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Photoshop CS5 Extended One-on-One: 3D Type Effects

Photoshop CS5 Extended One-on-One: 3D Type Effects

with Deke McClelland

 


In this final installment of Photoshop CS5 Extended One-on-One, Deke McClelland creates a total of seven 3D type effects from scratch. This project-based course shows how to create and modify 3D type, craft hand-drawn effects, and design complex character extrusions. The course also explains how to color-correct and post-process 3D type in Camera RAW.
Topics include:
  • Smearing colors across letters
  • Creating drop-and-splatter effects
  • Tracing character outlines with smart filters
  • Rotating, positioning, and scaling words
  • Quickly (and accurately) masking 3D letters
  • Assigning complex, high-quality bevels
  • Matching 3D type to a photographic scene
  • Adding a crack to a grunge letter
  • Making a 3D pillow inflation
  • Simulating worn fabric with soft noise
  • Making blocky type using depth maps
  • Carving recessed type in a tree
  • Creating a sunken extrusion
  • Bending 3D text as a Smart Object

show more

author
Deke McClelland
subject
3D + Animation, Design, Design Techniques
software
Photoshop CS5
level
Intermediate
duration
5h 51m
released
Oct 04, 2011

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Introduction
Welcome
00:04Hi I am Deke McClelland. Hello, and welcome to Photoshop CS5 Extended
00:09One-on-One 3D Type Effects; the final installment in my four-part series on 3D and Photoshop.
00:17In this course, I'll share with you a variety of recipes for creating 3D-type
00:22effects in Photoshop extended.
00:24We start with this standard text layer inside of Photoshop, and then we extrude
00:27and slant the type in 3D space.
00:30I go ahead and add what's known as a diffused texture to create these trails
00:34of blood, and then I add some bevels and some lights in order to get this effect here.
00:39Now, it wouldn't be Photoshop if you can merge the 3D along with a 2D
00:43photograph, and then we go ahead and develop this image in none other than
00:47Camera Raw. Next, add the movie poster text.
00:51Next comes a Hand Drawn effect.
00:53I go ahead and take these letters, rotate them in 3D space, add those wiggly, faux
00:58hand-drawn lines. Then, why not just make this text sing? Why not go for
01:03something quite the opposite?
01:06Wouldn't it be great if you could extract masks of every single surface inside
01:12of a 3D graphic? Well it turns out you can, which allows me to brighten up those
01:17letters, and then finally add some smoke.
01:20Now, no 3D type course would be complete without grunge type.
01:24I go ahead and dress up the letters, add a few 2D elements in order to finish
01:28off the scene, and then finally, develop the image inside Camera Raw.
01:33What's the opposite of grunge type?
01:34Something soft and squishy. I go ahead and turn these letters into pillow
01:39inflations, and then wrap them up; add some shadows as well.
01:43Math certainly does rock, but it rocks even harder when it's expressed as a depth map.
01:48I go ahead and set that text down, light it, project some shadows, integrate it with
01:52the photographic texture.
01:54Wouldn't it be great if we could trace each and every block with an outline, and
01:58come up with this here?
02:00Finally, we've got this tree.
02:01Doesn't it just make you want to carve a heart that was created inside Adobe Illustrator?
02:06It's projected outward, but ultimately we get this effect here. And of course,
02:10since we're using Photoshop, we can repeat this carving over and over again.
02:15And that's it my friends. We've got seven different type effects brought to you
02:21by Photoshop Extended, and lynda.com.
Collapse this transcript
1. Murder-Mystery Type
Making thriller/chiller type
00:00We're going to start things off with a relatively basic 3D type effect.
00:04This one I'm calling thriller chiller type, and it's basically a suspense effect:
00:09the kind of thing that might appear on the cover of a mystery novel, for
00:13example, or if you wanted to simulate an old movie poster, and it's exemplified
00:18by very harsh lighting.
00:20Notice we have these slight rounded bevels inside the letters. That helps us
00:23catch the highlights so that the letters end up looking wet.
00:27The letters also lean backward, and they are inclined into the ground plane. And
00:31finally, we have these big dramatic shadows.
00:34We'll start things off inside this file called Base letters.psd. It's found
00:38inside the 01_thriller folder.
00:41Make sure that the type layer is active, here inside the Layers panel.
00:44As you may recall, you extrude type in Photoshop using the Repousse feature, and
00:48Repousse renders text so it can no longer be edited.
00:51So the best practice is to start things off by pressing Control+J, or Command+J
00:56on the Mac, to create a copy of that original text, so that the editable text
01:00layer is protected.
01:02Then turn off the original text.
01:03Make sure the new text layer is selected and visible, then go up to the 3D menu,
01:08choose Repousse, and choose Text layer.
01:10Photoshop may give you a warning telling you that you'll no longer be able to
01:13edit that text. Click Yes, because really that's your only option.
01:17A moment or two later, Photoshop will display the Repousse dialog box.
01:21Now, because the Type is black, it's very hard to see what's going on here.
01:24So go up to the Materials options in the upper right corner of the dialog box,
01:28click on the All icon, and select the first sphere in the third row: no texture,
01:33and that will give you this white text with the shaded sides.
01:36Next go ahead and change the depth value to 0.1
01:39Now, we will be making a few other modifications inside this dialog box, but we
01:44really can't see what's going on until we position the text, and apply a few
01:48materials, so go ahead and click OK in order to create that extruded type.
01:52Next I want you to switch to the Camera Rotate tool located near the bottom of
01:56the toolbox, and we're go ahead and rotate this text in space a little bit, but
02:01first we need to be able to see the ground plane.
02:04You may recall that we can cast a shadow onto the ground plane, but first we
02:08need to know where it is.
02:09So go up to the View menu, choose Show, and then choose 3D Ground Plane to make it visible.
02:14Now you should see your letters sitting directly on top of the ground
02:17plane, which is great.
02:18However, we don't have much in the way of a dramatic angle.
02:21So let's go ahead and drag inside of the image window, like so, in order to rotate
02:27our view around a little bit.
02:28Now, I came out with some specific values.
02:30Assuming that you can see the Orientation values up here in the Options bar, go
02:34ahead and change the X value to 250, then tab to the Y value and change it to
02:39357. Then I want you to tab to the Z value, and change it to -137.
02:45That takes care of the orientation options. We need to position our view a
02:49little bit, however, so go ahead and switch to the third tool over; the Pan the 3D
02:53Camera tool, here inside the Options bar.
02:56And then I want you to change to Position values, like so:
02:59first change the X value to -200, then change the Y value to -700, and finally,
03:04change the Z value to -50.
03:07Now we have what amounts to a dramatic camera angle. Let's now position the text
03:11inside the larger 3D environment by switching to the next tool up, here in the
03:15toolbox, which by default is the Object Rotate tool.
03:19Now, by default, your Orientation values X, Y, and Z here in the Options bar
03:23should all be set to zero.
03:24I want you to change just one of them, the X value, to 15 degress, and that's going to go
03:29ahead and lean that text backward.
03:31Next, switch to the Drag the 3D Object tool, again inside the Options bar, and
03:36let's modify the Position values slightly.
03:38I am going to change the X value to 700, change the Y value to 230, so you can
03:43see these are very slight modifications, and for now, you can go ahead and
03:46leave the Z value alone.
03:48What that means is that the text is sort of hovering above the Ground Plane, but
03:53notice, also, that we have bad bevels going on. In other words, the bevels are
03:57going straight down from the letters, where they should be cutting along the
04:01ground plane, which would be more consistent with the slant of the letters.
04:05Fortunately, we can go ahead and change the angle of that extrusion by
04:08revisiting the Repousse dialog box, as I'll show you in the next exercise.
Collapse this transcript
Creating a slanted incline
00:00I've saved my progress as Inclined type. psd, found inside the 01_thriller folder.
00:05Now, one of the problems when you are working in 3D, especially if you come from
00:08a 2D Photoshop background, is it sometimes seems as if you don't have quite the
00:14number of transformation options available to you.
00:17For example, this type is rotated backward.
00:20However, it's extruded downward as well, and what we're really looking for is
00:25this kind of slant, where the letters actually incline backward, and you don't
00:30really have a slant tool in the world of 3D.
00:33So here I have the Object tool selected, by the way, and I currently have this
00:37Drag tool selected up here in the Options bar, so I can see my Position values.
00:41So in other words, you have geographical positioning options.
00:44So you have coordinate control over the movement of objects, and then of course,
00:48if you switch to the Rotate tool, you've got your Orientation options, which
00:51control 3D rotation. And then finally, if you switch to the Scale tool, you see
00:56that you have your Scale options.
00:58So you've got Position, you've got Rotation, and you've got Scale.
01:02Where the heck is slant? What's going on?
01:04Well, let me show you what's up here.
01:06You do actually have control over all of those options;
01:09you just need to know where to look.
01:10So I am going to switch back to my Rotate tool, once again up here in the
01:13Options bar, and notice those Orientation values.
01:16The only one that's not zero is the X value, which is set to 15.
01:19So if I set it to 0, and then press the Enter key, or the Return key on the Mac,
01:23then I'd make my characters upright.
01:25However, I've got that set to 15. And the reason I am dwelling on this is because
01:30this is how you create a slant in 3D.
01:32So you start off by rotating your letters, either X, Y, or Z; up to you. Then you
01:37want to pay attention to what that value is; 15 in this case.
01:41Then make sure that the 3D object is selected inside the Layers panel.
01:44Go up to the 3D menu, choose Repousse, and choose Edit in Repousse.
01:49Now, of course, here we are back inside the Repousse dialog box.
01:52Go ahead and select Shear from your Extrude options, and change the Y value in
01:57this case to 15 degrees. And then press the Tab key, and you see that now you've gone
02:02ahead and slanted the angle of extrusion, so it's consistent with the angle of
02:06the letters, and as a result, you've created a 3D incline. And then go ahead and
02:10click OK to accept the results.
02:12Now, the final step is to go ahead and set these layers down on the ground plane,
02:17and you do that by switching back to the Drag tool.
02:20Note the Z value; it's currently -424.7.
02:21I am calling attention to that, because it's about to change.
02:26Go up to the 3D menu, choose Snap Object To Ground Plane, and that will go ahead
02:30and set those letters down automatically. Photoshop does the work for you. Only
02:34the Z value will change, in our case to -490.6, and now every single bit of our
02:40letters, both the face of the word MURDER, and the inclined extrusion are nailed
02:45exactly to that ground plane so that we'll cast an accurate shadow. And that's
02:49how you create inclined type in 3D here inside Photoshop.
Collapse this transcript
Smearing colors across letters
00:00In this exercise, I am going to show you how to dress up the letters by
00:03designing a material.
00:04Now, notice the words increase in drama, starting with mystery, then we have
00:08mayhem, and finally murder.
00:10So each word has its own look, and yet, I'm achieving effect with a
00:14single diffused texture, and that is this file right there, which is
00:18called Red smear.psd.
00:20I want you to have a sense of how it was put together.
00:23If I turn off the smear layer, you can see that the background is filled with a
00:26constant pale yellow.
00:28Then I've got the smear layer in front of it, that I created using a gradient,
00:31combined with a posterized command, and an awful lot of hand tweaking. And I was
00:36able to maintain a sense of how my modifications would affect the letters, using
00:40this text layer right there.
00:41So this is my original text, only stretched to fit a square image.
00:45So you can see that mystery will be mostly pale yellow, with just a few streaks in it.
00:49Mayhem has all kinds of streaks going on, and then murder is pretty much solid red.
00:55Now, obviously I went ahead and turned off that text layer before I saved the
00:58final version of the file.
01:00Now let's apply that file as a material.
01:02I'll switch over to my composition in progress, which is called Skewed
01:05extrusion.psd, found inside the 01_thriller file,
01:09just so I can see the ground plane. I am going to go ahead and switch to one of
01:12the 3D tools, and now I'll double- click on the thumbnail for the 3D layer to
01:16bring up the 3D panel.
01:17Now, as you may recall from my previous courses, Repousse results in a single mesh,
01:22as you can see right there, that contains a total of five materials.
01:26Now, to see what those materials are, I am going to have to expand the width of
01:29my panel, and notice that they're always arranged in the exact same order.
01:33So we start things off with the front inflation material, which is the front of the letters.
01:37Then we have a front bevel. In our case, the letters don't have a bevel yet, but they will.
01:41Then we have the extruded sides, then the back bevel, and the back inflation.
01:45Now, we are not going to be seeing much of the back bevel and back inflation as
01:49we work through our type effects.
01:50However, they are there if you want to access them. But in the case of this file,
01:55we do need to adjust the first three materials.
01:57I am going to rename them, so we can keep track of what's going on.
02:00So I'll just call the first one front material, like so. And then I'll call the
02:04second one front bevel. And then I'll call the third one, let's say, extruded
02:09sides. And then I'll go ahead and, once again, reduce with width of my panel, so I
02:13can keep an eye on what's going on onscreen.
02:15You know what? I am going to go ahead and press the F key in order to switch to
02:18the full screen mode, and pan my text over a little bit, so it's not being
02:22covered by the panel.
02:23All right; let's start things off with the front material.
02:26We'll go and click on it, and then I'll drop down to this folder icon,
02:29to the right of the word Diffuse. Click on it, and choose Load Texture.
02:33Then, if you're working along with me, navigate to the 01_thriller folder, and
02:37you'll find that file called Red smear. psd. Go ahead and click on it, and open it
02:41up, and that'll apply that material to the front of the letters.
02:45Now, I want these letters to shine, as if they're wet, and so I am going to
02:48increase the Gloss value you to 100%. I'll also increase the Shine value to 90%,
02:54that way we we'll have very isolated, shiny highlights.
02:58Now, the brightness of those highlights is determined by the Specular value.
03:01Go ahead and click on that Specular swatch, and crank the brightness value up to 100%; click OK.
03:06I want a little less ambience, so I'll click on the Ambience swatch, and I'll
03:11take the brightness value down to 65%, and then click OK as well.
03:15Now let's go ahead and save our work as a material by clicking this down
03:19arrow, next to the sphere.
03:21Then go over to the red pointing arrow head, click on it, choose New material, and
03:25we'll go ahead and call this guy red smear, and then click OK, and you'll see a
03:29new material down here at the bottom of the list.
03:32Now press the Enter key, or the Return key on the Mac, in order to hide that pop-up panel.
03:36Then click on Front bevel, here in the materials list. Click on the sphere, in
03:40order to once again bring up the list of materials.
03:42Click on red smear, the one you just created, and press the Enter key, or the
03:45Return key on the Mac.
03:46We need to do this one more time for the extruded sides.
03:49So go ahead and click on that material, click on the sphere, select that last
03:53material you just created, and press the Enter key, or the Return key on the Mac.
03:57Now we've got a problem.
03:59Notice the direction in which that diffused texture is mapped onto
04:03those extruded sides.
04:04Now, we could try to modify that diffused texture if we wanted to.
04:07However, what's going to happen if we send it a different direction, for example?
04:10Instead of is of having the smear go up and down, we have it go side to side, then
04:14we are going to wrap the extrusion around each and every letter independently,
04:19and that's not going to give us the effect we want either. Especially if what we
04:22are really looking for is red down here at the bottom, and then some smearing
04:26inside the word mayhem, and then essentially pale yellow in the word mystery.
04:29It's just not something we're going to achieve, unless we bust these words up
04:34into separate meshes.
04:35So what I decided to do instead was just make the extruded sides solid red by
04:40going back to the Diffuse option here, click on that little page icon, and choose
04:44remove texture in order to get rid of it.
04:47And then click on the Diffuse swatch to bring up the color picker.
04:50Dial in the Hue value 10 degrees, a Saturation value of 100%, and finally a Brightness
04:56of 50%, which is the same shade of red that I applied to the word murder.
05:00All right, go ahead and click OK in order to accept that effect.
05:03All right, so that takes care of the materials.
05:06Now, so far, things don't look that great. It's a pretty drab effect, all
05:10things considered, and we're not getting much in the way of specular
05:14highlights. But I will show you how to make these letters absolutely sticky
05:18wet in the next exercise.
Collapse this transcript
Casting and catching light
00:00I've saved my progress as Dressed up letters.psd, found inside the
00:0401_thriller folder.
00:05In his exercise, I am going to show you how to light these letters, and also how
00:08to catch that light, so that we end up with something closer to the final effect.
00:13And notice, in particular, the word murder is highly reflective, and as a result, it
00:18ends up looking wet.
00:19All right, I am going to switch back to the file in progress, and our first step
00:23is to light the scene.
00:25Currently, we've got the three default infinite lights. That's not even close to what we want.
00:29For this sort of suspenseful mystery effect, we definitely need a single
00:33spotlight, as if we are allowing light to shine in through a door.
00:37Now, I have created that light in advance for you.
00:39To load it up, click in the a 3D panel flyout menu, and choose Replace Lights
00:43Presets, then navigate to the 01_ thriller folder, click on the Open door.p3l
00:48file, and load it on up. And that'll apply a single spotlight.
00:52Now ,it doesn't look, so far, like we dramatically changed the appearance of the
00:56scene, but let me show you what's going on.
00:58I am going to click on the spotlight, here inside the 3D panel, and then
01:01assuming that you have one of the 3D tools selected, as I do, then you can drop
01:05down to the bottom of the panel, click on that Toggle misc 3D extras icon, and choose 3D Light.
01:11And that way, we'll be able to see the light.
01:13I'll go ahead and zoom out a little bit, so that we can take it in. Press the F key as well,
01:17so I have a little more room to pan around.
01:19Notice, there is the spotlight shining directly on those letters.
01:23The positioning was relatively straightforward, but I do want you to note a few
01:27settings that I applied.
01:28Notice the Color of the light is white, which is very important for this effect.
01:31I got the Intensity fairly well cranked up to 1.
01:34Then I have set the Softness of the shadows to 25%.
01:37I've also opened up the spotlight quite a bit, so I set the Falloff value, for
01:41starters, to 60 degrees, and then I set the Hotspot value to 45 degrees.
01:47Problem is, while we've got a great light source, that's going to result in some
01:50wonderful shadow, as you'll see,
01:52we are not doing a very good job of catching that light on the letters. So I am
01:56going to go ahead and zoom back in here, and pan the letters into view.
02:01What we need to do is create some edges, and the best way to do that is to add a front bevel.
02:06So I'll go ahead and click on that mystery mayhem murder mesh, and then I'll
02:09drop down to the little R near the bottom of the panel, and click on it, and let's
02:13go ahead and create a bevel.
02:14Make sure Sides is set to Front, because we don't need a back bevel.
02:17I am going to raise the Height value to 2, and then I am going to take that
02:20Width value up to 8.
02:21Now, notice that does give us some specular highlights around the M in the word
02:26mystery, but that's not really what we are looking for. And so I decided to play
02:29with the contour by clicking on the down -pointing arrow head, right next to this little
02:32semaphore icon, and the contour I came up with was the second one in: Cone. And
02:37that ends up delivering exactly the effect we are looking for.
02:40Notice how we get these great highlights along the inside edges of R, and the D, and so forth.
02:45Having done that, I'll go ahead and click on the OK button in order to apply that effect.
02:50All right, now let's take a look at what we've got.
02:52I'll go ahead and pan my text over a little bit, and then go up to the 3D menu,
02:56and choose Ground Plane Shadow Catcher.
02:58Photoshop will warn you that you only see the shadow once you ray trace the scene.
03:02Go ahead and click OK in order to move on.
03:04Then click on the word Scene, here inside the 3D panel. Drop down to Quality, and
03:09change it from Interactive (Painting) to Ray Trace Draft, and you'll begin to ray
03:13trace that scene, and you'll begin to see the shadows as well.
03:16Now, those shadows are way too bright for me.
03:18So I am going click, or press the Escape key, in order to interrupt the render. And
03:22I'm going to click on this Global Ambient Color swatch, and I am going to drop
03:26the brightness value down to 15%, and then click OK.
03:30So now we are relying almost exclusively on that spotlight in order to light the
03:34scene, and as a result we have very dark, dramatic shadows.
03:38Now, as usual, we are going to go ahead and speed up the ray tracing process.
03:42Eventually, you'll end up with a ray traced version of the scene.
03:45Now, I want you to note that in addition to those wonderful dramatic shadows
03:49here, we also have these peculiar, sometimes hard edge, shadows. It's as if the
03:55light is actually creating its own shadows. That is, there is nothing that's going
03:59cast the shadow at this location.
04:01I'll give you a sense of why this happens, as well as a very clear sense of how
04:05to solve the problem, in the next exercise.
Collapse this transcript
Masking away shadow errors
00:00I've saved my progress as Messy shadows. psd, found inside the 01_thriller folder.
00:05And notice, for all intensive purposes, we have the light source actually
00:09casting this half circle of darkness, which doesn't really make any sense, and we
00:14are not seeing that effect in the final version of the artwork.
00:16Notice, in fact, we have the opposite effect, with a dark vignette down here in the
00:20lower right corner, and a very bright area in front of the letters.
00:24Well, I'm here to tell you: everything that we are going to do from this point on
00:27is 2D, so we are all done with the 3D work. Now it boils down to high-end
00:32compositing. That is, masking, blend modes, layer effects, and so forth. And if
00:37you've watched the previous courses in the series, then you know that that's the
00:40way 3D works inside of Photoshop.
00:42A little bit of 3D, combined with an awful lot of 2D, can give you
00:46absolutely great results.
00:48So let's see how to tidy up this shadow.
00:50I'll go ahead and switch to the file in progress here, and I am going to scroll
00:53down the list, here inside the Layers panel, and turn off that mystery grad layer
00:57right there, so that we're seeing the image against a white background.
01:00I am also going to switch to the Rectangular Marquee tool, so that we are
01:03no longer seeing the ground plane. And notice that darkness that I was talking about.
01:07So, what's happening here is that Photoshop is essentially tracing the light
01:12source around this elliptical area.
01:14Outside the light source, it's not calculating the 3D effect at all.
01:18It's just letting it drop out.
01:20So if I turn off the Background layer, you can see that that area is just going
01:23transparent, because it wasn't involved in the ray tracing calculation.
01:27However -- I'll turn the Background layer back on here -- everything that was
01:31involved in the ray tracing calculation ends up getting a shadow.
01:35So that's a bug if you ask me.
01:38Another bug is that we've got these weird shadows over here on the right-hand
01:42side, and the far left-hand side as well.
01:45I have no idea what's going on; total mystery to me.
01:48However, I do know how to solve the problem, and that is by applying a mask.
01:52So if you are working along with me, go to that 3D layer, and press the Control key,
01:56or the Command key on the Mac, and click on its thumbnail, and that will go ahead
02:01and convert the layer's transparency mask into a selection.
02:04Now let's convert the selection into a layer mask by dropping down to the Add
02:08layer mask icon at the bottom of Layers panel, and clicking on it.
02:12Now that actually takes care of a lot of our problem right off the bat, but not entirely.
02:17Notice that we still have a little bit of edge down here at the bottom.
02:21I want to resolve this problem entirely.
02:23So I am going to press the Alt key, or the Option key on the Mac, and click on the
02:27layer mask thumbnail in order to isolate layer mask on screen. And now let's go
02:31ahead and clean it up, using the Brush tool.
02:33So, click on the Brush tool in the toolbox, or press the B key, and then increase
02:38the size of the brush to something pretty large.
02:40I am going to go ahead and right-click inside of the image window, and crank that
02:44Size value up to, let's say, 250 pixels.
02:48The Hardness value should definitely be 0%.
02:50Then press the Enter key, or the Return key on the Mac, in order to hide that
02:53panel. Make sure that the foreground color is black.
02:56If it's white, press the X key. And then I want you to go up here to the Mode
03:00option in the Options bar, and change it from Normal, to Overlay.
03:04And now, all you have to do is paint in order to get rid of those aberrant
03:07shadows, both in front of the letters, as well as over here in the left-hand side.
03:12When you finish, just go ahead and click on the 3D layer thumbnail in order to
03:15switch back to the full- color version of the image.
03:18So just to get a sense of what we've accomplished here, you can Shift+click in the
03:21layer mask to turn it off.
03:22Notice how just awful that shadow is before, and then if I Shift+click in order
03:27to turn the layer mask back on, we've got a great, cleaned up shadow; looks
03:32absolutely awesome. Pretty noisy, because I ray traced this image using the Draft
03:36setting, but I think that level of noise ends up well serving the image.
03:40All right, now let's go ahead and composite the image.
03:42I am going to turn on this mystery grad layer once again, inside the Layers
03:45panel. And then I am going to turn on this paper layer that I have created in advance.
03:49It's a paper texture, by the way, from the Fotolia Image Library, about which you
03:53can learn more at fotolia.com/deke.
03:56Now I'll go ahead and click on the paper layer to make it active, and I'll change
03:59its Blend mode from Normal, up here in the upper left corner of the Layers panel,
04:03to, again, Overlay, in order to create this kind of old-style poster effect.
04:08And then, finally, I want to go ahead and blend the letters with the background as
04:11well, so I'll click on the 3D layer, and then I'll apply hard light in order to
04:15produce this effect here.
04:17Now, so far, so good. Certainly, we're getting some interesting effects here.
04:20The letters are turning a little bit too scarlet.
04:22We'll solve that problem in a later exercise. But first of all, I want to show
04:26you how to add a little drop and a splatter of blood as 2D effects, that come off
04:31as looking like 3D, in the very next movie.
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Creating drop-and-splatter effects
00:00In this exercise, we are going to add this little drop of blood that's coming off the
00:03second M, and this splatter down here on the ground next to the third M, and we'll
00:07be doing so using standard 2D shape layers, combined with layer effects.
00:12I have saved my progress as Masked composition.psd, found inside the 01_thriller
00:16folder. And notice, toward the top of Layers panel, I've created two layers in
00:20advance for you. One is called drop, and one is called splatter.
00:23Let me show you what's going on.
00:25I am going to turn on the drop layer, for starters, and then I'll click on that
00:28layer to make it active. And I'll go ahead and zoom in on this object as well.
00:33And I've zoomed in to about 300%; that's going to give me a better sense of
00:36what's going on here.
00:38Now, it's very easy to create a droplet layer inside Photoshop.
00:41All you have to do is select the Custom Shape tool from the Shape tool flyout
00:46menu, then go up here to the Options bar, and click on the Shape option to bring
00:50up a list of custom shapes that ship along with Photoshop.
00:53I am going to increase the size of this subpanel, and I am going to load a few
00:56other shapes by clicking the right pointing arrow head, and then choose All.
01:00That loads all the shapes that ship along with the program.
01:03Photoshop will ask you if you want to replace the existing shapes. The answer
01:06is yes, because every single shape that ships with Photoshop is included in the All set.
01:11So go ahead and click OK, and then scroll down the list until you see this guy
01:15there: Raindrop. And then you just click, and draw inside the image window.
01:19So that's how I created the drop in the first place.
01:22Now let's dress it up using layer effects, by clicking on the vector mask
01:25thumbnail, here inside the Layers panel. Then drop down to the F, X icon, and choose
01:30Inner Shadow in order to bring up the Layer Style dialog box.
01:33By default, the color of the inner shadow is black, the Blend Mode is Multiply;
01:37that's what we want.
01:38Go ahead and crank up the Opacity value, however, to 100%.
01:41Then drop down to the Angle value.
01:44If you are working along with me, turn off Use Global Light;
01:47this is very important. And then dial in an Angle value of -135 degrees, take the
01:53Distance value down to 1 pixel, leave the Choke value at 0%, and take the size
01:58value down to 1 pixel as well.
02:00So we have this slight inner shadow, and nothing more.
02:03Notice it's encroaching on the bottom corner of that M. We'll fix that
02:07problem in just a moment.
02:08Now I want you to click on Gradient Overlay, which we'll use to create a
02:11very small highlight.
02:13Change the Style from Linear, to Radial.
02:15We'll end up with a little dark spot in the center, and brightness along the outside.
02:19We want the opposite effect, so turn on the Reverse check box. And now go ahead
02:23and reduce the Scale value to 40%, and I want you to change the Blend mode from
02:27Normal, to Linear Dodge, and that way the blacks drop out, and the whites result in
02:32a very bright highlight.
02:33Now I'll go ahead and drag inside of the image window to position the highlight
02:37right about there, and that's why it helps to be zoomed in, by the way: so you
02:41have precise control over the positioning of that highlight.
02:45Now click okay in order to accept those layer effects, and let's wrap things up
02:48by changing the Blend mode assigned to this layer from Normal, to Linear Dodge, so
02:53we end up matching the color of the droplet to the color of letters.
02:56Now, here on the PC, I have to press the Escape key in order to deactivate the
03:00Blend mode option, and now I am going to switch back to the Rectangle Marquee
03:03tool, and press Control+Left Arrow, or Command+Left Arrow on the Mac, in order to
03:08nudge that droplet just one pixel to the left, and that ends up creating a
03:12more continuous effect.
03:13All right, now I am going to scroll down to the left-hand edge of the M in the
03:17final word, murder, and I'll turn on the splatter layer here inside of the Layers panel.
03:22Go ahead and click on that layer to make it active.
03:24If you are not seeing the path outlines, click on that vector mask thumbnail
03:27in order to turn them on. And I want you to see what we have here is a
03:31combination of three ellipses.
03:32That's all there is to it.
03:33So I drew one ellipse, using the Ellipse tool, which you can get from the
03:36Shape tool flyout menu. And then, after drawing the first ellipse, I went ahead
03:41and turned on the second option right there, Add to shape area, and then drew the other two.
03:46So that's all that's going on there.
03:48Now let's turn off the path outline by clicking the vector mask thumbnail.
03:52We are going to add a few layer effects by clicking on the F, X icon.
03:55We'll start with a drop shadow.
03:56So go ahead and choose Drop Shadow.
03:58We are looking for an angle of -15 degrees, which should be the Global Light
04:02setting inside this file.
04:04Assuming that the Blend mode is set to Multiply, and the Color is set to the
04:07black, go ahead and raise the Opacity value to 100%. Then I am going to tab
04:11my way down to the Distance value, take it down to 4 pixels, leave the Spread
04:15value at 0, and take the Size value down to 2 pixels.
04:19Now click on Inner Shadow which we are going to use, actually, to create an
04:22inner highlight. So go ahead and click on it to make it active, change the
04:25color by clicking on that color swatch, and increasing the brightness value to
04:29100%, then click OK.
04:31Go ahead and change the Blend mode to Linear Dodge, so that we end up with a
04:35very bright highlight.
04:36The Angle value should still be set to -15 degrees.
04:39Let's take the Distance value down to 2 pixels, leave Choke set to zero, and
04:44take the Size value down to 3 pixels.
04:46Now, that ends up creating this very soft highlight, as you can see here.
04:51I wanted something that was a little bit hotter, and more indicative of a
04:54wet, reflective edge.
04:55So I changed the Contour setting by clicking on this down-pointing arrow head, and
04:59then clicking on the second item in the first row, Cone, and finally, turn on
05:03the Anti-aliased check box.
05:05All right; one more option to apply, and that's a gradient overlay.
05:08Go ahead and click on the Gradient Overlay option to turn it on.
05:11Let's change the Angle value to 0 degrees, and we are going to dial in a different
05:15gradient this time, so click on the Gradient bar in order to bring up the
05:19Gradient Editor dialog box. Double- click on that black Color Stop in order to
05:24bring up the color panel, and dial in that shade of red that we've been using,
05:28which is the Hue of 10 degrees, a Saturation of 100%, and a Brightness of 50%.
05:33Click OK in order to accept that setting, and then click OK again to return to
05:37Layer Style dialog box.
05:39Now change the Blend mode from Normal to Multiply, so we drop out the whites,
05:43and burn in those reds, and I want you to change the Opacity value to 75%, and that's it.
05:48Now go ahead and click OK.
05:50The final step is, with this layer selected, I want you to go up to the Layers
05:54panel blend mode pop-up menu, click on the word Normal, and change the mode to
05:58Hard Light in order to create this effect here.
06:01All right; now I am going to center my zoom by pressing Control+0, Command+0 on a
06:05Mac, zoom in a little bit as well. And that's the final drop and splatter
06:09effect using 2D vector-based shape layers, and every day average layer effects,
06:14here inside Photoshop.
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Color-correcting 3D in Camera Raw
00:00In this exercise, I'll show you how to color-correct the blood, as well as add
00:04this dark vignette around the composition, and noise up the image as well, and we
00:08are going to do so entirely using Camera Raw.
00:12I have saved my progress as 3D thriller type.psd, found inside that 01_thriller
00:17folder. And the first thing you need to do is save out this composition as a
00:21flat TIFF file, and you do that by going up to the File menu, and choosing the Save As command.
00:28Then go ahead and switch the Format from PSD to TIFF, and turn off the layers
00:33check box so that you're saving a flat copy of the image.
00:37Now I should tell you, if you're following along with me, I've already done
00:40this for you in advance.
00:41I'm just showing you how I did it.
00:43The file will still be called 3D thriller type, but it will end with the TIFF extension.
00:47I'll click on the Save button to bring up the TIFF Options dialog box.
00:51Make sure Image Compression is set to LZW, Pixel Order should be Interleaved,
00:55Byte Order does not matter.
00:57Now go ahead and click OK in order to create that file.
01:00Now what I am going to do is switch over to the Bridge by clicking on the Launch
01:04Bridge icon up here in the Applications bar, and that will take me to the Adobe
01:08Bridge, which ships with every version of Photoshop out there.
01:11I have the Bridge trained on the contents of the 01_thriller folder.
01:15I'll go ahead and select that file I just created, the one called 3D thriller
01:19type.tif, right-click on the image -- it's very important you have the TIFF image
01:23selected, by the way, not the original PSD -- and then choose Open in Camera Raw,
01:28or you can press Control+R, or Command+R on a Mac.
01:30Now I am going to zoom in slightly here.
01:33The first thing I want to do is modify the color of the word murder so that it
01:37looks more like blood, as opposed to the scarlet color that we're seeing now.
01:42Often times you might try to pull something like that off using the Temperature
01:44setting, for example.
01:45So you could back off on the yellow, and you could add a little bit of blue to the scene.
01:51You might also want to either back off from the green by adding some magenta --
01:55that looks terrible -- or back off the magenta by adding some green using the Tint
02:00option, and then you could struggle with the Exposure settings as well.
02:03But every one of these options inside the Basic panel affect the image globally.
02:08That's not what we are look for.
02:09So I am going to reinstate Temperature and Tint values of 0
02:13apiece, and then I'll click on this fourth icon in: HSL/Grayscale. And you should
02:18have the Hue tab selected.
02:20Go ahead and grab that Reds slider triangle, and drag it over to the right until
02:25you arrive at a value of -65.
02:28All the other values should be set to zero.
02:29So we are just changing Reds, and none of the other Hues.
02:33And what we are doing, by the way, is rotating the Reds to cool them down, and
02:37make them just a little bit bluer.
02:39Now I am going to the click on the Luminance tab so we can adjust the
02:42brightness of those reds, and I am going to take that Reds value down once again to -65.
02:47Now, the fact that I've changed those two Reds values, Hue and Luminance, to -65
02:53is absolute coincidence.
02:55I want you to know, because the way those values are measured is very different,
02:58but these are the values I came up with.
03:01Now let's go ahead and add the vignette by clicking on this fX icon, and that
03:05will switch you to the Effects subpanel, then drop down to the Post Crop Vignetting
03:09options, and change the amount value to -100.
03:13The other values are fine as is. That is, their default settings of 50, 0, 50, and 0,
03:18respectively, are exactly what we are looking for.
03:21The Style should be set to Highlight Priority.
03:23Now let's add a little bit of gray, so that we're essentially adding a kind of
03:27old poster effect, but we are also matching the overall noise level of the scene
03:32to the noise found inside that draft, ray traced shadow.
03:36I'll start by taking that first Amount value up to 25%, and then I'll set the
03:40Size value to 75, and the Roughness value to 75 as well. And we end up with this
03:46finished effect here.
03:47Now we are not going to open it inside of Photoshop.
03:50I know that seems strange. Instead, what I want you to do is click the Done
03:54button in order to apply those settings as metadata that's now associated
04:00with that TIFF image.
04:01We will then turn around and place this TIFF image as a Camera Raw Smart Object
04:06into a larger composition inside the very next exercise.
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Placing Camera Raw and raster art
00:00In this exercise, we are going to take that Camera Raw TIFF file that we created
00:04in the previous movie, and we are going to place it inside the final composition.
00:08It will automatically arrive as a Smart Object, which means that we can change
00:12our Camera Raw settings anytime we like.
00:14Now, if you are working along with me, you should have open two files.
00:18The first one is 3D thriller type.psd.
00:22This is the final version of the actual 3D composition that we ended up with a
00:26couple of movies ago. And the other one is poster type.psd. Both are found inside
00:30the 01_thriller folder.
00:32Now, when you open the second image, it's very possible you will get a font
00:35warning. That's telling you that you are missing a few fonts on your system.
00:38Don't worry about it; just click OK to move forward.
00:41You don't need the fonts in order to see the type.
00:43It will look great on screen, just as long as you don't edit any of the text layers.
00:47We can't really see this white type against this bright checkerboard background,
00:51so what I suggest you do is change the color of that checkerboard by pressing Control+K,
00:56or Command+K on the Mac, to bring up the Preferences dialog box, and then click on
01:01Transparency and Gamut over here on the left-hand list. Change the Grid Colors
01:05from Light, to Medium.
01:07Now, I don't really like that much contrast between my checkers, so what I do -- and
01:12this is totally up to you -- I click on this second Color Swatch here, the darker
01:16of the two, and I go ahead and increase the Brightness value to about 54%, and we
01:22end up with this very slight grayscale variation. Then go ahead and click OK a
01:26couple of times in order to change that transparency pattern, and now you can
01:30better see that white text.
01:32Now let's go ahead and introduce the Camera Raw TIFF file by going up to the
01:36File menu, and choosing the Place command.
01:39Those of you who loaded dekeKeys, I've given you a custom keyboard shortcut of
01:42Control+Shift+Alt+D, or Command+ Shift+Option+D on a Mac.
01:46Go ahead and locate the 01_thriller folder, and find that file, 3D thriller
01:51type.tif, that we created in the previous movie. Then click in the Place button
01:55to once again bring up Camera Raw.
01:57This time around you don't have to make any modifications; just go ahead and
02:01click OK to place the file.
02:02Now at this point you might think, well, what was the purpose of the previous exercise?
02:06Why didn't we just choose the Place command, go ahead and place this TIFF image,
02:09and then modify it directly inside Camera Raw?
02:12Well, had we not modified the TIFF image in Camera Raw in the previous
02:16exercise, we would not have access to Camera Raw in this exercise, and that's
02:21just the way it goes.
02:22So go ahead and click OK in order to place that image.
02:26It'll come in at 100%, so you don't need to make any modifications to the Size.
02:30Just go and press the Enter key, or the Return key on a Mac, in order to
02:34accept the placement.
02:35Now we want to send this image to the back of the stack, and the easiest way
02:39to do that -- you can go ahead and drag the image down, like so, here inside the Layers panel.
02:43What you don't want to do is drop the image inside one of the folders; that's
02:46going to ruin the effect.
02:47So you want to make sure to drag it, and drop it all the way down, like so. Or, you
02:52can just press the keyboard shortcut: Control+Shift+left bracket
02:58on the PC; Command+Shift+left bracket on the Mac.
02:58In any case, you will end up with this effect here. So we've got this Camera Raw Smart Object.
03:03If you ever want to modify the settings, you just double-click on the
03:05thumbnail, and up will come Camera Raw, complete with those exact same settings
03:09we applied in the last movie, plus we have all this text that I've created
03:13for you in advance.
03:15The one problem is that the right half of the word mystery is declining in the
03:19shadow, thanks to that vignetting effect. And we're losing some of the legibility
03:23and detail associated with the E and R in the word murder.
03:27Now, that wouldn't really happen if this were a 3D scene, because presumably the
03:32vignette would be behind the letters.
03:34So what we need to do is reintroduce the letters in a separate file.
03:37So I am going to start things off by clicking on the stars group.
03:40That way the next layer we create will appear at the top of the stack. And I'm
03:44going to switch back to that 3D thriller type.psd image.
03:48We are going to go ahead and grab this 3D layer, and we are going to introduce it
03:52into the new composition, but not as a 3D object.
03:56The reason being, if we take it in as a 3D object, Photoshop is going to
04:00tediously re-render the scene, which is a big drag. Just because the 3D object
04:05goes into a different composition, it has to be re-rendered.
04:08So the best way to avoid that problem is to just go ahead and rasterize the
04:13layer. Not permanently; in other words, we are not going to save our changes to
04:16this file, we're just going to do so temporarily.
04:19I'll go ahead and expand the width of my Layers panel.
04:22The best way to work is to right-click in an empty portion of this layer that is
04:26either above or below the layer name. Go ahead and right-click, and then choose
04:30the final command, the one that says Rasterize 3D, and now you've rasterized the
04:35rendered version of the image.
04:37Then go ahead and right-click in an empty portion of layer again, and choose
04:41Duplicate Layer. Then, inside the Duplicate Layer dialog box, go ahead and change
04:46the Document option to Poster type.psd, and click OK.
04:50Now, before I show you the effect of that edit, I want you to go up to the File
04:54menu, if you are working along with me, and choose the Revert command.
04:58That way you don't end up losing that 3D object, because if you were to save this
05:02file right now, you would ruin just about all the work you've done throughout
05:06this chapter, and you don't want that.
05:07So go ahead and choose Revert.
05:09That will go ahead and reinstate the 3D object.
05:11You can tell, because layer thumbnail sports a tiny little cube in the
05:15bottom right-hand corner.
05:16All right, now let's switch back to Poster type.psd, and you can see that we
05:20have a new layer called mystery mayhem murder, and that is the rasterized
05:24version of the type. It's looking good.
05:27In other words, we've got a bright E, R, Y over here on the right-hand side of
05:31word mystery, and the E and R are looking better over here on the right-hand side of murder.
05:36However, we're covering up the text with the shadows, which is a pretty cool effect.
05:40I don't want to go that far with it, but we are also covering up the drop, and
05:44the splatter of blood, which is absolutely unacceptable.
05:47I am going to show you how to mask this effect in order to create the final
05:50version of the poster using a knockout layer in the very next exercise.
Collapse this transcript
Mastering register and knockout
00:00In this exercise, we're going to mask these letters so that we reveal the drop
00:04and the splatter, as well as brighten up these letters over here on the
00:07left-hand side of the image.
00:09And we're going to do so, not by modifying the existing layer mask, because that
00:12would be a destructive modification, rather we're going to mask that mask, and
00:17then we're going to turn around and mask the other mask, so we will have two
00:20levels of nested masks that we'll pull off using a knockout layer.
00:24It can be a little bit bewildering where the logic is concerned.
00:27However, once you come to terms with them, knockout layers can result in some of
00:31the most flexible compositions you've ever worked in.
00:34However, before we go there, I have a slight registration problem.
00:37This is the kind of thing you can encounter in Photoshop all the time, and I
00:41want to show you how to get to the bottom of it.
00:43I've saved my progress as Near- final comp.psd, found inside that
00:4701_thriller folder.
00:48I am going to go ahead and zoom in to the 100% level, and scroll over so that we
00:52can better see the letters.
00:54I am also going to change the blend mode associated with this top layer from
00:57Hard Light, to Normal, just so we can better see what we are doing.
01:00Now, notice if I turn this layer off, watch the letters inside the image window.
01:05Did you see them shift down just ever so slightly?
01:08Then you turn the layer back on, and they shift up a little bit.
01:11And I don't know if you've experienced this, but this is a kind of stuff that
01:15happens in Photoshop when you're trying to merge two identical layers. All of
01:18a sudden they're not in alignment with each other, and it just ruins
01:21everything, because after all, if we now try to mask this top layer with the
01:25bottommost layer, unless they're absolutely in alignment, the effect will be
01:29off, so it's no good.
01:31Well, which layer is the problem?
01:33Well, one of these things came in a pixel off. Which layer is it going to be?
01:37Well, we introduced the top layer using the duplicate layer function, just at the
01:41end of the previous exercise.
01:43That's an automated command, and as long as the two compositions are exactly
01:46the same size, which they were, then you get exact registration, so that cannot be the problem.
01:52This layer must be where it needs to be.
01:54The problem has to be this Camera RAW smart object.
01:57So go ahead and click on it to select it, and then this is how you confirm that
02:01this is the problem layer.
02:02You go up to the Edit menu, and you choose Free Transform, or press Control+T, or
02:06Command+T on the Mac.
02:08Then go up to the Options bar, and I want you to make sure this little delta
02:11icon, the triangle, is turned off; that's very important. And then click on the top
02:16right point in the reference point matrix, and if everything is positioned exactly
02:20where it should be, both the X and Y values should be 0. But in our case, the Y
02:25value is 1, so it's off.
02:28So go ahead and change it to 0, and then press the Enter key a couple of times,
02:32or the Return key a couple of times on the Mac, in order to confirm the
02:35placement of that layer.
02:37Now go back up to the top text layer and turn it off, and you will notice
02:41no shift onscreen.
02:43So we are not seeing a shift in the placement of those letters.
02:46Now, go ahead and turn the layer back on, and change the blend mode back to Hard Light.
