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Join John Derry, one of the original Corel Painter authors, as he shares the creative techniques that will get beginners up and running, and shows old hands the new features that can get a creative vision out of your head and on to your canvas. The course demonstrates how to create projects, use Painter brushes and painting styles, build templates, and work with layers and channels. John also shares pointers on setting up a Wacom tablet to interface with Painter.
Besides tools, an artist's stock-in-trade are the art materials applied with those tools. Painter 12's art materials provide a wide variety of expressive variation. In this video, we will take a look at art materials and how to access these expression-flavoring items. Now art materials are the name that have been given to these various materials since early in the dawn of Painter. With this version, they are now kind of referring to it instead as media, and as you noticed, again, if you're a Painter user from previous versions, those art materials, or media, used to be a part of the Tool palette.
And what's happened here is they have now created a second little palette that has the media in it. Papers does remain as part of the Tool palette since it's the most commonly-used one, but then you've got Patterns, you've got Gradients, we've got Nozzles, we've got Weaves, and finally we have Brush Looks. You've got all the same materials, they are just now largely in a separate palette with the exception of Paper. Like we were showing earlier, how you can adjust the size of the Tool palette, I can go up to Preferences > Interface, and right here I can play around with the size and orientation of the media layout.
So I am going to go down here, and I will just temporarily change it so you can see it. It makes it rather large and on our resolution display this really isn't going to work for us, because it's just not large enough. So I'll take it back, but I just want you to be aware that you can play with how this is organized just like you can the Tool palette. So let's go back and change this, and for our purposes I am going to tuck it down here, and let's use the Paper Selector as a sample of how these work now.
One of the key things is that it now has multiple libraries, and another key thing that it doesn't have anymore, is a little flyout menu here. What you used to be able to do is open this up, and if you wanted to make an adjustment to any texture, say this one, I could go to the flyout menu and open up the Paper Control panel, but that's been disassociated from these selectors. So what we have to do is go up to the Window palette, and we will go down here and we are going to go to the Media Library Panels, we can pick any one of these and it will just pop up a panel that has a palette.
So here's most of them. The other thing I need to get is the Paper panel, so we will go right here, Papers, and these are together. So I have both the Libraries and the Paper Control panel, so from here I can make adjustments to this, do things like increase or decrease saturation, as well as lightness. This is where I can control all of that, but I've also got the Paper Libraries associated with this here and let's open this up. And as I was saying, we now have multiple libraries open at the same time.
If you want to have multiple libraries you can, I can go right into here, and if I want to turn off the Watercolor Papers for example, I can turn that off and just have that one library open, or I can go ahead and open this other one, Watercolor, and you can even load-in other libraries and have even more in here. And anything you do in here will then effectively be showing up in the Media Selector itself. So this multiple library concept works for all of the various art media.
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