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Shooting and Processing High Dynamic Range Photographs (HDR)
Petra Stefankova

Shooting and Processing High Dynamic Range Photographs (HDR)

with Ben Long

 


In this course, photographer Ben Long describes the concepts and techniques behind high dynamic range (HDR) photography, a technique used to create images that have a wider range between the lightest and darkest areas of a scene than a digital camera can typically capture. The course begins with some background on dynamic range, on how camera sensors detect shadows, and on the kinds of subjects that benefit from HDR. Ben then describes and demonstrates several methods of generating HDR images, starting with single-shot HDR, which relies on masking to subtly enhance the dynamic range of a shot. Next, the course covers multi-exposure HDR, which involves shooting several photos of a scene, each at a different exposure, and then combining them using software tools. Ben demonstrates how to use Photoshop and the popular Photomatix software to process HDR images whose appearance ranges from subtle to surreal.
Topics include:
  • Understanding how the image sensor detects shadows
  • Capturing a broader dynamic range
  • Knowing when to use HDR
  • Finding good HDR subject matter
  • Using gradient masks to improve dynamic range
  • Merging in Photoshop and processing elsewhere
  • Dealing with ghosting
  • Reducing noise and correcting chromatic aberrations
  • Handling HDR images that seem flat
  • Combining HDR and LDR (low dynamic range)
  • Selective editing with HDR Efex Pro
  • Creating panoramic HDR images
  • Creating an HDR time lapse

show more

author
Ben Long
subject
Photography, High Dynamic Range (HDR)
software
Photoshop CS4, CS5, Photomatix , SilverFast HDR Studio
level
Intermediate
duration
4h 55m
released
Jul 22, 2011

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1. Introduction
Welcome
00:04Hi! My name is Ben Long and welcome to HDR Shooting and Processing High
00:10Dynamic Range Photos.
00:12HDR or High Dynamic Range imaging is a shooting and processing technique that
00:17allows you to capture scenes with your digital camera that are simply impossible
00:22to record with a normal photographic process.
00:24With HDR, you can take photos of scenes that have tremendously bright areas and
00:30deep dark shadowy areas and process them to produce an image with good exposure
00:35through both highlights and shadows.
00:38Alter your process a little bit and you can record tremendous levels of detail,
00:42or press your images on into a painterly or surreal world.
00:47In this course, we're going to look at all aspects of HDR production from
00:51shooting to postproduction.
00:53You are going to learn what HDR techniques can be used for, how to shoot to
00:57capture the best HDR ready data, and how you might modify your techniques
01:02depending on your subject matter.
01:04As with any type of photography, shooting is only half of the HDR process.
01:09So once we're done taking pictures, we will look in-depth and how to process
01:13them using HDR software.
01:15You'll learn how to use Photoshop's built-in HDR features, as well as leading
01:20HDR processors Photomatix and NIK software's HDR FX.
01:25Finally, because most HDR images need more than just straight HDR conversion,
01:31we will take a look at how you can improve your images, how to use HDR to create
01:35better black-and-white images, and a lot of other stuff.
01:38HDR is not a magic bullet.
01:40It won't immediately make you a better photographer.
01:43In fact, it's very easy to arrive at very ugly images using HDR techniques,
01:48but for many circumstances, HDR techniques are the best way to capture the image before you.
01:54And in this course you'll learn everything you need to add this valuable tool to
01:58your shooting arsenal.
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What you need for this course
00:01You can shoot HDR images with any type of camera, but you will definitely have
00:05an easier time with some cameras more than others.
00:07We are going to cover several different shooting techniques for handling
00:10scenes with high dynamic range, but the most popular involves shooting a series of images.
00:15Now because we want the images to be as similar to each other as possible,
00:19it helps to have a camera with a fast burst rate.
00:21In fact, the faster the better.
00:23But if your camera can only manage two or three frames per second, you will
00:26still be doing okay.
00:27Now those multiple frames that you are shooting won't be completely identical;
00:31instead their exposures will be bracketed.
00:33That is, each frame will be exposed slightly differently than the previous frame.
00:38This is much easier to achieve if your camera has an auto-bracketing feature,
00:42which is sometimes referred to as auto-exposure bracketing.
00:46You will be using this in conjunction with the camera's burst or drive mode.
00:50Though not completely necessary, you ideally want a camera with an aperture
00:54priority mode to help ensure that all of the images of your bracket set
00:58have the same depth of field.
01:00You will get the best results from your HDR work if you have a camera that can
01:03shoot in RAW not just JPEG.
01:06Now because I'm usually pretty lazy, I actually do most of my HDR work while
01:11hand holding the camera.
01:13However, there are times when the only way you can get a good HDR shot is with
01:18a tripod, and certainly any HDR image will benefit from the stability provided by a good tripod.
01:24If you are really a stickler for sharpness, then you are going to want a remote
01:27control to use when tripod mounting.
01:30Now for postproduction, you will need a copy of Photoshop CS5.
01:34You can get away with an earlier version, but some of the new HDR features that
01:38we are going to cover here are only available in CS5.
01:41You will also be looking at Photomatix and NIK software's HDR FX.
01:48There are free demo versions of all of these programs and we will look at where
01:51you can get those when we get to the postproduction sections.
01:54Finally, you'll need a basic understanding of exposure, what aperture and
01:59shutter speed and iSO mean, and how to change them on your camera.
02:03You can learn more about exposure in the Foundations of Photography: Exposure course.
02:09So, if you're still not clear on what kind of camera you need, know that if you
02:14have an SLR, you're probably fine.
02:16If you have an advanced point-and- shoot, then you probably have aperture
02:20priority mode, exposure bracketing, a burst mode and possibly the ability to
02:25shoot RAW, so you're probably okay.
02:28If you have a more simple point-and-shoot, don't run out and buy a new camera just yet.
02:31It's possible that your camera will be fine, but you will need to do some tests
02:35and experiments to be sure.
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Using the exercise files
00:00If you are a premium subscriber to lynda .com or you have bought the DVD, well,
00:06I'd just personally like to thank you, but also I'd like to tell you that
00:09you're in luck, because you should have access to a folder of exercise files for this course.
00:15So if you are a Premium subscriber, if you are accessing this course online,
00:19download this folder.
00:21If you have it off of the DVD, copy this to your desktop or documents folder,
00:26just somewhere where you know where it is where you can get to it easily.
00:29Inside you'll find separate folders for each chapter and in each chapter
00:34you will find a whole bunch of, in this case, images. Tthese are all are all RAW files.
00:38Most of these raw files were shot with a Cannon 5D Mark II, and we will be
00:42working a lot with these in Photoshop, Photoshop CS5.
00:46Even if you've got CS5, you should probably get the latest version of Photoshop
00:50Camera RAW, which you can get from Adobe's website for free at Adobe.com.
00:55So it's a good idea to get that updated and that will give you all the latest
00:58raw processors from Adobe.
01:00In the course of these lessons, if I want you to open a file or we are about to
01:05work with a particular file, you are going to see a big yellow overlay come up
01:08and it's going to tell you which files you need to go get and I will also in
01:12many cases direct you to them by name.
01:14But if I don't, there will be a bit of text to queue you into which ones you need.
01:18There are a couple of places where I am actually just demoing a process and I am
01:23not providing you with the files because we have only got so much space and
01:25you don't really need them.
01:26It's one that you just watch, but most of these there are files that you can along with.
01:31As I will say a couple times throughout here, you are going to need a copy of
01:34Photoshop CS5, a copy of Photomatix, and a copy of HDR Efex.
01:40Even if you don't plan to use all of those, I really recommend following
01:45along because in some of these movies I'm not just showing you how to use
01:49those specific pieces of software. I'm kind of describing a thought process
01:53and letting you know what I look for and how I work through a particular image
01:58editing problem and those steps are true regardless of what software you are working with.
02:03So it's worth going ahead and getting that stuff installed, so you can really
02:07follow along with each and every step.
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2. What Is HDR?
Dynamic range defined
00:00When we refer to dynamic range, we are speaking simply of a range of brightness.
00:05For example, your eyes have a dynamic range.
00:07That is a range of brightness in which you can see.
00:11If you go into a room that's so dark that you can't see anything, then you're
00:14outside the dynamic range of your eyes.
00:17Similarly, if you're driving your car west at sunset, you might be having
00:21trouble seeing the road. You might think of yourself as blinded by the sun.
00:25But another way of thinking about this is that you are again outside the dynamic
00:29range of your eyes. You are experiencing more light than they can handle.
00:34Obviously, the more dynamic range you can perceive, the more places where
00:38you'll be able see.
00:40Dynamic range also impacts your perception of color, because colors have a brightness.
00:44So when you see a greater range of brightness, you can possibly perceive a
00:47greater range of color.
00:49You should already be familiar with the photographic concept of a stop of light.
00:54Every time the light in a scene doubles, we say that it has increased by one stop.
00:58Halve the light and we say that it has decreased by one stop.
01:02Therefore, stops are a measure of light.
01:05And if you measure the dynamic range of your eye, that is, the range from the
01:09darkest light to brightest light that you can perceive, you find that your eyes
01:13have something in the range of 18 stops worth of dynamic range.
01:17Now, you can't see that entire range at once.
01:21If you walk out of a dark room into a bright light, it takes your eyes a bit
01:25before they can adjust to perceive that brighter part of their range, but they
01:28can't adjust themselves to see this tremendous range of 18 stops worth of light.
01:33By comparison, your camera probably has a dynamic range of just 10 to 12 stops.
01:39In other words, your camera might have just barely better than half the
01:43dynamic range of your eye.
01:45Now this is a very important concept to understand whether you are interested
01:49in HDR or not, because you might see a scene in the world with very broad
01:54dynamic range, take a picture of it, and then be disappointed when you get home
01:57and find that there's no detail in the brightest areas or that shadows have
02:01gone completely black.
02:02For example, say you came across me right now standing in front of a bright
02:06background like the sky.
02:08To your eyes I'd probably look something like you're seeing me right now.
02:12That is you would be able to see detail in the sky and on my face.
02:16Thanks to your eye's tremendous dynamic range, you'd have no trouble seeing this whole scene.
02:22Now say you wanted to take a picture.
02:23So you raise your camera and you shoot.
02:26Most likely you would end up with something like this.
02:29I am now dark and shadowy.
02:32Most auto features will expose to preserve details in the highlights, because
02:37blown out highlights are always less attractive than dark shadows, but in this
02:40case exposing for the highlights, the bright background, leaves my face too dark.
02:45Again, the camera just doesn't have enough dynamic range.
02:48You might review the image and say, oh,
02:50that's no good, and so dial in some over-exposure using maybe your camera's
02:54exposure compensation control.
02:56When you do that, I'll brighten back up but the sky over exposes like this.
03:01So now you have got me, but no sky.
03:04In this case, there's nothing you can do in camera with a single shot to capture
03:09this scene the way your eye sees it.
03:11It is simply beyond the dynamic range of the camera.
03:15Now, obviously I'm not really standing in front of the sky like this.
03:18I'm standing in front of a green screen, because our video cameras are just like
03:22you're still camera, they cannot capture a scene the way your eye does.
03:26They don't have the dynamic range.
03:28So we have concocted this simulation through some clever compositing on the part
03:32of lynda.com's excellent graphics team.
03:35In the real world, you will find a lot of situations like this one.
03:38Anytime you shoot someone in front of a window in your house for example,
03:42landscapes are often subject to dynamic range issues also, because you often
03:45have a very bright sky and a foreground that's darker than the camera's dynamic
03:50range can reach, if it is exposing properly for the sky.
03:54Basically, anytime there's a big difference between the brightest and darkest
03:58objects in your scene, you have probably gone beyond the dynamic range
04:01capabilities of your camera.
04:04To be a good photographer, you have to understand what your camera is capable of
04:08seeing and know how that differs from what you are capable of seeing.
04:13If you can recognize when you're facing a scene where your eye is showing you
04:17more dynamic range than what your camera will be able to capture, then you can
04:21employ techniques to try to capture all that extra range.
04:24We refer to those techniques as HDR or HDRI, High Dynamic Range Imaging.
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Understanding bit depth
00:01Whether you create a digital image by scanning from a piece of film, taking a
00:06picture with a digital camera, painting in a painting program, or capturing an
00:09image with a digital video camera, however you do it, you are creating a grid of
00:14pixels and each pixel has an individual color.
00:20Every color is represented by a number.
00:23So all red pixels might be represented by the 4, while all purple pixels might be
00:28represented by the 5.
00:31The total number of colors that you can represent depends on the range of
00:35numbers that you have to work with.
00:37If we have only 64 colors to work with, then I look like this.
00:41Whereas, if we have 8 colors to work with, I look like this. 4 colors, 2 colors,
00:47256 colors, millions of colors.
00:52The process of reducing the number of colors that we have to work with is called
00:56Posterizing and the range of numbers that we have to represent the color of a
01:01pixel is called bit depth.
01:04A computer can only store and manipulate 0s and 1s.
01:07A single 0 or 1 is referred to as a bit and we group bits together into bytes to
01:12create larger numbers.
01:14Now we usually count using a base 10 system, most likely because we have 10 fingers.
01:21If I limit myself to only two digits when counting in base 10, and I don't mean
01:25digit as in a finger, but digit as in the 1s or 10s digit in number, with two
01:31digits I can count from 0 to 99.
01:34If I give myself a third digit, I can count from 0 to 999.
01:39A fourth gets me to 9999 and so on.
01:44Computers count in binary or Base 2 system and it works the same way.
01:48If you add another digit you can count higher.
01:51In Base 2 with 8 digits or bits, I can count from 0 to 255.
01:57With 9 bits I can count from 0 to 512 and so on.
02:02Therefore, if I say that I'm going to store 8 bits of data for every pixel in an image,
02:07then I'm storing a number between 0 and 255 and that number represents the
02:12color of 1 pixel in the grid of pixels that makes up my image.
02:17In other words, I can have 255 different colors in my image, 256 if you
02:22count black, which is 0.
02:24We say that such an image has a bit depth of 8-bits.
02:29Now, this is not a measure of dynamic range.
02:31The darkest and lightest colors can be anything I want them to be, but with
02:358 its per pixel I get only 256 slots between the darkest and lightest.
02:42If I go to a higher bit depth, say 10 or 12 bits per pixel, I get a
02:47tremendously greater range of numbers to work with and therefore a much
02:51greater number of colors.
02:54Now, your camera probably captures 10 to 14 bits of color per pixel.
02:59The JPEG format only allows 8 bits of color per pixel.
03:03So if you are shooting in JPEG mode, then the camera throws out a fair amount of
03:08color data before it saves the file.
03:09I am talking about all this now because later some of our HDR processes are
03:15going to involve creating images with a very high bit depth, 32 bits per pixel,
03:20which allows us to store lots and lots of colors and tones, and then we are
03:24going to crunch those big numbers down to 16 or 8 bit numbers and that crunching
03:29down step, that change a bit depth, is a critical part of certain HDR methods.
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Image sensor and shadows
00:00Here is a weird one.
00:02If the amount of light in this room is doubled, I do not actually perceive a
00:07doubling of light. I perceive less than that.
00:10All your senses work this way actually.
00:11If someone hands me a bowling ball and then they hand me a second bowling ball,
00:15I'll probably think, "I really wish this personal will stop handling me bowling balls."
00:19Then I might actually realize that I'm not experiencing a doubling in weight.
00:24Our senses are nonlinear.
00:26That is my sense of brightness does not follow perfect doublings. My sense of
00:31brightness increases on a curve.
00:33Now don't worry too much about understanding that.
00:36The practical upshot of it is that we end up with a very good ability to see
00:40detail in bright highlights and dark shadows.
00:43The image sensor in your camera though captures light in a linear fashion.
00:46If you double the amount of light, the image sensor records a doubling of brightness.
00:51This has a curious effect on image capture and it goes like this.
00:55Let's say my camera can capture 4,096 different shades or tones.
01:01Half of those 4,096 available tones go into representing just the brightest stop in my image.
01:08That is half of the data I capture is being used to represent the very, very
01:14brightest things in the scene.
01:16Now half of what's left over from that goes into representing the next brightest stop.
01:20Half of what's left over from that goes to the next and so on and so forth.
01:24When all this plays out, by the time I get down to the darkest stop in my image,
01:28that is all the shadowy parts of the scene, I may only have 4 or 8 or maybe even
01:33just two tones available to represent all the data in those areas.
01:38Now, earlier you saw what happened when we used only a few tones to represent my image.
01:43I got posterized.
01:44That same thing can happen to the shadow areas in your image, because of the
01:47nature of linear capture.
01:49Worse though is that because there's so little data for those areas,
01:53the signal-to-noise ratio of your shadow images degrades, and so you end up with
01:57shadows that have ugly noise patterns in them. Colored splotches usually.
02:03If I want more data in the shadow areas, then I can choose to underexpose.
02:07Then the brightest things in my image are not so many stops away from the shadow
02:11tones that I end up with too little data for the darkest areas.
02:15Of course, then my bright things aren't very bright.
02:16My image looks dingy.
02:18In other words, if I want to expose normally, that is to ensure good highlight
02:22detail and have a good level of overall brightness, then there's a very good
02:26chance that I'm going to have noise in my shadows, simply because the camera
02:30can't capture enough data down into the shadow areas.
02:34With HDR techniques, I don't have to worry about this.
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Three methods for capturing more dynamic range
00:00When you encounter a scene with very high dynamic range, there are several
00:04different ways that you can choose to handle it.
00:06In Foundations of Photography: Exposure we looked at three ways of handling
00:09backlight situations.
00:11Fill flash, intentionally overexposing, or using a different metering mode.
00:17These options will help even out the exposure, so that your foreground
00:20element is well exposed, but they won't necessarily capture the full dynamic
00:24range of your scene.
00:25Depending on your image, you might still have an overexposed sky or an
00:29underexposed shadow area in your scene somewhere.
00:32If you want to really capture more dynamic range, then you'll need to resort to
00:36one of these tactics.
00:37First, you can try to assess if there's really a picture to be had.
00:40There may not be, because it may simply not be possible to capture a usable image in some
00:45situations, especially if you're shooting into bright lights or something which
00:49can cause bad flare on your lens.
00:51Hopefully though, you'll find that one of these alternatives works.
00:55If you're shooting a landscape or another type of image where the very bright
00:58part of the scene is delineated by a horizon like line, then you can try fitting
01:03your lens with a Graduated Neutral Density filter or ND filter.
01:08An ND filter cuts out light without altering any of its properties and a
01:13Graduated ND filter performs this cut through a gradient, so there's a lot
01:17of cut on one side of the image and a smooth transition through to no cut on the other.
01:22This will dim the brightest parts of the image, effectively reducing the dynamic
01:26range back to something that your camera can capture. Because it's a graduated effect,
01:30you won't see any kind of harsh dividing the line.
01:33Now what's tricky about a graduated filter is that it can be hard to get that
01:37boundary of filtration positioned just right, and anything in your scene that
01:41sticks up into the bright part of the image, or a building sticking up in front of
01:44the horizon for example,
01:46that'll also get filtered.
01:47Still, if you shoot a lot of landscapes, carrying a Graduated ND filter is not a bad idea.
01:53Another option is to shoot the image like you normally would and then use
01:58your image editor to restore the part of your image that's beyond your
02:01camera's dynamic range.
02:03For example, here's an image we're going to work with later when we get to the
02:06postproduction portion of this course, wherein we darken the sky and make some
02:10other changes to fit the full dynamic range back into our image.
02:14If you're going to this, then you want to expose for the highlights.
02:17That is, expose so that the highlights in your scene are not overblown.
02:22This means that the bright bits will look good so you'll be using your image editor
02:25to brighten the dark parts of the image.
02:28Doing this we require masking and an understanding of tonal adjustments in your image editor.
02:33Now the advantage to this technique is that you can shoot the way you always do,
02:37but disadvantage is that that masking bit can be tricky.
02:40If you need to mask around trees or flowing hair or something partially
02:44transparent or any other difficult masking subject. Any of that's going to put
02:48you into a lot of hard work.
02:50Also, as we learned, because of the nature of linear image capture, really dark
02:54shadow areas often don't have much image data in them and they might be noisy.
02:58So you may only be able to brighten those areas so far before you exaggerate
03:03noise or introduce other visible artifacts of some kind.
03:07Another option, shoot two exposures, one exposed for the brightest part of
03:12the image and another exposed for the darkest, then you can take those two
03:15images into your image editor and composite them, so that you take the best bits from each.
03:20This will allow you to have extreme highlight and shadow detail in a
03:23single final image.
03:24Now performing that composite is going to require masking to get the images to blend together.
03:29So again, if you've got difficult masking subject matter, leafy trees or hair
03:34or fluffy animals or waving wheat, you might have a difficult time creating an effective mask.
03:39Also, if there's something in your image that's moving, you want to make sure
03:43that it's not located on that scene where you're going to blend your images.
03:47These are all valuable techniques and we'll look at all of them in this course,
03:49but there is one more process that's significant enough that it gets its own movie.
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HDR shooting and processing
00:00When people talk about HDR photography, they're usually referring to a process
00:04wherein you shoot multiple frames in a particular way and then merge them
00:08together using special HD or processing software.
00:11Learning that process is going to be the bulk of this course. Here is how it works.
00:15You find a scene that you like that has more dynamic range than your camera can capture.
00:19You frame your shot and you take a picture according to your camera's normal metering.
00:24This picture is probably going to have overexposed highlights and possibly
00:27shadows that are too dark.
00:29Next, you take a second picture with the exact same framing, but this time
00:33underexposed, usually by a full stop.
00:36This underexposed frame will probably bring those overexposed highlights back
00:41into the range of your camera.
00:42those areas will now have detail in them.
00:44Finally, you take a third frame, this one overexposed usually by one stop.
00:49This image will have wildly overexposed highlights, but all of its shadow detail
00:54should be much more visible.
00:56So we've got three frames. If you want you can shoot more and continue the
01:00bracketing outward for example.
01:02You could shoot a fourth frame exposed two stops under and a fifth exposure two stops over.
01:08Typically, I find that I only need three and a one stop bracket over and under
01:13is all that I need to get a good final result.
01:15Now let's think about what we've got here.
01:17We have three images. We have one with clear detail on its mid-tones, we have a
01:21second with very good detail on its highlight areas, and a third with very good
01:26detail in its shadows.
01:27In other words, this set of three images covers a much broader dynamic range
01:32than any one single shot.
01:34Now I'm going to take a second to talk about that term High Dynamic Range,
01:38because honestly it's a little misleading.
01:41Your camera like your eyes has a dynamic range that it can capture in a single shot.
01:46We can't do anything to expand that. We can only hope that image sensor
01:51technology improves and that when that happens the giant ,ultinational
01:56corporation that made you camera will feel so bad that you have older technology
01:59that they will just give you a new one for free.
02:01And as long as we're hoping, let's just go all the way.
02:04More importantly than your camera though, and I'm assuming here that you're
02:07ultimately going to print your image, a piece of paper has a dynamic range.
02:12The darkest tone that it can hold depends on the black ink that you use and how
02:16that ink sits on that particular type of paper.
02:19The lightest tone is dependent on the color of the paper itself, because white
02:24in a print is just a spot on the page with no ink on it.
02:27There's nothing we can do to expand the dynamic range of a piece of paper and
02:31paper is always going to have a smaller dynamic range than your camera or your monitor.
02:36We can buy better paper, which will have a bigger dynamic range, but it will
02:39still be a smaller dynamic range than our cameras.
02:42When we talk about the HDR process, we're not actually talking about a process
02:46of expanding dynamic range.
02:48That's simply not possible for any chosen device.
02:51Instead, we're talking about a process of compressing dynamic range.
02:55HDR software starts by taking that bracketed set of images that you took and
03:00layering them on top of each other, getting them perfectly registered.
03:04Then it intelligently combines them through a process called tone mapping.
03:09The result is a final image that has a broader sampling of tones than you could
03:14capture with a single shot.
03:16The overall dynamic range though remains the same, the overall dynamic range
03:20of your output media.
03:21After I print an HDR image, the darkest thing on this piece of paper is no
03:27darker than the darkest thing that can be printed from a normal single shot image.
03:31Similarly the brightest thing is no brighter than what I can get from a
03:35normal single shot.
03:36And everything that I'm saying here also applies to your monitor.
03:39When you create an HDR image, your monitor cannot suddenly display a darker or brighter
03:43tone that it could before.
03:44What tone mapping does is it goes to the underexposed image and it looks up
03:49the brightest tones and it puts those into a new image. Then it does to the
03:53overexposed image and grabs the darkest tones, which are actually much lighter
03:57than the same areas of the underexposed image, and it puts those into our final image.
04:02In other words it looks through all three images to cherry-pick tones that are well exposed.
04:07It remaps a selection of tones from all of three images to create a single final
04:13image that can show detail throughout the entire tonal range.
04:17That's a broad overview of the process and for it all to work,
04:20you have to take special care when shooting.
04:22Also your HDR software will provide you with a lot of control of that tone mapping step.
04:28Obviously, this process depends heavily on good post-production, using very
04:32specialized tools, but once you've done this all a few times, you should find
04:36that overall it's fairly simple procedure.
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Single-shot HDR
00:00Tone mapping is a very powerful tool.
00:02It can cherry-pick the very best tones from a multitude of images to create a new final image.
00:08Now obviously the more image data that it has to work with, the better the
00:12chance is that the tone mapping software will be able to find a good source tone
00:15for every little pixel in your image.
00:18As you've seen an image with higher bit depth can have a broader selection of
00:21tones than an image with a lower bit depth.
00:24JPEG images always have 8-bits per pixel, while RAW files typically have 10
00:29to 14 bits per pixel.
00:30So it's usually better to shoot RAW images for your HDR work, for the greater Bit Depth.
00:36If you worked with RAW, then you know that the same RAW file can be processed in different ways.
00:42You can change white balance, alter contrast, increase or decrease the exposure.
00:47Perhaps you see where I'm going with this.
00:48To make an HDR, we need at least three images with bracketed exposures, but can
00:54you create just that from a RAW file? Sort of.
00:58You can take a RAW file, process it normally, save that, then lower the
01:02exposure, process it, save that, and do the same for an increased exposure.
01:07Now you've got three different files.
01:09This is called faux HDR or single-shot HDR.
01:13It does give you a tone-mapped look.
01:16But remember that when you alter the exposure in your RAW converter, you're not
01:20creating data that wasn't there before.
01:22Yes, you might be doing a little highlight recovery when you lower the exposure,
01:25but you're not creating the type of highlight detail that you would capture if
01:29you had actually shot an underexposed image or the type of shadow detail that
01:34you'd capture if you'd shot an overexposed image.
01:37So while this will get you something of an HDR look, it's not a substitute for
01:42the full HDR process.
01:44But it is often a good option for times when you're shooting a scene that has
01:47moving objects in it.
01:49Something that doesn't work very well with a full HDR process, because the
01:53moving object precludes having identical frames to merge.
01:56I want to clear up one more thing before we go on.
01:59I said that your camera probably captures 12 to 14 bits of data per pixel when
02:04you're shooting RAW.
02:05We don't actually save a 12 or 14 bit file out of Photoshop. We save a 16-bit file.
02:11Now this doesn't mean that we certainly have 16 bits of data per pixel.
02:15It just means we have a 16-bit container with 12- to 14-bit data inside it.
02:20It's like each pixel value has a bunch of leading zeros in front of it.
02:24So single-shot HDR creates an HDR look, but one that's different from
02:30full HDR and both of those are of course very different from a single normal dynamic range images that we shoot.
02:37In the next movie we'll look at how they're different and what that means for
02:41your photographic vocabulary.
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When to use HDR
00:00Taking a picture involves answering a lot of questions and solving a lot of problems.
00:05How should I frame my shot, how can I frame all those power lines, do I want
00:09motion to be blurry or frozen, do I want deep depth of field, how can I work
00:13around that backlighting, how can I preserve detail where I want it?
00:16HDR techniques are just another set of tools that you have at your disposal for
00:20addressing all of those various problems.
00:23HDR techniques will not help you with every image.
00:26On some images they'll have no effect at all.
00:28But as we've seen and as we'll be exploring throughout this course, for certain
00:32situations HDR techniques give you another way to solve particular
00:37photographic problems.
00:39For the entire history of photography, photographers have been dealing with
00:42the fact that that their cameras cannot capture the full range that they can
00:46see with their eyes.
00:48Because of that limitation, photographic vocabulary developed around the ideas
00:52of light and shadow and their interplay.
00:55And so, as photographers, we frequently choose to plunge shadows into darkness
01:00or choose to let highlights blowout the complete white.
01:04As viewers and even just as people who shoot snapshots, we've all become used to
01:08photographs that look like, you know, photographs.
01:12We're used to not seeing detail in every shadow and highlight.
01:15HDR changes all that.
01:16Suddenly we have the ability to have perfect exposure throughout our image.
01:21This has a few impacts on our jobs as photographers.
01:24First, it can make an image look really flat.
01:27Your main job as a photographer is to ensure that the viewer understands what is
01:32the subject of your image and what is the background.
01:35But if everything is exposed equally, the viewer can get lost in an image of flat even tones.
01:41As an HDR photographer we have to think even harder about what detail should be
01:45visible in our scene and how to bring focus to our subject.
01:49As a viewer, people often recognize an HDR scene as being manipulated, even
01:54if they don't quite know how or what it is that they're recognizing as a manipulation.
02:00With image editing you never want your edits to upstage your image.
02:03A good edit is one that the viewer never recognizes, and HDR is often very recognizable.
02:11So as we work through this course, we're going to be trying to address these questions.
02:15While we will go over how to create extremely surreal processed-looking images,
02:20my goal is usually to create HDR images that don't look like obvious HDR images.
02:25I try to continue to use the same photographic vocabulary that I use in my
02:29normal non-HDR shooting.
02:32And so I aim for nice interplay between shadows and highlights and always try
02:36to figure out how to better reveal my subject.
02:39Thanks to HDR, I have more flexibility and, if I want it, more detail and tonality
02:46at my disposal as I try to solve those problems.
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3. Shooting and Organizing HDR
Finding HDR subject matter
00:00A while ago I was out shooting with a friend who is an experienced photographer and
00:04they said, "I just forget about HDR a lot of times."
00:08If you are new to HDR shooting, it can be easy to forget that you have this tool
00:12at your disposal and even experienced HDR shooters sometimes get stuck in kind
00:16of a rut as they assume that HDR is only for certain situations.
00:21So before we go out to shoot, I want to take a quick look at three examples and
00:24talk about how HDR can serve them.
00:27The first is interiors.
00:29I am here in this abandoned ruin and obviously I have got a couple of problems.
00:33I have this very, very bright thing out the window which is biasing my exposure
00:37way, way dark, and so I am losing all this detail.
00:40This was shot as the camera metered.
00:43This is one shot underexposed and you can see that I have picked up a lot of detail outside.
00:49The sky still looks overexposed and it still looks white.
00:51I am not worrying about that here for two reasons.
00:54One, it was mostly overcast, so the sky was pretty white.
00:59I mean there just wasn't a lot of texture there, but also, again, our
01:02photographic literacy means that to a degree we are not expecting perfect blue out here.
01:07So that's okay.
01:08This is one-shot overexposed and it's showing me all this nice detail in here.
01:12When I HDR the three images, I end up with this.
01:16So a lot of things have happened here.
01:18I have picked up a tremendous amount of texture on the walls, a whole lot of detail.
01:21I've preserved all of this detail out the window, and as you'll recall, our
01:26regular exposure, which was here, this stuff was really blown out.
01:30So I have pulled a lot of nice detail back into here.
01:33Now, you might say, well, the image doesn't really look like a photo or it looks
01:37a little flat or something.
01:38And that may be true.
01:39You can dial all these parameters back and forth.
01:41You don't have to go as far as I did here, by way of example.
01:45So interiors are a good place for HDR, even if you're not facing a back lighting
01:50situation, even if you're not trying to shoot out of a window. Interiors very
01:54often have very varied light, particularly big spaces, cathedrals, and churches,
01:58and things like that.
02:00So HDR is simply a good way to preserve as much detail as you can when shooting inside.
02:06Objects, just things lying around, particularly coloring things or textury things
02:12are also good HDR subject matter.
02:14Here is someone who had some parking difficulties and what I liked about this
02:19was one, it's a car stuck in the ground, and two, I knew that all of this stuff
02:23could maybe be something cool, if it was amped up a little bit HDR wise.
02:28But also I knew the sky back here was probably going to turn into something.
02:31This is as metered, and again, we are beyond the camera's dynamic range here.
02:36As metered, it was not able to preserve much detail back here.
02:39While I was standing there, I was able to see a lot of texture in the clouds.
02:42My camera couldn't.
02:44One stop under does show some more detail; one stop over, brings me more
02:50detail down here, brightens up some of my white tones, but blows the sky out
02:54completely. Merged, I get this.
02:57I didn't go super far with this image, in so far as my HDR effect goes, but I
03:02have managed to pull the sky back and I do have some nice play on some of these
03:06textures and things.
03:07So objects, indoors, outdoors. Don't think that HDR is only for capturing big
03:12spaces where there are lots and lots of varied light. Even just shooting small
03:17things and thisisn't even actually that small of a thing.
03:18It's a car, but still, even smaller things can work with HDR, and of course, the
03:23obvious one, landscapes.
03:25Here is a landscape with a broad range of lightning.
03:27I have got these bright bits back here where the sun had come out from behind the clouds.
03:32I have got deep shadow in the foreground.
03:34This is it as metered.
03:36This is one stop under, which serves to put a lot of texture back in the bright
03:41bits on this cloud and this is a sandstorm here. This is probably 20 stories
03:46high worth of sand blowing to this valley.
03:49So you can see the difference between my regular exposure, watch this area in here,
03:53and my underexposure, pulls back some more detail, but obviously I lose a lot here.
03:58My overexposure blows the sky out completely, but picks up all of the detail
04:03here in the foreground, and when I merge them, I get this.
04:06So landscapes, again, are very oftenly kind of obvious HDR scenario
04:11because landscapes very often have a huge dynamic range and HDR is the
04:16only way to capture them.
04:17So don't get in rut. Don't forget about HDR.
04:20Know that there are lots and lots and lots and lots of places that you can use it.
04:25Now the good news is no matter what you are shooting and where you are,
04:29the techniques that you use for shooting are pretty much the same, and we are going
04:33to take a look at those in detail as we go out shooting in the next movie.
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Shooting HDR
00:00I am out here on this old railroad trestle to do a little HDR shooting.
00:04And before we get started on how I am going to do that, I want you to notice something.
00:08The light is beautiful.
00:09I am out here in the late afternoon/early evening because that's when you-- and the plants are getting closer--
00:15because that's when you take good pictures.
00:17Just because I'm shooting HDR, just because I am going to have this tremendous
00:20amount of dynamic range and color to work with, doesn't mean that I don't have to
00:25worry about good light.
00:26HDR is not a substitute for good light.
00:29I still want the long shadows, I still want the rich textures, I still want the
00:32deep color, I still want the nice tone that I get from afternoon light.
00:36You don't go out at noon and because you are shooting HDR, suddenly I have this
00:40magic bullet for bad light.
00:41So I've waited for the light to turn good, I've looked for subject matter that's
00:45going to work well in the good light and here I am.
00:48Why did I choose this location?
00:49A couple of reasons.
00:50It's got all this colored graffiti on it and one of the things that I can do
00:54with HDR is really play up those colors.
00:56So I think that that colored stuff might look pretty cool--
00:59These plants are just, like, friendly.
01:03It's also got all of this rusty texture on it, there are things about to fall over,
01:07and I think a lot of that rusty texture is going to get really interesting
01:10once it becomes more detaily and kind of crunchy.
01:13HDR is very good for those kinds of effects.
01:16What I don't have here is a really high dynamic range situation that I couldn't
01:20handle with a normal single exposure.
01:22I could shoot the bridge this way.
01:25HDR is going to give me this extra color.
01:26I'm not having all this overblown highlight or deep dark shadow problem.
01:30So this is the case where I am doing HDR just for these more stylized reasons.
01:35So I got to get my camera ready before I can do anything.
01:37Now as you know, for this to work, I need to shoot three images bracketed one
01:41stop apart and those images have to be as identical as possible.