02:50All right!
02:51Now, let's introduce that knockout layer.
02:53I am going to create a new layer by pressing Control+Shift+N, or Command+Shift+N on
02:57the Mac, call it knockout, click OK.
03:00Now, let's create a gradient using the Gradient tool.
03:02So what I'd like you to do is select the Gradient tool, either here in the
03:05toolbox, or you can press the G key. And then let's go ahead and change the
03:09foreground color to something other than black.
03:11In fact, I am going to dial in a Hue value of 210 degrees, Saturation value of
03:16100%, and a Brightness value of 100% as well.
03:19If you are not seeing your HSB values, and you are trying to follow along with
03:22me, then go to the Color panel flyout menu, and choose HSB sliders.
03:27Now, the reason I am going with this different color is so that you can see that
03:30knockout layers use opacity to create transparency.
03:35I know that doesn't make any sense, but that's how they work.
03:38Again, once you come to terms with them, they are such useful tools.
03:41Now, the next thing we need to do is go up here to the Gradient bar in the
03:44Options bar, click the down-pointing arrow head, and choose the second icon in,
03:48which is Foreground to Transparent.
03:50And then I want you to drag from right about here, so in to the right from that drop.
03:55Go ahead and drag from here, to about this location, and I am pressing the Shift
03:59key in order to constrain the angle of my drag to exactly horizontal.
04:03Now, that doesn't look like what we want at all.
04:06So what I would like you to do is go ahead and double-click on an empty portion
04:11of this layer here in order to bring up the Layer Style dialog box. And then we
04:15are going to change the Knockout from None, to Shallow.
04:18Very important that you choose Shallow; do not choose Deep.
04:22So go ahead and select the Shallow option.
04:24And now, in order to create the Knockout, go ahead and reduce the Fill Opacity
04:29value; not Opacity, but Fill Opacity.
04:31This is such black magic.
04:33You have to get the secret handshake exactly right, here.
04:35Go ahead and take that Fill Opacity value down to 0%.
04:39Notice what we're doing is we're taking the opaque portion, the blue portion of
04:43that gradient, and using it to burrow all the way down to the bottom of the
04:48composition, which is absolute transparency. All right!
04:51Now click OK.
04:52That also, of course, is not exactly what we are looking to do. However, it is a
04:56step in the right direction.
04:57Go ahead and click OK in order to accept that modification.
05:00And now I want you to select both the knockout layer, and the layer below it,
05:04that rasterize 3D object layer there, by clicking on one, Shift+clicking on the other.
05:09And then go to the Layers panel flyout menu, click on the icon, and choose
05:14New Group from layers, and let's go ahead and call this guy masked text, like so, and click OK.
05:20And notice, as soon as we click OK, everything gets better.
05:24Go ahead and twirl open that Group, and I want you to see that it now
05:26contains the knockout layer, as well as the text layer below. By virtue of the
05:31fact that Knockout is set to Shallow, and we are working inside of a group,
05:36knockout just burrows through the other layers inside the group, which is just
05:40the rasterize 3D text, and nothing else, and it just goes ahead and reveals the
05:44other layers below.
05:45So as a result, notice here we can see the droplet, and the splatter as well.
05:50So if you want to see the difference here, what kind of difference this group is
05:53making, go ahead and turn the eyeball off for the entire group.
05:56Notice that we are losing the R and the Y in the shadows, as well as some of the
06:00definition associated with the E and the R. Go ahead and turn that group back
06:03on, and you can see that everything looks better.
06:06So, really great effect!
06:07And if you want to test the contribution of the knockout layer, go ahead and
06:10turn it off. Notice that goes ahead and covers up all this image detail over
06:15here on the left-hand side, including the drop, the splatter, and the text.
06:18Now go ahead and turn it back on in order to apply that mask to an image.
06:23So in other words, the knockout layer is serving as a kind of mask.
06:27Now, in my opinion, the only problem with this effect is that the text is
06:31now absolutely white.
06:32So we don't even have a slight bit of shadow drifting over the text.
06:36And I miss that shadow that we had before.
06:38If I turn off the knockout layer, you can see that we had an awful lot of
06:42shadow going on. Too much of course; it fairly obliterates the legibility of some of this text.
06:47However, I do like the effect, so it would be nice if we could take this
06:51knockout layer, which as I say, is a kind of mask, and we could then turn around
06:55and mask it, and that is something I'll show you how to do.
06:58I will go ahead and turn that layer back on.
07:00I'll show you how to mask a mask that's already masking a mask below it in the
07:05next and final exercise.
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Combining layer mask and density
00:00In this exercise, I am going to show you how to dial back that knockout layer by
00:04combining a layer mask, along with a reduced density setting.
00:08I have saved my progress as Knockout comp.psd, found inside that
00:1201_thriller folder.
00:13My purpose here is to go ahead and bring back some of the shadow over the white
00:17letters over here on the left-hand side of the image.
00:20So if you are working along with me, make sure the masked text group is expanded.
00:25Go ahead and click on the knockout layer to make it active, and then click on the
00:28Add layer mask icon in order to create a new layer mask.
00:32Now go ahead and grab your Brush tool, either by selecting it from the toolbox,
00:36or pressing the B key.
00:37Now, if you have been working right along with me, then you still have your
00:40Size value set to 250 pixels, and your Hardness set to 0%. That actually works
00:45great for this mask,
00:46so go ahead and accept those values. And by the way, I brought up that panel
00:50by right-clicking inside the image window.
00:52However, it's very possible that your blend mode is still set to Overlay.
00:55If so, go ahead and switch it back to Normal up here in the Options bar.
01:00Then make sure that the foreground color is black, and go ahead and paint inside
01:04of the text, like so. And what I'm doing is re-establishing those shadows all the
01:09way. Ao I am painting a hole in the knockout, which means that I am restoring the
01:13contents of the layer below.
01:15So I'm actually painting away transparency, as very, very strange as that sounds.
01:21All right; now if you want to confirm what kind of job you've done, you can Alt+
01:24click, or Option+click, on that layer mask thumbnail, there inside the Layers
01:28panel, and you should see just a big blob of black, like this.
01:32That's exactly what we want.
01:33All right. I am going to switch back to the Rectangular Marquee tool, just so I have a smaller cursor.
01:37Then I'll Alt+click, or Option+click, on that layer mask thumbnail again, so I can
01:41see the full color composition.
01:43You want to make sure that this layer mask is active, by the way.
01:47Now the problem, of course, is that the shadows are so very aggressive that
01:51they're all but ruining the legibility of this text.
01:54So we want back things off a little bit, and you can do that, again, with the layer
01:58mask thumbnail selected.
01:59What you do is you go up to Window menu, and choose Masks to bring up the Masks
02:04panel. And then, in order to dial down the contribution of the layer mask, I want
02:09you to take the Density value down to 50%. And you'll note that the blob,
02:14that big black blob, changes to a big gray blob there inside the Layers panel, and
02:19we can now better see through the shadow to the white text below it. And as a
02:23result, we end up getting a much better and more legible mix.
02:27So that's how you create a layer mask that affects the knockout layer, that's
02:30masking the layer mask below it. So we've basically got a mask, inside of a mask,
02:35inside of another mask, meaning that we can edit any of these masks independently
02:39of each other. And, as an added bonus, we have managed to create this thrilling
02:43work of 3D poster art here inside Photoshop Extended.
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2. Hand-Drawn Letters
Making hand-drawn type in 3D
00:01In this chapter, I am going to show you how to create a hand drawn 3D type
00:04effect, and there is a lot you can do with it. You can create this kind of
00:07cartoon effect that you are seeing here, or this fairly slight variation, that
00:12has a very different feel to it. It's what I am calling the glory type effect.
00:15And I've also got something totally different here; this the sort of neon effect, as well.
00:20So a very, very versatile technique, as you are about to see.
00:23We are going to start inside this file called Editable text.psd. It's found
00:27inside the 02_drawn folder.
00:30Let's start things off by selecting the type layer, and pressing Control+J, or
00:33Command+J on a Mac, to create a duplicate.
00:36Then turn the original layer off, just in case you have to come back to it later.
00:39The next step is to go up to the 3D menu, choose Repousse, and then choose Text layer.
00:43If you see the warning, go ahead and click the Yes button.
00:46Then, inside the Repousse dialog box, we are going to make some very basic changes.
00:51Let's start by changing the Depth value to 0.5, although I must say, that's
00:55ultimately up to you. And then this part is not up to you;
00:58you have to do this.
00:59Go up to the All icon in the Materials area, click on it, and switch to No Texture.
01:04Then click off the Materials list in order to hide it, and click the OK button in
01:08order to apply your change.
01:10Now, the great thing about this effect is that it can be achieved using the
01:13default lights, but only so long as you don't move the object around.
01:18So in other words, we are going to do all of our positioning using the Camera tool.
01:21So go ahead and grab the camera, near the bottom of the toolbox, and just drag the
01:25text around as desired.
01:27I am looking for something around here, let's say. And I do, of course, have some
01:31specific settings, although feel free to go your own way.
01:34Once again, so long as you work with the Camera tool, and you don't touch this
01:38Object tool, or the Mesh tool, or any of the others, you will be fine.
01:43But just for the record, here are the settings I applied.
01:45For the Orientation values, I changed X to -62, and then I set the Y value to
01:50360, which is where it is right now.
01:52I'll change the Z value to -150.
01:54Then if you switch over to the Pan tool, you'll see the Position values. I
01:58entered the next value of -170, a Y value of -1250, and a Z value of -1300, and I
02:06ended up creating this base type effect.
02:08The next step is to adjust the lights, so go over to the Layers panel, and
02:12double-click on the thumbnail for the hand drawn layer in order to bring up the 3D panel.
02:16Then go ahead and click on the first of Infinite Lights, and for each one of
02:20these guys, you want to turn off Create Shadows.
02:23You don't want to have any shadows associated with this effect, because if you do,
02:27then those shadows will get traced in the future steps.
02:30So go ahead and click on each one of these lights, and turn off the Create Shadows check box.
02:34Now, the next trick is to try to increase the contrast of the effect. And the
02:38reason we need a lot of contrast is because contrast determines edges, and edges
02:43are what Photoshop will trace.
02:45So right now, you can see that we have these nice white letters; that's great.
02:49However, we want to strengthen the darkness of some of these sides here, and the
02:53best way to do that at this point time in time is to turn off Infinite Light 2.
02:56So I am just going to go ahead and turn off that eyeball there, and that'll
03:00darken up some of those sides.
03:02Finally, let's go ahead and ray trace the effect, and we don't need to ray trace
03:06for the sake of shadows, because there are not going to be any shadows.
03:09However, we do want to smooth out these jagged edges.
03:12So go ahead and click on Scene at the top of the 3D panel, and change the Quality
03:16setting from Interactive, to Ray Traced Draft.
03:18Now, because there's so little going on with this effect, it's actually really
03:22super simple for Photoshop to render, so it will go lickety-split by comparison
03:27to some of the effects that we have created.
03:28You should be able to ray trace this type in under a minute. And in my case, it's already done.
03:34And, by the way, that is all there is to the 3D effect.
03:37From this point on, it's going to be solid 2D effects as I'll begin to show you
03:42in the next exercise.
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Tracing letters with filters
00:00In this exercise, I'll show you how to trace the letter forms, and the extruded
00:04sides, using a couple of smart filters.
00:06I've saved my progress as No-shadow type .psd, found inside the 02_drawn folder.
00:12Make sure that the 3D layer is selected here at the top of the Layers panel,
00:15and before we can apply Smart Filters, we need to convert this layer to a Smart Object.
00:20So go up to the Layers panel flyout menu, and choose Convert to Smart Object.
00:24In all, we are going to need three different versions of this layer.
00:27So go ahead and press Control+J, Command+ J on the Mac, in order to jump it, then
00:31go up to the Filter menu, choose the Stylize command, and choose Find Edges. And
00:36I have to say, it's as if this command was designed with this technique in
00:40mind, even though back in the days when Find Edges was invented, you couldn't
00:44create 3D type in a program, but it works beautifully for this kind of hand drawn effect.
00:49Now we do have a couple of problems.
00:50One is that, while we have these nice outlines around the letter forms
00:54themselves, we have got some very thin lines around the extruded sides.
00:58We are also missing outlines around the outermost letterforms.
01:02To solve the first problem, that is, to make those thin lines thicker, go ahead
01:06and double-click on a Smart Object thumbnail here inside the Layers panel.
01:09Photoshop may bring up this warning telling you how to save your changes.
01:12Just go ahead and click OK in order to bring up the 3D type inside of a
01:16separate image window.
01:17Then I want you to drop down to the bottom of the Layers panel, Alt+click, or
01:21Option+click, on that black/white icon, and choose the Levels command in order to
01:25bring up the New Layer dialog box.
01:27Go ahead and call this new layer Contrast, and click OK. And then I want you to go
01:32ahead and raise the black point value to 90, and Alt+drag, or Option+drag, this
01:38white point slider triangle, like so. And as you drag to the left, notice that you
01:42reveal the whiteness of those letters.
01:44It's actually a pretty cool effect.
01:46I love the way you can actually see a reveal on that.
01:48A white point value of 230 works beautifully.
01:51So again, the first value should be 90, the third value should be to 230, the
01:56midpoint value of 1.0 is just fine.
01:57I am going to go ahead and double- click to the right of the word Masks in
02:01order to collapse my Adjustments panel so I have a little more room to work.
02:04And then I'll click close button up there in the Title tab, and I'll click the
02:08Yes button in order to save my changes here in the PC; you would click the
02:12Save button on the Mac.
02:14Notice how we get some thicker edges there.
02:16So I'll press Control+Z, Command+Z on the Mac, so you can see those original, very
02:19thin edges. Control+Z or Command+Z again shows you the new thicker edges.
02:25All right; now I want these lines to be a little rougher, so I'm going to up to
02:28the Filter menu. Choose the Distort command, and choose Ripple. And again, you
02:33can go your own way here if you like, but I went ahead and set the Size option
02:36to Large, and I lowered the Amount value to 25%, so that we just have a little
02:41bit of wiggle going on.
02:42You will only see a preview of the effect inside the dialog box, by the way.
02:46Go ahead and click to see the effect applied inside of the image window,
02:49click the OK button.
02:51Now, that's awfully darn wiggly, and to my eye it looks a little bit fake,
02:56because it's too regular.
02:58So go over to the Layers panel, and double-click in the Settings icon to the
03:01right of the word Ripple.
03:02That will bring up Blend Options dialog box. Change the mode from Normal, to
03:07Multiply, in order to burn the ripple effect into the Find Edges effect in the background.
03:12That'll give you even thicker lines than you had before.
03:15Then click on the OK button.
03:17At this point we have an excellent tracing around all of the edges of our type.
03:21Now, you may notice there is a line missing right there at the bottom of that A.
03:25Notice that we should have a line at this location.
03:27If we are really hand-drawing, we would add a line there.
03:30The reason it's missing is because Photoshop has nothing to trace, and that's
03:34just a function of the angle at which I set the type. And if you want to confirm
03:37that, then go over to the Layers panel, and change the blend mode from Normal, to
03:40Multiply, and then you'll be able to see through those outlines to the original
03:44type in the background.
03:45Now, we still have a pretty obvious problem.
03:48We're missing some edges around the outermost letterforms, and I'll show you how
03:51to solve that problem in the next exercise.
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Restoring missing outlines
00:01In this exercise, I'll show you how to restore these missing edges around the
00:04top of the H, and the A, and the N, and around the side of the D, and over here
00:08along the bottom N as well.
00:10I have saved my changes as Traced type effect.psd, found inside the 02_drawn
00:14folder. And first of all, let me show you why this is happening.
00:18Basically, Photoshop has a problem tracing between white and transparency,
00:23so when in doubt, the Find Edges filter reads white and transparency as the same thing.
00:28So, one solution is to change the background.
00:31I can double-click on the thumbnail for the Smart Object, here inside the Layers panel.
00:35If you get the alert message, go ahead and click OK, then drop down to the
00:38bottom of Layers panel, and click on the little page icon to create a new layer
00:41at the top of the stack.
00:43Go to the Layer menu, choose New, and choose Background From layer in order to
00:47convert that new layer to a background image.
00:49Notice it comes in as white by default, and as I say, this is the way that Find Edges
00:53filter already saw things.
00:55Assuming that your foreground color is black, go ahead and press Alt+Backspace,
01:00or Option+Delete, to fill the layer with black.
01:02Then go ahead and close the Smart Object by clicking in the close box, and
01:06selecting the Yes button here in the PC, or the Save button on the Mac.
01:10Now, it's hard to tell that Photoshop has traced the image while we are seeing
01:13this hand drawn layer, so go ahead and turn it off, and you'll now see that the
01:17layers are beautifully traced.
01:19So, every single edge is traced exactly the way it needs to be.
01:22The problem is, this is a static way to approach things, because after all, we now
01:26have blackness in the background.
01:28We don't have transparency, and we are going to need transparency for some of our future steps.
01:33So I am going to press Control+Z, or Command+ Z on the Mac, to undo that latest change.
01:37The better approach, in my estimation, is to apply a layer effect.
01:42So drop down to the fX icon at the bottom of Layers panel, and the most obvious
01:46solution for tracing the outline of a layer is to apply the Stroke command.
01:50So go ahead and choose Stroke. Make sure that the Color is set to black, as it is
01:54by default. And then go ahead and take the size value, let's say, down to 2 pixels,
01:59and notice that we have a very thick edge over here on the bottom left side of
02:05the letters, and a pretty thin edge over here on the upper right-hand side, and
02:09that's because we're tracing around the outside of the layer.
02:11If you switch this option to Inside, then you'll create a more uniform tracing effect.
02:16Problem is, from my perspective, we end up getting a pretty harsh outline here.
02:21It's a little bit jagged, and if you ever notice that about your strokes
02:26inside of Photoshop, go ahead and turn off the Stroke check box, and turn on
02:30Inner Glow instead.
02:32Inner Glow essentially gives you an inside trace, however you have more control
02:36over the smoothness of that outline. But of course, by default, you end up getting
02:40a Glow effect; that's not what we want.
02:42So click on the yellow color swatch there, and reduce the brightness value to 0, then click OK.
02:47That'll give us black, but we are applying the Screen Blend Mode, so black
02:51automatically drops out.
02:52You can make the black visible again by selecting Normal.
02:56Next we need to go ahead and raise that Opacity value all the way to 100%, and
03:00take this Choke value all the way up to 100% as well, and notice that ends up
03:06giving us a nice sharp outline.
03:07It's way too thick, so go ahead and take the Size value down to 2 pixels.
03:12Now, that's delivering an identical result to what we saw when we applied stroke.
03:15In other words, we are getting some jagged edges.
03:18If you want to smooth things out, go ahead and take that Choke value down to
03:22someplace around 70%, and then take the Size value up to 3, and that will give you
03:28a much smoother outline, as you can see.
03:30Then go ahead and click the OK button in order to apply that effect.
03:33All right, I am going to go ahead and zoom out by pressing Control+0, or
03:37Command+0 on the Mac.
03:38That's our effect so far.
03:40In the next exercise, I am going to show you how to trace the clouds, so both the
03:43type and its environment match.
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Tracing a photographic background
00:00In this exercise, I am going to show you have to trace the clouds so that the
00:04background and the 3D type in the foreground match.
00:07I've saved my progress as All outlines traced.psd, found inside the O2_drawn folder.
00:13I'd like you to go ahead and click on the clouds layer here inside the Layers panel.
00:16Incidentally, this image comes to us from the Fotolia Image Library, about which
00:20you can learn more at fotolia.com/deke.
00:23We need to create a copy of this layer, so press Control+J, or Command+J on a Mac.
00:28Now, we are going to be tracing this layer using a combination of four
00:31different smart filters.
00:32So we need to convert the layer into a Smart Object.
00:35Go up to the Layers panel flyout menu, then choose Convert to Smart Object.
00:39Now, because this is a continuous tone photograph, we need to take a very
00:43different approach then we took to tracing the letters, and we'll start by
00:46smoothing out the outlines.
00:48Go up to the Filter menu, choose the Blur command, and then choose Gaussian Blur.
00:53Inside the Gaussian Blur dialog box, enter a Radius of 1 pixel, and click OK.
00:59Now that blurs the outline so we can get thicker strokes.
01:02However, we also need to simplify the image a little, and the best way to do that
01:06where this particular effect is concerned is to go up to the Filter menu, choose
01:10Blur, and then choose Smart Blur.
01:13Not my favorite command in all of Photoshop, but it works well for this effect.
01:17Change the Threshold to 10;
01:18change the Quality setting to High, and the mode to normal.
01:22Then click OK in order to apply that effect.
01:25Now we need to define the edges, and you do that by going up to the Filter menu,
01:30choosing Other, and choosing the High Pass command.
01:32Now, if you are not familiar with this command, what it does is it changes all
01:36the non-edges in the image to gray, and it leaves the edges more or less intact.
01:41They go a little bit gray as well,
01:43but you can see that they're hanging on. We've got some dark edges on one side
01:46of the cloud, and some light edges on the other.
01:49For this image, I'd like you to change the Radius value to 3 pixels, and then click OK.
01:54And then finally, we need to make all of the edges, whether light or dark, we
01:57need to make them dark, and then we need to make the non-edges white, and you do
02:02that by applying a sketch filter called note paper.
02:05Now, the sketch filters rely on the foreground and background colors.
02:08So go ahead and press the D key in order to confirm that your foreground color
02:12is black, and your background color is white.
02:15Then go up to the Filter menu, choose Sketch, and choose Note Paper.
02:19Inside the gallery filter dialog box, go ahead and scroll the image to more or
02:23less the top center, and I'll go ahead and take the Image Balance value up to its
02:27default setting of 25.
02:29By the way, both Graininess and Relief should be set to zero for this particular effect.
02:34Notice when I've got an image balance of 25, I have this little diagonal line
02:38right there, top center in the image, and what's happening is Photoshop is tracing
02:42one of the sunrays inside that clouds photograph.
02:46We can get rid of that little diagonal line by taking the image Balance value
02:50down to 24; these values right here.
02:51So again, 24, 0, and 0, and then click OK in order to apply that setting; in order
02:57to achieve this effect.
02:58Now, the Note Paper filter delivers these sort of black and gray results.
03:03We need something more closely resembling black and white.
03:06So with this new clouds layer selected -- and I am going to go ahead and rename it,
03:09by the way; outlines, because that's what it is. And I am also going to get rid of
03:13some of this clutter here
03:14by right-clicking on this empty filter mask thumbnail, and choosing Delete
03:17Filter Mask. I am going to do the same thing for the filter mask associated
03:21with the hand drawn layer, so I'll go ahead and right-click on it, choose
03:24Delete Filter mask.
03:25You don't have to do that, by the way. However, those darn filter masks do
03:28take up a ton of room.
03:30Anyway, I am going to click on the outlines layer once again.
03:32Then I'll press the Alt key, or the Option key on the Mac, click the black/white
03:36icon at the bottom of the Layers panel, choose Levels, and once again call this
03:40levels layer contrast.
03:42This time I am going to turn on the Use Previous layer to Create Clipping Mask
03:46check box, and click OK.
03:48Then go ahead and take this black point value up to about 175, does the trick.
03:54You can see the black point value first and foremost there.
03:57And then I am going to go ahead and double-click to the right of the word Masks
04:00in order to collapse the Adjustments panel.
04:02And now, once again, click on the outlines layer to make it active, and let's go
04:05ahead and change the Blend mode from Normal, to Multiply, so that we drop out the
04:10whites, and trace the clouds with those black outlines.
04:13The result is a series of outlines in the foreground and the background
04:17that very closely match.
04:19In the next exercise, I'll show you how to better integrate the shading around
04:23the extrusion of the letters so that the foreground and background match each
04:27other even better, as in the case of this finished cartoon effect.
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Separating letters from the extruded sides
00:00In this exercise, I'll show you how to separate the extruded sides from the white
00:04letterform faces, so we have a little more flexibility to integrate the letters
00:08with the background, as in the case of this finished cartoon effect.
00:12I've saved my progress as Outlined clouds.psd, found inside the 02_drawn folder.
00:18If you're working along with me, go ahead and click on the bottom of the two
00:21hand drawn layers right there, and let's go ahead and rename this layer shading.
00:25Now let's create another copy of the layer, this time by pressing Control+Alt+J, or
00:30Command+Option+J on the Mac, so that we can name the layer as we create it.
00:34And I want you to call this layer facemaker;
00:37it will make more sense when we create our glory type variation, but for now,
00:41just go ahead and accept that name, and click OK.
00:44Now what I would like you to do is turn off the shading layer for a moment,
00:47double-click on an empty portion of the facemaker layer in order to bring up
00:50the Layer Style dialog box, and now let's drop away everything but the white
00:55letterforms by dragging the black triangle under the This layer slider all the
01:00way over to 200. And that will tell Photoshop to make anything with a Luminance
01:04level of 200 or darker transparent, as we're seeing here in the background, and
01:09keep just the lightest luminance levels, which include the white letters.
01:13Then go ahead and click OK in order to accept that effect.
01:16Now drop down to the shading layer, turn it back on, and I want you to
01:21double-click on an empty portion of that layer as well.
01:24Let's change the Blend Mode from this layer from Normal, to Linear Burn, which
01:28will darken up the background significantly. Too much, in fact, but it's a good place to start.
01:33Then I want you to take the Fill Opacity value, not the normal Opacity value,
01:37but Fill Opacity, down to 85%. And the reason we're adjusting Fill Opacity instead
01:43of Opacity is because these values differently effect several of the blend
01:48modes; eight of the blend modes in all, and one of them is Linear Burn.
01:52So we're going to get a better effect at a Fill Opacity than we would Opacity,
01:56where this blend mode is concerned.
01:58Now I want you to drag the white triangle under the This layer slider until the
02:02value above your cursor changes to 175, and now go ahead and drop out the
02:07lightest luminance level.
02:08So in other words, we're no longer seeing the white faces. And now I want you to
02:13press the Alt key, or the Option key on the Mac, and drag the left half of that
02:17white triangle until that first value, the one before the slash, changes to 50,
02:22and you'll end up with this effect here.
02:25Then go ahead and click OK in order to apply that modification.
02:28Now I just want you to see that these two layers control different aspects of the letters.
02:33So if I go ahead and turn off the hand drawn layer to hide those outlines,
02:37and then I turn off the shading layer, you'll see that we just have the white letterforms.
02:42If I turn shading on, and facemaker off, you'll see that layer contains just
02:47the extruded edges, and that means that we can modify them independently of each other.
02:50So I'm going to turn facemaker back on; also turn hand drawn back on.
02:55The great thing about this, of course, is we're not seeing through the opaque
02:58letters, but we are seeing through those translucent extrusions.
03:02Now let's say I want to change the color of those extruded sides.
03:05Make sure the shading layer is active, drop down to the fx icon, and choose
03:09Color Overlay. And let's start up by changing the Blend Mode from Normal, to Color,
03:14and you'll see that we're coloring the extruded sides, and nothing else.
03:17It turns out, I don't want those sides to be red, so I'll click on the red color swatch.
03:22Now I will go ahead and dial in a custom color by changing the hue value, that H
03:25value there, to 50 degrees, and then I'll change the saturation value to 50%, the
03:30brightness value should be 100, then go ahead and click OK, and click OK again in
03:35order to exit the Layer Style dialog box.
03:38And that's the final cartoon effect.
03:40Now let's go ahead and save it out as layer Comp by going up to the Window menu,
03:45and choosing the Layer Comps command.
03:47That brings up the Layer Comps panel.
03:49The idea is that we're going to be building that glory type variation inside
03:52this very same file.
03:54So by creating a layer Comp now, we save this particular version in case we want
03:58to come back to it, and you do so by clicking on the little page icon at the
04:02bottom of the Layer Comps panel.
04:04I want you to make sure that the Visibility check box is turned on;
04:07also turn on the Appearance check box, leave Position turned off, and let's go
04:11ahead and call this Cartoon letters, and then click OK in order to save out this
04:16version of the artwork.
04:17Then hide the Layer Comps panel.
04:20In the next exercise, I'll show you how to convert this cartoon effect to what
04:24I'm calling the glory type effect.
04:26Stay tuned!
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Turning a cartoon into "glory type"
00:00In this exercise, I'll show you how to convert the cartoon letters that we've
00:03created so far into the glory type effect.
00:06I've saved my progress as Cartoon letters.psd, found inside the 02_drawn folder.
00:11I'd like you to scroll down to the bottom of the Layers panel and Alt+click,
00:14or Option+click, the eyeball in front of the Background in order to hide all
00:19but the Background image.
00:20Then click on that Background in order to select it. And assuming that your
00:23foreground and background colors are black and white respectively,
00:26press Alt+Backspace, or Option+ Delete on a Mac, in order to fill the
00:30background with black.
00:32Then scroll your way up the list, and turn on the facemaker layer to make it active.
00:36You should see white letters against the black background.
00:39Now switch over to the Channels panel and press the Control key, or the Command key
00:43on the Mac, and click on any of the Channels, either the RGB composite, or Red,
00:48Green, or Blue, in order to select the letters, and deselect the Background.
00:53Now switch back to the Layers panel.
00:55In order to reconstruct the image, go up to the Window menu, and choose the
00:58Layer Comps command.
01:00That'll bring up the Layer Comps panel, and then click in this box in front of
01:04Cartoon letters, and that'll go ahead and reinstate that layer Comp, so you can
01:08see how useful these things can be.
01:10Now click on the facemaker layer to make it active here inside the Layers panel,
01:14and turn it off. And we're going to recreate those white letters using the
01:18selection by pressing Control+Shift+N, or Command+Shift+N on the Mac, which brings up
01:23the New Layer dialog box. And let's call this new layer glow, and then click OK.
01:29Once again, assuming your background color is white, press Control+Backspace, or
01:32Command+Delete on the Mac, in order to fill the selected letters with white.
01:36Now you can press Control+D, or Command+D on the Mac, in order to deselect the image. All right!
01:41Now it's a fairly routine matter to create that glow.
01:44Drop down to the fx icon at the bottom of the Layers panel, and choose Outer Glow
01:48to bring up the Layer Style dialog box.
01:50Crank the Opacity value up to 100%, and then take that Size value all the way up
01:55to its maximum, which is 250 pixels.
01:59Finally, click on that little yellow color swatch, and let's go ahead and
02:03slightly adjust this color by reducing the hue value from its default setting of 60 degrees, to 50 degrees.
02:09A saturation value of 25%, and a brightness value of 100%, are just fine. Now
02:14click OK, and click OK again in order to exit the dialog box.
02:18Finally, once again, scroll to the bottom of the Layers panel.
02:21Click on the clouds layer, and let's darken those clouds for the sake of contrast
02:26by changing the blend mode from Normal, to Hard Light, and that'll go ahead and
02:30burn those clouds into the black background.
02:32So you can see just how versatile this hand drawn type composition is. All right!
02:37Just so that we can switch back and forth between the two versions of the image,
02:41let's save out a layer comp by, once again, going up to the Window menu, and
02:44choosing the Layer Comps command.
02:46Then here in the Layer Comps panel, click on the little page icon to bring up
02:50the New Layer Comp dialog box.
02:52Let's call this Glory type, and make sure both the Visibility and Appearance
02:56check boxes are turned on, then click OK.
02:59Now you can switch between these two versions of the image as simply as clicking
03:03on one of these arrow icons.
03:05So if I click on this right pointing arrow icon, for example, I'll switch back
03:09to Cartoon letters. Click again, and that switches me back to Glory type, and
03:13that's all it takes.
03:14So we've created the first two versions of our hand drawn 3D type effect.
03:19In the next exercise, we'll take on the third as I show you how to create this
03:23dramatic neon effect.
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Making a hand-drawn neon effect
00:00In this exercise, I will show you how to take that hand drawn 3D type effect, and
00:05convert it into the neon effect you see here.
00:07We'll be starting inside this file called Lightning comp.psd. It's found inside
00:11the 02_drawn folder, and it features that original outline version of the 3D type
00:17set against the clouds background.
00:18But if you turn off the clouds layer here inside the Layers panel, you'll see
00:22that there's a lightning image, also from the Fotolia Image Library, lying in wait
00:26at the bottom of the stack.
00:28Now for starters, make sure that the hand drawn layer is selected here
00:31inside the Layers panel.
00:32Then go up to the Filter menu, choose Artistic, and choose Neon Glow.
00:37I will go ahead and center the type here inside my image preview, and I've
00:41already entered the settings that I am looking for.
00:43That is to say, I've increased Glow Size to 7, and I've taken the Glow
00:46Brightness up to 20.
00:48By default, the color is blue, which is a good match to our lightning.
00:52So go ahead and click OK in order to apply this effect.
00:55Now, it already looks pretty darn good, but here is the problem.
00:59I will go ahead and zoom in on my text a little bit here.
01:02Notice that we have a continuous neon effect stroking all of the outlines inside
01:07of the letters, except right along the top.
01:11Again, we have some problems along the top outside letters, and it's most
01:14noticeable up here at the top of the H. We're just losing the neon effect entirely.
01:19So here's the way to solve that problem.
01:21I will go ahead and zoom back out, and I will double-click on the thumbnail for
01:25the Smart Object here inside the Layers panel.
01:27If you get the alert message, just click OK.
01:29Now, if you're working along with me inside the Smart Object, go ahead and click
01:33on the high contrast layer, which is the top layer in this two layer stack, and
01:37then click on little page icon at the bottom of the Layers panel to create a new unnamed layer.
01:42Then go up to Layer menu, choose New, and choose Background From layer to send
01:47it to the bottom of the stack.
01:49Assuming that your foreground color is black, press Alt+Backspace, or
01:52Option+Delete, in order to fill that background with black, like so.
01:56Then go up to the File menu and choose the Save command, or you can press Control+S,
02:02or Command+S on the Mac.
02:03Now if I switch back to my composition in progress, I will see a uniform amount
02:07of neon glow around each and every one of these strokes.
02:10The big problem, of course, is that the black outside the letters is covering up
02:14the lightning background.
02:16So I need to make a change at this point.
02:17Now the first thing you need to do is to turn off the Inner Glow, because it's
02:21no longer serving a purpose.
02:22Be sure to click the eyeball in front of the words Inner Glow, not the eyeball
02:26in front of Effects.
02:27We want that eye still turned on.
02:29Now what we need to do is create a mask around the letters, and we can do that by
02:34lifting the selection outline that's associated with that 3D object inside of
02:39the Smart Object, which is why I left it open.
02:41So I'll go ahead and switch back to that Smart Object, which in my case is
02:44called hand drawn11.psb;
02:47it maybe called something slightly different for you.
02:50Then you should be able to lift the selection outline just by Control+Clicking, or
02:54Command+Clicking, on that 3D object.
02:57But in my case, I get this wonky result.
03:00This maybe the correct selection outline, but for some darn reason it's out of
03:04register, and this happens sometimes with 3D objects.
03:08You try to lift the transparency mask as a selection outline, and something goes wrong.
03:12If that ever happens to you, here's the surefire solution.
03:15Go ahead and press Control+D, or Command+D on a Mac, to deselect the image. Then I
03:19want you to press and hold the Alt key, or the Option key on the Mac, and drag
03:24that hand drawn layer all the way to the top of the stack.
03:28You should see a horizontal black bar there at the top of the Layers panel, and
03:31your cursor should look like a double-arrow;
03:33a black arrow and a white arrow showing you that you're going to clone that layer.
03:37Now you can release the Alt or Option key, right-click in an empty portion of
03:41that layer, and choose the final command from the shortcut menu: Rasterize 3D.
03:45That will go ahead and rasterize that artwork.
03:48Now press and hold the Control key, or the Command key on the Mac, and click that
03:51layer thumbnail, and you get an absolutely accurate selection outline.
03:56Now we need to take the selection outline, and turn it into a layer mask in a
03:59totally different image.
04:01Here's how you do that.
04:02Go up to the Select menu; choose the Save Selection command.
04:05Here, inside the Save Selection dialog box, change the Document setting to
04:09Lightning comp, which is the image that we are working on, and change the
04:13Channel setting from New, to hand drawn Mask. Then click OK;
04:17that's all you do.
04:19If you want to make sure everything worked, then switch back to that
04:22Lightning comp.psd image, and you will see that the active layer now has a
04:26layer mask assigned to it. All right.
04:28Now let's switch back to the Smart Object, and close it. And here's the thing:
04:32because we made a temporary modification that we don't need, we don't actually
04:36want to save these changes.
04:37So click the No button here on the PC, or the Don't save button on the Mac, and
04:42that will return you to the composition in progress.
04:44So the result is an accurately masked neon effect.
04:48But in masking the letters, we've also managed to mask away the neon outside of the letters.
04:53We've also masked into the perimeter outlines a little too tightly.
04:56I will show you how to resolve both those issues in the next exercise.
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Changing glow, mask, and color
00:00All right, so we've managed to mask our 3D letters, but we're still a few steps
00:04away from achieving our final neon effect. Permit me to show you those remaining
00:08steps in this exercise.
00:10I've saved my progress as Masked neon letters.psd, found inside the 02_drawn folder.
00:15And the first thing we're going to do is add a basic outer glow.
00:19So make sure that top layer is selected, then click the fX icon, and choose
00:23the Outer Glow command.
00:24Click on the yellow color swatch, and then go ahead and change the saturation
00:28value to 0%, the brightness value should be 100%. That will give you absolute
00:32white; click OK. And take the Opacity value up to 100%. I'm also going to change the
00:38Size value to 25 pixels, like so.
00:41Now, notice that gives us a very soft glow.
00:45I want the glow to match the sharpness and intensity of the lightning.
00:48So I'm going to switch out the blend mode from Screen, to Linear Dodge, and that
00:52gives me this effect here.
00:53All right, now I'll click the OK button in order to apply that effect.
00:57Now, if I zoom in, you will see that we have this ongoing problem here.
01:01Notice that the outlines of the letters are just scalped away, and so we have
01:05these very thin, straight outlines around each one of the exterior letterforms,
01:11and we also have some bleed from the glow going into those letters.
01:14So what we need to do is shift our layer mask outward a little bit.
01:18So I'll click on the layer mask thumbnail here inside the Layers panel. Then go
01:22up to the Select menu, and choose Refine Mask, or you can press Control+Alt+R, or
01:27Command+Option+R on the Mac.
01:29Now go ahead and switch the View option from On White, to On layers, which you can
01:34also get by pressing the L key there. And then I want you to raise the Feather
01:39value to 2 pixels, and you can do that by pressing Shift+up arrow twice. Then tab
01:44ahead to the Shift Edge option, and take that value up to 50%.
01:47And that will go ahead and scoot the perimeter of that mask outward, and it will
01:52reveal the full thickness of those edges.
01:54You'll also reveal a little bit of the original blue neon effect, but that's all
01:59right, though, because it transitions smoothly into the white outer glow.
02:03So go ahead and click OK in order to accept that modification.
02:06All right, I'm going to press Control+0, or Command+0 on the Mac, in order to zoom out.
02:11Now, the final thing I decided to do was switch out the color scheme.
02:15I like this blue effect, but I like this final red effect even more.
02:19So I'll switch back to the composition.
02:21Let's go ahead and modify the Neon Glow effect just by double-clicking on its
02:25Smart Filter there inside the Layers panel, and that will again bring up the
02:28filter gallery dialog box.
02:30Click on the Glow Color swatch in order to bring up the color picker, and change
02:34the hue value to 0 degrees. So you should see hue of 0, saturation 100,
02:39brightness 100 as well. That gives you a vivid red, click OK, and then click OK
02:44again in order to apply that effect.
02:46Now obviously, the letters no longer match the background.
02:49So click on the lightning layer in order to select it, and let's colorize that
02:52layer by clicking on the fX icon down here at the bottom of the Layers pane, and
02:57choosing the Color Overlay command.
02:59By default, the color is set to red. If you've somehow modified that default setting,
03:03then go ahead and click on the color swatch, and dial in these values.
03:06A hue of 0, saturation of 100, and brightness value of 100%, as well; that same
03:11red we dialed in to the Neon Glow filter. click OK, and then change the blend
03:16mode from Normal, to Hue.
03:18And that will go ahead and switch all of the hues in the lightning layer to red,
03:22while maintaining the original saturation and luminance values.
03:26Then click OK in order to apply that effect, and the result is the final eye
03:30catching, hand drawn Neon Effect here inside Photoshop extended.
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Modifying your hand-drawn 3D text
00:00All right, so I've been going on about how flexible these compositions are.
00:04In this exercise, I want to show you just how easy it is to altogether modify
00:09the angle and orientation of your type.
00:11So we are going to start with that cartoon effect we created a few exercises
00:14back, and we are going to change the length of extrusion, and the angle of the
00:18type, in order to get this effect here, and we will do so in one big operation.
00:23I am going to go ahead and scroll to the top of the list here.
00:26If you're working along with me, I want you to double-click on any of these Smart
00:30Object layers: either hand drawn, or facemaker, or shading. It doesn't matter which
00:34one; they'll all bring up that same 3D type.
00:37I'll go ahead and double-click on the thumbnail for the facemaker layer, I get
00:40the alert message, I'll click OK, and then I am going to go ahead and zoom in on my type.
00:44I'll double-click on the 3D type layer in order to bring up the 3D panel, and
00:48because I want to modify this text pretty considerably, and I don't want to sit around
00:51and re-render the type over and over again, I am going to change the quality back
00:55to Interactive (Painting),
00:57so I can get a little bit of work done.
00:58Now, to really be able to tell what I'm doing, I need to see the clouds in the
01:02background, just for the sake of alignment, so I am going to switch back to my
01:06composition, and I'm going to scroll to the bottom of the list. Right-click on
01:09that clouds layer, and choose Duplicate layer to bring up the Duplicate layer
01:13dialog box, and I'll switch the Document from Big blocks blue sky, to
01:17handdrawn1.psp, which is my Smart Object.
01:21Now I'll go ahead and click OK, and I'll switch back to the Smart Object, and let's take
01:24that clouds image and drag it to the bottom of the stack, like so.
01:28I don't want the contrast layer, which is that layer effect that's enhancing the
01:32contrast of the letters,
01:33I don't want it to affect the clouds as well.
01:35So I'll press the Alt key, or the Option key on the Mac, and click that horizontal
01:38line between contrast and hand drawn in order to clip the adjustment layer to
01:42the 3D letters below.
01:44Now I'll click on the 3D letters, once again, to select them.
01:47Here inside the 3D panel, I'll click on the hand drawn mesh, and drop down to the
01:50R icon, and click on it in order once again bring up Repousse.
01:55A moment or two later, when you see the dialog box, go ahead and change the
01:58depth value to its absolute maximum, which is 10, and then click OK to accept that effect.
02:05All right; now we have these very long extruded edges.
02:08Let's go ahead modify the angle of the text, again using the Camera tool, so that
02:12we move the object and the lights together.
02:14So go ahead and grab that Camera Rotate tool, or whatever camera tool you see
02:18down there, and then drag inside of the image window to move that text around.
02:23Now, I spent a fair amount of time manually adjusting this text to figure out
02:27the exact angle I was looking for.
02:29To save you a little work, I'll just dial in the values.
02:32So assuming you're seeing the orientation values, which you will see if you
02:35have the Orbit tool selected up here in the Options bar, go ahead and change
02:39the X value to -66.
02:40The Y value should be a mere 8.5, and then the Z value should be -203. And press
02:48the Enter key, or the Return key on the Mac, in order to reorient that text.
02:53Now click on the Pan tool, once again in the Options bar, in order to see the
02:56position values, and change the X value to 1410, and the Y value to -1260, and the
03:02Z value to -1140. And then press the Enter key, or the Return key on the Mac, in
03:07order to accept that camera position.
03:09All right, now I am going to switch back to my Rectangular Marquee tool, because
03:12I'm done with my camera modifications.
03:15Now, notice that we are losing some definition.
03:18So, what I mean by that is the bottom edge of this top A, and the inside edge, and
03:23the bottom edge of the bar across the A, as well as the bottom edge of the other
03:26stem: they're all the exact same shade of gray, and what that means is we will
03:31not get any line definition in that region. And the same thing goes for the other
03:36A, and W, and this area around the D, and R, and so forth.
03:40What we need to do is adjust the lights.
03:42The reason is not because somehow we changed the object, vis-a-vis the lights;
03:46we moved everything together.
03:48It's just that from this angle we don't have enough light filling in the details.
03:52We will if we just go ahead and turn on that default Infinite Light 2.
03:56So go ahead and click in front of Infinite Light 2 to turn it back on, click on
03:59that light, and just confirm that you have Create Shadows turned off.
04:03That's very important.
04:04Now click on Infinite Light 1, and I want you to dial the Intensity down to
04:090.5, and press the Enter key, or the Return key on the Mac, in order to apply that change.
04:14Now let's go ahead and render the scene by clicking on the Scene option up here
04:18at the top of the 3D panel, and changing the quality from Interactive to Ray
04:22Traced Draft. Again, because there's no shadows to worry about,
04:25this is a pretty quick operation.
04:27Photoshop should be able to re-render that text in less than a minute.
