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Corel Painter 11: Mastering Brushes

Setting up a stroke testing palette


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Corel Painter 11: Mastering Brushes

with John Derry

Video: Setting up a stroke testing palette

In this video, I'm going to show you how to be able to create a sample stroke that you can replay as you're working on a brush. It's a very useful visual feedback that lets you see how individual changes to a brush are affecting the way that the brush is going to look when you use it. To do this, we're going to go up to the Window menu and go to Custom Palette and we're going to go to Add Command. So, as we go in here, we don't have a custom palette at this point.
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  1. 2m 2s
    1. Introduction
      1m 0s
    2. Using the exercise files
      1m 2s
  2. 22m 31s
    1. Defining categories and variants
      2m 14s
    2. Understanding dabs
      3m 35s
    3. Manipulating grain
      5m 34s
    4. Defining brush stroke methods and subcategories
      4m 15s
    5. Modifying stroke behavior with Expression
      2m 37s
    6. Cloning images
      4m 16s
  3. 28m 59s
    1. Understanding the anatomy of a variant
      5m 10s
    2. Modifying a brush with the Brush Creator
      4m 16s
    3. Modifying a brush with the Brush Control palette
      4m 37s
    4. Which is best?
      1m 47s
    5. Setting up a stroke testing palette
      6m 3s
    6. Manipulating pressure adjustments
      4m 37s
    7. Saving a brush variant
      2m 29s
  4. 52m 44s
    1. Bristle Media in action
      3m 55s
    2. Painting with acrylics
      5m 35s
    3. Painting with gouache
      6m 37s
    4. Modifying resaturation and bleed with oils
      8m 6s
    5. Painting with Artists' Oils
      6m 52s
    6. Modifying the bearing expression with palette knives
      5m 59s
    7. Using RealBristle brushes
      3m 23s
    8. Painting with impasto
      8m 5s
    9. Using loaded brushes
      4m 12s
  5. 1h 9m
    1. Utility Media in action
      2m 43s
    2. Painting with airbrushes
      8m 50s
    3. Using an eraser as a mark-making tool
      3m 44s
    4. Using blenders
      5m 34s
    5. Using cloners
      7m 7s
    6. Distorting an image with the Distortion brush
      7m 15s
    7. Simulating artist brush styles with the Artist category
      6m 29s
    8. Making common photo adjustments with the Photo category
      1m 51s
    9. Using sponges and modifying captured dabs
      8m 4s
    10. Using FX brushes
      5m 53s
    11. Painting with pattern pens
      6m 45s
    12. Painting with the image hose
      5m 7s
  6. 27m 29s
    1. Dry Media in action
      2m 53s
    2. Drawing with pencils and colored pencils
      7m 37s
    3. Painting with chalk and using directional paper grain
      8m 16s
    4. Painting with pastels
      6m 19s
    5. Drawing with crayons
      2m 24s
  7. 26m 16s
    1. Ink Media in action
      2m 46s
    2. Configuring the Leaky Pen
      5m 0s
    3. Drawing with calligraphy pens
      6m 12s
    4. Using felt pens and markers
      4m 38s
    5. Exploring surface tension with liquid ink
      7m 40s
  8. 23m 7s
    1. Watercolor in action
      3m 24s
    2. Painting with digital watercolor brushes
      5m 25s
    3. Painting with the traditional watercolor brushes
      8m 28s
    4. Painting with the Tinting brush
      5m 50s
  9. 18m 20s
    1. Selecting and modifying an existing variant
      6m 13s
    2. Adjusting the color behavior of the new variant
      4m 0s
    3. Fine tuning and naming the new variant
      8m 7s
  10. 22m 29s
    1. Creating a new category and copying variants into it
      6m 25s
    2. Packaging brushes for distribution
      7m 54s
    3. Pruning a library
      4m 9s
    4. Understanding the Master Brush Library and the User Brush Library
      4m 1s
  11. 24s
    1. Goodbye
      24s

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Corel Painter 11: Mastering Brushes
4h 53m Intermediate Jan 28, 2010

Viewers: in countries Watching now:

Corel Painter 11: Mastering Brushes takes a deep look into the variety of mark-making tools found within Corel Painter, a software application that allows you to create painterly images that look like they were made with natural (non-computerized) painting media. Through a comprehensive demonstration of different brushes, Corel Painter guru John Derry shows how to adjust multiple variants to achieve desired results. Just like an artist who holds a paintbrush or piece of chalk at a particular angle to create a specific mark, John demonstrates with both live action and within the application how to modify brush variants for maximum expressive impact. From bristle media to ink media, watercolor to utility media, he explains how to get the most out of this drawing and painting application. Exercise files accompany this course.

Topics include:
  • Comparing real-world brush behavior with brushes in Painter
  • Saving a brush variant for future use
  • Using loaded brushes
  • Using sponges and modifying captured dabs
  • Drawing with pastels and chalk
  • Painting with the traditional watercolor brushes
  • Packaging brushes for distribution
Subjects:
Design Digital Painting
Software:
Painter
Author:
John Derry

Setting up a stroke testing palette

In this video, I'm going to show you how to be able to create a sample stroke that you can replay as you're working on a brush. It's a very useful visual feedback that lets you see how individual changes to a brush are affecting the way that the brush is going to look when you use it. To do this, we're going to go up to the Window menu and go to Custom Palette and we're going to go to Add Command. So, as we go in here, we don't have a custom palette at this point.