01:45So there are few settings that I need to make.
01:47First of all, I need to turn on auto exposure bracketing.
01:50Setting auto exposure bracketing varies from camera to camera.
01:53On this camera, I go into the menu, I look for AEB, Auto Exposure Bracketing,
01:58and I activate it and I am just dialing in the bracketing that I want.
02:01I have got -1, 0, and 1.
02:03I am going to hit SET and my bracketing is ready.
02:06Now when I do that, what's going to happen is when I press the button down the
02:10first time, it takes as shot as metered.
02:12When I press it the next time, it takes the shot one stop under because of the
02:16way that I configured my auto bracket.
02:18When I press it again, it takes a shot one stop over.
02:22That gives me three shots bracketed one stop apart.
02:25Now I got a lot to do. I am a busy guy.
02:27I don't have time to be on my own pressing that shutter button over and over.
02:30So I am also going to turn on Drive mode.
02:33When I do that, as long as I hold the shutter button down, it will continue to shoot.
02:37Because auto bracketing is turned on, it will also automatically bracket those shots.
02:41The real reason that I'm doing this, I am actually not that busy of a guy.
02:44I have got time to press the button three times, but I need those shots to come
02:47as quickly as possible, because when they are composited, they need to be
02:50registered as well as they can be.
02:53With Drive mode on, it's going to knock them off pretty quickly and so there's
02:56less chance that I am going to suffer from camera shake.
02:58Also, it's very windy out here.
03:00The plants are blowing around.
03:01I want the shots taken as quickly together as possible so that there's less movement.
03:06There still might be some ghosting from the movement, but we will try and
03:08deal with that later.
03:09So I have auto exposure bracketing turned on.
03:12I have got Drive mode turned on.
03:14If your camera has multiple drive mode speeds, some have a fast and a slow, put
03:19it in the fastest mode you can.
03:20I have only got the one drive mode speedso I have set it there.
03:23Let's think for a moment about this shot.
03:26It's a long railroad trestle.
03:28I would like it to all be in focus.
03:30That means deep depth of field. That means small aperture. That means I
03:34want aperture control.
03:35So I put my camera in Aperture Priority mode.
03:38When I am in the priority mode and I'm using auto bracketing, the camera will
03:42still respect that priority.
03:44So I have told it aperture priority and I have dialed in F11.
03:48Now when it's bracketing, it's only going to achieve those exposure changes
03:53through changes in shutter speed, so I don't have to worry about my depth of
03:56field changing from shot to shot, which would look weird when I try to do a
04:00merge if far-away stuff is a little bit soft focus.
04:03So once again, Auto Exposure Bracketing, Drive mode, Aperture Priority at F11.
04:10Those are a lot of settings to make.
04:11I've configured them all. I am ready to start shooting.
04:13I want to give you a little hint though.
04:14There's an easier way than doing it this way.
04:16If your camera has the ability to store custom mode settings and this camera does.
04:22On my Mode dial, I have got Program and Shutter Priority and Aperture
04:25Priority and Manual.
04:26I've also got C1, C2, and C3.
04:28Those are custom modes that I can configure any way that I want.
04:31I've configured my camera so that when I go to custom mode, I automatically
04:35get Aperture Priority at F11, one stop, Auto Exposure Bracketing with three
04:40shots, and Drive mode.
04:41So I am ready to go just with that one switch.
04:44If you're walking around and you're mixing it up, you are shooting some
04:46normal and some HDR stuff,
04:48having a custom mode is a really speedy way to work.
04:52So with all those settings done, I'm ready to start shooting.
04:54How does shooting work?
04:55It's pretty simple.
04:56I frame and shoot just the way that I always would, but I take extra care to be
05:02really stable in my shooting.
05:04I keep my arms tucked into my sides. I have got my feet shoulder-width apart.
05:08I have got my neck straight.
05:10I am pulling my camera all the way to my face and I am just going to be
05:13really, really stable to try to ensure that those three shots are as close
05:16together as possible.
05:18One other very critical detail if you are using a camera with a very, very high
05:22pixel count on its censor.
05:23This is a 21-megapixel camera.
05:25I have found that when you are shooting handheld with a camera above much more
05:32than 15 megapixels, there's a good chance that your software is not going to be
05:36able to register your images.
05:37I am shooting in RAW mode because we always want to be doing RAW mode
05:41if possible for HDR.
05:42Fortunately, this camera has something called sRAW mode which cuts
05:45the resolution in half.
05:46I am set on sRAW so I am actually only shooting at 12 megapixels because
05:50I am shooting handheld.
05:51That's going to greatly improve my chances of registering the images.
05:54If I was shooting on a tripod, I could put it in full RAW mode at full
05:58resolution, but because I am shooting handheld, I cut the resolution down just
06:02to help ensure that I am getting better merging.
06:04So now I am going to do a little shooting.
06:11So I've stabled myself up. I framed my shot.
06:14I have very gently squeezed the camera and knock off those three images in quick succession.
06:18Bracketing mode is automatically bracketing them for me.
06:21I am trying a few different things here.
06:27I want to go a little bit wider on my shot to get more distortion of the structure.
06:31So I am moving in closer.
06:38And I'm just trying a few different framings.
06:40I am not really sure what the keeper is.
06:41I like these shadows on the ground. I want to keep them in play here.
06:47And that's good, but I also like the symmetry of this thing.
06:50So I am going to come out here to the middle and see what happens if I just
06:52frame the thing up in the middle of the frame.
06:54A lot of times people are afraid to just put something in the middle of the
06:57frame because they are afraid that's too regular and boring.
07:00Regular and boring is often very good.
07:02Sometimes if you get too fancy, you are just trying to look clever.
07:05So I am going to take the boring shot here.
07:07Unfortunately, my shadow is in the image.
07:11So I am going to come back here and zoom in and see what I can get.
07:21I have gone low just to mix it up, just to try different things.
07:27I'm working the shot.
07:28I'm taking as many different frames as I can think of.
07:31It's very, very, very rare that when you're walking around the world and you see
07:35the interesting shot that you just happen to be standing in the best location in
07:38the world to take that shot. No one goes into a scene, takes one picture, and
07:43then goes home with a good image.
07:45Okay, maybe some people do, but it's very, very rare.
07:47You have got to work the shot, you got to try everything you can think of, you
07:50got to try and mix it up.
07:51Now, this blowing grass is a drag. It's moving a lot.
07:54It's moving a lot between frames because the wind is really blowing hard.
07:58There's a very good chance that that's going to show up as little ghost grass
08:01images in my final composite.
08:04There's nothing I can do about that short of getting a machete and chopping it
08:07all down and I just don't have one in my bag.
08:10So my only options are processing options.
08:13I can choose to try this as a single shot HDR. That is, to take one image, save
08:17out different exposures from it, and try and merge those.
08:21I don't need to go back and shoot separate single-shot images because those
08:25bracketed sets that I have shot all have a regularly exposed image in them.
08:29There are going to be times when you're out shooting, when you think "While I
08:32like this scene, I am not sure if it should be a regular image or an HDR image." Fine!
08:35Just shoot the HDR set because you're getting the regular image for free,
08:39unless you really, really need to do some special weird metering to get the normal image.
08:44For the most part, you can shoot an HDR setting at what you want.
08:46Does that mean you should just shoot HDR all the time? No.
08:49Some things just don't lend themselves to HDR at all.
08:51Fast-moving subjects. People don't work very well.
08:54Their skin tends to turn crunchy and weird.
08:56So no, you shouldn't shoot HDR all the time or else you are going to end up with
08:59a mess of images that are drag to work with.
09:02It's good to get out and experiment and see what kind of affects you can get from HDR.
09:06The obvious ones are landscapes.
09:08Skies always look great in HDR.
09:09They're typically high dynamic range scenes that really benefit from HDR.
09:13Objects can look very interesting because they pick up lots of texture.
09:16People can look interesting.
09:17Interior shots are very good because you can still see things out the
09:20windows, shooting objects.
09:22Don't just get fixated that there's one type of image that's good HDR.
09:26Go out and experiment, try shooting lots of different things.
09:29But then remember that as you learn more about it, that there are times when HDR
09:34is a good tool and times when it's not, and as you do this some more, you are
09:37going to learn how to mix it up and when it's appropriate to use one or another.
09:40Hopefully, what you realized here as the important thing is you got to get
09:42out and practice.
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Workflow and organization
00:00Starting in the next chapter, we're going to dive into multi-shot tone mapping
00:04HDR, the kind of HDR that most people think of when they think HDR.
00:10But before we start merging and mapping images, I want to take a moment to
00:13discuss organization.
00:15If you're out shooting multi-shot HDR, you will inherently be coming back with
00:19a tremendous number of images and it's very easy to get overwhelmed after you've
00:24dumped them all onto your computer.
00:25For every scene that you've shot, you'll have at least three images depending on
00:30how much you were bracketing and if you were doing the correct job of a
00:33photographer and working your shots, shooting it from lots of different angles,
00:36trying and experimenting in lots of different ways, then you'll have three shots
00:40for each one of those experiments.
00:41So it's very easy to open up those images that you've just downloaded and go,
00:46oh boy, this is a whole a lot of data and not even know where to start and kind
00:49of get discouraged.
00:50Also, it's easy to lose track of which images go together to create a single HDR set.
00:57So I want to talk a little bit about how you stay organized and how you build a
01:00functional HDR workflow.
01:02I'm here in Bridge, but the things I'm going to show you here will also work
01:06in Lightroom or Aperture because both of those applications provide similar features.
01:11If you are working on a Photo Mechanic or on another workflow application, I'm
01:15sure you can find it corollary to what I'm describing here.
01:18These are the images that we shot on the trestles and I poured them all into one folder.
01:23And the first thing I do is I keep the original filenames because I like the
01:28sequential numbering, because odds are if I get confused, I can fall back on
01:32image numbering to know which images fit together into a set.
01:36So you can see here, I've got 14, 26, 27, and 28, those are pretty obviously a
01:40set of HDRs. I can see this one is darker than this one, and this one is
01:44lighter than the two of them.
01:46Sometimes it's going to be harder to tell like these images down here, that are
01:49little more evenly exposed.
01:52When that happens, I can fall back on my metadata display.
01:55Click on an image to select it in Bridge and if I look over here at the Metadata
01:59panel, this little thing right here, these two dashes, indicate that that
02:02there is no exposure compensation dialed into this image, unless I was shooting
02:06in Manual mode, which I'm not.
02:08I can assume that this is how the camera metered the shot.
02:11I go to the next image and I see -1.
02:14This image has one stop of underexposure and the next one has one stop of overexposure.
02:21So this is most likely a bracketed set.
02:23I can even go on and look at the next image just to be sure yeah, it's back to as metered.
02:28So I know that this is a single bracketed set of images.
02:32Bridge, Lightroom, and Aperture all have a feature called stacking which is a
02:37great thing for the HDR photographer because it allows us to group a set of
02:41images into a logical entity called a stack.
02:45I'm going to select these three that I know are a bracketed set, and go up here
02:49to the Stacks menu and choose Group as Stack.
02:53I could also hit Command+G or Ctrl+G depending on whether I'm using Mac or Windows,
02:56and when I do that those three images collapse down into this thing.
03:01I am going to deselect it here so you can see this is what an unselected stack
03:05looks like, a little stack of images.
03:07It will never have more than just two layers.
03:09And up here in the upper left-hand corner is this little 3 badge which means
03:13there are three images in this stack.
03:15So the thumbnail shows me the first image and this tells me how many.
03:19If I click on it, the stack opens up to reveal all of the images that are inside.
03:24If I want, I can rearrange the images.
03:27I tend to keep them in bracketed order which means straight numeric order.
03:30I can close the stack up again.
03:32So in addition to keeping my images in a stack, I can de-clutter this view by
03:39getting rid of a bunch of kind of redundant images.
03:41So I'm going to select these.
03:43I had clicked the first one, hold down the Shift key, click this one.
03:46It selects everything in between. Command+G stacks the images.
03:50Another way to do this is with the arrow keys.
03:52This is how I usually work.
03:54With my first image selected, I'll hold down the Shift key, hit the arrow key to
03:58go to the next image, and it gets added to the selection.
04:00The next one gets added to the selection, then Command+G groups the images.
04:04Now arrow key to go to the next set.
04:06And I can just work through my images here.
04:09I'm doing this by eyeball. I'm pretty assured that that's a bracketed set.
04:13If I want to double check, again, I can just hit the arrow key to go over here,
04:18take a quick glance down here to look at my exposure compensation, look at those
04:23three images, and look at the next one.
04:25Yup, that's a bracketed set.
04:26Shift key to select them and group them.
04:28So I can work very quickly here to get my images grouped.
04:32Now Aperture has a feature called auto stacking which looks at the timestamp
04:37on your images, and tries to figure out automatically which images are part of the bracketed set.
04:43It works pretty well.
04:44It doesn't always work, but it's often a good way if you've got a
04:47thousand images in a folder,
04:48iIt's a good way to quickly get an initial set of stacked images done very, very quickly.
04:53I'm going to just stack all these.
04:55Now I know that each one of these has a bracketed set.
04:57Again, I've de-cluttered my screen here.
04:59I'm looking only at basically individual shots, but everything I need to finish
05:04the HDR is inside this stack.
05:06As we work up the finished HDR as we're going to be generating more files.
05:10I'll take those files and throw them back into the same stacks, which is cool because
05:14then when I'm done I've got my finished HDR and all the components necessary to
05:18build it, all contained in this one logical entity.
05:22So again, staying organized from the beginning is very important step as we move
05:26through the rest of our HDR process here, because when you come back from an HDR shoot,
05:30you've just got a lot of images to deal with.
05:32So let's look at what we do to get them merged.
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4. Expanding Dynamic Range Through Masking
Using gradient masks to improve dynamic range
00:00When we talk about expanding dynamic range, it's usually the multi-shot tone
00:05mapping special software HDR process that gets all the attention, but very often
00:11all you need to do to solve the dynamic range problem is a little selective
00:15tonal adjustment, which you can achieve through some simple masking.
00:19As we discussed earlier, in most cases your camera will expose to protect
00:23highlights and that will tend to underexpose darker areas in your scene.
00:27However, very often you'll be able to brighten up those darker areas to even out your exposure.
00:32We're going to do that right now with a raw file that I shot on a cloudy day.
00:36Now, I first took a picture of this scene exposed normally and I got this.
00:41Now, there are some bright spots in the clouds up here but because this is a
00:46RAW file I could probably recover those.
00:48However, it was a very dramatic sk, and I knew that I'd really want to play
00:52up the contrast in the clouds and that I would have an easier time of that
00:56with a darker exposure.
00:58So I dialed in some negative exposure compensation, shot again, and got this.
01:04This is the image we're going to work with and right off the bat you might look
01:07at it and say, well, that's too dark.
01:08And it is too dark, except look.
01:10The sky already is a lot more dramatic than what we were seeing before.
01:13So this is working to get us a sky that's a little bit crunchier and got some
01:17more drama in it, but we're way outside the dynamic range of the camera here
01:20because this ended up too dark, so we're going to have to brighten that up.
01:23Now, this is a RAW file, so when I open it up in Photoshop, the first thing
01:27that happens is it gives me the Camera RAW dialog box, which you should be
01:31familiar with by now.
01:32So what I need to do is figure out how to brighten just the foreground and I
01:35can do that in Camera RAW with a gradient mask.
01:39Now, this gradient mask may not be the only edit that I need, but it's a
01:42good starting place.
01:43So if I click up here on the Graduated Filter, and when I do that I get a set of
01:49exposure controls over here.
01:50I'm not going to worry too much about-- actually I'm not going to worry at all
01:53about getting these set properly, because I can't really tell what they're
01:56supposed to be until I've got the mask on.
01:57So I want to click where I want this adjustment to be strongest in the image,
02:02and so I'm brightening. So I'm going to click down here in the grass and I'm
02:04going to drag up here and as I do, our brightening gets ramped off.
02:10Now, I don't know that this is the right amount of brightening. I can't tell
02:13that for sure until I get the mask in place, so I'm going to put this here.
02:16And that's kind of not doing too much, so I'm going to brighten it up some
02:20more and there we go.
02:21now we're getting somewhere.
02:22I am going to dial in some contrast too, and I might as well dial in a little
02:28Clarity, just make some of that crunchy grass texture appear more.
02:33Now, why is this edit working? Because it really is. I've got a very
02:36natural looking image here.
02:38I have a bright foreground and I've still got my nice dark sky.
02:42Depth queuing is one of the ways that we see depth in the real world.
02:45Very often we expect things to get darker towards the horizon, so the fact
02:48that we are brightening up this part of the image and slowly ramping off that
02:52brightening until there's not very much up here, this is the original tone of the image,
02:57that actually looks very often like something we expect to see.
02:59This is not an unreasonable type of lighting to see in a scene like this and
03:02our eyes recognize that.
03:04So this is a case where just with a single gradient mask, I can make a big
03:07change to this image.
03:08Now, again, this may not be the only edit that I want to make.
03:11If I go back here to my global adjustments, I can see that I probably want to
03:17maybe brighten up the whole image a little more and maybe dial in some contrast
03:22to the whole image a little more.
03:24I'm watching these areas very carefully on my screen.
03:27They're not overexposing and I'm not seeing any clipping over here, so that can
03:32work a little bit better.
03:33After I print it I may decide that I need even more adjustment, but this is a
03:37very simple way of effectively doing the same type of thing that we do in HDR.
03:42We have chosen one exposure for one part of the image and another exposure for
03:47another part of the image, and in a lot of cases this will be the only type of
03:51adjustment that you'll need to get more apparent dynamic range into your image.
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More dynamic range masking
00:00Selectively editing tones like we did in the last movie is basically like
00:04dodging and burning in a darkroom.
00:06For years darkroom photographers have struggled to selectively tone images using
00:11analog dodge and burn techniques, which entail a long time to master.
00:14Fortunately, our digital tools are much easier.
00:18However, the gradient tool that we looked at in the last lesson isn't
00:21appropriate for every image, because you don't always have an area that you want
00:25to mask that has a straightedge on one side.
00:27Fortunately, Photoshop has lots of it in the masking tools.
00:31Now a full masking lesson is way beyond the scope of this course, but we're
00:34going to take a quick look at two more masking examples, both of them instances
00:38where a gradient filter wouldn't work.
00:40In the Chapter 4 exercises folder you should have an image called cat.
00:45Open that up and again this is a raw file, so it'd open in Camera RAW.
00:48And I've got pretty much the same situation I had last time. I got a sky that I
00:51would like to get a little more dramatic.
00:53And I am going to just poke around with some settings here to see how much data
00:57there maybe in the sky, what I might be able to do with it, and it looks like
01:00there is some more texture to be brought out in the sky.
01:05In doing that though, I am obviously darkening the foreground.
01:08So I'm going to need again to do some selective masking.
01:11Now I can't use the gradient tool here, because the edge of the horizon isn't flat.
01:16It's got this hill in it and some cat ears, and a column and some other stuff,
01:20so I need some different masking tools to solve this problem.
01:24So this is not a masking chore that I can do in Camera RAW. I'm going to have to
01:28do this in Photoshop.
01:29I'm going to put these back to their original settings and I'm going to take a
01:33look at my Histogram and I see that there are no overexposed highlights.
01:37In fact, I am not even pushing the highlights at all, so I don't need to do any
01:40highlight recovery, something that I can only do in Camera RAW.
01:43So I'm just going to take these settings and hit Open Image.
01:47Actually I'm going to first change this and make sure that we're working with 16 Bits/Channel.
01:51Just because that's going to give me more editing latitude.
01:55I'm going to be able to push my edits farther before I start seeing posterizing
01:59and bending and other ugly things.
02:01I hide Bridge back there so we just see our image.
02:05So I'm going to start by editing my sky to the tonality that I want, because
02:10that's the area that I'm want more dramatic.
02:12So I go to my Layers palette, I go down here to New Adjustment Layer and I
02:16choosing Levels adjustment layer.
02:19Now everything I'm doing here should be stuff that you are familiar with.
02:21You should already know about adjustment layers and how to use Levels and that kind of thing.
02:26So what I'm going to do here is just see what I can pull out of the sky in terms
02:30of some nice better contrast.
02:32So I'm going to work on mostly midtone contrast.
02:36I don't want to brighten things up too much, because these areas in here start
02:40looking overexposed.
02:41And so if I push my Midtone slider over there to the right, I can pick up a
02:45little more midtone contrast in these areas.
02:47Now one problem is this bit is starting to look really dark.
02:52However, I think that what I might do to this image ultimately is vignette it a
02:55little bit, so I'm going to worry too much about that darkening, the little
02:59oversaturated. We'll take care of that thing.
03:01Important thing to realize is I got my sky the way that I want it, but my
03:05foreground is too dark.
03:06So again, I've got the situation here where I need to create a mask.
03:09So I'm going to now use one of Photoshop's selection tools.
03:14This is the Quick Selection tool, which is a brush that you can use for very
03:19quickly intelligently making masks and certain types of situations.
03:23I want a bigger brush size than this, so I'm going to use the right bracket key.
03:27Left and right bracket in Photoshop always changes the size of your current
03:31brush and I'm just going to brush into the sky.
03:32And as I do that Photoshop is doing kind of a magic wandy sort of thing.
03:37It's automatically searching and trying to figure out where the boundary of this
03:41selection should be.
03:42And it's done a really good job, partly because I had increased the contrast in
03:46the image with that Levels adjustments.
03:47So that's good, but I can't stop here, because this is going to be kind of a
03:52hard-edged selection.
03:54You can see back here the boundary here between the foreground and the sky, the
03:58transition zone, is very blurry because of shallower depth of field.
04:03And so this mask as I have it right now is going to be a hard edge.
04:06So if I cut this mask like this, there is going to be a very sudden change from
04:10my tonal effect to not, and that's going to look very obvious and possibly it
04:14will leave a white or black halo on one side or the other of my mask.
04:17So I need to adjust the edge of this selection, which I can do up here in the
04:22Select menu with the Refine Edge command.
04:25In Photoshop now with the Refine Edge command we got this great thing
04:29called Edge Detection.
04:31And if I turn on Smart Radius here and dial in kind of a big Radius, maybe about
04:364 and then grab this brush right here. I've clicked on it to select in.
04:39Again, using my bracket to little make a bigger brush. I'm going to brush over
04:44the edge of my selection, and then let go and when I do, Photoshop is just
04:50going to think about this.
04:51It's going to mull it over.
04:52It's going to ponder what might make a better selection on this edge.
04:56Now, you can't see the details of it too much when I'm zoomed out this far.
05:00But what it's doing is it is examining that transition zone and feathering the
05:06edge of the selection in such a way that that transition is going to be much
05:12more gradual, rather than a sudden hard edge.
05:14So all I'm doing is just brushing over this edge and you may notice, as I brush,
05:20there is a little bit of gray coming in here.
05:22Those are areas that it is now deciding to include within the selection and it's
05:27including them as gray, which means there are not going to get the full effect
05:30of the edit, so that's good.
05:32I know that it may not look like much, but let's hit OK and it's going to think
05:35for a minute, and there is my selection.
05:37Now, in the marching ants view it doesn't actually look any different. That's fine.
05:41What I have done though is to select the sky with this nice feathered edge.
05:45What I want to do now is invert that selection, because I want to create a mask
05:50that blocks this part of the image from that darkening that I applied.
05:55So I'm going to go up here to my Select menu and choose Inverse.
05:58This is not invert the tones in the image.
06:01That's a different command. This inverses the selection.
06:04In my adjustment layer I have this layer mask over here which is currently
06:07selected. The layer mask controls which parts of the image will get the effects
06:12of this adjustment layer.
06:14You can think of it like a stencil.
06:15If this is my adjustment layer, which is applying a darkening effect to the image,
06:19that darkening effect is being sprayed through this adjustment layer onto my image.
06:24Where the image is white, the adjustment hits full on. Where it is black it's get
06:30no adjustment at all. Where it's gray, we get somewhere in the middle.
06:33So what I can do now is fill in this part of the mask that I've selected
06:38with black, to protect this part of my image from the darkening effect of
06:44the adjustment layer.
06:45So I'm going to choose black and hit OK and there we go.
06:49Look at my mask and you see I've got white up above, meaning the mask is open.
06:52I get the full effect of the edit.
06:55Black means no adjustment at all.
06:58Now these marching ant lines things are annoying so I'm going to hide those.
07:01I'm not sure that that I'm done with the mask yet, so I'm going to go up here
07:06and say hide Selection Edges. You can also do it with Command+H. So this is
07:12looking pretty good now I'm going to show you before and after. This is before.
07:15The sky is little blown out.
07:16This is after. I've got some nice detail in my sky and I've got foreground
07:21that's pretty well exposed.
07:22Now I would like to make the foreground a little punchier. It's a little flat,
07:26it doesn't have a lot of contrast, but I don't want to alter my sky and
07:29Fortunately I have a mask already built to protect either one of those things.
07:35So I'm going to turn on Selection Edges so I can see this again and right now
07:39this is the area that is selected.
07:42If I make a new adjustment layer with a selection already made, Photoshop will
07:47automatically build a layer mask for me.
07:50So what I'm going to do now is increase the contrast in my foreground and I'm
07:57getting only the foreground, because of that nice handy mask that I had.
08:00And if we look here in the Layers palette, you can see, look, I've got this nice
08:03layer mask already built up and because image does needs one more thing, let's
08:06brighten up the cat a little bit.
08:08This cat was having a rough time with other cats, so the least we can do is
08:12brighten him up a little bit.
08:14And so what I've done here is just add a little brightening, and actually that's
08:17brightening the entire image and I think that's okay.
08:20The image was a little dull before.
08:22If I turn this off, you can see, just a little flat.
08:25Turn it back on. I get my whites back where they need to be.
08:28Now it turns out as I've adjusted this image that I find that it had some
08:31vignetting in it already, some naturally occurring vignetting as a result of the
08:36lens that I was using.
08:37So don't think I need to add anymore, so I'm going to stop here.
08:39I think this is looking pretty good.
08:40It's going to need to be sharpened.
08:41Test print, and all that kind of thing.
08:43So here is my before, here is my after.
08:46I've good even exposure in the sky, good even exposure in the foreground.
08:50This, again, is in a way a form of increasing the dynamic range of the image
08:55for selected masking.
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Masking with brushes
00:00We're going to look at one more masking approach to try to pull some dynamic
00:05range back into a more reasonable zone.
00:08In your Chapter 4 folder, you should see a RAW file called View. Open that up
00:13and you're going to get a RAW dialog box here.
00:16So right off the bat, you can see that I've got a huge dynamic range issue in this movie.
00:21It's a backlight situation.
00:23I've got this huge bright window out here and I was trying to expose over foreground.
00:27So I'm going to start by doing my normal raw conversion stuff.
00:30I'm going to do some highlight recovery to get as much detail back as I can, and that
00:34puts a little bit back in there.
00:36I can try and get more with the Exposure slider and look, there is some other
00:40blue sea and some green.
00:42There is no reason to go much further than about there.
00:46Now that darkens my foreground.
00:48So I'm going to fill that back up with Fill Light, which is roughly akin to
00:52firing a flash into my scene.
00:54I'm looking to be careful about the edges of toes.
00:59You always need to be worried about the edges of toes when you're using Fill Light.
01:02Actually you need to be worried about high contrast edges that can pick up some artifacts.
01:07So that looks pretty good, but it could be better.
01:09I think there is more saturation and color to be had out of there.
01:12Let's see what it looks like if I go ahead and open this image and apply some
01:17additional adjustments to it.
01:19I'm going to, as we've been doing, make a Levels adjustments layer and I'm going to darken it.
01:25And when I do, I get some nice additional color saturation in there.
01:29I don't get much more detail and that's actually not because of a dynamic range
01:33issue, but because of a fog issue.
01:35It was foggy out there and there is not actually any detail to add.
01:40So what I want to do now is create a mask and really, the whole point of
01:45this particular movie is to show you that masking around irregular things
01:49like this doesn't always have to be intimidating, because sometimes you can
01:52really get away with murder, because you don't actually have to cut an
01:56extremely accurate mask.
01:58So what I want to do first is fill my mask with black, which I'm going to do by
02:02going to Edit > Fill, with foreground color of black.
02:07And before I do that, I have to make sure that this bit is selected; otherwise I
02:11could inadvertently fill my image with black, which I could fix with an undo,
02:14but I don't have time to be hassling with lots of undoes and things like that.
02:18Now what I want to do is grab a paintbrush, some white paint, and just start
02:23painting into my mask here to punch a hole into it so that what's underneath
02:29that part of the mask will get the effects of the Levels adjustment that I've created.
02:34Now you can see that I'm not being real careful about where I'm painting.
02:39In fact, I've spilled over a little bit onto that post, but it doesn't matter.
02:43It just looks like a little bit of discoloring there.
02:46I suppose if you're really a wooden post expert, you might notice that that
02:50looks a little strange, but most people are not.
02:53And personally, I find you just shouldn't trust those wooden post experts.
02:56They are not the people you should be hanging around.
02:59So I'm just going to brush these things into wherever I go now.
03:01If I mess up, there I've darkened that, and even that doesn't look that strange.
03:05It could just be that that's a natural stain of the wood somehow.
03:09But if I mess up, I can fix this by going back in and painting into the mask
03:14with a different color.
03:16For example, maybe I decide that I really don't like that bit so dark.
03:20So I'm going to swap my colors here back to black.
03:23You can see over here where I'm punching holes in the mask.
03:26So I'm just going to fill that part of the mask back up, and I can undo my masking there.
03:30So this is just another way of going in and effectively expanding the dynamic
03:37range a little bit by doing some localized lightening and darkening.
03:41We've got a little bit of a tricky situation with this tree here.
03:43Am I going to darken the whole tree or not?
03:46I kind of like it in the fog.
03:48So I'm not quite sure how I'm going to handle that, but that's maybe just
03:52something you are going to experiment with and see how you like the look of it.
03:55It looks a little strange to have the tree darkened up there but not the posts around it.
03:59So I'm going to undo that, but I've brought a lot of detail to the sea and to
04:04the wooded hills over here.
04:06If I turn off this adjustment layer, you can see the difference.
04:09I like having that extra color saturation.
04:11This plainly is not an image that's meant to be a work of fine art.
04:14I was simply trying to capture this moment to make everyone who gotten left at
04:19home feel terrible that they weren't laying by the Mediterranean.
04:23So it's really a vindictive kind of image and therefore it's critical that I
04:27be able to see what's in the distance over there.
04:29That's all I'm trying to do is to bring out that detail.
04:32So before and after. I've managed to expand my color range a little bit, get a
04:38little more detail in there, and I haven't had to be especially picky about how
04:43I'm doing this masking.
04:44Other scenarios are not going to be so forgiving to this type of effect, but
04:48just because you see trees and things doesn't mean you shouldn't give this a
04:51try and see if the places where you're masking efforts spill over into other content,
04:56actually just see if it matters or not.
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5. Processing Multi-Shot HDR Images in Photoshop CS5
Creating an HDR image in Photoshop
00:00In this course, we're going to look at three pieces of HDR processing software:
00:05Photoshop CS5, Photomatix, and HDR Efex.
00:09In this movie, I'm going to show you the process of merging and tone mapping in Photoshop.
00:14Then in the next movie we're going to merge and tone map the same images in Photomatix.
00:19And in the movie after that, we'll do it all again in HDR Efex.
00:22I think you'll see that each program has its own strengths in it. You're probably
00:27going to want to end up with at least either Photomatix or HDR Efex in
00:31addition to Photoshop.
00:32All three of these applications are available for a free demo download.
00:38You can get Photoshop at adobe.com/downloads. That will give you the
00:43latest version CS5.
00:45Photoshop has had HDR Merge for a couple of versions, but CS5 is the first
00:50version where it's really kind of usable and it's pretty different than previous versions.
00:53So if you're using CS3 or CS4, you'll need to get 5 to follow along.
00:59We're not going to be taking these images all the way to completion yet.
01:02We're just getting them merged and tone mapped, so you can see how the process works
01:06in each application and what the controls are.
01:08So let's start with Photoshop.
01:10As I do with all of my photo processing workflow, I start in Bridge and Bridge
01:14is a very good place to start for HDR also because it allows you to easily
01:19launch into different HDR processors.
01:22In the Chapter 5 folder of exercise files, you should find three images:
01:273714, 3715, and 3716.
01:30And we can see just by looking at them that they're a bracketed set.
01:34This one is my normal exposure, one stop under, one stop over.
01:40So there are lots of different ways of launching HDR Merge in Photoshop.
01:45These are RAW images.
01:46I could just go ahead and open them.
01:48I'll do that and I get Camera Raw here.
01:50I don't want to make any changes to them in Camera Raw, simply because there's no need.
01:54I'm going to take all of the data in the images and merge it all into one big file.
01:58I don't need to adjust it in any way. So I'm going to select them all, which I
02:02did by hitting Command+A and I'm going to hit Open Images.
02:06And it's going to go through the RAW processing step, and I end up with three images.
02:11Now if I go to File > Automate > Merge to HDR Pro, this brings up a Merge to HDR
02:19Pro dialog box, which is where I can pick some images to merge and there are a
02:22lot of different ways of picking them.
02:24If I wanted, I could tell them I'm going to pick some files and I can hit the
02:27Browse button and then navigate to the folder where those files are and simply
02:32select them and they would appear in this box.
02:34Or if I had already grouped the files into a folder by themselves so that
02:38those were the only things in the folder, I could pick Folder and then browse to that folder.
02:43Instead, I'm going to say Add Open Files and that just adds all of the
02:48currently opened files to this list.
02:50I need to be sure that I don't have any other files opened of any kind and then
02:55I can hit OK and the process would start.
02:57There's an easier way of doing this though.
02:59I'm going to cancel out of here and I'm going to just close all of these documents.
03:02That's the long way.
03:03I can't really give you a reason to ever use that, unless you don't typically
03:08start your workflow in Bridge, would be one reason not to.
03:12I can launch into HDR Merge directly from Bridge though.
03:16Simply select the images that you want to merge in Bridge and then go up to
03:19Tools > Photoshop > Merge to HDR Pro.
03:23I pick that and it simply starts the process.
03:26I don't have to go through any of the problem of trying to find images.
03:31So what's happening now is Photoshop is doing the RAW conversion for these
03:34images, opening them up, and automatically copying each one of these images into
03:39a single final document, wherein each image exists as its own layer.
03:44It then stops and shows me this.
03:47This is the Merge to HDR Pro dialog box, and I see a nice big thumbnail here.
03:52And I see all of the images that I have selected and it's identified that this
03:56is the one that was exposed normally and this is an exposure value of +1.
04:00It's one stop overexposed.
04:02This is an exposure value of -1.
04:04This allows me to turn off or remove some of the data from my merge if I want to.
04:10So I can say well, don't include the underexposed image in your calculations.
04:14And you can see the image gets a little brighter.
04:16Honestly, I have never used these controls. I can't tell you why you might
04:21want them, unless you're finding that maybe you shot a 5 or 7 stop bracket
04:25and you're seeing some noise in the shadows, because your darker images have a
04:29lot of noise in them maybe. You could turn those off and try and control the noise that way.
04:34These are the controls that we're interested in over here.
04:38By default, your dialog probably comes up looking like this, with Mode set to 16 Bit
04:44and a bunch of sliders here.
04:46I want you to take a look at 32 Bit for a minute though.
04:49What has happened is Photoshop has combined all three of those 16-bit images
04:53into a single 32-bit file.
04:56Now with 32 bits of color per pixel, we can hold far more colors than it's
05:02possible to display on this monitor. Or any monitor in existence.
05:06In other words, this image has a tremendous amount of data in it.
05:11And I can see from my histogram here each one these red lines is a stop.
05:15One, two, three, four, five, six, seven, eight. I have got eight stops of dynamic
05:19range here, which is enormous.
05:21If I move this thing around, I can basically see a view of just different
05:28slices of my 32-bit data.
05:30So I can see that way down here I've got full detail in the shadows and way up
05:35here, if I want, I've got detail all the way down under here.
05:39So I've just got this huge mess of data. So the slider lets me move around and
05:43look at it and it also determines what part of the data is going to be viewable
05:49if I save this image as a 32-bit file and open it up again later.
