Photoshop CS4 One-on-One: Mastery

Photoshop CS4 One-on-One: Mastery

with Deke McClelland

 


Photoshop mastery can be elusive, but in Photoshop CS4 One-on-One: Mastery, best-selling author and video trainer Deke McClelland teaches the most powerful, unconventional, and flexible features of the program. In this third and final installment of the popular and comprehensive series, Deke delves into the strongest features that Photoshop has to offer, including scalable vector graphics, Smart Objects, and Photomerge. Exercise files accompany the course.

Recommended prerequisites: Photoshop CS4 One-on-One: Fundamentals and Photoshop CS4 One-on-One: Advanced, both part of the lynda.com Online Training Library®.

Download Deke's customized keyboard layouts and color settings for Photoshop from the Exercise Files tab.
Topics include:
  • Defining the essentials of masking
  • Resizing images with content-aware scaling
  • Adjusting perspective with Vanishing Point
  • Applying Smart Filters to create complex effects
  • Using the Auto-Align tool to build composite images

show more

author
Deke McClelland
subject
Design, Photography
software
Photoshop CS4
level
Advanced
duration
13h 7m
released
May 29, 2009

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Introduction
Welcome
00:00(Music playing.)
00:06Hi! I'm Deke McClelland. Hello and welcome to Photoshop CS4 One-on-One.
00:11My cradle to grave, everything you need to know series on Adobe Photoshop.
00:16If you watch the fundamentals or advanced parts of this series, you already
00:20know that I'm breaking Photoshop CS4 One-on-One into three parts.
00:25In this part, Part 3 Mastery, we'll take on Photoshop's most verified and
00:31powerful features. In the next eight chapters, I'll show you how to use alpha
00:36channels to create exacting masks and select fine details like hair. We'll also
00:41see scalable infinitely editable vector base shapes.
00:45Interested in editing a three- dimensional scene? Then Vanishing Point is your
00:49filter of choice. I'll also show you the massive power of smart objects,
00:54non-destructive transformations and forever-editable smart filters.
00:58Then we'll finish things off with a look at Auto Align, Photo Emerge, Content
01:04Aware Scale, and more cutting edge technologies.
01:08Looking to up your game, I've got nearly 150 movies that are going to take you
01:13into the absolute Photoshop stratosphere. Welcome to Photoshop CS4 One-on-One Mastery.
Collapse this transcript
Installing the DekeKeys keyboard shortcuts
00:00All right gang, I want to give you the opportunity to load a few settings here,
00:04both my dekeKeys keyboard shortcuts and my Best Workflow CS4 Color Settings.
00:09And the idea is this. These files keep Photoshop running at top form, and the
00:15keyboard shortcuts allow us to access some really common commands much more
00:19easily than digging through the menu system. And of course, Best Workflow CS4
00:23ensures that we have consistent color across different applications.
00:27But also, I want you and I to be on the same page, so that we are minimizing
00:32any potential points of confusion. Now you do not have to load these files. It
00:36is not compulsory; they are just there if you need them.
00:39Those of you who dutifully worked your way through the nearly 200 movies that
00:44make up Photoshop CS4 One-on-One fundamentals, and you already loaded dekeKeys
00:48and Best Workflow CS4 in Chapter 3, you don't have to do it again. These are
00:53the exact same files, so you are good to go.
00:55This is the folder you want to make sure you are in. If you are a premium
00:58member or you have access to the DVD, you go to your exercise_files folder, and
01:02you go to the 00_settings folder, and there and you'll find a folder dekeKeys PsCS4 One-on-One.
01:08I am going to go ahead and open up this dekeKeys folder right there. Therein
01:11you will find two files, one for the Mac, and one for Windows, so it doesn't
01:15matter whether you are using Windows Vista, or Windows XP, it works for Windows.
01:19Now, here's how you go ahead and load these files. This is the easiest way to
01:23do it. You should be able to just double-click on one of these files. So one
01:27that corresponds to your platform, that's very important of course. And then
01:30Photoshop, we'll go ahead and launch, if it's not already running, or it will
01:34come to front, and then it will go ahead and load your keyboard shortcuts.
01:37But we've had users experience a few problems, either the wrong version of
01:41Photoshop Loads, or the completely wrong application loads like Adobe Premiere.
01:45So just be on a safe side, here's what you do. You right-click on the file you
01:50want to use, and I'm working under Windows Vista, so I'd right-click on this
01:53file; right here on the Windows file.
01:54If you don't have a right-mouse button on the Mac, then you would press the
01:57Ctrl key and click. And then choose the Open With command, on the Mac you
02:01should see a sub-menu that will list Photoshop CS4, go ahead and choose it. And
02:07then wait a moment while I tell the PC people what to do.
02:09If you are on the PC, you choose the Open With command, and then you should see
02:13Adobe Photoshop CS4, perhaps along with some other applications, right there
02:17click on it. If you can't see it, then you've got to go ahead and click on the
02:21Browse button, and you should find Photoshop if you did a default installation
02:26on your C drive in the Program Files, folder, inside the Adobe folder and then
02:31dig your way into the Adobe Photoshop CS4 folder, and you will find the
02:34application. That's a pain in the neck, but you'll have to do it if you don't
02:37see it. Hopefully you'll see it right there, and you'll just click on OK.
02:41Now Photoshop is not running, you should see it launch. If Photoshop is
02:44running, it will probably come to front but there is no guarantee. It certainly
02:49will not beep or flash or give you any indication that anything has happened.
02:53Here's how you determine that something has happened. You go to the Edit menu,
02:57you choose the Keyboard Shortcuts command, or you press Ctrl+Shift+Alt+K,
03:01Command+Shift+Option+K on the Mac, and up comes the Keyboard Shortcuts dialog
03:05box. And you should see this. Photoshop Defaults (modified). That tells you you
03:09just got through modifying the keyboard shortcuts. Hopefully they were modified
03:13correctly. Let's check.
03:14Go ahead and click on this twirly triangle in front of File to twirl that open,
03:18and then scroll your way down until you come to this item right there, Place,
03:23and you should see a keyboard shortcut of Ctrl+Shift+Alt+D,
03:26Command+Shift+Option+D on the Mac. In case you are wondering, why you like keep
03:29saying the keyboard shortcuts backward? It's because the industry standard is
03:33to say Ctrl or Command first, Shift second, Alt or Option third, not in this
03:38strange way that Adobe decides to list its keyboard shortcuts, but I digress,
03:42it really doesn't matter.
03:43Anyway you should see that, Keyboard Shortcut right there, if so, everything is
03:46grand, I'm going to go ahead and twirl this close for the sake of tidiness.
03:50Then we'll save off our keyboard shortcut, by clicking on the floppy disk icon
03:54because after all, that's what we all use to save things. Do not change the
03:59directory; you want to make sure that you are saving in the Keyboard Shortcuts
04:02folder that is mired deep in the bowels of your hard drive.
04:06Now the exact path is going to be different on the Mac, or under Windows XP,
04:11just leave it alone. All right, instead what you are going to do is go ahead
04:14and name this file, and I propose that you call it dekeKeys CS4, but I really
04:19don't care what you call it. Call it Freight Keys for all like here; name it
04:22after yourself. That's fine. They are just keyboard shortcuts.
04:25Click on the Save button, and you are done. You should see the set right there,
04:29good to go, click OK, and now you can get to some really great commands from
04:33the keyboard. For example, some really common filters, normally you have to dig
04:38for filters, by going to the Filter menu, choosing the sub-menu name and then
04:42choosing the filter, and things like Smart Sharpen and Unsharp Mask are so
04:47essential that you may find yourself using them on a daily basis.
04:51So why not have keyboard shortcuts? And I go ahead and give all of what I
04:55considered to be the best filters, all six of them. There are six filters that
04:59I recommend you use pretty frequently. And I go ahead and give them Shift plus
05:04a Function key with my dekeKey shortcuts. Now I tell you what. That isn't
05:08necessarily going to work just right out of the bag, for those of you who are
05:11Macintosh users, because of the way the Mac is setup.
05:14So if you are PC people though you should be fine, you should be good to go. Go
05:18ahead now having gotten this to work, skip ahead two exercises to my discussion
05:23of installing the Best Workflow CS4 Color Settings. If you are a Mac person though,
05:28I want you to stick tight, I want you to watch the next exercise in which I'll
05:32show you how to make sure that you can you use your function keys inside of Photoshop.
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Resetting the Function keys on a Mac
00:00 Hello Macintosh users! All right, for those of you who'd like to access
00:04 function keys inside of Photoshop, instead of having your function keys do
00:08 silly things like change the volume, and change the brightness of the screen or
00:13 the keyboard or something along those lines. Here's what you do. Because I find
00:17 it easier to go ahead and use the function keys by themselves inside of
00:20 Photoshop. Because I'm using Photoshop on a regular basis and if I want to
00:24 change the volume from the keyboard, then I can press Fn, that Fn key along
00:29 with the Function key, because that's a secondary item in my world anyway.
00:33 And if you feel the same way, here's what you have to do. Now I'm working on a
00:36 PC, I didn't film this movie on a Mac, I filmed it on the PC, but I have given
00:40 you Macintosh users something to work with here.
00:43 Notice this first screenshot, and by the way these screens are included with
00:48 the exercise files that are available to you premium members and DVD people,
00:52 and they are inside of this folder right here called Mac Fkeys inside the
00:56 00_settings, sub-folder inside the exercise_files folder. just so you know.
01:01 And the first one shows the Keyboard and Mouse preferences. To get to this
01:05 particular dialog box, you go up to the Apple menu in the upper-left corner of
01:08 the screen, and you choose System Preferences. And then you'll see an icon that
01:13 says Keyboard & Mouse, and you go ahead and click on it.
01:16 And it can be in any number of different locations depending on how many system
01:19 preferences you have. Anyway, you'll see it, click on it. The first screen you
01:23 come to is this Keyboard screen, and if you are not seeing it then you click on
01:26 the word Keyboard, and you will see this check-box right there, Use all F1, F2
01:32 etcetera keys as standard function keys, when this option is selected press the
01:36 Fn key to use the special features printed on each key.
01:40 What I want you to do is turn that On, it's Off by default, go ahead and turn
01:43 it On, and that will make your function keys accessible to Photoshop, and then
01:48 if you want to change things like Volume, you press that Fn key just like it
01:51 says, along with the function key.
01:54 All right, secondly, I want you to go ahead and click on that Keyboard
01:58 Shortcuts button, and that will take you to this screen right here. I want you
02:03 to scroll down the list, like so, come to this area. You go ahead and twirl it
02:07 open. That's called Dock, Expose, and Dashboard. And I want you to change all
02:12 of the keyboard shortcuts to what you see right here.
02:15 So what you do is you click in this little area to make it active, and then
02:19 instead of pressing -- I believe it's Command+D or Command+Option+D or
02:22 something like that by default. I want you to press your Ctrl key. That's what
02:26 that little Carrot symbol means, your Ctrl key; it actually features the word
02:29 Ctrl on it. And you press Ctrl along with D and for all Windows you go Ctrl+F9,
02:35 Ctrl+F10, Ctrl+F11, I had one guy, I think this is a pretty rare problem, but
02:40 he was trying to type-in like Ctrl and then like a Carrot and then F and then
02:45 9, you don't do that. You press the Ctrl key along with the F9 key, in order to
02:49 apply that keyboard shortcut.
02:50 And then for Dashboard I recommend you go with Ctrl+F12. That way you can use
02:55 the F12 key in order to revert your images, which is a really great thing to do.
03:00 Then move down here, to the Spotlight options which conflict with zooming
03:05 inside of Photoshop. And I recommend you go with these keyboard shortcuts, but
03:09 you can change them to anything you like. As long as they are not what they
03:12 start off being. They cannot be Command+Spacebar and Command+Option+Spacebar,
03:17 which is what I believe they are by default. Instead I went ahead and set mine
03:20 to Command+Ctrl+F1 and Command+Option+Ctrl+F1. So Apple goes ahead and adheres
03:27 to this backward keyboard strategy as well.
03:29 But I'm telling you, nobody else does this. Anyway, that's it. That's what you
03:33 do, and then you go up here and you close the window and that goes in and saves
03:37 your changes and you are good to go.
03:39 And of course that was just for Macintosh people. I hope I didn't snag a
03:42 Windows person as soon they are watching this. You are fine. You didn't have to do anything.
03:45 In the next exercise, I'm going to show you how to install the Best Workflow
03:49 CS4 Color Settings.
03:50
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Installing the CS4 color settings
00:00In this exercise, I'm going to show you how to install my Best Workflow CS4
00:03Color Settings. And these are the color settings that most professionals use.
00:08They ensure consisting color across the Adobe applications, and they also do a
00:13pretty good job of making sure that your images print properly. But they are
00:17little bit harder to install than dekeKeys, particularly if you are working on Windows.
00:21Now this is where you need to install the files, back here in this image that
00:25you can see opened in the background, and that image is this file right there,
00:28Instructions.tif, that's found inside my 00_settings folder inside the
00:33exercise_files folder. But of course you can just read it on screen, in just a
00:38moment. The problem is-- you Macintosh people should be fine. You can just go
00:42ahead and follow these settings right there while I'm talking to the PC people,
00:46I'll come back to you in a moment.
00:47You PC people though, Microsoft doesn't like you to go into the folder
00:52structure that I'm about to take you into. It likes to deny you permission to
00:56your own computer. It's very fond of doing that to you. And so I'm going to
00:59show you how to eliminate that problem.
01:02Now you should be able to open any old desktop window and then go to Organize
01:08and choose Folder and Search Options. But if you can't see that, another way to
01:12get to the folder options is to find your help, and here it's this little
01:17button right there. That's how you get help here under Windows Vista. And then
01:21you would search for Folder Options, like so, and then go ahead in letter rip,
01:26and the first option right there should be Change folder views and behaviors,
01:30click on it, and then you should see something that says Click to open folder
01:33options. So you have to go through all that folder all right there. And
01:37then I'm going to close that Help screen.
01:39And next what I'm going to do is go to here; I'll move this up so you Mac
01:43people can still see that thing down there. I'll go ahead and click on View,
01:47and this dialog box right here looks just the same under Windows XP as it does
01:53here under Windows Vista.
01:55You want to make sure first of all this Hidden files and folders option is set
01:59to Show hidden files and folders. Goodness! It's so much more useful to be able
02:03to see those things.
02:04I would turn off Hide extension for known file types, because might not see the
02:09extensions, might as well. And then go ahead and turn off Hide protected
02:14operating system files (recommended), and it's going to get grumpy at you and
02:18say are you really sure you want to do that because just look at you, I don't
02:21trust you that's what Windows is saying. But you trust yourself. So go ahead
02:25and click on Yes, give me a break. It's my computer. Go away.
02:28So these settings right here are the ones you need to change. So turn on Show
02:32hidden files and folders, turn off Hide extensions for known file types, and
02:36turn off High protected operating system files (recommended), and then click on OK.
02:40And now from this point on, you can actually access the folders. I'm about to
02:45tell you to access. So you are going to take this Best Workflow CS4 file, and
02:48you are going to copy it into one of these three folders. Now I've got this
02:53file right here. I was telling you about Instructions.tif. You copy the Best
02:56Workflow CS4.csf file to a location on your hard drive depending on your
03:00platform. Under Windows XP, the location is the C:\Documents and Settings\user. That's you.
03:06So whatever user you are logged on as, Application Data\Adobe, and each one of
03:12these backslashes mean we are entering another sub-folder,
03:15Adobe\Color\Settings. So you have to dig your way through what this is, one,
03:19two, three, four, five, six folders deep, and then copy Best Workflow CS4.csf to that location.
03:25Under Windows Vista totally different place,
03:27C:\Users\you\AppData\Roaming\Adobe\ Color\Settings and of course, user is your
03:35computer login name. That goes for both of these items. And then you copy it to
03:39this Settings folder.
03:40On the Mac you have to do slightly less digging. You go to the Finder level,
03:44which is the Desktop level of your computer, and you go to the Go menu and
03:47choose Home. And then it also has a keyboard shortcut of Command+Shift+H, then
03:52you'll be inside your user folder, and you'll dig into the folders that you see
03:56here. You go to the Library sub-folder then to Application
03:59Support/Adobe/Color/Settings. And the reason I use forward slashes for the Mac
04:03versus backslashes for the PC is that's what Microsoft and Apple use. So I'm
04:08just subscribing to their conventions here.
04:10Anyway, once you get that folder open, then what you got to do is you go ahead
04:15and grab Best Workflow CS4 sitting here in this 00_settings folder, and you
04:20drag it and drop it in order to duplicate it. Then we are not done. That goes
04:26ahead and installs the file in the right location but to actually load these
04:30color settings into Photoshop. That's a separate step and I'll tell you all
04:34about that separate step in the next exercise.
Collapse this transcript
Setting up the CS4 color settings
00:00All right gang! Thanks for hanging with me here. I know it's a lot of busy work
00:03but Adobe just doesn't make this part easy. I think you'll be glad though that
00:08you've got these settings installed once we start getting into the fun creative
00:13stuff inside of Photoshop.
00:14All right, so I'm assuming that you've gone ahead and copied Best Workflow
00:18CS4.csf to one of these three locations depending on your operating system.
00:23Then you are going to do one of two things, depending on whether you own
00:27Photoshop by itself or whether you own one of the many skews of the Creative
00:32Suite whether it's the Design Premium version, the Master Collection, doesn't
00:36matter; any skew of the Creative suite will work differently.
00:40Okay, so let's start by imagining you are working in Photoshop by itself and
00:45even those of you who have the Creative Suite, this isn't going to hurt you any.
00:48Go up to the Edit menu and choose the Color Settings command or press
00:52Ctrl+Shift+K, Command+Shift+K on the Mac and that will bring up the Color
00:56Settings dialog box. You'll probably see that your color settings are
00:59synchronized which might give you a lot of hope, make you think that's good.
01:02The problem is they are synchronized in North American General Purpose 2, which
01:05is designed for consumers, completely a consumer space, not a high-end color
01:11space. It's good for web graphics but it's only good for web graphics if you
01:15are only creating web graphics and there is better ways to work even if you are
01:20just making images for the web, because you can always output your images to
01:23sRGB by the Save for Web and Devices command that I explained in Chapter 12 at
01:30the end of my Photoshop CS4 One-on-One Fundamental series. So you can check that out.
01:35If you are working with print at all ever, if you even use your desktop printer
01:40or your inkjet printer then you are better off changing these settings and
01:43here's what I suggest you do. I'm going to go ahead and click on the More
01:46Options button so that I can see some more options down here at the bottom of
01:50the screen. And notice, by the way, this is a pretty helpful dialog box. If you
01:54hover over any one of these options, you are going to see a description of what
01:57that option does down at the bottom of the dialog box.
01:59Now the descriptions aren't always easy to comprehend but they are there and
02:03they are accurate. Anyway, what I want you to do is go to the Settings pop-up
02:07menu here, I want you to click and I want you to choose Best Workflow CS4. You
02:11should see it right there, underneath the North American junk and this is, of
02:14course, assuming you are in the United States, you may see one of these other
02:18setup as the default space here.
02:19Anyway, go ahead and switch over to Best Workflow CS4 and that does a couple of
02:25different things. It goes ahead and switches your default working space to
02:28Adobe RGB, which is a bigger RGB working space and it's better designed to
02:34accommodate print graphics. It's great for your big colorful vivid digital
02:38photographs. It's good for everything. In fact, as long as you are working in
02:42the 8-bit per channel RGB mode, it's a really great working space.
02:46And then you want all these checkboxes turned off and you want all these
02:48checkboxes turned on, as they are by default, but I'm also changing Intent to
02:53Perceptual because I'm assuming that you are using Photoshop more often than
02:57any other application that Photoshop is your main program. It's something like
03:01Illustrator or InDesign is your main program, then you'd want to go ahead and
03:04switch this over to Relative Colorimetric but even then Perceptual is going to
03:08work pretty well for you.
03:09All right, one other thing I want to show you is CMYK. Now if you work with a
03:14commercial print house on a regular basis, you'll want to get a profile from
03:18them and you want to get that profile updated every so often and you want to go
03:22ahead and choose that profile for CMYK and you can do that, by the way, by
03:26clicking the Down arrowhead and then you can go ahead and load a CMYK profile right there.
03:30All right, anyway, this is good though, let's just assume for now, you are not
03:34going to change CMYK and you are not going to change Intent; you are just going
03:37to go ahead and accept Best Workflow CS4. You are going to see that your color
03:40settings are now unsynchronized.
03:42Now those of you, who only own Photoshop, you don't own the rest of Creative
03:45Suite, don't worry about it; there is nothing to synchronize with. Those of
03:49you, who do own the Creative Suite, follow along with me now. We'll go ahead
03:52and click OK and now we are going to switch over to the Bridge by either
03:57clicking on this little Bridge icon or you can choose Browse in Bridge over
04:01here from the File menu. Ctrl+Alt+O or Command+Option+O on the Mac switches
04:05over to the Bridge. I happen to have it trained on these settings folder just
04:08for laughs, no reason. Then I'm going to go up to the Edit menu and I'm going
04:12to choose the Creative Suite Color Settings command or press Ctrl+Shift+K.
04:16Now this should bring up this dialog box right here. If it brings up an error
04:21message telling you that you can't load this command because you need to launch
04:26CS4 application first or you don't own the entire Creative Suite, then
04:30you-don't-own-the-entire-Creative- Suite is most likely the culprit. So you
04:34can't synchronize from the Bridge. It's just the way it is. I don't understand
04:37why Adobe does it that way but they do.
04:40If you do own the Creative Suite and you are getting that error message, then
04:45you're probably going to have to reinstall the software or you may be able to
04:48relaunch the Bridge and when you relaunch the Bridge, you would press
04:51Ctrl+Shift+Alt or Command+Shift+Option all at the same time while launching the
04:55Bridge and then go ahead and reset the Bridge in the dialog box that follows.
04:59Anyway, hopefully none of that happens and you'll just see this message right
05:02here saying Not Synchronized, because we just goofed things up in Photoshop.
05:06But there is Best Workflow right there and you can see I have even got this
05:09little message here, These are the settings that Deke recommends in his
05:12Photoshop, Illustrator, and InDesign CS4 One-on-One series for Deke Press,
05:15O'Reilly Media, and lynda.com. They ensure consistent color and printing across
05:20all three applications, and more, incidentally.
05:22Now if you don't see Best Workflow, if you see it, go ahead and click on it; if
05:25you don't, turn on the Show Expanded List of Color Settings Files, and you
05:29should get a much longer list right here and one of them should be my Best
05:35Workflow CS4 right there and then click Apply.
05:39Now I'll go back, you don't need to do this. I'll go back to the Edit menu and
05:43choose Creative Suite Color Settings and you will see that things are now
05:46synchronized. It's so happy and now we have synchronized those color settings
05:50across all of the applications in the Creative Suite.
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23. Masking Essentials
Introduction to masking
00:00The topic of this chapter, Chapter 23 in the grand order of things, is masking.
00:05A mask is a selection outline represented as a black and white image. White
00:10indicates the selected area, black indicates the deselected area.
00:14Well, that might sounds strange. Masks are amazingly powerful. They allow you
00:19to communicate with Photoshop on a deeper level than anything we have seen so
00:22far. Masking is quite literally the art of using the image to select itself.
00:28I have 24 movies for you, which is a lot, but it's only an introduction. If you
00:34want a master masking, check out my series, Photoshop CS3 Channels and Masks,
00:40and don't be put off by the CS3 in the title. It remains every bit is relevant
00:44for CS4. This is core stuff, much of which hasn't changed since Photoshop 1.0.
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Introducing color range
00:00In these first few exercises, I'm going to introduce you to the topic of
00:03masking and then we are going to really get into it. We are going to roll up
00:07our sleeves and create some extremely accurate masks, my friends.
00:12So we'll start off and sort of old school, we'll be using the Color Range
00:15command, new and improved inside of Photoshop CS4. Then we'll turn our
00:18attention to the Quick Mask Mode, which is still a useful tool, although its
00:22contribution to the masking process has been somewhat minimized inside a
00:27Photoshop CS4. Thanks to the arrival of the masks palette, and we'll see all of
00:32that stuff over the course of these first few exercises.
00:35I'd like you to open these two images here. One is called Duckbill in tent.tif
00:40and the other is called The planets.psd, which affords us the unusual view of
00:45the Earth as seen from the Earth, pretty interesting I think. We are going to
00:50go ahead and select this hadrosaur that you see right here before you, this
00:54duckbill, and we are going to move him into this other worldly environment
00:58right there. And he is going to become intensely scary, you may recall from the
01:02previous portion of this series, from Photoshop CS4 One-on-One Advanced, this
01:06hadrosaur character is none other than Emperor Scratch. So he is extremely scary guy.
01:14Anyway, let's make him and the idea behind masking is that you are selecting
01:18the image; you are just creating a hyper accurate selection outline
01:22essentially, and you can use that hyper accurate selection to apply color
01:27modifications if you want to, to apply any sort of modifications to an image,
01:31to enhance an image or you can select a foreground image and move it into a
01:35different background and that sort of the pinnacle of masking which is the
01:38reason we are doing it, because that's where you can really see the flaws in
01:42your mask and of course, address those flaws.
01:45All right, so how do we go about selecting this guy? Well it's tempting to whip
01:48out the Magic Wand tool or something along those lines. But don't. Because a
01:52much better approach-- let's go ahead and just select a different tool there so
01:56that we know we are not working with the Magic Wand-- is to choose the enhanced
01:59version of the Magic Wand inside of Photoshop, which is this command right
02:03here. Under the Select menu, it's the Color Range command.
02:05It's so incredibly useful that for those of you who went ahead and loaded
02:10Dekekeys, then you have a keyboard shortcut which is Ctrl+Shift+Alt+O or
02:15Command+Shift+Option+O on the Mac and this is truly Magic Wand 2.0 if you will
02:21because it works very much like the Magic Wand tool does, except it's just better.
02:26We could select the hadrosaur, and I could just click inside of him in order to
02:29select various portions of the dinosaur skeleton here. But where I to do that,
02:34we'd only select a little bit here and there at a time because we've all sorts
02:38of highlights and shadows to content with, whereas our background is fairly
02:42homogeneous. So let's select the background and then switch the selection later
02:46to the foreground image instead. So in other words, we are just selecting the
02:49thing that's easiest to select.
02:51Now we are seeing this command here, which is a lot like the Magic Wand tool,
02:54and I'm not lying to you. Even though it doesn't look anything like the Magic
02:58Wand, notice that you have got this little eyedropper cursor that is your wand.
03:01So if you click inside of the image, then you'll select that color that you
03:07clicked on and its neighbors and you can see that the selection is occurring
03:12here inside the Color Range dialog box.
03:13So notice that you have got a little preview of your selection represented as a
03:18black and white image, and if you are new to masking that can be a little bit
03:22sort of difficult to come into terms with. The whole notion that this is a
03:25selection tool is a little bit foreign because it doesn't look like one at all.
03:29You will notice that we have white right there, around the skeleton and then
03:33the skeleton itself is black and what that's telling you, the white regions are
03:37the selected areas and the black regions are the deselected areas and wherever
03:41you see, gray is partially selected. So light gray means it's pretty darn
03:45selected, dark gray means its pretty darn not selected, and 50% gray would mean
03:51its right in between.
03:52And so the delightful thing is that you are creating the selection on the fly
03:57here inside of the Color Range dialog box and you haven't committed to the
04:02selection outline, until you actually click on the OK button.
04:05There it is the Color Range command under the Select menu, available to you
04:09anytime that you want to use it, night or day, brings up the Color Range dialog
04:13box which gives you access to the more powerful Magic Wand feature inside of
04:17Photoshop and we'll be learning more about this in the very next exercise.
Collapse this transcript
Adding base colors and adjusting fuzziness
00:00Let's see how we use the dialog box and its friend, the Eyedropper tool, in
00:04order to define hyper accurate selections and this is a great masking tool.
00:09So I was telling you that you just go ahead and click with the Eyedropper tool
00:13in order to define the base color for your selection and just as with the Magic
00:17Wand tool, the Color Range command looks for pixels that are similarly colored.
00:21But it goes ahead and selects both adjacent pixels and non-adjacent pixels alike.
00:26So if you look at the selection preview right here, you can see that the white
00:29not only extends into the background behind the hadrosaur, but also into its
00:34nasal cavity right there, which is completely surrounded by dinosaur skull. So
00:38it goes ahead and selects both non- adjacent and adjacent pixels, something to
00:41bear in mind. And you can mitigate that a little bit using this Localized Color
00:45Clusters function, which is new to Photoshop CS4. I'll show you that later but
00:49for now, here is what I want you to do.
00:51Remember how you can Shift-click with the Magic Wand tool in order to add a
00:54base color, where you can do the exact same thing using the Color Range
00:57command. Now you have these buttons over here, these tools that allow you to
01:00add base colors or subtract base colors, ignore them; you don't have to worry
01:03about these Eyedropper tools because you can get them on the fly. So you press
01:06the Shift key and click, I'm Shift- clicking below the hadrosaur's jaw right
01:11there, and I add some more background colors to my selection.
01:15You can also Alt-click or Option-click in order to delete a base color from the
01:20selection. However, I don't find that works very well in most cases. Over time I
01:25have given up on that function essentially because I find it very difficult to
01:29predict, because what you are doing is you are saying, okay, go ahead and
01:32select colors that are like this one and then select colors that are like this
01:35one, but don't select colors that are like this one here, rule them out. That
01:38becomes a fairly complex equation for Photoshop to keep track of, even more
01:42complex I think for you to keep track of. So instead, here's what I recommend you bear in mind.
01:47Let's say I Shift-click right here inside the dinosaur's orange skull or better
01:52yet, check this out. I'll just go ahead and press Ctrl+Z or Command+Z on the
01:55Mac to undo that modification. You can Shift+drag with the tool. So if you
02:01Shift+drag across the dinosaur's skull, look at that. I went ahead and added a
02:05bunch of base colors to my selection with a simple Shift+drag right there,
02:09something you can't do with the Magic Wand tool. And just like that, I
02:13basically select the entire image.
02:15All right, so this one I go to -- I don't want to do that. That's too much; I
02:18have added too many colors. So just remember you have one level of undo, press
02:23Ctrl+Z or Command+Z on the Mac to undo that last key color and you will go back
02:28to your previous selection right there.
02:30Another thing that you can do to integrate more colors or fewer colors even
02:34into your selection. You can change this Fuzziness value right here. Now as
02:38with the Tolerance value that's associated with the Magic Wand tool up there in
02:42the Options bar where the Magic Wand is selected, that Tolerance value is
02:45measured in luminance levels and so is Fuzziness.
02:47So in this case, I have got a default value of 40 luminance levels going right
02:51now and that means that Photoshop is going to select 40 levels lighter and 40
02:56levels darker than each of my base colors. However, instead of absolutely
03:01selecting the pixels that are associated with those luminance levels, it's
03:04going to slowly drop off my selection over the course of these 40 luminance levels.
03:09So, by time we get 40 luminance levels away in either direction, either
03:13brighter or darker, the selection goes away. There is no selection anymore but
03:17it gradually declines over the course of those luminance levels, meaning that
03:21you get a very accurate organic selection going. So it's nothing like what you
03:27get with the Magic Wand tool; it's something much better.
03:29And you can modify this setting on the fly. So it's a dynamic adjustment, check
03:34that out and you can see the effects of your adjustment right here inside of
03:38the preview. So I'm going to go ahead and increase my Fuzziness value let's say
03:42up to about 90 for this image right here, and I have selected now most of my
03:47background and if you want to check it out in more detail and by the way, you
03:50can click or Shift-click directly inside the preview if you want to.
03:54So that's an option as well. So you don't have to do it inside the image
03:57window; you can do inside the preview. Also notice you can see the image, if
04:01you want to, inside the preview or the selection by which it means the mask
04:05view of that selection. You can also control what you are seeing out here in
04:09the larger image window by changing the Selection Preview setting. So I might
04:13go ahead and set this to Grayscale, so I can see a mask version of my selection
04:18so far outside here in the image window and then inside of the dialog box, I
04:23might choose to see the image instead.
04:24So a lot of flexibility here, a lot of options available to you. Everything is
04:29dynamic; it's just a thing of beauty. Notice that you'll see it reflected right
04:32there in the image window as I change that Fuzziness value on the fly. All
04:37right, but we are not done. I'm going to show you one more thing that's been
04:40added in Photoshop CS4. That's this guy right here, Localized Color Clusters.
04:45Stick with me.
Collapse this transcript
Localized color clusters
00:00All right, so in the previous exercise, I showed you how the Color Range
00:03command selects both pixels that are adjacent to the click points as well as
00:07non-adjacent pixels. Compare that to the Magic Wand tool, which by default
00:11selects adjacent pixels only.
00:12So as a result, even though my click point and my Shift-click point both fell
00:17outside of the skull, I have managed to select inside of this nasal cavity and
00:21inside of this eye cavity and a bunch of other holes inside of the skull as
00:25well, which is generally a good thing.
00:28It certainly turns out to be a great thing where the skull is concerned. Still,
00:32you might like a little better control. You might want to reign in your
00:36selections so that it is tight to your click and Shift-click points. And if you
00:40want to do that, then you can turn-on this Localized Color Clusters checkbox
00:43here inside the Color Range dialog box, and I should say it's new to Photoshop
00:48CS4. And as soon as you turn-on this checkbox, you get a range value.
00:51Now for some reason, Range remains dimmed which is sometimes does. There's a
00:55little bit of a bug going on here. Then what you need to do is just go ahead
00:58and click and Shift-click again in order to reestablish your selection. Now
01:03notice that the Range value by default is set to 100% and this is 100% of the
01:08overall size of the image. So in other words, the selection is going to
01:13ultimately taper off toward the outer edges of the image, as the selection
01:17outline is declining away from your click and your Shift-click points.
01:21You can reduce that selected area if you want to by reducing this Range value.
01:25So if I go ahead and take the value down to something very low like so, you
01:29will see that I'm reigning in my selection to something of sort of a fuzzy
01:35rectangle right here that's drawn around my click and my Shift-click points.
01:39Now we have got some odd behavior associated with this checkbox. I just got to
01:43tell you, it doesn't always work the same way every time you use it. For
01:47example, if you go ahead and set up your Base colors first and then adjust the
01:51Range value, you will get something like what we are seeing here, but if you
01:54adjust your Range value first and then you set your base points, watch what
01:57happens. I'll click here and then I'll Shift-click down here and notice that
02:02I'm restraining my selection to this gradient circle that's being drawn around
02:08each of my base points. So interesting, so totally a different result this time around.
02:14So I basically did the same thing I did before, but I went ahead and performed
02:18it after modifying the Range value instead of before, and you get different
02:21results. So it's just something to bear in mind as you are working inside of
02:25this dialog box, if you are taking advantage of this function right here. So if
02:29I increase that Range value though, you will see that I'm allowing the
02:32selection to drift farther and farther away from those base points. So this can
02:36be a very handy way for reigning in your selection to the geographical area
02:42around your click and your Shift-click points, and in the case of this image
02:46right here, it does tend to be helpful.
02:48So I'm going to go ahead and crank that Range value all the way up to 100%,
02:51which typically is the way that I work. This is a new option, of course, so
02:55I've only had a few months now to play around with it. So far this is the
02:59conclusion I have come to that when in doubt, a Range value of 100% works best.
03:03And then I'll go ahead and click and Shift-click in other points throughout the
03:07image and even do one of those Shift+drags around an area in order to select
03:11many colors at the same time, and I'll go ahead and Shift-click down here as
03:15well. Maybe Shift+drag around a little bit in order to make sure that I have
03:19selected everything I can.
03:20I don't want to Shift-click on this line. Notice this line that's going through
03:24the image right here, some sort of seam in a tent. I actually shot this image
03:29at Disney World, and if you Shift-click on it though, you are going to lose a
03:33lot of your dinosaur. You are going to start encroaching into the dinosaur as
03:37you see right there. So I don't want that. I'll press Ctrl+Z, Command+Z on the
03:40Mac to undo that modification.
03:42Now you may see at this point tons of the boneage here is turning sort of light
03:46gray, meaning that it is going to become selected. If you don't want that,
03:50which you don't, you'd go ahead and reduce this Fuzziness value and I'll take
03:54it down to something like let's say 60% %. And just a dreamy thing about this
03:59Fuzziness value, not only does it have an organic drop off which is super
04:02wonderful, but it's also dynamic. So you can adjust it on the fly and get a
04:06sense for what kind of selection you would like to create. So fully on the
04:10Magic Wand. Where continuous-tone images are concerned, the Color Range command
04:14most of the time is going to give you better result.
04:16At this point, I think everything looks really swell. It's not perfect and
04:20I'm going to be modifying this mask in the Quick Mask Mode in just a moment but
04:24there is one last problem here; the fact that I want to select the dinosaur
04:28bones and I want to de-select the background. So I have done exactly the
04:30opposite of what I want. Bear in mind that white means selected and black means
04:35deselected. You sometimes hear people say that white reveals and black
04:39conceals, so that's another way to think about it.
04:41Opposite of what I want, turn on the Invert checkbox, you get exactly what you
04:45want or nearly exactly, obviously, subject to some future further modifications
04:50here. Now one more thing I'm going to tell you is if you have had problems
04:53following along with me, no problem, because I have gone ahead and saved off my
04:57settings. When you click the Save button, you save your Base colors and you
05:02save your Fuzziness and your Range values right there, whether the Invert
05:08checkbox is turned on or off, and I have gone ahead and saved this off for you.
05:11So I'll go ahead and click Load in order to load those settings and there they
05:14are right there, Localized duckbill.axt, go ahead and click Load to load it on
05:19up. You may see your selection shift a little bit, I saw mine shift ever so
05:23slightly, because I made different decisions the last time around. That's fine.
05:27Then you may decide that you can do better, and you'd sort of click around and
05:31see what you can do.
05:32Now bear in mind, when the Invert checkbox is turned on, Alt-clicking or
05:36Option-clicking on the Mac is going to add to the selection as I did just
05:40there. And I was telling you that I don't have very good luck with Alt-clicking
05:43or Option-clicking usually, and here it worked beautifully, and then of course
05:47Shift-clicking is going to add to the de -selection, and that's because we have
05:51got Invert turned-on.
05:52All right, when you are done selecting as much of the dinosaur as you want to
05:56select, then go ahead and click OK in order to create that selection outline.
06:01Now it's not perfect, it needs modification, and that's why I'm going to show
06:05you how to refine the selection in the Quick Mask Mode in the very next
06:10exercise.
Collapse this transcript
The Quick Mask mode
00:00All right gang! So here I'm working inside of the image called Duckbill in
00:04tent.tif over here in the Channels palette. In case you want to catch up with
00:09me, notice I have this selection outline that I created using the Color Range
00:13command here under the Select menu. And if you are just joining me and you want
00:17to load this selection outline on up, then go over to the Channels palette and
00:21what you do is you go down here to this guy called imperfect and you would
00:25press the Ctrl key or the Command key on the Mac and you would click on its
00:28thumbnail in order to load it up as a selection outline, and then you will have
00:32exactly the selection outline you see me using on screen here.
00:35What I did is I went down here to the bottom of the Channels palette and I
00:39click on this icon and notice it says Save selection as channel. That tells me
00:43that I'll indeed save the selection outline as an alpha channel that's right
00:47ready to go. In case, you are wondering all about alpha channels and everything
00:51else that's going on with channels and masks, and you really want to learn
00:53everything about masking, I have the series that's part of the Lynda.com Online Training Library.
01:00Right now it's called Photoshop CS3 Channels and Masks, but the beauty of it is
01:03100% of it works the same way in the CS3 as it does in CS4. So it's all
01:08applicable to Photoshop CS4, but there have been some new things added to CS4,
01:15so I'll be showing you some of those as we look at masking here. But I do want
01:18you to know, it goes on for hours. There is just tons and tons of stuff to learn about masking.
01:23I am going to press Ctrl+Z, Command+Z on the Mac because we don't need to add
01:25that guy, he is already part of the image and you can save alpha channels,
01:31these extra channels here that contain masks along with the image in the TIFF
01:35file format. So TIFF and PSD, the layered native Photoshop document format will
01:43go ahead and accommodate masks. JPEG, no sir, you cannot save an alpha channel
01:48along with a JPEG image, just so you know.
01:50All right, so anyway, we got this selection outline going. It is imperfect,
01:52what do we do? Well, one of our options is to enter the Quick Mask mode and you
01:57can enter the Quick Mask mode by clicking on this little icon down here at the
02:00bottom of the toolbox or you can just press the Q key. So the Q key takes you
02:04into the Quick Mask mode, and the Q key takes you back out, or you can click
02:08this button right there to go in and back out.
02:11I say we go in for a moment, and the grand thing about the Quick Mask mode is
02:16that it allows you to paint a selection outline. So you can edit a selection
02:22outline as a mask and all of a sudden basically the entire program, all of
02:27Photoshop, becomes a selection modification environment. So you can use any of
02:32these tools now; not just these guys, not just the selection tools up here, and
02:36not just the commands under the Select menu, but basically everything that's
02:39available to you inside the whole software. It's always its grayscale
02:42compatible then you can apply it to this mask.
02:46So there's nothing particularly quick about the Quick Mask mode or easy about
02:50it either, it's just as tough as full-blown masking. It's just that it's
02:53temporary, so you can get in, you can get out, and I guess that's what so quick
02:56about it. Of course, you get in, you spend like a half-an-hour modifying the
03:00mask and then you get back out that very quick. But here, I'll show you some
03:04quick things to do in the Quick Mask mode.
03:05First of all, we have got an overlay color, which is red. So we are now seeing
03:10the mask in red. So in other words, the deselected areas have a red overlay and
03:14the selected areas have no overlay. So we are just seeing the normal colors on
03:18the image. And this is based on an old technology called rubylith, which was
03:23this acetate that had red stuff on it and you would cut up the red stuff and
03:27leave the acetate behind and you would peel out the areas that you cut with an
03:31X-Acto knife, for example. And then that would serve as your mask for a
03:35photographic image, when you are doing stat camera techniques and so on.
03:39Because it was so popular, it's a very common technique. More than 20 years ago
03:42back when I was a lad, I used to actually do this stuff.
03:44It became a sort of defacto standard inside of Photoshop but you don't have to
03:49work with a rubylith. You can change it to a sapphire-lith for example, because
03:54we need to make this overlay blue. And why do we need to do that, because red
03:58on red, this is not going to do us any good, warm color against warm color does
04:01not serve our purposes. So here is what you do; you double-click on the Mask
04:06icon. Now the thing is if you are in the Quick Mask mode, and you double-click
04:10on the Quick Mask icon, it's going to take you out of the Quick Mask mode, which is crazy.
04:14Then you have these options and you can adjust them to your heart's content.
04:18I'll show you in a moment. I'm going to cancel that. I'm going to go back into
04:21the Quick Mask mode. You go over to the Channels palette and you will see this
04:24new alpha channel called Quick Mask in itals to show you that it's something
04:28that Photoshop made and it also happens to be temporary on the fly mask.
04:32Double-click on it and you will stay inside the Quick Mask mode and we we're
04:36seeing the Quick Mask options. Go ahead and click on this Color Swatch. I want
04:40you to change the Hue value to 180, which is Cyan, and click OK. Leave the
04:44other values set as it is. So it's just H 180 click OK.
04:47You can change the Opacity if you want to. I so wished you could preview the
04:53setting, try to figure out if it's going to what you wanted to be, but the only
04:57way to preview it is to click OK, which isn't really a preview; it's an
04:59application and there it is. So anyway, it works beautifully for us, this is
05:02good enough. Now then what do we do? Well, the thing to bear in mind with the
05:07Quick Mask is that it's still black and white; I mean you can see that right
05:11here inside the Channels palette. So the deselected area is black, the selected
05:14area is white. It's just that it previews differently. So we are seeing the
05:17black areas shown in cyan and we are seeing the white areas shown transparent
05:21just as raw image essentially, an un-colorized image.
05:26So that means if we want to add to the deselected area we paint with black, and
05:30if you wanted to add to the selected area you paint with white. So for example,
05:34I'll go ahead and get my Paint Brush tool right there; I want you to do it too.
05:37Make sure that your brush is set to something along these lines, which is to
05:41say a Master Diameter of 20 pixels and a Hardness of 100%. The reason is you
05:46don't want to be slopping in fuzzy edges when you are masking. That's rarely a
05:51good idea. You want to be able to observe the natural edges in the image and paint inside of them.
05:57Let's start painting and notice by the way, if I paint in black, my foreground
06:01color is set to black right there, then I'm painting in cyan like so, and these
06:06become deselected regions. So you can de-select in just all kinds of crazy
06:10patterns like this. And then when you go back out of the Quick Mask mode, sure
06:14enough, those areas are deselected. All right, I'm going to undo that
06:17modification by pressing Ctrl+Z or Command+Z on the Mac.
06:20Actually, I have to press Ctrl+Alt+Z or Command+Option+Z on the Mac a few times
06:24to get rid off all that garbage. Then if I switch my foreground or background
06:27color, so the foreground color is now white like this and I paint, then I'm
06:30painting in selection. So I can give them sort of a selected beard right there
06:35and then I switch out of Quick Mask mode and you can see now that now I have
06:37selected that region. All right, Ctrl+Alt+Z a couple of times, Command+Option+Z
06:41a couple of times on the Mac.
06:42All right, here is what I want you to do that we want to get rid of this line.
06:45So let's go ahead and scroll all the way over to the left, so that I can see
06:49the far left side of the image and we are going to get rid of this straight
06:52line by doing this. Press the X key to make the foreground color black, and now
06:58I'll click right there, nice, and then I'll Shift-click right there, and I just
07:04deselected this line. Now you can still see it but it's now covered with the
07:08cyan overlay. Actually in the next exercise, I'll show you how you make sure
07:13that it is totally de-selected and then go up here and click on this side of
07:17the jaw, and then Shift-click right there in order to paint away that seam as well.
07:22In the next exercise, we are going to make some further modifications by
07:25viewing the mask independently of the image, so that we can really hone in on
07:30exactly what we are doing. Stay tuned!
Collapse this transcript
Viewing a quick mask by itself
00:01In this exercise I'm going to show you how to modify a selection in a Quick
00:04Mask mode and view the mask independently of the RGB image, which can help to
00:09remove some of the ambiguity, so you know exactly what you're doing. So I'm
00:13still working on this image called Duckbill in tent.tif and I'm working on this
00:19imperfect selection right there and I've gone ahead and made some
00:22modifications. Mostly, I just painted away this scene, here inside the Quick Mask mode.
00:27Now if I want to see whether I really got rid of that scene or not, then here's
00:31what you do, you go over to the Channels palette, make sure it's up on screen.
00:35And you can switch bounce very easily in the Quick Mask mode. It's not a
00:38limiting mode, the way the Free Transform mode is or the way the Crop mode is.
00:43You can do anything you want inside this mode. It's really great.
00:46But what I would like you to do is go to the Channels palette and then turn off
00:49the eyeball in front of RGB. And just like that, as soon as the RGB image goes
00:53away, you get rid of that color overly and you just see the image by itself
00:58because what you're really working on is a black and white mask not a sort of
01:02color overly mask, nothing like that going on.
01:05All right, so now we see that the line is gone from the image where we have a
01:10lot of other problems that we need to reconcile. And the first thing that I
01:13need to do, and this is a really standard masking technique that I'm about to
01:17share with you, is you want to go ahead and increase the Contrast of this mask.
01:23Because if you look carefully, you're going to see that you have some light
01:26gray areas inside of the dinosaur and then you have some dark gray flags
01:30outside of the dinosaur and you need to get rid of those light grays and those
01:35dark grays. We want some nice whites inside the dinosaur and some pure blacks
01:39outside the dinosaur.
01:41And you can do that, using a good friend of ours, go to the Image menu, choose
01:44Adjustments and choose Levels. On rare occasions you need to resort to Curves,
01:48but generally speaking Levels is your guy. Go ahead and press Ctrl+ L, Command+
01:53L on a Mac. Now right away you may go, hey Deke, why are you applying a static
01:58adjustment? Why don't we apply an Adjustment layer, those are so much better? Well, you can't.
02:04So layers can have channels associated with them, and layers can also have
02:08layer masks associated with them, but masks and channels cannot have layers
02:14inside of them. So you cannot pile layers onto an independent channel. In other
02:20words you have to apply static adjustments, just like way back in old days.
02:25So when you are masking inside a Photoshop you are essentially performing
02:28Photoshop 2.0 modifications, and it really is that way. I mean that's one of
02:33the wonders of masking, is even though it's a really super wickedly powerful
02:38tool that's available to you inside Photoshop, really a group of tools, it
02:42hasn't changed very much in more than a decade.
02:45All right, so here we are inside of Levels. I'm going to go ahead and increase
02:48this black point value until we've got the black point all the way over to the
02:54right of this hump of shadow colors. And another set I'm even including this
03:00tiny bit of shadow colors right there. And as a result I'm changing that black
03:04point value to 60. So any pixel with the luminance level of 60 or darker
03:08becomes black. So we're clipping a lot of colors. You want to clip colors when
03:13you're working inside of a mask. That's a desirable thing. So masking is not
03:18like continuous tone image editing in that regard.
