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Painter 12 Essential Training
John Derry

Painter 12 Essential Training

with John Derry

 


Join John Derry, one of the original Corel Painter authors, as he shares the creative techniques that will get beginners up and running, and shows old hands the new features that can get a creative vision out of your head and on to your canvas. The course demonstrates how to create projects, use Painter brushes and painting styles, build templates, and work with layers and channels. John also shares pointers on setting up a Wacom tablet to interface with Painter.
Topics include:
  • Exploring the changes in the Painter 12 interface
  • Customizing brushes and selecting painting styles
  • Laying out the optimal workspace
  • Controlling color with the color palettes
  • Adjusting brush size and stroke attributes
  • Working with texture-aware media
  • Quick cloning with the Clone Source panel
  • Auto-Painting with the Underpainting, Smart Stroke, and Restoration palettes
  • Preserving transparency in layers
  • Creating layer masks
  • Painting with symmetry
  • Working with the Image Hose
  • Integrating Painter projects with Photoshop
  • Troubleshooting brushes and other issues

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author
John Derry
subject
Design, Digital Painting
software
Painter 12
level
Beginner
duration
5h 28m
released
Feb 15, 2012

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Introduction
Introduction
00:04Hi! I'm John Derry and I'd like to welcome you to Painter 12 Essential Training.
00:09In this course, I'll help you get familiar with Painter so you can use this
00:13program to express the creative artist in you.
00:16I'll give you a tour of Painter 12's newly redesigned user interface.
00:20We'll get into creating and importing images, exploring Painter's wide range of
00:25expressive brushes, as well as layers, cloning, effects and integrating your
00:31work with Photoshop.
00:33Whether you are new to Painter, or an old hand, I'll introduce you to all of the
00:37basics and new features that will get your creative juices flowing.
00:41Now let's get started with Painter 12 Essential Training.
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Using the exercise files
00:00If you're a premium member of the lynda.com Online Training Library, or if you
00:05have been watching this tutorial on a DVD-ROM, you have access to the exercise
00:10files used throughout this title.
00:13The exercise files are broken down into chapters.
00:16Any content associated with a chapter will be found in the appropriate chapter folder.
00:22If you're a monthly member or annual member of lynda.com, you don't have
00:26access to the exercise files, but you can follow along from scratch with your own assets.
00:31Okay, let's get started with Painter 12 Essential Training.
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1. Painting on the Computer
Understanding what Painter 12 can do
00:00What would it be like to dip your paintbrush into a photograph?
00:04What would it be like to paint with leaves and clouds?
00:07What would it be like to never run out of canvas or oil paint?
00:11All of these things are possible in Painter.
00:14Corel Painter 12 represents the gold standard of digital, natural media
00:19emulation software.
00:21It's like having an entire art store inside your computer.
00:25You don't have to wait for paint to dry, nor do you ever have to run out of it.
00:29If you paint a stroke you don't like, you can undo it and try again, and you
00:34never have to clean up the mess when you're finished.
00:37If you come from a traditional art background, you can transfer your skills to
00:41Painter and create artwork from scratch.
00:44If you are an absolute beginner, you can even hand the brushes over to Painter
00:48and let it transform your favorite photos into a painted result.
00:52Then there is the through the looking glass side of Painter.
00:56Paint with bits of photographs to create highly-textured imagery, paint and draw
01:01into a kaleidoscope, or paint on layers that you can change at any time.
01:06Painter takes significant advantage of pen tablet input.
01:10Using a pen stylus with six axes of motion input, Painter's mark making tools
01:16faithfully react to your expressive gestures.
01:19So what does all this mean?
01:21Tools like Painter enable mixing different expressive media in ways never before possible.
01:27Formerly exclusive media, like photography and painting, can now coexist in the same space.
01:33Forms of mark making impossible in the past are now child's play.
01:38In the digital age, it seems like nothing is impossible and Painter is doing its
01:42part to make this a reality.
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Let's paint!
00:00The first time you open Painter, you may have a bit of surprise in store.
00:06There's a lot going on, on the screen.
00:08Even though the interface is designed to be minimally intrusive, there is a lot
00:12of information that is displayed and who knows what it means.
00:16For example, up at the top here, we have a bunch of values, here's a set of Tools.
00:23What do they mean?
00:25Over here we've got this Panel Navigator, I don't understand that, the Color
00:30palette, that's maybe slightly understandable.
00:33And in this video, I'm going to just go through a short exercise so that you can
00:38feel comfortable going into Painter and just doing a few basic things so you can
00:43at least try out painting.
00:46Now the first thing we're going to need to do is to create a file so that we've
00:51got something to paint on.
00:52I am going to have you go up to the File menu, click on it, and you'll see right
00:57below it we've got New, so we'll will click on that.
01:01We're just going to accept the defaults there, say OK, and now we've got
01:06a canvas to paint on.
01:08What do we want to use to paint on that canvas?
01:10For that, we're going to go up to the upper left.
01:13This is the Brush selector, and to get into it all we need to do is go to over
01:18to this little icon and click on it, and now we've got a whole art store of materials here.
01:25What I want to do is go to the Acrylics category, so I'll click on that, and then
01:31right next to it here I want to go to the Bristle brush. And we'll get into all
01:35of the specifics of that later, but I just want you to be aware of the Brush
01:41selector and its power in being able to pick a lot of different mediums.
01:46Now we need to select a color to paint with, and if we go over here to the
01:50right, this is the Color palette, and it's divided up into two basic sections.
01:55You've got what's called the Hue ring, and basically this just takes the colors
01:59in the rainbow and gives you a way to select a color in that range.
02:05And so, if I go to say the blues here, and then within the Hue/Saturation
02:10triangle in the center, this is where I can select any value within the
02:15particular hue that we have selected.
02:17So I'll just take a shade of blue in there and now I'll try to do a little bit of painting.
02:22And sure enough I've got a brush that is painting with that color and we can
02:27already see this particular brush has some interesting characteristics to it.
02:31One of which is it runs out of paint, and it's also got a little bit of a 3D
02:36value going on that gives it the sense of having an actual
02:40three-dimensional surface to it.
02:42If we switch to another color and paint on it, you'll see that there's a bit of
02:47mixing that goes on at the same time.
02:50This one brush literally, you could paint an entire painting with something
02:55like this single brush.
02:57But of course, Painter has many, many more tools available to you, and as we go
03:02through the title, you'll find out how you can get to all of the various kinds
03:06of characteristics that Painter has to offer.
03:09So in this short little lesson you've learned how to open a new file, how to
03:13select a brush and how to select color.
03:16Those three items are all you need to get started painting.
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2. File Basics
Starting Painter 12 for the first time
00:00Painter is a big application.
00:02There are a lot of options that you can set for different kinds of behavior and
00:06different ways that things are going to work in it.
00:09How do you even know where to begin?
00:11Fortunately, the first time you launch Painter, you are going to see a welcome
00:15screen and let's go through this.
00:17So I am going to go down and I'm going to launch Painter.
00:20And we'll see here as soon as it starts up that you're presented with a welcome screen.
00:25The welcome screen gives you a bunch of easy options that you can do before you
00:30even know how to do it within Painter's own interface.
00:33For example, if you want to create a new image, simply click here and this will
00:38allow you to create a new image.
00:41Same with Open an Existing Image, if you have recent documents, you really
00:45wouldn't see any recent documents in here the first time you've opened it up,
00:49because you've never opened any documents in it.
00:51Since I've been using it, it's showing me other documents that I've been working
00:56with in the last session that I had.
00:59You can also open image templates, and what these do is it allow you to have a
01:03preset template that opens up to a specific set of parameters that you've
01:08inputted and by default they have one in here, to always open a file at 810
01:13pixels by 500 pixels at 72 dpi.
01:16Later on in the templates video, I will show you how you can create your own
01:21templates that will show up within this particular element and it's also in
01:26the File menu as well.
01:27So once you start using templates, you will find that they're very useful.
01:31Now in terms of setup, right now we only have the Default workspace.
01:35But again, some people rely on this welcome screen and they will change a
01:40workspace from this exact spot.
01:44Another thing you can do is, you can click on Get Workspaces, which will lead
01:49you to Corel's web site and from there you can go into the Painter section and
01:54they have a bunch of optional workspaces that you can download and install into Painter.
01:59Brush Tracking is important because this is going to let you set up how your pen
02:04tablet stylus responds in Painter and exactly how it works.
02:08All you need to do in here is go in and just draw a sample stroke, and if you
02:12just saw those values changed and what that does is, it gives a base setting for
02:18the way that the pen is going to be treated when Painter is using it.
02:24You also can go into Color Management.
02:26This gives you a way to go in and actually set up how you want your color
02:30management to be set up.
02:32You can also do this later on once you get into Painter and I will be talking
02:36about this later on as well.
02:37So I won't go into detail, but just know that you can adjust your Color
02:41Management settings from here.
02:44In the Assistance section you can go to What's New in Painter 12, which Corel
02:49will give you an outline of the new features available in this release.
02:54You can also go and get online training and help, so you've got a lot of different
03:00options here for just getting yourself oriented to the Painter universe.
03:05You've also got a nice set of artwork that shows up in here, and it will
03:09automatically go through it, or you can just click and advance through it to get
03:13inspired by different artists that have done artwork in Painter.
03:18I know sometimes before I start an image I like to look at good artwork, and that
03:23always helps me in preparing for how I'm going to approach a particular image.
03:28So you've got a whole library right here that you can use to inspire yourself.
03:33Finally, I want to show you right down here in the lower left corner is the Show
03:39this at startup option.
03:41If you tire of seeing this start every time, you can easily just click on
03:46this and this will no longer show up.
03:49And if you want to return to it, all you'll need to do is go to the Help menu
03:53and go to Welcome and that will bring this screen up.
03:58The welcome screen provides some training wheels for Painter.
04:01You can remove them as soon as you get comfortable.
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Creating, opening, and saving files
00:00Now that we are in Painter, one of the first things you're probably going to
00:03want to do is to create a new document.
00:06And what we are going to do is go up to the File menu, and go to New, and let's
00:12just make up a document here, let's enter 800, and notice that we are in
00:17pixels now, by 600 pixels.
00:21And I'll keep it at 72 ppi.
00:24You also have the option of addressing what the paper color is.
00:29Normally I just work with white, the only benefit of this is if you're going to
00:34be erasing on the canvas layer, this color will tell Painter what color to erase to.
00:42I typically never use it myself, but you do have that option.
00:46And secondly you can tell it what the default paper is going to be.
00:50Once again, I have to tell you, I never even change these.
00:53But if you like them, you can use them.
00:56So let's go ahead and say OK, and here's my new document.
01:00Now I am going to just paint in it, just a little bit here, just to fake in the
01:05fact that we may have an image that we'd want to save.
