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Understanding Tool palette selectors

From: Painter 11 Essential Training

Video: Understanding Tool palette selectors

Painter comes with several forms of content and these are in the form of Libraries and the different kind of content you have access to are Paper Grains, Gradients, Patterns, Weaves, Brush Looks and Nozzles, and for each one these categories there are number of existing variations on there particular type of content available to you. The thing is, how would you get to them? Well, if we take a look at the tool palette on the left side of the screen here and go down to the bottom, you will see these six icons and you've probably been staring at and wondering what are those.

Understanding Tool palette selectors

Painter comes with several forms of content and these are in the form of Libraries and the different kind of content you have access to are Paper Grains, Gradients, Patterns, Weaves, Brush Looks and Nozzles, and for each one these categories there are number of existing variations on there particular type of content available to you. The thing is, how would you get to them? Well, if we take a look at the tool palette on the left side of the screen here and go down to the bottom, you will see these six icons and you've probably been staring at and wondering what are those.

Basically, these are the content selectors and each icon represents the various form of the content we talked about. So the upper left here is the Paper Selector and then we have the Gradient Selector, we get to the Patterns Selectors, the Weave Selector, and then this a little bit of variation on the actual Libraries themselves that we have the Brush Looks Selector and finally the Nozzle Selector and it's not my intent here to go through and describe in depth all of these. We'll be doing that later on in the title. But I'm going to use the Paper Grains as one way to show you how the mechanism of content selectors works in Painter, because of we work with one, you will have the tools to be able to work with any of these Libraries, and to be quite honest you probably are going to be spending most of your time in the Papers Library in terms of these various form of content.

So let's begin by just clicking on the Paper Selector and you will see what we immediately get is a drop-down list of the current contents of the Paper Library. So I have got both a small iconic representation as well as the name of a particular element in that library. If I, for example, click on Basic Paper now, you will see that icon has slightly changed to indicate that I'm now using that particular Paper Grain. And a small of the sample as this is, once you get to know Paper Grains, you can actually look at this and just by looking at that Grain you can almost instantly tell that working with basic paper right now.

So somewhat like the property bar, this is a bit of dashboard for you as well that quickly tell you what's the current status of a particular content element that you are working with. So let's open this back up and you may have seen this that there is a little arrow and if I click on it, a small fly out menu of options shows up. And for example one of the things I can do is change the view of this particular drop down menu. So if I switch to Thumbnails for example, you will see that I now get all of the Paper Library, but in a thumbnails form.

The thing that I don't particularly care for is that I don't know the names of them, for example like this one which is a favorite of mine. I have to hold the cursor over to find out, oh, yes that's Coarse Cotton Canvas. So to my way of thinking, I prefer the List view. It's up to you which way you want to use it, but I find this one a little more informative as opposed to a strictly iconic view of it. Now once you start working with one of these library elements, and I'm going to switch to Coarse Cotton Canvas because that's one that I like, you're going to work specifically on it and again this is going to apply to all of these libraries.

What I'm going to do here is go to the Window menu and I could go down to the Library palettes here and I want to go to the Papers and if I click on this, this brings up my Paper palette. So this is where I can start to control and adjust this palette. But as I mention earlier with regards to changing other tools that navigation time, you are having to go all the way up to the Window menu, click it, drop down find the Library palettes, go to over here. I'm spending lot of time navigating interface and I want to minimize my navigation time, if possible and just focus on the task on hand.

So another way to get to this, and we'll click on to little red button that closes it. If we click on this one more time and once again go over to our fly out menu, you will see that Launch palette is right there. So if I click on that, that let's me get to this palette, which I think is the much quicker way to do. So that's the another way to get to it, and once again just depending on of you are a menu person or you a quick navigation person, you will find the way that works best for you. Now while we were in here another thing we want to talk about, I'm going to pop this open one more time is important command down here which is the Paper Mover and Open Library.

Both are important, but I think the one that you really are going to be interested in is the Paper Mover. Once again there is a Mover associated with each of the content Libraries. I am going to click on this and you will see that what I get is the current library over here and now I have got the opportunity to open another library, and one of the reasons I'm bringing this up is many people don't know this that when you get Painter on the CD, you actually get several other Paper Libraries. So you are not relegated to the 20 or so textures that happen to be in the current Paper Library.