03:21And then I'm going to go ahead and take this 255 value, the white point value
03:24here, and I'm going to reduce it. I'm going to press Shift+Down arrow and I'm
03:27going to take it down 60, just as I took the black point value up 60, until I
03:33reduce that value to 195.
03:34Now this isn't the kind of thing you need to do on a regular basis. You don't
03:37need to increase the black point value and decrease the white point value by
03:41the same amount. It just happens to just work out pretty nicely for this image.
03:44So, I'm saying any pixel with luminance level of 195 or lighter now becomes
03:48white and as a result we have some nice black background colors and some nice
03:52white foreground colors. Click OK.
03:55Now at this point you can see that we're closer to our goal but we still have
03:59some schnills here and there that we need to get rid of. So I'm going to increase
04:03the size of my brush, my foreground color is white, so that's a dreamy
04:06wonderful thing, and I'll just paint these away and it's pretty easy painting.
04:10You are not painting all the edges. You are just painting near the edges, as
04:13you can see. Just get rid of that stuff that obviously needs to go. Now I've
04:16painted too far. So I'll go ahead and undo that modification. Try again. Paint this area away.
04:21It's usually better to paint too little instead of too much in a single paint
04:24stroke, in that way, if you have to undo you haven't undone a ton of stuff. So
04:29I'm just painting away this garbage here and painting away like this garbage,
04:33so let's go in for the kill here, going a little smaller with the brush or that
04:36is to say, and go ahead and paint in these details. I can paint in this right
04:42here and then I'm going to increase the size of my brush again, press the X key
04:46to paint with black and let's paint this garbage away right there.
04:50So you need to spend a little bit of time making sure that the perimeter of
04:54your image is in good shape, so don't be zoomed in too far at the end here.
05:00Now let's go ahead and turn the RGB image back on to make sure that we got
05:05everything that we wanted to get and it's looking pretty darn good, I might
05:08zoom in a little bit here to the top of the snout to make sure I got everything
05:12I wanted, and it looks like I didn't quite get everything I wanted. So I'll
05:16reduce the size of my brush, press the X key to make sure that foreground color
05:19is white. And then I'll click, Shift- click, Shift-click, that kind of thing in
05:23order to paint in straight segments like so. And I just want to sure I'm
05:28getting as much as I can get.
05:30Now as a general rule of thumb I'll tell you, you want to under select instead
05:34of over select because if you select too much of the edges, if you go too far
05:38out, then you're going to end up with some halos and some other weird edge
05:41artifacting, and you don't want that. If you go ahead and choke your selection
05:45in a little bit and if you select too little of the image then you are going to
05:49eliminate some of those color halos.
05:52This looks pretty darn good. I want to tell you one more thing, here's a little
05:55tip and trick from me to you by the way of a keyboard shortcut that you should
05:59know about. If you want to hide the RGB image on the fly, you press the tilde
06:04key and that is the key that's' just above the tab key and below the Escape
06:08key, and to the left of the 1 key on an American keyboard, press tilde again to
06:12view both image and mask at the same time. I'm noticing that I have a little
06:16bit of garbage right there, let's go ahead and paint that in to make sure we get in.
06:20You know we have some ruddy edges up here that you might want to paint in
06:24the place, totally up to you, how far you want to go with this, how exact you
06:27want to be. This looks pretty swell. Tell you what we're going to do.
06:31In the next exercise we're going to exit the Quick Mask mode, we're going to
06:34take this dinosaur composited against the different background and see how it
06:38looks.
Collapse this transcript
Testing the quality of edges
00:00In this exercise, we are going to test the quality of our mask, and we are
00:04going to do that by transporting this masked hadrosaur right here into a
00:08different background. And that's when you really get a sense of whether you've
00:11done a good job or not, and we have, but not perfect.
00:15Anyway I'm working with two different images. I have opened Duckbill in
00:18tent.tif, and The planets.psd, and I'm going to press the Q key to exit the
00:23Quick Mask Mode and convert my mask into a selection outline. If you are just
00:27joining me a very similar mask, not exactly the same because I made some
00:31different decisions this time around, by Ctrl-clicking or Command-clicking on
00:35the channel called maskosaur here inside the Channels palette.
00:38Then what I want you to do, assuming you are working with tabbed windows like I
00:42am. Go ahead and press and hold the Ctrl Key or the Command Key on a Mac, and
00:45that get you the Move tool temporarily of course, drag that dinosaur up there,
00:49and notice I'm leaving a strangely colored hole in the background. That's
00:53thanks to the fact that I have been monkeying around with the Color Range
00:57command, which ends up changing the foreground and background colors.
01:00Then I'm going to drag this guy up to The Planets.psd to that Title tab right
01:04there, wait for Photoshop to switch images. Drag your cursor back into the
01:09image window. Press the Shift key and drop. But if you are not working with
01:13tabbed image windows, you can see two windows at the same time, then you can
01:16just do a standard Control+Drag+Shift+ Drop, Command+Drag+Shift+Drop on the Mac,
01:20without having a resort to these tabs here.
01:23Anyway, by virtue of the fact, I press the Shift key when I drop the scale,
01:26went ahead and registered it in the place, inside of the strange composition,
01:31where we seeing the earth, from the earth. But the idea is this is the
01:34traveling dinosaur planet, it can move through space, and it's visiting earth.
01:39We can see earth in the background.
01:40Now the only question here, of course it's strange that this hadrosaur is
01:44sitting here on dinosaur planet, but the strangest think is he must really be
01:48far in the air. But that's okay, I kind of have the notion of standing and it's
01:52just very tall. But what's more important than any of that is how does our mask fair?
01:58Well let's go ahead and zoom in on it. That's the only way we are going to see.
02:01Here I'm viewing the composition at 200%, and you can see some pretty ragged
02:05edges going on, although I have to say the edges are very accurate. And then if
02:08you scroll up here to the nostril, it's pretty jagged and not necessarily
02:13accurate. We do have a little bit of green that's showing up there, and a
02:16little bit of sort of aberrant background jagginess going on. And then, if we
02:21scroll all the way over to the right-hand side, this is very bad over here.
02:24So the question becomes what you do about it? Well, the couple of different
02:27things we could do. One is I'll go over to the Layers palette here. One option
02:31notice that we have a new layer, and we have transparency, basically the
02:36transparency is now been hardwired into this layer. Bear in mind, we don't have
02:40direct access to this so-called transparency mask. But Photoshop uses to track
02:44the transparent pixels inside of a layer, as suppose to the opaque pixels.
02:49So we have gone ahead, and just completely shaved away those pixels that are
02:52outside the dinosaur. Our problem though is we need to shave very more pixels,
02:55so I could add a layer mask and I could paint away some of these edges, if I'm
02:59feeling bold, I could just go with the Eraser tool. However I'm here to tell
03:03you that there is a better to work. I've shown you the Color Range command and
03:07I showed you the Quick Mask mode, and I want you to see those functions,
03:10especially Color Range, because you'll be using Color Range a lot in your own
03:14compositions, in your own imagery.
03:16However I also want to show you a better way to work inside of Photoshop CS4.
03:21We now have this Masks palette right there. And I'll go ahead and twirl it
03:25open. Now right now it saying No mask selected, and all the options are dimmed,
03:28it is the handy facilitator where masking is concerned.
03:32What I really appreciate about it is it forces us to get into some good habits.
03:36And so what we are going to do is we are going to backup here. We are going to
03:38redefine our selection. We are going to start over from scratch. We are going
03:42to do this in a way that affords us more flexibility. So we are going to still
03:45end up with the result that we see on screen right now. But we are going to be
03:48able to fix this image with a lot more control, as you'll see if you join me in the next exercise.
Collapse this transcript
Introducing the Masks palette
00:00The new stuff is now, this is when things get terribly exciting for those of us
00:04who are new to Photoshop CS4, because we are going to see how to re-approach
00:08this very project the new and improved Photoshop CS4 way, which involves the
00:13Masks palette right there.
00:15So I've got these two images still open. The planets.psd and Duckbill in
00:19tent.tif. I'm going to press Ctrl+Z or Command+Z on the Mac to undo the addition
00:25of the dinosaur. And then I'm going to switch over to Duckbill in tent like so.
00:30And I'm going to press Ctrl+D or Command+D on the Mac to deselect the dinosaur.
00:35Then I want you to press and hold the Ctrl Key or the Command Key on the Mac,
00:39and let's do a drag and drop once again. We'll drag the dinosaur into
00:42planets.psd like so, come back into the image, press the Shift key and drop,
00:48and we cover up the entire composition with this new hadrosaur layer. Let's go
00:52ahead and zoom out a little bit here, so that we can take in more of the image
00:55at a time. I'm going to go ahead and rename this layer Duckbill, you can call
01:00it hadrosaur if you are in a scientific mood, and then press the Enter or
01:04Return Key in order to assign that modification.
01:07Now what do we do? We don't want to completely delete those pixels the way we
01:11did before, we just want to mask them away. You go to your Masks palette, so
01:15make sure that it's up on screen, and if you can't find it go to the Window
01:18menu and choose this command right there, Masks, and I'll say something about,
01:22oh, I just made it go away, go darn it, go up to the Window menu and choose
01:26Masks once again, there it is.
01:28Now it's confusing. If you are new to masking inside of Photoshop, you might
01:32see the Masks palette and you think Ctrl Central for masking, right? Because
01:36after all everything you can do with layers is provided to you here inside the
01:40Layers palette, and everything you can do with channels is available to you
01:43here inside the Channels palette, and so on. So Masks must be the place for
01:48masking inside of Photoshop. That's just not true.
01:51The Channels palette is actually your Ctrl Central from masking inside of
01:55Photoshop, your headquarters, if you will. Masks is just kind of a side
02:00palette, it's just a facilitator, just helps you out. It is just there, it's
02:03your pal; it will get you go on if you need it.
02:05What it's really looking for is a layer. You got to have a layer, and it wants
02:09you to have a layer mask associated with that layer. So we don't have that
02:13right now. Go ahead and make this little wider here, the palette that is. And
02:18so we have got to add a layer mask. You can either do that by going down to the
02:20bottom of the Layers palette, and clicking on the Add layer mask icon or right
02:25here inside the Mask palette you can click on this guy, which is Add Pixel
02:29Mask. So you can either had a pixel mask or a vector mask if you prefer, most
02:33of the time you are going to want to pixel mask because especially when you are
02:35doing this kind of thing.
02:36If you add a vector mask, then you are going to have to draw an outline using
02:39the Pen tool. So our best bet is to go over here to a pixel mask. Also by the
02:44way the options inside the Mask palette are really designed more to work with
02:49pixel-based mask than they are with the vector based mask. Anyway click there
02:52to add the mask. We get this layer mask thumbnail here inside the Layers
02:56palette, and all of a sudden the Mask palette is happy, and it gives us access
03:00to all five of its options including right there Color Range.
03:03Now this will work the same. If you go up to the Select menu and choose the
03:07Color Range command, you'll get the same effect as clicking on the Color Range
03:11button. And in both cases we are not going to create a selection outline this
03:14time around. So I'll go ahead and click on the Color Range button, and notice
03:17the Color Range dialog box comes up with all of our last applied settings. So
03:21Localized Color Clusters is on, Invert is on, Fuzziness is set to 60, so why do
03:25we get such a different looking selection?
03:27Well, because the Color Range command is always working for the foreground
03:31color. When you first bring it up, it has one and only one base color and that
03:35would be whatever the foreground color is set up to. So in this case it's some
03:38weird green that apparently occurs very infrequently inside the image, which is
03:44why we have just a few blacks and the ton of whites, and that's because Invert
03:48is turned on. It makes more sense if we turn Invert off and then we can see
03:51that we are just selecting a little bit of the image. Thanks to the fact that
03:55those colors to the one set most closely resemble the screen.
03:58I tell you what. Instead of going through all that nonsense with regenerating
04:02the selection, which is just a lot of busy work at this point, click on the
04:05Load button, click on the Localized duckbill. See aren't you glad that I went
04:09ahead and saved off these settings to save us time now? And they should make
04:12you think, hey, I wonder if when I'm working inside the Color Range dialog box,
04:16if I spend a fair amount of time in there, maybe I should click Save and save
04:19off my settings. Don't wonder; just do it. It's a great idea.
04:23My rule of thumb is if anything inside of Photoshop takes you more than five
04:26minutes, save it if you can. So save everything that you can from the program,
04:31because these are just dinky little files. Click on Load to load it on up, and
04:35you get your previous selection. It looks beautiful, except for some reason the
04:38Invert check-box state off. Turn it back on if you want to, or don't, let's
04:42leave it off, actually, so we are selecting the wrong thing, right? So if I
04:45click OK, then I masked away the dinosaur.
04:48So notice I've got this black on white layer mask right here. We are working
04:53with the layer mask, black is the hole and white is the opaque pixels. So black
04:58becomes transparency, white is opaque, and as a result, the dinosaur is turned
05:03into a hole. Well, all we need to do is invert the layer mask. You can do that
05:07just by pressing this Invert button here inside the Mask palette, and then that
05:10gets you the result you would expect.
05:12Now we didn't do any of that Quick Mask stuff; that remains undone, because
05:17that was a separate operation as you may recall. So we need to go ahead and
05:21modify this mask right here in the Layers palette. To perform those sorts of
05:26Quick Mask modifications, what you need to do is you need to Alt-click or
05:30Option-click on the Layer Mask thumbnail here inside the Layers palette in
05:34order to view the mask independently of the image.
05:38I did make it slightly different mask this time around as you can see. Notice
05:42that I have a lot of these gray areas here, and that's because I didn't do that
05:46last Alt-click or Option-click remember few exercises ago we did that. You know
05:50what I'm going to do? I'm just going to clear out this mask here by pressing
05:54Ctrl+Backspace or Command+Delete on the Mac, and because the background color
05:58is white at this point, that just went ahead and made the entire mask white.
06:02Let's go ahead and Alt-click or Option- click again on this mask thumbnail, so
06:06that we are seeing the entire composition. And let's redo the Color Range right
06:09there by clicking on Color Range once again, loading the settings go ahead and
06:13load up Localized duckbill.atx, click Load and I'm going to go ahead and press
06:19the Alt Key or the Option Key on the Mac, and click inside of the dinosaur to
06:23remove some of those areas from the dinosaur selection. That's Alt-click or
06:27Option-click again. Let's see if we can do an even better job that's amazing.
06:31Anyway, Shift-click then I could turn on the Invert check box right there, and
06:35then click OK in order to apply my modification.
06:39Now then, I have once again recreated that layer mask, the next thing that I'm
06:43going to do is I'm going to go up to the Image menu, I'm going to choose
06:46Adjustments and I'm going to choose Levels in order to increase the contrast of
06:51this mask and I'm going to enter the exact same values I have before. 60 for
06:55the black point value Tab, Tab, 195 for the white point value, click OK, and
07:00you can see that cleans up the mask quite a bit. It's pretty subtle but watch
07:03down in this region here, this is before we've got some additional garbage
07:07going down here, this is after, it's just cleaned up. I tell you what, let's
07:11Alt-click or Option-click in the mask, if you would by itself, this is before
07:16and now you can see what I was talking about. See all those dark gray stuff,
07:19albeit dark but it's still a mess, and this is after.
07:22So that goes and makes that area totally transparent instead of semi murky
07:27translucent. Then we need to go ahead and paint inside of this mask in order to
07:32refine the selection, and because we get new and better feedback out of
07:37painting inside of layer mask than we do when painting inside the Quick Mask
07:40Mode, I'm going to save that technique for the next exercise.
Collapse this transcript
Editing a layer mask
00:01In this exercise, I'm going to show you how to clean up some of this layer mask
00:04in much the same way as we cleaned up the mask inside of the Quick Mask mode a
00:08few exercises back, but we are going to get better feedback, and we have a lot
00:12more flexibility as well. We can paint away details, we can paint in details,
00:16and so on without any penalty whatsoever.
00:19So I've gone ahead and save my progress so far as an image called Bad duckbill
00:23bad, so-called, because he has a bad duckbill, he isn't masked very well that's
00:29just not acceptable. So we need to fix the mask.
00:32So I'm working on this duckbill layer right there, as you can see that has an
00:36image and a layer mask, and we are going to be modified the layer mask. So make
00:39sure the mask is selected, make sure to click on that thumbnail, because
00:43otherwise, if the image itself is selected and you go and get your Brush tool,
00:47and you press the D key to make sure your foreground and background colors are
00:50black and white respectively, and you start painting, well then you are
00:53actually going to paint black into your image. You don't want that.
00:56Press Ctrl+Z or Command+Z on a Mac, instead you want to be working on a layer
00:59mask, then if you paint black for example, you'll paint holes into the image,
01:03Ctrl+Z or Command+Z to undo that. Press the X key to make the foreground color
01:07white and if you paint with white, you are adding the background back to the
01:11image. So you are painting the image back in to the composition.
01:14All right, I don't want either of those modifications. So Ctrl+Z, Command+Z
01:18once again. And I should say you can switch back and forth between these guys
01:22from the keyboard. It's pretty crazy but it's Ctrl+2 or Command+2 on the Mac in
01:27order to make the image itself active, and then it's Ctrl+Backslash or
01:33Command+Backslash on the Mac to make the layer mask active.
01:36Let's go ahead and hide the Color palette for a moment here, collapse it so we
01:39have a little more room. If you go over to the Channels palette, you'll see
01:43that you have this temporary mask right here, or at least it's a mask that
01:47Photoshop has gone ahead and created for you. That is an alpha channel.
01:50Go over to the Channels palette and you'll see this italicize mask name
01:54duckbill mask, and that shows you that Photoshop has created this alpha channel
01:58on the fly for you, and then you can see the keyboard shortcuts as well. So
02:01there is Ctrl+2 or Command+2 for RGB, there is Ctrl+Backslash or
02:05Command+Backslash on the Mac for the alpha channel, and so you can see them
02:09switch on the fly in real time as I press those keyboard shortcuts. Go back to
02:14Layers palette. It's up to you if you want to memorize it. You also have the
02:17option of viewing the image and the mask at the same time.
02:22So currently we're adjusting the image, we are not seeing the mask at all. And
02:25again, if I go to the Channels palette you can see that's because the RGB image
02:28has an eyeball in front of it, and the mask doesn't have an eyeball in front of
02:32it. You could turn on that eyeball if you want to, or turn back off so you get
02:36that nice quick mask version of the mask. That's pretty great, or backslash by
02:42itself makes the mask visible in the sort of Quick Mask view. Backslash again
02:48to make it go away, or when you are viewing the mask, as so, so I'd press
02:52backslash again, you can press the Tilde key in order to turn off the RGB image
02:57and then Tilde to bring it back. And that's kind of weird, because backslash is
03:02always all about that layer mask whereas it's Ctrl+2 or Tilde for the RGB
03:07image, and that's because Ctrl+2 or Command+2 on the Mac is the new fangled
03:11Photoshop CS4 keyboard shortcut, and Tilde was the old fangled Photoshop CS3,
03:16an earlier keyboard shortcut.
03:18What do you we want to do here? Well, we want to go ahead and paint away this
03:22line. I'm going to make sure my foreground black, so I'll press the X key to
03:26make it black like so. Got my Brush tool selected, wunderbar, Hard Brush
03:3025 pixels fine. Click right about there and Shift-click right about here in
03:37order to make that line go away, and then I might tidy up a little bit over on
03:41that side. And let's click here and then Shift-click here in order to make that
03:46go away, and then sure enough, if I were to view the RGB image, again along
03:51with the mask, then you can see that we have indeed painted that line
03:55completely away, and you might say, "We got that rubylith overlay, you were
03:58telling us that's so bad because it's warm on warm, why don't you
04:02care of that problem, how in the world do you do it?"
04:04Well, you don't go over here and start double-clicking on Quick Mask, because
04:07then you'd enter the Quick Mask mode here inside the layer mask which is
04:09something you can do. If you want to, you can mask inside a mask, inside a
04:12mask, but if you want to just change the color associated with this layer mask
04:16right there, double-click on it, and you can either double-click on it here
04:19inside of the Channels palette or I'll cancel, go over to Layers double-click
04:24on it there, either way works. Click on the Color Swatch, change the Hue value
04:28to 180, click OK, click OK, and there it is. You see the mask overlay represent
04:33it as a different color.
04:34All right so we can continue painting -- by the way my friends if you want to
04:39bearing in mind, of course that if you paint with white you are going to add
04:43dinosaur, and if you paint with black you are going to subtract dinosaur, but
04:47of course what you are doing is you temporarily erasing. I mean you are
04:50painting with white you are instating the image, so it's all happening on the
04:53fly, very flexible. No permanent harm to the image whatsoever, when you are
04:58working with layer mask. The only thing you can permanently harm of course is
05:02the mask itself since these are pixel level modifications, but you can always
05:06come back and change your mind later on if you want to.
05:10Now you may find it more helpful at this point. Let's see if we have any other
05:14obvious gaps going on to modify the mask while viewing the image, we are not
05:20seeing the mask at all. So I'll go ahead and press the Backslash key in order
05:24to hide the mask, so that we are just seeing the image, and as long as the mask
05:28is active then we can still modify the mask like so, and that's not the
05:32modification I wanted to make. I just painted a hole interestingly, because
05:36Photoshop went and switched my foreground and background colors on me without my knowledge.
05:40Press Ctrl+Z, Command+Z on the Mac, press the X Key to make the foreground
05:43color white, and then paint those details back into the place, pretty handy way
05:47to work. But what about this? I mean if I were making a decision about what I
05:52wanted to paint away, I'd be working on these details over here. Yes, you are
05:55absolutely right, those are the real problem areas, but I'm going to tell you
05:59something about those areas.
06:00So it's a better way to fix them, better than meticulously painting inside the
06:03image, which is an ultimately a waste of time after a certain point, we've got
06:07some automation that way we can bring to bare here. I'm going to show you how
06:11that automation works. So I'm going to show you how to choke the edges in the
06:15very next exercise.
Collapse this transcript
Choking a mask with Gaussian Blur and Levels
00:00Now you'll see that we still have these icky edges that are surrounding the
00:04hadrosaur which is why I've gone ahead and saved my progress so far as icky
00:07edges.psd. What we need to do is go ahead and choke our mask inward, so that
00:12we're getting rid of these bad edge artifacts.
00:16Now there is a couple of different ways to choke edges in a layer mask inside
00:19of Photoshop. I want to show you both of the ways. So there is an old-school
00:22method that we'll see in this exercise and there is a new-school method that
00:25we'll see in the next exercise. For our purposes the new-school method is going
00:29to work out better. That's not always the case. Sometimes old school is going
00:32to work better. So it's good to have both of these techniques in your arsenal.
00:37So let's start by making sure that the layer mask thumbnail is active here in
00:40the Duckbill layer and it is. Go ahead and click on it to make it active. Then
00:45what you want to do is you want to give yourself a little bit of blur to work
00:49with around the edges and the idea there is we are softening up the edges to
00:53turn the edges gray, so that we can then turn around and scoot the edges inward
00:57by making them darker or scoot the edges outward by making them lighter.
01:02So I'm going to go up here to the Filter menu and I'm going to choose Blur and
01:06I'm going to choose Gaussian Blur. Then inside the Gaussian Blur dialog box I'm
01:09going to enter a radius value of 2 pixels. That's just going to give me a
01:13little bit of wiggle room right there.
01:14Notice that it creates a heck of an edge artifact but it also gets rid of those
01:19clunky jagged edges that we had before. So we get a halo instead. That's fine.
01:24The reason we're going get halo is because we're not only blurring inward but
01:28we're also blurring outward. So by virtue of the fact that we're blurring the
01:32white edges of this mask outward, we're incorporating more of the edge pixels
01:36and thereby producing a glow. That is to be expected.
01:40Now if you want fewer edge pixels to work with then you want a lower radius
01:43values, something like 1 pixels might work out well, but notice that if I work
01:47with a radius of 1, I still has some pretty jagged edges. I'll go ahead and
01:52scroll over here so that we can see what I'm talking about. You can see that we
01:54have some chunky edges going on and I can get rid of those by raising that
01:59radius value to 2. When you start raising the radius value, you do get smoother
02:03edges as you are about to see but you also end up rounding off corners. So
02:07that's something to bear in mind as well.
02:09All right click OK. Now then what we have, I'll go ahead and Alt-click or
02:13Option-click on this mask thumbnail, so we can see the mask by itself. This
02:17before, nice and sharp, a little bit jagged though. And this is after, nice and
02:22smooth but awfully blurry. Well we can use the Levels command in order to make
02:28the dark luminance levels right here darker and the light one lighter, thereby
02:34increasing the contrast of those edges. By emphasizing white, we can move the
02:38edges outward; by emphasizing black, we can move the edges inward. You'll see
02:41what I'm talking about in just a moment.
02:43Alt-click or Option-click again on this mask thumbnail so that we see the image
02:46and not the mask. The mask though is still active. Press Ctrl+L or Command+L on
02:50the Mac to bring up the Static Levels command. Notice if I decrease the white
02:54point value, I'm moving the edges outward because I'm emphasizing the white
02:59details, which are the dinosaur of course inside of this mask.
03:03That's not what I want to do. That would be by the way what's known as a
03:06spread. If you want to spread the selection, you decrease the white point
03:09value. So let's go ahead and take that value back up. What I want to do is
03:12choke it so I'm going to increase the black point value. I'm going to take it
03:17up pretty significantly up to 170. I'm saying anything with the brightness
03:20value of 170 or darker becomes black.
03:23Then I'm going to turn around in order to increase the contrast of the edges a
03:27little to smooth things out. I'm going to turn around and reduce the white
03:30point value to 195. Now we have some nice, sharp edges, which is a good thing.
03:35Then I'll click OK in order to accept that modification. That allowed us to
03:39scoot those edges around. It's a combination once again of Gaussian Blur
03:43followed by the Levels command.
03:45Now it's not necessarily working out perfectly, at this point actually some of
03:49the details are fantastic. Look at the smoothness of that nasal cavity. Let's
03:53go ahead and zoom in on that so you can see what I'm talking about. Let's bring
03:56up the History palette right there. I if went ahead and switch back a couple of
03:59states here. This is how the nasal cavity used to look. We had a halo going on,
04:04we have this color fringing, as well as some jagged transitions, and this is
04:08what the transitions look like now. So much better. As a result of these two
04:12very simple commands working with each other.
04:14But we do have a little bit of an issue over here. This pesky area right here
04:18is still pesky. So here's what I do. I just want to scoot the edges over to the
04:23left, like 1 pixel is going to do me. But if I scoot this over then I'm going
04:27to scoot everybody over like the whole thing is going to move, and I don't want
04:31to see that happen. So instead what you do is you just grab the area that you
04:35want to scoot and you do it using the Rectangular Marquee tool.
04:37I'll go ahead and select that tool. Then make sure that you select and area
04:41like this that has a nice horizontal edge associated with it because we're
04:46going to be moving the pixels over to the left. I don't want to create a new
04:49weird transition at this end point here, at the division between the move
04:53pixels and the stationery pixels, so I'm choosing an area that's horizontally flat.
04:57Then I'll go ahead and Shift+Drag around here like so, Shift+Drag here a little
05:01bit and all the way down to about here is what we want. Again I'm going to pick
05:06an area that's nice and flat, nice horizontal transition. But you know what,
05:11the fact that I'm keeping this area selected can prove to be a problem. So I'll
05:14go ahead and Alt+Drag or Option+Drag around this area to deselect it. That
05:18should give me better results.
05:19We still have a little bit of an issue here. Let's go ahead and leave this
05:22selected as it is. So there is my selection outline. Press Ctrl+Alt+Left-arrow
05:27or Command+Option+Left-arrow in the Mac in order to duplicate and move these
05:32pixels one, pixel over. Notice that's what you get. So this before and this is
05:37after. We have nice transitions up here, because we were very deliberate about
05:42the area that we selected.
05:43Now the only area where we got a problem and this is pretty subtle but it's
05:47still obvious when you zoom in. I went ahead and moved this mask over on the
05:53left-hand side of this left edge. We just wanted to move it left where the
05:57right edge was concerned, not left where the left edge is concerned.
06:00So let's undo that modification by pressing Ctrl+Z Command+Z on a Mac and I'm
06:03going to Alt+Drag or Option+Drag on a Mac to deselect this region like so. Just
06:07have a little bit of a hole there and then press Ctrl+Alt+Left-arrow or
06:12Command+Option+Left-arrow on the Mac. Isn't that awesome? Works out beautifully.
06:16And that is the highly desirable masked version of the dinosaur. But I was
06:21telling you that's the old school way to approach it. We can do a lightly
06:25better job that involves better feedback for one thing. A single command
06:30instead of both Gaussian Blur and Levels and doesn't require us to get in there
06:34with Marquee tool. Using this button right here, Mask Edge, inside of the New
06:39Mask palette inside Photoshop CS4, and I'm going to show you how that works in
06:42the next exercise.
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Choking a mask with Mask Edge
00:01In this exercise I'm going to show you the new and improved way to choke or
00:04spread a layer mask inside of Photoshop CS4. When I say new and improved, I
00:09mean really neither actually. It's not new because you used to be able to do
00:15this inside of Photoshop CS3. It's just that nobody knew you could do it
00:18because of the strange way that Photoshop presented this function. It's much
00:23more obvious here inside Photoshop CS4. And it is improved to the extent that
00:28we get better feedback but sometimes you get better results out of Gaussian
00:32Blur and Levels. So you never know. It's worth knowing about all of these
00:35techniques as I was saying before.
00:37All right so we want basically reinstate the bad edges associated with our
00:42hadrosaur here and you can either do that by going up to the History palette
00:46and backing up a few steps to the step right before Gaussian Blur. So just
00:51click on that state there here inside the History palette and you will
00:55reestablish the bad edges, or you could go up to the File menu and choose the
00:59Revert command. That will work for you as well.
01:01All right anyway, we got the bad edges. Let's go ahead and zoom in on them so
01:05that we can keep track of just how bad they are. Now what I want you to do is
01:09make sure the layer mask is active. It's not for me so I need to click on it
01:13before I go messing up my image and the Mask palette will tell you, actually
01:17who's selected and who's not selected, because if you click on the image to
01:21make it active, then the Mask palette goes, hey no mask selected buddy. Then at
01:26that point you can either come down here and click on it in order to select it
01:29or you can click on this little icon and that'll switch you over to the layer mask as well.
01:34All right so we have this Mask Edge function. Now what's amazing about this, by
01:38the way, if you click on it, it brings up this command called Refine Mask right
01:42there. We'll cancel out. This function used to be available to us. We would go
01:45actually up to the Select menu and choose the Refine Edge command and that
01:49would allow you to modify the contents of layer mask. It's just because it was
01:55here under the Select menu and it was called Refine Edge, we all naturally
01:58thought it only affected selection outlines but we now learned it affected
02:02layer mask as well. So either way it's fine.
02:05You can choose this command and press this keyboard shortcut Ctrl+Alt+R,
02:08Command+Option+R on a Mac or you can just click on the Mask Edge button. These
02:13are the default settings right here, which are no good for our purposes. The
02:16first thing that's bad for our purposes is we're seeing the dinosaur against a
02:20white background. That's not helpful at all. Now we could see the dinosaur
02:23against a black background. Great! Now we see that the edges are a mess.
02:27However, wouldn't that be nice just to see the dinosaur against its new
02:31background instead of all this other stuff? We care about how the dinosaur
02:34looks against the otherworldly earth against earth background. So I want you to
02:39click on this first icon right there, this first mobius tube, and that will
02:44show you dinosaur against strange background but it also show you the Marquee.
02:51So then press Ctrl+H or Command+H on the Mac and we're going to hide the ends
02:55and you will see exactly what you want to see.
02:58Now we've discussed these options in the past. We've got Radius, which allows
03:02you to blur into luminance levels inside of the image. We've got Feather, which
03:06is just a straight edge blur. We've got Smooth which is going to smooth out the
03:10jagged transitions. We've got Contrast, which is going to increase the contrast
03:15of the edges so that they're sharper. And then we have Contract/Expand, which
03:19allow us to either choke, in the case of contract, or spread, in the case of expand, our edges.
03:25So what do we want? In the case of this dinosaur, let's crank down smooth. We
03:28don't need more smoothing because we're already getting some degree of
03:31smoothing out of the Radius and Feather functions. Then I'm going to change the
03:35Contract/Expand value all the way down to -100 so that we can see those edges
03:39contract all the way in. Beautiful thing. Looks totally awesome. We're getting
03:43rid of those edges. We are creating holes inside of the dinosaur in a few
03:47places but we'll address those in just a moment. But this is great.
03:50We're going to leave Radius set to 1, but now we can play with the Feather
03:53value in order to determine how much we really need to move the edges inward.
03:58So I'm going to reduce this Feather value by pressing the down arrow key so I'm
04:02reducing it in 0.1 pixel increments. I'm going to take it down until I start to
04:08see edges pop up around the right side of the dinosaur because this is where
04:13the worst of the edge is or the worst of the color fringing. Even instead of
04:180.1, we don't have bad edges but we do have some edge details popping up. So
04:22I'll just go ahead and increase that value to let's say 0.4 pixels and we get
04:26this result here. Go ahead and click OK in order to apply that modification.
04:31This is before my friends. Ah! How awful is that? Let's go ahead and zoom in.
04:36This is before, Ctrl+Z or Command+Z for after. Looks so much better, but we do
04:41have some holes popping up. So what I recommend to do is Alt-click or
04:44Option-click on the layer mask thumbnail so that we can see the layer mask by
04:48itself and let's go ahead and get rid of those bad things right there just
04:53using the Rectangular Marquee tool.
04:54I'm going to select this region and then Shift+Drag around here and Shift+Drag
04:58around here as well, and then press Alt+ Backspace or Option+Delete to fill that
05:03area with white because white is the foreground color. Nice! And you could
05:07paint around some of these other areas. So press Ctrl+D, Command+D on a Mac,
05:11get your Brush tool for what you paint here, make your brush much smaller if
05:15you're going to paint around these edges.
05:16But I'm not sure that these are showing up that well. We can see them here,
05:19when we're seeing the mask by itself. But I think -- Oops! I definitely don't
05:23want to paint in there like that. I need to be careful if I'm going to do it.
05:26But I don't really think that these are showing up quite that much inside of
05:31the actual masked layer.
05:33Then what I recommend you do -- let's just make sure we get rid of the most
05:36obvious holes. That's the stuff I'm most worried about, like this right there
05:40and paint over these regions right here, these weird little holes is what I'm
05:45worried about, because these are single pixel problems that grew up and turned into blobs.
05:50Alt-click or Option-click on the mask thumbnail in order to view the image
05:54again. Let's see what happens if we paint in there. Nope. That was a good edge.
05:57It was fine the way it was. Look at that. There is something going on right
06:00there. Press the X key to make black the foreground color and then paint, and
06:03oh hey that's not something that's binded by the dinosaur. That's a star.
06:07That's actually in the background. So that's okay.
06:08Where else do we have problems? Let's go ahead and zoom out here a little bit
06:11and see, Ooh! There is one. There's a good needy problem. Notice that
06:14highlight has disappeared on that bone right there on that vertebrae. So I'll
06:19press the X key in order to make the foreground color white and then I'll go
06:23ahead and paint that spine back into place and I've got another one right there
06:27that I'll paint in. So that's nice. You can see it happened right there on the
06:30fly. This is no mystery. It's the way there is with the Quick Mask mode. You
06:34can actually see how the foreground image and the background relate to each
06:38other, right there on the fly when you're working in the layer mask.
06:42Anyway keep painting until you feel like you've done what you need to do. Now
06:45let's go ahead and zoom out. So I'm going to go ahead and grab my Rectangular
06:48Marquee tool. I'm going to drag around this garbage like so. Let's scoot it
06:52away from the beak of the mighty duckbill by Spacebar dragging a little bit.
06:56Let's go ahead and Shift+Drag around this area just to make sure that we don't
06:59have any problems there. We do have some problems along the bottom here, so
07:02Shift+Drag there. Go ahead and zoom out and then we need to fill that with
07:06black. Black is our foreground color. So all I have to do now is just press the
07:10Backspace key or the Delete key on the Mac. And the deed is done.
07:14We now have an expertly masked hadrosaur against this wild other worldly
07:19background but here's the deal folks. Even when you've done a splendid job of
07:24masking, you don't necessarily get credible results. For example, even though
07:28it's sort of a comic composition, we need it to be credible. So you sometimes
07:33have to apply a few compositional tricks in order to make the foreground and
07:37background match each other. The compositional tricks are coming in the very next exercise.
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Adding a Gradient Overlay shadow
00:00Now something you'll notice more and more as you're compositing foreground
00:04images against different backgrounds inside of Photoshop. You'll come to
00:08recognize that a good mask is not enough. This is a perfect example. I mean
00:13this could not be a better mask. Check out the level of detail we have.
00:17We've got these holes inside the skeletal frame there and every single bone is
00:21selected with impeccable care, even this little weird tooth that's hanging down
00:26there. This is a kind of selection we would have never been able to craft using
00:30the Lasso tool or the Magic Wand tool or the Quick Selection tool and yet it
00:35was pretty easy work using the Color Range command and the Mask Edge function
00:39here from the Masks palette.
00:41But that's not good enough. Just because these edges are absolutely impeccable
00:46does not mean that I believe in this composition. If you're with me for the
00:51Advanced portion of this series, then you know that this is Emperor Scratch.
00:55I've gone ahead and saved my changes thus far as a composition called Splendid
00:59edges.psd and this composition is going to serve as our prequel. Emperor of
01:04Scratch here has happened upon earth and he envies it.
01:07We need to establish a frame in this particular storyline, let's say. So here
01:12in the Layers palette I want you to turn on a couple of groups. First, we have
01:15the caption group that tells you how he envies it and how he is going to attack
01:19earth at dawn. Then we've got this features group. I'll go ahead and turn it
01:23on. It's these hyper-realistic hands down here at the bottom of the composition
01:27along with his eye. All right, he's missing his teeth. I didn't bother; he
01:31doesn't have those inside of this composition. That's okay; he's still going to be very menacing.
01:35Now the problem is even after all these tweaks, the lighting is all wrong. It's
01:40just so brightly lit. It's like where is this light coming from and what I want
01:44to do is create a sinister cast shadow on Emperor Scratch. Now we're not
01:49going to do with the Drop Shadow. That makes the Emperor look like he is in
01:52front of a poster. That would totally ruin the affect. Instead, and I've
01:56mentioned this before, when you want to cast shadow, a real quick and dirty
01:59cast shadow, you want the Gradient Overlay effect.
02:03So here's what we're going to do. Make sure the duckbill layer is active. It
02:05doesn't matter if the layer mask or the image itself is active. Go down to the
02:09fx icon, click on it and choose Gradient Overlay and that will bring up the
02:14Gradient Overlay dialog box right here. Now you should see a black to white
02:18shadow like this. Looks totally wrong at this point. That's okay. If you don't
02:22though, you need to switch your gradient by clicking this down pointing
02:25arrowhead. Either switch it to this foreground to background gradient or if you
02:31have something other than black and white setup as your foreground and
02:33background colors, then switch to this guy, Black to White. That's fine to you.
02:37I'll just go ahead and switch to Black, White. Why not?
02:40Then we want to change the angle of the gradient but first of all, I want to
02:44change the blend mode. We want the shadows to show up very nicely here but we
02:49want the highlights to drop out. We want the whites to go away. So I'm going to
02:52change the blend mode from Normal to this guy right here, Multiply, and we get
02:56this stunning effect right there. But the shadow is now being cast upon his
03:00neck and jaw and his head is in light. I want the opposite effect. I want the
03:03shadow becoming down from the top of his head and declining in this direction.
03:08So I'm going to change the Angle value to something like let's say -146 looks
03:14pretty good to me and that is sinister indeed. As you can see it's too dark,
03:18let's reduce the Opacity value to 70% and then I'm going to drag the shadow
03:23back and forth. Notice you can drag the shadow around. I'm going to drag it
03:26just a little bit to the right, like so. Then I'm going to click OK.
03:31Just to give you a sense of what a difference that very simple layer effect
03:35makes. This is before. No, don't buy it; it's not happening. This is after. Oh!
03:40It works beautifully; it's looking really sharp against this new background. So
03:44bear in mind though that you can't rely on the mask by itself in order to
03:48provide you with a credible composition. Sometimes you need to come in with
03:52some compositional effects; some blend modes, some layer effects and that kind
03:56of thing. I go into elaborate detail, in case you're curious, in my Photoshop
04:00CS3 Channels and Masks series which tells you everything you ever wanted to
04:04know about masking inside of Photoshop.
04:06In the exercise, I'm going to tell you just a little bit more about what's
04:11going on. I'll go ahead and click on this layer mask icon right here. We
04:14haven't seen two additional slider bars here inside the Mask palette and I want
04:18to show you how they work. Density and Feather coming right up.
Collapse this transcript
Using live Density and Feather
00:00All right, I want to show you a couple more functions that are available to you
00:04in the Masks palette that have no corollaries in previous versions of
00:09Photoshop. They're absolutely brand new as you're about to see now. They're not
00:14necessarily the most essential functions in a program but I find them to be
00:18highly interesting and possible harbingers of wonderful things to come.
00:23So I've gone ahead and saved out my progress so far as this document called
00:26Maniacal despot.psd because he is indeed a maniacal despot with his sight set
00:32on our beloved earth right there. Just because I felt like he wasn't scary
00:37enough, I went ahead and gave him the teeth. Now he is just frightening I believe.
00:42In the Layers palette, not only do I have the duckbill layer selected, but I
00:45also have its layer mask active. That's very important so that you have access
00:50to the functions that you need to have access to, here inside the Mask palette.
00:53But you may recall if the image itself is active, all you have to do is then
00:57click on this little icon right there in the Mask palette to switch over to the pixel-based mask.
01:02We've got these two sliders, Density and Feather, and they are altogether
01:07parametric. So these other guys make permanent modifications. They actually
01:10change the pixels inside the mask. But these guys here make no permanent
01:15modifications whatsoever.
01:16So we have Density and what Density does is it reduces the opacity of the mask
01:23thereby increasing the opacity of the layer. Let me show you what I mean. So if
01:28I reduce the Density value to 50%, for example, I'm graying out the mask so
01:34that the black becomes gray, the white remains white and as a result, we're
01:38making the layer itself more opaque so that we can see through less of it. This
01:43is basically the antithesis of the standard opacity value.
01:48So instead of making the layer more translucent, we're making the layer more
01:52opaque by making the mask itself more translucent because we have an inverse
01:57relationship between the image and its mask. This can be useful for previewing;
02:03sometimes I'll use it to get a sense of what my original edges look like, in
02:07case I'm trying to paint around the edges. For example, if I zoom in here, I'm
02:11able to see that I have some edges that go beyond the edge of my mask.
02:16So let's see if I take the Density value up a little bit, let's say to 70% and
02:21I can see that I have a little wiggle room left right there, then with the mask
02:25active, as it is of course, I press the B key in order to get my brush, reduce
02:29the size of my brush a little bit, make sure that's set to white, which it is,
02:32foreground color that is to say. Then I can paint some of these edges back into place.
02:37So that's one use for that Density option here, as you can see where the real
02:41edges are. Now I've gone ahead and paint it too far as you can see in both
02:45cases, here and here. So I'll press the X key in order to switch the foreground
02:49color to black and then I would paint this away, paint this here away, and
02:54paint this region right there. I've gone too far. Once again, this is not
02:59uncommon they have to go back and forth and so I'll just go ahead and paint
03:02that back after pressing the X key, of course, to reinstate a foreground color of white.
03:06Anyway, so that's one way to work. Other things that you can do with Density if
03:11you want to be able to see through a mask and reinstate some of the original
03:15background, you can do it that way as well. All right, so I'm going to now
03:19reinstate the density back to 100% and the beauty, of course, is that was a
03:22non-destructive modification, totally parametric and I can change my mind any time I want.
03:27This one's even more remarkable and it's very easy to get a sense of how you
03:32might use it. If you want to feather the edges of your mask, whether to create
03:36halos or to fudge a few transitions or to match the soft focus of the
03:40foreground image, then you can increase the feather value.
03:44Notice as I increase that feather value, I'm blurring the mask on the fly and
03:49so I could increase that value as much as I want, and of course, at this stage,
03:53I'm going to get some very blurry edges indeed which is great if I want ghost
03:58dinosaur, but I don't. But still, it is an entirely parametric modification and
04:03then I can change my mind later and you can see it reflected. If I Alt-click or
04:07Option-click on the layer mask, you can see that the layer mask is getting
04:10blurred on the fly and then I can un-blur it as well.
04:14Now the reason I think this is so remarkable, in addition to the fact that it's
04:18just convenient, in case you want to apply mask blurs on the fly and by the
04:23way, both Density and Feather are applicable to either pixel-based masks or
04:28vector-based masks, meaning path outlines, which we'll examine in more detail
04:33in the later chapter. These three buttons right here are only applicable to pixel-based masks.
04:39Now the reason I think this is such a remarkable function is because where else
04:44can you apply on the fly blurring inside of Photoshop? With Glows. Without the
04:49Glows, Inner Glows, Drop Shadows, that kind of thing, you can apply blurs on
04:53the fly and you can come back and change your mind where layer effects are
04:56concerned. But where blurring imagery is concerned, you really don't have that
05:00option; you have to resort to smart object and then apply the Gaussian Blur
05:04filter and so on. Wouldn't it be great if we have this sort of Blur function or
05:08Sharpen function, a slider right there on the fly that was available for all of
05:13our layers? I think it might happen because this is here. They did it for
05:18masking. If they did it for a pixel-based mask, they can do it for a
05:20pixel-based layer. So I remain ever hopeful that one day that will be available to us.
05:26Let's go ahead and Alt-click or Option- click to escape the mask and reinstate
05:29the Feather value of 0 in order to get those nice sharp edges right there. You
05:34know what I'm going to do? Press the F key a couple of times in order to hide
05:39all that interface fodder also. We're seeing the image by itself. This is
05:43the image as it appeared when we first got done masking it. Beautiful
05:47impeccable mask but a little light on the credibility, of course.
05:52This is the final version of our composition. Thanks to a couple of extra
05:57layers, of course, and that Gradient Overlay layer effect that really sells
06:02that composition, creates that sort of cast shadow effect. The entire process
06:06facilitated by the new Masks palette inside of Photoshop CS4.
Collapse this transcript
Journeyman masking
00:00All right, we've seen how to select an articulated object such as a skeleton
00:05using the Color Range command that's one of your tools that's available to you
00:08when you're masking images inside of Photoshop. Before we're done with this
00:12chapter, I'm going to show you how to select hair and how to select glass.
00:17We're going to be selecting these images not using a command but rather by
00:22building a mask from scratch. We're going to building our own alpha channel here.
00:27And this is journeyman masking. This is the kind of stuff that once you start
00:32masking in Photoshop, you'll be doing on a routine basis. Masking is an
00:36enormous topic. I've already mentioned this before, but if you really want to
00:39immerse yourself in it and find out just virtually everything there is to know
00:43about masking, then you can check out Photoshop CS3 Channels and Masks series.
00:47There is an Essentials portion of the series and there is an Advanced portion.
00:51So it comes in two parts, 18 chapters. I dare say that it is the most detailed
00:57examination of masking in video form at least.
01:00Anyway, we're going to just hit the Essentials right now. This is Russell
01:04Preston Brown.tif and we're going to select him and isolate him from his
01:08background. The reason is, if you know Russell, he is an industry expert, great
01:13guy, and very, very knowledgeable, always on the cutting edge. We decide to
01:17have him on our show. I have this audio-only podcast that I do with my web
01:22editor. It' called Martini Hour and I had created this logo right here. That's
01:27available on a variety of different colors; here's an emerald version, down
01:30here I have this coffee colored version. So I wanted to embellish the logo with
01:35Russell sort of peeking out over the back of it and covering up the microphone,
01:39of course, I didn't want that to show up.
01:42So this is what I was going for right here. With Russell's head poking at the
01:46background, his hands sort of grabbing the logo element and then he's got some
01:51words that he's saying. What he was discussing was lenticular imagery, which is
01:56where you create a 3D effect that doesn't require glasses because the lens is
02:01actually built into the image itself. You've seen lenticular images. You may
02:06not have heard of this term before, but it's sort of children's art. Like the
02:10kind of stuff that you get in a box of cereal where you start to twist it back
02:14and forth and you watch the character on the card, for example, move. The lens
02:20is a reticulated layer of translucent plastic.
02:23So I wanted this 3D version of logo and he's wearing 3D glasses, of course,
02:27which are completely unnecessary when creating lenticular imagery. But still,
02:31this is the effect I wanted. So that meant, of course, masking out Russell's
02:35head right there and masking some of the hair along with it. No sense in
02:39getting all this hair up here. I decide not to worry about that but I did want
02:43the hair along the sides and I did want it to look nice and natural and have a
02:47little bit of edge. Notice that I went ahead and left the edge in here because
02:51he's showing up against the white background.
02:54So how in the world do you achieve such a thing? Well, that's what I'm going to
02:58be showing you here inside Photoshop. So what I've got open Russell Preston
03:01Brown.tif and I've also got this image called martniHour_GuestSpot.psd, which
03:08is the layered version of the image, just so you can get a sense of how it's put together.
