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Photoshop CS5 Extended One-on-One: 3D Fundamentals
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Photoshop CS5 Extended One-on-One: 3D Fundamentals

with Deke McClelland

Video: Welcome to One-on-One

Hi! I am Deke McClelland. Hello and welcome to Photoshop CS5 Extended One-on-One: 3D Fundamentals, the first installment in my four part series on 3D in Photoshop. My purpose is to walk you through Photoshop's 3D features as if I were teaching them to you in a classroom or corporate consulting environment, except that instead of either of us getting lost in a sea of students, it's just you and me, one-on-one.
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  1. 36m 36s
    1. Welcome to One-on-One
      1m 58s
    2. Making Photoshop your default image editor on a PC
      4m 2s
    3. Making Photoshop your default image editor on a Mac
      5m 52s
    4. Installing the dekeKeys keyboard shortcuts
      4m 10s
    5. Remapping Mac OS shortcuts
      4m 0s
    6. Establishing the best color settings
      3m 53s
    7. Constructing the ideal workspace
      3m 25s
    8. Adjusting the interface settings
      3m 6s
    9. Establishing the best preference settings
      6m 10s
  2. 47m 3s
    1. Making Saturn
      1m 36s
    2. Creating a basic 3D shape
      4m 5s
    3. Mapping texture onto a 3D shape
      3m 4s
    4. Editing a diffuse texture
      4m 56s
    5. Converting 2D art to 3D
      5m 26s
    6. Defining an opacity map
      3m 35s
    7. Merging two 3D layers into one
      4m 59s
    8. Lighting a scene
      5m 0s
    9. Troubleshooting and ray tracing
      2m 57s
    10. Fixing ambient light and strange rings
      4m 44s
    11. Traditional 2D edits in a 3D world
      3m 39s
    12. Using the Camera Rotate tool
      3m 2s
  3. 33m 44s
    1. Extruding type
      1m 8s
    2. The special considerations of 3D type
      6m 47s
    3. Using the Repoussé dialog box
      5m 32s
    4. Assign textures to surfaces
      4m 2s
    5. Using the Ground Plane Shadow Catcher
      4m 39s
    6. Adjusting and loading lights
      3m 7s
    7. Adding a custom-contoured bevel
      3m 30s
    8. The Repoussé presets
      4m 59s
  4. 1h 1m
    1. Turning any 2D layer into 3D
      1m 17s
    2. Creating the base shape layers
      4m 55s
    3. Cutting holes from shapes
      6m 14s
    4. From circles to "near spheres" in Repoussé
      4m 44s
    5. Adding an active constraint
      7m 34s
    6. Converting constraints into holes
      5m 23s
    7. Merge, texture, gloss, and shine
      5m 17s
    8. Fixing texture and bevel
      6m 10s
    9. Editing an internal constraint
      4m 55s
    10. Rotating and positioning by the numbers
      7m 27s
    11. Sharpening and introducing a background
      3m 32s
    12. Enhancing the colors of a 3D scene
      4m 10s
  5. 49m 18s
    1. Navigating in 3D space
      1m 12s
    2. Importing a model from Google SketchUp
      4m 22s
    3. 3D explained: XYZ position and orientation
      6m 26s
    4. Adjusting orientation by the numbers
      3m 5s
    5. Feeling your way through rotate and roll
      5m 33s
    6. 3D movement: Drag, slide, pan, and walk
      6m 5s
    7. Assigning materials and lights
      4m 28s
    8. Editing and replacing a model
      4m 55s
    9. Repositioning independent meshes
      8m 44s
    10. Finishing the giant marble chair
      4m 28s
  6. 1h 11m
    1. The stuff of the real world
      1m 12s
    2. Making a spherical panorama
      7m 26s
    3. Setting orientation and position
      4m 8s
    4. Moving a sphere into a panorama
      5m 7s
    5. Adding and positioning a point light
      6m 38s
    6. Modifying the attributes of a material
      6m 12s
    7. Designing a custom bump map
      5m 25s
    8. Adding precisely symmetrical spheres
      5m 52s
    9. Designing and saving a custom material
      4m 51s
    10. Replacing an environment map
      4m 15s
    11. Resolving seams in a 3D panorama
      6m 1s
    12. Masking aberrant shadows and adding contrast
      7m 30s
    13. Adding a person to a 3D scene
      6m 41s
  7. 16m 56s
    1. Working low-res, rendering high-res
      1m 35s
    2. Upsampling 3D objects
      6m 10s
    3. Real-world upsampling
      5m 22s
    4. Touching up 3D shadows
      3m 49s
  8. 1m 14s
    1. Until next time
      1m 14s

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Watch the Online Video Course Photoshop CS5 Extended One-on-One: 3D Fundamentals
5h 17m Intermediate Mar 29, 2011

Viewers: in countries Watching now:

In the first installment of his new Photoshop Extended One-on-One series, Deke McClelland covers the basic techniques for working with 3D in Photoshop, showing how to create textured type and drawing objects that can be manipulated in 3D space. The course covers creating 3D type with Repoussé; moving, scaling, and rotating objects along the X, Y, and Z axes; applying materials to create believable textures; adding realism with lighting, shadows, and contrast; and more. Exercise files are included with the course.

Topics include:
  • Creating basic 3D shapes
  • Converting 2D art to 3D
  • Using the Camera Rotate tool
  • Cutting holes from shapes
  • Rotating and positioning by the numbers
  • Importing a model from Google SketchUp
  • Assigning materials and lights
  • Setting orientation and position
  • Designing a custom bump map
  • Modifying the attributes of a material
  • Adding a person to a 3D scene
Subjects:
3D + Animation Photography Visual Effects
Software:
Photoshop
Author:
Deke McClelland

Welcome to One-on-One

Hi! I am Deke McClelland. Hello and welcome to Photoshop CS5 Extended One-on-One: 3D Fundamentals, the first installment in my four part series on 3D in Photoshop. My purpose is to walk you through Photoshop's 3D features as if I were teaching them to you in a classroom or corporate consulting environment, except that instead of either of us getting lost in a sea of students, it's just you and me, one-on-one.

Adobe sells two varieties of Photoshop CS5. The standard version, which offers no 3D features whatsoever, and the more expensive Extended version, which includes an astonishing wealth of 3D. You will need Photoshop CS5 Extended to follow along with this course. In this course, I will show you how to assemble and create 3D objects, light those objects and wrap them in materials, combine objects into scenes and raytrace the scenes to create shadows and reflections.

I will also show you how you can blend and mask your 3D scenes against photographic environments to create exquisitely realistic effects. In the mean time, the following introductory exercises are all about setting up Photoshop so that you and I achieve the same results. If you haven't yet worked your way through one of my standard Photoshop CS5 One-on-One series, please follow along with these movies. If you're a One-on-one veteran, you can skip these movies and make your way to Chapter 1, which is called "What Photoshop CS5 Extended can do".

And that frankly is where the real fun begins. In either case, prepare yourself for a whole new world of opportunity in Photoshop.

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