There are multiple libraries available. And I have just selected one here. I believe this is from Painter 4 or Painter 5, which is one of the libraries available to you. I can go ahead and click and open this and now I have got some Paper textures that I don't have in the current library and I can actually add this to my current library, if I wanted. So if I want to click on this rather unusual type texture, I can just grab it and take it over here and that's now been added to my Paper library. So I can actually retrieve content from other libraries and just click-and-drag to bring it over to the current library.

Sometimes you will get textures in there you don't want. Well, I can also go in here and select that and see now I have the option to if I want to delete it, I can remove it from the library. So the Paper Mover is really a management tool that lets you aggregate and organize various content Libraries so that you can get them to exactly the way you want. You could even close this and create a new library for example. I'd give it some name like MyPaper and we'll save that and now I have got this library and I could go ahead and say well, you know I really like this texture.

I'm going to put that in there and I want to take this and put it there. Whichever Pattern of Paper texture in this instance you want to do, you could go ahead and do that and hit Done and now I have got the new library with my content in it. So once again the Movers within each of the Selectors. So for example I'll just pop open Gradients here. You can see right there, there is the Gradients Mover. So you will find that is mirrored in all of these content Libraries and it's just a great way to manage and actually add additional content to your Paper Library.

Because as I have said I have mentioned to many students that there are other libraries available and they are surprised to know that they have actually have access to these libraries. So once you have a library palette open as we do here, it gives me the opportunity to start to make adjustments. For example, one of the things I can do here is I can actually adjust the Scale of this and why does this make a difference? Well, I just happen to have this Square Chalk Brush current, and that's the brush that is sensitive to the Paper Grain. So I'm going to press very lightly with my tablet and you will see I'm just now kind of skipping on the top of the Grain.

Whereas I press down, I can work all the way down into that. But why does this look like a chalk? Because it's interacting with the paper texture and I can alter the character of that texture so that I can adjust how it looks. Another nice feature of this is it's even got contrast and brightness associated with it. Why would you use that? Well, you can see how the paper texture looks right now. If I increase that contrast, I'm going to start to get out different appearance just by changing, you see now the appearance of that same texture looks very different than it did in its default.

So being able to adjust the various forms of content give you the option to not be stuck with just a particular look of the Paper Grain. You can actually change it quite a bit. In fact, for Paper in particular, if I click on this icon, this reveres it. So one way to show you this is I'll Select All, which is Command+A or Ctrl+A, and Delete. I'm going to go ahead and draw with this in the inverted state. Now I'm going to change it, and let's change to an opposing color here and now I'll draw and you could see what's happening there is because of the medium of the Paper Grain has been inverted, it's now treating what it considers the peaks in the valley of that Grain to actually be reversed.

So you can even change the character further by actually inverting the Grain through that particular icon. So you have got several controls available for each of your content Libraries and by exploring and adjusting the various type of controls that are available you can dramatically alter the character of even a single texture. So one texture can actually be called into service in many different ways depending on the particular look that you are after. So the content Selectors are a great gateway to a variety of content that can be applied with various tools through Painter and as I mentioned that we'll be looking at some of these other categories later on in the title.