01:09So let's go grab a brush and I'll simply just draw nothing really.
01:15We just want to have something on the screen to save.
01:20Now that we have this, let's say we want to save it.
01:23Once again, I am going to go up to my File menu, and in this case I'm going to go to Save As.
01:28Now if you hit Save, it's just going to save it with whatever the current name
01:32is, which is Untitled-1, which is very unmemorable.
01:35So I want to do Save As, I'll call this My First Painting.
01:43And some other things we want to know here, this is where we would decide where
01:49we wanted to save the image.
01:52You also can play around with what type of format you want to save it in, let's
01:56talk about that before we actually save.
01:58Painter RIFF format is Painter's native format.
02:03As we go through this title, I'm going to be showing you some unique features
02:07like Impasto, for example.
02:09That is a special layer that only the Painter RIFF format understands.
02:14If you save it in any other format it will warn you that you're going to
02:18lose that information.
02:20When you are creating files that utilize some of Painter's special features, the
02:25Painter RIFF format is the best format to save it in, in terms of being able to
02:30open that image up again and have all of those features retained.
02:34On the other hand, you can save in several other popular formats, TIFF, PNG, Photoshop.
02:40This is particularly important and we'll get into it later on in the title when
02:44I talk about working with both Photoshop and Painter.
02:47But by saving in the Photoshop format, you can very quickly move back and forth
02:51between the two applications using this format.
02:55You've also got Windows BMP, which is kind of outdated these days, same with
02:59PC Paintbrush, Targa.
03:01You know some of these get a little more specialized, but just know that you
03:05have a set of different kinds of formats you can save in.
03:08Once you've saved, you've now got this painting.
03:12So now how would I get back to that painting?
03:15Let's go ahead and close it.
03:17One of the things you can do is go to the Recent files pop-up here, and here we
03:23go, I can go to My First Painting, so if I click on that it's going to open that up for me.
03:28Otherwise you can go through the normal procedure of going through the file
03:31system to locate a file and opening it up.
03:35But Recent files is very nice, because quite often the most obvious file you
03:39want open up is one that you were just using and happened to close recently.
03:44You've also got something called Iterative Save.
03:47When you do an Iterative Save, it's going to start saving it under the name, but
03:52it's also going to add a pin to it, three digits, 001 in this case.
03:57So now if I go in here and I do some more work on it and I go to Iterative Save,
04:03it's going to save Iterative Save 002.
04:06So this gives you a way to very easily manage an image in which you are building
04:11it up, and you may want to save it at key points along the way to completing it.
04:17Quite often I've found, when I get to some key junction in an image that I'm
04:22working on, that's a good time to save it.
04:25Because if you need to get back, if you've got that saved at that junction,
04:30you won't have to go back any farther than that point in the painting process
04:34to move forward again.
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Working with templates
00:00If you find yourself reusing the same file dimensions, formatting, or resolution,
00:05you may want to take advantage of Painter's templates feature.
00:08This facility lets you save commonly used file sizes for quick recall.
00:13So let's take a look at how we do this.
00:15Basically, you need to create the file that is going to become a template.
00:19Let's open up New, I'm going to create a file, let's say quite often I use
00:25something like 1500 pixels by 1000 pixels, and I'll keep it at 300 ppi.
00:33And now we've got our file.
00:35So we have the size that we want, but there are some other things we are
00:38going to want to do here.
00:39What I may want to do, and this is optional, but if you work with a specific
00:43color profile all the time, for example, I tend to work in Adobe RGB, I can
00:48specify that as part of the template.
00:50Not only can you have color management set to that, but this way, when you open
00:54up a template it will defeat whatever settings you may have, if you intend to
00:59open it and get an Adobe RGB file.
01:02What I want to do there is just quickly go into my Color Management Settings
01:07here and I want to go to Assign Profile.
01:10I am going to set this, let's say, I want you to use Adobe RGB to this
01:15particular document.
01:16Now, let's go ahead and we are going to save this.
01:20You can see now it's got Adobe RGB associated with it.
01:24What I want to do here is I want to give it a name that makes some sense as a profile.
01:29So I am going to tell it that it's 1500 X 1000 @300PPI, and the other thing I
01:39might say on here is ARGB for Adobe RGB.
01:43And you want to save this, it has to be in the RIF format.
01:47If we go into Applications, this is on a Mac.
01:50I'll tell you how to do it in Windows in a second.
01:52Let's go down to Corel Painter 12 > Support Files > Templates, and this is where
01:59I want to save this. And it has to be in the RIF format,
02:01or it will not recognize it as a template, but just as we had earlier here,
02:05I've now got information in the title that will make sense when I open it up as a template.
02:11So let's go ahead and say Save.
02:13So if you are on Windows and you want to save this in Windows 7, you are going
02:18to have to go to Appdata/roaming/corel/ painter12/default/templates, and that's
02:30where you'll put it in a Windows 7 installation.
02:33Now that I have saved this in the Templates folder, I can go ahead and quit
02:37Painter 12, which I need to do in order for it to recognize that template file
02:42because it's got to reload to find it and know that it's now there.
02:46We will go ahead, launch Painter, go to File and go to Open Template, and there
02:52now is our new template file.
02:54So when I open this up, it's going to open it up at those dimensions in the
02:59Adobe RGB color space and that's how you create a template.
03:03I think you'll find that templates are another useful little extra in Painter
03:08that you can take advantage to streamline your workflow.
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3. Painter's New Interface
Painter's shiny new interface
00:00I'm going to show you a comparison of the Painter 11 and the Painter 12 UIs so
00:06you can see exactly what the differences are.
00:09And right now, we're looking at Painter 12.
00:12I am going to switch here to a screenshot of Painter 11 so you can see the difference.
00:18So here we are, looking at Painter 11, and I do want to note that these are
00:21static screenshots, so while it says Painter 12 on the Menu bar at the top,
00:26everything else would be Painter 11.
00:29And at first glance, it doesn't look all that different.
00:33One of the things that you may notice if you're an experienced Painter user is
00:37that the palette stack on the right side uses disclosure arrows to open and
00:43close each of those particular palettes.
00:46Now if we switch back to Painter 12, you can see that Painter 12 now uses the
00:52metaphor of a tabbed interface.
00:55So that's one difference between the two.
00:57And a lot of people like this, because if you are used to Photoshop, this is
01:01very akin to the way Photoshop is organized.
01:05That is definitely a good point in the case of Painter 12's updated interface.
01:11What is different though, is that many things act and behave differently than
01:16they have in the past.
01:18I can tell you that after working with Painter 12 for a couple of months, I'm
01:23now pretty comfortable with it.
01:25You must be prepared going into Painter 12, to experience some of this
01:29disorientation, and it just takes some time going through, and hopefully
01:34watching this course, to get much more comfortable with the interface.
01:38On the other hand, if you're a new user, well you don't have to unlearn anything.
01:42This is all new to you, so it won't seem like such a shift as it will for
01:47an experienced user.
01:48So as a new user, some of what I'm saying here won't apply nearly as much as it
01:52does to someone who's been using it in the past.
01:56There are some dramatic improvements that have come into Painter 12.
02:00The UI is now much more customizable.
02:03In fact, I am going to show you one of the workspaces that you can download from
02:07Corel, to show you how different this same application can look.
02:11So let's switch to that.
02:13This is called the Creative Workspace and it was created by Andrew Jones, and
02:18you can see that he has a very different way of looking at how to use Painter.
02:23In this case, it almost looks like a different application, and that's the very
02:28point of the new interface.
02:30You can radically change the way it looks.
02:33So on one hand, you'd say, well that's a problem for me because when I go
02:37to this, it's even going to be more foreign than just Painter 12 in its
02:41default form looks.
02:42However, you can organize this interface to suit you, and I am going to be going
02:47through and showing how I've altered the interface, so that it feels
02:53comfortable to me and feels a lot more, in my mind, like Painter 11 felt.
02:59For those of you who have the experience, you may find you like the way I'm
03:03changing it, I will supply my workspace, so that you can load it up and have the
03:09settings and the arrangement that I've done in order to feel more comfortable,
03:13coming from Painter 11 to this new interface.
03:17Now on the other hand, some things take a step backwards.
03:20Let's go back and look at the default interface again.
03:24So here we are, this is what you'll see when you first launch Painter 12, and as
03:28we go through this, we will be reorganizing this.
03:31But one of the things I don't understand why this behavior is in here, it seems
03:35kind of unfinished to me, but if you look at this palette stack, they've changed
03:41the way they describe these now.
03:43These are now called panels, just like it is in Photoshop, so an individual panel
03:48like in Photoshop can be dragged out and set up individually. Again, like
03:53Photoshop you can take this and put it back in and set it up where you want to.
03:57But one of the things they've done, if we close these up, you'll see they tuck
04:03into one another, but as I start opening them up, look what happens here.
04:07The bottom of the stack of panels actually goes off the screen.
04:12In my mind it should somehow have a suitable ending so you realize that you're
04:17not missing information, and it leads to having to constantly close up various
04:22other panels, in order to be able to see a panel that's partially occluded, by
04:27running off the bottom of the screen.
04:29That's one thing that you're just going to have to work around, and until, or
04:34unless Corel changes that behavior, it's part of the interface.
04:39Another thing that they've done is if I go up here and say that I want to look
04:43at my Brush panels, so I'll go to the General panel.
04:47Well it's set up by default to actually cover up the existing panels that are there.
04:53This is just one example.
04:54But I have found many cases where a panel has actually been opened up and I don't
04:59know it because it's behind, for example, the main set of panels, and it's something
05:05that once again it gets a little confusing.
05:07In my case, I'd like to have the Brush panels over on the left side.
05:12However, even setting this up when you close Painter and open it back up
05:16again, the first time you go to the Brushes panel, you'll find that it has put itself back here.
05:21It doesn't have a memory of where you've placed it, and that can lead to some confusion.
05:27The short story here is that panels can mysteriously not seem to be anywhere and
05:33you're going to have to go hunting for them occasionally.
05:37But as I have said, the fact that the UI is so customizable does offer a
05:42solution to some of these potential head- scratchers and we will be going through
05:47those throughout the title.
05:48So despite a set of shortcomings that are also included with some really
05:53nice improvements to Painter 12, I have to say Painter is still the king of natural media.
05:59It still does what it's basically designed to do, and that is emulate natural
06:04media, so that we haven't lost at all.
06:08Painter 12 is really a big win for its added interface flexibility.
06:12That's, for me, one of the main things they've done here, and going forward, I
06:17think this new framework that they've created is going to work in Painter's
06:21benefit, but we are going through the first generation of this now, and as a
06:26result, there is going to be some relearning as I've been describing to you.
