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Join John Derry, one of the original Corel Painter authors, as he shares the creative techniques that will get beginners up and running, and shows old hands the new features that can get a creative vision out of your head and on to your canvas. The course demonstrates how to create projects, use Painter brushes and painting styles, build templates, and work with layers and channels. John also shares pointers on setting up a Wacom tablet to interface with Painter.
Painter has always had a lot of palettes, which is really necessary for an expressive application that offers a high degree of fine-tuning. To tame all of these expressive controls, Painter 12 has adopted a popular Photoshop style tabbed palette paradigm. Let's take a look. So the new unit of the interface, if we move this out here by clicking and dragging, this is called a panel and if you're familiar with Photoshop and other Adobe applications, then this is nothing new.
But what used to be basically a palette in Painter is now a panel. And just by clicking and dragging I can take this, and you'll see that little blue indicator, that tells me exactly where I'm going to put it. So I can precisely locate these where I want them. In this case, I actually want to put this right there. And when you have an aggregated set of these panels, as we do here, this is now called a palette. You can take these and move them around as you saw me do a little bit here.
So if I want to take this and move it up here, I can, and what this does is offer a very nice degree of flexibility in being able to organize these the way that you want. For example, there is another palette right down here, the Clone Source palette, which we will talk about in detail later, but I am just going to open it up and I have found that I kind of like it right next to my layers and channels. So I am going to put it in there, and that's yet another addition to the panels that I now have on screen.
You can also drag the edges of these, so if you want to open these up and make them wider, you can. Another nice little addition are these little dots that you see at the bottom of some of these palettes. If you click and drag, you can scale the size of the panel up and down to fit into the required amount of interface space that you have. Now one thing I talked a little bit about before, that's something that's in here is, you can get into a situation where you have more palettes than actually fit on the screen, and if I, for example, just place one more palette in here.
Let's just take these and we will put this up here. I just want to get into a situation where you can see, what's going to happen is you are going to into this set of panels going off of the screen, and there's really no current solution that I know of for this issue. So you are going to be forced to have to double-click on a tab in order to reduce this total length of your palette, so that you can get to one of these. One of the other things you could do is, you could start to set these side-by-side, but then you are going to get into the situation that I really try to stay away from and that is eating up more and more of my screen real estate for the user interface and having less space for what the real task is, which is painting.
Now there are a couple quick solutions to this. One is using the Tab key, if you hit the Tab key, that will completely turn off everything, except your painting area. The other thing you can do is, if you hold the Shift and then press Tab key, that will just eliminate your palettes, but not the Tool palette and the rest of the interface. So that's another way to pair down the amount of screen real estate actually being used for the UI itself. Painter 12's adoption of a tabbed interface offers a comforting familiarity to anyone that uses Adobe applications.
The ability to easily adjust an individual panel's height also helps the user manage the amount of screen real estate being taken up by the interface.
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