05:53Honestly, there's no reason to really ever use this.
05:56It's an interesting way to explore a 32-bit file, something you normally
05:59can't do on a monitor.
06:01It's not something you'll ever do in practice while you're doing HDR Merge.
06:05What you will normally do is switch over to 16-bit mode.
06:08We need to take that 32-bit mess of data and crunch it down to 16-bit color.
06:14This is the tone mapping processes.
06:16This is where we are going to cherry- pick tones from different parts of that
06:1932-bit range and map them back into our image.
06:23And I control that mapping process through these sliders.
06:26So let's just take a look at the image for a minute.
06:27We've got actually good dynamic range and I'm judging that simply by detail.
06:31I've got good detail here in the clouds, the brightest parts of the image,
06:35nothing looks really overexposed.
06:36There's still detail visible.
06:39I can see a little bits of graffiti way down here in the shadows of this image.
06:42So I've got a lot of good detail in here, but the image looks kind of flat.
06:46It's a low-contrast image.
06:48And this is not an accurate histogram from my 32-bit final, but you can see that
06:52I don't have data across the entire 32-bit range of the file.
06:57And that's apparently holding true as we map it down into 16 bits.
07:01I'm not getting a full contrast range, so I can use these sliders to try
07:04and deal with that.
07:05Now with Photoshop and Photomatix, you never during the tone mapping process
07:10get the image completely finished.
07:12You can get it ballpark, but you always have to go in and do a little bit of
07:15extra work in Photoshop using Photoshop's normal tools.
07:18So you'll be far less frustrated if you go into the process knowing that most of
07:23the time you cannot nail the image exactly the way that you want it.
07:26The other thing you should be ready for is these sliders do not work like
07:30sliders that you might be used to in other parts of Photoshop.
07:33For example, Gamma, in the Merge to HDR dialog box, if I slide it to the left,
07:39my midtones get darker.
07:40If I slide it to the right, my midtones get lighter, but my whole image
07:44just loses contrast.
07:45In the Merge to HDR dialog box you can almost think of Gamma simply as a contrast
07:50slider with more contrast appearing as you slide to the left. More is it the
07:55left, not to the right, which that's a little bit weird.
07:58So that immediately punches up my contrast a little bit.
08:00Exposure does just what you think.
08:02It brightens or darkens the image.
08:04I want to leave it pretty much where it was.
08:06It had done a good job of finding nice balance of highlight versus shadow detail.
08:11I don't have any clipping in the highlights and I've still got good shadow detail.
08:15Detail is making a bunch of little micro-contrast adjustments.
08:18It's a little bit like sharpening, but you don't have to worry about overdoing
08:23it in the way that you do with the Sharpness slider.
08:26Now I can get a little bit of a crunchy effect like I could with a sharpening effect,
08:30but it's a little more fine, so that's a way of putting a little bit if
08:34texture back into the image.
08:36Shadow lightens or darkens the shadows in the image and it's a very subtle.
08:41If I go to the right, I am lightening the shadows.
08:44So this again is a little bit backwards.
08:47Sliding to the right does not give me more shadow. It gives me less.
08:51It lightens the shadows. So I'm going to go back here to the left.
08:54I'm still just trying to get a little more contrast in. Than Highlight does the opposite.
09:00It lets me brighten or darken the highlights in the image, with more highlights
09:03coming to the right, less highlights coming to left.
09:06And this slider actually works a little bit like you'd expect it would.
09:10Edge Glow has to do a little bit with that HDR effect that we're all used to.
09:15Let me just dial it up real high.
09:16If you ever get confused as to what these sliders do, a quick way to find out is
09:21to simply crank them to their maximum and see what's happened.
09:24It's a little bit hard to tell in this image.
09:26This is bumping up tones in a way that does tend to make them look like they're
09:31glowing and I usually keep these pretty low.
09:34Even if you're going for a real surreal kind of HDR look, it's very easy to push
09:40these too far and end up with overexposed highlights.
09:43In fact, I'm just going to turn that off.
09:45Down here I've got Vibrance and Saturation.
09:47These are exactly what you would expect.
09:49Saturation increases the color saturation of the image; Vibrance increases color
09:54saturation while protecting skin tones.
09:56So flesh color usually won't turn all orange, the way that it does with the
10:00Saturation adjustment.
10:02Now something else that's nice is right here in the Merge to HDR dialog.
10:06I have a Curve control.
10:08So this can be a way that I can also try and put some contrast back into the image.
10:12And this is far more akin to the Curve control in Camera RAW than it is to
10:18the Curve control in Photoshop.
10:19And what I mean by that is its tiny, tiny little movements of the curve
10:24give you quite a bit of adjustment, because we are working with such a data-rich
10:28image at this stage.
10:30So I'm just going to try and boost the shadow tones a little bit, but there we go.
10:35The highlights, so I'm going to pull those back down, and that gives me a
10:38little bit of brightness.
10:40Again, I'm not worrying if I can't nail this image exactly the way that I want it.
10:44I'm just trying to ballpark it.
10:46So these are the main controls.
10:48Now I have presets that Adobe has provided and so I can go up here if I want
10:53and use one of these as a starting place.
10:55Honestly, I don't typically do that, because most of these are a little bit
11:00over-the-top for my taste.
11:01And even if you like a really over-the- top HDR look, these still aren't that
11:06great because as you can see, these bad halo problems.
11:10It just hasn't done a very good job.
11:12This stuff is really orange. We lost all those brightness in our sky. This stuff
11:16is punched up nicely, but we've got this halo around the car.
11:19So these presets are a little garish and honestly, Photoshop just doesn't do a
11:25great job with tone mapping yet, or at least the interface of their tone mapping
11:29is not quite there yet, so I tend to stay with the default controls.
11:34I've lost the settings that I had dialed in earlier, but that's okay. We're not
11:37going to keep this image.
11:38You'll also find a pop-up menu here that says Local Adaptation, Equalize
11:42Histogram, Exposure and Gamma, and a Highlight Compression.
11:45You don't need to worry about these other three.
11:47these are legacy controls from earlier versions of Photoshop, they're very
11:52difficult to use, and none of them can provide you the quality of the results
11:57that you can get from Local Adaptation.
11:59So I would simply stay here and use these controls.
12:01When you're done, click OK to process the image, open it up in Photoshop, and
12:05then you're going to need to do more work on it.
12:07And we're going to talk in detail about the type of work that you do to a
12:11tone mapped image later in this chapter.
Collapse this transcript
Creating an HDR image in Photomatix
00:00Photomatix from HDRsoft is an incredibly popular HDR merging and tone mapping
00:06tool and with good reason.
00:07It's been around for years, seen a number of updates, it's got a very full
00:12featured set, and it produces great images.
00:14We're going to be working with Photomatix throughout the rest of this course
00:17and in this movie we're going to take a look step-by-step through of
00:20Photomatix's controls.
00:22If you don't already have Photomatix, you should run off and download the free
00:27demo version, which you can get on hdrsoft.com.
00:30This is a fully functional demo except that when you're done and you go to save an image,
00:36it's going to put a watermark across it, but otherwise, you're going to be able
00:39to follow along with everything we do here.
00:41Obviously, I'm not in Photomatix right now. I'm in Bridge.
00:44There are a lot of ways of getting images into Photomatix.
00:47The way that I like is to simply start with my workflow tool, which is Bridge.
00:51I'm going to select the three images of a bracketed set.
00:54Each one of these was exposed one stop apart and I'm just going to pick those up
00:58in Bridge and drag them down to Photomatix on my dock.
01:02And when I do that, you can see I've switched to Photomatix and I now see this dialog box.
01:06I can choose to simply open the files, which is going to let me work on them
01:11individually, because there are some things that I can do with an individual
01:13photo in Photomatix, but what I want to do is merge them into an HDR.
01:17So I'm going to leave that checked and hit OK.
01:20First thing that happens after I do that is I get this box which is another way
01:23that I can choose images to come into the program.
01:26I can hit Browse and go look for files, but these are the images I want.
01:30So I'm going to keep those and hit OK, and now I'm onto Preprocessing Options.
01:35This gives me some ways to control how the merge is going to happen.
01:39So let's step through these.
01:40I'm going to start by telling it to align my source images.
01:43I typically shoot all of my HDR sets handheld, which means there is probably some
01:47variation for one image to the other.
01:49I need Photomatix to get them registered.
01:51And I have two different ways of doing that.
01:53I can tell it to simply move the images around until the actual edges of the
01:57images are aligned, but a better way is to match features.
02:01It's going to look through each image and look for a particular feature.
02:04Someone's face, in this case, a Volkswagen, and it's going to align the
02:08Volkswagen in each image.
02:10Sometimes when I'm shooting a bracketed set, in addition to pushing the camera up
02:16or down or left and right, I might tilt it or pivot it, which is going to
02:20introduce perspective troubles from one image to another.
02:24And so I can tell it that yes, I want it to include some perspective correction
02:27and what that will do is map each image onto a 3D plane so that it can rotate it
02:31around to the correct perspective.
02:33I can also choose to turn this off if I'm feeling confident that I wasn't
02:37tilting the camera and that will speed up the alignment a little bit.
02:40I can also give it a maximum shift amount.
02:43So if there is something on the edge I want to preserve, I may not want to end up shifting
02:47images around too much so I can fiddle with that control. Remove ghosts.
02:52If something in the image moves between the exposures in my bracketed set, say,
02:56somebody's hand moves, then when the images are sandwiched together I'm going to
03:00say I ghostly hand from one image and I full hand from the other.
03:04So Remove ghosts gives me the option to deal with that problem.
03:07I have two different ways of doing it.
03:09We're going to do a whole lesson on ghost removal, so I'm not going to talk too
03:12much about these now.
03:13In this set of this car stuck in the ground, nothing was moving.
03:16Maybe some leaves are blowing around.
03:18I'm not going to worry about that.
03:19So I'm going to turn that off.
03:21There is nothing wrong with leaving it on, except that it will slow down the processing.
03:25I would like to reduce noise.
03:27Noise can quickly become a problem in an HDR merge because a lot of what HDR
03:31does is to increase contrast in areas and as I increase contrast, I'm going to
03:35make noise more apparent.
03:37However, I can tell it to only apply noise reduction to certain images in the set.
03:41I am going to tell it to only apply noise reduction to underexposed images and
03:46there is only one of those.
03:46And that's just because darker underexposed images tend to have more noise on them.
03:51I can also control the amount of noise reduction.
03:53Honestly, I usually just leave this at the default.
03:57If you're working with maybe an older camera that has a problem with noise then
04:01you might want to fiddle with this setting.
04:03As you increase noise reduction, there is a better chance that you're going to
04:05soften fine details in your image though so you don't want this any higher
04:08than it needs to be.
04:10Chromatic aberrations are those colored fringes, usually purple or blue,
04:14sometimes green, maybe even red, that appears around high contrast areas, usually
04:19things up against a bright sky.
04:20So telephone wires or a tree limb or a rooftop, something like that.
04:24In this case, it could be the edge of this car.
04:27I was shooting with a very good lens.
04:29So I know that in this case, I do not need to worry about chromatic aberrations.
04:32They are also something that are very easy to remove in Photoshop.
04:35So I'm going to leave that unchecked.
04:37Again, the less that I have checked, the faster my processing will go.
04:40Finally, if I don't like the white balance of my image, I can choose a
04:44different white balance here.
04:46We've got some preset white balances to choose from and I can see a preview of
04:49how my white balance is going to change over here.
04:52Typically, if you're shooting correctly, you won't have to worry about this.
04:56I was shooting in Adobe RGB color space on my camera so I'm going to leave that
04:59set to Adobe RGB and I'm going to tell it to go.
05:03Now honestly, I want to give you a little caveat here.
05:05I find that Photomatix does not do as good a job of aligning images as
05:11Photoshop CS4 and CS5 can do.
05:14So a lot of times what I'll do is I'll do my alignment and my initial merge in
05:18Photoshop, create a 32-bit image that way, say.
05:21Then I would open that into Photomatix and then to my tone mapping, and we'll
05:25look at how to do that later.
05:26And here I am in Photomatix with the full Photomatix interface.
05:29So what I've got here is a big preview, we've got some Zoom controls up here, got
05:33my nice handy Histogram palette over here, a bunch of sliders and controls
05:37over here for controlling what my image looks like, and this floating palette
05:41down here of presets.
05:43This is sometimes a good way to start with Photomatix if you're feeling a little
05:46intimidated by on the sliders or you don't really understand what they do.
05:50You can simply start with a preset and then adjust it later.
05:54I'm going to just hide that preset thing for a while, because we're not going to use that.
05:57So let's take a look here at what we've got.
06:00First of all, if you're following along in Photomatix, come down here to
06:03the Reset Default button and click it to make sure that your sliders are
06:07set the same as mine.
06:08And go up here and choose Hide Others just to get Bridge out of the way and
06:12un-clutter my screen a little bit.
06:14So now we're looking at the sliders and their default configurations and let's
06:18see what they do here.
06:19First of all, up at the top, I have Process.
06:21Photomatix can actually do two different processes for merging HDR sets.
06:26The first is Tone Mapping and this is what we've been talking about so far
06:28throughout in this course.
06:30This is the process of taking a big 32-bit data space worth of color,
06:34picking specific tones from throughout that entire big 32-bit data space and
06:39placing them into a 16 or 8-bit data space to get them back down into
06:43something that we can print.
06:45So that's tone mapping. That is the traditional HDR effect.
06:49I love it that there is now a traditional HDR effect, given that HDR has been
06:53around for all of five years.
06:55I can also do Exposure Fusion.
06:57If I turn this on, immediately you see that my image changes.
07:00Exposure Fusion doesn't do the full-on tone mapping effect.
07:03Instead it does something similar to what you might do in Photoshop by stacking
07:07layers and changing blend modes.
07:09If you've ever changed the blend mode in Photoshop of a layer from, say, Normal
07:12to maybe Multiply, and noticed that your images gotten darker as it's merged with
07:17the underlying layers in a particular way,
07:19that's Exposure Fusion. It's just a very complex kind of layer blending sort of
07:23thing and we're going to look at that later.
07:25Typically, you'll find Exposure Fusion is going to give you more of a
07:28normal photographic look.
07:29You can see here that my shadows are very dark in here.
07:32They're not very well exposed.
07:34I don't really have overdone highlights.
07:35When I go back to Tone Mapping, I get more of that HDR look.
07:40So within Tone Mapping, I have two additional choices.
07:43I can choose Methods.
07:45Details Enhancer is going to give me all that fine detail in here, all of that
07:50that you expect to see in an HDR image.
07:53Well, Tone Compressor is going to give me something that looks again a little
07:57more like a normal photograph in that everything is not perfectly exposed.
08:00I've got dark shadow areas.
08:02I've got bright highlights, but it is really amped up.
08:04These dark areas are very exaggerated.
08:06I can change all that, of course. I am going to look at those controls later.
08:09For now, let's stick with Details Enhancer.
08:12Within that, I've got all of these sliders.
08:14So let's see what happens as I start playing with these. First, Strength.
08:18Watch what happens as I drag the Strength slider to the right.
08:21Notice most of these sliders do not update in real-time.
08:25I have to let go of the mouse before I see the change.
08:28I've started to get a little more detail in here.
08:30The image looks a little more flat overall because every part of the image is
08:34now a little better exposed.
08:36Let me drag it off over here and you can see the difference.
08:39Now my sky is going out.
08:40It's not so perfectly exposed.
08:42These bits have gotten darker because they're not so perfectly exposed.
08:46This is basically controlling the overall strength of the HDR effect.
08:50If you think about this HDR process as being choosing from this huge set of
08:55colors a subset that are going to go into my final image.
08:59Well, when I increase Strength, I'm saying choose more of those colors.
09:04Bring in more detail, bring in more intermediate tones in these clouds, bring in
09:07more tones in these shadows.
09:09So I'm getting more of that HDR effect.
09:11Now you may say, yeah, but the image is looking dingier and darker.
09:15For the most part, any initial image out of Photomatix is going to look a little
09:19rough and you're going to have to do some work to get it fixed, and all of these
09:22sliders are very tightly integrated and work in concert pretty tightly. So don't worry.
09:26We're going to be able to get some of that brightness back.
09:29What I'm looking for right now with strength is just trying to assess overall
09:33detail throughout the image.
09:34How much detail do I want anywhere in the image?
09:37I'm going to put it up here.
09:37Default is 70. I'm going up to about 90, because I really want the sky to get
09:42some of the stuff in it.
09:43Now we'll work on brightness and contrast throughout the rest of the image.
09:47Color Saturation is just what you think it would be.
09:49It's simply a saturation slider.
09:51The exaggerated HDR aesthetic is for a lot of saturation and we can pour that in
09:56right here if we want.
09:57We can go the other direction and get a very pastel look.
10:00If we want, we can even go all the way to grayscale.
10:02Draining saturation is never your best option for going out to grayscale.
10:06I like the default saturation here, because this was kind of midday out in the desert.
10:11It was not a supersaturated environment.
10:13So I'm going to leave it maybe up a little bit.
10:15Luminosity is going to control overall brightness, but it's not going to do it
10:20in the way that you're used to with the brightness control.
10:22Watch what happens when I drag to the right.
10:26Yes, my image has gotten brighter, but it has not gotten uniformly brighter.
10:30My sky looks pretty much like it did before.
10:33Here is my default.
10:34So watch the sky and keep an eye on this time here.
10:37Just watch this whole area right here as I drag to the right. It got brighter down
10:42here, but not so much in the sky.
10:43I didn't blowout any sky detail.
10:45I've got my contrast kind of a same there, but this bit is brightened up.
10:49You can think of the Luminosity slider a lot like the Shadows/Highlight
10:52slider in Photoshop.
10:53It brightens up dark areas and leaves lighter areas alone.
10:57I don't think I want to go quite that far, because it just doesn't look natural
11:01to have all of the stuff so bright.
11:03So I'm going to back off of this.
11:05The more I go to the left, the more natural my image is going to look, because
11:09I'm not getting all of this kind of artificial brightening that wouldn't
11:12actually exist in the scene.
11:14So I'm going to drop these in about right here.
11:16Detail Contrast used to be called micro-contrast. If you're using an earlier
11:21version of Photomatix, you're going to see different names on some of these
11:24controls. These used to be micro-contrast.
11:27Every edge in the image is basically a contrast change.
11:31So the edge of this door is going from the dark bit of the door to the light bit on the sky.
11:35The edge of this door is going from the dark bit of the door to the darker
11:39green of this tree here.
11:41So edges are always made by creating an area of contrast.
11:45Detail Contrast basically goes through the image and makes lots of little
11:50localized or micro-contrast adjustments.
11:53All these little bits get contrast increased along their edge.
11:57Oddly enough, the practical upshot is that my image gets darker, but again,
12:00I can fix that later.
12:02What's nice about it is I'm getting a bunch of that good HDR crunchy, really
12:06detail-y detail in here.
12:08So you just need to play with that balance of how much darkening do I want
12:13without worrying about it too much, because I'm going to be able to brighten
12:15it up in other ways.
12:17Also, as I'm doing any of these sliders, I want to be keeping an eye out for halos.
12:22I'm just barely starting to get one around the car.
12:24Older versions of Photomatix and less capable HDR tone mapping programs are
12:30going to have problems with halos around high contrast areas.
12:33And as I'm playing with these contrast sliders, there is a chance I'm going to
12:36be introducing halos.
12:37So I want to keep an eye on those and make sure that I'm not going so far that
12:41I'm getting ugly halos.
12:42Lighting Adjustments used to be called smoothness and what that's doing is it's
12:46going into those areas of micro- contrast and trying to smooth them out so that
12:51there is not such a sudden change.
12:53The practical upshot of this control is it can do a good job of getting rid of halos.
12:57If you're not careful, it's going to add halos.
13:00Overall, it's called lighting adjustments, because it changes the overall look
13:04of the lighting in the image.
13:05It's difficult to completely understand everything that it's doing, but here,
13:08you can see this bit of the sky got darker and now my car got a big halo around it.
13:13If you don't see this halo, look away from the image for a bit and then look
13:17back and now watch as I dial this way.
13:21Now this bit got brighter and these bits got darker.
13:24Lighting adjustments does a lot of complex things to your images.
13:26So there is nothing wrong with going, "I don't know, what this does, but I like
13:29the way that this setting looks more than I like the way this settings looks."
13:32Play with it until you find something that you'd like.
13:35If you're worried about well, what if what I like is wrong, first of all, there
13:39is no right or wrong, but there are some things you can look out for.
13:42Again, keep your eyes open for halos around these areas and as you do with all
13:47your HDR processing, keep an eye on the image as a whole and make sure it's
13:50not going too flat.
13:51we want shadow in the image, we want highlight in the image.
13:54Those are the building blocks of our vocabulary as photographers.
13:57So we don't want to flatten the whole thing out too much.
14:00Now I have some additional lighting adjustment controls here.
14:02If I click this Lighting Effects Mode button, my slider goes away and gets
14:06replaced by these buttons.
14:08These buttons are not simply preset values on that slider that we saw before.
14:12Each button is actually a different algorithm.
14:14So I've got Natural, I've got Natural+ which is just I guess a little more
14:19natural and actually it does look a little bit better.
14:21I got Medium, and obviously, each one of these as I go up is increasing
14:25the overall HDR effect.
14:27I'm getting more weird detail and more exposure.
14:29Then go all the way to Surreal.
14:31Now you can very clearly see the halos that are something you often have a
14:35problem with, with tone mapping and HDR software. And Surreal+ or Surreal 2.0
14:41which is getting really, really surreal and very, very processed looking.
14:45It's actually starting to look a little bit like a color Xerox. So bad halos here.
14:49Weird, kind of posterize-y looks all around.
14:51I actually like this Natural+ look back here or maybe even Natural.
14:55Now, overall my image is still too dark.
14:58So I need to get some brightening going on here and I got some tools for that.
15:01I may come back after I've got it brightened and play with these some more
15:04that's perfectly normal.
15:05You're not going to be able to just work through these in order and end up
15:08with a finished image.
15:09You're going to have to juggle settings across the control set here.
15:13So I have this More Options section that I can open up.
15:17I've got a few things in here.
15:18Let's come back to Smooth Highlights in a second, because this next one here,
15:21White Point, is going to let us get some brightness into our image real quickly.
15:25Look at my histogram and you see that all the tones are in the lower half of the
15:28image, meaning this is a dark image.
15:31I want to get some of these tones spread out here.
15:33White Point is just like the White Point slider in the Levels dialog box.
15:37As I drag it to the right, my image gets brighter and my tones spread across the
15:42image, and now I've actually got a lot of highlight clipping over here.
15:44I've overexposed some highlights.
15:46Obviously, some of these in here, this one here, maybe even up into the clouds.
15:50So I'm going to back off a little bit. But it's nice.
15:53I've have gotten some of that gray dinge off of my image and it's looking
15:56a little bit nicer.
15:58I also have just below the White Point slider a Black Point slider, which
16:01is just like the Black Point slider in the Levels dialog in Photoshop or
16:04another image editor.
16:06You can see I don't have a lot of good strong blacks down here, really
16:09practically none at full black.
16:11That's going to make an image that lacks a little punch.
16:13I can get some more contrast into my image.
16:15I can get stronger blacks, which are going to look better in print, by dragging
16:19my black point to the right.
16:21As I do that, I feel like I need to brighten things up again a little bit more,
16:25because I've pulled some of my tones back to the left.
16:27Now I'm getting a nice contrasty image and it's curious that here even in the
16:31HDR world, the tools that have the most effect are just your basic white
16:35point and black point.
16:36You've got to have black-and-white set properly to have good contrast in your image.
16:40I also have Gamma, which is going to let me, just like the Midpoint slider in the
16:44Levels dialog, move my midpoint around to get some of those middle gray tones,
16:50shoved more up into the bright areas.
16:53Now all that blackens more.
16:55I'm going to back off on the Gamma a little bit. I lost a bit of punch there.
16:58Okay, so now I've got the overall exposure of my image looking a little bit better.
17:02You may want to start with your White /Black Point and Gamma corrections,
17:07before you do too much of the other HDR stuff. Just get your histogram looking
17:11healthy, get the image to an overall good level of brightness and contrast.
17:14So we skipped to this Smooth Highlights control.
17:16If you're a landscape photographer and you shoot a lot of skies, you're going to
17:19want to spend a lot of time with Smooth Highlights.
17:21What this does is smooth out-- and remember in HDR terms or rather in tone
17:26mapping terms, when we say smoothing, what we mean is we're controlling the
17:30transition in areas of high contrast.
17:32So if we are going from a darker area to a lighter area, we're controlling
17:36this transition in here.
17:37When it's not controlled well, that's when we end up with these halos.
17:41When it is controlled well,
17:43we have a smooth transition in here and it doesn't look so bad.
17:45Skies sometimes suffer from smoothing problems and what that looks like is the
17:52bottom of the clouds turned very, very dark gray or even black.
17:55There are no clouds in the world that have black on their underside.
17:59Smoothing out the highlights, as you'll see, I've lost some contrast in the
18:03highlight areas of my image. That will take care very often in that dark
18:08underside of a cloud.
18:09So again, if you're a landscape shooter and you're shooting big, puffy white clouds
18:12and they're coming out too dark on the bottom, Smooth Highlights is going
18:15to be usually how you can take care of that.
18:18We may not be able to get this image all the way to finished here in Photomatix.
18:22we may need to go into Photoshop and do some work here and there.
18:25There is nothing wrong with that, that's normal, but we can get it easily
18:2790-95% of the way there.
18:30Temperature is just a white balance adjustment.
18:32I can warm up my image a little bit.
18:33I can cool it down.
18:35Again, there is no right or wrong here.
18:36This is purely just your taste for the image.
18:38I'm going to leave it kind of just flat or it was maybe a little bit warmer.
18:43And now I have one last additional set of tools, Advanced Options, which give me
18:48some controls that I may not use that much.
18:51That's why they're hidden away in this Advanced Option section.
18:53Micro-smoothing is yet another smoothing option.
18:56It's going to again let me control very, very fine contrast details.
19:00So as I increase it, I'm getting more smoothing and I've lost contrast in some
19:05of these fine detail areas.
19:07So I lost some detail in my clouds. I lost some of this.
19:10Why would I want to lessen the detail?
19:12Well, I might want less of an HDR look, but I might also be having a problem
19:16with noise in my shadows.
19:18As I back off on Micro-smoothing, I might sometimes find that these areas
19:23get very, very noisy.
19:24So it's important to keep an eye on that and know that increasing your
19:28Micro-smoothing is way of taking them out.
19:30I'm not having too much of a noise problem, really none at all in this image, and
19:33I'm liking the detail I'm getting in the cloud.
19:35So I'm going to leave this here.
19:37I can control the Saturation and the Highlights and Shadows independently.
19:41This can be handy, again, if you are a landscape shooter and you shot some nice,
19:44bright, white clouds that have come out a little blue.
19:47I could drain some color out of just the highlights to take care of that problem.
19:51Similarly, if I've got a colorcast in shadows, this could be a way of taking it
19:55out or increasing it if I would like more.
19:56Shadows Smoothness is the exact opposite of Smooth Highlights.
20:00This will smooth out details in the shadows, effectively lowering contrast.
20:05This can be one way of handling some noise issues.
20:09To be honest, it's not something that I use very often.
20:12Shadow Clipping has the look of being a more extreme version of Shadow Smoothness.
20:16But it's actually doing something much simpler than that.
20:18It's simply redefining my blacks, letting the clip darker areas into full black.
20:22Watch these dark shadows in here.
20:25As I increase Shadows Clipping, I start to lose some detail.
20:29I'm getting darker shadows.
20:31Here I've gone to complete black.
20:32That's starting to look pretty unnatural there.
20:34This can be a way of trying to restore some nice dark tones back into my shadows.
20:39If I'm feeling like my image is so flatly perfectly exposed to HDR, this is a
20:45way of getting some oomph back into shadows and getting some kind of
20:48dimensionality back into my image.
20:50If I was shooting a 360 degree panorama, there would be a point whether there
20:55was a scene in the image where the size of the panorama hit each other.
20:59I can check the 360 degree image box to let Photomatix know that there is a scene that
21:04needs to look out for and not exaggerate too much.
21:07So this is looking pretty good.
21:08There might be some things that I'd like to do in Photoshop.
21:10I'm going to want to take out these power lines here.
21:13I might want to try and get a little more shadow in here underneath these doors,
21:18because it would look a little more natural.
21:19We're going to look at how to do those kinds of things in Photoshop, but right
21:22now I'm liking my overall merge and tone mapping.
21:25Again, if you really like the HDR look, the way you're going to get it is
21:28to increase Strength and play a lot with your Smoothing controls and with Micro-smoothing.
21:34If you get a set of parameters that you really like, you can save them as a
21:37default. Go down here and choose Save Settings, give it a name and when I
21:41do that back here in my Presets panel, there is a place where my presets will
21:45appear and I can just click on that to apply those to every other image that I want.
21:50So that's a rundown of the basic tools in Photomatix.
21:53we're going to be looking at all of these in more detail throughout the rest of this course.
21:56So if you don't have it already, get the demo installed so you can follow along.
22:01Before we get to that though, we're going to take a look at another
22:03HDR processing tool.
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Creating an HDR in HDR Efex
00:00HDR Efex Pro is a plug-in from Nik Software that works with Photoshop CS4 and
00:06CS5, Lightroom, and Aperture.
00:09I like it for a few reasons.
00:11It's very well-integrated with Photoshop or whatever host application you're using.
00:16It offers great results in terms of image quality, and it has the best interface
00:20and controls of all three of the HDR tools that we're looking at here.
00:25You can download a free trial of the software from the Nik web site and as
00:29we did with Photoshop and Photomatix, we're going to merge the same three
00:33images that we merged before, but this time using HDR Efex, so you can see what it offers.
00:38Again, there are a number of ways of getting images into HDR Efex.
00:42The easiest though I think is to start in Bridge.
00:45And the reason I like starting in Bridge for all these things is because I've
00:48got a nice view of the images that I want to work with, I can tell exactly where
00:52the bracketed sets are, and I can easily select them in here.
00:55Getting images into HDRsoft is a little bit hidden in Bridge.
01:00As you'll recall for Photoshop, we went up here to Tools and down to the
01:03Photoshop menu and there was a way to get to Merge to HDR Pro.
01:06We don't have a way of getting to HDR Efex Pro from here.
01:10instead, we have to right- click on one of these images.
01:13Now, if you're on a Mac and you're using just a one-button mouse, then that's Ctrl+Click.
01:18And I get this menu.
01:19If I scroll all the way down to the bottom, there's a Nik Software pop-up.
01:23Now, I have two options:
01:24Merge to HDR Efex Pro or Tone Mapping.
01:28This allows me to do a merge in one step, save an image, and then tone map it later.
01:32I need to do the merge, so I'm going to pick that and I get this.
01:36This is just like before in Photomatix where I have the option of adding or
01:40removing files that I've selected.
01:42Got a couple of other options here.
01:44I can open the result as a Smart Object.
01:47This is a way of having some kind of nondestructive editing if I wanted.
01:51If you're not used to working with Smart Objects, don't worry about it.
01:53If you are used to working with Smart Objects but you are not sure if you want
01:56to do it here, that's okay because you can always convert something to a Smart
01:59Object later in Photoshop.
02:01I can choose to align and I can choose to reduce ghosting and if I do choose
02:05Ghost Reduction, I have a few methods.
02:08I don't have any moving objects in here so I'm not going to do Ghost Reduction,
02:11but I do want Alignment.
02:12So I'm going to hit OK and it's going to start loading and merging.
02:16I find generally that alignment in HDR Efex is better than it is in Photomatix,
02:23but not necessarily always quite as good as it is in Photoshop.
02:28So again, if you run into a problem where you can't merge an image in HDR Efex, that's okay.
02:33You'll be able to merge it in Photoshop and then tone map it later here.
02:39And we're going to look at all of these workflow issues later as we move
02:42on through the course.
02:44When it's done, my HDR Efex interface comes up and I see my merged result.
02:49First thing I'm going to do is make this a little bit bigger so that you can
02:51get a bigger preview.
02:53If you've used other Nik plug-ins, you should recognize this window.
02:56It's a pretty standard Nik interface.
02:58And right off the bat you will probably also notice that while this image is
03:02already looking better than either the Photoshop or Photomatix merges did
03:07right when they done,
03:08one of the things I like about HDR Efex is Nik has really tried to streamline
03:13the process to make this as simple as possible and get you to good results as
03:17quickly as you can by very intelligently deciding what good default parameters are
03:21and giving you some sliders and controls that are far more intuitive than
03:26what you'll find in either Photoshop or Photomatix.
03:29So over here on the left I've got a bunch of presets.
03:32These are just Nik's predefined presets that ship with the package.
03:35They're divided into categories. I might consider this a landscape image, so I can
03:40click on the Landscape category and get some presets for that.
03:43If I'm going for that Surreal HDR look, I can get that over here.
03:46I'm going to skip those for now because I want to explore the sliders.
03:49As with the other options that we've looked at here, sometimes it's good to
03:52start with a preset. Sometimes you can just dive right into the sliders.
03:56These are all pretty intuitive though.
03:57Tone Compression is the only thing that might be a little confusing to you,
04:01because it's just not something that we deal with in any other image editing
04:04process besides HDR.
04:07Increasing Tone Compression tends to make my image less contrasty, possibly even
04:12a little darker, but it might bring up some more detail here and there.
04:16Decreasing gives me a more realistic look.
04:19But as you can see already, I'm losing detail in the clouds.
04:22So if I want a more HDR-y look, I go here with the idea that I'm going to have to
04:28do some editing later to pull contrast back into the image.
04:30If I want a more realistic look, I go here with the understanding that I might
04:35risk blowing out highlights or stopping up shadows.
04:38I'm going to put this at 0.
04:40All of these fields are actually editable.
04:43I can click on one and just enter a numeric value, so I'm going to put that back
04:47to its default position.
04:48Exposure does just what you think it would.
04:50It brightens or darkens the image in regular exposure values. That is, in stops.
04:54If I dial this up to 1, then my image gets brighter by one stop, which
04:58dramatically overexposes it.
05:00This is a way of brightening and darkening my image and just as with any
05:04exposure adjustment, when I'm doing this, if I'm going up, I'm keeping an eye on
05:08highlights to make sure I don't overexpose things.
05:10If I'm going down, I'm keeping an eye on shadows to decide whether or not I've
05:14got the detail that I want.
05:16So right away I can pretty easily put back in the brightness that I wanted.
05:19The image looks a little flat now.
05:21Let's go down here, LOUPE and HISTOGRAM, you've probably noticed that flying
05:25around as I mouse about.
05:26I can put the mouse somewhere and automatically see a magnified version
05:30down there in the Loupe.
05:31But I can also go over here and mouse over the palette somewhere and I get this
05:35little pop-up bar and I can say I want the Histogram instead of the Loupe and
05:38now I get this Histogram.
05:39That's what I want right now as I'm doing these tonal adjustments.
05:41So I'm looking pretty good here.
05:43This is the three-channel Histogram.
05:45Whites over here, blacks over here. I've got some latitude here.
05:49This image is a little low contrasty, not super low contrast, but I've got a lot
05:52of extra room down here underneath my darkest tone before I hit black.
05:56Actually my darkest three-channel tone is right there, so I've got a lot of room
05:59there, I've got a lot of room there.
06:00So I'm going to spread my contrast out.
06:02I'm going to increase the Contrast slider, and my image is going to get more contrasty.
06:06Now, as I do that I'm starting to get a little worried about the sky.
06:10It's starting to blow out a little bit.
06:11So I'm going to pull my Exposure slider back down to buy myself some latitude
06:15to increase contrast.
06:16And right away my image is picking up a lot of punch.
06:20Saturation does just what you would expect.
06:22Increases or decreases color saturation, and just as I was saying in Photomatix,
06:26if you're really looking for that HDR-y look, you might want to lean heavily on
06:30the Saturation slider.
06:32Structure is what in Photomatix was called microcontrast.
06:35If I increase Structure, let's switch back to the LOUPE here so you can see, I
06:42basically get a lot of tiny little sharpening adjustments all around my image.
