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Photoshop CS4 One-on-One: Advanced

Photoshop CS4 One-on-One: Advanced

with Deke McClelland

 


Photoshop is one of the world’s most powerful image editors, and it can be daunting to try to use skillfully. Photoshop CS4 One-on-One: Advanced, the second part of the popular and comprehensive series, follows internationally renowned Photoshop guru Deke McClelland as he dives into the workings of Photoshop. He explores such digital-age wonders as the Levels and Curves commands, edge-detection filters, advanced compositing techniques, vector-based text, the Liquify filter, and Camera Raw. Deke also teaches tried-and-true methods for sharpening details, smoothing over wrinkles and imperfections, and enhancing colors without harming the original image. Exercise files accompany the course.

Recommended prerequisite: Photoshop CS4 One-on-One: Fundamentals.

Download Deke's customized keyboard layouts and color settings for Photoshop from the Exercise Files tab.
Topics include:
  • Using blend modes, adjustment layers, and layer styles
  • Organizing a layered composition so it is fluid and editable
  • Creating and editing type in Photoshop
  • Using blur effectively
  • Using adjustment layers to add color
  • Combining layers into a clipping mask
  • Working with Camera Raw

show more

author
Deke McClelland
subject
Design, Photography
software
Photoshop CS4
level
Intermediate
duration
20h 57m
released
May 01, 2009

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Introduction
Welcome to Photoshop CS4 One-on-One Advanced
00:00Hi! I'm Deke McClelland. Welcome to Photoshop CS4 One-on-One, my cradle to
00:06grave everything you need to know series on Adobe Photoshop.
00:10(Music playing.)
00:16As the name One-on-One implies, I walk you through Photoshop as if I were
00:20teaching it to you in a classroom or a corporate consulting environment. Except
00:25that instead of getting lost in a crowd of students, you receive my
00:28individualized attention. It's just you and me, One-on-One.
00:33If you watch the Fundamentals part of this series, you know that I'm breaking
00:37Photoshop CS4 One-on-One into three parts. In this, Part II Advanced, we'll take
00:44on Photoshop's more challenging but also much more powerful features. These are
00:49the ones that will enhance the quality of your work and give you a leg up in an
00:54increasingly competitive world.
00:56We'll start with the Levels and Curves commands which let you correct the
01:00brightness of every shadow, highlight and midtone in your image. Then I'll show you
01:05how to sharpen the details in your photographs, so that they figuratively
01:09leap off the page.
01:10We'll also look at editable non- destructive adjustment layers, the amazing
01:15image bending liquefy filter and a vast power of Camera RAW.
01:21And don't be thinking we'll be skimming the surface. We're diving deep, more
01:25than 200 movies deep. I'm not joking. You are looking for value?
01:31You are looking at value. If it'll make you a more capable Photoshop user, it's in this series.
01:37Welcome to Photoshop CS4 One-on-One Advanced.
Collapse this transcript
Installing the DekeKeys keyboard shortcuts
00:00All right gang, before we embark on a 200 plus movies that make up
00:04Photoshop CS4 One-on-One Advanced, I want to give you the opportunity to load a few
00:09settings here. Both my Deke Keys keyboard shortcuts and my Best Workflow
00:14CS4 color settings and the idea is this.
00:17These files keep Photoshop running at top form and the keyboard shortcuts allow
00:22us to access some really common commands much more easily than digging through
00:26the menu system. Of course Best Workflow CS4 ensures that we have consistent
00:31color across different applications, but also I want you and I to be on the
00:35same page, so that we are minimizing any potential points of confusion.
00:40Now you do not have to load these files. It's not compulsory. They are just
00:44there if you need them. Those of you who dutifully worked your way through the
00:48nearly 200 movies that make up Photoshop CS4 One on One Fundamentals and you
00:53already loaded Deke Keys in Best Workflow CS4 in Chapter 3, you don't have
00:58to do it again. These are the exact same files, so you are good to go, you can
01:01skip ahead to Chapter 13, levels and Curves and get started.
01:05All right, so here is a deal. I have got this image open in Photoshop, it's
01:08just a preview of coming attractions just little bit of eye candy, you do not
01:11need to have it open, it has nothing to do with this exercise. But if you want
01:15to look at it, it's called Warped clock.psd. Anyway having answered that
01:19burning question, this is the folder you want to make sure you are in. If you
01:23are a premium member or you have access to the DVD, you go to your
01:26exercise_files folder and you go to the 00_settings folder and therein you will
01:30find a folder called dekeKeys PsCS41on1.
01:31We are going to start with Deke Keys in this exercise, move onto Best
01:36Workflow CS4 in the next exercise. I'm going to go ahead and open up this Deke
01:40 Keys folder right there. Therein you will find two files, one for the Mac
01:45and one for Windows and it doesn't matter whether you are using Windows Vista
01:48or Windows XP, it works for Windows.
01:50Now here is how you go ahead and load these files, it's the easiest way to do
01:54it. You should be able to just double- click one of these files, the one that
01:58corresponds to your platform, that's very important of course, and then
02:01Photoshop will go ahead and launch, if it's not already running or it will come
02:05to front, and then it will go ahead and load your keyboard shortcuts.
02:08But we have had users experienced a few problems. Either the wrong version
02:12Photoshop loads or the completely wrong application loads like Adobe Premier.
02:16So just to be on the safe side, here is what you do. You right-click on the
02:20file you want to use, and I'm working under Windows Vista, so I'd would
02:23right-click in this file right here, the Windows file.
02:25If you don't have a right mouse button on the Mac then you would press the Ctrl
02:28key and then click and then choose the Open With command, on the Mac you should
02:32see a sub-menu that will list Photoshop CS4. Go ahead and choose it. Then wait
02:36a moment, while I tell the PC people what to do. If you are on the PC, you
02:41choose the Open With command and then you should see Adobe Photoshop CS4
02:45perhaps along with some other applications right there, click on it.
02:48If you can't see it, then you have got to go ahead and click in the Browse
02:52button and you should find Photoshop if you did a default installation on your
02:57C drive in the Program Files folder inside the Adobe folder and then dig your
03:02way into the Adobe Photoshop CS4 folder and you will find the application.
03:06That's a pain in the neck, but you will have to do it if you don't see it.
03:08Hopefully you will see it right there and you will just click on OK.
03:12Now if Photoshop is not running, you should see it launched. If Photoshop is
03:15running it will probably come to front but there is no guaranty. It certainly
03:19will not beep or flash or give you any indication that anything has happened.
03:24Here is how you determine that something has happened. You go to the Edit menu,
03:28you choose the Keyboard Shortcuts command or you press Ctrl+Shift+Alt+K,
03:31Command+Shift+Option+K on the Mac, and up comes the Keyboard Shortcuts dialog
03:35box and you should see this. Photoshop Defaults (modified). That tells you, you
03:40just got through modifying the keyboard shortcuts, hopefully they were modified
03:43correctly, let's check.
03:45Go ahead and click on this twirly triangle in front of File to twirl that open
03:49and then scroll your way down until you come to this item right there, Place,
03:54and you should see a keyboard shortcut of Ctrl+Shift+Alt+D,
03:57Command+Shift+Option+D on the Mac, in case you are wondering why you like keep
04:00saying the keyboard shortcuts backward, it's because the industry standard is
04:03to say Ctrl or Command first, Shift second, Alt or Option third, not in this
04:08strange way that Adobe decides to list its keyboard shortcuts, but I digress,
04:12it really doesn't matter.
04:13Anyway, you should see that, keyboard shortcut right there. If so, everything
04:17is grand, I'm going to go ahead and twirl this close for the sake of tidiness.
04:21Then we will save off our keyboard shortcut by clicking on the Floppy Disk icon
04:24because after all that's what we all use to save things. Do not change the
04:30directory. You want to make sure that you are saving in the keyboard shortcuts
04:33folder that is mired deep in the bowels of your hard drive.
04:37Now the exact path is going to be different on the Mac or under Windows XP.
04:42Just leave it alone. All right, instead what you are going to do is go ahead
04:45and name this file and I propose that you call it dekeKeys CS4 but I really
04:50don't care what you call it. Call it Fred keys for all I care, or name it after
04:53yourself, that's fine they are just keyboard shortcuts. Click on the Save
04:56button and you are done. You should see the set right there, good to go, click
05:01OK and now you can get to some really great commands from the keyboard.
05:05For example, some really common filters. Normally you have to dig for filters
05:09by going to the Filter menu, choosing the sub-menu name and then choosing the
05:13filter and things like Smart Sharpen and Unsharp Mask are so essential that you
05:18may find yourself using them on a daily basis. So why not have keyboard
05:23shortcuts and I go ahead and give all of what I consider to the best filters,
05:28all six of them, there are six filters that I recommend you use pretty
05:32frequently and I go ahead and give them Shift plus a Function key with my Deke Keys shortcuts.
05:37Now I tell you what, that isn't necessarily going to work just right out of the
05:40bag for those of you who are Macintosh users, because of the way that Mac is
05:44set up. So if you are PC people though, you should be fine, you should be good
05:48to go, go ahead now, having gotten this to work. Skip ahead two exercises to my
05:53discussion of installing the Best Workflow CS4 Color Settings.
05:57If you are a Mac person though, I want you to stick tight; I want you to watch
06:00the next exercise in which I'll show you how to make sure that you can use your
06:05function keys inside of Photoshop.
Collapse this transcript
Resetting the function keys on a Mac
00:00Hello Macintosh users! All right, for those of you who would to like to access
00:04function keys inside of Photoshop, instead of having your function keys do
00:08silly things like change the volume and change the brightness of the screen or
00:13the keyboard, or something along those lines.
00:15Here's what you do because I find it easier to go ahead and use the function
00:19keys by themselves inside of Photoshop because I'm using Photoshop on a regular
00:22basis. And if I want to change the volume from the keyboard then I can press
00:27Fn, an Fn key along with the function key because that's a secondary item in my
00:32world anyway. And if you feel the same way here's what you have to do. Now I'm
00:35working on the PC. I didn't film this movie on the Mac. I filmed it on a PC but
00:40I have given you Macintosh users something to work with here.
00:43Notice this first screen-shot. By the way these screens are included with the
00:48exercise files that are available to premium members and DVD people, and they
00:53are inside of this folder right here called Mac Fkeys inside the 00_settings
00:58sub-folder inside the exercise_files folder just so as you know. And the first
01:01one shows the keyboard and mouse preferences. To get to this particular dialog
01:05box, you go up to the Apple menu in the upper left corner of the screen, and
01:09you choose System Preferences. And then you'll see an icon that says Keyboard
01:14and Mouse, and you go ahead and click on it.
01:16And it can be in any number of different locations depending on how many system
01:19preferences you have. Anyway, you'll see it, click on it. The first screen you
01:23come to is this Keyboard screen and if you are not seeing it then you click on
01:26the word Keyboard and you will see this checkbox right there. Use all F1 and F2
01:32etcetera keys as standard function keys. When this option is selected press the
01:36Fn key to use the special features printed on each key.
01:40What I want you to do is turn that on. It's off by default. Go ahead and turn
01:43it on and that will make your function keys accessible to Photoshop. And then
01:48if you want to change things like volume you press that Fn key just like it
01:51says along with the function key.
01:54All right secondly, I want you to go ahead and click on the Keyboard Shortcuts
01:59button and that will take you to this screen right here. I want you to scroll
02:03down the list like so, come to this area, go ahead and twirl it open. That's
02:07called Dock, Expos?, and Dashboard. And I want you to change all of the
02:12keyboard shortcuts to what you see right here.
02:15So what you do is you click in this little area to make it active, and then
02:19instead of pressing, I believe it's Command+D or Command+Option+D, or something
02:22like that by default, I want you to press your Ctrl key, that's what that
02:26little caret symbol means, your Ctrl key. It actually features the word Control
02:29on it and you press Ctrl key along with D, then for all Windows you go Ctrl+F9,
02:35Ctrl+F10, Ctrl+F11. I had one guy, I think this is a pretty rare problem but he
02:40was trying to type-in like Control and then like a carrot and then F and then
02:459. You don't do that. You press the Ctrl key along with the F9 key in order to
02:49apply that keyboard shortcut.
02:50And then for Dashboard, I recommend you go with Ctrl+F12, that way you can use
02:55the F12 key in order to revert your images which is a really great thing to do.
03:00Then move down here to the Spotlight options which conflict with zooming inside
03:05of Photoshop. And I recommend you go with these keyboard shortcuts but you can
03:10change them to anything you like as long as they are not what the startup
03:13being, it cannot be Command+Spacebar and Command+Options+Spacebar which is what
03:17I believe they are by default. Instead I went ahead and set mind to
03:21Command+Ctrl+F1 and Command+Option+Ctrl+F1.
03:25So Apple goes ahead and adheres to this backward keyboard strategy as well. But
03:30I'm telling you nobody else does this.
03:31Anyway, that's it, that's what you do, and then you go up here and you close
03:36the Window and that goes in and saves your changes and you're good to go. And
03:39of course that was just for Macintosh people.
03:41I hope I didn't snag a Windows person as soon as they are watching this.
03:43You're fine. You didn't have to do anything.
03:45In the next exercise I'm going to show you had to install the Best Workflow CS4 color settings.
Collapse this transcript
Installing the CS4 color settings
00:00In this exercise, I'm going to show you how to install my Best Workflow CS4
00:03color settings. And these are the color settings that most professionals use,
00:08they ensure consistent color across the Adobe applications and they also do a
00:13pretty good job of making sure that your images print properly. But they are a
00:17little bit harder to install in Deke Keys, particularly if you are working on Windows.
00:21Now, this is where you need to install the files back here in this image, so
00:25that you can see open in the background, and that image is this file right
00:28there Instructions.tif. That's found inside my 00_settings folder inside the
00:33exercise_files folder. That of course you can just read it on screen in just a
00:38moment. The problem is you Macintosh people should be fine. You can just go
00:42ahead and follow these settings right there while I'm talking to the PC people.
00:46I'll come back to you in a moment. You PC people though Microsoft doesn't like
00:50you to go into the folder structure that I'm about to take you into. It likes
00:54to deny your permission to your own computer. It's very fond of doing that to
00:58you. And so I'm going to show you how to eliminate that problem.
01:02Now, you should be able to open up any old desktop Window, and then go to
01:06Organize, and choose Folder and Search Options. But if you can't see that,
01:11another way to get to the Folder Options is to find your Help, and here it's
01:16this little button right there, that's how you get help here under Windows
01:19Vista. And then you would search for folder options, like so, and then go ahead
01:25and letter rip, and the first option right there should be Change folder views
01:29and behaviors, click on it, and then you should see something that says Click
01:33to open Folder Options. So you have to go through all that folder all right
01:36there, and then I'm going to close that Help screen. And next what I'm going to
01:40do is go to -- here I'll move this up so you Mac people can still see that
01:44thing down there. I'll go ahead and click on View. And this dialog box right
01:49here looks just the same under Windows XP as it does here under Windows Vista.
01:55You want to make sure first of all this Hidden files and folders option is set
01:59to Show hidden files and folders. Goodness! It's so much more useful to be able
02:03to see those things. I would turn off Hide extensions for known file types,
02:08because might not see the extensions, might as well. And then go ahead and turn
02:12off Hide protected operating system files (Recommended) and it's going to get
02:17grumpy at you and say, are you really sure you want to do that? Because just
02:21looking at you I don't trust you, that's what Windows is saying, but you trust
02:24yourselves. So go ahead and click on Yes, give me a break, it's my computer go away.
02:28So these settings right here are the ones you need to change. So turn on Show
02:32hidden files and folders, turn off Hide extensions for known file types, and
02:36turn off Hide protected operating system files (Recommended) and then click on OK.
02:40And now, from this point on you can actually access the folders,
02:44I'm about to tell you to access.
02:46So you're going to take this Best Workflow CS4 file and you are going to copy
02:49it into one of these three folders. Now I've got this file right here. I was
02:53telling you about Instructions.tif. You copy the Best Workflow CS4.csf file to
02:58a location on your hard drive depending on your platform under Windows XP. The
03:02location is the C:\Documents and Settings\user, that's you. So whatever user
03:08you are logged on as, Application Data\ Adobe, and each one of these backslashes
03:13mean we're entering another sub-folder, Adobe\Color\Settings. So you have to
03:17dig your way through, what is this, 1, 2, 3, 4, 5, 6 folders deep? And then
03:22copy Best Workflow CS4.csf to that location.
03:25Under Windows Vista, totally different place,
03:27C:\Users\you\AppData\Roaming\Adobe\ Color\Settings, and of course user is your
03:35computer login name that goes for both of these items. And then you copy it to
03:39this Settings folder.
03:40On the Mac you have to do slightly less digging. You go to the Finder level,
03:44which is the desktop level of your computer, and you go to Go menu and choose
03:48Home. And then it also has a keyboard shortcut of Command+Shift+H.
03:52Then you'll be inside your User folder and you'll dig into the folders that you
03:56see here, you go to the Library sub-folder, then to Application
03:59Support\Adobe\Color\Settings. And the reason I use forward slashes for the Mac
04:03versus backslashes for the PC is that's what Microsoft and Apple use. So I'm
04:08just subscribing to their conventions here.
04:10Anyway, once you get that folder open then what you got to do is you go ahead
04:15and grab Best Workflow CS4 sitting here in this 00_settings folder and you drag
04:20it and drop it in order to duplicate it. Then we are not done, that goes ahead
04:26and installs the file in the right location. But to actually load these color
04:30settings into Photoshop, that's a separate step, and I'll tell you all about
04:34that separate step, in the next exercise.
Collapse this transcript
Setting up the CS4 color settings
00:00 All right gang, thanks for hanging with me here. I know it's a lot of busy
00:03 work, but Adobe just doesn't make this part easy. I think you will be glad
00:07 though that you've got these settings installed once we start getting into the
00:12 fun creative stuff inside of Photoshop.
00:14 All right, so I'm assuming that you have gone ahead and copied Best Workflow
00:18 CS4.csf to one of these three locations depending on your operating system.
00:23 Then you are going to do one of two things depending on whether you own
00:27 Photoshop by itself or whether you own one of the many skews of the Creative
00:32 Suite, whether it's the Design Premium version, the Master Collection, doesn't
00:36 matter, any skew of the Creative Suite will work differently.
00:40 Okay so let's start by imagining you are working in Photoshop by itself and
00:45 even those of you who have the Creative Suite this isn't going to hurt you any.
00:48 Go up to the Edit menu and choose the Color Settings command or press
00:52 Ctrl+Shift+K, Command+Shift+K on the Mac, and that will bring up the Color
00:56 Settings dialog box.
00:57 You will probably see that your color settings are synchronized which might
01:00 give you a lot of hope, make you think that's good. Problem is they are
01:03 synchronized in North American General Purpose 2, which is designed for
01:07 consumers, completely a consumer space, not a high-end color space. It's good
01:12 for web graphics but it's only good for web graphics if you are only creating
01:16 web graphics, and there are better ways to work even if you are just making
01:20 images for the web because you can always output your images to sRGB via the
01:25 Save for Web and Devices command that I explained in Chapter 12 at the end of
01:31 my Photoshop CS4 One-on-One, Fundamentals series. So you can check that out.
01:35 If you are working with print at all ever, if you even use your desktop
01:40 printer, your ink-jet printer, then you are better off changing these settings,
01:43 and here's what I suggest you do. I'm going to go ahead and click on the More
01:46 Options button so that I can see some more options down here at the bottom of
01:50 the screen. And notice by the way, this is a pretty helpful dialog box. If you
01:54 hover over any one of these options, you are going to see a description of what
01:57 that option does down at the bottom of the dialog box. Now the descriptions
02:00 aren't always easy to comprehend, but they are there and they are accurate.
02:04 Anyway, what I want you to do is go to the Settings pop-up menu here. I want
02:08 you to click and I want you to choose Best Workflow CS4, you should see it
02:11 right there underneath the North American junk, and this is of course assuming
02:15 you are in the United States. You may see one of these other setup as the
02:18 default space here. Anyway, go ahead and switch over to Best Workflow CS4 and
02:23 that does a couple of different things. It goes ahead and switches your default
02:27 working space to Adobe RGB, which is a bigger RGB working space, and it's
02:33 better designed to accommodate print graphics. It's great for your big,
02:36 colorful, vivid, digital photographs. It's good for everything. In fact, as
02:41 long as you are working in the 8 bit per channel RGB mode. It's a really great
02:45 working space.
02:46 And then you want all these checkboxes turned off and you want all these
02:48 checkboxes turned on, as they are by default, but I'm also changing Intent to
02:53 Perceptual, because I'm assuming that you are using Photoshop more often than
02:57 any other application. Photoshop is your main program. If something like
03:01 Illustrator or InDesign is your main program, then you would want to go ahead
03:04 and switch this over to Relative Colormetric. But even then Perceptual is going
03:08 to work pretty well for you.
03:09 All right, one other thing I want to show you is CMYK. Now if you work with a
03:14 commercial print-house on a regular basis, you'll want to get a profile from
03:18 them, and you'll want to get that profile updated every so often, and you'll
03:21 want to go ahead and choose that profile for CMYK, and you can do that by the
03:26 way by clicking the Down arrow-head, and then you can go ahead and load a CMYK
03:29 profile right there.
03:30 All right, anyway, this is good though. Let's just assume for now you are not
03:34 going to change CMYK and you are not going to change Intent, you are just going
03:37 to go ahead and accept Best Workflow CS4, you are going to see that your Color
03:40 Settings are now unsynchronized.
03:42 Now those of you who only own Photoshop, you don't own the rest of Creative
03:45 Suite, don't worry about it, there is nothing to synchronize with. Those of you
03:49 who do own the Creative Suite, follow along with me now.
03:52 We will go ahead and click OK and now we are going to switch over to the
03:55 Bridge, by either clicking on this little Bridge icon, or you can choose Browse
04:00 in Bridge over here from the File menu, Ctrl+Alt+O or Command+Option+O on the
04:04 Mac. Switches over to the Bridge. I happened to have me trained on this
04:08 Settings folders just for laughs, no reason.
04:10 Then I'm going to go up to the Edit menu and I'm going to choose the Creative
04:14 Suite Color Settings command, or press Ctrl+Shift+K. Now this should bring up
04:19 this dialog box right here. If it brings up an error message telling you that
04:23 you can't load this command because you need to launch CS4 application first,
04:27 or you don't own the entire Creative Suite; then you don't own the entire
04:31 Creative Suite, it's most likely the culprit. And so you can't synchronize from
04:35 the Bridge. It's just the way it is. I don't understand why Adobe does it that
04:38 way but they do.
04:40 If you do own the Creative Suite and you are getting that error message, then
04:45 you are probably going to have to reinstall the software, or you may be able to
04:48 relaunch the Bridge, and when you relaunch the Bridge, you would press
04:51 Ctrl+Shift and Alt or Command+Shift and Option all at the same time while
04:54 launching the Bridge, and then go ahead and reset the Bridge in the dialog box that follows.
04:59 Anyway, hopefully none of that happens, and you will just see this message
05:02 right here saying, Not Synchronized because we just group things up in
05:05 Photoshop. But there is Best Workflow right there. And you can see I have even
05:09 got this little message here, these are the settings that Deke recommends
05:11 in his Photoshop, Illustrator, and InDesign CS4 One-on-One series for Deke Press,
05:15 O'Reilly Media, and lynda.com. They ensure consistent color and printing
05:19 across all three applications, and more incidentally.
05:22 Now if you don't see Best Workflow, if you see it, go ahead and click on it, if
05:25 you don't, turn on the Show Expanded List of Color Settings Files, and you
05:29 should get a much longer list right here. And one of them should be my Best
05:35 Workflow CS4 right there, and then click Apply.
05:39 Now I'll go back, you don't need to do this. I'll go back to the Edit menu and
05:43 choose Creative Suite Color Settings, and you will see that things are now
05:46 synchronized. It's so happy, and now we have synchronized those color settings
05:50 across all of the applications in the Creative Suite. And my friends, I let you
05:55 go. You are now free to go forward and actually learn the advanced features of
06:00 Photoshop starting with Chapter 13, Levels and Curves.
06:03
Collapse this transcript
13. Levels and Curves
Highlights, shadows, and midtones
00:00Let's begin with Photoshop's most capable color correction commands, Levels and Curves,
00:05which analyze an image according to three basic attributes: highlights,
00:10shadows, and midtones, or if you prefer light colors, dark colors, and
00:15everything in between.
00:17I will also show you the Shadow/ Highlights filter, which lets you bring out
00:21details that you would have sworn did not exist. The amazing thing about these
00:26commands is that they give you control over not just every luminance level in
00:31your image, but likewise independent control over brightness and color so that
00:37you can edit just brightness, just color, or both. Be it red or blue, night or
00:43day the following chapter proves that even the sky is no limit.
Collapse this transcript
Low contrast, bad meter
00:00 We are going to begin our look at Levels and Curves by examining neither.
00:04 Instead, we are going to take a look at a trio of automated functions that are
00:10 based on both Levels and Curves. And these commands when they work, work
00:15 brilliantly as you will see, but first, I want to give you a sense of what kind
00:19 of image is best suited to these commands. And then in the next exercise, I'll
00:23 show you how to apply the commands, and what kind of results you can expect to
00:27 achieve. And then in the exercise after that I'll show you how the commands
00:31 work. So we've got a trio of exercises devoted to this trio of commands.
00:36 What commands am I talking about? Well, let me show you. I'm going to go up to
00:40 the Image menu, and I'm going to go to Adjustments, and I'm going to show you
00:43 first of all the commands that we will be discussing throughout this chapter,
00:46 Levels and Curves. And notice both of these extraordinarily powerful commands
00:52 which do an absolutely brilliant job of enhancing the colors inside of an image
00:57 and balancing luminance levels and so on. Both of these commands end in little
01:01 dot dots, those telltale ellipses that tell you that you are about to embark on
01:06 a conversation with Photoshop.
01:08 So when you choose the Levels command, you are basically hailing Photoshop, you
01:11 are saying levels, and then Photoshop is responding by saying "what?" with this
01:16 dialog box right here. And then the two of you proceed to have a non-verbal
01:20 dialog inside of a box. And if that doesn't sound like more fun, then you can
01:26 imagine. Well, just stay tuned because you won't have to imagine, you will see
01:30 the fun in action. But for now I'm just going to go ahead and cancel out of
01:33 said dialog box. Let's go back to the Image menu, and let's take a look at the
01:37 progeny. So the idea is if Levels and Curves were to get married, and then they
01:42 had these three babies right here, these would be them, Auto Tone, Auto
01:45 Contrast, and Auto Color.
01:47 Now the babies don't bring up dialog boxes. Notice that they have no dot dots,
01:50 so they are just going to do their thing and each one of them is smart. They
01:54 are conditional; it's really the better way to say it. They can take a look at
01:57 the condition of the image and apply their algorithms accordingly in order to
02:02 do what they consider to be the best job of correcting the image. So each one
02:06 of them does a different thing, based on features that are found in both Levels
02:11 and Curves. So they can't do quite as much as Levels or Curves, they are just
02:14 babies after all, however they do it automatically without talking to you at
02:18 all. They just do their things. So they are very easy to use.
02:21 Now before we apply them, let me introduce you to this sample image here,
02:25 because it's very important. I want to give you a sense of what kind of image
02:28 is best suited to these auto commands, because they don't work on every image
02:32 by any means. It's very specific kinds of images. So we've got a bad image
02:36 here, which really needs work obviously. It's called Pool deck.psd. I shot this
02:41 image with just a great camera, it's an Olympus Stylus 1030 SW, and you might
02:46 not think it's a great camera based on this lousy image that I captured, but
02:50 here's what happened. There are two parts to it.
02:52 First of all, this was a very cloudy day, as were all the days on this cruise,
02:57 and you can tell that's a case because I mean witness this pool deck, that's
03:00 why we have a preponderance of blue inside of this image, because there is a
03:04 lot of cloud covered but does not explain the preponderance of green. This is
03:07 the image I ended up with.
03:08 Now why is it perfectly suited to the auto functions, because for one thing, it
03:13 kind of defies the other commands, right. I mean, it not only has low contrast
03:18 as we can see, which is very important, if you are going to apply an auto
03:21 function and expect the results from it, you want a low contrast image, that's
03:25 essential. So that you don't have rich blacks and you don't have bright whites,
03:29 you have sort of this murky in between, and also it's got a terrible
03:33 color-cast, which two of the commands are suited to. These two commands right
03:37 there, Auto Tone and Auto Color, will correct for color cast. This guy, as you
03:41 will see in the next exercise, won't. Otherwise how would you go about by
03:44 fixing this image, or you might try something like Brightness/Contrast, because
03:48 it lacks contrast, right? So you'd raise the Contrast value there, and you
03:52 would get this sort of nuclear image as if we're close to a source of radiation.
03:56 And I could increase the brightness if I really wanted to wipe everybody out,
04:01 or I could decrease the brightness but that just makes the scene murkier. So
04:04 we're really not getting the results we want out of Brightness/Contrast.
04:07 Instead, I guess I cancel out of there. Presumably, I could go to the Image
04:11 menu, choose Adjustments and try something like Variations down here. I have
04:17 already been in this dialog box, let's go ahead and click on Original to reset
04:20 it. I could say, well, you know what, it doesn't need More Green or More Cyan
04:23 or More Blue, it needs in fact the opposites, we will try More Red a few times
04:28 here. I'll just click three times in a row. I might try, that's about it, I
04:32 guess, I could reduce this Fine/ Coarse slider and click on More Magenta or
04:37 something along those lines, and then increase it back and say that I wanted to
04:41 be lighter or darker, neither, really because those are midtone adjustments. I
04:46 want to make the Highlights slider and the Shadows darker, and that's not
04:50 something you can do using these options by default. With Midtones anyway I
04:54 could grab Highlights right there, and I could say, let's make the Highlights
04:58 brighter, and then I could click on Shadows, and I could say let's make the
05:02 Shadows darker. And that still leaves a lot of room for changing the color of
05:08 the Midtones, the color balance that is. So I went ahead and selected the
05:11 Midtones and then clicked on More Red. I'm just fooling around inside this
05:14 dialog box. Then I click OK and say hmm, this is before, Ctrl+Z or Command+Z on
05:20 the Mac. This is after, Ctrl+Z or Command+Z on the Mac. So I was not able to
05:25 correct this image satisfactorily at all. I'll go back to the Original here.
05:31 What in the world do we do? Well, after all that work, and after all that
05:35 frustration, you are going to be amazed at how these little children right
05:38 here, Auto Tone, Auto Contrast, and Auto Color, what an amazingly brilliant job
05:42 they do. When you have a low contrast image, when you have color cast problems,
05:47 they can absolutely correct an image in just one step. To see them in
05:52 operation, to see those super-children at work, join me in the next exercise.
05:55
Collapse this transcript
Auto tone, contrast, and color
00:00In this exercise, we are now going to apply the three children of the blessed
00:06union of Levels and Curves, and those children go by the names, Auto Tone, Auto
00:10Contrast, and Auto Color. I must say not names that I ever considered for my
00:16own children, but they are commands and commands are special people.
00:20Now we are going to see how these commands just make mincemeat of the problems
00:25with this image right here, which is a good thing. We want to make mincemeat of problems.
00:29I do want to show you something else. I'm working wide screen, notice that. For
00:34those of you who are with me in Photoshop CS4 One-on-One Fundamentals, that
00:40gargantuan 12 chapter series that started you on your way, we are going
00:43wide-screen now that we are in the advanced series. But we are still not wide
00:47enough to accommodate this image and the palettes. So I need to press Shift+Tab
00:52to bring my palettes back, so I can see my Layers palette.
00:55Notice that I have layers setup for Auto Tone, Auto Contrast, and Auto Color,
00:58so you can do your thing, but first I want you to switch over to the Channels
01:02palette right there. This is an RGB image, Red, Green, Blue, and that just
01:06figures because I captured it with a digital camera, the Olympus Stylus 1030 SW
01:11as I was telling you, and digital cameras have a habit of capturing RGB images,
01:1799.999% of the time, or percent of cameras I should say will capture RGB
01:22images. There are a few exceptions out there.
01:24But we do have this RGB image and that means it's made of a channel of Red
01:30information, a channel of Green information, and channel of Blue information,
01:33and all three of these channels are essentially independent grayscale images.
01:38And so if I click on Red, we can see that we have a dark red channel, not
01:41surprising because the image is very bright. Where Green and Blue are
01:46concerned, we have a Green and Blue color cast going right here.
01:51So the odd man out, if you have Green plus Blue, you are getting Cyan, the
01:55opposite of Cyan is Red. So Red is out of favor where Luminance is concerned
02:00inside this image, so it's dark. In other words, that's one way of saying dark
02:04I suppose. And then Green, very bright, overly-bright. So we have a lot of
02:09Highlights to work with but very little on the way of Shadows. I mean,
02:12basically no shadow detail, just Midtones and Highlights. And then same with
02:15blue, we do get a little darker in the shadow detail, but only slightly.
02:20It's normal for channels to deliver different information. So for one channel
02:24to be bright where another channel is dark, that's fine. But for the channels
02:28to be this widely out of sync with each other, that's bad. Where we have
02:32basically no Highlights of any merit inside the Red channel, just Shadows and
02:36Midtones, and no Shadows inside of the Green channel, just Highlights and
02:40Midtones, that's a bad thing. And so we have problems on a channel by channel
02:44basis. Each channel is different. That is something that the Auto commands and
02:48Levels and Curves can take care of beautifully.
02:51So the other commands like Brightness /Contrast, those functions, they are
02:54really looking at the full composite image whereas Levels and Curves are
02:58capable of taking a look at each channel independently, which is a great thing.
03:02It makes them that much more powerful. So what do we do? Let's go back to
03:07Layers. I just want you to see the wackiness that is this image.
03:10I am going to go over here to Auto Tone, and I'm going to click on that layer
03:14and I'm going to turn it on, so it's active, and then I'm going to go up to the
03:17Image menu and choose the Auto Tone command.
03:19Notice that it has a keyboard shortcut, no reason on earth to memorize these
03:24shortcuts, you're just not going to be applying these commands often enough to
03:27warrant keyboard shortcuts at all. So just choose the command, but I do want to
03:31say this first. If you have used Photoshop CS3 and you are wondering Auto Tone,
03:36that's a new command, that never existed before. It's just a rename. It used to
03:40be called Auto Levels, now it's called Auto Tone. It functions identically. So
03:44no difference compared with the old version of the command.
03:47I am going to choose Auto Tone, and I get this. Look at that. Amazing, this is
03:53before and this is after. It was capable of fixing the image that beautifully
04:00that's stellar. We just went from a cloudy day, not only did it take care of
04:04the bad metering, that wasn't inherent, there is a function of me breaking the
04:07camera, it also kind of cleared up the date and made the weather better, which
04:11is fantastic of course.
04:13Now let's try Auto Contrast, really this is what you do. You just try them out.
04:16See how they function. And so all I did was I just took the exact same image
04:20and duplicated it three times onto independent layers. All right, so I'm going
04:24to go to Auto Contrast, turn it on and select it.
04:26I am going up to the Image menu and I'll choose Auto Contrast, and in case you
04:30are wondering why am I applying static color adjustments instead of applying
04:33adjustment layers, that's because these guys aren't easily applied. It is
04:37possible to apply them as adjustment layers but it's not easy to do, and that's
04:41kind of pointless and sort of an absurd thing to apply, something so simple
04:45that really doesn't have any control associated with it as an adjustment layer.
04:49I am going to go ahead and apply Auto Contrast now to the static pixels, and it
04:53looks like this, so not much happened there. A very subtle change. This is
04:58before and this is after. Now you may wonder, well, is there some reason that
05:01these commands are in this order? Auto Tone first, and Auto Contrast, and Auto
05:05Color? Because Auto Contrast seems to do less than Auto Tone, and you will see
05:08Auto Color does more, so why isn't it Auto Contrast first, then Auto Tone, and
05:12then Auto Color? That would make more sense.
05:14They are arranged in the order in which they happened inside of Photoshop. So
05:20Auto Levels occurred first. I think it was Photoshop 2.5 and then Auto Contrast
05:24came around, and I believe, I want to say it's Photoshop 5.5 but it may have
05:28been 5, and then Auto Color came around in Photoshop 7. So this is before the
05:32whole CS thing, and that's the reason they have just sort of sat there in the
05:36same order they appeared inside the software.
05:38Auto Tone will compensate for color cast, Auto Contrast will fix the contrast
05:43of the image, but it will not compensate for color cast. So it doesn't do a
05:46very good job where this image is concerned. Let's now take a look at Auto
05:50Color, turn it on, this is the Auto Color layer version of the image, and then
05:55I'm going to go out to the Image menu and choose Auto Color, and bang, that
06:00does a beautiful job. So not only did it correct the contrast, it also
06:04corrected the color cast, and it tried to neutralize the grays inside the
06:08image. So I'm going to turn off this Auto Contrast layer because it's no good.
06:12It was not a good adjustment; and I just want to compare Auto Color to Auto Tone here.
