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There are several novel variants within the F-X category, and I urge you to take a look at all of them. But I have selected one for improvement that I feel has the most broad usage. It's the Fairy Dust variant. There are many types of imagery, where the addition of a mystical, magical quality is desired, and Fairy Dust is perfect for sprinkling into these situations. Let's see how we can improve this variant. The first thing I am going to do is that we want an image to work on in this case. So I am going to bring up the image we have been using throughout this chapter, our autumn image.
And I want this to be more of a twilight or early evening image, so we are just going to do a quick adjustment here. I am going to take some Brightness/ Contrast and just push it all the way down, so we get an image that seems to be later in the day. Let's go to the F-X category and we are going to work with, as I said, Fairy Dust. Now, this can work on a layer, so I am also going to do that just so I am not actually applying pixels to the actual image itself. Let's just see what this currently does.
Now, it is based on color, so what we are going to get is a set of little highlight blips that appear to be little sprites within the image. You can play around and color them as well, but I think we can improve on this particular look. The first thing I want to take a look at here, just do it right down here in a corner, maybe let's do it with some white. If we go up and look at this up close, you will see that these little pings of light are-- it's actually one captured dab element, but it's rotating to be at a different angle every time, which in some cases would work well.
But I think in this case, I want this to actually always be consistent, because I want it to look somewhat photographic, and what happens with little highlights in photography is the little radiant arcs that you get off of the highlights will always be exactly the same. So we want to correct that. If we go in and take a look at the Brush Controls, let's go to the Angle palette here and we will see right now that dab is being randomly rotated around. I am going to change it so that it's None and what will happen now is now every one of those is exactly the same.
It's subtle, but it does kind of connect with the brain for being a little bit more of a photographic style highlight, like you would see whenever we all go out and see fairy dust. It does look somewhat like this. So that takes care of one aspect of how I want this to look. The other thing that's sort of problematic right now is it's just all too bright in the scene and so I want to correct that. And randomness is a good thing, but maybe the place we want to take advantage of it is in the Opacity.
So I am going to go ahead and say I want my Opacity to be Random, and now you will see now I get nice differences in the apparent brightness of these. If we Select All, Delete, and do a little bit here, you will see what happens is that apparent brightness fools the eye into thinking it's seeing these objects closer and farther away in the scene. So it actually integrates in with the scene even a little bit better here, because we now have the feeling that these are floating in a 3D space, as opposed to the way they looked before. They were just flat in one plane and it defied the look of 3D here.
So we have got that going for us. The other thing is I can change the individual color, but what if these could be different colors themselves? And we can do that by going to Color Variability. I am just going crank up the Hue Variability, and let's try that a little bit. Now you can see it's starting to get different colors within each one of those little highlights. I can now control the Saturation value of those, just by where I place my cursor within the Color palette.
So let's go ahead and delete all this one more time and we can get rid of this now. Now I am just going to paint in here a bit, just so we have got some of this kind of floating around in this environment. I could even go back with my Eraser here quickly and just if I want some of this to look like it's more behind some of these elements, I can just erase them so that they are in the foreground, but they seem to be going back into the scene a little bit more. The other thing we could do is even add a second layer and go back and paint some more.
I can take this layer and just by reducing its Opacity a bit, you can see I can season to taste here, now where they seen more back into the scene a bit. I will go to this one, this layer, and also maybe make my brush just a little bit larger. So this will have the effect of making these seem even more closer to the foreground, and I can see what I could do here. I am going to undo those. I am going to turn my Opacity up to 100%, so that will increase their brightness just a little bit.
So now we have got some of these that seem to be actually floating closer to the camera. So this is a rather fanciful usage of Fairy Dust, as if there were actual real world situations you would use it in. But the idea here is that this brush has been taken from,what was a good brush, and in this particular case we have actually enhanced it and made it a really good brush for the kind of look that we want. So by making selective adjustments, as I said, you can take a good variant and make it into a great one.
This selective adjustment is mainly what I call "season to taste." The decisions are up to the individual making the adjustments. Painter is full of variants just waiting to be adjusted to suit your tastes. Go forth and adjust.
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