03:13Notice that most of my layers are arranged in groups right here. Why don't we
03:17go ahead and zoom in, since this is a tiny graphic, of course, because it's for
03:20the web. And I just created a tiny. Sometimes I work really large and then
03:24reduce the size of my image but I didn't this time around. Notice the hideous
03:28JPEG artifacts around the words, TIME TO UNWIND, and that's because this had
03:33already gone through compression and now I'm building all these layered to this
03:38flat image that I had on me.
03:40I'm going to go ahead and turn off logo elements because I want you to see
03:43what's really going on in the background because it's kind of shocking. We're
03:45seeing one hand holding the glasses, another hand holding the sign, but if I go
03:50ahead and turn off logo elements, it's much less impressive than that and then
03:53I just re-purpose this hand. I grab this hand right there and I rotated it and
03:58then built it into this form right here; made it holding this little bit of
04:02sign. You can check out how that's put together inside of this left fist grip
04:06because it is his left fist even though it is on the right side of the image.
04:10There is a few things going on. I had to take this last knuckle of the pinky
04:15and I need it to bend it at a different angle as you can see, so that was
04:19wrapping around and gripping the sign. It's pretty well done. I dare say. If I
04:24turn off some of these layers here, like this guy right there which is little
04:27bit of sign that's covering up the pinky and I'll also go ahead and turn off
04:33this layer mask for a second. By Shift -clicking on the layer mask, I'll go
04:36ahead and make my Layers palette wider so you can see it's the hand layer. You
04:39can see that I did a pretty darn good job of rebuilding this knuckle right there.
04:44But I should tell you, it was a fair amount of duplication, a fair amount of
04:48cloning with the Clone Stamp tool and I also did some painting. I actually just
04:53painted in some details. I even went in with the Pencil tool and just clicked
04:57to create some colors at points. So we won't be twirling for that's just kind
05:01of tedious artist stuff. Let's go ahead and turn these guys back on so that we
05:06have a credible effect to work here. I'll go ahead and close that guy up.
05:10What I'm going to show you is how to go ahead and mask the larger Russell out
05:16of his background and bring it into this composition. So for now, let's go
05:20ahead and return to the Russell Preston Brown.tif image here and switch over to
05:24the Channels palette and notice that I do in addition to the RGB composite and
05:28the individual red, green, and blue channels here, I have this mask channel
05:33that I've created and it is sitting there right ready to go. That's what we're
05:37going to be building and we're going to begin to build this very mask starting
05:42in the next exercise.
Collapse this transcript
Creating an alpha channel
00:01In this exercise I'm going to show you how to create an alpha channel that will
00:04serve as the basis for a mask here inside of Photoshop. I'm going to switch
00:09over to the Channels palette and I would like you to do the same. Now this
00:13image is utterly wonderful for masking purposes because it's got some
00:18interesting things going on.
00:20First of all, it's a low light snapshot because the camera was set to just
00:24auto-functions all around, auto- metering. We have got a high ISO of 800 which
00:28means that we have just ton of noise going on the background and it's kind of
00:33wormy noise because of Camera Raw's automatic sharpening. So I ran this to Raw,
00:37it really didn't pay much attention to the image inside of Raw, I just brought
00:41it over, did a little bit of development.
00:43But I did allow the noise to get sharpened a little bit and as a result, we
00:48have some sort of warm like texture going on in the background, which is
00:53definitely one of the things that Camera Raw tends to do if you don't watch it.
00:56Anyways, that's okay. We can work with it. We also have a lot of stray hair
01:01which is great because this is the kind of thing that Photoshop just excels at
01:06selecting masking is terrific where hair is concerned. So if you have light
01:11hair against the dark background, as we do, or dark hair against the light
01:14background, even if it's only occurring in a single channel inside of the
01:19image, then you are in great shape. That means you can select that hair.
01:22So a lot of people are scared of hair, rightly so, I mean it looks like will be
01:26extremely complicated to select all of this junk, and of course, if we are
01:30relying on any of the selection tools, we'd never get anywhere with it. We are
01:33not going to trace around these hairs with the Magnetic Lasso tool, for
01:36example. And we are really not going to do it with the Color Range command
01:39either because it tends to exaggerate the hair details and kind of clump them up.
01:44What you want to do instead is create a journeyman alpha channel here inside of
01:49the Channels palette. But you need to choose the right channel in the first
01:52place from which to build your alpha channel.
01:54So here we are in the Channels palette, you can see that I have got RGB
01:57composite image, which comprises the Red, Green and Blue channels. So RGB is
02:02not a channel in and of itself, it's the composite blend of the channels that
02:06follow it. And then we have two extra channels; these alpha channels right here
02:09called Partial Mask and Final Mask and if you were paying attention in the
02:14previous exercise, you may notice that we have more channels than we used to
02:17have and that's because I just went ahead and added one behind the scenes
02:20between exercises there.
02:21The reason being when I was actually creating my web graphic, I didn't worry
02:25about the lower section of Russell here, I just worried about the portion of
02:28his head and his hand that were going to be above the marquee but I figured as
02:33long as we are here in masking, as long as we are doing a project, we might as
02:36well do it for real. So I went ahead and masked all of the flesh and the hair
02:40away from the background. I didn't worry about the shirt; the shirt would be a
02:43completely different beast in terms of masking. It would be possible but
02:47because it's dark on dark, it would be a little more complicated.
02:50So that's the high irony of masking folks. It's that something like hair; these
02:54filigree details as long as you have good contrast definition there, no
02:58problem. It's when you start running out the contrast then you start having
03:01problems inside of Photoshop. So fabric details are typically more difficult to
03:06select than hair. If you want to learn all about the stuff, please checkout My
03:10Channels and Masks series here on the Lynda.com Online Training Library.
03:15What we need to do is to find the channel that is going to enable us to take
03:19the image and use the image to select itself and that is what masking is all
03:23about. You are trying to trick Photoshop into seeing what you are seeing; you
03:27can't just click on Russell and select him.
03:29However, you can use Photoshop's way of seeing the image to your advantage in
03:34order to use the image just I say to select itself. So why don't we go about
03:37doing that? Well we want to find a channel inside the image that already gets
03:41us a large portion of the way there.
03:43So we are going for this. This is what we want. We want Russell totally white
03:47to indicate that he is selected against the pitch black background to indicate
03:51that he is totally deselected with some nice sort of anti-aliased edges around
03:56Russell and these edges are what really sell the effect, it's not about the
04:00interior, it's not about the area that's not selected, it's all about these
04:04edges right there. So you want some grayness in the edges.
04:07So let's go ahead and zoom out again. Which channel resembles this the most?
04:11Well let's go back to the RGB image for starters and notice that we have got
04:15these keyboard shortcuts. So you can either click on a channel to see the
04:18channel to select it or you can use a keyboard shortcut and these keyboard
04:22shortcuts have changed since Photoshop CS3.
04:24So it's CTRL+2 or Command+2 on Mac to see the Composite image. It's Ctrl+3 or
04:28Command+3 on the Mac to see the first channel, which is in this case is the Red
04:32channel. It's Ctrl+4 or Command+4 on a Mac for the Green channel and then
04:35Ctrl+5 or Command+5 on the Mac for the Blue channel and they are all listed
04:39right there so you can't help but remember them.
04:42Notice that he looks very high contrast in the Red channel. He does have quite
04:46as much contrast in the Green channel. So he is very white in the Red channel
04:49against a fairly dark background. The background is fairly similar in the Green
04:54channel but he is darkening up and then by time we get to the Blue channel, the
04:58background is darkening a little bit but Russell is darkening like crazy in the Blue channel.
05:03This isn't Russell, not resonating well in the Blue channel, this is all of us
05:07and especially under low light like this we are just noise like crazy creep up
05:12in the Blue channel. When things start going wrong inside of an image, it's the
05:15Blue channel that suffers first and suffers foremost and then the other
05:20channels start trailing behind it. You are going to look in the Green channel
05:24but you are going to look best in the Red channel. Why? We are all different
05:27luminance levels essentially of orange, which is mostly red with a little
05:32bit of green. Not much blue at all.
05:34All right, so that's my long winded way of saying you want to blend the Red
05:37channel and the Green channel together, the Red channel and Blue channel
05:39together, using this command under the Image menu called Calculations, by
05:43spending an entire chapter on Calculations in my Channels and Mask series. And
05:48that command is useful when no channel is really doing what you wanted to do;
05:51when you have to blend a couple of channels to get to a good base.
05:56Anyway, we have already got good channel so we have got red, he is dark in
05:59the background, he is light in the foreground, he already looks a lot like the
06:02Final mask as you can see. So once you do the first step here, once you have
06:06identified the channel that's going to work for you, you grab that channel.
06:09Don't just start editing it because the image relies on that Red channel. For
06:13example, I'll just select an area in the Red channel and press the Backspace
06:17key to get rid of it. Well that kind of damages the RBG image. So you can't
06:22touch that Red channel. You cannot, if you are trying to make some color
06:25modifications but you don't want to mask directly.
06:28So Ctrl+Z, Command+Z on the Mac, let's go ahead and press Ctrl+D or Command+D
06:32on the Mac to deselect the image. Instead what you do is you grab that Red
06:35channel and you duplicate it by dragging it on to the page icon down at the
06:38bottom of the Channels palette and releasing. Now you have got a copy of the
06:42channel, now you can do anything you want with it. This is now an alpha channel
06:45that's ready for your editing and I'm going just go ahead and rename it my mask
06:49or something along those lines. By double-clicking on its name and entering a
06:52new name just as you do with layers and we are now good to go.
06:56By good to go, I mean we are going to begin to build our mask, we are going to
06:59increase the contrast to the mask and I'm going to show you how to save an
07:02alpha channel along with an image in the next exercise.
Collapse this transcript
Increasing contrast
00:00All right, so here I'm inside the image called Russell Preston Brown.tiff and
00:05all I have done so far is grabbed the Red channel and duplicated and renamed it my mask.
00:10Our next step is to take this alpha channel and convert it into this Final mask
00:15right here. So step number one was to duplicate the channel, we already did
00:18step number one. Step number two is to increase the contrast of the channel so
00:23that we can get essentially about 50% there.
00:26All right, so I'm going to go back to my mask that I'm working on right there;
00:29best way to increase the contrast of a channel in my opinion, go to the Image
00:33menu, choose Adjustments and choose Levels. If you need more control go with
00:37Curves, you can even get away with Brightness/Contrast. Humorously enough if
00:41you use Brightness/ Contrast which you can do, you would want to turn on Use
00:46Legacy because notice if I increase the Contrast, I don't really get all that
00:49far; I do make some progress but I don't make as much progress as I like to.
00:54Whereas, if I turn on Use Legacy, so that I can now to go ahead and clip
00:59luminance levels inside of the image, then increase in contrast does a lot of
01:04work really fast. You can see now I'm changing a lot of the background to black
01:08and a lot of the foreground to white. So you can work this way and you can
01:11create great masks using Brightness/ Contrast by the way my friends. I'm not
01:15going to, because I'd rather get the control that's afforded to by the Levels command.
01:19So let's go to Image, let's choose Adjustments, let's choose Levels. We can see
01:23the Histogram. We have got some gianormous bumps going on here on the left hand
01:28side of the Histogram, indicating our big areas of shadow detail and then we
01:33have quite bit of highlight detail as well and we have some clipped highlights
01:37and some clipped shadows inside of this image.
01:39Not that great of a photograph in the first place but what you could do now at
01:43this point is just increase the contrast all right, and we want the background
01:47to be black, so I could just say fine, it's all going to be black, at black
01:51point value of 101, I'm saying everything that has the luminance level of 101
01:54or darker becomes black, super duper, that gets rid of the background.
01:57Then let's go ahead and reduce the white point value until everything inside of
02:02Russell is going white and now we have a ton of contrast, isn't that great?
02:06Well the problem is our edges. We really need those edges to look just
02:11absolutely awesome and they don't; they look very ratty and very jagged. Also
02:15we are losing some contrast between stuff we don't we don't want like the o in
02:21the logo of my beloved book publisher O'Reilly, we don't want that coming out of Russell's head.
02:27So we need better definition right in that area and we are losing it, thanks to
02:30trying to get too much done at once here inside the Levels dialog box. So what
02:34I caution you to do is to work patiently in incrementally, a little bit at a time.
02:40So I'm going to back off that white point value to something like about
02:43two-ten, I'm just working with even numbers so that it's easy to track what I'm
02:47doing and then I'll take the black point value down to something like 70.
02:51Now that works for this image. Don't you dare think for a second that these are
02:55magical numbers that are going to work for every image; they are not. They are
02:58just for this image. I'm looking at the image in the Image window here and
03:03making a judgment call, as I'm modifying my slider triangle values here.
03:08All right, but that looks good, I like that. So we have increased the contrast
03:12quite nicely, we still have a little bit of contrast between the O and the top
03:17of Russell's head. That's probably the worst of the contrast right there.
03:20Certainly it's going away at this point but we'll take care of that you will
03:24see and we still have some nice contrast here around the hand, which is another
03:29area that we are starting to lose.
03:30So you can see that we have some pretty dark shadow detail right next toward to
03:34some very dark shadow detail and we can exaggerate the contrast at that point
03:38later. But otherwise, I think we are looking good and the hairs are standing
03:43out just beautifully aren't they? All right click OK in order to accept that modification.
03:48Now this is about the point at which I save my work because I have done a
03:51little bit of work at this point. Something about saving alpha channels inside
03:55of Photoshop, little bit of note. You can't save to the JPEG formats. So if you
03:59are working on a JPEG image, you have to switch to a different file format, if
04:02you are working from a Raw image and this comes up as a DNG file, you are going
04:05to have to save to a different format because you can't save the DNG or any of
04:09the other Raw formats from Photoshop. You are going to have to go with either
04:12TIFF or the native PSD format. Let me show you how to do that.
04:16Go up to the File menu, choose the Save As command and then what you want to do
04:22is you want to go ahead and rename the image. I'm going to call mine something
04:25like mask in progress, make sure Alpha Channel is turned on. That's very, very
04:30important. That check box must be on if you want to save these alpha channels
04:33along with the image. Now presumably you are looking at a different format
04:37right now but you would switch either to TIFF or PSD. Now which one win?
04:42Well here is my rule of thumb; if your image contains layers, or you plan on
04:47adding layers to the image, then go ahead and save the image out to the native
04:52PSD format right here. The file format does have some compression associated
04:57with it by the way and that will become important in just a moment when I
04:59explain how that compression works but not quite as much as much as TIFF but
05:03anyway, just know that that's the file format if you've got layers.
05:06If you don't have any layers and you are not planning on adding layers to the
05:09image, just as I'm not because I'm just building up the alpha channels here,
05:12then you switch to this format right there, TIFF, instead that's what I
05:16recommend. And if you decide to go with TIFF, then you go ahead and click the
05:20Save button, you are going to get another dialog box here that's asking you
05:24about things like Pixel Order, which you would leave set to Interleaved, and
05:27Byte Order, which you would set to anything you want. It doesn't matter if it's
05:30PC or Macintosh; they are both compatible on both platforms.
05:34If you have got a customer that's working on the Mac and you just want to make
05:37sure that they don't have any problem with this image whatsoever, then go ahead
05:41and select Macintosh even though you are working on a PC, for example, you
05:44shouldn't have any problems every with the Byte Order.
05:47So anyway, I'm going to leave it set to IBM PC because that's what I'm working
05:50whatever. Don't turn on the Image Pyramid. This is the thing that I want you to
05:54change. Image Compression. By default it's set to None. What that does is it
05:58just saves every pixel completely uncompressed and you have gianormous images
06:02on your hard drive, taking up all kinds of room that could be spent on more and
06:07more images. You want LZW.
06:09So go ahead and turn on LZW compression, this is lossless compression, it is
06:13not going to harm your image, it's not JPEG and it does a terrific job
06:17specially where alpha channels are concerned of minimizing the size of the
06:20alpha channels, because what LZW compression does is it looks for neighboring
06:24pixels that are of the same color. So lots of white pixels for example, or lots
06:28of black pixels, it just group them altogether and as a result, creates a
06:32smaller file on your hard drive, it's the same size in memory, it's the same
06:36size when you open it up as it ever was but it smaller on your hard drive,
06:39thanks to LZW compression and way smaller where alpha channels are concerned.
06:43Click OK in order to save out that image and you have now saved both your full
06:48color image and your alpha channels for future use and you can save all kinds of alpha channels.
06:53Now in the next exercise, we still have more work to do, of course, inside of
06:57this image. What we have got to do is basically get from here my mask to Final
07:02mask and we are going to do that by painting inside of the alpha channel. But
07:07as you will see this painting is fairly automated. It's not a lot of grunt
07:10work; it's a lot of great work. Stay tuned and you will see how it works.
Collapse this transcript
Overlay painting
00:00In this exercise, I'm going to show you how to paint inside of an alpha channel
00:04to exaggerate the contrast of specific edges so that you can make selective
00:09modifications using the Brush tool, and we'll just be painting. We are going to
00:14rely on some blend mode automation that's really going to help us out as you will see.
00:19I have gone ahead and saved my progress so far as an image called mask in
00:23progress.tiff. You saw me do it in the previous exercise those of you who are
00:26following along with me here. We need to get from my mask right here inside the
00:31Channels palette to Final mask that's where we are eventually going over course
00:34within next few exercises but let's start by getting some of these hair details
00:39where we want them.
00:40So switch over to my mask and you know what I'm going to do, I'm going to go
00:44ahead and call this guy contrast because all we have done is increase the
00:47contrast of the mask and then I'll make a duplicate of it and I'll call this
00:51one painting or something along those lines because we are going now be
00:54painting inside the mask and this is a really great way to work because you
00:58don't have layers, when you are working with channels, you need to go ahead and
01:02save your progress as you go through the process of creating a mask. It's just
01:08a good idea in case you want to come back to one of your previous versions of the mask.
01:13You can do that just by duplicating the channels as you move your way through
01:17the process here and if you want to make sure that you still have access to
01:21your keyboard shortcuts so that you can press, for example, Ctrl+9 or Command+9
01:25to get to this channel because the next channel I create would have no keyboard
01:29shortcut because we are out of numbers.
01:32You can just change the order of the mask. You could drag it to the top of the
01:34stack. I could say okay, this guy is going to be my first mask. It will now
01:37have a keyboard shortcut of Ctrl+6 or Command+6, so that happens automatically
01:41depending on the order of the alpha channels here inside of your palette and
01:45the I would make contrast. The next guy, he is sort of the lieutenant right
01:49there and then we have these other masks that I created for you.
01:52Here is the painting alpha channel. I want you to go ahead and grab the Brush
01:56tool. Also make sure that your alpha channel is set to white, as it should be
02:00by default, because when you are working inside of an alpha channel, Photoshop
02:03makes the assumption that you want to paint with white, that you want to paint
02:07in the selection and that the background color should be black because that
02:11would be painting away the selection.
02:13So if it's not already set to white and black, then you can just click on this
02:16little icon there, and notice the default icon shows white as the default
02:20foreground color. I'm going to make my brush bigger, right now I have got a 90
02:25pixel soft brush. So we want a soft brush for our purposes here, 0% hardness
02:31and that may surprise you because after all if we start working with the soft
02:34brush, we are going to start doing this number here where we add in artificial
02:38edges and we just make a mess of thins and this looks like a blurry ol' blob
02:42at this point. We are not doing as decent job of selecting the hair at all.
02:44That's because we are working in the normal mode, which relies on us to be
02:48extremely careful with our painting. We don't want that so press Ctrl+Z or
02:52Command+Z on the Mac. Instead, what we want is one of the contrast modes and
02:56your best bet is Overlay. But you can change that, you can experiment with
03:01other modes as well if you want to and I'll be experimenting with Soft Light
03:04before we are done here but let's go with Overlay right now and then I'll pres
03:08the Esc key here on the PC so that blend mode isn't selected anymore.
03:12Then watch what happens when I paint. That exact same brush stroke I painted
03:15before. Notice that Photoshop goes ahead and relegates my light brush stroke to
03:21the light areas inside the image. So it's brightening the highlights, it's
03:25changing the mid tones, it's also lightening the mid tones, it's leaving the
03:29shadow detail intact.
03:31Now I don't happen to like that modification right there, it's too over the
03:34top, so I'm going to undo because I'm making those hair too thick. We'll come
03:38back to them but I do want to paint inside of his face like so and over his ear
03:43and you may have to paint multiple times but notice as I'm painting, it's a
03:46miracle tool here, the Brush tool along with the Overlay mode, produces this
03:51wonderful masking tool that allows us to paint in the highlights and protect
03:55the shadows, it's just the most wonderful thing every really, where masking is
03:59concern, it's really great.
04:00Now there are other ways to work and when you start getting into move advance
04:03territory, then you can work with the Dodge and Burn tools which give more
04:08selective control but you can learn all about them in my Photoshop CS3 Channels
04:12and Mask video series if you like.
04:14All right, so I'm going to paint inside the arm as well, paint, no we don't
04:18really need the arm to be painted too much but I'll paint down it little bit.
04:22Paint over here inside the hand, this is looking pretty darning great, I'm
04:25leaving the hair alone, notice that, I haven't really painted along the hair
04:28because if I start painting along the hair, I'm going to exaggerate it pretty
04:31terrifically and I don't want to do that. So I'll press Ctrl+Z, Command+Z on
04:35the Mac to undo that modification there.
04:37Now what about the background, it's so darning light, it needs to be nice and
04:40black. Well all you do is you press the X key to make the foreground color
04:43black, you have already got the mode set to Overlay, just start painting, just
04:47automatically, the highlights are protected now and by virtue of the fact that
04:50you are using this contrast mode here mode the first and foremost contrast mode
04:54the Overlay mode, don't you know.
04:56All right and I'm just painting paying attention to the edges I'm not worried
04:59too much about the stuff that pretty far away from the edges because I can take
05:02care of that independently. I do have some issues along the arm right here that
05:06I'll resolve in just a moment, I'm going to paint next to the arm down in this
05:10location as well, paint in the background over here and so on.
05:14Now once you get to a point where you don't have good edge stuff to work with
05:20like right here along the edge of the arm, we have got this white highlight
05:24right here that indicates that we are going to select this area but it's not
05:28something that I want to select, let's see what it is. It's some person in the
05:31background at the tradeshow, a shoulder or something along those lines. I don't
05:35want that. I want that out of there.
05:37So go back to the painting mask that I'm working on right here and let's change
05:40the blend mode back to Normal because we are going to have to do some hand
05:44painting here and then I also recommend and then I also recommend that you
05:47increase the Hardness. Now you might want to go with Sharp is at 100% or you
05:51would take it down to something like 75% is the lowest you want to go if you
05:55are going to work this way. Just to have a little bit of organic edge going on.
05:59I want it all the way hard however, so I'll set that to 100%, I'll reduce the
06:03size of my brush and I'm just going to click right there and then drag away
06:07from it. So I'm trying to be very careful.
06:09Then I'll click right here and drag away and the brush is thoughtfully round
06:14which actually works really well for these kinds of organic details. Now should
06:18you determine at some point here that you would like to see the image at the
06:22same time, you can take advantage of that quick mask technique that I was
06:26showing you before, where you just click in the eyeball in front of RGB so that
06:29you are seeing the RGB image and the mask at the same time. And if you don't
06:33like the color of that mask, double- click on it and change it's color to
06:37something like, once again 180 is going to work out pretty nicely, click OK,
06:41click OK again and now we can see the mask very well and I can see for example
06:46that Russell's nostrils are blue and I don't want that. That's why I press the
06:49X key to make my foreground color white and I paint that stuff away in order to
06:54add it to the selection as I'm doing right here.
06:57Then if you don't want to see the RGB image anymore, then you turn off the
07:00eyeball or take advantage of that wonderful keyboard shortcut, the tilde key.
07:04So the tilde shows the image, tilde hides the image. Press X for white and then
07:10paint away the glasses right there, paint a little bit right there on ear,
07:14notice I'm not doing a lot of just clicking on details, when in doubt, be very
07:18careful and just click and right here on the hand, your best bet is just do
07:22these kinds of clicks and notice the world is made of circles, people.
07:27The circular shape of the this brush is no accident and it works beautifully
07:31for us where masking is concerned and the I'll just go ahead and drag down
07:35right there in order to get rid of some of that stuff. We are left with a few
07:40things I guess. I mean this needs to go, this needs to go, why don't we just go
07:45ahead and get rid of this stuff as well? And when I say get rid of, we are
07:48actually adding it to the selection. Press the X key and paint this stuff away.
07:52You could also select this area with Lasso tool or something like that and then
07:56just fill up with black by pressing Alt+Backspace or Option+Delete in our case
08:01since I now have black as foreground color. Anyway, paint, paint, paint, get
08:05rid of a lot of this stuff, not everything of course, as you are seeing.
08:09Now you will notice that we still have some residual dark gray going on in the
08:14background where it really wants to be black. However, if I were to just paint,
08:19even with the Overlay mode, over these details, I really start losing that hair
08:23and so I'm going to show you a more careful way to work in the next exercise.
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Cleaning up whites and blacks
00:01In this exercise, we are going to address some of the tough details at the top
00:05of Russell's head right there that we need to deal with. We need to distinguish
00:09the top of his head from the O, in the word O'Reilly, my publisher. And we also
00:14need to address these very delicate hair details that are going on, on the
00:19right side of the image. This is of course the left side of Russell's head,
00:23where he's concerned.
00:24By the way, I've gone ahead and saved my progress as a document called Overlay
00:28painting.tif, so called, of course, because we were painting with a brush set
00:32to the Overlay mode. But now we're going to have to roll up our sleeves and be
00:35a little more selective here.
00:37I've been painting with black allover the place and white inside of the image
00:42and it's helpful to know where in a world your black edges drop off or your
00:46white edges drop off, and where things turn dark gray or light gray, so light
00:52or dark that you can't quite make out the transitions on the screen.
00:54There for example, if you zoom in here on the right side once again, Russell's
01:00left side of this head, you'll see that there are some sort of garbage-y dark
01:05details that aren't quite black. They may show up more prominently on your
01:09monitor or less prominently on your monitor depending on how that monitor is calibrated.
01:14But you can see for sure, exactly where the black ends and other colors begin,
01:18using the Magic Wand tool, and this is a fantastic use for the Magic Wand tool.
01:23So go ahead and select it from the fly- out menu here. Then as opposed to having
01:27the Tolerance set to 32, set it to 0, and then turn Anti-alias to off. So we're
01:32only selecting one color and one color only.
01:35Then what I want you to do is I want you to click in an area that you know to
01:39be black in the background. So I'll click up here and notice, these are all the
01:43black pixels now, outside of Russell's head. If I wanted to make sure to select
01:46the black pixels throughout the image, then I would go up to the Select menu
01:50and I would choose Similar right there. That will jump the gaps, essentially.
01:56Now we only still have black pixel selected, because the Tolerance value is set
02:01to 0, and that Tolerance value does affect the behavior of the Similar and Grow
02:05commands. But now we have all of the black pixels selected throughout the
02:09image. We know, for example, that these guys up there are not black and they
02:13should be black. These guys right there should be black and these guys too. So this is what I do.
02:18I now switch over to the Rectangular Marquee tool like so, and then I'll
02:22Shift+Drag around those areas that need to be picked up. Here, of course,
02:28Shift+Drag here, Shift+Drag around this guy, not anything that's really super
02:32close to the image, we're staying pretty far out here. We're just getting these
02:35guys that are up in the far flung areas of the background or if you have a
02:40straight area, like this right here, you can go ahead and try to select it as well.
02:44So I'll add that to the selection, I might as well add these guys to the
02:47selection to the best of my ability, like so. Otherwise, just note where these
02:53problems are occurring, if you don't want to get too close to that edge.
02:56So right now we've got some areas, let's see, let's check out Russell at the
03:00same time. Right around this knuckle and the right edge of his neck right
03:06there, are areas that I'm going to have to work on. Also, around his ear and,
03:10of course, around the hair, I knew, this area, was a problem.
03:13This stuff, obviously, we're going to have to address more delicately. We can't
03:17just go in there with the Rectangular Marquee tool, but I can select here, so
03:20Shift+Drag, Shift+Drag around this area, Shift+Drag here. If you have a mind
03:24tool again, some of this stuff you can get using Brush tool in just a moment.
03:28We have some stuff going on along the top of the hand sort of duly noted, grab
03:32this stuff, Shift+Drag around it, Shift+Drag around here. It's like we're
03:35working inside of a swimming pool or something. Shift+Drag there, Shift+Drag
03:39here, I just mentioned that as an aside because it occurred to me as I was
03:43working and I have nothing else to talk to you people about. I'm selecting
03:46stuff. I mean it's not exciting, I don't think anyway. It's feeling kind of
03:50dull, but I have to say something. I can't just sit here and be silent, because it's a movie.
03:55So this looks pretty good. I think I've selected most of the junk that I want
03:58to select. I'm going to press the tilde key to hide Russell, so that I'm just
04:02looking at the mask. Now I want to fill everything that I have selected with
04:06black, because just selecting it doesn't make it black, we have to actually
04:09fill it with black.
04:10Black happens to be my foreground color right now, so I'll press Alt+Backspace
04:14or Option+Delete on the Mac to make sure all of that stuff is black.
04:17Now if deselect the image by clicking off of it, go back to the Magic Wand tool
04:20and click in the background, low and behold, I've got this entire area selected
04:24right now. All black. That's good. Then I could Shift-Click down here if I want
04:28to instead of using the Similar command, another way to work.
04:31That area is nice and homogeneously black. Let's deselect that area, click
04:34inside Russell now to check the whites. So, they are in pretty good shape, but
04:39we still do have some ratty details here and there. Shift+Drag around them with
04:42the Rectangular Marquee tool.
04:43Why the Rectangular Marquee tool, why not the Lasso tool? Because we can get
04:47right next to the edges with the Rectangular Marquee tool and not worry about
04:51adding in any anti-aliasing. So it's just a great choice. Let's go and
04:55Shift+Drag around there, Shift+Drag around there, Shift+Drag here if I want to.
04:59Note the neck. The neck needs work anyway. I'll renew that. The hand, this is
05:03the back end of his left hand, and we've got some areas in the right hand as well, fine.
05:09Go ahead and select as much as you dare with the Rectangular Marquee tool, of
05:12course, and then once you're done, which at some point you will be, when we
05:15presume, then you will press the Backspace key, because the background color is
05:19white for me. So I just press Backspace or on the Mac I would press the Delete
05:24key, and that goes ahead and takes care of those stray non-black and white colors.
05:29So, we're doing great. We still need to get in there and address these little
05:34hairs and those other details that we saw that weren't quite black, weren't
05:37quite white. We'll do that by painting once again, except we're going to use a
05:42more cautious mode, Soft Light, join me, won't you, in the next exercise.
Collapse this transcript
Soft light painting
00:00All right, we still have some more details that we need to clean up here,
00:03especially, along the sort of top right portion of the head where we have a few
00:09stray hairs, some noise details going on and this area, the top of the head
00:14that we really want to sort of shave as you will see. Alarming as that may
00:18sound, but first thing is first. Let's go ahead and work on his tricky area
00:22right here and I'll tell you what is going to be best.
00:25If Overlay is too much of a mode for you, as we'll see, you want switch back to
00:29Soft Light and then you can take down the Opacity as well, if you want to. Let
00:33me go ahead and grab my Brush tool once again. And why don't we set it to
00:36Overlay just so I can show you what's going on here, by pressing Shift+Alt+O or
00:40Shift+Option+O on the Mac.
00:41Now as soon as you switch blend modes, you will also want to switch the
00:44hardness of the brush. So when you are working with Normal, you want a hard
00:47brush. When you are working with Overlay or one of the other modes, then you
00:50want a soft brush. So, I'm going to switch this guy down to hardness of 0% and
00:54that way, you have nice transitions between your edges. You don't have abrupt
00:58weird transitions since you are painting over the large areas of the image.
01:02So I'm going to a make my brush a little bigger here and notice if I start
01:06painting, let's say with white, I'll press the X key to make sure that white is
01:09my foreground color. I'll paint over this area, and notice that I'm not only
01:14increasing the contrast around this area, making the hair as whiter. I'm also
01:19making it bigger. So this is before, this is after, so they are getting thicker
01:24and I'm bringing out a bunch of noise in the background that I don't want.
01:27So I want an effect that's a little more subtle than this. So press
01:30Ctrl+Z, Command+Z on the Mac. I'll go ahead and switch from Overlay to Soft
01:35Light, and then I'll press the Escape key on the PC to make sure that mode is
01:38no longer active. So Soft Light is, of course, more subtle contrast mode than
01:43Overlay. In fact, it's the most subtle contrast mode there is inside of
01:47Photoshop. Now, rather than painting over the hairs like this, which is still
01:51going to go a long way toward exaggerating them. I want you to instead keep your
01:56cursor inside of the hair, so you are letting the softness of the brush do the work.
02:01So I'll go ahead and paint along this edge like so and notice that I'm just
02:05making those hairs ever so slightly lighter than they were before. Now I'll
02:09press the X key to make the foreground color black and I'll paint in this
02:14region here in the background, in order to make the background darker. And
02:18again, notice that I'm letting the edge of my brush do the work for me, so that
02:22I'm letting that softness work to my advantage.
02:25Now then at this point, you can go work on the O, if you want to just sort of
02:30scrub it away a little bit which I recommend you do, even though we are
02:32ultimately just going to get rid of that O, but I'm going to scrub over the top
02:35of the hairs. You might also try this. Press the X key to make the foreground
02:40color white and paint inside of this area of hair and then press the X key to
02:44make the foreground color black and paint around here like so.
02:47Again letting the soft edge, do the work for you. Then paint here in these
02:51areas. I'm just clicking, by the way. I'm just sporadically here and there. And
02:55then press the X key and drag along the neck right there to get rid of it or at
02:59least that is to say to make it lighter and select it actually. Now the more
03:05times you drag over an area, the sharper your edge is going to become and
03:09ultimately, you paint too many times and you're going to get jagged edges, so
03:12you need to watch out for that.
03:14I will paint down here along the hand and then I'll press the X key and paint
03:17over this area of the hand as well. Then you can check for stray edges, if you
03:22want to with the Magic Wand tool, so press the W key for Wand tool. Once again
03:26click in the background and just see where the little noise details are showing
03:31out there and you can see that things are pretty smooth where my mask is
03:35concerned, pretty smooth along the hand and along the neck and the ear is okay,
03:41but then we start having noise detail show up along the hair. I'm not all that
03:45concerned about that. That's okay. That will work actually to my advantage.
03:49You want the hair to have a lot of action inside of it. So that you maintain
03:53those fine filigree details; don't you know the wispy hair? All right, this is
03:58okay, cut some garbage stuff going on the hand. I might go ahead and take care
04:02of that. Now let's see you want to keep track of it, you want to keep an eye on
04:06where this bad stuff is. Leave the selection outline attached, but right now
04:10it's selecting the area that you don't want to modify. To select the area you
04:13do want to modify, go to the Select menu and choose Inverse. And now, you have
04:19selected the area that you want to change, press the B key for the Brush, once
04:23again, let's make sure we are painting with black because that's what we are
04:25interested in changing and paint along this edge, paint along this edge too.
04:29That's going to smooth out some of those details, even though we are painting
04:32into the wrist a little bit, painting down here into the arm. Now these would
04:35be arm hairs, by the way, that we are painting away, depends if you want to
04:39keep them or not. You want to keep the arm hairs, make the guy look like he is
04:42really fury or do you want to get rid of the arm hairs to make look like he is
04:46ridiculously smooth. I mean it's kind of up to you to make that call.
04:49All right, so I'm going to press the X key in order to paint with white and I'm
04:54going to paint along the wrist here in order to make it lighter. Now let's see
04:58what happens. Let's just go ahead and grab the Wand by pressing the W key and
05:03then press Ctrl+D, Command+D on the Mac to deselect that area and then click
05:06again, and see if we are selecting a little tighter to the hand than we are. We
05:10do have a little bit of overage right there, a little bit of edgy stuff going
05:15on, but that's okay and I do want to have a little bit of hair, because we are
05:19all mammals, hair works to our advantage. It makes us look good and makes the
05:22composition look credible.
05:24Now, where we still have a big credibility gap is on the top of the head. No
05:27person I know has an O coming out of their head like Russell does at the
05:32present time. And also, we have got this tuft of random hair at the top of his
05:37head. Now, that's something that we want to get rid of, we want to smooth that
05:40away and we are going to do that, we are going to make the hair look really
05:43spiffy and wonderful and good, starting in the next exercise.
Collapse this transcript
Selecting in style
00:00 In this exercise, we enter the ever- tricky world of style and we are going to
00:06 make an aesthetic judgment call about how Russell is going to look best. Do we
00:11 think he's going to look better, once we get done masking him with these
00:14 fragile hairs at the top of his head or do we think he's going to look better
00:18 with the top of his head just shaved, smooth and clean? I'm going to tell you,
00:23 I'm coming down on the side of shaving, that he's going to look better with a
00:26 chrome dome right there.
00:28 Which is why I have gone ahead and name this file as Time to shave.tif. That's
00:33 how committed I am. It's all toward making our subject look as good as
00:38 possible, so let's go over to the RGB composite image for a moment. Join me,
00:42 won't you? And let's analyze Russell for a moment. Good looking guy, older
00:47 gentleman and in terrific shape. He is balding, however, if not just plain
00:52 old bald, even somebody who is bald, who is the absolutely the baldest
00:55 person you ever met in your life, has hair. Everybody has got hair coming out
00:59 of the top of their head. It's just that the hair is more fragile and you are
01:01 seeing through the hair to the skin.
01:04 Now the way styles are running these days. There is a very low tolerance for
01:08 straggly hair, so I think what we should do we just get rid of those hairs and
01:12 that will also make getting rid of the O a lot easier as well. So, let's go to
01:17 this painting mask that have created so far, let's go ahead and duplicate it
01:20 once again, because we are going to make a big change this time, and I'm going
01:24 to call it something like chrome dome or something along those lines. To
01:28 indicate that, I'm going to polished off the top of his head, move that to the
01:31 top of the stack, so I can easily switch back and forth between my composite
01:36 image and now let's zoom in.
01:38 Actually you know what; we are probably going to be better off doing this while
01:41 looking at the RGB image, so let's go back to the RGB image for a moment here.
01:46 What tool should we used to select the top of Russell's head? If I had to
01:50 choose my favorite selection tool, it would be the Marquee tools here.
01:53 Rectangular, which I used all the time, and then Elliptical, which is great,
01:57 because the world is just filled with ellipses and one ellipse would be the top of Russell's head.
02:03 So let's go ahead and grab that Elliptical Marquee tool and then I want you to
02:06 drag across the top of his head like so, and then I'm using the Spacebar in
02:10 order to locate the selection with respect to the top of his skull here. So
02:18 select the top of his head like so and just try to get it mostly right. Then
02:22 how about all these other details? Just more ellipses, so press the Shift key
02:26 and drag around here like so and then use the Spacebar just to get things more
02:30 or less in place and then Shift+Drag again. I have got the Shift key down just
02:34 throughout this whole thing, using the Spacebar, every once in a while in order
02:37 to get things where I want them to be.
02:39 Then Shift+Drag around this area as well, just like right about there with the
02:44 Spacebar, aiding and assisting me in placement. And this is good, right there,
02:49 and then Shift+Drag around this area as well, if I want to. And that's good.
02:53 That's going to serve us very nicely I think. Now, go up to the Select menu,
02:57 choose Modify, and let's just give it a little bit of a Feather, just to make
03:00 sure that we are matching the natural organic details inside the image because
03:04 the top of his head is a little bit out of focus. So, we'll go ahead and choose
03:07 the Feather command and I'd suggest the Feather radius of 1 and click OK.
03:11 All right, now this is going to work pretty nicely for us. Let's go to this
03:16 chrome dome alpha channel that we're in the process of working on here. We are
03:20 fine on the inside of this ellipse. Everything is pretty well taking care of.
03:23 It's the outside of the ellipse that needs to work. So go up to the Select menu
03:27 and choose the Inverse command and now, we have selected the area outside of
03:32 this strange sort of blobby form. Now I want you to grab your Brush tool and we
03:38 don't want a mode, we want no mode at all, Normal, which of course is the no
03:42 mode, the default mode. I'll press the Escape key, so that Normal is no longer
03:46 active and I'll make my brush bigger, let's make it harder. Let's go with
03:49 something like about 75% and going to make my brush smaller again, changing my
03:54 mind right, left, and center.
03:55 Now I had made some decisions that took a little bit of back and fore things to
03:59 figure out. So I'm going to look at my final mask and notice that I have got a
04:02 little bit of hair, sort of showing up there and that's so good either, I think
04:06 we'll do a better job this time around, but it did let the hair sort of drift
04:09 in, and then I kept this little tuft right there and obviously, I'm keeping
04:13 these guys because I want this to look nice. We just want it to look, like it
04:17 was naturally this way. So back to chrome dome. So in other words, right about
04:22 there is where we need to start painting and painting. And white is not going
04:26 to do the trick at all folks. So, let's go ahead and undo that modification.
04:29 Press the X key to make the foreground color black, in my case, and then I'll
04:32 paint away this like so and then I'll paint away some of these as well.
04:38 Let's see, if we are making the kinds of decisions I want to make, I'm just
04:41 checking my finished mask because I did spend a fair amount of time making
04:45 decisions about what hairs to keep and which ones to get rid of and see that we
04:49 are slopping off over here and slopping off over there. Let's go back to chrome
04:52 dome, I have gotten rid of some of that. That's fine and let's see how that
04:57 compares once again. I see. All right, so I might sort of cut in a little bit
05:02 there like so and then at any time you feel like you went too far, why then,
05:06 what you want to do is click on the History palette guy right here, bring up
05:09 the History palette and back up just a little bit to like -- let's say where I
05:13 was creating the Elliptical Marquee tool.
05:15 I will go ahead and click right there in order to set the source in front of
05:18 Elliptical Marquee and then I'll hide the History palette. I'll go ahead and
05:21 grab my History Brush tool, right there, click on it. Let's make the brush
05:26 bigger, this is incredibly small brush, I have going right now. It is soft, so
05:30 that I can bring back some of that natural organic detail right there and I can
05:34 paint that back in, if I like, but of course I'm painting back in the O. So I
05:38 don't think I want to do at all, I think I made a good decision, let's just
05:42 leave that out or maybe just painted in just a little bit right down there at
05:46 the bottom like so.
05:47 Let's go back to the Brush tool, paint that stuff away because I don't like it.
05:51 And I think we are better off without any of these hairs. You go away to, don't
05:55 you? All right that looks pretty good to me. Then press Ctrl+H or Command+H on
05:59 the Mac, just to make sure that we have some nice roundness associated with the
06:02 top of the head here and it's a little bumpy. And so you know what? Let's go up
06:06 to the Select menu. Choose Inverse once again. Now let's just go ahead and fill
06:11 the selected area with white. So I'll press Ctrl+H, Command+H on the Mac, so I
06:15 can keep track of what I'm doing and I'm going to press the Backspace key,
06:18 watch it, the selection grows.
06:20 But I think it's looking pretty darn nice, actually, and I press the Backspace
06:25 key or the Delete key on the Mac because my foreground color is white. So that
06:28 filled that selected area with white, which is exactly what I want. The power
06:33 of the Elliptical Marquee tool, folks, it's an amazing tool and I think we now
06:37 have what is going to serve as a wonderful mask. Why don't we just go ahead and
06:41 call it wonderful mask because it is. In the next exercise, I tell you what. We
06:46 are going to actually use it to take Russell into the final composition, so
06:50 that he is part of the martini hour mix-up. Join me, won't you?
06:53
Collapse this transcript
Employing masks as selections
00:00In this exercise, we are going to employ our mask as a selection outline and
00:05that's something that you need to do. Alpha channels are exceedingly useful
00:10repositories for masks. But in order to actually use the mask, you need to turn
00:14it into a selection outline or a layer mask or something else that Photoshop
00:18can use to isolate your modifications.
00:22Now, I'm working with two images here, we are going to actually select Russell
00:25and move him into a different composition. One of them is Final masks.tif and
00:30it contains all of the masks that I have created so far, all the alpha
00:34channels, all five of them including wonderful mask, the most recent of the
00:38masks, don't you know?
00:39And then we also have martiniHour_ GuestSpot.psd. So, here's what I want you to
00:44do. Go ahead and switch to the RGB composite image by clicking on RGB here in
00:48the Channels palette. And then we are going to load the wonderful mask alpha
00:52channel, or if you prefer, you can load your mask or you can load the final
00:56mask, whatever you want as a selection.
00:58This is one way to work; you can go to the Select menu and choose the Load
01:01Selection command. And then from inside this dialog box right here, you would
01:05choose the channel that you want to load, either wonderful mask, whatever you
01:09called your mask, the final mask, what have you. Then you click OK and then you
01:15have a selection outline. That's all there is to it.
01:17How much easier could it be? Well, it turns out, it could be easier and it
01:21could be more flexible. Notice which channels are not appearing here, all the
01:25alpha channels are appearing, but Red, Green, Blue and the RGB composite are
01:29not available to us. So, let's cancel out. And the reason I mention that is
01:33because, you can load the color bearing channels if you want to as selection outlines.
01:38All you have to do to load any of the channels as the selection outline is to
01:42press the Ctrl key or the Command key on the Mac and click on it. So, if I
01:46Ctrl-click on wonderful mask, I load it as the selection outline, if I
01:50Ctrl-click or Command-click on Red, I load it as the selection outline. You can
01:55even Ctrl-click or Command-click on the RGB composite in order to load a
01:58grayscale version of that image as the selection outline.
02:02Any of the channels can be loaded this way. I want you to load wonderful mask
02:05or the mask that you created by Ctrl- clicking or Command-clicking on that mask,
02:10converts it to a selection outline. Now, the selection outline doesn't look
02:13like it's going to be all that great. That's because we are previewing the
02:16selection with marching ants.
02:18The selection outline is every bit as good as the mask was. It is exactly the
02:23same, pixel for pixel is identical to the mask. So, this is non-destructive
02:27transformation when you are converting from an alpha channel to a selection
02:30outline. You are not really performing any sort of conversion at all. You are
02:33just loading it up. So, it is exactly the same thing.
02:36And in fact, Photoshop, when it's working on the selection, this is what it
02:39sees. It sees a grayscale version of that selection outline at any given time.
02:45You can test that for yourself. Watch this. I'll go back to the RGB image. I'll
02:48convert this over to the Quick Mask Mode, like so, just by clicking on the
02:52Quick Mask icon. Now, I'm working in Quick Mask. And now if I was to press to
02:56Tilde key to hide the RGB composite for just a moment, and I was to switch back
03:00and forth between the Quick Mask and wonderful mask, you would see that they
03:05are identical to each other.
03:06So, we haven't changed things at all. Now, things get kind of wonky when you
03:09switch back to Quick Mask. That's because it's trying to show both Quick Mask
03:13and wonderful mask at the same time. If you do that, you will just get a bunch
03:16of cyan depending on your color settings. But anyway, let's just go ahead and
03:20press the Q key to escape out of the Quick Mask mode, go back to the RGB image
03:25and we are now ready to move the selected Russell into the martiniHour
03:28composition. And we are going to do that by pressing and holding the Ctrl key
03:32or the Command key on the Mac to get the Move tool on the fly, and dragging
03:35inside the selection, go ahead and drag him up.
03:38Notice how well he is selected. Peels right out of his background there. That's
03:42awesome. Drag and hold on the title if indeed you are working with the tabbed
03:46window view here as I am, wait for the martiniHour composition to appear. Then
03:51drag your cursor down into the image window and drop, you will get this Profile
03:56Mismatch message if you are working along with me, so irritating, because we
04:00already told Photoshop not to bug us with color warnings. But it's still doing
04:05it here in this case.
04:06It's telling me that the Source image, that is Russell, the Final masks.tif
04:10image was set to the Adobe RGB mode, fine. And that the working space is also
04:15Adobe RGB. But the Destination that is my martiniHour mash-up right here is
04:20sRGB and I set it that way because I'm going to the web with this image.
04:24I didn't absolutely have to do that. But often times, it's a better way to work.
04:28So, well there's going to be a color conversion. Well, of course there is.
04:31Yes, that's what I want. Photoshop, you are doing good work there. Click OK to
04:35tell Photoshop to stop winding and just do its thing and it will go ahead and
04:38plop Russell in the background there. Now, it's currently covered up, in my
04:42case by a few layers. So, we'll go over to the Layers palette and I'll turn off
04:45the logo elements, so that I can see through from little Russell to big Russell.
04:50We still have some modifications to make, we need to move big Russell in the
04:53place, scale him in the place, and so on. Make sure that he's working with the
04:57new composition. And we are going to do that in the next exercise.
Collapse this transcript
Scaling and compositing layers
00:00All right, so here I'm looking at this mess of a composition at this point and
00:04I actually -- when I say mess of a composition, I think it looks great. It's
00:08like this wonderful, happy accident art image with big Russell in the
00:12background, the little Russell in the foreground. But it's not what I'm going
00:15for. It doesn't really message Martini Hour properly.
00:18So, tell you what, let's go ahead and scale Russell in the place so he is where
00:23he needs to be. And I'm still working inside the martiniHour_GuestSpot.psd
00:28image found inside the 23_masking folder.