06:16So I'll turn off Auto Color. There is Auto Tone in the background, looks good.
06:21Photoshop did manage to not only compensate for the contrast but also the color
06:25cast of the image, however it left the neutral areas, the areas that should be
06:30colorless grays. In other words, it left them somewhat bluish-green, whereas
06:35Auto Color was capable of making them neutral grays as we are seeing right
06:40there, and basically, making the scene every bit as good as it should be.
06:46Now if you feel like, gosh, some sort of mix of Auto Color and Auto Tone would
06:52be nice, then because you set things up on independent layers as I have for you
06:56actually in advance, then you could go ahead and reduce the opacity of Auto
07:00Color. For example, I could say, you know what, let's change the Opacity value
07:03to say 75%, and press the Enter key in order to accept that modification, and
07:09just a slight interaction, so 75% Auto Color mixed with the remaining 25% Auto
07:15Tone gets us this beautifully mixed image here.
07:18So I'm going to show you before and after by Alt+Clicking or Option+Clicking on
07:22the eyeball in front of the Background layer. So this is before, this is the
07:24original image, it was that bad, absurdly horrible this image was, I tell you,
07:31and now if I Alt+Click or Option+Click and then eyeball again, this is how good
07:35it is. I'm going to Shift+ Tab away those palettes.
07:37So again, this is before, I did that by reverting, by pressing F12, this is the
07:42after version of the image. Thanks to three little children, three little
07:46incredibly powerful children that when they work, if you apply them to the
07:50right kind of problem in the first place, work brilliantly well. In the next
07:55exercise, I'm going to show you how those commands function, just so that you
07:58have a sense of what's going on under the hood. Stay tuned!
Collapse this transcript
Cache levels and the Histogram palette
00:00The next couple of exercises are devoted to looking under the hood where the
00:05three Auto commands are concerned. These guys right here, Auto Tone, Auto
00:08Contrast, Auto Color, I'm going to show you exactly what they are doing.
00:12So essentially you should be forewarned. We are going to be taking these very
00:15simple commands. They are so simple to apply, right? They just do their thing
00:18miraculously, mysteriously, magically, and I'm going to make them seem terribly
00:22complicated, because behind the scenes they are fairly complicated.
00:26The good news is by understanding how these commands work you can better
00:29anticipate their behavior, which is really a good thing. And you can start
00:33actually taking advantage of them. They are totally under-utilized commands,
00:37believe me. If you are in a hurry and you are just trying to get some color
00:40manipulations applied across a wide series of images, and you want to get the
00:44work done in like five minutes, these are great commands if you know what they do
00:48especially Auto Color, by the way, brilliant command.
00:52So I'm going to be to showing you exactly what's going on with them in the next
00:55exercise. In this exercise I want to explore this image and I'm going to tell
00:58you a little thing about how histograms work and how they are cached in
01:03Photoshop. Which we need to know before we can proceed.
01:05So I'm working inside of this image called Bling-bling.psd, so-called because
01:10it contains a bunch of money. And the term bling-bling I think is a little long
01:14in the tooth anymore. Once upon a time sort of a hipster term, now overused.
01:18Since speaking of long in the tooth, we have George Washington right here, father
01:22of our money, and this is an old school dollar bill. I'm here to tell you
01:27the best way to understand how the Auto commands work is with old school American
01:32money, just boring old green money. Those greenbacks, they will show you how
01:37the Auto commands work. And so that's why I have got this image open.
01:40Now notice inside this file we have a series of layers, a Control layer,
01:44and I should say every one of these layers is identical to each other; they are
01:47spreading off the same way. But the Control layer is the one we will not change
01:50so that you can see what the original scan look like, and then we have Auto Tone
01:54and Auto Contrast and Auto Color, and we will be applying those commands
01:58to those layers in short order.
01:59First though I want you to understand what's going on, where this image is
02:02concerned and so we are going to bring up the Histogram palette right there,
02:06and you can also get the Histogram palette of course by going to the Window menu
02:09and choosing the Histogram command.
02:11And here is what I want you to do, if you are working along with me. I want you
02:14to go to the little menu icon right there in the upper right corner of the
02:17Histogram palette and I want you to choose the All Channels View so that we can
02:21see expanded versions of the histogram, as well as each one of the channels.
02:25Now notice the channels are labeled in a very confusing manner at least on the PC here.
02:30Red is too far away from the red one. This one, if you were looking at the
02:33label you would say, oh, this is the green histogram, this is the blue
02:36histogram, and this is the unknown nameless ghost histogram. Don't know what it is,
02:41because the labels are in the wrong place.
02:43It'd be really nice if some designer at Adobe, I'm sure they have a couple who
02:47will take care of this problem, it's been this way forever. But here is a great
02:50way for you to take care of the problem. You just go up to the menu and you
02:52choose Show Channels in Color and then you can ignore the labels and you can
02:56see this one is red, even though red is a mile away from it, and this one is
02:59green and this one is blue, and this one is the Composite view. Now I'm going
03:03to switch the Composite view from the RGB to Colors so that we can see the
03:06colors overlapping each other. So we can see now blue is just shoved up there
03:10and moved into this position. I mean, in other words, we are just taking blue,
03:12green, and red, and we are plopping them on top of each other, and where they
03:16intersect we get intersecting colors, for example, red and green of course
03:19mixed together to form yellow right there.
03:22So this is the best way to work in terms of just understanding what's going on.
03:26I'm also going to switch Source to Selected Layer so we are just seeing the
03:30selected layer instead of all of the layers mushed together, which doesn't
03:34really help us out at all.
03:36And then finally I want you to note, I can switch between layers. Notice that
03:40I'm switching between layers by clicking on them, nothing mysterious there, but
03:44we are not seeing little caution signs, and this guy isn't becoming active.
03:48I'm not having a problem with having to update the histogram over-and-over again,
03:51and that's because I made a little change to Photoshop's default behavior.
03:56I change, I do not recommend you make. I just want you to know what I have done
04:00just in case, for example, you are a teacher, and you want to be able teach
04:03this stuff, and you don't want to have to go up there and click this little
04:05Update icon every ten seconds, every time you are trying to show off something.
04:09This is just an FYI and those of you who are just using the application for
04:13everyday use you might want to know about this as well. You go to Edit menu and
04:18this would be the Photoshop menu on the Mac. You go down here to Preferences
04:21and then you choose Performance, and then you would reduce the Cache Levels to
04:251 and then you have to restart the program. You have to quit it and then
04:29restart it, and then this option takes effect, and this is the way it is for
04:33most of the Performance options by the way. Most of them require you to quit
04:36the program and then restart it.
04:37And the thing that's going on with Cache Levels by the way, it's normally set
04:41to 4 which means that four different versions of the histograms are cached in
04:46memory which means that things happen much more quickly, and it's not just the
04:50generation of the histograms that happens much more quickly it's switching
04:54between channels which if I were right now to switch between channels for you
04:57would see it's mind-numbingly slow at 1 Cache Level, it's horrible. So this is
05:01why I don't recommend you work this way.
05:03And also applying color corrections is a little bit slow; undoing them is
05:08mind-bogglingly slow. It takes much more longer to undo them than it does to
05:13apply them in the first place. It really munches out the program. So I don't
05:17recommend you do it.
05:18When you are just trying to get a sense of what's going on with histograms
05:21especially inside the Histogram palette, that does make things better, so
05:24that's why I set my number of Cache Levels to 1. If you want the faster
05:27performance, but you are going to have to monkey around with updating your
05:30histograms more often, you can raise this guy as high I believe as 8, yes, it
05:35goes as high as 8, by default it's at 4. And I tell you what, as soon as I'm
05:38done with this exercise in the next one, I am going to return it to 4 so that
05:43the program behaves itself in the future and I'm going to restart the program.
05:46So again, I don't recommend you do what I have done. I just want you to know
05:50exactly where I'm coming from. After all, I'm showing you what's going on under
05:53the hood. It would be unfair to do something in the background without you knowing about it.
05:57So this is what the Histogram looks like. Just one more thing about this before
06:02we move on to the next exercise. I want you to see how these various channels
06:07are arranged. Notice that our shadow detail right here, such as it is. We have
06:13pretty light shadows. This area here is largely unfulfilled inside of this
06:17image. So we have our shadows right about here, and they are fairly neutral,
06:21meaning the shadows kind of overlap each other in each one of the channels,
06:25whereas our highlights are not neutral at all. We have a lot going on inside
06:30green where the highlight detail is concerned, less going on in red and even
06:34less going on in blue. That's why we have this greenish-yellowish tinge
06:38associated with the highlights inside of our money.
06:41So, that is going to affect how these commands behave, because each one of them
06:48is looking at the original histogram and making decisions about how to fix the
06:53image based on that histogram. And each one is making different decisions as we'll see.
06:58All right, so I set the scene. You know what's going on with Cache Levels,
07:02you know what's going on with the Histogram palette, you have it set up properly.
07:05In the next exercise we are going to actually apply those commands and see what
07:09they do and you will -- I swear to you, you will totally know, you will be an
07:13expert on Auto, coming right up.
Collapse this transcript
How the auto commands work
00:00 For those of you who sat with the previous exercise, which was all set up for
00:04 this exercise frankly, I now reward you with this exercise, which is all
00:08 follow-up from the previous exercise. I'm actually going to show you how these
00:12 commands Auto Tone, Auto Contrast and Auto Color work. How they look at the
00:16 existing histograms for an image and make modifications based on those histograms.
00:21 I have got my Histogram palette, all set up, ready to go. I'm going to move it
00:24 over to the left-hand side of the screen, get it out of the palette structure
00:28 for a moment so that we can see each one of our images in full. So I'm going to
00:34 be starting things off with this guy right here, which is the Auto Tone layer
00:37 right there, so I'll go ahead and click on it to select it.
00:39 Now, I remind you of the histograms that we have going. Notice that we have a
00:42 fair gap over in the highlight side of the histogram; bear in mind, where the
00:46 Histogram is concerned, this is a bar graph of course of all the luminance
00:49 levels inside of the image as you may recall from Chapter 05 if you watched it, way long ago.
00:54 Over here on the left-hand side is black and over here on the far right-hand
00:57 side is white and the other luminance levels are gray value is in between on a
01:03 channel-by-channel basis. So we don't have much in a way of shadows going on
01:07 inside this image, so we are going to have to correct for that. So the
01:10 Histogram is going to get stretched out, every one of these Auto commands is
01:13 going to stretch out this Histogram to fill in those shadows and increase the
01:16 contrast. So they all increase the contrast of the image.
01:20 But because we have different gaps going on the highlight side of things, a
01:23 small gap over here and even smaller gap for green, which is why the highlights
01:28 appears, so very green and a big gap for blue. Because they are different, they
01:33 are going to be accommodated differently by the various different Auto commands.
01:37 So we are going to start things off with Auto Tone because it's the first
01:40 command to appear. I'm going to go up to the Image menu and I'm going to choose
01:43 Auto Tone and I want you to watch not only what happens to George here, George
01:47 Hamilton, I presume because he is on money after all. Not only what happens to
01:52 George, but also what happens to the various histograms that represent George
01:56 in a fairly statistical manner. So I'll go ahead and choose Auto Tone and
02:00 notice, all the histograms get stretched.
02:02 So the darkest color in each and every channel becomes black and a lightest
02:07 color in each and every channel becomes white. So each one of the independent
02:10 histograms is stretched differently, meaning that each one of the channels,
02:16 red, green and blue is corrected differently. And as a result, we have pretty
02:21 much made the lightest color white inside of this image. So what was formerly a
02:26 greenish paper has now become a fairly neutral sort of whitish paper.
02:30 Also notice that our blacks or dark colors here or shadows have gone from
02:35 having a fairly greenish tinge associated with them to fairly reddish now. So
02:39 Auto Tone has a habit of overcompensating for problems inside of the image.
02:46 But in our case, these were problems. We needed more contrast where the money
02:50 is concerned but it was green, actual money; I'm holding a Dollar Bill right
02:54 here, it's actually greenish just like the original scan. It's just that it
02:58 lacked contrast, the original version of the image over here lacked contrast
03:02 and so we need more contrast. So Auto Tone is not what we needed where this
03:07 image is concerned. Possibly, since all we need is more contrast, Auto Contrast
03:11 would do a better job, so I'm going to go ahead and click on that Auto Contrast
03:15 layer right there and I'm going to bring up my Navigator palette because it
03:18 gives me a little more control other than that bird's eye feature for this
03:21 specific little diagram that I'm demonstrating to you, and I'll put the
03:26 Navigator palette out of the way, move the Histogram palette over a little bit
03:28 so that we can see the Auto Contrast Test layer right there on the left-hand
03:32 side of the screen.
03:33 Now I'm going to go up to the Image menu, watch the histograms, watch them as
03:37 you watch George and I'm going to apply Auto Contrast. And notice this time
03:43 that each one of the histograms is compensated to the same degree; in other
03:49 words, there is a smallest gap left over here on the right side of the red
03:53 histogram, no gap left over here on the right side of the green histogram and a
03:57 proportionally large gap left over here on the right side of the blue histogram.
04:02 As a result, we have maintained the green, so we have a higher degree of
04:06 contrast but we still have green highlights. So if your color cast was correct
04:11 and you just need more contrast inside the image, then Auto Contrast is your
04:15 guy, and notice also that we have stretched the entire composite histogram
04:20 without affecting the overall color balance. So this is the Control layer right
04:25 there. Notice that it's a squished histogram in this area but we've got three
04:29 very distinct peaks of blue, red and green and this is now the Auto Contrast
04:33 histogram which is stretched over the course of the entire width of the
04:37 histogram now, but we still have distinct peaks at blue and red and green.
04:42 All right, now let's take a look at Auto Color, which is the most complicated
04:46 of the gang, and by the way, the one that's likely to do you the best job for
04:52 your standard everyday average image. So I'm going to bring up the Navigator,
04:56 and I'm going to just move over here to the right a little bit so that we can
04:59 see the lower right version of George. Hide Navigator, move Histogram over so
05:06 that we can see him in all of his splendor. Watch the histograms once again.
05:09 Now, I need to set things up a little bit this time. If you were to select this
05:14 region, sort of look at the shadow region, you will see that we are seeing a
05:17 little bit of the shadow region. Notice here at the far left side of this
05:20 shadow region is showing up as Magenta, showing us that it's a combination of
05:24 red and blue working together. So that might make you think our shadows are
05:28 going to be reddish-blue. They are actually in fact green because the lightest
05:32 color in the shadow is green.
05:34 So where the shadows are concerned, they are most bright where green is
05:37 concerned, and then of course, where the highlights are concerned, they are
05:41 most bright where green is concerned as well. Now, what Auto Color is going to
05:45 do is it's going to analyze this highlight information and try to make it as
05:50 neutral as it can, and then it's going to evaluate the shadow detail here. The
05:54 shadow information, it may get as neutral as it can, and then it's also going
05:58 to follow things up by trying to balance out the mid-tones and it does a great job of it.
06:02 I will go up to Image and I'll choose Auto Color, and now we can see, this is
06:06 the Auto Colored version of the image and it's neutral across the board. Check
06:11 that out. So it's even more neutral than Auto Tone is, I'll go ahead and switch
06:15 up to Auto Tone. Notice that Auto Tone over-corrected the image, it
06:18 overcompensated by changing my shadows to reddish and it also made the
06:22 highlights a little bit reddish as well, whereas Auto Color did a great job of
06:27 just completely making those central highlights neutral, those central shadows
06:32 neutral and those central mid-tones neutral as well, by which I mean anything
06:37 that really has strong colors associated with it, like this green over here,
06:40 that remains colorful. It's just the areas that Auto Color determines ought to
06:45 be neutral that end up getting neutralized like these highlights right here.
06:49 So we end up having something of a gray- scale Dollar Bill and you can see now,
06:52 this region of shadow pretty much is balanced between red, green and blue. So
06:57 we are not seeing an awful lot of spikes going on that are either exclusively
07:00 blue or green or red, and same with the highlights. They are also quite
07:04 well-balanced. That's very interesting that that's what happens for money. So
07:07 where money is concerned assuming that you had a scan like we started with, our
07:12 best bet would be of course Auto Contrast that ends up delivering the most
07:16 money like money, unless we wanted to get rid of the previous color balance.
07:21 Where Auto pools is concerned -- and by the way these are the corrected
07:25 versions of the pool image from a couple of exercises ago, and I went ahead and
07:29 named this image Auto pools.psd. Where Auto pools are concerned, it's a little
07:33 different, it's a little more of a murky equation here because there is just
07:37 more stuff going on, and so we have very shadowy group of reds going on -- a
07:42 very light group of greens going on and a very sort of mid-tone group of blues going on.
07:47 So when we end up switching to Auto Tone, of course, and this is the Auto Tone
07:51 version of the image right there on the Auto Tone layer of course. I have gone
07:55 ahead and stretched every single one of these histograms across the entire
08:00 Histogram palette, across the entire width of the graph, whereas Auto Contrast
08:05 of course, if I go ahead and turn that on, you can see that it is still
08:08 imbalanced, the colors are still of the same balance they were in the first
08:11 place, the entire histogram is stretched. So it's a composite view that gets
08:15 stretched, and then, Auto Color, the most complicated version but the best
08:19 correction of the bunch here and let's go ahead and take that Opacity value up
08:24 to 100%, so we get the best representation of this modification here, and you
08:29 can see what it's done.
08:30 In this case, I do have a lot of colorful spikes going on inside the shadows
08:33 versus the highlights versus the mid- tones, but bear this in mind. This is what
08:38 the original version of the image look like inside the Histogram. So
08:42 predominantly red shadows, this region right here, extremely red, very little
08:46 green and blue stuff going on whereas inside the highlights, extremely green,
08:50 less blue and even less red going. We don't get to any red still about right
08:55 there in the graph in the mid-tone region.
08:57 So you take a look at the Auto Color and this region now is balanced, where the
09:03 red, green and blue is concerned. So we have something of a gap over here on
09:07 the shadow side of the reds, but that's because we have this big galumphing
09:11 mountain of reds at this location. So it's really trying to balance those
09:15 colors over this entire region, this is the shadow region that I'm highlighting
09:18 here, and it is trying to balance the various channels over the entire
09:21 highlight region as well, and then of course balance the mid-tones in order to
09:25 come up with this beautifully compensated image right there.
09:28 I'll go ahead and move the Histogram palette off-screen so that we can take a
09:32 look at that final correction that we have already seen of course in all
09:34 fairness, but still it's just so good, Auto Color does such a great job.
09:39 So here's how it works. When in doubt, Auto Color is going to do the best job
09:43 for you. If Auto Color doesn't quite come through the way you wanted to and you
09:47 have a very distinct color cast going on that you're trying to account for,
09:51 undo Auto Color, you don't want to apply two of these commands on top of each
09:55 other, that's not going to work for you. So undo Auto Color and then try Auto
09:58 Tone instead. If the color balance was already good the way it was and all you
10:03 wanted to do is increase the contrast, then Auto Contrast is your guy, and
10:07 that's how those commands work.
10:08 In the next exercise, I'm going to show you the mother of those commands,
10:13 Levels.
10:14
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A first look at Levels
00:00In this exercise I'm going to introduce you to the Levels command and I'm going
00:03to show you how to apply all of the Auto adjustments we have seen so far from
00:07inside the Levels dialog box, and control the behavior of those Auto
00:11adjustments. Pretty cool stuff, and then we will move on from there, we will be
00:15applying our own manual Levels and Curves modifications over the course of this chapter.
00:19Let's start off by opening this image. It's called Max at computer.jpg and this
00:23is a photograph of my elder son Max. Even though I'm very happy with the
00:27composition, and gee whiz, my son looks great here. I'm not so crazy about the
00:32color cast and the Luminance levels and blah, blah, blah, and so I could go up
00:38to the Image menu and I could say, you know, one of these Auto commands should
00:42do me pretty nicely because after all this is a low contrast image and it's got
00:46a color cast. So that's perfect, right?
00:48So let's go ahead and try Auto Color and see what happens. Not very satisfying,
00:53didn't really work very well there. So I'll go ahead and press Ctrl+Z or
00:57Command+Z on the Mac to undo that operation. Go back up to the Image menu right
01:00there and try Auto Tone this time. And that's different but qualitatively I'd
01:06say it's the same, it's still bad. So I'm going to go ahead and press Ctrl+Z,
01:11Command+Z on the Mac.
01:12So that's the thing about the Auto commands. You try them sometimes and they
01:15work beautifully, you try them other times and they don't do nearly what you
01:19hope they would do.
01:20And that's when you go ahead and choose either Levels or Curves. I'm going to
01:24go to the Image menu, choose Adjustments and I'm going to show you Levels and Curves here.
01:28Levels is the command you want to try first, generally speaking. And notice
01:32that Photoshop is even telling you as much because it went ahead and gave
01:35Ctrl+L or Command+L, that just wonderful simple keyboard shortcut to Levels. It
01:41didn't give Ctrl or Command+C to Curves because that's use my copy obviously
01:45under the Edit menu. But instead it gave Ctrl+M or Command+M. Why? Because it's
01:50letter after L. So if Levels doesn't work for you, this is Photoshop talking.
01:54Swear to you. If Levels doesn't work for you, then that's when you bring up the
01:58big guns and you try out Curves. And I'll show you how that works, but for this
02:01image Levels is going to work nicely. Basically Levels gives us three points of
02:05control per color channel, so you have control over the shadows, the highlights
02:09and the midtones as you will see. And you have access to all those Auto
02:13functions as you do inside Curves as well.
02:15All right, so let's go ahead and choose Levels, and then in the next exercise
02:19we are going to apply Levels as an adjustment layer. But let's try it as a
02:22static adjustment for starters. So go ahead and choose the Levels command or
02:26press Ctrl+L, but of course Command+L on the Mac. And here is our histogram and
02:30all of its glory going from black over here on the left to white over here on
02:35the right. And we are seeing the composite histogram right here in the center
02:39of the dialog. So we have got very little in the way of shadows and we have got
02:44next to nothing in the way of highlights. So why in the world didn't the Auto
02:49commands go ahead and get rid of all this bad highlight information and expand
02:53the highlights to fill in so we had a brighter image?
02:56Well, the reason is we have this big spike of highlights of whites actually
03:00right here on the right side of the histogram and that prevented the Auto
03:04commands from doing their thing. You may notice though that there is an Auto
03:08button right there inside of the Levels dialog box, and if you click on it,
03:13guess what you apply? You apply what used to be called Auto levels, which is
03:17now called Auto Tone for whatever reason. But you apply the Auto Tone
03:21variation, which is to say it goes ahead and adjust the histogram for each one
03:25of the R, G and B channels independently of each other. So that the darkest
03:30color is black and lightest color is white.
03:32But that didn't really do much because we already had a very light highlight;
03:36we are ahead of white in most of these channels. And we have something very
03:40close to a black in each of the channels as well. So it actually made the image
03:44a little darker, which is not what we wanted. But if you go over here to
03:48Options, then you can access the whole shebang here, all of the Auto functions.
03:54This is like Auto Control Central right here, this weird dialog box that most
03:58people never go to but it can be actually quite illuminating, quite helpful.
04:02And notice here that we have these three options, Enhance Monochromatic
04:05Contrast, Enhance Per Channel Contrast and Find Dark & Light Colors. Well,
04:09there are three of them. And guess what, there are three Auto functions, and
04:13guess what else, each one of these corresponds to one of the Auto functions. So
04:16if I hover over Enhance Per Channel Contrast right there, I can see this tip
04:21that says Clip color channels independently to increase contrast and alter
04:24color casts (Auto Tone). Did you see that? I'll hover again. That final item in
04:28the tip, in parenthesis says Auto Tone, to show you that this is the Auto Tone
04:32function right there.
04:33And if I were to select this first one, and I'll hover over it. Notice it says
04:37blah, blah, blah, blah, Auto Contrast, that's the Auto Contrast function right
04:41there. So if I click on it, I'll get the Auto Contrast effect instead. And then
04:46if I hover over this guy, Find Dark & Light Colors, that is blah, blah, blah,
04:49blah, blah, Auto Color. So I'll go ahead and select it and that gives me the
04:54Auto Color function. Not looking so good.
04:56Well, there is one other feature that's associated with Auto Color. So far what
05:00we've done is we've gone ahead and expanded the shadows and the highlights to
05:04the extent that it could, which wasn't very much where the highlights are
05:06concerned. As I was saying before for the same reason because we have this big shock
05:10of white right there. That's in this lamp in the background up there by
05:14the way. So it's gone ahead and neutralized those shadows and those highlights
05:18such as it found them. But it did not neutralize the midtones. You have to turn
05:21on this checkbox as well. And notice if I hover over the checkbox, it says
05:24blah, blah, blah, Auto Color. It's another Auto Color function. The nifty thing
05:29is however, not only can you combine it with this piece of Auto Color, you can
05:33also combine it with this piece of Auto Levels or this piece of Auto Contrast
05:37if you want to. So we have further control.
05:39Now it's not actually doing anything that we wanted to do so far but we can
05:43make it do something that we wanted to do so far. Am I talking properly yet
05:48using these clipping functions down here? And I'm going to show you how these
05:53clipping functions work in the next exercise. So for now I'm just going to
05:56cancel out. Goodbye, goodbye. You are not doing me any good so far. In the next
06:01exercise we are going to go over here to Layers palette and the Adjustments
06:03palette. We are going to apply the Levels command as an adjustments layer and
06:07then we are really going to get into it folks. So join me, won't you?
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Target colors and clipping
00:00We are still working inside Max at computer.jpg but this time we are going to
00:05be applying the Levels command as an adjustment layer and we are still going to
00:09stick with the Auto features but we are going to mitigate their behavior using
00:13the clipping functions, which is going to go a long way, not all the way, but a
00:17long way towards correcting this image the way I want it corrected anyway.
00:21And then because we are working with an adjustment layer we can come back and
00:24change our mind and make some modifications and get everything exactly right.
00:28So as I say I'm working inside Max at computer, already told you that. So here
00:32we go over to the Adjustments palette, and so make sure you are seeing your
00:36Layers palette as well, and Adjustments palette. Then I want you to click on
00:40this little guy, the second guy in Level. So notice the order here, it goes
00:43right in this contrast, we saw that way back in Chapter 05, it's a good
00:46command, it's not good enough for this image because it just doesn't give us
00:50the degree of control we need. I'll go ahead and show you, I could expand the
00:53contrast here and I could brighten the image up. But it's not a good
00:57correction, right?
00:58So let's go ahead and get rid of this layer just by pressing the Backspace key
01:04or the Delete key on the Mac, how easy is that here inside Photoshop CS4. I
01:08love that keyboard shortcut. Once again Photoshop is telling you what to do
01:11here, it's saying, okay, try and brighten this contrast first, if it that
01:14doesn't work for your luminance changes, your luminance modifications then try
01:18Levels, and if that doesn't work then try Curves. And then Photoshop loses its
01:23mind and says then try Exposure. Actually never try Exposure is my
01:27recommendation to you.
01:29So let's go back to the same command, these guys right here,
01:32Brightness/Contrast, Levels, and Curves. And I'm going to try out Levels but of
01:36course. So go ahead and click on that puppy right there in order to bring up
01:40the Levels functions inside the Adjustments palette. You may recall that I have
01:44set things up so we don't have an extra layer mask down here that gets added
01:48automatically and if you forget how that's done, let me just show you right
01:51here. From the Adjustments palette you go to the little menu icon there, you
01:54click on it and you turn off and it's missing right now. I always forget about
01:59this, you have to go back. I have to click on this little green arrow here to
02:02go back to my adjustment list and then click on this menu icon and then turn
02:07off this command which is otherwise not available to me, which I would classify
02:12as irritating.
02:13But anyway, there it is, Add Mask by Default. You want that off is my
02:16recommendation to you because if you don't need layer masks then its better
02:20that you don't see them inside the Layers palette otherwise it just clutter
02:23things up. But there is another function that I want you to turn on and that's
02:26this guy Expanded View, you want to see the expanded view of the Adjustments
02:30palette if you have enough room on screen. And I do, because I'm working in
02:33this wide-screen now, lovely!
02:36So it doesn't really add any benefit to looking at the adjustment list here.
02:40But if I now click on the blue right pointing arrowhead then I go back to my
02:44Levels Adjustment because Levels is active down here, Levels 1. And I'll see my
02:49Levels dialog box essentially here inside of a palette in all of its all
02:52blender and the width of the histogram is 256 pixels which is what I need to
02:57represent the 256 different luminance levels per channel that are available to
03:03me in a standard 8 bit per channel RGB image which is what this is.
03:07Now then I go over here to Auto and click on it in order to apply Auto Tone.
03:13Now you are seeing that tip right there, right? I'll go ahead and apply Auto
03:17Tone there by clicking on Auto. But notice that tip because we are missing that
03:20Options button while you use Alt for Options here on the PC or Option for
03:25Options on the Mac, which makes a heck of a lot of sense I think. So I'm going
03:28to go ahead and Alt+Click or Option+ Click on that Auto button in here, are my
03:34auto correction features, very, very useful bunch by the way.
03:38So let's go to Find Dark & Light Colors, which is what I want. And the Snap
03:42Neutral Midtones I don't think really does much for this specific image,
03:46doesn't really appear to be doing anything at this point. But I'll go ahead and
03:49turn it off for now. We will see what happens.
03:51Now notice down here that we have Target Colors & Clipping. Now the Target
03:54Colors allow you to define what the color of a shadow is and what the color of
03:59a highlight is. So what's the color of black essentially, what's the color of
04:02white, and what's the color of medium gray. So that means you can essentially
04:05colorize if you want to, your shadows, your highlights, your midtones or you
04:09can compensate for your printing environment. But just to give you a sense of
04:12what this looks like if you are trying to achieve an effect, you would click on
04:15Shadows let's say. And you would set it to a bright red, for example. If that's
04:20the effect you want and then the darkest color inside the image becomes that
04:24red. Get the idea.
04:25So again it's useful for effects, we could take that money for example, the
04:29George Washington money, the dollar bill and we could have made the blacks
04:34inside the money like red or some other color if we wanted to. But typically
04:40where this comes in handy is the folks will dial-in a specific CMYK value
04:44that's been given to them by their commercial printer, that is the darkest
04:47color that they can render. And I'm going to cancel out of here, and then for
04:51Highlights they would give you a value like they'd say, you know the lightest
04:55color we can really hold on our press is 3% Cyan, and 2% Magenta, and 3%
05:00Yellow, and 3% Black or something along those lines. Some arbitrary values that
05:05they know work, and then you would say, okay, and even though that looks a
05:08little bit dark. So we are darkening up the highlights, darkening up the
05:11whites, that's the lightest color that's going to survive on this specific press.
05:16Anyway, cancel out of there, that's not what I want to do for this image. What
05:19I want to do because I'm just trying to apply an RGB perceptual modification
05:24here maybe I'm sending it to my inkjet- printer or just emailing it or posting
05:28in on the website, what have you, I want to work with these clip values. Now
05:32the clip values allow you to clip more of these highlights than we are
05:37currently clipping them. By clipping I mean just shave them off, just get rid
05:41of those highlights and send them to white and just get rid of some of the
05:43shadows and send them to black.
05:45Right now we are just clipping away 0.1% of the luminance levels inside this
05:51image, so it's being very cautious about how many luminance levels of clips.
05:55Now if I didn't have this spike of white, it would dig deeper into this area
05:59here and would start clipping the colors it finds. But it's finding colors of
06:03the very, very apex of this histogram, and so it's not changing anything really much at all.
06:09If we raise this value and I want you to watch the histogram, watch the image,
06:13watch the value as well if you have three eyes that move dependently of each
06:16other. I'm going to click inside this value to make it active then I'm going to
06:19press Shift+Up Arrow and that's going to take that value up by 0.1%. So it's a
06:24very small modification but if I were to just press the Up Arrow to raise it by
06:28a hundredth of a percent which isn't enough to get anything done. So that's why
06:32I'm going to press Shift+Up Arrow a few times in a row and watch what's
06:35happening to the image and the histogram keep going back and forth between the
06:40two if you will. Notice the image is of course brightening up and I'm shaving
06:44off the edge of the histogram to a more reasonable level. I'm actually getting
06:48some work done now by clipping 1.6% of colors, which is a lot by the way.
06:54I am going to take that down a little bit. I'm going to press Shift+Down Arrow
06:56for 1.5%, which is good enough for this image. Actually it does a brilliant job
07:01and then I could click inside the Shadow value right there and I could press
07:05Shift+Up Arrow to take it up, a click as well. And this is the effect I get of course.
07:11Now I can experiment with different algorithms right here, different Auto
07:16functions so I could try Enhance Per Channel Contrast. So that's no good, I
07:21could try Enhance Monochromatic Contrast. No, too yellow. I could go back to
07:25Find Dark & Light Colors, that's better. And then I could Snap the Neutral
07:29Midtones and see if that makes any difference, it still doesn't. And if you
07:32wanted to then you could adjust the color balance of your midtsones, instead of
07:37going for gray, instead of trying to clip those colors or snap those colors I
07:41should say, too gray to snap them to some other color.
07:44For example, if I wanted to cool down this image, I could click on Midtones and
07:48I could select a cool color, which would be something in the blue range of
07:51course. And then I would go ahead and raise its saturation like so, and I'm not
07:55getting anything done, and the reason is if Photoshop were able to find some
08:00neutral midtones that we are snapping at this point, it would go ahead and snap
08:04them off to blue. But it's really not finding anything to work with. So that's
08:07why I'm not getting anything done, I'll just go ahead and turn it off. And this
08:12is good though. I dare say I like it. I'll go ahead and click OK in order to
08:16accept that effect.
08:17Now it's going to ask me, hey, do you want to save what you just did as your
08:21new target colors? And no, I don't, I was just goofing off. So we'll say, no, I
08:26just want to apply these changes to this image and this image only. And just to
08:30give you a sense of what we were able to accomplish, this is the original
08:33version of the image. If I turn off this adjustment layer and this is the
08:36modified version of the image.
08:38Now I say it's modified because I would not go so far as to characterize it as
08:43corrected yet. It's still not what I want it to be but that's okay because I
08:48have applied this adjustment that's far as an adjustment layer, fully
08:52modifiable, I can edit it anytime I like so long as I save this image in the
08:57native PSD format which I'm going to do. And then I'm going to present it to
09:00you in the very next exercise. So stay tuned, we are going to make this image
09:04look perfect.
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Modifying input levels
00:00 In this exercise we are going to take a look at ways to adjust the composite
00:04 histogram here inside of the Adjustments palette, and in subsequent exercises
00:09 we will take a look at Output Levels, we will take a look at adjusting the
00:13 histogram on a channel by channel basis, and a few other nuanced modifications
00:18 that you might apply.
00:19 So I'm still working inside of the photograph of Max, but I have gone ahead and
00:23 saved my progress so far as an image called Semi-corrected.psd and notice that
00:29 I have gone ahead and named this adjustment layer that I have created. I have
00:32 called it Auto Color, Clip 0.2%, which is for the shadows, and 1.5%, which is
00:38 for the highlights.
00:40 You would normally be able to confirm that by going up to the Adjustments
00:44 palette here. You just click on this adjustment layer, go to the Adjustments palette,
00:48 theoretically it would be open for you, and you would just Alt+click
00:51 or Option+click on Auto, and that would bring up your last hue settings.
00:55 Now it's working for me because I just got done applying them. For you however,
00:59 when you open up this image, assuming that you are using the first version of
01:03 Photoshop CS4 and they haven't bugged fixed this yet, it's probably going to
01:07 reset everything to Enhance Per Channel Contrast and the Clip values will be
01:11 their defaults of 0.1% apiece.
01:14 So it doesn't remember the previous settings, which is really actually not a
01:19 good thing, but anyway you could reset them just by applying the settings you
01:23 see right here on the screen. Anyway I'm going to cancel out. And tell you what,
01:26 this is a pretty good automatic color correction, I would go so far as to say.
01:30 But let's try something different without completely ruining our previous settings.
01:35 So let's just go ahead and turn the old adjustment layer off, so that it's
01:39 sitting there waiting to be used again. The great thing about the adjustment
01:42 layers, as I mentioned this earlier in my Fundamental Series, but notice down
01:45 here in the lower left corner of the image window, we'll see Doc is 9.79M flat,
01:51 and then we see a slash, and it's also 9.79M including layers.
01:55 So the adjustment layer doesn't take up any room, and when I say it doesn't
01:59 take up any room, it takes up a few bytes of data, and bytes are little bitty
02:04 bits of data. They are eight bits of data a piece actually. But they are
02:08 nothing compared to kilobytes and kilobytes are nothing compared to megabytes,
02:11 which are nothing compared to gigabytes, and terabytes, and all the other
02:15 things that will bite you.
02:17 So anyway, I'm just saying that these are really tiny and you might as well
02:20 just keep them. So keeping old unused adjustment layers is just fine and
02:24 actually a good practice. So now I'm going to go back to the Adjustments palette,
02:28 this whopping big palette that is taking up so much space on my screen,
02:31 which I resent, by the way, I should just say this very quickly.