04:30All right; we are done with the 3D panel so go ahead and close it. And then switch
04:34to that contrast layer there; double- click on the layer thumbnail in order to
04:38bring up the Adjustments panel.
04:40We need to increase the contrast of these letters further.
04:43So take that black point value up to 100, and then I'll Alt+Drag, or Option+Drag,
04:49the white slider until I see that the letters turn entirely white, which happens
04:53around, it looks like for me, at about 207, and that's all there is to it.
04:57Now I am going to go ahead and collapse that Adjustments panel, just so I have a
05:00little more room. And I'll close this Smart Object, and accept the changes, but
05:04before I do, I want to make sure I turned the clouds back off.
05:08I was using the clouds for alignment purposes, but I don't want them to actually
05:11show up inside the Smart Object,
05:13so turn off that clouds layer.
05:15Then close the Smart Object, click the Yes button on the PC, or the Save button
05:19on the Mac, in order to apply your changes, and the whole thing is done in one
05:23operation. Just like that,
05:25you have modified the entire composition.
05:27So if you press Control+Z, or Command+Z on the Mac; that's how it used to look.
05:31Press Control+Z, or Command+Z on the Mac, again; that's how it looks now.
05:35At least that's how it looks now for the cartoon type. But if you go up to the
05:39Window menu, and you choose the Layer Comps command, you'll see that you've got
05:44those two layer comps still waiting for you.
05:45If you click in front of Cartoon letters, it looks great. No problems!
05:49Click in front of Glory type, however, and we've got a big problem. Because the
05:53letters that are associated with the Glow effect are static pixels, they did
05:57not update automatically along with our 3D modifications, so we will have to
06:01update that later manually in the next and final exercise.
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Updating static layers and masks
00:00In this final exercise, I'll show you how to fix static effects that are
00:04associated with your dynamic 3D type effect modifications.
00:08I have saved the results of the last exercise as Goofy glory type.psd, found
00:13inside the 02_drawn folder.
00:15And the layer that's responsible for our problems is the second layer down: glow.
00:20And it's just a bunch of static pixels,
00:22so we are going to have to remake that layer.
00:24And we'll do so the same way we made it in the first place.
00:26That is, Alt+Click or Option+Click on the eyeball in front of the Background
00:30image, in order to hide all of the other layers.
00:33And then scroll up the list until you find the facemaker layer, and go ahead and turn it on.
00:38Now switch over to the Channels panel, and Control+Click, or Command+Click, on RGB, or
00:44any of the other channels in the list, in order to select the white letters, and
00:48deselect the black background.
00:50Now I will switch back to the Layers panel.
00:52I need to restore the Glory type version of the image, so I'll go up to the
00:55Window menu, and choose the Layer Comps command, and then I'll click in front of
00:59Glory type to bring everybody back.
01:01All right, now let's turn off the glow layer in order to hide it.
01:05And I'm going to click on the facemaker layer to make it active. And I will
01:09press Control+Shift+N, or Command+Shift+N on the Mac, to bring up the New Layer dialog box.
01:14I will call the layer new glow, and I will click OK.
01:17Then, assuming your background color is white,
01:19press Control+Backspace, or Command+ Delete on the Mac, in order to fill the
01:22selection with white. And then press Control+D, or Command+D on the Mac, in order to
01:27deselect the letters.
01:28Now we need to reinstate the glow; don't need to remake it, because it's already
01:32sitting right there.
01:33All you need to do is press the Option key, or the Alt key on the Mac, and drag
01:37Outer Glow from the glow layer, onto the new glow layer, like so.
01:41And because you had the Alt or Option key down, you went ahead and duplicated
01:44that effect, as opposed to moving it.
01:46Now we just need to go ahead and update the layer Comp, and you do that by
01:50clicking on Glory type.
01:51Make sure it's active.
01:52Don't click in front of Glory type; that will mess things up.
01:55Just click on the Glory type comp, and then click on the Update icon.
01:59And now, we've got two comps that we can switch between.
02:02Let's go ahead and click on that right arrow head to switch back to Cartoon
02:04letters, and then click on that arrow head again in order to switch back to the
02:08final, updated Glory type effect.
02:11Now, by the way, the same thing goes for our neon effect.
02:15So if I switch to the other image I have opened here, which is called
02:18Alternate neon.psd,
02:20you'll see that I've gone ahead and updated my 3D type in exactly the same way
02:24I did in the previous exercise.
02:26So I would have to go through those same steps I did before to regenerate that
02:30layer mask, and produce this final, updated neon effect here.
02:34And just in case you're wondering how I was able to switch between those two
02:37versions of the image, what I'm doing is I am switching between layer comps from the keyboard.
02:42You can check out those layer comps by going to the Window menu, choosing
02:45the Layer Comps command, and then swapping back and forth between these two comps, like so.
02:50There is the bad, old mask; there is the good, new mask.
02:52I am doing it from the keyboard using a shortcut that's provided to you along
02:56with dekeKeys, and it's Control+Shift+Alt+ F12; that's Command+Shift+Option+F12 on
03:02the Mac, just so as you know.
03:04In any event, now you know just a few of the many, many ways to use hand drawn
03:083D type here inside Photoshop Extended.
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3. Long, Twisty I-Beam Extrusions
Making cable-length I-beam extrusions
00:00In this chapter, I've got a special treat for you.
00:03I'm going to show you how to create what I am calling 3D I-beam extrusions.
00:07So you know the idea behind an I-beam, right?
00:09It's essentially a beam in the shape of the letter I, and the extrusion goes
00:13out a long distance.
00:14Well, we're going to do the same thing, except you can extrude any letter that
00:17you like, and those extrusions can twist, and turn, and interact with each
00:22other as well. And then finally, we'll set all this text inside of this pattern of smoke.
00:28The great thing about working with 3D type inside of Photoshop is that you can
00:31use the type to self-generate the masks, and you won't believe how powerful this
00:36is until you give it a try.
00:38We're going to start things off inside this image called Zap bang pow.psd.
00:43It's found inside the 03_cables folder.
00:45We have three words set in Cooper Black.
00:48Now, Cooper Black is a pretty common font, but I'm not sure if you have it
00:51on your system or not.
00:52So don't worry if you get a font error when opening this file, because I've gone
00:56ahead and converted every single one of these lines to a shape layer.
00:59We're going to start things off with the zap layer, and even though it's the top
01:04line of text, it's the bottom of the three shape layers inside the Layers panel.
01:08Go ahead and select it, and then go up to the 3D menu, choose Repousse, and choose Layer Mask.
01:14You may get that alert message telling you that you'll no longer be able to edit
01:17the shape layer as a collection of path outlines.
01:20Just go ahead and click the Yes button to bring up the Repousse dialog box,
01:24and then I want you to start things off for this specific item by setting the Depth value to 5.
01:29Now, there is no magic formulas going on; this is all stuff I came up with
01:32through trial and error.
01:34Feel free, absolutely, to go your own way if you want to experiment.
01:38I then turned on the Shear option.
01:40You can experiment with the Bend option if you want to. You can also get some
01:43cable effects using it; it's just that you have a little bit better control, a little
01:47more predictable outcome, if you work with Shear.
01:50I am going to go ahead and set the X Angle to 30, and then you have to press the
01:53Tab key three times here on the PC to get the Y Angle; it's just twice on the Mac.
01:57You'd still think it'd just be once to get over there, but that's the way it is.
02:01Anyway, I am going to change the Y Angle to -50.
02:04Something I want you to note:
02:05if you take this Y Angle, or the X Angle for that matter, all the way to -90,
02:08you're going to end up flattening out the extrusion so that it absolutely ends
02:13up becoming a flat surface.
02:15Don't want to do that, so watch out for that one.
02:17Anyway, I will take it to -50, and then I am going to try out a very high Twist
02:21value for this one of 180, because after all, it is the top line of text, and its
02:26extrusion; it's going to appear in back of the other text.
02:29All right, now, if we were working with live editable text, then Photoshop would
02:34go ahead and automatically cut the holes for me.
02:36In other words, it would interpret the subpath inside the A, and that subpath
02:40inside the P, as holes, just as you would expect.
02:43However, because we're working with shape layers, Photoshop doesn't know what to do.
02:47So even though these may look like holes, they're actually just filled with gray.
02:51What we need to do is change the Type option from Inactive, to Hole.
02:55Now, you will need to keep an eye out for what happens here.
02:58It looks like the hole inside the A ended up becoming a hole, but the hole inside
03:01the P didn't go anywhere.
03:03So when you change this Type option, you only change one of the holes, and
03:08you've got to keep an eye out for which one.
03:10Anyway, to change the other one, you go ahead and select one of these tools down here.
03:13I am going to go ahead and select the Rotate tool; doesn't really matter which one.
03:16Then I'll click on the hole inside the A, just to confirm that it's a hole.
03:20Notice that we see this heavy dotted outline.
03:22I will look at the Type option, it is set to Hole; great. Now I'll click on the
03:26hole inside the P, drop down to the Type option,
03:29it's set to Inactive; that's wrong.
03:31So I'll go ahead and change it to Hole, and now everything is ready to go.
03:35All right; I click OK in order to accept that effect.
03:37Now this does pretty difficult to predict.
03:39You might look at this and say, gosh Deke!
03:41How in the world did you know that these were the right settings, especially
03:45given the fact that the end of the extrusion doesn't really drop off the end of the canvas?
03:50Again, these were just values I came up with by playing around inside this image.
03:55So you get a feel for how to work with these options as you work inside your own artwork.
03:59All right; now there is one additional problem I didn't solve inside the
04:03Repousse dialog box yet, because I want you to see the problem before we solve it.
04:07Notice that the extrusion is kind of clunky.
04:10You can see these flat edges all over the place here. So, we've got a little flat
04:15edge above the surface of the Z, and then down over on the upper right-hand
04:19side, then another flat surface, and another one, and so forth. And that's
04:23because, ultimately, Photoshop is drawing a bunch of vertices; 3D points that are
04:27connected by these straight segments.
04:29If you want to see how many points we have in total, you could bring up the 3D
04:33panel, and go ahead and click on the zap mesh there, and you'll see that we have
04:37a total of something like 36,000 vertices with 45,000 faces. And that ends up
04:43delivering, believe it or not, even though we have tens of thousands of different
04:46points to work with here, we're not getting completely smooth results.
04:50So to make things smoother, go ahead and make sure, again, that zap mesh is
04:54selected, then drop down to the little R icon near the bottom of the panel, then
04:57click on it to bring up the Repousse dialog box once again.
05:01And what we want to do is we want to change the Mesh Quality setting from Draft,
05:04to Best, and now click OK.
05:07And not only will you see that things round off quite nicely here inside the
05:11image window, but you'll also see that we have many more vertices. All of a
05:15sudden, the number of vertices jumped up to 125,000. We have more than
05:19200,000 faces as well.
05:21So, a lot more information for Photoshop to work with, but you know what? That's
05:26Photoshop's problem.
05:27All that I care about is that I have smoother and better results. All right.
05:32So that takes care of the word zap.
05:33In the next exercise, we'll address bang and pow.
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Similarly extruding other type layers
00:00All right, so far we've manage to apply extrusion settings to one of the three words.
00:04Now let's address the other two.
00:06I've saved my progress as The extruded Zap .psd, found inside the 03_cables folder.
00:11If you're working along with me, go ahead and select the bang layer, then go up to
00:15the 3D menu, choose Repousse, and choose Layer Mask. If you get the alert message,
00:20go ahead and click the Yes button. Then the first thing we should do inside the
00:23Repousse dialog box is change the Mesh Quality from Draft, to Best.
00:28Next I want to go ahead and change the Depth value to 6, and then turn on the
00:32Shear radio button. I came up with an X Angle value of -30, and a Y Angle of
00:38-60, and then I went ahead and changed the Twist value to 80.
00:42Now, notice that we get these amazingly smooth contours as a result of the Best
00:46Mesh Quality setting.
00:48Now this time around, we've got three holes to worry about; two in the B, and
00:51one in the A. Let's go ahead and change that Type setting to Hole, and see which
00:55one changes. And it looks like Photoshop, once again, went ahead and grabbed the
00:58hole inside the A.
00:59So click on that Rotate tool under the word Internal, and then click on one of
01:03the holes in the B, change its type from Inactive, to Hole, and then go ahead and
01:07click on the other hole inside the B.
01:09And it may take a moment for Photoshop to catch up, so you have to wait for it, but
01:13once it's ready to go, go ahead and click on that hole, and then change the type
01:17to Hole once again. And when the hole changes, go ahead and click the OK button
01:21in order to create that 3D object.
01:23All right; the only layer left is pow, so go ahead and click on it. And now go to
01:27the 3D menu, choose Repousse, and choose Layer Mask, click on the Yes button in
01:31response to the alert message, and you know what? This time around I am going to
01:35go ahead and change my values before I change to Mesh Quality, because that way
01:39things will go heck of a lot quicker here.
01:41I'll change the X Angle value to 30, let's change the Y Angle value to -30, and
01:46then I want the Twist value this time to be 100.
01:48Now, this doesn't look right at all, and that's because the Bend option is turned
01:52on, so go ahead and click on Shear in order to slant that extrusion downward.
01:57We've got a two holes to worry about this time; one in the P, one in the O. Lets
02:00go ahead and change Type to Hole. That goes ahead and gets the hole inside the
02:03O, we need to grab the one inside the P by clicking on this Rotate tool, clicking
02:08on the hole inside the P, and then changing its Type to Hole.
02:11Notice how much more quickly things went with the Mesh Quality set to Draft,
02:15but nonetheless we do need Best, so go ahead and change that setting accordingly,
02:20and click the OK button in order to establish that 3D object.
02:23All right, now at this point we want all three of these objects to interact with
02:27each other, so we need to combine them into a single scene.
02:30With the pow layer selected, go ahead and Shift+click on the bang layer to select
02:34it as well, and then go to the 3D menu, and choose Merge 3D layers, in order to
02:39combine those two layers into a single 3D scene.
02:42Now Shift+Click on the zap layer, in order to select it as well, go back to a 3D
02:46menu and choose Merge 3D layers again. You may recall that you can only combine
02:51two 3D layers at a time inside of Photoshop. And that will result in a single
02:55layer that, right now, is called zap.
02:57Now we go ahead and rename that layer: zap bang pow, because it does contain all
03:02three of those words.
03:04Now at this point, you may look at the result and say, gosh Deke!
03:06That looks absolutely terrible! Especially, Vis-a-vis the final effect we're going
03:11for, where zap is at one angle, bang is at another, and a pow is at third, and all
03:15the cable extrusions are descending to the very bottom of the canvas.
03:19Well, that's because we need to modify the orientation, and position, and scale, of
03:23every single one of these meshes, and we'll do exactly that in the next exercise.
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Rotating, positioning, and scaling words
00:00In this exercise, we're going to change the orientation, position, and scale of
00:05each one of the three meshes in our scene.
00:07I've saved my progress as Single merged scene.psd, found inside the 03_cables folder.
00:13If you're working along with me, go ahead and double-click on the thumbnail for
00:16the zap bang pow layer to bring up the 3D panel.
00:19And notice that we've got a separate mesh, this little barrel here indicates the
00:23mesh for the word zap, bang, and -- though we can't see it -- the word pow as well.
00:28And the reason things are taking up so much space is we're seeing each of the
00:31five materials for each one of those meshes.
00:34So go ahead and click those twirly triangles in order to collapse each one of
00:38the meshes, and let's start things off with the word bang, since it's right
00:41there in the middle.
00:42It also happens to be the easiest of the objects to position.
00:45Now, the next thing you would do, if you were creating this effect for yourself,
00:49you would click on the Mesh tool, right here; the third tool in the list, and
00:53presumably you would start things off with the 3D Mesh Rotate tool.
00:57And with the bang mesh selected, you would go ahead and drag inside the image
01:01window in order to rotate that mesh in 3D space.
01:05You could also work with the widget if you like.
01:07However, I've come up with some specific Orientation and Position values.
01:11Now, you can choose to go your own way if you want to, but if you want to get
01:14exactly the same effect that I created, then here is how it works.
01:17Make sure you're seeing the Orientation values, and change the X value to 2.5,
01:22leave the Y value set to 0, and then change the Z value to -20.5.
01:28Now select the third tool in, which is the Pan tool, and that gives you access
01:31to the Position values.
01:33And let's change the X value to 125, and the Y value to -354.
01:39And you can see, that brings the text way forward, so that it's mostly in front
01:44of the word pow; the W is kind of cutting through the extrusion there.
01:47And then finally, we'll lift the letter slightly by changing the Z value to 11. All right!
01:52Now let's take on that mostly hidden word pow, there, by clicking on the pow mesh,
01:56and I'd like you to start things off by scaling this mesh.
02:00And so go ahead and click on that final tool in the Options bar, the one that
02:04says Scale the Mesh when you hover over it.
02:06And notice, if you hover over the cube there inside of that 3D widget, it will
02:10turn entirely yellow.
02:12Go ahead and drag down, and that will reduce the scale of this object.
02:16And ultimately, I want to take the size of the object down to 74%.
02:21I managed to get it to 75%, as I can see here in the Options bar.
02:25If you want to round off those values, you can try to.
02:27They may not totally cooperate with you.
02:29I'm going to change the X value to .74, and the Y value to .74 as well, and then
02:35finally, the Z value to .74.
02:36Now, the if values end up rounding a little bit up or down, that's par for the course;
02:41don't worry about it. All right!
02:43That takes care of the scaling.
02:44Believe it or not, that's what we want, even though now the word pow has become
02:47so small that it's completely retracted behind the word bang. That's okay;
02:52we'll bring it forward in just a moment.
02:53Start by clicking on the Rotate tool, which is that first tool in the
02:57Options bar, right next to the Home icon, and that will give you access to
03:01the Orientation values.
03:02I want you to change the X value to 22, the Y value to -3.5, and then we're
03:09looking for a Z value of 23.5.
03:12As you can see, for me, it rounded to 23.4;
03:15again, that's not a problem. Don't worry about that kind of stuff.
03:18Then select the third tool in, the Pan tool, to get access to the Position values.
03:22I'm looking for an X value of 233, so not too different than what it was.
03:27We're going to bring the text forward by changing the Y value to -40.
03:32And then finally, I want to lift that text, so I'm going to change the Z value to -180.
03:37And that turns out to be exactly where I want the word pow. All right!
03:41Now, for more excitement, let's go ahead and click on the word zap, here, in
03:44order to make it active.
03:45Now, it needs to be a lot bigger.
03:47So what I'm going to do is scale the word zap up, and then I'm going to send it backward.
03:53And when you're entering values like this, it's generally a good idea to start
03:56with the Scale values first.
03:58So I'm going to click on the Scale tool up here in the Options bar, and then I'm
04:02going to drag upward on that cube.
04:03So I want to make sure the entire cube turns yellow, and then drag up to about
04:08here, let's say, and that's not quite far enough.
04:10You can see that I've scaled the mesh to 133%.
04:14But I want it to be 142%, so I'm going to change the X value to 1.42, and then
04:20I'll change the Y value to 1.42 as well, and then finally, change the Z value to 1.42.
04:26Now click on the Rotate tool, so that we gain access to the Orientation
04:30values, change the X value to 14.5, leave the Y value set to 0, and change the Z value to 24.
04:37Now, I know this is fairly tedious work, but we're almost done.
04:41Go ahead and click on the Pan tool in order to bring up the Position values.
04:44Change the X value to -214, and we're going to move that text way back by
04:50changing the Y value to 1000.
04:53And finally, I'd like you to change the Z value, ever so slightly in my case, to 170.
04:58All right!
05:00So everything looks right as rain.
05:01Now, if you ever want to get a sense of what's going on, how your objects are
05:05positioned relative to each other, here's a trick that's worth bearing in mind.
05:09I'm going to go ahead and hide the 3D panel for a moment, and I'm going to
05:12switch to my Camera tool.
05:13Specifically, I'm going to grab my 3D Rotate Camera tool.
05:17And then I'm going to drag upward inside the image window, like so. And you can
05:21see how far away each one of the meshes is from the other one.
05:26So if I go ahead and drag out from the scene -- and notice that I'm dragging that
05:30blue arrow head inside the widget, and I'm dragging backward from it, because I'm
05:35dragging my view away -- you can see that bang and pow are very close to each
05:39other, but zap is about a mile away.
05:42It doesn't really matter; it's just something to bear in mind when you're trying
05:45to figure out how things are casting shadows on to each other.
05:48What really matters is how the scene looks at the camera angle that you've selected.
05:53And the camera angle that we were using, by the way, was the default angle.
05:57So go up to the View option here in the Options bar, and choose Straight-on
06:00Camera, and that will go ahead and reestablish our original view of the scene.
06:04In any case, so far, so good.
06:06I'm going to go ahead and switch back to my Rectangular Marquee tool, so I get
06:10rid of the 3D folderol.
06:12I want you to see -- I've still got the Final cable type.psd image open here.
06:16I want you to see that all of the meshes are in place, but of course,
06:21we're missing a lot.
06:22For example, we are missing the materials that we need to assign, both to the
06:25faces of the letters, and to the cable extrusions, and we're going to create and
06:29apply those materials in the next exercise.
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Removing one texture and creating another
00:00In this exercise, we're going to define and apply our materials.
00:04I've saved my changes as All meshes in place.psd, found inside the 03_cables folder.
00:09Now, to get to the materials, go ahead and double-click on the thumbnail for
00:12the zap bang pow layer to bring up the 3D panel, and then twirl open one of the meshes.
00:18I'm going to go ahead and start with zap.
00:19Now, we're only concerned about the Front Inflation Material, which is the letters
00:23themselves, as well as the Extrusion Material.
00:25We're not concerned about the Back Inflation Material, which is out of sight,
00:28down there beyond the bottom of the canvas.
00:31And we haven't defined any beveled edges, so we don't need to worry about those.
00:33Let's start things off with the Front Inflation Material.
00:37If you drop down to the Diffuse option, you'll see a little page icon.
00:40Go ahead and click on it, and choose Open Texture, and that will show you the word zap.
00:45So Photoshop has automatically applied the word ZAP as its own diffuse texture,
00:50which really, between you and me, doesn't make a lick of sense.
00:52It can be sometimes useful if you're trying to create effects, for example, you
00:57want to outline the interior of the letters or something along those lines, and
01:00you want to ensure exact registration. We're not going to be doing anything like that, however.
01:04So just go ahead and close that diffuse texture.
01:07And in fact, let's clean things up by getting rid of these guys.
01:10So click on the little page icon, and choose Remove Texture in order to remove
01:15that white word zap.
01:16And as a result, you'll end up with this darker zap, as you can see.
01:20To restore the letters to white, go ahead and click on the gray swatch next to
01:24the word Diffuse, and then change the brightness value to 100% and click OK.
01:28And now we're going to do that same thing for bang and pow.
01:32So go ahead and twirl open the bang mesh, click on its Front Inflation Material,
01:35click on the page icon, choose Remove Texture.
01:39The word bang will become gray, go ahead and click on the gray color swatch next
01:43to the word Diffuse, and change the brightness to 100%, click OK.
01:46And this may seem like a lot of busywork, but it's potentially going to give us
01:50cleaner results, and it should permit Photoshop to ray trace a scene more quickly as well.
01:55Twirl open the word pow, click on its Front Inflation Material, click on the
01:58page icon, choose Remove Texture, click on the gray Diffuse swatch to bring up
02:04the color picker dialog box, change the brightness value to 100%, and click OK.
02:09All right; that takes care of all the front inflations, now for those cable
02:12extrusions. Click on Extrusion Material for the zap mesh, or any of the others;
02:16it doesn't really matter where you start.
02:18And then, I've gone ahead and created a diffuse texture for you in advance. Let
02:22me show you what it looks like.
02:23It's called Blurred noise.tif, and it's actually oriented at the exact angle of the extrusion.
02:29So once we apply this image as a diffuse texture, we'll end up getting these
02:33line patterns inside the cable extrusions, like so.
02:36But I wanted to take a moment to show you how I created this effect, because it's
02:40pretty darn easy, and it's worth knowing.
02:42I'll go ahead and hide the 3D panel for a moment, and notice I'm working with a
02:45flat background image. So, no Smart Objects or Smart Filters this time around.
02:49We're just going to work with static pixels.
02:51I'll go up to the Edit menu and choose the Fill command, or you can press
02:55Shift+Backspace, or Shift+Delete on the Mac, and change the Use option to 50%
02:59gray, then click OK.
03:01Next go up to the Filter menu, and choose the Noise command, and choose Add Noise.
03:06And, by the way, I'm just showing you how I did something that you're already
03:10seeing, so there's no reason for you to do this if you don't want to.
03:12I set the Amount value to 25%, I set Distribution to Gaussian, and I turned on
03:17the Monochromatic check box; click OK.
03:20Then you go up to the Filter menu --
03:22this is pretty standard stuff, by the way.
03:24I'll go up to the Filter menu, choose the Blur command, and choose Motion Blur,
03:28and I set the Angle value to 90 degrees to establish an absolutely vertical blur,
03:32and I raised the Distance value to 100 pixels, and I clicked OK.
03:36Now, you can see that that works beautifully for most of the image, but things
03:40don't go so well at the very top and bottom of the canvas.
03:43So press Control+A, or Command+A on the Mac, in order to select the entire image.
03:48Then go up to the Edit menu and choose the Free Transform command, or you can
03:53press Control+T, or Command+T on the Mac, and I want you to change the Height value
03:56only to 110%, like so.
04:00So the Width value is fine the way it is, and then press the Enter key, or the
04:04Return key on the Mac, in order to accept that modification.
04:06So we just slightly stretched the image to get rid of that junk at the top and
04:10the bottom of the canvas.
04:11All right; now let's test our work.
04:13I'll click off the image in order to deselect it.
04:16Then I'll go up to the Filter menu, and I'll choose the Other command, and
04:19I'll choose Offset.
04:21Now, I happen to know that this image measures 1024 pixels wide by 1024 pixels
04:26tall, and you can check that out using the Image Size command.
04:29But that just happens to be the standard way that Photoshop works when it's
04:32creating its own diffuse textures.
04:34Anyway, I'll go ahead and choose Offset, and I changed the Horizontal value to 0,
04:38because there's no reason to offset the image horizontally. And I changed the
04:41Vertical value to half of 1024, which happens to be 512.
04:46Then click OK, and you'll see that seam right there through the center of the
04:50image, so we do have a little bit of a seam going on.
04:54Now, the best way to get rid of that seam is to just apply the Motion Blur filter again.
04:58So I'm going to use my Rectangular Marquee tool to select the midsection of
05:02the image, like so.
05:03Then notice that I'm just creating a general selection; I'm not too concerned
05:06about making sure it's exactly centered inside the image window.
05:10And then I'll go up to the Select menu, choose Modify, and choose Feather, and
05:14then I'll change the Feather Radius value to 50 pixels, and click OK.
05:18Then go up to the Filter menu, choose Blur, choose the Motion Blur command,
05:22apply those exact same settings you applied before.
05:25So an Angle of 90, Distance value of 100, click OK, and that'll go ahead
05:29and wipe out that seam.
05:31And then, just to make sure that you don't have any seams inside your image,
05:34either click or press Control+D, Command +D on the Mac, to deselect the image.
05:38And then go up to the Filter menu, choose the Other command, choose Offset,
05:41you'll see those last applied settings, go ahead and click OK, and sure enough,
05:45you don't have any seam at all.
05:47Finally, go up to the Image menu, choose the Adjustments command, and choose
05:51Levels, or you can press Control+L; Command+L on the Mac.
05:55And I want you to click inside this black point value here, and press Shift+up
05:59arrow seven times in a row in order to raise that value to 70, and press the Tab
06:04key a couple of times to skip over to the white point value, and press Shift+down
06:08arrow three times this time, in order to reduce that value to 225, just so that we
06:14have something of a dark pattern, and then click OK.
06:17Now, if you have an eye for detail, you'll notice that the top and the bottom of
06:21the image are more blurred than the central portion of the image.
06:25So the center portion is a little noisier.
06:27That's just fine; it's not going to cause us any problems whatsoever.
06:30If you want to go ahead and save your brilliant version of this noise pattern,
06:34then just go up to the File menu, and choose the Save command.
06:38But I'm going to go ahead and work with the one I provided for you.
06:40We'll apply this very diffuse texture to those cable extrusions in the
06:45next exercise.
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Dressing up the cable-length I-beams
00:00In this exercise, we're going to dress up our cable extrusions using that blurred
00:04noise diffuse texture.
00:05I've saved my progress, such as it is, as Plain white letters.psd, found inside
00:09the 03_cables folder.
00:11Go ahead and double-click on the thumbnail for zap bang pow layer to bring up to
00:143D panel, and then click on the Extrusion Material for the zap mesh, and drop down
00:19to the Diffuse option, and choose Load Texture.
00:23Navigate your way to the 03_cables folder, and click on Blurred noise.tif, and
00:27then click Open in order to apply that Diffuse texture to the extruded sides.
00:32Now, we're also going to assign a few attributes to this material.
00:35Change the Gloss value to 50%, and then let's take this Shine value up to 100%.
00:40You can go ahead and skip the Specular option, and click on the Ambient swatch,
00:46and then inside a color picker dialog box, go ahead and dial that brightness
00:49value down to 25%, and click OK.
00:52Now, we're going to want to apply these exact same attributes to the other two
00:56cable extrusions, so let's go ahead and save the material by clicking on the
01:00sphere to bring up the Material subpanel.
01:03Click on the right pointing arrow head, and then choose New Material, and let's go
01:06ahead and call this one Cable noise, and click OK.
01:09All right; now you can press the Enter key, or the Return key on the Mac, to
01:13hide that subpanel.
01:14Click on the Extrusion Material for the bang mesh, click on that sphere once
01:18again, scroll to the very bottom of your list, and click on that final material,
01:22the one you just created called Cable noise, and you'll see the noise pattern
01:26applied to word bang in the image window.
01:28Press the Enter key, or the Return key on the Mac, in order to hide that
01:31Materials panel, and I am going to twirl closed both zap, and bang, so I can just
01:36see the materials assigned to pow. I am going to click on its Extrusion
01:39Material, click on the sphere, click on that final material, like so. You'll
01:44see that material applied to the word pow, then go ahead and press Enter, or
01:47Return, to hide those materials. All right, gang!
01:50Now it's time to load the lights.
01:52Go up to 3D panel flyout menu, choose Replace Lights Presets, navigate your way
01:57to 03_cables folder. Therein, you'll find a file called Cable lights.p3l. Go
02:02ahead and click on it, and click the Load button, and you'll see that Photoshop
02:06switches out those infinite lights with three different spotlights. One's called
02:09zap light, because it's trained mostly on the word zap. And if you want to get
02:14a sense of what I mean, you can go ahead and turn these lights on and off. So I
02:17am going to turn off bang pow, and under light for a moment here.
02:20So you can see the zap light mainly hitting the word zap, a little overflow onto
02:24the other letters as well.
02:26If I turn off zap light, things will get pretty dark. Then I'll turn on bang pow,
02:30and you can see that that light hits both of those words.
02:34And you may recall, it's pretty easy to hit both those, because they are fairly
02:37close to each other.
02:38The word zap is several feet away, essentially, inside this scene. And then I've
02:43got a third light. Go ahead and turn off bang pow, and turn on under light, and
02:47you can see that this light illuminates the cable extrusion, especially the ones for the word bang.
02:52All right; go ahead and turn all three of them on, and you'll have to do so
02:55independently, one light at a time.
02:57Now let's go ahead and render our scene, so click on the word Scene near the top
03:01of the 3D panel, click on the Global Ambient Color swatch, and let's dial the
03:06brightness value down to 50%, just to darken things up a little bit, so we get
03:10more dramatic lighting.
03:11Click OK, and now let's try our hand at ray tracing by changing the Quality
03:15setting to Ray Traced Draft.
03:17Now, this operation is going to happen a little bit more slowly then the ray
03:21tracing we applied in the previous chapter, for example. It's probably going to
03:24take a few minutes, depending on the power of your machine.
03:27And that's got a lot to do with not only the fact that we're shining three
03:31lights, and we're casting all kinds of different shadows, by the way, so each one
03:34of the lights has a different softness setting. Plus, we have hundreds of
03:38thousands of vertices associated with each of these three meshes.
03:42So you may want to go get a cup of coffee; that kind of thing. Come back when it's done.
03:46As usual, we're going to fast- forward through the process.
03:50Now, this is the final ray traced version of the scene so far.
03:53I look at it, and I think it looks pretty darn good, but the letters are a
03:56little bit too dark.
03:58Now, I could sit there and fuss with the lights, if I wanted to, or I could
04:02brighten the letters using a more simple approach that I'll demonstrate in
04:05the next exercise.
Collapse this transcript
Precisely masking your 3D letters
00:00In this exercise, I'm going to show you how to absolutely perfectly mask the
00:04letters inside of this 3D composition so we can make the letters a little
00:08brighter, without having to resort to tediously modifying the lights, and
00:13re-ray tracing the scene.
00:14I've saved my progress as Ray-traced cables.psd, found inside the 03_cables folder.
00:20Now, if you're working along with me, I want you to take a moment to save your
00:24changes at this point, because we're going to be making some modifications to
00:28the image, and re-ray tracing it several times, and you want to come back to this
00:33version of the composition.
00:34So here's how it works.
00:35I'm going to go ahead and double- click on the thumbnail for the 3D layer in
00:39order to bring up the 3D panel, and with Scene selected here at the top of the
00:44list, I'll change the Quality to Interactive (Painting) so that we can make some
00:48modifications. And I'm going to turn off each one of my three lights, so the scene
00:53is going to be absolutely as dark as it can possibly get, subject of course, by
00:57the way, to the Global Ambient Color.
01:00If you want to sync everything inside the image, you want to take it to absolute
01:03black, then go ahead and click on the Global Ambient Color, and change that
01:08brightness value to 0, like so.
01:11And then we'll lose all brightness associated with the 3D scene.
01:14However, we are seeing some blue that's conveyed here by the Background layer.
01:18So click on the Background, press the D key in order to make the foreground
01:22color black, and then press Alt+Backspace, or Option+Delete, to black out the entire
01:26scene. And you may wonder, what in the world am I doing?
01:29Now let's turn the letters on to generate that mask.
01:33We'll do so by clicking on the 3D layer, once again. Here inside the 3D panel, go
01:38ahead and click on one of the Front Inflation Materials.
01:40I'll do so for the pow mesh, since it's twirled open.
01:43Then drop down to Illumination, click on that Illumination swatch, and change
01:47the brightness value to 100%, and there is the word pow impeccably masked away
01:52from the background. All right.
01:53Go ahead and click OK in order to accept that change, twirl open the bang mesh,
01:58click on its Front Inflation Material, and do the same thing.
02:01Click on the Illumination swatch, change the brightness value to 100%, click OK.
02:06Twirl open zap, click on its Front Inflation Material, click on the
02:09Illumination swatch, change it to 100%, and then click OK.
02:14Then click on the Scene, because after all, we've got some jagged edges going on
02:18here, and drop down to the Quality setting, and change it to Ray Traced Draft.
02:22Now, because there's no lights, there's no shadows, really there is no nothing
02:26going on inside this scene, except for the orientation, and the position, and the
02:30scale of the letters,
02:32Photoshop should ray trace that scene pretty darn quickly. You can expect it to
02:36wrap up in less than a minute. Now check it out;
02:39we have exactly masked the letters inside of this image.
02:43All we need to do is go over to the Channels panel --
02:46normally, what I would have you do is grab one of these channels, and drag it
02:50onto the little page icon in order to create a new alpha channel, and then we'd
02:54rename it something like letters, for example.
02:56But if we were to do that inside this particular composition, then later we
03:02would have to reestablish the materials, we would have to bring the lights back
03:05up, we would have to set all those illumination options back to 0, and then we
03:09would have to re-ray trace the scene, because if you want to keep the mask, then
03:14we're not going to be able to back step; you get the point.
03:17So instead, what we're going to do is we're going to put the mask inside of a different image.
03:22So go ahead and press the Alt key, or the Option key on the Mac. Grab any one
03:26of these channels, it doesn't matter which one, and drag it onto that little page icon.
03:30Because you have the Alt or Option key down, Photoshop displays the
03:34Duplicate Channel dialog box.
03:36Go ahead and change the Document to new, and let's call this new document
03:40Project masks. And I'm going to name the new channel by entering the word
03:44letters into the As option.
03:46Then click OK, and notice you now have a new image called Project masks that
03:51contains a single channel called letters.
03:53You may wonder what kind of image this is. If you go up to the Image menu and
03:57choose mode, you will see that this is a Multichannel image, meaning it just
04:01contains a bunch of masks, and that's it. All right.
04:04Now that we've created the mask, go back to your image in progress, and then go up
04:08to the File menu, and choose the Revert command, or press the F12 key. And
04:12Photoshop will go ahead and undo all of those ridiculous modifications you made
04:16to the image, and now we have the best of all worlds.
04:19We've got our 3D composition entirely unharmed, and we also have this separate
04:24image that contains the mask.
04:26In the next exercise, I will show you how to combine these two together in order
04:30to brighten those letters.
Collapse this transcript
Brightening the faces of your letters
00:00In this exercise, we're going to take that mask that we created in the previous
00:03movie, and we're going to use it to brighten up our letters.
00:06I have opened two images: Ray-traced cables.psd, and then that Project masks.psd
00:13file, that I'm incrementally building for you.
00:16It will be there in the 03_cables folder as well.
00:19So switch over to your composition in progress.
00:22Click on the topmost layer in the stack, the smoke laye,r and then press
00:25Control+Shift+N, or Command+Shift+N on the Mac, to bring up the New Layer dialog box.
00:30Name the layer letters, and click OK.
00:32Then go up to the Select menu, and choose the Load Selection command, and switch
00:37the document to Project masks.psd, or whatever you called your file, and you want
00:41to go ahead and load the letters channel; that's my only option at this point, and
00:45click OK. And that will load up those letters as the selection outline.
00:49Then press Alt+Backspace, or Option+ Delete, to go ahead and fill the letters with
00:53the foreground color.
00:54Now, it doesn't matter what the foreground color is; it's just a placeholder for
00:57the shape of letters.
00:59I'll press Control+D, or Command+D on the Mac, in order to deselect the image.
01:03Drop down to the fx icon down here at the bottom of the Layers panel, and choose
01:07the Gradient Overlay command.
01:09All right; we're going to define a custom gradient by clicking on that Gradient
01:12bar. And then I want you to go ahead and Alt+Drag, or Option+Drag, the white color
01:17stop until you see a Location value of 35%; that guy right there.
01:23Then Alt+Drag, or Option+Drag, the black color stop to a Location of 65%.
01:29And that's it; that's all you need to do.
01:31Click OK in order to accept that modification.
01:34Now change the Style from Linear, to Reflected. That will go ahead and repeat the
01:38gradient in both directions. And turn on the Reverse check box so that the bands
01:43of lightness are located on the inside of the letters.
01:47Now change the Angle value to 95 degrees, which more or less matches the angle of the type.
01:52Now change the Blend Mode from Normal, to Screen.
01:55Now, we want to be screening the type in the background; not that black type we
01:59created just a moment ago.
02:00So let's get rid of the black fill associated with the layer by switching to
02:04Blending Options over here in the left-hand list, and then change the Fill
02:08Opacity value to 0%, and click OK. And now you can see that that gradient precisely
02:14brightens the letters.
02:16So here is what the letters looked like before; here's what they look like now.
02:19So we don't want them to be super bright. We don't want them to be so hot that
02:22they start clipping, but we do want them to stand out.
02:26Now, notice that I've got a bit of darkness in this bottom right corner of the W
02:31there, and there are some other dark areas inside the letters as well.
02:34Again, that's a lighting problem.
02:36In other words, I haven't lit my scene as well as I could have.
02:40I could go back and adjust the light some more, change the Angle at which they are
02:43pointed, back them off, perhaps, so that they cover a larger space, or I could
02:47just go ahead and fix the problem by adding another layer.
02:50And that's what I'm going to do by pressing Control+Shift+N, Command+Shift+N on
02:54the Mac. And I'll call is layer overlay, and then turn on this check box: Use
02:58Previous layer to Create Clipping Mask.
03:00That way we'll paint inside the confines of the letters.
03:03Click OK, and I'm going to go ahead and grab my Brush tool, which you can also get
03:07by pressing the B key, of course.
03:08I've got a pretty large, soft brush.
03:11I'll right-click inside the image window so you can see the Size is set to 250
03:14pixels, Hardness is 0%; that's going to work out beautifully.
03:18I'll press the X key to make sure that I'm painting with white, and then
03:21I'll paint inside that bottom right corner of the W, and nothing appears to be happening
03:26even though, if I were to unclip this layer by Alt+Clicking, or Option+Clicking,
03:31that horizontal line between the overlay and letters layers, you can see that
03:35I have painted a big glob of white.
03:37So what gives? As soon as I Alt+Click, or Option+Click, on that horizontal line
03:41again, and clip the layer, the effect disappears.
03:44Well, the problem is an obscure blending option that you can get to by
03:48double-clicking on an empty portion of the letters laye,r and that's going to
03:51bring up the Layer Style dialog box.
03:53You want to turn off this check box: Blend Clip layers as Group, because right
03:58now what's happening is that 0% Fill Opacity value is affecting all of the
04:02clipped layers, and we don't want that.
04:04So turn that check box off, and you'll see that brightens up that bottom right
04:08corner of the W quite nicely, then click OK.
04:11Now let's go ahead and paint in a few other areas.
04:14I'm going to switch back to that overlay layer; very important, because you
04:16don't want to paint on the letters layer. And maybe paint along the top of the
04:21Z just a little bit.
04:22Notice my brush barely cross the top left corner of the Z, and now I want to
04:27paint inside the letters that make up the word Bang.
04:29So I'm going to switch back to my Rectangular Marquee tool, and I'm going to draw
04:33a rough selection around those letters.
04:35So notice that this marquee completely encloses the word bang, without including
04:39any of the words zap, or pow.
04:42Now I'll switch back to my Brush tool, and I'll just paint along near the top of
04:46the B, for example; maybe a little bit along the top of the N, and the G. I'm
04:51barely, if at all, crossing the letters, as you can see with my cursor.
04:55I'll paint along the bottom of the letters as well, and then I'll press Control+D,
04:58or Command+D on a Mac, in order to deselect the image.
05:01Maybe I'll paint jut a little bit right there at the top of that A, like so, and
05:05then I'll switch back to my Rectangular Marquee tool.
05:08Now so far, I've laid down a bunch of white pixels, which means that I will have
05:12clipped those areas that I painted over with white.
05:15I don't want to do that. I want to turn this overlay layer into a kind of dodge effect
05:20by going up to the blend mode pop-up menu, and changing the setting from Normal,
05:24to Overlay, which is why I call it the layer overlay in the first place, and that
05:28will go ahead and blend in that layer of white.
05:30All right, so that gets us most of the way there. The one remaining compositional
05:34effect is this smoke layer, which we'll need to mask so that the extruded layers
05:39appear to be coming out of the smoke, and I'll be showing you how to create
05:42the masks for each group of extruded sides in the next exercise.
Collapse this transcript
Masking the extruded sides
00:00In this exercise, I am going to show you how to generate the masks around the
00:04extruded edges for each one of these words: zap, bang, and pow, independently,
00:09so that we can ultimately create the effect of the letters coming through the smoke.
00:14Now, I'm looking at the final version of the composition.
00:17Go up to the Window menu, and choose the Layer Comps command, and notice here in
00:21the Layer Comps panel that I have created a couple of layer comps in advance.
00:24Click the right pointing arrow head in order to switch to the Type with smoke
00:28comp, which represents the final version of the composition.
00:31Now, notice here in the Layers panel, there is a layer called smoke, and it
00:35includes a layer mask.
00:36Go ahead and Alt+Clic,k or Option+Click, on that layer mask, and then zoom in on the image.
00:41Now you will see that I have gone ahead and masked the letters, and the extruded
00:44sides, independently of each other.
00:46I mention this because we have these very thin, white outlines traced
00:50around each one of the letters.
00:52That's not necessarily ideal.
00:53Usually, I prefer seamless transitions.
00:56However, given the fact that this is a graphic image, not a continuous tone
00:59photograph, these edges aren't going to cause us any problems.
01:03The good news is that we have these very precise contours around the areas of extrusion.
01:10Now, given the nature of these contours, the fact that we are seeing the smooth
01:13curves, punctuated every once in a while by a slight corner, you may figure the
01:18tool to use in order to trace them would be the Pen tool. Normally that
01:23would be the way to go, but when you're working with a 3D composition, there is no
01:27reason to resort to the Pen. You can mask every single surface in a 3D image
01:32automatically, and let me show you how that works.
01:35I have saved my progress so far as Brighter letters.psd, found inside
01:39the 03_cables folder.
01:40If you are working along with me, make sure to save your progress right now,
01:46because we are going to need to tear this image apart in order to generate the masks.
01:50Meanwhile, you will also want to make sure that you have your Project masks.psd
01:54file open, so that you can add some more channels to it.
01:57All right. So I will switch back to the composition at hand.
02:01I am going to go ahead and turn off that letters layer, so that we are seeing the
02:04original darker version of the letters.