00:31And of course, I have made some modifications. I have dragged Russell in the
00:34place. He is just called Layer 1 right now, in my case. I'm going to call him
00:38new russell to indicate that he is the new and improved Russell Brown. And I'm
00:42going to move him in front of the other elements here, logo elements is turned
00:48off, so we can see what we are doing. And I need to scale Russell. Not only do
00:51I want to scale him though. I want him to grow sharper as I'm downsampling him.
00:57And because I'm going to the web, I want tiny sharpening, very crisp details.
01:02And that's a great use by the way for that Bicubic Sharper setting. So, what I
01:07want you to do is I want you to press Ctrl+K, Command+K on the Mac to bring up
01:11the Preferences dialog box. And I want you to switch Image Interpolation from
01:15Bicubic to Bicubic Sharper (best for reduction), which it is in this case.
01:20When you are creating web graphics, it's a really great feature in my opinion.
01:24I use it a lot, because it's the kind of sharpness that works well on screen,
01:27doesn't work worth beans for print. All right, so I'll go ahead and click OK in
01:31order to accept that change. And then I'm going to press Ctrl+T or Command+T on
01:36the Mac in order to enter the Free Transform mode. Now, I can't see the
01:39handles, because Russell's head is so gargantuan, I have to zoom out in order
01:43to see all those handles right there.
01:45But I'm not really interested in seeing the handles anyway. I'm just going to
01:49work from the Options bar. I'm going turn on the link and I'm going to press
01:53Shift+down arrow a few times with H selected. So, I went ahead and selected the
01:58H value, I could have just as easily selected the W value till I get down to
02:02let's say about 60%. And it dawns on me I can't really tell if I'm lining
02:06things up right or not at this point, because I can't see the little Russell in the background.
02:11I could change the Opacity value here inside the Layers palette. But if I did,
02:15then I'm going to get a washed out version of Russell. I don't want that.
02:18Instead, if I want to maintain the intensity of the colors and detail and
02:23everything inside of the scaled image as I'm working on it, but I want to
02:27reveal other elements in the background, why then I would switch the mode from
02:31Normal to Multiply, another great use for a really great blend mode.
02:36And now I can see everything inside of the image. It looks great, so I'm going
02:39to go back here to the W value this time. So, now I'm going to press Shift+down
02:43arrow couple more times, maybe take it down to 30%. And actually 30% is exactly
02:49a match. Look at that. So, that must be what I did before. So, 30-30, looks
02:54great, go ahead and press the Enter key or the Return key on the Mac in order
02:57to accept your modification and we now have new russell.
03:01So, how does he fair? Well, let's get rid of old Russell here, rbrown, by
03:07turning off that layer. And then I'll drag new russell down below darken like
03:12so. Now, I just introduced it into the clipping mask, because after our darken
03:17was clipped by rbrown, this Darken adjustment layer so that it affects just the
03:21rbrown layer. And because I sandwiched new russell in between, it becomes
03:24clipped as well. While, we are clipping to an invisible layer, so everything is
03:28invisible. I don't what that, so I got to do a couple of Alt-clicks or
03:31Option-clicks on the Mac.
03:32I am going to Alt-click here or Option-click here on the horizontal line
03:36between new russell and rbrown. Now, I can see him again, but darken is no
03:40longer clipped to anything. So, I'll Alt-click or Option-click on the
03:44horizontal line between darken and new russell and now it is clipped as
03:47indicated by this little down pointing arrowhead and everything is hunky-dory.
03:52Now, how do things look? Well, let's go ahead and turn on the logo elements
03:55layer and he looks like he is peeking over my logo, just fine, it looks totally
04:00awesome. Now, if you feel like he needs to be sharper still, then go up to the
04:05Filter menu. Make sure of course new russell is active. Choose Sharpen and then
04:09choose Smart Sharpen would be my recommendation for such a small item. And I
04:14have already established the settings I want to use, an Amount of 100%, Radius
04:17of 0.5 pixels. Remove is set to Lens Blur.
04:19Now, I was telling you back when we were discussing sharpening that if you are
04:22trying to compensate for the effects of Image Interpolation for downsampling
04:28the image, then you really want to go with Gaussian Blur. But because, we have
04:32a very small image that's intended for screen use, so it's going to go to the
04:35web, Lens Blur is going to give us more tactile results. So, that's what I want
04:39in this case. I'll go with Lens Blur and I'll click OK.
04:42That's too much sharpening of course. So let's go and back it off by going to
04:46the Edit menu, choosing the Fade Smart Sharpen command, Ctrl+Shift+F,
04:50Command+Shift+F on the Mac. And let's change the mode of course to Luminosity,
04:54because we don't want to introduce any aberrant colors. And you will see things
04:58shift a little in the background when I choose Luminosity.
05:01Notice that we have 4-5 details running outside of the head, which I like quite
05:05a bit. And then I'm going to take the Opacity value, because he's just way too
05:09sharp. I'm going to take it down to about 45%. Looks good to me. I like the
05:13fact that we have these nice dark edges around Russell's head. Now normally, if
05:19I were compositing Russell against a photographic background and I wanted an
05:23incredible effect, then I wouldn't want this darkness right there. I would work to get rid of it.
05:28I will show you how of course, all sorts of different ways to composite masked
05:32images inside of my full Photoshop CS3 Channels and Masks series, which is just
05:37as accurate for Photoshop CS4 as it is to Photoshop CS3. But in my case, I
05:43don't want that appearance. Nobody is going to believe for a second that he was
05:47photographed behind this sign against the white background. So, I want to
05:51distinguish him from the white background as much as possible and so these dark
05:54edges look really great.
05:56So, I'm going to go ahead and zoom out to take in the final version of this
06:00composition. And a word about martiniHour, it's a free audio podcast that's
06:05available to you at Deke.com. We'll talk about computer graphics and digital
06:10imaging which is the stuff I eat, and breathe, and drink, and everything, right.
06:14In the next exercise, we are going to transition to our final project in which
06:18I show you how to select translucent objects, specifically glass, so that you
06:23can see through the glass to a totally foreign environment and it looks great. Please, join me.
Collapse this transcript
Compositing glass
00:00In this final project, I'm going to show you how to select glass. Now, this
00:05isn't the only way to select glass, there's different ways to approach a glass
00:09project. This is just one way. But I'll show you a few different ways to
00:13approach it, just for fun.
00:15This isn't just glass my friends. This is water as well. So, we are going to
00:19select this water. And we are going to see-through the glass and water to a
00:23totally different background. And that background is going to be this
00:27background right here, the Star pattern background.
00:30And I should tell you that we have a few different images open here. One is
00:34Splash in glass.jpg. This image comes to us from photographer Chris O'Driscoll
00:40of istockphoto.com. The star pattern image, which is called Star pattern.jpg,
00:45it comes to us from Harold Fela also with istockphoto.com. And in this
00:51composition, this mash-up, which is called Glass on pattern.psd, it comes to us
00:56from me and from you after you get done building it. And just check it out.
01:01You would never know, in a million years that the glass started against this
01:04background here, we have altogether eliminated that background. But we have all
01:08the glass, we have all the water, we have all the just delightful highlights,
01:12we have the shadows, we have the little glimmering bubbles here. But check out
01:17this. This is pretty impressive I think. I think you will think it's impressive
01:20too. Notice that the tabletop is sort of just gray at this point, but as soon
01:25as we introduce the new background, it becomes infused with Star pattern color as well.
01:31So, it looks like this glass has lived against this background its entire life.
01:36And if you zoom in here on these details, you will see all kinds of stars in
01:42the background behind this water. Is that not just delicious? I think it looks
01:47so awesome and it even looks like, there is a little bit of distortion
01:51associated with the stars like the water in the glass is distorting everything
01:55that's going on behind it. That's not happening, there's no distortion. It's
01:58just simply a matter of your eyes and brain making that up.
02:01But it is a delightful trick and it looks just wonderful. And I'll show you
02:06that we have a few different variations going on. If you bring up the Layer
02:09Comps palette here, we have got one that's called found mask which is what we
02:12are looking at here, it's the easiest of the masking tricks and it's the last
02:16one I'm going to show you. And then we have color range 1 which is a little
02:19stronger, let's go ahead and zoom out here, so that we can see more of the
02:22glass at a time. This is color range 1 versus found mask and then this is color
02:27range 2 versus color range 1 and versus found mask.
02:31So, you can get all kinds of different effects here. So, I'll show you how to
02:35do all of them. And let's start by just establishing the base composition and
02:39then in the next exercise, I'll show you how to approach this selection using
02:43the Color Range command. And then the in the exercise after that I'll show you
02:46how to use the Found Mask, which could not be easier. If it sounds like I'm
02:51talking to you like I'm insane it's because it's so easy, Found Masks are so
02:55easy to use and yet produce such great effects.
02:58All right, so, let's set things in motion here. I'm going over to Splash in
03:02glass and I want you to do that as well. And I want you to Ctrl+drag or
03:06Command+drag the glass image here, because Ctrl+dragging or Command+dragging.
03:10That gets you the Move tool on the fly. So, Ctrl+drag or Command+drag up to the
03:14title, like so, so that it switches over to Star pattern. Move your cursor back
03:18into the image window, press and hold the Shift key along with Ctrl or Command
03:22and drop. And you are going to register these two images in place with each
03:27other, because they are both exactly the same size.
03:29Now, let's go ahead and rename this guy, something like base layer. And then we
03:33are going to take advantage of a blend mode. Now often times, blend modes can
03:38serve either to take the place of masks, so that you don't need a mask at all,
03:43or they can facilitate masking. In this case, it's more of a facilitation
03:48thing. When you are working with glass or any sort of translucent objects,
03:52typically you are interested in keeping the shadows and the highlights and
03:56dropping out the mid-tones, because the areas of mid-tones are the areas of
04:01translucency and the highlights and the shadows tend to be opaque.
04:05So, we are going to switch this layer to one of the Contrast blend modes,
04:08because the Contrast blend modes, they keep the highlights and the shadows and
04:11they drop out the mid-tones. You might be tempted to go with Overlay, and of
04:14course that is your when-in-doubt mode, so go ahead and try out Overlay. But
04:18you are not going to get a very good result. That's going to look like garbage
04:22and we are seeing through the highlights and we are seeing through the shadows
04:25and everything is becoming informed by this orange background. And that's not what we want.
04:30So, let's go ahead and knock it up a notch, so let's get those shadows and
04:34highlight details a little more opaque by switching to Hard Light. And you will
04:38get this effect here. So, just with the application of a single blend mode, you
04:42already get a heck of a composition. I mean if that's all you knew about
04:46masking transparent objects inside of Photoshop. That would be a heck of a
04:49thing to know. Just change the object to the Hard Light mode and you are done.
04:53But we can do better than that.
04:55And what we want to do is we want to pound those highlights a little more,
04:58meaning that we want to bring them out. So that the highlights are little more
05:02visible. That means that we are going to mask the highlights and then bring
05:05them in once again to this composition. And we'll do exactly that in the next
05:09exercise.
Collapse this transcript
Selecting glass highlights
00:01So far we have managed to create a pretty darn incredible glass composition
00:05just by dragging the glass against a different background, and setting it to
00:08the Hard Light mode, which is why I have called this version of the image Hard
00:12Light comp.psd found inside the 23_ masking folder. But I think we can do
00:16better. If you take a look at this Glass on pattern.psd file also found inside
00:20that same folder, you will see that we have a richer background going on. So
00:26it's not quite so dark, and we have some much better highlights, much brighter,
00:30more vivid highlights.
00:32Now we can take care of the background by just dimming down the layer a little
00:36bit, by reducing the Opacity of the layer. So I'll switch back to this Hard
00:39Light comp image, because the layer is selected and my Marque tool is active.
00:44I press the 8 key to reduce the Opacity of the layer to 80%, and that brightens
00:48up the background quite a bit actually. But it also dims down the highlights.
00:51All the more recent to reintroduce the highlights, to select them and then
00:55reintroduce them into the composition. So let's go back to Splash in glass,
01:01this image right here, the original image from photographer Chris O'Driscoll,
01:05and let's select it.
01:06Now I'm going to show you two different ways to select the highlights in this
01:09glass. One is to do it very exactingly using the Color Range command, which is
01:14a familiar command to us as well. It gives us a lot of control. Then I'll show
01:17you the quick and dirty way to do it, just by using a Found Mask, so easy, you
01:22will not believe it. It doesn't give you as much control but in our case, we
01:26don't need the control as you will see.
01:27All right, so here we are. We are looking at the glass. Go up to the Select
01:31menu, choose the Color Range command. Or if you loaded Dekekeys, mash your fist
01:35on the keyboard, and press O. That's Ctrl+Shift+Alt+O on a PC and
01:38Command+Shift+Option+O on the Mac. Up comes the Color Range dialog box, these
01:43are the default settings so we are seeing the masked version of the selection
01:47inside of the dialog box. And Selection Preview set to None so that we are
01:51seeing the original image out here in the image window. Fuzziness is set to 40,
01:54Localized Color Clusters is off, Invert also turned-off, we want both of those
01:59options off actually.
02:00First thing I want you to do is click in a highlight, such as right here, this
02:05highlight right there in the water, works out beautifully. And at this point,
02:09you will see that you haven't really selected all that many highlights inside
02:12of the image. So let's go ahead and crank up the Fuzziness, and I want you to
02:16take that Fuzziness value up to about 125, and now we are selecting quite a few
02:20more highlights inside the image.
02:21The one thing that's not a highlight that we do definitely need to select is
02:25this lime because otherwise we are going to have a translucent lime, and we
02:29don't want that. So Shift-click on the lime in order to add the lime to the
02:33selection. And notice now that you have a lot of frothy highlight goodness
02:37going on inside of the Selection Preview. And if you want to see that Selection
02:41Preview, big and beautiful inside of the image window, then change the
02:44Selection Preview function right here to Grayscale.
02:48You can also, by the way, this is pretty useful, you can preview the selection
02:52against a Black or White Matte, meaning that you will just see the selection
02:56set against white for example, which isn't terribly helpful to see, white
03:00highlights against the white background. Black though is very useful in the
03:03case of this image. So you can just see what a wonderful selection you have
03:07created. Can you believe this, that quickly? All we did was click and
03:11Shift-click and set the Fuzziness to 125, and we get this deliriously awesome
03:16effect. Thanks to one of the most wonderful features inside of Photoshop, the
03:21Color Range command. I just love this command.
03:23You can also preview the selection as a Quick Mask, if you want to, not
03:27particularly useful to us, but there it is. Anyway, let's just see a Grayscale
03:31version of the mask. There it is. Looks nice. Now if you are having problems
03:35getting this result, I don't see how you get that problems, but I did go ahead
03:38and save off my settings. And you can load them if you want to. If you click on
03:42the Load button, you will see that you have got Highlights, which is just the
03:46highlights without the lime, and you can click Load to check that out.
03:49So notice that the lime is black in this case, so deselect it. Of course, you
03:53can go ahead and add it in by Shift- clicking on it if you want to. That will
03:56add in that lime. It does a terrific job. Or if you want to get the selection
04:00you were seeing just a moment ago or something very much like it, then click
04:03Load and select Lime & highlights.axt and then click Load. And you will get
04:08this result right there. Or just do it yourself click and Shift-click. That's
04:13all there is to it, so easy. Set the fuzziness to 125, wonderful. Click OK, you
04:18now have a selection outline, awesome.
04:20Now I want you to press the Ctrl key or the Command key on the Mac in order to
04:24get your Move tool on the fly. Make sure that you are seeing a little pair of
04:27scissors next to the Move tool cursor. Right now, I'm not. You do want to see
04:31the scissors. That will tell you that you are inside the selection, very important.
04:34Now Ctrl+drag, look at that. That's amazing. I'm selecting just the highlights.
04:39It's so awesome. And I'm so shrill while I'm amazed. And I'll go ahead and drag
04:44this guy up here to the title once again, wait for the image to switch over,
04:48then drag back down, press and hold the Shift key along with Ctrl or Command
04:53and drop. And you get these highlights right there in place, so beautiful.
04:58Now, you might say well, not really. If you start zooming in, we have got some
05:02pretty sort of weird transitions going on. We do have the lime, no coconut, but
05:07we do have a little bit of orange in the background right there, so that's all
05:09right. But then we have got these kind of weird dark areas that don't quite go
05:13with the new background. Well, that's because we don't have it set to the right
05:16mode. So let's go ahead and rename this layer, color range. Why don't you? And
05:20then I want you to change the mode from Normal to, we are just trying to keep
05:25the highlights and we are trying to blend those highlights with the background,
05:28so we want to drop out the dark colors, so Screen is our guy.
05:32The when in doubt keep the light colors mode and it works out beautifully. Look
05:37at that. Now there is one downside, if you are a stickler. There is the
05:42downside of the lime turning into a lemon because we are screening the green
05:47against the orange, it does go yellow on us. I'm not thinking that's a problem.
05:51If you want a lime, you have to go back and grab your greens. You could select
05:55the greens independently using Color Range, and then bring them in to this
05:59image. And so certainly you can do that, and why don't we just give it a quick trial.
06:03I will go back to Splash in glass right there, press Ctrl+D or Command+D on the
06:06Mac to deselect the image. Go back up to the Select menu. Choose Color Range,
06:11Ctrl+Shift+Alt+O or Command+Shift+Option +O on the Mac. It's very important that
06:14you deselect the image first before choosing Color Range because otherwise the
06:17Color Range command will find the intersection of the existing selection and
06:21the new one that you are trying to create, which is going to be a mess.
06:24So anyway, start with the deselected image and then just click. Wow! It's like
06:28it's psychic or something. And that's because the last thing I clicked on was
06:33the lime and so that became the foreground color because that's what happens
06:37when you click on a color with the Eyedropper. And the Color Range command is
06:40set up to automatically grab that foreground color, so it's grabbing the lime.
06:43Incidentally, by the way, we do have the option of just setting Select to
06:48Highlights. Just select the highlights without doing any clicking whatsoever,
06:52or any other group of colors. But it doesn't really work very well for our purposes.
06:55That's what the Color Range command considers to be highlights, which is to say
06:59oh, golly, and bad transitions too, really sharp harsh edges, I don't like it,
07:05not going to work for the glass. So anyway let's go back to Sampled Colors, and
07:08it should go back to our lime. Cool, I'm not going to do anything, if you are
07:12not seeing the lime selected, you could click on it. And then click OK.
07:15And then, let's just do another Ctrl+ drag. Make sure you could see the scissors
07:19next to your cursor. Ctrl or Command+ drag that lime right there, that little
07:23wedge of lime up to the tab. And then wait it for it to switch, and then drag
07:29back down and then press and hold the Shift key along with Ctrl or Command and
07:32drop it in the place. And now you have got a lime, totally up to you. And you
07:35might be able to blend it a little better by setting it to the Color mode or
07:39something along those lines, so that it looks like it's little more integrated into the scene.
07:44You could also experiment with something like Overlay. I'm totally making this
07:47up on the fly, people. So I'm not sure if it's going to work out. It didn't.
07:50I'm glad I provided you with that warning upfront. Wonder what Linear Burn
07:54would look like? It would like a rotten lime. So I don't think that's the way I
07:58want to go. I probably would go with Color. But I tell you what? You know what
08:01I would really do? I would really leave it off. I like the lemon. I think the
08:05lemon looks great. Anyway, I'll just go and call this lime just so I know from whence it came.
08:10Okay, so that's one way to work, pretty easy. I don't think that was hard or
08:14anything, I think that was pretty stinking easy, especially since we are
08:17selecting glass. I mean this is one of those things that just seems like it
08:20would so darn tough, but it gets even easier to select those highlights. And
08:24I'll show you just how easy it can be, you don't need to choose a command, you
08:29don't need to go clicking with the Eyedropper, you don't need to click twice
08:32with the darn thing. You just need to work with a Found Mask and I'll show you
08:36how to work with that Found Mask in the next and last exercise.
Collapse this transcript
Working with found masks
00:00All right gang, I have gone ahead and saved my progress so far as Lime is
00:04lemon.psd found inside the 23_masking folder. So called because we have
00:08magically transformed what was formally a lime into a lemon inside of this
00:13composition and we invoked that transformation by selecting the highlights
00:18inside of the original glass image using the Color Range command, bringing the
00:21highlights into the composition and setting those highlights to the Screen mode.
00:25Now you can experiment with different modes. If you want a harsher effect, you
00:28could try something like Color Dodge, ouch, not necessarily the route I would
00:32recommend or you would try let's say Linear Dodge which is going to give you
00:36less vividly saturated colors but some over the top highlights as well, but of
00:41course needless to say I think the best thing for this image is going to be Screen.
00:45So I'm just going to press the Escape key to make that darn option inactive and
00:50then I'll press Shift+Alt+S or Shift+ Option+S on a Mac to return to the Screen
00:54mode. Now let's say this is still too vivid for your liking. In other words,
00:58the highlights are a little bit too harsh. You want something with softer
01:01transitions like the image that we are seeing inside of this composition, so
01:04Glass on pattern.psd. It's a little smoother and by the way, I'm looking at
01:10this layer comp, the found mask layer comp right there, so that we are seeing
01:14the highlights found layer along with base colors in background.
01:17All right, so how do we get that? Well, you would load a found mask. What in
01:21the world am I talking about? Well, let me show you. I'm going to go back to
01:25Lime is Lemon for a moment here, I'm going to turn off that color range layer
01:28because we are going to create new highlights and I'm going to select the base layer.
01:33Now, let's go back to Splash in glass, that original image once again from
01:37photographer Chris O'Driscoll, and I guess if I keep telling you about Chris
01:40O'Driscoll, I actually keep telling you about Harold Fela. Both of these
01:44guys are responsible for these base images here and Harold Fela did the stars in case you forgot.
01:48All right, let's go back to Splash in glass. What are we going to do? Well,
01:51press Ctrl+D, Command+D on the Mac to make sure nothing is selected because I
01:54still have that lime selected right there and go to the Channels palette. These
01:59are found masks, these channels. Every one of these channels, Red, Green and
02:03Blue, can be turned into a mask on a moment's notice.
02:06They are just sitting there waiting for you to make the masks, they want you to
02:10make the masks and they are perfect for selecting highlights. Why are they so
02:14great at selecting highlights? Well, because the highlights are light and light
02:17colors are selected when you are working with masks. It's that easy. So these
02:21are what are known as Luminance masks. They are masks that are going to select
02:25the luminance information inside the image.
02:27Now, what we want is a mask that's going to provide us with a nice degree of
02:31contrast between the foreground which is the glass and the water and a table
02:36and the bubbles and so on, where that is these little spots of water and the
02:39background which is the other junk. However, we also want to select the lime
02:44and the Blue channel does not select the lime because the lime is dark in the
02:47Blue channel. So forget about it as is so frequently the case, the Blue channel
02:51is not our friend where masking this image is concerned.
02:55Let's go to the Green channel instead. That looks good. We have got a nice
02:58light lime and we have got some nice light highlights and so on and some nice
03:02dark shadows and then red. Now red, not so good, because we are getting a
03:06darker lime once again and we are getting a lighter background. So green is our choice.
03:11Now, I was telling you that Red channel is frequently a great channel for
03:14selecting portrait shots especially if you have a person against a dark
03:18background. If you have a person against a light background, you might find
03:21Blue to be more useful, believe it or not. When you are working with still
03:25images and you are not concerned about things like skin tones, Green is your
03:29when-in-doubt channel because that's your detail channel, a lot of detail out
03:33of that Green channel and it turns out to be the best channel for us, but I do
03:35recommend you always peruse your channels and make intelligent decisions
03:40because relying just on those arbitrary recommendations I just gave you is not the way to go.
03:45So just look at what you got and make a decision accordingly. Then when you
03:48decided what you want, Ctrl-click or Command-click on that channel to load it
03:52as a selection outline. No changes, don't make a duplicate, don't do anything
03:56to it, it's right ready to go. Go back to RGB like so and then I want you to
04:01make sure that you are seeing the little pair of scissors next to the arrow cursor
04:04there. Ctrl+Drag or Command+Drag the lime just because it's the easiest thing
04:08to grab into this tab right there. Lime is lemon.psd, drag back into the Image
04:14window, press the Shift key along with Ctrl or Command, drop it into place. My
04:18goodness, there are the highlights, not looking exactly the way you wanted to look.
04:22Actually I would say it's a better composition, the one we saw before with
04:26color range, we have more credible transitions inside of this composition at
04:31this point, even set to the Normal mode and that would maintain the lime as a
04:36lime look right there. You would have a nice greenish lime but if you want even
04:40better transitions, then you want to switch back to Layers palette, you want to
04:44go ahead and call this guy found lime or something along those lines and then
04:49change the blend mode from Normal to of course Screen and you are going to get
04:53a beautiful composition.
04:54Now was that easy? I ask you, isn't it nice to end something that's so advanced
04:59like masking on such an easy note? So just remember, anytime you want to select
05:03highlights inside of Photoshop, you don't under any circumstances go to the
05:08Magic Wand tool, never, never do that. You could go to the Color Range command
05:12if you want a lot of control or you can just load a Found Mask and for more
05:16information my friends, please, if you are interested in mastering masking
05:20inside of Photoshop, this is just the beginning of your journey. Definitely
05:24check out Photoshop CS3, one day we might update it to CS4 but doesn't really
05:28need that much updating.
05:30Photoshop CS3 Channels and Masks, a two part series found here in the lynda.com
05:35Online Training Library. All right gang, that's it for masking inside of this
05:40series. In the next chapter, we are going to take a look at vector-based shapes inside Photoshop.
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24. Vector-Based Shapes
Introduction to vector-based shapes
00:00Generally speaking Photoshop brokers in pixels or so-called Raster Art.
00:05But the program dabbles in vectors on the side. A vector, in case you don't know,
00:10is a mathematically defined outline. The outline traces a shape. Photoshop
00:14renders that shape to pixels on the fly. But at its heart, the shape is just a
00:20bunch of math, meaning that it can be scaled or transformed without any
00:24degradation in quality. Ever.
00:27One way to scale vectors is to print them to a postscript compatible printer.
00:31Regardless of the resolution of the image, it might be 3 pixels wide.
00:36The vector renders at the full resolution of the output device. But few of us own
00:41postscript printers and other printers don't work this way. For the rest of us,
00:44there is Free Transform and Image Size. Increase the size of the shape or image
00:50and the vector scale away, always remaining razor sharp.
00:55Vectors are a world apart from anything we have seen and in Photoshop vectors
00:59go by one of three names, shape layers, vector masks and paths. But really,
01:05they are all the same thing as you will learn in the following exercises.
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Vector-based type outlines
00:00All right gang, we are going to do this chapter in kind of weird order, as
00:03opposed to showing you how to draw a vector based shapes inside of Photoshop
00:08and then telling you how great they are, I'm going to tell you how great they
00:11are first and then I'll show you how to draw your vector based shapes. Because
00:15you need to know why you would do it in the first place before you start doing it.
00:19And these guys by the way, just in case you are curious, these are your vector
00:22based Drawing tools right here. Just the standard stuff, like the Rectangle
00:26tool for example. And you know you want to round off the corners, you've got
00:29the Rounded Rectangle tool, the Ellipse tool, Polygon tool which also draws
00:32stars incidentally and we'll see how that works. The Line tool draws shapes,
00:37actually that look lines, they are not stroke shapes the way they are in, say,
00:40Adobe Illustrator or InDesign or one of those programs.
00:43And then we have a Custom Shape tool that actually draws custom shapes like
00:47crowns or frames or all kinds of stuff as you will see. And you can make your
00:52our own custom shapes. And if you decide to go that route where you want to
00:55design your own custom shapes, you can use this guy right there, the Pen tool.
00:59And we'll see it ever so briefly. I'll show you how that works.
01:02Before we get to actually using the tools, I want to show you why shapes are so
01:07great, because after all if you know anything about the litany of Adobe
01:11products, the various programs in the Creative Suite. Then you know that the
01:15true vector based drawing tool is Illustrator. It ain't Photoshop.
01:19It's Illustrator. So why in the world would you sit around and draw vector based
01:23shapes, which is Illustrator's bread and butter? Why would you bring it over
01:27into Photoshop? Photoshop is a photography tool for crying in a bucket.
01:31So why would you do vector stuff?
01:33Well, because Photoshop's so great at it and because you can do stuff in
01:37Photoshop that you just can't do in Illustrator. Or that's a lot easier to do
01:41in Photoshop like the stuff that we are seeing right here which is based
01:44largely on layer effects, for example. All right, so before I even tell you how
01:49great vector based shapes are, I got to tell you one other thing, I got to tell
01:52you this little tricky thing about converting text to shapes. Because it comes
01:57up first when you start opening up the images, it becomes an issue. So there is
02:01two images I want you to open if you are working along with me.
02:03One is called Tip pixels.psd and the other is called Vector tip.psd, both found
02:10inside the 24_vector_shapes folder. And I have a pixel-based version of the tip
02:15and we'll see how that differs in just a moment. And then we have a vector
02:19based version offset tip, which is a lot of more flexible as you will see.
02:23But when you first open the vector-based version of this image, you will get this
02:28error message right here. Presumably those of you who are working on a PC will
02:33very likely see it; those of you working on the Mac may or may not see it.
02:36But it's basically saying that the font that I have used for the word Tip here is
02:40missing on your system.
02:42And the font happens to be Myriad, just plain old Myriad which does exist on
02:46the Mac but doesn't typically exist on the PC. Myriad Bold, you will just have
02:50to click OK. That's your only option to say, "Okay, I get it, I don't have that font."
02:55But the text is still going to look fine because Photoshop goes ahead with
02:59every file that contains text; it keeps track of the pixels that are associated
03:02with that text as well. So that if you do happen to open it up on a different
03:06system, you can still see what the text looks like so long as you don't go
03:10messing with it. So if I decide, "Hey, I think I'm going to edit this text
03:14right here. I'm going to like double click on it or do something." Notice that
03:18Photoshop's going to whine at you and say, "Hey, you do not have Myriad Bold on
03:23this system." If indeed you don't. Would you like to go ahead and continue? And
03:26if you do continue, font substitution will occur.
03:30Now notice it's not telling me what kind of font substitution will occur.
03:34What font it's going to use? It's a big roulette wheel is essentially like comes
03:38down to, it may decide Couriers, the closest match, you never know. But let's
03:42go ahead and click OK and see what it does. And in my case it comes up and
03:46says, "Hey, how about Myriad Pro which is actually a very close font, very
03:51close substitute?" So that's great.
03:53And in fact in many regards it's equivalent, it's the exact same font, it's
03:57just an open type version of Myriad. And it ships along with various versions
04:01of the Creative Suite, so you may actually have it installed on your system as well.
04:05If so, it will probably come up as Myriad Pro Regular and you will need
04:09to switch it out to Myriad Pro Bold like so. You may notice on my screen I have
04:15got the big font previews right here, because that's the way I set it up in the
04:19previews chapter way long ago when we were discussing text.
04:22Anyway you may see smaller samples right there. That's no big deal, doesn't
04:26matter. All right thought, now I have got the proper font substitute here so
04:30that's grand, I'm going to go ahead and just sort of press the Enter key on the
04:34keypad in order to accept my modifications. Now let's say you are worried this
04:38is going to happen to somebody else, somebody else is going to open up your
04:41document and they are going to be confronted with this message saying, "Hey,
04:45you don't have the right font" and you don't want that to occur. Of course you
04:48want to make sure that your image that you are sending off to whomever it is,
04:52is as system ambivalent as possible.
04:54So you have two options that are available to you. If you right-click on this
04:59text layer like so, some place in this empty are right there, you are going to
05:03see that you can rasterize the type or you can convert it to a work path which
05:08means it's going to go over to the Paths palette right there. Or you can covert
05:10it to a shape. Now if you rasterize the type, watch what happens. Go ahead and
05:15choose Rasterize Type and it doesn't change its appearance at all. It looks sweet.
05:19Right, it totally looks great. It is now pixels. You can't edit it
05:24anymore with the Type tool, so you would choose the Save As command in order to
05:27preserve the original text.
05:29However, you could send this off to whomever and it would look beautiful for them.
05:33Problem is this isn't going to be scalable and I'll show you why that's
05:37so very important in a future exercise. But just know for now it's not scalable
05:42if you go that route. So if you want true vector type just like you used to
05:46have, just a moment ago you had vector type before you converted it over to
05:49pixels. If you want to keep that vector type but you don't want any whining out
05:53of Photoshop about the fonts and so on. Then go ahead and press Ctrl+Z,
05:56Command+Z on the Mac to undo that modification. And I want you to pay close
06:00attention to this text. So go ahead and watch it.
06:02I will right-click once again or Ctrl- click if you don't have a right mouse
06:06button on the Mac. And I'll choose Convert to Shape and that will go ahead and
06:10convert the text to shape outline, so we are going to have a little bit of
06:13change. Did you see how the I and the P changed ever so subtly there? This is
06:18before and this is after, actually I should say all the letters have changed
06:22ever so subtly. We didn't have that problem with pixels, we'll potentially have
06:27that problem with vectors when you convert type to vector based outlines.
06:31Especially, if you have some warping involved and that's what we have going.
06:34We have some warped text.
06:36And what's Photoshop is doing is it's trying to interpret the math and it's
06:40getting it mostly right. But now this is scalable and this is true vector based
06:46goodness here inside of Photoshop. Now you are going to see these little path
06:49outlines show up right there, they don't print, so those little ratty outlines
06:53aren't going to print. They are not really there. It's just Photoshop showing
06:57you what the vector outlines look like. If you don't wan to see them anymore,
07:00just click on that vector mask thumbnail. That's what that is. And they will go away.
07:06And there you have it. So we have now made vector based text inside of
07:10our vector tip photographic illustration, we are going to see how this Vector
07:14tip.psd document absolutely wipes the floor with this Tip pixels.psd document
07:21starting in the next exercise.
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The benefits of vectors
00:00All right, so I have got two different documents opened this time around.
00:03I still have Tip pixels.psd and then I went ahead and saved my progress inside of
00:08the other document as Type to vectors .psd in which I have gone ahead and
00:13converted my text to shape outlines. Both of these images are found inside the
00:1924_vector_shapes folder. And in this exercise, I'm going to tell you about
00:24three of the four great advantages of vectors over pixels.
00:29Now it's not like pixels are bad, I need to make that perfectly clear, we have
00:32been spending a ton of time with pixels inside of this series of course so far.
00:37So obviously pixels rock. And they are especially necessary for representing
00:43photographic images. There is no way currently to represent photographic images
00:48without pixels. However, vectors have their own rocking quality as well as you
00:54are about to learn.
00:55So advantage number one to vectors, they print at the full resolution of your
01:00printer as long as you have a postscript based printing device. So if you have
01:05a postscript printer, then even if you have got a very low resolution image and
01:10it's filled with vectors, all the vector outlines will print smooth and silk.
01:14They will print as smooth as if you created them inside of Adobe Illustrator.
01:17So you can check that out on your own if you like, those of you who have
01:22postscript output devices. If you don't, if you just have a standard inkjet
01:25device or something along those lines or a laser printer that isn't equipped
01:28with postscript, why then, you will just get the standard pixel output.
01:32That's advantage number one, a little obscure but it's there.
01:35Advantage number two is that vectors are uniquely editable. So for example, if
01:41I'm working here inside of my pixel based version of the Tip file right there.
01:47Notice that I have this pixel based spikes layer that has these gray spikes
01:52that are colored using layer Effects. We'll see that shortly. And then we have
01:56got a little bit of pixel based layer mask right there and if I wanted to
02:00modify the spikes layer, then I could by getting something like the Paint
02:05Brush, for example, and then lets go ahead and set the foreground color to the
02:10same color that I used here, the same gray.
02:13I will do that by switching over to the Eyedropper tool for a moment.
02:17I'll switch sample to current layer and then I'll just click on that star in order
02:22to lift gray. All right, and thanks to the fact that I have this sample option
02:26now inside Photoshop CS4. I can lift the gray pixel color without lifting the
02:30colors associated with the layer effects and so on. All right, now I'll go
02:33ahead and grab the Paint Brush and I'll paint on this layer. And let's go ahead
02:38and make sure that we have a nice sharp brush here, we do. And I'll go ahead
02:41and paint on this layer and notice, wow! The layer effects go ahead and pick up
02:46as well. So that's pretty groovy.
02:48However, let's say what I really wanted to was I wanted to move one of the
02:52spikes to a different location. Well, that's very difficult to do with the
02:57pixel-based layer. It has to essentially redraw that spike whereas with a
03:02vector-based layer, it's very easy to do. So I'm going to undo that
03:04modification that right there because that's not what I want. Let's switch over
03:07to Type to vectors.psd in which I converted the type to vectors and then I'm
03:13going to go ahead and grab this Arrow tool. Now notice that it's called the
03:17Path Selection tool, whatever. I call them, these two tools right there, the
03:20Black Arrow tool and the White Arrow tool, which makes a ton of sense because
03:24the keyboard shortcut is A for Arrow even though the word arrow never appears
03:28in the official description of the tools. So the Black Arrow tool or Path
03:32Selection tool if you prefer.
03:34Let's go ahead and switch over to the spikes layer over here. What it does is
03:37it allows you to select a whole path at a time and move it to a different
03:41location or what have you, you can scale it, you can rotate it and so on.
03:46Go ahead and undo that modification by pressing Ctrl+Z, Command+Z on the Mac.
03:50Go ahead and click off of the spikes in order to reselect them, so then I can show
03:53you that the Direct Selection tool or what I prefer to call the White Arrow
03:57tool allows you to select specific points and segments. So I could say you know
04:02this spike right here doesn't want to be at this location, it wants to be
04:07slightly over like so. Then this guy wants to be over here like so and so on.
04:13So you have a completely different editing option available to you. You are
04:18editing this path outline by moving its anchor points, adjusting its segments
04:23and so on. So you are adjusting the path as if it was a Bezier based path
04:29outline, which it is. So that's great. All right, so that's another advantage,
04:33I'm going to go ahead and undo those modifications however, because I don't
04:36want to just adjust those spikes, I like where they were. I'm pressing
04:38Ctrl+Alt+Z or Command+Option+Z on the Mac to undo those changes.
04:42Oh! By the way, this is a little bit of a tip for you. When you have one of
04:47these tools selected right here, these are all the vector-based tools by the
04:51way, vector-based Pen, vector-based Type. So type is vectors inside of
04:55Photoshop. We have got the Path Editing tools of course, the Arrow tools and
04:59then have the Path Creation tools. When any of these tools are selected, you
05:03can hide and show the vector mask outline by pressing the Enter key or the
05:08Return key on the Mac. See how that works. So pressing Enter or Return hides
05:12and then pressing Enter or Return again shows.
05:14Anyway, I'm going to go ahead and hide those path outlines by pressing Enter or
05:19Return once again. And then the third advantage is that the illustration is
05:23going to be smaller in memory. Notice down here in this little dock item in the
05:28lower left corner of the image window, we are seeing in the pixel based image
05:32that the layered version of the image is 4.77 megabytes whereas with the vector
05:38based version, it's just 1 .75 megabytes in memory.
05:42Now it's very important to note that this is in memory. On disk it may be
05:45completely different and in fact where these two images are concerned, the Tip
05:50pixels.psd document, it's a little smaller on disk. It's 600K versus 700K and
05:55that's just the function of the native PSD file formats run-line compression
06:01for what it's worth. But in memory, which is where you are editing the image,
06:06the vector-based version of the image is smaller. Finally, there is the fourth
06:10advantage and this is the best advantage of them all, vectors are scalable,
06:16pixels are not. You are going to see exactly what that means; this is such a
06:20big thing that I devoted an entire exercise to the topic. And that of course
06:24would be in the next exercise.
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Upsampling vs. nondestructive scaling
00:00 In this exercise, I'm going to show you the biggest benefit of all associated
00:05 with vector-based paths inside of Photoshop, and i.e., that they are scalable.
00:09 Meaning that you can increase the size of a photo illustration without any
00:13 penalty. So, I still have open Tip pixels.psd and Type to vectors.psd, both
00:18 found inside the 24_vector_shapes folder. I want to show you something about this image.
00:24 I'm going to go up to the Image menu, and I'm going to choose, and it doesn't
00:27 matter which image we're looking at right now. This happens to be Tip
00:30 pixels.psd. I'm going to choose the Image Size command, Ctrl+Alt+I,
00:34 Command+Option+I on a Mac. And we'll see that even though this image has a very
00:38 high resolution, my goodness, 600 pixels per inch. That will ensure that we
00:42 have very, very smooth edges associated with this wonderful photo illustration here.
00:48 But it's dinky; it's not even an inch. So it's a tiny, little, tiny thing,
00:53 which is great, by the way, for having a margin icon or something along those lines.
00:57 But let's say I'm so proud of my tip, and I want to shout that to the
01:00 world and I'm going to be at a trade show. My goodness, I'm just making this up
01:04 on the fly. I want a big, huge poster, draping down from the ceiling, so it's
01:09 going to be gianormous, this word Tip, and nobody is going to be able to ignore it.
01:14 So anyway, you'd think then, in that case, why gosh, if it's so darn scalable,
01:19 I should just be able to zoom in on it, and it's going to look great, because
01:22 you can't do that in the Illustrator, right? You can zoom in on your vectors
01:26 and zoom all you want and they're going to look smooth forever. Well, not so in
01:29 Photoshop. So, I'll go over to Type to vectors.psd. We're viewing the image at
01:33 100% right now. If I zoom in, I just get big, chunky pixels exactly as I would
01:39 in the pixel-based version of the image.
01:41 What gives? Why am I seeing this mosaic pattern, especially after I was telling
01:45 you how great and smooth and wonderful and awesome these vectors are? How come
01:49 I'm lying to you? Well, I'm not. It's just that Photoshop tops out at 100%.
01:54 Beyond 100%, no matter what you see bigger pixels. That's just the way
01:58 Photoshop works. So how do we make this photo illustration bigger then? Well,
02:03 we use the Image Size command.
02:04 So let's check that out, because it's so darn cool. I'm going to go ahead and
02:07 zoom back out to 100% by pressing Ctrl+ 1, Command+1 on the Mac. Let's switch
02:11 over to Tip pixels.psd and let's try a side by side comparison, why don't we?
02:17 Let's get rid of this Layers palette over on the side by pressing Shift+Tab, to
02:21 make it go away. Then I'm going to go up to the Image menu, I'm going to choose
02:25 the Image Size command, and I could press Ctrl+Alt+I, Command+Option+I on the Mac.
02:29 But I already told you that you can already see that, so let's get on with it.
02:32 Here we are inside the Image Size dialog box and I'm just for the sake of
02:36 demonstration going to set my Interpolation method here to Nearest Neighbor
02:42 (preserve hard edges), just so that we can see it at its worst. I'm going to
02:47 really zoom the heck out of this thing; I'm going to set it to 847 percent.
02:51 Now, what is that going to shape out in pixels? I don't know if I showed you
02:54 this little trick yet, it's pretty cool. If you go ahead and change this guy,
02:58 from percent to pixels on the fly, it will say, "oh, you want 847 pixels," and
03:03 by the way, this has gotten changed to pixels as well. So it changed both Width
03:06 and Height. Then if you change it back to percent, it's going to goof the whole
03:09 thing up, lovely feature. Anyway, I'm going to set this back to 847 percent.
03:14 Let's say you just want to change one of them, so I change the Width value to
03:18 847 percent. I have all these guys turned on; by the way, you want all the
03:21 checkboxes on Scale, Constrain and Resample, Nearest Neighbor, if you're
03:25 following along with me. With this active -- well, let's say I want to check
03:28 out the pixels, without goofing things up the pixels associated with Height,
03:32 and I want to leave 847 percent right there.
03:35 So I'm going to press the Shift key, choose pixels. If you do that, then just
03:40 Height changes the pixels and Width stays what it was, which is percent.
03:43 You change one option independently of the other one, and that's a Shift-choose,
03:47 by the way. It works with these guys too, these Width and Height values right there.
03:50 Completely weird, hidden trick inside Photoshop. The image will now be
03:54 4235 pixels high and it will also be that same number of pixels wide because
04:00 it's square. That's a gianormous image. It's going to grow to 51 megabytes.
04:06 That's going to be huge.
04:07 So go ahead and click OK in order to make that occur. Now it's also going to
04:11 look like garbage, look at that. I'm not even sure which part of the image
04:15 we're looking at right here, so I'm going to take advantage of the bird's-eye
04:18 technique, where you press and hold the H key, and then you click and hold, and
04:22 then you scroll some other portion of your image with the H key still down, and
04:26 then you release to go there, and then you release the H key. And you can see
04:30 that looks like garbage.
04:33 So that's established, all right. Let's replay that exact same modification, on
04:37 Type to vectors.psd. So I'm going to take advantage of that keyboard shortcut,
04:41 Ctrl+Alt+I, Command+Option+I on the Mac. We'll change the percent, let's go
04:45 ahead and change this percent right there to 847. Let's go ahead and try out
04:51 Nearest Neighbor, really doesn't matter. Well, actually it does matter to a
04:54 small extent. We do have some layer masks, some pixel-based layer masks going
04:59 on inside of this image.
05:00 So those will still be modified to the tune of Nearest Neighbor, but vectors
05:04 are not affected by Image Interpolation. So we'll do nothing to the vectors as
05:10 you'll see. I'll go ahead and click OK, except grow them beautifully. I'll go
05:13 ahead and click OK in order to create my gianormous 51.3 megabyte image.
05:19 We will wait a moment for Photoshop to do its thing, and then, I'll go ahead
05:25 and press and hold H, click and hold inside of my image. Drag over here, once
05:30 it gets done redrawing things, it's a little slow in a redraw with a gianormous
05:34 image like this. Then I'll release my mouse button and I'll release the H key
05:40 and check that out. Now this guy right there, it's a little bit of garbage there.
05:44 That's because I selected Nearest Neighbor and we did the Nearest
05:47 Neighbor Interpolation, then a pixel-based layer mask.
05:50 But the vector outlines are crisp as they can possibly be. So, this is going to
05:57 look beautiful, we can print this out now. And if I press Ctrl+Alt+I,
06:00 Command+Option+I on a Mac, I'm now going to have a 7-inch image at 600 pixels
06:04 per inch, but gosh, I was telling you I want a big poster. Well, we don't need
06:08 that kind of resolution for a distant poster. So I'll turn off my Resample
06:11 Image checkbox here and I'll say I want this to be like, 6 feet in inches.
06:18 That's 72 inches, I believe.
06:19 So we'll do it 72 inches wide, the Resolution is only going to be 58.819 pixels
06:25 per inch. That's okay, click OK, and now this thing is going to be gianormous,
06:28 it's going to be huge. Send it off to my service bureau, have them printed up.
06:32 I'm going to have some garbage-y edges right there. So, of course, what I'd
06:35 really do, go ahead and back-step, Ctrl +Alt+Z, Ctrl+Alt+Z a couple of times,
06:39 Command+Option+Z, Command+Option+Z couple times on the Mac. This word Tip
06:43 having the path outlines around it, so let's go ahead and select a different layer right there.
06:48 So with that, we're not going to be plagued by this in the future. Shift+Tab
06:51 that away again, if we want to do it right, then I press Ctrl+Alt+I,
06:55 Command+Option+I on the Mac. I would say Resample. Definitely scale those
06:58 styles, because those styles are really integral to what's going on here.
07:01 Change the percent to 847, what have you, whatever it is you want to use, then
07:06 you can goof around with these options if you want to. We'll use Bicubic (best
07:11 for smooth gradients) as our Interpolation method.
07:13 So our layer mask looks good, click OK. Wait for it to happen, press and hold
07:18 the H key, drag up to there, release, release the H key and ooh! Oh! It's so
07:25 beautiful! It's going to output just beautifully as well.
07:28 So that's the kind of flexibility that's associated with scalable vector-based
07:33 paths here inside Photoshop.
07:35
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Vectors and effects
00:00 I'm going to pass along now another advantage, I was telling you there are four
00:04 advantages to vectors over pixels inside of Photoshop. Well, this is kind of a
00:09 fifth advantage, but it's not really an advantage of vectors over pixels in
00:13 Photoshop, it's an advantage of vectors in Photoshop over vectors in
00:19 Illustrator. There are lots of great things about vectors in Illustrator, and
00:22 you can learn all about those great things. If you check out my Illustrator
00:26 series, I have a series called Illustrator CS4 One-on-One.
00:29 As I'm talking, I've already filmed the Fundamentals portion of the series,
00:33 which is tons of videos. I'm going to film before I die; hopefully, I'm going
00:39 to film an advance series and a mastery series, just like I've done here for
00:44 Photoshop. So check that out, obviously, I'm so in love with Illustrator, I
00:48 think it's a great program. But the advantage that Photoshop has over
00:52 Illustrator where vectors are concerned is that these vectors are fully
00:56 compatible with layer effects, so that you can use layer effects and
01:01 vector-based path outlines together. You really don't have layer effects inside of Illustrator.
01:06 Not the same way, you do have some apparent stuff that's available to you, but
01:09 you don't have the same degree of control over drop shadows and you don't have
01:12 inner shadows and bevels and some of these other effects in Illustrator.