06:30So throughout this title, I'll be able to ease some of your consternation
06:33about how the Painter 12 interface works, and hopefully by the end of this
06:37title, you'll feel very comfortable and happy working in this new version of
06:41Painter 12.
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Understanding the Tool palette and property bar
00:00Painter's Tool palette and property bar are essentially two faces of the
00:04same functionality.
00:06The Tool palettes enable quick selection of key functions and the property
00:10bar reflects the current tool selection by providing extended control over that tool.
00:15Let's take a look at Painter 12's approach to this functionality access.
00:19Well, we have the Tool palette on the left here and one of the changes
00:24they've made is, you'll see that now it's a single row, similar to what you
00:29can do in Photoshop.
00:31The good news is you can switch between either a single or a double row of tools.
00:37So let's go in here, and you'll see for Toolbox Layout, it currently is set to a
00:42single vertical column.
00:45However, I can do a Vertical Double Column, for example.
00:48So let's open that up, and this is much more like you're used to the
00:53arrangement in Painter 11.
00:56I tend to be a fan of maximizing my screen workspace so that I have as much of
01:03that space dedicated to the image as possible.
01:07That combined with the fact that in Photoshop I've gotten used to a single tool
01:12palette layout, I'm comfortable with it.
01:14However, for the particular resolution that we're using here to record this
01:19title with, the screen resolution is so small that I can't even have the full
01:25Tool palette visible on this particular resolution.
01:29Depending on your screen resolution, you may want to go with the dual tool
01:35layout, just so that you have access to all your tools.
01:38And you may have noticed when we were in there, let's go back to the interface
01:42control, that I also can actually now do these in horizontal.
01:46Now this is a very different layout than Painter users have ever had in the
01:51past, but it is another way to minimize how much of the screen is being taken up by these tools.
01:59The fact that it's there, offers to you the user, the option of trying this out
02:04and seeing if it works.
02:05You can even have this as a double row, I won't go to show it, but, it would
02:09start to take up some more space, and from my thinking, I probably wouldn't like it.
02:14But this could be an acceptable alternative to setting up your Tool palette.
02:18Now let's go back and set it up to the double set up here.
02:22I am going to go back to a Vertical Double Column, and that's probably the way
02:29we will be using it throughout the title now.
02:32As I mentioned at the beginning, the Tool palette and the property bar are
02:36really two faces of the same thing.
02:38But you'll also notice something that's different in Painter, I am only going to
02:42move it out of the way here right now, and then we will talk a little bit more
02:45about how to deal with its placement later, and that's the Brush Selector bar.
02:50Now Painter has always had the Brush Selector bar over on the right side, and we
02:53will address that in just a little while, so let me go ahead and move this out
02:57of the way right now.
02:59And let's concentrate on how the Tool palette and the property bar really are
03:03connected to one another.
03:05If I select the Brush tool, for example, notice that the contents of the
03:09property bar just changed.
03:11And what it is going to show up in here are going to be the most likely controls
03:16that you're going want to use to control the brush for whatever particular
03:20variant you have selected.
03:23For this particular brush, I have the ability to go in here and change Size;
03:27change Transparency, the Grain setting, and once again, these are all things we
03:31are going to get into later on.
03:34The gist of it is that these controls are going to change based on whatever tool you select.
03:39If I go, for example, to the Layer Adjuster, you can see now I've got a much
03:44more succinct set of tools.
03:47Let's try something else like text.
03:49And once again, you have seen it's updated now to provide you with some key
03:55functionality for that particular tool.
03:58They are usually are going to be more controls than this in other panels, just
04:03keep in mind, that whenever you switch tools, the property bar is the first
04:07place you should look when you want to make a quick adjustment for that tool.
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Using media selectors
00:00Besides tools, an artist's stock-in-trade are the art materials applied with those tools.
00:07Painter 12's art materials provide a wide variety of expressive variation.
00:12In this video, we will take a look at art materials and how to access these
00:15expression-flavoring items.
00:18Now art materials are the name that have been given to these various materials
00:22since early in the dawn of Painter.
00:25With this version, they are now kind of referring to it instead as media, and as
00:30you noticed, again, if you're a Painter user from previous versions, those art
00:35materials, or media, used to be a part of the Tool palette.
00:39And what's happened here is they have now created a second little palette that
00:44has the media in it.
00:46Papers does remain as part of the Tool palette since it's the most commonly-used
00:50one, but then you've got Patterns, you've got Gradients, we've got Nozzles,
00:57we've got Weaves, and finally we have Brush Looks.
01:01You've got all the same materials, they are just now largely in a separate
01:05palette with the exception of Paper.
01:09Like we were showing earlier, how you can adjust the size of the Tool palette, I
01:14can go up to Preferences > Interface, and right here I can play around with the
01:20size and orientation of the media layout.
01:24So I am going to go down here, and I will just temporarily change it so you can see it.
01:28It makes it rather large and on our resolution display this really isn't going to
01:32work for us, because it's just not large enough.
01:34So I'll take it back, but I just want you to be aware that you can play with how
01:40this is organized just like you can the Tool palette.
01:42So let's go back and change this, and for our purposes I am going to tuck it
01:48down here, and let's use the Paper Selector as a sample of how these work now.
01:55One of the key things is that it now has multiple libraries, and another key
02:01thing that it doesn't have anymore, is a little flyout menu here.
02:05What you used to be able to do is open this up, and if you wanted to make an
02:09adjustment to any texture, say this one, I could go to the flyout menu and open
02:15up the Paper Control panel, but that's been disassociated from these selectors.
02:22So what we have to do is go up to the Window palette, and we will go down here
02:27and we are going to go to the Media Library Panels, we can pick any one of these
02:32and it will just pop up a panel that has a palette.
02:35So here's most of them.
02:36The other thing I need to get is the Paper panel, so we will go right here,
02:40Papers, and these are together.
02:43So I have both the Libraries and the Paper Control panel, so from here I can
02:49make adjustments to this, do things like increase or decrease saturation, as well as lightness.
02:56This is where I can control all of that, but I've also got the Paper Libraries
03:00associated with this here and let's open this up.
03:03And as I was saying, we now have multiple libraries open at the same time.
03:09If you want to have multiple libraries you can, I can go right into here, and if
03:14I want to turn off the Watercolor Papers for example, I can turn that off and
03:19just have that one library open, or I can go ahead and open this other one,
03:24Watercolor, and you can even load-in other libraries and have even more in here.
03:30And anything you do in here will then effectively be showing up in the
03:34Media Selector itself.
03:35So this multiple library concept works for all of the various art media.
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Working with the Brush Selector
00:00The Brush Selector is most likely Painter's single most used palette, and
00:04anything that streamlines it is a welcome addition.
00:08Corel has done just this.
00:10Let's go ahead and take a look.
00:12So we have up here in the upper left the new default position for the Brush Selector.
00:17In the later chapter on the interface, I will show you how you can relocate
00:22this if you're used to it having been on the right side, and I want to open
00:27this up, just clicking on the icon, will show us the Brush Selector and how
00:33it's now organized.
00:35There used to be two dropdown menus, and now they have combined both of those
00:39into a single palette, which is a really smart move.
00:42So now I can go to a category and instantly see in the same view what particular
00:49brush variants are associated with that category.
00:52So right there, that's a big win.
00:54We've now got a quicker way to get at a variety of brushes than before.
01:00The other thing that's new is, you can start to edit and move this list, as well
01:05as the categories very easily.
01:08For example, if I want to move Variable Splatter in this list, all I have to do
01:13now is click and drag, and I can relocate it to a new location.
01:18The reason you may want to do this is some brush that you use all the time, you
01:22may find it far easier to access it, if you just quickly put it up at the top of the list.
01:28It's alphabetized by default, but sometimes the most used brushes make sense to
01:33just be right up at the top and that's something that we can do.
01:37Another thing that's new is, I can now create new categories right from the Brush Selector.
01:44So if we go in here, I can say I want to create a New Brush Category.
01:49So we will go in here and we'll call this My Brushes, and we will click OK.
01:55Open this back up, and right down here at the bottom is a new category, with an
02:00icon associated with it.
02:02As a previous user, you may remember, it was kind of dicey creating a new
02:06category, because you had to come up with an icon for it, that's all now
02:10automatically taken care of.
02:13There is a provision in here if you want to create a custom icon for it, but the
02:16fact that it actually creates one by default that goes a long way towards making
02:21this a much easier process for people.
02:24So now that I've got this new category, how do I populate it with brushes?
02:27Well, this is another new feature.
02:29Let's say we go into Acrylics, and let's say I want the Wet Acrylic there.
02:36I can just click and drag that into this new category.
02:41It's no longer here, and there maybe times where you do want to aggregate various
02:46brushes from various categories into a new category, particularly in a workflow
02:52where you need these brushes and you want to quickly get to them, it makes
02:55sense to move them.
02:56However, let's just go to something like Impasto, and we will take Fiber.
03:02If you hold down the Option or the Alt key, this will make a copy of it.
03:06So you won't lose it from the library it's in, and it will just add it to that library.
03:11So if we open this up now, you will see that we have got a couple of new
03:15variants in there that we have just added.
03:18Another new thing that's really great is, I can just by right-clicking, do things
03:23like hide a variant.
03:25If I decide in a list I don't want to have the Fiber brush there anymore, I
03:29can say Hide Variant.
03:31It's still there, but in order to get it back, you are going to want to go
03:34down to your Variant Display and say, Show All Variants, and there it is back in our list.
03:41Finally, the other great thing you can do with this now is you can export these
03:47libraries very easily.
03:48The same will be true of an individual brush if you want to. All you have to do
03:53is go in here, and say that you want to Export, and in this case I want to export
03:59my, My Brushes category, so I am going to go ahead and hit that.
04:03I'm going to do My Brushes, I am going to say OK, and let's take it right to the
04:08desktop and we will say Save.
04:11And just to show this all the way through, I am going to take My Brushes as
04:16it is in there now, and I'm going to go ahead and I want to remove this brush category.
04:21So I will say Remove My Brushes, yes, I am going to remove it.
04:25I know I am, and now we go back in here and that library is gone.
04:31How do I get it back in there?
04:32Well, that's the beauty part.
04:34So here is, on the desktop, the My Brushes category, and think about what you can do with this.
04:41You can email this to someone, you can save it for backup, put it on a thumb
04:45drive and give it to somebody else.
04:47But here is the coolest part.
04:48All I have to do is take this, and assuming you have a copy of Painter 12 on
04:53your system, just double-click it, and we have now just installed that category
04:59into our copy of Painter.
05:01It's that easy, and that really makes a huge difference in how easy it is going
05:06to be now to trade brushes in the Painter community.
05:10It's always been somewhat difficult, and there's always been a lot of confusion
05:15about what directory it goes in and all that, that is now history.