06:45It is possible to take Structure too far and get a very chunky looking image, an
06:49image with halos around the edges of its details.
06:52Blacks does just what you think it would do.
06:55It increases the blacks in the image.
06:57This works a little more intuitively than the Photoshop one does.
07:00As I drag to the right, the blacks get darker.
07:02as I drag to the left, the blacks get lighter.
07:05So this is just like the black point slider on a Levels adjustment.
07:08Whites does the opposite.
07:09Let's remove the white point independently of the black point.
07:13So I can brighten and darken my image with these sliders.
07:16They differ from Exposure in that they are only affecting the white and black points.
07:20Obviously other tones are stretched. Overall tonal relationship remains the same.
07:24But these are like the white and black point sliders on Levels.
07:28Warmth lets me basically change the white point as if I was doing a
07:31white balance adjustment.
07:32I can warm up my image. I can cool down my image.
07:35I'm going to leave it about where it was.
07:36HDR Method, there are lots of different algorithms for taking 32 bit data and
07:41crunching it down to 16, and Nik provides a lot and here they are.
07:47They're trying to be descriptive in their names, but Clean, Crisp, Halo
07:50Reduction, Subtle, Sharp, Dingy, Grainy, Illuminate, Diffused, Fresco,
07:54it's difficult to tell exactly what they're going to do.
07:57Don't worry about trying to understand them.
07:59I think it can be, a lot of times people think, "Well, I can't figure out what
08:03these are doing and I need to be able to remember them."
08:05And if you are the type of person who worries about really trying to understand
08:08blending modes in Photoshop, don't worry about it. Just switch to them and see
08:12what you like. Experiment and play.
08:15I've changed to Clean. Didn't see any change because I need to increase the
08:18Strength of the Method.
08:19So I'm going to put that on Clean and drag it up, and now the image is just
08:24changing in a lot of different ways.
08:26My clouds have gotten a little more HDR-y, the image has brightened, the color
08:30saturation has increased.
08:31So these are just different ways of processing the image.
08:35Dingy goes even chunkier and weirder.
08:38Let's pick one that's maybe way out there, Textured.
08:42Make sure it's not that Textured.
08:43Again, sometimes you've just got to play around with these and see what happens.
08:47You will probably find ones that you like more for certain types of images than others.
08:51I typically find Clean or Crisp are good for landscape images with skies in them.
08:56One is brighter than the other.
08:58As you change Method you may need to alter the global adjustments that you've
09:02already played with.
09:03Sometimes it's best to pick the method first.
09:05Next I get into Selective Adjustments.
09:08Control points. If you've worked with Nik Software before, you've probably
09:11encountered control points.
09:12I hope you've encountered control points.
09:14They are amazing tools.
09:15They allow me to very easily perform selective edits without having to do any masking.
09:21I don't have to try and select things.
09:24I don't have to try to paint masks.
09:26Here I am just making a localized contrast adjustment to the clouds without
09:30having to do any mask cutting or anything.
09:33I'm not going to explain how these work right now. We're going to do a
09:36whole movie on this.
09:37I'm just going to throw that here and do some of the adjustments that I want.
09:41And then later we'll look at exactly what they're doing.
09:43If you're already familiar with control points from maybe Nik Silver Efex or
09:47Viveza or Nik's CaptureNX2, these work exactly the same way, so you should feel
09:54pretty comfortable with them.
09:55I'm just going to throw a little bit of Brightness onto the top of the car here.
09:57Woo, maybe not that much Brightness.
10:00Finishing Adjustments, one thing I really like about HDR Efex is I've got all
10:04sorts of post-processing effects I can apply in here.
10:07I'm going to throw a vignette on this image, darken the corners up there,
10:10maybe even go darker.
10:12It brings a lot more attention to the center there as I've done that.
10:14It makes me think I might need to put a little bit of brightness back into the
10:18image, so I'm going to go there.
10:21And then finally I have these Levels and Curves adjustments here.
10:25Don't worry about trying to understand these icons. I still haven't
10:28entirely figured them out.
10:29These are going to apply canned Levels and Curves adjustments to create both
10:34tone and color adjustments to the image.
10:36So here's a photographic adjustment which has increased the color and
10:40saturation in the image.
10:41Here's a Dark Contrast adjustment.
10:43Let's go for one of the vintage ones.
10:46It makes it look like it's an aged photograph.
10:49These are just nice post- processing things that you can add.
10:52All of these get wrapped up into these presets over here.
10:55So those are the basic controls.
10:57We're going to be looking at them in more detail as we go through it.
11:00I hit the OK button now, the image will process, and I will end up with a result.
11:03As you've seen, I got to this particular state of this image much quicker than
11:08I could in Photomatix using terminology that personally is a little bit easier
11:11for me to understand, because it's a little more like terminology that I already know.
11:15In fact, even as I'm talking to you, I can't just help but sit here and tweak
11:19some more, because HDR Efex is so easy to use.
11:22So I definitely recommend taking a look at this piece of software.
11:25You need something in addition to Photoshop.
11:27You still need Photoshop for retouching and other operations.
11:31Both HDR Efex and Photomatix are great. You're not going to do wrong with either.
11:36But think about how you work and how you like to work, because one might work
11:39better for you than the other.
11:41And as we look into more of the features of both programs, the choice of what's
11:45right for you may become more clear.
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Merging in Photoshop and processing elsewhere
00:00As I mentioned earlier, Photoshop often does a much better job with aligning
00:05multiple image than does either Photomatix or HDR Efex Pro.
00:11It doesn't mean that you give up on those programs for alignment.
00:13They might be fine, especially if you are using a tripod, but if you're shooting
00:17handheld, you may find that you've got to do your merging in Photoshop.
00:21Let me show you what the difference is here.
00:22This is, I am looking at 100%, a 1:1 pixel ratio, of this image that was merged in Photoshop.
00:30Now, I didn't bother finishing it. Don't worry about the fact that it's a little drab.
00:32Just pay attention to the sharpness, and here along this column, and this
00:38is the same set merged in Photomatix.
00:41Much softer in here, all of these details are much softer now.
00:45By the time we shrink this movie down for delivery, I don't know how apparent
00:49this will be, but imagine, if you will, that this image is much softer.
00:53Trust me, if you do some tests on your own of handheld images, maybe just as
00:56you're working, you will find that very often in Photomatix and HDR Efex your
01:00merges come in a little bit softer.
01:02Adobe has built very, very good alignment technology into both CS4 and CS5.
01:08So what do you do if you run into that problem?
01:09Maybe you've been merging along in Photomatix and everything works great and
01:13then you hit an image.
01:14It was a windy day, you've got a set of images that you were just having trouble
01:18standing still, and you were doing your best to shoot similar images, but you
01:22came out with some camera shake and they are not merging right.
01:24I am going to go in here.
01:25Let's say that these did not merge well in Photomatix or HDR Efex.
01:29What I will do is merge them in Photoshop.
01:32So I am going to go up here to the Tools menu > Photoshop > Merge to HDR Pro.
01:36So you've seen this process already.
01:38It's going to go through and merge them into a single 32 bit image.
01:42What I need to do after that's done is save that out as a 32 bit file.
01:47Photomatix and HDR Efex can read certain 32 bit file formats.
01:52So this will take that whole merged, aligned, mess of data that we have right here.
01:56I am going to make sure that Mode is set to 32bit.
02:00If I do this, which is where I normally perform my tone mapping in Photoshop,
02:04if I am doing it there, this isn't going to work, because it's going to spit out a 16 bit file.
02:08I can also spit out an 8 bit file if I want.
02:11I am going to go here and make sure that this says 32 bit and I am going to say OK.
02:17And it doesn't have to do any tone mapping or anything.
02:19It's just pouring that huge data rich blob of 32 bit goodness into a file here.
02:25When it's done I will do a Save, and I just need to do one little thing to make
02:28sure that it saves in a format that Photomatix can read.
02:31So I have Untitled_HDR2, I am going to go up here and choose File > Save As, and
02:37I want to be sure that my format is set to OpenEXR. This is an open standard for
02:4332 bit files. And I am just going to through that out on the desktop.
02:47Save this file, and Photomatix can now read that format.
02:51So I am going to go out here to my desktop and here is my untitled exr document.
02:58I can just drop that right onto Photomatix.
03:01Takes it a while to load all that data, but when it's done, I end up here.
03:05Now I can start my tone mapping process.
03:07I just hit the Tone Mapping button.
03:09It gives me an initial tone map and I'm ready to go.
03:13If I want to emerge in Photoshop and tone map in HDR Efex, that's a little bit
03:19simpler because HDR Efex is a plug-in to Photoshop. So here in Photoshop I've
03:25done my merge already.
03:27Now, with this document open I can go Filter > Nik Software > HDR Efex Pro and
03:32it will simply open that image and start its tone mapping process.
03:36So this is a very easy procedure.
03:39So if you find yourself frustrated with soft images after you do a merge into
03:43either one of these programs, you can fall back on merging in Photoshop and then
03:47continuing with your normal tone mapping, wherever you like to do that.
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Using Tone Compressor in Photomatix
00:00I am here in Photomatix.
00:01I still have my process set to Tone Mapping.
00:05I'm going to reset down here by hitting the default button to get my settings
00:09back to normal, because I want us to look at the other Tone Mapping method.
00:12I'm going to change this method pop- up menu from Details Enhancer to Tone
00:17Compressor, the other option, and right away my image changes.
00:21Now as I mentioned before, this is still a tone mapping process.
00:25It's still cherry picking tones from that big 32-bit mess of data and putting them
00:30down into a smaller 8 or 16 bit data space, but it's doing it in a way that
00:35yields and image that's a little less HD-yR and more like a normal photograph.
00:40I have got shadows that are punched in the darkness here. I don't have
00:43overexposed highlights, but my overall tonal relationships are a little more
00:46like a normal photo.
00:48So let's take a look at the controls that we have here and see how we can adjust this.
00:51Brightness, Tonal Range Compression and Contrast Adaptation, I am grouping these
00:57together, because these three sliders really work together to adjust overall
01:00brightness and contract.
01:01I am going to crank up the brightness here because this image is too dark. I can
01:05tell that just by looking at it, which is a pretty easy way of telling whether
01:08it's too bright or too dark, but I've also got my histogram over here.
01:11So I'm keeping an eye on my whites, making sure they're not over exposing too much.
01:15And I'm trying to get this blob of mid- tone data up to be a little bit brighter,
01:21shows some of the stuff over here.
01:22So it's just an overall brightness adjustment.
01:25However, note that it is respecting my black point.
01:28It's mostly a mid-tone adjustment.
01:30It didn't wash out my shadows, and it also did a pretty good job of
01:34respecting my white point.
01:35It didn't blow out my highlights.
01:37Tonal Range Compression is for all intents and purposes a contrast adjustment.
01:43It's doing something much more complex than simple contrast.
01:47It's changing the way that tones from that big 32-bit space are compressed into
01:51the smaller data space, but the overall effect is a contrast change.
01:55Contrast Adaptation is a lot like a saturation adjustment.
02:00It's going to let me put more saturation into my image and I get a little bit of
02:04brightening in that process.
02:05So these three controls work pretty well together. I want to try and get a
02:09little more contrast back into my skies, so I'm going to drop my brightness
02:14down, so that I can fiddle with my Tonal Range Compression here, get that stuff
02:20looking a little better, and then brighten the whole thing back up again, maybe
02:25back off from this little bit.
02:26I also have White Point and Black Point, which are additional controls that I
02:30can use for brightening and darkening my image.
02:33Again, these sliders are not working in real time.
02:37I have to let go of them before I see their effect.
02:39This image doesn't really need a black point adjustment.
02:42I am clipping my black point already.
02:44So you can think of these as, again, just like the White Point and Black Point
02:49in the Levels dialog box of an image editing program.
02:53One difference for you Windows users, here on the Mac, the White Point scale
02:57goes to 10 and on Windows it only goes to 5, but the actual effect that's being
03:03applied by either extreme is the same.
03:05So don't worry if you're seeing different numbers in this video. The control
03:09works the same and you can get the same effect that I'm getting here.
03:12And I'm just filling with all three of these in concert, trying to get overall
03:17brightness good but still have some contrast in the image.
03:20Color Temperature is just what you think it is.
03:22It adjusts the Color Temperature of the image, lets me warm it up or cool it down.
03:26And then Color Saturation is just a saturation adjustment and you may be saying,
03:30well, you've said earlier that Contrast Adaptation is a saturation adjustment.
03:34Well, Contrast Adaptation is making some contrast changes.
03:37It's also giving you a bit of a saturation adjustment.
03:39Color saturation is truly just a full-on saturation adjustment.
03:43I don't want it quite that much.
03:45We have adjusted this image and you may think, well, that doesn't really look
03:48like an HDR image to me, but let's go back to Bridge for a minute and look at
03:52one of our original exposures.
03:53Here's the shot as the camera wanted to expose it and you can see I don't have
03:58a lot of detail in here.
03:59I got pretty good detail in there, and my underexposed one, I picked up a
04:03little, and these have gone pretty dark.
04:05And then back here, you see that I've good detail in here.
04:09This was looking a little bit like the underexposed image, but I've got better
04:12color saturation throughout and better detail throughout.
04:15So the Tone Compressor method of the tone mapping process is going to give you
04:20expanded dynamic range, but without that super HDR look.
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Using Exposure Fusion in Photomatix
00:00In our earlier walk-through of Photomatix you saw that there are two different
00:03processes to choose from: Tone Mapping and Exposure Fusion.
00:08We looked at Tone Mapping in detail.
00:10Now let's take a look at Exposure Fusion.
00:12Switching over and the first thing that happens is, as I mentioned before, my
00:16image becomes a little less HDR and starts to look a little more like a normal photograph.
00:21That is my shadows are not so perfectly exposed, my highlights aren't
00:25so perfectly exposed.
00:26It doesn't have that flat look that an initial HDR adjustment can have.
00:30I also don't have the super refined detail.
00:32So if you want to be able to have good exposure throughout your image, that is,
00:37have some detail down here and have some detail up here, without going to the
00:41full HDR look, Exposure Fusion might be a good option for you.
00:45As I mentioned before, this is basically blending my stack of images together in
00:50the same way that I might do in Photoshop using a bunch of layers.
00:54Within Exposure Fusion I have five different methods to choose from. The default
00:59is going to be Fusion-Adjust, and it's not a bad place to start.
01:03I've got all these different controls.
01:05Let's just take a quick look at them.
01:07Accentuation, as I drag it to the right, is going to make local contrast
01:12adjustments a little bit stronger and as with some of the sliders in the Tone
01:16Mapping, what that's going to do is increase detail in all of these little local
01:22contrast areas, like the transition from this leaf on to door.
01:25With the transition from the door into the sky is going to make those more
01:27contrasty, which is going to make better detail.
01:30What I want to look out for, again, are halos.
01:34Fortunately, most of the sliders that you'll find in Exposure Fusion don't have
01:38nearly the power that the sliders have in Tone Mapping, so it's pretty hard to
01:42come into really bad artifacting with any of these sliders.
01:45You can see it's pretty subtle.
01:47Again, if you think of Exposure Fusion working by taking your three different
01:52images and putting them into a stack and then combining them so that maybe the
01:56bright parts of the underexposed image show through and the dark parts of the
01:59overexposed image show through,
02:01Blending Point is a way of controlling am I seeing more of the bright image
02:06with its nice shadow detail, or am I seeing more of the dark image with its
02:11nice highlight detail?
02:12So this is just a way of controlling the blending of my different exposures and
02:18as you can see, for the most part it's just letting me make my image brighter or
02:21darker, but it's not a uniform brightening.
02:24Most of the brightening and darkening is happening in the shadows.
02:28These mid-tones aren't changing too much.
02:30They are changing a little bit, but not real dramatically.
02:32So it's not like just a normal brightening.
02:34As I use it, the things I want to lookout for are, am I coming into overexposure
02:38and highlights, do I like the level of detail in my shadows?
02:42Shadows is just like the Shadow slider in the Shadow/Highlight dialog box in Photoshop.
02:48It lets me brighten shadows without doing anything to mid-tones and highlight.
02:53It's a very subtle effect and it's not even getting me very much in here.
02:56In fact, it's mostly getting these lighter toned shadows up here in the sky.
03:00So I think I'm going to back off with that completely actually, put it back where it was.
03:05Sharpness is going to increase the sharpness of my image and it's doing it.
03:09Let's go all the way over here to the right and you can see what should look
03:12familiar to you if you ever over applied an unsharp masking filter in an image editor.
03:18I'm starting to get really pronounced halos around every edge in my image.
03:23It's giving me this garish overdone look.
03:26So this is a lot like just the normal unsharp masking tools which you will use
03:30in your image editor.
03:32First of all it's only one slider.
03:33You don't get as many controls as you would have with an unsharp masked tool,
03:37and it's fairly subtle up until you'll get into the extreme.
03:39So this is a nice way of putting some details back into your image. As with any
03:42sharpening operation, be careful that you're not exaggerating noise.
03:46So keep an eye on your shadows and make sure they don't go too noisy.
03:50Color Saturation does just what you think.
03:51It's going to increase saturation of color.
03:53Again, this is an aesthetic choice that I can simply make for myself.
03:57In the Tone Mapping section earlier we saw on the black clippings slider.
04:01This one does the same thing.
04:02It just clips my blacks after a certain point so that they go to complete black,
04:07which removes all detail in my shadow areas.
04:09White Clip does the same thing on the other end of the histogram and in this
04:13particular image I can go a long way before I start seeing bad clipping.
04:16So I can use this as a brightening control. I can use this as contrast control.
04:21Midtones adjustment adjusts mid- tones of my image just like the endpoint
04:25slider on Levels adjustment, so this is a way that I can get some more contrast into my image.
04:31So that is just the Fusion Adjust method of Exposure Fusion.
04:36And as you can see, I've managed to get my brightness and contrast back where I want it.
04:39I got good detail in my highlights.
04:41I got detail in my shadows.
04:43So I've still got more dynamic range than I could have in a single image, but I
04:47don't have that full-on HDR look.
04:49Let's go to Fusion-Intensive, which gives me just three sliders.
04:55Strength, which gives me control of localized contrast, letting me add
05:00more localized contrast, which is going to bring out some more details here and there.
05:03Color Saturation, which just is a Saturation control, lets me goose up the
05:08saturation in my image, And Radius.
05:10Radius is a little bit like the blending control that we were using in the last methods.
05:15It's biasing one exposure over another, helping me control how details are
05:20brought in from different images, basically just set this to taste, look for halos.
05:25Lowering the slider is a good way of reducing halos.
05:27Always look for noise of course.
05:29As you can see, with this method I have no brightness and contrast controls, so
05:33I can't get this image all the way where I want it, but I can get a nice
05:37control over blending.
05:38I like these highlights that I was able to bring in here and now I can take it
05:42into Photoshop and finish my brightness and contrast corrections there.
05:46Average simply averages my images together.
05:48There are no options. I take it or leave it, and it's nice because again, I've
05:52got detail here, detail here, so I've already got more dynamic range than I
05:55would have had with a single image and I can fix the rest in Photoshop.
05:59This is basically average with the software making some decisions on its own.
06:04there are no controls for this.
06:06And as I do with any tone mapping exercise, the first thing I look for is halos,
06:10and this method produces some bad ones here, here, all around here, and here.
06:16Again, if you can't see them, look away from the image for a minute, look back
06:18at it, they'll probably be pretty visible.
06:21Fusion - 2 images lets me take just two of the images and see what they
06:27look like when together.
06:28So I can pick what I want for the first image. So maybe I'll take 3716 and now
06:33I'm getting 3714 for the second image.
06:35I can pick another one.
06:36So basically I can just try different combinations of what two images I want and
06:42then those get averaged together.
06:43So these are my different Exposure Fusion options.
06:47Again, even if you can't remember what every single control does, first of
06:51all know that you've got this interactive help down here at the bottom of the screen.
06:56Right there below the process button. I can't point at it with the mouse
06:59because if I move the mouse off the little Help will go away, which you can
07:01see there it says Sharpness increases the sharpness and contrast the details in the image.
07:05I'm talking about this box right down here.
07:07So that can give you a hint or clue into what the different sliders do, but also
07:12just with any tone mapping software of any kind, keep an eye out for contrast-y
07:16areas, make sure they don't have halos, and always watch for noise and make sure
07:20that it's not getting exaggerated.
07:21And of course, just keep an overall eye on how much of an HDR look do you want.
07:27Do you want detail in every possible location or do you want to leave some
07:31shadows or possibly overexposed highlights here and there?
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Single-shot HDR images in Photomatix
00:00Earlier I mentioned a technique called faux-HDR, which is kind of a phony HDR
00:05process and you may have thought about this already.
00:08If normally for HDR I need to shoot a normally exposed image, an underexposed
00:13image, and an overexposed image, why can't I just take my normally exposed image
00:19into my RAW processor, create an underexposed version, save that out, then
00:24create an overexposed version, save that out, and pass those three final images
00:29off to my HDR merging process?
00:33That is actually what the faux-HDR technique is.
00:37It's creating a bracketed set from a single original.
00:40And it works pretty well, but it's not actually a full-on substitute for truly
00:46shooting a bracketed set. And here's why.
00:48If I shoot this image like this, taking it into my RAW converter and darkening it
00:54simply does not yield the same information as actually shooting a darker
00:59image and truly capturing that different tonal range.
01:03So this is a bit of a hack. It's a fake thing.
01:05It is again faux-HDR, but it can work very well for certain situations.
01:11Probably the most common place where you would use Faux-HDR is if you are
01:16shooting something that's simply doesn't lend itself to a bracketed set,and
01:19that's usually something with movement.
01:20If you're trying to shoot people or an action scene or if you're shooting a
01:24landscape and it's really windy and the trees are blowing and the grass is
01:27blowing and the clouds are moving through dramatically and that kind of thing.
01:32You're going to have trouble getting good HDR of those, because you're going to
01:35have lots of ghosting problems. Faux-HDR can be a workaround for that.
01:39Faux-HDR can also be handy for times when you come home with an image and
01:42realize, ooh, this was a high-dynamic range scene and I didn't shoot it that way.
01:46You can still maybe save it and get something workable by using a
01:49faux-HDR technique.
01:50So here's how you do this with Photomatix.
01:52I'm going to start with a single image and I'm using my flat exposure, the one
01:57that we're shot as the camera chose to expose, and I'm choosing to use this one
02:00rather than one of the other two.
02:02Now of course normally that's probably all I would have.
02:04In this case, just a little theory, I'm choosing this one because the shadow we
02:08want is possibly going to be more prone to noise and the overexposed one might
02:12have blown highlights.
02:13Anyway, normally you would simply have this well exposed image, hopefully, and
02:18so that's what you'd use.
02:19I'm going to pick this up and drag it down Photomatix, just like I would with a bracketed set.
02:24What I do then I get this RAW Processing Options dialog rather than the
02:29Preprocessing Options dialog box that I get with a full set, and when I get
02:33here are the noise reduction, chromatic aberration, white balance, and color
02:36space tools that you saw in that Preprocessing dialog box before.
02:40Obviously I don't have alignment, because I don't need it.
02:43These three images that I'm going to end up with are going to register together
02:46perfectly, because they're all generated from the same source.
02:50I don't have a ghosting problem
02:51because there's no way that I'm going to have ghosts from a single image.
02:54So I'm going to hit OK and what Photomatix sets about doing is automatically
02:58generating those two extra images, the underexposed and the overexposed from my source.
03:05It takes those and the source and then does an HDR merge on them and you can
03:09tell it did a pretty good job.
03:11I've got a good nice broad data set.
03:14If I look into my image here, I see that my highlights are not overexposed, I've
03:18got good shadow detail, this looks like an HDR image. This is not a high-dynamic
03:22range scene and it's got detail throughout.
03:25Once it's open, I've got all of my normal options over here to play with, all
03:28the usual controls and sliders.
03:30What you will find though with a faux- HDR scenario over a full bracketed set
03:36HDR scenario is that the sliders just don't do as much.
03:40They don't have the latitude.
03:42They don't yield as big a result, as dramatic an effect, as they would if you
03:47have shot with a true HDR bracketed set.
03:49So that means I'm not going to be able to push full-on into that really surreal,
03:54crunchy, overwrought HDR look, if that's what I'm wanting.
03:59Nevertheless, faux-HDR can be a great solution for those times that I mentioned before:
04:04moving subject matter, at times when you just didn't realize you were
04:06facing high-dynamic range scene.
04:08Once I've got it the way I wanted, I hit the Process button, right out of file
04:12and take that into the rest of my workflow and we'll be seeing what the rest of
04:15that workflow is later in this course.
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Single-shot HDR images in HDR Efex
00:00Single shot or faux HDR is the process of spitting out three separate exposures
00:06from the same RAW file and then merging those.
00:09We looked at how to do that in Photomatix.
00:12Now we are going look at how to do it in HDR Efex and it's actually very simple.
00:16I open an image in Photoshop just like I normally would, go to Filter > Nik
00:21Software > HDR Efex Pro, and it takes care of generating those different
00:27exposures from the same image data, and now I've got all of my normal HDR
00:32controls that I would have even if I was working with a bracketed set.
00:36Just as in Photomatix, all of these sliders are going to do far or less than
00:41they would if I was working with a real HDR set and for the little bit that they do,
00:47I am going to run into highlight clipping and shadow clipping much sooner
00:50than I would with a real HDR set.
00:52So this is not a substitute for full HDR, but again, it's a great thing to have
00:58for times when shooting a bracketed set is not practical or possible.
Collapse this transcript
Single-shot HDR images in Photoshop
00:00I can create a single shot or faux HDR Efex in Photoshop rather in the way you
00:07would think I would, by simply taking a RAW file, processing it in three
00:10different ways, and then merging the results.
00:13If you were to sit down and just try and think your way through this problem,
00:15you'd probably have no trouble figuring it out, but let's walk through it anyway.
00:19Let's say that I had only shot one image of this car instead of the full
00:22bracketed set and I had shot it as metered.
00:26So I am going to open that image up in Photoshop and of course, it's a RAW file,
00:30so I get my RAW dialog box.
00:32Now normally when I am passing the RAW files off to another HDR program, I don't
00:36worry about any RAW conversion parameters.
00:38In fact, I am not even given the chance to adjust RAW conversion parameters.
00:42I want to simply hand the full data set from each file off to the RAW converter.
00:47Here though I do need to think about things that I might want to do in the RAW converter.
00:52If I had overexposed highlights, I would want to recover them.
00:55In this case I think I might want to make a white balance adjustment, because
00:58that's not something I can do very easily after the fact.
01:01So I am going to warm that up a little bit.
01:05In addition to being easier than trying to warm an image up in Photoshop,
01:08it's also a free edit.
01:09It doesn't use up any of the edit ability of my image, meaning I am not going
01:13to lose data, I am not going to possibly run into tone breaks.
01:17So that's pretty good.
01:18I think I am going to leave that right there.
01:19I am going to check my exposure.
01:22My exposure is set at 0 and this was the image that I shot as exposed.
01:26So I don't want to do anything else to this. I do want to remember white balance
01:29adjustments that I made. Fortunately that's going to be stored in the XMP file
01:33that gets saved alongside the RAW file.
01:35I am going to hit Open and let it process and making sure that it's coming in as
01:39a 16-bit image, and now I am going to save it.
01:41So I may go up here and choose File, Save As, and I have a folder out here on my desktop.
01:48So I am just going to call this exposure value 0 and I am going to save this as
01:53TIFF file, and say OK.
01:57I could save it as a TIFF or PSD.
01:58It doesn't really matter which I am saving as a TIFF file just in case I decide
02:02to go take this to some HDR processor that doesn't support Photoshop documents,
02:07although I am actually going to end up processing this back here in Photoshop.
02:10Now I am going back to Bridge and you can see that my thumbnail has updated
02:13with that white balance change that I made.
02:15I am going to open the image again.
02:17Everything is right where I left it last time, so I don't need to fiddle with any of that.
02:21I am just going to put in a +1 Exposure and open that image.
02:26I lost my sky here, picked up some detail here.
02:30Go to Save As, and go back to my single shot folder, and now I am going to save
02:36a same file named ev+1.
02:39You can name these whatever you want.
02:41I mean you could name them Bob and Carol and Ted and Alice, if you want to.
02:44I am just trying to keep track of which is which exposure.
02:46I am going to close that and now my thumbnail updates here.
02:52Open that again and I am going to dial in a -1 Exposure. My white balance is
02:58still where it was before, open that, and I am going to save this as ev-1.
03:06Obviously if this was a bigger bracket, if I shot 5 or 7 images, I would need to
03:10go through and continue to process and save these stepping that Exposure value
03:15out by 1 stop in each direction.
03:18Close that up and now in Bridge I am going to navigate up to my desktop to
03:22this single shot folder.
03:23Well, look-y here.
03:25It has got me a bracketed set of images. Although not really.
03:30As I mentioned in Chapter 2 there is a difference between lowering the
03:33exposure of an image that you already have and actually lowering the exposure and shooting.
03:39Photoshop cannot create data.
03:41Ys, it can do that to a degree when it does highlight recovery.
03:44But it's not the same
03:46as actually capturing it the same, because remember, your camera has a
03:49limited dynamic range, and so when I take that dynamic range and point it at a
03:54lower end of the photographic spectrum, if you will, I am going to capture a
03:58different set of data.
03:59So I am going to select these three images, Tools > Photoshop > Merge to HDR Pro,
04:05just as I would do with any other bracketed set.
04:08First thing it does is it give me this warning that I am not working from
04:12the original RAW files.
04:14It's worded a little strange, but I am just going to say OK, I know what I am
04:17in for and it goes ahead and does its normal merge.
04:20Layering all of the images together into a single 32-bit file and then it's
04:25going to give me my normal Tone Mapping dialog.
04:28And just as in Photomatix and HDR Efex, my controls will work the same but
04:33they are not going to have the same latitude that I would get if I was working
04:37with a true bracketed set.
04:39Now I am going to switch over down to 16-bit here and I've got all my usual
04:43controls that I had before.
04:45So I am going to try to put some contrast back in the image by increasing the
04:50Shadows and remember again, that means I drag Shadows to the left, decrease the
04:55Highlights some and just try to get this back to where it was, and it is always
05:00interesting how sliders have a feel in your hand as you move them around and
05:04kind of feel the change that happens in.
05:06Right away I am feeling like, Wow!
05:08These aren't doing anything.
05:09Again, it's what you would expect and it's what you get again with
05:12Photomatix or HDR Efex.
05:14They just don't have the latitude, they don't have the effect.
05:16You can't get the sky looking the way that I did before.
05:19Still, this is a nice alternative for times when shooting a bracketed set isn't
05:24possible, but if you are going to do a lot of single shot HDR, you are going to
05:28do far better using Photomatix or HDR Efex.
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Ghosting and Photoshop
00:00If you are shooting at bracketed set of HDR source images and something in your
00:05scene moves between shots, you can end up with a ghosting problem.
00:09This is actually a pretty intuitive thing.
00:11Let's take a look at this set.
00:13I am going to switch over here to Filmstrip mode so we get a bigger view.
00:16While taking their shot, these kids moved and so if I take these three images
00:20and mush them together, we get a problem because in this image there is an arm
00:25here, and in this image there is not.
00:27So what should it choose to do with these things?
00:30Of course, it doesn't know from arms, and so what it will end up doing is
00:34putting half arm and half lovely hillside, and I will get this kind of
00:38semi-transparent arm over this hill.
00:40That's called ghosting because you end up with these kinds of ghostly figures in your scenes.
00:45Fortunately, most HDR processing software today has a ghost removing
00:50mechanism of some kind.
00:51We are going to look at Photoshop so I am going to just launch right into a
00:54merge here which I do just like I always would. Select my images in Bridge and
00:58then launch the Merge to HDR process.
01:01And when it's done, I get my normal Tone Mapping dialog box.
01:05First thing I am going to do is switch over here to 16 bit.
01:08So let's take a look at what we got here.
01:09I am going to zoom in a little bit to the area in question and you can see we
01:14got a lot of ghosting problems.
01:15We've got several arms here.
01:17We've got a ghost of an arm here, so moving on the pants like two to three feet
01:21down here, and a kind of shaky head up here and some shaky shoulders.
01:25These kids aren't super sharp either because they were moving around a little bit.
01:29So it's time to remove some ghosts.
01:30I can do that by clicking the Remove ghosts checkbox and when I do that,
01:35Photoshop thinks for a bit, and then when it's done, it's done an okay job.
01:40I've lost some ghosting up here. Still got some down here.
01:44These kids are looking a little sharper.
01:46There is something weird about the edges of them. That may just be zoom level.
01:50No, they are actually a little bit weird, and it shows me which image it has
01:55chosen to be the primary image.
01:57The one that gets selected to have prominence over other background elements.
02:02If I want, I can change that. I can just click on another one of these images,
02:05and it changes around.
02:07This one is working better.
02:08We look here at the one that it had chosen, I have got all these problems with
02:12his pants on both sides.
02:14Here that clears up.
02:17There's a little problem around his head, but I think I could clone that out very easily.
02:21Let's look at the third one.
02:22Now this one is definitely not usable.
02:24I am going with this one.
02:25Now notice, as I'm changing around, it has no bearing on any other part of my HDR process.
02:31So it's not affecting my exposure at all.
02:33It's not affecting the overall merge.
02:35So, now I could go in and adjust my exposure parameters as I like and do the
02:41rest of my HDR process.
02:42Hit OK, go into Photoshop, and then I want to touch up the little bits that
02:46it didn't quite get.
02:47So that's ghost removal in the HDR Merge in Photoshop.
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Ghosting and HDR Efex
00:00HDR Efex has a ghost removal mechanism built-in for removing those ghosty
00:06artifacts that can occur when something moves between frames in a bracketed set.
00:10It's pretty easy to use.
00:12It's only somewhat effective.
00:15I am going to launch into a merge of the bracketed set here in HDR Efex,
00:20and when I get my Merge dialog, which lets me choose which images to merge,
00:24that's already filled out,
00:25I have Ghost Reduction Method.
00:26You've got a couple of choices here.
00:28Adaptive or Global.
00:29We will leave it on Adaptive, but set the strength up really high.
00:33Hit OK and that's going to work here.
00:36As for how much strength you should use and what the trade-offs are, use too
00:40much strength, you can start introducing other artifacts.
00:43So you don't want to go any higher than you have to.
00:45As for Adaptive or Global, it really depends on how spread out your
00:49ghosting problems are.
00:50So you may just have to experiment and the experimenting can be a little slow
00:53because you have to do a full merge every time.
00:56But as you use it more and more, you will probably start to recognize, oh,
01:00last time when I had this kind of similar ghosting problem, these were the
01:04settings that worked.
01:05So, here we go into the software and you can see that didn't work very well.
01:11I had ghosting around his head, I am looking down there at the loop, and let's
01:16just go ahead and zoom in.
01:17I had ghosting around all of their heads.
01:18Let's cancel out of there and start the merge again and this time change it to
01:27Global and kick the strength up real high.
01:29Say OK and let it go through another one.
01:32Now if this does not end up working, we can use merging in Photoshop and turn
01:38on its ghost removal and do the trick that I showed you before.
01:42And then with that document open in Photoshop, just go into HDR Efex on
01:46that document and it won't do its merge. You will just be able to go right
01:49in the tone mapping.
01:53And there opens up and here I render. Things are little better, although he
01:59still got a ghostly ear and up here, fixed the ghosting on his head, but left a
02:05strange green line moving through him.
02:08I got a couple of options here.
02:09I could try to retouch a lot of these problems.
02:12That's an easy cloning to get rid of that.
02:16This kid's face really didn't fair very well and there will be a lot of
02:20retouching to do throughout this image.
02:22You know I am going to just call this a fail, I think, and do what I
02:26just described earlier.
02:27A little bit of ghosting here and some what appeared to be weird ghosts and
02:31halos around him.
02:33I think this is a case where I have to do my merge in Photoshop,
02:36let it take care of the ghosting, and then open the results in HDR Efex.
02:40Sometimes this will work.
02:41Sometimes it won't.
02:41Fortunately you have an out if you've got some other ghost removal tools at your disposal.
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Ghosting and Photomatix
00:00Photomatix has excellent deghosting tools.
