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In the third installment of the Photoshop CS5 Extended One-on-One series, author Deke McClelland shows how to build, light, and render realistic 3D scenes in Photoshop CS5 Extended. Providing a systematic approach to scene building, the course explains how to produce reflections and refractions, balance the interplay of light and shadow, and frame scenes with 3D cameras.
Prerequisite course: Photoshop CS5 Extended One-on-One: 3D Fundamentals
Hi! I am Deke McClelland. Hello and welcome to Photoshop CS5 Extended One-on-One 3D Scenes, the third installment in my four-part series on 3D and Photoshop. In this course, we'll look at 3D scenes, which are the be-all and end-all of 3D artwork in Photoshop Extended. As you know, if you've watched the previous courses, Photoshop requires you to combine 3D objects into scenes to get them to interact with each other, and you can build these scenes from whole cloth, using very basic shape tools.
From these rudimentary beginnings any layer can turn into anything, including metal, plastic and even glass. The appearance of a scene is determined by light reflecting off objects which is why I spend some quality time. Two chapters in all, showing you how to light your scenes as well as specify how individual objects cast shadows. Next I'll tour you through all aspects of the camera which to find your view into the 3D world, and then we return to the most basic building block of 3D art, the mesh.
In the final chapter, we examined the rendering engine itself, which lets you outline your objects as line art and even output an image as a stereoscopic work of tangible reach out and touch at 3D art. Meanwhile as always, you will need Photoshop CS5 Extended not the standard version of the program to follow along with this course. Now let's step into 3D Scenes in Photoshop CS5 Extended.
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