So the first thing we have to do is select an item we want to work with. So, I'm going to go up to the Brush Selector Bar and I can select any of the commands found within this particular palette. The one I want to get here is Record Stroke. So I'm going to say Record Stroke. I've now got that menu item, and for the time being, we're going to add it to New, because we don't have any current custom palette already created. So we'll say OK.

Now I've just created a custom palette with the Record Stroke command as a button. I want to also add a second command here. So I'll back once again to Custom Palette > Add Command and we want this to go to Custom 1, which is the default name given to a new palette. I'm going to go back to the Brush Selector Bar, go down to Playback Stroke, click on it and add it. So, now I've got a pair of commands here.

Finally, what I can do is go back once again to Custom Palette, go to the Organizer and I'm going to save this. So I'm going to go ahead andrename this and I'm going to call it Stroke Testing. And we're done. Now, as you saw in the Brush Control Palette movie, we can actually nest various palettes within other palettes. So I'm just going to take this and I'm going to put it right above the Colors palette. So, now I've got built in to my interface a way to record and playback a stroke.

Now when would you use this? Well, let me show you how it works. I'm going to go ahead and say Record Stroke and now I'm just going to draw a sample stroke. We happened to have Captured Brush, our current brush. So I'm just going to draw that stroke. I've now recorded it. I can now go back to Playback Stroke, and when I click on this, nothing is going to happen immediately, but when you've clicked on that, what happens is wherever I press on the screen, it centers that stroke on my current cursor. So I can sit here and play this back as many times as I want.

In fact, this can actually be kind of a neat way to take a stroke and replay it many times for various kinds of interesting effects. But in our case, we're going to take this. I'm doing Select All. Delete. I'm also going to double-click the Magnifier to get back to 100%. So we're not getting any distortion in the appearance of the strokes. I'm going to go ahead and now open up the Brush Controls and let's say that my task here is to see how the Bristle Controls are going to affect my brush stroke.

I can see in here, but I'm going to go ahead and select my brush, then click on the screen to see how it looks currently, but I can go ahead and make some adjustments here and then click again and now I see that same stroke, but I see it with the adjustments I made. So, each time I make an adjustment, I just come over and click and I'm seeing the various changes to the brush stroke as I go. What this tends to do is it's very easy to make brush strokes by hand and I do that sometimes as well.

But what happens when you make them by hand? Every time you make a brush stroke, you're introducing variables into how that brush stroke looks. By being able to record a stroke, and it records all of your pressure and any other dimensions of control, say tilt or bearing or anything that are part of the way the brush is setup when you record that stroke, are all part of that recording. As a result, each time I just go in and change one aspect of the brush and then click on it, I'm reducing the amount of variables as to what's changing the look of that stroke that we're playing back to just the change I've made.

So it gives you a very organized way to go through and see what each change is going to do to the stroke. Now, once you get to some point that you may find a brush you like, then go back to Playback Stroke and click on it again, and now I can try drawing with that stroke to see what it's like. But I can go back at anytime to Playback Stroke and I've still got that particular stroke there. Each time you record a new stroke, of course, you're going to lose the old stroke, but this whole method right here gives you a way to very kind of scientifically go through and make adjustments and see precisely what each one of those adjustments is doing.

In fact, this is exactly the same way that this works over in the Brush Creator. It's just kind of programmed into the interface to do it automatically for you here. We're just taking advantage of this recording feature to be able to do it over in the actual interface of the painting area itself. So, being able to create sample strokes and have this little special palette that we've created while we're working, just gives us a quick way to do this and not have to constantly be going up to the Windows menu and going to Custom Palette and doing all of that.

This puts it right in the main part of the interface and makes it very easy to access. So we'll be using this throughout the title. I think you'll find it a very useful way to be able to stay in the main area and work with the brush creation at the same time.

Find answers to the most frequently asked questions about Corel Painter 11: Mastering Brushes.


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Q: In the chapter 9 video "Understanding the Master Brush Library and the User Brush Library,” at the beginning of the video the author states that the demo will be on a Mac but that the Windows file system information will be displayed as well. The Windows path information never appears. What is the correct file information for using this tutorial with Windows?
A: Unfortunately, the Windows portion is indeed missing from the video. Below is the pertinent information.

Painter 11 Windows Master Library Location: 
Windows XP: Program Files > Corel > Painter 11 > Brushes > Painter Brushes 
Windows 7 or Vista: Program Files (x86) > Corel > Painter 11 > Brushes > Painter Brushes 

Painter 11 Windows User Library Location: 
Windows XP: Documents and Settings > [User Name] > Application Data > Corel > Painter 11 > Default [or custom workspace name] > Brushes > Painter Brushes 
Windows 7 or Vista: Users > [User Name] > AppData > Roaming > Corel > Painter 11 > Default [or custom workspace name] > Brushes > Painter Brushes 
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