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HTML5 Game Development with Phaser
Illustration by Mark Todd

HTML5 Game Development with Phaser

with Joseph Labrecque

Video: Welcome

Hi, I'm Joseph Labrecque.

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HTML5 Game Development with Phaser
1h 38m Beginner Aug 06, 2014

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Phaser is a cross-platform game development framework for both mobile and desktop games. This fast, fun, and free framework supports both JavaScript and TypeScript, targeting the open web via HTML5 Canvas. This course shows you how to put Phaser to work: creating a multistate game that can be played on both desktop browsers and mobile devices. After you gather your assets, author Joseph Labrecque will help you start a new game project with the Brackets code editor, create a basic preloader and menu states, and then start building game entities and layering in functionality with Phaser's sprites, groups, animations, tweens, emitters, and physics. He'll also show you how to provide feedback to the player and add sound effects for a more immersive gaming experience. When you're done, Joseph shows you how to prep the game for a mobile launch.

Topics include:
  • Downloading the Phaser framework
  • Creating your first Phaser project
  • Building the preloader and menu states
  • Creating and spawning entities
  • Working with particles and emitters
  • Detecting and handling collisions
  • Detecting "game over"
  • Adding sound effects and text
  • Preparing for mobile deployment
Subjects:
Web Web Design Game Design Web Development
Software:
HTML JavaScript Phaser
Author:
Joseph Labrecque

Welcome

Hi, I'm Joseph Labrecque. And welcome to HTML 5 Game Development with Phaser. In this course, we're going to use the Phaser game development framework to build out a cross-platform game. Phaser is a fun free and fast 2D game framework for making html 5 games for desktop and mobile web browsers, supporting Cannabis and WebGL rendering. We'll start with an overview of how to gather assets, including the Phaser game development framework, how to generate image and sprite sheet game assets with flash professional cc.

And acquiring text and audio files. We'll then configure a new game project, using the brackets editor, using the Phaser states system with full bootstrapping and preloaders. We then go about building up our game entities and functionalities, using Phaser sprites, groups, animations, tweens, emitters, physics and more. Wrapping it all up with the integration of player feedback and sound integration. We've got a lot to build, so let's start doing Game Development with Phaser.

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