02:06And I will scroll to the bottom of the stack, click on the Background layer,
02:09press the D key to make the foreground color black, and then press Alt+Backspace,
02:14or Option+Delete on the Mac, in order to make the background black.
02:17Now select the 3D layer, and double-click on its thumbnail in order to bring up the 3D panel.
02:22And with the Scene item selected at the top of the panel, go ahead and restore
02:26the quality to Interactive (Painting) so we can make some modifications without
02:30waiting for the ray trace.
02:32We need to make the image as dark as possible,
02:34so click on the Global Ambient Color swatch, and change the brightness value to 0,
02:38then click OK in order to apply that change.
02:41Now I'll go ahead and scroll to the bottom of the 3D list, and turn off each one
02:45of the light sources, so that the image goes entirely black.
02:49All right, now it's time to work on the extrusions.
02:51I am going to click on the pow Extrusion Material,
02:54click on the Illumination swatch, change that brightness value to 100%, and click OK.
02:59All right.
03:00Let's go ahead and ray trace the scene so that we have less jagged outlines.
03:04Click on a Scene item, and then drop down the Quality, and change it to Ray Traced Draft.
03:08And a moment or two later, Photoshop should go ahead and generate the smooth outlines.
03:13As usual, we are going to go ahead and speed up this process, of course.
03:16Now, if you find that you have to wait too long, you can go ahead and click to
03:19interrupt the process.
03:20After two or three passes, most of the smoothing process should be done.
03:23Now I'll go to the Channels panel.
03:25Press the Alt, or Option, key, grab any one of those channels, and drag and drop it
03:30onto the little page icon down there at the bottom of the panel. Switch the
03:34document, change the Document setting to Project masks.psd, and I am going to go
03:39ahead and call this new channel pow trail, and click OK.
03:42All right; now we are done with pow, so you can just go ahead and turn off the
03:46pow mesh, if you want to. And that's going to inspire Photoshop to re-render the
03:50scene, which is fairly hilarious, given that it's not getting anything done. It's
03:54just a bunch of black pixels, but I guess they're subject to refinement.
03:58I am going to go ahead and scroll up the list and click on the bang
04:02Extrusion Material.
04:03Click on its Illumination swatch and change the brightness value to 100%, click
04:08OK, and Photoshop will go ahead and automatically update the ray trace.
04:13You might want to go ahead and give it a few passes.
04:15Again, two or three passes should do the trick.
04:18I am going to go ahead and click to interrupt the process.
04:20Then, once again, press the Alt or Option key, grab one of those channels, drag
04:25and drop it onto the page icon at the bottom of the Channels panel, and change
04:29the Document setting to Project masks.
04:31Let's go ahead and call this one bang trails, and click OK.
04:36Now turn off the bang mesh, click inside the image window in order to interrupt
04:40the ray tracing process.
04:41Click on the zap Extrusion Material, click on its Illumination swatch,
04:46change the brightness value to 100%, click OK, and let the ray tracing process resume.
04:52Again, after a couple or three passes, go ahead and click to interrupt the
04:55process. And likewise again, press the Alt key, the Option key on the Mac;
05:01drag the channel of your choice.
05:02It doesn't matter which one, so I keep dragging the blue channel, because it's
05:05closest. Drop it onto the page icon,
05:08change the Document to Project masks, go ahead and name as newest channel zap
05:12trails, and click OK.
05:14And then notice, if you go over to the Project masks.psd document, you now have
05:18four channels inside your Channels panel. You've got letters, you've got pow
05:22trails, you've got bang trails, and you've got zap trails.
05:26So everything is good to go.
05:27Now at this point, you can go ahead and return to the Brighter letters.psd image.
05:32Go up to the File menu -- this is very important -- and choose the Revert command so
05:36that you undo all the mess you've made of this document, and a moment later you
05:40will see the restored image with all layers intact.
05:43We are done with the 3D panel, so I am going to go ahead and close it.
05:46All right. So we've generated every single mask we could possibly need.
05:50In the next exercise, I will show you how to use those masks to mask the smoke.
Collapse this transcript
Painting in a 3D smoke effect
00:00In this exercise, we're going to paint in the smoke.
00:03And I think you'll be amazed just how easy it's going to be,
00:05thanks to the fact that we've saved out those masks.
00:08I'm going to go ahead and switch over to my composition in progress, which is
00:11called Brighter letters.psd.
00:13Make sure that you have your Project masks.psd file open as well; the one that
00:18contains the four masks inside the Channels panel.
00:21All right; I'll switch back to the image in progress, switch back to the Layers
00:24panel as well, click on the smoke layer to make it active, and then go ahead and
00:28turn that smoke layer on.
00:30Now, if we turn the letters layer off for a moment, you'll see that the smoke
00:33is in white against the dark background, and it absolutely covers up everything behind it.
00:38To make it interact, we need to drop out those dark areas by going up to the
00:42blend mode pop-up menu, and changing the blend mode from Normal, to Screen.
00:46Now we have the interaction we're looking for.
00:48Now, the letters should be coming through the smoke, so none of the letter forms
00:52should be covered up at all.
00:53Let's go ahead and load the letters from the letters layer, since it's handy here,
00:57by Control+Clicking, or Command+ Clicking, on that layer thumbnail.
01:01Then, with the smoke layer still selected, drop down to the bottom of the
01:04Layers panel, and press the Alt key, or the Option key on the Mac, and click that
01:09Add layer mask icon.
01:11And because you had the Alt or Option key down, you just masked away the selection.
01:15So your layer mask should show black letters against a white background.
01:19All right; now let's go ahead and paint away some of those extrusion trails by
01:23going up to the Select menu, choosing Load Selection, change the Document
01:27setting to Project masks.psd, and change Channels to pow trail.
01:32Then click OK, and notice you've loaded a selection outline around the extruded
01:36area of the word POW.
01:38Now go ahead and switch to the Brush tool, which you can get by pressing the B
01:41key. Make sure that black is your foreground color.
01:44In my case it isn't, so I'll press the X key to make it so.
01:48And I'm going to right-click inside the image window, and take my Size value
01:51up to 250 pixels; very important that your Hardness value is set to 0%, and
01:56then just go ahead and paint away those portions that should be coming
02:00through the smoke, like so.
02:03You'll probably have an easier time telling what you're doing if you press
02:05Control+H, or Command+H on a Mac, in order to hide that selection outline.
02:09Now, if you find that you go too far at any point, then you can press the X key
02:14in order to switch the foreground color back to white, and then paint some of the
02:19smoke back in, like so.
02:21I'm going to press the X key in order to switch the foreground color back to
02:23black, and paint right there on the W just a little bit, and then paint down the
02:28side of that extrusion in order to reveal a little bit more of those edges.
02:32And now I'll press the X key in order to switch the foreground color to white,
02:36and I'll press the 5 key to reduce the Opacity of the brush to 50%.
02:40And I'll paint some of the smoke back in, just incrementally here along the
02:44bottom of the P, and O as well, in order to achieve the effect you see on screen.
02:49All right, now let's take on the next word by going up to the Select menu,
02:53choosing the Load Selection command --
02:54Very important, by the way, that you choose Load Selection, and not Save Selection.
02:59It's very easy to choose that command instead, and then overwrite one of your
03:02masks, which you don't want to do.
03:04So choose the Load Selection command, then go ahead and change the Document to
03:08Project masks, once again. Switch the Channel to bang trail, and click OK.
03:13All right; now notice that that bang extrusion extends down into the word pow,
03:18and we don't want to mess up any of that word whatsoever.
03:21So we're going to have to do a little bit of selection math, starting by
03:24pressing the Control and Alt keys; those would be the Command and Option keys on
03:29the Mac, and then go ahead and click on the thumbnail for that letters layer, and
03:34that will subtract those letters from the mix.
03:36Then we need to subtract away the pow extrusion as well.
03:40So go up to the Select menu, and choose Load Selection once again, switch
03:44Document to Project masks.psd, switch the Channel to pow trail, and turn on the
03:49Subtract from Selection option.
03:51Then click OK, and now you've isolated just that bang extrusion from everything
03:57else inside the image.
03:58In my case, I'll press the X key in order to switch the foreground color back to
04:01black, and I'll press the 0 key to increase the Opacity value back to 100%. I'll also
04:07press Control+H, or Command+H on the Mac, to hide that selection outline.
04:11And I'll go ahead and paint inside of the letters, like so, in order to
04:15paint away that smoke, and I might go ahead and paint down the side of the G
04:19just a little bit as well.
04:20Then I'll press the X key in order to switch the foreground color to white,
04:24press the left bracket key a couple of times in order to reduce the size of my
04:27brush, and then just click at the top of the letters in pow in order to bring
04:32back some smoke, like so.
04:33Now I might go ahead and paint along the side of the B to bring a little bit of
04:37smoke back there, too.
04:38All right; I'm going to press the X key in order to switch the foreground color
04:42back to black, and then click on the bottom left corner of the B; maybe click
04:46right there in the A as well.
04:47These are all subjective modifications, by the way; you can totally make
04:51any changes you like.
04:52And you know, I think I want a little bit more smoke next to the B, so I'll press
04:56the X key in order to make the foreground color white, and then click just right
05:00there at that location. Press the X key again in order to make the foreground
05:03color black, and click right about there.
05:06All right; all that's left is the zap trails, so go up to the Select menu,
05:10choose the Load Selection command;
05:12very important you choose the right command there. Change the Document to
05:15Project masks.psd, go ahead and change the Channel to zap trail, make sure that
05:20the Operation is set to New Selection; click OK in order to load that selection.
05:25Once again, we're selecting too much of the image,
05:28so we're going to perform a couple of calculations here.
05:31First of all, press Control and Alt at the same time;
05:34Command and Option on the Mac, and then click on the thumbnail for that letters
05:38layer in order to subtract the letters away from the selection.
05:42Then go up to the Select menu, choose the Load Selection command again, switch
05:47Document to Project masks, switch the Channel to bang trail, turn on the
05:51Subtract from Selection option, and click OK.
05:54And that goes ahead and subtracts away the word bang.
05:57We still have selected a little bit of the pow trails, but we're not going to
06:00get down that far, so that shouldn't matter.
06:03Make sure that your Opacity is set to 100%, and that the foreground color is black.
06:08Press Control+H, or Command+H on the Mac, in order to hide the selection outline, and
06:12go ahead and paint inside the top portion of that extrusion, like so.
06:17I might also go ahead and paint down the side of the extrusion just ever so slightly.
06:21All right, now I'll press the X key in order to switch the foreground color to
06:24white, and I'll click right there at the top of the N, and at the top of the A,
06:29right there on the left side of the top of the A in bang as well, in order bring
06:34back just a little bit of smoke.
06:36And, you know, I think I went too far with this right-hand edge, so I might paint the smoke
06:40back in at that location as well, maybe click right about there in order to add
06:44a little bit of smoke underneath the P, and that looks pretty good to me.
06:48In the next exercise, we'll finish off the composition by adding a knockout
06:52layer, and an adjustment layer.
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Knocking out the excess smoke
00:00All right, so here I am reviewing the composition.
00:02Love the smoke, but it's possible we have a little bit too much of a good thing going on.
00:07After all, the smoke is doing a pretty good job of obscuring every bit of those
00:12cable-like I-beam extrusions.
00:14So in this final exercise, we're going to back off the effect using a knockout
00:18layer, and then we'll also add an adjustment layer to enhance the contrast.
00:22I've saved my changes as Painted in smoke .psd, found inside the 03_cables folder.
00:27I'm going to scroll up to the top of the Layers panel and turn that letters
00:31layer back on, just so that we have a sense of the overall composition.
00:35Make sure that the smoke layer is selected.
00:37Now, normally I'd go ahead and create a gradient inside of the layer mask, but we
00:41spent so much time getting that layer mask exactly right that I don't want to
00:45take a chance of hurting it.
00:47So we're going to add a knockout layer instead. And as you may recall,
00:51knockout layers require a fair amount of set up, so let's get everything
00:54established in advance
00:56by pressing Control+Shift+N, or Command +Shift+N on the Mac, to bring up the
00:59New Layer dialog box, and I'm going to go ahead and call this layer
01:02knockout, and click OK.
01:04Then we need to put both of these layers in a group,
01:07so Shift+Click on the smoke layer to select it, and then go up to the Layers
01:10panel flyout menu and choose New Group from layers, and I'll go ahead and call
01:14this group KO group, and then click OK. And then I'll twirl it open so I can
01:19regain access to those layers.
01:21Double-click on an empty portion of the knockout layer in order to bring up the
01:24Layer Style dialog box.
01:26Reduce the Fill Opacity value to 0%, and set Knockout to Shallow. That's very
01:31important, by the way; we don't want deep. And then click OK.
01:35So that's all there is to the set up.
01:37Now let's go ahead and create the gradient
01:39by pressing Control+Minus, or Command+ Minus on the Mac, to back out a step, then
01:43grab your Gradient tool, which you can get by pressing the G key.
01:46And just to make sure that we're both on the same page, right-click on that
01:49little gradient icon on the far left side of the options bar, and choose Reset tool.
01:54Then click the down pointing arrow head next to that gradient bar, and select the
01:58second gradient in, which is Foreground to Transparent.
02:01You can also get to that gradient, by the way, by pressing the period key; just a little trick.
02:06Anyway, I'm going to press the Enter key, or the Return key on the Mac, to hide that panel.
02:09Then tap the D key, just to make sure that your foreground color is black, and
02:13begin dragging about a pica, or so, below the bottom of the canvas up to the top
02:18of the inside of the A. And I'm pressing the Shift key, by the way, to create a
02:21vertical gradient, and then I'll release in order to create that knockout.
02:25So any portion of the knockout layer that's opaque turns the layer below it
02:30transparent, and any portion of that knockout layer that's transparent leaves the
02:34layer below it alone.
02:35That may seem like some pretty strange reasoning, but that's the way it works.
02:39All right; now I'm going to zoom back in. Let's enhance the contrast by adding a
02:42levels adjustment layer.
02:44I'll press the Alt key, or the Option key on the Mac, and click that black/white
02:47icon at the bottom of the Layers panel, and then choose the Levels command. And
02:51I'm going to go ahead and call this guy contrast, and then click OK.
02:55And, by the way, if you loaded dekeKeys, you can also create a levels adjustment
02:58layer by pressing Control+Shift+L, or Command+Shift+L on the Mac.
03:02I'm going to take this white point value down from 255, to 250, just to enhance
03:07the highlights ever so slightly. And then I'm going to click in this middle
03:11gamma value, and I'll press Shift+down arrow three times in a row to reduce the
03:15value to 0.7, which darkens the midtones.
03:18That looks pretty good to me. I'm going to go ahead and hide that Adjustments panel.
03:22Problem is that even though we've got some decent contrast going on now
03:27throughout the image, things aren't faring so well down here at the bottom
03:31of the composition.
03:32Notice the I-beam extrusion behind the word pow is turning pretty much jet black,
03:36and so we're losing some definition there.
03:39What I'd like to do is create a gradient layer mask for this adjustment layer
03:42that hides the bottom portion of the image.
03:44Well, it turns out I've already got that. Right there, that knockout layer is
03:49already providing me with that mask.
03:50All I need to do is grab the contrast layer, and drag it below the knockout
03:55layer, and release. And that goes ahead and brightens up that bottom portion of
03:59the image, because the knockout is cutting through the two layers in this group below it.
04:04And that's by virtue of the fact -- I'll go ahead and double-click on an empty
04:07portion of the knockout layer. That's by virtue of the fact that we set Knockout
04:11to Shallow, and that's just how it works inside of Photoshop.
04:15When you have a shallow knockout, it goes to the bottom of the layer group.
04:18All right, and that takes care of it.
04:20I'm going to go ahead and press the F key a couple of times, and zoom in on the
04:23image. Not only have we managed to create these twisting, cable-like I-beam
04:27extrusions, but we've also managed to exactly accurately mask every single
04:33surface of the letters, and of the extruded sides, here inside Photoshop Extended.
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4. Sharp and Edgy Grunge Type
Establishing a worthy grunge background
00:00In this chapter, I'll show you how to make 3D grunge type, specifically the
00:04variety that you're seeing onscreen.
00:06Now, I don't pretend that this is the only approach to grunge. In fact, I dare
00:10say any filthy type effect ultimately qualifies as grunge.
00:14So consider this one of the many possible expressions.
00:17I'm going to switch over to this file and that's called Mercy.psd. It's found
00:20inside the O4_grunge folder.
00:22Now, the text inside this file is set in the font Poplar, which you may or may not
00:26have on your machine.
00:27So I've gone ahead and included an editable version of the type, as well as that
00:32same type converted to a shape layer. But before we start extruding the type in
00:36Repousse, I've got a big problem with this background. I'll go ahead and turn off
00:40the mercy layer so that we can focus on the background, which is this layer at
00:43the bottom of the stack that's called wall.
00:46And on balance, it looks great. This is a photograph from the Fotolia Image
00:49Library, by the way, about which you can learn more at fotolia.com/deke.
00:53But it doesn't look nearly dark and gritty enough for the effect that I'm trying
00:56to pull off. And the reason I'm starting with the background is because it really
01:00informs the rest of the effect. If you don't get that background right, then it's
01:04hard to get into the spirit of the thing.
01:06So with the wall layer selected, go up to the Layers panel flyout menu, and
01:10choose Convert to Smart Object. Or if you loaded Dekekeys, you can press Control+Comma;
01:13Command+Comma on the Mac.
01:15That way we can apply a nondestructive filtering effect to the image.
01:19That filter effect is located here under the Image menu, then you go to the
01:22Adjustments, and you choose Shadows/ Highlights, and that will bring up the Shadows
01:26Highlights dialog box.
01:28Now, we need to be able to see all of the options that are available to us,
01:31so go ahead and turn on the Show More Options check box.
01:35It's a filtering effect, by the way, meaning that it goes in, and it looks
01:38for edges inside of the image, which are rapid transitions between highlights and shadows.
01:43And along the way, it allows you to brighten the shadows, and darken the highlights.
01:47So, you're exaggerating the degree of difference between the luminance
01:51levels inside the image.
01:52We're going to start it off with the Highlights, and I'm going to take that
01:55Amount value way up by pressing Shift+ up arrow, and ultimately I'm going to take
02:00the value up to 80%. And then I want to some degree or other effect all of the
02:05luminance levels inside the image.
02:07So I'm going to increase the Tonal Width value all the way to 100%, and you can
02:11see that we're darkening the image overall. Now, we're darkening the brightest
02:15colors the most; we're darkening the darkest colors just a little bit.
02:21The Radius value allows you to expand the effect, so that you don't end up
02:24with unnatural haloes.
02:26Go ahead and select that value, and let's take it all the way up to 200 pixels.
02:30All right; now let's visit the Shadows value.
02:32Now, I want to deepen the shadows across the board, so I'm going to increase that
02:36Tonal Width value all the way to 100% as well.
02:39So we're really stressing out the image at this point. Then I'm going to take
02:43that Amount value down, because I don't want to effect the Shadows nearly as
02:47much as the Highlights. Ultimately I arrived at a value of 15%. A Radius of 30
02:51pixels is just fine for these shadows.
02:54Next I'm going to drop down to the Midtone Contrast value, and I'm going to take
02:58it up as well, and in this case I was pretty happy with a value of 65.
03:03Now, the Color Correction option allows you to either increase or decrease the
03:07Saturation in order to compensate for the effect.
03:10Photoshop goes ahead and turns the saturation up by default.
03:13I'm going to take this value down to -50, and once you've established the values
03:17that you see on the screen, go ahead and click on the OK button in order to apply that effect.
03:22All right, now to give you a sense of what we've accomplished here, I'll go
03:26ahead and turn the Smart Filters off. So that's the before version of the image;
03:29way to bright and happy for grunge. And if I turn the eyeball back on, that's the after effect.
03:36Now, just to conserve space, I'm gong to right-click on the white filter mask,
03:39and choose Delete Filter Mask, and that just gives us more room to work here
03:43inside the Layers panel.
03:44All right; so armed with this grittier, filthier background, we're now ready to
03:48take on 3D grunge type, starting in the next exercise.
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Assigning a bevel with a custom contour
00:00In this exercise, we are going to use Repousse to establish a base 3D object.
00:05I've saved my progress as Filthy dirty background.psd, found inside the 04_grunge folder.
00:10If you're working along with me, go ahead and turn on that shape layer at the
00:13top of the stack, and then click on it to make it active.
00:16Press Control+J, or Command+J on a Mac, to make a copy of that shape layer, just so
00:20you don't lose the original, and turn the original off.
00:23Then go up to the 3D menu, choose Repousse, and choose Layer Mask.
00:27If you get the alert message, go ahead and click on the Yes button.
00:30And we're going to start off with a few familiar steps here.
00:33For starters, go up to the All icon below the word Materials, click on it, and
00:37then select that first sphere in the third row, which it signs No Texture, and
00:42then go ahead and click off that pop-up panel to hide it.
00:45Next, we need to go ahead and open up that hole inside the R. Fortunately, where
00:50this type is concerned, we only have one hole.
00:52So you can just go ahead and set the Type option from Inactive, to Hole, and
00:57that'll take care of it.
00:58Next, let's dial in the Depth setting of 0.1, which is sufficient for this big, huge type.
01:04And I am also going to add a reticulated bevel around the edges, so I am going to
01:08set the Height value to 4, and the Width value to 8.
01:11Now, I don't want this roundish kind of doughy bevel; I want some something a lot sharper.
01:16So I am going to dial in a custom contour.
01:18You can create your own contours by clicking on that little semaphore flag below
01:22the word Contour, and then you just click along this line, and you drag these
01:26points to different locations.
01:28If you don't want a smooth curve as you get by default, then you go ahead and
01:31turn on the Corner check box for each one of those points.
01:35Now, I've gone ahead and done this in advance for you, just because it's a lot of
01:38busy work, and I don't really see any reason that you have to do it.
01:41So I am going to cancel out.
01:42What I'd like you to do is click the down-pointing arrow head next to the
01:47little semaphore flag.
01:49Then click the right-pointing arrow head, and choose Load Contours.
01:52Then navigate your way to the 04_ grunge folder, and select the file called
01:56Stair-stepped edges.shc, and then click on the Load button.
02:00And you'll add three different contours.
02:02We've got Chiseled, here is Straight Steps, and then finally, I've got one called
02:07Jags, which is the one we'll be using.
02:10If you want to get a sense of how that's put together, go ahead and click off
02:13the panel, and then click inside that little set of steps there in order to
02:17bring up the Contour Editor dialog box, and you can see the position of my points right here.
02:22Ultimately, I've created a series of corner points.
02:24All right; I am going to cancel out.
02:27Now, if you take a close look at these beveled edges, they appear to be
02:31pretty darn smooth.
02:33We've got a sharp edge right at the beginning, but then we don't have much
02:36definition in the middle.
02:38And that's, once again, a function of the Mesh Quality.
02:41So we are going to go ahead and bump the Mesh Quality from Draft all the way up to Best.
02:45And you are going to have to wait a few seconds for Photoshop to render it out,
02:48but a moment or two later, you'll see all kinds of definition, now, inside those
02:53bevels, and that's exactly what we're looking for.
02:55All right, now go ahead and click on the OK button in order to create that 3D object.
03:00All right; now that we've created this new 3D object, I am going to go ahead and
03:04rename this layer mercy 3D, just so that we can better keep track of it.
03:09Now, the letters are awfully bright. It's a little bit difficult to identify
03:13exactly what's going on here, and that's because we have too much light on the scene.
03:17So I am going to go ahead and zoom out, and then double-click on the thumbnail
03:20for the mercy 3D layer to bring up the 3D panel, and I am going to take Infinite
03:25Light 2 and throw it away, and then I'll grab Infinite Light 3 and throw it away as well.
03:30So we just have Infinite Light 1, and nothing more.
03:34Now, we'll load a custom light later, but this will do for now.
03:37You can go ahead and hide the 3D panel in order to take a cursory look at that object.
03:42Now that we've established our base 3D object, it's time to rotate both our
03:45camera angle, and the object itself, in 3D space, and I'll show you how that works
03:50in the next exercise.
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Matching 3D type to a photographic scene
00:00In this exercise, we're going to adjust both the Orientation, and Position, of the
00:04camera, as well as the 3D type object.
00:08I've saved my changes as Contoured bevels .psd, found inside the 04_grunge folder.
00:13Now, bear in mind that what we ultimately want is for the type to cast a shadow
00:19against the wall in the background.
00:20And that means that the ground plane has to be parallel to the wall.
00:24So let's solve that problem first.
00:26I'll return to my file in progress, and select the Camera Rotate tool down here
00:30toward the bottom of the toolbox.
00:32And then, go up to the View menu, choose Show, and choose 3D Ground Plane, so
00:37that we can see where the ground plane is.
00:39Now, by default, the ground plane is perpendicular to us, just as if we were
00:42standing on the ground plane.
00:44You can switch it automatically so that you're looking down on the ground plane
00:47by going up to the Options bar, and clicking on Straight-on Camera, and then
00:52choose Top from that pop-up menu.
00:53And the deed seems to be done.
00:55However, these particular values, X: 0, Y:
01:00180, and Z: O,
01:01I have found, at least inside of this file, causes some problems later on down the line.
01:05So we're better off doing this maneuver manually.
01:08I really don't know why, but let me show you how it works.
01:10I'll go ahead and press Contrl+Z, or Command+Z on a Mac, to scoot the ground
01:14plane back where it was.
01:16And then using my 3D Widget, I'm going to go ahead and drag that blue rotation
01:21option right there downward, so that I'm rotating my view of the world to look
01:25straight down on the ground plane.
01:27And notice that we end up with very different values.
01:30In fact, these are exactly the values I want;
01:32an X value of 180, a Y of 360, and a Z of -180.
01:36And these values, for whatever reason, end up working out for us very nicely. All right.
01:42Now we need to lay the letters against the ground plane, which means that we
01:45have to switch to the Object Rotate tool.
01:48So go ahead and select that tool from the toolbox.
01:50And I just happen to know, the easiest thing to do here is to enter an X value
01:54of 90 degrees, and that goes ahead and plops those letters right down on the ground, so
01:59that they look upright to us.
02:00Now, I want the letters to be at kind of an angle.
02:03If you take a look at the final version of the artwork, notice that this mercy
02:07sign, or whatever it is, is hanging at an angle, and it's tilting slightly toward us.
02:13These both turn out to be object orientation adjustments.
02:16So I'll switch back to my image, and I'm going to start things off by changing
02:20the Z value to -7, and I'll press the Enter key, or the Return key on the Mac, and
02:24you can see that, that rotates the letters slightly down and to the left.
02:27And next, I'll change the Orientation value from 90, to 82, and that's going to
02:33go ahead and tilt those letters outward.
02:34At this point, we need to make sure that the letters are resting directly on the
02:39ground plane, at least the bottom edges of the letters.
02:42So go up to the 3D menu and choose Snap To Ground Plane in order to move
02:47those letters quite a bit farther back, so you can see that they're getting much smaller.
02:52And to my mind, they're too small for the scene.
02:55So I have one or two options.
02:56I could scale these letters; make them bigger. Or, I could just zoom in on the
02:59letters in 3D space.
03:01I'm going to take that latter approach, by switching back to the Camera Rotate
03:05tool, and then go ahead and click on the Pan tool up here in the Options bar so
03:09that you gain access to the Position values.
03:12And I'm going to change the Z value to 1100 even, and that's going to zoom me into the scene.
03:18So in other words, the ground plane, and the object, are both moving toward me,
03:22because really, I'm moving toward them.
03:25Next, I want to move my view down slightly so that the objects pop up a little bit.
03:29So I'm going to change the Y value to 150.
03:32Now let's see if we can do a better job of lighting the scene.
03:35I'll go ahead and double-click on the thumbnail for the 3D object here
03:38inside the Layers panel.
03:39That brings up the 3D panel.
03:41Then make sure that Scene is selected, drop down to Global Ambient Color, and
03:45click on that swatch.
03:46And then let's change the brightness value to 50, because we don't want quite
03:50this much ambient color.
03:52However, thing is, there is a fair amount of ambient color in the background
03:56image, by which I mean, there isn't, like, this direct light that's casting wicked
04:01shadows all over the place.
04:02You can see that we've got this plaster wall here that ought to be casting
04:06shadows on the bricks, at least it would be nice if it was.
04:09However, we have these very tepid shadows, and we're going to have to exaggerate
04:13those shadows later.
04:15But for now, I just want you to note that the shadows of that background
04:18scene seem to be cast down and to the right, and so we need to match the
04:22direction of those shadows.
04:24And I've gone ahead and created a light source in advance for you.
04:27Go up to the 3D panel flyout menu, and choose Replace Lights Presets, and then
04:32inside the 04_grunge folder, you'll find a file called Vague angle.p3l.
04:37Go ahead and click on it, and click the Load button in order to load up that light.
04:40Now, this is still an infinite light source, by the way, because there is no
04:44spotlight at work inside of this scene. There is no hanging bulb, either, that
04:48would serve as a Point light.
04:50So we're going to stick with Infinite light for this one.
04:52And you can see that I've dialed in an Intensity value of 0.9.
04:56I believe that's the default setting for that original Infinite light 1 source.
05:00And I've taken that Softness value pretty high to 40%, because we do have very
05:05soft shadows, once again, in the background.
05:07So I'm trying to take my cue from the actual photograph.
05:10And if you want to see the light, then go ahead and drop down to this Toggle
05:14misc 3D extras icon, click on it, and choose 3D Light, and you'll see that it's
05:19coming in from the upper left-hand corner.
05:21So it's going down and to the right; it's also pointing into the scene.
05:25Finally, we need the light to cast shadows.
05:27So go up to the 3D menu and choose Ground Plane Shadow Catcher, so that we're
05:31casting shadows on to that ground plane right behind the letters.
05:34If you get the alert message telling you that you have to ray trace the scene to
05:37see the shadows, go ahead and click OK.
05:40And let's go ahead and take a cue from that message.
05:42I'll click on the scene at the top of the 3D panel to select it, I'll go
05:45ahead and switch back to my Rectangular Marquee tool to get rid of all that 3D folderol,
05:49and now let's go ahead and change the Quality setting from Interactive
05:53(Painting), to Ray Traced Draft, and let Photoshop take a trial run at
05:57rendering those shadows.
05:58Now, this will probably take a few minutes on your end, but you know what? Most
06:02of the rendering gets done in the first few passes.
06:04So I'm just going to go ahead and click onscreen in order to interrupt that ray
06:07tracing process; hide the 3D panel as well.
06:11And there you have it. We've got some 3D letters at a slight angle, set against
06:14that wall, and pitched forward slightly, casting shadows that are more or less in
06:19keeping with the background photograph.
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Lifting masks from plain 3D letters
00:00In this exercise, we're going to generate a couple of masks, and we're going
00:03to do so early, because the earlier you can get your masks out of the way, the better.
00:07And it's always easiest to lift those masks when you have plain letters without
00:11any diffuse textures.
00:13I have saved my progress as Original gray letters.psd, found inside
00:17that 04_grunge folder. We need two masks.
00:20We need to be able to mask the entire letters; that is the face, the beveled
00:24edges, and the extruded sides.
00:26And then I need another mask for just the faces, independent of the bevels
00:30and the extrusions.
00:32So let's get to work here.
00:33I'm going to start things off by blacking out the background, and you can do that,
00:36in the case of this image, by turning on that original shape layer right there.
00:40And then go ahead and Shift+Click on the Vector Mask to turn it off, and now
00:45you're covering everything, except for the 3D object, with black.
00:48Now I'll double-click on the thumbnail for the 3D object to bring up the 3D panel.
00:53And let's go ahead and turn off the ray tracing for a moment by clicking on
00:56Scene, and then changing the Quality back to Interactive (Painting).
01:00Now turn off the light source; we're not going to need it. And we want to
01:04set the illumination options for the Front Inflation, the Front Bevel, and the
01:08Extrusion Material all to 100%.
01:10So go ahead and click on that first material, the Front Inflation, and then
01:14click on the Illumination swatch, and let's go ahead and take that
01:16brightness value up to 100%.
01:18Press the Enter or Return key in order to light up those faces.
01:21Now click on the next material down, click on its Illumination swatch,
01:25change the brightness value to 100%.
01:27Press the Enter or Return key in order to escape the dialog box.
01:31Click on the Extrusion Material, click on its Illumination swatch, change the
01:35brightness to 100%, click OK, and we've got our letters.
01:39Now then, we need to render them so that we don't have the jagged edges.
01:42Go ahead and click on the Scene item at the top of the panel, and change the
01:45Quality setting to Ray Traced Draft.
01:47And Photoshop should rip through the rendering process fairly quickly.
01:51Because we haven't done that much work inside this image, we're just going to go
01:54ahead and take the masks, and put them in this image, as opposed to creating a
01:58special mask file as we did in the previous chapter.
02:01So go over to the Channels panel, and grab the Blue channel, just because it's
02:05the nearest to the bottom, and drag it and drop it onto that little page icon in
02:10order to create a copy of that channel, and let's go ahead and name this one all letters.
02:15So we've got an Alpha channel; you can see I've got another Alpha channel that
02:18I've created for you.
02:19We'll come back to that one later.
02:21Now return to the RGB image, and then back here in the 3D panel, go ahead and
02:26restore the Quality setting to Interactive (Painting), and let's also restore the
02:30illumination values for the extruded sides, as well as that contoured bevel.
02:33Go ahead and click on Extrusion Material, click on the Illumination swatch,
02:37reduce that brightness value to 0%.
02:40And then click on the Front Bevel, click on its Illumination swatch, and reduce
02:44that brightness value to 0 as well, then click OK.
02:47All right, we haven't quite gotten rid of everything. We're still seeing dark
02:52gray versions of those beveled edges, as well as the extruded sides, and that's
02:56because we have a little bit of ambient light going on.
02:59So click on Scene to make it active, then click on Global Ambient Color. Let's go
03:04ahead and take that guy down to 0%,
03:06bearing in mind that we'll need to restore it to 50% before we're done.
03:10Now click OK in order to accept that change, and then, with Scene selected, let's
03:16go ahead and render out the scene by choosing Ray Traced Draft.
03:19Again, Photoshop should fairly well rip through this process, so it should take
03:23about 30 seconds; maybe a minute.
03:25But go ahead and let it finish so you get the smoothest results possible.
03:29All right; now let's, once again, create a copy of that Blue Channel by dragging
03:33it down onto the page icon. I'll rename this new Alpha channel faces only.
03:37Press the Enter key, or the Return key, in order to accept that change.
03:40Now, notice here inside the image window that we do have a few sort of
03:45corner artifacts going on.
03:47And that's because, for whatever reason, that face extrusion material is showing
03:51up in the very corner of the letters.
03:53We need to get rid of those little dots there, and the easiest way to do that is
03:57to select the Eraser tool, and then change the mode up here in the options bar
04:01from Brush, to Block.
04:03Block is great, by the way. Notice that the size of the block stays the same
04:07even if you zoom out. Or if you want more control, then you can zoom in, and you
04:12have a tinier block, at least with respect to the size of the image.
04:15All right, I need my background color to be black, so I'll press the X key, and
04:19then I'll go ahead and just paint these little guys away, and it's just a matter
04:23of clicking on each one of these little items.
04:26It's fairly mind-numbing work, quite frankly.
04:29Now it looks like I've got everything. I'll press Control+0, or Command+0, to zoom
04:32out, and then zoom back in a little bit.
04:35Switch back to that RGB image; click on the Layers tab to switch back to the Layers panel.
04:39All right, so we have our mask. Now the image is kind of a mess, but we'll solve
04:43that problem, as well as assign a couple of materials, in the next exercise.
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Assigning a rusting grunge-metal material
00:00In this exercise, we're going to assign the materials that will ultimately lend
00:04our text this grunge look.
00:06Now, if you switch to the image at hand, which is called Composition with
00:09masks.psd, it looks like we're pretty far away from our final goal.
00:13But actually we're just a few steps from regaining our original letters.
00:17All you need to do, if you're working along with me, is Shift+Click on that
00:20vector mask for that shape layer right there in order to turn the letters back
00:24on, and then click on the eyeball in order to turn that layer off.
00:28Now double-click on the thumbnail for the mercy 3D layer to bring up the 3D panel.
00:32And with Scene active, go ahead and restore the Quality setting to Interactive
00:36(Painting), click on the Global Ambient Color swatch in order to bring up the
00:39color picker dialog box, change the brightness value to 50%; click OK. Then
00:44click on the Front Inflation material right there, click on the Illumination
00:48swatch, and let's go ahead and take that brightness value back down to 0%.
00:52And finally, turn on One infinite light in order to relight the scene. All right!
00:57So that's where we were before we started creating the masks.
01:00Now let's assign some diffuse textures, and I've created those diffuse
01:03textures in advance for you.
01:05Let's check them out, and I even have them open on screen.
01:08The first one is called Grunge metal.
01:10This one is for the face of the letters.
01:12And notice that I have this metallic background; another image from the
01:16Fotolia Image Library.
01:17I'm going to turn off the rust layer for a second, and turn off the Smart Filters.
01:21So you can see, originally we have this kind of lackluster texture.
01:25I decided to exaggerate the Luminance levels, once again using the
01:28Shadows/Highlights filter.
01:30This is a slightly different take on things.
01:32Notice if I double-click on Shadows/ Highlights to bring up the dialog box, we've
01:36got some different values this time around.
01:38Most notably, I took the Color Correction value way up in order to exaggerate
01:42the saturation values.
01:43So it's just FYI; I wanted you to see what I did.
01:46I'm going to go ahead and cancel out of that dialog box.
01:48The other item we have here is this layer called rust, and it's actually a Smart
01:53Object that contains a couple of repeated images.
01:56I'm going to go ahead and click on it to make it active.
01:58Notice it's set to the Multiply mode.
01:59These are real photographic rust trails that have been repeated a couple
02:03of times, you can see.
02:04But the most interesting thing is that I went ahead and slanted these trails.
02:09So, if you select that rust layer, and then you go out to the Edit menu and
02:12choose Free Transform, or press Control+T, Command+T on the Mac.
02:16Because we're working with the Smart Object, I can see the angled bounding box
02:19for my transformation.
02:21Now unfortunately, when you're working with Smart Objects inside Photoshop, you
02:24don't see the slant value up here in the Options bar.
02:27But I wanted to match that 7 degree tilt that I had applied to the letters, so that
02:33once I apply this diffuse texture, the rust trails appear to be going straight down.
02:37And so if had a skew value, I'd actually enter 7 degrees;
02:41that would work perfectly.
02:42But as it is, I had to kind of eyeball the thing.
02:45Anyway, I just wanted you to see what's up.
02:47I'll go ahead and press the Escape key in order to leave that Free Transform mode.
02:50Now I'm going to switch back to my composition at hand. Double-click on the
02:54thumbnail for the mercy 3D layer to bring up the 3D panel.
02:57And then, if you're working along with me, select that Front Inflation to make it
03:01active, and let's go ahead and load up that diffuse texture by clicking on the
03:05folder to the right of the word Diffuse, and choosing the Load Texture command.
03:09And then navigate your way to the 04 _grunge folder, and find that Grunge
03:13metal.psd file, and click on the Open button in order to apply it to the letters.
03:18Now I want to make a few modifications to my material attributes.
03:21For starters, I'm going to increase the Gloss value to 50%.
03:24Now, notice when I do that, I end up getting this kind of gray film on the
03:29surface of the letters,
03:30and that is definitely not something I'm looking for.
03:33I can get rid of that film by reducing the size of the Gloss, which you do by
03:38increasing the Shine value, and that goes ahead and gives you pinpoint control
03:43over those specular highlights. All right!
03:45Now drop down to the Ambient swatch, click on it, and let's take the brightness
03:49value all the way down to 35%, and then click OK in order to accept that change.
03:54Now, notice at this point the rust trails that are sliding down the letters. They
03:58appear to be pretty perpendicular.
04:00And you can check out whether they're straight up and down by drawing a marquee
04:03with your Rectangular Marquee tool, and then just moving one of the edges of the
04:06marquee against one of those rust trails.
04:09It looks pretty good to me.
04:10However, if it didn't look quite right, then all you would do is go ahead
04:14and click on this little page icon next to the word Diffuse, and then choose Open Texture.
04:18And then, because those rust trails are Smart Objects, you could go ahead and
04:21apply the Free Transform command.
04:23And I should show you this, by the way.
04:25I'll go head and choose that command, and then I'll click on rust, I'll go ahead
04:29and zoom out a little bit, go up to the Edit menu, choose Free Transform.
04:33And the reason I'm showing you this is I want you to note that you can change
04:37the skew angle of those rust lines by pressing the Control key, or the Command key
04:42on the Mac, and dragging that top handle.
04:44Again, I'm just telling you that in case you encounter these sorts of problems
04:47as you're working through your own images.
04:50In my case, I'm going to press the Escape key, and then close the image. Click
04:53the No button on the PC, or the Don't save button on the Mac, to return to your 3D composition.
04:58The final thing I want you to do is save this material.
05:01So go ahead and click on the sphere in order to bring up that Materials pop-up
05:06panel, and then click the right pointing arrow head, choose New Material, and
05:09let's go ahead and call this guy Grunge metal, and then click OK. All right!
05:14So we've managed to dress up the faces of the letters using a grunge metal material.
05:19In the next exercise, we'll assign a variation on that material to the
05:23beveled edges and extruded sides.
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Creating matching faux-gold bevels
00:00In this exercise, we're going to assign a different material to both the beveled
00:04edges, and the extruded sides, while at the same time matching the appearance of
00:08the material that's assigned to those faces.
00:11I've saved my progress as Metallic faces .psd, found inside the 04_grunge folder.
00:16And the first thing I'd like you to do is go ahead and bring up the 3D panel by
00:20double-clicking on the 3D thumbnail, and then click on the Front Bevel Material,
00:24and go ahead and assign that material that you've already created in advance.
00:28So click on the sphere, and then select Grunge metal, which if you've been working
00:32along with me, is going to be the last material in the list.
00:35And then you can press the Enter key, or the Return key on the Mac, to hide that panel.
00:38All right; so at this point, the bevel too closely matches the letters.
00:43And you have to ask yourself, why would anybody create a bevel like this that
00:47doesn't look any different than the face?
00:49Presumably, once upon a time, when these letters were in great shape, and they'd
00:53just been shipped out of the factory, before they fell into disrepair, they had
00:57these nice, sparkling, golden bevels.
01:00Let me show you how I created that texture.
01:02I'll go ahead and switch over to this image called Matching gold.psd.
01:06Now, right now it looks quite different from that grunge metal texture that we
01:09applied in the previous exercise, but it's actually almost the same thing.
01:14I'm going to go up here to the Window menu, and choose the Layer Comps command.
01:18That will bring up the Layer Comps panel, and you can see that I've got
01:20this Final gold comp.
01:22But if you click in front of Original grunge, that is that same grunge metal
01:26texture that we applied in the previous movie. Let me show you how I
01:30converted it to gold.
01:31First of all, I went ahead and found a gold image in the Fotolia Image Library,
01:35once again, and I brought it into the composition.
01:38So I'll go ahead and turn that gold layer on.
01:40Notice that it's located between rust and metal.
01:43And then I went ahead and changed its blend mode from Normal, to Overlay, so that
01:47it's increasing the contrast and intensity of the metal layer below.
01:52Then I switched to the rust layer, and at this point I decided my rust was kind
01:56of dropping out a little bit.
01:58That degree of rust looked great against that sort of dead metal background there.
02:02But against this enhanced gold, it's not quite competing.
02:05So I went ahead and bumped up the blend mode from Multiply, to Linear Burn, and
02:11that gave me a more intense effect, but it's a little bit too red.
02:14So I took the Opacity value back to 100%; notice that I had it set to 65% before.
02:19And then I decided to reduce the Fill value to nearly the exact same
02:23value; actually 60%.
02:26And notice that we get a pretty different result.
02:29So Linear Burn is one of those eight blend modes inside Photoshop that reacts
02:33differently to Fill than it does to the Opacity value.
02:36All right, so that's the final gold effect, and it does match the original metal
02:40texture, because after all, it's built from the exact same file.
02:44All right. I'm going to switch back to my composition, let's bring up the 3D
02:47panel once again, make sure that Front Bevel Material is selected, and let's go
02:52ahead and switch to Diffuse Texture by clicking on the little page next to the
02:55word Diffuse, and choosing the Load Texture command.
02:58And then find a file called Matching gold .psd, inside the 04_grunge folder, and go
03:03ahead and click Open to open it on up.
03:05And you'll note that the texture details flow uniformly from the faces of the
03:09letters into those beveled edges.
03:11All right, now let's go ahead and save out this material by clicking on the
03:15sphere, clicking on the right- pointing arrow head, choose the New Material
03:18command, and let's go ahead and call this guy Matching gold, and then click OK.
03:23All right; press the Enter key, or the Return key on the Mac, in order to hide
03:26that list, then click on the Extrusion Material, click on the sphere again, and
03:30go ahead and select that material you just created at the bottom of the panel.
03:35And that will dress up those extruded sides. All right!
03:37Then press the Enter key, or the Return key on a Mac, in order accept that change.
03:41All right, folks!