05:19It's in the rear view mirror, because that's been made so easy now that it would
05:24be crazy if nobody took advantage of it.
05:27The last thing I want to talk about is the Recent Brushes display.
05:31That's right up here at the top and I can turn that on and off, if we go right here.
05:36We don't have to see it, but it is nice to have it.
05:39What it is, is essentially a cookie crumb trail of brushes that you have used.
05:44So you can see here, these are the brushes that I had earlier.
05:47I had the Bleach Runny, and then I have the Bristle Brush.
05:51Let's say I go to the Image Hose and I try it out, and if we look back on this
05:58list now, we'll see it.
06:00Anytime you touch the canvas with a brush, it will be added to the Recent
06:04Brushes list, and there are two ways to view this.
06:08One is embedded right in the Brush Selector;
06:12the other one is a floating list, which happens to be set up right over here.
06:16It's kind of going to go off the edge of the screen.
06:19So once again, depending on the resolution of your display, you may or may not
06:23want to use this, but you have two choices.
06:25Normally, I would say, you probably either want this visible here, and you don't
06:31need it visible here then, so you can go ahead and turn it off, or you might want
06:36to go the other way.
06:37You may not want to have this visible, and you just go to the Window, and go
06:41ahead and hide that, and then turn it on right here.
06:46So you have got a couple different ways workflow-wise that you can set this up
06:51for getting at your little cookie crumb trail of brushes you have used.
06:56So this is the new Brush Selector. I think it's way improved and the fact
07:02that they have now made sharing brushes so much more easier is going to
07:06benefit all Painter users.
07:08I would think in a few months, all of the Painter users are going to be
07:12literally swimming in an ocean of customized shareable brushes.
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Configuring panels and palettes
00:00Painter has always had a lot of palettes, which is really necessary for an
00:05expressive application that offers a high degree of fine-tuning.
00:09To tame all of these expressive controls, Painter 12 has adopted a popular
00:14Photoshop style tabbed palette paradigm. Let's take a look.
00:18So the new unit of the interface, if we move this out here by clicking and
00:23dragging, this is called a panel and if you're familiar with Photoshop and other
00:28Adobe applications, then this is nothing new.
00:31But what used to be basically a palette in Painter is now a panel.
00:36And just by clicking and dragging I can take this, and you'll see that little
00:39blue indicator, that tells me exactly where I'm going to put it.
00:43So I can precisely locate these where I want them.
00:47In this case, I actually want to put this right there.
00:52And when you have an aggregated set of these panels, as we do here, this is
00:57now called a palette.
00:59You can take these and move them around as you saw me do a little bit here.
01:02So if I want to take this and move it up here, I can, and what this does is
01:06offer a very nice degree of flexibility in being able to organize these the way that you want.
01:13For example, there is another palette right down here, the Clone Source palette,
01:18which we will talk about in detail later, but I am just going to open it up and
01:22I have found that I kind of like it right next to my layers and channels.
01:26So I am going to put it in there, and that's yet another addition to the panels
01:31that I now have on screen.
01:33You can also drag the edges of these, so if you want to open these up and make
01:36them wider, you can.
01:39Another nice little addition are these little dots that you see at the
01:43bottom of some of these palettes.
01:44If you click and drag, you can scale the size of the panel up and down to fit
01:50into the required amount of interface space that you have.
01:54Now one thing I talked a little bit about before, that's something that's in here
01:59is, you can get into a situation where you have more palettes than actually fit
02:06on the screen, and if I, for example, just place one more palette in here.
02:12Let's just take these and we will put this up here.
02:15I just want to get into a situation where you can see, what's going to happen is
02:19you are going to into this set of panels going off of the screen, and there's
02:23really no current solution that I know of for this issue.
02:27So you are going to be forced to have to double-click on a tab in order to
02:33reduce this total length of your palette, so that you can get to one of these.
02:38One of the other things you could do is, you could start to set these
02:41side-by-side, but then you are going to get into the situation that I really
02:44try to stay away from and that is eating up more and more of my screen real
02:48estate for the user interface and having less space for what the real task is, which is painting.
02:55Now there are a couple quick solutions to this.
02:57One is using the Tab key, if you hit the Tab key, that will completely turn off
03:04everything, except your painting area.
03:06The other thing you can do is, if you hold the Shift and then press Tab key,
03:10that will just eliminate your palettes, but not the Tool palette and the rest of the interface.
03:17So that's another way to pair down the amount of screen real estate actually
03:21being used for the UI itself.
03:24Painter 12's adoption of a tabbed interface offers a comforting familiarity to
03:29anyone that uses Adobe applications.
03:32The ability to easily adjust an individual panel's height also helps the user
03:36manage the amount of screen real estate being taken up by the interface.
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Navigating Painter
00:00Imagine yourself driving, how do you get around?
00:03Drivers rely on well-defined rules encoded in standardized signage, as well as
00:08customs, like driving on the right or left side of the road.
00:12Applications employ similar techniques to aid the user in navigating its structure.
00:17Let's take a look at Painter's rules of the road.
00:20To begin with, I've got an open image here and it could be a blank image, it
00:24could be any kind of image, a painted image, but I just want to have an image on
00:28the screen that we can work with, so you can see some of the ways you can
00:32navigate when you are working with imagery.
00:35One of the first things I typically do is I will use the Command+M or Ctrl+M key
00:41and this switches it into Full Screen mode.
00:44So what it does is it basically hides the desktop behind the image and gives you
00:49a way to more fully concentrate on the image.
00:51Now something that's new in Painter 12, and I'm going to quit to show you this.
00:55Now notice, we are in Full Screen mode, I am going to Quit, and now let's
01:01open Painter again, and when I go back to open this recent image, notice what happens.
01:09It opens up in Full Screen mode.
01:11This is something that you had to do every time in the past, and this is a
01:15nice little addition to the way that painter remembers the state that it was in previously.
01:22So if you like Full Screen mode, once you have set it, basically all your images
01:27will always open up in Full Screen mode.
01:30You also have the ability, once you are in full-screen mode, to move the image
01:34around, and if I hold down the spacebar, that changes my cursor into a Grabber
01:39hand, and now I can move this around to see various aspects of the image, if it's
01:45larger than the screen.
01:47Something that's new in Painter is the Navigator.
01:50The Navigator is a panel that is much like the way Photoshop's navigator works.
01:56It lets me adjust various aspects of my image.
02:00So if I wanted to, for example, resize it by the numbers, I can do that right here.
02:05I can either set it basically by dragging the Scroll Bar here, or I can go in
02:10and I can actually type in a value that I want to get to.
02:14It's also got a set of preset sizes right here.
02:18So if I click on this, it will automatically go through some standardized
02:23integer values of the image.
02:26So this is yet another way to get to various screen resolutions of your image
02:30while you're working with it.
02:31You have also got the ability to rotate an image.
02:35If I click and drag this slider, this will rotate the image for me.
02:41Now there is another way to do this, and I want to show you this as well, because
02:45it also comes in very handy.
02:47If you want to get back to the default 0 setting, if you just go this icon and
02:52double-click on it, it will return your image to its original orientation.
02:57Alternatively, another way to do this is if you hold down both the Shift key,
03:02as well as the Option or Alt key, on Windows, this changes your cursor to a
03:07little pointing finger and this lets me grab the image and rotate it to any
03:12angle that I want to work on.
03:14And some people may say, well, why would you want to rotate this?
03:17But I can tell you from experience, say if I wanted to draw back and forth right
03:22here to draw a horizontal line, that's very hard to do with a tablet and your
03:27hand and arm, you kind of have got to scrunch your elbow up against your body in
03:32order to try to get a good orientation to do that.
03:35In the real-world, we just would simply take a piece of paper and re-angle it
03:39so that the combination of our hand, wrist and arm make for an easy ability to draw that line.
03:45For example, I am left-handed and now this works out very well for me.
03:48If I wanted to draw a horizontal line, it's far easier to do it on a rotated image.
03:54Once again, to get this back, I just click on there and I'm back to my default.
03:59The other way you can zoom in and out, this is the way I tend to do it, is I use
04:03a combination of the Command or Ctrl key on Windows, and the Plus and Minus keys.
04:08So if I want to zoom in, holding down my Command or Ctrl key and then repeatedly
04:13clicking on the Plus sign will zoom me in, and if I want to get out, I can go to
04:19the Ctrl or Command key and press the Minus key and that gets me out.
04:25And then a third way to do that is and particularly if I'm in a brush, this is
04:29where this is very useful.
04:30If I hold down the spacebar, which by itself as we saw moves the image, if I
04:35now hold down the Command or Ctrl key, that gives me the Plus sign to be able to zoom in.
04:41If I hold down, along with the spacebar, the Command or Ctrl key, plus the Option
04:47or Alt key, that gets me the negative zoom, which lets me zoom back out.
04:52So you've got multiple ways to do this, but whatever way works for you, there is
04:56definitely a way for you to be able to navigate around in your images.
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4. Customizing Painter's Interface
Setting preferences
00:00The first stop on our customization tour is preferences.
00:04Preferences provide options to adjust how Painter handles specific tasks.
00:09I divide preferences up into two categories:
00:11convenience and performance.
00:14Convenience preferences are specific to your particular workflow so there is no right answer.
00:19Like convenience preferences, performance preferences are specific to your
00:24unique hardware configuration.
00:26Think of my suggestions as starting points, which you may need to experiment with
00:31in order to find the sweet spot for your workflow and hardware.
00:36So to get to Preferences let's go to the Corel Painter menu, and drop it down to
00:40Preferences, and we are going to go to General, and here is our Preference panel.
00:47So in the General panel we have a bunch of things we can do here.
00:50I normally leave most of this as is, but the one thing I will tell you that I do
00:55change, is right here, Brush size increment.
00:58It's set by default to 1 pixel and that means that when you use a keyboard
01:03shortcut like the Command or Ctrl key, and then your left and right Bracket keys,
01:08this is how much it's going to change each time you click that.
01:12Now if you're doing very precise work changing one pixel at a time is fine, but
01:18I find for a lot of work I do, I want to increase my brush size much more than
01:24this in a shorter amount of time.
01:26So by simply changing this to 2 rather than 1, if I want to go from a 2 to 10
01:31pixel, I only have to do my keyboard shortcut four times and I'm up to 10.
01:36Otherwise you can leave everything on in here,
01:38it's pretty standard.
01:40Next, let's go to Interface, and one of the things you can play with here is,
01:46what the cursor looks like.
01:48It automatically is set to the Enhanced brush ghost.
01:52What this does, in fact, let's just temporarily go out of here and I'll open up
01:57a new document, so you can see what exactly we're talking about here. See how this looks.
02:03If I get my pen, and I happened to have the 6d pen here,
02:06this shows me all different kinds of things.