01:16 That's why I had to create this specific illustration inside of Photoshop. So here I'm
01:21 working inside of Type to vectors.psd. I've gone ahead and reverted it back to
01:25 its original appearance. This image, of course, is found inside the
01:27 24_vector_shapes folder.
01:30 Then just so that we're filling up the screen a little better, why don't we
01:33 scale this? Because we can. I'm going to go up to the Image menu, choose the
01:37 Image Size command, and enough already of this Bicubic Sharper (best for
01:41 reduction) thing; that's become my default setting because I changed the
01:45 preference in the previous chapter. Let's cancel out. Fix that. Ctrl+K,
01:49 Command+K on the Mac, in order to bring up the Preferences dialog box.
01:52 Let's change Image Interpolation right there to Bicubic (best for smooth
01:56 gradients), and then click OK. Then press Ctrl+Alt+I or Command+Option+I for
02:00 the Image Size command. Now there is our default setting, all three checkboxes
02:04 on, very important. Let's go ahead and change the Width value to 800 pixels,
02:10 what the heck, and then we'll have a Height of 800 pixels as well. Make sure
02:13 Scale Styles is turned on; all of these checkboxes need to be on. Then click OK
02:17 to see it grow inside of your video.
02:22 So I'm going to increase the Width here a little bit of my Layers palette so
02:27 that we can see the names of all my layers, because a few of the layers have
02:30 both vector-based and pixel-based masks associated with them. We'll see how
02:34 that works in the next project when we actually build a vector-based photo
02:39 illustration. But what I want you to see in this exercise is how these layer
02:43 effects aid in the creation of this wonderful illustration right here.
02:47 So I'm going to go over to my Layer Comps palette right there and I'm going to
02:51 switch to Base layers, first of all, so that you can see that if there were no
02:55 layer effects associated with them, all of the Base layers are just gray or
02:59 white, so dark gray, light gray or white. That's it, no color, no depth, no
03:04 nothing associated with them. Let's start though so that we can build things up
03:08 here with Spikes only, so that we're just seeing that Spikes layer.
03:11 Now notice, in addition to the vector- based spikes, well, don't worry, we'll
03:15 see how to create these things. I just want you to see all of the things that
03:18 you can do with them first. These vector-based spikes right there are filled
03:21 with gray, so this solid color swatch shows you the color that's assigned to
03:25 the vector shape and then I also have a pixel-based layer mask so that I'm
03:30 cutting a hole. Notice that if I Shift- click on that layer mask to turn it back
03:34 on, I'm cutting a little bit of a gradient hole in those spikes, and we'll see
03:39 why that is useful in just a moment as we build this thing up.
03:41 Now let's go ahead and twirl-open the effects and you can see that I have a
03:45 series of layer effects applied. I'm going to turn them on in opposite order,
03:49 here, starting with the Gradient Overlay, so we've got a little bit of gradient
03:51 going on. That's nice. There is our color, so we can infuse color into these
03:56 boring, drab vector objects. Then I can add a Bevel and Emboss.
04:00 Now so far, we're not really doing that much that we couldn't do in
04:03 Illustrator. Illustrator does actually let us do everything we're doing so far.
04:06 You can do Gradients, obviously, you could add color and you can create these
04:10 kinds of layer masks, they're called Opacity Masks inside of Illustrator.
04:14 They are a little harder to create, but they are there, but you don't have a Bevel and Emboss.
04:18 So you're not going to get something this radically cool. You might get
04:21 something else radically cool. I don't need to jump on Illustrator.
04:25 It's a great program. I'm just saying this you ain't going to get. Then this Inner
04:28 Shadow, which is so awesome. Illustrator, eat my dust! Then I'll go ahead and
04:34 add a Drop Shadow here, and we get this effect here. So this is kind of unique
04:38 basically to Photoshop. Awesome! Then I would go ahead and add this circle
04:43 layer, which is drab and gray and boring and dull, and then I would turn on its
04:48 layer effects right there, after twirling it open.
04:51 In a moment, we'll come back to this circle layer, in the next exercise; we'll
04:54 show you something else we're going to do with it. But for now just twirl it closed,
04:57 if you're working along with me. Twirl this guy open, coil.
05:01 Now I should note, I'll go ahead and turn on the coils, you cannot draw spirals
05:04 inside of Photoshop. So what did I do? I actually drew them in the Illustrator.
05:09 Yes I did, I drew it in Illustrator, converted it to path outlines, so that it
05:14 worked right inside of Photoshop. Then copied and pasted it into Photoshop,
05:18 something that you can do.
05:20 I tell you how to transfer vectors between Illustrator and Photoshop in my
05:25 Illustrator series, or I'll tell you as soon as I finish recording the whole thing.
05:28 But for now just note that you can, and it's just a Copy and Paste
05:31 operation. Then I added these layer effects right there. That's something you
05:35 can do in Photoshop but you can't do in Illustrator, of course. Then I felt
05:38 like it was getting too dark in the center, this thing was kind of overwhelming
05:42 the Tip and it was starting to look like a burner on a stove or something.
05:46 So I added a little bit of layer mask to the center to kind of wipe that out a
05:50 little bit. Let's go ahead and twirl that close. Then I went ahead and added
05:54 this right there and whole idea is that I wanted the spikes to look like they
05:58 were blurring a little bit. So this is a pixel-based layer because it's blurry.
06:03 I went ahead and added a little bit of a layer mask there as well to constrain
06:08 the appearance of this effect, just inside the circle.
06:11 So it looks like the circle is sitting on top of the spikes and creating kind
06:15 of a blur effect, essentially. Then of course, I've have got some layer effects
06:19 right there that I'll go ahead and turn on. Nice, and finally, I've got the
06:23 vector-based Tip letters, and I'll go ahead and twirl those open. Now all I
06:27 went ahead and kept with the drop shadow and a stroke but notice that I have a
06:31 lot of other layer effects that are turned off right now that I decided not to use.
06:35 They're really cool. Notice I got this Inner Shadow right there and I got this
06:39 Bevel and Emboss effect that will in a moment, you can't see it too well until
06:42 I put on the Gradient Overlay. There you can really see the effects of Bevel
06:46 and Emboss. There it is off, there it is on. Nice, and there is the Gradient
06:49 Overlay for a little bit of depth we're not actually seeing much of it.
06:53 The Color Overlay has ended up trouncing on top of it. But we could create some
06:56 kind of interaction if we wanted to.
06:58 But here's my point, I thought this looked really, really great and it does
07:02 big, but as soon as you reduce that Tip icon on the page to less than an inch
07:05 to its printed size, it gummed up the words and you couldn't really read it
07:09 very well. So, beautiful as it was, I went ahead and turned these guys off, but
07:12 I did not throw them away, I kept them, so that I could use them in the future
07:16 if I decided that they were worthy.
07:19 Why throw them away, they are not taking up any space in memory or anything;
07:22 they are not hurting us one iota. Now, the one thing that is hurting us one
07:26 iota is this circle layer, and the reason is notice that it's set to an Opacity
07:31 of 100%, Fill Opacity 100% as well. So as a result we're getting this gross
07:36 interaction, and by gross it mean icky interaction between this gray and the
07:40 Color Overlay and the other stuff that's going on here. So we're sort of
07:43 graying out the effect. I want that effect to really pop and sizzle and look
07:48 super-duper great and integrate better with the rest of the icon.
07:53 The way it does here in the final version of the icon, check that out.
07:56 That's what we're looking for. Let's go back to last document state right there, by
08:00 clicking in front it, so we have the bad version. I'm going to show you how to
08:03 get from bad to good, in the next exercise.
08:07
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Fill Opacity and clipped layers
00:00All right gang, I've gone ahead and saved my progress so far as a document
00:04called Bad circle bad.psd found inside the 24_vector_shapes folder, because
00:09this circle needs work. I'll bring up the Layer Comps palette, I want it to
00:12look like final icon, like that, beautiful and pretty and lustrous and
00:16translucent. But instead, it looks like this here. So how do I get that effect?
00:21Well, I would use, Fill Opacity, you already know the answer but I just want
00:26you to see that vector-based shape layers are completely fully integrated into
00:31the Photoshop experience.
00:33So you can apply blend modes, you can apply Opacity, you can apply Fill
00:36Opacity. So let's say, for example, that I decide I do want it to be less
00:39opaque and my Rectangular Marquee tool is selected, so press the 7 key to
00:45reduce the Opacity of this layer to 70%. But in doing so I not only reduce the
00:50opacity of the gray but I also reduce the opacity of all the layer effects. So,
00:55for example, if my Drop Shadow was set to an Opacity of 70%, let's see what it
01:00is set to, it's set to an Opacity of 100%, but my Inner Shadow is set to an Opacity of 50%.
01:06So that would be compounded, right, it would be 50% times now 70%, which is
01:1035%, so my Inner Shadow has gone down to 35% Opacity. So everything declines as
01:17a result of that overall so called Master Opacity value right there. I say it's
01:23a so-called Master Opacity value, not because it is anywhere inside of the
01:27software, except, one place that I know of anyway, here inside the History
01:32palette. So notice that I've changed my Master Opacity value, because the
01:36History palette says so.
01:38It's true too, because it affects everything that's associated with this layer,
01:41and by the way, right now it's affecting also the opacity of the clipped
01:47layers. These guys right here, so coil and spikes, which are clipped to circle,
01:51are also reduced to 70% of their normal opacity and so are their layer effects.
01:56So you can see that Master Opacity really affects a lot of things, has sort of
02:01a domino effect, if you will. Compare that, of course, to Fill Opacity.
02:05So let's say I decide to take the Fill Opacity down to 35%, which is what I want.
02:09Press the Shift key, type 35, and that changes that Fill value to 35%.
02:16Now, we are just declining the opacity of the gray, we are not affecting this
02:23time the layer effects, nor are we affecting or further affecting I should say,
02:28the opacity of spikes and coil.
02:31Now let's say that spikes and coil, bless them, they don't want to be reduced
02:36in opacity in any way, shape or form; we don't want them to be affected either
02:39by the Fill Opacity modification or by the Master Opacity modification. What do
02:43we do? Well, we take advantage of one of those checkboxes. Remember those
02:47checkboxes that I showed you way back in Layer Effects chapter, why. They are
02:51our friends right now too.
02:52So double-click on the circle layer, some gray portion of the circle layer, not
02:56here and not here. Double-click here and that will bring up the Layer Style
03:00dialog box. Then what I want you do is turn off this checkbox, watch what
03:05happens on screen. Turn off Blend Clipped Layers as Group and then we increase
03:10the Opacity of those guys right there, spikes and coil. The reason that they go
03:16back to full opacity now, 100% of whatever they were, is because what Blend
03:21Clipped Layers as Group does when it's turned on is it goes ahead and applies
03:25that Master Opacity value as well as the blend mode to everything that's
03:29clipped to this layer.
03:30However, if you turn it off, then they're set free of the blend mode and
03:33Opacity and they go their own way. More than anything, just know these guys are
03:37available to you and that they can solve some of your problems as I was telling
03:41you before. Now I'll go ahead and click OK in order to accept that
03:44modification, and now we have a good- looking Tip icon. So, if I were to press
03:51the F12 key to revert to what we were seeing before, looks bad, let's get rid
03:55of that outline too. Then I'll go ahead and press Ctrl+Z or Command+Z on the
03:59Mac in order to reinstate the good version.
04:02So you knew this stuff, you knew about Fill Opacity versus Master Opacity, you
04:07might have recalled the discussion of that checkbox there, the real point of
04:12this exercise is to show you that vector -based shapes are full partners in the
04:17image editing experience here inside Photoshop CS4.
04:20In the next exercise, we are actually going to start using the Shape tools.
Collapse this transcript
Basic shape creation
00:01 In this exercise, we're going to dig in and start to use the vector-based
00:04 drawing tools inside of Photoshop. Now, for the most part, very easy tools to use.
00:09 So I'm not going to belabor this. I think you could suss out how to
00:12 use them very easily. I'll just show you the cool stuff, the stuff you wouldn't
00:16 figure out on your own. I'm working inside of this document here called
00:20 Election.psd, found inside of the 24_vector_shapes folder.
00:24 It features this wonderful fabric pattern here from the PhotoSpin Image Library;
00:30 otherwise everything is synthetic. This goes to the notion that
00:34 you can mix and match pixels with vectors inside of Photoshop, no problem
00:39 whatsoever, very easy to do. All right, so we've got our Shape tools down here,
00:44 the Rectangle tool, the Rounded Rectangle tool, the Ellipse tool and so on.
00:47 I mean they work just like the tools we've already seen.
00:50 I'll go ahead and grab the Rounded Rectangle tool because it's a little bit unusual.
00:54 But notice, if you start dragging with it, you'll get a rounded rectangle,
00:58 like so, and if you want to drag from the center out, you would
01:01 press and hold the Alt key or the Option key on the Mac. I'll go ahead and
01:04 release that. If you want a square, you would press and hold the Shift key,
01:08 like so. I'll release that as well.
01:10 If you want to move the shape on the fly, you would press and hold the Spacebar
01:14 as you're drawing the shape. Now, something that you can't do is change
01:18 the roundness on the fly, the roundness of the corners. You have to change that
01:22 Radius value before you start drawing with the tool. I'll show you that in just a moment.
01:27 But as soon as I release, notice that you create a new independent
01:29 shape layer that's filled with the solid color which is going to match
01:33 your foreground color, whatever you have your foreground color set to.
01:37 It's masked by a vector-based mask right there. So if you look very closely at
01:42 this thumbnail, everything that's white inside of the vector mask, that's going to show up.
01:47 So, that's the interior of the mask and that's where you're going
01:50 to see the color. Everything in the gray area that's outside of the mask, so
01:55 that's going to be masked away. So, rather than seeing a white and black the
02:00 way that you do with a pixel-based layer mask, Photoshop chooses to show you
02:04 white and gray, the reason being that black is the outline of the vector-based shape,
02:09 so it's just something to bear in mind, if you're looking at the thumbnail, if you care.
02:13 Anyway, I'm going to undo that, creation of that layer, and I'm going to show
02:16 you how to change Radius value up here. You can either change it manually.
02:20 I want it to be 36 pixels or what have you, then press the Enter or the Return key there.
02:25 Or you can change it from the keyboard by pressing the Bracket keys.
02:29 So, the right bracket key makes the value bigger, the left bracket key
02:33 makes the value smaller. You can also press Shift+Right bracket to increase
02:38 that value in 10-pixel increments or Shift+Left bracket to decrease the value
02:43 in 10-pixel increments. So, whatever you want to do there, but you have to do it
02:46 before you draw the shape. You can't do it on the fly the way you can,
02:49 by the way, in Illustrator. Anyway, I'll make this value bigger and then
02:52 I'll draw a shape for you and you can see what it looks like and we're done.
02:56 So that's how the Shape tools work, essentially.
02:59 We're not going to work with the basic ones. We're going to work with the fun ones
03:02 in this illustration. For example, I'm going to go ahead and press Ctrl+Z
03:06 or Command+Z on the Mac. I'm going to show you how to create stars using the Polygon tool.
03:10 That's a lot of fun, as you'll learn in the next exercise.
03:14
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Drawing interacting shapes
00:00All right, so let's have fun inside of this file. I'm working inside
00:04Election.psd found inside the 24_vector _shapes folder and you may or may not
00:10see it, but this file is riddled with guides. Riddled I tell you! In order to
00:15see those guides, go up to the View menu and choose Show and choose Guides or
00:20press Ctrl+; that memorable keyboard shortcut, Command+; on the Mac and there
00:25you go, riddled I tell you.
00:27All right, let's go ahead and scroll over to the right, just a little bit. Now,
00:31we're going to draw a star and I want that star to be at the top of the stack.
00:35So, let's just go ahead and click on that top layer, election, make it a little
00:38wider so we can see its name, nice. You draw stars using the Polygon tool, so
00:43we've got this regular Polygon tool, by regular Polygons I mean all of the
00:47sides are the same length and all the angles are the same angles.
00:52So, you're going to get things like triangles and squares, squares are regular
00:56polygon and pentagons and octagons, all the -gons are going to be on your list there.
01:03So, you would go ahead and click on that tool in order to select it, or
01:07of course you can select it from the Shape tool fly-out menu, either way is
01:10going to work out for you there. Then you determine the number of sides that
01:13you want to draw and by default, you're going to draw pentagon like so, notice
01:17that it draws from the center outward, whether or not you're pressing the Alt
01:21key, doesn't matter.
01:22So, you might need to take advantage of the Spacebar in order to move it to a
01:25more appropriate location. If you press the Shift key incidentally, you're
01:28going to constrain the angle of the polygon and not necessarily to anything
01:34that you'd want. It's the amusing thing about it. Just go ahead and drag from
01:40the center outward in order to create your polygon. Now, you can't change the
01:43number of sides on the fly, you have to do that before you start working with
01:45the tool and you can see that Sides value up there in the Options Bar.
01:48All right, I'm going to go ahead and undo the creation of that shape and I can
01:53change the number of the sides from the keyboard before I create my new shape
01:57by pressing the Bracket keys. So, obviously the Right Bracket key is going to
02:01increase the number of sides and the Left Bracket key is going to decrease the
02:04number of sides and the reason I say obviously is because once you know it's
02:08the Bracket keys, that's the way it works throughout the software, left is down
02:11and right is up. But anyway, you can see, you can take it down as low as three sides.
02:16You can't have a two-sided polygon. Think about it. So, you can't go any lower
02:20than that and a one sided polygon is just crazy talk. Anyway, what we want is
02:25five for what we're about to do. We're going to create a star. Well, how do you
02:28create a star? I don't see any star stuff up here. You click on this down
02:31pointing arrowhead right there and that's where you can specify star and I'll
02:36go ahead and turn on Star and then you can decide how much you want to Indent
02:39the Sides By. If you want to draw a good old American five-pointed star baby,
02:45then you want 50% indent for your sides.
02:48You can experiment with different indent values to get spiky stars or get less
02:52spiky stars, that kind of thing. You can smooth your corners, which are going
02:56to be the points of the stars, the outside points, or smooth your indents,
02:59which are going to be your inside points with the spikes join into each other.
03:03But we don't want that. So, we're going to go ahead and draw a five-pointed
03:07star, we've got all the settings we need, everything is right ready to go.
03:10What I want you to do is drag from this point right there, out, like so, in order to
03:15lock the star into the very specific location that it needs to be at, inside of
03:20this photo illustration here and you'll see why this is important in just a moment.
03:24But obviously, when you're working with a tool, you'd go your own way.
03:27You do whatever you want. I just want to make sure that you and I get the same results.
03:30That's why I have these guides set up. All right, when you draw the star,
03:33it's going to be colored in the foreground color, whatever, which is gray
03:38in my case, pretty ugly. Let's go ahead and change the color of that star right now.
03:42I'm going to do that by going up to the Options Bar and clicking on this
03:45little swatch and that will bring up the Pick a solid color dialog box, the
03:50Color Picker, always changing its name on us.
03:52Anyway, I'm going to go ahead and change the color to white and click OK and
03:57now there it is, the nice white star. All right, I now want to cut a hole in
04:01the star. I want to basically create a star outline. So, I'm going to create a
04:06star hole inside of my larger star shape. If I were to draw a new star right at
04:11this location from the corner out to this point right there, that's what I
04:14want, I would draw a new star layer. Notice that I've got another shape layer
04:19now, an independent shape layer. That's not going to do me much if any good.
04:23I suppose, I could make it work for me by establishing it as a knockout layer,
04:27something crazy like that. But I'm just going to press Ctrl+Z or Command+Z on a Mac.
04:30Instead, what I want to do is I want to add this new shape to the old shape.
04:34So, I want to modify the existing vector mask and you do that by
04:38availing yourself of these options right here. This guy, for example, Adds to
04:42the shape area, see the Plus sign, I'll tell you what that means in a second.
04:46Subtract from shape area, a Minus sign and then you've got Intersect and you've got Exclude.
04:51So, you can take advantage of those if you want to. You can also by the way,
04:55take advantage of the Shift and Alt keys, Shift will add and Alt will subtract
05:00and by the way, I believe Shift and Alt will intersect, but none of them are
05:04going to do anything until I make this mask active again. So, notice by
05:09switching back to this first option, I went ahead and deactivated my Shape layer.
05:13So, I need to make it active again. I need to be able to see that vector mask
05:17thumbnail by clicking on it. So it needs a nice outline around it like so. Now,
05:21I can modify it. Now these options are available to me once again and let me
05:25just confirm that I'm not lying to you. If you Shift+Drag, you do add.
05:28Excellent. You've got two stars interacting with each other, beautiful.
05:33Let's go and undo that modification. Alt of course or Option on the Mac will go
05:37ahead and subtract. We'll see that in a moment. What I want to see is if I get
05:40an intersection, all I do with Shift and Alt together.
05:44So, isn't that great? So you can create one of these things right there if you
05:47want to. If you need Exclude, you are just going to have to do that manually
05:51and you can test that up for yourself, if you want. I'm going to go ahead and
05:53undo the addition of that last star. I'm going to press and hold the Alt key or
05:57the Option key on the Mac and I'm going to drag out from the center like so, to
06:01this point right there and release and I've now created a smaller star, that's
06:05cutting a hole inside of a larger star. The two are aligned with each other,
06:09thanks to my guides that I've provided to you.
06:11In the next exercise, we're going to take this star and we're going to clone it
06:14and we're going to take advantage of power duplication inside of Photoshop and
06:17it's going to work out beautifully as you'll see if you stick with me.
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Power-duplicating paths
00:00In this exercise, I'm going to show you how to apply a series transformation or
00:04power duplication if you prefer to a pair of vector based shape outlines.
00:10I'm still working inside of Election.psd found inside the 24_vector_shapes folder.
00:15I have made a modification. I have gone ahead and created this new shape layer,
00:20which features a smaller star inside of a larger one. And I'm going to go ahead
00:24and rename this layer, stars and you might want to do that as well if you are
00:27working along with me.
00:29Make sure that you can see the vector mask, which I can right now. But you need
00:33to make sure that your vector mask has a nice thick outline around it, a double
00:37outline. Then I want you to get your Black Arrow tool which is your Path
00:41Selection tool of course, that's what Photoshop call it anyway. And then click
00:45on one of the shapes and Shift-click on the other one to select both of them.
00:49Or you can do this where you kind of marquee them a little bit and you will get
00:53both of them like so.
00:55Anyway you want both shapes selected, then we are going to apply a very
01:00specific transformation. Now I want to transform and duplicate the star, we
01:04have already seen this but you press Ctrl+Alt+T or Command+Option+T on the Mac.
01:10Ctrl+T or Command+T of course enters the Free Transform mode. Alt or Option
01:15also ensures that you are going to clone the shape. And we are going to clone
01:19these shapes, we are not going to clone the entire layer, we are just going to
01:21clone the shapes inside of this existing layer.
01:24So we are going to add to the vector- based mask, which is a little different
01:28than what we have seen when you are working with pixel layers. If we had
01:31pressed Ctrl+Alt+T or Command+Option+T on the Mac when a pixel-based layer was
01:34selected, we would duplicate that layer and create a new layer. So a little
01:38different action going on here. And here are the very specific values I want
01:42you to apply, I want you to click on the link up here in the Options Bar and I
01:46want you to change either the W or the H value to 80.
01:50Then I'm going to take tab over to the rotate value right there and I'm going
01:53to change it to -16, and then I want you to go ahead and drag your star until
01:59it aligns with that guide intersection. So until you see this effect right
02:04here, this is what you want to see. And then I want you to press the Enter key
02:08a couple of times here on the PC or the Return key a couple of times on the Mac
02:13in order to create this star right there.
02:14Now we are set for some series transformations, for some power duplication here.
02:19I want to create three more stars over here on the left side of the
02:24illustration. I so cleverly set this up in advance, you and I both can just
02:29press, and here is the keyboard shortcut Ctrl+Shift+Alt+T. Remember that one,
02:33Command+Shift+Option+T on the Mac. So mash your fist down and press the T key
02:38and you will get this. So that's the first Ctrl+Shift+Alt+T or
02:41Command+Shift+Option+T on the Mac. And then this and then this. So press that
02:45keyboard shortcut Ctrl+Shift+Alt+T or Command+Shift+Option+T on the Mac three
02:49times in order to create a series of five stars. Is that not awesome?
02:55All right, and there you have it. So with series duplication, even that works
02:59with vector based path outlines inside of Photoshop and in a unique and
03:04tantalizing way. In the next exercise we are going to add the very patriotic
03:09Field and Stripes layers. Stay tuned.
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Combining pixels and vector masks
00:00 In this exercise, we are going to add the Field and Stripes layers and we are
00:04 going to assign blend modes to them, so you can get a sense for how even vector
00:08 based shape layers support blend modes. And then we are going to add a layer mask.
00:14 This is the piece de resistance. We are going to add a pixel based layer
00:18 mask to a layer that already contains a vector based mask.
00:22 All right, so here is what I want you to do. Go ahead and click on the field
00:27 layer to make it active and then turn it on so that we can see set layer.
00:32 And if you don't want to see the path outline right there, just click on that
00:35 vector mask thumbnail in order to hide it from view. And then I want you to
00:39 change the blend mode from Normal to Hard Light for this layer. And then I have
00:44 got to press the Escape key because I'm working on Windows here, so I have got
00:47 to deactivate that blend mode option. And then I'll press the 8 key to reduce
00:51 the Opacity to 80%.
00:53 All right, so that's the field layer for you. That's all we are going to do it.
00:57 Otherwise looks brilliant, love it. Now I'm going to switch over to the stripes
01:01 layer, turn it on, click on its vector mask thumbnail to hide the vector
01:06 outlines. And I'm going to change this one to Multiply and I'm going to do it
01:10 from the keyboard by pressing Shift+Alt+ M or Shift+Option+M on the Mac so that
01:14 I'm burning those stripes into my composition. Looks delightful in my opinion.
01:20 Now I want the stripes to kind of fade into view. I want them to start opaque
01:24 down here on the lower right region of the illustration and I want them to fade
01:28 away in the upper left region over here. And I could do that by switching out
01:34 this solid fill for a gradient that had some translucency built into it.
01:39 But here is the deal. That's a pain in the neck. Inside Photoshop CS3 we used
01:43 to be able to switch out fills and strokes and very easily. And there was a
01:47 command actually under the Layer menu, that instead of saying New Adjustment
01:51 Layer or New Fill Layer or what have you, it said Change Adjustment or
01:55 something, I can't remember what it said. But anyway you could switch the
01:58 contents of the layer to something else. You can't do that anymore, it's so
02:02 arbitrary. They took it out and I have only myself to blame.
02:06 During the beta process for CS4 they announced to everybody, hey, we are
02:09 thinking of taking it out. What do you guys think? And nobody responded.
02:13 We all ignored them. And looking back on it, I should have piped in and said, hey,
02:17 don't do that. But I did end up saying that but about five days before the
02:21 program shipped. So didn't do as much good. Hopefully, we'll get it back one
02:24 day but if you do want to change out a solid fill for a gradient or something
02:28 along those lines. What you have to do is you got to go down here, create a
02:32 gradient and then you will say whatever gradient, sure. Ugly graded
02:36 transparent, that's great. Love it. Or you would switch it out to something
02:39 better like let's go ahead and double- click on this guy right here and switch
02:43 it to red, brilliant. Click OK, so it will go red to transparent.
02:47 And then click OK, now we have a gradient fill and we could change its angle if
02:51 we wanted to. And then once you have created you new gradient, and I'll call it
02:55 gradient or something along those lines. It's just, unnecessarily rename this
02:59 layer then you drag your vector mask on to it, like so. And then you throw this
03:04 guy away presumably but I also got rid of my drop shadow and stuff. Anyway,
03:10 I'll press Ctrl+Alt+Z, Ctrl+Alt+Z, Ctrl+Alt+Z, Ctrl+Alt+Z some more.
03:15 Command+Option+Z several times on the Mac in order to get back to this point here.
03:19 And what I want to do instead is add a layer mask, a pixel based layer mask.
03:23 So got this layer selected, great. Come down here to the little layer mask icon
03:28 at the bottom of the Layers palette. If you just click, you will add a
03:32 pixel-based layer mask because there is already a vector-based layer mask, so
03:35 there is nothing else you can add. And notice now it's dimmed because that's as
03:39 many masks as you can have, you can just have two masks associated with a
03:42 layer, one pixel-based, one vector-based, if you want to. That's it. That's your max.
03:46 All right, let's click on this guy to hide those path outlines, then let's get
03:51 the Gradient tool and I want you to make sure that your gradient is not set to
03:56 this full gradient right here. Let's go ahead and set it to the very first one,
04:01 right there, which is Foreground to Background. Go ahead and click on it in
04:04 order to make it active. And notice even though it showing up as gray to white,
04:09 it's going to show up here as white to black because those are truly are
04:12 foreground and background colors. Because we are working inside of a mask now.
04:15 So it's not the standard foreground and background colors. But anyway, you want
04:19 to make sure that Foreground to Background is active, you want to make sure
04:22 that your Linear Gradient option is active. Mode is Normal, Opacity 100%,
04:26 Reverse off, the other two checkboxes on. So these are the default settings right there.
04:30 Just in case press the D key, D as in default to make sure that we are going to
04:35 create a white to black gradient. And then I'm going to drag from right here at
04:39 the top of the interior portion of the 4 and I'm going to drag off screen to
04:44 about this location right there. So you will need to see some of your
04:47 pasteboard over here on the left hand side. And notice that I'm matching the
04:49 angle of this strike, I'm dragging to right there. There is other places you
04:53 could drag to get the same effect. I just want you to drag here, so you and I
04:56 are on the same page. Release and you get that nice fade out there. So you can
05:02 have the best of vectors and the best of pixels working together in the best of
05:07 programs, I swear to you, Photoshop, it's just amazing.
05:11 In the next exercise-- get this, people. If this doesn't get you excited,
05:15 I don't know what will. We are going to draw a horizontal line.
05:18
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Line tool and layer attributes
00:00All right so here we are, people, in the 24th chapter of this gianormous series,
00:063000 movies inside of Photoshop CS4 One-on-One.
00:10We are in the portion of the series called Mastery, in which I purport to tell
00:15you how to master Photoshop. How to make it do anything you wanted to do.
00:20And I'm going to tell you with a straight face that this exercise is all about
00:23drawing a horizontal line. And it's actually it is an important little lesson
00:27because Photoshop doesn't handle lines like any of the other programs out there,
00:32like your Illustrators and your Flashes and your InDesigns and so on.
00:35Instead it draws a line as a shape because it has to be filled in, and that's just the paradigm.
00:41I have gone ahead and saved my progress so far as Field & stripes.psd found
00:45inside of the 24_vector_shapes folder. I want you to click on the election
00:49layer right there to make it active. And you might want to twirl it open too,
00:52so that you can see your drop shadow there, which tells you that we have a Drop
00:56Shadow layer effect assigned to this layer.
00:59Now it will become important in just a moment. Now I want to create an
01:02underscore, under the word election, using a horizontal line. And you might
01:06say, "Deke, if you wanted to do that, why didn't you just add an underscore
01:10type style to this text before you went and converted it to a shape layer?
01:15You could have done that, buddy."
01:16Well, here are two reasons I didn't. One, you don't really have control over
01:19an underscore. You don't have the control over the spacing. You don't have control
01:22over the weight. And I want this underscore to go all the way to the left edge
01:28of my photo illustration here.
01:29So lots of reasons that we are going to draw it by hand. It gives us more control.
01:34We are going to go over here to the toolbox, click and hold on the
01:38Polygon tool, which happens to be the last tool I used. We are going to switch
01:41to the Line tool and I want to draw a thick line. That's going to have a Weight
01:47of 12 pixels. So I'm going to press Shift+Right Bracket. Notice that increases the
01:52Weight value by 10 pixels so up to 11. And then I'll press Right Bracket again
01:56for 12 pixels. And of course you could change the value manually, if you had a mind to.
02:01Now something else to note about the Line tool. It's great for creating arrows.
02:06So if you click this down pointing arrowhead. You have the option of choosing
02:10to Add Arrowheads to your line. And it can be at the start of the line or at
02:13the end of the line, either way and you can set the Width, which is going to be
02:17how wide the arrowhead is. How long it is. By the way these percentages are
02:22with respect to the Weight value. So 500% of the line weight wide and 1000% of
02:29the line weight tall.
02:30So in other words you are going to have a 120 pixel tall arrowhead, because the
02:341000% is ten times. And then Concavity, you know let me show you that one.
02:39Let's go ahead and draw an arrowhead at the start of this line for just a
02:42moment. So we can see what I'm talking about. And so there is our arrowhead
02:45right there at the start of the line. But notice that it has a perpendicular edge
02:49to it right there.
02:50So it goes from a diagonal line to a differently diagonal headline right there.
02:55But let's say you want a more standard arrow that actually pulls back this
03:01thing a little bit. So it's more of a spear. Then you would want to change the
03:04Concavity value and I'll show you how that works.
03:06Let's go ahead and press Ctrl+Z or Command+Z on Mac to undo the creation of
03:10that arrow line. And I'll change the Concavity value to something I like to use
03:14a lot, which is 20%. It turns out to work out pretty nicely. This is the value
03:18I just kind of default to and I don't like it so long. I want this more like
03:22500% Length and let's go with something wider, like let's try 1000% wide.
03:28Why don't we, just for fun? And then I'll drag. Oh! That looks terrible. But notice
03:33there is the Concavity right there.
03:35So we have some arching going on. That is just awful though. Let's go ahead and
03:39switch here to something better. Ctrl+Z, Command+Z on the Mac. Let's change
03:42that Length value to 1000% as well. So 1000, 1000 and let's go ahead and drag
03:48once again. And that's more like it. I still think that arrowhead is way too
03:52big for this line, 500, 500 might have been better. But you get a sense for how it works.
03:56So there is your concavity going on right there. We don't want that, so Ctrl+Z,
04:01Command+Z on the Mac. I want no arrowheads, so I'm going to turn off the
04:05arrowhead like so. And also I want to match the style and both the color that's
04:10associated with election, white, so we are not drawing these gray things
04:14all the time. And I want that exact Drop Shadow, how do I get it?
04:17Well you can come up here and click on this chain icon right there. Ain't going
04:20to work for me though. Notice I'm clicking on that chain. You can't really see
04:23me clicking away here, but I'm telling you I am. And it's not working for me.
04:27The reason is because the mask has to be active. I don't know why that is, but
04:31the vector mask has to be active.
04:33So you have to click on that vector mask all the sudden, Ooh! It goes ahead and
04:37selects itself. A moment ago it wouldn't respond to anything I was doing, but
04:41as soon as it sees the vector mask -- Oh! Oh yeah, I get it. It goes ahead and
04:45selects itself, great. Anyway you can turn it off if you want to, if you want
04:49to go your own way. Anyway I want it on.
04:50Now because we have these guides up on screen, we are going to snap to the guide.
04:55I want it kind of keep it right there in the middle of the guides like that.
04:58But I don't want the snapping to occur. So I'll press Ctrl+; or Command+;
05:03on the Mac, get rid of those guides.
05:05So they are not intruding on my ability to draw horizontal line. And now I'll
05:09draw like so. And notice it's going to be at whatever crazy angle you want to
05:14make it. I'm going to press and hold the Shift key, in order to get a
05:17horizontal line, or it could be vertical or diagonal, depends on the direction
05:21of your drag and draw all the way off screen. Far enough so that you are going
05:26off of the illustration and you get a line just like this one here. That's so
05:30very pretty. And then let's go ahead and name it something like underscore.
05:35Now somebody who is paying attention might say "Hey, since you wanted the same
05:39fill and you wanted the same drop shadow and everything and this was already a
05:43shape layer. Couldn't have you just added it to that same vector mask?"
05:46To which I would tell you nice! Yes, that's there is no reason on earth to make this an
05:51independent layer. We could have done that. If I wanted to do that, well I would have done.
05:55Let's just go ahead and back step a couple steps or Ctrl+Alt+Z a couple times,
06:00Command+Opiton+Z a couple times on the Mac. Click on that vector-based mask
06:04right there, in order to make it active. So that you can see the outlines and
06:07press and hold the Shift key like so, so that we are going to add to that
06:11vector mask and drag like so, like that there. You can press the Spacebar in
06:16order to move the line on the fly if you want to, if you need to. Get it in
06:20exactly the right position like so. This looks pretty darn good to me I think.
06:25And then release and now they are together, and notice that it is a filled shape.
06:31So just something to bear in mind. You are not going to change the Line Weight
06:33after drawing the line. Photoshop must be like the only program on the face of
06:38the planet that's left that after you draw a line you can't change the Line
06:43Weight value anymore. And that's because it's not a line with a Weight value
06:46with the stroke associated with it. Instead what it is is a shape.
06:50All right so there you have it. We drew a horizontal line in Photoshop.
06:55In the next exercise, I'm going to show you how to draw a custom shape and I'm going
06:58to show you how to load a world of custom shapes that are available to you that
07:02you would never know about coming right up.
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Copying and pasting path outlines
00:00In this exercise I'm going to show you how to draw a custom shape inside of
00:04Photoshop and how to access the Larger Custom Shape Library that ships along
00:09with Photoshop and this is actually, really, really great, really useful.
00:13I've gone ahead and saved my progress so far as Underscore and more.psd found
00:17inside the 24_vector_shapes folder and you know, something is really bugging me
00:21all of a sudden. I realize that I didn't go ahead and copy the attributes
00:26associated with the other layers to the stars layer and as a result, the stars
00:29are white, but they don't have drop shadows. You know what, I could just go
00:33ahead and of course duplicate the drop shadows that's associated with the
00:35election layer, move it up to stars, but it affords me the opportunity here,
00:39because I made this happy fortunate of mistake.
00:42Let's say what I want to do is I want to add the stars that I've already drawn,
00:45I want to add them to the election layer. How do I go about doing that,
00:48combining these two vector masks together? Well, you'd go ahead and click on
00:53stars and I'm clicking on its vector mask in order to make it active and then,
00:58I'll switch over to my Black Arrow tool and I'll drag across the stars; you
01:03have to do a manual drag, you can't do it like a Ctrl+A or Command+A on a Mac
01:07to do a Select All, because that will just select the entire image. It will go
01:10back to Pixel mode. So you need to tell Photoshop that you want the vectors to
01:14be selected. Then I'll press Ctrl+X or Command+X on the Mac or of course you
01:19could go up to the Edit menu, choose the Cut command.
01:21What's going to happen is Photoshop is going to freak out, it's going to go,
01:25dude! That was all you had. Man! If you take away those path outlines, you're
01:31left with nothing; you've nothing inside your vector mask anymore. What do you
01:34want me to do with this strange layer that will just be totally transparent at
01:39this point? Do you want to keep it, or what do you want to do? If you select
01:43Vector Mask Contents Only, the final option, you're going to remove just the
01:47stars and you're going to leave that vector mask there.
01:50I'll show you what that looks like. I'll click OK. That leaves the vector mask
01:53there so that we have transparency; this guy is a dead layer right now.
01:57Ctrl+Z or Command+Z on the Mac to undo that. I'll press Ctrl+X again, Command+X on the
02:01Mac and you can also choose to delete the vector mask, in which case, you'll
02:05get rid of the items, the vector shapes here as well as the mask itself,
02:10it will go away, click OK.
02:11Now you've got solid white, which is unfortunate, I'd think, because it's
02:16blocking our view of everything else. Ctrl+Z, Command+Z on the Mac. The default
02:19setting is the way to go. Ctrl+X, Command+X on the Mac, the default setting is
02:23Layer 'stars'. It will go ahead and delete the entire darn layer. You click OK,
02:27yeah, good-bye. That's awesome.
02:29Now the election layer is automatically active. That's nice. We can see its
02:33path outlines and everything, but if you're not seeing him, go ahead and click
02:36there in order to make that active. You want the double outline around that
02:39vector mask and you want to be able to see the outlines around the word
02:42Election and its underscore, so that we know that it's active and then press
02:46Ctrl+V, Command+V on the Mac in order to paste those stars in the place.
02:50Now, had I not done that? Had I not made sure that the vector mask was active?
02:54I'll go ahead and press Ctrl+Z, Command+Z on the Mac to undo that. I would
02:57paste new paths into the Paths palette. So I'd go over here and I see, oh look,
03:03I got a new work path over here in the Paths palette. Okay, I don't want that.
03:06So anyway, Ctrl+Z, Command+Z on the Mac to undo that modification, go back to
03:10layers, click on this guy to make it active, press Ctrl+V, Command+V on the Mac
03:14in order to paste the stars in with Election underscore.
03:17They're all happy together. We've got the drop shadow, one big merry bunch.
03:21In the next exercise, I'll show you all that stuff I promised about the Custom Shape tool.
03:26Stay tuned.
Collapse this transcript
Drawing custom shapes
00:00In this exercise we are going to add a Custom Shape to this photo illustration,
00:05and I'm calling it a photo illustration just because it's not the most
00:08photographic thing on earth, but it does have a combination of photographic
00:12elements and illustration elements and so on. So that's where that's coming from.
00:16This document is called Happy vector mash.psd. Found inside the
00:2024_vector_shapes folder. So called because we have many happily coexisting
00:25vector-based path outlines here inside of this one shape layer. We are going to
00:30add another one now, Custom Shape. Here is how you make a Custom Shape and more
00:33importantly, because it is really easy to draw, here is how you get to all the
00:37custom shapes, a big rich library of shapes that ships along with Photoshop.
00:41Go to the Line tool, click and hold choose the Custom Shape tool. I love this
00:44tool so much that if you load a Deke keys, I got rid off the keyboard shortcuts
00:48for everybody else, but the Custom Shape tool because my reasoning, at least my
00:52experiences the one Shape tool that I use over and over and over again is the
00:56Custom Shape tool. I don't use the others nearly as much.
01:00The Line tool is a distant second, because every once in a while I need arrows,
01:04but the Custom Shape tool that one is just plane old wonderfully useful.
01:08So go ahead and select it. And then go up to the Shape options right there, click the
01:12down pointing arrowhead and you will see this collection of Custom Shapes.
01:16Now if these were all the custom shapes that were available to you, I would say
01:19phooey on the Custom Shape tool, because it's just such a random little
01:24rinky-dink collection including a copyright and registered trademark symbol and
01:28the trademark symbol.
01:29Whatever. I mean those are characters or type that you can use fairly easily,
01:33but watch this. Click the right pointing arrowhead and you'll see that among
01:38some other options that are available to you, we have a list of libraries.
01:41So we have Animals, Arrows, Banners and Awards, all these different libraries.
01:45We have this one right here called All, and that will load all the libraries.
01:49What I love about this option is that there is all kinds of other libraries out there.
01:53There is this pattern libraries out there, there is Pattern Libraries,
01:55there is Contour Libraries that kind of thing, Gradient Libraries, and they
01:58come in individual libraries that ship along with Photoshop and you have to
02:01load them independently of each other.
02:03There is no All command except for the Custom Shape tool it come with All so
02:07that you can load all the libraries. So you don't have to load each one
02:10dependently. And what's great about it is it does include all these other
02:13libraries, and it includes all the ones that are available by default right here.
02:17So you just choose it and then you say okay, you don't say Append because
02:22you duplicate all the ones that are here like the notes, and little
02:24fleur-de-lis and so on. You just click OK, and then you get them all. And it's
02:29so many, it's like a couple of hundred, and then you can take these over and
02:33use them inside of Illustrator as well, which I do and I'll teach you how to do
02:36in Illustrator series. It's very easy, but I do show you how to do it, because
02:39it can come in very handy for symbols and so on.
02:42So I'm going to go ahead and grab Crown in order to make it active. Then just
02:47go ahead and hide this bunch of junk there by clicking on the arrowhead and now
02:51in order to make sure that I'm adding this crown to the current election shape
02:57mash up right there, I'll press and hold the Shift key and I'll get a little
03:01plus next to my cross shaped cursor, and I'm going to drag from here, upward like so.
03:06And because I have that Shape key down, I'm constraining my crown so that it's
03:11not all tall or short or something along this line. So it constrains it to its
03:15original proposition. So I still have the Shift key down there in order to get
03:18that affect. And I'll press the Spacebar in order to move the crown over a
03:21little bit. So it's right there above the T in election, and then release and
03:25now, well, we have a crown. And then I would click on my vector mask thumbnail
03:29right there in order to deactivate that mask so that I can see my composition
03:35without any of that other garbage going on screen.
03:38Now I'm going to press the F key a couple of times in order to fill the screen
03:40with it. Zoom in so that we can see the shapes more up close and personal.
03:46In the next exercise we are going to switch over to a different project in
03:49which I'll show you a basic overview of how to use the Pen tool. A very useful
03:55custom shape creation tool inside of Photoshop.
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Drawing with the Pen tool
00:00 In this exercise I'm going to show you how to create custom shapes of your own
00:05 using the Pen tool, and the Pen tool is its own discipline. I'm just going to
00:10 show it to you very briefly right now so you have a sense of how it works.
00:13 If you want to learn it in even more detail and you want to see how it's useful
00:18 as a masking tool, it's a really great masking tool, then check out my
00:22 Photoshop CS3 Channels and Masks series, and there is an entire chapter devoted
00:28 just to the Pen tool and its many wonderful ways.
00:32 Anyway here it is inside of Photoshop, this guy right there. So get to it by
00:36 clicking on this little Pen tool nib or pressing the P key, P for pen of
00:40 course. And I'm working inside an image called Electrocardioheart.jpg found
00:45 inside the 24_vector_shapes folder. This image comes to us from a photographer
00:49 who goes by the handle Morratson at iStockphoto.com. And as always you can
00:54 learn more about these people by going to the File menu and choosing File Info command.
00:59 And what we are going to do is we are going to trace this heart. Now there are
01:02 hearts that are available to us with the Custom Shape tool. If you go up to the
01:07 Custom Shape tool for a moment here in the Options bar and click the down
01:10 pointing arrowhead, you will find a heart or two. There is one, for example.
01:15 None of them match this particular heart. And so they are not at the right angle.
01:19 We could always rotate them. But they are not really shaped the right
01:22 way either. So we are going to go ahead and trace this heart for ourselves.
01:27 And here is how. I'm going to switch over once again to the Pen tool.
01:30 Now I want you to see something. Notice these little options right here at the far
01:34 left side of the Options bar. This one called shape layer, which goes ahead and
01:38 automatically creates an independent shapes layer inside the Layers palette.
01:42 This is a single layer flat image right now. But you can also go ahead and draw
01:47 paths that appear in the Paths palette and that way you can store the paths for
01:51 later use, you can trace them, a lot of different things you can do with paths
01:55 inside of Photoshop. You can use them in selection outlines, convert them to
01:58 layer masks and so on.
02:00 Basically, when you are drawing a free form Pen tool outline, you don't
02:04 typically want to create a new shape layer because after all you are trying to
02:07 trace something inside of your image. And you can't really see what you are tracing
02:12 if you trace it with a shape layer, because you start filling in
02:15 the shape very quickly and you start blocking out your view of the core
02:20 photographic image itself.
02:21 So very wisely inside of Photoshop CS4, Adobe has changed the default behavior
02:26 of the Pen tool. So if you click on the Pen, you will notice you automatically
02:30 switch over to creating a path that appears in the Paths palette. And that's
02:34 really smart as you will see.
02:35 All right, so here is how we use the Pen tool. I'm going to go ahead and zoom
02:39 in a little bit here so that we are seeing the heart a little more closely.
02:43 You can either just click with the tool like so in order to create points, and
02:48 these are corner points and each one of the corner points is connected to the
02:52 previous one by a straight segment. So it's pretty easy to use the Pen tool this way.
02:58 By the way if we go to the Paths palette, you will see that I'm now working on
03:01 this work path. So this is getting created automatically for me on the fly.
03:05 Then if you want to go ahead and close the path, then you would click on the
03:09 first point inside of the shape, and it's a little difficult to see because of
03:13 the way Adobe has chosen to represent points and paths inside of Photoshop CS4.
03:20 We get a straight inversion of the colors in the background, which often make
03:23 seeing what's going on quite difficult.
03:26 So here is what I'm going to do. I'm going to press and hold the Ctrl key or
03:28 the Command key on the Mac. That's going to get me the White Arrow tool on the fly
03:32 and that's going to allow me to move this point to a location where we'll
03:36 be able to see what's going on a little better. And now I'll release the Ctrl
03:39 or Command key and I'll return to my Pen tool.
03:42 Now if I hover over that first point, you can see what was I talking about there.
03:45 You will see a little O. And as soon as I click, sure enough I close off
03:49 that path outline and now I would create a different path outline like so.
03:53 All right, we don't want any of this junk. This isn't very heart shaped at all.
03:57 So I'm going to go ahead and click off of the path so that it becomes inactive,
04:02 because I want you to see that this is pretty precarious right now. We just
04:05 have the path temporarily and if I start drawing a new path, this old one will
04:09 disappear. I happen to want that in this case, but if you don't want it,
04:12 you would need to rename the path and I'll show you how that works in just a moment.
04:15 But I'll go ahead and draw like so. Now notice that this time instead of
04:20 clicking I'm dragging. So if you want to think of this as click and drag, you can.