02:34 Notice this big empty space down here? The reason we are seeing this big empty
02:39 space down here is because the Adjustments palette is always set to consume as
02:43 much space as the biggest adjustment, which happens to be Curves. So the Curves
02:48 Adjustments as we'll see will take up this entire region, but Levels doesn't.
02:51 I wish this darn thing was smart enough to collapse if we don't need the
02:55 unused space, because Layers are getting squished down here, and they are going
02:58 to get even more squished in just a second, but not the way things are working out right now.
03:01 So I'm going to click on this green arrow right there, to return to my
03:05 Adjustments list, and then I'm going to Alt+Click or Option+Click on this
03:10 little levels icon right there and by the virtue of the fact I have the Alt or
03:13 Option key down, Alt on PC, Option on Mac, I'll bring up the New Layer dialog box,
03:17 and I'll call this Composite histogram modification, but that's implied,
03:23 I'm not going to type that in there.
03:24 Then I'll click OK in order to create this new Composite histogram levels
03:28 adjustment and notice that my image itself is rolled off the bottom of the
03:33 Layers palette, because this big monstrous Adjustments palette is squishing it,
03:38 but it's still there of course, it's still down there. Anyway, got this Levels
03:42 adjustment selected, and now let's focus our attention on this middle region
03:47 right here, which contains the histogram itself, and these three values below
03:52 the histogram which are the input levels.
03:54 I should say whether you are working within adjustment layer the way we are, or
03:58 a composite levels modification, then you are going to see a histogram, and
04:02 you would see that if you are working with a composite modification, by which I
04:05 mean a static modification, that's what I meant to say. If you went and
04:08 applied, for example, under the image menu, you went to Adjustments and then
04:11 you applied the levels command, which I can't right now, because I have an
04:14 adjustment layer selected.
04:16 But if you went that route, you would still see a histogram inside the Levels
04:19 dialog box, and you would see these three values right here. So everything
04:21 works the same, and what we are saying, this histogram, I was saying way back
04:26 in Chapter 5 of the Fundamental Series, I was telling you that this histogram
04:30 is a bar graph, of all the luminance levels which are the little brightness
04:34 values, the luminance levels inside of the image, from black, over here on the
04:38 left all the way over to white, over here on the right. This graph when you are
04:42 looking at the expanded view of this palette, which we are, and you can switch
04:46 between the two.
04:46 You can switch between the itsy bitsy standard view, which is squished. It
04:51 unsquishes the Layers pallette, but squishes the Adjustments palette which is
04:55 no good, and of course the expanded view which is better by clicking on this
04:59 little folder icon right there. When you are working in the expanded view, the
05:02 histogram is exactly 256 pixels wide, which is important, because there are 256
05:07 different luminance levels per channel inside of a standard 8 bit per channel
05:11 image, which is the way that JPEG images for example are saved, all JPEGs are
05:17 saved that way, JPEG, RGB images.
05:19 Anyway, notice these values underneath the graph, 0 represents black, and this
05:25 first value corresponds to the little black slider triangle, and this last
05:29 value here, the third value, corresponds to the little white slider triangle,
05:33 and it's 255, which is the luminance level for white. Now I was telling you
05:38 there are 256 different luminance levels, and this tends to confuse people, why
05:42 is white 255 and black is zero? 255 plus zero does not equal 256, where did the
05:49 last guy go? Well it's black,
05:51 So in other words, here's how it works. One, there is a brightness value right
05:55 next door, right, if I were to move this over just ever so slightly, just one
05:58 pixel over, there is the brightness value of one, which is a very dark color,
06:02 not quite black, but very dark. So you got one going all the way over to 255,
06:07 so those are your first 255 different luminance levels, plus you've got
06:12 yourself black, which is represented by the number zero, but it's still a
06:16 distinct value.
06:17 So you don't add zero, you just add one more value for black and you would get
06:21 256 different variations. So if I were to work with this graph here, if I were
06:26 to drag the black slider over to the right, until I get an initial input levels
06:30 value there of 12, then I'm saying, anything with a luminance level of 12 or
06:36 darker is going to get clipped to black, and that is going to then spread out
06:41 my histogram over the remaining area.
06:44 This might make even more sense if I were to take this white slider triangle,
06:47 and notice how it's communicating its information here with this third
06:51 numerical option there. If I drag it over to 192, let's say, then I'm saying
06:56 anything with the brightness value of 192 or brighter is turning white, and
07:01 that's going to stretch this remaining area here, this histogram across the
07:06 entire histogram space.
07:08 So in other words, we are increasing the contrast of the image, and you can see
07:13 that actually happening here inside the image window. See this guy right there,
07:16 this little option right there; if I were to click and hold on it, then I'll
07:20 see the default version of the image, with the current adjustment turned off.
07:25 So it temporarily turns off the layer, and then if I release, I'll see the
07:30 corrected version of the image.
07:31 So in other words, click and hold for before, release for after, and you'll
07:35 notice there's a little keyboard shortcut associated with it, that's the
07:38 Backslash key, and if you press and hold Backslash, you may have luck with
07:43 getting this to turn off for a second and then release Backslash again to see
07:47 the after version of the image.
07:48 However, if I were to do it right now, it would try to enter a backslash
07:52 character into this little highlighted option, and so let me see if I can click
07:56 on something else here, like this RGB Channel option, and then I'll press the
08:00 Esc key. Now let me see, if I press and hold the Backslash key, now it's working.
08:05 So I'll press and hold Backslash in order to see the before version of the
08:08 image, so it's press and hold, and then release in order to see the after
08:11 version. So I'm just letting you know it's there, because you might see the tip.
08:14 I don't really think much of the keyboard shortcut, because it frequently
08:17 doesn't work, because one of the numerical options is highlighted and
08:20 it's preventing it from working, and that can be a pain in the neck, but it's there.
08:24 I just want you to know it's there.
08:25 By the way, notice that I kind of moved the black slider triangle to the
08:28 beginning of the humpolumpolas of the histogram here, and then I move
08:32 the white one to the end of it. So that we're tucking right next to the mountainous region,
08:38 and that's pretty standard behavior, that's kind of what you typically
08:42 want to do. And when I say kind of typically, I mean almost always, but
08:46 I'll show you a few more nuanced approaches as we get further into this, but I just
08:50 wanted to give you a sense of kind of what you tend to do when you are
08:54 approaching this histogram.
08:55 In that way you are just clipping the dead stuff down here. So you are clipping
08:59 away the dead grass, as it were, down here in the plains, the low lands.
09:04 So many analogies I can share with you that aren't really serving you any good. So now,
09:09 in between the white point and the black point is this gray point right here,
09:15 which is the gamma value. Notice that it's represented totally differently.
09:18 It represents that middle gray which if you divide 255 by 2, you would either get
09:23 like 127 or 128.
09:25 So you would think maybe that's how they would represent this value right here,
09:29 but instead it's 1.0, because it's an exponent, and I'm going to explain how
09:34 this function works, this gamma value, because it's very, very important to
09:39 correcting your images. We are going to spend a little time with it in the very next exercise.
09:44
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Adjusting the gamma value
00:00Just to bring you up to speed, I'm working inside the Semi-corrected.psd image
00:04and I created a new levels adjustment layer right here. Turned off the old one,
00:10and I went ahead and assigned these values right here, a black point value of
00:1412 and a white point value of 192, which means that we are clipping all the
00:20colors that are darker than 12 to black, and we are clipping all of the colors
00:23that are lighter than 192 to white, and we are spreading the remaining colors
00:28in between from 12 to 192, those luminance levels.
00:32We are spreading them across the entire histogram, so 12 becomes zero, 192
00:36become 255, and everybody else gets spread out in between. Now right there in
00:41the center is the most important input levels options of them all, which is the
00:46gamma value, and it really is super important, because unlike the black point
00:51and the white point both of which clip colors, the gamma value refuses to clip.
00:57It never sends colors into the luminance oblivion, the way the others do. So
01:02for example, what I mean is if I were to drag this black point way up to here,
01:06for example to 84, then I'm saying, send any color that has a luminance level
01:11of 84 or darker across all of the different channels, send those colors to
01:14black. That's a lot of good data inside of this image. A lot of very good
01:18details would go to black and they would get clipped away and they would be
01:21sent, as I say, to this luminance oblivion, which is a bad thing.
01:25Now gamma can't do that, gamma always respects what's there, and sometimes you
01:31don't want to respect it, you want to change it, another times you do want to
01:33respect it. So when you are in a respecting mood, and you want to just effect
01:37those middle colors inside of the image, well, gamma is your way to go. Let me
01:41show you how it works. If you go ahead and drag the gamma value over here to
01:46the left, you are going to brighten the midtones inside of the image without
01:51clipping anything to white.
01:52So even though we are brightening the heck out of some of the lighter colors,
01:55we are not clipping them. If you were to move this gray slider over to the
02:00right, then you would darken the midtones. Again, you are darkening up some of
02:05those dark colors there, but you are not clipping them the way were just a
02:08moment ago, and you will just have to accept that as being the case, because
02:12they do look like they are altered dark probably on your monitor or inside your
02:15video here, but it is true, we are not clipping.
02:18So anyway, let me tell you a couple of things, first of all don't go too far
02:22with brightening the gamma value, especially if your image has a fair amount of
02:26noise in it. Notice here inside of this image, I shot this image with an ISO of
02:311600, so what that means is that I was inviting a lot of noise into this image
02:37in the first place, and you are really going to notice the noise inside of the
02:41shadow details.
02:42So when you start brightening up your midtones here, you are going to bring out
02:46a lot of that noise as you can see me doing here around Max's collar. So even
02:51before I changed the midtone value, I'll change it back to one here, that gamma
02:55value there. We had a lot of noise to start with. You are just exaggerating
03:00that noise as you start to brighten it up.
03:02Now when you are darkening colors you don't tend to exaggerate noise, because
03:05you are not going to see as much noise inside of the highlight detail of the
03:09image. So noise is really going to hide out inside of the shadows. But anyway,
03:13just something to bear in mind, my experiences is that, images tend to require
03:16midtone brightening, more than midtone darkening, especially if you are going
03:20to prepress where things tend to darken up, thanks to dot game.
03:25Anyway, I'm going to take this gamma value up to 1.15 for this image, so just a
03:28little bit of brightening going on there. Now I'll tell you why in the world
03:34this value is measured as 1.0, versus for example, 127 or 128 or something
03:39along those lines? But before I do that, I want you to know that we are going
03:43to get into some math. So those of you who hate math and couldn't care less
03:47about why this value is what it is.
03:50You just need to know that if you move the gray slider over to the left, it's
03:53going to brighten things, and you move it to the right, it's going to darken
03:56things, and if you make this value right here, this gamma value higher than
03:591.0, you are going to brighten the image, and if you make it lower than 1.0,
04:03you are going to darken the image. And if that's all you need to know, then
04:05bye, and I'm just trying to spare you from the mathematics that's coming.
04:10Those people who like a little bit of math in their copy here, I'm going to
04:14share some math with you. Here's what's going on. Just so you know why in the
04:18world this is 1.0? Because you might think, if zero is black. And 255 is white.
04:23You might think. well, right there smacked up in the center, 255 divided 2
04:27would get you to 127 or 128, something in that range, really 127.5, but you
04:31can't do that.
04:32So why isn't this value is 127 or 128, why is it have to be 1.0? Well, it's
04:36measured as an exponent. See I told you that if don't like math you wouldn't
04:40want to listen to this. Exponents are like to the power of. So in other words,
04:46if I change this value to 2, let's say, not 2.0, to just 2, then I'm squaring
04:52the luminance levels inside of the image. I'm taking them to the second power.
04:55Which is brightening the heck out of them. And if take this value, this gamma
04:58value to 0.5, it's to the half power, essentially which is going to darken the
05:04heck out of the luminance levels.
05:05What that does, it totally respects black and white. It doesn't hurt black and
05:09white at all. And this also explains by the way, why 1.0 is no change
05:13whatsoever, because anything to the first power is not getting modified. So the
05:17gamma value 1.0, which is the default, is a neutral gamma value. Now those of
05:21you who know thing the truth about math and have struck with the discussion so
05:24far, and those of you who want to skip, definitely skip.
05:27But you might say, this isn't really worked out, Deke, because if white is
05:32255, and you square it, you take it to the second power right there. Let's go
05:37ahead and do that, then that's going to brighten the heck out of white. I mean
05:41with 255 or anything resembling that, 255 squared is going to be like 100
05:47million. I mean. It's a really high number. It's something in the tens of
05:49thousands I think.
05:51That means that we are clipping colors like crazy, so how can you say ascending
05:55these luminance levels to the second power is not going to clip white for
05:59example. And the reason is these are normalized value. So in other words, zero
06:03is mapped to zero, that's fine. 255 is mapped to one, so one to any power is
06:09going to remain one, so white is not going to get clipped. And so just the
06:12colors between black and white are going to be effected, then you would say to
06:16me, if we are normalizing the colors.
06:18And medium gray, which is 127-128, becomes 0.5 in this environment. 0.5 to the
06:24second value is 0.25, so it actually darkens the colors. What Adobe has done is
06:30it actually takes one divided by two. So that's how the math is done, so it
06:35takes the middle gray for example, and if you square it, you are really setting
06:39it to the half power, and if you take it to the half power, you are really
06:42taking it to one divided by the half power, which is two, so you are really squaring it.
06:47So isn't that wonderfully confusing, but really sufficed to say that, of course
06:52what I said in the first place, which is, you drag it over to the left to make
06:55things lighter, you drag it over to the right, it makes things darker, but I
06:58know some of you really get into this stuff. And by that I mean, I do, and
07:02probably nobody else does, but I just wanted to explain this.
07:05Yes, I think by now I have safely lost every single viewer of this movie
07:12successfully awesome, now then having done that, for those of you who are just
07:16kicking back and listening, in the next exercise I'm going to show you
07:20something really great, how to preview your clip shadows and your clipped
07:24highlights right here inside of the image window.
07:26It's a really great technique. All of you will want to know about this. Of
07:29course, nobody is listening to me anymore, so it's not going to matter, but
07:32definitely stay tuned.
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Previewing clipping
00:00 In this exercise I'm going to show you a special top secret trick for
00:04 previewing the exact pixels inside of your image that are getting clipped to either
00:09 to black or white. When you are working inside either the Levels dialog box or
00:13 here inside of the Adjustments palette, when you are working with an adjustment layer.
00:17 Now I have gone ahead and saved my progress so far, and I have brightened the
00:21 image up quite nicely actually I think, I'm starting to bring out some of the
00:25 noise in this high noise image in the first place, but that's okay. It's kind
00:29 of artsy, I think it's nice. Now here I have got the Composite Histogram layer
00:36 turned on and selected, the Auto color clip blah. Blah, blah layer is not
00:40 selected and it's also turned off.
00:42 And you can compare the two if you wanted to. Here is the Composite
00:45 modification that I have applied so far. Meaning that it affects all of the
00:48 channels at once, that's what I mean by composite, and I'll tell you what that
00:52 means in a couple of exercise. I'll show you how to adjust an image on a
00:55 channel by channel basis shortly. But anyway, in the meantime I'm going to go
00:59 ahead and turn off Composite Histogram and then turn on Auto color. And the
01:03 Auto color modification that we applied a couple of exercises ago now is
01:07 actually a more subtle adjustment, and I kind of like it better this far.
01:12 We'll ultimately be working from it when we apply our channel by channel
01:15 modifications, which will end up getting us the effect that we are really
01:18 looking for. But I just want you to see that the Auto functions are actually
01:22 quite intelligent in many cases. Anyway, let's go and turn off and go back to
01:26 my less intelligent and less subtle composite modification that I've applied so far.
01:31 And I wanted to go ahead and show you that wonderful trick that I was telling
01:34 you about. Here's what you do. So if you just drag the black slider, notice you
01:39 are just seeing the colors change, and you are just hoping that you are not
01:43 clipping anything, and you are just trying to pay attention to the histogram
01:45 here. But if you want to see the clipping, you can either go up here in the
01:49 Adjustment palette to the menu icon right there, and you can choose this
01:53 command, Show Clipping for Black/White Points, but then you are always going to
01:57 see the clippings no matter what. But I'll go and turn it on, so you can see
01:59 what I'm talking about.
02:01 And now if you drag this guy, notice you are seeing the sort of clip preview.
02:06 I'll tell you what the clip preview means in just a moment, for both the black
02:09 slider triangle and for the white slider triangle, and you have no way to turn
02:13 it off. You have no way to view the image naturally and normally, except to go
02:17 back to the command and turn this darn thing off. Whereas, the technique I'm
02:21 about to show you is much better in my opinion, because you can turn it on and
02:25 off on the fly just with the help of the Alt or Option key. So anyway, let's go
02:30 and turn this command off, and now notice, if I don't press any key, I just see
02:35 the image change normally like so.
02:38 But let's start with white, because it makes little more sense. If I press and
02:42 hold the Alt key or the Option key on the Mac, and go ahead and keep that key
02:45 down and drag that white slider triangle, and I say keep the key down, because
02:49 notice, as soon as I release the key and start dragging the white point around
02:53 a little more there, then I just see the standard preview of the image.
02:57 I have to press and hold the Alt key in order to see this clipping preview. Now
03:01 what we are seeing here is anything that is black, when you are moving the
03:05 white slider triangle with the Alt key down or the Option key on the Mac,
03:09 anything that's black is protected, meaning it's not getting clipped.
03:12 Anything that goes to white is getting clipped in all three channels. So that's
03:17 definitely dangerous. When you see white that is the danger sign. If you are
03:22 seeing some sort of color go on there, like red and yellow in our case, then
03:27 that means it's just getting clipped in one or a couple of channels. Now see
03:31 what we are seeing right here. I'll just leave the white point alone for a
03:34 moment. I'm actually holding my mouse button down, and holding the Alt or
03:37 Option key down at the same time.
03:39 So I have got bunch of things held down, for you I'm doing this. It's quite
03:43 painful for me to do this. So notice where we are seeing red, I just want you
03:47 to get a sense what's going on. When we are seeing red, it means it's clipping
03:50 just in the red channel, not in the green or blue channels. When we are seeing
03:54 green, and that's over on the left side of the screen near the T in the
03:59 toolbox, where we are seeing that little patch of green, that means it's
04:01 getting clipped in the green channel, but not in the red or blue.
04:04 If we were seeing blue, that would just be getting clipped in the blue channel,
04:07 but we were not seeing blue. If we are seeing some other color, like a
04:09 secondary color like yellow, in the case of yellow it's getting clipped in both
04:13 the red and the green channel, and it's only not getting clipped in the blue
04:16 channel, which means we don't have much not clipping going on. So yellow is
04:20 pretty dangerous, magenta would be clipping in both red and blue, and then cyan
04:24 would be clipping in both green and blue.
04:26 So if you are just seeing one color like red, green, or blue, then that might
04:31 be okay. If you are seeing a dual color, secondary color like yellow or magenta
04:36 or cyan, then that's starting to get dangerous, and if you are seeing white, my
04:39 goodness, you've got major clipping going on. That's all three channels together.
04:42 Also if you are seeing big patches as we are at this point, then that's
04:48 probably not the good thing either. You don't want to clip red, and especially
04:51 in a portrait shot, because that's where the majority of the information is, is
04:55 in the red channel. So what you want is just mostly black, and if you are going
05:00 to have little patches of color show up, you want them to be sporadic, and you
05:04 want them to be pretty spread apart from each other.
05:06 So just little tiny patches, maybe individual pixels here and there is the best
05:11 case. All right, so 191, 190, something on those lines is going to work out
05:15 just fine, and I'm looking at this value over here inside the Adjustment
05:18 palette now. So I'm shifting my focus. All right, let's do the same thing by
05:23 Alt dragging or Option dragging the black slider.
05:25 Now, wherever we are seeing white, in the case of the black point, wherever we
05:31 are seeing white is protected, and wherever we are seeing black is terrible. I
05:35 mean, it's clipping in all three channels. So black is very dangerous in this
05:39 case. So the whole thing gets turned its head. It really gets turned on its
05:42 head though, in the fact that otherwise we are seeing complimentary colors. So
05:45 yellow, means it's only getting clipped in the blue channel.
05:48 Now I know you are sitting and thinking, why, why is that way? Why they have to
05:51 make it that way? Because, think of it this way. It's turning black in the blue
05:54 channel, it's not turning black in either the red or the green channel, so
05:58 black and blue plus white and red and green gives you yellow. So, it's just the
06:03 way it works. So you have to look for the compliment.
06:05 It gets pretty complicated, because yellow means blue, and magenta means green,
06:10 right? And cyan means red, and so everybody's compliment is, it worked there,
06:15 and red would mean that it is getting clipped in both the green and the blue
06:20 channels, because it's an absence of cyan. So it gets a little topsy-turvy. So
06:26 what I'm going to tell you is you want this, you just want a few speckles for
06:31 your shadows. Mostly you want to see white, just a few speckles in other
06:34 colors, and you want to try to avoid black if you can, and that's going to give
06:38 you a good effect. All right, then I'll go ahead and release, and I know that
06:42 I'm not clipping much this way, and it's just because I want to subtle
06:47 adjustment. I'm going to take gamma down, down to 0.95, so we have a darker
06:53 image that work here. And tell you what, I'm only going to show you one more
06:57 thing, that's a composite thing, before we move on to the channel by channel of
07:01 adjustments and that's going to be output levels here. Very short exercise
07:04 coming up on output levels, because they're not all that useful, and then we
07:07 are really going to dig in, and we are going to see how to correct this image
07:11 or any image for that matter, on a channel by channel basis which is where the
07:14 Levels Command really shines.
07:16
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The futility of output levels
00:00In this exercise I'm going to introduce you to the Output Levels values that
00:04are down here near the bottom of the Adjustments palette. When you are working
00:09with the Levels adjustment, they are at the bottom of the Levels dialog box, if
00:14you are applying a static modification, and they aren't particularly useful. I
00:18have to tell you, when adjusting full color continuous toned photographs.
00:22You are not going to use them very often, but I do want you to know that they
00:26are, just in case you are curious and you want to keep up with all the options
00:30that are available to you. I'm still working inside that Input levels.psd
00:33image, and I have made a few tiny modifications here to my input levels, the
00:38guy is directly below the Histogram. Output Levels control the destination.
00:44So in other words, I'm saying that I'm going to take a Luminance level of 18,
00:48and I'm going to map it to 0. So I'm going to make it black, and then anybody
00:52darker is going to become black as well. And then I'm going to take a Luminance
00:56level of 190, and I'm going to map it to 255 white, and everybody brighter is
01:00going to become 255 as well. And then Gamma is doing its own thing here, we are
01:05just, in this case with 0.95 value, were slightly darkening the midtones inside the image.
01:11And that's a purely relative modification by the way. So let's say we want to
01:15map in a brightest value of 18 to something different. Like I want to say,
01:19change everything that's 18 or darker to a Luminance level of 80, and that
01:24means that this whole range, right here will become a Luminance level of 80,
01:28and then everybody in between here and here, will be mapped from 80 to 255 in this case.
01:34But I could also make the whites darker if I wanted to, and what I'm
01:38essentially doing is reducing the contrast of the image and dimming it. Your
01:42question of course, why in the world would you want to do anything resembling
01:47that? Well, it's a real easy question to answer. Really you wouldn't, you are
01:52not going to want to do this very often if ever. But here's one scenario that
01:57I'll sort of toss out there. You might want to dim the image like so.
02:01So you would make the white point 255, but you make the black point something
02:05like let's say 129, which is something near medium gray and by lightening the
02:11image like this, you could set type over it or create some sort of artsy
02:14effect. Now this isn't necessarily the best way to pull off such an effect, but
02:18it is 'a' way to do it, if you want to.
02:20Also, you can perform such modification on a channel by channel basis, in case
02:24you are looking for some other sort of effects, some sort of colorization
02:27effect, and check this out, if I move black and white all the way over to the
02:33opposite sides. So in other words I exchange them with each other, so that the
02:37first value is 255 and last value is 0, then I invert the image, and you can
02:42control exactly the degree of inversion you apply if you want to, and then you
02:47could invert specific channels, like you could invert the Red channel
02:50independently, of the Green and Blue channels.
02:52And just have a high old time if you want to, or you could say, another way to
02:58work, if you know your press isn't quite able to retain in an absolute white
03:03like that, and let's say something like 250, you know from just experience with
03:08working with your press, that an RGB value of about 250 per channel ends up
03:14going to white, and that will allow you to keep your highlights more easily
03:18than you could just go ahead and map your colors a little differently here.
03:21So you can map your shadows to 3, let's say, and your highlights 2. It would be
03:26probably higher than that, probably be more like 253, let's say. By the way I
03:30should tell you, I was modifying those values from the keyboard using the up
03:32and down arrow keys, so you can change these values across the board using the
03:37up and down arrow keys.
03:38When you are working with any of the black or white points, whether input
03:40levels or output levels, the up and down arrow keys are going to change the
03:43value in increments of 1. If you press Shift along with one of these values,
03:47you'll change value by increments of 10, to this Shift+Down arrow and Shift+Up
03:52arrow, and then with gamma you are changing hundreds.
03:56So up arrow will increase the value by hundredth, down arrow will decrease the
04:00value by hundredth, and if you add Shift with up or down arrow, you'll increase
04:05the value by a tenth or decrease the value by a tenth. So just good stuff to
04:11know. I'm going to go ahead and restore my output levels to 0 and 255, because
04:15I want to leave them alone, otherwise I'm happy with this thus far, except for
04:20the fact that I really don't like the effect I have come up with, because we
04:23still have this incredibly yellowish color cast going on inside this image that
04:28I want to correct for.
04:29So far we have only modified contrast. When you are modifying contrast that's
04:32all you want to do, you can apply a composite modification to the RGB channel
04:38right there, supposedly channel for the RGB composite image, but if you want to
04:42adjust for color cast which is something that we need to do, then you need to
04:46actually look at the individual channels and apply different modifications to
04:50different channels, and that is something that we are going to do in the very
04:54next exercise.
Collapse this transcript
Channel-by-channel edits
00:00In this exercise I'm going to show you how to correct an image from the Levels
00:04adjustment layer or the Levels dialog box, if we are applying a static color
00:08adjustment on a channel by channel basis which is the best way to go if you
00:13have some sort of color cast that work inside of you images, we do. In the case
00:18of this one which I have now gone ahead and saved as Composite levels.psd. So
00:22this is my work so far.
00:23We have got a three layer image if you include the Background layer. So we have
00:27got Background, which is the original image. We have this Auto Color layer that
00:30is currently turned off, we are going to turn it back on in a moment, and we
00:33have got this Composite Histogram. So we've made a composite modification which
00:37is affecting all of the channels in kind, but that is not going to allow us to
00:42correct for any cast.
00:44So I'm just going to go ahead and turn off this Composite Histogram here, which
00:48is showing us the original version of the image as it was captured, and now I'm
00:52going to turn back on Auto Color, Clip 0.20% and 1.5%, because I want you to
00:58see something about this layer. I'm going to ahead and click on it, and by the
01:02way notice this art behavior. I have to show this to you, because it is really
01:05strange and it may end up causing you some degree of alarm.
01:09Notice if you have an inactive layer selected, so I have gone ahead and clicked
01:12on this adjustment layer that I turned off, and mean while the adjustment layer
01:17below which is on, which is not selected, we are going to see the histogram
01:21that belongs to the adjustment layer below, along with the settings that are
01:25associated with the active layer, which isn't going to do us any good, by the
01:29way. I just can't believe they have done that. But any way, it is something to
01:33bare in mind, you've to got to watch which adjustment layer is active when you
01:36are working here inside the Adjustment palette, because you can end up doing
01:39this thing where you are trying to change the settings, and it's like, wow,
01:41nothing is happening, amazing, what's going on here?
01:44Well, that's because you are working with a dead layer and it's very possible
01:49that- yup, look at that. It actually does change the settings. That's
01:53ridiculous. Oh my Gosh! Anyway, go and turn that off, and then click on the
01:59right adjustment layer, there we go. So it's just a precaution. I'm not
02:02knocking the software. No, no, not me. I'm just saying that that's something to
02:06watch out for when you are working inside of this marvelous program.
02:11All right, so here -- of course I love Photoshop, I'm just marking it for a
02:16moment here. We've got this Background layer that's active. This is recovery
02:21mode people, and I have got this adjustment layer that's now active and turned
02:25on, so that's good. And this is accurate, believe it or not. Even though I've
02:29got this amazing modification that's been applied, so I'll turn it off for a
02:33moment so we can see. There is the original version of the image. There is the
02:35modified version of the image. Thanks to this Auto Color combination that I
02:39have applied here, and yet if you look at the numerical values, it's as if
02:43nothing has changed. Now look at that histogram. Something has been done to
02:47that histogram, because it's got a bunch of weird little blades cut into it.
02:51Looks like some kind of crazy comb now, with these little gaps in it. And
02:55that's because the histogram has been spread, but it's been spread on a channel
02:59by channel basis.
03:00Nothing has been done to the composite version of the histogram, which is why
03:04all of the values are set to their defaults. However, if you were to switch to
03:08a different channel by going up here to this Channel Option and selecting
03:11something like Red, Green, or Blue inside of this particular image, because
03:15it's an RGB image. Then you would see that work has been done. So there is the
03:19unmodified Red histogram with the values assigned to it. So we are saying,
03:24anything with a luminance level of 23 or darker is becoming black inside of
03:28this one channel. Anything with the luminance level 195 or brighter is becoming
03:32white inside of this one channel, and nothing has been done to the midtones at
03:37all inside of any of these channels as you will see.
03:40Notice the white points stays 195, where this specific modification is
03:44concerned so whatever reason, whatever was going on inside of Photoshop's brain
03:49when it applied this Auto Color modification. 195 is always the white point,
03:54again, that I want to stress inside of this specific adjustment. Gamma was left
03:581.0 throughout, but the Black point changes from one channel to the next. You
04:02can overwrite that of course. You can change it whatever you want. So the first
04:06thing I want you to know is that you've got keyboard shortcuts to switch
04:08between these channels, and I also want you to notice how they've changed from
04:12the old days. So it used to be to get to the RGB composite you would press Ctrl
04:16or Command+~ and now it's Alt or Option+ 2, so that couldn't be more different.
04:20And it's because a lot of keyboard shortcuts have been shifted like Command+~
04:24on the Mac will switch you between active windows, and Command+1 or Ctrl+1 here
04:29on the PC will take you to the 100% view. So 1 and ~ are basically taken, so
04:35now we are working with 2 through 5, and you may wonder, why don't they switch
04:38from Ctrl or Command to Alt or Option, and that's because, if we go to the
04:44Channels palette here, you'll notice that Ctrl+2 takes you to the RGB
04:48composite, and that would be Command+2 of course on the Mac.
04:50Where as Ctrl or Command+3 takes you to the Red Channel, and Ctrl or Command+4
04:56takes you to the Green Channel, and we'll see more of this later. Ctrl or
04:59Command+5 takes you to the Blue channel. So I would press Ctrl or Command+2 to
05:03go back to the RGB view. So we can't use Ctrl or Command here inside the
05:09Adjustments palette, because it's already doing something here inside the
05:11Channels Pallet. All right, I'm going to switch back to Layers. So that's why
05:14it has gotten mapped to Alt or Option. I hate to belabor this, but I wanted you to know.
05:19If you are working with a static modification inside the Levels dialog box,
05:22then you can press either Ctrl or Command 2, 3, 4, and 5, or you press Alt or
05:29Option 2, 3, 4, and 5. So you can work either way. Either modify your key
05:32words, that is, Ctrl or Alt on a PC or Command and Option on the Mac. So just
05:37FYI, more stuff to confuse you. All right, so I'm going to go ahead and switch
05:42to red. I sort of feel like it need to backed off in the Red Channel a little
05:47bit. In fact, here, this is what we need to do. We don't want to just start
05:50racing through the Channels. What you want to do is you want to look at the
05:52image, and you want to evaluate it.
05:54And you want to say, okay, what's wrong with the image? What's the color cast?
05:57The color cast is yellow. So how are you going to fix yellow color cast. You
06:02could subtract yellow, which is a combination of red and green, or you could
06:07add the compliment, which is blue. So what this image really needs is
06:12brightening up in the blue channel. So let's go to the Blue Channel, either by
06:16choosing Blue or pressing Alt or Option+ 5 there, and notice, of course in these
06:21brightening, I mean, look at all these highlights that are going unused here.
06:25So the highlights have really start till about middle gray actually inside of
06:29this histogram, and yet my white point is away over here. So if I drag my white
06:34point closer to the ends of the mountain range, right there, then I'm going to
06:38introduce Blue into my image, brightening the Blue Channel. So I'm introducing
06:43Blue to the highlights and as a result I'm defeating that yellow and making
06:47that yellow color cast go away.
06:49Now I have gone too far I think with this modification, so let's back it off a
06:52little bit, and we'll take it to like something like, I don't know 160 is
06:56looking pretty good. May be even something like -- actually I'll take this down
06:59to 145, just so that I have a fairly even value going on. Then I'm going to go
07:05over to the gamma value, and I'm going to take that gamma value down, because I
07:09feel like the midtones and the image are too bright in general. So I'm going to
07:13press Shift down arrow in order to reduce that gamma value, and I took a little
07:16blue out of the equation, and reintroduced a little bit of yellow. Did you see
07:20the difference? So this is the 1.0 gamma value right there. Look at the image,
07:24look at Max's face, how it's a little bit blue. If I take that gamma value down
07:28to 0.9 by pressing Shift down arrow, I'll reduced some of the blue, and give
07:33him a more naturalistic yellow flavor. Just a little bit of yellow in that skin
07:39tone. We don't want to make him jaundiced of course, and then you would go,
07:43fool around with the other channels.
07:44Now that you have done that and say, well gosh, at this point I feel like, you
07:48know what, I could use a little less green too, because green is the yellow
07:51ingredient. So I press Shift down arrow, maybe once, maybe twice to take out
07:56some of the green, and in this case I have taken out a sufficient amount of
08:00green that I have made the image to red, so then I could go over to the Red
08:04Channel, and I could reduce it's Gamma value as well by taking it down to like
08:090.8. I imagine it will work pretty nicely, and then I'm going to back up the
08:13white point just a little bit, so that I take some of the red out of the
08:16highlights, and then actually I'll brighten this gamma back up just a little
08:20bit. So we've got 0.9 for the gamma and red, and we've got 210 for the white
08:24point here inside the Red Channel. 23, which is the way this was set by default
08:27in the first place is fine for the black point.
08:30I am not going to adjust the shadows, because they are already in good shape,
08:33but you can if you want to. I'm just not going to. All right, and then I could
08:37either introduce a little more green like so, in order to yellow up the image a
08:42little bit. By taking this white point value down to 190, I'm just playing
08:46around here folks in order to see what I feel comfortable with, and then if I
08:50was to say gosh, I want more green, I would increase the gamma value like so,
08:56and if I wanted less green, I would decrease the gamma value, and that's going
09:00to give me more of sort of a red, blue, because the red and blue channels
09:03haven't been modified at this point, well, I'm modifying the green channel of
09:06course. So that's too far.
09:08I would say something, around what I had is working just fine actually, and
09:12then let's go back to the blue channel. So this is the kind of thing you do.
09:15Kind of go back and forth between the channels just to get a sense of what's
09:19going to look best here. And then I'm going to take this white point value down
09:23a little bit further, down to 135 by pressing Shift down arrow there and I
09:28actually thing this is looking pretty nice. Now I might say you know what, it's
09:32still looking a little bit red in places. And I can go to the red channel and
09:36play with that, or I could just decide this is enough monkeying around. Let's
09:39see, yes, definitely ooh, actually that's pretty nice. 0.8 for the gamma value,
09:44or maybe raise it to 0.85. That's good.
09:46All right, I'm going to go ahead and switch back to the RGB version of the
09:49image, and then, I want to stress here, this is the way I tend to work. When I
09:54know I have got a color cast associated with the image, I might start with like
09:57an Auto Color adjustment here inside of the Levels adjustment layer, the way I
10:02did a few exercises ago now, and then I would go to the various individual
10:06channels, red, green and blue, before I apply a composite modification and
10:09visit them and get the color balance right, and then if necessary back to the
10:14Composite view and make a couple of modifications there. So for example, I
10:18could say, you know what? I can still ease off of this white point. I could
10:22still make the image brighter. But I'm not going to, but I could do that if I
10:26wanted to and it could also brighten things up inside the gamma that is
10:30bringing the midtones little bit, or I could darken them. I could just take the
10:33gamma value down just ever so slightly down to 0.97 for example, in order to
10:37darken the image just a little bit.
10:40Now to give you a sense of what we were able to accomplish, this is actually
10:43really great thing about the Adjustments palette here. We can now, because we
10:48kind of clicked off that adjustment layer and came back to it and made some
10:51modifications. I can not take advantage of this little revert option here. This
10:55Reset to previous state option, and I can click on it, and I'll see the
10:59original Auto Color adjustment right there. This is what this adjustment looked
11:04like before we embarked on this exercise, and then if I press Ctrl+Z or
11:08Command+Z on the Mac, this is what it looks like.