02:08Like right now, I have my pen straight up and down perpendicular to the tablet.
02:12As I tilt it, you can see I get the look of tilt, as I change bearing it
02:17indicates bearing, and as I rotate the barrel, you'll see there is a little dot
02:21on that circle, that as I rotate the barrel it changes.
02:25So I am getting feedback from this Enhanced brush cursor that tells me a lot
02:29of information about what's happening with my stylus in my hand, and you may
02:35not think that it's important, but seeing this as feedback can be very useful
02:40while you're working.
02:41Now here is the gotcha about this particular setting.
02:45Some systems will have a reduction of performance when this is on.
02:52I would say keep it on by default, but if you find some of your brushes seem to
02:57be acting slowly, and I can't even tell you which brushes it happens on, but some
03:02brushes will suddenly just seem to act slower when this is on.
03:06And so what I have found works very well is, in this Interface tab, you can just
03:12change it to a standard brush cursor.
03:14So now it shows much less information.
03:18I can no longer see tilt or bearing or anything, but it still functions the same.
03:23I am just not getting the visual feedback.
03:25So that's one thing to keep in mind.
03:28Also, the Default View mode.
03:30I showed you this earlier, that you can have Painter automatically want to open
03:35up in Full Screen as I've done here, so I get the gray background rather than
03:39any particular desktop that I have.
03:42So I like to have this on, and once this is on, each time I open a new document
03:47it will come in with Full screen mode rather than the Window mode.
03:52Then lastly, we did this earlier for this particular resolution screen, the
03:57Vertical Double Column Layout as you see on the side of the screen here works
04:01to fit in this screen resolution, likewise for the Media panel layout we have
04:08the Vertical Single Column, and that's how I've got it set up in this
04:12particular workspace.
04:14But if you have higher resolution displays you may want to play with these to
04:19find out what suits you.
04:20Next, we will go to Performance.
04:23Painter 12 is the first version of Painter that understands Multicore Usage.
04:29So most modern processors now are working with multiple cores and they even
04:34have virtual cores.
04:36So the machine I happened to be working with here has eight cores, but it's
04:40able to mirror those eight cores and actually it has a total of 16 cores that it works with.
04:47When you're working with any multicore setting you want to set this down at
04:51least one less than the total number of cores you are working with, and as they
04:55indicate here if you use all those cores you may see a performance loss,
04:59because if you have multiple applications running they're taxing some of those
05:04other cores and you may run into a little bit of a traffic problem and see a
05:08slowdown in Painter.
05:10Memory Usage, you can play with this trying to turn it up or down, the general
05:14default of 80% is a good place to keep it.
05:18Also you have the ability to set what your scratch drive is going to be.
05:23Undo Levels, Painter will do a huge number of undos, but keep in mind as you
05:29increase the number of undos, it's going to have to use more and more in the
05:33beginning RAM space and then if you go out beyond your RAM, it's going to have to
05:38start using virtual memory, which once again will start to impede performance.
05:43But if you do start to see a performance hit, this is another area where reducing
05:49undo levels can be a helpful way to reduce taxing on your processors.
05:55Same thing goes here.
05:56I would leave these on, not having the object smooth out when zooming, that just
06:01means the character of the zoomed out or zoomed in display is going to look
06:06better when these are on.
06:08When you turn them off, you are going to get a more jaggy, a little less
06:12accurate display of what the image actually is.
06:15Shapes, I just keep it at the default.
06:18Quick Clone, we are going to get into that later in the chapter on cloning and
06:23I will come back to this and talk about the whys and wherefores of how you set this.
06:28And finally, there is a new feature, Connections, that Corel is introducing that
06:32has not yet been activated, so go to the Corel web site for more information
06:37about Connections once this is online.
06:41These are my recommendations, but keep in mind that there are many, many
06:45hardware variations that Painter runs on. Your specific system may or may not
06:49benefit from these recommendations.
06:51If you're seeing performance issues with the suggested settings, experiment with
06:56adjusting the settings to improve your performance.
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Arranging palettes
00:00If you consider all of Painter's on screen interface elements as furniture, the
00:05Layout feature enables you to re- organize your living room with a single click.
00:10This can be useful, for example, if you find yourself in a situation in which
00:14you need to switch between different screen resolutions.
00:17By creating layouts for each screen resolution, you can easily switch between
00:22these and quickly rearrange the furniture for each room. Let's take a look.
00:26You'll find the Arrange Palette menu in the Window menu, and it's right here,
00:32Arrange Palettes, and you can see it's very simple.
00:35Basically, it lets you save or delete a layout, and I'm going to go back and just
00:39show you a little bit of what you could do with this.
00:42You know, if it's a different resolution screen, there may be a need for this to
00:46actually be over here, or I may decide I might want to put that right in the
00:51middle of the screen.
00:52So already, I've changed a couple things here, and if I go back now to Arrange
00:57Palettes, and say Save Layout, and we'll call it Weird, and say OK, now I can go
01:04ahead and change this back, and if I go up to my Window and say I want to get to
01:10that weird Workspace I was working on, I will go to Arrange Palettes and say
01:14Weird, and there it is.
01:17It essentially just remembers where you've put things by rearranging and
01:21saving the layout, you can easily get back to it, and that's what this Layout
01:26feature is all about.
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Creating custom palettes
00:00Painter 12's freshly updated custom palettes offers by far the single most
00:05powerful customization feature in this release.
00:08With custom palettes, you can organize regularly used brushes, commands and tools.
00:13Let's get started.
00:15Now you'll find that the controls for Custom Palettes resides over here,
00:19however, to actually create a custom palette, we've got to instantiate one by
00:25going over and doing something like selecting a brush.
00:28I used the Captured Bristle a lot, and what I am going to construct here is a
00:32custom palette that has a set of brushes that I use quite often, and maybe even
00:38add a couple commands to it, just to show you how you can aggregate several
00:42elements from a workflow that you're comfortable with, and be able to have those
00:47various commands and tools at the ready within a single mouse click.
00:51I am going to go to the Captured Bristle;
00:53I want to show you, if you just simply click and drag it outside there, you are
00:57going to get the little circle with a slash, which means you can't do anything with it.
01:01In order to create a new custom palette, you hold down the Shift key, click and
01:06drag, and when I let it up, I have now created a new custom palette.
01:12Now let's say I also want to use a tool that I like a lot is the Scratchboard tool.
01:18So once again, I am going to hold down the Shift key and click and drag
01:22that right into there.
01:24Another tool I use quite regularly is Just Add Water from the Blenders category.
01:29You need to hold down the Shift key, and I am just going to click and drag it
01:32right into that palette.
01:34Let's say we want to add some commands to this, for example, if I go back over
01:41to my Custom Palette, I can say here that I want to add a command, and now I can
01:47select a command from any menu or from a palette.
01:52What I want to do is make sure it's going to go into Custom 10, which just happens to
01:55be the default name that it started with.
01:58In a moment, we will change that, but for now just Custom 10.
02:02If I now go up to this other menu, and this only appears while we are in the Add Command.
02:07You won't see it normally in there as well as Panel Menus, Tools and Help.
02:12All of these now give me access to almost every command and tool in Painter.
02:19So if I go to Other, for example, I can go down here, and though let's say, I
02:23want to add the Rotate command, so I will say, Rotate, and I will say OK, and
02:29now that adds that to the custom palette.
02:33Let's say I want to take the Brush tool, so once again we need to go back to our
02:38Custom Palette workspace, and go to Add Command, and in this case I am going to go
02:43to Tools, and I am going to say I want to take the Brush tool and add it.
02:46Once again, I want to make sure it goes to the custom palette, click OK.
02:52Now initially we don't see anything, but in this case we may need to open this
02:56up a bit more and there is the Brush tool.
02:58So if I am in say the Eraser, and I hit Brush, it just switched to the Brush tool.
03:06You can now organize these.
03:07Let's say I want to move these around a little bit.
03:10Once again the Shift key is your friend here. Let's take Rotate, and we'll move that
03:15down here, and let's take Brush, and I will move it as well.
03:19I am going to go ahead and reduce the width of this.
03:23Now you can keep these as icons, however, I find it far easier to be able to look
03:30at these as text, particularly if you start pulling different brushes out of the
03:35same category, they are going to have to show it in the same icon.
03:39So I could have three of this icon along here and it will be little bit more
03:43difficult to know which is which among the three.
03:47So if you right-click on this, this is where I can change this and say, I want to
03:52view this instead as text, and I will go ahead and do that by all three of these,
03:57I want to go and say View as Text, and once again, this is temporarily going to
04:00go off, so we will widen this out temporarily.
04:03And we will do it with this one.
04:06Now I know that I am going to want to keep this about the same width as this,
04:10because I am going to ultimately put it into this palette stack.
04:13Let's go ahead and take this then, once again hold down my Shift key and put
04:18that right down here, and I don't even think we need to narrow that down to the
04:23exact size, but if I take this and set this in here, I've now got a custom
04:28palette with those tools available, and I can adjust the height of it there, and
04:33let's just start to use them a little bit.
04:35I can click on this, and now I have got the captured Bristle.
04:40I might want to go and switch to the Scratchboard tool and I might want to go to
04:45Just Add Water, I might want to go to Rotate here, where I can go ahead and
04:53rotate this particular element. And finally, in this case I have also got the
04:59Brush tool, so if I went into a different tool, which I did, I am in the Layer
05:03Adjuster at the moment, I will go over here and say Brush, and now I am back in
05:08whatever my most recent brush was, which is the Just Add Water.
05:13The other thing I might want to do is go in here and go back to my Custom Pallet,
05:17and I could go to the Organizer in this case, I can select this, and this is
05:22where I could say I want to rename this, I will just call it, My Tools.
05:27And I am done, and now I have got this area where I can select these tools.
05:32I actually sometimes like to leave this opened a little bit, because sometimes I
05:36will be working with another tool.
05:38So what I can do is just quickly go in, grab that tool, hold down the Shift key
05:44and put it in there, and it may just be temporarily.
05:46When I am done, and I want to get rid of a tool, once again, hold down the Shift
05:50key, address the particular element you want to get rid off, and just click it
05:54and drag it off out of the custom palette and it's gone.
05:58And the last thing I will mention, if I go to the Organizer, I can have multiple
06:04custom palettes set up.
06:06So depending on your workflow and certain aggregations of tools that you
06:10want, you may want to have a set of different custom palettes that can easily be loaded up.
06:16You can even have multiple custom palettes open, if you wanted.
06:20So it gives you this great flexibility to combine a lot of different
06:24features that are in different places in Painter and locate them all in one
06:29particular spot.
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Customizing keyboard shortcuts
00:00Painter's customized keys facility enables you to reprogram existing shortcuts
00:05to match your, or another application's preferences.
