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Corel Painter 11: Mastering Brushes takes a deep look into the variety of mark-making tools found within Corel Painter, a software application that allows you to create painterly images that look like they were made with natural (non-computerized) painting media. Through a comprehensive demonstration of different brushes, Corel Painter guru John Derry shows how to adjust multiple variants to achieve desired results. Just like an artist who holds a paintbrush or piece of chalk at a particular angle to create a specific mark, John demonstrates with both live action and within the application how to modify brush variants for maximum expressive impact. From bristle media to ink media, watercolor to utility media, he explains how to get the most out of this drawing and painting application. Exercise files accompany this course.
In this video, I'm going to show you how to be able to create a sample stroke that you can replay as you're working on a brush. It's a very useful visual feedback that lets you see how individual changes to a brush are affecting the way that the brush is going to look when you use it. To do this, we're going to go up to the Window menu and go to Custom Palette and we're going to go to Add Command. So, as we go in here, we don't have a custom palette at this point.
So the first thing we have to do is select an item we want to work with. So, I'm going to go up to the Brush Selector Bar and I can select any of the commands found within this particular palette. The one I want to get here is Record Stroke. So I'm going to say Record Stroke. I've now got that menu item, and for the time being, we're going to add it to New, because we don't have any current custom palette already created. So we'll say OK.
Now I've just created a custom palette with the Record Stroke command as a button. I want to also add a second command here. So I'll back once again to Custom Palette > Add Command and we want this to go to Custom 1, which is the default name given to a new palette. I'm going to go back to the Brush Selector Bar, go down to Playback Stroke, click on it and add it. So, now I've got a pair of commands here.
Finally, what I can do is go back once again to Custom Palette, go to the Organizer and I'm going to save this. So I'm going to go ahead andrename this and I'm going to call it Stroke Testing. And we're done. Now, as you saw in the Brush Control Palette movie, we can actually nest various palettes within other palettes. So I'm just going to take this and I'm going to put it right above the Colors palette. So, now I've got built in to my interface a way to record and playback a stroke.
Now when would you use this? Well, let me show you how it works. I'm going to go ahead and say Record Stroke and now I'm just going to draw a sample stroke. We happened to have Captured Brush, our current brush. So I'm just going to draw that stroke. I've now recorded it. I can now go back to Playback Stroke, and when I click on this, nothing is going to happen immediately, but when you've clicked on that, what happens is wherever I press on the screen, it centers that stroke on my current cursor. So I can sit here and play this back as many times as I want.
In fact, this can actually be kind of a neat way to take a stroke and replay it many times for various kinds of interesting effects. But in our case, we're going to take this. I'm doing Select All. Delete. I'm also going to double-click the Magnifier to get back to 100%. So we're not getting any distortion in the appearance of the strokes. I'm going to go ahead and now open up the Brush Controls and let's say that my task here is to see how the Bristle Controls are going to affect my brush stroke.
I can see in here, but I'm going to go ahead and select my brush, then click on the screen to see how it looks currently, but I can go ahead and make some adjustments here and then click again and now I see that same stroke, but I see it with the adjustments I made. So, each time I make an adjustment, I just come over and click and I'm seeing the various changes to the brush stroke as I go. What this tends to do is it's very easy to make brush strokes by hand and I do that sometimes as well.
But what happens when you make them by hand? Every time you make a brush stroke, you're introducing variables into how that brush stroke looks. By being able to record a stroke, and it records all of your pressure and any other dimensions of control, say tilt or bearing or anything that are part of the way the brush is setup when you record that stroke, are all part of that recording. As a result, each time I just go in and change one aspect of the brush and then click on it, I'm reducing the amount of variables as to what's changing the look of that stroke that we're playing back to just the change I've made.
So it gives you a very organized way to go through and see what each change is going to do to the stroke. Now, once you get to some point that you may find a brush you like, then go back to Playback Stroke and click on it again, and now I can try drawing with that stroke to see what it's like. But I can go back at anytime to Playback Stroke and I've still got that particular stroke there. Each time you record a new stroke, of course, you're going to lose the old stroke, but this whole method right here gives you a way to very kind of scientifically go through and make adjustments and see precisely what each one of those adjustments is doing.
In fact, this is exactly the same way that this works over in the Brush Creator. It's just kind of programmed into the interface to do it automatically for you here. We're just taking advantage of this recording feature to be able to do it over in the actual interface of the painting area itself. So, being able to create sample strokes and have this little special palette that we've created while we're working, just gives us a quick way to do this and not have to constantly be going up to the Windows menu and going to Custom Palette and doing all of that.
This puts it right in the main part of the interface and makes it very easy to access. So we'll be using this throughout the title. I think you'll find it a very useful way to be able to stay in the main area and work with the brush creation at the same time.
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