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Join John Derry, one of the original Corel Painter authors, as he shares the creative techniques that will get beginners up and running, and shows old hands the new features that can get a creative vision out of your head and on to your canvas. The course demonstrates how to create projects, use Painter brushes and painting styles, build templates, and work with layers and channels. John also shares pointers on setting up a Wacom tablet to interface with Painter.
I'm going to show you a comparison of the Painter 11 and the Painter 12 UIs so you can see exactly what the differences are. And right now, we're looking at Painter 12. I am going to switch here to a screenshot of Painter 11 so you can see the difference. So here we are, looking at Painter 11, and I do want to note that these are static screenshots, so while it says Painter 12 on the Menu bar at the top, everything else would be Painter 11. And at first glance, it doesn't look all that different.
One of the things that you may notice if you're an experienced Painter user is that the palette stack on the right side uses disclosure arrows to open and close each of those particular palettes. Now if we switch back to Painter 12, you can see that Painter 12 now uses the metaphor of a tabbed interface. So that's one difference between the two. And a lot of people like this, because if you are used to Photoshop, this is very akin to the way Photoshop is organized.
That is definitely a good point in the case of Painter 12's updated interface. What is different though, is that many things act and behave differently than they have in the past. I can tell you that after working with Painter 12 for a couple of months, I'm now pretty comfortable with it. You must be prepared going into Painter 12, to experience some of this disorientation, and it just takes some time going through, and hopefully watching this course, to get much more comfortable with the interface.
On the other hand, if you're a new user, well you don't have to unlearn anything. This is all new to you, so it won't seem like such a shift as it will for an experienced user. So as a new user, some of what I'm saying here won't apply nearly as much as it does to someone who's been using it in the past. There are some dramatic improvements that have come into Painter 12. The UI is now much more customizable. In fact, I am going to show you one of the workspaces that you can download from Corel, to show you how different this same application can look.
So let's switch to that. This is called the Creative Workspace and it was created by Andrew Jones, and you can see that he has a very different way of looking at how to use Painter. In this case, it almost looks like a different application, and that's the very point of the new interface. You can radically change the way it looks. So on one hand, you'd say, well that's a problem for me because when I go to this, it's even going to be more foreign than just Painter 12 in its default form looks.
However, you can organize this interface to suit you, and I am going to be going through and showing how I've altered the interface, so that it feels comfortable to me and feels a lot more, in my mind, like Painter 11 felt. For those of you who have the experience, you may find you like the way I'm changing it, I will supply my workspace, so that you can load it up and have the settings and the arrangement that I've done in order to feel more comfortable, coming from Painter 11 to this new interface.
Now on the other hand, some things take a step backwards. Let's go back and look at the default interface again. So here we are, this is what you'll see when you first launch Painter 12, and as we go through this, we will be reorganizing this. But one of the things I don't understand why this behavior is in here, it seems kind of unfinished to me, but if you look at this palette stack, they've changed the way they describe these now. These are now called panels, just like it is in Photoshop, so an individual panel like in Photoshop can be dragged out and set up individually. Again, like Photoshop you can take this and put it back in and set it up where you want to.
But one of the things they've done, if we close these up, you'll see they tuck into one another, but as I start opening them up, look what happens here. The bottom of the stack of panels actually goes off the screen. In my mind it should somehow have a suitable ending so you realize that you're not missing information, and it leads to having to constantly close up various other panels, in order to be able to see a panel that's partially occluded, by running off the bottom of the screen.
That's one thing that you're just going to have to work around, and until, or unless Corel changes that behavior, it's part of the interface. Another thing that they've done is if I go up here and say that I want to look at my Brush panels, so I'll go to the General panel. Well it's set up by default to actually cover up the existing panels that are there. This is just one example. But I have found many cases where a panel has actually been opened up and I don't know it because it's behind, for example, the main set of panels, and it's something that once again it gets a little confusing.
In my case, I'd like to have the Brush panels over on the left side. However, even setting this up when you close Painter and open it back up again, the first time you go to the Brushes panel, you'll find that it has put itself back here. It doesn't have a memory of where you've placed it, and that can lead to some confusion. The short story here is that panels can mysteriously not seem to be anywhere and you're going to have to go hunting for them occasionally. But as I have said, the fact that the UI is so customizable does offer a solution to some of these potential head- scratchers and we will be going through those throughout the title.
So despite a set of shortcomings that are also included with some really nice improvements to Painter 12, I have to say Painter is still the king of natural media. It still does what it's basically designed to do, and that is emulate natural media, so that we haven't lost at all. Painter 12 is really a big win for its added interface flexibility. That's, for me, one of the main things they've done here, and going forward, I think this new framework that they've created is going to work in Painter's benefit, but we are going through the first generation of this now, and as a result, there is going to be some relearning as I've been describing to you.
So throughout this title, I'll be able to ease some of your consternation about how the Painter 12 interface works, and hopefully by the end of this title, you'll feel very comfortable and happy working in this new version of Painter 12.
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