00:09If you find a particular keyboard command difficult to remember, customized keys
00:14lets you replace it with a combination that works for you. Let's visit this
00:18useful painter facility.
00:20You'll find this up in the Painter menu and we go to Preferences > Customize
00:27Keys, let's open this up;
00:29this is going to be in the Application Menus shortcuts.
00:33We also have Palette Menus, Tools and Other, and I'll get back to this a little bit later.
00:38If we go to the Layers palette, and go down here to moving layers in the layers
00:45stack, up and down, right here, move to the bottom, move to the top, move down
00:51one layer and up one layer.
00:52In Photoshop, they use the Command or Ctrl plus the left and right brackets to
00:59do this, and in the case of moving all the way to the top or bottom, you add the
01:04addition of the Shift key, and we don't have that here at all, there is no way to do that.
01:08So it's kind of the long way around in Painter to do something that's very
01:13simple to do in Photoshop.
01:15So I'm going to assign those Photoshop keyboard shortcuts to these actions in Painter.
01:21So if I want to move this to the bottom, I just click on it, you see how there's
01:25that little blue field now.
01:26Now it's waiting for me to enter a keyboard shortcut.
01:30So for this I'm going to enter Command+ Shift, in Windows it would be Ctrl+Shift,
01:35and to go all the way to the bottom that would be the left bracket.
01:39Now to move it to the top, I'm going to do Command or Ctrl plus Shift and the
01:44right bracket, and to move down one layer, all I need to do is Command or Ctrl
01:50and do the left bracket.
01:53Now you'll see this is where sometimes you'll find there's already a keyboard
01:57shortcut that this works with, and you have to make a decision here.
02:01Now in my case I look at this and what would we be eliminating if I accept this
02:06keyboard shortcut, Set Shape Attributes.
02:09Now I've got to tell you I never use Set Shape Attributes, so in this case I
02:15don't care if that doesn't have a keyboard command anymore.
02:19So I'm going to go ahead and say Accept, it's true, you could find that there is
02:23a conflict, in that case you're going to have to kind of rethink things. Maybe
02:27you want to change the other keyboard shortcut in favor of using that keyboard
02:32shortcut for something that is more important to you, or as I just did here, it's
02:36a keyboard shortcut I'm never going to use, so there's nothing wrong in
02:40eliminating it from the use of keyboard shortcuts at all.
02:44So now I'm going to go to Move Up One Layer, and let's go ahead and in this
02:48case that'll be Ctrl or Command and the right bracket key. And once again,
02:52here's another one that I got to tell you, I never use the Duplicate Command, so
02:57I'm going to Accept it.
02:59And when I say OK, I've now got a way to control my layers in a fashion that
03:05I couldn't do before.
03:07When I move back and forth between Photoshop and Painter, I don't have to
03:10relearn a new set of commands. The same commands that are used in Photoshop layers
03:15are now used in Painter's layers, so that's a way to be able to add functionality
03:21in places that it didn't even exist.
03:24Be sure that when you are in the Customized Keys, you want to look into Other.
03:32The Other category has some interesting things in it that you wouldn't even
03:36realize could possibly have a keyboard shortcut.
03:40So rather than having to learn and memorize a jumble of new shortcuts, Customize
03:45Keys lets you create your own, or use those found in other applications. Take
03:49advantage of this feature to improve your workflow.
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Understanding workspaces
00:00Workspaces are the master container for fully organizing your workflow.
00:05Everything is preserved in a saved workspace, preferences, layouts, custom
00:10palettes and keyboard shortcuts.
00:12Workspaces used to be somewhat flaky and could unexpectedly crash Painter,
00:17but thankfully they've been beefed up in Painter 12 and are now much more bulletproof.
00:21Not only are workspaces an excellent means of saving your own preferred
00:25interface and content setup, they can also be used to provide other users with
00:30an exact mirror of a specific setup.
00:32In fact, I'm going to go through showing you the Painter 12 workspace that I've
00:37created, I am going Hide Painter 12 here temporarily, go to Exercise Files, and
00:42if we go to Chapter04, you will see that there is a Painter 12 Essential
00:48Training PWS, which is just short for Painter Workspace.
00:52You can simply double-click on this workspace, and I will do it right here, and
00:56it's going to load this workspace into Painter 12.
01:00So now I have not only the default workspace, but I have the workspace that
01:04I've been showing you and adapting as we've gone through some of the previous exercises.
01:10You are free to load this up and use it as you wish, or you may just use it as a
01:17starting point, or you could totally ignore me and not load it up at all.
01:20So let's go through some of the various characteristics of workspaces, and if
01:24you go to the Window menu and go down to Workspace, this is where we can
01:28create a new workspace, we can delete workspaces as you saw, we can import
01:33workspaces, which you can use this same command to get to do what I just
01:38showed you, but I find it far simpler to just double-click on that workspace
01:42file in order to get it.
01:44Now in order for me to make that workspace, I had to export it.
01:48So once I constructed this workspace, all I had to do is hit Export, and now I
01:54can name it, and then save it to wherever I want, since I have already done it,
01:58I'm not going to do it here.
02:00Now some of the things you want to know about workspaces, for one thing, they
02:03are cross-platform compatible.
02:06So if you created a workspace on either Mac or Windows, you can take that file
02:11and put it on the other operating system and Painter will still recognize it.
02:16Workspaces act as a backup for time intensive setups.
02:19If for any reason something goes south, you can always re-import the saved
02:24workspace. So it actually also acts as a backup to your workspace that
02:29you've previously saved.
02:31Workspaces are also a great resource for Painter in a classroom environment,
02:35enabling students to all have the same exact work environment, that way everybody
02:40is exactly in sync with how the interface is laid out and what content is in it.
02:45Workspaces save user changes made while using Painter.
02:49For example, I've just put in this workspace, but if I go in and say, change to
02:55that displaying or move this, that's all part of a workspace now.
03:00It adapts those changes to the workspace.
03:03So if I want to get back to where I was after some changes and a few sessions
03:07that I've worked in, I can go back in here and I could say, Import Workspace,
03:13I'd want to go to my desktop, in this case the exercise files, Chapter04 and
03:18re-import that workspace, and we will see here, once it's imported, everything
03:22is back just the way I had it.
03:25Now previously, I described how sudden changes in a user interface can cause
03:30disorientation and confusion.
03:32This is exactly what I encountered when I initially started using Painter 12.
03:36Fortunately, one of 12's big changes is beefed up user customization of the user interface.
03:43This expanded capability enables you to significantly work around many of the
03:48interface changes introduced in Painter 12 that may not suit you.
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5. Color
Controlling color with the Color palette
00:00Color is a major component of Painter,
00:03after all, you need it to paint.
00:05Painter offers multiple methods for accessing and controlling color.
00:09In this video, we'll take a look at the Color palette, Painter's primary
00:13color selecting tool.
00:15So if we go over to the right side of the screen here, we'll see we have the
00:18Color palette open, and the main surface of it has this two component color
00:24selection model, and basically you've got a hue ring.
00:28If you member back from your grade school days when we learned about Roy G. Biv,
00:32and the organization of colors as seen in the rainbow, that's basically what
00:36we've got organized here.
00:38So that by moving the indicator on the hue ring, we can get to various colors.
00:44If I want to get to blue say, I can either drag this here to the blue and find
00:49the particular hue of blue that I want, or another way to do it is you can just
00:54click on the hue ring where you see color you want.
00:57Then if you need to do any fine adjustment, you can do it right here with the indicator.
01:02Within the hue ring we've got the saturation value triangle.
01:06Basically, how this is organized is at the far-right edge of the triangle, this
01:11particular hue at its full saturation. As we go up to the upper-left corner of
01:16the triangle, we are adding more and more white to that color, until we get to
01:20the corner, it's actually 100% white.
01:22Conversely, if we go from the right corner down to the bottom-left, we're going
01:26to be adding more and more black to the triangle.
01:29So these are typically referred to as tints and shades, and in between all of
01:35that you've got all of those various tints and shades available to you.
01:39If you take the indicator, and just slide it up and down on the left edge
01:43itself, you're going to have a grayscale from black to white.
01:46So within this triangle, you've got a wide selection of all of the basic
01:52possibilities within the hue, that's selected on the hue ring.
01:56Now, another thing we've got here is the RGB sliders.
02:01And RGB is great in computing, as a way to describe color, but it's not really
02:07intuitive, especially in an art environment.
02:09So yes, you've got red, and green, and blue, but it's really hard to understand
02:13what is going to happen as you adjust each of these sliders.
02:17So another way to look at color is in terms of Hue/Saturation value, which is going
02:22on right here in the hue ring and the saturation value triangle, and we can
02:27switch the sliders to HSV.
02:30So if I click here, we've now got our Hue/Saturation and Value sliders, and if
02:35you notice what happens here, if I change the hue ring, see what's happening,
02:40only the hue slider is being adjusted.
02:43So you can either think in terms of adjusting the hue on the hue ring itself,
02:47or you could adjust it according to the slider, and the same is true of
02:52saturation and value.
02:54As I move the Saturation slider farther and farther to the right, it's going to
02:58take this farther and farther into saturation.
03:02So I've got two different ways to manipulate color, and it's up to you
03:06which works best for you.
03:08Now, you can also if you want to, you can turn off the color information and
03:14if you're totally comfortable with just working with the hue ring and
03:19saturation value triangle, you can even simplify the display a bit more by
03:24removing the sliders.
03:26I'm also going to show you what happens if I take this out, I can resize this
03:31palette, and why would I want to do that?
03:33Especially on this small display, it's taking up a lot of space.
03:36So what I am going to show you here probably makes more sense when you've
03:40either got a higher resolution display, or you may be working with multiple displays.
03:44When you increase the size of this, this makes room for more pixels to represent
03:49more values, and what that means is you get a much more refined color selection.
03:56If we temporarily go back in here and switch the Color Info on, when this is set
04:01up to a larger scale, if you watch the sliders, for example, you'll see that I'm
04:07getting much more refined values in there.
04:10It's going from each value that's possible.
04:13When this is very small, it doesn't have as much resolution in the color space.
04:19So now, it's jumping multiple steps at a time.
04:23So one reason you may want to have the display larger, is it gives you the
04:28ability to access more colors.
04:29They are all there,
04:31it's just that the ring itself doesn't have enough resolution to be able to
04:35allow you to get at all colors as it does when it's expanded outward.
04:40That's really the only true benefit of enlarging this up when you want to do that.
04:46The other thing I want to talk about are the two color indicators here, we have
04:50the Main Color and what's called the Additional Color.
04:53I will talk about the Additional Color in depth later.
04:56But right now, the Main Color is the one you want to focus on, because when you
05:01are painting with a brush, for example, the color that it's going to use is
05:05going to be the color that it finds in this indicator.
