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In this chapter, I am going to talk about what I refer to as safety nets. And the more safety nets we can have in Painter, the better it's going to be. If you know you have safety nets available, you're going to be willing to try to do more than you would have otherwise. And so that's why having as many safety nets in place is the best practice. And the first one we are going to talk about is undo. Now Painter has multiple levels of undo, and up until this version, it had only 32 levels of undo.
But if we go in here to Performance, we will see now we can take this all the way up to amazing 255 levels of undo. Now that's probably a bit extreme. However, you are free to turn this up as high as you like. Just be advised, the more you turn this up, the more memory you have to utilize to have the space for these levels of undo. And if you are working on large images with big changes, you can very quickly eat up all of your available RAM memory and then Painter next has to go to the hard disk to do virtual memory, and that's never as fast as RAM memory is.
If there is any one thing that an artist can look to in digital image and be thankful for, it's the almighty undo. Knowing that that's there, gives you the opportunity to try out a stroke or several strokes on an image to just see what they look like. If you don't like them, all you have to do is undo them. Anything that encourages you to experiment and try more, means that you have a potentially better outcome because you can look at different ways you might want to go with an image. If you don't like it, undo it.
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