03:41That's all there is to the 3D part of this technique.
03:44So let's go ahead and render out our scene by clicking on the word Scene, and
03:48then changing the Quality setting to Ray Traced Draft.
03:51And that'll tell Photoshop to ahead go and render out those shadows.
03:55But in my case, Photoshop is making a mistake.
03:57I'm going to ahead and click in order to interrupt the process, and I'll hide the
04:003D panel as well, and I'll go ahead and zoom in.
04:03Do you notice these little squares that are showing up in the beveled edges, and
04:07they're not showing up on the interior of the faces of the letters?
04:10That is an error on Photoshop's part.
04:14If you run into these kinds of computational problems, fundamentally a materials
04:18error, then here's how to solve them.
04:20First, go ahead and bring back up that 3D panel, click on the Front Bevel
04:24Material, since that's what's going wrong for us.
04:26Then click on the Illumination swatch and crank that Illumination value up to
04:31100%, and press the Enter key, or the Return key on the Mac.
04:35That just goes ahead and blanks out those bevels.
04:37Now you can click inside the image window to interrupt that rendering process,
04:41and let's go ahead and reapply the material by clicking on that white sphere,
04:46and then go ahead and select Matching gold from the list in order to reapply the material.
04:51And that's pretty much all it takes.
04:52You just have to refresh the scene, and that tells Photoshop to recompute the material.
04:57All right; I'm going to go ahead and click inside the image in order to
04:59interrupt that process, because it's not going to get messed up in the middle of a ray trace.
05:03I'll also hide the 3D panel, and zoom out so that I can take in the entire image.
05:09Now I'll go to the 3D menu, and choose Resume Progressive Render in order to tell
05:13Photoshop to complete the ray tracing process.
05:16Now for you, the ray tracing will probably take a few minutes.
05:18We, as usual, are going to speed the heck out of this process.
05:21So thanks to the magic of video editing, here are the final ray traced letters.
05:26That's it for the 3D part of this technique.
05:28But we have lots of additional 2D modifications left to achieve our final goal,
05:34so keep watching.
Collapse this transcript
Tracing the faces of your letters
00:00All right; now that we're finished with our 3D work, it's time to get started with
00:03the 2D modifications, and these remaining steps fall under the headings of
00:07clarification, and integration.
00:09So we want to be able to clarify the existing details inside the image, so we get
00:13an authentic grunge effect, and we want to go ahead and integrate these 3D
00:17letters with the photographic background.
00:19Now, I've got a file open that includes a few layer comps. I'll bring up the
00:22Layer Comps panel so that you can see; I've gone ahead and clicked in front of
00:26the one that represents our progress so far.
00:28And now I'm going to walk through the other layer comps from the keyboard.
00:31So our next step will be to outline the faces of the letters, so that we have a
00:35kind of seam between the faces and the beveled edges, and then I'm going to add
00:39some stains to the wall beneath the letters.
00:42I figured that the letters must be hanging from something, so I went ahead and
00:45added some heavy-duty wires. And what grunge effect would be complete without
00:49some sort of crack in the letters, like that crack right there in the R?
00:53And then here's my biggest frustration with this file so far:
00:56we've got these awesome shadows being cast by the letters onto the wall in the background,
01:01however, the wall itself has no shadows to speak of. So this stucco, or plaster, or
01:07whatever it is that's been cut away from the brick isn't casting a shadow, and
01:11that's because the original photograph had very flat lighting.
01:14So we're going to have to step in and give the photograph some shading of its
01:17own by adding this shadow right there beneath the wall that's being cast onto
01:22the rock. And yes, that is a 2D effect. In fact, it's a drop shadow, believe it or not.
01:28And then lastly, inside Photoshop anyway, we're going to go ahead and elevate the
01:32contrast of the image. And then finally, we're going to take the image into
01:36Camera RAW, give it a vignette, and a little bit of sharpness.
01:39All right, so that's what's coming.
01:42Let's start things off with the easiest of the steps.
01:44I've saved my progress as Rendered 3D letters.psd, found inside the 04_grunge folder.
01:50And I'm going to go the Channels panel, and Control+Click, or Command+Click, on
01:54the faces only channel. And that will go ahead and load that Alpha Channel as
01:58a selection outline, so we're selecting the interior of the letters, and nothing more.
02:02All right, now I'm going to switch back to the Layers panel, and now let's
02:05create a new layer by pressing Control+ Shift+N, or Command+Shift+N on a Mac, and
02:09I'm going to call this layer interiors, and click OK.
02:12Now I want you to fill this selection with some color; it really doesn't matter what color.
02:17For my part, I'm going to press Alt+ Backspace, or Option+Delete, to fill the
02:21letters with black. And then press Control+D, or Command+D on the Mac, in order
02:25to deselect the image.
02:27All right; now take that Fill value, not Opacity, but Fill, and set it to 0% so
02:31that we're getting rid of the black fill.
02:34However, we can still add a layer effect.
02:37So I am going to drop down to the fX icon at the bottom of the Layers panel, and
02:41I'm going to choose Inner Glow. And then let's go ahead and move the dialog box
02:45out of the way a little bit.
02:47I'm going to define a color by clicking on the color swatch, and the color
02:49I'm using is a kind of dull orange. So I'm going to change the hue value to 30
02:53degrees, saturation to 50%, and the brightness value to 50% as well, then click OK.
02:59Now, because the Blend Mode is set to Screen, we're not really seeing much of an
03:02effect at this point.
03:04Let's go ahead and burn in the effect by choosing a darkening mode, such as
03:08multiply, which would work pretty nicely, but you can see that things are fairly
03:11tepid at this point.
03:12I'll go ahead and take the Size value up to 15 pixels so you can see the effect
03:16a little better, but it just doesn't have enough punch to it, in my opinion. So
03:20I'm going to redouble the effect by stepping the Blend Mode up from Multiply, to
03:24Linear Burn, and that gives us a much darker, crisper effect.
03:28Now it's a little bit over the top, in my opinion, so I'm going to take the
03:31Opacity value down to 35%.
03:34So there we have it; Linear Burn for the Blend Mode, 35% for Opacity, a kind of
03:39dull, orangish brown for the Color, and a Size value of 15 pixels.
03:43Then go ahead and click OK in order to accept that modification.
03:46All right, so at this point you might figure, ho-hum, that was easy to pull off,
03:51but it was only so easy because we were able to mask the interior of those
03:55letters. Imagine if we didn't have that mask to work with in the first place. If
03:59I had to select those letter faces using something like the Quick Selection tool,
04:03I would go absolutely insane.
04:05That would be an unbelievably time- consuming chore, and the results would look awful.
04:10So there you go. Create your masks early, and you're going to do yourself a big
04:13favor in the long run.
04:14In the next exercise, I'll show you how to add the stains underneath the letters.
Collapse this transcript
Painting in the back-alley slime trails
00:00In this exercise, I am going to show you how to create these slime trails
00:03underneath the letters.
00:05If you're working along with me, go ahead and scroll down your Layers panel,
00:08click on the smear layer to make it active, and turn it on as well.
00:12Now, if I were to Alt+click, or Option+ click, on the eyeball in front of the
00:15smear layer, you'll see this red slime set against a transparent checkerboard background.
00:20You may even recognize this slime from Chapter 01.
00:24In fact, this is the very same smear pattern that I used to create that thriller effect.
00:28And this is kind of an M.O. for me; if I spend a sufficient amount of time on an
00:32asset, especially if it requires a lot of hand-tweaking, then I am very likely to
00:36use that asset over and over again throughout my artwork.
00:40So what starts off as a kind of blood smear can be repurposed in a matter of
00:45minutes into this kind of slime trail.
00:47So let me show you how that works.
00:49Now, for starters, I have already flipped the pattern upside down.
00:51I have gone ahead and stretched it horizontally as well.
00:54We need to make a few other modifications.
00:56So I will go ahead and Alt+click, or Option+click, on the eyeball in front of
00:59smear in order to reinstate those previously visible layers, and I am going to
01:03press Control+Minus, or Command+Minus on the Mac, to zoom out a click here.
01:07Then I'll go up to the Edit menu, and choose the Free Transform command, or you
01:10can press Control+T; Command+T on the Mac.
01:13I am going to start things off by reducing the height of the graphic, and I want
01:17it to be about 52%, and I am going to go ahead and dial in that specific value
01:22here in the H field in the Options bar.
01:24Now, the next trick is to go ahead and slant the smear, and you can do that by
01:28pressing the Control and Shift keys, or the Command and Shift keys on the Mac, and
01:32then dragging up on that right-hand handle.
01:35You may figure you just have to kind of eyeball things, or you would go ahead
01:38and drag the bounding box up a little bit, so that you can see if the angle of
01:42the top of the bounding box matches the angle of letters.
01:45However, you may recall that the angle of these letters is exactly 7 degrees.
01:50If you take a look at the V value up here in the Options bar, you can see
01:53it's approximately -7 degrees;
01:56it should be exactly -7 degrees.
01:59And then I am going to Shift+drag the smear trail down a little bit, so that the
02:03ends of the drips appear below the letters, and I am going to go ahead and zoom
02:07in so I have a little more control.
02:08I want this guy to land right here at Y: 687.
02:13So that should be the Y coordinate value, assuming that that little delta is
02:16off, the triangle should not be selected, and that the center reference point is active.
02:21That way, you and I get exactly the same result.
02:24Press the Enter key, or the Return key, a couple of times in order to accept
02:28that transformation. All right!
02:30Next, I'd like you to change the blend mode of this layer to Multiply.
02:34Now, that gives us a deep red, almost bloody effect.
02:37The letters should not be bleeding onto that wall;
02:40they should be kind of rusting on to it.
02:42So let's go ahead and change the color of this effect here, not by dialing in a
02:46new color and filling the smear with that color. Rather, what I am going to
02:50suggest we do is change the virtual color by reducing the Fill value to 0, and
02:55here is a little trick.
02:57Many of you know that you can press Shift along with a number in order to
03:00change that Fill value.
03:01So Shift+6 gives you 60%, but more often than not, I'm flitting back between
03:06100%, which is Shift+0, and 0%, which doesn't have a keyboard shortcut.
03:11So if you want to quickly dial in a Fill value of 0, press the Shift key, and go
03:16ahead and scrub that Fill value to the left.
03:19That's the quickest way I know to do it, anyway.
03:21So we want a Fill value of 0, then I am going to drop down to the fX icon, and
03:26choose Color Overlay.
03:27And I am going to click on the color swatch, because by default, Color Overlay
03:32delivers an even brighter shade of red than we had before.
03:34I'm going to change the hue value to 30 degrees, saturation value to 90%, and the
03:38brightness value to 40%, so kind of a grim, dirty brown.
03:42Click OK, and then we will change the Blend Mode to Multiply.
03:46Click OK in order to accept that color.
03:48Now let's go ahead and mask the smear behind the letters.
03:51We are just going to hand paint this mask for the most part.
03:54So go ahead and click on the Add layer Mask icon at the bottom of the Layers
03:57panel, and then select the Brush tool, which you can get by pressing the B key.
04:02Make sure that the blend mode is set to Normal.
04:04The Opacity should start out at 100%, and we're going to be painting with black,
04:08so I'll press the X key to make the foreground color black.
04:12And I'm also going to increase the size of my brush a little bit.
04:15Let's see how big it is; it's 150 pixels, and the Hardness is 0%.
04:19That's very important.
04:20Press the Enter key, or the Return key on the Mac, in order to hide that pop-up
04:23panel, and then just go ahead and paint on the right side of that Y in order to
04:28get rid of some of that smear.
04:30And then I am also going to paint on the left side of the M to get rid of that area.
04:35And I am going to paint back and forth behind the letters, like so, in order to
04:40get rid of any of the brown behind those letterforms, because they wouldn't be
04:44casting the slime in that direction.
04:47Now we need to go ahead and paint between the letters, but if I just start
04:50painting in at 100% Opacity, we get some pretty obvious breaks in the slime, and
04:55the result isn't necessarily as natural as I am looking for.
04:58So an opaque brush stroke between the C, and the Y; that works out okay.
05:01But if I reduce the size of my brush, and try to paint between the R, and the C,
05:05we get an awfully bright stripe left in between those letters. And if I do the
05:08same inside the R, again, a very bright stripe.
05:12So the reason I am bringing this up, and the reason I keep painting, by the way,
05:15even though I'm not liking the results, is because then we'll come back, after I
05:20paint between all these gaps, and paint with white at a reduced Opacity level.
05:24So I've gone ahead and painted down the center of the R, between the R and E,
05:29between the E and the M, and down the gaps inside of the letter M as well.
05:33Now I am going to press the x key to make my foreground color white.
05:36I am going to increase the size of my brush, and I'm going to press the 5 key to
05:40reduce the Opacity to 50%.
05:42And now I will go ahead and paint back in those areas that I just painted away a
05:46moment ago, and I may paint a couple of times if I want to reinstate more slime. All right!
05:50At this point things are looking pretty good.
05:52I am just going to take a few more stabs at the slime here.
05:56And basically, my impression is that more slime is better, because that gives us
06:00a higher impact grunge effect.
06:03Now I am going to press the 0 key to take the Opacity level back up to 100%, and
06:08I am going to paint under that R;
06:09I kind of went too far in a few places here when I was painting back and
06:14forth behind the letters.
06:15And now, just to make sure that my mask is in pretty good shape, I'll Alt+click,
06:19or Option+click, inside of the layer mask thumbnail here in the Layers panel, and
06:24now press the X key in order to switch my foreground color to black, and I am
06:28going to paint this top area, like so, just to fill it with black.
06:33And then I may paint along here just a little bit, because I don't want to be
06:38revealing too much slime in these regions.
06:41Now, if you were to size up this mask, it's not the most accurate thing on
06:44earth, but it does the job.
06:46We are just looking for a kind of subjective effect at this point.
06:48So go ahead and Alt+click or Option+ click on that layer mask thumbnail again to
06:52return to the full color image.
06:54I am going to do one more thing.
06:55I am going to go to the Channels panel, and I am going to Control+click, or
06:58Command+click, on the all letters channel in order to load that as a selection outline.
07:03I am going to switch back to the Layers panel.
07:06Press the M key to switch back to the Rectangular Marquee tool.
07:09My foreground color is black, so I am going to press Alt+Backspace, or
07:12Option+Delete, to fill those letters with black there inside the layer mask. All right!
07:17Now, press Control+D, or Command+D on a Mac, in order to deselect the image.
07:21I didn't have to do that, because any of the slime that I just got done masking
07:25away is actually covered up by this 3D layer right there, but this actually
07:30provides me with some additional flexibility.
07:32Because what I can do, if I want to, I can go ahead and turn off that 3D layer
07:37and I leave a wake of the letters in the background.
07:40So this is a fairly realistic effect.
07:42If we were to take these letters down in real life, that slime residue
07:45would remain on the wall.
07:47Anyway, I am going to go ahead and turn that mercy 3D layer back on.
07:50And one final modification; I am going to switch back to the smear layer, and
07:54let's go ahead and reduce the Opacity of that smear by pressing the A key, and
07:58that takes the Opacity value down to 80%.
08:01So much for the slime trail. In the next exercise, I will show you how to create
08:05those heavy-duty wires.
Collapse this transcript
Simulating heavy-duty 3D wires
00:00In this exercise, I'm going to show you how to create the wires that are holding
00:04up the sign, and if you scroll to the bottom of Layers panel you'll find a
00:07layer called wires.
00:08Go ahead and turn it on, as well as click on the layer to select it.
00:12All we're seeing here is a couple of very thin rectangles that are filled with gray.
00:16So, for example, let's say I wanted to add another wire.
00:19I'd go ahead and click on the Vector Mask thumbnail here inside the Layers
00:22panel to make it active.
00:24Then I would get my black arrow tool, which I can select by pressing the A key,
00:28and I would click on one of these rectangles to select it. And then I'd press
00:31the Shift+Alt keys, or the Shift+Option keys on the Mac, and then drag this line
00:35to a different location, and that would create a copy.
00:38That's what I did, by the way.
00:40I drew one very thin rectangle, and duplicated it to create the other wire.
00:44Anyway, I just want two wires.
00:45So I'm going to press the Backspace key, or the Delete key on the Mac, in order to
00:49get rid of that clone.
00:50I'm also click on the layer mask thumbnail, once again, in order to hide those
00:54path outlines, and I'm going to zoom in quite a bit on this gray rectangle
00:58above the Y, so that I can keep a close eye on the layer effects that I'm about to apply.
01:03Press the M key to switch back to the Rectangular Marquee tool, and then drop
01:06down to the fX icon at the bottom of the Layers panel.
01:09I'm going to start with an Inner Shadow, because I want to create little bit of
01:13a highlight along this left-hand edge.
01:15The Global Light angle is set to 120% for this file; that's just fine.
01:19I'm going to click on the color swatch, change the color to white, click OK, and
01:23change the Blend Mode from Multiply, to Screen, so that we get a bright edge.
01:28Then I'm going to take the Opacity value down to 55%.
01:30I'm also going to take both the Distance and Size values down.
01:35So I'll take the Distance value down to 1, and the Size value down to 1 as well.
01:39So we have this very thin highlight.
01:41I want to call a little bit of attention to the wire.
01:44So I'm going to trace it with a slight Outer Glow, and it's really going to be a
01:48kind of shadow when we get down with it.
01:49Go ahead and click on Outer Glow to select it, click on the color swatch, let's
01:53change it to black this time around; click OK.
01:56Change the Blend Mode from Screen, to Multiply.
01:59So we're pretty much inverting all the effects so far.
02:01The Inner Shadow is actually a highlight;
02:03the Outer Glow is actually a shadow.
02:05I'm going to take the Opacity value down to 55% again, and I'm going to take the
02:09Size value down to 1.
02:11So we get just a slight tracing effect around that wire.
02:15All right; now let's add a shadow.
02:16Move the Layer Style dialog box over a little bit.
02:19Click on the Drop Shadow in order to make it active, and you can see the
02:22default settings here.
02:23The shadow is black, it's set to Multiply, an Opacity value of 75%, the Angle is
02:28120, the Size is 5 pixels;
02:31I'm going to leave all those settings alone. The only value I'm going to change
02:34is Distance, and I'm going to raise it to 20 pixels, so that we're creating a
02:38little depth in our scene.
02:39In other words, the wires are, perhaps, an inch away from that wall.
02:43Finally, I wanted to give a sense of texture to these wires.
02:46So I clicked on Pattern Overlay to make it active.
02:49Click on the big, blue pattern.
02:51By default, Photoshop only offers you two patterns at all, but there are lots
02:54more to choose from.
02:55Go ahead and click on right-pointing arrow head and choose the Patterns library
02:59from the bottom of list.
03:00Photoshop will ask you, hey, do you want to append these patterns, or just
03:03overwrite the current ones?
03:05Well, the Patterns library includes these two guys,
03:07so go ahead and click OK in order to overwrite those two patterns; there they are.
03:11The one we're looking for is Optical Squares.
03:14At least, that's the one that I thought provided the best effect.
03:17So go ahead and click on Optical Squares to make it active. And then I kind
03:21of dragged around inside of the image window here, and I ultimately came up with this effect.
03:28So in other words, we're seeing these kind of vertical line with 1, 2, 3, 4, 5,
03:316 little horizontal stripes, and then another vertical line, and so forth. And I'm
03:37seeing three stripes at the top, and approximately --
03:40let's drag this up a little bit -- three stripes of the bottom as well.
03:44You can go your own way. You don't have to do exactly what I'm doing, but I just
03:48wanted to give you a sense of what I came up with.
03:51That actually ends up working out very nicely for the other wire as well.
03:55Let's reduce the Opacity value to 75%, and then I'm going to change the Blend
03:59Mode from Normal, to Multiply, so that we burn those lines into the gray wires.
04:05Click OK in order to accept the effect.
04:06Press Control+0, or Command+0 on a Mac, in order to zoom the image out, so it fits on screen.
04:12So that's my simulation of 3D wires using 2D layer effects.
04:16Now, I am taking a fair amount of care, you may have noticed, to make the scene as
04:19realistic as possible, but here's something I'm overlooking.
04:23So just in case you have a keen eye, it's pretty interesting that we have a wire
04:27holding up the M and the Y as if all of these letters are connected to each
04:31other, but what in the world is connecting the letters together?
04:33Well, I played around with a few different treatments of bars in the background;
04:37I just didn't like them, and I just didn't feel like the scene needed that.
04:40So we're just assuming that the viewer of our scene is okay with some sort of
04:44invisible connection.
04:45In the next exercise, I'll show you how to create that crack in the R.
Collapse this transcript
Adding a crack to any letter
00:00In this exercise, I'll show you how to create a crack through the letter R, but
00:04we're going to set things up so you can move this layer around, and create a
00:07crack through any letter you'd like.
00:09I've saved my progress as Heavy-duty wires.psd, found inside the 04_grunge
00:14folder, and now I'm going to select the crack layer, and turn it on here inside the Layers panel.
00:18Now I can barely see it.
00:20It appears right here behind the R. Obviously, that's not where we want it to
00:24be; we want it to be higher in the stack.
00:26So I'll go ahead and scroll up my list a little bit, and drag the crack layer up
00:30the stack, and drop it between mercy 3D, and the interiors layers,
00:35so it's directly in front of the 3D type.
00:38Now I'm going to go ahead and zoom in on this layer.
00:40The first thing we need to do is mask away this blue stuff, and leave the green
00:45stuff in the background.
00:46So this used to be a big, old photographic file, because I just want this little
00:51bit of crackage here, but I wanted it to be a nice deep crack, because after all,
00:55these letters have a lot of depth.
00:57The best way to mask this crack, in my humble opinion, is to go ahead and grab a
01:03tool that you probably don't use very often, which is the Magnetic Lasso tool.
01:06Normally it's a really labor-intensive tool.
01:09I don't use it all that often, quite frankly.
01:11However, for this kind of stuff, it can be very useful.
01:14So I'm just going to click out here; notice that I'm clicking outside of the
01:18layer, and then I'm just going to kind of move my cursor along the crack.
01:21I'm not clicking, or dragging, or anything;
01:23I'm just moving my cursor along until I get well outside the layer. And then
01:28I'll go ahead and click at these corners here, and ultimately double-click in
01:32order to create a selection around this lower right region. All right!
01:36I want to mask the selected area away.
01:38With the crack layer selected, I'll drop down to the bottom of the Layers
01:41panel, and I'll press the Alt key, or the Option key on a Mac, and click on the
01:45Add layer mask icon.
01:46So by virtue of the fact that I Alt+ clicked or Option+clicked, I got rid of the
01:50selection, as opposed to keeping it.
01:53Now let's draw another selection, again using the Magnetic Lasso, but this time
01:56around the top area.
01:58I'll click right about there, and then just move my cursor along the top of the
02:02crack until I get outside the crack, like so.
02:05Click again in order to set another point.
02:08I'm running out of room at the top of my screen, so I'll press and hold the
02:11spacebar for a moment and drag down, release the spacebar, and continue clicking
02:16along, like so; double-click in order to complete the selection.
02:19Now we need to fill this area with black here inside the layer mask.
02:22So make sure the layer mask is active.
02:24In my case, my foreground color is black, so I'll press Alt+Backspace, or
02:27Option+Delete, in order to fill the selection with black. Then I'll press Control+D,
02:31or Command+D on a Mac, in order to deselect the image.
02:34I'm going to press M to switch back to my Rectangular Marquee tool.
02:38The next step is to get rid of all this greenish and purplish stuff, and merge
02:43with the colors below, and you can do that by changing the blend mode from Normal,
02:47to Luminosity. And you end up getting something that looks like a pretty
02:51authentic crack, except for the fact that it extends outside of the letters.
02:55So we need to go ahead and mask the crack inside the letters.
02:59However, if you want to be able to move the crack around from one letter to
03:02another, then we need to make sure that our letters mask is independent of this
03:08crack layer. And so, once again, we're going to create a knockout.
03:11So go to the Channels panel, and Control+ click, or Command+click, on the all letters
03:16channel in order to load it as a selection outline. Then switch back to the
03:20Layers panel, and press Control+Shift+N, or Command+Shift+N on the Mac, to make a new
03:25layer, and we'll go ahead and call this knockout, and then click OK.
03:28I'm going to press Control+0, or Command+0 on the Mac, and then zoom in just a little
03:33bit to center that view.
03:35We need to set up this layer so it's knocking out the area outside the letters.
03:40Right now, we have the area inside the letters selected, so you need to go up to
03:43the Select menu, and choose the Inverse command.
03:46And that goes ahead and reverses that selection.
03:49Now go ahead and press Alt+Backspace, or Option+Delete on a Mac, to fill the
03:53area outside the letters with black.
03:56Press Control+D; Command+D on a Mac, to deselect the image.
03:59Let's go ahead and select both these layers. Knockout is currently selected;
04:02I'll Shift-click on the crack layer to select it as well.
04:05Go up to the Layers panel flyout menu and choose New Group from layers, and let's
04:10go ahead and call this group KO group, and click OK.
04:15Twirl the group open by clicking on the triangle, and then I'll double-click on
04:19an empty area of the knockout layer in order to bring up the Layer Style dialog
04:24box. And I'll change the Knockout to Shallow, and then I'll reduce the Fill
04:29Opacity to 0, then click OK. And as a result, we've now gotten rid of those
04:35portions of the crack that extended outside of the letter R. And, because the
04:40knockout layer is independent of the crack layer, we can move that crack around.
04:44So go ahead and select the crack layer, press the Control key, or the Command key
04:48on the Mac, and go ahead and drag this crack to a new location, such as in the
04:52middle of the C, and it moves around all together, independently, which is an awesome thing.
04:56It provides you so much flexibility.
04:59Anyway, I'm going to press Control+Z, or Command+Z on a Mac, in order to reinstate
05:03that crack to its previous location.
05:05Now, notice we've got a little bit of crack over here on this part of the R, and
05:10we have a little bit of crack over here on this part of the C. So using the
05:14Rectangular Marquee tool, I went ahead and encircled both of those areas. I
05:18dragged in one location; Shift+Dragged in the other.
05:20Go ahead and click on the KO group right there, and then Alt+Click, or
05:25Option+Click, on that Add layer mask icon in order to mask those selected regions away.
05:30Just a couple of more modifications I want to make.
05:33I'm going to click on the knockout layer to make it active, and then I'm
05:37going to grab the Smudge tool. And the Smudge tool is not really all that
05:41useful for smearing or retouching photographic images, but it's great when
05:46you're working with masks.
05:47For example -- I'm going to zoom in just a little more here --
05:50see that light edge on the right side of the R right there? I want to get rid of it.
05:54So I'm going to increase the size of my cursor just a little bit by pressing the
05:58right bracket key, and I'm going to drag, like so, just to smudge that maybe one
06:02pixel outward, and that ends up looking great to me.
06:06Now I'm going to click on the layer mask thumbnail for that crack layer, there in
06:09the Layers panel. I want to smear these edges out just a little bit so that I'm
06:14revealing some of these white edges around the crack, which suggests some stress
06:19and strain on the letter.
06:20After all, you wouldn't have just this nice, clean crack here; you'd have some white
06:24edges left over. And those white edges are there; it's just that that the
06:28Magnetic Lasso decided to creep in too far.
06:31So I'm just smearing these edges out ever so slightly.
06:35If you start smearing back and forth, then reduce the size of your cursor, and
06:39that way you can just smear outward as you modify these edges.
06:42Do as much smearing, and smudging, and so forth, as you want to. Then press
06:46Control+0, Command+0 on the Mac, to take in the entire image, and that's what I
06:51call a good looking crack.
06:53In the next exercise, we're going to take care of another crack inside of our image.
06:57This time we're going to add a shadow behind the crack in the wall.
Collapse this transcript
Lighting a background to match your type
00:00In this exercise, we are going to add a shadow behind the crack in the wall, so that
00:04the lighting of the photographic background matches that of the 3D type.
00:08I have saved my progress as Crack in the R .psd, found inside the 04_grunge folder.
00:14Now here's what I did; I went ahead and Alt+clicked, or Option+clicked, in front of
00:18that wall layer back there at the bottom of the stack.
00:20I went ahead and grab the Magnetic Lasso tool, and I did that thing where
00:25I'm just moving my mouse up the crack, like so, and then occasionally
00:30clicking at significant points.
00:32And this works out pretty well, because the Magnetic Lasso tool is an
00:35edge detection tool.
00:36It doesn't select based on luminance levels in general the way that Magic Wand
00:41tool does, and color range command, and so forth. Rather, it looks for areas of rapid
00:45luminance transition, such as between the gray of the stucco wall, and the red of
00:50the brick background.
00:51This is a fairly tedious process, and I am not going to make you watch me to do
00:54it here. Just wanted to give you a sense of what's going on.
00:57Instead, I have gone ahead and saved this selection in advance.
01:00So I will press Control+D, or Command+D on a Mac, in order to deselect the image.
01:04And then I will press the M key to switch back to my Rectangular Marquee tool,
01:07and I will go to the Channels panel.
01:10And notice that there is this is big crack channel ready and waiting for you. Go
01:13ahead and Control+click that channel on the PC, or Command+click on it on a Mac, and
01:18notice that this line follows the contours of the edge.
01:20All right, now switch back to Layers panel, click on the wall layer to select
01:25it, press Control+Shift+N, or Command+Shift +N on the Mac, in order to bring up the
01:29New Layer dialog box.
01:30Call the layer stucco, or concrete, or whatever that junk is, and then click OK in
01:35order to create the new layer.
01:36Now I am going to fill the selection with black by pressing Alt+Backspace, or Option+Delete.
01:41I will press Control+D, or Command+D on the Mac, to deselect the image, and I am going
01:46to turn off the wall layers so you can see what we have.
01:48This is pretty typical stuff when you're working with a Magnetic Lasso tool.
01:52Notice that it tends to carve out these little scallops, which means we are
01:57going to need modify the pixels just a little bit, but first, let's add a drop shadow.
02:02So I will press Control+0; Command+0 on the Mac, in order to zoom out once again.
02:06And I am going to turn the wall layer back on, so that we can see it in the
02:10background, and you know what? Might as well turn on the mercy 3D layer as well,
02:14so that we can match its shadows. Scroll back down to stucco, and we want to
02:19change the fill opacity to 0%.
02:20So go ahead and Shift scrub on that Fill value.
02:24Then drop down to the fX icon, and choose Drop Shadow, and an angle of 120 degrees is going
02:30to work out just fine. Let's go ahead and take up the Distance to 15 pixels, and
02:35I'll take the Size value up to 15 pixels as well.
02:37The amazing thing is, that looks really great. As much as designers tend to
02:43trash drop shadows, they can sometimes produce just wonderful results, as in the
02:48case of this image here.
02:49I think the shadow is a tad bit opaque, so I am going to click inside the
02:53Opacity value, and press Shift+down arrow to the take it down to 65%. Otherwise,
02:58this drop shadow is just absolutely amazing.
03:00I'll click OK. Let's imagine, for a second, that those scalloped edges aren't
03:05quite matching the edges in the stucco. It looks pretty darn good, but I might
03:10want to soften things in places, like this edge right here is a little peculiar.
03:14So here's what I recommend you do; with the stucco layer active, go up to the
03:18Filter menu, choose Noise, and then choose the Median command.
03:23The Median command essentially rounds off mask items, and so by bringing the
03:28radius value up to 3 pixels, as I have here, we create a more organic transition,
03:32I think, along the edges of the stucco.
03:35Then go ahead and click OK to accept that modification. And then I figured we'd
03:39want to soften these edges just slightly by going up to the Filter menu,
03:43choosing Blur, and then choosing Gaussian Blur.
03:46And I went ahead and applied a Radius value of 0.5, and then clicked OK.
03:52So that just adds a little bit of softness there.
03:54I am going to zoom back out so we can take in the entire image, and turn on a few
03:58of these layers. I will turn on that gray wires layer, and that red slime layer.
04:02Go ahead and scroll the list; you don't need to turn on either the text layer,
04:06or that shape layer, but you do need to turn on the KO group -- I am going to go
04:10ahead and twirl that closed -- as well as that topmost interiors layer.
04:13All right; now at this point I decided my scene need a little bit of a contrast boost.
04:18So I clicked on the interiors layer, there at the top of the stack.
04:22And I dropped down to the black/white icon at the bottom of Layers panel. Press the
04:26Alt key, or the Option key on a Mac, and click that icon, and then choose the Levels
04:30command, And I'm to go ahead and name this new layer contrast, and click OK. And
04:36then I am going to go ahead and take this white point value down, and I ended up
04:40arriving at a value of 210, and that brightens the scene tremendously, as you can see,
04:46without really clipping any colors. If you Alt+Drag, or Option+Drag, on that white
04:50triangle, you'll see that we are not really getting rid of much. Everything that's
04:53black is not getting clipped, anything that's colorful is getting clipped in one
04:57or more channels, but there are just a few noise pixels here and there; it should
05:00work out beautifully.
05:02Then I clicked in the gamma value, that center value there, and I press
05:05Shift+down arrow in order to darken the midtones, and now I will go ahead
05:09and double-click to the right of word masks in order to collapse the Adjustments panel.
05:14That is very nearly the final version of our image. All that's left to do is add
05:19a little bit of post processing inside Camera Raw.
Collapse this transcript
Post-processing type in Camera Raw
00:00In this exercise, we're going to do some post processing inside Camera Raw.
00:04I've saved the final layer 3D composition as Out back somewhere.psd, found inside
00:10the 04_grunge folder.
00:12Now, you may recall, to bring an image into Camera Raw, we have to save a
00:15flat copy of the file.
00:17So go up to the File menu, and choose the Save As command.
00:21Then set the format to TIFF, so that we retain as much detail as possible, turn
00:26off the Alpha channels, and layers check boxes;
00:29that's very important.
00:30Photoshop will automatically turn on the As a Copy check box.
00:34Then I am going to go ahead and name this file 3D grunge, and that way it'll
00:38appear at the top of the stack for ACR, that is Adobe Camera Raw, and then I'll
00:43click on the Save button in order to save that image.
00:46Inside the TIFF Options dialog box, I'll go ahead and turn on LZW, Pixel Order
00:51should be Interleaved, as by default; Byte Order doesn't matter.
00:54You definitely want Discard layers, and Save a Copy, turned on at the bottom of the dialog box.
01:00Then go ahead and click OK in order to save that file.
01:04Now we need to switch over to the Bridge, so go ahead and click on the Launch
01:07Bridge button up here in the applications bar.
01:11Now direct the Bridge to that file you just created.
01:13In my case, it's 3D grunge for ACR. tif, here inside the 04_grunge folder.
01:19Right-click on that file, and go ahead and choose Open in Camera Raw, or you can
01:23press Control+R on the PC, or Command+R on the Mac, to bring up the program.
01:27I am going to start things off here inside the Basic panel by increasing the
01:32Fill Light value to 20, and you can see how that elevates the shadows inside the scene.
01:37Next, I am going to click on the fX icon to switch to the Effects panel.
01:42I'll drop down to the Post Crop Vignetting amount value, and I'll go ahead and
01:46take that guy down to -65, and that creates a generous amount of shadow around
01:51the outside of the image.
01:53The Style should be set to Highlight Priority.
01:55The other values are fine set to their defaults.
01:58Then I'll go ahead and click on that double-cone icon, which takes me to the
02:01Detail panel, and I'll raise the Sharpening amount value to 50. A Radius value of
02:071.0 is just fine, as are Detail, and Masking values of 25, and 0, respectively.
02:13Then I decided to go back to the Basic panel; select that Recovery value.
02:17Watch these light portions of the wall up here above the letters.
02:21I am going to go ahead and take that Recovery value up to 50, and it just
02:25slightly diminishes that brightness.
02:27If you want to get a sense for all the changes you've made across the three
02:30panels, go ahead and switch to the last panel: Snapshots. And then press the P
02:35key to see the before version of the image, and press P again in order to see the after version.
02:41Now, let's open the image inside Photoshop by pressing the Shift key, and
02:46clicking the Open Object button down here at the bottom of the window.
02:50That way, we open the image as a Smart Object, and you can go back to Camera Raw
02:54and make whatever changes you like by just double-clicking on that thumbnail
02:58here inside the Layers panel.
03:00Now, notice that the vignetting went ahead and cast a shadow, not only on the
03:04photographic background, but on the letters as well.
03:07I don't want to lose that brightness over here on the right side of the Y, or
03:11along the left side of the M, so I am going to reinstate those letters from the
03:14other file that I have open.
03:16So I'll go ahead and switch back to that Out back somewhere.psd file.
03:20Now, to avoid re-rendering the 3D layer, our best option is to go ahead
03:24and flatten the type.
03:26So make sure the mercy 3D layer is selected here inside the Layers panel, and
03:30then Shift-click on the contrast layer at the top of the stack, and that goes
03:34ahead and incorporates everything that appears inside the type.
03:38You may want to take a moment and make sure that you've saved all of your changes.
03:42Go to the File menu, and choose the Save command just to be safe.
03:48Go to the Layer menu and choose Merge Layers, or press Control+E; Command+E on the Mac.
03:53Notice that the background becomes darker, and that's because we flattened that
03:57Contrast Adjustment layer into the letters. That's perfectly fine; that's
04:01actually what we need.
04:02Let's go ahead and rename this new layer flat type.
04:05Now we will bring it into the other file by right-clicking on an empty portion
04:09of that layer, choosing the Duplicate Layer command, and then setting the
04:13Document option to 3D grunge for ACR blah, blah, blah. Then click OK, and that
04:20goes ahead and transfers that layer to the other file.
04:22Before you go any farther, go back to the File menu, and choose the Revert
04:26command, or press F12.
04:29That way, there's no chance you can accidentally save over the 3D version of the file.
04:33Now, I am going to switch over to the Camera Raw image, and notice that we're
04:37losing a little bit of definition inside those letters. And that's because we've
04:41just covered up the Camera Raw letters in the background, which are sharp, and
04:45stressed, and a little bit tactile, with the letters from the layer composition.
04:49We've also enhanced the shadow detail.
04:51Here is what we need to do to make everything right.
04:54Go ahead and change the blend mode from Normal, to Screen, and that way we won't
04:59end up doubling up the shadows, because the shadows would drop out.
05:02Problem is, of course, we end up brightening the letters like crazy.
05:07So drop down to the bottom of the Layers panel, and click the Add layer mask icon,
05:12and then go ahead and select the Brush tool from the toolbox.
05:15You want to make sure that the foreground color is set to black, and I am going
05:18to press the right-bracket key several times here until I get this ginormous
05:22brush. And I ended up arriving at a brush size of 1200 pixels; the Hardness
05:27value should be cranked down to 0%.
05:28And then make sure that the opacity value is 100% up here in the options bar,
05:35and the blend mode is set to Normal, and then all you have to do is click once
05:39right there in the center of the letters.
05:42You may want to click and drag around just a little bit more, but you don't want
05:45to go too far side-to-side;
05:47just kind of a small wiggle back and forth.
05:50Then go ahead and switch back to the Rectangular Marquee tool, and let's see
05:54what we've done here.
05:55I'll go ahead and turn the layer off.
05:57This is the before version, with the right side of the Y and the left side of
06:01the M in shadow. And this is the after version, with the letters drawn out of the shadows.
06:07And that, friends, is at least one way to create ultra grungy 3D type here
06:13inside Photoshop Extended.
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5. Fluffy Pillow Inflations
Making a 3D pillow inflation
00:00In this chapter, I am going to show you how to create pillow inflations, which
00:04are great for creating soft, fluffy, rounded 3D type effects.
00:08We'll ultimately end up with this effect here, but we are going to start off
00:11inside a file called Squishy.psd, which is found inside the 05_pillow folder.
00:16Now, it features that same font, Poplar, that we used in the previous chapter. So
00:21one minute you can use a typeface for a grunge effect, then you can turn around
00:25and use that exact same typeface for a pillow inflation.
00:28So if you don't have Poplar loaded on your system, you may end up getting a font
00:32warning. Don't worry about it;
00:33I've also got a shape layer ready and waiting for you.
00:36Let's go ahead and work from that shape layer. It's called s&s, here at the top
00:40of the stack inside the Layers panel.
00:42To keep it safe, I'll go ahead and press Control+J, or Command+J on the Mac, to
00:45create a copy of that layer, then I'll turn off the original.
00:49Then go up to the 3D menu, choose Repousse, and choose Layer Mask.
00:53If you get the alert message, just click the Yes button.
00:55A moment or two later, Photoshop will bring up the Repousse dialog box.
00:59All right, let's go ahead and make a few initial adjustments.
01:02I am going to move the dialog box over, so we can better see what we are doing.
01:05I'll go up here to the Materials options, click on All, and then choose No Texture.
01:10We also need to make sure that we're seeing holes in the right locations.
01:14So go ahead and change the Type option down here toward the bottom of the
01:16dialog box to Hole.
01:18That's not going to take care of all of them.
01:20In fact, I am not even sure which one it did take care of.
01:22It looks like the hole inside the Q is now a Hole,
01:25but we've got three others that we need to address.
01:28So go ahead and select the Rotate tool there under the word Internal, and click
01:31on the hole inside of the O. Change Type from Inactive, to Hole.
01:35Go ahead and click on the top hole inside the ampersand, change its Type to Hole,
01:40and then finally, click on the bottom hole inside the ampersand and then go ahead
01:44and change its type to hole as well, and that should take care of everybody.
01:47Now, we don't want any Depth setting whatsoever,
01:50so go ahead and set the Depth to zero, and now we've got just plain old flat type.
01:55We also have this Inflate option.
01:57Go ahead and change the Sides to Front and Back, so that we are fluffing both
02:01sides of the type, and go ahead and take the Angle value up to 75.
02:06Now, note that the Strength value remains dimmed; it should activate, but that's
02:10because Photoshop requires us to sort of drag the slider around before
02:13Strength becomes active.
02:15Anyway, let's stick with that angle of 75 there.
02:18And notice, you can go ahead and take that Strength value up as high as 1, and
02:23that's going to give you a lot of fluff associated with your type, as you
02:26can see right there.
02:27However, if I go ahead and drag the type around, and in my case, I am actually
02:31dragging the Internal Constraints, because I have this tool selected here.
02:35That's not what I want,
02:36so I'll go ahead and click on that little home button there in order to
02:39restore those Constraints.
02:40And let's switch to the Rotate the Mesh tool, which is located up here in the
02:44upper left corner of the dialog box.
02:46And now, drag the type around, like so, and you can see that we've got some
02:50pretty radical problems.
02:51We've got this big lump in the middle of the H, for example.
02:54We've got some lumps at the bottom of the U, at the bottom of the Q, over here
02:58at the top of the O; all kinds of weirdness is going on.
03:01Now, you are going to get better results if you set that Mesh Quality from Draft, to Best.
03:06Now, it might take a few moments for Photoshop to update the screen display,
03:09so you will have to wait for it.
03:11It may take several seconds in fact, but you can see that things just got
03:14smoother; just slightly smoother onscreen.
03:17So we do want a Mesh Quality of Best, but we don't want this Strength value;
03:21there's a better way to work.
03:22So I am just going to go ahead and reduce that Strength value to 0, once again,
03:26and press the Tab key. Then you are going to have to wait for Repousse to update
03:29the screen display again.
03:31Now, you may look at that and say, well those are some awfully flat letters Deke.
03:35Again, as I say, we'll take care of that in a moment.
03:37For now, go ahead and click on that little home button below the various mesh
03:41tools, and that will restore the angle of the mesh to straight on.
03:45And then go ahead and click the OK button in order to create that 3D object.
03:49All right; so that's step one. We now have a classic pillow inflation inside of Photoshop.
03:54We've got to fluff it up, however, and I'll show you how that works in the
03:57next exercise.
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"Fluffing up" the letters
00:00In this exercise, we are going to orient our camera, position the object, and
00:04fluff up the letters as well.
00:06Make sure the 3D object is selected here inside Layers panel.
00:09Then select the Camera Rotate tool, down near the bottom of the toolbox.
00:13And we are going to want to cast a shadow, once again, onto the ground plane.
00:17So if you're not seeing the ground plane, go up to the View menu, choose Show,
00:21and choose 3D Ground Plane. As by default, it's set perpendicular to the viewer.
00:25So we need to rotate our view by dragging on this blue rotate gadget here inside
00:29the 3D widget, and I am going to drag down, like so. And then I'll go ahead and
00:34make sure I have got things set up exactly right by changing the X Orientation
00:38value to 180. The Y value should be 360, and the value Z value should be -180, and
00:44you should be looking straight down at the top of the letters.
00:47All right, next go ahead and switch to the Pan tool up here in the Options bar,
00:52so that you can see the Position values. We need to be able to center that
00:55ground plane, and I ultimately arrived to the Y value 350, the X value should be 700,
01:01we will take care of is the Z value in just a moment,
01:04but first let's go ahead and orient that object.
01:06So switch to the Object Rotate tool, the next tool up inside the toolbox, and
01:10make sure that you're seeing the Orientation values up here in the Options bar.
01:14Then change the X value to 90, and then press Enter, or Return on the Mac. The Y
01:19and Z values should both be zero.
01:21Now before we go any farther, I want to give you a sense of how we are going to
01:24fluff up the letters.