04:24 But I'm dragging from this point to this point like so. The point at which
04:28 I began my drag is the anchor point and in this case it's a smooth point,
04:32 because the path is going to smoothly arc through this point and then a point
04:37 at which I end my drag, the release point, as soon as I do release, is the
04:42 control handle. And this control handle is a lever. So the path has to go
04:47 through the anchor point and the lever out here just attracts the path or
04:52 repels it. And you will see that what that does is it creates curvature in our
04:57 path outline. So instead of having straight segments like we had a moment ago,
05:00 we'll have curvature. So I'll go ahead and drag to about this point here.
05:03 Now this is one of those tools that you get better at over time. There is no
05:07 substitute for just getting in there and using it. It can be very frustrating
05:12 at first and once again if you want to really get cozy with the tool and see
05:15 how you use it for masking purposes, check out my Photoshop Channels and Masks series.
05:19 All right, now I'm going to drag from this point here and notice that I'm
05:23 dragging in the same direction. And when I say direction, I don't mean
05:27 down/right, as in the direction I dragged the first time there. I mean
05:32 I'm sticking with either clockwise or counterclockwise. In my case, I started in
05:36 the clockwise direction. I'm going to keep in the clockwise direction.
05:40 So I'm clicking and dragging in the direction of the next point I'll be creating.
05:44 This is another thing that throws people sometimes.
05:46 Notice that I have symmetrical control handle that's going in the opposite
05:50 direction. That's actually controlling the curvature of my segment in progress.
05:55 And you can see how it's bending. It's either going to bend a lot or
05:59 it's going to bend a little. So if you bring the control handle toward the segment,
06:03 it's going to remove some of the curvature. If you drag it away from the segment,
06:07 it's going to increase the curvature. If you drag it the other
06:09 direction, it's going to create a wave going in that direction like so.
06:14 So I want it to go about here. That looks pretty good. And you can always
06:18 change your mind. So remember that. Once you get done dragging, if things
06:21 aren't quite lining up the way you want because probably you are not going to
06:25 get these incredible results right off the bat. This first control handle, for
06:28 example, might not be working for you. So you would press and hold the Ctrl key
06:31 or the Command key on the Mac to temporarily get that White Arrow tool once again.
06:35 Don't switch to it manually, because that's going to interrupt your flow.
06:37 Just press the Ctrl key or the Command key on the Mac and then drag that
06:41 control handle to where you want it to be, to a better location, adjust this one too,
06:44 if you want to and then release Ctrl or Command and you are back to the Pen tool.
06:49 And then I would scroll down to this location, for example, and I'm going to
06:52 create another point and control handle right about there. So what we have now
06:58 is the sequence of smooth points. We have one, two, three smooth points now,
07:03 all with symmetrical control handles that ensures that the segment comes in and
07:08 goes out smoothly. Hence smooth points and we are creating continuous arcs.
07:13 But we want corners. This valentine here does have corners associated with it.
07:18 Down at the bottom and up at the top we have some sort of soft corners, but we are
07:22 going to represent them nice and sharp as you will see.
07:25 So we've already seen corner points, which were connected by straight segments.
07:28 Those were easy. Now we have got these more complicated smooth points that are
07:32 connected by curving segments. What do we do if we want curving segments that are
07:36 joining at anchor points? Well, then we create cusp points, a different variety
07:41 of corner point that has control handles associated with it. And I'll show you
07:44 how to make those cusp points in the next exercise.
07:48
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Creating cusp points
00:00All right, so here we are looking at this custom path that I have drawn so far
00:04using the Pen tool. I'm going to go ahead and save it out for you so that you
00:08can open it up if you need to, so you have a progress file. But I'm going to do
00:11it in front of you, so you see how it works. The first thing I need to do is
00:14make sure that I have saved my path, so that I don't end up wiping it out
00:18the way I wiped out the last path that I drew.
00:20You do that just by double-clicking anywhere on Work Path right here, and then
00:24you go ahead and name it, and I'll call mine something like Heart shape or
00:28something along those lines, because that's ultimately what it's going to be,
00:30and then I'll click OK. And now if I click off of this path outline in order
00:36to make it inactive and I started drawing something else like so, like this
00:40incredibly realistically rendered hourglass here, it becomes my new Work Path,
00:45but my Heart shape still survives.
00:48All right, so very important. Let's go ahead and get rid of that guy, however,
00:52and I did that just by pressing the Backspace key or the Delete key on the Mac.
00:55Now I'll go ahead and save out this file. I'll choose Save As from the File menu,
00:58and this is terribly interesting I think you will see. I'll call this
01:02Heart with path, and I get rid of that extra T there and I'm going to save it
01:07to the JPEG format. What gives? Since when is JPEG able to
01:11accommodate specialty information?
01:13Well, you can save paths to any file format. It's amazing, anything that
01:18Photoshop supports, you can go ahead and save the path outline to, because all
01:21of the various file formats support metadata. There is not a path checkbox,
01:24you don't have to worry about it; they just get automatically saved.
01:27And just choose the Save command and then go with whatever compression options you like.
01:31Baseline Optimized gives you smaller file sizes generally speaking. Click OK.
01:36The path has totally disappeared. How do we bring it up and keep working on it?
01:39Well, you may end up having this problem, where all of a sudden your path goes
01:42inactive on you accidentally, and you are like, ah curses! What do I do?
01:47So irritating, this darn Pen tool. Go ahead and click on Heart shape in order to
01:51make it active, so you can see, sort of see anyways, it's not super easy to see,
01:55but you can see that path outline right there. It's inactive. Anytime you
01:58see the Pen tool with little x next to it, it means you are going to start a new path.
02:02So even though you got this one path sitting there raring to go, it's not active.
02:06Okay, so what you do is you press and hold the Ctrl key, Command key on
02:09the Mac, to get that white arrow tool once again. Click on that point or click
02:13somewhere on the path outline to make it active. That is to say you will now
02:16see the points and handles that are associated with the path. However, if I now
02:21release the Ctrl key or the Command key, the Pen tool still sees this as being
02:25an inactive path because we still have that x.
02:26Now to get the Pen tool to recognize that path outline so it knows that you
02:30want to continue to draw this path, you need to go ahead and click on the end
02:34point from which you want to continue. So in our case, that's this end point
02:38right there, because we are going around this direction. You could change
02:41directions at this point. You could decide you are going to go counterclockwise
02:44now if you wanted to. But I'm going to go this way, and all you got to do is
02:48you just click on that end point and now the Pen tool is happy.
02:52It no longer has any sort of markings next to it; it's just a pen nib.
02:56That tells you, you now have an active path and you will continue to draw from it.
03:00Now you need to create a cusp point at this location right down there, that
03:04includes control handle, so it's a corner between two curving segments.
03:07I'm going to go ahead and drag like this in order to create a smooth point at this
03:12location. So there is a couple of different ways to work. I just want to show
03:15them both to you, even though one is much easier than the other.
03:18But we'll start with the sort of harder way I guess. I'll go ahead and zoom in
03:23here by pressing Ctrl+Plus, Command+ Plus on the Mac, and also Ctrl+drag this
03:27handle up a little bit, that would be a Command+drag on the Mac, in order to
03:31get that white arrow tool for a moment, just so that we are pulling these two apart.
03:35Because you don't want them to overlap each other like that because you
03:37are going to get weird, bizarre curves, unless that's what you want.
03:40If you want smooth organic curves, then you want each handle to basically go
03:45about a third of the length of the segment. Do you see that this guy takes up
03:49about a third, this guy takes up about a third? More importantly, they both
03:53together take up about two-thirds of the length of the segment and then there
03:56is about a third that's left open in the middle and that's going to give you
04:00smooth results, is what it comes down to.
04:02It's an old rule but a goody. All right, we have got two symmetrical control
04:06handles associated with this smooth point right here. We want these control
04:10handles to separate from each other, so that they can move independently of
04:14each other and you do that by pressing and hold the Alt key or the Option key
04:18on the Mac and drag from that anchor point and now you have got a new control
04:23handle that's going off on its own direction. These two are no longer locked
04:27into alignment with each other.
04:27I'll go ahead and release the Alt or Option key, by the way. If you press the
04:31Ctrl key or the Command key on the Mac, and now drag one of these control
04:34handles, you can see that it is totally independent. All right, so that's one way
04:39to create a cusp point right there. Now, let's go ahead and add some more
04:43smooth points. I'll drag from here up, I'm continuing around the path in the
04:47clockwise direction now that I have now reestablished that as the direction in
04:50which I'm drawing this path outline.
04:52Then I'll drag over the hump like so, and if ever I feel like things aren't
04:57working out the way I want them to, I can press that Ctrl key, that Command key
05:00on the Mac in order to get the white arrow tool. Now let's say it's this
05:04segment that I'm concerned about. I don't like the way it looks, but I can't
05:07see those control handles anymore. Ctrl- click, with that Ctrl key down, Command
05:11key down on the Mac, and you will see its control handles and then you could
05:14drag this guy inward.
05:15So I might not be completely accurately tracing this edge now but
05:20it's aesthetically more pleasing to me. This is the edge that I want. So sometimes
05:25you are going to make aesthetic decisions. That's fine, of course. Then I want
05:29to adjust this segment, let's say. Click on it with the Ctrl key down, Command
05:33key is still down on the Mac, and I would drag this guy inward a little bit.
05:37That kind of a thing and you can move the points around and whatever you want to do.
05:39But he is still active. That endpoint is still active, as warranted by fact
05:43that I release the Ctrl key or the Command key and I still have just a pen nib,
05:46which is telling you that the path is active, you are going to continue from it.
05:50You can only continue from an endpoint and it must be this last endpoint
05:53that you are going to continue from. Sure enough that's the way it is.
05:55Now this is another location where I want a cusp point. So I'm going to begin
05:59dragging until I get the previous hump the way I want it. Then there is another
06:04way to work. Instead of releasing and then Alt+dragging or Option+dragging on
06:07the Mac, while you still have the mouse button down, press and hold the Alt key
06:11or the Option key. Keep that Alt or Option key down though because if you
06:15release it, you are going to get this. It will go back to being a smooth point
06:18and you will mess everything up.
06:18So get that guy where you want it again, press and hold Alt or Option,
06:22move this out of alignment like so, beautiful, and then let's go ahead and close the
06:27path and you can do that by dragging from this smooth point like so.
06:31But the problem with working this way is you end up kind of messing up the
06:35angle of the control handles and you had already gotten it exactly the way
06:38you wanted it, so you run the risk of messing things up.
06:40All right, so Ctrl+Z, Command+Z on the Mac in order to undo that modification.
06:44Watch this. Now you can just click on that smooth point in order to complete
06:50the shape and all my anchor points and handles have disappeared, but if I press
06:54and hold the Ctrl key or the Command key on the Mac and click on that path
06:58outline, I'll see that this is still a smooth point. I'll go ahead and
07:02Ctrl+drag this point in a little bit, so that I'm shaving off the interior of
07:06that heart ever so slightly. I'll drag this control handle in. I'll drag this
07:09control handle out, so we have more of a smooth organic curve going on at this point.
07:14And this looks like a really nice path outline.
07:19In the next exercise, I'm going to show you how we save it off as a custom
07:23shape and then we'll see how to employ this path outline as a vector mask.
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Defining a custom shape
00:00In this brief exercise, I'm going to show you how to save out your custom path
00:05outline as a custom shape that you can draw over and over again, it's so easy
00:09to do, but it's definitely worth knowing. I have got my Heart shape path
00:15selected here inside the Paths palette. So you want to switch over to Paths
00:18palette in order to make it active and, of course, I have gone ahead and saved
00:22my progress as Final heart shape.jpg.
00:25How do we go about saving this path outline as a custom shape? With the path
00:29selected, it's very important that the path is selected here in the Paths
00:32palette, go up to the Edit menu and choose Define Custom Shape right there, and
00:37then you will have the option of naming that shape and I'm going to go ahead
00:41and call it Organic Heart or something like that because it is a little more organic.
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Assigning a vector mask to an image
00:00In this exercise, I'm going to show you how to employ a path outline, whether
00:04you drew it with the Pen tool or the Custom Shape tool or the Line tool, as a
00:08vector mask to a photographic image element. So instead of just filling a shape
00:13layer with a solid color, for example, how do you assign it to something else?
00:18We're going to go ahead and use our path outline in order to trace the shape of
00:23this heart right here.
00:24So I've got open Heart on heart.psd, found inside the 24_vector_shapes folder
00:30that includes my shape layer heart on top of the photographic heart. We also
00:35have the original path outline here in the Paths palette. So I'll show how to
00:38work with either, the path outline that's associated with the shape layer or
00:42the path outline that's available to us here inside the Paths palette, either one.
00:45Go to the Layers palette, first thing we're going to do is we're going to
00:48double-click on this Background layer, so we can turn it into an independent
00:51image layer. I'll go ahead and call this one photographic heart or something
00:56along those lines. Then click OK. Now it's a layer, great.
01:00If I wanted to grab the vector mask that's assigned to the heart layer, I could
01:05just drag it onto photographic heart. That would go ahead and move that vector
01:09mask, notice, it moved it from heart, which is now covering up everything, to
01:13photographic heart, or go ahead undo that modification by pressing Ctrl+Z,
01:17Command+Z on the Mac.
01:18You could Alt+Drag or Option+Drag that vector mask and drop it on the
01:23photographic heart, in order to duplicate it, like so. Then I'll go ahead and
01:27turn off the heart layer so that we can see the photographic heart layer
01:31underneath. But let's say we're working from a path outline instead. How does that work?
01:36Well, go ahead and undo that most recent modification. Leave that heart layer
01:39turned off so that we're not seeing it. Go to the Paths palette. I want you to
01:43click on Heart shape to make it active. Now go back to Layers, so you're seeing
01:47that path outline right there. I want you to press and hold the Ctrl key or the
01:52Command key on the Mac and click on that layer mask thumbnail at the bottom of
01:55the Layers palette.
01:57Now, if you were to just click on it, you're going to add an unrelated layer
02:02mask, like so. That's not what we want. So press Ctrl+Z, Command+Z on the Mac.
02:06When you Ctrl-click or Command-click on this icon, you add a vector mask.
02:10And if you already have a vector outline selected, as we did, then it goes ahead
02:14and puts it inside of that vector mask and we now have a vector outline drawn
02:19around our heart. Well, you may ask, what in the world good does that do us?
02:23I mean we don't have any sort of any composition at work here.
02:26Well, we can now add this heart layer along with its vector mask, intact
02:30altogether to an existing composition. That's what we're going to do.
02:33We're going to integrate it into a delightful composition in the next exercise.
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Adding a vector object to a composition
00:00All right gang, I've got two images open this time. One is called Masked
00:04heart.psd, and this represents my progress so far. I've gone ahead and assigned
00:08the path outline as a vector mask to this photographic image element right here
00:12and I actually changed the name of this layer to photo heart for that's worth.
00:16Then we also have opened up Good tip circle.psd, which is the good version of
00:21the tip circle image. Also it's a larger size than the very first one we were
00:25working on. Both of these images, by the way, are found inside the
00:2924_vector_shapes folder. So here's what I'm going to do.
00:32Go back to Masked heart.psd, make sure that heart, that image that is, and
00:37vector mask are linked together. And they are, there is a little chain icon
00:40right there. You can turn it off if you want to move one independently of the other.
00:44But we want to keep them together. So I'll turn that back on. Because,
00:47I want to be able to drag and drop the heart along with its vector mask into the
00:51Good tip circle.psd composition.
00:54When one of the Selection tools is active or just about any of the other tools
00:57are active, you can get the Move tool on the fly by pressing and holding the
01:00Ctrl key or the Command key on the Mac. Then you can drag that heart around,
01:03like so. However, if you have one of these tools selected, for example if I
01:07have the Pen tool active, and I press and hold the Ctrl key or the Command key
01:11on the Mac, I'm going to get the Arrow tool, which ain't going to do me any good.
01:14That's for selecting path outlines, obviously.
01:17Even if I have the Arrow tool selected, like I've got the Black Arrow tool
01:21selected let's say and I press and hold on the Ctrl key or the Command key on
01:24the Mac, then I just get the other variant of the Arrow tool in this case.
01:28Let's see what happens, if I have the Direct Selection tool selected and I
01:31press and hold the Ctrl key or the Command key on the Mac, I switch back to the
01:34Black Arrow tool, switch back to Marquee tool, since it's our nice default tool.
01:38Then we would go ahead and Ctrl+Drag or Command+Drag both path outline and
01:43image layer, and I'll drag up to the Title tab for Good tip circle.psd.
01:47Then I'll drag back down once Photoshop switches over to this image. I'll drop the
01:52heart into place, seems to have appeared in front of the circle layer, in my case.
01:56Fine, but that also means that it's getting clipped by the circle layer.
01:58I don't want that. So I'm going to Alt- click or Option-click on that horizontal
02:02line and then I'll Alt-click or Option- click on this horizontal line so that
02:07I'm clipping the spirals inside of the photo heart, like so. I'm going to turn
02:11off spikes. I'm going to turn off Tip. I don't need those guys. I might go
02:15ahead and Ctrl+Drag or Command+Drag my heart up just a little bit, like so.
02:20I am going to turn off the circle layer, but I really like the effects that are
02:25associated with circles. Why don't we go ahead and grab those effects right
02:28there and drop them on photo heart. So I just dragged the fx icon and dropped
02:34on photo heart. And now, I'll turn off the circle layer, because I don't want it anymore.
02:38Now everything is turning way too sort of orange for me, because the
02:42composition was originally set to sort of a yellowish, orangish flavor. We want
02:46it to be gold. But I want this heart to be nice and red, so we're going to have
02:49to make some alterations. First though, I'm going to turn off the layer mask
02:53that's associated with the spikes.
02:54I like the spikes, but I don't want this circle of a layer mask there. So I'm
02:58going to Shift-click on the layer mask in order to turn it off. You could also
03:01Shift-click on the vector mask to turn it off. If you want that effect right
03:05there, that's like the heart fell into puddle. Huh! Interesting!
03:09What does it look like if I turn off that? Actually, I'll go ahead and
03:12Shift-click to turn those spikes back on. That's kind of nifty too, because it
03:15means that the heart has issues. It's thorny; it doesn't want anybody to get
03:19near to it. Anyway, we've got the spikes turned on; we've got the circle turned
03:23off right there. That's just the function of Shift-clicking on these thumbnails.
03:27Let's take a look at our individual layer effects right there. I'm going to go
03:30ahead and double-click on Drop Shadow. I'm going to change the color of that
03:33Drop Shadow from -- it's almost a greenish color right now, but it's yellow.
03:37I'm going to click on it and I'm going to change it to red as easily as just
03:41changing that Hue value. It's a very quick and easy way to switch colors out.
03:44Click OK, then I'd switch to Inner Shadow, click there. Click inside Hue, like
03:49so, change it to 0, click OK. Go to Bevel and Emboss. I think you're getting
03:54the idea of what I'm doing here. Click on anything that's not the color I want
03:57it to be. Change it to 0. Click OK. White's fine, I'll leave that alone.
04:02Color Overlay, I don't even think, we want a Color Overlay. Let's just go ahead
04:04and turn that guy off. Then Gradient Overlay is currently sort of a bronzing
04:09agent right here. Let's go ahead and click inside of that Gradient bar, then
04:12double-click on that Color Stop. Then change that value to 0, what a surprise!
04:19I knew you weren't expecting that. Click OK. Leave white. That's fine.
04:23Click OK. Click OK, because we're done. We have changed all the colors and now
04:27we have this effect here.
04:29I'm going to Ctrl+Drag it up a little bit so that it's better aligned with the
04:33spikes, like so. I think this will work nicely, except for you know what?
04:38The spirals getting out of alignment. So let's go ahead and Ctrl+Z, Command+Z to
04:41undo that. Select both of those layers, like so. Then we'll Ctrl+Drag or
04:45Command+Drag it up into let's say this position. That looks pretty nice.
04:49Now if you want more spikes, obviously, you can get them. You just click on the path
04:53outline for that spikes layer right there. And you can tell it's the spikes
04:56layer, because it had to make it wider so you can see that its spikes.
05:00I drag this over little bit there, i.e. scroll the window over. Then I'll
05:04switch over to my Direct Selection tool, White Arrow tool. Click on this point
05:08right there. Drag it to a different location. So you have all kinds of
05:12flexibility available to you here. You could even drag it outside of the canvas
05:16if you want to. You could expand the canvas, and then you could scale the whole darn thing.
05:19All right, let's turn off the spikes. I'll press the F key a couple of times to
05:23tab away all the extra chunk. That's the final version of vector illustration
05:29created inside of Photoshop replete with layer effects, thanks to the power of
05:34vector-based path outlines and vector- based shape layers, here inside Photoshop CS4.
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25. Vanishing Point
Introduction to Vanishing Point
00:00Despite Photoshop's considerable and much ballyhooed capabilities, it typically
00:05confines you to the two dimensions of your canvas, height and width. Granted,
00:10you have the added dimension of layers and you can add Bevels and Drop Shadows
00:14to stimulate depth.
00:16Photoshop Extended even grants you an array of three-dimensional imaging tools.
00:20But inside the standard edition of the program, your one and only glimpse into
00:25the deep dark chasm of 3D is Vanishing Point.
00:30The Vanishing Point Filter lets you edit images in perspective. Mind you,
00:34it doesn't miraculously bring your 2D layers into 3D space, but it does a heck
00:39of a job pretending. The Filter lets you divide your canvas into a series of
00:43rectangular planes that match the angles of the actual objects and surfaces in a photograph.
00:48Then you can move, paint, clone, and even heal areas of your image within that
00:54stimulated 3D space. It takes a little bit of time to set up the planes and the
00:58tools don't always work the way you might expect them to. But I think you'll
01:02agree that Vanishing Point opens a whole world or at least another dimension of
01:08image editing flexibility and fun.
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Creating and saving the first plane
00:00Now the great thing about the Vanishing Point filter is that it allows you to
00:04edit an image in 3D perspective, so that you're matching the perspective of the scene.
00:09just so you know, the Vanishing Point filter is located right here
00:13under the Filter menu. There it is. It's actually one of these independent
00:16utilities, so it just happens to run inside of Photoshop like Camera Raw and
00:20like Liquefy, just straight there above it.
00:23It gives you a series of tools. You've got an Image window to work inside of it
00:26and so on. Now, what we want to do in the case of this image right here, and it
00:31goes by the name of Dingy subway.tif, and it comes to us from photographer
00:35Josef Kubicek of iStockPhoto.com. We want to heal away this unauthorized
00:41graffiti down here in the subway scene. Then ultimately, replace it with this
00:47trademarked logo right here, so that we are letting the good people know of the
00:51wonderful service that we've provided for them.
00:54The whole thing is going to be rendered in perspective. It will look great, I
00:57tell you. Anyway, I'm going to return to this image, Dingy subway.tif, and that
01:02other image is called, by the way, Scrubbco banner.psd. You may wonder, well,
01:06all right, why do we have to go into Vanishing Point? Why do we have to use a
01:09totally different filter, completely different environment in order to heal
01:13away this graffiti? Why can't we just use the Healing Brush right there?
01:16Well, I'll show you. Let's go ahead and get the Healing Brush tool. This is the
01:19one that allows you to specify a source point. So I'm going to press and hold
01:24the Alt key or the Option key on the Mac and I'll set the source right about
01:28there at this intersection of these bricks. That will, of course, establish as
01:34the source point. Then I'll move my cursor up so that it's aligned to the
01:37bricks properly at the beginning of this graffiti line here, this little bit of
01:41spray paint. Then I'll paint across it in order to clone it away in order to heal that away.
01:48Paint a little more, and then go ahead and release and let Photoshop do its
01:51things. Now, ignoring for the moment, these weird, little dark and light spots
01:55that are a problem, of course. We have the larger problem that the grid that
02:00we've created, this matrix of bricks right here, does not match at all.
02:05It's not a match for the perspective of the scene. Even though, I'm healing very
02:08close to my source point.
02:10So I just move my cursor up about an inch inside of this photograph, and yet,
02:14that completely ruins our perspective effect. And that is because ultimately,
02:18Photoshop is generally speaking a two- dimensional image editor. It recognizes
02:23height and width and that's about it.
02:25Whereas Vanishing Point can match the actual 3D perspective of the scene.
02:29So I'm going to undo that modification by pressing Ctrl+Z, Command+Z on the Mac.
02:34Here is what we're going to do. Switch back to the neutral Rectangular Marquee tool.
02:37Not necessary but something I like to do.
02:40Then go up to the Filter menu and choose the Vanishing Point filter. Now, once
02:46Vanishing Point comes up on screen, the first thing that I like to do is to
02:50establish my base plane and then go ahead and save that off so that I don't end
02:55up wracking it, because it takes a while to get your first plane exactly right.
02:59Notice right here, I have the Create Plane tool selected. That's good, we want that.
03:03Now, I want a plane that covers the entire rear wall back here. I'm going
03:08to start that plane at the most obvious thing that I can marquee, and that
03:13would be this area right here between the 2 and the 3 signs. So I'm going to go
03:18ahead and zoom in on it, and I'm zooming by Ctrl+Spacebar-clicking or
03:22Command+Spacebar-clicking on the Mac.
03:23You also have this option, incidentally. If you press the X key as you're
03:28editing inside of Vanishing Point, for as long as X is down you will see a 2x
03:32version of whatever zoom level you are operating inside of. As soon as you
03:35release X, you'll go back to whatever zoom level you are operating inside of.
03:39So, it switches back and forth between standard and 2x view.
03:43just so you know, if you want to zoom in for a moment, you press the X key,
03:46kind of a useful trick, actually. I'm going to go ahead and zoom in for real by
03:50pressing Ctrl+Plus or Command+Plus on the Mac to 200%, so I can see this area
03:54between the 2 and the 3 signs. Now, when you're creating a plane, you're
03:58creating a rectangle that's rotated in 3D space sort of like a billboard.
04:03You create it by clicking at four points, each of the four corners of the rectangle.
04:07So, for example, I would click here to set the first one. And then here to set
04:11the second one, then down here for the third corner and then here for the
04:15fourth corner. Now, you're going to see one of three things, when you get done
04:21creating your rectangular plane here. The plane will be rendered in one of
04:24three colors. Either it will be rendered in Red, like so, which means that
04:29Vanishing Point hates you, is essentially what it means. It's disgusted with you.
04:34You have created a horrible plane. It's not something you can work with.
04:37And it's telling you, buddy, shape up. I'm not going to do anything with this plane.
04:41It's not going to work for you.
04:42So Red is bad. Now, you can see that just a tiny little movement of one of
04:46these corners can send it to Blue, which is good. Blue is all the way good.
04:50That's Vanishing Point reaching out and giving you a hardy handshake and
04:53saying, nicely done, sir. I can work with that. Yellow is the other color you
04:58might see. It's scene between color, and this is Vanishing Points where it's
05:01saying that's not a good plane, but it's not horrible. And if that's the best
05:04you can give me, I'll try to work with it. It's not the best you can do.
05:08You can do Blue. You can always do Blue.
05:09So go for Blue, don't go for Yellow or Red. Obviously, Red, you don't want to
05:13anger the gods of Vanishing Point. So Blue is good. Now then, having created a
05:19nice blue plane, I'm going to zoom out, and then I'm going to take this plane
05:24and I'm going to render it across the entire rear wall right there by dragging
05:29the side handles, like this one and then this one there. So drag it all the way
05:34to the scene between the two walls, this right edge, that is to say. Then drag
05:39this left edge all the way over to the left beyond the end of the image, so it
05:43extends out into the pasteboard here.
05:45Now I'm not comfortable with the angle of this side, because our wall isn't
05:49angling in like that. It's not falling over. So let's go ahead and move this
05:52line outward. Now as I do, notice what's happening to these vertical grid lines.
05:57As I try to straighten this wall, I get more and more vertical grid lines,
06:01and pretty soon I get this. You don't want this. You don't want the
06:05vertical grid lines pack this tightly. That will not work for you. You'll get
06:09terrible brush strokes out of the filter. I find it very irritating that it ever does this.
06:13You want something along these lines here, so that you have these fairly open
06:18mini rectangles right there. Because these little boxes here, they represent
06:22the proportions of your brush. So a circular brush will actually fit inside of
06:28this rectangular area right there. You'll see what I mean later, but you don't
06:32want a really super thin brush, you want something that has a little bit of
06:35volume associated with it. You'll get that out of this grid, the grid that
06:38you're seeing before you right now. So try to match it as closely as you can,
06:42if you're working along with me.
06:44Then I'm going to go ahead and drag this edge down. Notice that cursor, that
06:48left/right cursor right there, the cursor should be up and down. The cursors
06:52don't always represent the directions of your drag as well as they should.
06:56For example, I mean, this needs to be an up/down cursor as well. So what I'm
07:00telling you is don't worry about it. If you see the wrong kind of cursor, just go
07:03ahead and drag the direction you want to drag. And it will do the right thing.
07:07There's our big plane across the rear wall. Love it, love it to tears! What's
07:12tempting to do is just now start editing the image. Make whatever modifications
07:16you want to make. Don't do that. Because, if you do, you'll be tempted to go up
07:20here and click the Cancel button, especially, because we're modifying a flat
07:24image, and that's no good, you want layers. We need to create a layer before we
07:27start modifying the image.
07:29So you'd want to click Cancel in order to avoid ruining the image, of course.
07:33But if you click Cancel, then you're going to lose your plane. You want to keep
07:35your plane. So here is how you keep your plane.
07:37Don't make any modification, just click OK. That will go ahead and save your plane.
07:41Vanishing Point is now aware of it. If you want to save the plane along
07:44with the image, you go to the File menu and choose the Save command.
07:47And planes, just like paths, the paths that we saw in the previous chapter, you can
07:51save planes along with JPEG images or TIFF images or any old file format.
07:56They take a very little space. So go ahead and choose the Save command and then you
08:00will be right ready to create some more planes.
08:03In the next exercise, for example, we're going to create some perpendicular planes,
08:06which is very exciting, as you'll see.
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Creating perpendicular planes
00:00 In this exercise we are going to add couple of more planes. At least one for
00:05 this back wall right here, because it's just covered in graffiti as you can see.
00:08 Then we are also going to create another plane along the floor. And these
00:13 are both perpendicular planes. That is they are locked into perpendicular
00:16 alignment with the rear wall. The Vanishing Point filter handles perpendicular
00:22 planes splendidly as you are about to see.
00:25 So I have going to say my progress as One pane down.tiff because after all,
00:29 one pane down, a few more to go. Now I would like you to go up to the Filter menu,
00:33 choose Vanishing Point and there is your previous plane that should be just
00:36 sitting there waiting for you. Great.
00:38 Now we are going to drag out some perpendicular ones. I want to show you that
00:42 you can create as many planes as you want inside of your composition and you
00:46 can even create overlapping planes, if you want to. For example, let's say
00:50 I want to create a plane along this angled wall right there between the two lights.
00:54 I would grab my Create Plane tool and I would click at the four points
01:00 like so, which represent the four corners of this plane, and then I would hope to
01:05 heck that is blue, which it is. So that's great and if it isn't, if it's red or
01:09 it's yellow, then I would just modify the corners ever so slightly.
01:12 And I should say, by the way, vis-a-vis that whole red yellow thing. Yellow is
01:16 not that common; you don't run into yellow all that often. You run in red like crazy.
01:20 Vanishing Point is always getting mad at you, about the planes anyway.
01:24 As I say just modify them until you get it blue.
01:27 So you can create independent planes, if you want like what I just did, but
01:31 you can also create planes that are locked into perpendicular alignment.
01:36 How do you that? Well, watch this, and this is really a sight to behold. I think you're
01:40 going to be very excited by this one.
01:41 I am going to click on this rear plane in order to make it active.
01:44 Notice Vanishing Point is very smart about automatically switching between tools for me.
01:48 So, as soon as you get done modifying a plane or you click on an existing plane,
01:52 you switch right away to the Edit Plane tool. So you can get to it by
01:56 pressing the V key, but you don't need to.
01:58 Now watch. If I were to drag this side handle, I would go ahead and stretch the seam.
02:02 I would stretch this plane farther into the distance and I can go way, way
02:08 down there, down to the Vanishing Point, if I want to. But the wall ends here,
02:11 so I don't want to go any further than that.
02:13 If you want to create a perpendicular plane along this rear wall, for example,
02:17 then you press and hold the Ctrl key or the Command key on the Mac and drag it
02:21 from that side handle, and look at that. It goes ahead and creates a plane that
02:25 exactly aligned to that rear wall. I'm going to now drag this stop handle up
02:30 like so in order to move it up. I'm not Ctrl+Dragging it at this point I'm just
02:33 dragging it up like that, because you can expand each one of these panes
02:38 independently at this point. It's just this right there, this edge is locked
02:41 into perpendicular alignment.
02:43 If things are looking bad, if your rear plane here is out of alignment with
02:48 rear wall, then you need to go ahead and undo the creation of the plane.
02:54 You would press Ctrl+Z, Ctrl+Z, couple of times in a row. That would be Command+Z,
02:58 Command+Z in a couple of times in a row. On the Mac you have standard multiple
03:02 undos inside of Vanishing Point. So you don't have to press Ctrl+Alt+Z or
03:06 Command+Options+Z the way that you do in Photoshop proper.
03:09 And then you would go ahead and modify this wall here until you get it right
03:13 and then you try again. And the reason is because otherwise, watch what
03:17 happens if you start trying edit things after you got perpendicular walls.
03:21 I'll go ahead and Ctrl+Drag or Command+ Drag this guy out there, maybe drag this
03:26 handle up once again. And then if I try to drag this corner handle, things
03:31 get twisted very quickly. Look at that. That is bad! We've got two reds now.
03:36 This is double anger out of Vanishing Point. Ctrl+Z, Command+Z on the Mac in order
03:41 to undo that unpleasant modification right there.
03:43 So you can see things go bad very quickly. And you no longer have access to any
03:48 control handles, any corner handles that is to say, at this intersection.
03:52 So that has lost you. You really need to get that first plane right before you proceed.
03:57 Hey! How about the floor? Watch this. I'll click on this rear wall again.
04:01 There is my middle point right there, my bottom point and I'll go ahead and Ctrl+Drag
04:06 it outward to cover up the floor. Awesome! Then I'll go ahead and zoom out here
04:12 and drag this handle. Not Ctrl+Drag, just drag it out in order to expand the
04:17 floor so it goes all the way outside of the image.
04:19 You can even go ahead and cover the ceiling, if you wanted to do with this guy.
04:23 You Ctrl+Drag from this point here or Command+Drag on the Mac outward and
04:28 then presumably you would drag this one out as well in order to cover it up.
04:32 So that's up to you, just how nuts you want to go with your planes. You can create
04:36 as many as you want.
04:37 Anyway, the ones we really need are this plane along the rear wall and this
04:40 plane on the really rear wall, the one farthest away from us. And we'll be
04:46 editing inside of those planes in future exercises.
04:49 Now of course, you don't want to edit. You don't want to make any
04:52 modifications right here. Instead, because you have been making similar planes,
04:55 you want to go and click on OK button in order to accept those new planes.
05:00 And then you go up to the File menu and once again choose the Save command so that
05:04 you've saved your changes.
05:06 In the next exercise, we are going to actually put these planes to use and
05:10 we are going to heave away the graffiti and replace it with brick pattern.
05:14 Stay tuned.
05:16
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Healing in perspective
00:00I have gone ahead and saved my progress so far as All planes present.tif and
00:04you may have caught then I called my previous catch-up document one pane down.
00:09They are planes not panes, but I don't want to say one plane down. That wouldn't
00:13have been any good.
00:14All planes are present and accounted for inside of this image and we are now
00:19ready to edit the image. We are going to clone these brick patterns in
00:23perspective as you'll see. I'm going to warn you upfront because we got a lot
00:27of bricks to match here. So this is not the most forgiving image on the face of
00:32the planet but the good news is you'll have plenty of chance to practice. Isn't that great?
00:37All right, but before we make any modifications whatsoever, we need to create a
00:40new layer. I'm going to Shift+Tab up my Layers palette right here. I want you
00:44to see that we have a single layer image. And here is the thing, vanishing
00:49point is always seeing the composite image, so a merged version of all layers
00:53inside of your document, but then it turns around and deposits its results on
00:58the active layer. So the ideal situation is that you have a blank layer ready
01:04and waiting for vanishing point so that you can modify the results of the
01:08Vanishing Point Filter anytime you like.
01:10So here is what I want you to do. Press Ctrl+Shift+N, Command+Shift+N on the
01:14Mac for New Layer, and we'll call this Perspective edits or something along
01:18those lines and then click OK, and now we have a blank layer ready for
01:22vanishing point, great. And vanishing point will see through that layer to the
01:25background, so it will actually use the background imagery to make its edits
01:31and then it will put the edits on Perspective edits. You get it? Okay, so here we go.
01:34We are going to go to the Filter menu, choose Vanishing Point, gone all over
01:40planes all over the place. Let's go ahead and zoom in here on this first wall,
01:44the one that has the largest brick patterns on it, and then I want you to go
01:48ahead and select this tool right here, the Stamp tool.
01:50Now the Stamp tool does double duty inside of the Vanishing Point Filter.
01:54It serves as a standard cloning tool like the Stamp Clone tool inside of
01:58Photoshop. It also serves as a Healing Brush. So it can do either. So go ahead
02:02and click on it to make it active. You want to set the healing right there, the
02:06Heal mode from Off which is the default setting, not to Luminance, which will
02:11heal the luminance information, but leave the color alone. We want on, full on,
02:15because we have both color and luminance wavering across the course of this wall.
02:20So go ahead and choose on and I suggest you work with Aligned on as well, so
02:25that we are aligning our brush strokes. Then what you what to do is you want to
02:30set a source. So go ahead and press the Alt or Option key and click in order to
02:34set the origin at the intersection of a few of the bricks right there.
02:38Then as soon as you release, you will see a preview of how your brush is going
02:42to paint, which is great, very handy of course. You can increase the diameter
02:46of the brush by pressing the Right Bracket key; decrease the diameter by
02:50pressing the Left Bracket key. The Hardness you can control just as you can in
02:53Photoshop with Shift+Right Bracket or Shift+Left Bracket. It works in finer increments, which is nice.]
02:56All right, so I'm going to set the Diameter to actually to 175, and Hardness to
03:0480, and the Opacity wants to be 100%, so that's great, and then I'm going to
03:09make sure that my brush aligns.
03:11Now notice the shape of that brush, it's all elliptical, right? You can see it
03:16as I move it around here that's an elliptical brush. It's not, it's circular.
03:20That is vanishing points idea of a circular brush, it just happens to be
03:23rendered in Perspective. That's why I was telling you the proportions of those
03:28little rectangles in the grid inside of the plane are so important because they
03:32determine the proportions of your brush as well. And if they get too skinny,
03:36you are going to have this little vertical line of a brush, which just produces
03:39horrible edits. You can give it a try if you like but I recommend you just stay clear of it.
03:44I am going to go ahead after I get this more or less aligned. Now it's never
03:48going to be perfectly aligned, even though the Vanishing Point Filter is really
03:52wicked smart as I was saying. Notice look, you moved the brush up, look at the
03:57angle of those horizontal lines, they are moving up and to the left, and now I
04:01move it down they are moving down and to the left. So it's so smart, just sits
04:04here and matches the perspective of the scene. What a good little program.
04:08However, the problem is that these bricks aren't necessarily rendered
04:12impeccably well. And so we have got some wavering tiles. They are not even
04:16bricks. They are tiles. Why do I keep calling them bricks? They are not
04:20necessarily all uniform. So you can knock yourself out to make sure that every
04:24tile looks exactly right. I don't recommend you do that. It's a little too
04:27masochistic. I recommend that you just kind of just accept that people aren't
04:32going to really notice very much.
04:34All right anyway, I'm going to go ahead and paint that area away. You don't
04:37want to paint too high, you are going to start cloning the graffiti some more.
04:40So I'll just go as high as I can go without running into former graffiti there
04:45and then I'll release in order to clone that graffiti away.
04:49Now I think this looks pretty good. I do have a little bit of repetition right
04:52there, this line that's also appearing down here, and you can see, by the way,
04:56the two crosses; the green cross shows the source and the blue cross or it's
05:00actually kind of a white cross here, shows the destination. So you can see
05:04that, of course, I'm going to clone this area because it's down there at the source.
05:08So if you don't want that happen, if you want to clone that away then you'd
05:11have to Alt-click or Option-click to set a different source point. I'm going to
05:15set it over here, Alt-click or Option- click at this location and then let's
05:19see, if we can just do a single click in order to get rid of that without
05:22making a mess of things.
05:23Now it's great, pretty great. I mean we have got a little bit of weirdness
05:26right there. What the heck? Well let's get rid of the weirdness. Let's click on
05:29the weirdness to get rid of it and it looks good I think. All right and then
05:34let's go ahead and set another source point from my edits. It helps if you kind
05:38of move your cursor off to this side like this and then press Alt or Option and
05:42then go looking for your source point because otherwise, you are going to
05:44covered up with your brush preview right there.
05:46So I'm going to Alt-click or Option- click at -- let's say this location right
05:50there, and then I'll clone it if I can, across that whatever that text says up there.
05:57It looks like it said the word milkman but I don't think that was really
06:00anything. It's in a different language, and then I'll paint that away.
06:04Let's see if we can go ahead and Spacebar+Drag things over.
06:06You know one of the things that's a little irritating about this filter on the
06:10Windows side of things is that the options-- it's got plenty of opportunities
06:14for your options to get stuck. So like when you change Heal from off to on for
06:19example, then it stuck on like that, so helpful. And then when you press the
06:23Spacebar, you can't get the Hand tool anymore. If you find that happening, you
06:26Windows people, you Macintosh people thankfully aren't going to run into that
06:29problem, but if you, Windows people do, you have to switch tools and then you
06:33can get back to your Spacebar dragging, so many workarounds with this Windows stuff.
06:37All right, so press and hold the Alt key, the Option key on the Mac. I'm not
06:40going to completely fix this wall in front of you because it does take a little
06:42bit of effort and a little bit of time and it's kind of like watching your
06:46paint dry, but Alt-click or Option- click at that intersection right there, and
06:50then let's go ahead and paint this away. I'll tell you some familiar things work.
06:55Let me point one out for example. Notice that these bricks are wavering a
06:59little more than I would like them to. So I could go with a small brush.
07:02I could reduce the size of my brush and I could click here check this out, click
07:06here at that location, oops, that off. So let's go ahead and turn off Aligned.
07:10I just press Ctrl+Z or Command+Z on the Mac to undo that modification.
07:14I'll turn off the Aligned checkbox for a moment, and let's see if we can find a better alignment.
07:19Oh, look at that, let's set a better source point there, Alt-click or
07:22Option-click at this location right there and let's go ahead and begin
07:28painting. Actually, let's lower that, Alt-click or Option-click right there and
07:33then we'll begin painting at this location. I'll click in order to establish
07:38the alignment, that's what I'll do, and then I'll turn on Aligned like so.
07:43Then I'll try to remember where the heck I was. And I'll Shift-click like so in
07:48order to draw a straight line across there. So click and Shift-click for a straight line.
07:53Now this happens to be a horrible demonstration of that function because I just
08:00charred the wall at this location, I like heated it up. So forgive me for doing
08:05that, I did not mean to scorch the wall. Let's go ahead and press Alt or
08:09Option, and click once again. Those of you who are following exactly along with
08:12me will want to do this. Who are making even exactly the same mistakes I'm
08:16making. Let's go ahead and paint that away. That doesn't seem likely, but you
08:19never know, and I'll paint this and see what has get better. That's good.
08:23All right, so I'm going to keep doing this. I'm going to keep working on this
08:27wall, you keep working on your wall, just remember that I'm in the background
08:31going, "Boy, girl, you are doing a great work" and then once you are done,
08:35beating your head against this wall here, rejoin me. In the next exercise, I
08:39have lots more fun stuff to share with you. Once we get this wall right, we can
08:43duplicate it onto the other walls. That's really easy as you'll see.
Collapse this transcript
Cloning and scaling in perspective
00:00I have gone ahead and save my progress as Healed wall.psd and I'll provide you
00:06with some insights. This wall by no means perfect. There are some imperfections
00:10here and there but it's in pretty darn good shape actually.
00:14And one of the areas that I worked hard on was this left edge, which if you
00:20just heal it out right will end up producing some sort of charred areas.
00:24You'll get some dark spots over here and notice by the way I have deposited my
00:29modifications on this separate layer called Perspective edits that I had
00:33created in advance in the previous exercise, you saw me do it. So I have
00:36clicked OK. I'm out here in the larger world of Photoshop.
00:38Let's go back into Vanishing Point so I can show you how I dealt with that edge.
00:43It's not that hard. Need just a lot of back and forth-ing. It's basically
00:49a function of using the Stamp tool and switching back and forth between off for
00:53Heal and on. So back and forth between those two options right there. Luminance
00:58is of no use where this wall is concerned. So I would just basically turn it
01:03off long enough to heal away one of those singed edges there and then turn it
01:08back on in order to get the colors right and the transitions right and so on.
01:12So little bit of back and forth-ing.
01:14Now I'm here to tell you that was hard as I think I have established here, this
01:20next thing that we're about to do now is easy, friends so easy. What we're
01:25going to do is we're going to take this wall that we've created so impeccably
01:29wonderfully well and we're going to clone it on to the other two walls back
01:34here, this one and this one and here's how that works.
01:36We're going to use the Marquee tool. Now the Marquee tool is your one and only
01:40selection tool here inside Vanishing Point. But the great thing about it is it
01:45draws its marquees in perspective. Check it out. I'll go ahead and grab my
01:48Marquee tool, then I'll move down to this wall right there and now you can
01:52press the X key in order to magnify, I was telling you about that and I'll go
01:55ahead and surround this area. I still have the X key down.
01:58With the Marquee, remember that Spacebar trick that comes in so handy when
02:02you're using the Shape tools and the Marquee tools and all that stuff inside
02:05Photoshop, doesn't work here inside Vanishing Point. Completely does not work,
02:10too bad. So what that means is you need to be careful when you're drawing your
02:14Marquees in the first place. I have gone ahead and drawn this Marquee.
02:17It's not animated not animated marching ants just static ants, just ants that
02:22are just sitting there. All right I'm going to release the X key now in order
02:25to zoom back out. Now then having surrounded this area that I want to modify,
02:31what you want to do is make sure that Move mode is set to Destination. This is
02:35just crazy what we're going to do here just without pressing in really inside of Photoshop.
02:39I should take that back. It's kind of like the Patch tool little bit. So Move
02:43mode is set to Destination, Heal should be set to On, so that we go ahead and
02:48heal our modification here and then I want you to press the Ctrl and the Shift
02:52keys and what's happening here is Ctrl+ Drag a selection to fill the area with
02:57the source image. So we're going to define a source as we drag, Ctrl+Drag to a
03:01new location. Shift allows us to constrain the direction of the drag to exactly
03:05horizontal in this case, of course, horizontal in perspective.
03:09So now having set that. Ctrl+Shift+Drag or Command+Shift+Drag on the Mac until
03:14you see what you're seeing over there inside of this area. Watch this area, see
03:19how it kind of pans around that I just love that. I think that's so cool.
03:23It's like whoa, it's like a big LCD screen that showing this wall moving by and drag
03:29over to about here. So you can see this edge, right? This tiled edge with the
03:35alternating light and dark tiles should appear against this edge over here.
03:40But I need to move my cursor over here to make it happen. You see what I'm
03:43talking about, right there is where you want to release. You're going to have
03:46some empty area over on the left side of that selection. That's okay and then
03:50you'll have a nice heal. Check that out. Now when I say nice heal I mean pretty nice.
03:55I'm going to zoom in here a little bit. It is a little jaggedy and when I
04:00say a little jaggedy, it's quite jagged actually.
04:04Vanishing Points interpolation leave something to be desired. It's not the best
04:09interpolation engine on the planet. It's not as good as Photoshop proper.
04:13In its defense it's trying to do it in perspective but my thinking is it could be
04:17heck of a lot better than this. When you're making big reductions that's when
04:20it tends to look pretty ratty. So you want to reduce a little bit at a time if you can.
04:26Now we're going to make things look a little better by transforming this wall a
04:30little bit by stretching it. We're going to do that by switching to this tool,
04:33the Transform tool, you get it by pressing the T key that makes sense.
04:37All right, so get the Transform tool then drag this edge, watch this, until we're
04:42close to those alternating tiles over on the left hand side. So at this point
04:46you want to release and then it's going to re-interpolate so this is one
04:49interpolation on top of another. But because we're upsampling and here is the thing.
04:54I have railed against upsampling in Photoshop so far.
04:56I have been telling you, don't do it. It's not going to do you any good.
05:00It's kind of a little inverted here inside Vanishing Point. We have terrible downsampling
05:05inside vanishing point and reasonably good upsampling. So sometimes
05:08after downsampling, upsampling can unmess up some of your transitions.
05:13So make them a little smoother as they are now where this wall is concerned. Again,
05:18it's not perfect but it's better.
05:19Now I want to take this wall and I want to go ahead and copy it over to this
05:25location over there. And I'll do that by this time pressing Shift and Alt and
05:30that would be Shift and Option on the Mac and dragging this guy over to the
05:34right like so in order to clone it. Just do a straight clone and we'll line up
05:38those alternating tiles over there on the right hand side and then I'll drop
05:42things into place and we get a reasonably good match.