05:09So if I switch to a very different color, it's going to change.
05:12Now, you're going to see, and this is a good point to show this, some brushes
05:16like a watercolor brush like we are showing here, can never in some cases get to
05:21the actual color you see in here.
05:24A watercolor may have a pigment that's that color, but depending on how much
05:28water is combined with the pigment, you may or may not get to that color.
05:32In most cases, I would say, the color you see is the color you're going to get.
05:36I just happen to have a water brush here and it looks like, at first, it's not
05:41going to get to that color.
05:42But if I change to say there, you know enough application of it over itself will get you to that color.
05:50So while this is an indicator of color depending on the medium you're working
05:54in, you may see some variations within it.
05:57The last thing I want to talk about is the Clone button here.
06:02And when I turn this on, you'll see that the color display goes gray.
06:08This is to let you know that you've switched from having your brush pay
06:12attention to color, and now it's paying attention to the clone source.
06:17And right now, by default, the current clone source is this pattern down here.
06:22And so when I paint, the colors that are going to appear in the brush are going to
06:27be related to the current pattern, and a lot of people get confused by this.
06:32They will pick up a brush, start painting with it expecting to color, and they
06:37see this and they're trying to figure out where is that color coming from?
06:40Well, a couple things, once you've done it a few times, you realize, I'm picking
06:44up the current clone source, and the other thing is to just go over and pay
06:48attention to the Color palette, and if it's grayed out, all you need to do is
06:51click it, so it's back to showing color again, and you will then once again be
06:56painting with the color from the Color palette, rather than the clone source.
07:00So the Color palette provides a very visual, intuitive way to select color,
07:06and the easier it is to select color, the more quickly you're going to be
07:10painting your images.
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Working with the Temporal Color palette
00:00In the previous video, I showed you how the Color palette, which we're looking
00:04at over here on the right side of the screen, is a very intuitive way to get at color.
00:10Wouldn't it be great if instead of having to come over here and select color,
00:14I could just be in an image painting, and be able to access the Color Wheel
00:20right where I'm painting?
00:21Well, in Painter 12 you can, with the new Temporal Color palette, and I am going
00:26to call it up here just to show it to you.
00:29So there's my Color palette, and just like in the Color panel, I can make the
00:33same selections and go back to painting with a different color.
00:36So this is a very nice way to be able to be working and access color without
00:43even having to have this visible, and that's a good thing because one of the
00:49things that you can run into, as we've done on this display, is this does take up
00:54space in the interface.
00:55And if I don't have to have it, or if I'd rather have say the Mixer palette,
00:59which we'll talk about shortly, it would be nice to be able to have this
01:03displayed all the time.
01:04So by now having this Temporal Color palette, we can now paint and not even have
01:09to worry about moving over.
01:12It just improves your productivity to have this instantly available right at your cursor.
01:18The way that it's set up by default is you use the Option or Alt, Command or
01:24Ctrl, and the 1 key.
01:26So it's a three-finger shortcut, which I find to be a bit daunting.
01:32When I'm working, I don't want to have to be arranging my fingers into some
01:35magical constellation in order to be able to bring this up.
01:39So what I've done using keyboard shortcuts is assign this to a single key, and
01:45if you refer to our video on keyboard shortcuts, you can do the same thing, and
01:51I find it to be a much more easy way to use this particular palette.
01:57And when you use whatever your keyboard shortcut is, the key press will bring up the
02:02palette and allow me to use it.
02:05And I can either use the keyboard press to dismiss it, or another way to do it
02:10is I can simply start painting outside of the area of the Color palette itself,
02:17and it will dismiss it.
02:19Another thing you can do when it's up is, if you click in any of the clear
02:23regions of it, you can pick this up and move it.
02:25So where it comes up may not be suitable for addressing a particular color
02:31that you want to get to, and so being able to move it to where you want to
02:35pair it to a color that's already on the screen, is a nice addition to the
02:39way the palette works.
02:41So the Temporal Color palette basically functions the same as the Color panel,
02:47it's just now you have it actually on- site right where you're working without
02:52having to make that extra move to go over to another area of the screen and that
02:58is going to improve your workflow.
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Mixing color with the Mixer palette
00:00Painter has multiple ways to mix color.
00:03We have already looked at the Color palette, which gives you a very intuitive way to
00:06dial in a color that you want to work with.
00:09But the Mixer palette goes beyond that, the Mixer palette is really something
00:14that particularly people who come from any kind of traditional background will
00:17appreciate, because this allows you to actually mix colors in the mixing area,
00:22much as you would do in a traditional environment with paint on a palette, where
00:27you apply various colors with your brush and intermix them on the palette. You
00:33can then pick up colors from that palette and paint with them.
00:36One of the main reasons a traditional artist will do this is, they do what's
00:40called a Loaded Brush technique, and what that means is rather than painting
00:44with one individual color on the brush, they actually mix their paint, so that
00:49when they dip into that mixture, they are intentionally picking up a range of
00:54colors across the brush.
00:56And what it does is it just imbues the strokes with much more complexity and
01:01enriches the look of the painting that's done in that style.
01:05So that's one of the primary reasons the Mixer palette is here.
01:09If we take a look at it, you'll see that it's broken up into a couple of areas
01:13here. You basically have a set of color swatches or color chips here that are
01:18there for you to be able to select from to mix with, and then you've also got
01:22the individual mixing area itself.
01:25If I use the Hand tool here, we can move around, we can see this is actually
01:29larger than what you see in the mixing area.
01:33And the reason for that is, that you can actually expand this out to quite a
01:38large area if you like, and particularly if you have a very high resolution
01:43display or multiple displays, you may find that you want to have a much
01:47larger mixing area than it's going to have when it's tucked in to a palette like we saw.
01:52So now that we have got this open, let's look at some of the controls that we have.
01:57One of the things we can do is we can use the Clear button down here, the little
02:01garbage can, to clean off what's on the mixing area and you'll see right now it's
02:07got kind of his light brown mixing area, which is perfect, if you are going to
02:11be painting on an image that may have a color like this in your background. Some
02:15people may even want to start with their canvas this color.
02:18So in that case, if you go into mix colors, you are going to find that it makes
02:24sense to have that color back there, because some of these colors are going to
02:29intermix differently based on what's underneath of them, for example, and what
02:35I want to do here though is, I would rather have just a neutral white
02:38background, and I can change that if we go right up here and we go to change
02:43the mixer background, and I am just going to set this to white, and now I'm on a white background.
02:50So it gives me a different visual cue to how I'm looking at the colors as I
02:56mix them on screen.
02:58One thing that I discovered in preparing for this, that can be a little
03:02confusing is, this is called the Dirty Brush and what this does is it treats
03:07colors in a manner that as you paint with them, once you touch a color, the next
03:13brush is going to have that color on it and it's more like a real brush,
03:18operates in the physical world.
03:21Obviously, as you paint in a wet color and pick up your brush, whatever
03:25colors it was touching, they are going to get picked up and contaminate the brush stroke.
03:30So that's how it works.
03:32The odd thing is this control is backwards, this is to turn on Dirty Brush mode,
03:38but it's actually on what it shows that it's off.
03:41So that's a little confusing, because the interface is giving you incorrect
03:45information, but once you adapt to it you will realize and you'll see the
03:49difference in the behavior.
03:50When I paint with a brush, and even though it doesn't say it's Dirty mode, well
03:54obviously, it's got to be dirty mode for it to pick up those colors as I change,
03:59and it does give me, in some cases, a more realistic mixture that you'd expect
04:04when mixing with a brush that's wet and wet.
04:07But if you don't want that behavior, you can turn it off, which is going to make
04:10it look like it's on, and now when I paint, each stroke, well, no matter where
04:14it's been, will always come up in the color that you have set.
04:19So this is a little bit more artificial and it just depends on how you want to mix colors.
04:23This one kind of always keeps your brush automatically clean for you at the
04:27beginning of every stroke, Dirty Brush mode on the other hand is always going to
04:31be contaminated by whatever it touched last.
04:35And it's up to you as to which one of those behaviors you would want to work with.
04:40We've also got a mix color, which is kind of like a little color palette.
04:44This doesn't apply color, it just let's me go in and mix colors that are
04:48already on the mixing area, and I can adjust the size of this.
04:53So if I want to make this larger, I've now got a larger brush and at some point
04:58here I probably want to just clean off my mixing area, so we can continue.
05:03So you have got these various mixing modes that you can work in, and let's just
05:08say we want a mix up some color.
05:09So I am going to start and select a few colors here just to get some
05:14intermixtures, and I'm just going to go through here, because it's kind of nice
05:16sometimes to actually do it through the spectrum.
05:20So you can see here, each time I do this I'm not going to get just a swath of
05:26that color, it's going to be intermixing in areas with it.
05:29So how do I get those colors?
05:31Well, those are the next two tools.
05:33You've got a sample color and let's go ahead and try that out.
05:36If I select that, say right here, in an area that has an intermixture, and then
05:40I go over here and paint, well, it's only painting with one color, and that's
05:44because the Sample Color tool only picks up single colors from the palette.
05:49And there are times where you are going to want to use it that way, but to really
05:53enjoy how this works, you want to take this one right here, the one with the
05:56little circle around it, this indicates it's not going to pick up a point color,
06:00but its going to pick up a group of colors around the area.
06:04So now if we go here and sample that same area.
06:07Now I am going to get a nice brush stroke that has a lot of different color
06:12variation in it, and each time I select a new color from the Mixer palette, I've
06:18now got a much different range of colors to work with.
06:22And you can already see it, I think, as I start to just diddle around with
06:26this and not even try to draw anything of any import, I'm getting a nice set
06:31of colors and it's much richer, there is much more going on in those
06:35individual strokes.
06:37And as such, you just get a nice traditional appearing set of strokes
06:42building up on your image.
06:44So the Mixer palette really is the way to be able to get at these
06:49loaded brushstrokes.
06:50And I have to tell you, not every brush in Painter responds to the loaded
06:57brushstroke. There are some brushes that will and won't, and the list is so
07:01varied, I couldn't even tell you with any intelligence, which ones do and which
07:06ones don't. It's one of those things, it's best learned by experimentation.
07:10So as you try out different brushes, you may want to try the Mixer palette to
07:15see if it works. Say something like watercolors, they really don't respond to
07:19this, and in real watercolor you typically don't load up a brushstroke anyway,
07:23but some of the various brush models in Painter just don't understand how to
07:28interact with multiple colors across it.
07:31So just be aware that you can't depend on this for every possible brush to
07:36respond to a loaded brush.
07:39The last thing I want to talk about are the color chips up here themselves.
07:43You can select a color, and let's say I back over here and go to my Color
07:47palette, let's say I want a specific color on the Color palette, like kind of a light cyan.