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This video is part of

Image for Painter 11 Essential Training
Painter 11 Essential Training

92 video lessons · 12151 viewers

John Derry
Author

 
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  1. 1m 49s
    1. Welcome/demo
      54s
    2. Using the exercise files
      55s
  2. 3m 45s
    1. What Painter can do
      1m 15s
    2. Let's paint!
      2m 30s
  3. 23m 16s
    1. Starting Painter for the first time
      6m 39s
    2. Creating, opening, and saving files
      4m 52s
    3. Sizing image resolution for output
      6m 16s
    4. Extending the canvas
      2m 36s
    5. Creating and using templates
      2m 53s
  4. 37m 46s
    1. Navigating Painter
      8m 46s
    2. Rotating the canvas
      3m 3s
    3. Using the Tool palette and Property bar
      6m 41s
    4. Understanding Tool palette selectors
      8m 58s
    5. The Brush Selector bar: an art store in a palette
      4m 2s
    6. Configuring palettes
      6m 16s
  5. 28m 37s
    1. Accessing and controlling color with the Color palette
      8m 27s
    2. Mixing color in the Mixer palette
      10m 41s
    3. Color sets: choose 'n' use color
      9m 29s
  6. 37m 13s
    1. Understanding the six axes of motion
      3m 19s
    2. Introducing tablets: Intuos3 and Intuos4
      8m 6s
    3. Introducing tablets: Cintiq
      7m 49s
    4. Customizing your Wacom tablet: part 1
      4m 57s
    5. Customizing your Wacom tablet: part 2
      9m 25s
    6. Maximizing your tablet's pressure response
      3m 37s
  7. 14m 56s
    1. Understanding the selection tools
      2m 16s
    2. Making selections using the Lasso tool
      3m 20s
    3. Making polygonal selections
      2m 51s
    4. Making selections using the Magic Wand tool
      6m 29s
  8. 42m 34s
    1. Understanding layers
      8m 1s
    2. Using the Preserve Transparency control
      2m 50s
    3. Using the Pick Up Underlying Color control
      4m 36s
    4. Resizing and rotating layers using the Transform tool
      5m 45s
    5. Making selections using channels
      4m 23s
    6. Working with layer masks
      9m 52s
    7. Adding text
      7m 7s
  9. 37m 40s
    1. Understanding the Brush Creator workspace
      6m 11s
    2. Exploring brush properties using the Randomizer
      8m 15s
    3. Exploring brush properties using the Transposer
      4m 45s
    4. Using the Stroke Designer to create custom brushes
      9m 39s
    5. Managing brush variants
      8m 50s
  10. 38m 24s
    1. Adjusting brush size: three techniques
      3m 3s
    2. Fine-tuning your stroke in the Brush Controls palette
      5m 12s
    3. Working with texture-aware media
      8m 59s
    4. Painting with Artists' Oils brushes
      10m 45s
    5. Painting with RealBristle brushes
      3m 39s
    6. Working with hard media
      4m 57s
    7. Painting with markers
      1m 49s
  11. 20m 21s
    1. Understanding the Image Hose
      3m 26s
    2. Controlling the Image Hose
      8m 32s
    3. Creating a nozzle file
      8m 23s
  12. 22m 11s
    1. Warmup exercises
      7m 54s
    2. Draftsmanship: drawing media
      10m 56s
    3. Doodling
      43s
    4. Creating outline sketches utilizing the conceptual squint
      2m 38s
  13. 17m 28s
    1. Understanding cloning
      3m 1s
    2. Tracing a clone's source using Tracing Paper
      3m 27s
    3. Painting a cloned image
      5m 55s
    4. Creating a Quick Clone
      2m 46s
    5. In-document cloning
      2m 19s
  14. 25m 51s
    1. Understanding the vocabularies of paint photography
      8m 51s
    2. You must destroy detail
      6m 20s
    3. Focusing on the subject
      4m 1s
    4. Adapting color in a photograph for photo painting
      6m 39s
  15. 28m 16s
    1. Under-painting
      6m 26s
    2. Auto-painting
      5m 25s
    3. Using manual controls for auto-painting
      11m 53s
    4. Restoring detail using the Restoration palette
      4m 32s
  16. 18m 44s
    1. The photo as wet oil paint
      6m 47s
    2. Cloning the canvas and building detail with multiple layers
      11m 57s
  17. 25m 57s
    1. Applying surface texture
      6m 53s
    2. Matching the color palette between two images
      4m 10s
    3. Marbling
      9m 27s
    4. Exploring the Growth effect
      5m 27s
  18. 25m 10s
    1. Understanding frame-by-frame animation
      2m 9s
    2. Creating an animation with onion-skinning
      11m 51s
    3. Using a movie clone source
      11m 10s
  19. 17m 47s
    1. Using each application for its strengths
      4m 24s
    2. Working with Photoshop's PSD file format in Painter and Photoshop
      4m 52s
    3. Configuring color management
      8m 31s
  20. 33m 25s
    1. Setting preferences
      7m 37s
    2. Customizing keyboard shortcuts
      5m 5s
    3. Saving and restoring palette layouts
      4m 3s
    4. Creating custom palettes
      3m 36s
    5. Accessing favorite brushes using the Tracker palette
      5m 55s
    6. Organizing custom workspaces
      7m 9s
  21. 8m 17s
    1. Undo, undo, undo
      3m 33s
    2. Painting on layers
      1m 57s
    3. Save often, save early
      2m 47s
  22. 10m 7s
    1. Resetting brushes: Painter's panic button
      2m 0s
    2. Resetting workspaces with the Shift key restart
      6m 12s
    3. Troubleshooting brushes with the brush checklist
      1m 55s
  23. 16s
    1. Goodbye
      16s

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