01:25So I am going to drag inside the image window, so that we are looking up at
01:29the letters, like so, so that we can see how thick they are, which is not very thick, currently.
01:34And now I am going to drag down on this green arrow head to move the
01:38letters down, like so.
01:39Now, you may recall that green inside the 3D widget indicates the X axis. That
01:43little green cube allows you to scale the depth of the letters, independently of
01:48their height, and width.
01:50So if you drag down on the green cube, like so, you will see that you fluff up the
01:54letters, and we get way smoother results than we did when we increased that
01:58Strength value inside the Repousse dialog box.
02:01So even though we have some obvious polygons here and there, and the letters
02:05look more like air mattresses than anything, but we don't have any of those
02:09strange lumps along the bar of the H, or the bottom of the U, or the Q, or the top of O, and so forth.
02:14So this is the way to go, and if you switch to the Scale tool up here in the
02:18Options bar, you'll notice that we've increased the Y value, independently of X and Z.
02:23All right; let's reset things now by pressing Control+Alt+Z, or Command+Options+Z on
02:28a Mac, as many times as it takes to get those letters straight on once again.
02:33And here is what I want you to do, and I am going to warn you in advance: we are
02:36going to have the switch back and forth between tools, but we are going to start
02:39off with the Scale the 3D Object tool selected.
02:43Then I want you to go over to the Y value here, and I want you to change it 4, so
02:47that we have some ultra fluffed up letters.
02:50Now, the letters also come way toward us, as you can see, because they are so much
02:54thicker than they were before.
02:56Let's go ahead and nail those letters to the ground plane by going up to 3D menu,
03:00and choosing the Snap Object to Ground Plane command.
03:03That'll go ahead and move those letters way back there.
03:06Now we need scoot our camera forward, so I am going to go ahead and select the
03:09Camera Pan tool, and that will give me access to the Position Options. Bear in
03:14mind, we're changing the position of the camera, not the object.
03:17Let's go ahead and change the Z value now to 700, and then press the Enter key, or
03:22the Return key on the Mac, in order to zoom in on the scene.
03:25Now, the letters are a little bit wide, so we are going to switch back to that
03:29Object Scale tool there inside the toolbox.
03:32That will give us access to the Scale values. I want you to change the X
03:35value to 0.88, and then press the Enter key, or the Return key on the Mac, in
03:40order to accept that value.
03:42That takes care of all the 3D maneuvers, so you can go ahead and switch back to
03:46the Rectangular Marquee tool, which you get by pressing the M key.
03:50In the next exercise, I will show you a new and different way to mask
03:53the letters.
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Masking and lighting the 3D type
00:00In this exercise, we're going to create a mask for our fluffy letters, and we're doing
00:05this for a couple of reasons.
00:06First of all, it's always a good idea to create a letter mask, because you never
00:09know when you'll need it. And secondly, we are going to need the letter mask in a
00:13subsequent exercise, because we're going to run into a problem with the shadows,
00:18so just stay tuned for that.
00:19So here is how we're going to work.
00:21Go ahead and double-click on the thumbnail for the 3D object to bring up the
00:243D panel, and let's go ahead and fix the lighting. Right now our happy, pillowy
00:29letters are underlit, which gives them sort of a threatening appearance, which is
00:33why I've created some modified lights for you.
00:35Go up to the 3D panel flyout menu, and choose Replace Lights Presets, and then
00:40navigate your way to the 05_pillow folder. Go ahead and click on that Fluffy
00:43lights.p3l file, and click the Load button in order to load up those lights.
00:48Now let's go ahead and ray trace the scene so we get smooth letterforms, and I am
00:52going to suggest that you go ahead and set the Quality to Ray Traced Final this
00:56time around, so we get absolutely the best looking letters we can.
01:00Now, notice how much smoother those letters look already, by virtue of the
01:05fact that we've relit them, and by virtue of the fact that Photoshop is ray tracing them.
01:10We also get these interesting little sort of sparkles that are a function of the
01:14fact that Photoshop hasn't quite resolved away all of the noise, but they do
01:18create a kind of fabric effect around the letters.
01:21Now, notice that we're just rendering the letters; we're not rendering out the
01:25shadows at all, and the reason that we're not getting any shadows is I haven't
01:29bothered to turn on the ground plane shadow catchers, so there is nothing to
01:32catch those shadows inside the scene, except the other letters.
01:35All right, after a point you can go ahead and click in order to interrupt the
01:39ray tracing process.
01:40You don't need to perform a full ray tracing, in other words.
01:43Now let's go ahead and grab a mask of these letters.
01:45I am going to go ahead and close the 3D panel, and then press the Control key, or
01:49the Command key on the Mac, and click on the thumbnail for the s&s layer. And
01:54let's actually go ahead and rename this layer s&s 3D, like so.
01:59And it's very important, by the way, that you Control+click, or Command+click, on the
02:02thumbnail in order to load up that selection.
02:04Now switch to the Channels panel, drop down to the Save selection as channel
02:08icon, down here at the bottom of the channel, and Alt+click, or Option+click, on it
02:13to bring up the New Channel dialog box.
02:15Let's go ahead and call this channel, letters, and click OK, and we have now
02:18saved off our selection as a mask inside this letters Alpha channel.
02:23I'll go ahead and press Control+D, or Command+D on a Mac, so you can see what
02:26that channel looks like.
02:27It's a little wiggly looking, as you can see, and that's just a function of how
02:31Repousse generates its inflations.
02:33So frankly, it's imperfect, but it's a kind of happy accident.
02:36It's going to work out well for us.
02:38Go ahead and switch back to your RGB image, and then switch back to the Layers panel.
02:42Now let's go ahead and cast that shadow on to the ground plane by going up to
02:46the 3D menu and turning on Ground Plane Shadow Catcher.
02:50In my case, Photoshop warns me that I have to have Ray Tracing turned on.
02:54Well, of course, ray tracing is already turned on, so as soon as I click the OK
02:57button, Photoshop begins to render out that scene.
03:00All right, we're going to speed this process up, so that we get a fair amount of
03:03ray tracing done, but it's not necessary that you fully ray trace the scene,
03:07because we've got a little bit of a problem.
03:09I am going to click in order to interrupt my ray tracing process, and I want you
03:13to notice something.
03:15If I turn off my 3D layer for a moment, you can see that I've got this
03:18photographic blanket in the background.
03:21I have the blanket layers set to the Luminosity blend mode, and as a result, it's
03:24interacting with the colors on this bluish layer, and we're getting these
03:28wonderfully colored shadows as a result.
03:30Whereas, if I turn that 3D object back on, it's casting these drab, grayish,
03:36completely desaturated shadows. And you can see that if I go ahead and turn
03:40off the blanket, and bluish layers, so that we're casting the shadows onto the
03:44white of the background.
03:45Whereas, in this final version of the scene, if I go ahead and scroll down the
03:49list and turn off blanket, and bluish, I've got colorful shadows.
03:52How in the world do you pull that off?
03:54Well it turns out, it's a manual 2D technique, and I'll show you how it works
03:58in the next exercise.
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Casting colorful ground-plane shadows
00:00In this exercise, I'll show you how to cast a colorful shadow onto the ground
00:04plane, and this turns out to be a 2D technique inside Photoshop.
00:08Now ideally, a shadow is informed by a couple of things: the color of the object
00:12onto which the shadow is cast, and the global ambient light.
00:16So what you would assume you could do is go up to the 3D layer, double-click on
00:21its thumbnail in order to bring up the 3D panel,
00:24make sure that Scene is selected up at the top of the list, and then you would
00:27click on this Global Ambient Color swatch to bring out the color picker dialog
00:31box, and you would dial in that ambient color, and that ought to be the darkest
00:35the shadow will get inside of a scene.
00:38So, for example, I'll dial in a hue value of 210, then I'll change the
00:42saturation value to 50, and the brightness value to 50% as well.
00:46And you can see that's already affecting the color of the shadows inside the letters.
00:50As soon as I click OK, Photoshop will go ahead and re-render the scene, and
00:54much to my horror, this isn't doing anything for the shadows that are being cast by the letters.
00:59So how in the world is it that the shadows inside the letters end up turning
01:02blue, but the shadows cast by the letters end up staying gray?
01:06Well, let me explain things here.
01:08I'm going to go ahead and click in order to interrupt that render process.
01:11This one is not a bug, it's not an oversight; it's by design.
01:16And here is the thing: the ground plane shadow catcher is designed to create
01:20shadows that can interact with 2D background images.
01:23So those shadows, by definition, have to be black. That's the only way that
01:28Photoshop can ensure that the shadows will absolutely darken any image in the
01:32background. Because, after all, when you're working with a drop shadow, you can
01:36set it to a different blend mode, such as Multiply, and that will create darkness
01:40even if you dial in a color value.
01:42However, when you're working with a 3D scene, everything resides inside of a
01:46single layer, subject to a single blend mode, and chances are very good you want
01:51that blend mode to be Normal.
01:52So as a result, the shadows have to be black. Which is all a long-winded way of
01:57saying we have to come up with a different solution, and here is how it goes.
02:01Switch to the Channels panel, and then load up that mask that we created in the
02:04previous movie by Control+clicking, or Command+clicking, on the letters channel at
02:09the bottom of the list.
02:10Then let's go ahead and switch back to the Layers panel.
02:13We actually want to affect the shadows outside the letters, so you need to go up
02:17to the Select menu, and choose the Inverse command.
02:20That deselects the letters, and selects everything outside the letters.
02:24Now let's go ahead and hide the 3D panel for a moment here. I want you to drop
02:27down to this black/white icon at the bottom of the Layers panel.
02:30Then press the Alt key, or the Option key on the Mac, click on that icon, and
02:34choose the Hue/Saturation command.
02:37Because the Alt or Option key was down, you'll get the New Layer dialog box.
02:41I'm going to go ahead and call this guy shadow shifter, and turn on Use Previous
02:44Layer to Create Clipping Mask.
02:46That way we'll just colorize the shadows without affecting the other layers
02:50in the composition.
02:51Now click OK, and you should see that your layer mask shows black letters against
02:55a white background.
02:56So in other words, we're going to affect the area outside the letters.
03:00Turn on the Colorize check box; nothing happens.
03:04Now dial in the value we're looking for, which is 210 for the Hue value.
03:08I'm going to take that Saturation value all the way to 100%, so we should get
03:13some screamingly blue shadows.
03:15Here is the problem: the reason we're not seeing any change in the shadows
03:19whatsoever is because even though they look to us as if they're gray,
03:22they're actually black.
03:23So they're actually black with translucency built into them.
03:27That means we need to slightly lighten the shadows, and I'm going to do that by
03:30taking the Lightness value up to +15.
03:33And you'll see now, sure enough, we end up getting some colorful shadows.
03:36All right; I'm going to hide the Adjustments panel by double-clicking to the
03:40right of word masks, and now I'm going to bring back the blanket, and bluish
03:44layers, so we can see how the shadows interact.
03:46Things look pretty darn good.
03:48Now, ideally I would somehow set these shadows to the Multiply blend mode, but
03:52we've got a pretty darn dark shadow here, so this works well enough.
03:55Now I'm going to go ahead and zoom in.
03:57I want you to see that our letter mask isn't entirely accurate; it sculpts into
04:02the letters a little bit too much there. So make sure that your layer mask is
04:06selected here inside the Layers panel, and then I want you to go up to the
04:10Filter menu, choose Other, and choose Minimum.
04:13The Minimum filter expands the minimum luminance level, which is black.
04:17So in other words, it's going to grow those black letters outward.
04:21So I'll go ahead and choose the command, and I want you to set the Radius value
04:23to 1. We can't set it any lower than that, and that we'll go ahead and give us the
04:27wiggle room we need. It will shove that blue outward ever so slightly.
04:31So go ahead and click OK to accept that result.
04:34So, excellent; we have ourselves a colorful shadow.
04:37I'm going to go ahead and zoom out by pressing Control+0; Command+0 on the Mac.
04:41In the next exercise, we're going to assign some materials, including a bump map.
Collapse this transcript
Assigning materials and bump maps
00:00In this exercise, we'll design a material for the face of our letters, and we'll
00:04also assign a bump map.
00:05Now, to adjust the materials, you need to switch back to the 3D layer, go ahead
00:09and double-click on its thumbnail to bring up the 3D panel, and with Scene
00:13selected, let's set the Quality back to Interactive (Painting), so that we can
00:16get some work done.
00:17And you'll see that the quality of the letters suffers a lot for switching back to this mode.
00:22Then click on s&s Front Inflation Material at the top of the stack. Bear in mind,
00:26what we've got where these letters are concerned is a Front Inflation Material,
00:31no Bevels, no Extrusion, and then we also have a Back Inflation Material.
00:35We can barely see the back material, but ultimately we will need to address it.
00:40But we'll start with Front, so go ahead and select it, then drop down to the
00:44Gloss value and set it to 0, because I don't want any gloss popping off these
00:48pillows. And then go ahead and click on the Ambient swatch, and let's take the
00:52brightness value down to 50%, and click the OK button.
00:56I want to very slightly adjust the color of the Diffuse Texture, so click on
01:00that Diffuse swatch, and then take the brightness value up to 85%, so just a
01:04little bit brighter, and then click OK.
01:06Now, we're going to do most of this work where the material is concerned using a
01:10bump map, because the idea is these letters are ultimately white, but they have
01:14a little variation in terms of their actual texture; being, the way that the light
01:18hits the letters. And so I've created a bump map for you in advance.
01:21It's this file right there; it's called Linen pattern.psd, and it's a two layer file.
01:26If you turn off the pattern layer, you'll see that we have this Linen texture, so
01:30just a little bit of variation in luminance levels going on. And then I also
01:35have this pattern layer on top, and I'll go ahead and set the blend mode to
01:38Normal by pressing Shift+Alt+N; Shift+ Option+N on the Mac. And then I'll press
01:43the 0 key to increase the opacity to 100%, so that you can get a sense of what
01:48this pattern looks like.
01:49It's ultimately a tablecloth, but I wanted these two patterns to interact with
01:52each other, which is why I changed the blend mode to Multiply, and I also reduced
01:56the Opacity value to 50% by first pressing the Escape key here on the PC to
02:01deactivate that blend mode, and then I pressed the 5 key to reduce the opacity.
02:06So let's go ahead and load this image as a bump map.
02:08I'll switch back to the file in progress, and I'll drop down to the Bump option,
02:13click on its folder icon, and choose Load Texture.
02:15Navigate my way to the 05_pillow folder, click on Linen pattern.psd, and go
02:20ahead and open it on up. And you can see that we now have that Linen pattern
02:24assigned to the letters.
02:25Let's go and render out the Scene by clicking on Scene here at the top of the
02:28list, and then changing the Quality, once again, to Ray Traced Final, which is going
02:33to give us brighter, peppier lighting.
02:35And I am looking at this thinking, you know, actually this pattern is too big. I
02:41am going to go ahead and click to interrupt the render process.
02:43Notice that we have these big old patterns going on, and it gives the letters
02:47more of a paper towel feel than it does the kind of cloth feel I am looking for.
02:52So what I want to do is increase the resolution of the pattern, and you may
02:56recall from my 3D objects in Scenes courses that you do that by clicking on the
03:01Materials, so we'll click on Front Inflation Material once again.
03:04And then you go ahead and drop down to that little page icon next to the word bump.
03:08We do want a bump value of 1, by the way, so leave the default setting as is.
03:12Click on the page icon, and then you choose Edit Properties, and let's say I want
03:16to increase the resolution by a factor of two, then I'd go ahead and enter a U
03:20Scale, and V Scale value of 2, like so, and then I would click OK in order to
03:26restart the rendering process.
03:28Now Photoshop goes ahead and leaves the dialog box up onscreen as it ray traces
03:33in the background. I am going to click in order to interrupt the ray tracing
03:36process, so we get rid of that dialog box.
03:39And it's a good thing I did, because the ray tracing isn't going the way
03:42I thought it would.
03:43We've got a big seam running down the F and the I here, and then we have a
03:48less obvious horizontal seam along the bottom of the big S, and the O, and the
03:52F, and the T, and so forth.
03:54That's not what I want at all. In fact, if I switch back to the final version of
03:58the image, you can see that there are no seams whatsoever.
04:02So I've got to take a different approach to modifying this linen pattern, and
04:05I'll show you what that approach is in the next exercise.
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Removing seams from a bump map
00:00In this exercise, we will modify the bump map image to eliminate the seams, and
00:05we will also go ahead and save out the resulting material, and assign it to the
00:08backs of the letters.
00:10If you are working along with me, go ahead and double-click on the 3D object
00:13thumbnail to bring up the 3D panel.
00:15Make sure that the Front Inflation Material is selected here inside the list,
00:19and then drop down to the little page icon next to the word Bump, and choose the
00:22Open Texture command. Or, if you prefer, you can just go ahead and double-click
00:26on Linen pattern below Bump here inside the Layers panel.
00:30Either one is going to bring up that file that's embedded inside the image.
00:34So even though it's called Linen pattern1, in my case, .psb, it is not the same
00:39file as Linen pattern.psd that's included inside your exercise files folder.
00:44Now I am going to hide the 3D panel and zoom out a little bit here, and what I
00:48want to do is double the size of this image.
00:51But before I do, I am going to convert the background image into a floating layer.
00:55So I will go ahead and double-click on the background item to bring up the New
00:58Layer dialog box, and I will go ahead and call this layer linen, because this
01:01layer represents the actual linen texture.
01:04Now, with both images relegated to independent layers, I will go up to the Image
01:08menu, and choose the Canvas Size command, or you can press Control+Alt+C, or
01:12Command+Option+C on the Mac.
01:14Go ahead and click the bottom left chiclet, in this case, so that we expand the
01:17image to the right and upward.
01:19And I'm going to click on Pixels, and switch it to Percent, like so, and then
01:23change both the Width and the Height value to 200, and click OK.
01:29And we have just expanded the size of the canvas, so it's twice as wide, and
01:32twice as tall, as it was before.
01:35With the linen layer selected, I want you to press the keyboard combination
01:38Control+Alt+T, or Command+Option+T on the Mac.
01:43The idea is we are going to transform a copy of this layer, and you have to do
01:46that one from the keyboard.
01:48Now go ahead and grab that bottom handle on the transformation bounding box, and
01:52drag it all the way to the top of the image until it snaps into place.
01:56And, by the way, you'll know you've got it right if the Width value still reads
01:59100%, but the Height value now reads -100%.
02:03When you have done that, press the Enter key, or Return key, in order to both copy
02:07and flip that object.
02:09And notice, now, that I have two linen layers, and they converge on what were formerly their
02:13top sides, so there will be no seam.
02:16Now, I want you to take this flipped copy of the layer, and merge it with the
02:20original by going up to the Layer menu and choosing Merge Down, or you can
02:24press Control+E, or Command+E on the Mac.
02:26We are going to be taking advantage of that shortcut in the future, because we
02:30are going to have to repeat this step a few more times.
02:33Now, with this merge layer selected, go ahead and press Control+Alt+T, or
02:37Command+Option+T, again, and this time I want you to drag the left handle all the
02:42way until it snaps to the right side of the canvas.
02:46This time up in the options bar you will see a Width value of -100%, and a
02:50Height value of 100%, showing you that you have just flipped a copy of the
02:55layer horizontally.
02:56Go ahead and press the Enter key, or the Return key on the Mac, in order to accept
03:00that change. Because we have what were formerly the left side of the linen
03:05pattern right next to each other, again, we are avoiding any seam.
03:09Now go ahead and press Control+E, or Command+E on a Mac, to merge those two
03:13linen layers together.
03:15Now we need to repeat those exact same steps for the pattern layer, so go
03:18ahead and select it.
03:19And, by the way, the pattern layer is the one that's generating the biggest
03:23seams for us, so it's very important that we do the exact same steps to this one.
03:27With the pattern layer selected, press Control+Alt+T; Command+Option+T on the Mac.
03:31Drag that bottom handle all the way to the top of the canvas.
03:34You should see those same values;
03:36a Width of 100%, a Height of -100%.
03:39Press Enter, or Return, in order to accept that transformation.
03:42You have created a vertically flipped copy of the layer.
03:45You now need to merge it with the original by pressing Control+E, or Command+E on a Mac.
03:50Press Control+Alt+T for a fourth time, Command+ Option+T on the Mac. Drag it to the right.
03:54You may want to confirm your values up here in the options bar.
03:58You should see a Width value of -100%, and a Height value of 100%. Then go
04:03ahead and press the Enter key, or the Return key on the Mac, in order to accept that modification.
04:07Notice we have no seams whatsoever;
04:09we just have a double flipped version of that pattern.
04:13Go ahead and press Control+E, or Command+E on a Mac, in order to merge those two
04:17pattern layers together.
04:18You do not, however, want to merge pattern with linen.
04:21You might as well leave those two layers independent of each other.
04:24We are now done transforming this image.
04:26You can zoom in to make sure you're not seeing any seams at all.
04:29Go ahead and close the image.
04:31Click the Yes button here on the PC, or the Save button on the Mac, in order to
04:35update that pattern inside the letters.
04:38Back here inside the 3D composition, double-click on the thumbnail for the 3D
04:42layer to bring up the 3D panel.
04:44Make sure that the Front Inflation Material is selected, drop down to the little
04:48page icon next to the word Bump, and choose Edit Properties, because we need to
04:53eliminate the fact that we are increasing the resolution of the image. That
04:57would further increase the resolution of the image, and still generate a seam.
05:01So we need to go ahead and set the U Scale value to 1, and the V Scale value to
05:051 as well. Then click OK, and that will again send Photoshop on its merry way,
05:10rendering the scene in the background while the Texture Properties dialog box
05:14is still up on screen.
05:15So if you don't want that, if you want to see what's going on, go ahead and
05:17click to interrupt the ray tracing process.
05:20I am going to also hide the 3D panel, and then I will go up to the 3D menu
05:24and choose Resume Progressive Render, so that Photoshop can continue rendering that seam.
05:30So the good news is, we have eliminated all seams inside of our texture. That's great!
05:34The bad news is, we still need to go ahead and assign the material to the back
05:38surfaces of the letters, so click to interrupt the ray tracing process, and then
05:43let's bring back the 3D panel.
05:45With the Front Inflation Material selected, click on that sphere, and then click
05:49the right pointing arrow head; choose New Material.
05:52Let's go ahead and call this Linen pattern, like so, and then click OK.
05:57Now, click off the panel in order to hide it.
05:59Click on Back Inflation Material at the bottom of the Materials list. Click on
06:03the sphere again, scroll down to the bottom of the list, and go ahead and select
06:07that Linen pattern that you just created.
06:09Now, just so we can see what's going on here, I'm going to click to
06:12interrupt the process.
06:14Hide that subpanel, hide the 3D panel as well, and then I will go back to the
06:173D menu and choose Resume Progressive Render, so that we can go ahead and render
06:22out that final version of the seam.
06:23Now, I am not going to make you watch the render process this time.
06:27I am going to go ahead and let it finish between movies.
06:29But I do want you to notice something here.
06:31Notice that we have this kind of little light dot pattern that's appearing
06:36inside of the letters.
06:37I love that pattern, however, it's ultimately going to get rendered away.
06:42That's a function of the noise that Photoshop resolves as it's rendering the scene.
06:45Now, if you really like the noise, you can just click to interrupt the render
06:49process, and that would keep the noise in the letters, but it would also leave a
06:52lot of noise in the shadows.
06:54So that's not the ideal solution.
06:56I will show you the ideal solution in the very next exercise.
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Simulating worn fabric with Soft Noise
00:00In this exercise, I am going to show you how to create a soft noise pattern that
00:04ends up giving our letters a kind of worn fabric look.
00:07I did go ahead and let the ray tracing process complete, and that does take care
00:11of the 3D portion of this project.
00:14However, as is, I would say, invariably the case
00:17with 3D type effects in Photoshop, much of your work is accomplished using 2D
00:21layers, and this next effect is a case and point.
00:25So if you're working along with me, go ahead and click on the top layer in this
00:28stack here inside the Layers panel, and then press Control+Shift+N, or
00:32Command+Shift+N on the Mac, to bring up the New Layer dialog box.
00:35I'll go ahead and name this layer fluff. You also want to turn on Use
00:39Previous Layer to Create Clipping Mask, and click OK in order to clip this
00:43effect inside the 3D layer.
00:46Next go up to the Edit menu, and choose the Fill command, or you can press
00:50Shift+Backspace on the PC, or Shift+ Delete on the Mac. And go ahead and change the
00:54Use option to 50% Gray, Blending should be set to Normal, 100%, Preserve
00:59Transparency should be turned off as by default, and you'll fill both the letters,
01:04and the shadow, with gray.
01:06Now, we want to limit our modifications to just the letters, so go ahead and
01:09switch over to the Channels panel.
01:11Control+Click, or Command+Click, on the letters channel in order to load that mask
01:15as a selection. Return to the Layers panel, and go ahead and drop down to the Add
01:19layer mask icon and give it a click in order to limit the effect to the
01:24interior of the letters.
01:25Next we're going to go ahead and apply a few static filter effects, but you
01:28don't want to apply them to the mask, so go ahead and click on that gray
01:32thumbnail right there to make sure the pixels themselves are active.
01:36Then go up to the Filter menu, choose Noise, and choose Add Noise. And you can
01:41play around with these values, but I came up within an Amount setting of 12.5%.
01:44I went ahead and set Distribution to Gaussian, and turned on the Monochromatic
01:49check box, and then clicked OK, and we end up getting this Noise pattern here.
01:54That's going to be a little bit too noisy. In other words, if you zoom in here,
01:59you have single pixels of noise at work, which isn't really the way that
02:03photographic fabric works. So let's blur things ever so slightly by going up to
02:07the Filter menu, choosing Blur, and then choosing Gaussian Blur.
02:11And I recommend you set the Radius value to the lowest value that's going to
02:15make any real difference, and that's a value of 0.3. Then go ahead and click OK
02:20in order to accept that effect.
02:22This doesn't look much like fabric at all, so we need to adjust the blend
02:26settings. And we're going to start things off by changing the blend mode from
02:30Normal, to Screen, so we're just adding bits of light fluff.
02:34However, that's too much brightness, so go ahead and double-click on an empty
02:39portion of this layer, and I recommend you double-click right here in front of
02:43the little arrow icon to bring up the Layer Style dialog box. And then go ahead
02:47and drag this black triangle under the This Layer slider, and take it up to a
02:52value of 100. So you're saying anything with a luminance level of 100 or
02:56darker goes invisible.
02:58And then I want you to press the Alt key, or the Option key on the Mac, and drag
03:01the right half of that triangle until you get a value of 220. So you should see
03:07100 before the slash, 220 after the slash, and then that final value is 255,
03:12because we did not move the white slider triangle.
03:15Now go ahead and click OK in order to accept that modification.
03:19So that looks pretty good to me.
03:21You can see these little bits of white fluff here.
03:24If you want to check out the before and after, I'll go ahead and turn off this
03:27fluff layer at the top of the stack.
03:29This is before the addition of that noise, and this is after the addition of
03:33that noise. Now I'll press Control+0, or Command+0 on the Mac, in order to zoom out from the image.
03:38We do have a fair amount of fluff going on; that's good. However, my biggest
03:43problem now is the letters are just too darn bright.
03:45The top letters are a little bit too bright.
03:47The bottom letters are downright washed out. Now of course, I could go back to
03:51the 3D scene, and modify those lights, and that would take me like 10 or 15
03:56minutes to get everything just right. Or, I could add an adjustment layer with a
04:00gradient mask, which is going to take a lot less time, as I'll show you in the
04:04next and final exercise.
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Resolving last-minute lighting issues
00:00In this exercise, we are going to resolve our last minute lighting issues using
00:04a levels adjustment layer, combined with the gradient mask. And I want to go ahead
00:09and sandwich this adjustment layer between the hue/saturation layer, and that
00:13fluff layer at the top of the stack.
00:15So I'll go ahead and click on the hue /saturation layer to make it active,
00:18and then I'll press the Alt key, or the Option key on the Mac, and click on
00:22this black/white icon at the bottom of the Layers panel, and choose the Levels command.
00:26By the way, if you loaded dekeKeys, you can also use my keyboard shortcut, which
00:30is Control+Shift+L, or Command+Shift+L on a Mac.
00:33Because we're sandwiched between two clip players, the Use Previous Layer to
00:37Create Clipping Mask check box is automatically turned on.
00:40Let's go ahead and call this layer contrast, and click OK.
00:44Then inside the Adjustments dialog box, I am going to go ahead and click inside
00:48the Gamma value right there, and I am going to press Shift+down arrow five times
00:51in a row in order to take that value down to 0.5, and then I'll press the Tab
00:56key a few times in order to select the final Output Levels value.
01:00I want to go ahead and take those specular highlights down a little bit.
01:03So I'll press Shift+down arrow a couple of times to reduce that value from 255,
01:08to 235. And that ends up dimming down the letters considerably, but as you can
01:13see, it's the bottom letters that are the brightest.
01:16The top letters are relatively darker.
01:18And I actually think that I've made the top letters too dark,
01:21so I am going to add a layer mask.
01:23I'll start by double-clicking to the right of the word masks there in order
01:27to collapse the Adjustments panel, and then I'll drop down to the bottom of
01:30the Layers panel, and click on the Add layer mask icon to add a layer mask to
01:34this adjustment layer.
01:35Then I'll go over and grab the Gradient tool, and you may want to press the D key
01:40to ensure that your foreground and background colors are set to their defaults,
01:43which, because we're working inside of a mask, will be white for the foreground
01:47color, and black for the background color.
01:49Also make sure that the very first Gradient is selected, which is Foreground to Background.
01:53You want to be working with the Linear Gradient.
01:55The mode should be Normal, Opacity 100 %, Reverse turned off, and so forth. Those
02:00are all default settings.
02:02Now I am going to drag from the top of this inner ring of the S upwards while
02:07pressing the Shift key until I get to the bottom edge of the bar of the T, and
02:11then I'll go ahead and release. And that goes ahead and creates a Gradient mask,
02:15as you can see here inside the Layers panel, and it brightens the top half of the
02:18top letters significantly. And in fact, it goes a little bit too far.
02:22And to back things off, what you want to do is go to the Window menu, and choose
02:26Masks to bring up the Masks panel. And then I want you to take that Density
02:31value down from 100%, to 50%. So what you're doing is brightening the mask.
02:36You can see that instead of a gray to white gradient there in the layer mask, we
02:39now have a gray to white gradient.
02:42But it all happens on the fly.
02:43So you can change that Density value back to 100% to restore the black to white
02:48gradient anytime you like.
02:49So in other words, it's a nondestructive, so called parametric, modification. And
02:54that goes ahead and darkens the tops of the letters, so that the lighting up
02:57here is uniform throughout the image.
02:59One of the great things about this adjustment layer, if I hide the Mask panel to
03:03get myself a little more room, and scroll up to the top of the stack, now notice
03:07that that fluff layer at the very top has more impact than it did before.
03:11So if I turn it off, this is what the letters look like without the fluff;
03:14that's what they look like with the application of that light, soft noise.
03:18And that's it folks.
03:20That's how you create soft, fluffy 3D pillow type here inside Photoshop Extended.
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6. Depth-Map Letters in Stylized Granite
Making blocky comic-book-style type
00:00In this chapter, I am going to show you how to create these blocky, comic book
00:03style, granite letters.
00:05And this time around, we won't be using Repousse to extrude the type. Instead, we
00:09will render the type as a depth map.
00:12And that way Photoshop goes ahead and automatically draws the outlines
00:15around the various blocks.
00:17It also generates the blocks randomly, so that you get a different effect each
00:21and every time you perform this technique.
00:23We are going to start off inside this file called Math rocks.psd. You shouldn't
00:28get any font warnings; we are using standard versions of Myriad that ship along
00:32with the Creative Suite.
00:34Now, notice that we have white type set against the black background.
00:38You may recall from my depth map chapter, back in the 3D objects course, that
00:42darker colors recede, and lighter colors come forward.
00:46So what we need to do in order to create the blocks is to introduce some
00:49random shades of gray.
00:51And we will do that using a couple of Smart Filters.
00:53So if you are working along with me, make sure that the type layer is selected
00:57here the Layers panel.
00:58Then press Control+Shift+N, or Command+Shift +N on the Mac, and bring up the New Layer
01:03dialog box. I'm going to call my layer granite, and turn on the Use Previously
01:07Layer to Create Clipping Mass check box, and click OK.
01:11The next step is to fill this new layer with gray, and the easiest way to do that is
01:15to go the Edit menu, and choose the Fill command, or you can press
01:18Shift+Backspace on the PC, or Shift+Delete on the Mac.
01:22Then change Use from Foreground color, to 50% gray, and click OK to fill that layer.
01:28The next that is to convert this layer to a Smart Object so that we can apply
01:31editable Smart Filters.
01:33To do so, go up to the Layers panel flyout menu and choose Convert to Smart
01:36Object, or if you loaded Dekekeys, you can press Control+Comma, or Command+Comma on the Mac.
01:41Now, at this point you may wonder, why are we going with this independent layer
01:45that's clipped inside of the text layer? Why don't we apply the filters directly
01:48to the text layer instead?
01:50Well the reason is, we want to introduce blocky forms inside the letters, but we
01:55want the letter forms to remain as is.
01:57That way we won't ruin the legibility of the type.
02:00All right, now that we have this clips Smart Object, go up to the Filter menu,
02:04choose the Noise command, and choose Add Noise.
02:07And the whole idea here is we are trying to introduce some random shades of gray
02:10for Photoshop to work with.
02:12I went ahead and cranked the amount value up to 25%, and set Distribution to
02:16Gaussian, and very important: go ahead and turn on the Monochromatic check box.
02:20Then click OK to apply that filter.
02:23Next go over to the Filter panel, and you will see, to the right of the words
02:26Add Noise, this little slider icon. Go ahead and double-click on it to bring
02:30out the Blending Options dialog box, and change the mode to Multiply in order
02:34to burn in that noise.
02:36Then click the OK button to accept that effect.
02:38Next we need to turn the noise in the blocks, and you do that by going to the
02:42Filter menu once again. This time choose Pixelate, and then choose the
02:46Crystallize command.
02:47And I went ahead and took the Cell Size value up to 36. You can go your own way
02:52here, if you want to, and if you were working in a higher resolution image, you
02:55would definitely want to enter a higher value.
02:57However, as I say, 36 works well for this image.
03:00And next, assuming that one of your Selection tools is active, go ahead and press
03:04the 8 key to reduce the opacity to 80% so that we merge the effect with the
03:09white letters, and thereby slightly lighten the effect.
03:12All right, now let's go ahead and turn these letters into a depth map.
03:16And you do that by making sure the granite layer selected, and then Shift-click
03:21on the black layer, so that all three of these layers are selected. That top
03:25layer, the one that says tagline (for later), make sure that's not part of your
03:28selection, but everything else is.
03:30And then go up to the 3D menu, choose New Match from Grayscale, and choose Plain.
03:36And that will go ahead and render those letters out in 3D, so that the black
03:40background recedes backward, and the blocks inside the text come forward.
03:44Now at this point, the text looks pretty rough, but we are going to make it
03:47look a whole lot better when we position, orient, and scale the letters in the
03:51next exercise.
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Scaling depth-map bumps
00:00In this exercise, we are going to take our depth map letters, and we are going
00:03to position and orient our view of the object.
00:06We are also going to scale the bumps so that they're not poking out at
00:09us quite this abruptly.
00:11I have saved my progress as Spiky letters.psd.
00:14Make sure that your 3D object is selected here inside the Layers panel. And by
00:17the way, notice that the layer is called granite, after the top layer in the
00:21stack that we selected in the previous exercise. And this is a pretty
00:25important tip, by the way.
00:26You want to make sure that you call that top layer whatever it is you want to
00:30call the object, because that way your depth map will be named accordingly. All right!
00:35Let's organize our view for starters.
00:37Go ahead and click and hold on the Camera Rotate tool towards the bottom of the
00:40toolbox, and then select the 3D Pan Camera tool from the flyout menu, and I want
00:45you to change the position values as follows.
00:47I came up with an X value of -0.035, and that's going to scoot our view just
00:54slightly to the left, which, of course, means we are nudging the object to the right.
00:58To zoom in, go ahead and change the Y value to -1.35, and that's going to take us
01:04dangerously close to those spikes.
01:06Then I want you to change the Z value to -0.8, which may seem a little odd,
01:11because it moves or view down so dramatically that we can see just a bit of the
01:153D object at the top of the canvas.
01:17We will go ahead and remedy that problem by adjusting the orientation.
01:22So go up to the options bar and click on the Orbit the 3D Camera tool.
01:26Then let's change the X value to -57, and I am looking for a Y value of -10, and
01:32then finally, I changed the Z value to 175. All right!
01:36Now we have got our view exactly where we want it.
01:38But these letters are so darn spiky that there is no chance anyone would be able
01:42to make out what they say.
01:43To scale the letters, go ahead and click and hold on the Object Rotate tool,
01:47again, near the bottom of the toolbox, and select the 3D Object Scale tool from
01:52the flyout menu. And then change the Y value to 0.2, and that will go ahead
01:57and scale those bumps to 20% of their former height.
02:00Now I also want you to make one slight change to the position of this object.
02:04Go ahead and select the Drag the 3D Object tool, once again in the options bar,
02:09and change the Y value to -0.1735, and then press the Enter key, or the Return key
02:16on the Mac, and that will go ahead and scoot those letters slightly upward, so
02:19that they match the light that we'll load in the next exercise.
02:22Now, notice that we have these weird black spikes along the edge of the S, and
02:27that's caused by the fact that Photoshop not only loaded those granted layers
02:31as a depth map, but it also loaded them as a diffuse texture, and an opacity
02:36map, which between you and me, doesn't really make any sense, and it's
02:39definitely not what we want.
02:41So double-click on the thumbnail for the 3D layer, and then click the granite
02:45material below the words Depth Map, and drop down to the page icon next to the word Diffuse.
02:50Click on it and choose Remove Texture.
02:53And that goes ahead and renders the text almost entirely transparent.
02:57It's as if the Opacity map all of a sudden woke up.
03:00We need to get rid of it too.
03:01So click on the page icon to the right of the Opacity value, and choose Remove
03:05Texture once again, and you end up with this effect here.
03:08And this is actually, believe it or not, exactly what we want. And you'll see how
03:12much better it ends up looking when we light those letters, and ray trace them as
03:16well, in the very next exercise.
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Using the built-in shadow catcher
00:00I've saved my progress as Nicely scaled bumps.psd.
00:03In this exercise, we're going to light our scene, and ray trace it as well, and I
00:07am going to do so by bringing up the 3D panel.
00:10The two default infinite lights make for some pretty flat lighting where the
00:13scene is concerned, so let's go ahead and load the light that I've created in
00:16advance for you, by clicking in the flyout menu icon, and choosing Replace Lights
00:21Presets. And then go ahead and navigate your way to the 06_blocky folder, find
00:25the Rock light.p3l file, and go ahead and load it up.
00:29And as you can see, we go ahead and load a single spotlight.
00:32Now, Photoshop does a pretty poor job of previewing what these letters look like,
00:36subject to this light.
00:37To gain an accurate sense of what's going on, you need to ray trace the scene.
00:42So go ahead and click on Scene near the top of the panel, and then drop down
00:46first to Global Ambient Color, click on its swatch, and let's change the
00:50brightness value to 50%; click OK. And then go ahead and change the Quality from
00:55Interactive (Painting), to Ray Traced Final, this time around.
00:59And after just a single ray tracing pass, you start to get a sense of what's going on.
01:03Now I am going to go ahead and click to interrupt the ray tracing process for a
01:07moment, and hide the 3D panel.
01:08And you may look at this and say, okay, how in the world are we getting shadows?
01:13In most of the previous chapters, we've had to turn on the Ground Plane Shadow
01:17catcher, which we didn't do this time around. And we also had to lay the letters
01:20down against the ground plane. And in fact, if you still have one of your 3D
01:24tools selected, as I do, then go up to the View menu, choose Show, and choose 3D
01:29Ground Plane, and you'll see that that ground plane is rushing out toward us.
01:33So the letters are actually perpendicular to the ground plane, as by default.
01:37What in the world's going on?
01:39Well, what's happening is that the letters are casting a shadow onto the back of
01:44that depth map, that big black background.
01:47So in other words the depth map has its own ground plane built into it, which
01:51means we can go ahead and turn Photoshop's 3D Ground Plane off, and get a better
01:55sense of what's actually going on.
01:57I am also going to switch back to the Rectangular Marquee tool to hide the 3D
02:01widget, and then I'll go up to the 3D menu, and choose Resume Progressive Render
02:05in order to complete the rendering of this scene.
02:08Now what I'd like you to do, if you're working along with me, is go ahead and let
02:11this process complete.
02:13It's going to take several minutes, by the way, so this is a good opportunity to
02:16walk away from the machine.
02:18You can walk away from this movie as well, because I am not going to sit here
02:20and ray trace the entire scene in front of you.
02:23However, I will see you in the next exercise with a fully rendered 3D layer that
02:28we will introduce into a new background.
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Opening an ACR image from Photoshop
00:00All right! So that was a pretty long rendering process.
00:03The good news is, there's no more ray tracing to be done, even though we will be
00:07introducing some more 3D layers into this composition.
00:11In this exercise, we are going to go ahead and introduce, and integrate, a
00:14background image, and we are going to do so by opening that image here inside
00:18Photoshop, into Camera Raw.
00:21I've saved my progress as Ray traced shadows.psd, and if you're working along
00:25with me, go to the File menu, and on the Mac, you can choose the standard Open command.
00:30Here on the PC, you have to choose the Open As command.
00:33Then navigate your way to the 06_ blocky folder, find the image called Fotolia
00:38sand.jpg, which comes to us from the Fotolia Image Library.
00:42Then on the Mac, you would set the Format option to Camera Raw.
00:47Here on the PC, you change Open As to Camera Raw, and then there's this huge
00:51long list of different file formats in parentheses.
00:55The Camera Raw is what you are looking for.
00:56Then go ahead and click the Open button.
00:59Then here inside Camera Raw, switch to the fX icon, and raise the Grain
01:04amount value to 25%.
01:06The Size and Roughness values are fine set to their defaults.
01:09Then I want you to change the Vignetting amount to -50 in order to create a
01:14slight bit of darkness around this background.
01:16Then press the Shift key, and click on the Open Object button down here in the
01:20lower right corner of the window, and that'll open the image as a Smart Object.
01:25Now, it happens to be open in its own separate image window; we need to move it
01:28into our composition at hand.
01:30So go ahead and right-click anywhere inside the image, and choose Duplicate layer,
01:35and then change the Document setting to Ray traced shadows, or whatever is the
01:39name of the image you are working inside.
01:41Then click OK to transfer that Smart Object.
01:44Now, we don't need this image window open anymore.
01:46So go ahead and close it, and click on the No button, or the Don't Save button on
01:50the Mac, in order to dismiss your changes, because, of course, here they are
01:54inside the Layers panel. All right!
01:56Now, I am going to take that new layer and drag it down to the bottom of the
01:59stack, and now I want you to click on the 3D layer, and let's go ahead and
02:03change the blend mode from Normal, to Multiply, in order to burn in those shadows.
02:07Now, the shadows aren't colorful enough to match the sand.
02:10Now, of course, the way things are set up currently, we can see the seams up here
02:14at the top left, and bottom right corners of the image.
02:17The easiest way to solve that problem is to lighten the image.
02:20So what I'd like you to do is press the Alt key, or the Option key on the Mac, and
02:23click that black/white icon at the bottom of the panel, and then choose Levels.
02:28Or, if you loaded dekeKeys, you can just press Control+Shift+L, or Command+Shift+L on
02:31the Mac, in order to bring up the New Layer dialog box.
02:34I'm going to name this layer contrast, and turn on Use Previous Layer to Create
02:38Clipping Mask in order to mask our adjustment layer to the 3D layer below it, and then click OK.
02:45And I'm also going to expand the size of this Adjustments panel, so I can
02:48better see what I'm doing, and I will do that by clicking on this little folder
02:51icon in the bottom left corner of the panel. Then press and hold the Alt key, or
02:55the Option key on the Mac, and drag that black slider triangle until the point
03:00where you just begin to see some blackness onscreen. And then take it back a little bit,
03:04and the black point value I came up with is 35.
03:07Then go ahead and do the same for the White point.
03:09So Alt+Drag, or Option+Drag, that white slider triangle until all that grimy
03:15blackness around the edges of the image disappears, and that happens right at 178.
03:20So you want a white point value of 178, like so. And now I'm going to go ahead
03:25and hide my Adjustments panel, and bring back my Layers panel by double-clicking
03:29to the right of the Paths tab.
03:31Now, of course, the color of the shadows doesn't match the background very well.
03:34So go ahead and click on the granite layer once again, and then drop down to the
03:38fX icon, and choose Color Overlay.
03:41That's going to turn the entire layer red, which obviously isn't what we want.
03:45However, to get a sense of what we are doing, go ahead and change the blend mode
03:48from Normal, to Screen, and that will go ahead and infuse the color into the
03:52darkest portions of the image.