11:10Now when I go ahead and reinstate my newest modification, so I think this is a
11:15heck of an improvement. So this is where we started, and this is where we are
11:20now. Very, very nice modification, and just to really give you a sense of
11:24what's going on. If I were to turn off this layer by clicking on the eyeball,
11:27this is the original version of the images we saw at so many exercises ago,
11:31when we first opened it, and this is the I think very successful modification.
11:36All right I'm going to go ahead and hide my pallets and zoom in on Max here, so
11:40that we can see my boy nice and up close, and personal, and I think very, very
11:46nicely modified. Here using channel by channel Levels adjustment in Photoshop.
Collapse this transcript
When levels fail
00:00 Now as we've seen the Levels command is terrific in increasing the contrast of
00:04 an image, or for modifying midtones, you can boost the midtones to make them
00:08 lighter, or sink the midtones to make them darker, or adjust shadows,
00:12 highlights and midtones, independently across the different color channels in
00:15 order to compensate for color cast.
00:18 But what about this image right here. The name of this image by the way is
00:21 High-contrast elephant.jpg, and this is a fairly low resolution image that I
00:26 shot years and years ago now at the Denver Zoo, for what that's worth. And I
00:30 ask what about this image, because it doesn't really fit into what I said the
00:34 Levels command can do. It does have a color cast. It's far too warm. It's too
00:38 yellowy, too orangey, so we could compensate for that using the Levels command,
00:43 but we can't do anything about the contrast problems here, because the Levels
00:48 command is great at increasing contrast, but it's not good at decreasing contrast.
00:53 If you want to decrease the contrast of an image, that's one of the scenarios
00:57 in which you have to graduate from Levels to Curves, as we'll be seeing. So
01:01 what I'm going to do is in this exercise, I'm going to demonstrate why Levels
01:05 doesn't work. So that you can anticipate when Levels is going to do you a
01:08 solid, and when it's going to slip up, and then we will move on to Curves in
01:13 the next exercise. Now I'm going to approach this color correction, as a static
01:16 modification. So that is to say I'm going to go up to the image menu, and I'm
01:19 going to choose Adjustments, and we are going to start by choosing Levels.
01:22 Now the reason I'm working static is because the Curves command in particular
01:26 varies quite a bit. The behavior of the Curves dialog box is a little bit
01:31 different. Actually fairly different than the behavior of the Curves panel here
01:35 inside the Adjustments palette. So I want to see those differences, and we'll
01:39 start static, and then move on to a Dynamic adjustment layer. So I'm going to
01:43 go ahead and choose the Levels command in order to bring up the Levels dialog
01:46 box here. Now, I suppose I might go ahead and start by increasing the gamma
01:51 value in order to brighten the body of the elephant, and that does help out
01:55 this image. But my biggest problem with this image is the shadows and the highlights.
02:01 We almost have clipped shadows over here in this left hand area going into the
02:05 Pachyderm Chamber there, and we almost have clipped highlights against this
02:09 wall. Not quite, but almost, and there's nothing we can do about that. I can't
02:14 recover those shadows, and I can't recover those highlights inside the Levels
02:18 dialog box, because I don't have control over this region right here, or this
02:22 region right here, what are know as Quarter Tones, by the way, and those are
02:27 controls that you have inside the Curves. Basically inside the Curves dialog
02:30 box, you make up your own controls. You put things anywhere where you want them
02:34 to be, but Levels you just got, shadow, midtones and highlights of course.
02:38 So I'm going to go ahead and change that gamma value back to 1, because it's
02:41 really not doing all that much for us at this point. What I'll do is I'm going
02:46 to go ahead and press and hold the Alt key, or the Option key on the Mac, and
02:50 I'm going to click and hold on this black slider triangle right there. And I've
02:55 still got my Alt or Option key down as I'm just swinging over to this area, so
03:00 that we can see that this region right here is almost clipped. There's sort of
03:04 line that is tracing along the elephants head, it is almost a bunch of clipped
03:08 pixels at this point. We have clipped shadows almost, and I say almost, because
03:12 generally speaking they are just clipped in one channel or other. But if I were
03:16 to go any further with this modification, if I was to move it over just ever so
03:20 slightly here, you can see that we are going to start clipping things very, very quickly.
03:24 Our modification is small as moving this black point slider over to 10, it's
03:29 clipping like crazy inside of the image right there. All right, so obviously we
03:35 don't want to do that, because we do not want to clip those shadows, and then
03:38 by contrast we have got the white slider triangle right here. If I was to Alt
03:42 drag it or Option drag it, I haven't made any modifications so far. You would
03:46 notice that we have got a line of what appear to be clipped pixels right next
03:51 to the previously clipped pixels just a moment ago, over along the left side of
03:56 the elephants head, and if I start moving this slider over, very quickly I
04:00 start clipping the heck out of that wall in the background.
04:04 Now what this proves is two things. First of all it proves that we are not
04:07 going to do any good for this image. Not any real lasting good with the Levels
04:11 command. It also proves we're in luck, we have a prayer, because we are not
04:17 starting off clipped, as we can see here. We have highlight information, and we
04:22 have shadow information. We just need to bring it out, and we can do that using
04:25 the Curves command, and we will begin to do that. I'm just going to introduce
04:29 you to the Curves command in the next exercise, and then we are going to fix
04:32 this elephant, stick with me.
04:34
Collapse this transcript
A first look at Curves
00:00I am still looking at the High- contrast elephant.jpg image. In the previous
00:04exercise we learned how and why the Levels command, despite its amazing immense
00:09power tool is no match for this elephant right here. And what you do? When the
00:15Levels command fails, you move one step forward to the Curves command.
00:19I'll show you what I mean. I'll go ahead and cancel all of here. Despite any
00:22modifications I may have made, I may get to this point, so that's looking
00:26better I guess, but not better enough, so I'll just cancel out, because you
00:30don't want to heap one color modification on top of another if you can avoid it.
00:34Levels and Curves really overlap each other, so really no sense in applying
00:37Levels and then applying Curves right afterward. So I'll cancel out of here.
00:41I'm going to go to the Image menu, choose Adjustments and there it is. Levels
00:46command. Failure where this image is concerned, so we move just one step there
00:50to Curves. So also notice that our keyboard shortcuts move one step. Ctrl+L or
00:55Command+L on the Mac, for Levels, Ctrl+ M or Command+M on the Mac for Curves.
01:01And that brings up this big whopping Curves dialog box right here, to give you
01:06sense of what's going on. Even if you come to terms with Levels, and you are
01:09trying to feel comfortable with it, then
01:11seem the Curves command is enough to panic many people. But it's actually
01:16fairly straightforward once you come to terms with it. So hopefully we will,
01:21over the course of these next few exercises.
01:23Notice that right dead center in the middle of this ginormous Curves dialog box
01:27here is this Luminance graph. And then inside of the graph, cutting across it
01:32is this diagonal line, which is the Luminance curve. Now
01:35I know that it doesn't make a lot of sense that I'm calling it a diagonal line
01:39or Curve, when it's most certainly not a curve, but it wants to be a curve, and
01:43it will be a curve, the second you start modifying it.
01:46Also notice here inside of this Luminance graph that we have a Histogram. The
01:51exact same Histogram we were seeing just a moment ago. Now that may puzzle you
01:54a little bit, because it looks like it's squished, and it truly it's not
01:58squished, it's stretched, it's what's going on here.
02:00It is still 256 pixels wide, just as it was inside the Levels dialog box. It's
02:04just that, because the Luminance graph is a square, the Histogram is scaled, so
02:11that it's taller. All the bars in this Histogram graph here have been scaled
02:17relative to the height of the graph as it were.
02:20So anyway, we know by looking at this graph here, this Histogram, that we have
02:24a lot of shadows over here on the left hand side, so just this huge peak of shadows.
02:30Not too many mid tones, relatively few, and then quite a few highlights
02:34dropping suddenly right there at the end. And these are the guys we need to fix.
02:37We need to draw these
02:39highlights down to make them darker, and we need to boost these shadows up to
02:43make them brighter. Then sort of, monkey around with the midtones until we get
02:47rid of the color cast.
02:49So how do we do such a thing? Well, here's how you work inside of this graph.
02:52First of all make sure that you've seen the graph the way I am. This is default
02:56RGB behavior by the way, where black is located over here on the left side of
03:00the graph and white is located over here on the right side of the graph. And
03:04that's the way I prefer to work, and that's the way that it works inside the
03:08Levels command. So it's easier to keep things similar I figure, and also that's
03:12the way I'm going to be working. So I just want to make
03:14sure you are too, you probably are. But just to make sure, come down here to
03:18this option that says Show Amount of, and if can't see it, by the way you got
03:21this double arrow icon, you can go in and click on it to expand the Curve
03:25Display Options. Make sure Show amount of is set to Light, 0-255, which are the
03:30luminance levels, of course, as opposed to pigment, which will flip the graph,
03:35notice that. Now blacks are over here on the right side, and whites are over on
03:38the left side, and that's just confusing as heck to me anyway.
03:42But that's the way it is by default for CMYK images incidentally. But you can
03:47always switch it to light instead, if you want to. You can always work that way,
03:50regardless of whether you are working on RGB images or CMYK image, or what
03:54have you. Also notice this output graph right here, or output access is where
03:59it actually is. It's going from black to bottom, to white at the top. Okay, so,
04:02what does all this mean, how in the world do you work inside this crazy environment?
04:06Well, what I suggest you do for this image, anyway, just for starters, just to get a sense
04:11of what's going on is just go ahead and click right in the center of that
04:14diagonal line, and notice I have done two things. I set a point, and I actually
04:18moved it slightly, so I have curved what was formerly a straight diagonal line,
04:22so it is now a curve.
04:23Ever so slight, it is not a super curve, just a very, sort of a subtle curve at
04:28this point. But I can make it less subtle by dragging it. So this becomes a
04:32custom point in my graph. I can put as many points on this line as I like, as
04:37many as I can stuff into this graph at any rate. Typically you work with maybe 4
04:42or 5 points, you don't work with a ton. But you can, you do have that level of
04:46control if you need it. Now, in my case I have only got 3 points. I have got
04:50this point in the center, and notice by the way it's an input level of 128. So
04:55thing started here, I'll put it back where it was, where we've studied originally.
04:59Input of 128 and an output of 128, what that mean is we are starting with a
05:05gray. So we are not working with Gamma anymore, forget the whole Gamma thing.
05:09We are working with this Gray point, which is 128, so it's right there in the center,
05:14between 0 for black and 255 for white. And it's mapping to 128, so in other words,
05:19it's not moving at this point. But if I were to drag it up, I'm going to boost the
05:24midtones inside of this elephant as you can see, because I'm now saying, I
05:27moved my input level a little bit, because when you move that point back and
05:31forth, notice that it changes that input value right there, but that's
05:34insignificant at this point.
05:36But now it's 124 so it's still right there somewhere near the center, and I've
05:40moved it up to 153 so I'm elevating those neutral gray values right there.
05:45Well, I'm leaving the black point alone, and I'm leaving the white point alone.
05:49So this is just as if I modified the Gamma value inside the Levels dialog box.
05:54I know I told you just a moment ago to forget about it. What I meant was forget about how gamma
05:57is measured as an exponent, but this is the same thing. This is just like
06:02taking a Gamma value that Gray slider bar and moving it over to left in order
06:07to boost the midtones inside the image. And this is the level of control you are afforded by Levels.
06:12Now I can also either just grab this black point right there and move it
06:15around, or notice here, I can actually drag this black point slider if I want
06:20to, so that's analogous to the black point slider inside the Levels dialog box.
06:24And I can move the white point slider if I wanted to do as well. But both of these guys are going to
06:28increase the contrast of said pachyderm here, and that's not what we want. So
06:32I'm going to go ahead and change this back to 0, and change this one back to
06:35255. Instead, what I probably want to do is add more points for the quarter
06:41tones, that is, for these regions here inside of the shadows, and well inside
06:46of the shadows and the highlights.
06:48So for example, I can set a point here arbitrarily, I'm just clicking, and then
06:52I could drag it down to sync those highlights a little. Now the images aren't
06:56looking really great at this point. I'm just trying to give you a sense of
06:58where we might go with it, and then I can click inside the shadows and I can boost those
07:02guys up, and then if I wanted more control, I can click like right about here,
07:06and take that down a little bit, and take these midtones down. You see, I can
07:10just click and drag any points along this curve in order to modify the
07:16luminance levels of the animal here in the background or the image, more
07:20appropriately I think.
07:22And notice that as I do, if I drag a point up where it is going to brighten
07:27that region of color, and if I drag it down it's going to darken it, so that's
07:31something to bear in mind as well. And I could drag upward so that I can bring
07:36out those shadows, and you can see now there's
07:38like this rock, or this hideous grotesque form back here in the shadows that we
07:43can draw out, we don't necessarily want to draw a lot of attention to it. But
07:47we can if we want to, by modifying the points on the curve, on this luminous
07:52curve, here inside of the Curves dialog box.
07:55Now that just gives you a vague sense of what's going on. Notice by the way we
08:00have the show clipping, right there; we got a Show clipping checkbox, that will
08:04show you where the clipping is occurring, for either the black point or the
08:08white point. And you could also turn Show clipping off, and you
08:12could Alt+drag if you want to the white point or the black point. So you got
08:15those same controls, and that's an option drag of course, of either those
08:19slider triangles on the Mackintosh side of things. So a lot of overlap with
08:24those Levels controls as well. But just a bunch more control inside of Curves.
08:30In the next exercise I'm going to basically sling a bunch of keyboard tricks at you.
08:34Just rat-a-tat, and then you have them in your brain
08:38some place floating around. And then we'll use them, and actually make a
08:42better elephant in the near future. Join me, won't you?
Collapse this transcript
Static Curves layer tricks
00:00All right. So you see me playing me with this pachyderm here and the name of
00:04the image is High-contrast elephant.jpg, and I have gone ahead and chosen the
00:08Curves command. I went to the Image menu, chose Adjustments, and then chose the
00:12Curves command, or I could press Ctrl+M, Command+M on the Mac in order to bring
00:16up the Curves dialog box, which allows me to apply a static luminance modification.
00:21Now, I stress that because I'm about to show you a bunch of different wonderful
00:25hidden tricks for working inside the Curves dialog box. They work, as I'm about
00:30to show you, when you're applying a static modification. If you're working with
00:33an adjustment layer, things work a little differently. The secret hidden tricks
00:37are slightly different as you'll see. I say "as you'll see" because you're
00:41going to see that in the next exercise.
00:43So let me show them to you here, inside the dialog box first, where they make a
00:47little more sense, and then we'll see them in the Adjustment palette in just a moment.
00:50I've already made an adjustment to my curve, and I've sort of drawn attention
00:55to this unspeakable mask back here in the shadowy background. Although this is
01:00an interesting modification, I'm not sure it's exactly what I'm looking for. So
01:04I'm going to reset my curve, my luminous curve back to a straight diagonal
01:08line, by pressing and holding; notice this Cancel button right here, if I press
01:12and hold the Alt key or the Option key on the Mac, it changes to Reset. Then
01:16with Alt or Option down, I'll click on that Reset button and I restore the
01:19original elephant, which is in very bad shape of course.
01:23Now notice, as I gesture at this elephant, what am I gesturing with, an
01:26Eyedropper. So as soon as I move my cursor out of the dialog box, assuming this
01:31tool right here is selected by the way. You want to make sure the Point tool is
01:34selected, not the Pencil tool. Then when you move your cursor out of the dialog
01:37box, you get an Eyedropper, and if you drag with that cursor, watch in the
01:41graph; I want you to watch this area as I drag inside of the image, you'll see
01:47a little bouncing ball that's jumping up and down all over the place there.
01:51It's showing you the location of the Luminance Level that you're dragging over.
01:55So in other words, what is the luminance of the pixel that's directly under
02:00your cursor there.
02:01In my case, I happened to have found the dead center color. But what's more
02:06useful is to say, well, gosh, it's this area right here on the animal's
02:10forehead; whether it's a girl or a boy elephant, I think this is a lady, but
02:15right here on her forehead, let's say, is the area that I want to modify. Well,
02:20I can see with the bouncing ball that that's kind to be in the upper sort of
02:23quadrant or upper eighth really or sixteenth I guess it is of that graph. You
02:28can see where the ball is bouncing around, so in the upper right corner of the graph there.
02:32Now, that's very interesting. That would mean that you'd have to sort of click
02:35around and then go back to the graph in order to set a point to that location.
02:38What if you just want to lift a point by clicking some place inside of the
02:43elephant? Well, what you do is you press and hold the Ctrl key or the Command
02:46key on the Mac and then click at that point.
02:49Notice what happens when you Ctrl+Click or Command+click with this Eyedropper,
02:52you just go ahead and add the point automatically. So you don't have to worry
02:56about the bouncing ball, you can see where that point is going to land. Then
03:00you know, okay, if I drag this down, I'm going to make these colors, those
03:05Luminance Levels, on that brow darker, along of course with a bunch of other
03:09colors that are getting dragged down along with it. So that's another way to work.
03:14Now, this point is selected so I can get rid of it by pressing the Backspace
03:17key or the Delete key on the Mac. You can tell when a point is selected because
03:21it's black; see that, and the deselected points are hollow. I'll go ahead and
03:26Backspace that away once again.
03:27What if you want to add the Luminance Levels that are associated with a pixel
03:30on a Channel by Channel basis? So you want to add the component Luminance Levels.
03:34Then what you do is you press Ctrl and Shift at the same time, that would be
03:37Command and Shift on the Mac, and you click. Now, what you're going to notice
03:42is nothing happened here inside of the composite graph. That's because I have
03:47to go to the individual channels to see these new points.
03:50So notice, I have the exact same keyboard shortcuts that I have with levels. So
03:53I've got Alt or Option+2 for the RGB composite. Then I've Alt or Option+3 for
03:58Red, Alt or Option+4 for Green, and Alt or Option+5 for Blue. I was telling you
04:03that Ctrl or Command work as well when you're inside this dialog box.
04:07Anyway, I'm going to move to Red. Notice right there, there is the point that I
04:11just added. If I press Alt+4 for Green, there's the point in the Green Channel.
04:16Alt or Option+5 for Blue shows me the point here inside of the blue graph.
04:21So I'll go ahead and press Alt or Option+2 to move back to the RGB composite
04:26graph right here.
04:27Another thing that you can do. If you set a bunch of points here, let's say, I
04:30go ahead and set many points in this graph, like so, and move them around a
04:34little bit and so on. You can move from one point to another by clicking on
04:39that point, but if you click on a point to select it, you run the risk of
04:42slightly moving it. Sometimes you have things exactly where you want them to
04:46be, and you don't want to go goofing up your points and sort of messing up
04:50their locations ever so slightly.
04:52So if you want to switch from one point to another from the keyboard, in the
04:56old days you would press Ctrl+Tab to move forward to the points or
05:00Ctrl+Shift+Tab to backup. That still works by the way, and that's Ctrl+Tab on
05:04either the PC or the Mac, but it only works when you're inside this dialog box.
05:08When you're outside the dialog box, over here in the Adjustments palette, that
05:11doesn't work anymore, because that's going to switch you between windows on the PC anyway.
05:15So I urge you to get in the habit of using a different keyboard shortcut if you
05:18had been in the habit of using Ctrl+ Tab in the past. This is much easier. You
05:23press the + key, which is the equals key of course, so you just press + in
05:27order to move forward from one point to the next, like I'm doing here. You
05:31press - to backup.
05:33You can cycle all the way by the way. If I press - to go back to the black
05:37point here and then I press - again, I'll go to the white point and then cycle
05:40back around the graph. So that's just a way to advance from one point to
05:44another. Plus or minus are available to you.
05:46Then you can either drag that point to a different location or you can nudge it
05:50from the keyboard. Now, I want you to see what happens when you nudge from the
05:52keyboard. Notice we have an Input Level and an Output Level. So currently for
05:57me, this point is set to an Input of 169 and an Output of 162. Meaning, I'm
06:02changing everything that has a Brightness value, a Luminance Level of 169 and
06:07I'm changing it to 162. So I'm darkening up those Luminance Levels slightly.
06:12Let me switch to a different point here so that option is no longer active, and
06:16then I'll press the + key to comeback to that point. I just want to make sure
06:19the numerical value is not active for this technique to work.
06:22Notice if I press the Right Arrow key, I'm increasing the Input Level value,
06:28and if I press the Left Arrow key I'm decreasing the Input Level value. Now,
06:31you might say, well, how in the world are you going to remember right and left
06:34for Input? Well, because it's moving the point back and forth, notice that. If
06:38I press the Right Arrow key, watch the point go to the right. If I press Left
06:41Arrow key, you can see the point go to the left. So that makes sense and that's
06:44all that's happening when you're increasing or decreasing the Input value.
06:49If you press the Up or Down Arrow key, that's going to move the point up, in
06:53this case of the Up Arrow key and Down in the case of the Down Arrow key, and
06:56that's going to either increase with Up Arrow or decrease the Output Level
07:00value. So it's just something to bear in mind if you want to be able to move
07:04these points from the keyboard.
07:05If you want to move them more quickly in increments of ten, then you press
07:08Shift+Up Arrow or Shift+Down Arrow or Shift+Right Arrow or Shift+Left Arrow,
07:13also available to you.
07:14So there you have it, I think that's basically everything she wrote there in
07:18terms of, wonderful keyboard hidden techniques that are available to you here
07:23inside the Curves dialog box.
07:25Things don't work quite that way once we switch over to the Adjustments
07:30palette, and work with an adjustment layer. So why don't we go ahead and do
07:33that. I'm going to go ahead and click the Cancel button to cancel out of the
07:36big old Curves dialog box, and then if you join me in the next exercise, I'm
07:40going to show you how things work when we apply a Curves adjustment layer.
Collapse this transcript
Dynamic Curves layer tricks
00:00In the previous exercise I showed you static curve editing tricks, by which I
00:04mean tricks that work inside of the Static Curves dialog box. In this exercise,
00:09I'm going to share with you some dynamic curve editing tricks, and these would
00:13work with a Dynamic adjustment layer.
00:16So I'm still working in the High- contrast elephant.jpg image. Haven't made any
00:20changes to it so far, because I've just been canceling out of dialog boxes. I'm
00:24going to go ahead and make sure that I have made my Adjustments palette up on
00:27screen, and I'm going to click on the Curves Adjustment. So again, if Levels is
00:32failing you, this whole notion that I'm trying to share with you is that, if
00:36Brightness/Contrast doesn't work, then you move over to Levels, and if Levels
00:39doesn't work, then you move over to Curves. Curves is always going to work, so
00:42you needn't bother with Exposure.
00:44I'm going to click on Curves to bring up the Curves panel here inside the
00:47Adjustments palette. It's very important when you're working with Curves to
00:51make sure that you have the Expanded View of this palette. So make sure it's
00:55nice and big like this. You can confirm that you have the Expanded View working
00:58for you, if you go up to the palette menu and you check that Expanded View has
01:02a check mark in front of it; which it does for me, so that's good. Because you
01:05really want to be able to see the entire width of 256 different Luminance Levels.
01:10If you can't see that, if you're working in the Small View, like this, then you
01:14don't have as much control of your curve, you actually lose control over the
01:18process, because you're going to make larger modifications. You missed some
01:22Input and Output Levels. It's a terrible thing actually. Really limits your control.
01:27So I'm going to make it bigger, and then I was telling you, how we got the
01:31bouncing ball. Remember the bouncing ball that we saw on the previous exercise,
01:34how in the world do we get to it? You might think, well, you just move your
01:37cursor out of the Adjustments palette and you should get an Eyedropper. Well, you don't.
01:41Or you might think, I'll grab one of these Eyedroppers right here; the Black
01:45Point Eyedropper right there or the White Point Eyedropper, or you could even
01:49try out the Gray Eyedropper, which controls the Mid-tones. But if you do that,
01:53notice what happens, if I grab the Black Eyedropper and I click some place
01:56inside the image, I say make the color that I click on black. That's really
02:01going to make a mess of this elephant. We don't want that.
02:03So I'm going to press Ctrl+Z, Command +Z on the Mac in order to undo that
02:06modification. Same with white, it's also going to destroy the image. I'm not
02:10very fond of these Eyedroppers in general. They also occur inside of Levels
02:13dialog box, incidentally. But I'll just show you how they work.
02:16If I click on a color now, it will change that to white, so again that just
02:20makes the image that much worse at this point. It does automate the process of
02:24course. Notice it has just gone ahead and figured out exactly on a Channel by
02:28Channel basis this curve needs to be modified in order to accommodate this Edit
02:33that I have requested there. Of course, it's a terrible Edit, so who cares. So
02:37I'll press Ctrl+Z, Command+Z on the Mac to undo that modification.
02:39This one, the Gray Eyedropper is a little more useful, because what it can do,
02:44if you get it, then you just click on the color and it will neutralize that
02:48color and modify all the colors to compensate. So watch this. If I say gosh,
02:52this sort of orangey poo area right there needs to turn gray. Sure enough,
02:56Photoshop goes ahead and does it, but it comes at the expense of a lot of other
03:01colors inside of the image.
03:02Now, if you have a Gray Card, like you've got a Macbeth Card that you've shot
03:06inside of your photograph, then you can use this Gray Eyedropper to click on
03:11one of the Gray Swatches on the Macbeth Card or your Gray Card or what have
03:14you, in order to ensure that you have proper white balance. But unless you have
03:18something like that, unless you have an industry standard Gray Card, I do not
03:20recommend this tool, because it's very difficult to predict what is going to
03:24happen to your image.
03:25So anyway, I'm going to press Ctrl+Z, Command+Z on the Mac, and I'm going to
03:28click on this Eyedropper again to turn it off. So none of these Eyedroppers are
03:32the Eyedropper we're looking for. Which is the Eyedropper we're looking for?
03:35The Eyedropper tool. This is new to Photoshop CS4. This has not been this way
03:38in the past. You've got to go get your Eyedropper tool, and this will allow you
03:42to get to the bouncing ball functionality, and it will allow you to lift
03:45points; both on a composite and component basis.
03:48So go ahead and get that Eyedropper. You can get it of course by pressing the I
03:51key, if you like. Well, you'd think you would just drag inside of the image to
03:57see the bouncing ball, but notice a complete lack of bouncing ball over here
04:00inside the graph. That's because what you've got to do, this is totally top
04:03secret hidden thing, and even people who have been using the program for years,
04:07it would be no way they know this.
04:08You press and hold the Ctrl key or the Command key on the Mac, which does not
04:12change the Eyedropper to any other tool, so it just keeps it the Eyedropper; so
04:16Ctrl on the PC, Command on the Mac, and now drag inside the image, and look at
04:20the bouncing ball, there it is over there on the right side of your video,
04:24bouncing around inside of the luminance graph.
04:28Notice it just went ahead and added a point automatically for me, because I had
04:31that Ctrl or Command key down. That's the other way that of course you add a
04:35point. It's just the Ctrl+Click inside of a region or Command+click inside of a
04:39region, it will add the point to the composite graph here.
04:44If you want to add a point to the RGB components, then you press Ctrl+Shift at
04:48the same time or Command+Shift at the same time and click. You're not going to
04:52see that point appear here inside the composite view, you're going to have to
04:55actually switch over to the Channels, which have the same keyboard shortcuts we
04:58saw just a moment ago, in order to see that new point. So there's one of the
05:02new points anyway and there's another one and there's the third one.
05:08I'm switching between these Channels of course by pressing Alt+3 for Red; that
05:11would be Option+3 on the Mac. Alt+4 for Green, that would be Option+4 on the
05:15Mac, and Alt+5 for Blue, Option+5 on the Mac.
05:18Let's go back to RGB by pressing of course Alt+2 or Option+2 on the Mac. I say
05:25of course for no good reason, because it doesn't make any darn sense, so me
05:28saying of course is totally wrong. But anyway, those are our new keyboard
05:31shortcuts that we have to work with.
05:33What else? Oh, we also have, if I were to just sort of throw a few more points
05:37here, we also have the ability to switch between points, just as we saw inside
05:41the dialog box. Now everything is the same. So you press the + key to cycle
05:45forward through the points, or the - key to cycle backward, like so. Then of
05:50course you can also modify the location of the points from the keyboard by
05:54pressing the Up and Down and Right and Left Arrow keys, and you can press Shift
06:00with an Arrow key for a bigger modification.
06:03One more thing that I forgot to tell you inside the Curves dialog box that
06:06works both inside the Curves dialog box and here inside the Adjustments palette
06:10is the ability to select multiple points.
06:12So for example, if I Shift+Click on points like so, I'm going to select
06:17multiple points as I've done here, and then I can drag them around as a clump
06:22like so. Or I can go ahead and nudge them from the keyboard if I want to by
06:27pressing, for example, the Up Arrow key or the Left Arrow key or what have you.
06:33Now I'm pressing the Right Arrow key.
06:34What I want you to notice is now notice that we're seeing 3 and -3. What does
06:40that mean? Well, that's the relative modification from where all these points
06:44started. So if they started at 0,0, then I have moved them up 3 and over to the
06:50left 3 as well, which is presumably going to go ahead and lighten these colors
06:56just a little bit, especially as I raise that Output Level, that's always going
07:00to end up brightening.
07:01All right. So that's everybody there. Those are the secret hidden tricks. Of
07:05course, these work by the way when this Point tool is active. That's very
07:09important. I'll show you more, more, much more. We'll actually correct this
07:14elephant and also demonstrate the behavior of the Target Adjustment tool, which
07:17exists both inside the Curves dialog box and here inside the Curves panel of
07:21the Adjustments palette, beginning in the next exercise.
Collapse this transcript
Correcting the composite image
00:00Now that you know all of the special tips and tricks for working inside the
00:05Curves panel, here inside the Adjustments palette, let's see how we go about
00:08actually correcting this elephant.
00:11I'm still working right along here, inside High-contrast elephant.jpg. Tell you
00:17what, we can either just go ahead and reset our settings by clicking on this
00:21Reset button down here next to the Trash Can, in the lower right corner of the
00:25Adjustments palette, and that should restore my diagonal line here inside of
00:31the Curves panel.
00:32But if you weren't with me in the previous exercise, all you need to do is open
00:35this elephant right here. I'm just going to go ahead and Delete this layer, and
00:39then by pressing the Backspace key of course or the Delete key on the Mac, and
00:43then go to your Adjustments palette and just click here on Curves in order to
00:47create that new Curves adjustment layer.
00:50Then here's what we're going to do. We're going to start by adding a very light
00:55point. We could go ahead and lift it from the image if we wanted to. Make sure
00:58that you have the Eyedropper selected if you're going to go that route. Here in
01:01the toolbox is where you would select the Eyedropper.
01:03Then you would Ctrl+Click or Command+ Click some place in a light portion of the
01:10elephant. I'm going to undo the addition of that point right there. I'm going
01:13to recommend that we lift a point from the wall here. So I'm going to
01:16Ctrl+Click or Command+Click on the Mac, here inside the wall. That's going to
01:20add a point, very high, inside of the graph.
01:24Notice for me, the Input and Output values are both 245 right now. They might
01:27be something different for you. But I'm going to go ahead and change my Input
01:32value to 250 right here.
01:34Now, this is very, very misleading in my opinion. Even though the Input value
01:39is listed second here inside of the Adjustments palette, it should be listed
01:44first. We should see an Input value mapping to an Output value, that's how it
01:48works. So I do not know who in the world decided that Output should be first
01:53and Input second, but that's absolutely wrongheaded in my opinion.
01:56But I'm going to talk in terms of Input first and Output second, just so you
02:00know what I'm up to. Then I'm going to press Shift+Down Arrow to reduce that
02:04Output value to 235. So we're mapping what were formerly pixels that had a
02:10Brightness value, a Luminance Level of 250, we're now mapping them to a
02:15Luminance Level of 235. So we're darkening those colors.
02:18Notice we're sending this graph now on a precipitous decline. We have this sun
02:23cliff here, and then we're blacking out a ton of colors. Obviously, we don't
02:27want anything like that.
02:28So I'm going to go ahead and add another point pretty close. Notice if you get
02:32this cursor right there, that looks like a little move cursor, which is what it
02:35is, the little four arrow cursor, that means you're going to end up moving the
02:39points. So you don't want that if you're going to add another point. You want
02:42to make sure that you got the cross, like this, and then you can click, but
02:46notice, anytime we move close to the line, it wants to move that point again.
02:50So I've got to move pretty far down right to about there, I can get my cross
02:55cursor, and that means I can click to add a point at that location.
02:59This time I want the Input Level to be 242, so that means I'm going to have to
03:03nudge this point over. I'm doing it from the keyboard. I'm just pressing the
03:07Left Arrow key, in my case, a couple of times to move that Input value over to
03:12242. This is all trial and error, folks. I just came up with these values in
03:16advance for you, but you could mess around and find out your own values if you wanted to.
03:20But I'm going to take that Output value to 219 right there. So we're taking
03:25what were formerly pixels with a Luminance Level of 242 and now mapping them to
03:30an Output Level of 219. Notice that sends the graph back up. This is, by the
03:36way, this luminance curve right here, it's a Spline Curve, just in case you're
03:40curious. What that means is every point is redirecting the line in a different
03:45direction. So the points act as directional handles, in addition to making the
03:51curve go through the point.
03:52All right. So the next point that I want to add; I want something close to the
03:57center this time around, so I'm going to go ahead and click around this
04:00location, right about there. I want an Input value this time of 146 and I want
04:06an Output value of 131 is what I'm looking for. Again, I'm just reading this
04:11off this piece of paper that I have in front of me; I just went ahead and did
04:15this in advance, so it's pre-baked.
04:18Next thing, let's add a point around this location right here. I'm going to
04:21move it to an Input value of 54 and an Output of 76 this time around. Isn't
04:28this fun watching me change these points? It's even more fun if you're working
04:32along with me, if you have access to this file. But if not, you can get a sense
04:36of what kind of contributions each one of these points is making to the
04:41condition of the colors inside of this animal right here. So you can see it on
04:46a fly, as it happens. It's as exciting as watching the paint on an elephant dry.
04:51All right. I'm going to go ahead and add a point. Actually, I'm going to add a
04:54couple of points down here, couple of shadow points. Let's go ahead and select
04:57this point right there first. I'm going to take it to an Input value of 7 and
05:03an Output value of 28.
05:06Now, watch what happens, notice how I've got this hump right there in the
05:10curve, and it would get worse if I move this guy farther down. What this is
05:14called by the way, when you have a curve that's going up-down, up-down like
05:17this, that's called an arbitrary map. An arbitrary map will just ruin the
05:21appearance of a continuous tone photograph, as we're seeing right here.
05:25The reason that it ruins the appearance of the continuous tone photograph is
05:30because any place where we have flattening of the curve; we're going to get
05:34grays, these weird gray areas inside of the image. Then of course, if we're
05:38going the wrong direction all of a sudden, we're going down when we should be
05:42going up, then we're going to have colors reversed and invert inside of the
05:47image, and that's just not going to look good.
05:48Arbitrary maps can be super useful when you're creating masks; as I explore in
05:53my Photoshop Channels and Mask Series, you should check it out, right here on
05:57the lynda.com Online Training Library by the way, just hours and hours of
06:02material available to you there. But for correcting continuous tone images, I
06:06don't recommend arbitrary maps. I recommend that you keep your curve nice and
06:10fluid is the idea.
06:12So let's do something about this point right there. He's in a bad position, I
06:16think, so let's make him better. I'm going to take the Input value to 15, so
06:21move it very close to that other point right there. So we have one Input value
06:25at 7 and another at 15, and then I'm going to take this guy up to an Output
06:31value of 43. Notice what a nice smooth curve we have now and what a nice
06:35gorgeous elephant we have as well.
06:38Let me give you a sense of the contribution of this adjustment layer. This is
06:42before; this is the image as it originally appeared, with such a black
06:47background, notice that, the interior of this pachyderm container or whatever
06:51it is, this unfortunate cage back here, is so very, very dark, and with the
06:57Curves layer turned on, it is illuminated, and we can see a little bit of that
07:01disturbing form back there, but not enough to truly be disturbing, not enough
07:05to be as icky as it was before. But we're really bringing in a lot of detail.
07:10By the way, really quickly, in case you're curious here, we have a total of
07:16eight points on this curve, which makes this a pretty point intensive curve by
07:22the way. If you're curious what those points are, I'll go ahead and move back
07:25to the first one here. Notice it starts with Output and Input of 0, and then
07:30the next point up, that guy right there, is Input 7, Output 28. Then we go to
07:34Input 15, Output 43. Then we have Input 54, Output 76. I'm just repeating this
07:40for those of you who may be struggling to keep up here. Input 146 for the next
07:45one, Output 131. Of course, I'm discussing them in the opposite order of their
07:50listing. The next one is Input 242, we have Output 219. Then we have 250 Input,
07:57Output 235, and then finally we have the White Point, which is 255, 255, just
08:02locking down the whites there.