05:46You're going to stop perfect, some ratty interpolation of course, since we're
05:49downsampling. So tremendously also things are in sharper focus then they are
05:54over in this wall. Things are pretty fuzzy over in this wall by this point.
05:58So we can then follow it up inside Photoshop right? So that's what we'll do.
06:01All right, so anyway that's how you do a clone. When you're transforming you have
06:06the option of doing a Flip and a Flop. These have to be some of my favorite
06:11options in Photoshop.
06:13Just a notion that somehow we are going to be able to distinguish Flip from
06:18Flop and notice if you hover and you get the tip, it says Flip the copy. Okay,
06:22thank you. That helped. And then Flop the copy. Thank you Photoshop for
06:27explaining that to me. Now it becomes perfectly clear. What? So Flip is a
06:34horizontal flip by the way. See how it flipped horizontally and Flop is a vertical flip.
06:41Now we chose to name them flip and flop because sometimes what happens if you
06:48rotate this wall and now what was formerly, for example what was formerly a
06:54Flip becomes a Flop. Now formerly a horizontal flip becomes a vertical flip.
06:59So they didn't want to call them horizontal or vertical. We'll call them flip and flop.
07:02That makes sense. Anyway I undid that rotation. I don't want that.
07:06I want what we got just wanted to mention what flip and flop to you just in case you
07:10are curious and then click OK in order to accept this modification and deposit
07:16the results on to this Perspective edits layer, not bad, looks okay from a
07:21distance. Once we zoom in it looks pretty bad.
07:23But why don't we just go ahead and select this area because it's on a separate layer.
07:26I can modify it independently of the background image. So let's go ahead
07:30and turn this layer off for just a moment so I can get a sense. That's pretty
07:32blurry back there. So let's turn it back on. So we're probably going to want to
07:36perform a fair amount of blur.
07:38Go up to the Filter menu and choose the Blur command and then choose Gaussian
07:42Blur, you could choose Lens Blur if you want to get it really right but
07:45Gaussian Blur I think it's going to be good enough for us. Not that much let's
07:48see something like I'm experimenting here. Something like 0.5, maybe even
07:52that's pretty strong. Let's take it down to 0.3 pixels right there and click OK
07:56and that's probably going to do us better. It's a fake right, it's a phony but it's looking okay.
08:02All right so there we have it. We have the new walls in place. What about this
08:06wall back here? This guy is a real offender, it's a wall with issues and we
08:12need to cover up that graffiti. I mean if we're going to do the scrub code
08:15number we've got to cover up this guy too. This is not a marquee shape, right,
08:19it kind of goes in and out.
08:22We have this 4 sign that we've got to cover up. What do we do about that? How
08:25do we accommodate your regular selections they aren't exclusively rectangular.
08:29I'll answer that question. I'll show you how, in the next exercise.
Collapse this transcript
Patching an irregularly shaped area
00:00 I have gone ahead and saved my progress so far as Wall of clones.psd and
00:05 we have cloned these walls. That's where the name comes from after all. But there
00:09 is this rear wall right here that's covered in the big, actually cool looking
00:13 graffiti. We are going to cover it up though; we are going to get rid of it.
00:16 So the problem is this is an irregular little area here. That's super irregular
00:21 but it's not going to be defined by a rectangle. If I try to heal over with a
00:25 Rectangular Marquee, I'm going to get rid of 4, and I want to keep that little
00:29 4 sign, even though it's mostly illegible but the 4, you can see.
00:32 I am outside in larger world of Photoshop here, no longer inside the vanishing
00:37 point filter. What you do is you define a selection in Photoshop. You just have
00:41 Photoshop do it, and that way you are masking off this area, and I have
00:45 actually saved a mask for you.
00:47 If you go over to the Channels palette, you will see that there is this alpha
00:50 channel called Rear Wall, just go ahead and Ctrl-click on it or Command-click
00:54 on it, on the Mac, and then go back to your Layers palette, make sure
00:58 Perspective edits is still active right there, and then we'll go up to the
01:01 Filter menu and we'll choose Vanishing Point.
01:03 Now inside the Vanishing Point filter, you will go over here and you will get
01:08 the Rectangular Marquee tool or just the Marquee tool. And you will
01:12 double-click inside of this plane back here in order to select the whole plane
01:16 like so. All right, great.
01:17 Now you will press and hold the Ctrl+ Shift keys or the Command+Shift keys on
01:22 the Mac and you will drag this guy over all the way to this wall right there.
01:26 Now, I want you to note something that's highly confusing about this. I'll go
01:28 ahead and release, and then it will clone into the space.
01:32 By the way, this specific exercise is sort of an exercise in confusion.
01:36 There is a lot of things that can go wrong. I just want to warn you this upfront.
01:39 We'll do it together, we'll see the things that go wrong together, so that you
01:43 can personally witness me having problems which is always fun.
01:47 I do want you to note that if you decide to Undo, if you press Ctrl+Z,
01:51 Command+Z on the Mac, and then you try to do it again, do the Ctrl+Shift thing,
01:55 this time you are moving a marquee around, like so. Then it's like what, well,
01:59 I thought this is what you do.
02:02 You have to press Ctrl+Z or Command+Z on the Mac twice. It's not going to look
02:07 any different. Nothing is going to happen. But well, I shouldn't say that.
02:11 What's going to happen is you will notice the Move mode changes to Destination right there.
02:15 Let's go back here to where it was. The first time you press Ctrl+Z or
02:19 Command+Z, your marquee will go back to its proper location but Move mode will
02:23 be set to Destination dimmed. And then if you press Ctrl+Z or Command+Z again,
02:29 then you will see Destination come back.
02:31 What's happened is that when you do that Ctrl+Shift+Drag, you perform two
02:35 operations. You float the selection and you also do that sort of patch thing,
02:41 that you float it. So your first Undo is undoing the patch and then your second
02:47 Undo is undoing the float.
02:49 I know that doesn't make any sense but that's what's happening. Anyway, I just
02:53 want you to know if you run into problems with Vanishing Point, it may be
02:55 because you just need to press Ctrl+ Z or Command+Z again. Give it a try.
02:59 All right, so anyway, Ctrl+Shift+Drag, Command+Shift+Drag this guy in order to
03:03 heal that background, release the keys, zoom in. Here is where things get
03:08 delightfully confusing. And get your Transform tool because we have got to yank
03:12 this up, sort of like a garage door or something that we need to pull up.
03:16 So that's covering everything but that 4. The 4 will take care of itself because it's masked.
03:20 But the Transform can go just wickedly delightfully wrong. Keep your cursor
03:26 inside of this area to the best of your ability. If you stray, Oh! It's not doing it.
03:31 Let's go out wider. Let's see if I can get it to do it. Oh! Sometimes
03:35 if you move your cursor out here, you will see like this marquee just kind of
03:40 go wonky and decide to go off into this area over here. It may be a function, let's see.
03:44 You can actually fix things a little bit by turning these two options off and
03:48 I'll show you those guys in more detail, later in just a moment actually.
03:52 But for now, let's go ahead and drag this guy up. This is the safest way to perform
03:57 this Transformation, because if you start dragging it too far down, look at that.
04:00 That's what I'm talking about. What's that about? That's because the
04:03 selections now move to the bottom plane, and that's of course a disaster.
04:07 So what you want to do is you want to move this down as low as you can. Oh!
04:11 See, we are chasing the marquee, can get very confusing right there. Oops! Look
04:17 at that guy. Wow! What's that about? Okay, so let's go ahead and drag this guy
04:20 up, Oh! That's too high.
04:22 But you would just want to make sure that you drag it up high enough that you
04:26 are filling the entire back panel and then we'll just go ahead and drag this
04:29 guy down a little bit, so that it fills up this entire space. So we just want
04:34 this plane-- I'm sorry, not panel. This plane to be filled up with this patched area right there.
04:39 Then I'll go ahead and press the X key, so we can zoom in for just a moment,
04:42 temporarily. The great thing is look, thanks to that selection that I made, we
04:46 are keeping the 4 and we are also keeping that shadow in there. So it looks
04:51 nice and realistic with one exception, darn it, I goofed. I made a mistake.
04:55 So we are going to have to back up a little bit here.
04:57 I will press Ctrl+Z, Command+Z on the Mac a few times until we get back to this
05:01 location right there. Let's see, if I move to the Marquee tool, Destination is
05:05 dimmed, so Ctrl+Z or Command+Z again so that Destination is available.
05:10 Heal needs to be set to On. That's the goof. Sorry, folks.
05:13 Now, let's try it again, but this gives you a sense of how this works. Let's go
05:17 ahead and drag this over, Ctrl+Shift+ Drag or Command+Shift+Drag onto this wall
05:21 like so. In order to fill things up, that's going to be a better match. Now,
05:25 let's press the T key to switch to the Transform tool, and let's see if we can
05:29 move this up, all right, and I'm trying to be deliberate and careful so that
05:33 things don't go kooky and wrong for me. And this looks like it might actually work out.
05:39 Again, let's see if I press the X key to zoom in, it looks pretty good.
05:42 Might be a little too tall; let's see if I can drag that down with that something
05:46 going horribly wrong. There we go, because we don't want those tiles to be too tall.
05:50 That works for me, I'll buy it.
05:52 Whatever this edge is going on there, wasn't really there in that original
05:56 wall, but it's going to be there in the new one, so good. Now, while the coast
06:01 is clear, let's go ahead and click on the OK button in order to accept this
06:05 modification and it just fills in the selected area.
06:08 I will click off of this selection in order to deselect it of course. Actually,
06:13 I'll undo that de-selection there. I'll press Ctrl+Z or Command+Z on the Mac
06:16 because you know what, we ought to just go ahead and apply Gaussian Blur to that.
06:20 As we are applying Gaussian Blur here, it stands a reason that this
06:23 should be a little blurry as well.
06:24 So I'll go up to the Filter menu and just choose Gaussian Blur right up front
06:28 there, or press Ctrl+F, Command+F on the Mac in order to apply a little bit of
06:32 blurring and now I can click off and the deed is done. So that's how you go
06:36 about healing inside of an irregular area.
06:39 In the next exercise, we are going to introduce the Scrubbco banner.
06:44 We are finally going to take advantage of this wonderfully colorful goofy thing here
06:47 and bring it into this what has to be called I think the grimmest scene in this
06:52 entire series. And we are going to have fun doing it, darn it. So join me, please.
06:58
Collapse this transcript
Healing between planes
00:00 I have gone ahead and saved my progress as Rear wall patched.psd because the
00:04 rear wall after all, gosh darn it, is patched now. And I told you we are going
00:08 to be introducing the Scrubbco banners on the walls and we are. It's just not
00:13 going to be in this exercise, it will be in the next exercise because first I
00:16 want to show you something else. We haven't done anything with the floor so
00:19 far. I want to use the floor as an opportunity to show you how you can clone
00:24 between planes inside Vanishing Points.
00:27 I have been giving Vanishing Point something of a hard time here. I thought I
00:30 do a little mercifully short up with Vanishing Point exercise, so we'll all be
00:35 thrilled and happy. So make sure Perspective Edits is active inside the Layers palette.
00:40 Go up to the Filter menu, choose Vanishing Point. Notice that Vanishing Point
00:43 like Liquify is not tracked by the first Filter command. Go ahead and choose
00:48 the command to bring it up and then I want you to get your old Stamp tool. And
00:53 make sure that Heal is turned on, and Aligned, I have Aligned turned off right now.
00:57 I am going to go ahead and zoom in on the floor details right here, this little
01:01 panel, whatever that thing is, and this drain. I don't know what they are but I
01:05 want them out of there. So watch this.
01:07 I could go ahead and accidentally switch to the Hand tool permanently by
01:12 pressing the Spacebar. Isn't that nice? Let's go back to the Stamp tool, say I
01:15 thought this was going to be an up with Vanishing Point exercise but it's
01:19 turning on a down note. That's okay.
01:21 Press and hold the Alt key or the Option key on the Mac and click to set the
01:25 source point in the wall. I just want you to see this and then I'm going to
01:29 have a really big brush. I have already done this. I have made my brush very
01:32 large, so that you can see it moving across this plane right there. Isn't that lovely?
01:37 But watch this. It will transform to another plane. No problem, and I can just
01:43 go ahead and heal with it on an entirely different surface. So this is like so
01:48 computationally intensive and yet Vanishing Point can handle it, no problem.
01:52 Then I release and it goes ahead and heals that information into place.
01:56 Amazing, I tell you, amazing. Anyway, that's not what I want, so I'll press
02:00 Ctrl+Z or Command+Z on the Mac in order to undo that modification.
02:05 Let's go ahead and scroll over just a little bit here. Move my cursor out of
02:09 the way, press and hold the Alt or Option key, move my cursor back into a
02:13 better location. This seam right here is pretty easy to track. So I'm going to
02:18 Alt-click at about this location right there. That would be an Option-click on
02:21 the Mac to set my origin.
02:23 Then I'll move my cursor over here and I'll paint away that metal doohickey,
02:29 whatever it is, drain, what have you. And I'll paint that other thing away too
02:32 and then I'll release and nice. Just heals that stuff away, it does a really nice job actually.
02:38 If we are uncomfortable with this little bit of shine, that's cloned from this
02:42 region right there, then I could Alt or Option-click at a different location.
02:47 Actually, I'll just keep it where it was. That's actually a decent place for
02:51 it. And Aligned is turned off, so I can keep cloning from that location. I'll
02:55 reduce the size of my Brush by pressing the Left Bracket key a few times, and
02:58 then I'll just kind of do a little dinky drag over that area. Looks good.
03:04 So isn't Vanishing Point awesome? Now then, and I didn't have to say why I'm
03:09 just saying that, because it is, it truly is. It's a little funky here and
03:12 there. It's kind of a little buggy even. But it works wonders when treated
03:17 gently. Let's go ahead and click OK in order to accept that modification and
03:21 deposit my edits on the Perspective Edits layer right there.
03:25 In the next exercise, I really will be introducing the Scrubbco banner items
03:30 from this image right here. Join me, please!
03:32
Collapse this transcript
Importing an image into a 3D scene
00:00In this exercise, we are going to introduce the Scrubbco banner on these many
00:04walls in the subway here, these many cleaned up walls. So make sure that you
00:09are caught up with me. If you are not, you can open this image called Better
00:11floor.psd. You also want to have open Scrubbco banner.psd.
00:18Notice that the Scrubbco banner has a variety of different layers. So it's a
00:22layer composition, dramatically understated as you can see here. We'll be
00:27importing these elements into Vanishing Point. There is no import command
00:32inside of Vanishing Point. There is nothing like that in fact. There is no Text
00:35tool, and there is nothing, nothing, nothing.
00:38The way that you get stuff from an image into Vanishing Point is via the
00:43Clipboard. So you copy and paste. It's very old school. So here is what we are
00:47going to do. Here inside Scrubbco banner, I want you to press Ctrl+A or
00:51Command+A on the Mac to select the entire image like so. And then you go up to
00:55the Edit menu and choose Copy Merged or your can press Ctrl+Shift+C,
00:59Command+Shift+C on the Mac, and that will copy a merged version of all the
01:03layers. It will also retain the transparency, so we'll be okay there.
01:07Now, return to Better floor.psd and let's create a new layer. I'm going to
01:10press Ctrl+Shift+N or Command+Shift+N on the Mac. I'll call this layer Scrubbco
01:17elements or something along those lines, and I go ahead and spell it correctly.
01:20Yes, I did, good. And I'll click OK in order to create that new layer right
01:24there, new blank layer.
01:26We want it independent of the Perspective Edits because I'm going to want to
01:29modify these elements independently. And after all, we are going to be heaping
01:34the Scrubbco banners onto these Perspective Edit modifications. So we would
01:38have pixel on top of pixel right there, and to avoid that, so that we have more
01:42flexibility, new layer.
01:45Anyway, go to the Filter menu now, and choose for about the billionth time
01:49Vanishing Point, and then with all these planes active, go ahead and press
01:53Ctrl+V or Command+V on the Mac. You have no other option than to use a keyboard
01:58shortcut. There it is. There is our banner. Now, it always comes in like that.
02:02Always in the upper left hand corner and free of any of the planes as if the
02:07planes don't even exist.
02:08Your job is to move it onto a plane like so, and as soon as you do, you are
02:13going to get a very entertaining effect here where the Scrubbco banner is
02:18mapping onto multiple surfaces like so and it's way too large. And you just
02:23never know, just never know how big these things are going to come in inside of
02:26Vanishing Point or what kind of notion of scaling it has or whether the things
02:30are going to be rotated at odd angles or what.
02:33So here is what I want you to do just so that we have more control over what's
02:37going on here. I want you to go to this little menu icon right there, click on it.
02:42Turn off Allow Multi-surface Operations, it's a great feature,
02:46but it's getting in our face here. It's intruding on our ability to safely transform
02:51this banner into place.
02:52So as soon as you turn it off, you will get rid of the wrap around that's
02:57occurring there where the image is wrapping onto multiple surfaces. So now it's
03:01just on this background wall right there presumably if that's where you dragged it.
03:05Then I want you to go up to the menu icon again and turn off Clip Operations to
03:10Surface Edges by which it means plane edges. In this way, you will see the
03:15entire object. You will see the entire banner.
03:18Now, I want you to go ahead and get the Transform tool, and we are going to
03:21have to zoom out by pressing Ctrl+Minus a few times, so that we can really see
03:26what's going on here because this thing is so gianormous. Then just go ahead
03:30and drag the corner handles until we get this down to a more manageable size like so.
03:35Then zoom back in and then drag this to the desired location. So you can drag
03:39corner handles in order to scale, you drag outside of the transformation
03:44boundary in order to rotate and so on. Kind of the usual transformation stuff.
03:48You can't do any of that distort stuff like Ctrl or Command+Dragging the corner
03:52handles for example. But you can scale and rotate and of course you've got your
03:57flip and your flop.
03:58All right, there is that banner. Now, let's go ahead and clone it onto the
04:01other walls, and I'm going to do that by Shift+Alt+Dragging this guy there or
04:06Shift+Option+Dragging it on the Mac in order to clone it to this region.
04:11Then we'll do it again. Shift+Alt+Drag or Shift+Option+Drag on the Mac and then
04:15I'll do the same onto this back wall and notice that it immediately leaps onto that
04:20wall as you can see, but it scales totally differently. So we are going to have
04:24to change the width of that banner, so that's a little more manageable once again.
04:29Now, we have got the banner on multiple surfaces. Great! Now, it doesn't look
04:33good at all of course. It looks pretty bad at this point, but we are going to
04:38make it look better inside of Photoshop.
04:40So go ahead and click OK in order to accept your modification, in order to
04:44create your many banners here inside of the layer composition. Now, to create a
04:50match because there is no way that this banner here, if it was painted directly
04:56onto the wall, there is no way it would look like this at all. That would be
04:59this opaque and this bright and what has to be the world's most dingy environment.
05:04So in order to get a better match, I'll go ahead and increase the width of my
05:08Layers palette just a little bit, so that I can see the entire name here.
05:10I'm going to change the mode from Normal to Multiply. Now, we have some nice dingy
05:17elements going on here. They match their scene quite nicely and we are of
05:21course letting the entire world know that we have cleaned up the subway on their behalf.
05:28In the next exercise, I'm going to show you how to create perspective type.
05:31Now, this is already perspective type of course, but this was not editable
05:35text, so it has all been rendered out to pixels. What do you do if you have
05:38editable text that you want to add in perspective to a scene? You will find out
05:43in just a few moments.
Collapse this transcript
Adding perspective type
00:00My newest version of this document is called Thank you Scrubbco.psd, because
00:05the walls of this subway have been scrubbed clean by our good friends at
00:09Scrubco and the trains will run on time and so on and so on.
00:13But you know what, I'm not sure that this looks terribly realistic. I'm going
00:16to go ahead and zoom in. I think the edges are way too sharp and I think they
00:20want to be blurred away just a little bit. With the Scrubbco elements layer
00:24active, I'm going to press Ctrl+Alt+F or Command+Option+F on the Mac, and this
00:29tiny Radius value of 0.3 pixels works out pretty nicely. Let's take it up to
00:330.4, just to nudge it up just a little bit there. And of course Ctrl+Alt+F
00:37brought up Gaussian Blur, Command+Option+F on the Mac, because it was the last
00:42real filter that we had applied. The last filter that Photoshop tracks anyway.
00:47Click OK. And then you know what I'm going to take the Opacity down to 80% by
00:52pressing the 8 key when my Rectangular Marquee tool is active. And we get this
00:57effect here which I think looks pretty good actually; it looks like it could be
01:01a real part of that scene.
01:03All right, so now I want to add some text. I want to add a little bit of text
01:07right there on that plane. And I have gone ahead and created the text in
01:11advance. It's called Some type.psd. But you know here is the thing, now I'm
01:16going to switch back to the other image for just a minute, and let's go ahead
01:18and create a new layer. I'll press Ctrl+Shift+N or Command+Shift+N on the Mac
01:22and I'll just enter a URL, it's a good name for that layer I think. And then I'll click OK.
01:28And if I go up the Filter menu and choose Vanishing Point with the expectation
01:32that I can then type in some text in perspective inside Vanishing Point, I'll
01:37be horribly disappointed, because there is no Type tool. And that's it. There
01:41is no Type tool. There is no nothing going on in here. So how in the world do
01:43we not get Type and I mean really Vanishing Point, this perspective tool
01:48doesn't allow you to do perspective type, one of the common things you would
01:51want inside of this filter, really?
01:54Anyway, cancel out, because yes, it really. Here is what you do instead. You go
01:58ahead and render the type in some other image like so and then make sure that
02:03the Type layer is active, as it is. This is live type inside of Photoshop. Now
02:07you might think what you do is copy it which is true, you do copy and paste it.
02:11And you might figure while you will go ahead and get your Type tool right
02:14there. And then you will go ahead and select the type like so and then go up to
02:18the Edit menu and choose the Copy command, something along those lines.
02:21No, you don't do that. Because Vanishing Point not only does it not have a Type
02:26tool, it can't even see type. It doesn't know type from anything; it only knows
02:30pixels. So what you do, and this is a little known function inside of
02:34Photoshop, you press Ctrl+A or Command+A on the Mac. And then you press Ctrl+C
02:40or Command+C on the Mac and what you just did, because the Type layer was
02:44active, you just copied the pixel version of this type. So Photoshop is always
02:49tracking a pixel representation of live type and you can copy it just by doing
02:54a Ctrl+A, Ctrl+C, Command+A, Command+C on the Mac.
02:57Now go back to the other composition here. You have got your URL layer all
03:02right, ready to go. So go up to the Filter, Vanishing Point, and now press
03:08Ctrl+V or Command+V on the Mac in order to paste in your text. Now get ready
03:12for the pain, my friends. Go ahead and drag this text around and see what
03:18happens to it. So it's up here on the ceiling. That's kind of cool. It will go
03:21down to the proper location on the back wall. It does something just bizarre on
03:26the sidewall and on the floor. It gets upside down and sideways and stuff.
03:31And there is nothing you can really do about that, even if we had copied the
03:34text sideways, it comes in this way. I don't know why. And this though, once we
03:39match it to this little plane right there, it comes in very nicely. And now
03:43switch over to your Transform tool and we'll go ahead and scale the text into
03:48place like so. And we want it right about there; I think it's going to look
03:53nice, maybe not quite so tall, so it doesn't look like it's stretched. So
03:57something along these lines. And then I'll go ahead and click OK in order to
04:01put that text on a new layer.
04:02Now at this point I want to make some Photoshop modifications to the text.
04:07I want it to the white. White is currently background color. So I'm going to
04:11press Ctrl+Shift+Backspace or Command+Shift+Delete on the Mac in order to fill
04:16the text with the background color because of Ctrl+Backspace or Command+Delete
04:21on the Mac. And because we have a Shift key down as well, we are just filling
04:25in the opaque portions of the layer. So we are respecting the transparency. And
04:29now I want to go ahead and add an outer glow effect to this layer so that it
04:33looks like its projecting light just like the lights next to it.
04:36So I'll go to Outer Glow down here from the fx icon. I'll change the color of
04:41course to white like so, click OK. Let's take the Opacity down to like 55% and
04:47then tab down a size and take it up to 15 pixels like so. And actually maybe
04:52let's go back to Opacity; let's take it up to 65% that looks good. Click OK and
04:57then I'm thinking those letters are too sharp once again. So let's go up to the
05:00Filter menu and choose Gaussian Blur, Ctrl+F, Command+F on the Mac. And we
05:05don't have anything, but pixels to work with so I might as well just go ahead
05:07and filter them directly and we get this wonderful perspective text, accurately
05:12represented perspective text here inside of Photoshop.
05:14And remember this URL, people. If you ever decide to leave the lynda.com Online
05:19Training Library and then later you decide to come back, won't you use this
05:23wonderful entrance right here? LYNDA.COM/DEKE is your portal of choice my friends.
05:28In the next exercise I'm going to show you how to map an image that's already
05:32in perspective into another perspective scene. Stay tuned.
Collapse this transcript
Removing and matching perspective
00:00In this exercise we are going to turn this grim scene here into a thing of
00:05beauty, because we are going to introduce a painting. It's going to actually
00:10look really cool. And the painting is in perspective, but we want to introduce
00:15it into a different perspective so we are going to have to basically crop it
00:18out of one scene and then introduce it into another, as you will see.
00:22So I have two images open, I have gone ahead and saved my progress so far as Mi
00:26portal es tu portal.psd in honor of lynda.com/deke and then we also have
00:32Perspective painting.jpg. Now then, I did add a little bit of depth to
00:37LYNDA.COM/DEKE, you will see this bluish area on the sides there that sort of
00:43matching the bluish kind of cast that's associated with these lights. And you
00:47might say well, how in the world did you create that depth effect, that
00:50extrusion effect? Well, it's a fake extrusion that I created using a drop
00:54shadow. So there is the drop shadow right there on the URL layer. You will see
00:58if I turn it off, it goes away. No depth now. And then I turn it on, it comes back.
01:04And how is it working? Well, if you double-click on drop shadow, you will see
01:07that I went ahead lifted one of these cyan colors right here from the actual
01:12lights. And I set it to screen and I set the Opacity to 70%, I matched the
01:16Angle, Distance, Size, all laid out in front of you right there. So just a
01:21really simple effect. Sometimes that works, especially when the drop shadow is
01:25exactly in alignment with the text. You can see that it's just shifted over
01:30with respect to the text. So if the text is at this -17 degree angle then the
01:34drop shadow matches nicely and it looks like an extrusion effect where at some
01:39other angle, it wouldn't turn out so nicely.
01:41Anyway, I'm going to cancel out of there. That's cool. What I want to do is I
01:45want to coat these walls now. I don't want them to look like these grim tiled
01:49walls. I want them to look bright and beautiful much like our perspective URL.
01:53And I'm going to do that by introducing this painting. This lovely painting
01:57called Perspective painting.jpg. But it's already in perspective is the thing.
02:02It already has its own angle going. So there is no way I'm going to go
02:06reconcile the two. When you are working with Vanishing Point, you have to bring
02:10in a flat image, it has to start flat and then you can match it to the angle of
02:14the scene. You can't start with something that's already angled. Even if it's
02:17kind of at the same angle like this one is.
02:20So let's flatten it out, and of course you may recall from way back when. If
02:24you want to yank a picture out of a scene, or you want to flatten the scene in
02:27general, why then, you take advantage of this special Crop tool function, and
02:31I'm about to reshow you. I'll go ahead and grab the Crop tool and then I'll
02:35drag around the painting like so.
02:37Now I'm finding the shield to be very distracting. So I'll turn of the Shield
02:41option so that I'm just seeing the crop boundary. And then I'll turn on
02:45Perspective, so go ahead and turn on that checkbox and then let's move these
02:50corner handles where they want to go. So each one of the corner handles now can
02:54move independently of the other ones, thanks to that Perspective checkbox being on.
02:58Go and move this guy up a little bit, move this guy down a little bit. You want
03:00to make sure that you are all the way inside of the frame and you are not even
03:04selecting any of the shadows that are being cast by the frame that is. That
03:09said, I think this boundary looks pretty darn great. So I'll go ahead and press
03:12the Enter key or the Return key on the Mac and there we have it, the scene has
03:16been yanked out of its frame. It's now nice and flat as if we were viewing the
03:19image head-on. So we'll press Ctrl+A, Ctrl+C. That's a Command+A, Command+C on the Mac.
03:26Now let's switch back to our composition in progress here. We need a new layer
03:30of course. I'll press Ctrl+Shift+N or Command+Shift+N on the Mac and I'm going
03:35to call this Beauty, because it is going to be beautiful, you will see, and
03:39I'll click OK. So we have got a new layer called Beauty. Now let's go to the
03:44Filter menu and choose Vanishing Point. I'll press Ctrl+V, Command+V on the Mac
03:50in order to paste in my painting and I got to zoom out here, because we are
03:56going to drag it in here it's going to come massive, massive painting once again.
04:01And let's move it over so it's completely covering up those tiles. We don't
04:04want to so much as a hint of tile showing up. Now I'll press Ctrl+minus or
04:08Command+minus a few hundred thousand times in order to zoom out so that I can
04:14see my entire marquee. I'll switch over to the Transform tool; I'll drag this
04:20handle down so that we are reducing the image to a more normal size. It's going
04:25to sort of fit the scene better.
04:27Then we can zoom in by pressing Ctrl+Plus or Command+Plus on the Mac. Go ahead
04:31and nudge this down a little bit, move this in somewhat. Actually, I think this
04:36looks pretty darn good the way it is. And then we need to clone it onto these
04:40other two tiled walls right there. So I'm going to go ahead and Shift+Alt+Drag
04:44or Shift+Option+Drag that painting over to the right until it completely covers
04:49up the tiles like so. And let's go ahead and scale that out a little bit,
04:52because my Transform tool is still selected. And then I'll Shift+Alt+drag or
04:55Shift+Option+drag again to cover up that last bit of tile, maybe do a little
05:00bit of transformation. And then click OK in order to accept that modification.
05:05And now we have a real beautification project in order here. Actually, let's
05:10zoom back in and Shift+Tab away the palettes. That looks pretty darn good. Now
05:14you know what would make it look even better, if we had reflections. If the
05:19scenes were reflected onto the highly polished floor, wouldn't that be cool,
05:23straight down reflections? I think that would be so cool that we are going to
05:27do it, friends. We are going to create the reflection effect of your dreams;
05:31it's going to look so great. And we are going to do it in the next exercise.
Collapse this transcript
Applying a reflection in perspective
00:00 In this exercise we are going to take these beautiful paintings right here that
00:04 appear to be backlit at this point. I mean that's the only thing that makes sense.
00:08 They are so much brighter than the rest of this grim scene that they
00:11 must be backlit in order for us to work it out in our minds. So that's actually perfect.
00:17 Now we are going to make it appear as if the floor is highly polished and
00:22 reflecting these backlit scenes right back up at us. And it's just going to
00:25 look gorgeous by the time we are done with this. It's going to take us a couple
00:28 of exercise to pull it off right, but it's a really beautiful effect.
00:33 I have gone ahead and saved my changes so far as Reimagined subway.psd. The top
00:40 layer is selected in the stack there. I'm going to press Ctrl+Shift+N or
00:43 Command+Shift+N on the Mac and I'm going to call this new layer Reflections and
00:48 then click OK. And then I'm going to go ahead and choose the Vanishing Point
00:52 filter again. I invite you to do so as well. So go to the Filter>Vanishing Point.
00:56 Here we are inside this fairly familiar utility by now.
01:01 Now let's say that I try to reflect the paintings as they are on the planes as
01:07 they are. Well, things would go fairly awry as I'm about to show you. I'll go
01:11 ahead and get my Marquee tool and then I'll double-click in this plane to
01:15 select the whole thing. Now I'll Shift+Alt+Drag this plane of walls right
01:21 there, and this is a Shift+Option+ Drag on the Mac. As soon as I drag this
01:25 selection on to the floor, it doesn't look like it's reflected; it looks like
01:29 the whole wall fell over. And so that's not the effect I want at all.
01:32 What I want is for these paintings to go directly downwards, straight down.
01:37 And that means I'm going to have to get rid of the floor plane, which sounds likes a
01:41 bad thing that we are going to totally delete it, which is what we are going to do.
01:44 We have to, because we need to get access to the bottom handle for this
01:48 plane right here and drag it down. It sounds like a bad thing to throw away a
01:52 plane, but it's so easy to recreate it if indeed we would need it again.
01:56 Because after all it's a perpendicular plane, so it's so easy to drag out, don't you know?
02:00 All right, so let's press Ctrl+Z, Command+Z on the Mac in order to undo that
02:05 cloning and then I'm going to go up to this Edit Plane tool, click on it to
02:09 make it active, click on the bottom plane to select it, press the Backspace key
02:14 or the Delete key on the Mac in order to get rid of it. Then click on this
02:17 plane right here, now we have access to this bottom handle again. We had lost
02:21 it, of course, because it had gone away since we had a perpendicular plane down
02:25 here on the ground. But we have it now, zoom out, press Ctrl+minus,
02:29 Command+minus on the Mac and drag this guy way down, all the way down like that
02:32 and then let's go ahead and zoom in a little bit.
02:35 All right, now grab your Marquee tool, don't double-click this time, drag from
02:39 this upper left corner like so and drag down to the bottom of the wall like that.
02:44 And don't drag too far. If you go to the other wall, you will get a very
02:48 unfortunate effect. You want to get a selection that looks more or less like this.
02:52 All right, now we are going to do another Shift+Alt+Drag or if you are
02:56 working on the Mac, this would be a Shift+Option+Drag of course in order to
02:58 move that wall down like so.
03:01 Now a big problem; it's not reflected, it's still upright. This wall is still
03:04 upright. The perspective has changed, so that's why we are getting things at
03:08 different angles and getting sort of an M. C. Escher effect with the stairway here.
03:11 But that's not what we want. We want a true reflection. So we are going
03:14 to have to go to Transform, the Transform tool that is, this guy right there.
03:18 And then we are going to have to choose Flip or Flop. Which is it? Well, this
03:22 happens to be a Flop, because it's a vertical transformation, a vertical flip.
03:27 And so there you go.
03:28 But of course you know if you try one out like you try out flip at first and
03:33 you go, oh, what's that, what is happening there, this can't be right. I guess,
03:39 what is that, the stairs, I don't even know what that is. Anyway, that's wrong.
03:42 That's for sure. So it must not be Flip, it must be Flop. Good, so that's how
03:47 you know that's how you can keep track of it. Try one, it doesn't work, try the other.
03:52 They are might as called the mystery option A and mystery option B,
03:56 because I think that would have been just as helpful.
03:58 Anyway, go ahead and click OK in order to accept this reflected scene right
04:03 there, and then I think I'll go ahead and press the 3 key in order to reduce
04:07 the Opacity to 30%. Now at this point you are looking at and going, that is
04:11 pretty cool, actually that's pretty darn nifty right there. And it's in
04:15 perspective, the whole number and it's in the right perspective. This is how
04:19 the reflection would really look except for one thing. The rear wall would be
04:23 reflected as well and I'm not going to worry about the rear wall. You can do
04:26 that on your own, if you want to. I'm just ignoring it for now because it's
04:29 just more busy work.
04:30 But here is the thing that really matters where this wall is concerned is we
04:35 would have a fade. It would start off strong at the top and fade away at the
04:39 bottom here. And it would fade away in perspective, I can't just create a
04:44 gradient layer mask right there and expect it to work out right, because the
04:48 gradient actually needs to be in perspective. So how do we create a gradient
04:53 layer mask? I have never seen anybody demonstrate this and I'm going to show
04:58 you how to make it work in the next exercise.
05:00
Collapse this transcript
Creating a perspective gradient
00:00All right gang, this is going to be interesting. We are going to use Vanishing
00:05Point in order to create a perspective layer mask. This is not something I have
00:10ever tried to do before. And it's pretty great, actually it works out really
00:14nicely and that way we are going to have a real bona fide perspective
00:18reflection that looks like it's popping off this highly polished floor here
00:23inside of this otherwise grim, grimy subway station.
00:28I have gone ahead and saved my progress so far as Lustrous reflections.psd and
00:33guess what, gang? We are going to make another layer. Ctrl+Shift+N,
00:37Command+Shift+N on the Mac, call this one Gradient and click OK. And let's zoom
00:42out a little bit. All we are going to do is just draw a linear gradient that we
00:45are then going to turn around and modify inside of Vanishing Point.
00:49So all we have to do is just sort of select a general area with a Rectangular
00:53Marquee tool, you don't have to get too fancy with it. And then grab your
00:57Gradient tool like so, make sure that it's set up to make a black to white
01:01gradient and then we want it to be Linear and all these other options are set
01:05as you see them. And then just go ahead and drag upward like this from black to
01:09white, like so. All right, great.
01:12Now, I want you to copy this gradient because we are going to introduce it into
01:15our scene. So press Ctrl+C or Command +C on the Mac in order to copy this
01:19gradient to clipboard. And then I want you to turn it off and then go ahead and
01:23press Ctrl+D or Command+D on the Mac in order to deselect that image.
01:27All right, so we just needed this for a moment just to get it into the
01:30clipboard, we might as well keep it around. But we don't want it to be visible.
01:33All right, so now press Ctrl+Shift+N or Command+Shift+N on the Mac and we'll
01:37call this one Perspective grad or something along those lines and click OK.
01:42Now go up to the Filter menu and choose Vanishing Point once again, and I want
01:48you to press Ctrl+V or Command+V on the Mac in order to paste that gradient.
01:51Now then, here is the thing; you may end up getting some weird results.
01:57What can happen as soon as we drag the gradient into the plane is that it flips so
02:01it's perpendicular to the plane but now I'm dragging it in and I'm not having
02:06any problems. This is the way you would expect the gradient to come into the
02:09plane, just like this here at the exact same angle of the plane so this is fine.
02:14And notice that the white is at the top and the black is at the bottom just the
02:18way it needs to be. But that may not be your experience and if you are seeing
02:23the gradient perpendicular to the plane then go over and grab the Transform
02:27tool and you would then move your cursor outside the bounding box so you get
02:30the Rotate cursor and you would rotate your gradient while pressing the Shift
02:35key and the idea there is that Shift key constraints the angle of rotation to
02:3945 degree increments and it just makes far more predictable experience.
02:43Now it's still going to be very strange and I have to apologize and I'm not
02:47having the problem, you may be having a problem that I'm not having right now.
02:51Anyway, I'm going to go ahead and drag my gradient down a little bit and now
02:55something weird has happened. Notice that we have this little sliver of a
02:59gradient over here on the far left side of the screen over here. And that's
03:03because Vanishing Point has gotten confused and put the gradient in the wrong
03:06location, sort of packed it into some weird recess of another plane.
03:11Anyway, I'm going to press Ctrl+Z or Command+Z on the Mac to undo that gradient
03:16and put it back outside of the plane so that I have got a little bit of preview
03:20problem. Now I'll go ahead and drag that gradient down once again and this time
03:24all right, it's doing something strange and this is what I anticipated before.
03:27Notice how it's perpendicular to the angle of the plane and if you get this
03:33problem, as I'm pretty sure you will, then with the Transform tool you need to
03:38drag outside the bounding box as you see me doing right now.
03:41And you are going to have this wale of a gradient looming towards you, just
03:45like this. Press the Shift key in order to constrain the angle to 45 degrees
03:49and that's what we are seeing right now. Now you are not going to be able to
03:51rotate the gradient in one big operation just as I can. So now I'm going to
03:56move my cursor over to the right side of the gradient as you see me doing and
04:00I'm dragging upward and pressing the Shift key once again and I have now
04:04wrestle this gradient to the ground. It's at the angle I want it to be.
04:08Let's go ahead and zoom out here, so I can move the gradient into the proper
04:12position, I'll go ahead and drag it all the way to the right side of the plane
04:16right there. And let's scale it forward, so it takes up this entire amount of
04:20room along the floor of the subway station. I'm also going to scale the height
04:24of the gradient so that it's approximately the same height as the reflections
04:28and making it little taller than the reflections at this point.
04:32But I think I want it to be pretty much exactly the height of the reflection.
04:35So I'm going to zoom in another increment here and I'll drag this handle upward
04:40just a little. All right, so now we still have a little bit of an issue.
04:44If I want to go ahead and mask the reflections on the floor successfully using this
04:49gradient, then I want the opposite of the effect we are seeing here. I want the
04:52white at the top of the gradient and the black at the bottom of the gradient.
04:57So I need to take advantage of Flip and Flop and the question becomes which one
05:00of these options do I use?
05:02I will go ahead and try Flip and see what happens. And sure enough, that's
05:06exactly the result I want. I want white on top and black on bottom, who would
05:11have thought that Flip would have done it because Flip ought to be named flip
05:15horizontal and Flop ought to be named Flip vertical but this is the reason I
05:19guess they named them Flip and Flop, it's because when you get this kind of
05:23bizarre behavior, you don't know what's up and what's down.
05:26So in this case what is usually flip horizontal, ends up performing a vertical
05:31flip for us. What counts more than anything else rather than trying to wrap our
05:34brain around what's going on with Flip and Flop, what counts is that we are
05:37getting the right result. And we have white on top and black on the bottom,
05:41which is going to serve as a perfect Gradient mask.
05:43All right, I'm going to go ahead and click the OK button in order to accept my
05:46changes, in order to create that layer of perspective gradient.
05:53Now, how do we take this over and turn it into a layer mask? How do we make
06:00this work for us? Because right now it's just a layer and not a layer mask.
06:03I'll show you how to make this thing work exactly the way that we want it to work.
06:07It's going to be so great. In the next exercise.
Collapse this transcript
Converting a gradient to a mask
00:00This exercise marks the end of this project and I'm thinking, I'm going to
00:05knock your socks off. This is really impressive what's about to happen here. We
00:09are going to go ahead and take this perspective gradient that we just got done
00:12creating in the previous exercise and we are going to transform it from being a
00:15layer into a layer mask that's going to mitigate this Reflections layer and
00:19it's going to look just so good.
00:21Anyway, I have gone ahead and saved my progress as Moby gradient.psd, because I
00:26felt like I had to wrestle Moby Dick to the ground there with that big rotation
00:30that we had to apply. Or not maybe you didn't have to apply it. It was looking
00:34touch and go there for a little while. Currently we have got a layer, we have
00:38got to turn it into a layer mask, how in the world do we do that? Because you
00:41can't just do like a drag and drop into a layer mask from a layer, just no
00:45miracle cure for this. Instead what you do, it's kind of two part thing.
00:49You go to the Channels palette and you want to make sure that you are seeing
00:53that perspective gradient right there and inside the Channels palette I want
00:57you to go ahead and Ctrl-click or Command-click on any one of these channels.
01:03Anything but Rear wall works just fine. So I'm just going to go ahead and
01:06Ctrl-click on RGB. That's a Command- click on the Mac and that goes ahead and
01:11loads that gradient as the selection outline that we can then turn around and
01:15convert back into a layer mask. So we are going from the world of masks here
01:19inside the Channels palette to a selection and then to a layer mask.
01:23But currently we have got too much of the image selected. We just want this
01:27area inside the gradient to be selected. So go over to the Layers palette,
01:31there is the Perspective grad layer right there. I want you to press
01:35Ctrl+Shift+Alt. That would be Command+ Shift+Option on the Mac. Move your cursor
01:41over the thumbnail. You will see a little pointing finger with an inset x and
01:45click. So Ctrl+Shift+Alt-click on the PC, Command+Shift+Option-click on the Mac.
01:50Now you have just got the gradient selected. Nothing more, turn it off, we are
01:54done with it. Go to the Reflections layer right there and this is going to be
01:57much more impressive if the Reflections layer is set to 100% Opacity. So I'm
02:02going to switch back to my Marquee tool by pressing the M key and then I'm
02:05going to press the 0 key, in order to restore 100% Opacity here. And now drum
02:11roll please. Go down to the bottom of the Layers palette to add a layer mask
02:15and click on it and check that out.
02:18In true perspective I tell you, not only are the paintings in the Reflections
02:23and Perspective, but the drop-off is in Perspective as well. Now then I would
02:27say let's back off the effect to 60% by pressing the 6 key, or even 50% by
02:33pressing the 5 key. That looks pretty good me and there you have it friends.
02:37That is the finished version of this wacky project. I'm going to go ahead and
02:42press the F key a couple of times in order to hide the interface and then I'll
02:47go ahead and zoom in on my scene and this is the final version of this spruced
02:51up subway. Thanks to the power of Perspective modifications inside Vanishing
02:56Point.
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Swinging planes to custom angles
00:00All right I'm going to wrap things up with a couple of quick feature
00:03demonstrations, some really fun options that were added to Vanishing Point with
00:07Photoshop CS3 but continued to be just as useful here inside Photoshop CS4. And
00:14these options are the following; you can swing planes on their hinges, we'll
00:17see how that works and then you can wrap artwork onto multiple surfaces.
00:22So I have opened two images. One is called DVD case.psd and the other one is
00:26called Chans & Mask.psd and here I'm just imagining what the artwork might look
00:32like for Adobe Photoshop CS4 Channels and Masks, were I to get around to
00:36filming such a series. But Photoshop CS3 Channels and Masks is just as useful.
00:42Most of the techniques work exactly the same way in CS4 as they did in CS3.
00:46Anyway, what I want to do is I want to take this artwork and I want to wrap it
00:49around the DVD case here. So the first thing we need to do is establish the
00:53planes. So with DVD case.psd open I'm going to go on up to the Filter menu and
00:59choose, guess what? Vanishing Point. Go figure.
01:02And I have already created the planes for you in advance just so you can see
01:05them, just you know what to except, get rid of him, press the Backspace key or
01:09the Delete key on the Mac to make them go away assuming they were selected
01:12which they should be, the second you enter Vanishing Point.
01:15All right, now I'm going to establish my base plane so my Create Plane tool is
01:20active of course, and I'll click at each of the four points along this back
01:25cover right here and I'm clicking inside of the plastic area that is to say the
01:30whole darn thing is plastic, inside of the transparent plastic region because
01:35that's the area in which the DVD artwork fits, don't you know.
01:39All right and I have got blue. That's nice, it's not red or yellow or any of
01:43those other colors. My goodness! I really have to warp it quite a bit to get
01:47any other color but blue. Anyway so it works out nice and that's good and I do
01:50want to make sure that I have got it setup exactly right that I'm matching all
01:54of my lines as well as can expected and it looks pretty darn good to me, I
01:58might want to take this down just a little bit because I do want to make sure
02:01that each one of my edges is parallel to one of the black box edges right there.
02:05All right, so I might tweak it a little more, whatever. At some point I'm going
02:09to stop, one would think, and I'm going to create a perpendicular plane. When
02:13you want linked planes or multiple planes that are linked to each other, and
02:16yet they are not quite perpendicular, as will be these planes right here, you
02:21start off with perpendicular planes. So let me show you how that works.
02:24You Ctrl+Drag, well you already know how this works, you Ctrl+Drag or
02:28Command+Drag from the side handle to pull out this plane right here. But it
02:33wants to be at a different angle, it doesn't want to be perpendicular which
02:36supposedly is what we are seeing right now.
02:39It wants to be at some other angle entirely. So what do you do? Well, if you
02:42just keep dragging this handle, you are just going to move the plane in and
02:46out. However, if you press the Alt key or the Option key on the Mac, then
02:51notice your cursor changes to a little swinging cursor right there and you can
02:54now swing this plane as if it's a door on hinge. That's my analogy for you. And
03:01I think it works beautifully, the analogy that is, as well as the feature.
03:04So that's an Alt+Drag or Option+Drag right there. Then release Alt or Option,
03:08make the plane a lot narrower because it doesn't want to be nearly that wide.
03:12And then, another Ctrl+Drag or Command+Drag in order to create a perpendicular plane right there.
03:18Now who knows how deep that plane is? It could go quite far back there and
03:24we'll find out, as soon as we Alt+Drag or Option+Drag this handle, we'll see
03:28how long it is and it's pretty dang long. They get long fast when they are
03:32perpendicular like that, especially when they are declining dead away from us there.
03:36All right, anyway, so I was able to Alt +Drag or Option+Drag this door here on
03:42its hinge to swing it out and then I'll go ahead and drag the handle backward
03:47in order to limit the area that is covered by this plane. So that we are inside
03:51of the transparent plastic sleeve.
03:54All right and that's it. That's all there is to creating swinging planes here
03:58inside of Vanishing Point. I'm going to go ahead and click OK in order to
04:02accept my plane. Of course, I don't want to set it in editing yet, I want to
04:05make sure that I have established my plane the way I want it and then I would
04:09go up to the File menu, were this the first time I had created this plane, I
04:12would go to the File menu and choose the Save command. I have already saved the
04:15plane for you in advance, so I'm not going to do that, but you might want to,
04:18it depends on how you are feeling.
04:21In the next exercise, we are going to go ahead and bring over the Channels and
04:24Masks artwork right here. And we are going to wrap it around all three surfaces
04:29of that DVD box.
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Wrapping art around multiple surfaces
00:00Okay gang. Now for this final demonstration of the immense power of the
00:05Vanishing Point Filter, I'm going to show you how to wrap artwork around
00:09multiple surfaces. So let's make sure that we have both our artwork and our
00:13surfaces open. The two images in question are Chans & Masks.psd, which you see
00:18before you right now and DVD case.psd, which we saw just a moment ago.
