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Join John Derry, one of the original Corel Painter authors, as he shares the creative techniques that will get beginners up and running, and shows old hands the new features that can get a creative vision out of your head and on to your canvas. The course demonstrates how to create projects, use Painter brushes and painting styles, build templates, and work with layers and channels. John also shares pointers on setting up a Wacom tablet to interface with Painter.
In this video, we are going to talk about the Photoshop PSD format. What's important to note is that one of the key features that it enables, is being able to move back and forth between the two applications with layers intact, so if you're using layers the Photoshop format is going to give you entr?e into Photoshop and have those layers available over there. Conversely if you start an image in Photoshop and it has layers, for the most part you can bring that layered file over to Painter, as long as it's in the Photoshop PSD format.
Now Painter has its own format RIFF and we'll talk a little bit about that a little later in this video, but each of these formats is special in that it contains special information that is unique to each application. But let's start off talking about what's compatible to begin with. The first thing our layers, layer groups, masks, blend modes, selections, guides, embedded ICC profiles, all of these things will transfer in the Photoshop format back and forth between Painter and Photoshop.
In terms of blend modes, not all of the Photoshop blend modes will transfer across. Basically these blend modes are the ones that will go back and forth, but be aware too when you are in Painter they are referred to as compositing methods, but it's essentially the same thing, they are just algorithms that determine how pixels are going to interact with each other when they are layered. Now let's take a look at where we run into issues, where things back and forth between Painter and Photoshop are not compatible.
Things that are in Painter that are easily retained in the Painter RIFF format are Painter's dynamic plug- in layers, Painter's text. Photoshop has text too, but they are each architecturally very different internally to each application. So, while they both have text, neither can understand the format of the text of the other one. Shapes is also something in Painter that will not transfer across as a shape layer to Photoshop.
Transformed layers, you can transform a layer in Painter and keep it under transformation, Photoshop won't know what to do with that. Painter's unique watercolor layers are another area of something unique to Painter; can't get it over to Photoshop. Liquid Ink and Impasto, another pair of specific layers that Painter deals with are not known in Photoshop. All of these can be saved in a RIFF format and they will be retained, but they will be lost going over to Photoshop.
On the Photoshop side of the tracks you've got things that are native to its file format but Painter won't know about. So adjustment layers, text, they have something called shapes, but they're not the same as shapes in Painter, so once again the name is where the familiarity ends. After that they are very different and they don't transfer back and forth across to each other. Smart Objects, layer styles, vector masks, layer fill, opacity; all of these are unique Photoshop features that only the Photoshop format will retain and only Photoshop can read.
In some of these cases, when the file transfers across, it may attempt and may be successful in rasterizing that information, but it will no longer be in some editable form that it is in its native application. One of the things that I recommend you do is you get into a work style that whenever you're dealing with transferring data back and forth between these two applications, always save a version of the file in the native format.
So obviously in Photoshop that would be the PSD file type, and in Painter you want to always save a RIFF version of the file and then go ahead and save a second one that is a PSD file. That way each application will always have a version of the file with all of the unique elements to that application available for you to call back up when you reload that file. Another way to deal with this too is, if you're going to transfer something from Painter to Photoshop, and it's finished, go ahead and save your layered master file.
But also you can go ahead and flatten it and just send it over to Photoshop as a flattened Photoshop file, or a TIFF file for that matter, because you're at that point you're not dealing with layers anymore. The Photoshop format is very much like a passport that let's you get back and forth between these two entities and do it relatively painlessly, and the more you understand this, the less you are going to run into situations where you'll be pulling your hair out after you find out you've lost some important data and have no way to get it back.
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