08:04The beauty of it is this elephant is in much better condition than he was
08:07before, but he is too; she, I'm sorry, I think it's a she, she's too pink, much
08:12too pink, she should be more of a grayish color, and this grass should be
08:16greener. You'll see. We're going to correct it. But we're going to correct the
08:21color cast of the animal now using Channel by Channel modifications here inside
08:26of the Curves panel, and we're going to do that in the next exercise.
Collapse this transcript
Neutralizing a color cast
00:00In this exercise, we're going go ahead and correct for the color cast of the
00:05image, which in my opinion is too pink. We're going to do that by applying some
00:09Curve modifications on a Channel by Channel basis. Now, we're not going to go
00:13as nuts as we went with the Composite Curve here, because that ends up just
00:18getting thoroughly confusing in my opinion; at least I get confused by it. So
00:22we're going to apply a fairly simple curve modification, as you'll see.
00:26Anyway, if you're working along with me, I still have open-- this is not a
00:29catch-up document. It's just the original High-contrast elephant.jpg image.
00:33What you would do, if you just want to catch up right now, because I want to
00:36show you this other thing, I want to show you how to work with presets, and
00:39what you would do is you go ahead create a new Curves adjustment layer; you
00:43know how to do that. You just go here to the Adjustments palette, and you go
00:47ahead and click on this guy right there to add a new Curves adjustment layer.
00:50Why don't I do it with you, so that we're doing it together, what the heck? So
00:54I'll go ahead and throw that one away. Here is my original elephant. I'll go
00:57here, add Curves. Actually, you know want I'm going do, I'm going to Alt+Click
01:01or Option+Click on that icon right there, and I'll call it elephant correction
01:06or something like that, and then click OK.
01:10Then notice I have got my flat curve once again. I don't want to sit there and
01:14add all those points; we had like eight points in that curve just a moment ago,
01:17I'm going to go up to the palette menu and I'm going to choose Load Curves
01:21Preset; I invite you to do the same. Then you would burrow your way into the
01:2513_levels_Curves folder, that's inside of your exercise files folder,
01:28presumably on your desktop or some place, and then get this guy, Reduce
01:32contrast.acv. This will be your points that will load into the graph as soon as
01:38you click on the Load button. There they are, just like that.
01:41Notice this Reduce contrast item now appears as a preset up here at the top of
01:46the Adjustments palette, and you can see that you've got all these other
01:48presets you can choose from. Photoshop CS4 shifts with a ton of color
01:52correction presets you should know, for all kinds of different commands. Some
01:57of them are fairly useful.
01:58I'm not sure that you're going to be applying any of them on a regular basis.
02:01What's more useful in my opinion is just to know that you have them there and
02:04that you can use them for your own purposes. You can create your own presets
02:08that you can use over and over again, like Reduce contrast right there. You can
02:12switch between, you could say, hey, there is Increase Contrast, wow, does that
02:15not work for this elephant? There is Color Negative, ha, ha, ha, not really
02:22what we're looking for, but, hey, it looks about as good as the original did.
02:26Then we can come back to Reduce contrast and go oh, that's better.
02:29So how do we compensate for the color cast? Well, I'll tell you, here is what
02:34we're going to do. I want you to switch to the Red Channel; and I'm going to do
02:37it from the keyboard, because I'm really struggling by the way to come to terms
02:41with these new keyboard shortcuts in Photoshop CS4 for switching between
02:44channels, it's just, I got to get this down. I'm really having problems. I'm so
02:48used to the old 1, 2, 3 for Red, Green, Blue and now it's 3, 4, 5, which
02:51doesn't make any darn sense. But anyway, it's Alt+3 for Red; that's Option+3 on
02:55the Mac, there it is.
02:57I'm going to click right there in the center to set a point at 128, 128, and
03:02then I'm going to press Shift+Down Arrow three times to reduce that Output
03:06Level to 98. So we're mapping what was formerly 128 to 98. That means we're
03:11really taking the red out of this elephant and there goes the pink. So that's
03:17taking the pink out of the elephant. That's good.
03:19Now, we want to maybe add a little bit of color to the grass. I'm going to add
03:23a little bit of blue and a little bit of green. So let's go ahead and press
03:27Alt+4 or Option+4 on the Mac to get green. By all means, if any of you come up
03:32with a way of remembering these darn things that I can convey to other people,
03:36that would awesome. I haven't come up with anything, but I haven't really
03:39tried, I have to say.
03:40Anyway, click in the middle. I did it, you did it too, if you want to. Press
03:44Shift+Up Arrow to raise the Output Level to 138. So we're going from 128 to
03:48138. Then Alt+5 or Option+5 on the Mac to go the Blue Channel. Click in the
03:54center again. Gosh, I'm good at clicking in the center, and then press Shift+Up
03:58Arrow twice to change the Output Level to 148, and we have ourselves a
04:03beautiful pachyderm here, to give you a sense of the difference.
04:08Actually, the first thing I'm going to do is I'm going to press Alt+2 or
04:11Option+2 on the Mac to return to the RGB composite, and I just want you to see,
04:14isn't that awesome seeing all of those Curves on top of each other there? So
04:18you should see the black composite curve, which is pretty complicated, and then
04:23this simpler red, green, and blue Curves. Then that gray thing in the middle is
04:27just showing you the mean, the original diagonal line. You can just see where
04:32everything ultimately came from.
04:34Incidentally, if you don't like seeing that great diagonal line in the middle
04:37there or you don't like seeing anything; you actually have a lot of control
04:40over what you see inside of this palette, you can go up to the Adjustments
04:43palette menu right there, and you can choose this command, Curve Display
04:46Options. Then you can, for example, turn off Baseline, that will turn off that
04:52gray line right in the middle. Did you see it go away? You can change the
04:55number of intersecting grid lines there by clicking on that little guy, if you
04:59want to, or you can click on this to set it back to the way it was.
05:02You can turn off the Histogram, if you like. I wouldn't do that. I'd keep the
05:05Histogram on. Channel Overlays is something you can turn off too. See all the
05:10stuff. Intersection Line by the way, I'll go ahead and show you what that is.
05:12I'll click OK. Intersection Line is this line that you get when you're moving a
05:16point around, like that. See those lines, the vertical and horizontal lines
05:21that are going off to the sides there. All right. Let's undo that modification
05:24though. I don't want that.
05:25One other thing; this is completely out of context, but you can change the
05:29number of grid lines just by Alt- Clicking inside the graph, that's an
05:33Option+Click in the Mac. Isn't that weird? So you can just do that one on the
05:36fly if you want to. That is old school Photoshop I have to tell you.
05:40Anyway, I want to show you one more thing. Let's go ahead and load the preset
05:44from disk that goes ahead and creates the color cast compensation. It's the
05:49exact same correction that I have already applied here, but I want to show you
05:52the different between the two.
05:54So let's go up to the palette menu, choose Load Curves Preset. I'm going to
05:58grab this guy right here, Pachyderm protection, and click Load, and this is
06:03this Channel by Channel modification that I have applied. Just so you can see
06:06the difference between them. This is without the Channel by Channel
06:09modification. See how pink she is. Now, you can see, yeah, she is pretty darn
06:13pink. She is pretty in pink, but she is pretty darn pink. She shouldn't be that
06:18pink, and she should be like this instead. That looks more elephantine to me.
06:23Just so you can see how far we've come with this image in general, this is the
06:27before version of the image, which has a startling level of contrast, and sort
06:32of has a certain effects quality to it that you might actually like for some
06:37sort of image, but this color compensation that I have applied there, this
06:41adjustment layer, if I turn it back on, that's a more naturalistic elephant, I
06:45think. A better effect all the way around, thanks to the power of Curves here
06:50in Photoshop.
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The Target Adjustment tool in Curves
00:00 In Photoshop CS4, Curves offers one more big advantage over Levels, and that's
00:05 the Target Adjustment tool, which allows you to click inside of an image and
00:10 drag in order to change Luminance Levels. A really awesome function that makes
00:15 Curves considerably easier to use, in my opinion.
00:18 I'm working inside this image called The surfer who surfed.jpg. Now, you can
00:23 get to the Target Adjustment tool whether you're working inside of the Curves
00:27 dialog box or inside of the Adjustments palette, but we're going to work in the
00:31 Adjustments palette, just because it gives us a little more freedom and control.
00:34 I'm working on a flat image, so no layers here, just a background image. I'll
00:39 go to the Adjustments palette and click on the Curves icon in order to add a
00:43 Curves adjustment layer, as we can see, and switch over to the Curves panel
00:47 here inside the Adjustments palette.
00:48 Now first, you've got to have this tool selected right here, the Point tool.
00:52 You can't be working with the Pencil tool, and incidentally, the Pencil tool
00:56 allows you to just go through and actually draw Curves, like this, if you want to.
01:01 You can also draw your own crazy arbitrary maps if you want to. It tends to be
01:06 a really useful tool for masking. I don't use it too often to correct images however.
01:11 I'm going to go ahead and reset the curve by clicking on this little button
01:14 right there, and now we get the nice diagonal line once again. Switch to the
01:18 Point tool so that the Target Adjustment tool right here is available. Then
01:22 notice something about this tool that I want you to see. Watch the toolbox over
01:26 here; notice how, currently for me, my Marquee tool is selected. Well, if I
01:30 click on the Target Adjustment tool, which doesn't call itself the Target
01:33 Adjustment tool, and I've heard it called various things by various people; I
01:37 said this way back in the Fundamentals portion of this series, but I'm going
01:40 with Target Adjustment tool because that's what its called in Lightroom.
01:44 Lightroom was the first application to offer this tool, and I just think that
01:48 name makes a ton of sense. You're targeting Luminance Levels inside the image
01:51 and then you're adjusting them. How much clearer could that be?
01:54 Anyway, when I select the tool by clicking on it, then these tools are no
01:58 longer active. No tool in the toolbox is active. I see my little Target
02:02 Adjustment Cursor up here on the far left side of the Options bar. There are no
02:06 options for it, but its something of a full-fledge tool that is only available
02:09 when you're using certain adjustments. It would be great if it was actually
02:12 over here in the toolbox and we could get to it all of the time.
02:15 Anyway, we've got a problem with the exposure of this image. It's underexposed.
02:20 So we have a lot of empty highlights over here. I'm going to click the Auto
02:23 button in order to just apply Auto Tone to the image. It fixes the highlights
02:29 on a Channel by Channel basis. We'll revisit those Channels momentarily, but
02:33 for now, let's stick with the composite image.
02:35 Something else to note about this tool is it changes your cursor to an
02:38 Eyedropper, and we can now access the bouncing ball inside of the Curves graph.
02:42 See it bounce around there, without pressing and holding the Ctrl or Command
02:46 key when the Eyedropper tool is selected. So really super easy function to work
02:51 with here. Very tempting to have it always selected when you're working with
02:54 Curves incidentally, because it does provides this benefit here.
02:58 Now, I want to expand the shadows a little bit. If I click down here in his wet
03:03 suit, there are certain areas that I can click in, that would just completely
03:06 lift black. I don't want to see that happen. I can tell that I should get it,
03:09 because right there, that point the bouncing ball is all the way in the bottom
03:13 left corner of the graph. So if I were to click and drag here, drag up or like
03:18 so, I would move that black point up the graph. I'm decreasing the contrast of
03:22 the image in the hideous and horrible way. So I don't want to do that.
03:25 So I'll undo that modification, just by pressing Ctrl+Z or Command+Z on the
03:29 Mac. Instead what I want to do is click higher up on his haunches here, right
03:33 at about this location on his glutes, and then I'm going to drag upward. So
03:37 notice, as soon as I click, I get a point. I just added a point automatically
03:41 in the lower left region of the graph, and now as I drag upward, I'm
03:46 brightening that point.
03:47 I could also drag downwards to darken the point if I wanted to, and the cursor
03:50 helpfully shows me that I can drag up or down with those Up and Down Arrows
03:55 right there. So it's a very instructive cursor, to my way of thinking anyway.
03:58 All right. So I'll dim him just a little bit, I don't want to take him quite
04:01 that hot, but you can see over there in the graph, I have changed an Input
04:04 value of -- why is it saying its 108, it's that point right there. Huh, this is
04:10 very interesting that I'm seeing completely the wrong values. Were those the
04:14 last values I saw inside the graph? I guess so. Look at that. That's not what I want.
04:19 So I'll press the Plus key to go forward a point and then I'll press the Minus
04:22 key to go back a point, Huh, interesting bug.
04:25 So now we can see that this point here, which is selected, has an Input Level
04:30 of 13 and an Output Level of 20. Then we can track all the other points on the
04:35 curve just by moving the cursor around. It's showing me what has happened to
04:39 these other Luminance Levels; what they were, and this one happens to have been
04:43 92 and now its 121. So its way too bright is basically what it comes down to.
04:47 So I'm going to find a fairly dark color here in his armpit; it turns out it
04:51 works kind of nicely, and I'm going to click and hold and drag down in order to
04:55 darken those shadows, that region of shadows right there. So I'm taking an
05:00 Input Level of 31, changing it to an Output of 38, where before it must have
05:05 been much higher that that.
05:05 All right. Now, I want to drag in the waves actually, to darken them up a
05:11 little bit, like so. So that we can retain details in those waves. That leaves
05:16 his face a little dark, but I think actually it comes out fairly nice.
05:20 At this point I feel like we need to make some Channel by Channel
05:23 modifications, because I'd like to warm up his face just a little bit and
05:27 brighten it, if I can. So I'm going to go over to the Red Channel; and I can do
05:31 that of course by just pressing Alt+3 or Option+3 in the Mac if I want to. Then
05:35 I'm going to click right here on his forehead and I'm going to drag up a little
05:39 bit in order to expand those warm tones and warm up the image in general.
05:44 That's a little too red now, so I'm going to try to balance that out by going
05:47 to the Green Channel. I'll Press Alt+4 or Option+4 in the Mac and I'll drag up
05:52 inside this region of waves right there to add some green. Now, I don't want to
05:56 go too far with it. I can green up the image pretty quickly if I'm not careful.
06:01 So I just want to make a tiny modification here. I'm not even sure where I
06:05 started actually, so I'll just eyeball it in order to get something that looks
06:09 pretty good. I feel like this is a good modification.
06:12 Now, the one issue that I have; I could go through and add some blues if I
06:16 wanted to. I might, actually, you know what, what the heck, it does look like
06:20 we've gone too far with the reds and green. So I'll press Alt+4, Option+4 on
06:23 the Mac, and let's brighten the blues. The most obvious point of blue here is
06:28 inside of his wet suit. Although, we don't have to stick with anything that
06:32 appears blue inside the image actually, I could drag from any point that I want
06:36 to. So let's drag back here in these waves and drag up just a tiny bit, just
06:41 add a little bit of blue to the image. All right. So I think that's good.
06:44 My one concern about the image is that we've lost some color saturation, and
06:50 that tends to happen; if I press Alt+2 or Option+2 on the Mac to switch back to
06:54 the RGB composite view, that tends to happen anytime that curve flattens out
06:58 even a little bit, it doesn't have to go totally flat, it can just become less
07:03 deep at a certain point in the image. Because it's less deep for a long period
07:07 of time, we are going to lose color saturation.
07:10 So the best way to get it back is to go to Vibrance. I'll click on the left
07:14 pointing green arrow here, at the bottom of the Adjustments palette, to return
07:19 to the Adjustments list. I'll click on the purple cone for Vibrance, and then
07:23 I'll go to the Vibrance option and I'll increase this value, I think, to +30,
07:29 actually works out pretty well. That might be a little high, let's take it down to +25 there.
07:35 Then I'm going to increase the Saturation at least to 5, I think, if memory
07:40 serves me from working on this image before, 5 works out pretty nicely. That
07:44 might be a little too hot actually, so why don't we take it down? I guess I
07:48 applied a different Curves modification this time around. I'll go ahead and
07:51 take this value up to +3.
07:53 So your specific values, I should hasten to say, are going to vary depending on
07:58 the specific Curves you applied. So your Curves are going to be slightly
08:01 different than mine, undoubtedly.
08:03 Just to give you a sense of what we were able to accomplish using these two
08:07 layers right here, I'll go ahead and collapse the Adjustments palette for now.
08:11 I'll Alt+Click on the eyeball or Option+Click on the eyeball for the before
08:14 view. So this is the original version of the image and this is the new version
08:19 of the image with the expanded shadows, much better exposure, thanks to the
08:23 very easy to use Target Adjustment tool here inside Photoshop CS4.
08:27
Collapse this transcript
Correcting an image in Lab
00:00Now, the images that we've seen so far have been in astoundingly wretched
00:04shape, quite frankly, and that's because I want you to have a sense for just
00:09how miraculous Photoshop is where Levels and Curves are concerned. Just how
00:13they can produce those absolutely astounding modifications.
00:17But it stands to reason if it can fix images that are in terrible shape, why
00:22then it can fix your images that are in moderately good shape even better. It
00:27is very much to be hoped that your images will be in better shape. More along
00:32the lines of the image that we're seeing right here on screen. It's called Max snorkels.jpg.
00:36Now, it still does need some work, because I shot this image underwater with an
00:40Olympus Stylus 1030 SW actually; a nice little point and shoot camera that can
00:45go 33 feet deep, 10 meters deep, it's awesome. The thing is of course, once you
00:50start shooting underwater, you typically lose your yellows and your reds very,
00:53very quickly, and then you start losing other colors as you go farther down. So
00:57this requires some correction of course.
00:58Now, what I'm going to tell you is that, when I'm correcting images, I tend to
01:03work in one of two ways. Either I'll take my Raw images, that were shot in the
01:08Camera's Raw file format, and I'll process them inside of Camera Raw; and we
01:12will learn about Camera Raw, which is this terrifically powerful sort of
01:15subprogram of Photoshop, we'll learn about it in a future chapter.
01:19If I'm working from JPEGs however, and this particular camera, the Stylus 1030,
01:23doesn't allow you to capture raw images, so if I'm working with JPEG, I might
01:27take them in to Camera Raw. You can do that as we will see later. Or I might
01:30take them into the Lab Color mode.
01:33What I'm going to do is I'm going to show you basically how Lab works, how to
01:36apply a quick and dirty correction, and then I'm going to send you on your way.
01:39If you're interested in Lab, I've got a six hour series devoted to the topic.
01:43Its sort of a separate discipline essentially is what it comes down to, and we
01:46spend a ton of time in that series on Levels and Curves inside the Lab Color mode.
01:50But here goes. So I'm working with Max snorkels.jpg, and it's an RGB image. You
01:55can see that in the title tab right there, RGB/8, meaning it's 8 bits of data per channel.
02:01All right. So I'm going to go ahead and go over here to the Adjustments
02:05palette, Alt+Click on the little Levels guy right there, and I'll call this RGB
02:10levels, and then I'll click OK. All I'm going to do is I'm just going to go
02:16ahead and Alt+Click or Option+Click on that Auto button right there, in order
02:21to bring up the Auto Color Correction Options dialog box. I'm going to switch
02:26to Find Dark & Light Colors, which as you may recall is the Auto Color function.
02:30I'm not going to Snap my Neutral Midtones, because notice, this is what happens
02:34if you Snap Neutral Midtones for this image, we end up losing a lot of the nice
02:38bright happy pinks, and I want those bright happy pinks back. So I'm going to
02:43turn that checkbox off right there, and I'll click OK in order to accept that
02:47modification. I have to say that is pretty darn good for three seconds of work.
02:54I have no complains really.
02:56The thing is it could be better. It could be better if I started probably
03:01tweaking the settings here inside of my Adjustments palette on a Channel by
03:05Channel basis. But it could even be better still if we apply a quick and dirty,
03:10not much more complicated correction inside the Lab Color mode, because Lab
03:14just so happens to be more powerful and more magical.
03:18So here is what we are going to do. I'm going to grab this Background layer
03:21right there, and I'm going to drag it on to this little page icon down here, at
03:26the bottom of the Layers palette, and I'm going to press and hold, before I
03:28release, I'm going to press and hold the Alt key or the Option key on the Mac,
03:31and then I'll release. What that does is that forces the display of the
03:34Duplicate Layer dialog box and then you change document from Max snorkels to
03:39New right there. So that you're putting this layer into a new document, and
03:44then you just click OK, and notice you now have a new document, that's called,
03:47in my case Untitled 3, its probably Untitled 1 or something like that for you.
03:51But anyway, you should see this Background layer inside the Layers palette.
03:54Then go up to the Image menu, choose mode, and choose Lab Color. Now, I go into
03:58detail in my alternative series, that is not this series, but it's called
04:02Photoshop CS3 by the way, Mastering Lab Color. It's part of the lynda.com
04:09Online Training Library. I may end up updating it for CS4 later in 2009, not
04:14really sure exactly what order we're going to do things at this point. But I'm
04:18here to tell you, even if you're working in Photoshop CS4, it's totally
04:21accurate, so you will be able to follow along, no problem.
04:23So anyway, we'll go to Lab Color, and the reason I'm mentioning this is because
04:27I define in very specific terms what the Lab Color mode is and how it compares
04:32to RGB and CMYK and so on. Anyway, let's go to Lab. That just goes ahead and
04:36converts it to this device independent wonderful amazing color model here. This
04:43time we have three Channels; I'll go ahead and switch to the Channels palette
04:45for just a moment here, which is the actual luminance information for the
04:49image. Then we have a and then we have b, and they don't look like much, but
04:54they're really great.
04:55a is the Tint information for the image. Meaning that, if I go ahead and turn
05:00on Lightness and a, you'll see what I'm talking about. We've got the greens and
05:04the pinks essentially inside of the image. It's more like turquoise to pink is
05:09really what we've got going. People say that it's the greens to magentas, but
05:12that's not quite right.
05:14Then I'll turn off a for a moment and turn on b. This is the Temperature
05:18information, and it varies from yellow to blue. Then when you put them all
05:22together, why then, you've got yourself a full color image.
05:24All right. So how in the world do you work with that wackiness? Well, let's go
05:28back to Lab. Make sure that the Lab Composite image is selected there in the
05:32Channels palette. Return to Layers. I'm going to once again Alt+Click or
05:36Option+Click on this little Levels icon; I'm going to call this one Lab levels,
05:39but of course. Click OK.
05:41Now check this out. I'm going to go ahead and click on the Auto button in order
05:47to correct just the Lightness Channels. It's not going to do anything to the a
05:50or b Channels. It's just changing the luminance information. So our colors look
05:54a little sort of weak at this point, but we have some sizzling contrast going
06:00on, thanks to Auto.
06:01Now, you may wonder what variety of Auto is that, Deke? Let's go ahead and
06:04Alt+Click or Option+Click on the Auto button to see our Auto Color Correction
06:08Options, and we'll see, it's not any of the varieties, it's actually all the
06:12varieties. It's actually just plain Auto Contrast, because Auto Tone and Auto
06:17Color, they require three channels of information to get any work done. So it's
06:21just applying Auto Contrast to this guy, and that's your only option. So don't
06:24worry about it, just click Cancel out of there.
06:27Then let's go over to the a Channel. Tell you what I recommend you do. What you
06:32want to do is you just want to symmetrically increase the contrast of your a
06:36and b Channels which will increase the Saturation of the colors inside the
06:39image and bring them up to speed with the luminance modifications right here.
06:43So notice this tiny little histogram right there, that's very typical for the a
06:47and b Channels. Don't fret. Just do this. Click inside this first value right
06:51there. I'm going to press Shift+Up Arrow six times in a row until we get a
06:55value of 60, and then I'm going to Tab, Tab, ignore the gamma value, come over
06:59to the white point value and press Shift+Down Arrow six times in a row. I
07:03forgot to count that, so I better count it.
07:08The reason I'm pressing Shift+Down Arrow x number of times in a row as opposed
07:12to entering values is it's just easier. That way I know that I'm getting a
07:15symmetrical modification, so I don't have to do-- Not very complicated math to
07:19do 255-60=195, but still, you don't have to do it. Just press Shift+Down Arrow
07:24as many times as you press Shift+Up Arrow for this guy.
07:27Then switch over to b, and notice, we've still got the same keyboard shortcuts.
07:30So we've got Alt+3 or Option+3 on the Mac for the first channel. Alt+4,
07:34Option+4 on the Mac for the second channel. Alt+5, Option+5 on the Mac for the
07:38third channel. Notice there is no composite. You cannot modify the composite
07:43image in Lab, where Levels is concerned.
07:45All right. Let's switch to b, do the exact same thing. Shift+Up Arrow six
07:50times. Six is not a magical number, it just happens to work nicely for this
07:54image. However, whatever number you come up with, like if you press Shift+Up
07:57Arrow four times in a row, and then Shift+Down Arrow four times in a row, just
08:00make sure you do the same thing for the a and b Channels to start with.
08:04So then I'm going to press Shift+Down Arrow six times in a row for the white
08:08point, here inside the b Channel. When I'm manipulating the black point, notice
08:13that I'm adding or I'm actually doing; let's go ahead and take this out, I'm
08:17going ahead and adding blue as I'm taking this value up. So as I'm making this
08:22channel darker, I'm adding blue, and when I make that channel lighter, I'm
08:26offsetting the blue by adding yellow.
08:29What's happening with the a channel here is the black point is the turquoise
08:34and the white point is the pink, just FYI. Then I'm coming back to the a
08:38Channel here. The reason this becomes important is because Max's snorkels
08:43goggles here, I know that they're actually yellow, and these are more of a sort
08:48of screaming chartreuse at this point. That's not what I want. So I'm going to
08:51black off the green. So black is green, white is pink, and in b, black is blue
08:59and white is yellow. If you can remember that, that's good.
09:02All right. I'll go to a, and I'll say let's back off the green/turquoise,
09:06whatever, press Shift+Down Arrow and that pretty much takes care of it. And we
09:10are done. That's it, folks.
09:12Now, it's a little strange, it's a little peculiar. You sort of have to wrap
09:16your brain around the different color space, but if you can come to terms with
09:19it, and believe me, my Mastering Lab Color series, it's just six hours long,
09:22its not hard, its just different, that's all. Sometimes different is good; in
09:26this case it really is good.
09:28Anyway, here is the RGB correction. So not bad, but a little low on the
09:34Saturation values, as you can see. Whereas, my Lab version of the image has
09:39some really sizzling Saturation, some great skin tones, and is quite accurate
09:45to the scene that I actually shot. So again, just for those of you who are
09:48interested, Photoshop CS3 Mastering Lab Color right here on the lynda.com
09:53Online Training Library.
09:54In the next exercise, we are going to switch to our last topic for this
09:58chapter, which is Shadows Highlights; just little bit of information on Shadows
10:02Highlights, and I'll then send you on your way to the next chapter.
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The Shadows/Highlights filter
00:00In the final two exercises of this chapter we are going to explore a command
00:04called Shadows Highlights, which is an alternate way to reduce the contrast of
00:09an image by elevating the shadows and reducing the highlights. It works
00:12beautifully if the image is under saturated or if you want to add a little bit
00:17of detail and edge.
00:18So if the image is super hot like that elephant, it's not going to do you very
00:22good. But if it's a little tapered, like this scene right here, it could work
00:27nicely, put it that way.
00:29All right. So I'm working with this image called Tropical pathway.jpg. Notice
00:34what we've got here is a very high contrast shot. So we're losing the detail
00:37underneath the stairs, and we've got too much flashing on the sides of these
00:43railings here. So I want to calm things down.
00:45I could do that presumably using a Curves layer. So I'll go over here to the
00:50Adjustment palette, and I'll Alt+Click or Option+Click on the Curves icon right
00:55there. I'll call this like low contrast or something along those lines. Click
00:59OK. Then I could, let's say, go ahead and lock down the midpoint, and I'd grab
01:06my highlights right here and drag them down a little bit, and I'd grab my
01:10shadows and drag them up a little bit, and we would get a reduce contrast
01:14scenes. So we're elevating the shadows, mitigating the highlights, and leaving
01:18the midtones alone.
01:19The problem is it's kind of a murky scene now that we've created, and I don't
01:23really particularly care for it. We're going to get something better and
01:27sharper, little more dynamic out of Shadows/Highlights. So I'm going to turn
01:31off this low contrast layer right there. Switch back to the Background layer,
01:34very important. We might as well hide the Adjustments palette for now because
01:39we don't need it up on screen.
01:40So I've got the Background layer active. I'm going to go up to the Image menu,
01:43choose Adjustments, and choose Shadows/ Highlights. You may say, Deke , what
01:47are you doing, why are you applying a static modification to this image? Why
01:52did we just hide the Adjustments palette, why didn't you go ahead and click on
01:55the little Shadows/Highlights icon in the Adjustments palette?
01:59The answer to that question is; I'll go ahead and open it up again, because
02:02it's not there, there isn't one. We have got, what is it, I think we have 15
02:06different icons here and none of them is Shadows/Highlights, and the reason is
02:11Shadows/Highlights is not a color correction function in the truest sense, its
02:15a filter; more about that much later when we look at smart filters. But for
02:20now, we're going to have to apply it as a static modification.
02:23So we've got to make sure Background is active. Go up here to Image, choose
02:27Adjustments, choose Shadows/Highlights, which really ought to in the Filter
02:30menu, because it's an edge detection function, as we will learn when we get to
02:35Filters in a later chapter. But I'm going to go ahead and choose
02:37Shadows/Highlights here.
02:39Here is the Shadows/Highlights dialog box, and we've got Shadows cranked up to
02:4350; these are the default settings, and Highlights at 0. So in other words,
02:47we're brightening the heck out of the shadows right here. Way too much in my
02:51opinion. These are terrible default settings I think. We're not doing anything
02:56to the Highlights, which need a little bit of dimming. So notice if I raise
02:59that Highlights value, I'm dimming the Highlights.
03:02What I would recommend for this image is something along the lines of 30, 30;
03:07works pretty nicely actually, just 30, 30, and you get some nicely elevated
03:12Shadows and some nicely mitigated Highlights.
03:14So this is before, if I turn off Preview, and this is after. Here is the
03:18problem though. I look at this image and I can totally tell that
03:22Shadows/Highlights has been applied to it, because it's got this fake HDR look
03:26to it. Don't particularly care for the specific variety of fake HDR; by the
03:31way, I mean fake High Dynamic Range, and fake HDR can actually be great, I do
03:36all kinds of things with it, actually in once again my Mastering Lab Color series.
03:40But this particular approach is not my favorite, and you may end up being the
03:45same way. In other words, after you apply Shadows/Highlights to few images,
03:50over the course of like a couple of months, let's say, because at first it just
03:53seems like this miracle command, it doesn't wear well. My guess is you'll kind
03:57of tire of it. At least, you'll tire of these very few options, just Shadows
04:02and Highlights, these very simple sliders right here, what you'll want to do is
04:06turn on Show More Options, which makes the command fantastically more
04:09complicated, but check it out, it gives us a lot more control as well. I'm
04:13going to show you how to work with these additional controls in the next
04:17exercise.
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Radius and tonal width
00:00 All right gang, let's review. We have this image right here called Tropical
00:03 pathway.jpg. The Background layer is active. We go up to the Image menu, we
00:07 choose Adjustments, we choose Shadows/ Highlights. Just a couple of sliders is
00:12 what we see, so I'm going to turn off Show More Options for a moment. We'll
00:15 just see these two, Shadows Amount, Highlights Amount. Just horrible defaults
00:20 settings here, creating this dreadful effect that we're seeing on screen.
00:24 So I would go ahead and take this Shadows value down to 30%, better, and
00:28 elevate the Highlights value to 30% as well, to drop the highlights a bit. It
00:33 looks okay, but as I say has Shadows/ Highlights written all over at this point.
00:38 I don't like that. I can mitigate the affect of the effect by turning on Show More Option.
00:45 The reason this is just screaming Shadows/Highlights, I'm going to go ahead and
00:48 zoom in on this a little bit, is because if you look closely you can see these
00:53 weird edges sort of showing up around the steps and around other details inside
00:59 the image. Let me see if I can point out a few.
01:02 Notice this shaded portion of the railing right here, and notice this darkness
01:06 right there, how there is this abrupt darkness at the beginning, and then it
01:10 tapers off and becomes less dark, that is a function of Shadows/Highlights.
01:15 Detecting this edge and sort of scrubbing into the edge, a little bit, but not
01:20 going all that far into it.
01:21 All right. So we can disperse the effect a little bit, so that we don't have
01:24 these weird edges showing up. It's another one of things where you can take a
01:28 look at the image and go, yeah, this is it, this is exactly where it's
01:31 happening, or you can just take any entire image at a time and go, something is
01:36 wrong here. That's the impression it creates over time is just like, ha, this
01:40 doesn't look write.
01:42 All right. So turn on the Show More Options checkbox. Now you've got Tonal
01:46 Width and you've got Radius for each of these options, for Shadows and
01:50 Highlights. So Amount is just how much lightness you're adding to the Shadows
01:54 and how much darkness you're adding to the Highlights. Tonal Width is what is
01:59 Shadows and what is Highlights.
02:01 So in other words, at 50%, we're treating 50% of the image as Shadows, and then
02:06 of course down here for Highlights, we're treating the other 50% of the image,
02:09 that's 50% lightest colors in the image as Highlights. They actually drop off
02:14 of course. They drop off gradually over that 50% range.
02:18 But if you wanted to incorporate more colors into the Shadows, then you would
02:23 increase Tonal Width. If you want to incorporate fewer Luminance Levels into
02:28 the Shadows, then you would reduce the Tonal Width here. I'm going to take it
02:31 down to 40%. That might require a little bit of an increase in the Amount
02:37 value, which I think it does. So I'm going to take the Amount value for Shadows
02:40 up to 40%, and I'm going to leave 30, 50 for Highlights, because that looks
02:44 pretty darn good. You can play around with them if you want to.
02:46 Now, Radius is a little harder to understand, but Radius, it's that thing I was
02:51 telling you about, that extra bit of darkness at the edge right there. It's
02:55 because Shadows/Highlights is an edge detection filter, and this Radius value,
03:00 which we'll see a lot when we look at Filter, such as Unsharp Mask and Gaussian
03:03 Blur and those guys, Radius is all about evaluating and emphasizing or
03:09 de-emphasizing the edges. So it's doing this sort of scrubby thing that's 30
03:15 pixels big, along this edge right here.
03:18 If you've got some tight details, like if you're applying this to a portrait
03:22 shot, and you've got an iris or something that you're trying to brighten, then
03:25 you want to bring this Radius value down. Otherwise, unless you've got some
03:30 tight little detail that you're really trying to nail; and usually it's going
03:33 to be an eye, usually it's going to be that kind of detail that you really want
03:37 to narrow in on, but if you're looking at a landscape shot like this, you
03:40 probably don't have that kind of detail that you're trying to isolate. So
03:44 increase the Radius value. I would say you can take it as high as like 100.
03:49 I'll go ahead and take it up to 100 in fact. You want to make it big enough so
03:52 that you're not seeing those edges anymore. There is a little bit of darkness
03:56 still here. Anything that's left is going to be natural darkness that was
04:00 actually part of the scene.
04:01 So I'm going to take the Highlights Radius value up to 100 as well. If you pay
04:06 close attention to what's going on inside the image, you're going to see the
04:08 effects get dispersed.
04:10 You can sort of safely ignore these last options. Well, at your peril actually,
04:17 we should talk about them, but the thing is the defaults are okey-dokey. I
04:20 would prefer that Color Correction by default was set to 0 and Midtone Contrast
04:24 of 0 is good. But what that means is that we're not elevating -- Color
04:29 Correction by the way is just Saturation, it's just another one of Photoshop's
04:33 many words for Saturation. If you decrease the Color Correction value, you're
04:37 going to decrease the Saturation of the overall image, and if you increase the
04:42 Color Correction value, you're going to increase the Saturation of the overall image.
04:46 Now, this particular image, most images don't want any modification to Color
04:51 Correction, in my opinion, most images want that left alone. This image, it's a
04:55 tropical scene man, we want some heavy vegetation saturation. So I'm going to
05:00 take this up to 60 and then Tab.
05:03 Now, Midtone Contrast is going to emphasize the Midtones, which normally get
05:08 kind of lost in the shuffle where this command is concerned. If you want less
05:13 contrast, if you want to sort of send the Midtones away, then you would reduce
05:18 this Midtone Contrast value right there, but that ends up creating sort of a
05:22 leached effect that doesn't look very good.
05:27 Most images I think want a Midtone Contrast value of 0, but if you're feeling
05:32 like you're losing a little bit of contrast there in those middle colors, those
05:36 midtones, then go ahead and raise that value. You can take it really high, as
05:41 high as 100. I'm going to take it up to 10, like so.
05:45 Then Black Clip and White Clip, this is all about, if you also want to apply a
05:49 levels adjustment on top of things. So you're trying to make your blacks darker
05:53 and your whites lighter. So in other words, you don't quite have blacks or
05:58 whites inside the image, then you would start clipping colors. You could raise
06:01 this value like to 2%. Notice I'm going to clip away a lot of blacks now, which
06:06 is exactly the opposite of what I want to do.
06:08 So I'm going to send that back to 0.01%, just leave it set to its defaults.
06:13 I wouldn't monkey around with these too much, because they're just kind of weird.