03:54Then click in the color swatch to bring up the color picker dialog box. Change
03:58the hue value to 35, a saturation value of 100% is just fine, and let's take the
04:03brightness value down to 50%, then click OK.
04:06Now, notice what we've ended up doing is brightening the entire image, and as a
04:10result, we can see the seams once again.
04:12So click on this item that says Blending Options:
04:14Custom, over here in the left-hand list, and then turn on the Blend Interior
04:18Effects as Group check box, and all that brightness will disappear, because we
04:23are telling Photoshop to go ahead and screen in the color first, and then
04:27multiply in those shadows.
04:29Now, click OK to apply the effect.
04:31So there you have another way to colorize shadows and 3D objects here inside Photoshop.
04:36Now, I want to up the color of the sand layer just a little bit.
04:40So I'll go ahead, and press the Alt key, or the Option key on the Mac, and drag
04:44that Color Overlay effect, and then go ahead and drop it onto the sand layer.
04:48Now, that's not the specific variation of color overlay we are looking for.
04:53So double-click on this bottom Color Overlay effect to bring up the Layer Style
04:57dialog box, and switch the Blend mode from Screen, to Color. And then go ahead and
05:02take the Opacity value down to 50%, and click OK.
05:06That goes ahead and gives me a subtle, but actually really great 3D shading effect.
05:11In the next exercise, we'll introduce the 3D block outlines using a duplicate of
05:16our existing 3D layer.
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Tracing and shading the blocks
00:00In this exercise, I'm going to show you how to trace the block letters, as you're
00:04seeing here inside the final version of the image.
00:07I've saved my progress as Background & shadows.psd, and we're going to need to
00:11duplicate both the 3D layer, and its adjustment layer.
00:14So go ahead and click on one; Shift-click on the other, in order to select them both.
00:18Then right-click on an empty portion of either layer, and choose the
00:21Duplicate layers command.
00:23We don't want to send these layers to a different image, so just go ahead and
00:26click the OK button in order to create duplicates of both layers here inside the Layers panel.
00:31You can go ahead and collapse the bottom granite layer.
00:34We might as well rename that layer as well. Let's call it shadows instead. And
00:38then I'm going to rename the copy of the granite layer, outlines.
00:41All right; here is how to trace those blocks.
00:44Double-click on the thumbnail for the 3D layer to bring up the 3D panel.
00:48Make sure Scene is selected on the top of the list, and change the Quality
00:51setting from Ray Traced Final, to Interactive (Painting).
00:55Now I want you to click on the Edit button in order to bring up the 3D Render
00:58Settings dialog box, and let's change the Face Style from Solid, to Flat, so that
01:03we end up with these flat shadows around the blocks. And then I want to trace
01:07the blocks by turning on this Enable Line Rendering check box, and we want an
01:11Edge Style of Constant.
01:12I'm going to raise the Line Width value to 2. And you'll see that we're tracing
01:16way too much of the image at this point, so let's take up that Crease
01:20Threshold value as well.
01:22If you just nudge that value up to 2, you'll see that all that background tracing goes away.
01:27However, we end up with too many outlines inside the letters, at least for my
01:30taste, so I'm going to press Shift+up arrow a couple of times, in order to take
01:35that Crease Threshold value up to 22.
01:37Then I basically continue to raise that value -- notice that I press the up
01:41arrow to take it to 23 --
01:43I kept taking the value up until I notice that certain critical lines were disappearing.
01:49And again, this is a pretty subjective decision, but I finally decided that a
01:52Crease Threshold of 23 produced the best results.
01:56Once you've established these values, go ahead and click OK in order to trace the artwork.
02:01Now there is no sense, at this point, in changing the Quality setting to either
02:05Ray Traced Draft, or Ray Traced Final.
02:07Notice if I select Ray Traced Draft nothing happens, and that's because there is
02:11nothing to ray trace.
02:12Let me show you why.
02:13I'm going to switch that Quality setting back to Interactive.
02:16Click on the Edit button, and you'll see, because we change the Face Style to
02:19Flat, Reflections, Refractions, and Shadows are all dimmed, which means there is
02:24no sense in ray tracing.
02:25All right, I'm just going to cancel out of there.
02:27All right, now I don't want these letters turning brown like this, so I'm going
02:31to make a few adjustments.
02:32I'll start by closing the 3D panel, and then double-clicking on the thumbnail for
02:36the top contrast layer in order to bring back my Adjustments panel.
02:40I'll reduce the black point value to 0, and I'm going to take the white
02:43point value down to 170.
02:45And then, that's a little brighter than I'm looking for, so I'll go ahead and
02:48take the Gamma value down.
02:50I went ahead and clicked inside that value that says 1.00.
02:53Now I'll press Shift+down arrow three times, and then press the down arrow key by
02:58itself five times in order to reduce that value to 0.65.
03:01All right, now I'll hide the Adjustments panel; bring back up my Layers panel.
03:06All right, now I don't want these letters looking all brown like this, so I'll
03:09double-click in the words Color Overlay underneath the outlines layer to bring
03:13up the Layer Style dialog box.
03:15And I'm going to click the color swatch, and take the saturation value down to 0,
03:19so we end up with gray.
03:21Click OK in order to apply that setting, and then switch the Blend mode from
03:25Screen, all the way down to Color, and that will go ahead and leech the color
03:29out of the letters.
03:30Now, it's not doing exactly what I want, because, you may recall, in the
03:34previous exercise, I went ahead and told Photoshop that I wanted it to apply
03:39the blend mode of the overlay effect first, and then the blend mode assigned to the letters.
03:44I need to switch that order by clicking on Blend Options: Custom, over here in
03:48the left-hand list, and then turning off Blend Interior Effects as Group, and
03:52that just goes ahead and wipes out the color in this layer, a little bit too much in fact.
03:56So I'll drop back to Color Overlay.
03:58I really just want to neutralize things.
04:00So I'm going to take the Opacity value down to 80%, and we end up producing some
04:05pretty neutral letters, as you will soon see.
04:07All right, now I'm going to click OK in order to apply that effect, and finally,
04:11I'm going to change the blend mode for the entire layer, up here in the top left
04:15corner of the Layers panel, from Multiply, to Overlay. And we end up with this
04:20blended effect here.
04:21Now, you may look at this and say, Deke, that's hardly blended. We've got maybe
04:26some blending going on inside the letters, but this area outside of the letters
04:30is a real problem. And I will readily admit to you that that is indeed the case,
04:35which is why in the very next exercise I'm going to show you yet another way to
04:40mask out the letters.
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Masking block letters with the Magic Wand
00:00In this exercise, I'm going to show you absolutely the most efficient way to mask
00:05out our traced letters.
00:06I'm working inside a file called Line- traced blocks.psd, and if you zoom in on
00:11the composition, you'll see that our lines are actually quite jagged.
00:15Now, that's just the way things work when you take advantage of Photoshop's line
00:19rendering options, which is why I didn't take advantage of this technique back
00:23in the second chapter when we were creating hand-drawn 3D type.
00:27However, it turns out to be the best solution for this particular effect, and it
00:31permits us to take advantage of what you might consider to be an absolutely
00:36crazy masking option.
00:38Anytime you see ragged transitions inside of an image, that means your best
00:43selection tool, believe it or not, is the Magic Wand tool, and that's
00:48because the Magic Wand excels like no other tool inside Photoshop at
00:52selecting along jags.
00:53Let me show you what that looks like.
00:56I'll go ahead and zoom back out here by pressing Control+0, or Command+0 on the Mac.
01:00And you'll need to go ahead and switch the blend mode back to Normal in order to
01:04mask the text successfully.
01:06So go up to the blend mode pop-up menu in the upper left corner of the Layers
01:09panel and switch it to Normal, like so.
01:12Then go ahead and select the Magic Wand tool from the Quick Selection tool flyout menu.
01:17Go up to the options bar and turn off the Anti-alias check box, because after
01:21all, we want to select along those jags; we want to preserve them.
01:25Then go ahead and turn on Sample All layers.
01:28That way you're going to be selecting the colors that you see.
01:31That is to say, that blend of the adjustment layer, along with the 3D layer.
01:36Then finally, take the Tolerance option up to 100, which may seem insane, and you
01:41would never do that for continuous tone photography work.
01:44In fact, you would rarely use the Magic Wand tool inside of a continuous tone photograph.
01:49But it's great in this case, because we're selecting lots of light colors
01:52against black edges.
01:54So there's really no way that we're going to seep in to those black lines, as
01:58long as we have black lines to work with.
02:01We may find out that we've got problems here and there, but let's give it a shot.
02:05Go ahead and click over here on the right-hand side of the image, and you
02:09should select this entire region along the right edge of the H, and the top of the S as well.
02:14It looks like I've got a little bit of weirdness up here in the upper right corner.
02:18So we'll go ahead and Shift-click in that region as well.
02:20That kind of blows things, because we are now selecting into the letters.
02:25So I'll press Control+Z, or Command+ Z on the Mac, to undo that change.
02:28We'll come back to that area.
02:30Shift-click above the H, like so. That should go ahead and select the majority of the background.
02:35Shift-click inside any other region that doesn't become selected. Just kind of
02:39move around the image, and make sure that you've got everything outside the
02:43letters selected, as I do.
02:44Now we've got to select the interior of the letters by Shift-clicking inside the
02:48R, Shift-click inside the O, Shift-click under the R, like so, and then
02:53Shift-click inside the A, and that should take care of everything.
02:57Now we still have some corner details that aren't selected here, and we'll get to
03:01those using the Lasso tool.
03:03So go ahead and click on the tool, or press the L key.
03:05Then press and hold the Shift key, and drag around that corner area, like so,
03:09in order to select it.
03:10I'm going to mosey on over to the right-hand side of the image, Shift-drag
03:14around this upper right corner, and then Shift-drag around the lower right corner as well.
03:19And that should be everybody.
03:20It looks like I've gotten everything that's not a layer is selected. And now
03:24I'll go back to the Layers panel, drop down to the Add layer mask icon at the
03:29bottom of the panel, and press the Alt key, or the Option key on the Mac, and click
03:33on it, and that will mask away everything that was selected.
03:37Now look very carefully around your image to make sure that you haven't masked
03:42away a little piece of a letter.
03:44It's very possible that you will. Here is the thing:
03:47what I'm seeing and what you're seeing are going to be different, because
03:50after all, way back when, we created those random blocks using a combination of
03:55Add Noise, and the Crystallize filter. But in my case, I can see that I have a little problem.
04:00Notice down here, in the bottom right corner of the A, I've dropped away a
04:04surface. And the easiest way to bring it back is -- assuming that you don't have a
04:08selection outline anymore, which you shouldn't, because you just rendered that
04:11selection outline as a mask --
04:13go ahead and press the Alt key, or the Option key on a Mac, and click, using the
04:18Polygonal Lasso function, around that area that you want to return to opacity.
04:23Then, once you've selected that area, you need to fill it with white here
04:26inside the layer mask.
04:27So make sure the layer mask thumbnail is selected here inside the Layers panel,
04:31and then check your foreground and background colors.
04:33In my case, the background color is white, but you know what? I'll press the D
04:36key, and that will make the foreground color white. And then press Alt+Backspace,
04:41or Option+Delete, in order to fill that area in inside of the mask.
04:44It appears I have another weird little problem over here.
04:48So I'll click to deselect the image, and then Alt+Click around this area once
04:53again in order to select that detail.
04:55Press Alt+Backspace, or Option+Delete on the Mac, in order to fill it with white
04:58there inside the layer mask, which, of course, restores the opacity.
05:02I'll click again to deselect the image.
05:04Press Control+0, or Command+0 on the Mac, to zoom out, and it looks like my letters
05:09are now entirely opaque. All right.
05:11And now that we've successfully masked the letters, go back to the blend mode
05:14pop-up menu, and switch the mode from Normal, to Overlay, in order to blend the
05:19line art with the shadows in the background.
05:21So just to make sure you get what's going on here,
05:23I'll turn off this outlines layer;
05:25there's my shadows in the background.
05:27I turn on the outlines layer again, and there are my outlines with my flat
05:31block shading. And thanks to the Overlay mode, I'm able to blend these two 3D layers together.
05:38So that pretty much finishes off the 3D Type effect, but we need some better
05:42integration between this graphic type effect, and our photographic background, and
05:46I'll show you how that integration works in the next exercise.
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Adding graphic effects to the background
00:00All right, so we have these wonderfully rendered comic book style granite
00:03letters, and they're casting shadows onto the background. Everything's awesome,
00:07except for the fact that the highly graphical stylized text doesn't really work
00:12against a purely photographic background.
00:15So we need to make the background more graphical as well.
00:17Now, we're going to do this in two passes.
00:19In this exercise, we'll do the easy work, and in the next exercise, we'll do the hard stuff.
00:25I've saved my progress as Masked block letters.psd, and I am going to go ahead
00:29and click in the Fotolia sand layer at the bottom of the stack.
00:32We brought it in as a Camera Raw Smart Object, so it's already prepped to
00:36accept Smart Filters.
00:37So go up to the Filter menu, and choose that command that allows you to trace
00:41anything inside Photoshop: Stylize, and then Find Edges, and that'll go ahead and
00:47trace every single little grain of sand.
00:50Now, right now it looks like a big dirty mess, for one thing. And notice that our
00:54dark vignettes have now turned light.
00:57So the Find Edges filter has unfortunately had the effect of somewhat
01:01inverting the image.
01:02So, go ahead and scroll down to the bottom of Layers panel, and we might as well
01:05get rid of this filter mask; it's not serving us any good.
01:08So, right-click on the white filter mask thumbnail, and choose the Delete
01:12Filter Mask command.
01:13And then go ahead and double-click on the slider icon to the right of the words
01:17Find Edges, and switch the mode from Normal, to Multiply.
01:20Now, the image doesn't look so much graphical as dirty at this point.
01:24So I am going to reduce the Opacity value to 35%, and then I'll click OK in
01:29order to accept that modification.
01:30All right; so Photoshop has done a reasonable job at this point of drawing
01:35subtle tracing lines around the grains of sand, but what we really need is more
01:39grain. And so we're going to create that grain using Add Noise, by going up to
01:44the Filter menu, choosing Noise, and then choosing the Add Noise command. And I'm
01:48going to take the Amount value down to 12.5%, which is the default setting, by
01:52the way. And I am going to leave Distribution set to Gaussian, you want the
01:56Monochromatic check box turned on, and then go ahead and click OK in order to accept the filter.
02:02Now the problem is, we approached this in the wrong order.
02:05We went ahead and traced the edges of the sand, and then we added some new edges
02:09in the form of Add Noise.
02:11What we really want to do is trace the noise, and this happens all the time when
02:15you're applying Smart Filters inside Photoshop.
02:18You realize after you apply one filter that something else has to come first, and
02:22all you need to do in order to remedy the problem is just drag Find Edges up to
02:27above Add Noise, and drop it into place. And now we're applying the Add Noise
02:31filter first in order to grit up the image a little bit, and then we're finding
02:35the edges in order to create that traced, graphical look.
02:38All right, now at this point if you zoom in on the image, you're going to
02:42notice that you are seeing a ton of noise now inside the blocky letters, and I don't want that.
02:47In other words, I don't want the effect of the filter to appear inside the
02:50letterforms, meaning that we need to mask those filters. And I am going to do
02:54that by loading the letters mask that I already created in advance.
02:58I'll just go ahead and Control+click, or Command+click, on the layer mask thumbnail
03:02for the outlines layer in order to load up that selection outline, and then,
03:06because we really want to protect the letters, and open up the background, you go
03:10up to the Select menu, and you choose the Inverse command. And then finally, go
03:15ahead and drop down to the word Smart Filters below the Fotolia sand layer,
03:19right-click on those words, and choose Add Filter Mask.
03:23That will go ahead and create a filter mask in which the letters are black, and
03:26background is white, which of course protects the letterforms from the effects of
03:30the filters, and applies Add Noise, and Find Edges, exclusively to that background.
03:35All right; I am going to zoom back out again.
03:37Now, I was telling you up front, that was the easy integration step.
03:41The next step is a little trickier.
03:42What I want to do is make the words sort of appear like they are coming out of the sand.
03:48So in other words, there should be a little bit of disturbance around the
03:51letterforms, which means that we have to select the backs of letters, which
03:55technically is not something you can do. Because this is a depth map,
03:59Photoshop doesn't have any idea what the backs of the letters look like. And yet
04:03still, as you might imagine, there is a solution. And I'll show you how that
04:07solution works in the next exercise.
Collapse this transcript
Masking the base of the letterforms
00:00In this exercise, we are going to further integrate the text with the
00:03background by creating the singed edges around the bases of the letter, and
00:08therein lies our problem.
00:10So far, we have successfully created a mask that surrounds all visible
00:14portions of the letters.
00:15That is, the bases on one side, and the tops of the letters on the other side.
00:19However, if we employ that mask, then we'll end up singeing along the top of the
00:24H over here on the right side of the image, as well as the top of the S, and the
00:28top of the M, and the top of the R over here on the left side of the image, and
00:32that wouldn't make any visual sense whatsoever.
00:35So somehow we need to see the bases of the letters.
00:38Problem is, Photoshop doesn't know anything about the bases of the letters.
00:42We don't have these letters that are separated from their background. Rather,
00:46we have a planar depth map in which the background and the letters are fused together.
00:52So there's no way to make the letters go invisible, and we can't just turn
00:55the whole darn scene around, because of course, then we wouldn't have proper alignment.
00:59So here's what you do instead.
01:01I am going to switch to my image in progress, which is called Find Edges
01:04background.psd, and we need to create yet another version of our 3D scene.
01:10So go ahead and scroll up the Layers panel, click on that outline layer, in my
01:14case, the name is truncated a little bit, and Shift-click on the contrast layer,
01:18so that both of them are selected.
01:20Right-click in an empty portion of that contrast layer, choose the Duplicate
01:24layer command, and then click OK in order to create a duplicate of both of those layers.
01:30Now, I am going to collapse the original outline layer, just so I have a little
01:33more room to work here inside my Layers panel. And then I'm going to click on
01:37the layer mask for the new layer, then right-click on it, and choose Delete layer
01:41mask to get rid of it.
01:43Then I am going to rename this layer backs, because that's the purpose
01:47it's going to serve.
01:48Then go up to the blend mode option and switch back to Normal, so that we are
01:51not seeing through to the other layers in the stack.
01:54Now, what we want to do is basically get rid of the depth associated with the
01:59letters so that they don't rise up much from the background, and therefore we
02:03can see the bases all the way around.
02:06You may figure the thing to do is to go ahead and switch back over to
02:09that Object Scale tool, and then we could reduce the Scale value to
02:13something ludicrously low.
02:15However, if you do that, you are going to scale with respect to the vertical
02:18center of the letters, and that means, once again, you'll ruin the alignment.
02:22So what we have to do instead is go ahead and modify the depth map so that it
02:28has very little contrast.
02:30However, this depth map is the same one that's being used for the outlines layer.
02:34So if we edit it right now, we will mess up the outlines layer, and that, of course
02:39would be a big pain in the neck.
02:40The reason these two are linked, and the shadows layer is not linked, by the way,
02:45is because these two layers share the same render settings.
02:49So we need to modify the render settings in order to break the link, and you do
02:52that by double-clicking on the thumbnail for this 3D backs layer. Then make sure
02:57Scene is selected at the top of the 3D panel.
02:59Click on the Edit button next to the word Custom, and let's go ahead and change
03:03the Preset from Customer Render Settings, to Wireframe, in order to reinstate the
03:08original Wireframe settings.
03:10And then I am going to take the Line Width value back up to 2, and I'm going to
03:14increase that Crease Threshold value back to 23.
03:17Then I will turn on the check box for Enable Face Rendering.
03:20Let's leave it set to Solid, which is the default setting, and, by the way,
03:24ensures that we have different render settings for these two different layers,
03:28and then click on the OK button in order to apply your changes.
03:32Now, I am going to hide the 3D panel, and make sure that your backs layer is
03:36expanded so that you can see the Planar Depth Map. Double-click on granite
03:40Depth in order to open that crystallize effect that we created way back in the first exercise.
03:46And I want you to turn off the granite layer, then click on the text layer to make it active.
03:51Switch back to the Rectangular Marquee tool, which of course you can get by
03:55pressing the M key, and type in 05 on your keyboard. So sequentially: 0, then 5,
04:01and that will reduce the opacity value to 5%.
04:03Now I will zoom in.
04:06You might just barely be able to make out that we have some very dark gray
04:10letters set against an absolutely black background.
04:13If you can't see it, don't worry about it, but what that means is that we have
04:16very little difference in luminance levels, and as a result there won't be much
04:20depth associated with this depth map. All right!
04:23Now, go ahead and close the image.
04:25Click the Yes button on the PC, or the Save button on the Mac, in order to
04:28update your changes.
04:30Make sure that the thumbnail for your outline layer down here doesn't look any
04:33different, and if you want to confirm, turn off the backs layer for a moment.
04:36It should look the same as it did just a moment ago.
04:39Now turn the backs layer back on, and you can see now that we've scalped away the
04:43top edges along the right sides of the H, and the S, and the left sides of the M,
04:48and the R. And so we are looking at just the bases, and nothing more. All right!
04:53We do have a problem, however.
04:55Notice right there -- and you want to just kind of look around your image, and see
04:58if you have any broken edges, because those things are a pain in the neck to fix
05:03later on down the road. You want to fix them now.
05:06I have a broken edge right here on my O, so I will double-click on the thumbnail
05:09for the 3D backs layer once again.
05:11Make sure Scene is selected, click on the Edit button, and you want to take that
05:15Crease Threshold value down until that edge reappears.
05:19In my case, I had to take it down to 20, then I will click OK.
05:22Your results, of course, may vary.
05:24Now, I'm going to go ahead and center the zoom, once again, by pressing Control+0, or
05:29Command+0 on the Mac. And I will once again grab my Magic Wand tool; keyboard
05:33shortcut W. Make sure Tolerance is still set to 100, Anti-alias should be off;
05:38very important. Contiguous should be on, that's a default setting, but that's
05:41very important as well, and Sample All layers needs to be on.
05:45Then click, let's say, between the A and the T selects just about everything in the background.
05:50You'll have to Shift-click over here on the right-hand side in order to fill in
05:54some details. Then Shift-click inside the O, inside the A, inside the top of
05:58the R, and inside the bottom area of the R as well, in order to select the background.
06:03We don't want the background selected though, so go up to the Select menu and
06:06choose Inverse in order to select the letters, as well as these corner wedges.
06:11We will fix them in a moment.
06:12Switch to the Channels panel, and then drop down to the Save Selection as Channel
06:16icon here at the bottom of the panel.
06:18Alt+click, or Option+click, on that icon in order to bring up the New Channel
06:22dialog box, and let's call this new channel letterbacks, and click the OK button.
06:27Then click on the letterbacks channel to select it, press Control+D, or Command+D on
06:32the Mac, to deselect the image.
06:33I am going to zoom out a click here, just so I can get to those wedges, and
06:37I'll just select them using the Lasso tool, just by dragging around these corners, like so.
06:43So first, the upper left corner, then the upper right corner, and then the
06:46lower right corner.
06:47Check your foreground and background colors.
06:49In my case, the foreground color is black, so I will press Alt+Backspace, or
06:53Option+Delete, to fill those wedges with black, like so.
06:56I will switch back to my Rectangular Marquee tool, press Control+D, or Command+D on
07:00the Mac, in order to deselect the image, and zoom on in.
07:04And that's how you select the back of letters in the displacement map.
07:07In the next exercise, I will show you how to put this mask to practical use.
Collapse this transcript
Tracing halos around the letter backs
00:00In this exercise, we are going to take that mask that we traced around the base
00:04of the letterforms, and we are going to use it to singe to the background so that
00:08we have better integration throughout our composition.
00:11I have saved my progress as Letter backs mask.psd, and I am looking at the
00:15letterbacks channel here inside the Channels panel.
00:17What we want to do is create a halo around the letters.
00:21In order to achieve that effect, we have got to expand these letters, and we have
00:24got to give them a little them of a blur as well.
00:27For safety's sake, particularly since this was a fairly difficult mask to create,
00:31let's go ahead and create a copy of this alpha channel by dragging it, and
00:35dropping it onto the little page icon at the bottom of the Channels panel, and
00:40I'm going to rename this channel base halos.
00:43The next step is to expand the white areas, and you do that by going up to the
00:48Filter menu, choosing Other, and choosing Maximum, because Maximum grows the
00:52maximum luminance level, which is white.
00:55Now, you may get a warning, and by the way, this is an incredibly erroneous warning.
01:00Photoshop is getting confused; even though we are working on a flat alpha channel
01:03here inside the Channels panel, Photoshop is thinking we're trying to do
01:06something to the 3D object.
01:08Just go ahead and click OK to ignore that warning, and then crank the Radius
01:13value up to 6 pixels, and click OK.
01:16Next we need to blur this mask.
01:18We can do that by going to the Filter menu, choosing Blur, and then
01:21choosing Gaussian Blur.
01:23If you get the warning again, just click OK again, and take that Radius value
01:27again up to 6 pixels, and click OK in order to accept that modification.
01:32Now I want to load this mask as a selection outline, and you do that by
01:35pressing the Control key, or the Command key on a Mac, and clicking on the
01:39thumbnail for that channel.
01:41Now switch back to the RGB image.
01:43Switch to the Layers panel, and we are looking at that backs layer that we created.
01:47We don't really need that anymore.
01:49So just go ahead and click on it, Shift-click on the contrast layer to
01:52select both of them.
01:53There is no reason on earth to keep these layers anymore.
01:56Then, as opposed to deleting the layers by pressing the Backspace or Delete key,
02:00which we can't do right now, because we have a selection active,
02:03just drop down to the trashcan icon in the bottom right corner of the panel, and
02:08Alt+click, or Option+click on it.
02:10By virtue of the fact that you have the Alt or Option key down, you won't get a warning.
02:14Now I want you to Alt+click or Option+ click in the eyeball in front of that
02:18Fotolia sand layer in order to hide all the other layers.
02:22We need to copy the pixels on this layer, but it's a Smart Object, so we can't
02:26really get to the pixels.
02:27So instead of choosing the standard Copy command, go ahead and click on the
02:30Fotolia sand layer to make it active, and then go up to the Edit menu, and choose
02:34Copy Merged, or press Control+Shift+ C; Command+Shift+C on the Mac.
02:39Now we want to paste this very image on a new layer.
02:42So go up to the Edit menu, and choose the Paste command, or press Control+V, or
02:46Command+V on the Mac.
02:47Now I want to create a kind of subtle ripple in the sand so that the letters
02:51kind of look like they're coming out of it, and I'm going to do that using a
02:54couple of Smart Filters.
02:56So let's go ahead and rename this layer singe, and then I will go up to the
02:59Layers panel flyout menu, and choose Convert to Smart Object. Or, if you loaded
03:04dekeKeys, you can press Control+Comma; Command+Comma on the Mac.
03:07Then go up to the Filter menu, choose Distort, and choose the Ripple command.
03:12For this effect I decided a Size value of Large worked best, combined with an amount of 50%.
03:19Then click OK in order to apply that effect, and you will see just a slight
03:23rippling effect occurring around those edges.
03:25Now the problem with ripple; if I zoom in here, you can see it goes ahead and sort
03:30of smears the pixels.
03:31Let's unsmear those pixels by adding some more noise, and you do that by going to
03:36the Filter menu, choosing the Noise command, and then choosing Add Noise.
03:40And I am going to use those same values I last applied, which are an Amount of 12.5%,
03:45Distribution set to Gaussian, and the Monochromatic check box turned on. Then go
03:49ahead and click OK, and you can see not only do we have the ripply edges, but we
03:54also got our definition back.
03:56I am going to right-click on that empty filter mask, and choose Delete Filter
03:59Mask to get rid of it, and then I'll go to the blend mode menu and change it
04:03from Normal, to Multiply, in order to darken in those singed edges.
04:08Now I am going to center my zoom once again, by pressing Control+0, or Command+0 on the Mac.
04:13Zoom in just a little bit, and I've got to now manually turn on those other
04:17layers, because I added a new one so Alt+clicking, or Option+clicking on the
04:20eyeballs isn't going to do any good.
04:22I will just go ahead and drag up the entire list, like so.
04:26We don't want the tagline layer yet, so I will go ahead and turn it off.
04:30Here's the effect we are looking for.
04:32So just to give you a sense of what we've done, I will turn the singe layer off,
04:36and you can see that originally we get a pretty sort of static transition right
04:40there between the letters in the background.
04:42Then when I turn singe back on, it looks like the letters in the background
04:45are actually working together.
04:47Now, the potential problem is I've also managed to darken the letters, but
04:51I actually like that.
04:52I actually like that the letters look a little darker; a little more moody as well.
04:57However, we have taken the overall brightness of the image down a little bit too far.
05:02So what I would like you to do is go ahead and click on that contrast layer; the
05:06one directly below tagline. And then press and hold the Alt or Option key, click
05:10on the black/white icon, and choose Levels command once again. Or, if you loaded
05:14dekekeys you can press Control+Shift+L, Command+Shift+L on the Mac, and I will call
05:18this new layer brighten.
05:20You do not want to turn on the check box this time.
05:22We are trying to affect all of the layers inside the composition.
05:26Go ahead and click OK, and we will start by changing the white point value to 245,
05:30so we are just taking it down 10. And then I am going to click in that gamma
05:34value, and press Shift+up arrow in order to take it from 1.0, to 1.1, and that's it.
05:40So just a small bit of brightening to the overall image.
05:43And now I will double-click to the right of the Masks tab in order to
05:47collapse that panel. All right, gang!
05:48We are getting there.
05:49The next step is to create even more integration by weaving a circuit board
05:54pattern into the sand.
Collapse this transcript
Creating a circuit board pattern
00:00In this exercise, I will show you how to establish these bright circuit board
00:04lines in the background of the final composition.
00:07I've saved my progress so far as Dark base halos.psd.
00:11If you're working along with me, I'd like you to also open an image
00:14called Circuits.tif.
00:16Now, this is another image from the Fotolia Image Library, about which you can
00:20learn more at fotolia.com/deke.
00:22And this one's really great in my opinion, because it's a seamlessly repeating pattern.
00:27The left edge matches up with the right edge, and the top and bottom edges match up as well.
00:32To establish this image as a pattern, go up to the Edit menu, and choose the
00:36Define Pattern command, and then let's just get rid of the extension.
00:40So the new pattern name is Circuits, and click OK.
00:43Now, switch back to the image at hand.
00:45I want to create these circuits directly above the Fotolia sand layer.
00:49So go ahead and click on that layer to make it active.
00:51Now, we are going to need to create a new layer to hold the pattern, but no
00:55matter what we do, we're going to have to eventually rename that layer.
00:59So we might as well create an unnamed layer by clicking on the little page icon
01:02at the bottom of the layer panel.
01:04Then click on the fX icon, also at the bottom of the panel, and choose Pattern Overlay.
01:09Next, click on the Pattern Preview here in the center of the dialog box, and
01:13select that last pattern, which should be called Circuits. And go ahead and
01:17reduce the Scale value to 50%, so that we get a fair amount of repetition going on.
01:22Now, you might be somewhat amazed that we're not seeing anything out here inside
01:28the image window, and the reason is that layer effects traditionally rely on
01:33something inside the layer.
01:35So they're either going to trace the contents of the layer, or fill the
01:39interior of the layer.
01:40In our case, we don't have anything to trace or fill, because there's no pixels
01:44associated with this layer.
01:46That turns out not to be a problem.
01:47You can fill an empty layer. Here's how.
01:50You click on Blending Options up here at the top of the left-hand list and you
01:54turn off this obscure check box: Transparency Shapes layers, and that way you're
01:59telling Photoshop to go ahead and fill in the transparent areas.
02:02Now, we are covering up a bunch of details inside the image,
02:05so switch back to Pattern Overlay, and change its Blend Mode from Normal, to
02:09Screen, and that way, we can better see what we are doing. Click OK.
02:14Now, the circuit lines look pretty cool and they do repeat seamlessly.
02:18However, they don't match the angle of the text.
02:20The text is set in perspective, and the circuitry is just sitting here straight on.
02:24So we need to somehow match the perspective of the scene.
02:28First thing we need to do is separate out this pattern overlay effect to an
02:31independent layer, and you do that by right-clicking on Pattern Overlay, and then
02:35choose the Create layer command, and that creates this new layer I was telling
02:39you, you have to rename it.
02:40And now is a good time, and what I recommend you call it; go ahead, and rename
02:44that new layer Smart Grid, because eventually it's going to become a Smart
02:48Object, and we are going to use it as a sort of grid, and you'll see what I mean
02:52shortly. And then grab that layer 1 right there, go ahead and click on it.
02:56Just press the Backspace key, or the Delete key on a Mac, to get rid of it.
02:59Now we've got a pixel-based pattern layer.
03:02We want to transform it, but we want to do so as nondestructively as possible.
03:07So with that layer selected, go to the Layers panel flyout menu, and choose
03:11Convert to Smart Object, or if you loaded dekeKeys, press Control+Comma;
03:15Command+Comma on the Mac.
03:16Now, let's zoom out a few clicks so that we have some room to work.
03:19We are going to need to distort the layer into perspective, and you do that by
03:24going to the Edit menu and choosing the Free Transform command, or you can press
03:29Control+T, or Command+T on the Mac.
03:30Now, to distort this layer, you press and hold the Control key, or the Command key
03:34on the Mac, and you drag the corner handles around.
03:38And I played around for a while to get these settings exactly right,
03:41but here is the distortion I came up with.
03:43It looks to me like it pretty well matches the angle of the text, and I can zoom
03:47in a little bit just to check my work.
03:50So I am trying to make sure that the right angles of the circuit lines match the
03:54base of the letters, and the vertical sides of the letters as well.
03:58And so, as I say, it looks pretty good to me.
04:00I might go ahead and tuck in this line a little bit, which means I would
04:05Control+Drag, or Command+Drag, this upper- right corner just ever so slightly.
04:09Once you come up with something that looks more or less right, then go ahead and
04:13press the Enter key, or the Return key on the Mac, in order to apply the effect.
04:17Now, when I say, once you get something more or less right, I don't mean to be too cavalier.
04:21I am just saying, you can always change your mind later.
04:23Because we are working with a Smart Object, you can go ahead, and transform
04:27this layer as much as you want, in which case, all you have to do is go to the
04:30Edit menu, and choose Free Transform, or once again press Control+T, or Command+T, and
04:35you even gain access to your original bounding box,
04:38so you have a sense of what's going on with the transformation.
04:41Anyway, I am pretty happy with mine.
04:43So I will press the Escape key in order to escape out of the Free Transform mode.
04:46All right!
04:47So things are matching up pretty well, but those circuit board lines are so
04:52garish at this point.
04:53I want them to be filled with the soft glows, and I want the lines to transition
04:58in and out of transparency.
05:00I'll show you how to achieve both of these effects entirely nondestructively
05:05in the next exercise.
Collapse this transcript
Making a complex pattern glow
00:00What we want is these softly glowing circuit board lines traversing through the
00:04sand. What we have are these garish white lines.
00:08So how do we transition from one extreme to the other?
00:11Well, if you take a look at the final version of the composition, you'll notice
00:15a layer called circuits, and it contains an Inner Glow effect which makes sense,
00:19because we're tracing the interior of these lines using an Inner Glow.
00:23So it seems like a no-brainer.
00:25Here is the problem.
00:26If I switch over to our image in progress, we've got this Smart Object, and it
00:31looks like it contains white lines surrounded by transparency, but in fact, if
00:35we change the screen mode back to Normal, which I'd like you to do if you're
00:38working along with me, you'll see that the background is black.
00:42And so there is nothing for the Inner Glow effect to trace, currently.
00:45What we need to do is select the white lines, and get rid of the black background,
00:50and here is how that works.
00:51Go ahead and Alt+Click, or Option+Click, on the eye in front of the Smart Grid
00:55layer to turn off all the other layers in the composition.
00:59Then switch over to the Channels panel and go ahead and lift this image as a
01:03selection by Control+clicking, or Command+clicking, on RGB.
01:08Now we've selected the white lines, deselected the black background, switch
01:12back to the Layers panel, go ahead and Alt+click, or Option+click, on that
01:16eyeball again to bring back all the other layers, then just click on the
01:21eyeball to turn it off.
01:23Now let's create a new layer by pressing Control+Shift+N, or Command+Shift+N on a
01:27Mac, and I'll go ahead and call this new layer circuits, and then click OK.
01:32Now, assuming your background color is white, you can fill the selected pixels
01:36with white by pressing Control+Backspace, or Command+Delete on the Mac, and then
01:40press Control+D, or Command+D on the Mac, in order to deselect the image.
01:45And now we have white lines surrounded by transparency.
01:48Assuming that one of your selection tools is active, go ahead and press Shift+1,
01:53which will take the Fill Opacity value down to 10%, so that we have this barely
01:57visible circuit board lines that we're now going to turn around, and fill with an Inner Glow.
02:02Drop down to the fX icon at the bottom of the panel, choose Inner Glow, and then
02:07inside the Layer Style dialog box, go ahead and click on that yellow color
02:11swatch, let's change the hue value to 35 degrees; that's the hue we've been using
02:16consistently throughout this project. And you can leave the saturation value set
02:20to 25, and a brightness value of 100% is fine as well. Click OK.
02:25Now crank the Opacity value up to 100%, and let's increase the brightness of the
02:30Blend Mode by switching from Screen, to Linear Dodge, and we end up with these
02:34very bright tracings.
02:36However, I want the bright effect to be located on the inside of the circuit
02:40board lines, so I'm going to switch the Source from Edge, to Center. And then I'm
02:45going to take the Size value up, which ironically actually decreases the size of
02:50the glow, because we're squishing the glow inward toward the center.
02:54And then finally, to avoid rounding off the corners, change the Technique
02:58from Softer, to Precise.
03:00All right, now go ahead and click OK. And I want to protect the top left and
03:03bottom right corners of the image with the layer mask.
03:06So I'll drop down to the bottom of the Layers panel, and click on the Add layer mask icon.
03:11Then go ahead and get the Gradient tool, which can also get by pressing the G key.
03:14Just to make absolute sure that we're on the same page, press the D and X keys
03:21in order to ensure that your foreground and background colors are black and
03:24white, respectively.
03:25Then go up to this little gradient icon in the options bar; right-click on it,
03:29and choose Reset tool.
03:31That way you'll reset all the defaults, which is what you need.
03:33All right, I want you to drag from about here, above the M, down to about the top
03:39of the O in order to begin the layer mask, and that will fade away our effect
03:44pretty significantly.
03:45Now I want you to go back up to the options bar, click the down pointing
03:48arrow head next to the gradient bar, and select the second gradient in, which is
03:53Foreground to Transparent. And then drag from the bottom of the K up to about the
03:58base of the T, like so.
04:00And notice I'm cutting the angle across the stem of the K. In other words, I'm
04:03cutting a little bit over to the left in order to create this effect.
04:07Now, you might figure I've gone way too far; you can't see the glowing lines at all.
04:11Well, that's because Photoshop is attempting to trace the inner glow around the
04:15layer mask, as well as the layer; we don't want that.
04:18So to set Photoshop right, go ahead and double-click on the thumbnail for this
04:21layer to bring up the Layer Style dialog box once again, and turn on the check
04:25box that says Layer Mask Hides Effects.
04:28And that tells Photoshop to stop trying to trace the layer mask with an Inner
04:32Glow, and just use the layer mask to hide the edges of that glow.
04:36All right, so now click OK to accept the results.
04:39All right, so that takes care of the circuit board. The only thing left is
04:43to add the text to the top left corner, and we will do that in the next and
04:47final exercise.
Collapse this transcript
Adding bright 2D shadow type
00:00In this exercise, we are going to finish off the composition by adding a layer of type.
00:05I have saved my progress as Glowing sand circuits.psd.
00:08I am going to scroll up to the top of the Layers panel.
00:11You can see I have a text layer called tagline (for later).
00:13Go ahead and turn the layer on, and might as well rename the layer as well,
00:17because after all, later is now.
00:19And now, we are really just going to dress up this layer using a couple of layer effects.
00:23So drop down to the fX icon at the bottom of the panel and choose Drop Shadow.
00:28And I am going to start things off by giving the shadow some color.
00:31So I will click on the black swatch, dial in at same hue value we have been
00:34using throughout the chapter: 35 degrees.
00:37And then I am going to take the saturation value up to 100%, and dial in a
00:41brightness value of 35%.
00:43Now click OK, and let's go ahead and increase the intensity of the Blend Mode by
00:48taking it from Multiply, to Linear Burn.
00:50Now, notice that the shadow is going down and to the right, whereas the shadow of
00:55the big, blocky letters is going down into the left.
00:58So we need to change that Angle value, and I ended up coming up with an angle of 85 degrees.
01:02Next, I am going to take the Distance value down to 2 pixels; I will take the
01:07Size value down to 2 pixels as well.
01:10Then I am going to increase that Spread value to 50%. All right!
01:12Now let's color the text;
01:15we will do so by clicking on Color Overlay. Click in the color swatch, and dial
01:19in, once again, a hue value of 35 degrees; I am so predictable.
01:23Then we'll take the saturation value down to 50%, a brightness value of 100% is just fine.
01:28Go ahead and click OK to accept that change, and then change the Blend Mode
01:32from Normal, to Color.
01:34Now, that appears to get rid of our effect entirely, because after all, you
01:39can't colorize white.
01:40But what you can do is colorize the background if you get some of that white out of there.
01:44So I am going to click on Blending Options in the left-hand list, and then I am
01:48going to take that Fill Opacity down to 50%.
01:51And that drops out 50% of the white, but it leaves 100% of both my Drop Shadow,
01:56and Color Overlay Effects.
01:58All right, now I'll click OK in order to create the final effect.
02:02And you know, now that I look at it, I think my text could be a little
02:05more opaque than that;
02:06I want to bring back some of the brightness.
02:08And the great thing about that Fill Opacity value is that it's also available
02:11outside of the Layer Style dialog box, here in the Layers panel.
02:15And as long as I have a selection tool active, I can access it by pressing Shift
02:19with one or more number keys.
02:20I am going to press Shift+66.
02:22So press the 6 key twice in a row while you have the Shift key down, and you will
02:26change the fill value to 66%, and brighten up those letters, as you see here. All right!
02:32I am going to go ahead and fill the screen with the image, and zoom in.
02:35Scroll up a little, as well as little bit to left. And that is it, folks: the
02:39final comic book style granite letters created, not using Repousse, but rather
02:44is a line traced depth map, here inside Photoshop Extended.
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7. Carving Recessed Type into a Tree
Prepping ACR and Illustrator objects
00:00In his final chapter, I am going to show you how to create the effect of
00:03text carved into a tree.
00:05And it's another Repousse trick, but instead of extruding the text outward, we are
00:10creating the appearance of extruding the text into a photograph.
00:13Now, I have created a few layer comps in advanced, just to give you a sense
00:17of where we are going.
00:18We will start off with this treated background photograph, and then we will add
00:22the carved letters, and these are created using a combination of 3D in Photoshop,
00:27as well as blend modes, and Smart Filters, layer effects; a lot of stuff going on.
00:33And then finally; just because we can, we will add some red dye to the
00:36interiors of the hearts.
00:38We are going to start things off inside this photograph called Camera Raw
00:42tree.psd, and I just want you to have a sense of how I put together both
00:46the background photograph, and the letters inside the heart.
00:49Now, this image seemed a little flat to me, and I needed to enhance its contrast, so
00:55it would better match the contrast of the carved type.
00:57So I introduced the image in the Photoshop as a Camera Raw object.
01:01If you're working along with me, you can modify the photo in Camera Raw just
01:05by double-clicking on the thumbnail for the big tree layer, here inside the Layers panel.
01:10Now that we are inside Camera Raw, I drop down to the bottom right corner of the
01:13basic panel, and I crank the Clarity value all the way up to 100, and then I took
01:18the Vibrance value you up to 60, and that both enhanced the edge contrast, as well
01:23as the saturation values inside the image.
01:26I also took the Contrast value up to 35, and just to settle some of the
01:31highlights in the sky, I took the Recovery value up to 85.
01:34Now, the bark looks a little yellow to me,
01:38and Camera Raw allows you to adjust color selectively, by switching to the
01:42fourth panel in, which his HSL grayscale. Go ahead and click on the Hue tab to
01:46make it active, and then take the Oranges value down to -7, which scoots those
01:52oranges slightly from yellow, to red.
01:54Then I wanted to darken the blues in the sky, so I clicked on the Luminance tab,
01:59and I took the Blues value down to -50, and that's all there is to the background
02:03photograph. Go and click OK in order to accept those changes.
02:07Now, notice others in front of the tree, there is a layer called heart. It's a shape
02:11layer that I actually created inside of Illustrator, because after all,
02:14Illustrator is much better at handling vectors than Photoshop is.
02:18Now, you don't need to own Illustrator in order to pull off this effect, because I
02:21have already created the shape layer for you.
02:23But let me show those of you who do have Illustrator how I brought the shape
02:27layer in, in the first place.
02:29I am going to go ahead and turn that heart layer off, and then I'll switch to
02:32Illustrator, which I have running in the background.