00:04Deghosting is the process of removing those semi-transparent ghosty artifacts that
00:09occur in a final HDR merge when something in your scene moved between frames.
00:15And we already did a Deghosting demo of these three images using Photoshop and
00:19we're about to do the same demo using Photomatix.
00:21If you didn't see the Photoshop version, let me just show you the images real quick.
00:26I'm shooting these kids and they had the nerve to move between frames, can you believe that?
00:30I went back when I was a kid and someone who was shooting a bracketed set of me,
00:33I knew enough not to move. But with these kids these days, I just don't get it.
00:37Anyway, you can see his arms are flapping around there and his head is turning,
00:40and what that means is when I merge I am going to see ghosty arms and heads,
00:44and I don't want that. So let's go to it.
00:46I'm going to select these three images, drop them on to Photomatix, just like I normally would.
00:51Tell it to merge for HDR processing. These are the images I want to work with,
00:55and here I'm in my Preprocessing Options. I want to align.
00:58I want to reduce noise.
00:59I also want to remove ghosts.
01:01I have two options, Automatically or with Selective Deghosting, which they
01:06list as recommended.
01:07I definitely recommend this also.
01:10Sometimes you get lucky with Automatic and it works, but the selective
01:13deghosting tool is so easy to use.
01:15There's no reason not to just do this somewhat manual process.
01:19So I hit the Preprocess button and it goes through a good amount of the HDR
01:23merging process that it would normally have to do, even if I was not Deghosting.
01:27It's reducing noise. It's aligning.
01:30When it's done with that, there's going to be an intermediate step where
01:33I'm going to have the chance to drive the deghosting feature before it does its final merge.
01:40And here it is, this is the Selective Deghosting dialog box.
01:44Right off the bat, notice there's very good help information over here.
01:48A link to an HTML tutorial, a link to a video tutorial. You can look at those or
01:53you can just listen to me, and I've also got some written instructions here. It's pretty easy.
01:57First let's take a look at the ghosting problem. Look at this kid.
02:01He's got a little bit of an extra head, he's got a ghosting arm, he's got an extra foot,
02:05he's had better days.
02:07These two kids though while there are not obvious ghosting problems around
02:11them, but they are still suffering from some ghosting issues.
02:14Their faces are a little bit out of focus because there are actually three versions.
02:19They moved very slightly. There are basically three versions of these two kids
02:22just stacked on top of each other.
02:23So I need to deghost all of three.
02:25Let's start with this one, which is very obvious.
02:27All I do is click and start dragging with my mouse and as I do, I leave this
02:31little bit dotted line, so I'm just circling this kid and as you'll notice I'm
02:35not being particularly picky or careful.
02:38What I'm doing with this process is just clueing Photomatix into where the
02:41ghosting problem is.
02:43Once I've circled him, I then Ctrl+ Click or right-click if I'm using a
02:48two-button mouse or using Windows.
02:50And I get this popup menu.
02:51I can mark selection as ghosted area.
02:53When I do that, Photomatix now knows this is an area it needs to consider for deghosting.
02:59Now I could go ahead and circle the other two and head off to do my final processing,
03:04but I'm curious to know if this is really working, if I'm getting a good deghosting.
03:07So I'm going to preview Deghosting by clicking this button.
03:10It's going to think for a minute, and then bang, there it is.
03:12Look, his extra head's gone.
03:13His arms are sharp.
03:15His extra foot has gone.
03:16The pattern on his shirt has sharpened up, because there was some overlap there.
03:19That was leading to some ghosting effects that were basically just making
03:23for a soft focus.
03:24I'm going to return to Selection mode, so that I can move on to the other kids
03:27because I'm satisfied with that one.
03:29If I did not like the way he turned out, I could simply right-click within this
03:34area over here and I'll just show you I can right-click right here, we're
03:39going to mark this as a ghosted area, and now I'm going to remove selection.
03:44That takes it off and now I can start over and I promise you I won't make that
03:47mistake again. I will finish this deghosting lasso here.
03:52Now I don't know if you noticed, but if I just let and go off the mouse button,
03:56it automatically closes it so I don't have to go all the way back up to the top again.
04:01Again, I'm circling this kind of roughly.
04:03Mark selection as ghosted. Watch him very closely right in here as I click the
04:08Preview deghosting button.
04:10And there, kis his face just sharpened up. That one maybe a little
04:12harder for you to see in the small window size that this video will ultimately be presented.
04:18Circling the last one here and notice I'm now overlapping with the first one
04:22and that simply doesn't matter. Photomatix is smart enough to figure out which is
04:26which and how to separate all this stuff.
04:28So circle him, right-click, and Mark selection as ghosted.
04:33You know, I trust that it's working well.
04:34I'm now going to bother previewing. I'm ready to just hit OK.
04:38Before I do that, let's take a look at these two controls down here. I can zoom
04:41in to try and get a better view.
04:42If I don't know where my ghosting is, this is a great way to get a quicker or
04:46a more detailed look.
04:47I have a Brightness control here.
04:49As you've probably already discovered with some of your HDR merge, it is very
04:52often they come out of the merging process very dark.
04:56That can make it difficult to see if you have a ghosting problem.
05:00So I can crank the brightness up just to make my image easier to see.
05:04This is not a setting that will impact my final merge in any way.
05:08It's just a pre-visualization tool to make it easier for me to see any ghosting
05:13problems that I might have.
05:13So I'm going to hit OK and now it's extracting ghosting information.
05:18It's merging into HDR.
05:20Basically what it's doing, is it's doing its normal HDR merge process and then
05:24taking that extra deghosted stuff and layering that back on, blending it
05:28together, making sure that I have a very pretty image.
05:31There's the 32-bit version and then it immediately tone maps it into this.
05:36And let's just zoom in here and sure enough, look there. He doesn't have a
05:40ghosting problem, he's very sharp, he has a little bit of a chromatic aberration problem.
05:43There are some purple fringing in here, some green fringing there.
05:46I can take that out in Photoshop.
05:48It sure looks good.
05:50If you dig around in this image though, what you will find is down here we
05:54have a noise problem.
05:55I can take care of that in post processing. I'm not going to worry about that now.
05:59This is zooming in pretty close, so I'm not going worry too much about whether
06:03that noise is even a problem until I do a print and see if it actually is an
06:07issue that needs to be fixed.
06:09So that's deghosting in Photomatix. Play with it.
06:13Actually try and contrive some tests that force a ghosting problem, so that you
06:17can see how much you can correct it.
06:18Because once you know how much deghosting latitude you have, you might find that
06:23there are just more HDR subject matter out there for you. If you know, wow,
06:28this thing is moving quite a bit, but I got confidence that I'll be able to deghost it,
06:31suddenly you've got a wealth of new HDR material you can shoot.
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Batch processing in Photomatix
00:00As you may have already discovered there's one kind of downside to working with
00:04HDR, which is you may be coming back with three times the data that you
00:08normally would or five times or seven times depending on how many images you're
00:12shooting per scene and assuming that you're shooting every scene HDR, which of
00:16course you won't be doing, but still, if you're working on some HDR images when
00:21you're out there, there is very good chance you're going to come back with a lot
00:23of data that needs to be processed.
00:25Fortunately Photomatix has some excellent batch processing tools that make
00:30it easy to go through a whole folder of bracketed sets and come up with
00:34merged images, all without you having to do anything once you've started the batch process.
00:39You can get to the Batch Processing controls under the Automate menu up here
00:43or over here in Workflow Shortcut you'll see Batch Bracketed Photos, Batch Single Photos.
00:48So let's take a look at the process of Batch Processing Bracketed Photos.
00:53So let's assume that I've come back with a bunch of bracketed sets. I have not
00:57renamed my images, so they still have all of the original camera names. They are
01:01all organized in a folder somewhere.
01:02I can use this dialog box to manage the automatic merging of all of those images.
01:09This might look a little bit intimidating, but I promise you for the most part
01:12there is not a single control in this dialog box that you have not already seen.
01:16However, the order that they put things in this dialog box is a little weird.
01:20They start with processing and then you go to picking your source image.
01:23So let's start down here in the lower left corner where we are going to take our
01:26first step, which is to pick the images that we want to merge.
01:29I can choose to work on an entire folder or just on individual files.
01:33Personally, I find it easier to just pick a folder full of images.
01:37So I'm going to go out here to the desktop to my Exercise Files folder and I'm
01:41just going to pick Chapter 6 here and say Select Folder.
01:45And sure enough it's loaded in all of the images from that folder.
01:49Now I want to look through here and make sure that they are all just RAW images,
01:53that I don't have any JPEG or TIFF images or individual shots.
01:57If I did I could select them and click Remove to get rid of just those images
02:03and winnow this down to simply the bracketed sets.
02:06I can also filter by different file types to make it easier to find images that
02:11maybe don't belong in here.
02:12I can also tell it whether I want to recursively go through and process any
02:18subfolders that are in this folder.
02:19So we're just going to stick with this. We're going to process this whole set of images.
02:23Now I was shooting three shot brackets, so it's pretty safe to assume that
02:2769, 70, and 71 are one set.
02:3072, 73, 74 are second set. I would want to double check that in Bridge or
02:34where my browser is and make sure that those are the correct sequences and if
02:39there's a stray image in there I would want to get that out of there so that
02:43my sets don't get mixed up.
02:45So having picked my source images, I'm ready to save what I have done with them
02:49and that's the process section up here.
02:52Obviously there is your bracketed sets. I need them merged. I could do that
02:55either by the full-on tone-mapped merging 32-bit HDR files, or I could do the
03:02Exposure Fusion stuff, or I could do all of these to each bracketed set. I can
03:07do multiple HDR processes at the same time.
03:10So let's say that we're going to do just the normal merge of a bracketed set
03:14into a final 32-bit HDR file.
03:17So, I check this and then I go over here to settings and I get a whole
03:20another mess of options.
03:21Lot of these you've already seen. The odd one out here is going to be Force
03:25Exposure Values spacing to, and it defaults to 2.
03:30I shot my three set images as a shot as metered, a shot underexposed by
03:34one stop, a shot overexposed by one stop. That means my entire bracketed set has
03:40an exposure value range of 2 stops.
03:43So I've kind of done this step. I don't need to force exposure values.
03:47If I was shooting maybe some sets, underexposed two thirds, overexposed two thirds,
03:53and other sets underexposed one -and-a-half, and so on and so forth, I
03:55could tell it to force them all to this particular exposure value range.
03:59If you're shooting properly, for the most part you won't need to worry about this.
04:02Ghosting artifacts, I can turn that on or off. Obviously I don't get the manual
04:06ghosting control, as this is going to be all automatic.
04:09I can tell it to reduce noise, chromatic aberrations.
04:11If I was working with JPEG or TIFF files, I would want to check this box.
04:17Because they are RAW files, I don't need to worry about that.
04:19Then I have got white balance controls.
04:22You've seen all these controls before.
04:23You haven't seen this one. When source images are in TIFF format, process strip by strip.
04:29This is nothing you really need to know about, other than that this can
04:34help speed up the process if you don't have a lot of RAM and you're working
04:37with really big files.
04:38That's the only time you need to worry about that.
04:40So I'm going to say I want to reduce noise and I'm not worried about any
04:44of these other things.
04:46So I'm going to say OK.
04:48Now if I wanted, I could also do an Exposure Fusion on all of these just simply
04:52by checking these boxes and configuring their settings and these are all the
04:56settings that you've learned about already.
04:58I am not going to do those.
04:59I just want normal merging.
05:01So I've merged these, but all that's going to do is get me a 32-bit file.
05:04I now want to tone map them, so I need to turn on one of my tone mapping
05:07options, and again, these are just the same things that you normally find in
05:11Photomatix, the settings, and these are all of the same parameters.
05:15So I can go through here and configure this the way I want or what's probably
05:19better is if I defined a preset.
05:20I can pick that from here.
05:22Now you need to think a little bit about this, about whether this entire batch
05:25of images can be tone mapped the same way, maybe that your landscape images can
05:30deal with one type of tone mapping, while some images that you shot indoors need
05:34a different type of tone mapping.
05:35In that case you're going to need to divide your batch in two different batches
05:39and process them separately with the appropriate tone mapping.
05:41Obviously, that's not rocket science to figure out. I just want to remind you
05:45that you need to think about whether one set of tone mapping options can work
05:49for the entire set you're going to process.
05:51Again I could check other options down here.
05:54Now what I need to do is tell it how many images are in my bracketed set.
05:58It defaults to three.
06:00I can change it to any of these or I can even tell it that all of these are
06:03one big bracketed set.
06:04I'm going to set it to 3 and what that means is it's going to say 1, 2, 3,
06:07this is a bracketed set.
06:081, 2, 3, this is a bracketed set, and that's how it's going to merge things.
06:14I can hit this Advanced button, which gets me a whole new set of options and
06:19what these do is try to automatically detect what a bracketed set of image is.
06:25This works pretty well and it's great if you tend to mix it up.
06:28If you sometime shoot three, if you sometime shoot five. So what I can say
06:31as well, I know that I was always shooting at least three, I was never
06:34shooting more than seven.
06:36If I wanted, I could even say they might have an even number of frames and
06:39then I'm defining an amount of time, the maximum time between two successive bracketed frames.
06:45Typically if you're shooting a bracketed set, if you're doing it the way that
06:48we've been discussing here, you're working with the burst or drive mode on your camera.
06:53So there's probably not going to be more than a second between different frames
06:58in your bracketed set. You could even go smaller than that, but if I put this on
07:011 second, I know that any two images that was shot more than a second apart are
07:07not going to be part of the same bracketed set, and typically you should have
07:10said, you stop and you think, maybe you review your results, well, boom!
07:13There, you already passed 1 second, then you shoot another set.
07:16So this work as a good filter for filtering out your different bracketed sets.
07:20Alternatively, instead of having it automatically detect the number of bracketed frames,
07:23I can say select only some of the frames that are in each bracketed set.
07:28So if I have specified over here to select five images, I could say of those
07:34five images, process only the first, third, and last frames, and I can hold down
07:41the Command key on the Mac or Ctrl on Windows to select these.
07:45What this is saying is yeah, I shot the set of five bracketed images, but I
07:48don't needed to be that granular, I kind of want to speed up my processing time,
07:51so take only these three images. This is going to be metered.
07:54Maybe I was set to one third apart or something, so this is going to be metered
07:57two thirds, one of third.
08:00You known to be honest, I've never used this feature, but it's still there if
08:03you change your mind later about, I shot of big bracketed set, I only want to
08:07process the small one.
08:08So these are just some advanced options, we don't need those here.
08:11I'm just going to put this back on to select 3 at a time.
08:13Finally down here, the missing component from some of the settings that we were
08:17looking at earlier up here, these are a lot of preprocessing options that you
08:22work with when you're working manually. For some reason they pulled a line out
08:25and stuck it down here by itself.
08:27So I can tell it to Align images. I've got my usual Crop option and then my
08:31different aligning algorithms that I can use.
08:34So now I'm all configured.
08:35Now when I run the batch, these are the settings that are going to be used. As it's running,
08:38it is going to show me a preview over here.
08:40Now once it's merged, then it needs to do something with them, and that's what
08:43these Destination controls are for.
08:45I can say take your processed results and just stick them in the Source folder.
08:49Wherever the source images came from, stick the results there.
08:52Or I can say, nay, put them in this other folder that I'm going to specify.
08:56I can tell it the format that I wanted to save that in.
08:59If I'm saving JPEG, I also get a JPEG quality option.
09:03In addition to saving out a finished TIFF image, by default it is going to save
09:07out the 32-bit HDR file and I can save that out as an EXR. So it's automatically
09:14saving the EXR file, along with the finished results, so that I've got my merged
09:1932-bit data file and a tone mapped version.
09:22If I don't like the tone mapped version that comes out of the batch process, I
09:25still got the EXR version which has already been merged.
09:27That saves me the time of having to reemerge again later.
09:30If I want I can say, actually dump the 32-bit file, all I want is the process
09:36tone mapped TIFF file.
09:38Finally, I get Naming options.
09:40these are just ways of specifying how I want the resulting file names named.
09:45So that's the batch processing of bracketed sets.
09:49There might be other times when I want to batch process single photos.
09:53In movie 5_4 "Merging in Photoshop, processing elsewhere," we looked at the
09:57option of doing your merge in Photoshop, because Photoshop's align features
10:01are so good, and then processing in Photomatix, and we did that by writing out an EXR file.
10:07So maybe I've now built-up a big folder of EXR files, and I just want to process those.
10:13That's what I can do here, batch tone mapping.
10:15I can select the folder that I want to use, configure my tone mapping options,
10:19tell it where to spit out the file, and say Run. This gives me a way of doing my
10:23merging in Photoshop and tone mapping over here.
10:26The downside of that approach is there's not anyway to batch process the merging
10:31of HDR files in Photoshop.
10:32So you don't get a fully automated workflow there, simply because of
10:37Photoshop limitations.
10:38That's batch processing in Photomatix.
10:40It can be a great timesaver, you can start this stuff up, go to lunch, go to bed,
10:44go watch some lynda videos, whatever you like to do in your spare time and
10:48let your computer crunch away on these files.
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6. Additional Retouching and Finishing
Reducing noise and correcting chromatic aberrations
00:00Earlier I mentioned that it's not always possible to get to an absolute complete
00:06finished image in your HDR merging software, no matter what that software is.
00:11So while you can get your merge done, get your deghosting done, get your tone
00:16mapping the way that you want it, very often there are still things that will
00:19need to be done in your image editor.
00:21And in this chapter we are look at what those things might be, both correcting
00:26problems in an image and aesthetic changes to the image to finish it and
00:30complete it and make it into a nice final product.
00:33We are going to start in this movie by looking at noise reduction and
00:36the elimination of chromatic aberrations.
00:38So we are well in the realm of simple mechanical fixes.
00:43Just things that need to be done regardless of what your aesthetic is.
00:46You should have worked with these images earlier.
00:49These were the boys that had the ghosting problem.
00:52I have merged this image and deghosted it Photomatix, which we did in movie 05_11.
00:57If you didn't do that, go back and do it now and get all the way here to the tone
01:01mapping process. Then you can pick up with what I'm about to do.
01:05I am going to zoom in here on his face, close to his face anyway.
01:11This magenta fringe here, this green fringe here, goes all the way around his ears.
01:15This is chromatic aberration.
01:17Normally it's an optical problem in your lens or an optical characteristic of
01:21your lens if you don't want to think that your lens has problems.
01:23It stems from a lens being unable to perfectly focus all wavelengths of light to the same point.
01:30If you would've looked at any of the individual frames that went into this HDR,
01:34you would not have seen this chromatic aberration.
01:36Sometimes the merging and tone mapping process brings this out.
01:41So we are going to need to take care of that.
01:43We also, if you look up in the clouds, you see a noise problem, the
01:47speckle patterns here.
01:49Before we go on there is something that I am afraid I have to tell you
01:52about Photomatix. I probably should've mentioned it earlier but I will bring it up now.
01:56This preview that we are seeing here, this nice finished tone mapped image which
02:00is showing us the effects of our adjustments,
02:03it's not necessarily what our final image is going to look like.
02:07To get this preview going in a reasonable amount of time the developers have to
02:12take some shortcuts.
02:13So there's a good chance that our brightness levels are going to be
02:16different when we finish.
02:17There's also a good chance that our noise levels are going to be different when we finish.
02:21So this is at best an approximation and that can be a little frustrating and
02:25it's another reason that we don't want to get a complete finished image here
02:30with Photomatix's controls, because we simply can't preview it in real time to
02:34see that finished image.
02:35So something you are going to learn to workaround.
02:38Next step of course is to get my Tone Mapping settings set to where they should be,
02:41so I am going to fiddle with those a little bit and where I start with
02:44that is the way that I would start with any image editing. I am going to look at the histogram.
02:48I have a weak black point, I have no black point and very few dark tones, and
02:52that's why that has this washed-out look.
02:54That's highlight clipping.
02:56So I am going to go in here first right of the bat and just get my black point
02:59far more aggressive and that immediately puts some punch back in the image.
03:04I'm not going to play the black point like I would in a normal image edit
03:08because my preview is not actually I am going to leave myself a little head room.
03:12So I want to be sure that I'm not getting anywhere close to clipping in case
03:16this image comes out darker than the expecting.
03:18So I am just ballparking the black point and saying that yeah I would like
03:21the contrast there.
03:23White point I've got some headroom here. I have got a little latitude. I could
03:26push the whites brighter. I don't want to overexpose anything and also it's a
03:30cloudy day. This image doesn't need to be too bright.
03:33So I am going to leave that there. So I usually start by just getting my tone
03:36ballparked so that I can simply see if I'm liking the image. If it's got the
03:41tonality that I think I want.
03:43Now I can start working more on the HDR type effects.
03:46Remember the bulk of the HDR look is going to come from your Strength slider and
03:50your Smoothing controls. Remember too that you have got more smoothly and
03:53controls than just this smoothing slider. You have got this Micro-smoothing and
03:58these other controls down here.
03:59Micro-contrast is going to add more HDR crunchiness to it and Color Saturation
04:04is going to add that abed up HDR look, but Strengthen and Smoothing are really
04:08where the bulk of stuff happens.
04:09And a lot of times it helps to hit the extremes of these sliders just to figure
04:14out what kind of effect you are getting.
04:17Now somewhere in here I think about what do I want? Do I want a real HDR look or
04:22do I want something that looks little more realistic?
04:25The sky is very dramatic, but I don't want it to upstage the kids here.
04:29So I am going to go for more of a realistic look than a really surreal HDR kind
04:35of look, so we are not seeing the whole image. There is not much else down here
04:38that I mean to worry about. It is just grass so I am going to leave that.
04:41So I am going to back off on the Strength a little bit and that's going to
04:45serve to calm the sky down a little bit and put the lighting back to be a
04:48little more realistic.
04:50It should be brighter behind them because the sky though cloudy is still pretty bright.
04:54Now when I did that I lost a little bit of that black point correction that I had.
04:59The slider didn't move.
05:00It's just my blacks got shifted some.
05:02I am going to put back there, which brings the sky back a little bit into more of an
05:06HDR zone, then I am going to back off on that, so working at a balance of these.
05:10Let's take a look at smoothness. I am going to pull this all the way up here.
05:14I am going to look at all the way down here. Remember this is smoothing out
05:18the transitions between all of the tiny little bits of contrast change that have been made.
05:23So I want to go for a more realistic look, which I feel like is more on this end
05:27of the spectrum, and the reason I'm saying that is again over here I'm seeing
05:32more brightness behind them, more shadows in front of them. Here I get more of a
05:37perfectly even flat exposure across the frame.
05:40This now looks like it's been artificially brightened.
05:44So I'm going to go back over here. Again with some images it's okay to have that
05:49fake processed look but these are three guys standing by the side of the road.
05:54I want to keep that as realistic as possible.
05:57So I am going to put that somewhere in there.
05:59Just for curiosity I am going to turn on the other Smoothing mode and just
06:05see if I like any of these better. And this is pretty close to what I had
06:11manually so I am just going to stick with my dialed in smoothing controls.
06:17I want to just take a look at some of the Micro-smoothing and see if it makes
06:22any difference. Because this image doesn't have a lot of fine detail, I don't
06:25it's going to and it doesn't so I am going to leave that there.
06:30Now I am looking at is going um, you know the contrast still isn't right, still
06:33looks a little washed-out. I am going to fix that in Photoshop. I don't know what
06:36the contrast really is so I am simply not going to worry about.
06:40Temperature, shooting in shade is always going to - if you are working with Auto
06:44White balance - leave a somewhat cool image I am going to try and warm this up
06:48just a little bit, not a lot, because it was cloudy, there wasn't a lot of color,
06:54but I do like the extra warmth.
06:57Saturation I'm not going to play that much with. Just to give you an idea what
07:01it would look like I can amp up the colors a lot and if I did that I would
07:05probably back off on the Temperature.
07:08But again I'm not going for the hyperrealistic HDR thing so I am going to pull
07:14Saturation back and go with the warming that I had dialed in and I may play
07:21with saturation further.
07:22So I'm probably going to leave it there for now.
07:25I am going to zoom in here and show you that really bad noise problem in here
07:28that's going to have to be dealt with.
07:29Once I have got this the way that I think I want it, I hit the big old Process
07:33button that's sitting right over here.
07:36And that's going to sit there and actually do my tone mapping process and then
07:39it's going to show me the result. Don't panic when you see the result.
07:43The reason I say that is the result looks soft.
07:46it doesn't really look like what I had before.
07:49So at this point I'm really not sure what I'm going to end up with. Let's get it
07:52into Photoshop and take a look for real.
07:55I'm going to save this back into the folder for the source images were and what
08:02Photomatix has done is kept my original name and had it tone mapped at the end.
08:07I am just going to save this out as a 16 -bit tiff file. I want 16 bits because
08:11that's going to give me a lot of editability and once that's done I am going to
08:15go open the image in Photoshop.
08:17So now in my folder where the original image is, here's my tone mapped
08:22version. If I wanted I could just grab all of these together and stack them.
08:26So now I have my tone mapped HDR with all of its original source files
08:30sitting underneath it.
08:32Open this up in Photoshop. In Bridge I can do that just by double-clicking.
08:35Now let's take a look at what we got.
08:38And it came out a little warmer than I thought. It's kind of yellow but I am
08:41going to worry about that.
08:42It still looks soft.
08:43But when I zoom in I find that actually I have got pretty good detail.
08:48The noise isn't a great. There's still some noise in here. Chromatic Aberrations
08:55are a drag so let's hit those first.
08:57I can fix Chromatic Aberrations on any type of image. All of the edits that we are
09:01looking at here are not things that you do only to HDR.
09:04This point we are out of the HDR processing realm. We are just doing normal
09:08Photoshop stuff. Anything you're seeing here you could do to any type of image.
09:11Filter > Lens Correction. Chromatic Aberration is normally a lens artifact, so
09:17it gets addressed in Lens Correction filter.
09:20Auto Correction. I don't want any auto correction stuff going on. I am going to
09:24turn this off. I will go over here to the Custom control. Now to fix Chromatic
09:28Aberration I need to be able to see it so I am going to zoom in here to 100% and
09:34take a look at these fringy things here.
09:37Chromatic Aberration sliders over here. Fix Red/Cyan Fringe, Fix Green/Magenta
09:41Fringe, Fix Blue/Yellow Fringe, I have a green/magenta fringe. I want less of it
09:48so I am going to dial this down.
09:50Now you may think would you ever want more and dial it up?
09:53No but there are some times where the fix works by sliding the slider to
09:57other direction don't worry about understanding it, just try moving the
10:00sliders in either direction.
10:02What Photoshop is doing here is moving individual color channels around so that
10:07they fall back in to registration. It's doing it in a very intelligent way now.
10:12Sometimes when I fix Chromatic Aberration here I might be introducing it over on
10:17one of the edges of the image.
10:19Look over here on the edge. I am not worried about this because it's outside the photo.
10:22You can see that I picked up a bunch of red fringe. That's because the red
10:26that was hanging our off of his left side has been shoved to the right.
10:30And it's fallen out the other side of the image in a way.
10:33So I am looking pretty good here.
10:34That's taken care of the chromatic aberration problem.
10:36I am going to hit OK.
10:40Let's think about noise.
10:42Bad noise down here, some color noise in the skin tones, and a little bit of
10:49noise up in the sky. Nothing that bad.
10:51Thing to remember about noise is you shouldn't worry too much about it until you
10:55see your final output. If your final output is 640x480 image we are posting on
10:59the web go ahead and make that image and see how bad the noise is.
11:03This is a 21 megapixel image. These individual pixels are very, very, very
11:08small when print it so that may not be an issue, but this is pretty bad noise I
11:11want to take a look at.
11:12I am going to go to Filter > Noise > Reduce Noise and that's going to pop up
11:18this Noise Reduction dialog box and wow!
11:21It's done a pretty good job already.
11:23This preview can be panned about and zoomed and if I click and hold the mouse
11:27button I see the original image, so that's my original noisy image. I am going to
11:32let go of the mouse button and there's my corrected version and I got to tell you,
11:36I don't think this needs much more.
11:38These controls over here, the Strength of the Noise Reduction, how much to preserve detail.
11:43Noise Reduction works by going in and applying a lot of very selective blurs.
11:48So you're always possibly sacrificing detail for the sake of less noise.
11:53So that's why these are grouped together. We want to balance them.
11:56That means we want to apply only as much Noise Reduction as we have to, because
12:01that will potentially help preserve our details. So I am going to dial this down
12:04a little bit and see if it still works and it looks like it does.
12:10So let's not add any stronger noise reduction then we have to, but maybe we need
12:16to go back up a little bit. Yeah, let's clean that up a little bit more.
12:19There are two kinds of noise. There are these simple speckle patterns that are
12:23luminance noise and then there are the colored splotchy patterns that are color noise.
12:27So we have separate controls for those and the defaults are really doing good job.
12:34I am going to leave the sharpen details where they are at because I think this
12:36is looking very good. Hit OK, let it process the image, which it should do pretty quickly.
12:41And I've taken care of and chromatic aberration and my noise.
12:45This image needs a lot more work. Right now we're just looking at just the noise
12:49and the chromatic aberration. Because of the chromatic aberration adjustment,
12:53my image is no longer perfectly squared to its original canvas size. If I go up here
12:59to the top you can see that I picked up some transparent pixels. At some point
13:02I want to crop that out.
13:04So save this image, I am just going to do a normal save because this was already
13:08a tiff file and if you are wondering where that Layer box came from, when I did
13:14the chromatic aberration fix it floated my background layer.
13:17So it's no big deal.
13:18Save that image and now back here in the Bridge my tone mapped tiff file now
13:23updates to show the corrected noise and chromatic aberration trouble.
13:27This image needs some more work but at least we fixed those crucial purely
13:31technical mechanical details.
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Finishing an image
00:00I want to continue with the image of the three boys that we worked on in the last movie.
00:07I am just going to open up the version that we had saved.
00:09This is the one where we've already done noise reduction and fixed the
00:13chromatic aberrations.
00:14So I am going to open it up again in Photoshop. You should have saved version of
00:18this from last time.
00:20If you're not familiar with what I just did there, the way the windows just
00:23popped up, in Photoshop you can zoom in and out of an image with Command+Plus and
00:27Command+Minus and if you hit Command+0 it blows the image up to fit as large as it can on screen.
00:34If you are using Windows you'll be using the Ctrl key instead of the Command key.
00:38So a lot of times during these tutorials you are going to see this kind of thing
00:41happening and I am just using Command+Plus, Command+Minus and Command+0.
00:45I am going to hide Bridge just to keep things from getting confusing here.
00:50So let's think about what else needs to be done with this image.
00:54We've done a lot to it already.
00:55We took three source images, mergef them into an HDR, into a 32-bit image, then
00:59tone mapped that image, then brought it in here and removed chromatic
01:03aberrations, reduced noise.
01:06In the tone mapping process we did a lot of tonal adjustments and made a lot of decisions.
01:10What else go we need to do?
01:11Well, I can just start from scratch at this point. Look at this image just as
01:16if it was something I had taken out my camera and tried to figure out what it might need.
01:20And as I would do with an image that I've taken right out of my camera I want to
01:24look at the histogram.
01:26And I go up here to Window > Histogram and when I see this little exclamation mark
01:32over here that means that the histogram is not completely accurate.
01:35I am going to click on it to tell it to generate a real histogram.
01:39And this is showing a three channel histogram, separate superimposed histograms
01:43with the red, green, and blue channels.
01:45I am really just interested in tone at this point.
01:47I am not worried about color. I just want to see if my tone is as good as it could be.
01:52So I am going to switch over here to Expanded view and change this histogram to Luminosity.
01:57Tell it to update again and just as I was thinking, the image looks a little low
02:03contrast and sure enough I don't have a strong black. I don't really have strong whites.
02:07The bulk of my data isn't just this little bit of my histogram right here, so I
02:11am going to start with tonal adjustment.
02:12We always do tonal adjustments to an image before color adjustments because
02:17corrections in tone can very often fix color.
02:21I have added a Levels adjustment layer.
02:24If you didn't see what I did there I went down to this menu at the bottom of the
02:28Layers palette and chose Levels.
02:30And it added this Levels adjustment layer here and I see my Levels adjustment up here.
02:36Because Levels includes a histogram, I am going to close up my Histogram palette there.
02:41So I need a stronger black point, I am just going to move this over here and you
02:45can see that I am clipping well into the black.
02:47I am eyeballing this to see where I want it.
02:50I don't want to lose too much detail in here so I am going to back off a little bit.
02:53I am ultimately going to print this image and all images darken up when I print,
02:58so I am going to kind of keep that in mind.
03:01I could move my white point but I don't know that I need to.
03:06Yes the image gets a little brighter.
03:08I don't want the sky to get any brighter than it needs to, so I am just going to
03:11leave that right about there.
03:13Otherwise I am feeling pretty good about where the tone is.
03:15I think I want to maybe brighten their faces a little bit, but that's going to
03:19be a separate action.
03:21So with tone where it is, if I look at this image what's bothering me about it
03:25now is this grass is really green.
03:29This is where I am starting to get into some of that HDR thing that I don't know that I want.
03:34It's looking a little hyper-realistic.
03:36It's looking like someone opened this image and hit the Saturation slider much
03:40more than I would like.
03:41So I want to desaturate these greens.
03:43I don't know that I need to desaturate the whole image.
03:45I like there is some warmth in their skin tone.
03:47I am not minding the orange shorts and the yellow shirt here.
03:50I like those colors. It's just the grass looks like AstroTurf.
03:54So I am going to go back here to my Layers palette, go down here to the new
03:58adjustment layer, and add a Hue/Saturation layer.
04:01I can see my Hue/Saturation controls.
04:04If I drag Saturation the left I desaturate the entire image.
04:09I am kind of liking that actually now that I see it but I want to try
04:12desaturating just the green, because I want to see what happens if we leave
04:15these where they were.
04:16So I am going to undo that, which I did that by hitting Command+Z or Ctrl+Z.
04:20What I would like to do is have a localized de-saturation that only hits the green tones.
04:25The easiest way to do that is to click on this thing right here, this little
04:30finger, and come down here and click on some of the green in my image.
04:34So I am just going to find kind of a mid- tone green right there and when I click
04:37and my cursor turns into that little finger thing, the same one we saw up
04:40there in the pallet.
04:41I am going to drag to the left to desaturate.
04:43And now I am desaturating only the grass.
04:47The orange shorts and the yellow shirt are staying the same and I will put that about right there.
04:52That's looking a little more realistic.
04:54I'll undo that for you,
04:57so you can see before and all I am doing is hiding this Hue/Saturation adjustment layer.
05:01That's before, that's after.
05:05Think for a minute about why that looks more realistic. Is that just because
05:09when I see really saturated color, I think image editing?
05:13Not necessarily, although that is part of it, but also when there's more light you
05:18usually get more color saturation.
05:20With grass when there is more light, it normally looks brighter because all the
05:23time you see light shining from behind it and it's semi opaque and so it really lights up.
05:28This is a completely cloudy day. The grass should look dull.
05:32Colors shouldn't look too saturated.
05:35So a lot of times the way you understand where saturation should be is to think
05:38about what the lighting in the situation is and how it should actually look.
05:43Less light means less saturation.
05:45This is a dark and cloudy day.
05:47So I am happy with that.
05:49Last thing I want to think about maybe is just to be sure we get a good view of their faces,
05:54I might want to brighten those up. I am not sure that this edit's going to work or not
05:57but I am going to take a Levels adjustment and add a Levels adjustment layer.
06:02We will zoom in here because I want to see their faces a little better.
06:05I am going to brighten them up a little bit with the mid-tone slider.
06:08I am not going to do this with the white point because if I brighten with the
06:11white point I'm also increasing contrast a little bit and I would rather just
06:15have the mid-tones be a touch brighter.
06:19Now that's happening to the entire image, I am not worrying about that.
06:21I am just looking at his face and just keep an eye on his face.
06:26This is the original; this is brightened up a little bit.
06:31It is like that I am losing some of the shadows around his eyes.
06:33Again this image is going to go darker when it prints, so it's better to err on
06:37the side and just a touch too light.