06:15 If you need to regain your blacks and whites, then you should use the Levels
06:19 command to do it and you should use Levels before you come into the
06:23 Shadows/Highlights command in the first place.
06:25 All right. These are the settings I'm going to apply to this image. Click OK.
06:29 Let's go ahead and zoom out a little bit, so that we can take in the entire
06:33 scene, like so. Just to give you a sense of what we were able to accomplish,
06:36 this is before, this is the original image. This is after, brighter, more
06:41 vivid. We've got some more detail down here in the shadow areas, and a little
06:45 less heat associated with these highlights on these railings.
06:49 Just to give you a sense of how that compares to the Curves Adjustment, I'll go
06:53 ahead and press Ctrl+Z, Command+Z again; this is the original image now. Turn
06:56 on low contrast. So that's what the Curves version of it looks like. Now
07:01 certainly, I could have done better than that, but you know why, when
07:04 Shadows/Highlights is so easy to use.
07:05 So I'll turn off that layer and then press Ctrl+Z or Command+Z on the Mac to
07:10 regain my Shadows/Highlights function. You can do that, isn't that amazing?
07:14 This is the corrected version of the image.
07:17 We have now discussed in great detail Levels and Curves and Shadows/Highlights
07:22 here inside Photoshop. Tell you what, every once in a while I'll do this. I'll
07:25 ask a question of the Peanut Gallery here.
07:27 Here is my question, would you like to see a Photoshop CS4 Color Adjustment
07:31 series, that would just be devoted to the myriad Color Adjustment functions and
07:36 we would take a look at not only all the adjustment layers that are available
07:39 to us, all the Color Adjustment commands, but also a little bit of Lab, thrown
07:44 in for good measure probably, and some Camera Raw correction as well, and I try
07:49 to sort it all out. So I prioritize which things you really want to use and
07:52 which stuff you can ignore, and that would be the series. That's what I'm
07:55 thinking. It would be late 2009, mid to late 2009, but just let us know what you think.
08:00 I send you on your way to Chapter 14, in which we discuss Filters; those very
08:05 filters that I was telling you are coming up, and we're going to learn how to
08:07 sharpen details. Stay tuned.
08:10
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14. Sharpening Details
Edge-enhancement tricks
00:00When an image is formed by the camera lens, its focus is defined. The moment
00:05you press the shutter release, you accept that focus and store it as a
00:08permanent attribute of the photograph.
00:11If the photo is out of focus, guess what? It stays out of focus.
00:15No post-processing solution can fill in missing or blurry detail. But while
00:20Photoshop can't reach back into your camera and adjust the lens element for a
00:24better shot, it can simulate the appearance of enhanced focus by comparing
00:29neighboring pixels and increasing the amount of contrast between those pixels
00:34that trace the already existing edges.
00:37Your eyes think they see a more sharply focused image, but really, they see an
00:41exaggerated version of the focus that was already there. In other words, it's a trick.
00:47So? Digital photography is a trick that simulates reality very
00:52specifically geared to human eyes and brains.
00:55If Photoshop sharpening augments that trick, more power to it. I just want you
01:00to know what you are doing. After all, the magician who truly understands his
01:05bag of tricks is better equipped to perform magic, and sharpening ,agic is what
01:10this chapter is all about.
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How sharpening works
00:00 In this exercise, I'm going to give you a sense of how sharpening works inside
00:04 of Photoshop. I'm working inside this image called Orange on blue.jpg found
00:09 inside the 14_ sharpen folder, if you've access to it.
00:12 This image comes to us from photographer Andrea Gingerich of iStockphoto.com.
00:17 Let's learn how to sharpen. Something that's really important to note here is
00:21 that this image is a little bit soft in terms of its focus quality,
00:26 especially when we were zoomed in. But it is by no means blurry, it is
00:29 ultimately a focused photograph, and that's very important, you've to have your
00:34 photos in focus in order to sharpen them inside a Photoshop, because Photoshop what?
00:38 Cannot make up detail. It can't make up detail when it's upsampling an
00:42 image. It can't make up detail when it's sharpening the image.
00:45 So we are not really sharpening the focus of the image, we are essentially
00:49 sharpening the detail inside the image, or at least creating the effect of
00:53 enhanced detail. So how do we go about doing that, and what does it look like?
00:58 Well, I'm going to go up to the Filter menu. In the Filter menu by the way is
01:01 this big hotchpotch of more than a hundred different completely unrelated
01:07 commands, but those filters that are good, tend to be edged detection filters
01:11 and there is a variety of them that can look for edges inside of an image, and
01:15 what's an edge? An edge, where a photographic image is concerned, is an area of
01:20 rapid contrast between neighboring pixels, and we'll see what that looks like
01:25 over the span of these many exercises inside of this chapter.
01:29 But anyway, the last filter I chose was the Sharpen Filter and I'm just going
01:32 to apply it again. I'll tell you about it in the next exercise along with some
01:36 of the other sharpness, filters inside the software. So, I'll go ahead and
01:40 choose that command, and notice what just happened, the image appears to have
01:46 become more sharply focused. This is before, and this is after, and I'm doing
01:51 the before, after just by pressing Ctrl+Z, Command+Z on the Mac.
01:54 I am going to zoom in another click for you all here, so that we can see it in
01:58 better detail, here's before and here's after.
02:02 After is more of a high impact snake, and what's really happening though, how
02:07 is it working this mysterious magic, how is Photoshop doing it? I'm going to
02:12 zoom in even farther. Well, it's looking at the edges as I said inside of the
02:16 image, the areas of rapid contrast, and it's enhancing that contrast. So this
02:22 is before, this is the prior to sharpening the snake; this is the unsharpened
02:27 snake, and you'll see for example, around the eye is a good example of an area
02:32 of rapid contrast. So this would qualify as a nice edge inside of this image,
02:37 and notice right here along the inside of the eye gets dark, and then it starts
02:41 lightning up as we go farther in. On the outside of the eye it's lighter.
02:45 All right, so if I were to apply sharpening, I'll go ahead and re-apply by
02:49 pressing Ctrl+Z, Command+Z again. You can see what it's done is it's made this
02:53 dark edge even darker, and it's made this light edge even lighter. So basically
02:59 traces halos around the edges, so it's kind of carving a little bit of a line
03:03 drawing on top of the original image in order to create the effect of sharpness.
03:09 So it's not just increasing the contrast of the image, this is important; it's
03:12 not just increasing the overall contrast. It's increasing the contrast
03:15 specifically along the edges. So it finds an edge, increase its contrast of
03:19 that edge, and we are going to learn more about how that works in subsequent exercises.
03:24 But I just want you to know the primary thing that I want you to walk away from
03:28 this exercise is that you have to start with a focused image in the first
03:32 place, and then you sharpen it inside of Photoshop in order to create the
03:36 effect of enhanced detail. And as I say, we'll see exactly which commands you
03:41 apply, and which ones are good and which ones are bad, and so on, and how you
03:45 used the good ones in the following exercises.
03:48
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The single-shot sharpeners
00:00 In this exercise I'm going to introduce you to the single-shot sharpeners,
00:04 which are three sharpening functions that will sharpen your image
00:09 automatically. They are not smart or intelligent or anything like those
00:12 auto-commands that we saw in the previous chapter, auto-tone, and auto-contrast
00:16 and color. Those guys are intelligent commands. These single-shot sharpeners,
00:20 they are dumbbells. I actually don't even begin to recommend them, but in the
00:26 name of comprehensive covers, I want to show them to you.
00:28 We are working inside of the Orange on blue.jpg file, and I have gone ahead and
00:32 restored the original version of the snake, of course, found inside the
00:35 14_sharpen folder.
00:37 You go up to the Filter menu, as I was telling you a hotchpotch of different
00:41 command activity here. The best of which are the edge detection functions, and
00:46 many of the edge detection functions reside right here inside the Sharpen
00:50 submenu, and we have got Sharpen, Sharpen Edges, and Sharpen More. Along with
00:55 two commands that have ellipsis after them, thereby indicating that they will
00:59 bring up dialog boxes, and these guys are by far the better commands, they are
01:03 much better than the single-shot dudes right there.
01:06 They include Smart Sharpen. It's just kind of a super sharpener, it just gives
01:10 you more control over the sharpening process, and then we've got Unsharp Mark,
01:14 old schools, it's from the old days. Smart Sharpen is more recent command, I
01:18 think it came around in Photoshop CS2, and Unsharp Mark has been around since
01:23 Photoshop was a baby, and I'll tell you all about how those commands work.
01:27 But let's start with these, because they'd seem like when you are first playing
01:31 around with Photoshop and you discovered sharpening, which is really a nice
01:35 day. These commands are the ones that you lied on.
01:38 But after a few weeks, you discover, I want you to discover right now that they
01:42 are no good, but anyway, sharpen, I'm going to apply the sharpen command, and
01:46 that's the degree of sharpness that is applied. We saw in the previous
01:49 exercise, we used sharpen, and by the way, whoever you choose from the Filter
01:53 menu, goes up to the top of the Filter menu, so you can repeat it if you want
01:56 to. Don't do that though with the single-shot guys. Don't say, well gosh,
02:00 that's not sharp enough. I'm going to go ahead and apply some more sharpening.
02:04 Then you are going to start really ruining your image if you go that route.
02:07 You are going to make it more tactile though, but you are also bring out the
02:10 green behind the snake here, so this would be the digital noise inside of the
02:16 photograph that's showing up in this plain blue background. So everything ends
02:21 up getting sharpened inside the image, well, good detail and bad detail, that's
02:25 just something to bear in mind as you are working with the sharpening functions.
02:29 All right, so just a little bit of sharpness gets applied. I'm going to go
02:32 ahead and back step, Ctrl+Alt+Z, Ctrl+ Alt+Z a couple of times. That would be
02:36 Command+Option+Z, Command+Option+Z on the Mac.
02:38 Go to Filter menu. Let's try this time Sharpen More, which is third in the
02:43 list, but second in terms of its behavior here. And that's going to apply more
02:48 sharpening at a time, than the sharpen function does, but how much? Basically,
02:52 the problem here is you have no control. You are just accepting this default
02:56 setting, and by the way, as I said not a smart command, not an intelligent
03:01 command, isn't making any decisions based on the composition of the image. It's
03:05 just doing its thing, same thing to every single image out there. So that's horrible.
03:10 Anyway, let's go ahead and undo, that and if you really want hoard, I mean in
03:14 terms of, it just not really doing what you wanted to do. You can try Sharpen
03:18 Edges, and the point of sharpen edges is to avoid sharpening the digital noise,
03:23 and sharpen just the good details inside the image.
03:25 Well, if I choose Sharpen Edges, notice almost nothing happens. I'm going to go
03:30 ahead and zoom in on the snake, so this is before, notice that, and this is
03:36 after. So just a little bit of activity on the top of this eye and around the
03:39 snout and so on. So basically according to Sharpen Edges, there really aren't
03:44 any good edges inside of this image.
03:47 It's prejudice against snakes, that's what I think. So I'm going to go ahead
03:50 and undo that badness that we just applied, and just to make sure that I'm not
03:56 leaving any residual sharpness, any, because I can't even tell whether that was
04:00 applied or not. I'm just going to go down here to the Revert command under the
04:02 File menu, and revert to the original version of my image.
04:07 All right, so those are the single- shot sharpeners, I don't recommend them.
04:10 It's not necessarily because they are going to hurt your image or anything like
04:14 that, it's just that you have no control, that's my point. Whereas, you have
04:17 lots of control if you choose one of this commands, and we are going to start
04:22 with the old school command, Unsharp Mask, and it's going to become your
04:25 friend, even though it has a strange name inside the next exercise.
04:28
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The Unsharp Mask filter
00:00 In this exercise I'm going to introduce you to really a great sharpening function
00:04 that has a really crazy name, and that's Unsharp Mask.
00:08 Now I'm still working inside Orange on blue.jpg found inside of the 14_sharpen
00:13 folder, and I want you to go up to the Filter menu, choose Sharpen, and there
00:17 is Unsharp Mask. Now notice, if you loaded my Deke Keys, way back near the
00:21 beginning of the previous part of the series Photoshop CS4 One-on-One
00:26 Fundamentals, then you have access to a handful of keyboard shortcuts for the
00:31 best of the filters.
00:32 So I have got Shift+F5 for Unsharp Mark, Shift+F6 for Smart Sharpen, on and on
00:37 all the way up to this guy right here Shift+F10 for High Pass, which itself is
00:44 a sharpening function.
00:45 Now I should say before I go any farther, that you can learn more about
00:48 sharpening. If you start getting into this, and you find it to be interesting,
00:51 and it really is important stuff, especially if you do a lot of output work,
00:56 meaning you print a lot of your photographs, you really want to know the ins
00:59 and outs of sharpening.
01:00 I had explained how sharpening works in glorious detail, all kinds of different
01:05 sharpening scenarios for output, for effect, for detail, and for acquisition
01:11 too, for input, inside of my series Photoshop CS3 Sharpening Images. Sharpening
01:17 technology really hasn't change here inside CS4, so all the information inside
01:22 the CS3 Sharpening images series is accurate, except for the part where I rail
01:27 against the screen resolution or the zoom ratios, and that has actually been
01:31 resolved in Photoshop CS4, and I'll explain that more in detail as we get into
01:35 it. But I just want you to know, there's a whole series about sharpening there
01:39 available to you in the lynda.com Online Training Library, so check it out at your leisure.
01:43 Unsharp Mask, it also tells you why Unsharp Mask is called Unsharp Mask. It's
01:47 based on an old traditional camera technique, and the idea is that you are
01:51 using blurring, because you can't really sharpen something imposed, it's really
01:55 pretty much impossible. You can't blur detail imposed, and so Unsharp Mask uses
02:01 blurring and actually blurs the edges and then masks them in order to create
02:05 the appearance of sharpening. Is that not weird? And in fact, down to the last
02:09 pixel, you can mimic the effects of Unsharp Mask using just Gaussian Blur if
02:14 you want to. True story and I'll show you how to do it, if you want to geek out
02:18 inside that sharpening images series I was telling you about.
02:21 But for now, I just want you to know, it's got a crazy name but it's a great
02:24 function. It is the Premiere Sharpening function inside a Photoshop, and then
02:29 it got updated for Smart Sharpen.
02:30 All right, so I'll go ahead and show you this command, here it is, brings up a
02:33 dialog box. Let's go ahead and zoom out, a click for the snake for the in
02:37 dialog box preview. You also have an out of dialog box preview, so you'll see
02:41 the image change on the fly as long as the preview check box is turned-on.
02:45 Now in the old days you really had to watch your zoom ratios, when I say old
02:48 days, I mean Photoshop CS3 and earlier. You had to watch your zoom ratio,
02:51 something like 67% would be bad, it would be just dropping pixels, and you
02:56 wouldn't really be able to accurately gage the sharpness of the image.
02:59 Now, assuming that you have an OpenGL compliant video card inside Photoshop
03:05 CS4, you are going to be able to gage good sharpness at pretty much any zoom
03:10 ratio, and definitely the standard ones are just fine. So these ones that you
03:14 get by clicking the minus and plus buttons work out beautifully. And I'll show
03:17 you how to make sure you have got an open OpenGL compliant card in just a
03:20 couple of exercises here, when I show you how to measure screen resolution.
03:23 But in the mean time, let's discuss Unsharp Mask, it has three sliders, and at
03:27 first they are little daunting, but once you learn how to used them, it all
03:30 make sense, really easy to use this command.
03:33 The first one I think is really easy right out the gate. It's just the amount.
03:36 How much sharpness do you want to apply? Wouldn't it be great for new people if
03:41 they just made a command instead of having sharpen that just has, you know, the
03:45 static group of these three options that it applies? Wouldn't it be great if
03:50 you had sharpened dot-dot-dot, and all it gave you is amount? At least you
03:53 could control the amount of sharpness and then the newbies would be satisfied,
03:56 it'd be awesome.
03:57 But we don't have anything like that, but you could just apply this amount, and
04:00 notice, if I apply a higher amount value, I get more sharpness on screen.
04:05 Great, that's too much sharpness. I'm over sharpening the image, but still, you
04:09 know I can gauge the difference here, and I can go as high as 500%. That just
04:12 controls how much sharpness you want.
04:14 Then let's go ahead and crank it up actually, I'll set it to 250, so we can
04:17 really see what we are doing. Radius, defines the thickness of the halos. Now
04:21 it's telling you Unsharp Mask is using a blurring technology in order to create
04:25 the appearance of sharpness, and I was also telling you in the previous
04:28 exercise, it's enhancing the contrast around the edges, right? So it's making
04:33 the dark edge darker, and the light edge lighter. So look at the snout up here.
04:36 See how you can see a little bit of dark edge at the top? I'll go and zoom in,
04:40 and I'm doing this by the way by Control+Spacebar+Clicking. That will be
04:44 Command+Spacebar clicking on the Mac. So you can't zoom even though you've got
04:48 a dialog box opened. Now you can't zoom by pressing the Z key, as you can't
04:52 when the dialog box is close, but you can use that old technique of
04:55 Ctrl+Spacebar or Command+Spacebar+ Clicking, and you can also just press
04:59 Ctrl+Plus or Ctrl+Minus, Command+ Plus or Command+Minus on the Mac.
05:02 All right, so see that little edge there, little dark edge above the snout,
05:05 light edge below the snout. Watch it gets thicker as I change the radius value.
05:10 So notice there is more of a pop now, more of a blur, bigger halo expanding
05:15 outward and expanding inward.
05:17 So if you go with high radius value, you can get big thick goopy edges like we
05:21 are seeing here, and if you go with a low radius value, you are going to get a
05:24 nice crisp exacting edges, which would make you think you always want a low
05:28 radius value, but I'll tell you why that's not true in future exercises here.
05:32 Anyway, let's change this to radius of 2, and then we have this threshold value.
05:38 Now edges are areas of rapid contrast between neighboring pixels. You've got
05:42 basically 2 pixels that are right next to each other, let's say, anywhere in
05:46 the image. Threshold value is saying, all right, if there are at least 0
05:51 luminance level different from each other, I'll sharpen them. So in other
05:55 words, it's going to sharpen everybody inside this image, because everybody is
05:57 at least 0 levels different than each other.
05:59 However, if you've raised that value to let's say 20, okay, then it's only
06:05 going to sharpen 2 neighboring pixels where they are at least 20 luminance
06:09 level different from each other, bearing in mind of course, that there are a
06:12 total of 256 luminance levels in an 8 bit per channel image, and even if you
06:17 are working in a 16 bit per channel image, threshold is just imagining you're
06:22 working with 256 levels. You can only go as high as 255 levels there of
06:28 difference and that, of course, is going to illuminate all sharpness from the
06:31 image, because no two pixels can be 255 different from each other, unless they
06:36 are white and black. I guess might be, but I'm not seeing any neighboring
06:40 pixels that are white and black. Then if you sharpen them, you couldn't create
06:44 more contrast between them, then black and white, so anyway, no sharpening occurs.
06:48 The problem with this function here, and the reason I don't use it, I actually
06:51 don't use it at all, some people use it sparingly, and I'll tell you how to do
06:55 that. But if you take it up to something like 30 levels, notice you get this
06:58 pock marking effect, and that's because it's an on/off proposition, either you
07:02 are sharpening 2 neighboring pixels, because they are at least 30 luminance
07:06 levels different from each other, or you are not, because they aren't, and as a
07:09 result you get this weird, the sun sharpness inside the image, and it usually
07:14 does a really great job of picking out bad detail like pock marks, and moles
07:19 and zits. And it's horrible.
07:21 However, if you keep it low, you can get half way decent effects, something
07:25 like 3 to 4 for a low-noise image, this is a pretty high-noise image, so
07:28 threshold value of about 8 level works pretty nicely for avoiding sharpening
07:33 the noise in the background, behind the snake there. But we still are getting
07:37 that pockmark effect, that on/off propositions, so we are drawing at some
07:40 details and not others, which is why my favorite threshold setting is 0.
07:44 Anyway, that gives you a sense. There is your three sliders. In the next
07:47 exercise, I hope to help you make you sense of the most mysterious and the most
07:51 important of these three sliders, the radius value, coming right up.
07:55
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Understanding the Radius value
00:00All right, now you have a sense of how these three options work. Amount
00:03determines the amount of sharpening, Radius determines the thickness of the
00:06edges, and Threshold determines who's in edge and who is not in edge. Who gets
00:10sharpened, and who gets ruled out.
00:12Now, Amount is ultimately a personal decision on your part, and it's pretty
00:15easy to understand how the feature works. I'll be providing you with a little
00:18bit of guidance in the next exercise. Threshold is a little harder to
00:23understand, but it doesn't work all that well. I don't like the way it's put
00:25together, because it has no fuzziness built into it. It's just an on off
00:29proposition, and therefore it doesn't work as well. So could, if you are going
00:32to use it at all, then use it very sparingly, just a few levels.
00:37And then finally we have the Radius value, which is the hardest one to
00:40understand. The most mysterious of the bunch and the most important to the
00:43Unsharp Mask process, because it defines the size of the halos and those halos
00:49are what generate the sharpening effect, or what our eyes read as sharpness. I
00:54really want you to have a very keen sense of what the Radius value does. Let's
00:58go ahead and cancel out the Unsharp Mask dialog box. I'm still working inside
01:01Orange on blue.jpg, found inside of the 14_ sharpen folder.
01:06I am switching over to the Channels palette, already did it in fact, and I
01:10could get to that palette of course by going to the Window menu and choosing
01:12the Channels command, were I of a mind to, or just clicking on that Channels
01:16tab right there. Notice this is an RGB image made up of a Red, and a Green and
01:22a Blue channel. The reason I'm showing you this is because Unsharp Mask like
01:26all the filters in Photoshop, and just about all commands in general inside
01:31Photoshop, when you apply a filter to the RGB image, you are actually applying
01:36to the Red, Green and Blue channels independently.
01:41So every one of the channels get sharpened to the same degree, and that can
01:45create some artifacts and weird problems as we will see in the future exercise.
01:49But for now, I'm just going to go ahead and switch over to the Red channel,
01:52because it's the one that has the highest degree of contrast between the very
01:55bright snake in the foreground, and the dark background here, and that kind of
01:59contrast is going to help us understand what's going on with the Radius value.
02:03Radius is a concept that makes most sense in gray scale, as you will see.
02:06There's something about gray scale that just makes the most sense when you are
02:09trying to learn it. So I'm going to go on to the Filter menu, choose Sharpen,
02:13choose Unsharp Mask once again, and this time we are only affecting the Red
02:16Channel, because Green and Blue are not selected. And you will never do this. I
02:20mean, you don't just go around, "hey, I think I'll sharpen the Red Channel,
02:23leave the other two alone." That's not a recommended practice.
02:26We are just trying to learn how the function works. I'm going to take the
02:28Amount value up to something like, let's say 350%, something arbitrarily high
02:34there, and then I'll scoot down to the Radius value by pressing the Tab key.
02:38Notice my guys are a little off-kilter here; I could of course drag him around,
02:41or check this out. You move your cursor outside of the dialog box; this is true
02:45of all of the best filters ones that preview the effect in the dialog box and
02:50outside the dialog box.
02:51You can just click outside the dialog box in order to extensively center that
02:56location inside of this square region, and I guess this is the center point. I
03:01guess if I wanted, and be scooted it over to the right a little bit, I would
03:04click more like here or something, and that looks pretty good, or I could just
03:07drag in inside. Just want you to know that that's an option also, by the way,
03:11when you are trying to get a sense of how the effect works, what it looked like
03:15before? Do a little bit of a before after preview.
03:18You can turn off the Preview check box to see the before view of the image in
03:21the background. Turn it back on, to reinstate that preview. If you want to see
03:25a before and after inside the dialog box and you click and hold on that preview
03:30like so, that's your before view, then release for the after view. Just stuff
03:35to keep in mind.
03:36All right, the Radius value. I'm going to take it down to something pretty low.
03:40Now notice, if I press the Down arrow key, I'm reducing the value in increments
03:45of 0.1 pixel. So you do have pixel fractions to choose from here. And that's
03:50because it is a soft radius effect. All right, I'm going to go ahead and take
03:54it down to 1 pixel to start with, so that we can see we've got a very thin
03:58amount of blackness above the snake's snout, and a very thin edge of whiteness
04:05below the snout or inside the snout I should say.
04:07Now I want you to keep your eyes on that snout, and now I'm going to press
04:11Shift+Up Arrow, in order to raise that Radius value in whole pixel increments,
04:14and notice how the edge is getting thicker right there, and I'm going to keep
04:18pressing Shift+Up Arrow, and watch that edge grow. See that big thick goopy
04:23edge that I'm tracing around that snake now here at a radius of -- I'm going up to 12 pixels.
04:29So we have 12 pixels of dark edge up the top and 12 pixels approximately, not
04:34exactly, approximately of light pixels down below, and notice it is a soft
04:39effect, so it's sort of blurring away. It's a nice soft halo that's getting
04:42drawn around the snake. Now why is it only getting drawn around the snake? How
04:45it is that Unsharp Mask is smart enough to trace this big thick gooey outline
04:50here, just around the snake? Well, as I was telling you a few exercises back,
04:54Unsharp Mask is looking for areas of rapid contrast in increasing the contrast
04:59at those points. It's all in proportion to the original contrast inside the
05:04image where it finds low level edges. It applies a low level effect. It just
05:09slightly increases the contrast. Where it finds big edges, it thoroughly
05:14increases the effect.
05:15So that's why we are seeing the big thick edge drawn around the area of most
05:20obvious contrast here, but it's happening all over the image. So remember that
05:24the Radius value is all about the thickness of that edge, and that thick edge
05:29is what translates in our eyes and our minds as sharpness inside the image. So
05:34notice, if I break it down to a radius of just 1 pixel, that actually resembles
05:38real sharpness on screen, instead of just big thick gooey edges.
05:42So this would be before, and this would be after, and reason that this works
05:48for us is that our eyes are looking for edges when we are trying to discern
05:54focus inside of an image. So anything that has a lot of rapid contrast, lot of
05:59rapid transition from light to dark, that's in the area that we read as being a
06:04nice crisp edge, a tactile edge, inside of that image. All right, I'm going to
06:09cancel out yet again, because we really want to apply this effect to the entire RGB image.
06:14The question you might have at this point is how do I actually sharpen an
06:17actual image? And I'm going to show you that in the next actual exercise.
06:21Please actually stick with me.
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Gauging the best settings
00:00All right, so how do we go about the gauging the best sharpening settings when
00:03we are applying the Unsharp Mask filter? Well, first of all you go ahead and
00:09zoom your image to whatever zoom level you want, and pretty much anything is
00:13okay these days.
00:13Now let's make sure everything is okay. Let's make sire it is on your own
00:17computer, and my computer here. What you do is you go up to the Edit menu and
00:20you choose Preferences, and those of you who are working on a Mac, you go to
00:23the Photoshop menu and you choose the Preferences command, and then choose
00:26performance, and you should see right there, this enable OpenGL drawing check
00:32box not only available to you, but also turned on. So make sure it's turned on.
00:35It should also tell you the video card that it detected. Now if you can't turn
00:40on this check box, if it's just completely unavailable to you, one of two
00:44problems, either you don't have an compatible video card and you can check out
00:50the documentation that came with you the computer to find out what kind of
00:52video card you have, and then you can search the video card and find out if
00:55it's OpenGL compatible or not.
00:58If it is OpenGL compatible, and it probably is if you spent thousand bucks or
01:03more on your computer, but if you bought a really inexpensive computer like a
01:06$500 computer something like that, probably not, it probably isn't OpenGL
01:11compatible. But if it costs thousand bucks or more, probably it is, in which
01:14case, and if you look at your documentation and find out, hey, I got an OpenGL
01:17card, then what you want to do is you want to go on line and see if you can
01:21download a more recent video driver. Make sure to quit Photoshop, make sure to
01:25quit everything, install the most recent video driver that's offered by your
01:29manufacture, restart your computer, definitely do that, and then start back up
01:34Photoshop, and then it should be back in business.
01:37But sometimes all you got to do is restart Photoshop, by the way, I have had a
01:39lot of issues with Photoshop, just kind of checking out on the old OpenGL, and
01:44you just restart the program, and it gets back with the program, worst case
01:47scenario, you have to restart your machine. All right, so anyway, cancel out of
01:50there, I'm in a good shape. Now the reason I went on about that is because
01:55OpenGL support is very important to gauging sharpening in Photoshop CS4. It
02:00means that you can gauge sharpening at any zoom level essentially, otherwise,
02:06if you can't get OpenGL support to work you can only gauge your sharpening at
02:10100% and higher, 100%, 200%, 300%, so even zoom levels, or you can go down to
02:1750%, down to 25%, or down to 12.5%, nothing else, under 100% is going to work
02:23for you, that's why OpenGL support is so important for gauging sharpening. So
02:26that's step one. Step two, obviously, go to the Filter menu, choose Sharpen,
02:32and choose Unsharp Mask. Okay, I'm going to zoom out to click to 67.5%, I'm
02:37going to center the zoom on the snake's head, more or less, and when you are
02:40gauging sharpening, always best to look at the heads. If it's an animal, you
02:45want its head in there in some place. If it's a human being, the eyes, baby,
02:49watch those eyes. Then if it's some other kind of image, whatever you think is
02:53important, in order to bring out.
02:55Like if it's a landscape, you might have different areas inside that landscape
02:58that you want to sort of focus in on. All right, the thing I next do is I'll go
03:01ahead and crank this Amount value just through the root, to 500%, that's way
03:05too much sharpening. This is called over-sharpening the image. It can be very
03:09damaging to an image if you do it, if you over sharpen it. Also big FYI, big
03:14note here, sharpening is one of the last things you want to do to an image,
03:18even though we were certainly discussing it in the middle of things here,
03:20because it's very difficult to edit the image after you get down sharpening it.
03:25Other edits will start falling apart if you've already sharpened the image. So
03:28you can get most of your color corrections out of way. And good thing we
03:31already discussed color corrections before we embarked on sharpening.
03:34Also, if you are applying a big old sharpening effect, or even a multi-pass
03:39sharpening effect, which sometimes works, as I explained inside my Photoshop
03:42CS3 sharpening images series, then you might want to go ahead and run a Save
03:46As, so you don't save over the original images, just save it as a separate
03:49image, and then finally you can apply non-destructive sharpening effects. By
03:54non-destructive, I mean that you can change your mind later, you are not
03:59actually sharpening the pixels, you are not doing any damage to them upfront
04:02using Smart Objects and Smart Filters, and I'll be showing you that very
04:06smartly in the final part of this series, when we get into the super
04:11sophisticated Photoshop stuff. But anyway, here I'm just trying to gauge how
04:15much sharpness I want to apply. I'm going to crank that Amount value up to 500%
04:18for starters. Then I'm going to take this Radius value down. Now here's the
04:22rule of thumb for Radius, where just straight everyday sharpening is concerned.
04:27If you go on the screen, if you're sharpening with the screen output in mind,
04:31in other words, for the web, or for kiosk or for presentation or something
04:36along those lines, then you probably want to be looking at the image at here in
04:41the image window. I'm looking at it at 200%, 100% is going to give you a even
04:45better idea of what the image is really going to look like. So I'll take it out
04:48to 100%, and you want to go with the low Radius value, because that's going to
04:52give you the crispiest edges, basically a high amount combined with a low
04:56radius value, and just because we do have some noise going on in the background
05:00there, I'm going to take this threshold value up a little bit, to about 4
05:03levels, it's starting to look pretty good to me. Okay, so this is a nice
05:07sharpening effect for screen. Problem is it ain't going to work for print. So
05:12if you're hoping it will sharpen the image, and have the sharpness survive the
05:16print process, forget about an ultra low radius value like 0.5 pixels. It's
05:20just is not going to live.
05:22And let me show you what I'm talking about. I'll zoom out to 50%, which is
05:25fairly indicative of what your print image is going to look like. And if I
05:29click in hold in dialog box preview, you can see a little bit of a change, so
05:34this is before, and this is after, just a little bit of a change. Now if you
05:37were to print to the very low resolution, 50% might give you an idea, 33% is
05:41going to give you a better idea, and 25% is going to give you possibly a better
05:46ideas as well. And I'll show you how to gauge exactly what your screen
05:49resolution is and what your print out is going to look like in the next
05:52exercise. But as I was saying, 25% is fairly indicative, so I'm going to go
05:56ahead and click and hold, so we see the before view of the snake, and now
06:00release, so we can see the after view. No perceivable change, even in the
06:05Amount value, crank through the root, at 500% I cannot see the effect of the
06:09sharpening, that's because of my radius value is too low.
06:12So think about it, you are actually seeing those halos, even though they are
06:16super thin, it's blurred across half a pixel essentially. So it is showing up
06:21at screen resolution, but once you start increasing the resolution, the image
06:24shrinks it down on the page, that edge is going to grow so thin that it
06:30ultimately goes completely away, that it's disappear from view. So what I'm
06:35going to recommend you do is take this value up to about 4 times its Radius, to
06:39something like 2 pixels, and if you're really serious about this concept, and
06:43you want to come up with some great Radius values for specific print
06:46resolutions, then again check out my Sharpening Images series. I have charts
06:52even that tell you exactly what values go with what resolutions and so on. So
06:57there's a ton of information available to you there. But even though it look
07:00likes it's completely over sharpened now, here inside the 100% view, check out
07:05the 25% view, this is before, and this is after. So we can now see the
07:10sharpening effect, and it looks very crisp. It's over sharpened, but it looks
07:13nice and crisp. Whereas at 100% it looks pretty gooey, and not all that sharp.
07:18Then you will take this amount value down to something reasonable, and what I'm
07:22going to tell you is something like 200% is probably going to work up pretty
07:24nicely for this image. Radius of 2 pixels is fine, in the threshold of 4
07:29levels. You can of course go your own way, but these are the values that I'm
07:32going to accept, and I'll click OK.
07:34All right, so how do we know? Is this going to print good or is it not going to
07:38print good? I'm going to show you, so that we can see exactly how it's going to
07:41print, or more less exactly we can get a soft preview of how's it's going to
07:45print in the next exercise.
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Previewing how sharpening will print
00:00All right. So here I'm looking at the sharpened version of the snake. I've gone
00:03ahead and saved it off as a separate file called Sharp snake.jpg, found inside
00:07the 14_sharpen folder.
00:09Now, how do you get a sense of whether this image is really going to print
00:12sharply, whether it's going to look sharp after you print it? Well, the best way
00:16to get a sense of how the image is going to print is to print it. Just go ahead
00:19and print it to your local Inkjet printer, that is the Inkjet printer inside of
00:23your home or office, or to a network laser printer or whatever, that's the best way.
00:27But what if you don't have a printer available to you, or what if you're at the
00:30airport or something, and you still want to get a sense of how the image is
00:33going to print, or you just don't want to waste a bunch of paper, there must be
00:36a way to soft-proof the image on screen, and there is. It's gotten better much
00:40better inside of Photoshop CS4, thanks to OpenGL support. So you need to make
00:44sure that you have an OpenGL video card for all this stuff to work.
00:47Then there is this command, up here under the View menu, that's called Print
00:51Size. Now, it didn't use to be very good at all inside Photoshop CS3. In fact,
00:54it was a dangerous command, because it dropped pixels and that meant that the
00:59image was going to appear more jagged than it actually was, which might
01:03translate to you thinking it was sharper than it actually was. Now it works,
01:07thanks to OpenGL, which is why I've gone ahead and given it a keyboard shortcut.
01:10If you loaded Deke Keys, then you have a keyboard shortcut of Ctrl+Alt+0
01:13or Command+Option+0 on the Mac, which I hope you find useful. I'm going to go
01:17ahead and choose the command, and that's how big the image is going to print,
01:21or is it? Well, let's think about this for a second.
01:24In order for Photoshop to know how big the image really is going to print, it
01:28needs to know two different resolution values. It needs to know the resolution
01:32of my screen and then it needs to know the resolution at which the image is
01:36going to be output, and it has to compare the two to figure out how big that
01:41image should be here on screen.
01:42Well, notice how big it's going to output. It knows that size because we set
01:46that up inside of the Image Size command, here under the Image menu. So you
01:51could go up to the Image Size command and right now I've got it set to 5 inches
01:55wide, a little more than 5 inches tall, and Resolution to 276 pixels/inch,
02:00which is great. Your Resolution should be somewhere in the neighborhood of
02:03240-360 in order to print a nice smooth image, and certainly, I'm in that
02:09ballpark, so that's nice.
02:10Now, if I wanted to change it to a different resolution, if I wanted to print
02:13it smaller, for example, then I would make sure Resample Image is turned off,
02:17so that I don't end up changing the number of pixels inside the image. Then I
02:22would just change that Resolution value to, let's say, 300 pixels/inch, and
02:26then I click OK in order to accept that modification.
02:29Then I'll go to the View menu and I'll choose Print Size again, and it will
02:33grow smaller, because I'm now packing more pixels onto the page, so that
02:37results in a smaller image; both on screen of course, subject to the Print Size
02:43command there, and of course when we print the image.