02:35I have open a file called Heart & text.ai, again, found inside the 07_car folder.
02:40To bring these vector shapes into Photoshop, I pressed Control+A, or Command+A on a Mac,
02:45to select all the shapes. Then I went up to the Edit menu, and choose the Copy
02:49command, or you can press Control+C, or Command+C on the Mac.
02:53Then switch back to Photoshop, and go up to the Edit menu, and choose the Paste
02:58command, or press Control+V, or Command+V on the Mac.
03:01Now here's the important step: normally, when you bring an Illustrator file in
03:05the Photoshop, you paste it as a Smart Object. That's not going to work for
03:09Repousse, however. Instead, we need to bring these vectors in as a shape layer.
03:14So go ahead and select Shape Layer, and click OK.
03:16Now, as you can see, we end up with a new shape layer inside the layer's panel.
03:21However, the vectors are little bit massive at this point.
03:24So to scale them down, you go up to the Edit menu and choose a Free Transform
03:28command, or you can press Control+T or Command+T on the Mac. And then I went up to
03:33the options bar, and I clicked on the Link icon between the W and H values to
03:38scale the vectors proportionally, and I reduced the Width value and to 50. And
03:43then I pressed the Enter key a couple of times here on the PC; press the Return
03:46key a couple of times on the Mac.
03:48And that's all there is to the base objects.
03:51In the next exercise, we will extrude the shape layer in Repousse.
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Reconciling multiple vector constraints
00:00In this exercise, I will show you how to extrude a text layer that contains
00:04multiple constraints.
00:05And you'll see what that means in just a moment.
00:08I have saved my progress as Modified tree.psd.
00:10I am going to go ahead and turn on my shape layer, and click on it to make it active.
00:14Now, as usual we are going to lose the shape layer when we apply Repousse.
00:17So let's go ahead and create a copy to keep the original safe, by pressing
00:22Control+J, or Command+J on the Mac. Then I will turn off the original.
00:26And now I will go upto the 3-D menu, choose Repousse, and choose Layer Mask.
00:30If you get the alert message, just click the Yes button. And then, inside the
00:35Repousse dialog box, you'll notice that the interior of the heart turns light
00:40gray, indicating that Repousse is not aware that you want to make it a hole.
00:44We also need to make holes inside the E, the ampersand, and the O. So drop down to the
00:49Type option and change it from Inactive, to Hole,
00:51at which point Repousse will get mad at you. It's going to say, you can't change this
00:56constraint to a hole, because it contains other constraints.
01:00What in the world does that gobbledygook mean?
01:02Well, here's what's going on: a constraint, as you may recall from the
01:05fundamentals course, is an interior path outline, and so what we have is the
01:11interior of the heart serving as one constraint, and then we've got the word
01:15me, for example, as another constraint, and then the whole inside the e as yet
01:19another constraint.
01:20So we've got constraints, nested inside constraints, nested inside other constraints.
01:25Well normally, when we are working with shape layers, or Illustrator path
01:29outlines, or any of that kind of stuff, that doesn't present a problem.
01:32Repousse, on the other hand, cannot handle it.
01:35So we click OK, and then just cancel out of the dialog box, because there's
01:39nothing to be done at this point. What we need to do is separate the
01:43letters from the heart.
01:44So it turns out to be fortunate that I have two copies of this shape lawyer. We
01:48have got the top one selected.
01:49I am going to go ahead and switch to my black arrow tool, and then I will click
01:53anywhere on the heart outline to select it, and I will press the Backspace key, or
01:56the Delete key on the Mac, to get rid of it. And let's go ahead and rename this
02:00layer letters, and then go ahead and turn that layer off, and turn the heart layer on.
02:06Click on the heart layer's vector mask thumbnail to select it, so that you can
02:10gain access to the vector paths.
02:12And now, partially marquee around the letters; don't select the heart. And
02:16then press the Backspace key, or the Delete key on the Mac, in order to get rid of them.
02:20So we've got the heart outline on one layer, and the letter outlines on another layer.
02:25Now, to protect those shape layers, let's select them both by clicking on one,
02:29Shift-clicking on the other, then right- click on an empty portion of one of the
02:33layers, and choose Duplicate layers. And then click OK to create copies of both of these shapes.
02:39Then turn the originals off, and click on heart to make it active.
02:43All right; now we are ready to approach Repousse in earnest. Go up to the 3D
02:47menu, choose Repousse, and choose Layer Mask. Click Yes if you see the alert
02:52message, then once the dialog box comes up on screen, change the type from
02:57Inactive, to Hole, and the interior the heart disappears, just like it ought to.
03:02Next I want you to change the Depth value to 0.02, so we only have a
03:07slight amount of depth.
03:09I want you to watch something here.
03:11I am going to go up, and as usual, change the Materials.
03:14So I will click on All, and I'll select that third sphere down: No Texture. And notice
03:19what happens to the Depth value;
03:20Repousse automatically sinks it down to 0.01. That is not a problem, by the way;
03:27I just want you to notice that that's happening.
03:29All right; go ahead and click OK in order to create our first 3D object.
03:33Now click on the letters layer to make it active; the one here at the top of the Layers panel.
03:37Go back to the 3-D menu, choose Repousse, choose Layer Mask; if you see the
03:41alert message, click yes.
03:43Now we've got to change quite a few constraints to Holes.
03:46So drop down to this Type option, and switch it from Inactive, to Hole. That will
03:51open up the hole inside the O. Now you have got to click in one of these
03:54Constraint tools. I will go ahead and grab the Rotate tool, and then click on
03:58one of the internal paths, such as the bottom path here inside the ampersand,
04:02change it to a Hole. I will go ahead and grab the constraint at the top of the
04:05ampersand, change it to a Hole, and then finally the one inside the E; change it to hole as well.
04:12Now I would like you to change the Depth value, this time to 0.03. The idea
04:17is that I really want to match the depth of the letters to the heart, but
04:21because the letters are smaller than the heart, we need a very slightly
04:24higher depth value.
04:25Then go to the All option under the word Materials, and change all the
04:29surfaces to No Texture.
04:31Again, Repousse sees fit to drop the Depth value down .01.
04:35I have no idea why it does that, but it doesn't affect a darn thing.
04:40Then go ahead and click OK in order to create the second 3D layer.
04:45Now we need to combine them into a single 3D scene by clicking on one,
04:50Shift-clicking on the other, so both of your 3D layers should be selected.
04:54Then go up to the 3D menu and choose Merge 3D layers in order to combine them
04:59into a single 3D object.
05:01All right, and finally, let's go ahead and rename this layer heart & text, let's
05:05say, just so that we can keep track of the fact that all of those shapes are
05:09contained inside that single layer.
05:11All right; so we have managed to extrude our type. In the next exercise, we will
05:14rotate and position it into place against the surface of the tree.
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Fixing the type onto the tree
00:00In this exercise, we are going to orient and position our camera so that
00:04the text appears to lay against the tree, and we'll also go ahead and light the scene.
00:08I have saved my changes as Combined 3D scene.psd.
00:12Make sure that your 3D layer is selected inside the Layers panel.
00:15And then drop down to the Camera Rotate tool. If necessary, select it from
00:19the flyout menu. And then drag downward inside the image window in order to
00:24tilt that text back.
00:25And then, I am going to switch over to the 3D Widget, and drag upward on the
00:29green arrow; that will go ahead and sink that text down. And then I will drag
00:33to the left on the Red Arrow to move it over to the right a little bit.
00:37I want to scoot that text down a little bit more, as well.
00:40Now as usual, I have some numerical values for you, just so that you and I
00:44get the same results.
00:45Go to the Orientation values up here in the options bar, and change the X value
00:49to -38, and press the Tab key, and change to Y value to -2, and press Tab again, and
00:56change the Z value to 176.
00:59Now switch over to the pan the 3D Camera tool, once again in the options bar.
01:03And for Position, we want an X value of 660, and a Y value of -1200, and finally
01:11a Z value of -1800, which will go ahead and move the heart and text forward.
01:16All right; now let's apply some lights.
01:18Go ahead and double-click on the thumbnail for the 3D layer there in the
01:21Layers panel, and then go to the 3D panel's flyout menu, and choose Replace Lights Presets.
01:27Navigate your way to the 07_carve folder, and click on Love light.p3l, and click
01:32the Load button, and that goes ahead and loads a single light source.
01:35I will twirl both of my meshes closed, and you can see we have one infinite
01:39light called sunlight.
01:41I am going to switch back to Scene for a moment, and click on the Global Ambient
01:45color swatch, and then dial the brightness value down to 5%, and click OK. We end
01:51up with this grayish text with these dark shadows.
01:54Now, if you want to get a sense of what this scene looks like so far, you can
01:58change a Quality setting from Interactive (Painting), to Ray Traced Draft, and then
02:01Photoshop will go ahead and trace the shadows.
02:03Now, you may very well ask, what shadows are you talking about, Deke?
02:07We are not casting any kind of shadows at this point, because we haven't turned
02:11on the ground plane shadow catcher.
02:13And between you and me, the ground plane isn't in the right location anyway.
02:16Well here's the deal; we are not trying to cast shadows onto the tree. That's
02:20not our purpose at all.
02:22What we are trying to do is use this text to cut holes into the tree.
02:26So, so far we don't have the effect we are looking for.
02:29How do you take extruded text, which is obviously extruding outward, and make it
02:34extrude inward instead?
02:35Well, that's ultimately a function of the materials, and I'll show you how that
02:39works in the next exercise.
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Creating a sunken extrusion
00:00In this exercise, we're going to adjust the materials associated with our 3D
00:04meshes so that the text appears to extrude into the tree, instead of out.
00:09I've saved my progress as Ugly gray type.psd, because let's be honest, it is.
00:14Go ahead and bring back the 3D panel by double-clicking on the thumbnail for the
00:183D layer, and then with scene selected, return the Quality setting to Interactive
00:23(Painting) so that we can go ahead and get some work done without Photoshop
00:26constantly ray tracing the scene.
00:28Now, make sure that both the heart and letters meshes are twirled open, and click
00:32on the heart Front Inflation Material to make it active.
00:35This is the big problem.
00:37We shouldn't see a Front Inflation Material if the text is going in.
00:41We should just see the back of the extrusion.
00:43Now, in a perfect world, you could just click the eyeball in front of the material
00:46to turn it off, but those dimmed eyeballs don't work.
00:49So instead, you drop down to the Opacity option, and change it to 0. And that will
00:54go ahead and drop the face of the extrusion away, so you can see the extruded
00:58sides, and the back material.
01:00Let's go ahead and do that same thing for the letters.
01:02So click on letters Front Inflation Material, and change the Opacity to 0% as well.
01:08Now we need to adjust the materials for the visible surfaces.
01:11Let's start with the heart Back Inflation Material, which is going to be the rear
01:15side of the heart shape.
01:17What I'd like you to do is click on the folder to the right of the word diffuse,
01:20and choose Load Texture, then navigate to the 07_carve folder, click on the
01:25image called Exposed wood.jpg, and click the Open button in order to load that
01:29wood texture into place.
01:31So we can easily apply that same diffuse texture to the other surfaces.
01:35Let's go ahead and save it out as a material by clicking on that beige sphere, and
01:39then click the right pointing arrow head at the top of this subpanel, and
01:42choose New Material, and let's go ahead and call this guy Exposed wood, and then click OK.
01:47Now you can click off the panel to hide it.
01:51I want you to next click on heart Extrusion Material.
01:53Click on the sphere once again, scroll down your list, and go ahead and select
01:57that final sphere, the one you just saved, and press the Enter key, or the Return
02:01key on a Mac, to hide that subpanel.
02:04Notice we're not really messing with any of the other material attributes,
02:07mostly because they're not all that important, with the exception of Ambient.
02:12Go ahead and click on the Ambient swatch, and we're going to reduce the
02:15brightness value to 65%, and click OK.
02:18That way, the sides will be that much darker, while the Back Inflation Materials
02:23remain nice and bright.
02:25Let's rerun those steps on the letter mesh.
02:27Go ahead and scroll down the list and click on the letters Back Inflation
02:31Material, click on the Sphere, go ahead and select that last sphere in the list,
02:35and press the Enter key, or the Return key on the Mac. And then click on letters
02:39Extrusion Material, click on the sphere again, go ahead and apply the Exposed
02:43Wood to it, and then finally, click on the Ambient swatch, and change the
02:48brightness value to 65%, and click OK in order to accept that setting.
02:53Now let's render the scene to see what we have here.
02:55I will click on scene at the top of the 3D list, and then change the Quality
02:59setting to Ray Traced Draft.
03:00I will let Photoshop do its thing for a couple of rounds, and as it's working, I
03:05am noticing that we don't have the shadows I was anticipating.
03:08The shadows aren't long enough, and that's because the extruded edges aren't deep
03:12enough, and that's because, even though I was assuring you just in the previous
03:16exercise that the fact that those Repousse values were changing on us was not a
03:21problem, it turns out it is a problem.
03:24So go ahead and press the Escape key in order to interrupt the ray tracing
03:28process, and click on the heart mesh in order to select it. And then go ahead and
03:32click on that little R on the left side of the panel in order to bring up
03:36Repousse, and sure enough the Depth value has dropped again.
03:40So for the heart shape, we originally entered 0.02, and then it dropped
03:46on the fly down to 0.01, and then Photoshop decided it should just get rid of it entirely.
03:53Now this, I have to say, is extremely irritating;
03:57I don't know if you hear that in my voice, or not.
03:59This should not be happening, Adobe! But in the meantime, what you have to do is
04:04go ahead and reinstate that Depth value of 0.02.
04:07Don't do anything else inside the dialog box, because then it will go down
04:11to 0.01 on its own.
04:13Just go ahead and click OK, and that way it'll drop down to 0.01, which is what
04:19it was supposed to do in the first place.
04:20So I will go ahead and click in order to interrupt the ray tracing process, and
04:23now I just want to demonstrate that to you.
04:25The heart mesh is selected.
04:26I will go ahead and click on the little R to bring up the Repousse dialog box,
04:30and sure enough, it's now 0.01. Don't do anything;
04:33just click Cancel.
04:35This is a reoccurring problem with very tiny Depth values.
04:40So it's just something to be aware of, in case you run into these problems as well.
04:44Believe you me, you're not alone.
04:47Go ahead and click on the letters mesh now; we need to reinstate its value. And
04:50click on the little R to bring up Repousse.
04:52Sure enough, Depth has dropped down to 0. 01, but you may recall, we entered 0.03.
04:57So it decided to take a couple off, just for good measure. And then once you've
05:02entered that value, don't do anything else, but click OK, in order to accept that
05:08will be a value now of 0.02.
05:11I know none of this makes any sense, but this is the effect I'm looking for right there.
05:15Now, you may well look at this effect and say, you know Deke, I don't know about
05:19you, but wood paneling is not what the inside of a tree looks like, and we still
05:25have some problems with the extrusion.
05:27It's doesn't really appear to sink into the tree the way that you said it would. Well, it will.
05:31I assure you.
05:32It's all going to turn out beautifully as we begin to make additional changes,
05:36starting in the next exercise.
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Combining blending modes and diffuse texture
00:00In this exercise, we'll adjust the blend mode and the diffuse texture to make
00:04this perspective carve text better match the tree.
00:08I have saved my progress as Strange wood effect.psd.
00:11Now I was mentioning that when you take the bark off a tree, it doesn't actually
00:15look like wood paneling on the inside, so you might think it was kind of an odd
00:20choice to apply wood paneling as the diffuse texture.
00:23However, it's going to work out beautifully as soon as we apply a certain blend
00:27mode, and that blend mode is the following.
00:29Make sure the 3D layer is selected in Layers panel, and then change the blend
00:33mode from Normal, to the ultimate contrast mode: Linear Light, and that will go
00:38ahead and burn that text into place.
00:40Now believe it or not, we're getting very close to the lighting effect that we need.
00:44However, the colors are way too hot.
00:46So we need to adjust that diffuse texture, and you can do so by going over to
00:51the Layers panel once again, and double- clicking on Exposed wood under the word Diffuse.
00:57That'll bring up this wood paneling image.
00:59We need to leach out some of the saturation, and cool down the colors as well.
01:03So I'll go ahead and close the 3D panel for the moment, and I'm going to
01:06double-click on the Background item there in Layers panel to convert it to a layer.
01:10I'll just go ahead and call it wood, and click OK.
01:13Then click on the fX icon, and choose Color Overlay.
01:16What we are going to do is use a complementary color to the existing wood color
01:22in order to cool those colors down. But I can't see the wood colors, because they
01:27are covered up in red.
01:28So let's go ahead and take that Opacity value down to 0, so that we can see
01:32through the Color Overlay effect. Then click on the color swatch to bring up the
01:36color picker dialog box. Move your cursor out into the image window, and click
01:41with the eyedropper in order to lift a representative hue value.
01:45All right, so I can see that the hue values inside the wood are somewhere in the
01:49neighborhood of 40 degrees.
01:51Don't know if you know this or not, but you can find the color complement for
01:55any color in an image just by taking its existing hue value and adding 180.
02:00That's just going to rotate half way around the circle. So 40 plus 180 is 220,
02:07therefore a hue value of 220 is going to give us the ideal complementary color.
02:12All right, I am going to tab to the saturation value and take it to 35%, and
02:17then I'll take the brightness value down to 50%, and click OK.
02:21Now change the Blend Mode from Normal, to Color, so that we can infuse the image
02:25with our new nue value. And then take up the Opacity value, and notice as you do,
02:30you will start to cool down that wood.
02:32I ultimately arrived at an Opacity value of 66%, mostly because it meant I
02:37could just tap the 6 key twice in a row.
02:39There is nothing magical about it. Then I'll click okay in order to accept that effect.
02:44Now you want to go ahead and close the image, click the Yes button here on the
02:47PC, the Save button on the Mac, in order to apply that effect, and you'll see that
02:51we get some much better coloring.
02:53All right, now we need to reinvoke the ray trace.
02:55So, go ahead and bring back up the 3D panel, make sure that Scene is selected at
02:59the top of the list, and switch the Quality setting back the Interactive (Painting),
03:03and then go ahead and return it to Ray Traced Draft, and that's just going to go
03:07ahead and give us the best results possible.
03:09Now what I'd like you to do is go ahead and run the entire ray trace
03:13process, because this will be the one and only time that we need to ray trace this effect.
03:19It might seem a little absurd to you at this point, because we can, after all, see
03:24those forward edges of the extrusion, which you would not really see if you'd
03:29carved the text into a tree.
03:31Also worth noting is that the text still doesn't look very good. It looks
03:35awfully artificial, it doesn't look like it belongs in this environment, it's
03:38not rounded around the contours of the tree, so what gives there?
03:42Well, all of that stuff is 2D work that we will do later.
03:46All of the 3D work, once again, believe it or not, is done.
03:50So I am going to go ahead and let the ray tracing run in the background, and I
03:54will then rejoin you with my fully rendered text in the next exercise.
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Bending 3D text as a Smart Object
00:00In this exercise, I'll show you how to bend the text around the tree, and then
00:04we'll adjust a few advanced blending options so that the text and tree better
00:08interact with each other.
00:10I've saved my progress as Initial pseudo carving.psd.
00:14Now, Photoshop doesn't have a 3D option, per se, that allows you to wrap
00:18text around a surface. Instead, you have to use a 2D command; specifically Free Transform.
00:24So make sure the 3D layer is selected there in the Layers panel, and then go up
00:28to the Edit menu, and choose the Free Transform command.
00:31The problem is, free transform and 3D are not compatible with each other.
00:36So Photoshop requires you to put the 3D layer inside of a Smart Object.
00:41Normally, you would just say convert, and move along. In our case, however, you don't
00:45want to do that, because we have assigned a blend mode to the active layer. And
00:49if you put a single layer that has a blend mode assigned to it inside of a Smart
00:53Object, then you're wasting the blend mode. It's not going to do any good, because
00:56it's not going to travel outside of that Smart Object container.
01:00So go ahead and click Cancel for now, and reinstate the blend mode to Normal by
01:04pressing Shift+Alt+N, or Shift+Option+ N on the Mac. Or, of course, you can just
01:08select the Normal mode from the blend mode pop-up menu.
01:11Then go back to the Edit menu and choose Free Transform.
01:14Photoshop will give you the same alert message, this time go ahead and click
01:18the Convert button, and once the free transform controls appear up in the
01:22options bar, then I want you to click on the Warp icon over here in the far right-hand side.
01:27Next go to the Warp pop-up menu and choose Arc. Now, that's going to give us way
01:32more of an arc than we need.
01:33So change the Bend value to a mere 7% Then go ahead and click on the Warp
01:38icon again to escape the Warp mode, while still remaining inside the Free Transform mode.
01:44I want you to enter a couple of specific coordinate values.
01:47Go ahead and change the X value to 690, and tab to the Y value, and change it
01:52to 500 pixels. And press Enter or Return a couple of times in order to
01:57transform that type.
01:58All right, now to blend the layer with the background, we want to go ahead and
02:01reinstate Linear Light, so click on Normal, and choose Linear Light. Or, you can
02:06use its obscure keyboard shortcut, which is Shift+Alt+J, or Shift+Option+J on the Mac.
02:11All right, next I'm going to press the Escape key in order to deactivate
02:15the blend mode here on the PC. And I want to reduce the Opacity in my effect
02:20a little, but Linear Light is one of those wonderful blend modes that
02:24responds differently to the Fill Opacity value than it does to the standard Opacity value.
02:29So I want you to press Shift+66 in order to reduce the Fill value to 66%, which
02:36gives us more of an organic interaction.
02:38Now, I'm going to zoom in to my effect a little bit here, and scroll down. Notice
02:43that we have a pretty fakey effect going right now, and what's disturbing me
02:48most -- even more than this front edge to the extrusion, which we'll take care of
02:51later -- is that we have this kind of ghosting effect going on in front of the
02:56natural grooves of the bark. And so I want to let those dark luminance
02:59level show through, and I'll do that by adjusting the advanced blend settings.
03:04So go ahead and double-click on an empty portion of the heart & text layer in
03:08order to bring up the Layer Style dialog box, and I'll go ahead and move this
03:12guy over just a little bit so we can see what we're doing on screen.
03:15Drag the black triangle under the Underlying Layer slider over to about 30, and
03:20you will notice those dark shaded grooves start to cut through the 3D type,
03:25which is exactly what we're looking for, for now anyway. And then go ahead and
03:29press the Alt key, or the Option key on the Mac, and drag the right side of that
03:33black triangle until the value after the slash changes to 45.
03:37And that gives us just a little bit of soft transition. We don't want too much,
03:43because we do want some pretty rapid transitions associated with this effect.
03:47All right, next I'm going to drop out some of the shadows associated with the active layer.
03:52So go ahead and press the Alt key, or the Option key on the Mac, once again, and
03:56drag the right half of the black triangle under the This Layer slider until the
04:00value after the slash changes to 10.
04:02So you should see 0/10 up above, and 30/45 down below in order to achieve
04:10the effect you see on screen. Then go ahead and click the OK button in
04:14order to accept that effect.
04:15All right, so things are coming right along.
04:17I realize we don't have anything approaching credibility at this point, but
04:21we're going to get their over the next couple of exercises.
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Enhancing carved type with Smart Filters
00:00In this exercise, we are going to apply a series of Smart Filters in order to
00:04reduce the abruptness of this effect.
00:07I've saved my modifications as Arched carving.psd.
00:10Now, I realize the biggest remaining problem with this effect is that we can see
00:14the forward edges of the extrusions.
00:17However, that's going to have to wait until we're ready to mask the text.
00:21In the mean time, the shape of this layer is just too perfect.
00:24If we had really carved it out of a tree, even if we had just the greatest tools
00:29on earth, there would be some ragged edges here and there.
00:32So let's go ahead and roughen things up using a few filters.
00:36Make sure that Smart Object layer is selected.
00:38Then go up to the Filter menu, choose Noise, and choose the Add Noise command.
00:42And I am going to add just a little noise.
00:45I set the Amount value to 2%, make sure Distribution is set to Gaussian, and
00:49that the Monochromatic check box is turned on, and go ahead and click OK in
00:53order to accept that effect.
00:55Now the effect just looks kind of ratty, so let's go ahead and smooth things out
00:59by going back to the Filter menu, choosing Blur, and choosing Gaussian Blur.
01:03And then set the Radius value to a mere 0.5.
01:07That way the text won't appear overly sharp, but it won't appear blurry either. Then click OK.
01:13Notice, because we are working with the Smart Object, that were piling on the Smart Filters.
01:17If you want to save space in your Layers panel, as I do, then right-click on that
01:21white thumbnail, and choose Delete Filter Mask.
01:23After all, we won't be using it.
01:25The next filter we will apply is Note Paper, which is a sketch filter that
01:29relies on the foreground and background colors.
01:31So tap the D key just to make sure that your foreground and background colors
01:35are black and white, as by default.
01:38Then go up to the Filter menu, choose Sketch, and choose the Note Paper command.
01:42And I am going to change the settings as follows: I am going to take the Image
01:45Balance up to 25, and then I will increase Graininess to 10, and I'll take the
01:50Relief value up to 11.
01:52Now, if you take a look at the preview, you'll see that we don't have anything
01:56even mildly representing what we might be looking for in a tree carving effect,
02:02but that's because we need to apply a blend mode.
02:04So go ahead and click OK in order to accept that effect; it looks terrible of course.
02:09Now I'll go over to the Layers panel, and double-click on the slider icon to the
02:12right of Note Paper, and change the blend mode from Normal, to Multiply, and then click OK.
02:19You can see our Note Paper is effectively tracing the edges of our shadows, and
02:24giving us a deeply grooved effect, while at the same time bringing out some of
02:28the luminance in those carved edges.
02:30All right; finally, I want the edges of this carving effect to wiggle back and
02:34forth a little bit, as if they were carved with a steady hand, but not a robotic one.
02:40So go up to the Filter menu, choose Distort, and then choose Ripple.
02:44And I ended up setting the Size option to Large, and I took the Amount value down
02:48to a mere 15%, then click OK to apply that final filter.
02:53All right; so far so good.
02:55In the next exercise, we are going to burn in the effect a little bit using
02:58some layer effects, and then finally we will get rid of those forward extruded
03:03edges with a layer mask.
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Masking away the forward extrusions
00:00In this exercise, we are going to beef up the edges using a couple of layer
00:04effects, and then we will finally get rid of those forward sides of the
00:07extrusion using a layer mask.
00:10I have saved my progress as Filtered edges.psd.
00:13Go ahead and confirm that the top layer is selected, then drop down to the fX
00:16icon and choose, of all things, Drop Shadow.
00:20Now, I know it might look like the last thing we need right now is a drop
00:24shadow to further separate this text from the background, so that it doesn't
00:28look like it's carved at all.
00:30But while drop shadows are typically used to set text off from other things,
00:35they can also be useful for creating burnt or decayed edges, and that's exactly
00:40what we are going for.
00:41So go ahead and click on the color swatch in order to bring up a color picker
00:44dialog box, and let's dial in the tree color by changing the hue value to 30, the
00:50saturation value to 100%, and the brightness value to 15%,
00:54and then click OK. The Blend Mode is fine set to Multiply. Opacity setting of 75% as fine, as well.
01:01This Angle Value is not what we are looking for,
01:03so go ahead and change it to 30 degrees, like so. And then -- here's where we get less of a
01:08typical drop shadow effect -- take the Distance value way down to just 2 pixels,
01:14and then increase the Size value to 10 pixels, like so.
01:18And you can see that we get these kind of burnt edges, which would indicate a
01:22little bit of rot occurring around the carving, but they don't come off as drop shadows.
01:27Let's enhance that effect even more by clicking on Inner Glow. Obviously, we're
01:31not looking for a glow; we are looking for a darkening effect.
01:34So click on the yellow color swatch, and let's dial in those same values: 30 for
01:38hue, 100 for saturation, and 15 for brightness, then go ahead and click OK.
01:43Switch the Blend Mode from Screen, to the ultimate darkening mode, which is Linear
01:47Burn, and that will give us a very burnt edges indeed.
01:50The Opacity value is fine at 75%. Let's go ahead and take the Size value down to
01:553 pixels in order to achieve the effect you see onscreen, then click OK.
02:00All right, so that's pretty helpful, but what we really need to do more than
02:06anything on Earth at this point is get rid of those forward extrusions, because
02:11until those go away, it is not going to look like the text is going into the tree.
02:15Instead, it's going to look like the text is somehow coming out.
02:18So what we need to do is generate a layer mask.
02:21Now, there is no way for us to automatically distinguish these forward extrusions
02:26from the extrusions that we need; from the extrusions that recede into the tree.
02:31Because, in so far as Photoshop is concerned, they are all the same material,
02:35so we are going to have to fake it. Now, you may think what you have to do is get
02:40out the Pen tool or something, and trace around the shape. And if you wanted to do
02:43absolutely the best job possible, I suppose that would be the best approach.
02:47But who wants to spend that much effort, when the following technique is so darn easy?
02:52What I want you to do is press a Control key, or the Command key on the Mac, and click
02:57on the thumbnail for the Smart Object layer in order to load the transparency
03:01mask as a selection outline.
03:04Then go ahead and drop down to the bottom of the Layers panel, and click on the
03:07Add layer mask icon in order to convert that selection to a layer mask.
03:12Now frankly, so far, we haven't done anything. We haven't made any modification
03:16to the layer whatsoever, but we are about to.
03:19Go ahead and click that chain icon between the layer mask and the Smart Object
03:23in order to unlink the layer mask, and then I want you to press Control+Shift+up
03:27arrow; that would be Command+Shift+up arrow on the Mac. And just like that, it's
03:33done. We just got rid of that forward facing edge all the way around, both
03:39inside and outside the heart, as well as outside and inside the holes of letters.
03:45But there it is. In this next exercise, we will take this carving, and we will make
03:49a couple of receding duplicates higher up in the tree.
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Duplicating the carving up the tree
00:00In this exercise, we're going to create a couple of duplicates of this carving
00:03farther up in the tree, and you'll see that we continue to get credible effects,
00:08even as we move the carving to different locations.
00:11I've saved my progress as Credible carving.psd. I'm going to zoom out by
00:15pressing Control+0, or Command+0 on the Mac, so that we can see the top areas of the tree.
00:20Now, this tree is declining like crazy in this dramatic low angle shot, so we're
00:24going to have to reduce the size of the duplicate layer significantly, which
00:29means that we need to bake the effect.
00:31Now, let me explain what I'm talking about here.
00:34Notice that we've got all these Smart Filters that are piled on top of each
00:37other, all of which rely on the resolution of the image at hand.
00:42So these effects will change significantly if there are fewer pixels involved.
00:47The same goes for our layer effects as well.
00:49So as we reduce the size of the carving, the size of the Smart Filters and
00:54effects will stay the same, and they'll look absolutely ridiculous.
00:58So what we need to do is create a flat version of this layer, and here's how it works.
01:03I'm going to start things off by collapsing the layer fffects and Smart Filters
01:07by clicking on the triangle to the far right side of the layer.
01:10Now I'll make a duplicate by pressing Control+J, or Command+J on the Mac. And for now,
01:15just so we can tell what we're doing, go ahead and turn off the original;
01:18we'll bring it back later.
01:19Now, the easiest way to bake this layer, that is to flatten it out; get rid of
01:25the fact it's a Smart Object, as well as render out all of the layer effects,
01:29the Smart Filters, and the layer mask, is to combine this layer with an empty layer below.
01:34So what I'd like you to do is drop down to the little page icon at the bottom of
01:39the Layers panel and Control+Alt+click on it.
01:42That's Command+Option+click on the Mac. And thanks to the fact that you press the Alt
01:46or Option key, you bring up the New Layer dialog box, so we can go ahead and
01:49name this layer baked.
01:51By virtue of the fact that you pressed Control or Command, as soon as you click OK,
01:55you'll create that new layer below the existing layer.
01:59So it's just a little keyboard trick that can come in handy sometimes. All right!
02:03Now go back to the layer that you were working on.
02:05The one thing that you don't want to nail down at this point is all of
02:10the blending settings.
02:11So we need to go ahead and reinstate the blend settings to their defaults.
02:15One way to wipe out the blend mode and the advanced blend settings is to
02:19right-click on the fX icon right there, and then choose Clear Layer Style.
02:23However, if you do that, you'll also lose the drop shadow and inner glow, and we
02:27don't want that to happen.
02:28So instead, go ahead and choose Blending Options to bring up the Layer Style
02:33dialog box, and then reset everything manually by changing the Fill Opacity to 100%.
02:39Go ahead and drag those black slider triangles all the way to the left side of
02:43both of those sliders, and then change the Blend Mode from Linear Light, to Normal,
02:47and click OK, and you'll end up with this gray type. All right!
02:51Now let's bake the layer, and you do that by going up to the layer menu, and
02:55choosing Merge Down. Or you can press Control+E, or Command+E on the Mac, and that
03:00will leave you with one flat layer called baked. All right!
03:04Now the next thing we want to do to this layer is transform it; that is, we want
03:07to scale it, rotate it, maybe change how it bends as well.
03:11And anytime you think you're going to be performing a lot of transformations on a
03:15layer, you want to convert it to a Smart Object.
03:17So go up to the Layers panel flyout menu and choose Convert to Smart Object, or
03:22if you loaded dekeKeys, you can press Control+Comma;
03:24Command+Comma on the Mac.
03:26That may just seem like so much weird work.
03:29The fact that it used to be a Smart Object, then we flattened everything, and
03:32now it's back to being a Smart Object. But believe me, it's the best way to
03:36achieve this effect.
03:37Now you can go ahead and reinstate the blend settings, by the way, starting with
03:41changing the blend mode from Normal, to Linear Light.
03:44And then I'll press the Escape key so that that blend mode option is no longer
03:48active, and I'm going to press Shift+6 in order to reduce the Fill value to 60%.
03:53Now, this version of the carving is going to be much smaller and farther up the
03:57tree, so I'm not going to worry about those slider settings.
04:00To put the carving where it belongs, go up to the Edit menu, and choose Free
04:03Transform, or press Control+T on the PC; Command+T on the Mac. And then click on
04:08the little Warp icon up here in the options bar, and I want you to change the
04:12Warp to Arc, so all those previous transformation settings have been forgotten,
04:16because we flattened the previous Smart Object.
04:19Choose Arc, and then change the Bend setting this time around to 10%, and click
04:23the Warp icon again to return to the traditional transform options. All right!
04:28Now I'm going to have you dial in a bunch of numerical settings, starting with
04:32an X value of 743 pixels, and then change the Y value to 317, then Tab over to
04:39the W value, and change it to 38%. Tab to the Height value and change it to 32%,
04:45and then finally Tab to the Angle value, and change it to 3 degrees.
04:49Now obviously, this isn't how I performed these modifications when I was first
04:53playing around with the effect, but entering the numbers is the best way to
04:57ensure that you and I get the same results. All right!
04:59Now press the Enter key, or the Return key on the Mac, a couple of times in order
05:03to transform that layer. All right!
05:04Now I'm going to turn on the original layer, so that we can see the carving
05:08down below. And with the baked layer still selected, I want you to press Control+J,
05:13or Command+J, to duplicate it, and we're going to go ahead and send it higher up the tree.
05:18So press Control+T, or Command+T on the Mac, to reinvoke the free transform mode.
05:22You will see your previous settings ready and waiting for you, because after all,
05:26this time we didn't go through a rasterization process.
05:30Again, we're going to enter some numbers here.
05:32Change the X value to 721, press the Tab key, change the Y value to 208, press
05:38Tab, then change the W value to 21, press Tab and change the H value to 14, and
05:44then finally, press Tab and change the Angle value to -6, and press Enter or
05:49Return a couple of times in order to transform that layer. All right!
05:53Now as the carvings recede, they should also diminish in focus, because after all,
05:58the top of the photograph is out of focus.
06:01So I'm going to go ahead and click on the first baked layer, and then I'll go up
06:05to the Filter menu and choose the Blur command, and then choose Gaussian Blur, or
06:09if you loaded dekeKeys, you've got a shortcut of Shift+F7. And I'm going to enter
06:13a Radius value of 0.5 pixels;
06:16that's perfect, click OK.
06:18Then click on the top baked layer and press Control+F, or Command+F on the Mac, to
06:22repeat the last filter. Because we're working with the Smart Object, that brings
06:26up the dialog box. Change the Radius value to 1 pixel, and click OK. All right!
06:31So we've got our three carvings going up the tree, but you know what? That wood
06:35inside of the carved area could probably look a little better than it does now, and
06:40I'll show you one way to achieve a better effect in the next exercise.
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Masking the many bits of exposed wood
00:00In this exercise, we're going to add a layer that's going to help to reinforce
00:03the effect of the exposed wood inside the carving so that we can achieve a
00:08more plausible effect.
00:10I've saved my progress as Badly abused tree.psd.
00:13If you're working along with me, also open the image called Another wood texture.jpg.
00:18Now, you may look at this and think, once again Deke, this is not the way exposed
00:23wood looks. This is what wood looks like when it's been through a lumber mill.
00:28That's okay; it's going to work out pretty well.
00:30Now, what I'd like you to do is right- click inside of this image, and choose
00:34Duplicate layer, and then change the document setting to Badly abused tree, or
00:39whatever is the name of your file, and click OK.
00:41All right, now you can go ahead and close this file if you want to, and return
00:45to the badly abused tree composition.
00:47Notice we've got a new layer here called Background, because I neglected to
00:51name it a moment ago.
00:52I'm going to go ahead and rename it inner wood, and then I'll drag it down the
00:56stack to below the original Smart Object layer, so you should be able to see all
01:01three carvings on top of the wood.
01:03All right; now we have to mask this layer inside of all of the carvings, and we have
01:08got all the information we need to do the masking, so it's very easy to pull this
01:13off. The problem is that it involves some wacky keyboard techniques.
01:17So here's what you do: you press and hold the Control key, or the Command key on
01:21the Mac, and you click on the thumbnail for this first layer.
01:24I'm going to go ahead and widen my Layers panel so that we can see that the name
01:28of this layer is heart & text.
01:30So I want you to Control+click, or Command+ click, on this Smart Object thumbnail itself.
01:35That'll go ahead and load that selection up.
01:36Now we've go to engage the layer mask as well, because we've got to find the
01:40intersection of the transparency mask associated with the Smart Object layer, and
01:45the layer mask, and you do that by mashing your fist on the keyboard.
01:49So you press Control+Shift+Alt on the PC, or Command+Shift+Option on the Mac, and
01:54click on the thumbnail for that layer mask.
01:57Now we have selected just the interior elements of this first carving.
02:02Now we need to add the second and third carvings, and you do that by pressing the
02:06Control and Shift keys, or the Command and Shift keys on the Mac. Do not press Alt or
02:11Option. And then click on the thumbnail for the first baked layer, and then keep
02:16those keys down; Control+Shift, or Command+Shift on the Mac, and click on the
02:20thumbnail for the top baked layer.
02:22All right. Once you see that all of your carvings are selected, make sure that
02:26Inner wood layer is still selected, and then drop down to the Add layer mask icon
02:30at the bottom of Layers panel, and click on it. And that will go ahead and
02:33magically mask this Inner wood effect inside of the carvings.
02:38All right; that produces a pretty interesting effect, but it doesn't look very organic.
02:43So let's go ahead and blend this layer with the tree below it by changing the
02:46blend mode from Normal, to Screen. At least, that's the blend mode that seemed to
02:51work best to my eye. It's way too bright, of course.
02:53So let's go ahead and darken the layer up by dropping down to the fX icon, and
02:58choosing Color Overlay.
03:00So we've seen how the Color Overlay command can colorize layers.
03:03We have been doing that quite regularly, but you can use it to darken a layer
03:06as well. Here's how.
03:08Go ahead and click on the color swatch, and change the color to absolute black.
03:12So 0, 0, 0 for the hue, saturation, and brightness values. Click OK, and then
03:17change the Blend Mode to Multiply.
03:20Now, at this point you might think, all right, you're doing a pretty good job of
03:23darkening this layer, Deke. In fact, by gum, it's turned entirely black. We will
03:28solve that problem in just a moment.
03:30Reduce the Opacity value, for now, to 50%, and we end up getting this very drab effect.
03:36Now click on Blending Options Custom, here on the left-hand list, and turn on the
03:41Blend Interior Effects as Group check box, and that way we first multiply the
03:46black into that layer, and then we apply the screen mode to the overall effect.
03:51All right; now click OK in order to accept that modification.
03:55All right, and just so you have a sense of what we've accomplished here, I will
03:59turn off the Inner wood layer. That's what the carvings looked like before; that's
04:03what they look like now.
04:04So we have, once again, at least a plausible imitation of what the wood might
04:08look like behind that carved bark.
04:10All right; so really we're done, but then I thought, wouldn't it be cool if we
04:15painted all the hearts red?
04:16And that's exactly what we're going to do in the next exercise.
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Dyeing the inside of the hearts red
00:00In this exercise, we're going to colorize the interior of the hearts red, without
00:04affecting the carvings themselves, which is going to require us to mask each and
00:09every one of these hearts. And it turns out, the ideal solution is, once again,
00:14believe it or not, the Magic Wand tool.
00:16I've saved my progress as Behold the inner wood.psd
00:20Now, before we start, take a moment to make sure the inner wood layer is selected
00:24here inside the Layers panel.
00:26Then I want you to press the Alt or Option key, and click on that black/white
00:30icon at the bottom of the panel, and then choose Solid Color.
00:33Let's go ahead and call this new layer redness, and then click OK.
00:38Inside the color picker dialog box, I want you to enter these values:
00:41change the hue value to 350 degrees, and then change the saturation value to 50%, and the
00:47brightness value to 50% as well, and then click OK. All right!
00:51Now let's blend this color, along with the underlying image, by changing the
00:55blend mode from Normal, to Overlay, and that provides us with the dye effect that we're looking for.
01:01Of course, it's far too pervasive;
01:03we're seeing it inside and outside the hearts. Now to mask these hearts,
01:07I want you to go ahead and Control+click, or Command+click, on the layer mask for the
01:11inner wood layer, and that will go ahead and select the interior of the carvings.
01:16I actually want to mask away those areas,
01:19and so I'm going to go ahead and press the Alt key, or the Option key on a Mac,
01:22and click on that Add layer mask icon at the bottom of the Layers panel, and
01:27that will create an inverted version of that mask. And you can see, now we've
01:31masked away the carvings, but we still have an awful lot of red inside of the tree and the sky.
01:36Let's get rid of that by Alt+clicking, or Option+clicking, on the layer mask for
01:41that new redness layer.
01:42In that way, we can see the mask independently of the rest of the image.
01:45Now what we need to do is select everything outside of the hearts, and turn it
01:50black. And as I was indicating, this is a perfect use for the Magic Wand tool.
01:55Go ahead and select the Magic Wand, either by clicking on it there in the toolbox,
01:59or selecting it from the Quick Selection tool flyout menu.
02:02And notice that I have my last used settings still intact, and these are the exact
02:06settings I want to use.
02:07So go ahead and change the Tolerance setting to 100, turn Anti-alias off, you
02:12definitely need Contiguous to be turned on, and Sample All layers doesn't matter,
02:17because we're working inside of a flat layer mask.
02:19Then go ahead and click inside the white area outside the hearts, and that
02:23selects that entire area automatically. All right!
02:26Now we still need to choke the selection a little bit,
02:28so I'm going to zoom in on that top heart right there.
02:31Then I'll go up to the Select menu, choose Modify, and choose the Expand
02:36command. Even though we want to choke in to the hearts, we're actually expanding the selection.
02:40So go ahead and choose that command, and I recommend that you set the Expand By
02:43value to 2 pixels, and click OK, and that moves those edges inward.
02:48Now in my case, my foreground color is black, but if I press the D key, it's
02:51going to be my background color.
02:53So go ahead and press D, and then press Control+Backspace, or Command+Delete on the
02:57Mac, to fill the selection with black.
03:00Press Control+D, or Command+D, to deselect the image, then switch back to Marquee tool,
03:06or whatever you want.
03:07I'm going to press Control+0, or Command+0 and on the Mac, in order to center my zoom.
03:11And I'll Alt+click, or Option+click, once again, on that layer mask thumbnail there
03:15in the Layers panel in order to return to my full color image
03:19I will press the F key a couple of times in order to switch to the full screen
03:22mode, and go ahead and zoom the image to the 100% view size. And this, friends, is
03:27the final version of the final 3D type effect in this course.
Collapse this transcript
Conclusion
See ya
00:00How fun was that?
00:02One crazy 3D type effect after another. Perfect for logos, display type, and any
00:08time that you need text with depth. But it's all over now.
00:12This movie marks the end of the final course in my big, overarching 3D series.
00:18I seriously didn't know if you would make it this far.
00:20I didn't know if I'd make it this far, which is my way of saying, I'm awfully
00:24proud of both of us.
00:26Awesome work, take care, and come back and see us real soon.
00:30On behalf of lynda.com, this is Deke McClelland saying that it's been my
00:35pleasure working with you, and see ya!
Collapse this transcript


Suggested courses to watch next:

Photoshop CS5 Essential Training (11h 15m)
Michael Ninness

Deke's Techniques (9h 57m)
Deke McClelland



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