06:40So the problem is that happens to the entire image. I wanted to only affect his
06:44face so I'm going to use my layer mask here to take care of that.
06:48I am going to zoom back out for a moment so you can see what's going on.
06:51I go up here to the Select menu and choose All.
06:54The entire image is selected.
06:56Clicking on here to make sure this highlight is around my layer mask to indicate
07:01that it's going to receive the edits.
07:03I am going to go up here to Edit and choose Fill and tell it to fill it black. Hit OK.
07:10That fills my layer mask with black.
07:12So now nothing in the image is getting that lightning effect of my adjustment layer.
07:18Select > Deselect.
07:19Now I am going to zoom back in and I am going to grab a paintbrush, make sure I
07:25have white paint, and then I set my brush size to be about the size of his face,
07:29which it is, and I am just going to paint on there a little bit and you can see his
07:33face brightening up.
07:34If I look at my mask you see it punched a little hole in the mask that's
07:37allowing the brightening to come through.
07:39I painted only on the top of his face here because it makes sense that the
07:44lower part of his cheeks and his lower lip would be in shadow and so would be a little darker.
07:50Sometimes we follow what makes sense lighting-wise and sometimes we are cheap
07:53like I am doing right now, which is I am going to lighten up sockets of his eyes
07:57a little bit because the eyes are very important.
08:00Fortunately there's still the total relationships of his eye sockets are still
08:04correct, the upper part is still darker than the lower part, but overall the
08:07whole thing is brighter.
08:09So just to get it a before-and-after look here. That's before, watch his face.
08:17That's after.
08:19Before, watch his face. That's after.
08:24So I think that's probably about all I want to do to this image.
08:27I would want to size it, sharpen it, and do a test print and check out my
08:32notes and if they needed any refinement, come back because I've done everything
08:35is adjustment layers.
08:37I can very easily tweak these adjustments and get them correct.
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Handling HDR images that are "flat"
00:00As we've been discussing throughout this course, one of the great things about
00:03HDR, in fact the reason to use HDR, is that it can give you good exposure
00:09throughout the full tonal range of your image.
00:11One of the problems you're going to run into with HDR though is that it gives
00:15you good exposure throughout the full tonal range of your image and we're going
00:18to see in this lesson why that can be a problem.
00:21Go to the Chapter 6 folder and grab images 319, 320, and 321 and merge
00:27them using Photoshop.
00:28These images were shot handheld and Photoshop is going to do a better job of
00:33giving us a good merge than will Photomatix or HDR Efex.
00:37And I know that because I've tried it in all three and this is the one where it works the best.
00:42When it's done aligning the images, we end up here in our Tone Mapping dialog box.
00:47Now we're going to do our tone mapping in Photomatix.
00:50What I want to do here is spit out a 32-bit image, so I make sure the Mode is set to 32.
00:54I also want to remove ghosts.
00:57You may think this is a shot of the fence, there's nothing moving.
01:00Well, it was a very windy day and the grass is tall enough that the grass is blowing around.
01:04Watch this area right here as I check the Remove ghosts box, and you'll see
01:12some stuff disappeared.
01:14So there were some little ghosty bits in there that might have been smearing up
01:17the grass and costing us some detail.
01:19If I switch to one of the other images to make it the primary image, you should
01:23see something shift around and then here's the third image.
01:29I think I'm going to go with the second one because I like that it's got just a
01:34little bit more highlighted in this area.
01:35So I'm going to take the second image, make sure I'm set on 32-bit, and hit OK
01:40and let it create a 32-bit file.
01:42And when it's done, I end up here.
01:45Right away, you notice the sky is completely blown out.
01:47I'm not worried about that at all, because this is a 32-bit file. There's a
01:51whole of the data in there, but the monitor can't display it.
01:55It doesn't have the dynamic range to display all the stuff that we've got in here,
01:59so I'm not going to worry about that.
02:00I need to save this out as an EXR file that we're going to take in to
02:04Photomatix and tone map.
02:05But to do that, I'm going to jump over here to Bridge and I'm going to copy
02:10the file name of this image. Not the extension, just the name because I want
02:15all of the components of this HDR to stay grouped together in the folder where they're stored.
02:20So I'm going to have these three source images, the EXR image that I'm using to
02:24get into Photomatix, and then my final tone-mapped image, so there's going to be
02:28a lot of little components here.
02:29I'm going to say File > Save As.
02:33I'm writing it into the same folder. I'm just going to paste the name in there
02:37and I'm going to change my format to OpenEXR.
02:42So it writes out a 32-bit file into that folder.
02:44I'm going to close that because we're done here in Photoshop for the moment.
02:48And if I look back here in Bridge, I see that I still have my three source
02:52images along with this EXR image.
02:55I'm going to go ahead and stack those.
02:57Stacks > Group as Stack.
02:59So now they're all kind of staying together in this little logical container.
03:03Now remember, stacks are just a Bridge function. I don't see anything change
03:07out in my file manager.
03:09So let's take this EXR image and pull it into Photomatix.
03:13It will open it up and it's going to look just like it did in Photoshop.
03:16I still have all this overexposed highlights because this is just the RAW 32-bit
03:21image which my monitor can't display.
03:22I need to tone-map it to start seeing better details.
03:26So I hit the Tone Mapping button, Photomatix gives me an initial tone map, and
03:31I'm going to close the Presets.
03:33We're really not going to use the presets in this course just because
03:36they're easy enough to use.
03:37you click on them and your image changes.
03:39We want to learn how to use the sliders over here.
03:41Presets are a great way of quickly getting a look on an image and they're
03:44worth playing around with, but in the meantime, let's go over here and do this by hand.
03:50Start by hitting the Reset Default button.
03:52I want to make sure we all have the same settings here.
03:55This is where Photomatix will begin.
03:57Photomatix always pulls in the last settings that you used even if you were
04:01working on a different image.
04:03Take a quick look at the Histogram, we see that I don't have any blacks.
04:06All my tones are clustered here in the center.
04:08And sure enough, this image has a contrast problem.
04:10It has very low contrast.
04:11We've also got some clipped highlights here.
04:14Let's try and take care of those highlights first, which I'm going to do with
04:17my white point slider.
04:18And the reason I'm going to do those first is that if I can't get those the way
04:22that I like them, I'm probably going to abandon this image.
04:25So it would be a drag to do a bunch of work on this image and then find out that
04:28it's ruined by these overexposed highlights.
04:31So let's try and fix those first.
04:32I'm moving to tone down the whites.
04:35And looking there, there is detail in there.
04:37This is the magic of a 32-bit data space.
04:41This is why we shoot HDR.
04:42It has pulled a whole lot of detail back into there.
04:45That looks much nicer.
04:46Now let's think about the contrast problem.
04:48This is all washed out down in here.
04:50It's just it's blah. The whole image has this gray haze over it, beyond the fact
04:54that half of the image is gray.
04:56There's just this lack of punch here that's the result of low contrast.
05:01So normally the way I would address contrast is I'd go in here to the black
05:04point and I'd crank it up, and right away I'm getting nicer detail in here.
05:09The image is dark overall, but I at least getting some contrast back in here.
05:13But there's a problem with this, and that is these clouds right here. They're
05:17already really, really dark.
05:19They're almost unrealistically dark, but not quite.
05:23But what this means is I don't want to darken my image too much, because if
05:26these things turn black or if the bottoms of these clouds turn black, it's going
05:29to start looking really weird.
05:31And that's what happens as I pull my black point in. Look these things are just
05:35really getting ridiculously dark.
05:36Even the worse tornado weather doesn't give you that kind of stuff.
05:39I'll leave the green point slider for those.
05:42So I can't do anything there.
05:45Let's fiddle about with the Strength a little bit and we're probably going to
05:48see that increase in Strength is also darkening up those clouds.
05:53So I've got a bit of a problem here in that any of the controls that I have over
05:57here whether they're simple toning controls or my more HDR effect type controls,
06:03they're going to darken these clouds up to a point that I don't like and
06:06possibly also darken the bottoms of these clouds.
06:08I need to be able to make a localized adjustment.
06:10I need to be able to locally adjust contrast throughout this image.
06:15And Photomatix does not have any local controls.
06:18So I think this is a case where I'm just not going to be able to do too much to
06:21this image in Photomatix. I'm going to have to take it on into Photoshop.
06:26So I'm going to do that right now.
06:27I'm going to double-check that I'm okay with the detail that's in here. I'm ready to go.
06:32I'm going to hit the Process button.
06:34Now this is what I was saying.
06:35A lot of times the problem with HDR is you get very even exposure
06:39through everything.
06:40And that's what we've got here.
06:41We've got good exposure here, we've got good exposure here, and the whole image looks flat.
06:46So we need to find a way to unflatten it.
06:50I'm going to up here to File and choose Save As and I'm going to say I'm going
06:54to save this into my same Chapter 6 folder.
06:59It's got the original name that I started with, but it's appended
07:02tone-mapped, which is good.
07:03I'm saving it as a 16-bit TIFF file.
07:06It's good that it's good that it's named it that way, because that means it's
07:09going to appear in my directory right alongside my other images.
07:13So I'm going to just drop that right there into the stack and rearrange these so
07:18they're on the front.
07:20Now let's open this up in Photoshop and see what we can do here.
07:24First thing we need to do is we need to fix the contrast in the foreground.
07:27I'm going to do that with a Levels adjustment layer.
07:30So I add a Levels adjustment layer down here and I'm going to go in and fix my black point.
07:37Now I screw up the sky when I do this but I'm not going to worry about that
07:40because I'm going to apply a mask that's going to fix this. I'm also going to
07:44increase my white point.
07:45And right away, the foreground is looking much better looking.
07:50it's looking really weird in that HDR kind of way, but that's okay.
07:53I've shot these images in HDR and I'm possibly willing to go for that.
07:56Some of this weirdness is because of the smeariness of the grass moving between shots.
08:02The ghosting worked pretty well, but it's still a little bit soft in here
08:06because there was so much movement.
08:08So I'm not going to worry about that.
08:09That's just part of the stylized HDR thing. Oh, look!
08:13My overexposure came back and my clouds are black. Augh!
08:18That's just because of my Levels adjustment.
08:20I don't need to worry about that. My original okay clouds are still there.
08:23So what I need to do now is mask the image so that the clouds are protected.
08:28A lot of different ways of doing this.
08:29I'm going to do it with the Gradient tool.
08:32I'm going to set my Gradient tool there.
08:36Where I start clicking it is going to put white into the mask and where
08:41I stop, it's going to put black and it's going to create a smooth gradient in between.
08:44So if I drag like this, I get this effect.
08:48Look what's happened here in my mask.
08:50I've got white down here, a very quick ramp from white to black, and then black up here.
08:55So this part of my image is getting the Levels adjustment, this part is not, and
09:00there's a smooth transition in between.
09:03Here is before, here is after.
09:05And now you can see that yes, my edit did spill into the sky a little bit, but that's fine.
09:11The transition zone from the sky to the foreground.
09:14It's okay if that's a little hazy.
09:16So that's pretty much fixed up the image right there.
09:18It might be nice though to try and get a little more depth into the image, maybe
09:22by brightening up the foreground a little more.
09:25So I'm going to add another levels adjustment and I'm going to.
09:30You can see that I still don't have a strong white point in this image.
09:33I'm going to pull this up here. Again, I'm ignoring the sky. I'm watching this bit in here.
09:37And we've got a cool thing happening here. We've got these white bits up
09:42against these darker bits.
09:43So exaggerating that some more is maybe going to give us some depth.
09:47Normally as things recede into the distance, they should start to appear darker.
09:52So if we can lighten the foreground more than we lighten the background,
09:55we're possibly going to create a greater sense of depth.
09:58I want to fill my mask with black now because I don't want this Levels
10:02adjustment applied anywhere to this image because I want to be able to brush it in by hand.
10:06So with my mask selected I'm going to choose Fill, fill with black, and now I'm
10:11now in pretty good shape there.
10:13I'm going to grab a paintbrush and some white paint, okay.
10:18And I'm going to get a nice big brush.
10:20I'm using the bracket keys to make the brush bigger and smaller.
10:24And I'm going to just brush some brightness in here under these bits of grass
10:30that are already bright. Before, after.
10:34That punches things up quite a bit.
10:36And this still makes sense.
10:38One of the things about a sky that's all broken up like this is you get bits of
10:42bright light in different places.
10:44In fact, it might even make sense to stick a little back there somewhere just
10:49to show that we're getting dappled light hitting the ground in lots of different places.
10:52Just as an experiment, I'm going to say if I can get even a little more depth
10:55and darken the horizon back here.
10:59So I'm going to add another Levels adjustment and this time I'm going to darken things.
11:04I'm not going to darken with the black point, because that'll go a little too far.
11:07I'm going to darken with the Midpoint slider.
11:10Now what I would like is a gradient mask that would go from my foreground into
11:15this darkening, but I don't want to darken the sky.
11:17So I want to go from my foreground into a darkening and then back out into not masked at all.
11:23In other words, I want to go from black in my mask in the foreground, because
11:28that will protect the foreground from the effect, into white up here because
11:33that will allow the effect through, and back to black up here because that will
11:37again deactivate my mask.
11:39So I'm back to the Gradient tool.
11:42I can pick what kind of gradient I want and I've got a lot of different presets up here.
11:46I've got a full palette of lots of different gradients.
11:49But I've also got just these buttons over here.
11:51This is a Straight Linear Gradient from foreground color to background color,
11:54This is a Radial Gradient.
11:56It'll do a circular thing.
11:58This is a weird Angle Gradient, and this is a Reflected Gradient, so it mirrors
12:04on both sides your foreground and background color. So I'm going to pick that.
12:08I've got white as my foreground color and black as my background, and now I'm
12:12going to click here and drag up to about there. That worked!
12:17Here is before, here is after. Before, after.
12:22So by darkening the horizon line, now I'm really getting a strong sense of
12:27depth in this image. Here it is after.
12:29It looks flat. The foreground is all perfectly evenly exposed.
12:33Part of our ability to perceive depth is something called depth queuing.
12:37As you look through more atmosphere, things get defocused more and they appear darker.
12:43When everything is perfectly exposed, we lose some of that depth queuing.
12:48So by adding this little bit of the darkness, I'm making the horizon look farther away.
12:53This is very often something you need to do to your HDR images.
12:56I don't mean specifically put a gradient right there in your image. I just mean
13:00think about what's farther away, what's closer, what should be lighter, and
13:05what should be darker.
13:06So now I'm going to just save this image. We may come back to it later.
13:11I'm going to save it.
13:12It's warning me that including layers will increase file size.
13:16That's what it does when you're saving a layer TIFF. That's fine.
13:18We've got lots of storage.
13:20So save that away and when you go back to Bridge, you should see an update here.
13:25So thinking about depth is a critical step of your HDR post-processing.
13:30You want to be sure that you're not getting that flattening effect that comes
13:34from even exposure across your image.
Collapse this transcript
Combining HDR and LDR
00:00There are times when I just love what HDR techniques do to one part of my image,
00:06and really hate what they do to another part of my image.
00:09There is a way out of this problem though.
00:11You can keep the HDR image and composite it with one of the original
00:16source files that you use to make that HDR. You'll get a result that has HDR in
00:22some parts of the image and just regular R in other parts of the image, so you
00:27get some original source file mixed with a nice HDR result, and that's what
00:30we're going to do in this movie.
00:32Go to the Exercise Files folder into the Chapter 6 folder and grab images 9933,
00:379934, and 9935 and do an HDR Merge in Photoshop.
00:46When you get to here, be sure that you're set for a 32-bit image and go ahead
00:50and check Remove ghosts.
00:51There was some wind blowing and my hand was a little shaky when I took this shot,
00:54so I think it's probably not a bad idea to have the ghost removal turned on.
01:00And when you're all done, you'll have this, a 32-bit file in Photoshop.
01:05And it'll look pretty lousy.
01:07We've got blown-out highlights, we've got just overall tonal weirdness. Don't worry.
01:11Remember, this is simply that our monitor is not capable of displaying the full
01:16range of tones contained in this very data-rich 32-bit image.
01:20So we're going to do a Save As here. Write it out as an EXR file.
01:25I want to use the same file name as one of my source images, so I'm just going
01:29back to Bridge and copying that, going over to Photoshop, pasting that in, and
01:32I'm going to save it back into the same folder.
01:35This allows me to keep the EXR file in the same place as all my other images.
01:40I'm going to close that up, and if we come back here, we see 9933.cr2, my RAW file,
01:44and here's 9933.exr, the file we just made.
01:48If your EXR file is not showing up in Bridge next to one of your originals,
01:53if it's way down at the end of your list, go up to View > Sort and make sure you're
01:58set for Ascending Order > By Filename.
02:01Now take the EXR file into Photomatix and it will look just like it did in
02:06Photoshop, because again, it's our monitor that's the problem here.
02:09Hit the Tone Mapping button and we're off.
02:12we now have a nice tone-mapped HDR image.
02:14So let's see what we've got here.
02:16First of all, my histogram shows all the data clumped up in the middle, so I'm
02:19going to have contrast problems that I got to deal with.
02:21Next thing I notice is that the merging and tone-mapping process has revealed a
02:26sensor dust storm that apparently blew through my camera at some point, so I'm
02:30going to have to take care of all of that.
02:31Now obviously, I cannot do that in Photomatix. I have to do that in Photoshop.
02:36I think I'd be able to take care of this,
02:38no problem. It's not a deal-breaker.
02:39Let's look at the image here.
02:41When I shot this image obviously one of the things that was really striking me
02:44was the really dramatic sky, and that's why I chose to do this as an HDR image.
02:49I knew I'd be able to keep a lot of really cool stuff in the sky.
02:53What I really wanted to happen was for the sun to open up over my head and light
02:57up this little village bit right here.
02:59And that just didn't happen.
03:00I've got this beautiful light shining on some parts, but I don't have it here.
03:03So the foreground is a little blah.
03:05It needs something and I'm not sure what it is.
03:08But I know for sure that I want good strong HDR techniques on the sky, so let's
03:12get started with those.
03:13I'm going to go ahead and hit the Reset button for a couple of reasons.
03:16One, I just want to be sure that you're working from the same starting point
03:20that I am, but also I want to know where the default settings are for most of
03:25these sliders because they're usually put in a fairly safe place, meaning
03:29they're not set to an area where I'm going to be possibly more prone to noise or halo.
03:34So I just feel like it's a nice safe starting point for me to start working.
03:37So I want more of that HDR thing in the sky. I'm going to increase my Strength
03:42slider, being careful to keep an eye out for noise, and then I'm getting some in the sky.
03:48However, I shot this image with a Canon 5D Mark II which has over 20 megapixels
03:54worth of data in it.
03:55So individual pixels of noise, I'm not too worried about.
03:58They are probably not going to show up in print.
04:00I still want to keep an eye on it, keep it as low as I think I can get away with,
04:03and I will then check the noise with a test print and see if it's
04:06something I need to take action about.
04:09Again, I'm going just for detail in the sky, so I'm going to increase my Detail Contrast.
04:13Now that's serving to darken the image.
04:15In this case that's a good thing because again, my tones were all clumped in the center.
04:19Already they're starting to spread out some.
04:21What I really need though is a good strong black point adjustment, so I'm
04:24going to do that next.
04:25Notice that I'm not necessarily following the sliders in order.
04:30Increasing contrast in the image is going to increase my sense of detail.
04:34Actually not just my sense of detail.
04:35It's actually going to increase detail.
04:37I guess we can argue philosophically whether my sense of detail and actual
04:40detail are really two different things.
04:41But by increasing the Black Point, I'm going to increase contrast in the image,
04:45and that's going to help the sky some.
04:48So I'm going to try putting that to there.
04:50You can see I clipped the blacks.
04:51I don't care too much.
04:52However, this bit here is starting to get a little too black, so I'm going to
04:58back off on the Black Point.
04:59Notice that I'm ignoring the foreground right now. I'm just trying to get
05:02the sky where I want it.
05:03And even as I back off from here, this part is still staying very, very dark.
05:07So I'm going to hit the Smooth Highlights and see if... there we go!
05:11I can get that a little bit more smoothed out so that I don't have such contrast.
05:16I think the sky might still need some additional contrast adjustment.
05:19I'm going to do that in Photoshop because there I will be able to use some
05:22masking tools to constrain it, but the sky is looking pretty nice. I like
05:26where that's going.
05:27Lighting adjustments are worth playing with a little bit.
05:29I'm going to back off here because as I do, I think I'm going to get a little
05:32more play in the sky that I'm going to like, so that's looking good.
05:36Now I'm liking the sky where it is. Let's think about the foreground.
05:40The foreground really has that HDR-y look to it.
05:44It doesn't quite look real.
05:46It's kind of flattened out and it looks a little bit painterly.
05:49I wish that I could give you some more specific parameters that I'm thinking of
05:54about why it's painterly, but that's the best I can come up with.
05:57It just doesn't look photographic.
05:59Sometimes that really works to your advantage.
06:02You could argue that maybe the sky doesn't quite look photographic, but the sky
06:05is not bugging me. This part is.
06:07I would like this to look more realistic, more like a photo.
06:10So I think maybe we're done with the HDR step here.
06:13I've got the sky looking like I want.
06:16There's not going to be anything I can do HDR-wise while it's here other than to back
06:20off of the HDR Efex to get this looking more realistic.
06:23And if I do that, I'm going to lose the nice sky that I've got.
06:26So I'm going to process this.
06:29And when it's done, I have my tone- mapped image. I'm now going to go out and
06:33save this as a 16-bit TIFF file back into the same folder as my original source images.
06:40So I hit Save and you should've seen something change down here in Bridge.
06:44Let's close this up and go look.
06:45Now I've got 9933 tone-mapped TIFF.
06:48That's the file we just made.
06:50I've got my 9933, 9934, and 9935 RAW files and my 9933.exr.
06:55These are all of the components that are going into my HDR.
06:57So I'm going to select them all, click on this one down here, I'm going to
07:01Shift+Click on this one up here to select all of them, and then I'm going to hit
07:04Command+G for Group.
07:07I can also get that up here under the Stacks menu, Group as Stack.
07:10So now all of these images are in a stack.
07:12What's nice about this is that the only image that I see right now in Bridge is
07:17my final tone-mapped image that I'm working on.
07:19But if I need to start over or go back, I can just open up the stack and there
07:23are all the components.
07:24So let's get the tone-mapped version open in Photoshop and now we're ready to
07:28get to work on finishing the image.
07:30I'm going to start that by taking out the sensor dust, which I'm going to do
07:34with the Spot Healing Brush.
07:36It's very simple tool for removing spotty stuff like this.
07:39I just click and the spot goes away.
07:42I can change my brush size using the Left and Right Bracket keys.
07:46I really just want to brush to be just bigger than the spot of dust that I'm removing.
07:50I'm taking the sensor dust out first because if I can't remove the sensor dust,
07:55then I may decide that the image is a lost cause.
07:58The Spot Healing Brush works by copying data from around the brush into the
08:05inside of the brush and then it does some blending stuff to smooth it all out.
08:09Now up here these kind of streaky bits of dust, Spot Healing Brush isn't working
08:13quite so immediately with those because it's partly copying the dust from around
08:18the brush back inside the brush, so I'm just duplicating a lot of dust.
08:22So I'm going to grab the Clone Stamp tool, which I did by hitting S, and that's
08:27this tool right here, and I'm just going to clone some of this out.
08:31One of the nice things about working with clouds is that they're random and
08:36fractal-y and you don't have to be real perfect and precise with your cloning.
08:40Clouds are a little bit random and so they respond very well to this kind of touchup.
08:45If I inadvertently leave a little black bit, it's just going to look like a
08:48little black bit of cloud.
08:50So even if you're normally not comfortable with retouching-- see here I'm
08:54actually brightening up part of this cloud but it's still all just looking like
08:58a big puffy cloud bit.
09:00Even if you're not normally comfortable with cloning, cloning clouds is a
09:04really easy thing to do.
09:05So I think that's looking pretty clean, and there might be some more dust in
09:07there and there might be more that reveals itself as we start doing contrast
09:10adjustments which you've seen how that works.
09:12I might tidy the image up on my own later.
09:15So first thing I'm going to do here is do exactly what I would do with any
09:19normal postproduction process.
09:20And I start by looking at my histogram to try to get some analysis of the
09:24image and figure out what might need to be done.
09:26Still in a low contrast situation.
09:28All of my tones are gathered up here in the middle.
09:30I do not have a good strong black anywhere in the image and my whites are
09:34a little weak also.
09:36So I'm going to start by adding a Levels adjustment and strengthening my Black Point. Aha!
09:41Now we're getting some good contrast throughout the image.
09:44Again, our idea here is we're going to replace this foreground, so I'm not
09:47worrying too much about it. I'm looking at the sky and I'm looking at these
09:50mountains and things.
09:51And I'm going to go ahead and brighten this up, maybe to about there.
09:55Now we can see in my final histogram,
09:57I'm going to click this exclamation mark to get it to resample, the bulk of my
10:01tones are still gathered in the middle.
10:02But look at the image.
10:03It's mostly gray clouds and hazy midtone green value.
10:07So it makes sense that there is a lot of data here in the middle, but I do have
10:10some nice brighter highlights now.
10:12I'm worried about clipping some of this.
10:14Obviously, I've clipped the sky and my Black Point adjustment has compromised
10:18with the lower parts in my clouds a little bit.
10:20So I'm going to do just a little bit of quick masking here by painting into the layer mask.
10:25We don't really have time to go into all of the theory and practice of layer masking.
10:30There are so many videos here in the lynda Library that you can learn the stuff from.
10:34What I'm trying to do now is protect the darker areas of the clouds in the image
10:38so that they don't go completely black.
10:40And so this is just a basic tonal adjustment that's going to put my overall
10:44contrast in a better place, that's going to give me a print with more punch, and
10:48that's looking pretty good.
10:49Now the foreground, I don't like it.
10:52So what I'm going to do, we already know what I'm going to do.
10:54I'm going to go back here to Bridge and grab one of my original images.
10:57Let's go with the one that's just nice basic exposure.
11:00I've got this one, I have the underexposed one, and I have the overexposed one.
11:04Hmm. Actually maybe the overexposed one is a good way to go.
11:08In Bridge, I'm going to hold down the Command or Ctrl+T on Windows to select
11:11these two images, go over to Filmstrip mode, and I can see them side-by-side.
11:15This one is a little brighter than this one, but you know, I could still get to
11:19this one from this one.
11:20I think I'm just going to stick with the basic exposure one.
11:22Open it up in Photoshop and I can do a little work here.
11:27I'm going to ignore the sky and just watch the foreground while I make a few adjustments.
11:33I think I'm going to desaturate it a little bit because our HDR image is not
11:37supersaturated, so I think it might not be a bad idea to kind of match the color there.
11:41Open that. And now I've got this image open and I've got my HDR image.
11:45I need them in the same document, so I'm going to hit Command+A to select all.
11:48Then I'm going to copy, with Command+C. Ctrl+C if you're on Windows.
11:53I'm going to go back over here and paste.
11:57So what I've got here is a layer that contains my original Camera RAW image and
12:02behind it, I've got my HDR image.
12:04Note what happens if I turn off the visibility on my original camera image.
12:09I can see that they're not properly aligned.
12:12They're not registered, so I need to get them in exactly the same space.
12:15I need to do what the HDR process did, which was align these images.
12:20Fortunately, Adobe has pulled out that alignment stuff and given you
12:24discrete access to it.
12:25So I'm going to select this layer and this layer, and I did that by holding down
12:29the Command or Ctrl key and clicking on them.
12:32And then I'm going to go to Edit > Auto-Align Layers.
12:36That's going to align the layers automatically, as you might expect.
12:39I'm going to set Projection to Auto.
12:41That's going to tell Photoshop to just decide what it thinks is best, and now it's done.
12:46Notice what's happened.
12:47It was a subtle thing, but suddenly I've got this extra space around my image.
12:50It has translated the upper layer, meaning it has moved it left and right, but
12:55it's also rotated it some.
12:56And now if I click off the visibility on Layer 1, I see that they're perfectly aligned.
13:02Now we're ready to really start getting somewhere here.
13:05I want the upper layer.
13:06This is the village layer.
13:08In fact, let's just label it so that I don't get confused here.
13:10I'm going to double-click there and call that village, and I'm going to call this sky.
13:14It's going to be easier if I put the village behind the sky because it's the sky
13:18that I'm really wanting to preserve.
13:20So what I'm going to do now is blend these two layers together using a layer mask.
13:25With the sky layer selected, I'm going to choose Layer > Layer Mask > Reveal All.
13:32That gives me a layer mask down here that's completely empty.
13:36It's full of white, meaning I'm seeing this entire layer.
13:39No part of it is masked.
13:40What I would like to do now is create a mask that slowly masks off or gradually
13:45masks off the bottom part of the sky layer.
13:47So I'm going to take my Gradient tool, I'm going to make sure that I've got
13:51black and white, and I'm going to drag from about here, holding down the
13:55Shift key, to about here.
13:57I'm holding down the Shift key because that constrains my drag to 45
14:00degree angle, so it's a way that I can be sure of getting a perfectly vertical gradient.
14:05When I let go, there we go!
14:07Look at my layer mask here and you can see that it goes from white through a
14:11gentle gradient into black.
14:13So I'm seeing HDR sky up here, slowly revealing down to the foreground down below.
14:19I think I missed a little bit though.
14:21I need a longer gradient.
14:23The transition here is too sudden.
14:24The tops of these mountains are still a little HDRy.
14:27So I'm going to click up here and down to here, and this is just going to pave
14:31over that last gradient that I did with the new one.
14:34That's looking better.
14:35That's looking a little more realistic.
14:37It's great that I've got this hazy fog- filled valley back here because this kind
14:40of hazy, blendy, somewhat HDR, somewhat normal look just looks like a shelf of
14:45clouds sitting over the mountain.
14:46So now we're getting somewhere.
14:47I've got HDR sky. I've got normal R foreground.
14:51Now I can think about what needs to be done with the foreground.
14:53It's still a little bit dark and it's still a little bit flat, so I'm going to
14:57click on village and add a new adjustment layer down here, a new Levels
15:01adjustment layer, and that's going to let me do some basic tonal adjustments.
15:05I couldn't get these quite right in Bridge because I need the tonality of this
15:09layer to match the feel of my sky layer.
15:13So I think that's looking pretty good.
15:14It's got a correct level of saturation.
15:16And remember, tonal adjustments can affect saturation.
15:18I'd basically brightened it up and lowered the contrast a little bit and that's
15:21desaturated it a little more. I like that.
15:24But it still looks a little flat.
15:26And like I said, what I wanted ideally was for a hole in the sky to open up
15:29right over the village and give me some nice dramatic lighting on here, and I didn't get that.
15:33There is a chance that if I had stood around and waited that would have happened.
15:36The sky was moving and changing very quickly.
15:38But I loved this white cloud up against these darker background clouds, so I
15:42didn't want to risk losing that.
15:44I can though cheat a bunch of the light in this image, so let's click on the
15:50village layer, add a new Levels adjustment layer, and I'm going to brighten the image.
15:56I'm going to move my white point and that's going to bright the image.
15:59I'm washing out all this stuff.
16:00I don't actually know right now what is the correct Levels adjustment because I
16:04don't want this Levels adjustment applied to the whole image.
16:07I want it selectively masked in.
16:10So I need to get a mask built before I can figure out exactly what the
16:13adjustment is that I need.
16:15With the adjustment layer selected, I'm going to go up to Edit > Fill and tell
16:20it to fill with black.
16:22There are lots of other ways of doing this fill.
16:24There are keyboard shortcuts you can use.
16:27Now I'm going to take my Paintbrush and some white paint, make my brush smaller
16:31with the left bracket, and start painting into the image in the areas that I
16:36want to look like they are getting more light, the areas that I want to look lit up.
16:42And pretty much all I'm doing here is following the areas that are already lit up.
16:48This side of these buildings is brighter than the other side, so I'm
16:51just exaggerating that.
16:53Basically, it's really a paint by number situation.
16:55I don't even have to think of that much.
16:56And I can get a big improvement in the lighting.
16:59Now I've got some masking information there, so I'm going to go back and
17:01reconsider my Levels settings because I think maybe these are a little too bright.
17:06I'm going to back off tiny bit there, put it more about there.
17:10Because it's obvious that there's not a lot of bright sunlight shining into the
17:13image, so I don't want it to look too fake.
17:15But there are more places that I can brush.
17:17Again, I'm just looking for highlights.
17:19Tops of these trees here can be brighter, mostly on the right side.
17:23I'm assuming a lighting source that's coming from up here.
17:25I can hit the top of this little mount of dirt or hay or whatever it is.
17:30I'm going to hit some of the highlights on this grass.
17:33What all of this serves to do is to make the image look a little
17:37more three-dimensional.
17:38It gives it some depth.
17:40By the way, that compass thing that you're seeing flash up from time-to-time,
17:43that's because I'm using a trackpad and occasionally. I'm hitting two fingers on
17:45the trackpad and it's making that happen.
17:47That's just a Mac OS thing. Don't worry about what that means.
17:51I think maybe this grass I've gotten a little too bright.
17:53Now when you're masking, black areas are getting no levels adjustment, white
17:59areas are getting the full levels adjustment.
18:01If I paint with gray, I get an attenuated levels adjustment.
18:05So I can paint with gray in here and that's going to darken up these areas that
18:08I've painted, but not darken them all the way back to where they were.
18:12In other words, I'm getting some of the levels adjustment in there, not all of it.
18:15That's looking pretty good!
18:16Let's take a look at what we've done here.
18:17I'm going to hide this Levels adjustment layer, turn it back on, and you can see
18:21that I've just painted some nice highlighting in that makes the foreground a
18:24little more interesting.
18:26Every image needs a foreground and a background, so I've got a nice strong
18:29foreground, I've got a nice strong background, but I've also got this
18:33middle ground back here.
18:34These hills over here.
18:36I like the idea of darkening them, because we've got this beautiful lit-up spot
18:40back here, and that might look more lit-up. Ooh!
18:43You know, I need to mask that off right there.
18:44It's getting too much levels adjustment and it's blowing out.
18:47I'm going to go back to this Levels adjustment layer here, grab my black paint
18:52to protect this area, and I'm just going to paint over this and I start getting
18:57some detail back there.
18:58That may be too much restoration, so I'm going to go to some gray.
19:02Don't worry that I didn't see this before.
19:05That doesn't matter.
19:07Very often editing works this way.
19:10You work through your image, making adjustments as you need them, going back and
19:14forth from one tool to another, responding to the image as it changes, and
19:19simply getting done what needs to be done.
19:21I also see that I have revealed at some point this big dust spot that'll have to be taken out.
19:26This is a perfectly normal editing workflow. Well, normal for me.
19:30There are people who can see exactly every edit before they go, but if
19:33you're finding yourself fumbling through it, don't worry, just as long as
19:36the final image works out.
19:37As I was saying, I would like these to be darker because I think it would frame
19:41the foreground a little bit better.
19:42It would reveal the bright background a little more.
19:45So we're going to do just what we've already been doing here.
19:47We're going to go to Levels and we're going to darken the image.
19:50Now I could darken the image with a black point adjustment, but that makes these
19:54bits more contrasty.
19:56And as they become more contrasty, they look like they've got less atmosphere
20:00in front of them, and I don't like that because they should be receding into the distance.
20:04I could do it with a mid-point adjustment.
20:07That's not bad, but I think a better way is to simply dial down the white on the Output slider.
20:12That's going to just give me a more realistic subtle darkening.
20:17Now I need to fill my mask with black, Command+A to select the entire mask,
20:21Command+Delete to fill it with black, and that adjustment that I just defined is
20:25now completely masked.
20:27I'm going to grab my brush, make it bigger, make sure that I have white paint
20:32here which I do, and I can just start painting darker into these hills here.
20:37I'm not going to be too careful with this mask right now because I don't really
20:42know if this effect is going to work, I don't know if I have my Levels settings
20:45where I need them, and I don't know if I actually do want these things darker.
20:48So I'm going to just quickly rough this in to see what I think it is.
20:53One problem with darkening it is while it maybe sets it off more from the
20:57background, I'm afraid it might make it blend in more to the foreground.
21:01I'm going to back off on the darkening a little bit.