02:45Now, I don't want that, so I'm going to go back to the Image menu. Actually,
02:48all I've got to do is go to the Edit menu, choose Undo Image Size. I just want
02:52my original image size restored.
02:54Notice that doesn't do anything to your screen image automatically. You have to
02:58go back up to the View menu and choose that Print Size command again in order
03:03to invoke the print size.
03:05However, this is inaccurate. This isn't right. If you were to print this image
03:09right now; which I invite you to do if you like, if you were to print it and
03:12bring it back here, the printed image is actually going to print bigger than it
03:16looks on screen, and that's because Photoshop does not know your screen
03:20resolution and has set your screen resolution by default to something too low.
03:25So that's the Print Size command. A little preview of what's going on. In the
03:28next exercise I'm going to show you how to make that Print Size command
03:31accurate by evaluating and entering your screen resolution information.
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Measuring and setting screen resolution
00:00In this exercise, I'm going to show you how to measure the size of your screen,
00:04believe it or not, the physical size of your screen. You need to do that. Then
00:07how to use those measurements to figure out your monitor's resolution, and then
00:12how to tell Photoshop what that monitor resolution is, so that this command
00:16right here is accurate, because right now it's totally inaccurate. It's
00:20absolutely random.
00:21The reason being, that Photoshop thinks the resolution of your screen is 72
00:24pixels/inch, by default it thinks that. You can change it.
00:28Now, you'll sometimes hear that bandied about, that that's typical everyday,
00:32average screen resolution, 72 pixels /inch, and I'm here to tell you, if
00:35somebody who presumes to be a computer authority shares that little bit of
00:39information with you, then please do me a favor and ignore everything else they
00:43say because that is complete malarkey. There is no such thing as a
00:4972-pixel/inch monitor. There was once upon a time. Back in 1984, they had the
00:54thing called the Macintosh computer. That was just a little box with a little
00:57screen in it; those things were 72 pixels/inch approximately. But ever since
01:01we've departed from that style of computer, which was a long time ago now, like
01:06a couple of decades ago, we have not had 72 pixel/inch monitors. We have much
01:11better monitors in fact, much higher resolution monitors than that. They tend
01:14to vary between 96 and 120 pixels/inch.
01:18But you can figure out exactly what yours is pretty simply. So you start by
01:23getting yourself a ruler or a tape measure or some physical measuring device.
01:29Then I want you to measure the width of your screen; we're working in inches,
01:32those of you who are working in millimeters will have to interpolate this
01:35information, the width of your screen in inches is what we'll start with. When
01:39I say the screen, I mean the imageable area, the part of the screen that's
01:43showing you bright pixels. The dark stuff at the outside, don't measure that
01:47and do not measure the frame of the monitor, because that doesn't enter into
01:49our equation at all. Enter just the imageable area right there is what you want to measure.
01:53Then measure the height value as well. We're just using the height as a backup,
01:57just for conformation's sake. Write those two values down on a piece of paper
02:03using a pen; is the best way, or if you prefer a pencil so you can erase,
02:07that's fine too, but get some good measurements.
02:09Now, I found out-- I'm working on an Apple Cinema display, even though its
02:13hooked up to a Windows Vista machine, and it works. Why not? And what I found
02:19is that the width of my screen is 19 1/ 2 inches and the height of my screen,
02:24the imageable area once again, is 12 1/ 8th inches and I want you to be accurate
02:29to the nearest eighth of an inch, if you will, for me.
02:31All right. Then I'm going to collapse Photoshop. Make sure I've got a
02:35calculator open in the background. You'll need a calculator and you'll need
02:38some open screen real estate here just to right-click on. If you're working on
02:41the Mac, you may have a little monitor icon up there on the right side of the
02:45menu Bar, and click on that and you should see the height and width of your
02:49monitor in pixels, because now we've got the inch information, we need the
02:53pixel information.
02:54So if you can get it that way, that's great, otherwise you're going to have to
02:56go to your display settings, you can right-click some place in an empty portion
03:00of your screen to get the shortcut menu and choose Display Settings or
03:03something along those lines. Or if you are in Windows Vista, you have to choose
03:07Personalize. I don't know who in the world thought this was helping us out in
03:11order to create this weigh station that gets in our face on our way to going to
03:16Display Settings, and when you click on Display Settings, stays in screen.
03:21So go into Display Settings right here. I can see that my Resolution is set up
03:26to 1280 by 800. Now, this is pretty low resolution for this monitor.
03:30Resolution, in core figures, this is a different kind of resolution, real
03:33resolution is so many pixels per inch or per millimeter or per some unit of
03:38measure; not just pixels per nothing, pixels per monitor is not a resolution, technically.
03:42But anyway, that's what they call it; they call it that on all the Operating
03:45Systems. Mine is set pretty low, that's because I'm recording video for you
03:48good people. The reason being, we don't want to take up your entire screen. I
03:52don't want to record the entire screen resolution I can, because it wouldn't
03:55play very fast, we'd have all kinds of problems. It might be too big to even be
03:59on your monitor, and it would hide everything that you've got going in the
04:01background. But you presumably are using the highest resolution available to
04:05your monitor. You ought to be. There is no reason to work lower. You can always
04:09make things bigger in other ways if you're having problems reading.
04:11But anyway, let's say you're working at reasonable resolution like 1920 by
04:141200. So that's what I'm doing, let's say. You are trying to figure out the
04:19pixels/inch, and think about the way pixels/inch is written. Its pixels/inch,
04:25and that / is divided by, pixels divided by inch. So you need to take pixels
04:30and divide them using this little divider guy by inches.
04:34So in our case, in my calculator, I do 1920; we'll do the Width first, 1920
04:39divided by, so pixels first divided by right there, 19.5 inches, equals, and
04:46then write this down, because this is your first resolution value, 98.46. All
04:49right. Now, you'll get a different value if you're working along with me and
04:53actually doing the work, you'll get a different resolution, that's fine. So
04:5698.46. Now, I'll write that down on a piece of paper. Good!
05:00Then I'll figure out my Height, just as a conformation, just as a backup. 1200
05:05pixels, so 1200 pixels. We start with pixels, which is the larger number too,
05:09so that's another way to remember that. You start with it. Divided by 12.125,
05:13and .125 is an eighth. Then I click equals, and then I get 98.96, really 98.97
05:22pixels/inch. So let's round it off. Given the numbers we're getting here, I
05:28would say we round it upward, and we say 99 pixels/inch is the resolution of the monitor.
05:33All right. Let's go to Photoshop. Here is how you make Photoshop aware of it.
05:37You go up to the Edit menu and you choose Preferences command. That would be
05:39Preferences under the Photoshop menu on the Mac. Then you choose Units &
05:43Rulers, and there is your guy right there, Screen Resolution. Notice its set to
05:4772 improbable pixels/inch. Go ahead and change that to whatever your value is.
05:51As I say, it should be somewhere in the 96-120 range, most likely. Set it to 99
05:57pixels/inch and click OK.
06:00Now, go up to the View menu and choose the Print Size command, and the image
06:05will grow larger. Now, why in the world did it grow larger? When we increase
06:09the Image Size Resolution and chose Print Size, the image grew smaller, but
06:15when we increase the screen resolution, we make the image bigger. Why does it
06:19happen? Well, because we've told Photoshop that we're actually packing more
06:22pixels on screen than it though we were. So we're closer to the final print
06:27resolution than it thought we were. So it needs to provide less compensation.
06:30So it needs to zoom out less. So it makes the image bigger. So we have a higher
06:34Zoom ratio available to us.
06:36All right. Now, what you would do, just to make sure you got it right, what you
06:40would do is you would go ahead and really output this image. Go ahead and print
06:43it, and then bring that sheet of paper back to your screen and then compare the
06:48two. Make sure they're the same size. If they're not quite the same size,
06:52that's okay. I'm going to show you how to tweak things in the next exercise.
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Tweaking the screen resolution
00:00Okay. So you've worked along with me. You've figured out your screen
00:02resolution. You worked through the calculator. You were a little confused by
00:05what was going on, but you came up with a number, and you entered it into the
00:09Preferences dialog box there.
00:10Once again, you've got to go up to the View menu, after you get done setting
00:13the screen resolution there inside Preferences, choose Print Size command in
00:16order to update the Zoom ratio. Then you go ahead and print the image, bring it
00:22back to your monitor here, and you compare the size of the two. If you have a
00:25bright enough monitor and thin enough paper, you should be able to even put the
00:28printed snake over the screen snake and see how they align with each other.
00:31Let's say they're not quite right. What do you do? Because the likelihood of
00:35getting it exactly right in the first try is fairly low. So if you don't get it
00:40quite right, you can go through the numbers again. You can say, oh, I must have
00:43made a mistake, I'll get my calculator back out. You can do that, or you can
00:47just tweak it on the fly.
00:48Here is how you tweak it on the fly. You go up to the Edit menu, Photoshop menu
00:51on the Mac. You go to Preferences, and you go to Units & Rulers once again,
00:54which I believe, if I'm not mistaken, that's Ctrl+K, Ctrl+7. That's Command+K,
01:01Command+7 on the Mac. If you want to do it from the keyboard, there is your
01:04screen resolution.
01:05Let's imagine -- here's the deal, if the snake is too small on screen, so it
01:10needs to be bigger, then you need to increase your screen resolution value. If
01:15the snake is too big on screen, you need to make it smaller to match the Print
01:18Size then you decrease the screen resolution. There is no inverse relationship
01:22in other words. It's just the way it seems like it ought to be. You decrease
01:26the resolution to make the snake smaller, you increase the resolution to make
01:30the snake bigger. So exactly the opposite of what we encounter when we're
01:33changing resolution per output.
01:35So let's say my snake isn't quite big enough. He just needs to be ever so
01:39slightly larger. Well, what I tend to do when I'm trying to work this out is
01:43for starters I'll work in increments of 5, for small changes. If it's a big
01:47difference, then it's more like increments of 10. But even working through
01:51increments of 5 can't hurt you. So that way you'll get some work done fairly
01:54quickly, but you do have to do a lot of back and forth in here. So 104 would be
01:58an increment of 5. I'd go ahead and set that value and then click on the OK
02:03button, if I can get it on screen. There we go.
02:05Now of course, you need to go to the View menu; don't forget the step, and
02:08choose Print Size again, you have to choose that command over again, and then
02:11it's going to grow slightly. Then if you went too far, you want to back off
02:15that screen resolution value.
02:17If you didn't go far enough, you want to increase it. Let's say I didn't go far
02:20enough, I'll press Ctrl+K, Ctrl+7 again, Command+K, Command+7 on the Mac and
02:24I'd say, okay, you know what, this time I'll try an increment of three. Let's
02:27say 107 pixels/inch. You can even by the way do one of these numbers here. You
02:32can enter quite accurate values if you want to and click OK. If you're just
02:36trying to make last minute tiny little tweaks, you probably wouldn't want to go
02:40that accurate, because that's not going to result in much difference, but you
02:44could do like 107.5 pixels/ inch let's say, click OK.
02:47Then go up to the View menu and choose Print Size and that's going to grow ever
02:52so slightly. Once again, just compare it, do it till you've get it right, keep
02:56working at it if you've got to. Ctrl+K, Ctrl+7, Command+K, Command+7 on the
03:00Mac. Once you do get a value that's good; I'm just going to cancel out of here
03:03and assume that 107.5 is good enough for my purposes, then what you would do,
03:09go to File menu and quit the program; either choose Exit here on the PC or Quit
03:13on the Mac. That forces Photoshop to save your Preference Settings, so that's
03:17what it's doing.
03:18Then you would go ahead and relaunch the program and from that point on your
03:22screen is not going to change. Your screen is going to remain the same
03:24resolution from that point on. Your image resolutions are going to change all
03:28over the place, but Photoshop will figure that out for you. You don't need to
03:31do anything there. So you will be set. Even though it takes a while to get that
03:35screen resolution setup in the first place, once you've got it, you're golden.
03:38So anyway, that's how you do it.
03:41Then of course, what you would do at this point, now that you've got it exactly
03:44at the right resolution here, is you would see whether you've got the
03:48Sharpening Settings the way you want them. I'm going to go up to my History
03:51palette right there. Click on that little guy, or I could choose History from
03:54the Window menu as well if I wanted to.
03:56Then notice that Unsharp Mask was my last step. So if I click on Open, that
04:01will show me the previous version of the snake, the unsharpened version of the
04:05snake. Then if I click on Unsharp Mask once again, I see the sharpened version
04:08of the snake, and yes, he looks very nicely sharpened in print there according
04:13to my proof that I'm seeing here in Photoshop, now calibrated to the proper
04:17screen resolution of course. All right. So there you go.
04:19In the next exercise we'll go back to creative techniques here, and I'll show
04:23you how to limit your sharpening to just the luminance information inside an image.
Collapse this transcript
Sharpening the luminance data
00:00 In this exercise I'm going to show you how to limit your sharpening to just the
00:03 luminance information inside of an image and why you'd want to do that. As it
00:07 so turns out, you almost always want to do that. It's just that you'll notice
00:12 the problem for some images much more than others.
00:14 For example, this image right here, we're really going to know there is a
00:17 problem. It's called The dragon.jpg. This is a Komodo dragon. This Komodo
00:22 dragon, he is so pimply and there is so much rippling information, detail,
00:28 wonderful stuff going on inside of this animal's flesh, that I really want to
00:32 bring it out that much more. I really want to call attention to it with the
00:35 Unsharp Mask filter.
00:37 So if I go to the Filter menu, you will notice that the last filter I applied
00:40 is Unsharp Mask, and its right up there at the top of the menu along with the
00:42 keyboard shortcut, Ctrl+F, Command+F on a Mac. If you choose that command or
00:46 press that keyboard shortcut, you will reapply the last settings. So you won't
00:50 get a dialog box at all.
00:52 Watch, I'll just go ahead and do it. You'll just sharpen the image the same way
00:55 you sharpened it last time. All right. That's not what I want, so I'll press
00:58 Ctrl+Z, Command+Z on the Mac to Undo.
01:00 Instead, I want to bring the dialog box back up on screen. So I press and hold
01:04 the Alt key or the Option key on the Mac. Go to the Filter menu and choose
01:07 Unsharp Mask, or you can press Ctrl+ Alt+F, Command+Option+F on the Mac, and
01:13 that will bring up the Unsharp Mask dialog box, complete with the last settings.
01:17 Now, I really want to exaggerate the effect that we're going to get here. So
01:21 I'm going to keep my In dialog box preview at 100%, and my Out dialog box
01:25 preview here is at the 50% Zoom level, for what that's worth. I'm going to
01:29 increase my Amount value to 500% and I'm going to take my Radius up to 4
01:33 pixels. Now, this is totally over sharpening this guy, but I'm trying to
01:38 demonstrate to you this problem that we're going to see here. I want to
01:42 exaggerate the problem for your viewing pleasure. Then I'm going to reduce the
01:46 Threshold value to 0.
01:47 All right. So the problem is we've got these weird color artifacts. Can you see
01:52 them? There's all these little weird blue spots that are showing up, and
01:55 elsewhere inside of this eye in particular, we're seeing a bunch of yellow
01:59 spots that are showing up as well. We've got some sort of aberrant magenta and
02:04 green and orange tones going on. I mean, this guy is really very close to
02:09 monochromatic and all of a sudden he has developed colors all over the place.
02:13 Now, if I click-and-hold on this eye, you'll see that those colors I guess are
02:17 there, those aberrant colors are there to some extent, but they weren't this
02:21 bad until we decided to sharpen the image.
02:25 All right. So why in the world is this happening? I'm going to go ahead and
02:27 click on the OK button to accept that modification, and I'm going to Shift+Tab
02:32 my palettes back on screen. Let's go ahead and move this guy over so that we
02:35 can see all of what's out there. The problem comes because we're sharpening an
02:39 RGB image and we're sharpening all of the channels at once, and each channel is
02:45 getting sharpened independently, but to the same extent.
02:48 So we've got a sharpened version of the Red Channel and a sharpened version of
02:51 the Green Channel and a sharpened version of the Blue Channel. Now, if any of
02:54 these channels contains a lot of noise, and the Blue Channel does; you can see
02:58 that its a total mess, and it contains disproportionate amounts of noise
03:03 compared with the other two channels, which is what we're getting right here,
03:07 the Blue Channel is much more noisy than either Green or Red is, then we're
03:11 going to start seeing colors pop -up out of nowhere essentially.
03:15 This all makes sense. We're getting blue and yellow spots, and the blue spots
03:19 are caused by light noise inside the Blue Channel, and then the yellow spots
03:23 are caused by black noise inside the Channel, which is leaving Red and Green,
03:27 which makes the form yellow. However it happens, it's just a big huge problem,
03:34 and what we need to do is we need to sharpen that Luminance information only
03:38 and leave the Color information alone. So how do we do that?
03:40 Well, let's go back to the RGB image, two ways that we can approach this. Of
03:44 course, we undo this command right there and I'll go ahead and do that. One is
03:49 to convert the RGB image, before you sharpen it, to the Lab mode. We saw a
03:54 little bit of Lab back in the previous chapter. We're going to see a little bit
03:57 of Lab again by going up to the Image menu, choose mode, and choose Lab Color
04:01 right there, and that will convert this image to a Lightness, a, and b image right there.
04:07 I should say that you'll hear people sometimes call the Lab mode, L-A-B, but a
04:12 and b don't stand for anything, so this isn't technically like, RGB, that
04:16 stands for Red, Green, Blue.
04:17 Now JPEG stands for Joint Photographer Expert Group or something along those
04:22 lines. It stood for something as well, but people pronounce it JPEG, people go
04:26 ahead and pronounce it the way it's spelled essentially. So sometimes you do
04:29 letters, sometimes you don't. But in the case of Lab, a and b just don't stand
04:33 for anything. They're just random letters that have been assigned to the Tint
04:38 and Temperature information right here. L stands for lightness or luminosity if you prefer.
04:42 All right. So what you do at this point is don't have all the channels
04:46 selected, because if you have all the channels selected and you go ahead and
04:49 apply Unsharp Mask again, same settings as before, you are going to bring out
04:53 that bad color information once again. So Lab by itself doesn't solve the
04:57 problem. Go ahead and press Ctrl+Z, Command+Z on the Mac. What solves the
05:00 problem is clicking on the Lightness Channel to make it active, here inside the
05:04 Channels palette, and then click in front in order to turn on its eyeball so
05:07 that you're seeing the composite color image. But only the Lightness Channel is active.
05:11 Now, go up to the Filter menu, choose that first command, and notice that, even
05:16 though I've sharpened the holy heck out of this image, its way too sharpened,
05:21 it's over sharpened at this point. But even so, we do not have any problems
05:27 whatsoever associated with those colors, they are not coming out like they were
05:30 before. We don't have colored dots all over the place. So that's one way.
05:33 I would recommend this way strictly if you are already working inside Lab. If
05:38 you've already decided to visit the Lab mode in order to tweak some colors and
05:41 do some of the stuff I was telling you is possible back in the previous
05:44 chapter, well then, might as well sharpen inside the Lab mode as well. But you
05:48 don't have to go to Lab just for the sake of sharpening.
05:50 So I'm just going to go ahead and press the F12 key in order to revert the
05:54 image. You can also choose the Revert command from the File menu. All right.
05:57 Here inside the RGB mode, we can still accomplish our goal. By going up to the
06:01 Filter menu, choosing Unsharp Mask, Ctrl +F, Command+F on the Mac, that's going
06:05 to make the image look awful, of course, as we saw before. Let's go ahead and
06:08 zoom in so we can see it in all of its beautiful awfulness.
06:12 Now, you will immediately follow Unsharp Mask with the Fade command. Go to the
06:17 Edit menu and choose Fade. So you need to choose this before you perform any
06:20 other operation, because Fade can only operate on the last pixel modification
06:26 that you just applied, and if you do anything else; like you select a region or
06:29 something like that, the command dims on you, and then you're going to have to
06:32 back step and reapply and so on.
06:34 So anyway Fade, Ctrl+Shift+F, Command+ Shift+F on the Mac, so it even has a
06:38 keyboard shortcut that resembles the Filter shortcut we just saw a moment ago.
06:42 All right. So I'll choose that command. You don't need to change the Opacity
06:44 value, although we will because we need to back off this effect, it's over the
06:47 top. But what you really need to do is change the mode and we're going to
06:51 change it to Luminosity. That way we're only affecting the Luminosity and we're
06:55 not affecting the color. And we'll learn more about blend modes later, but
06:59 Luminosity is the way to go.
07:01 Now notice that those color problems went away just like that. It looks much,
07:05 much better now. It's not an identical effect. You're not going to get exactly
07:09 the same thing out of sharpening just Lightness and Lab and sharpening in RGB
07:14 and then fading it just in Luminosity mode. They are two distinct operations,
07:19 but while you could compare them and figure out exactly what the differences
07:21 are, they aren't qualitative differences. In other words, one isn't necessarily
07:25 better than the other. They're just different ways to work.
07:27 All right. So I change mode to Luminosity. Now, just in the name of coming up
07:31 with a better setting here, I'm going to back off my Opacity value here to 65%.
07:38 So essentially what we're doing is we're treating this filtered version of the
07:42 image as a temporary layer and then we're fading it to 65% and applying the
07:47 Luminosity blend modes to merge the before and after versions of the filtered
07:52 effect. Click OK, and we get this much better luminance only sharpening effect.
07:57 Now, as I say, this is the kind of thing that you're going to notice on some
08:01 images but it's happening to some degree or other on all images. So if you want
08:07 to be very careful in your imaging life here, after you apply Unsharp Mask or
08:11 one of the other sharpening filters, you will always fade it to the Luminosity
08:15 mode, as I've done here.
08:16 All right. In the next exercise we are going to transition from Unsharp Mask to
08:20 Smart Sharpen. Stay tuned.
08:22
Collapse this transcript
USM vs. Smart Sharpen
00:00In this exercise I'm going to introduce you to the Smart Sharpen filter, and
00:03show you how it compares to Unsharp Mask. We're going to see how these filters
00:07work as applied to this diagram right here. It's called Big brushstrokes.psd,
00:12found inside the 14_sharpen folder. That is actually how they were created,
00:16by brushing a path outline. But what we have and what we're going to be able to
00:20work with here is this very obviously dark sort of serpentine shape right here.
00:25Against a light background with some even lighter circles on the inside and
00:29throughout we have some textures, some noise, sort of a bump map texture
00:33here that will give the filters a lot to grab on to, essentially.
00:38By the way, notice that each one of these guys, and there is four versions of
00:41this artwork in all, all arranged on independent layers as you can see here
00:45inside the Layers palette.
00:46All right. So I'm going to go up to the Filter menu, choose Sharpen, and choose
00:49Unsharp Mask, or you could press Shift+ F5 there if you loaded my Deke Keys
00:54of course. Just for the sake of comparison, I'm going to change the Amount
00:57value to 200%, the Radius value to 20 pixels. I want you to note this by the
01:03way; typically we're going to with high Amount values and low Radius values in
01:07order to create tactile sharpening effects.
01:09But if you just want to enhance the contrast of the image to create this things
01:13that's known as clarity inside the image, just bolster the edges ever so
01:18slightly, then you can combine a low Amount value, let's say 50%, with a high
01:23Radius value such as 20 pixels. Notice that just goes in there and applies some
01:27deep shading and some highlights as well in order to define the object,
01:32sometimes add a little bit of volume to your objects as well. So it can work
01:36out very nicely, by the way, it's not strictly speaking a sharpening effect,
01:40but it's a pleasing effect nonetheless.
01:42I am not going for pleasing. I'm going to take this value up to 200%, 20 pixels
01:47of Radius, 0 for Threshold. Very important for our comparative test here that
01:51the Threshold value stays at 0, because there is no equivalent for the
01:55Threshold option inside the Smart Sharpen dialog box.
01:58All right. Now, I'm going to click OK in order to accept this modification.
02:02Now, let's move down to this layer that's called Gaus Blur. I'm going to
02:05go up to the Filter menu. This time, I'm going to go ahead and choose the Smart
02:10Sharpen filter, but you know what? Before I do, because this is a whopping big
02:13dialog box, I'm going to go ahead and press Shift+Tab to hide my palettes for a
02:16moment and I'm going to move my window over to the right side of the screen;
02:19I'm working in an independent image window here as you can see.
02:23That way I'll have space for the ginormous Smart Sharpen dialog box.
02:27I'm going to go to Filter menu, choose Sharpen, choose Smart Sharpen; if you
02:30loaded Deke Keys, you've got a keyboard shortcut of Shift+F6, just the
02:33next one in line right there. Brings up this big old dialog box, and notice we
02:37got an Amount value, we have a Radius value. Now, by default, I believe these
02:41values are 100 and 1, something along those lines, with Remove set to Gaussian Blur.
02:46Now, that may seem like a weird thing, but we do have the option of specifying
02:50what kind of blur we're trying to compensate for and really what we're doing is
02:54we're telling Photoshop which kind of blur to use in order to correct the
02:59image. So as I was telling you a few exercises ago, Unsharp Mask actually uses
03:04Gaussian Blur to create the effect of sharpening.
03:07In fact, if you check out my Photoshop CS3 Sharpening Images series, you can
03:12find an exercise that tells you how to build your own Unsharp Mask using just
03:16Gaussian Blur. These other options, Lens Blur and Motion Blur can be built with
03:21those filters, as it just so happens, but they have very specific effects, and
03:26they have very specific uses, as you'll see.
03:29So anyway, I'll leave that set to Gaussian Blur. I'll go ahead and raise the
03:32Amount to 200%, and take the Radius up to 20 pixels, just like I did inside the
03:37Gaussian Blur dialog box. Leave More Accurate turned off. We don't need the
03:41Advanced settings here. So this is the effect we're looking for, we're done.
03:44Just go ahead and click OK in order to accept that modification, and then
03:49compare these two visually on screen there. They appear to be very, very similar.
03:55Well, they're not very, very similar. They are absolutely pixel-for-pixel
03:59identical. That's because Smart Sharpen does allow you to mimic the effects of
04:05Unsharp Mask, when you set it to Gaussian Blur, provided that Unsharp Mask
04:09obviously has a Threshold of 0, because there is nothing like that inside the
04:12Smart Sharpen. But that's just where things start. It only gets better from here.
04:16 You have more options available to you in Smart Sharpen, as I'll explain
04:21in the very next exercise.
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Smart Sharpen's Remove settings
00:00In this exercise I'm going to demonstrate the other Remove settings inside of
00:04the Smart Sharpen dialog box, which include Lens Blur and Motion Blur. Both of
00:08which deliver markedly different results as you'll see. We're going to continue
00:12to see the effects of this filter as applied to this diagram, to image right
00:16here. It's called Big brushstrokes.psd, found inside of the 14_sharpen folder.
00:21I am going to move my image window over, again, to the left hand side of the
00:25screen, because I'm going to have to put the Smart Sharpen dialog box over here
00:29in the right hand side of the screen, and I'm going to press Shift+Tab to bring
00:31back my Layers palette, Click on Lens Blur.
00:34Now, we can't see that Lens Blur layer right there. I want to show you the way
00:37I've got this illustration setup. I've gone ahead and scaled by floating
00:41independent window here. So then I can just press the End key on my keyboard in
00:45order to scroll down to the end of the image, and then I can press the Home key
00:50to scroll back up to the top of the image, and I've scaled the window so that
00:53all of my diagrams are exactly aligned with each other, so that we can do some
00:57speedy comparison work here.
00:59All right. So here is our Gaussian Blur sharpening effects. One that was
01:03applied using the Unsharp Mask filter, and the other that was applied using the
01:07Smart Sharpen Filter. They are pixel for pixel identical. However, our next
01:11effects won't be.
01:12So let's go ahead and scroll down by pressing the End key in my case, you can
01:15scroll down manually if you want to, and the Lens Blur layer is selected.
01:19That's very important.
01:20The last command that I applied, from the Filter menu anyway, was Smart
01:24Sharpen. So to once again display the Smart Sharpen dialog box, I could just
01:27press Control+Alt+F, Command+Option+ F on the Mac, and I'll move my Smart
01:32Sharpen dialog box over to the right hand side.
01:34Now, one of the things about Smart Sharpen is that it has a gargantuan preview
01:39that takes up a lot of room, and then it also does preview in the background. I
01:42wish its preview wasn't this big. I don't actually care for the magnitude of
01:47this In dialog box preview. I'm perfectly happy with the smaller one. Since we
01:50can preview in the background, what's the point?
01:53Anyway, Amount is 200%, Radius is 20 pixels. I'm going to leave that as is and
01:58I'm going to change the Remove setting from Gaussian Blur to Lens Blur, and
02:02you're going to notice immediately a big difference here. This is a much more
02:07distinct effect that we're applying. It brings those halos and calculates the
02:11halos much differently than the Gaussian version of the filter does.
02:16Theoretically, here is how it looks, you get a sense of what's going on, but
02:19that doesn't really help you understand what you're supposed to do with these
02:21options. Here is what you're supposed to do with these options. Gaussian Blur
02:25is a great setting if you're trying to compensate for the fact that you
02:28downsampled an image, or you're trying to compensate for glass distortion
02:33that's associated with the scanned image. So if there is a little bit of
02:36blurring that was introduced by the scanner as you scanned an image, then you
02:40can offset that blurring, you can sharpen it using the Gaussian Blur setting right here.
02:45Lens Blur is specifically designed for accommodating images that are captured
02:50with digital cameras, that never went through a secondary interpolation
02:54process, whether downsampling or whether scanning the image. So it's direct to
02:59digital, you use Lens Blur instead, and you're going to get much sharper
03:03effects, more pinpointed effects, as you will see.
03:07Leave More Accurate turned off for now, and we'll go ahead and click OK in
03:10order to apply those exact same settings. So exact same numbers, 200%, Amount,
03:1520 pixel Radius, just like we did before, but because of the different remove
03:19settings, here is the difference; I'll press the Home key so we can see the
03:23Gaussian Blur version of the Smart Sharpening effect, and by pressing the End
03:27key, here is the Lens Blur version of that Smart Sharpen effect.
03:32All right. So now let's switch over to Mo Blur right there, which is short for
03:36Motion Blur, and it's this guy right there is our final version of the image.
03:40Let's do the old Shift+Tab away the palettes once again, and drag the old image
03:45window over to the old right hand side of the old screen, and then, oops, I'll
03:48just press Ctrl+Alt+F, Command+Option+F to bring up the good old Smart Sharpen
03:53dialog box. Move this guy over so that we can see the entire width, more than
03:57the entire width. It doesn't need to be this big of this image right here.
04:02Then I'm going to choose Motion Blur. Now, Motion Blur is going to apply
04:06completely different sharpening effects. This time what we're doing, notice, is
04:10we're creating a directional sharpening effect. So it's almost like we have
04:14drop shadows, we have dark drop shadows on the interior of the dark portion of
04:19the line, and we have light drop shadows inside of the circles and out here
04:24inside of the background as well.
04:26You can change the Angle if you want to. So right now I have a 0 degree Angle,
04:30which means it's scrubbing back and forth horizontally, and that's the Angle of
04:33our shadows and our glows. If I wanted a 45-degree angle, I could enter that
04:37and notice that changes the angles like so.
04:39Now, why in the world would you want an angled sharpening effect, angled halos
04:44here? Well, if you're trying to compensate for some sort of motion inside of
04:49your image; whether somebody is moving slightly inside the image or whether you
04:54have, what's called camera shake, where you shot the photo and it's your fault;
04:59you shook a little bit, you moved a little bit when you shot the image, it had
05:02a high exposure, the shutter was open for a moment and therefore you've got
05:06motion that shouldn't be there. Then you would apply this Motion Blur variation
05:11of the Smart Sharpen effect.
05:12I'll go ahead and click OK, in order to apply this particular variation. Now,
05:17just so you can see the difference here, I'm going to, once again, press the
05:21Home key. So this is the big old blobby Gaussian Blur version of the Smart
05:26Sharpen effect, and of course, Unsharp Mask, which always uses Gaussian Blur.
05:31Then if I press the End key, here is Lens Blur over here in the left and here
05:34is Motion Blur over here in the right.
05:36Now, at this point you may think, well, that's all good in theory and stuff,
05:39it's nice to see you diagram those filter so beautifully, Deke, but how in
05:43the world do these settings behave in the real world? I'm going to tell you
05:47that, starting in the next exercise.
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High-resolution sharpening
00:00In this exercise, I'm going to show you some great settings using the Smart
00:04Sharpen filter for sharpening the detail inside of a high frequency, high
00:09resolution image. Now, by high frequency I mean that the Luminance Levels are
00:16changing quite rapidly inside the image, so that there is a lot of detail to
00:19work with. So this would be a landscape or a cityscape or a shot of multiple
00:24people, typically like what we have here.
00:27If you're sharpening a portrait shot, which would be a low frequency image,
00:31meaning that we have more contours going on, more slow transitions, that kind
00:36of thing, then you tend to be better off where sharpening is concerned using
00:40the high pass filter, and I'll show you how that works later in this chapter.
00:44But for now I have opened this image called Cheerful girls.jpg, and this image
00:49comes to us from fellow trainer and great guy here at lynda.com, Chris Orwig, a
00:55real super dude. A good photographer as well, as you can see here, beautiful shot.
00:59Anyway, let's say I want to sharpen it using Smart Sharpen. Why then, I would
01:02go up to the Filter menu and Smart Sharpen was the last command I applied so
01:06what the heck, I'll just press Ctrl+Alt +F or Command+Option+F on the Mac. You
01:11know what? This darn dialog box is so gargantuous that it's covering up the
01:16girls in the background. Also, you know what I'd like to do is I'd like to see
01:19the girls at 100% inside the dialog box, since I have this generous In dialog box preview to work with.
01:25I would like to see them at Print Size in the background. You can do that, you
01:30can go to the View menu and choose Print Size, even though you have the Smart
01:33Sharpen dialog box up on screen, and that will go ahead and send the image to
01:40hopefully what is now an accurate Print Size for you.
01:43Also, by the way, what I could do, because I have a keyboard shortcut, because
01:46I loaded my own Deke Keys here, I could press Ctrl+Alt+0 or
01:49Command+Option+0 on the Mac, and it just sort of ever so slightly zooms in
01:54right there, as you can see.
01:55So now what I'm going to do is I'm going to leave that Amount value set to
02:00200%, actually that works out nicely. You could if you're just investigating
02:04what -- some amount of sharpness to apply, you could go ahead and take this guy
02:07up to 500% and check out all of the color artifacting that's been happening on
02:13the middle girl's shirt there, the red wagon with a dog in it, we've got all
02:17kinds of blue stuff going around in that wagon. It's going at a little bit of
02:22an angle, and that's because, oops, I still have Motion Blur active, I don't
02:26want that, I want to switch to Lens Blur. This is a digital photograph. I
02:29haven't really done much of anything to it. I just opened it from Camera Raw
02:33essentially and saved it out as a JPEG file. I haven't even bothered to
02:36downsample it or anything like that. This is a 12-megabyte plus image, and I've
02:42got its size to 364 pixels per inch I believe. Anyways, I think it's 8 by 12 inches.
02:50So it is a high resolution image. They get higher. There are 21 megapixel
02:54cameras as I'm talking to you right now. I'm sure there will be something
02:57beyond that by the time you're listening to me. But anyway, when we're working
03:00with digital photographs, we typically want to work with Lens Blur, and that's what I'm going to do here.
03:04Now, that's just ridiculous at this point, and the reason its ridiculous is I
03:09have my Radius value set way too high. Now, I was telling you, if you're going
03:12to go with a high Radius value, then you can investigate a low Amount value
03:16sometimes in order to get the heightened contrast effect that's known as a
03:19Clarity effect, because its still edge driven. This is what the image looked
03:23like before. If I click and hold here inside the preview, this is what the image looks like after.
03:27So we're bringing out some of that volumetric detail a little bit. I might
03:31even, if I were going this route, bring the Radius value even higher, to
03:35something like 50 pixels, and maybe even take that Amount value down.
03:38But tell you what, I want a really high Amount value, I'm going to take this
03:41guy to 200%, or wait a sec, wait a sec, we were working with 500%, right, just
03:45so we can get a sense what's going on. Doesn't look too good with such a high
03:49Radius value, so let's take that Radius value down. I was telling you, you can
03:51reduce the Radius value in one pixel increments by pressing Shift+Down Arrow,
03:55like so. That's not going to get us very far very fast though, because we have
03:59such a high Radius value right now.
04:01You can also scrub, notice that, if you scrub on the word Radius, you're going
04:05to reduce or enhance the value in increments of .1 pixels. If you want to move
04:11faster than that, you Shift+scrub so I can take it down in whole pixel values
04:16hereby, Shift+scrubbing over to left. I'm going to take that value down to 4
04:21actually for this image.
04:22The Amount value is way too high at this point, however the Radius value is
04:26looking pretty good. We have a nice amount of Radius. It looks like too much at
04:29100%, but it looks really good back here at the Print Size resolution.
04:34So that's a nice thing.
04:36I'm going to go ahead and back off that Amount value to something much more
04:39acceptable, such as 200%. I sort of already gave that part away earlier, but it
04:44looks pretty darn good.