00:23You can see it again, here it is. Let's go to the Chans & Masks.psd image.
00:28I want you to press Ctrl+A, but we've got two layers that we're trying to contend
00:32with here, because of my little CS4 guy right there. So press Ctrl+Shift+C or
00:37Command+Shift+C on the Mac in order to copy a merged version of all of the
00:42layers inside of this image.
00:45Now go back to DVD case. Let's create a new layer by pressing Ctrl+Shift+N,
00:50Command+Shift+N on the Mac, and I'm going to call this guy Artwork, like so, or
00:55maybe lowercase a, because I've got a lowercase d for depth, fine. Click OK,
01:00and then I'm going to go to the Filter menu and choose the Vanishing Point
01:04Filter. I'll press Ctrl+V or Command+V on the Mac to paste in that artwork. It
01:12is a merged version of the artwork; I'm seeing both CS3 and CS4 in red on top of it.
01:16Now, I'll go ahead and drag my artwork down onto one of the planes. Now, where
01:21you're seeing the default settings, you would not be seeing what you're seeing
01:24now in front of you, at least inside of the video. But I've modified my
01:28settings a little bit because I needed to restrain that big huge Scrubbco logo
01:34that was sliding down onto the floor. I needed to eliminate that problem.
01:38So I turned off an option that's turned on, by default. We want to turn it back
01:42on. So go up here to little menu icon, and notice this option right here that
01:46says Allow Multi-surface Operations. Go ahead and turn it on. Now the artwork
01:52will wrap onto all of the connected planes, this is very important, were these
01:57planes not connected, then we would not be able to wrap onto multiple surface.
02:01It's just because we pulled that perpendicular planes and then we swung them
02:06that this is able to work. It would also work with perpendicular frames that we
02:09had not swung, but they do have to be linked to each other, the planes, that is.
02:13All right, so this is looking good. Now the problem is the artwork is too big,
02:17notice that if I align the spine of the artwork to the spine of the box, then
02:22Lynda's head is getting cut off over here, the logo, and the ISBN numbers are
02:27getting cut off and my face is getting cut off. So my goodness, my eye is
02:31going, it's just Lynda's shoulder. Gee whiz! We need to reinstate some body parts here.
02:36Go to the menu icon and turn off Clip Operations to Surface Edges, so that we
02:41can see the full edges all the way out, and that will enable us to gain access
02:47to our control handles when we want to scale this artwork. So I'll go ahead and
02:51switch to the Transform tool right there. Let me show you what I mean. You can
02:56see now that I do indeed have access to all of my corner handles and my side
03:00handles, my top and bottom handles and so on.
03:03If we were clipping the operations, these are operations, whatever, clip the
03:07artwork to surface edges, then we would lose those transformation handles. They
03:13just totally disappear, which is nuts, in my opinion. It's one thing to clip
03:17the artwork, it's another thing to clip away the interface, but anyway, that's
03:21what they do. So let's go ahead and turn that back off, like so.
03:26So I'm going to go ahead and scale this guy down, right there. I'll scale this
03:31corner handle as well, so that we bring Lynda back into the picture. Then at
03:36this point we just need to make a determination about whether the spine fits
03:39the way we wanted to, I think, it does, I mean the spine artwork right here.
03:42You need to make sure that the logo text right there, Lynda.com, fits inside
03:46the spine. Everything looks really good to me. Of course, you could rotate if
03:52you wanted to or something along those lines, but this is perfect, I think. So
03:55I'm going to go ahead click OK in order to accept my modification.
03:58Now the only problem at this point is that we don't have any depth. We don't
04:03have any shading associated with this effect, and that's Vanishing Point for
04:06you. It is strictly a distortion tool. It does not do any shading or any
04:11lighting or anything along those lines. So you're just matching the perspective
04:15of the scene, nothing more.
04:17If you want to add shading, you're going to have to do it using other methods.
04:21What I did was I created this depth layer right there, which is really just a
04:25series of areas that I selected using the Lasso tool. Then I filled with these
04:32gradients here, these light gray to white gradients inside of these three regions.
04:37You can see that this layer, which resembles the folded piece of paper, it
04:41actually extends outside of the DVD box. So we need to do a couple of things.
04:46We need to go ahead and clip everything to the box to the best of our ability,
04:50and in my case, I can just go ahead and clip the depth layer to the artwork
04:55layer by Alt-clicking or Option- clicking on that horizontal line.
04:58So, now we've got a nice clipping going on. We don't have too much paper to
05:01work with. Of course, we don't want it to look like just a bunch of blank
05:05paper. That would kind of ruin the effect of the artwork. So I'll switch to the
05:09depth layer. I want to keep the shadows. I want to drop out the highlights. Of
05:13course, I'm going to change the blend mode. We've seen this a million times
05:17now, but still, it's always we're seeing over and over again. Change the blend
05:21mode to Multiply, because that is such a rocking blend mode.
05:25This is what the artwork looks like without that layer. This is what it looks
05:28like with that layer. Why don't we go ahead and fill the screen by pressing the
05:32F key a couple times. Zoom in. This is the final version of our artwork, thanks
05:38to those very simple but elegant operations that are available to us, swing in
05:43planes and multi-surface artwork, here inside of Vanishing Point.
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26. Using Smart Objects
Introduction to Smart Objects
00:00Smart Object earns my vote for the worst name for one of the best features in
00:05all of Photoshop. Why? Because the term Smart Objects gives you no sense of
00:09what the feature is. And what it is is great. They should have called them
00:13super layers, because everything about Smart Objects is super. How super?
00:19A Smart Object is a layer that remembers its original appearance. No matter how
00:23hard or how many times you beat it up, the super layer gets up, brushes itself off
00:29and comes back for more. What does that mean?
00:32It means you can apply nondestructive transformations. It means you can clone a
00:36layer and make changes to all clones from a single source. As we'll learn it in
00:41the next chapter, it means you can apply a filter without damaging the original layer.
00:46You can gain access to everything, anywhere, anytime. They really should have
00:51called them super layers or maybe elasto layers or X layers. Here is why.
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Placing a Smart Object
00:00In this first exercise, I'm going to show you the easiest way to create a Smart
00:04Object inside of Photoshop, which is to introduce an image or an illustration
00:09into an existing composition using this command right here under the File menu,
00:14the Place command. Place always introduces images or illustrations, any
00:18graphic, into a composition as a Smart Object, always, always. Very useful
00:24command these days. Back in the old days, not so useful. Now really great, in my opinion.
00:29Anyway, before we choose that command, I want you to open this composition
00:33right here. It's called Glistenex ad .psd, and it's found inside of the
00:3626_smart_objects folder. It features as a backdrop, this self-portrait by
00:43photographer Joshua Blake of iStockPhoto.com, and this dude is going to serve
00:47as the background for an anti-bacterial hand soap ad. Because he's just so darn
00:53scared of germs, we want to exploit that.
00:56So we need to introduce the Glistenex logo into this composition. That's the
01:00first thing that we're going to do. Like so many logos out there, this one is
01:04saved as an .AI file. So it's vector artwork from Adobe Illustrator. Go up to
01:10the File menu and choose the Place command, and then go to the 26_smart_objects
01:15folder. Therein you will find this file among others. This one is called
01:18Glistenex logo.ai. Then I want you to click on the Place button, and you will
01:23get this dialog box right here that says Place PDF.
01:27Now I've gone ahead and set my Thumbnail Size to Fit Page, yours might be
01:30really dinky like this. So you get this wee, little logo here. Whatever, it's
01:34not very indicative anyway; it's all jagged and weird looking. It looks much
01:38better against the black background than a white background. Of course, it's
01:42super smooth, because it's vector artwork from Illustrator. It looks really super great.
01:46But here is the deal, why in the world does it say Place PDF? What in the world
01:50is going on with that? This isn't a PDF file, it's an .AI file, it's an
01:54Illustration from Adobe Illustrator. Well, for the last several versions,
01:58Illustrator has taken to embedding PDF information, Portable Document Format
02:03information into .AI files, which is very essential to other programs other than Illustrator.
02:09If you want to be able to open the illustration in Adobe Reader, for example,
02:12then you need that embedded PDF data and Photoshop needs it too. You cannot
02:18import an illustration without the PDF stuff. So anyway, I'm going to go ahead
02:22and click OK, and that brings in a logo, as we're seeing right there. Now, I'll
02:27go ahead and scale it, I don't want it to be nearly this big. Now I'm going to
02:31go ahead and scale it, I don't want it to be nearly this big.
02:33So I'll go up to the Options bar here, turn on the Link icon so that we scale
02:38this illustration proportionally. I'm going to change the Width value to 35%,
02:43so both Width and Height are 35% now. Now I'll go ahead and move this guy into
02:48a location down here in the lower right region of the composition and I'll
02:52press the Enter key or the Return key on the Mac in order to finalize the
02:57placement of this illustration. It may look a little jagged on your screen.
03:01It does on mine. That's because I'm viewing the image at 60% view size.
03:05If I zoom in to 100%, it's going to look ultra great. Now, I was telling you
03:10that the Place command always generates Smart Objects, and that is true.
03:13How do you know? Because if you go over to the new layer, of course, the logo appears
03:18on its own layer. You'll see this little dinky icon right there that shows a
03:22kind of page right next to this something else, like a little graphic next to a
03:26page or something. That shows you that you have a Smart Object. That's a Smart
03:30Object icon inside of Photoshop for what it's worth.
03:34Now, I believe the reason that they choose this little page metaphor is because
03:39you essentially have an illustration working inside of Photoshop. So it's
03:44almost like you have a link going to a file on disk, the way you would inside
03:49of InDesign. The big difference is it's not a link, it's an embed, which means
03:54the Illustrator information is actually now part of the Photoshop file, it's
03:58embedded into the Photoshop file, and we'll see what that means in later exercise.
04:02But why don't we just go ahead for the sake of demonstrational purposes, if
04:07nothing else. I want you to see that Smart Objects are full-fledged citizens
04:11inside of Photoshop. They have all the rights of other kinds of layers.
04:14For example, we can go ahead and apply, if we want to, a Drop Shadow.
04:18So I'm going to go down to the fx icon and I'll choose Drop Shadow right there
04:22and I'm just going to go ahead and accept the default settings, which are these.
04:24Multiply 75%, 5, 5 with a 0 in between there and an angle of 138
04:30degrees, which I've already established with my Global Light right there.
04:34I'll click OK and now we have a nice little Drop Shadow behind the logo. So we have
04:38the sweet interaction between a pixel-based Drop Shadow and a vector-based logo right here.
04:45All right, so that's it. We have created the Smart Object, now we'll see what
04:49that means in a future exercise. But first, before I show you just how grand it
04:54is that we have a Smart Object and what we can do with it, I want you to
04:57understand that you've got to have PDF content in that illustration before you
05:01can add it to Photoshop. I'll show you what that means, in the next exercise.
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Saving a PDF-compatible AI file
00:00Now in the previous exercise, I was telling you that it's very important that
00:03you save out PDF data along with your .AI illustrations from Adobe Illustrator
00:08if you intend to use those illustrations with Photoshop or really any of the
00:12other Creative Suite applications for that matter. I'm going to show you what I mean
00:15and what can go wrong inside of this exercise.
00:18Note upfront that we are going to switch over to Adobe Illustrator in just a
00:21moment, and I realize that actually invokes anger among some photographers that
00:27we would go over to Illustrator while we're discussing Photoshop, because some
00:31folks feel like they're never going to use Illustrator ever and they don't want
00:34to have anything to do with it.
00:35Well, here is the deal. Even if you don't anticipate that you'll be using
00:38Illustrator, which you may never, you will work with people who do, believe me,
00:42and you want to make sure that they're watching their Ps and Qs and you want to
00:45know what can go wrong. So that's what I'm going to be showing you inside this exercise.
00:49So I've gone ahead and saved out my progress as 35-percent logo.psd, and we've
00:54introduced this logo element right here. This is a vector-based .AI
00:59illustration and we've brought it in as a Smart Object using the Place command.
01:04So it's being rasterized on the fly. Everything has got to get rasterized
01:07inside of a photographic composition, has to get converted into pixels.
01:11But it's happening on the fly, we still have the vector-based data embedded now
01:16inside of this photographic composition.
01:18I am now going to switch over to Illustrator. Please join me or just at least watch.
01:23Here I'm inside of Illustrator CS4, a program that I personally love.
01:28I have gone ahead and opened up Glistenex logo.ai and I'm going to go up to
01:32the File menu and I'm going to choose the Save As command so that we're going to
01:36save this file without the PDF info.
01:39So I'll go ahead and call it Glistenex logo (no PDF), for example. I'll save
01:46this as an .AI file. It's not necessary that you save it as a PDF document; you
01:50don't have to do that. You can do it with .AI file. That's plenty fine.
01:54Go ahead and choose that and then click Save, if you're working along with me, and
01:58notice right there that we have this option to create a PDF-compatible file.
02:03Even if I were to save this as an Illustrator CS file, so several versions back
02:06right now, I still have the option of creating a PDF-compatible file. In fact,
02:10how far do I have to go back before I lose that option? It can still be
02:14PDF-compatible, going back to Illustrator 10, so Illustrator 9, the option
02:18becomes dimmed, interesting.
02:20So I'll go ahead and choose Illustrator CS4, as we'll choose the most recent
02:24version of the file format, but I'll turn off Create PDF Compatible File.
02:28Now the advantage to turning this checkbox off is that you will generate a smaller
02:33file from Adobe Illustrator, and you would presumably want to choose an older
02:37format if you really wanted to get the file size down. But anyway, we'll go
02:41ahead and keep it CS4 for the sake of demonstration here.
02:43I'll just turn off PDF Compatible File. We'll get a smaller file, but we'll
02:46also get a file that Photoshop cannot work with. So I'll click OK and the logo
02:51gets saved to disk, it's presumably saved now. So let's go over back to
02:55Photoshop at this point, and I'm going to go up to the File menu, choose the
02:59Place command, the exact same thing we did in the previous exercise.
03:02But this time, I'll click on Glistenex logo (no PDF).ai, click on the Place
03:07button and we'd still get the Place PDF dialog box, but now we get this message
03:13repeated over and over again that this is an Adobe Illustrator file that was
03:17saved without PDF content.
03:19Now what I love about this little message right here is that it is repeated
03:22over and over again, so small that is totally illegible. So why don't then just
03:26make it big? But anyway, we'll go ahead and click OK, we'll just ignore it,
03:29because it is after all something you can't read very easily. So we'll click
03:33OK, and then we'll get this big version of this message down, and we actually
03:39are placing a big copy of the message, not of course, the original logo at all.
03:44So Photoshop is completely incapable of rendering out that .AI information, it
03:51needs the PDF version of the illustration in order to make things work, in
03:56order to rasterize the content. So I'm just going to go ahead and press the
03:59Backspace key or the Delete key on the Mac in order to get rid of that layer
04:03and we'll just keep the Glistenex logo layer.
04:05Now, so long as you do save a PDF version of your illustration, as we have, and
04:10as happens, by default, then you're okay and you can do all sorts of wonderful
04:15things with this Smart Object including, edit it inside of Illustrator or
04:21transform it nondestructively. We'll see those operations beginning in the next exercise.
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Performing nondestructive transformations
00:00The first and foremost advantage of Smart Objects inside Photoshop is that they
00:04permit you to apply non-destructive transformations, meaning that you can scale
00:09a Smart Object as many times as you like without ruining it. Compare that to
00:14scaling some other pixel based layer inside of Photoshop. If you scale it
00:18multiple times, you will incrementally destroy the information on that layer
00:22and we'll see how that works.
00:23We will see the difference between destructive and non-destructive
00:27transformations in this very exercise. So what I'd like you to do is go ahead
00:30and open this document that's called 35- percent logo.psd. I have so named this
00:36document because after all I have scaled the logo to 35% of its original size.
00:41Now back in the old days, prior to Photoshop CS2, if you imported an
00:45illustration into Photoshop, it would be permanently rasterized. So it would
00:49look like this. Just for the sake of comparison here, I'll go ahead and show you
00:52what it used to look like.
00:53I will go to the Glistenex Logo layer, right-click in an empty portion of the
00:57layer, not on the name and not on the thumbnail, and if you don't have a right
01:01mouse button on the Mac, you would press the Ctrl key and click, and then
01:04choose Rasterize Layer and you will see that your Smart Object icon goes away,
01:09and we now have a standard pixel based layer.
01:11So here I am. I have got my logo. I'm playing around with it, my art director
01:15comes by and says, "what in the world are you doing?" And I'm like, "just doing
01:20my job." Then here she says, "No, no, no, that Glistenex logo is too darn small.
01:25They are very fussy client, and they just hate it when their logo is
01:28only of the size of the dude's shoulder. It needs to be much larger than this."
01:32And I'm like okay, yeah, fine.
01:34So what I'll do is I'll just go ahead and transform it and make it bigger.
01:38Why don't I? So I'll go up to the Edit menu and I'll choose the Free Transform command,
01:43 Ctrl+T, Command+T on the Mac. And then it's telling me that the size
01:47of the logo is 100%. Even though I know it's 35% of its former size, I'm being
01:52told that's 100% of its size and that's because now that its pixels, Photoshop
01:57has no memory of what it used to be.
01:59All right, so I'll just go ahead and make it really gargantuan because that's
02:02what they want. They want their logo so huge that it covers up the dude's face,
02:06and it's looking pretty choppy actually. I'll go ahead and zoom in on that logo
02:10to the 100% view size and I'm thinking, hmm, that's not welcome news,
02:14but at the same time, Free Transform doesn't show you the anti-aliasing while you are
02:19in the Free Transform mode. It abandons the anti-aliasing.
02:22So it's not really a good indicator of the final appearance. You are not going
02:25to know what it really looks like until you go ahead and press the Enter key or
02:29the Return key on the Mac. And there it is and it looks like garbage. It looks
02:32very bad and you can see that we have got some very rough transitions and
02:37this is a function of bicubic interpolation. So it's good interpolation, it's just
02:41horrible results because we have upsampled so significantly.
02:45So then the art director says, "Whoa, that looks terrible. Make it smaller again.
02:49We can't have it that big if it's going to look like that." So you will
02:51press Ctrl+T or Command+T on the Mac and make it smaller. I'm Shift+Dragging by
02:56the way the corner handle, so I'm constraining the proportions.
02:58So I'd say, "Okay, I'll make it smaller" and press Enter or Return, and they
03:02say, "No, not that small. What are you thinking? Make it bigger again".
03:05So I'll press Ctrl+T or Command+T on the Mac and I'll make it bigger again and
03:10I'm getting flustered now and I press Enter or Return and now it really looks like
03:14just horrible now and I get fired.
03:16So that's a very sad story. Thanks to a lack of Smart Objects in Photoshop CS
03:22and earlier, I got fired. All right, so boy, that looks terrible. So now thanks
03:28to Smart Objects, how do things look?
03:29Let's just go up to the File menu and choose the Revert command or press F12 in
03:34order to restore the original Smart Objects version of the logo. So let's
03:38replay that exact conversation. I'm sitting there, la, la, la, la, la, editing my ad,
03:42art director comes by, slaps me around a little, tells me that Glistenex logo
03:46should not be the size of the dude's shoulder. It needs to be much bigger.
03:49I'm like okay, okay, I'll make it bigger.
03:51So I press Ctrl+T, Command+T on the Mac. It is a Smart Object now. So we have
03:56our original vector data embedded inside of this photographic composition and
04:01that's why Photoshop knows that the size is 35%. So it remembers. So if I make
04:08the logo really big like so, it's not looking good. I'll go ahead and zoom into
04:13100% again and it's not looking good in the Free Transform mode, but that's
04:16because the anti-aliasing is temporarily turned off.
04:19I will go ahead and press the Enter key or the Return key on the Mac to accept
04:22that larger size. And see how long it took for Photoshop to calculate that?
04:26It's working from that original data. Oh! It's gorgeous.
04:29Now, my art director says, "No, no, no, what are you thinking. It doesn't want
04:32to be that big. Make it smaller." And so I say, okay, Ctrl+T, Command+T on
04:36the Mac and make it really tiny, just this infinitesimal little dot of a logo.
04:41That's only 1.4% of its original size and then I press the Enter or Return key
04:46in order to accept that, and then my art director says, "My God man, have
04:50you lost your mind? It can't be that small. It could fit in the guy's shirt. It's so tiny."
04:55So I say, "Oh! Okay, you are right", and I press Ctrl+T,
04:57Command+T on the Mac in order to bring up Free Transform again. I press the
05:01Shift key, I make my logo bigger, and actually they want it at 65%.
05:05So she mercifully tells me that, or he, and I'll change the Width value to 65%,
05:10while the link is on, so I have a height of 65% as well and then I press the
05:14Enter or Return key a couple of times in order to accept that modification and
05:17it looks gorgeous. My job is saved. In fact, I just got a big, fat Glistenex raise.
05:24So that's awesome.
05:26Anyway, thanks to the power of Smart Objects and the fact that they do afford
05:30you access to non-destructive transformation. So you can make something
05:33smaller, make it bigger, rotate it, rotate it back, do whatever you want.
05:37You can even warp and unwarp objects without harming them, because every single
05:41operation is concatenated. Meaning that there is just one overarching
05:46transformation that's applied.
05:48In this case, it's a 65% scale and that's it. Despite all of the many
05:53transformations that I applied over and over again, it all boils down to 65%.
05:57The end. In the next exercise, we'll see how we can edit this illustration
06:03right here from Photoshop in Illustrator. Check it out.
Collapse this transcript
Editing a Smart Object in Illustrator
00:00In the previous exercise I showed you how you can scale a Smart Object logo as
00:05many times as you want without harming it one iota. In this exercise, I'm going
00:10to show you how we can modify the logo by double-clicking on it, launch
00:15Illustrator, make some changes inside of Illustrator, and then save our changes
00:20into Photoshop, not to an AI file on disc, but right back into Photoshop in
00:25memory. It's an amazing thing.
00:27All right, so here I am. I have gone ahead and saved my progress as 65-percent
00:31logo.psd. So called of course because my logo appears at 65% of its original
00:36size back in the Illustrator.
00:38We've kind of established that I and my art director don't necessarily get along.
00:42So let's say the art director comes by and goes, "What do you think, and
00:46what am I going to do with you?" Glistenex is very particular about their
00:51Glistenex blue, and they do not like their letters stroked with purple like that.
00:56That is just not going to fly.
00:58We need to get those strokes blue as well. We need to make everything Glistenex
01:01blue, and I'm like "Hey! No problem. Now that I understand how Smart Objects
01:06work, all I'm going to do is go over here to this Glistenex Logo layer, go to
01:09the thumbnail, double-click on it.
01:12You are going to see this warning here that's going to tell you how to go about
01:16saving your changes. So once you get done modifying the contents of this logo,
01:21meaning that you are going to modify the logo itself, go ahead and choose File
01:25>Save to commit the changes. And I'll show you a different way to work.
01:27But those changes will be reflected upon returning to this composition right here.
01:31The file must be saved to the same location. This is a nutty little bit
01:35of text right here to the same location meaning, what? If the Save As dialog
01:40box appears, choose Cancel and flatten the image before saving. It has nothing
01:44to do with what we are about to do, because you can't flatten the image inside of Illustrator.
01:49But anyway, we'll not see a Save As dialog box. The more important thing about
01:53this is that it is announcing to you that you should not choose Save As.
01:57You just want to choose the Save command or just close the Illustration and click
02:01on the Save button. That's a good way to work as well.
02:04I am not going to turn on my check box. You probably would want to do that.
02:08Once you learn how this works, you will probably not enjoy seeing this warning
02:12over and over again. So you will probably want to turn that on. But I'm just
02:15going to go ahead and click OK in order to open up the logo inside of Illustrator.
02:20So here I'm inside of Adobe Illustrator. Now, those of you who don't know how
02:24Illustrator works, don't worry about it, unless you want to learn of course by
02:28all means. Check out my Adobe Illustrator CS4 One-on-One series.
02:32Anyway, what I want to do is I want to click on the logo to select it using my
02:37Black Arrow tool right here, and then I'm going to go over to the Appearance
02:40palette and I'll see here inside Appearance that I have a couple of different strokes.
02:45Actually, I have this None stroke as well. I don't know what that's about.
02:48But I have got this Violet stroke and I have got this sort of Grayish stroke.
02:51So I'm going to click on the violet one and by clicking this down-pointing
02:55arrowhead, I'm going to change it to this color right there, Glistenex blue,
02:58this little swatch.
02:59That will take care of the offending violet color, and then I think I should do
03:04something with that Gray stroke as well. So I'll click on the Gray stroke right
03:07here, and I'll go ahead and click the down-pointing arrow, and I'll choose
03:10Glistenex blue like so. And now I have got blue on blue, which doesn't look too good.
03:14I want to back off of the blue a little bit.
03:17So I'm going to go up here to the Color palette, and I'm going to go ahead and
03:21set it to HSB as I have already done in advance. Probably appears the CMYK if
03:25you are working along with me. But I'll go to HSB and I'll decrease the
03:29Saturation value a little bit and I'll increase the Brightness as well and I'll
03:32press Ctrl+H or Command+H on the Mac to hide the anchor points and the other
03:36selection artifacts, so I can see what I'm doing.
03:39Let's go ahead and take that Brightness all the way up to 100% and see how that looks.
03:42Now, it looks pretty darn good to me. All right, now what I want to do
03:46is I want to go ahead and save my changes to Photoshop, and it's very easy.
03:49All you have to do, you can either go to the File menu and choose the Save command.
03:52You just do not want to choose Save As or any of those, or you can just close
03:57the Illustration. Just click on the close box and then Illustrator will ask
04:00you, Do you want to save the changes? And you click Yes. Now, you are not
04:04saving them. It implies that you are going to save in an Adobe Illustrator
04:07document called Vector Smart Object.ai. No, you are not. That's actually not true.
04:12But go ahead and click Yes. Oh! And now it's telling you, you are saving to a
04:15legacy format, which really doesn't make any dang sense, because you are saving
04:19into Photoshop. But somehow Photoshop is tracking it this way. So anyway, you
04:24just say, "Yes, don't worry about it. I do want to continue".
04:26Then the file will close of course. You will go over to Photoshop manually and
04:31a moment later, you will see the logo updates. So you may see a couple of
04:35seconds of old logo and then you will see it update inside of Photoshop.
04:38You just saved your changes into Photoshop, into this layer right there. How do you
04:44know you didn't go ahead and for example save to the original document?
04:48Well, let's go to check it out.
04:49I will go to the Bridge for a moment here, and I have got Glistenex logo and
04:54Glistenex logo (no PDF). Let's go ahead and open up Glistenex logo, because
04:58that's the one that I imported in the Photoshop. So I'll double-click on it to
05:01open it inside of Illustrator, and you can see here is the old purple stroke
05:06and the gray stroke around it.
05:08So we have the same old double stroke effect we had in the past. So Photoshop
05:12is not linking to this Illustration here, instead you actually save directly
05:18into Photoshop. So this Illustration exists only in Photoshop and nowhere else.
05:23Now, if you decide later, Hey! I would like to have access to this version of
05:28the Illustration, because I want to import it into InDesign or some other
05:31program. Why then you would double- click on it in order to open it up inside of
05:35Illustrator. You would click OK to the warning and just not worry about that.
05:39You will bring up the second document. Notice you now have opened, or at least
05:42I do, Glistenex logo.ai and this more generically named Vector Smart Object.ai,
05:49and you would go up to the File menu and you would now choose Save As, and you
05:53would save this under a different file name.
05:55Now, you are going to be dumped into this Temp folder right there.
05:58That's pretty standard. So you're going to have to dig your way out. But then you
06:00would go ahead and call it something like Glistenex blue or something along
06:04those lines and then click Save. But of course in a different location,
06:07you wouldn't want to do it here.
06:09Anyway, I'm going to cancel out. I'm fine the way things are. I'm just going to
06:11go right back to Photoshop. So that's how you launch Illustrator from
06:15Photoshop, make some modifications and save all your vector information right
06:19back into that Photoshop Smart Object layer. And does that mean that we have
06:23got all that vector information which would expand the size of my Photoshop
06:27file? Does that mean I have got that information now inside of this Photoshop
06:31document? Yes, indeed it does. The PDF information is there and available for
06:36editing inside of Illustrator at any point in time.
06:39My goodness, what a technical topic. In the next exercise, we are going to get
06:44a lot less technical. We are going to import the first of many germs.
06:49Stay tuned.
Collapse this transcript
Converting an image to a Smart Object
00:00In this exercise, I'm going to show you another way to create Smart Objects
00:03inside of Photoshop. And this time, as opposed to working from a vector-based
00:08illustration, we'll create a pixel- based Smart Object, which is more likely,
00:13quite frankly. I mean, depending on your workflow you may import a fair number
00:17of illustrations in Photoshop. But more of us are going to be creating
00:20pixel-based Smart Objects and it's still plenty useful as you'll see. In fact,
00:27one might argue it's even more useful still.
00:30I've gone ahead and saved my progress as Blue strokes.psd, and I have this
00:34image right here that I also have open that's called Germ.psd. This is a
00:40cartoon that was created for me by Jason Woliner. We've mentioned this guy
00:43before. He now directs the MTV Sketch Comedy 'Human Giant' just an amazing guy.
00:49Anyway, he created this hilarious cartoon, I think. I want to import it into
00:53the other composition as a Smart Object.
00:55So there are two different ways I could work. One is I could go back to Blue
00:58strokes.psd. I could go to the File menu, I could choose the Place command, and
01:03then I could select my Germ, right there, Germ.psd, and I could place it and it
01:08would come in as a Smart Object. So, I'm originally allowed to determine the
01:12size as I'm placing this image. I'll just go ahead and accept its huge
01:17gianormous size right there as it is, by pressing the Enter key or the Return
01:21key on the Mac and then I'll see, sure enough, it's a Smart Object.
01:24Even though, it's a pixel-based image, so it may look like an illustration
01:27because it has nice sharp edges and it's a cartoon, but it was, in fact,
01:32created inside of Photoshop using pixels. All right, so that's one way to do
01:37it, but we've already seen that, so I'll press Backspace or Delete on the Mac
01:40in order to get rid of that layer. Let's try a different way.
01:42Again, this is potentially a more common way for you to work, depending, you've
01:46got all sorts of options available to you, but I find that I tend to work this
01:50way more often. Now, I'm wondering why, why do I work this way more often? I
01:54don't know. But anyway, let's go back to Germ.psd. I'm going to press and hold
01:58the Ctrl key on the Command key on the Mac to get my Move tool right there.
02:01I'll go ahead and drag this guy up to the Blue strokes.psd tab, because I'm
02:06working in the tabbed window display.
02:08Then I'll move my cursor back into the composition once it pops up on screen
02:12and I'll release and there is the big old germ, not a Smart Object, notice
02:16that's also not named the way it was automatically named just a moment ago.
02:20When you choose the Place command, Photoshop automatically names the layer
02:24after the document on disc. So, I would have gone ahead and called it Germ.
02:28I'm going to have to manually name mine Germ 1, because we're going to have
02:31several Germs, and then I'll press the Enter key or the Return key on the Mac.
02:34But it's not a Smart Object. So were I to sit here and scale it in one
02:38direction and then another direction and so on and so on, then I would
02:41incrementally ruin the image.
02:43Let me just show you that because I want to show you what you need to do to
02:47avoid that. So I'll press Ctrl+T, Command+T on the Mac, because he is an
02:51awfully big germ. Germs are scarier when they're tiny. That's the whole thing
02:55that's so scary about germs is they can get in all over the place and create
02:59havoc because there are so many of the tiny guys. So anyway, he needs to be smaller.
03:04So, I'm going to make him like really, really super dinky, let's say, so dinky
03:08that I totally lose track of them. So let's go ahead and go find them.
03:11He's down here and oops! Look, he's so dinky I can't even drag them properly.
03:15I accidentally removed his origin point. Let's go ahead and get him and move them
03:19over and then I'd say I want it really dinky. He's so tiny. This is more
03:24indicative of the real size of a germ. Actually that would still be gianormous
03:27for a germ, but it's only 2%.
03:29Press the Enter key or the Return key on the Mac and I say that was 2% of its
03:33original size because I saw that, ever so briefly up there in the Options bar.
03:36Now I'll press Ctrl+T or Command+T again, because of my art director, of
03:39course, telling me that that's too small. Now I'm seeing that the width and
03:42height are 100%, because Photoshop has no knowledge of the previously existing
03:47germ, we wiped it out. That's the way it is when you're not working with Smart Object.
03:51So I'll make it bigger, I'm like, yeah, okay, I'll make it bigger. That's not
03:55looking too good and I press the Enter key or the Return key on the Mac and
03:58I've got a big, blobby, blurry germ and, of course, I get fired again. So much
04:02for that job. I'm getting fired a lot during this one composition here, but it happens.
04:08Anyway, the point is before I embarked on these transformations, I should have
04:14gone ahead and made it a Smart Object. First thing, so let's go ahead and back
04:18up, Ctrl+Alt+C, Ctrl+Alt+C a couple of times. Command+Option+Z,
04:21Command+Option+Z on a Mac to get the germ back to its original size, to its big
04:26old size there. Then let's make it a Smart Object right now.
04:30The simplest way is to go to the Layers palette menu right there, the flyout
04:33menu, and choose Convert to Smart Object. And I love this command so much that
04:37if you have loaded DekeKeys, I've given you a keyboard shortcut of Ctrl+Comma
04:41or Command+Comma on the Mac. I'll go ahead and choose that command there, and
04:45now we have a Smart Object.
04:46Now I can run through that exact same scenario that we witnessed just a moment
04:50ago, Ctrl+T, Command+T on the Mac, in order to enter the Free Transform mode.
04:54Then scale the germ to the point you can't see it anymore. Then go ahead and
04:57drag it down a little bit and then make my germ dinky, tinysaurus right there,
05:01just so small you can't even know how big it is. It's down to 0.1% now.
05:06Oh my goodness! That's small.
05:08Press the Enter key or the Return key on a Mac. I don't even know what happened
05:11to my germ anymore. It's so tiny that I've lost track of it. Let's go ahead and
05:17zoom in. Now that's accurate germ size. That's what I would argue with my art
05:22director. That's about how big a germ would be. Look at that, now we're seeing
05:26the pixel grid. I'll go ahead and press Ctrl+H or Command+H on the Mac, so that
05:30we can see. There is our single pixel germ now.
05:33Anyway, my art director and I frequently don't see eye to eye. So I'm told that
05:37this needs to be bigger. So I'll press Ctrl+T, Command+T on the Mac to gain
05:41access once again to the Free Transform mode. What I'll do is take this up to
05:4625%. So I'm going to go ahead and make it bigger. Now it's not looking like its
05:50going to look too good here. It's looking bad for me and my ability to hold on to this job.
05:56We'll see, but I'll go ahead and zoom out. Drag this corner handle as I'm
06:00pressing the Shift key and I'm going to take this guy up to, 25% is what I'm
06:05looking for. So I'll go ahead and just cut to the chase, click on the Chain
06:08icon right up here in the Options bar, and change either the W or H value to
06:1225%, and then press the Enter key a couple of times and there it is, looking sweet.
06:17So even though, I had reduced it to a microscopic level, I can still make it
06:22larger here inside Photoshop, by applying a nondestructive transformation,
06:26always it's that way, as long as you take the time to set up a Smart Object in the first place.
06:31In the next exercise, I'll show you how Smart Objects not only afford us the
06:36option of applying nondestructive transformations, which, if that's all they
06:40did would be actually fairly terrific, but not only that, you can also create
06:44instances, so I can create multiple germs that are based on a single, original.
06:49Stay tuned.
Collapse this transcript
Cloning Smart Objects
00:00 In this exercise, I'll show you how to replicate this germ here so that we're
00:04 creating multiple instances of a single Smart Object. Then in the next
00:08 exercise, I'll show you why that's so great. So this is kind of a two-parter here.
00:13 We've got the one germ. That's all we've got so far, 125% germ, and I've saved
00:17 this version of the document as One big germ.psd. Let's go ahead and make a
00:23 clone of this germ, and I'm going to do that. There is a couple of different
00:26 ways we can work. One is to press Ctrl +Alt+J or Command+Option+J, while the
00:31 Germ layer is active. That goes ahead and jumps him to a new layer, and I'll
00:36 call this guy Germ 2, and then I'll click OK.
00:39 It's sitting right on top of Germ 1, so we can't tell that we've got two germs
00:43 unless we Ctrl+Drag one of them to move it to a slightly different location.
00:46 Let's go ahead and move him over to this side of the frightened dude's head.
00:51 I'll press Ctrl+T or Command+T on the Mac in order to invoke Free Transform,
00:55 I'll right-click and I'll choose Flip Horizontal. Why are these guys called
00:59 Flip and Flop? I wonder.
01:01 I'll go ahead and choose Flip Horizontal, which would be the Flip, of course,
01:06 and I'm going to change the size of this germ right here to 35%, so I'm going
01:10 to have to actually leave one. I can't click on the Link icon, because if I do
01:15 that, he'll unflip. No, he'll flop. Yes, he both flipped and flopped.
01:20 Now, okay, good, because that is both the same value. I'll go ahead and turn
01:24 that off. We need one to be -35 and the other to be +35, like so, nice! We
01:31 could also rotate. I haven't done any rotating, but rotation is also
01:35 nondestructive when applied to a Smart Object, all of these different
01:39 transformation functions are.
01:40 All right, so I'll go ahead and press the Enter key or the Return key on the Mac.
01:43 Let's drag this guy to a slightly different location. Now it's appearing a
01:47 little bit more jagged, but if I zoom in, it should look awfully darn smooth
01:51 and it does. So it looks really nice. Actually, I'm going to move it just
01:54 slightly onto the logo element there. That probably won't sit well with my art
01:58 director, but I'll take that risk.
02:00 Now let's go back to Germ 1, because I want to create another germ that's on
02:04 this side of the guy's face. So, might as well work from Germ 1, it doesn't
02:06 matter which of the germs you work from there. All are going to be instances of
02:10 this single Smart Object, the way that we're working right now. I'm going to
02:13 take advantage of a different cloning technique, I'm going to press the Ctrl
02:16 and Alt keys or the Command and Option keys on the Mac and drag this guy
02:20 directly to a different location, like so.
02:23 And there he is, Germ 1 copy. I'm going to change his name to Germ 3, because
02:28 that's who he is. Then this time around, I'm going to press Ctrl+T or Command+T
02:33 on the Mac to invoke Free Transform, I'm going to rotate him this direction a
02:36 little bit and I'm also going to warp him. So let's go ahead and enter the Warp
02:40 mode here by clicking on this little icon in the Options bar, or if you have
02:45 loaded DekeKeys, you can press Ctrl+ Shift+R or Command+Shift+R on the Mac.
02:49 I'm going to drag up on his head a little bit, to give him a little bit more of
02:52 a volumetric form, and also make him look like he's yelling ominously at this dude.
02:56 But you don't want to go too wacky with your warping because the guy ends up
03:01 looking pretty choppy, pretty quickly. So I'll press the Enter key in order
03:04 to accept that modification and it looks good. I think it actually looks pretty
03:08 darn good. Every germ is kind of an individual at this point. So that's nice!
03:13 So far, because we've just been taking advantage of standard cloning
03:17 techniques, everyone of these germs is linked to an original Smart Object
03:22 that's embedded inside of this photographic composition here. If you don't want
03:28 that, if you want one of the germs for example, yet another germ to be linked
03:31 to a separate Smart Object, which will of course get embedded into the larger
03:35 composition, then you do this. You go over. Let's go to Germ 1 again.
03:39 I will right-click on Germ 1 in an empty area of the layer. This would be a
03:43 Ctrl-click, if you don't have a right mouse button on the Mac. You would choose
03:47 New Smart Object via Copy. So if you choose that command, you will now separate
03:52 to a new Smart Object. That's the key right there. So I'll go ahead and choose
03:56 that and then let's take this guy over here.
03:59 What I want to do with him is I want to put him behind the word germ and let's
04:04 press Ctrl+T, Command+T on the Mac, and make him smaller. I'm actually
04:08 Shift+Alt+Dragging at this point or Shift+Option+Dragging the corner handle so
04:13 that I'm scaling the germ with respect to the center. Then I'll move him into
04:17 the g a little bit so that he now becomes the frightened guy inside of this g
04:21 and I'm rotating him in the place as well.
04:24 I don't want him to stick out like he is. Some of his little sort of
04:27 doohickeys, whatever these things are, are sticking out of the g ever so
04:31 slightly. So I'll press the Enter key or the Return key on the Mac in order to
04:34 accept that transformation. Then I'll go ahead and grab my Elliptical Marquee
04:38 tool, and I'll surround this region right there, so I'm staying inside the g,
04:44 and I'll go ahead and apply that as mask, by dropping down to the Add Layer
04:48 Mask icon down at the bottom of the Layers palette.
04:51 I'll rename this layer; let's call this one independent germ or something like that.
04:56 We're not going to be able to see that name because it's too long, but if
04:59 I drag-open the palette, we can. So he is independent germ, let's go ahead and
05:02 put him at the top of the stack, so he's right below the g. We'll see what that means.
05:08 So far, we're just kind of doing things. We haven't seen what the advantage to
05:11 doing these things is. In the next exercise, you will. We'll see how we can
05:15 change all three of these germs in one lickety-split operation, and this germ
05:20 will stay the same. And you'll see that, if you stay tuned!
05:23
Collapse this transcript
Creating a multilayer Smart Object
00:00In this exercise, I'm going to show you how we can modify a Smart Object and
00:05gain access to pixel-level modifications and even create a multilayer Smart
00:10Object, if we want to. So multiple layers inside of a single Smart Object
00:13container. I've got ahead and saved my changes as Horde o germs.psd, and I went
00:19ahead and renamed this one layer right there. He used to be called independent
00:22germ, I changed his name to breakaway because he really is a breakaway germ and
00:26that's a shorter name, so I don't have to have my Layers palette so wide.
00:29So this guy is linked to a different Smart Object because as you may recall, we
00:33right-clicked in order to create that Smart Object. We selected one of the
00:37other ones, right-clicked on it and chose this command right there, New Smart
00:41Object via Copy. So that's why he is a breakaway.
00:44The others are straight clones, by which I mea they are instances of a single
00:49Smart Object. All right, so now let's say my art director and I are getting
00:53along a lot better, you'll be glad to know. And we've decided that the add is
00:57ready to go and we are showing it off to the client and now the client totally
01:01loses it, and they have got two big problems. One is they love the germ that's
01:05trapped inside the g, right there. They love that. But they hate the other
01:08germs because they are blue, so they are matching the glistenex logo.
01:11They ought to match the green of the word germs and also they are not scary enough.
01:15They need to have more terrifying expressions. They are just too cute, the way
01:19things are all right now.
01:20So, imagine I had forty or fifty germs. If I worked for Smart Objects, I would
01:23have to edit every single one of the germs independently. Thanks to the fact
01:26that all these are the instances of a single Smart Object with the exception of
01:30breakaway here, which the client wants to keep the same as it is. We can edit
01:33them all at one fell swoop. But how? How best to approach these? Well, the best
01:38command for making these germs nice and scary, it seems to me because I don't
01:42want to have to redraw them would be the Liquefy command, because I could use
01:45the Liquefy filter in order to modify the features, in order to make the eyes
01:49smaller, and the eyebrows scarier and the teeth bigger and that kind of thing.
01:52The problem is I'll go to Germ 3 here, just an arbitrary layer, just any one of
01:57them is fine. If I go to the Filter menu, you will see that Liquefy is dimmed
02:01and so is Vanishing Point and so is, for example, Lens Blur. And the reason
02:06that they are dimmed is these guys require direct access to the pixels.
02:10That's the only way they function. And that also goes for a few other commands,
02:14as well as a few other tools.
02:16So, for example, I wanted to heal this fellow. If I went and got the Healing
02:20Brush, which requires direct access to pixels as well, I would get a little
02:24Ghostbusters icon. I can't apply directly to a Smart Object because when you
02:27are working with the Smart Object, the fact that you are able to do things like
02:30applying nondestructive modifications is great, but there is a little bit of a
02:35penalty and that penalty is you do not have direct access to pixel-level modifications.
02:40If you want that, you've got to open up the Smart Object in a separate window.
02:44Okay, so I'll do that. I'll go over to the Germ 3 layer. Again, it doesn't
02:48matter which one of the three Germs you open, but I'll go to Germ 3 and I'll
02:52double-click on its thumbnail in order to open that germ in an independent
02:56window and now notice, I can't apply the human brush because I do have direct
03:00access to the pixels. But where I do apply a transformation, which would be a
03:05really dumb thing to do in this view, you would now be applying destructive transformations.
03:10So you either have one or the other, you have direct pixel access are you have
03:15nondestructive transformations and all of the other wizardry that's associated
03:18with Smart Objects. So in order to regain access to the nondestructive
03:22modifications, you would just move back to the larger layered composition, right here.
03:27All right, so anyway, I'm going to go back to Germ 11, it's called for me.
03:31It might be called Germ 1.psd. The idea is when you open a Smart Object, Photoshop
03:36has to create a temporary document inside this Temp folder and it's going to
03:40end in psd, but it's going to have an arbitrary name, don't worry about that.
03:43All right, I'm going to switch back to my rectangular Marquee tool because the
03:46command I want to use is Liquefy.
03:48I am going to go up to the Filter menu and choose Liquefy command, and that
03:52brings up the big old Liquefy utility right here, and then I would just start
03:57making my changes, Right, I would make his eyebrows really stern, right there
04:02and I would increase the size of it's mouth and I would make his tongue really long.
04:05So it looks like he's got something in his cheek that's scary and gives
04:10him a really big chin.
04:11Actually, what I think I'll do is click on the Load Mesh button because I've
04:15created a much more satisfactory mesh in advance here and it's this one Angry
04:20germ.msh. Go ahead and click on it and then click Open, and you'll get this,
04:25which I quite like.
04:26This is looking good. And then I'll click okay in order to apply that
04:30modification and there he is, Oh! He's so scary. All right, now I want to make
04:34him green instead of cyan. So I'm going to go to my adjustments palette right
04:38there, expand it and I'll Alt- click or Option-click on this little
04:42Hue/Saturation icon, right there and I'll call this skin to green, I think, it
04:48will work for me and I'll click okay and I'm now going to change the Hue value,
04:53but If I change the Master Hue value, to something like -51 let's say which
04:58works nicely for changing his cyan skin to green, then I also change his red
05:02mouth to magenta and that's no good at all.
05:05So let's undo the modification there. Instead I'm going to take advantage of
05:10the new Target Adjustment tool. I'll go ahead and click on it to make it active
05:13and then I'll Ctrl+Drag because I want to change the Hue value or Command+Drag,
05:18inside of the Germ's skin like so. And so that's the Ctrl+Drag on a PC and
05:23Command+Drag on a Mac, until I changed that Hue value to -50. This time I'm
05:27only affecting the cyan, so I'm leaving the mouth alone.
05:30Looks awesome. Now my point here is I can have a multi-layered Smart Object if
05:35I want. So you can create layers inside of this Smart Object container.
05:39In the next exercise, we are going to see how the moment we choose the Save command,
05:44we update all of the instances in kind and it really is worth seeing in its own
05:49exercise, coming right up.
Collapse this transcript
Updating multiple instances at once
00:00 All right, in this exercise, we are going to see what happens when we go ahead
00:04 and save out our changes to the Smart Object. Now I can't provide you with
00:08 catch up documents for this exercise. You will have had to perform the previous
00:12 exercise in order to follow along with this one.
00:15 Just an FYI for you, so I have got my Smart Object opened here, my Germ and I
00:20 have gone ahead and liquefied the underlying the Germ layer, Germ 1 layer here
00:25 and I have changed his skin tone such as it were to green using a
00:28 Hue/Saturation adjustment layer. I want to see both the Germ and the Horde o
00:32 germs.psd composition at the same time.
00:35 So I'm going to go ahead and switch to the 2 Up display right here and I can
00:40 make the green germ window a little smaller and then I'll Ctrl+Tab or
00:44 Command+Tilde on the Mac in order to switch over to the Horde o germs.psd image
00:50 and scroll it up just a little bit. And you will see that so far I haven't
00:53 changed a single germ, every one of my germs looks exactly the same as it did
00:56 before, including the breakaway germ. So all four of them.
00:59 All right, let's switch back to Germ 11. psb in my case. In your case, probably
01:05 called Germ 1.psb and then I'm going to go up to the File menu and I'm going to
01:09 choose the Save command. Don't choose Save As. That will break the link to the
01:13 original composition. You want to save but bear in mind you are not saving to disk.
01:18 The standard save is not occurring here. What you are doing is you are
01:21 updating the Smart Object inside of the larger composition. So you are saving
01:26 from this image into this image.
01:28 All right, so I'll go ahead and choose the Save command or press Ctrl+S,
01:31 Command+S on the Mac and watch what happens. Watch the screen here. You will
01:35 see that these three germs go ahead and update every single one of the them.
01:38 But the little breakaway germ who is linked to a separate Smart Object, he
01:43 stays the same. All right, great.
01:44 Now I'll go ahead and close the big old mean old germ, which is the Smart
01:49 Object itself, and I'll reveal all these guys. Let's go ahead and complete our
01:53 advertisement at this point. We have got this Extras g