21:03Let's take a look at before, after, back off a little bit more.
21:08I'm trying to go for kind of three planes of depth in the image here.
21:12So now I've got foreground that's slightly darker, middle ground, and
21:16this lit-up background.
21:17I think I like that.
21:19So now I would go in and refine my mask.
21:24And that again is just about carefully painting, making sure that I'm
21:28not darkening the background, making sure that I'm not spilling over
21:31onto my foreground.
21:32And this is another case where you can kind of get away with murder with your mask here.
21:36I don't have to perfectly trace around every leaf on this tree because if there
21:40are areas that go a little bit darker, that'll possibly just look like shadow.
21:44If the top of these roofs get a little bit darker, they look like darker bricks.
21:48So this is not a gnarly masking job, so if you're not real comfortable with
21:52masking, don't worry.
21:54I'm going to leave this where it is.
21:55I like that that area is lit up.
21:57I think this is looking pretty good.
21:58Last thing I might consider is a vignette.
22:00I'm going to duplicate my background layer, go up to Filter > Lens Correction.
22:07I want this to be a slightly subtle vignette.
22:10I go over to the Custom tab and dial in a little bit of darkness about
22:14right there. Hit OK.
22:16One thing about this preview in Lens Correction is it's not showing the effects
22:19of adjustment layer.
22:20So this darkening that I've applied may actually be darker than it was in the
22:24preview because I've got a Levels adjustments on here. Before, after.
22:28I like the way that protects the corners a little bit, gets my focus here
22:31more in the middle.
22:32It's probably a little more touchup that needs to be done but that's the process
22:36of taking an HDR image and an LDR image, Low Dynamic Range or Normal Dynamic Range,
22:41and combining them.
22:42I've kept my nice HDR sky.
22:45I've got a more realistic normal dynamic range foreground.
22:48I'm probably going to want to play at some point with adjusting the opacity of
22:53my sky because that lets me play with more or less HDR effect.
22:57So it may be that I like it a little bit more in there because it doesn't
23:00look so blatantly HDR.
Collapse this transcript
Selective editing with HDR Efex Pro
00:00One of the great things about Nik HDR Efex Pro are its selective editing tools,
00:06which are really fantastic, and we haven't had a chance to look at them yet so
00:08we're going to do that in this movie.
00:10Even if you are not and do not plan to be a regular HDR Efex user, work through
00:16this movie with us anyway because we're going to talk about a lot of kind of
00:20aesthetics of editing and some other things that apply to any editing tools
00:23that you choose to use.
00:25Grab 1413, 1414, and 1415 and merge them in Photoshop.
00:29We're merging in Photoshop because HDR Efex can't get a good registration of
00:33these because I moved a lot between images.
00:38Open up here and we get our normal merge. We want to be sure we're in 32 Bit.
00:42I want you to notice something.
00:45Up here we get this weird purple artifact.
00:48It took me a while to figure out what it is.
00:50It turns out it's actually a ghosting artifact.
00:53If I turn on Remove ghosts, it goes away.
00:57So if you're seeing something like that in your highlights when you're merging
01:00an image, there is a chance it's a ghost, so just take that out.
01:03I do want to think about which image I want to use, because as you can see I
01:07shifted my perspective around a little bit.
01:10So I think either the first one or the last one. I will go with the first one.
01:14We want to be sure we're 32 bit. We're set to Remove ghosts. I am going to hit
01:18OK and let it build the file.
01:19Here is my finished 32 bit file. It's overexposed.
01:23I am not worrying about that because this is a 32 bit image.
01:26I know there is data in there.
01:27I am going to hide Bridge to get it out of our way, and open this up in HDR Efex.
01:35It thinks for a moment and here's our image.
01:37It ha already done an initial tone mapping and it ha done a very good job.
01:42As is usually the case, HDR Efex gives you an initial hit on an image that's almost
01:46always better looking than anything that you will get initially out of
01:50Photomatix or Photoshop's own tone mapping.
01:53So the first thing I want to think about is well, what do I want to do with
01:56this image? Do I have a goal, or am I just going to start exploring?
02:00What had attracted me to this originally was I thought, well, there is cool
02:03texture and color on here that might play up real fun in an HDR kind of way.
02:08So I am going to start with my Tone Compression slider and compress a
02:14broader range of tones down into a smaller space, which is already picking
02:18me up some texture.
02:20I was thinking texture and detail.
02:22Let me zoom in a little bit here
02:24since what I am focusing on here is the mailbox. So I am going to increase the
02:30Structure, which is a type of sharpening.
02:31I don't want to take it so far that it looks like I am applying a lot of sharpening.
02:36I am also going to increase Contrast, because contrast usually gives you an
02:39improvement in texture.
02:41Now, what I haven't done yet is fiddled with HDR Method.
02:44We're on Natural right now.
02:46Well, I don't want Natural. I want something over the top.
02:49They don't unfortunately have an Over the Top method, but since we're going for
02:53detail let's think about Crisp maybe and again, when you first pick one of these,
02:58you are not going to see anything right away.
02:59I am going to turn up the Method.
03:00You can have a better idea about what these do just as you use them more.
03:07Ooh!Now, we're getting somewhere.
03:09Boy, that's almost ugly.
03:11That's not what we want.
03:13Dingy? I kind of like Dingy actually.
03:17It really blackens things up a little bit, which I like.
03:20So we're getting some good texture on there now. Let's zoom back out.
03:23But it's starting to get kind of a Xerox sort of look, so maybe I am not
03:27so crazy about Dingy.
03:29I am going to turn the Dingy slider down. I am going to lower the
03:31Method Strength on Dingy. And I don't know.
03:33It's still looking a little too much like an edited image.
03:37I am going to go back to Crisp or maybe even Clean.
03:42Clean is a little bit brighter.
03:43I might fiddle with those some more later.
03:48I feel like as my problem right now with the image is, as I have said over and
03:52over throughout this course, your job as a photographer is to let the viewer
03:56know what the subject is, and while a big mailbox at a dramatic rakish angle
04:01right in the middle of the frame is pretty hard to miss as the subject,
04:04it sure is having to compete with that background.
04:06There is a whole lot of stuff going on in this image and it's very easy for the
04:09viewer to just get lost.
04:11So I would like to tone the background down somehow and I think I could do that
04:16tonally by darkening the background, but I think a better way to go is actually
04:20to desaturate some of the color in the background.
04:22I don't want it to go away completely, but I would like to minimize it some.
04:26The background is predominantly green.
04:28There is a very easy way to make a selective adjustment in HDR Efex Pro.
04:32Over here in the Selective Adjustments section I have this thing that says Add a Control Point.
04:36So I am going to click with this control point tool on something in the image
04:40that's green, so right there, and I get this weird contraption.
04:44These are all little sliders and this Ex, Co, Sa, these are so many names for
04:48the sliders. Exposure, Contrast, Saturation.
04:51And this slider up here is an Area of Effect.
04:53So I am going to drag that out and I am going to lower the Saturation.
04:59And as I do that, things within this circle, and it's also rolled off a little
05:04bit outside of the circle, things in that circle that are green are losing their saturation.
05:08And the reason I know it are things that are green is because I place this point
05:12right here on something that's green.
05:14If I pick up this control point and move it onto this yellow thing, my green
05:18pops back and the yellow now gets desaturated.
05:21So this is serving to be just a targeted green desaturator.
05:25If I hold down the Option key, I can drag a copy of my targeted green desaturator.
05:33That's a technical term that I will try not to use again. And I can put it over
05:37here to copy that exact control point onto another bit of green.
05:44I am just trying to find the right shade of green.
05:48I am going to drag this out to be bigger and I am just going to start dragging
05:52copies of this thing around, because as I do I am reducing that garish green
05:59that's in the background and it seems to me that that's helping to make the
06:05mailbox stand out a little bit more.
06:07It's not having to compete with all of that green.
06:09If I want, I can actually select multiple control points by holding down the
06:13Shift key and clicking on them, or I can click-and-drag a rectangular marquee
06:18around them, and now I can edit them all at the same time.
06:21I can click-and-drag the Saturation.
06:23It sets the Saturation to be the same on all of them.
06:26It's not making a relative adjustment.
06:28It's making an absolute adjustment.
06:30But I think that that's going to actually work for me. So that's helped.
06:33I have managed to really pull the color back.
06:36These control point tools are just a spectacular way of making
06:39localized adjustments.
06:40Let's try another one here.
06:42I like the red flag that's ticking up off of the mailbox, but it's competing
06:45with this red pole back here.
06:47I wish I had been paying attention to that when I was shooting and framed it so
06:50that there was a little more separation.
06:52I was really focused on getting the shape of the mailbox something in particular
06:56and just wasn't paying attention.
06:58But what if this thing here wasn't so red and then it wouldn't compete so
07:01directly with this thing here?
07:03So I am going to take a control point and I am going to drop it right on there
07:07and I am going to drag it out so that it covers the whole pole or whatever it is
07:10and I am just going to desaturate that. And that's cool!
07:15That has desaturated that thing.
07:16I am going to pull it down here so that I don't have to make this so big.
07:20So it desaturated that pole.
07:22Unfortunately, it also desaturated this, so now they are still the same color.
07:27But if I take another control point and drop it on this thing, all my color
07:32popped back in here.
07:34This control point is now serving to lock down the color on this flag, the mailbox flag.
07:41So if I wanted I could even amp up that one a little bit.
07:44Here's a little arrow down here. I can click on that and I get more controls.
07:48They're all the same controls that I have over here.
07:50I get Structure, Blacks, Whites, Warmth, and Method Strength.
07:56So if I wanted, I could put in a localized increase of HDR Method.
08:02So let's say I wanted more texture on the front of the mailbox.
08:05I can drop this on here, and I am dragging the circle real big, and you may
08:10think, well, doesn't that mean you're also going to increase or edit things over here?
08:14No, because it's including, remember, it's color sample right here, so it knows
08:19that it's going to ignore a bunch of stuff out here.
08:20I am going to increase Method Strength or maybe decrease Method Strength and now
08:24I am going to increase it.
08:26Anyway, you can see that I am affecting only the front of the mailbox here.
08:30I am not sure that I like that edit though. I think what I may do instead is
08:32just a contrast adjustment and add some structure.
08:36Now we're getting some real localized texture right on the front of that.
08:41So that's working well.
08:43So this is localized editing in HDR Efex.
08:47The same thought process that I've gone through here, you could go through this
08:50same thought process in Photoshop.
08:52You could have realized that the green was competing with the mailbox and
08:55toned it down by putting in a Hue/ Saturation adjustment layer and painting the mask in.
09:00This is much, much faster to do but I do want you to think about that thought
09:04process and the general idea, just always having that idea, what can I do to
09:10make my subject clearer and clearer and clearer?
09:12Let's do one more thing here in HDR Efex.
09:17It has such a nice vignette tool and that might be a way of downplaying the
09:21background even further and letting the mailbox really pop out.
09:25These same controls are available in Nik's Black and White Conversion tool,
09:29Silver Efex, in Viveza, which is a color editing tool.
09:33Once you get used to control points,
09:34it's hard to give them up, because it's a way of making localized edits without
09:38ever having to hand cut any masks.
Collapse this transcript
HDR that doesn't look like HDR
00:00As I've mentioned throughout this course, HDR can sometimes be overdone.
00:05In fact HDR has almost become something of an adjective. People will describe an
00:09image is looking very HDR or really HDR-ish.
00:14That has led some people to think that they just don't like HDR and so they stay
00:17away from these techniques, because either they don't like the look of HDR or
00:21they don't mind it but they don't want their images to obviously look processed
00:24or to be thrown into that HDR category.
00:28I want to show you now that it is possible to use HDR techniques to create an
00:31image that doesn't look so obviously HDR.
00:35So even if you don't think that you're really into HDR, having HDR techniques in
00:39your toolbox is still a good thing because there will be times when you can use
00:43them in a subtle way that gets you a better image than you would get without them
00:48but without taking you into that HDR realm.
00:50We're going to create an image that looks very dramatic but not necessarily in
00:54that kind of overdone, texture-y, HDR way.
00:58Image 9927.exr, I have gone ahead and done a merge of three images for you and
01:03just given you this EXR file, so I'll open this up in Photoshop.
01:06We're actually going to do this one in HDR Efex because we're going to do a lot
01:13of selective editing and that's a really easy place to do it.
01:15Everything we're going to do could be done in Photoshop.
01:18So if you don't have HDR Efex, grab the free demo from the niksoftware
01:22website and install it.
01:23So we've got some dramatic lighting. We've got some sheep.
01:26We've got a farmhouse type situation here.
01:30This is a 32-bit image, so I am not worried about this overexposure.
01:33There is data in there.
01:34We've got a bad lens flare.
01:36We're going to take that out at the very end of our process.
01:39I am going to go to Filter > Nik Software > HDR Efex Pro.
01:43It's going to load the image and tone- map it and now you can see a little more
01:47of why I chose to shoot this as HDR. Really cool cloud detail up here.
01:53But overall the image is just a little hohum somehow.
01:57Your eye doesn't really know where to go.
01:58Again, always holding that idea of what's the subject, what's the subject?
02:02I don't know, is it this bit up here?
02:04Is it this bit down there?
02:05Is it somewhere in between?
02:06We need to give the viewer some help here.
02:08It would be great to focus attention somewhere, but I would also really like to
02:13play up with the drama of the light shining right down onto this area.
02:17I am going to start with a big vignette.
02:18I am not even going to worry about adjusting any of my tone-mapping parameters
02:24yet because I think I am just going to hide a bunch of this image.
02:27So I want to figure out what's even going to be visible before I worry
02:29about refining anything.
02:31In HDR Efex it's very easy to add a vignette with the Vignette controls down here.
02:36I am going to add a big one.
02:37Something we haven't looked at yet in these controls is if I pop up the
02:40details, I get a lot of nice parameters for refining the size, darkness, and
02:47shape of my vignette.
02:49Amount just controls how much darkening. Transition changes the width of the
02:54transitions on between the dark part of the vignette, and basically the hole in the vignette.
03:00Size lets me control the size of the hole of the vignette and I can make the
03:05vignette even more circular or more rectangular.
03:08This image is such a tall image I am going to go a little more rectangular.
03:12Already it's starting to take shape.
03:14We're really getting focus into this area here, but it still needs some work.
03:20I don't know that I need to do too much to my tone-mapping because I am liking
03:24what's happening up here.
03:25I'd like to lose some of this though.
03:27So I think I am going to even go to this vignette and I am going to darken
03:36a lot and I am really pulling in, make this, there we go, make this much
03:47more about this area.
03:48Now this is looking good. This has gone awfully dark.
03:51So I am going to do a localized adjustment.
03:54All of these localized adjustments, even the vignetting, this is all stuff I
03:57could be doing in Photoshop after I had done an initial tone mapping.
04:01I just wanted you to get another look at how cool the Nik localized editing
04:05tools are and also it's really nice being able to do these and my tone-mapping
04:10at the same time. As I said I didn't want to mess with any tone-mapping settings
04:14until I've gotten my vignette in place.
04:16So this is just a really nice interactive environment where I can be
04:19tone-mapping and what would traditionally be my post tone-mapping editing at the same time.
04:25You're going to hate me, but now I am thinking the vignette is too strong, so
04:28I am going to go back and adjust it.
04:30But this serves only to prove the point I was just making, that it is very, very
04:35nice to be able to do all of this in the same environment, because when I decide
04:43that I don't like something I've done, I can more easily go back and fix it.
04:48And if you're wondering, well, what didn't I like about it, is I was just starting to decide
04:51it's just too black around the edges.
04:53So this is looking a little better.
04:55I would like to darken that a little more, so I am going to actually try
04:57dropping a control point on here, sliding that up, and dragging that down a little bit.
05:05So now I've got more of a kind of uneven vignette, but that's okay and that's
05:10probably a little more punch to that area. So that's looking good.
05:14I still can't get these quite where I want them and I think part of my problem
05:18is I am not liking how green it's getting as I brighten stuff up.
05:22So what I have done here is I've selected both control points and I am dragging
05:25the Exposure slider on either one to adjust both of them.
05:29I am going to desaturate the green a little bit. And that didn't do much.
05:35I think I may have to wait and do my desaturation later in Photoshop.
05:38I am liking that but there is something else I want to do.
05:42I really like how bright these things are, these rooftops.
05:46They're really catching the light.
05:47Setting those off against the dark of the buildings would be very nice, and
05:50honestly that's something I am going to have an easier time doing in Photoshop.
05:54We've also got a lot of retouching to do in Photoshop to get rid of these lens flares.
05:58So I may almost be done here.
06:01Let's now finally go play with our HDR controls a little bit and see what we can
06:06do to this stuff up here.
06:08Right now it's going to affect the entire image, but this is the bit that I am
06:10really wondering about.
06:11If I increase Structure, and that's getting a little too contrasty. I lost some
06:16of the nice filigree that I had in there.
06:19Let's turn up the method on the HDR. And then that's getting too contrasty.
06:22So I think it maybe Tone Compression.
06:30That's going to take some of these bright bits and grab more of the tone that
06:34we have at our disposal in that big 32-bit space and start filling in the
06:37bright bits with it.
06:39Tone Compression takes, as I dial it up, more tones get dialed into my image.
06:45So I am losing brightness but I am getting more detail.
06:48I think I like that better.
06:50That looks pretty good. I could sit here and tweak these sliders all day long,
06:53but I am going to hit OK and head on over to Photoshop to finish up the rest of
06:59these edits, and here's my adjusted image.
07:02Notice that it's gone from a 16-bit down to a 32-bit image.
07:05It made the edits though back into my original EXR file which I'd rather not write over.
07:11So since I've noticed that right now, I am going to go ahead right now and do a
07:15Save As and save it as Photoshop format with the same filename.
07:20So that will preserve my EXR file and you can see back here in Bridge I've
07:25still got EXR and my PSD.
07:27I am going to hide Bridge now just so it unclutters our screen a little bit and zoom in.
07:34So some other things that we needed to do.
07:36We need to take out the lens flares.
07:37Let's go ahead and do that.
07:39Because again, as I have been saying with these other edits like this, I kind of
07:43want to do that early because if I can't fix it, it may mean the image is lost.
07:48I had checked that out ahead of time, so this is not a total gamble here. I knew-- whoa!
07:55That didn't work very well. Just duplicated wrong part of the image.
08:03Notice that with clouds I don't have to be perfect with my edits, because
08:06they are kind of random.
08:07If you're not clear on how to use the Clone tool don't worry. There are plenty
08:11of places in the lynda library where you can learn how to clone.
08:16So that looks pretty good.
08:17I don't think that's too noticeable.
08:18I need to get rid of that one which I am just going to do with the Spot Healing Brush.
08:22Get rid of that, and this is a flare right here.
08:28There is very rarely just one bit of flare in an image.
08:34If you find a strange circle in an image somewhere that's plainly a lens flare,
08:38you need to go look for other weird discoloring, usually in a line but not necessarily.
08:44So we've taken care of that. Let's get rid of some of the sensor dust.
08:47I promise you, my sensor is not always dirty like this. I do clean it.
08:52We've got some up here.
08:53Very often edits will bring up, particularly contrast edits, will bring up sensor
08:57dust that you didn't know was there before.
09:00I want to darken up these buildings and brighten up their roofs.
09:02But I think I am going to deal with the green bit first.
09:06We're back to a problem that I said earlier, which is this should not be
09:09supersaturated green I don't think, because it's a cloudy day out.
09:14So I am going to drop a Hue/Saturation adjustment layer on here and tone this down.
09:19I am liking that better.
09:22It needs to be brighter.
09:23I am going to dial up the lightness but if I do that, I start losing contrast in
09:28a way that I don't like.
09:29So we'll brighten this back up with the Levels adjustment.
09:34I possibly could have finessed and tweaked and fiddled in HDR Efex a little more
09:39to get this the way that I want it.
09:41But I often tend to mix and match my editing tools.
09:45I will do some of my adjustment in HDR Efex with the wonderful control point tools
09:49and either re-touch them more, add more using my normal Photoshop methods
09:55like I am doing here.
09:57So this lets me paint some brightness in there, which I like. Let's darken these buildings.
10:04The light is back there way in the distance.
10:06So the sides of these buildings should be in shadow, which actually they already are,
10:09so let's exaggerate that some more by darkening up. I am not going to use
10:14the black point because I don't want those to go away completely. I just want to darken them.
10:17Yes, my whole image is getting darker. I don't care about that because I am
10:20going to Select All. Hit Delete to fill my mask with black and I will grab a
10:27white paintbrush to fill this in.
10:30I am zipping through that technique because we've been doing it so much in this
10:35course that I am figuring you've seen some of the explanation already.
10:39So I am just darkening up these areas and now I'm going to really make this
10:44pop even more as I brighten up these reflections,
10:47these are metal roofs, so it makes sense that they'd be really popping, and here
10:51I am going to use the white point.
10:53I don't care if the metal roofs go into over-exposure.
10:56That will look like nice real metal specular highlights.
11:02And there we go.
11:04Now, we're getting something that says subject very clearly. And as long as I
11:10have this mask that's all set up to brighten things I think I am going to hit
11:13these sheep or goats or whatever they are, I am going to hit the farm animals
11:17with some brightening.
11:20It's just that time of day when you've got to go out and brighten the farm animals.
11:24That might be a little much.
11:25I am going to leave that one in the dark.
11:29So this is an image that you might not necessarily look at and go, oh, HDR,
11:34and one of the reasons you wouldn't think HDR is because it's still got so much shadow in it.
11:40Very often, HDR images as we've discussed and looked at are perfectly exposed
11:44all the way through and we've screwed up the exposure on so much of this.
11:48This is way too dark.
11:50This has gone almost a complete black. There is no detail on these.
11:54That's absolutely counter to what an HDR image normally is.
11:59So I know I keep doing this, I edit the image, I get to the conclusion, and I
12:03see something else.
12:04I just want to put out that as we print this and work on it some more.
12:07It may be that this highlight that I painted in here is a little too bright, so I
12:11might back off on that, and this is your chance to see why we work in adjustment layers.
12:15I have got all my edits in discrete containers.
12:19And again making that darker, just editing this independent of the rest of the
12:23image is something that sets it apart from a normal HDR.
12:27So if you think you don't like the HDR look, if you're resistant to HDR
12:31technology, well you are wrong.
12:33You should learn it anyway because there are times when you can use it to a more
12:37subtle effect to create an image that could not be created without it.
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Tone mapping troubles to watch for
00:00If you're interested in HDR, I'm assuming this because you're a somewhat
00:03experienced photographer.
00:05And as a somewhat experienced photographer, there should be some postproduction
00:09habits that you already have.
00:11Things that you just do without even thinking once you get into your image editor.
00:15For example, worrying about overexposed highlights, checking to be sure you got
00:18the detail that you want in your shadows, paying attention to the overall
00:22contrast in your image and making sure that it's correct.
00:25If you're working in color, checking out your white balance, making sure your
00:28image doesn't have any color cast problems.
00:30All of these things are the normal work of a good photographer and they all
00:35apply to HDR images also.
00:37But HDR images have their own set of additional concerns on top of those
00:43normal photographic concerns, and we're going to look at those real quick in this movie.
00:46Before we do though I want to show you an image that we're going to be looking
00:49at in a minute in terms of some HDR issues it has.
00:51But first I want you to take a look at this.
00:53I shot this image of moving subject matter as in HDR with the intention of it
00:59ending up all blurred and smeared like this.
01:01I intentionally waited until there was movement in the frame and I purposely did
01:06not turn on any anti-ghosting features in my merging software, because I knew
01:10that sometimes it's cool the way that HDR does produce ghosts.
01:14So this is something else you can play with, when you're out looking for HDR subject
01:17matter. Here's another example.
01:20Again, shooting this with the idea that it would be merged and ghostwritten by
01:25the time that I was done.
01:25So, that's something you want to experiment with. Let's go back to this image though.
01:29I liked all those movements down here, what really bugs me in this image is up
01:34here these power-lines.
01:35These are what are powering the streetcar.
01:37They've got this weird kind of halo around them. Notice how they look like
01:40they're actually kind of pushed into the clouds. It's because there are dark and
01:45light lines on either side.
01:47You can also see a little bit of haloing around this building.
01:49Haloing is something you really want to keep an eye on in your HDR Merges.
01:54Now I'm going to be honest with you, haloing is not nearly the problem that it
01:58used to be if you're using the latest version of a modern piece of HDR software.
02:03Doing this same merge that produced this image in the latest version of
02:07Photomatix won't produce these halos.
02:09If you're using older software, there's a better chance that you're going to see haloing.
02:14Also, if you push the settings too far in the HDR software you're using, you
02:18might get some halos.
02:19The point here with this lesson is watch for these.
02:23If you're starting to see a halo developed, you need to back off your settings.
02:26Also haloing really varies from one image to another.
02:29I want to show you another example of haloing, and again, honestly I had trouble
02:33finding halo examples with the latest Photomatix, because it's very, very good.
02:38This is a much older version of Photomatix.
02:41This is version 2-point-something, and this is a more typical form of haloing
02:45that you're going to see.
02:47Notice around these posts, there is just this lighter halo, this white
02:52fuzzy area around it.
02:53This is one of the first things that you'll notice in bad HDR here.
02:57You can see it over here.
02:58It's just every area of sudden contrast change gets this bit bright halo around it
03:03and you just really don't want that.
03:05Let me get zoomed in into a little bit more. You can really see that in there.
03:09So watch out for halos when you're doing your merge.
03:12If you want to try to get them under control in Photomatix that's going to be
03:15the smoothing controls that we looked at earlier and you had several of them
03:19that we can work with.
03:20But again, hopefully, if you're using good modern HDR software, you're not going
03:23have to worry too much about that.
03:25I want to talk about color and detail.
03:28Here is an image that looks really HDR-y.
03:31It's got all its detail in it.
03:33It's got all this color.
03:34These greens are really saturated, these yellows are really saturated, the sky
03:38is really saturated.
03:39Here is another example, lots and lots of detail and color throughout.
03:44And this is an image that you'd probably immediately recognize as an HDR for
03:49those very reasons. Lots of detail, lots of color, lots of really good exposure.
03:54It's also what makes these images look inherently unrealistic, because the fact
03:58is our eyes do not see the world this way, particularly in a landscape.
04:02Largely because of atmosphere.
04:05These colors out here should not be as saturated as these colors up here,
04:09because there's a lot more atmospheric haze even on a clear day between me and
04:13these distant objects, compared to me and these close-up objects.
04:16So when you're looking for how to improve your HDR images, if you're feeling
04:21like, boy, this looks too manipulated and HDR-y, then you want to think about
04:25backing off on your color saturation, backing off on your detail, because
04:29something else that's happening is I'm getting lots and lots of detail, even
04:33in things far away.
04:35And in the real world again, haze and poor eyesight and lots of other things
04:40compromise my ability to see detail in things that are far away.
04:43So I'm going to want to play with my microcontrast and detail controls in my
04:48HDR merging software.
04:49I'm using those terms in a somewhat generic way. Depending on what software
04:53you're using, those will be called different things, but there will be controls
04:56and a good piece of HDR processing software to handle all of those things.
05:01One last bit, let's go back to this image. There is something else in this image
05:05that is actually just outright wrong, and by wrong I mean something that doesn't
05:10occur in the real world, and that is in bright sunlight the bottom of the cloud
05:15being completely black.
05:16That just doesn't happen.
05:18And this was shot in Oklahoma where you get weird weather and weird clouds and
05:21sometimes the sky turns green, but you never get dark black on the bottom, so
05:26that something you want to look out for.
05:28And in Photomatix, you're going to be able to control that. I mentioned this
05:30earlier, again with highlight smoothing.
05:32You're going to be able to reduce the amount of contrast in the highlights
05:36between the lightest and darkest place.
05:38So keep an eye out for those three things as you're assessing your HDR images:
05:43halos, black bottoms on clouds, and the overall amount of color and
05:49detail you have in your image.
05:50A lot of times in classes I know that students get frustrated by is there is so
05:55much I can do in my image editor, I don't know what I should do, I don't know if
05:58I should add this feature, I don't know if I should add that effect, I don't
06:00know if I should push an edit this far.
06:03It can be overwhelming, and it can lead you to just feeling stuck and lost.
06:06One great way to put some limits on the huge amount of possibilities in your
06:11image editor is to understand that sometimes if you push an edit to a
06:14certain point, you end up with visible artifacts, where things that simply don't look real.
06:18For example, in this image I know I need to back off on this darkening.
06:22 I need to back off on some of the color adjustments, I need to back off in the amount of detail.
06:26While it may sound limiting to say I have to back off on these things, sometimes
06:30it can be very liberating to know that if I keep an eye out for halos, color,
06:34and detail problems, it's going to help me have fewer options and that's going
06:38to make it a little bit easier to not get overwhelmed by the tremendous amount
06:43of image-editing power that I have.
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Why use HDR for black-and-white images?
00:00HDR is a great tool for the black-and-white shooter.
00:04Now that may sound a little counterintuitive, because very often when we think
00:08of HDR images, the first thing we think of are those big juicy HDR colors.
00:13So what good could HDR possibly do for the black-and-white shooter?
00:17I'm going to show you three reasons why if you like to shoot black-and-white
00:21you're going to want to consider learning HDR techniques, and beginning to
00:24practice with them and work them more into your black-and-white vocabulary.
00:28The first, if you like to shoot landscapes, is clouds.
00:32HDR makes the most beautiful clouds you're going ever hope to have in a photo,
00:36and you get all this wonderful detail, all this fine texture.
00:40So if you're a black-and-white landscape shooter having HDR at your disposal,
00:44it is going to let you add much more drama to your skies.
00:47The reason that skies look so good in HDR is that HDR is great at bringing out
00:53lots of fine detail in an image, and this is the second reason that as a
00:57black-and-white shooter you want to learn some HDR techniques.
01:01Black-and-white photography is very often largely about detail and about the
01:05really fine sharp textures that you can get out of an image.
01:09And with the HDR techniques, you can really, really pull a lot of texture out of
01:13a scene, so it works right into a traditional black-and-white vocabulary.
01:19The third reason that you might want to consider HDR as a black-and-white
01:22shooter is that when you're working with black-and-white, you're working
01:25strictly with luminance.
01:27You're working just with light and shadow, just brightness and darkness.
01:31Because of the dynamic range limitation on your camera, it's going to be kind of
01:35tricky. Consider a scene like this.
01:37What caught my eye here was the vertical and horizontal trees making this perfect
01:42right angle, and the fact that the vertical tree could be, I knew, rendered in
01:47black-and-white as very dark.
01:49This would be a nice counterpart to the very brightly lit horizontal tree, and
01:52so I thought, well, this is just an interesting play of geometry and light.
01:56But I also knew it'd only work if that light horizontal tree was up against
02:01something very, very dark which was that dark hillside, but I needed to be
02:05able to preserve this bright sky, so I'm facing a really critical dynamic range situation.
02:09I need to be sure that I keep detail on the sky, but that I've got the
02:12tonality that I want in the hillside to get it dark enough to make that
02:16horizontal tree stand up.
02:18It might have been possible to do that with a single exposure, but if you've
02:22ever tried doing black-and-white, one of the things you know is that it's
02:24difficult to see it perfectly in your head.
02:26You like some latitude to experiment and play.
02:29You're not always sure where you want your tones.
02:32So I knew that if I shot this as an HDR, I would have enough tonal information
02:37to work with that I could really go to town, trying to figure out how dark
02:40should that hillside be, how bright does the horizontal tree need to be, and can
02:45I preserve all that nice detail in my sky.
02:48Here's another example. I wasn't sure when I shot this how much detail I wanted
02:53in the hillside. I was pretty sure it was going to be a black-and-white image,
02:56just because it's mostly about the shape of the contrail, but I wasn't sure if I
03:01wanted the hillside to be completely black or still have some detail in it.
03:04I didn't know how much, and so I thought there is not that much moving in the
03:07frame, the plane isn't moving that quickly. I'll shoot this is an HDR and then
03:11I've got lots of tonal information to work with.
03:14Another relationship I wasn't sure about was the dark hillside to the light foreground.
03:19Another example, what caught my eye here was that one rock that's sticking up
03:22out of the shadow, and I liked the receding telephone poles, but I just
03:26wasn't sure how ultimately in a black- and-white image where I would want to
03:31place the different tones.
03:32So by choosing to shoot this as an HDR, what I was doing was buying myself a
03:38huge amount of tonal information that I could push and pull, that I could really
03:43play with to figure out exactly how I wanted different tones to be represented.
03:48Here's another example. In this situation I knew I was facing a somewhat
03:52high-dynamic range situation, because I'm standing under this tree and I'm
03:56shooting silhouettes into bright sunlight.
03:58I wasn't sure how much detail I wanted beneath the tree, and so by shooting this
04:01HDR I had enough tones to work with that I can really play with the stuff
04:05directly beneath the tree I was standing under.
04:08Now these last few images, these last ones we've been looking at, they are not
04:11things that you would necessarily identify as HDR images.
04:15This one maybe if you know how to recognize an HDR sky.
04:18So what I'm getting here is not buying myself some wild out there surreal HDR
04:23black-and-white stuff, and of course you can do that too.
04:26What I'm buying myself here is a safety net and flexibility for when I'm doing
04:30my black-and-white editing.
04:31I've got all of these tones to work with and it's giving me a lot of options as
04:35I'm doing my black-and-white conversion.
04:38So three reasons to be considering HDR with your black-and-white shooting:
04:43the ability to get nice skies, the ability to capture tremendous amounts of detail,
04:48and the ability to capture a huge tonal range. That gives you a lot of options
04:53when you are doing your black-and-white conversion and toning your final image.
04:57In the next movie we're going to look through the entire process of starting
05:02with an HDR merge and turning it into a black-and-white image.
05:05If you don't know much about black-and- white shooting, if you don't understand
05:08black-and-white conversion or if you're even maybe not comfortable with
05:11black-and-white aesthetic, if you wonder why would I shoot black-and-white when
05:14I have a color camera,
05:16take a look at my Foundations of Photography Black-and-White course.
05:19It will work you through the entire background that you need to possibly get a
05:24little bit more out of the next movie.
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Black-and-white HDR
00:00We have already looked at why you might want to consider HDR techniques for your
00:05black-and-white photography.
00:06Now we're going to look at how you can go from a bracketed set of HDR images to
00:12a very nice finished black-and-white picture.
00:14Go to your Exercise Files folder and grab images 9685, 86, and 87 out of either
00:21the Chapter 5 or Chapter 6 folder and merge those in Photoshop. Be sure to do a
00:2732-bit merge and be sure that you turn on Photoshop's deghosting features,
00:31because it was a little shaky when I took this picture and it's got some
00:35ghosting problems if you don't activate that.
00:37When you're done, save it as an EXR file, open that up in Photomatix, and tone
00:43map it, and you should have something like this.
00:45Now if everything that I just said is total gibberish to you, then you must've
00:49skipped some lessons, because we covered that particular workflow.
00:52The workflow of merging in Photoshop and tone mapping somewhere else earlier
00:56in this course. So go back and pick those up and you'll be available to follow along.
01:00What I've got here is a pretty typical initial tone mapped result.
01:05I've got good highlight detail, I've got nice shadow detail where there are
01:08shadows, and I've got an overall perfectly evenly exposed image.
01:12The result as it often is straight out of tone mapping is an image that's a
01:16little blah, kind of flat.
01:17I don't have real strong blacks.
01:19I don't have real strong whites.
01:20The histogram reveals that all of my tones are clustered in the middle of
01:24the tonal range, and that means I have low contrast image so I'm going to
01:27need to punch that up.
01:29And I'm also going to need to do all of the normal HDR type editing that I wanted to do.
01:33How HDR-y do I wanted to look, how much detail do I want?
01:37Obviously if this was going to be a color image I would have some color
01:40concerns. I'm not going to need to worry about those.
01:42So where should I start?
01:44Very often, if you're just starting to work on an image or if you've been
01:48working on it for a little while and find yourself stuck, very often it's a good
01:52idea to step back from the image, take a moment, look at it, and think, why in
01:57the world did I shoot this image in the first place?
01:59Sometimes you'll get to that point just out of frustration, going, what was I thinking?
