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Corel Painter 11: Mastering Brushes takes a deep look into the variety of mark-making tools found within Corel Painter, a software application that allows you to create painterly images that look like they were made with natural (non-computerized) painting media. Through a comprehensive demonstration of different brushes, Corel Painter guru John Derry shows how to adjust multiple variants to achieve desired results. Just like an artist who holds a paintbrush or piece of chalk at a particular angle to create a specific mark, John demonstrates with both live action and within the application how to modify brush variants for maximum expressive impact. From bristle media to ink media, watercolor to utility media, he explains how to get the most out of this drawing and painting application. Exercise files accompany this course.
In this chapter, we're going to go through the process of creating a new variant and I'm going to show you the approach that I take to this. I've done a lot of them and I've kind of got a way that seems to be a good format for how to come up with a new brush design. So we'll be looking through that in the next few videos. To start off with, I am going to talk a little bit about how you even approach this. The first thing you have to have somewhat in your mind is what is it you want to accomplish, what is the look you want to go after, and I typically try to find some brush that is close to what I want to do.
And for me, this is actually going to be a little different, because the brush I am choosing has more to do with the fact that I have not shown off one of the stroke types anywhere else within this title, and so I'm going to use the Rake stroke as the seed for my new brush. I'll work with it and kind of show you how I divide up into different thought processes how this brush comes into being. The first thing we're going to do is go to a brush that is a rake brush, and there happens to be one in the Pens category.
If we go in here, we'll find the Scratchboard Rake and let's just try a few sample strokes with it. And what you get is a very interesting type of brush. This brush actually has several strokes that follow the primary stroke the artist is drawing, and the way this came into being was, as we were developing more and more what we wanted to get to be natural brushes, we started experimenting with how can we have multiple brush hairs and by today's standard of course this is very crude, but this is one of the first steps in trying to emulate more complex behavior than just a circular dab.
And so we had built into this a number of things and what I want to do before I go any further is I am going to start with this, but I like to always save my variant that I'm going to change. That way there's no possibility that I am going to somehow turn Scratchboard Rake into some completely unrecognizable tool, although you can always get back to your originals. It's just a good idea to create what I call a seed variant. So I always like to start with a seed variant. That's what I call it. And I don't want to use the original. There's no way you can ruin a brush, but it's just a good idea to star with a different brush or a different version of the same brush.
So I'm just going to call this Seed Variant. And now I can leave the Scratchboard Rake and go to my Seed Variant, which is at this point is exactly the same, but it's completely differed than the original. So the first thing we're going to do is just play around with the quality of the brush. And for one thing what will happen when I adjust size here? It's kind of interesting to just play around a little bit and see what happens. Okay, so you can see right here the way the Rake Stroke works.
As you increase the brush size, it actually scales up the entire brush. So just where you set this at is going to enlarge both the individual strokes as well as the size of the stroke itself. So we've got that happening. The next thing I want to look at, and throughout this I'm going to be doing Command+A or Ctrl+A and Delete or Backspace, and I'll be doing that several times just to keep the screen clear so I can see what I'm doing. I want to take a look at the Rake palette because this is where you can control the Rake, and I want to just play around it a little bit.
So one other things you can adjust here is the rake scale itself, and we'll just turn it up a little bit and you'll see what happens is the entire distribution of the bristles that make up a rake, how they become distributed. So higher numbers are going to distribute this more and more and you can see you can literally get to a brush that's so large, we can't even see the entire stroke on screen. So I am going to reduce this down to a more manageable level, and I am going to go down just a little bit more here. And a lot of this is just trial and error.
You just to have to play around to see what is happening. The last thing I want to take a look at here is the spacing. Now what's happening with the spacing? So let's go to the Spacing palette. For example, if I turn up Minimum Spacing. Well now, you can see I am starting to get individual dots, which is kind of interesting. So I kind of see the direction I might want to go here. I am just going to play around with these a little bit and see what happens. Okay. This is kind of getting interesting, but now the other thing I could see that could be useful here as all of these dots are exactly the same on every tooth of the rake.
And so I am going to go back to Size here and then introduce a little bit of randomness. Okay, now that's looking pretty cool. I might want a little bit more smaller to larger scale here, so let me turn this down and that might-- yeah, now we've got a little bit more-- but you could see a lot of this is a bit of play that's going on here. I am just trying out different aspects of what can control the brush and when I see something I like, then that's the direction I tend to work in. So this is actually looking pretty nice.
So at this point, we've kind of selected the major character of what this brush is going to look like. It's obviously largely based around the notion of a rake that has multiple paths along the stroke, and we've also introduce some interesting randomness by changing the Size parameter, so that they're just distributed randomly along each one of these strokelets that are part of the entire brush. So we'll go that far at this point. What I want to do next in the next movie is start to play around with the character of how is the color on this brush, how is it going to behave when it's applied and what's going to happen with underlying color.
So we'll look at that in the next movie.
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