04:45Now, to get a sense of the before and after inside the dialog box, at 100%,
04:49we'll click and hold, and that's before, then release, that's after. So she is
04:53oversharpened inside of the dialog box at 100%. So this would be too much if I
04:58were going to the web, but I'll tell you what, I'm not going to post a 36
05:02megabyte file to my website. That would be ridiculous. So I'm not going to do
05:07anything resembling that. This is definitely sharpening for output at this
05:12point. I want it to look nice and tactile on that page.
05:14Also, you should know, when you're going to print; whether you're printing
05:18locally to your Inkjet printer, or you're sending it out to a commercial
05:21printer for commercial reproduction, then there is a little bit of softness
05:26that occurs as a result of the print process. So you're trying to anticipate
05:31that when you're sharpening your image for output, and that is why we've
05:34applied this Amount and this Radius, and just to get a sense of what it looks
05:37like, really when it prints; so we're soft-proofing here, I'm going to turn off
05:41the Preview checkbox. I want you to keep an eye on that image in the
05:44background. This is what it looked like originally, a little bit soft really
05:48when taken in the context of what we're seeing right now. Little bit soft
05:51before and now, nice and sharp and tactile after the sharpening, without over sharpening that image.
05:59All right. There is one other option that I've pretty much just ignored so far
06:03inside of this dialog box, and that's that guy right there, More Accurate. I'm
06:07going to explain how it works and why most of the time you do not want to
06:13select it, in the next exercise.
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When to leave More Accurate off
00:00 All right, I'm still looking at this Cheerful girls.jpg file that I've opened
00:03 from the 14_sharpen folder. It comes to us from fellow trainer here at
00:07 lynda.com, Chris Orwig, and leave it to Chris to inspire this kind of response
00:12 from his subjects, don't you think?
00:14 And More Accurate? It seems like, what, we want less accurate, Photoshop? Pardon me.
00:20 Why would you ever turn it off, would be my question, if what it really does is
00:25 lend accuracy to the sharpening process? Then by all means, turn it the heck on.
00:30 That's not what it does.
00:31 What it does is it applies a second pass sharpening, sort of this granular
00:35 sharpening. In many ways it's the opposite of that threshold setting that were
00:38 you seeing inside the Unsharp Mask dialog box, which rules out the low level
00:43 detail inside of an image. More Accurate attracts more attention to it.
00:47 So notice I'm going to zoom in another click inside the dialog box right here,
00:52 so that we can see this middle girl's face that much more clearly. And I'm
00:55 going to turn on the More Accurate checkbox, and did you see that? It went
00:58 through and did a second level of scrub to this image right here and it's
01:03 bringing out two things. It's bringing out surface detail in the girl's skin and
01:08 their fabric and everything else inside of this image.
01:12 It's also bringing out any sort of noise or artifacting inside of the image,
01:17 and it's almost as if we have some JPEG compression artifacts going on.
01:20 I don't, you might, because I did save it as a JPEG file for you, but I have not
01:24 closed the file and reopened it, so I'm not seeing any of the JPEG artifacts.
01:28 I opened this directly and saved it out from Camera Raw, from the digital
01:32 camera's raw file format. I believe this is an .nef file to start with. So it
01:36 came from a Nikon camera.
01:37 So that means that there was no JPEG applied. So what we're seeing here is a
01:42 de-mosaicing artifact. It's a function of the fact that the camera's chip
01:46 is filtering red, green and blue pixels, and then trying to invent full color
01:52 from that filtered, actually gray scale information.
01:55 So anyway, it's bad. We don't want to bring out compression artifacts and
02:00 we sure as heck do not want to bring out skin surface details, because even
02:04 though these are little girls and they can stand up to it, because young people
02:08 have not been fortunate enough to suffer the ravages of age, as those of us
02:14 who are older have.
02:16 So inside of an older person, my gosh, you should just see the wonderful things
02:20 that More Accurate does to their surface details. It's a sight to behold.
02:24 I'm telling you though, it's probably not a good thing. If you care for
02:27 the subjects of your photographs, then you'll care enough to turn More Accurate the heck off.
02:34 So if you have any form of portrait shot going on, you definitely want to turn
02:37 that checkbox off. You don't want to be doing a double scrubbing sharpening
02:41 effect. You want to save that kind of stuff, save More Accurate for your still
02:45 photography, if you will, especially for fabrics, and grains, and that kind of thing.
02:50 It's just for the little details that you want to bring out. It's great. But for
02:53 portrait shots, it's not. So in other words, the settings I've applied right
02:57 here, 200% Amount, Radius at 4 pixels, Remove set to Lens Blur, More Accurate
03:02 turned off. That's totally great. I'm now going to click OK in order to accept
03:07 the effects of my sharpening, and just to give you a sense of what we were able
03:11 to accomplish here, this is the before version of the image and bear in mind
03:15 we are seeing the image at that Print Size zoom ratio right there.
03:19 So this gives us a chance to see what's really going on and how the image is
03:22 really going to print, more or less. Obviously, the best test is to ahead and
03:26 print the image and see how it printed. This is the after version of the
03:30 image after I applied just a small dose of sharpening there, using
03:35 the Smart Sharpen filter.
03:36 So that's how you go about approaching high resolution, high frequency images.
03:40 In the next exercise we'll take a look at another high frequency image,
03:43 but this time we're going to attack it with More Accurate turned on.
03:48
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When to turn More Accurate on
00:00In this exercise we're going to take a look at when the More Accurate checkbox
00:04comes in handy as in the case of a still life, something that doesn't involve
00:09portraiture, for example, no people involved, possibly animals, maybe up to you,
00:14but definitely things like this waffle right here, which is about the
00:18stillest life imaginable, once again from Chris Orwig.
00:22The name of this image is Breakfast explains itself.jpg, and we've got all
00:26kinds of texture to work with inside this image, and that's when the More
00:30Accurate checkbox really comes in handy. So we've got wood grain, and all these
00:34little cut marks, presumably this is the cutting board or some sort of counter
00:37that gets a lot of attention from axis, for example, and then we have this
00:41Waffle of course, which is just full of Waffle texture, and then we have the
00:45scrabble tiles that have their own wood grain associated with them, as well as
00:49these little numbers and the beveled edges and all that wonderful stuff there.
00:53So I'm going to go the View menu, and I'm going to choose Print Size in order
00:58to zoom out to something that is simulating the size at which this image
01:03actually will print. This image is set to 300 pixels per inch, by the way. I'm
01:08going to move it up a little bit so that we can see those tiles while I'm
01:11working inside the Smart Sharpen dialog box, and here it is now. I'm going to
01:15press Ctrl+Alt+F or Command+Option+F on the Mac to bring up the Smart Sharpen,
01:18because once again it was the last filter I used.
01:21Then I'm going to click on this E right there in order to center it inside of
01:25the in dialog preview. Now I want this to be ultra sharp, so I'm going to take
01:29this Amount value up to 300%, and that might give us a little too much
01:34sharpness, but you're sharpening for print, you want to go about 50% higher
01:39than what looks exactly right on screen, just so you know, and this would be
01:43when you're looking at the image of the Print Size zoom level as we are now.
01:47Now, I have the Radius value set pretty high for a 300 pixels per inch image,
01:52our last image was 360 pixels per inch. So it was the higher res image. This
01:56one is slightly lower res, 300 pixels per inch. So I say hardly low res, of
01:59course. But I'm going to leave that Radius value set to 4.0. If I was working
02:04with Gaussian Blur, I would reduce that Radius to somewhere between 2 and 3.
02:08Well, because the Lens Blur radius is more focused, more concentrated, we can
02:13go with a higher value, and it works actually really nicely for this image. I
02:16mean you can experiment of course, to your heart's content, but what we really
02:19want to do is we want to turn on that More Accurate checkbox, and I want you to
02:23see what it's going to do to these Waffle holes right here, the Waffle
02:28indentations, it really does an excellent job with them. So I'll turn on More
02:31Accurate, keep an eye at, look at how it just focuses the image on a molecular
02:35level there, just going in there and showing you where every single little
02:40detail is. It's pretty amazing!
02:43Then out here you can actually tell the difference in the Print Size version of
02:46the image as well. So keep an eye upward, I'm going to turn More Accurate off,
02:49I want you to just watch the Waffle indentations right there, the Waffle holes.
02:53So here is before, and then I'll turn it on again, and there is after watch it,
02:58and did you see that what has just happened? Isn't that nice? That's a really
03:02nice job, and then it also brings up the detail inside of the scrabble tiles,
03:07very nicely as well.
03:08Okay. So those are the settings I'm going to apply. Then I'm going to click OK,
03:12and I'll tell you what, the next thing we should do, I believe, with everything
03:16in me, and we should have probably done this on all the images that we've
03:20sharpened so far. We should have done it on the previous one too. But this one,
03:23we're really starting to bring out some color artifacts. Notice that really
03:26bright blue edge there on that scrabble tile, and we have a few other little
03:30colors that are popping up here and there.
03:32So let's take care of that by going up to the Edit menu and choose Fade Smart
03:35Sharpen, and of course, I'm going to change the mode to Luminosity, and that
03:41should get rid of some of the colors that were going over the top a little bit
03:44there. Then if you feel like you've got too far with the sharpening effect, for
03:47whatever reason, you can back it off here, I'm going to reduce mine to about
03:5085%, and then click OK.
03:53All right. Then I'm going to go ahead and zoom out. Actually, what I should
03:57zoom to is that Ctrl+Alt+0 once again, or Command+Option+0. Again, that's if
04:03you loaded my Deke Keys, otherwise you're going to have to go up to the
04:05View menu, and choose Print Size manually. There we have it; the Waffle is
04:11screaming Waffle at you in a sharp degree of focus just beautiful detail that
04:17works inside of this image.
04:18In the next exercise, we're going to take a quick look at the advanced options,
04:22stay tuned.
Collapse this transcript
The advanced options
00:00In this exercise I'm going to introduce you to the advanced settings inside this
00:03Smart Sharpen dialog box. And then we'll see how to save out our settings in the
00:06next exercise, and pretty much if you are going to start wandering down advanced
00:10settings route, you definitely want to save out your settings, because
00:13otherwise you can truly mess things up inside this Smart Sharpen dialog box.
00:17Just a little bit of an FYI from me to you.
00:19Now I'm working inside of an image called No tresspassing.jpg. I'm going to
00:22move No trespassing over just a hair bit so that we can take in the histogram
00:27palette. So I'm going to start by collapsing these palettes around the right
00:31hand side, and then bringing up the Histogram palette right there, and I have
00:35got to move my image over a little bit again. And the reason I'm showing you
00:38the histograms is because I want you to see what's going on inside of this
00:43image on the channel by channel basis. Notice that we are clipping here in the
00:47Blue Channel and we are okay over here on the right hand side. We don't have
00:50any clipping going on in white, and we have a little bit of clipping going on
00:54in the blacks and the Green Channel, but not the whites, and we are pretty safe
00:58in the Red Channel.
00:59But the thing is once you start applying a heaping helping of sharpening
01:03inside of an image, and particularly with the Smart Sharpen function, you are
01:06going to clip blacks and whites, because you are sending the darkest colors to
01:11black, and you are sending the lightest colors to white on an edge basis, so
01:15they are appearing all throughout the image. They are not in big clumps the way
01:18they might be with the Levels command. But you still might not want that. You
01:21might not want to clip your highlights and shadows, and inside of a cruddy
01:24little image like this one, it's very helpful to have that kind of control. So
01:27I'm going to press Ctrl+Alt+F or Command +Option+F to bring up the Smart Sharpen
01:32dialog box once again and notice all the clipping that's occurring. Look at
01:35that huge line over their on the black side of the Red Channel, and over here
01:40on the white side of the Red histogram as well. And we have got the same thing
01:43going for green and for blue. So just a ton of clipping happening all over the place.
01:47All right, I'm going to drag over the No Trespassing sign so that we can see
01:51just what a rich job it's doing here inside the blacks. It's just making a mess
01:55of things, and notice how it's clipping the heck out of the top of the sign,
01:59and it's setting that fly on fire, pretty much I think. So we need to calm
02:03things down. We need to temper it. I'm going to start it by making it less
02:06calm. I'm going to raise that Amount value to 400%, so we can really see what's
02:10going on. Making absolute mess of this image, and raise the Radius value to 3 pixels.
02:15Remove, we do want to set the Lens Blur, but we sure as heck
02:18don't want More Accurate. In fact, if anything I wish we had a less accurate
02:21checkbox right here to you know get rid of bird poop, get rid of flys. Just don't sharpen those kinds
02:27of disgusting little items there. But More Accurate in general we definitely went off.
02:31But that didn't resolve our problems like those weird sharpening artifacts here
02:36inside this black region of the sign, and of course our overly hot highlights
02:40are still a problem. So what you do is you come over here to this advanced option.
02:44Now, everything that I have shown you so far, I'm a big fan of how it's
02:48put together. I love the Amount value, I love the Radius value, I lover Remove.
02:50In a couple of exercises we will see Remove set to Motion Blur, so you can get
02:55a sense of how that works. And I love More Accurate. Even though you just have
02:58to watch it. Sometimes it's great, sometimes it's not.
03:01What I'm about to show you-- we start going down into, gosh, I'm not really a
03:05fan of how this is designed territory. And I wish to heck they would fix it, but
03:10Adobe has a terrible, terrible habit of never going back and revisiting filters ever,
03:16and so once the filter is made, that's pretty much the way it stays for
03:20the rest of time, essentially. So anyway, we'll probably have to put up with
03:24this one the way it is, but it is useful. I have shown it to you, but I'm going
03:28to complain every ones in a while, to some you should know upfront. All right,
03:31so I'm going to turn on Advanced and now you get two extra tabs right here. So
03:35I'm going to switch over to highlight, we'll switch the highlights first,
03:37because the highlights are the worst defenders in terms of having
03:40blown highlights for example.
03:41First of all you should know you are not going to see anything. If you change
03:44these two values Total Width or Radius, you are not going to see the effects of
03:47those until you increase the Fade Amount. So I'm going to take that Fade Amount
03:51up to 100, and I want you to watch this area right here. Did you notice how it changed?
03:55So this was a Fade value of 0, some very hot highlights, and also you
03:58can watch the histograms over here, and if I take that value up to 100%,
04:03we completely fade out those highlights now, so that we don't have any blown
04:07highlights at all. No highlight clipping occurring whatsoever. We do have much
04:11more shadow clipping going on now, but we'll resolve that in a minute. Now we
04:15have Total Width, remember the Total Width value inside the shadows highlight
04:18dialog box? Exactly the same. How much of the image is devoted to highlights,
04:23how much of the image is devoted to shadows and so on.
04:25And I'm going to say 75% of the luminance level should be treated as
04:29highlights. Should fall into the range of colors that are getting mitigated
04:33here. And that's of course being treated to as slow and subtle drop off. So the
04:37lightest highlights like white, and the ones very near to it. So the hottest
04:41highlights like white, and those highlights that are very near to white, they
04:44will be faded the most, and then the colors that are closer to the midtones
04:48will be faded less and so on. So it's not an on off preposition the way it is
04:52with the threshold options inside the Unsharp Mask dialog box. It is gradual
04:55and beautiful and wonderful.
04:57This next option essentially doesn't really function is when it comes down to.
05:01It's again another Radius pass just like we saw inside the Shadows Highlights
05:05dialog box, and if you have to get inside small details, and you want to keep
05:09this value very low. But inside this image, I dare you to see anything
05:14happening. I'll move the image down a little bit, so that we can see the top of
05:16this sign way better. If I crank it all the way up to 100 pixels, there's very
05:20little in a way of change happening inside the image, the visual change. You
05:24will see some stuff happening to the histogram here. But what I'm going to
05:27recommend is that we keep this value higher than your core radius value, the
05:32one that you are using for sharpening the image. So I'm going to take it to 10
05:34pixels. Again, it's not going to make much of a difference. I don't think I saw
05:39anything happening in the way of a change to the histograms here. Just a little
05:44bit of tapering off from 10 to 100.
05:47But anyway, that will distribute whatever effect we are applying in terms of
05:50fading this. Actually I don't want to fade it to 100, I want to take this back,
05:53and I'm going to take it down to 35%, which still keeps most of the colors from
05:58clipping. We have just a little tendency of clipping over here in red, but this
06:01is pretty much the way that histogram is looking before over here on the
06:04highlights side. So it's not too different than it was before we brought up the
06:07dialog box. All right, these values 35, 75, and 10. Just for the sake of
06:11simplicity I'm going to reapply them to the shadows, and I want you to watch
06:15what happens inside these sort of swarming details here inside the blackness of
06:20the sign. If I raise the Fade value just to 35% that goes away. Good-bye. Also
06:25no clipping occurring anymore. Let's just go ahead for safety sake, take Total
06:29Width up to 75%, that looks better and I'm talking about the histograms here,
06:33and we'll take the Radius value up to 10. Let's see what kind of difference
06:36that makes for the histograms. None, there is no difference at all there, just
06:40tiny slight difference.
06:42All right, anyway it's hard to get this to really contribute to the action, but
06:47overall we do have some contributions. Now at this point you might go, why were
06:51you complaining about this Deke? I mean these seem to work just as well as
06:55many other settings inside of Photoshop. They are little strange. But well,
06:58here is the deal. If I turn on Basic right now, you would think, that I just
07:03reset those options back to their basic functionality. No, they are staying the
07:09way I just set them, and they will stay that way for all time now, even if you
07:14never selected Advanced again. If you click the OK button, you will save over
07:17your defaults settings right here, and that's how you can really mess things up.
07:21You go to Advanced and now it's like, oh yeah, those advanced weird settings
07:25that I applied are still there. No wonder the filter is not working right any
07:28more. So that's why I think it's really patently bad design. But also, why you
07:34need to save out your settings, if you're going to go down this Advanced
07:37territory, so that you can distinguish your default from whatever else you
07:40decide to do here. And then you are going to have to turn around and reset your
07:43Default settings. As I'll show you, this really gets strange in my humble o,
07:49and I'll show you everything about it. All the strange things, all the goodness,
07:53everything it has to offer in the very next exercise.
Collapse this transcript
Saving Smart Sharpen settings
00:00 All right, I'm still looking at the No tresspassing.jpg file and we have
00:04 managed to apply some Advanced settings, just by turning on Advanced and then
00:08 going to Highlight for starters and entering 35, 75 and 10, and then doing the
00:12 exact same thing for the Shadow settings as well. But we are way to just go
00:17 ahead and click OK. We would save over our default settings, mess everything up
00:21 and forever more we might end up with these messed up settings that don't work
00:26 for every image. It just happens to work quite nicely for this image right here.
00:30 So here's what I recommend you do. You've got to kind of work in this order. So
00:34 bear with me. First of all you go to your little floppy disk icon, because by
00:39 all means, when you think save, you think where is my floppy disk? I want to
00:43 save a file to it. So go ahead and click on that and then I'm just going to
00:47 call this guy Advanced settings like so and click OK.
00:51 Okay, so where did my Save settings go? Well they are here inside the Settings
00:56 menu. They are down here, but Smart Sharpen did not care to go ahead and select
01:02 them automatically for me. So if I already click OK it would save over my
01:05 default settings and I would have two copies of these messed up settings. One
01:10 called Default and the other called Advanced settings. It's ludicrous, it really is.
01:14 So what you need to do, you need to choose it's a two-step operation. First
01:19 save with your floppy disk and then go ahead and choose Advanced settings, in
01:24 order to make it active. And then when you click OK it's actually saving over
01:28 these Advanced settings and it will do that every single time it will save over
01:32 them. So check it out, I'll go ahead and click OK and I went ahead and applied
01:36 those settings, brilliant. Now Ctrl+ Alt+F or Command+Option+F on the Mac to
01:41 bring back the Smart Sharpen dialog box, and I want to demonstrate now how we
01:45 preserved our defaults, at least where the Advanced settings are concerned.
01:49 So just by choosing Default I went ahead and reinstated the old Shadow and
01:53 Highlight settings, good. And if I now choose Advanced settings everything is
01:58 working the way it should, excellent! But now we should really take a moment to
02:02 reset those defaults. So go ahead and click on Default, and notice, by the way
02:06 if I go back to Sharpen and I select Basic just to get everybody reset, notice
02:11 these are my default settings I don't think so. These just happened to be the
02:14 last settings I applied when default was active and that's why Photoshop kept
02:18 saving over default. Highly irritating that it does this. Anyway turn off More
02:23 Accurate. Let's re-establish the actual real defaults here.
02:26 Gaussian Blur, a Radius of 1 and an Amount of 100%. I believe memory search me
02:31 right. Those are the default settings, and then you would click OK in order to
02:36 accept that modification. Now you just sharpened over sharpening. So you don't
02:39 want that. You go up to the Edit menu and choose Undo Smart Sharpen. We'll
02:43 press Ctrl+Z, Command+Z on the Mac. But watch this .We have done our deed so
02:48 every thing is good. Press Ctrl+Alt +F or Command+Option+F on the Mac.
02:51 Default is now set to 100, 0, Gaussian Blur, excellent, and Advanced settings
02:56 are now set to 400, 3, Lens Blur, width. Some nice Advanced settings. Settings
03:00 that are waiting for us and if we go back to Default, those Advanced settings
03:04 are nicely wiped out, good. Back to Sharpen, yes, everything looks glorious.
03:10 Click on Basic, click Cancel.
03:13 We don't need to do anything else because we've got good defaults and we've got
03:16 good Advanced settings. But what does this mean, from now on if you want to be
03:20 judicious and you don't want to mess things up and you want to careful then
03:24 anytime you make some big changes to your settings here you should create a new
03:28 settings file. It could just be something like here. I'll tell you what. We'll
03:31 go ahead and create some different settings.
03:33 250 and 4 pixels and Remove, set to Lens Blur, More Accurate turned off,
03:39 something just like that, and I'll click on the floppy disk, and I'll just call
03:42 this one Random settings like so, and now I'll click OK and then I'll go ahead
03:47 and select it. And that way we'll protect the defaults, we'll protect the
03:50 Advanced settings, then we'll have this Random settings sort of bucket here
03:54 that can get replaced over-and-over again without us caring about it. And then
03:58 I'll click OK and we are in good shape. Of course I over-sharpen the image
04:02 because I just applied another sharpening paths but then all you got to do is
04:05 choose Undo Smart Sharpen again Ctrl+Z, Command+Z on the Mac and life can be
04:10 beautiful but not in this image.
04:13 But anyway it is better we have sharpened it. That's awesome! In the next
04:17 exercise I'm going to show you how to account for camera shake using the Motion
04:22 Blur setting.
04:23
Collapse this transcript
Accounting for camera shake
00:00 All right, now I'm going to show you the final Remove setting inside of the
00:04 Smart Sharpen dialog box which goes by the name Motion Blur and it actually
00:07 uses Motion Blur in order to sharpen the image. Thereby permitting you to
00:12 account for a small degree of camera shake. If you've got a ton that's a
00:15 problem, but if you have just little bit, it's great or if you have just a tiny
00:19 bit of motion inside the image, it can work as well.
00:22 The name of this image is Great Expectations, and this image comes to us from
00:26 photographer Rasmus Rasmussen of iStockPhoto.com and I'm going to go ahead and
00:32 zoom in on this dude so that we can see that this image was shot under natural
00:36 light and probably a little bit of a prolonged exposure there because there is
00:42 no strobe or any artificial lighting going on. We are just taking advantage of
00:45 natural lighting. So while the colorings are really beautiful, we do have a
00:49 little bit of blur going on, a little bit of camera shake, and it's most
00:55 important that we get the eyes resolved because you may have heard that the
01:00 eyes are the window into the soul and we really want to take that very
01:02 seriously when we are trying to sharpen portraiture here inside of Photoshop.
01:07 The eyes are the parts that should be in the highest degree of focus, if
01:11 possible, unless you've got some creative refectories for doing lights.
01:16 But the best way to gauge the degree of camera shake is to look at these little
01:19 hair right here. The hair in his unibrow, which are going to reveal the camera
01:24 shake to its best. And I believe we've got to figure out an angle and a
01:28 distance when trying to resolve camera shaking. It looks to me like the angles
01:32 basically like this. If you are looking at the angle I'm moving my cursor back
01:36 and forth here, and I don't know what that is. What is that, 75, 70 degrees?
01:41 Something along those lines.
01:42 Also, it appears to be about three pixels worth of movement. I'll go ahead and
01:48 bring up my Info dialog box, and I'll draw a tiny little selection outline
01:53 that's about 3 pixels high, as you can see right there in Info that's all I
01:58 needed to know, so it's now 3 pixels high. And I can move that over the hair
02:03 and that looks like that's pretty good, that's about the amount of camera shake
02:06 we have going on. It might be closer to 4 pixels what have you, but I think
02:09 this is going to work out nicely. We'll see. All right, if you are working
02:12 along with me, definitely, click off that selection in order to de-select the
02:15 image because no surprises here but if you have a selection going, you are only
02:18 going to sharpen the area inside the selection, you are not going to sharpen
02:21 the entire image.
02:22 So if you want to sharpen the entire image, it needs to be deselected or
02:26 entirely selected.
02:27 All right, now zoom out to 100%, and notice that I'm not going to print size
02:32 this time around because when you are accounting for camera shake you don't
02:35 care the size at which the image is going to print. You are just trying to get
02:39 rid of that camera shake. So all you need to do is press Ctr+Alt+F,
02:44 Command+Option+F on the Mac to bring up the Smart Sharpen dialog box.
02:48 Now, notice my Random settings have been saved in the previous exercise are at
02:52 work here. Fine, it means we've got some fairly over the top settings for this
02:56 particular image. Let's go ahead and change Remove from Lens Blur to Motion
03:00 Blur, and then we want to get the angle of the Blur setup right. So I'm going
03:05 to take this upward. I'm going to press Shift+Up Arrow, like so a couple of
03:09 times until we get that angle where we want it. Something like 75 degrees is
03:13 probably going to work out pretty nicely. Looks like it's having a nice effect.
03:18 And then I'm going to go ahead right now actually and take up the Amount value
03:22 to 400% just so we can see what's going on nicely. And finally we want to
03:26 adjust the Radius value so that we are accounting for the distance of the
03:31 camera shake, that's what this is all about as measured in pixels as we saw it
03:35 just a moment ago. So what I typically do is I reset this value to something
03:38 like a Radius 1 pixel and then I press Shift+Up Arrow and see whether I've got it right.
03:43 Notice the image kind of tends to move back and forth on you. Then I'll press
03:47 Shift+Up Arrow again and it comes down the other direction and that's 3 pixels,
03:51 press Shift+Up Arrow again for 4 pixels. That actually looks pretty good, but I
03:55 might split the difference between 3 and 4 by taking this value down to 3.5
04:00 pixels which is entirely acceptable of course, when you are working with Radius
04:03 value. Now don't turn on More Accurate. More Accurate is never your friend when
04:09 you are working with Motion Blur because it starts bringing out a lot of noise.
04:12 Motion Blur already has a tendency to bring forward noise inside of an image
04:17 and really exaggerate it, and More Accurate is going to even make it worse. In
04:20 fact, why don't we try it just so you can see it happen? Look at that. Is that
04:24 better? I don't think so. So I'll go ahead and zoom in and click so we can see
04:28 the difference. Look at those hairs, for example. They are riddled with color
04:32 noise, just terrible. So this is before and this is after turning on the More
04:37 Accurate checkbox which is better before, so let's turn it off, leave it off, in fact.
04:41 And then what we want to do is we want to make sure that we are getting that
04:44 eye nicely focused and it's doing a brilliant job on that eye which is the most
04:48 important part. So this is before, it appears to be a little fuzzy. This is
04:52 after, nice and crisp. Now you are never going to get it exactly right. You are
04:56 never going to completely eliminate the effects of camera shake, but Smart
05:00 Sharpen combined with Motion Blur here does a very nice job of compensating.
05:04 All right, let's go ahead and back off the Amount value and I'm going to
05:07 suggest we take this down to about 250%, which looks pretty good. So we are not
05:11 over-sharpening the image, don't you know.
05:13 Then finally, do we want to save it as something different? Most certainly, we
05:17 do not want to save over Advanced settings and we don't want to save over our
05:19 defaults because these are some weird settings we are applying here. Random
05:23 settings I created as a bucket to accept whatever settings I was working on. If
05:27 you want to setup something that's sort of the backbone of a future camera
05:32 shake compensation, then you might want to go ahead and click on your floppy
05:35 disk icon again, and let's call this one Camera shake or something along those
05:39 lines and then click OK and then of course, make sure to select it. That's very
05:44 important unless you want to save over your Random settings.
05:46 We would go ahead and select Camera shake and then click OK in order to apply
05:50 our effect, and there it is, and just to give you sense of what we've managed
05:54 to accomplish here, let's go ahead and press Ctrl+Z, Command+Z on the Mac to
05:58 see the before version of the image and then Ctrl+Z again to see the after
06:02 version of the image. Once again, that's Command+Z on the Mac. And then if you
06:06 want to try to downplay some of the color noise that's appearing inside the
06:09 image, I'll go ahead and zoom in, and you can see that there is a world of
06:12 color noise in this region. And as you know, it's always a good idea to do
06:16 this, to follow up Smart Sharpen by going up to the Edit menu and this works
06:19 very well for Unsharp Mask by the way as well. Choose Fade Smart Sharpen and
06:24 then set the mode from Normal to Luminosity and see if that doesn't help
06:28 resolve the issue and it resolves it beautifully.
06:30 Notice we no longer have all that color noise inside the Shadow detail inside
06:35 of this image and go ahead and click OK, and our eye is still very nice and
06:39 sharp. So just to make sure, I'll press the F12 key in order to revert to the
06:45 original camera-shaky version of the image. So this is before and this is
06:50 after, this is uncorrected Rasmus Rasmussen and this is corrected said
06:56 gentleman and we've got a darn nice image as a result.
07:00 In the next exercise, I'm going to show you how to sharpen portrait photography
07:04 using the High Pass command.
07:06
Collapse this transcript
Sharpening with the High Pass filter
00:00For this final exercise, I'd like you to open this image right here. It's
00:03called water woman.jpg and it comes to us from photographer Catarina Govorova Shenko
00:08of iStockPhoto.com.
00:10Now, this is obviously a portrait shot, and I'm here to tell you that it's a
00:14low frequency portrait shot. Meaning, that they're gradual luminance
00:18transitions from one pixel to its neighbor, which gives us rich volumetric
00:23detail inside the image, typical of portrait shots. We have very few areas
00:28where we have rapid luminance transitions; inside the hair, for example, might
00:32be one of them. Down here inside certain areas of the skin, along the teeth,
00:35and so on, in the eyelashes, but mostly, just nice rounded sculptural contours.
00:41Compare that to a high frequency image, which would be something like a
00:44landscape or a cityscape or a still life, that thing with the scrabble tiles
00:48and the wood grain and all that jazz, or even an image of multiple people
00:52sometimes falls into the high frequency or middle frequency territory.
00:56Now, when you're working with a high frequency image, Smart Sharpen is a great
01:00tool, but when you're working with a low frequency portrait shot, High Pass
01:04tends to be the better way to work, and I'm going to show you High Pass in this exercise.
01:08Now, let's start things off by collapsing my right side palettes and bringing
01:12up the Histogram palette, and if necessary, go ahead and update the Histogram
01:16by clicking on that little Yield sign, because I want you to see exactly what
01:19clipping is going on inside this image.
01:22So notice here inside the Red Histogram, no clipping whatsoever. Here inside
01:26the Green Histogram, we have a little bit of clipping and shadow detail. You
01:29can see that because we have that spike all the way over here on the left side
01:32of the histogram. In the Blue Channel, we also have a little bit of shadow
01:37clipping going on. Compare that to the degree of clipping we're going to have
01:41in just a moment.
01:42Now, the last filter I applied was still Smart Sharpen. So I'm going to press
01:45Ctrl+Alt+F, Command+Option+F on a Mac to bring up the Camera Shake settings.
01:49I don't want those so I'm going to switch over to Random settings here, which
01:52will set Remove to Lens Blur.
01:54Let's go ahead and click on her eye, so we can see her eye, big and beautiful
01:58here inside of the image preview. We don't want More Accurate turned on, that's
02:02not going to do us any good.
02:03It's a little bit amusing though. Here, I'll go ahead and switch over to her
02:06nose, because the thing about this woman is she is absolutely gorgeous, she is
02:09impeccable, and yet she doesn't hold up to More Accurate. If I turn on More
02:14Accurate, we're starting to trace the little tiny hairs on nose. The thing is,
02:17of course, we all have that kind of stuff. We just don't want to emphasize it.
02:21So turn More Accurate the heck off.
02:23All right. Let's go back to her eye and her eyelashes, and I'm going to crank
02:27this Amount value through the roof to 400%, and I'll leave the Radius value of
02:304 pixels, and Remove is set to Lens Blur; that's great. We're not interested in
02:34the Advanced Settings. I want you to see the clipping that's going on; clipping
02:38in Red on both sides, clipping in Green on both sides, clipping in Blue even.
02:42We didn't have any highlights in Blue and they're still clipping.
02:44Click OK to accept that modification. Now, it's going to look like the
02:47histogram clams down there, but that's because it suddenly became less accurate.
02:51Let's go ahead and update the histogram by clicking on little Caution icon,
02:55little Yield sign, and ooh, ooh, major clipping going on in Red, especially in
03:00the highlights. Some clipping going on in the highlights in Green, major
03:04clipping going on in the shadows. Huge clipping going on in Blue in the
03:08shadows, and a little bit of clipping, which is mystifying, because as I said
03:12there were barely any highlights there in the first place, a little bit of
03:15clipping going on in the Blue channel.
03:16Oh dear, let's undo that, we don't want that, obviously. Also, we're kind of
03:22over sharpening her in general. So let's go ahead and undo that modification
03:26and here is how I recommend you work instead. Now, it's going to seem patently
03:30absurd at first, like we're using the absolute worst filter we possibly could
03:35be using, one of those filters that's just mystifying inside of Photoshop, but
03:39it's really great.
03:40So go to the Filter menu, choose Other, and choose High Pass. I think it's so great,
03:43I gave you a keyboard shortcut of Shift+F10, if you loaded my Deke Keys way back then.
03:47So I'm going to choose High Pass. Don't pay any attention to the Histogram
03:51right now, because it's just going to look like little volcanoes here. Notice
03:56what the High Pass does. High Pass goes ahead and turns everything that's not
04:00an edge, this horrible gray, there's just this medium gray, and then tries to
04:05keep color and luminance in the areas that represent edges.
04:09So notice, right around the teeth, for example, where we had the starkest
04:13contrast between the black inside of her mouth and the white of her teeth, we
04:16have some black and some white left in the form of 10 pixel halo. So think,
04:23that's got to be a sharpening function with a halo like that going on, and
04:26that's what High Pass is. It's just a strange little weird sharpening function.
04:31When I'm thinking of Unsharp Mask, I like to think of Gaussian Blurs being the
04:35grandparent of Unsharp Mask. Right there in the middle, the parent, is High
04:41Pass. High Pass falls in between there.
04:43So anyway, I don't know if that helps. I'm going to change the Radius value to
04:474 pixels, just to match what we saw in Smart Sharpen, so that we have these
04:50very thin precise edges to work with. Then I'll click OK. Then you go, okay,
04:56well, Deke, if you were worried about your histogram, buddy, that's one of
05:00the worst histograms I've ever seen. That's like a needle of a histogram right
05:04there. You could hurt yourself on it.
05:06I'll go ahead and update it. It's still bad. You wouldn't hurt yourself quite
05:09so badly on that though, it's more of a volcanic sort of thing. All right,
05:12though, what we need to do is we need to say goodbye grays. Make the grays go
05:18away, make them transparent, and keep those other edges and sort of burn them
05:23in to the original image. We can do that using a blend mode. So go up to the
05:28Edit menu and choose Fade High Pass right there. Very important. Ctrl+Shift+F,
05:32Command+Option+F on the Mac.
05:34Now, just so that we have an over the top effect, you can go with Overlay. All
05:37of these contrast modes right here will make gray neutral and drop the grays
05:42out. So if you choose Overlay, you'll drop out the grays and you'll keep the
05:48shadows, you'll go ahead and burn in the shadows, and you'll dodge away the
05:51highlights, and you'll give yourself a nice sharpening effect.
05:55Now, it doesn't look like it's done much at all. In other words, it doesn't
05:58look that different than the original image before we applied High Pass, but it
06:01is. It is different. But if you want to get something stronger, something way
06:06over the top, like we were applying 400% inside the Smart Sharpen dialog box,
06:10we want to match that, then you advance a few modes to Linear Light. Don't use
06:14Soft Light; that will give you a lesser effect. Hard Light will give you a
06:17bigger effect and more intense effect, if you want to try it out. Vivid Light
06:21will just give you a bad effect. You don't want that. It's going to be weird
06:24colors. Linear Light though is going to give you the ultra amped up effect.
06:29Then Pin Light, don't even touch it. Hard Mix, bah. So this is the one you