02:04I remember when I was here that what struck me was there was a very dramatic sky
02:08and I wanted to capture that, and I liked these fence posts receding into the
02:12distance. I liked it for a couple reasons.
02:14I liked this imaginary line here and this imaginary line here. I think that
02:18creates a kind of cool geometry, and I also knew that if this was a
02:22black-and-white image I could take these dark fence post and be sure that in my
02:26black-and-white conversion I was rendering the grass as something very light
02:29and I would have this nice dark geometry against this white field.
02:33So I decided to shoot this is an HDR.
02:35Now I chose to do it as an HDR because I wanted to preserve the cool sky.
02:40This total thing that I'm talking about in here, I could have gotten there with
02:43a single image, but I wanted the big nice textury HDR sky.
02:47So with that in mind, I'm going to start editing, and I'm going to start by
02:50trying to get the sky where I want it.
02:51I'm going to increase the Strength slider, because that's going to improve the
02:55detail in the sky, make it more textural.
02:58I need to be a little careful because I'm getting some noise up here. You may
03:01not be able to see that too well because this video is presented to you rather small.
03:05I'm going to also increased detail contrast.
03:07That's going to give me more detail throughout my image, but right now I'm
03:10just looking at the sky.
03:11It's also going to darken the image, but I'm not too worried about that because
03:15I needed a stronger black point anyway.
03:18I could head to some smoothing controls down here to try and take care of cloud
03:21bottoms that are too dark, but I don't really have that problem.
03:24The image does overall have a contrast issue, so I'm going to bump the black point.
03:29That's going to really punch up the darker tones in my image and right
03:34away the image is more contrasty.
03:36I could fiddle with the white point, but I'm not going to because I'm already
03:40writing the edge of overexposure. I don't want to blow up the sky. I've already
03:45lost the detail on this rock., I think that's going to be okay in the final
03:48black-and-white, but I'm going to do my white point adjustment in Photoshop.
03:52I do need a white point adjustment, because the image is too dark, but I'm going
03:56to do in Photoshop, because there I can use some masking controls to protect
04:00these overexposed areas or almost overexposed areas.
04:04Gamma, I'm not going to worry about.
04:05Again, that'll add some brightening, but I'll lose my black point.
04:08I'll just do all that tonal stuff in Photoshop.
04:10Temperature I don't have to worry about because I don't care about color.
04:13And I'm not going to do anything with all this smoothing controls.
04:15Now if you look very closely at the image right now, you can possibly see a tiny
04:21bit of a halo problem.
04:23If I look right in here, there is a strip that's a little bit darker than
04:27right here or right here, and you may think, well, maybe it was just darker in there.
04:31Now that doesn't make sense.
04:33I think what I've got here is a very wide halo around this post and if I look
04:38right here in the sky I can really see it.
04:39It's light here, it's dark here, it's light here.
04:42It's light here, there's just some very, very faint haloing.
04:46I'm going to try and take care of that with lighting adjustments.
04:49If I slide to the right, my image is going to kind of flatten out a little bit,
04:55but now I see that this bit of the sky is not darker any more.
04:58I have evened that out a little bit.
05:01What I need to do is look through the rest of the image and see if I have
05:04created any other halos, and I don't believe that I have.
05:09As I do these edits, I am also revealing more and more the sensor dust
05:12problem that I have here.
05:13obviously, I'll take care of that in Photoshop.
05:15This is looking a little soft over here.
05:17That could have been a ghosting problem.
05:19It might also be a depth of field issue. I'm just not going to worry about it.
05:23I don't think it's a deal breaker for the image.
05:24So this lighting adjustments control, which is effectively a smoothing
05:28control and as you'll recall, smoothing evens out the transitions around high contrast areas.
05:34That's taken care of this problem, but it would have been very easy to miss, so
05:37I was lucky that I managed to see these darker bits in here.
05:42So I think this is where I wanted HDR wise.
05:44I can't finish the image here for two reasons. There are tonal adjustments that
05:49need to be made through masking, and I need to do my black-and-white conversion.
05:53Now if you've played much with color saturation, you know that you can slide
05:57this all the way over here and there you have a black-and-white image. But we're
06:01not going to do that.
06:03If you are new to black-and-white editing, you may not know that there are lots
06:07of ways of converting a color image to black-and-white and we cover all of them--
06:11Actually we don't cover all of them. We cover all of the good ones, and
06:15there is really only one or two in my Foundations of Photography
06:18Black-and-White course.
06:19If you're new to black-and-white, I really recommend you go take a look at that
06:23course, because it will show you the techniques that we are about to use and it
06:26will also give you a pretty thorough discussion of black-and-white aesthetics.
06:30If you're wondering why we would take all of this HDR coloring goodness and get
06:34rid of it and strip it down to just grayscale, that course might give you an
06:37idea of some of the explicit power of black-and-white.
06:40I'm going to leave color saturation where it is, because I'll be doing my
06:43black-and-white conversion in Photoshop.
06:44I think I am done with this, so I'm going to process.
06:48When I do that, it's going to apply my tone mapping and it's going to give me a
06:53slightly different version because sometimes in Photomatix there are some
06:57smoothing differences when it's finally processed, so I am going to double check
07:00these areas in here. I think they look good.
07:03So now I'm going to save my image out as a 16-bit TIFF file. I'm just going to
07:07leave the name merged_tonemapped.
07:08TIFF 16-bit. I'm putting that out on the desktop and now I want to open that
07:13image in Photoshop where I can finish up the rest of my edits.
07:17I'm going to go down here to Layers palette and add a Black & White adjustment layer.
07:22Again, this is all covered in the black -and-white course, and right away I've
07:26got a black-and-white image.
07:27Now you may think, well, I don't know if that looks any different or better than
07:30by just draining the color saturation out, and that's true.
07:34It probably doesn't, but what I've got here is a tremendous level of control.
07:37I'm going to grab my Targeted Adjustment tool from the Adjustments panel over
07:41here and come back here to my image.
07:42Now I had mentioned earlier that one of the things I was kind of pre-visualizing
07:46was the idea of these black posts against white down here.
07:49So I'm going to just click here in the image and drag to the right and
07:54everything that's green in my image is going to get brighter.
07:57So now I'm able to brighten up all of that grass. It's starting actually to look
08:01almost like an infrared image, because infrared images have very bright foliage.
08:06Now if I look over here I see that actually I'm manipulating the yellows slider.
08:09Curiously enough this grass is more yellow than green.
08:12So I'm going to back off on that a little bit, because I don't want to
08:15overexpose these areas.
08:17Now look right away at my sky. I've overexposed this with this edit.
08:21I'm not going to worry about that now. We'll fix that later.
08:24I want to get my tones in the right place, and I think this is it. I think I
08:28like this light background.
08:31I think I may darken these posts up later. I'm going to turn off my Black &
08:35White adjustment layer for a minute so I can see the original and I see that
08:39color wise these posts and this building in the background are pretty much the same color.
08:44So I can't differentiate them with any of these controls over here.
08:48So I think that's where I want my black-and-white adjustment.
08:51So how do I fix this overexposed bit?
08:53I can't pull the yellow slider back down without losing the tonal adjustment on my ground.
08:57So instead what I'm going to do is just mask this off.
09:00I'm going to grab the paintbrush and some black paint and I'm using the left
09:04and right bracket keys.
09:05In this case the bracket key to get a bigger brush. I'm selecting my masks down
09:10here and I'm just going to paint into here.
09:13What this is doing is protecting this part of the image from that
09:16black-and-white conversion, and it was that black-and-white conversion that was
09:20causing the overexposure.
09:21Unfortunately, because it's protecting this image from the black-and-white
09:24conversion, it means that I'm basically painting color back into the image and
09:28you may not be able to see this on your smaller version of the movie there, but
09:32the sky has become yellow there.
09:34So what I'm now going to do is add another Black & White adjustment layer, this
09:38time to convert the whole thing to black- and-white, and I'm going to quickly mask
09:42that out and get my mask painted in properly to apply my second black-and-white
09:48adjustment to only these clouds that I'm masking.
09:50If all this masking I'm doing is beyond your skill level, there are plenty of
09:54lynda courses that teach you how to do this.
09:56I'm afraid that this movie gets a way too long if we had to explain every
10:00little bit of masking.
10:01So that's pretty good. I've got the sky back to where they need to be and I've
10:05got my tonal relationships where I want them.
10:08I think the next thing I might do is work a little bit on the posts to get them
10:11darker, so I am going to add a Levels adjustment.
10:16Actually let's do this next. I'm going to simply get my tones, and that's what I
10:20should be doing. I am going to drag my black point over. Ah, look!
10:23Right away, my post has darkened up. That's nice.
10:25My sky gets a little richer. I have overall improved the contrast quite a bit.
10:29I might try a white point adjustment into about there, because that last little
10:34bit of white that was getting clipped out could have made for a dull print and
10:38in doing that I've blown out my sky here.
10:41So I'm just going to mask that how to protect it from that Levels adjustment.
10:47And we're looking pretty good. I am going to mask that a little bit out.
10:49We've got a nice image here tonally, and that means I don't need to really
10:52darken up the poles. They're doing pretty well on their own.
10:54I might want to lighten up the building a little bit to separate it from the
10:58posts that are in the foreground, so I'm going to here into a mid point
11:03adjustment, maybe even a full-on black point adjustment, and then quickly
11:08paint a mask here to make the fence posts in front of the buildings stand out a little more.
11:14I'm liking that better and I'm not overexposing the building too much.
11:19So as I'm doing this what I'm getting here is not an image that looks
11:22tremendously HDR-y, unless you really know how to recognize an HDR sky, but thanks
11:27to HDR I've been able to preserve this really luscious sky thing while still
11:32using all of my normal black-and-white conversion and toning techniques to get a
11:37black-and-white image.
11:38I'm going to take care of this sensor dust real quick. I just duplicated the
11:40background layer and I'm using the Spot Healing Brush to take out these sensor dusty bits.
11:45I duplicated the background layer for us just because if I make a mistake, I
11:49can back out of it.
11:50Last thing I want to do is throw a vignette on that same layer.
11:54We've seen how do vignetting in HDR Efex.
11:57I can do in Photoshop with the Lens Correction filter, which you pull right out
12:01of the Filter menu, and I can just come right over here to the Custom tab or
12:04Lens Corrections and I get this Vignette control.
12:07Notice that the lens correction preview does not show the effects of
12:10any adjustment layers.
12:12That's okay. They will still be there when I come back.
12:15So I'm going to throw in a little vignette there, hit OK, let it apply, and
12:18that's working a lot.
12:19So a few more tweaks I might do is I could go and paint some mask to calm this down.
12:25I might darken the post up a little bit more, but overall this is looking pretty
12:28good and that's kind of the thought process I go through and some simple tools
12:33I can use to get from a bracketed HDR set to a nice black-and-white image.
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Panoramic HDR
00:00You might already be familiar with panoramic stitching, the process of
00:03shooting a series of overlapping images and then using Photoshop or another
00:09piece of software to stitch those into a seamless, perspective-corrected
00:14panorama of your scene.
00:16You can do that with HDR also.
00:18It's a pretty simple process in its conception.
00:21It just takes a lot of work as you've got a lot of files to manage.
00:23What I've done here is I have shot three bracketed sets of HDR images.
00:28I'm going to go into Filmstrip mode here so we can get a bigger view. So here's one set.
00:33It's a normal three-shot bracket.
00:35Then I panned to the right and you can see the pan happened right there and I
00:40shot three more images.
00:42Again, another bracketed set, and then I panned to the right again and shot
00:46another three images.
00:48So I can get all of these merged and stitched into a single seamless panorama.
00:52All I have to do is just go through the normal steps that I would go through for
00:58HDR and then stitch the results.
01:01So stack those up there and let's see how this works.
01:04I am going to take these, this first set, and merge them with Photoshop.
01:09I am not going to worry about ghosting because even the vegetation, if it's
01:14moving, it's not moving very hard.
01:15I need a 32-bit image.
01:17So I am just going to say OK.
01:20And there's my finished first image.
01:24Now I am going to go back to Bridge and I am going to my second bracketed set,
01:29and I am going to merge those the same way and now with that done, I am ready
01:37to go on to my third set of bracketed images and I am going to merge those.
01:45Obviously, going through these one at a time and merging them is kind of a drag.
01:48Yes, I could batch process the merging in Photomatix. Unfortunately,
01:53because these were handheld,
01:55I have tested them in Photomatix and Photomatix does not give me a good merge.
01:59So this is the reason in this case for sure to use a tripod, because if I had
02:04been shooting with a tripod, there's a much better chance that Photomatix's
02:07batch processing would work.
02:10You know what's really sad is I had a tripod with me.
02:12I was just being lazy.
02:14With only three shots, it's not a big a deal, but if you are shooting a
02:16nine-shot panorama or something, it can get pretty tedious.
02:19Here are my three images.
02:21So now I am going to save these as EXR files and I am going to put them back
02:26into the Chapter 6 folder and as I have been doing all along, I want to keep the
02:30original file name, which is especially important now, because I need to know what
02:35order these images go in so that I know what the left or right order is.
02:40I'll close that up.
02:42I am going to save this one.
02:45I always just use the first file name in the bracketed set. And then finally the
02:51last one, which is here.
03:00Once those are done, I am now ready to take my EXR images into Photomatix.
03:06Because there are only three, it's easy enough to just grab all three EXRs.
03:09They are each going to open and I see the full 32-bit image.
03:15Now what I need to do is just tone map each one of these images.
03:19I am going to start with the leftmost one because it's kind of the anchor here.
03:23It's got this geographic feature that kind of curves out and just becomes a big
03:27flat bit and it's also got the most clouds in it.
03:30So I am going to start here. I am going to hit the Tone Mapping button and when
03:35Tone Mapping comes up, I see a default tone mapping with my histogram.
03:39Now this is going to be tricky.
03:41I am not going to be able to get this image the way that I want it for reasons
03:45that we've encountered before, largely having to do with the bottom of the clouds.
03:48I don't want the clouds to go too dark.
03:50Of course, the advantage of HDR over just doing this as a straight panorama I
03:54get these really cool looking clouds.
03:56So I do want to fiddle with that.
03:57I want to get some nice texture into the cloud.
04:00So I am going to play with Microcontrast, but if I crank the Strength up too much,
04:04my cloud start really getting dark.
04:06So what I am going to have to do is get the clouds the way that I want them.
04:11the foreground is going to stay washed out.
04:12So I'll have to fix that in Photoshop later.
04:14So I am just going to put this in a spot that I think is nice.
04:19I am going to try the Gamma slider because it's going to brighten up some
04:22midtowns, which might give me the latitude that I need to increase Strength.
04:28It's still darkening the stuff up.
04:30These are going to be the really problematic ones.
04:31Now the other thing I could do is go ahead and get it right in here and then
04:36lighten the clouds in Photoshop later.
04:38Honestly, it's six of one and half a dozen of another, which way I do it.
04:41It still going to be a big edit in Photoshop.
04:44So I am going to stick about right here.
04:46I think I am going to probably lighten the clouds later. Maybe I'll try one last
04:53smoothing change and that does pick me up a little bit of extra detail in here.
04:58Hit the Process button and it's going to tone map the image, and there it is.
05:03So I am ready to save this.
05:05Save it as, of course, a 16-bit TIFF right back into the Exercise folder.
05:11And we appended tonemapped there.
05:14So I am going to close that and move on to the next image.
05:17If I just hit Command+T, I'll get the Tone Mapping dialog and what's nice is it
05:23comes in with my last used settings.
05:26Down here under Presets, I get Previous, which just means previous conversion.
05:29So I know that these are going to be converted the same way. That's essential.
05:33you have to do the exact same tone mapping to each image, otherwise you could
05:38very well end up with visible seams in your final panorama.
05:41So I am going to save that into the Chapter 6 folder.
05:45If they are not processed the same way, there could be a difference in color,
05:49difference in the amount, in the type of tonality on the clouds, and again,
05:53Command+T and Process.
05:58And I save this image and now I've got my three panoramic images.
06:03So I am going to close that up and go back to Bridge.
06:05Next thing I want to do here is get organized. Oops!
06:09I just dragged them all in there. That's no good.
06:11All right, 272 is the EXR file that goes with this batch. 275 is the EXR file
06:18that goes with this batch.
06:19So you can see I can just drag images from stack to stack.
06:22What I really care about though are these, the tone mapped versions.
06:26So I am going to take that, hold down the Shift key and select an image in my
06:30Stack and then say Group and it sticks at the end.
06:34But there was a shortcut for getting it at the beginning and it's not.
06:37You cannot drag an image on to the beginning of a stack.
06:40you have to drag it into the stack and then move it to the front or move
06:44the front below it.
06:45It's a weakness in Bridge's stacking.
06:48I am going to close these up as I go and hopefully you'll see what I am getting
06:51at here with them stacked now.
06:53I can just close the stacks and see the images in my panorama.
06:57I am going to hit Spacebar to go Full Screen and we can see that as I pan across it,
07:02this is my whole panorama.
07:04So now what I need to do is get these things stitched.
07:07I am going to select this image, hold down the Command key or Ctrl on windows,
07:10hit this one and then this one to select all three, and now I am going to go to
07:15Tools > Photoshop > Photomerge.
07:18Photomerge is Photoshop's built-in panoramic stitcher. I am going to leave it
07:22on Auto and hit OK.
07:24And when it's done, I get this.
07:28Now you maybe able to see that there are some visible seams along here.
07:31don't worry about those. They are not real.
07:33They are going to go away when I flatten.
07:35Photoshop has stuck my individual components into separate layers and build
07:40layer masks to blend them.
07:42I don't need access to those individual layers.
07:44So I am going to flatten for two reasons.
07:47It's going to make my document smaller, which is going to make things move a
07:51little peppier in Photoshop, and it's going to get rid of those seams.
07:55So now what I have got here is just an image.
07:57Just a normal 16-bit image.
07:59I am not thinking about HDR anymore. I am not thinking about stitching.
08:02I am just thinking about image editing, like I would on any image in Photoshop.
08:06The first thing I can see that it's not straight.
08:08So I am going to straighten it by going over here to the Eyedropper and clicking
08:12and holding and pulling up the Ruler tool.
08:16And what I want to do here is drag the Ruler tool to define what is supposed to
08:21be horizontal, which is a little tricky because I can't see a clear horizon.
08:26I think it's probably about there.
08:28When I pick the Ruler tool, the control bar up here changes to show all this ruler stuff.
08:33This is the coordinates of where I clicked and how long the line I dragged was
08:37and how much rotation it had and so on and so forth.
08:40And look, a Straighten button.
08:41If I click that, it will rotate my image enough to straighten it out and
08:46automatically do a crop.
08:48That looks pretty good.
08:49It didn't crop it so far as to get it all squared off.
08:53So I have got this empty spot over here, but I might be able to fix that using a
08:58wonderful new technology in Photoshop CS5, which is Content-Aware Fill.
09:03I am going to go Edit > Fill, and make sure that Use says Content-Aware, hit OK,
09:10and it stuck an extra little cloud in there.
09:14I am not sure I mind the extra little cloud.
09:16I could if I wanted, though, take out the cloud with the Clone operation,
09:20although this is tough because there is a gradient in this corner.
09:25This corner is getting a little bit darker as we get to the edge of the
09:28image, and maybe I like it better without the cloud.
09:32It was just a little too perfectly round, and I think that probably looks okay.
09:38I could smooth out that transition there.
09:40Let's try Content-Aware Fill down here.
09:42I think this will probably work a little better.
09:44All it has to do is generate some bushes.
09:47So Fill > Content-Aware. OK.
09:52And instant bush. That looks pretty good.
09:55What I check for after that is any kind of visible repetition of patterns and I don't see any.
10:00So now my next problem is tonality.
10:02It's a low contrast image.
10:03It just looks kind of flat.
10:04We are going to fix that with an adjustment layer as you probably expect by now.
10:10And look at my Histogram here, no black to speak of.
10:13So I am going to really crank that up and I would like some nice contrasty pop on here.
10:17So I am going to punch that up.
10:19I am not worrying at all about my sky and I am sure by now, you know that's
10:23because I am going to just mask it to a ridiculous degree and I am going to do
10:28that with the Gradient tool.
10:30I have got a Linear Gradient selected.
10:32I have got black and white and do it like that.
10:36So that has taken the Levels adjustment off of my sky left it on here.
10:40I am going to disable the layer mask.
10:43This looks nice when it's all contrasty, but it got caught up in my gradient mask.
10:49So it's gotten dimmed a little bit, which actually probably makes sense
10:53because it's far away.
10:54It should maybe look like it's receding into the distance, but I want to see
10:57what it looks like at full contrast.
10:59I am going to just paint some white into my mask right here to bring it back,
11:03because again, it is kind of that anchor of this whole bit here.
11:07So I think I like that better.
11:09Earlier, we looked at a technique wherein I took an HDR sky and composited it
11:14with one of the original images to get in more realistic foreground.
11:17We could do that here also and I could do that by simply taking one image from
11:23each one of these brackets and stitching it.
11:27I would probably take, in this case, the overexposed image because it's got a
11:31good exposure on the foreground.
11:32The thing is I need to take the same exposure from each set.
11:36So I would take this one and this one and then this one and I would merge those
11:42into a panorama and then I could come back in here, composite them the way we
11:47did it earlier, and then do a gradient mask to blend them together.
11:52Really, there is nothing tricky to creating an HDR panorama.
11:56You just create a set of HDRs through to completion and then stitch them just as
12:00if you had shot those images originally.
Collapse this transcript
HDR time lapse
00:00Time lapse video is the process of shooting a single frame, waiting a while,
00:06shooting another frame, waiting a while, and so on and so forth and taking all
00:09those frames and stitching them together or sequencing them together into a movie.
00:14What you get is a greatly accelerated sense of time.
00:19You can do HDR time lapse by shooting a bracketed set of frames, waiting
00:24a while, shooting another bracketed set of frames, and so on and so forth
00:28at regular intervals.
00:30I got this out the front window of my apartment a few years ago and the
00:35process is pretty simple.
00:37Once you're setup for it, then there's just a tremendous amount of processing you have to do.
00:40I put my camera on a tripod.
00:42I open the window. I knew that there was going to be a lot of weather blowing
00:45through that day because there had been the previous couple of days.
00:49I got an intervalometer for my camera.
00:51It's basically a remote control.
00:53Like a remote shutter release, but this particular one also has the ability to
00:59program it to take a picture at regular intervals.
01:02So I said, I want you to take a picture every-- I don't remember what the
01:05interval was. I think it was maybe every 10 minutes for 8 or 9 hours.
01:10It also let me tell it how long it should hold the shutter button down.
01:14So I said, press the shutter button once every 10 minutes for eight hours and
01:20each time hold it down for a second.
01:22I put my camera in Burst mode and set auto-bracketing.
01:25Did all the things I would do if I were shooting in HDR.
01:29Because it was holding the button down for a second and because my camera can
01:33shoot three frames per second, I was getting a perfect bracketed set every time.
01:37I then took those images into the computer and batch processed all those
01:41bracketed sets and then tone mapped everything.
01:43Obviously, what makes this interesting is the clouds which look great.
01:47The foreground, the city, has a number of different problems, and I think they're
01:53largely related to the state of HDR processing at that time.
01:58If you look you'll see a shimmering on the building elements here.
02:05The HDR software was not able to-- and I am sure it's because of the shadows
02:09that were going over.
02:10We are not able to process the buildings identically every time, so they
02:15get this weird look.
02:16I love this smoke thing here.
02:17It looks like a piece of cotton flying around, and the trees are all kind of
02:20nervously waving which I think is also kind of cool.
02:23But yeah, there is all this kind of motion noise in front.
02:28I have not tried one of these in a while.
02:29I don't know if newer versions are any better.
02:33Part of the problem is that the tone mapping process involves largerly local contrast.
02:39So maybe the contrast in here to determine the tone of the pixel in the center
02:44and with the clouds moving over all that contrast is constantly changing.
02:48So it could just be that this is just not a easy thing to pull off.
02:53Some workarounds would be to do in video just what we have done in some of our still images.
03:00I could if I wanted take a single still image of my foreground, throw that into
03:07a video compositing program like After Effects, and composite that with my
03:12wonderfully animated sky and probably come up with something that would work.
03:17That would give me a nicer foreground.
03:19Couple of other things to be careful of, you can see as things go on there are
03:25couple of places where there's a bump in the camera. I set it on a tripod and
03:29left for the day, but I have the window open and it was very, very windy.
03:32Obviously, it's why these clouds are moving through and I think there are few
03:35times where a gust of wind knocked the camera around and gave the camera a bump.
03:39And it got worse after dark. Everything gets really shaky here and this is
03:44because of camera shake from the shutter going up and down and it using a long
03:48shutter speed as the sun went down.
03:51So you can try turning on the Mirror Lock -Up feature of your camera, although on
03:55mine it actually doesn't help because it still comes down after each time.
04:00So this would be a process of trying to control exposure a little better, maybe
04:04not letting it go to such a long exposure, turning up the ISO, something like
04:09that to try to get a better sharpness in here.
04:13So it takes a long time to do the shoot and it takes a really long time to do the processing.
04:17so you want to maybe do some shorter tests first to test your methodology and
04:21make sure that you can get the results that you want.
Collapse this transcript
Processing the trestle image
00:00If you watched Chapter 3, then you saw me shoot some HDR images of an
00:04old railroad trestle.
00:06I went through all the different things that I shot, I picked up the set that I
00:09liked, and I merged them in Photoshop and created a 32-bit EXR file.
00:14That file, image 1426.exr, is sitting in your Exercise Files Chapter 6 folder.
00:20Let's go through the entire process.
00:22You've seen the shooting. Now we've merged.
00:24I'm now going to take that image into Photomatix and do my tone mapping.
00:28I'm also going to do the same thing in HDR Efex and then I'm going to take the
00:31result into Photoshop and finish it up so that you'll be able to see the entire
00:35start to finish process.
00:36So I'm dropping this image on Photomatix, which will open it, and now I'm
00:41hitting the Tone Mapping button, close out my presets, and as you can see I've
00:45got a pretty typical initial tone mapping HDR result here.
00:49The image is a little bit flat.
00:50It could use a little contrast.
00:52My histogram is looking pretty good though.
00:53I've got pretty broad selection of tones.
00:54Let's think for a minute about this image though.
00:57It wasn't really a high-dynamic range situation and by that I mean it did not
01:01have really bright highlights that I was trying to preserve and dark shadows
01:05that I was trying to preserve.
01:06It was pretty evenly lit.
01:07It was something that my camera can handle pretty well as a single shot.
01:10However, as a subject, it's got all of this texture and all this color on it and
01:15the vegetation has all this texture.
01:16So we shot this HDR not with the idea of having this greatly expanded dynamic range,
01:21but with the idea of taking advantage of HDR's potential to create really
01:26souped-up, amped-up color and texture.
01:28I'm going to hit the Defaults button here to get this back to normal and
01:32let's start in here.
01:33I'm going to do something that I normally don't do on an HDR image, just because
01:37I normally don't go for that big amped-up color look.
01:39But for this image I'm going to start by first out dragging the color saturation
01:43slider over to the right to get a lot more color into my image.
01:46Next I'm going to hit the Strength slider to pull more intermediate tones from
01:50my big 32-bit extravaganza. And that's looking pretty good.
01:54I set this as an image where I want lots of detail and texture.
01:57So let's increase Detail Contrast, which is going to serve to darken the image a little bit.
02:02So I'm going to brighten up just a bit with luminosity.
02:05Maybe not quite that much.
02:06As soon as I start working these sliders I'm watching for halos.
02:09There is a possibility of halos around here, around here, around here, basically
02:13all around the trestle.
02:15Why do I know that?
02:16Because halos tend to appear around very high contrast areas and I have dark
02:20edges against bright sky.
02:22Sometimes you notice the halo as an area of lightness in an image.
02:26Sometimes you notice it as a shadow around an edge.
02:29Important thing is just keep a look out for that and try to keep them under control.
02:33Also I want to note that before we deliver these movies to you they get compressed.
02:38It's simply a necessary part of the process of delivering this much media over
02:43a narrow bandwidth connection, and when that compression happens,
02:46it very often introduces posterizing.
02:48So what you may be seeing on the screen may be different than what I'm seeing.
02:51You may be seeing a really bright, ugly, posterized halo right there, and you
02:56might be wondering why I'm not panicking about it.
02:58It's because that's just the fact of the video compression and I'm not
03:00actually seeing that.
03:01A little bit of play with lighting adjustments to see if that controls my halos
03:06at all and I think that that does improve it in there. I'm going to with the
03:11interest of getting more detail crunch that down a little bit and that's
03:14looking pretty good.
03:15I'm going to process this now and save it out and then we're going to do the
03:20same image in HDR Efex.
03:23I'm opening the EXR file in Photoshop now and I'm ready to go hit the HDR Efex
03:30plug-in, down here under the Filter Nik Software menu.
03:33I'm going to go ahead and blow the dialog box up to full-screen just to give
03:37us a bigger preview.
03:38And right off the bat this is looking a lot like the initial Photomatix merge,
03:43although the black levels are a little bit better.
03:46Switch over to the histogram here, you can see I've got a little bit broader
03:50contrast across the range, so HDR Efex has done a little bit better job of
03:54keeping overall contrast correct.
03:56So we're going to just start like we did in Photomatix.
03:58I'm going to crank the saturation up and I'm going to go ahead and bring
04:02in some more tones.
04:03That's looking pretty good.
04:04I'm going to up my blacks a little bit to get the contrast even a little
04:08stronger, and bear in mind, as I'm improving contrast, I'm also
04:12improving saturation.
04:14As I darken the darker tones in the image, they become more saturated. So don't
04:18ever forget that there's this relationship between saturation and contrast.
04:22If you get contrast correct, very often your saturation falls into place.
04:26I'm going to warm in this image up a little bit.
04:28I'm not really doing that for any theoretical reason.
04:31I just thought it looked a little cool and you know, that could be my monitor.
04:35Although looking at the histogram, qwll, this big blob of blue out here is really just
04:40the sky. So the histogram doesn't reviewing any actual color casts, so this
04:43warming that I'm doing is not a correction.
04:44It's just a stylistic choice.
04:46I'm going to change my HDR method here, just because I know for this kind of
04:50chunky textury image, I've discovered before that the grainy method is pretty nice.
04:54The types of changes that it's making you're probably not going to be noticing
04:57at your small screen size in this movie.
05:00Looks pretty good. I'm going to hit OK and let's see what else we can do to this
05:04in Photoshop once it's processed. And here it is.
05:08It looks pretty good.
05:09I don't have any bad halos.
05:11I do have some sensor dust though, so I'm going to just quickly grab the Spot
05:14Healing Brush, take my brush size down using the left bracket key, and take out this dust.
05:20This is kind of your ideal sensor dust situation because it touches out very, very easily.
05:25What's not so ideal is how much of it I have. Plainly it's time to clean
05:29the old image sensor.
05:32You know this looks pretty good just as is.
05:33Let's take a look at the histogram to make sure our tones are proper.
05:37It looks like we could do a little bit better with our blacks, although not
05:41much, and maybe a little bit better with our whites.
05:43There is a little more contrast to be had in this image and if I get it set right,
05:47 that's going to give me a print with a little more punch.
05:50So I'm going to just follow the numbers on this one and go to about right there.
05:54That's looking good.
05:55I don't yet have that entirely HDR amped-up color look.
06:00I'm going to show you an edit we haven't looked at before.
06:02Down here in the Levels adjustment panel, I'm going to add a Selective Color
06:07adjustment layer and this is an interesting control.
06:11You see here I've got a popup menu with a range of different colors, Reds,
06:15Yellows, Greens, Cyans, Blues, Magentas, Whites, Neutrals, and Blacks, and for
06:19each of those I can adjust their component parts.
06:22Cyan, magenta, yellow, and black.
06:24We've got some nice magenta colors in here.
06:26It'd be nice to amp those up a little bit.
06:28So I'm going to switch down here to magenta, and I'm going to increase the blacks.
06:32Now this may sound a little counterintuitive. What does increasing black
06:36have to do with making my magentas stronger?
06:39Well it's going to give the magentas a deeper tone hopefully, and it has changed.
06:44It's made them a tiny bit more purple.
06:45I'm going to go in here to the Reds and do the same thing.
06:49Try and deepen the tone of the reds.
06:51I might also play with the Yellows slider a little bit and that's not going to
06:56do much to the reds, because reds are both component colors.
06:59So this is giving me just a little bit of boost and a number of colors within the image.
07:04Finally, let's look at the green out here.
07:06I really like these weird textures that have happened on the vegetation and
07:10that's partly because the wind was blowing around and it's also simply just
07:13what happens to vegetation very often when you hit it with the HDR.
07:18You pull a lot of texture and that can really make for some more interesting
07:23foliage, so that pumps that up a little bit.
07:26So before the selective color, after.
07:29It's given me just some deeper tones here in my reds and greens, a little in the
07:33magenta, not as much as I would've liked.
07:35Let's try one last thing.
07:36The sky is awfully blue.
07:38I'm not sure that it isn't too blue, so I'm going to go to my blues here and
07:42lighten up the tone a little bit. Yeah, I think I like that a little bit better.
07:46Lightning the sky helped, but still the image is kind of really dominated by
07:49that sky and I've got all this nice geometry here and I like this
07:53"oops" that's in here.
07:54I'd like to really focus in more on that.
07:56I'm going to go at my Crop tool and give this image a crop.
07:59Normally I would crop first, just because I very often have a crop in mind, but
08:04I'm just kind of feeling my way through this image, and it's feeling to me like
08:08now that I've got the colors in place I'm realizing how dominant that blue is.
08:12So I think to crop to get rid of some of that might be nice.
08:14I'm sizing this so that this track goes right out the corner here, and I'm kind
08:18of trying to get the oops over here to anchor the shot a little bit.
08:22Our rule of thirds guideline would say to put it there, but that's kind of how I
08:25shot it and that's obviously not working quite right.
08:29So just fiddling a little bit with the crop here, and when I'm done I get an
08:32image that's much more about the geometry of the bridge with a nice focus on the oops.
08:36I'm like in that better.
08:37Let's throw in one more thing here. I'm going to duplicate my Background layer,
08:41just in case I don't like this edit that I'm about to do. I want be able to
08:44delete the duplicate layer. Hitting the Lens Correction, and I'm going to add a
08:49vignette to my image.
08:50You've seen this in some other tutorials that we've been doing here that will
08:53hopefully pull a little bit more focus into the center. I like that.
08:56It breaks up the flatness of the blue sky.
08:58So this is looking pretty good.
08:59I'm almost ready to print.
09:00The last thing I need to do is zharpen.
09:03Now we don't have time for a full-on sharpening tutorial, so I'm just going to
09:07walk through this and if you're not comfortable with sharpening there are
09:10plenty of sharpening tutorials in the lynda library.
09:13All RAW images need to be sharpened even the ones that have gone through an HDR process.
09:18I'm going to Filter > Sharpen > Smart Sharpen. We don't want any dumb sharpening
09:23on our images. And here is a before, here is an after.
09:27I'm not sure how much you'll be able to see a difference on your small screen or
09:32small window rather.
09:33I am just going to back these off a little bit and that's going to pull in a
09:36little more texture, a little more detail, and we always sharpen at 100%.
09:40That's looking pretty good. I'm going to back out, and I think this image is ready to go.
09:44So that is a complete walk-through, again, starting in Chapter 3 when we shot
09:48the image, to here our grand finale, or maybe grand finally, given sometimes
09:54how getting these images working is a little tedious, but this one went pretty easily.
09:58There is our finished HDR image.
Collapse this transcript
Conclusion
Goodbye
00:01With all that you should be ready to head out on your own and start making some
00:04high dynamic range images.
00:06As I mentioned at the beginning of this course, HDR is just one tool that you
00:11have in your shooting arsenal.
00:12It's great for some images, not for others.
00:15One of the trickiest things about learning it though is learning when it is
00:17appropriate, how you can use it to shape an image, when it might be good for one
00:22situation and not another, and like most things about photographic technique,
00:26the only way you're going learn that is practice.
00:29So don't forget that HDR is a tool if you can employ. Get out, try it in lots of
00:34different circumstances, and see what you end up with.
Collapse this transcript


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