07:55And in order to place that into here, if I hold down the Ctrl key on Windows, or
08:01the Command key on Mac and then click in an area where I want to replace it, it
08:06will replace that color.
08:07Now let's say you've changed colors and you realize, oh, I don't want that, or I
08:12really like a set of colors that I've changed, I can go up here and I can say, I
08:17just want to reset the mixer colors.
08:19In that case I've reset them, but let's say I've gone in here and made several
08:24different color changes for very particular set of colors I want to repeatedly get
08:28access to, I can go in here and I can save the mixer colors, and this will save
08:33it in a file that you can then load, so that you can have different sets of
08:38target colors in the top of your palette to be able to mix with.
08:42You can also, I should mention, I can go into an image and just by holding
08:47down the Option or Alt key, I can sample a color and then that becomes a
08:52color I am painting with.
08:53So you're not restricted to only mixing colors with colors you find here.
08:58Any color that is either current or in the color that I set up here, will become
09:03the color I mix with.
09:04So while these are good to whole set of colors, you don't need to mix colors
09:09with only them. You have both the Color palette, as well as sampling from an
09:13image in order to get colors to mix with.
09:17A new feature in Painter 12 is that you can load an image into the Mixer
09:24palette, why would you want to do that?
09:26Well, let me show you.
09:27I am going to go up here and I'm going to go to Open Mixer Pad.
09:32So I am going to go to the desktop, and I am going to go to my exercise files and
09:36in Chapter 05 you'll find an image, and it can be any image you want, we are just
09:42going to use this sample, so let's go in here and click it.
09:45So once I've got this image loaded in here, I can go ahead and begin to sample
09:49colors off of there, because the colors in the image are much more varied at any
09:56given area of the image.
09:58You just get these very nice blends of color.
10:02So being able to actually select colors off of an existing image is a great way
10:07to get these really nice complex strokes, and just depending on where I select
10:12within the image, I am going to get a very different kind of sensation in terms
10:18of how the brushstroke looks.
10:20So being able to now load up images is another interesting aspect of the Mixer
10:26palette, that's very welcome.
10:29So just to encapsulate what we've looked at here, the Mixer palette is a way to
10:34emulate traditional mixing techniques and even in the digital world, you may
10:38find it to be a very interesting way to get at a type of brushstroke that you
10:44wouldn't be able to get in any other way in Painter.
10:47Being able to load up a set of colors across a brush and then paint with it, as
10:52I have mentioned, is a way to really enrich those strokes and give them a lot of character.
10:57So I think you are going to like the Mixer palette once you get in there and
11:00start experimenting with it.
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Working with color sets
00:00Color sets are yet another way to manage and get access to color in Painter.
00:07Of all the things we've looked at, this is the most organizational way for you
00:12to track color, because what it lets you do, and if we look at the Color Set
00:17panel, you can see, it organizes colors in small chips that give you a way to
00:24very quickly visually get at colors. And I will show you here in a moment, you
00:28can actually also get to them if a Color Set happens to have color names, as you
00:33can see in this one, it uses a set of traditional paint color names.
00:38We can even set this up so that we can see those names.
00:40So whether you're doing this visually, or you want to do it via a list of names
00:46that are familiar to you, that will tell you what the color is, you've got both
00:50of those options available to you in color sets.
00:54So let's look at some of the controls that we can do to change the view of the color set.
01:00I am going to go up to the flyout menu for Color Set Libraries.
01:05And one of the things I want to show you here are some of the views we can do.
01:09For example, we can change the size of the little swatches, so we just have a
01:14larger visual view of them.
01:16Obviously, the larger they get, the less of them you're going to be able to see,
01:20particularly if it's a very large list.
01:23And to be honest, unless you really need to, for most cases the smaller one is totally usable.
01:29But sitting here and looking at this, I can't see like what's the difference
01:33between that color and that color. It's hard to tell.
01:36And if we do enlarge it up, even to one size larger, I believe they're right here.
01:42Those colors are now a bit more identifiable as individual colors on screen.
01:48So that is a case where you may want to enlarge the size of these. And once
01:52again, like the other color palettes we've looked at, you can take this off of
01:57here, and it is also expandable.
02:00So you can make this as large as you want, either within your palette stack or
02:06as a separate panel on a high resolution display, or on a second screen.
02:11Now, the other way we can look at this as I mentioned, is if I go in here and
02:15go to the List View, because this particular color set has naming conventions
02:20attached to traditional colors, this for some people will be the best way to get at it.
02:26You want Prussian Blue, well you're going to find it by name.
02:30It would be very hard to identify Prussian Blue out of all of these blues, by color alone.
02:36So being able to see the name is another way that will help you get at colors
02:41that you want to work with.
02:44Another thing you can do, is you can organize the sorting order that these show
02:50up in, and I will show you what I mean here.
02:52If we go down to Sort Order, you can view them as Saved, which is the
02:57original way that these were organized, or you can look at them in what's
03:01called HLS, LHS, or SHL.
03:05Now, what does that mean?
03:06Well, it stands for Hue/Lightness/Saturation.
03:09It's basically the same as hue value and saturation, it's a slightly different
03:14model internally, but you can think of it as hue, saturation and value. And what
03:19it does is it just prorates the colors looking at their hue, lightness, and
03:23saturation values, and in the case of HLS, it's going to prorate it.
03:28So when I click it, it's going to do it through the hue.
03:31So it's actually doing it from black and then working its way through blues and
03:35spectromatically basically, going through the colors.
03:38If we change it to something like lightness, well now we're going to get from
03:42the darkest value color all the way to the lightest value.
03:46So you've got different ways to slice and dice the organization of colors within
03:51a color set, just depending on what you're doing, one of these different sort
03:55orders, may make a difference to you in terms of how you want to be able to
03:59select related colors.
04:02Another thing that's new in Painter 12 is that you can now have multiple color
04:05sets in your panel simultaneously.
04:09Previously in Painter, you had to swap out one color set for another, and now
04:14you can have multiples open.
04:15So if we go here and say, I want to have Spectrum open as well, it will open that.
04:20So these aren't that different, but if I go to say, yet a third color set
04:24here, something like Gray Range, now I've got a different set of very
04:29different kind of colors in it.
04:31So you can actually load these up, multiple sets, and have them available to you
04:37simultaneously, which just goes a long way towards enabling you to be able to get
04:42at more color in an organized fashion than you've been able to previously do.
04:46I am going to turn off the additional color sets here.
04:50So let's go back, and go back to Color Set Libraries.
04:53I am just going to disable a couple of these, we're down to a single set.
04:59And what you can do is you can add new colors to a color set.
05:03I can create a new color set in fact.
05:05If I say New Color Set, we'll just start with the default.
05:09It has to have a color in it.
05:11So it's just taking whatever color was active at the time in the other color set.
05:16So if I want to add colors to this, the first thing I want to do is make sure
05:20I've selected this color set by just highlighting the single color in that set,
05:26because whatever is selected in here, that's the set it's going to address
05:30assuming you have multiple color sets open.
05:32So now that I've set that, I can go ahead, and let's get kind of that peach
05:37color, and we'll add that.
05:42And what I might want to do in this case is, I am just going to slide through the
05:45spectrum, and just add a few colors in here as I go.
05:49So this is one way I can kind of keep the saturation value the same and just put
05:52changing hues in there.
05:54But you can see it's very easy once you've set up a new color set to go in and
05:58just add new colors. And you know, however much radically I want to change, and whatever
06:03is current in the main color, that will be the color that is added to the set.
06:08Conversely, we can remove color.
06:10So if I don't like a color that's in there, I can delete the color and whichever
06:15is highlighted, like that one, I'll put the highlight around it, I delete it,
06:19it will remove that particular color from the set.
06:24So this gives you a way to build your own color sets, and just as I showed
06:28you before, I can sample colors from images, I can get it from the Color
06:33palette, anyway you want to have a source color, you can get it into a color
06:39set to organize it.
06:40So color sets basically give you a very organized control over sets of colors
06:47that you're going to repeatedly use or in the case of the Painter color set,
06:52it actually gives you a range of colors that are based on traditional oil paint colors.
06:59So people coming from a traditional background who are familiar with those
07:03color naming conventions, will feel very comfortable with the Painter color
07:07set in this case, because it uses those same conventions when the colors were
07:11all sampled in a manner so that, relatively speaking to one another, they are
07:16all going to be very similar to the same environment you have with the
07:20traditional colors.
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6. Brush Basics
Introduction to brushes in Painter 12
00:00Lying at the heart of Painter are its brushes.
00:03More than any other feature, it is the brushes that enable you to express
00:07yourself in your own creative voice.
00:10Throughout Painter's releases, new brush mediums have continually been added.
00:14The result is an amazingly broad range of expressive tools.
00:19Part of your journey through Painter will consist of finding the expressive
00:22voice, right for you.
00:24In this chapter, I'll cover the essential aspects of brushes.
00:27You will additionally want to check out Chapter03, which covers new brush
00:32capabilities like the Brush Library panel and Recent Brushes bar.
00:37Now let's take a look at Painter's brush essentials.
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Understanding brush size adjustment
00:00Of all the potential adjustments you can apply to a brush, changing its size is
00:05the one you'll make most often.
00:06Painter has multiple methods for adjusting brush size, which one you use will be
00:11dictated by your personal preferences.
00:14Probably, the easiest one to address initially is if you're in the Brush tool
00:18and you go to a Brush Property bar, right here you've got a slider that you can
00:24use to adjust brush size.
00:26Now you don't see it interactively, so when I go in here, there is a brush
00:29size and if I go make it larger, for example, now I have got a much larger brush size.
00:35So sometimes this can be a way, especially when you want to get a very precise
00:40adjustment, you can do it either through the slider itself, or you can actually
00:44go in here and say, well, I want, in this case a 20.5 brush, not that you'll use
00:50it that often, but you can get down to exactly the brush size that you want.
00:55So that's the default, kind of easy, it's always there, adjustor that you can use.
01:00Secondly, you can use Photoshop style brush resizing,
01:04which is using the left and right bracket keys on the keyboard.
01:08So I am going to start clicking on the right bracket key, and you can see how my
01:12brush is increasing in size.
01:14Conversely, if I click on the left bracket, you will see how it's going down in size.
01:20And I discussed this in the preferences chapter, but I want to be sure to
01:25mention to you that you can control how big that increment is right here by
01:31how many pixels. And through experimentation and experience, I have found I
01:35like it 2-pixel change.
01:37It allows me to change fairly quickly, but not so much that I bypass
01:42something that I wanted.
01:43So that's good for me, but you may want to experiment with that to find out
01:47what works for you in terms of brush changes by using the left and right bracket keys.
01:54Thirdly, you can interactively change brushes on screen.
01:58And on a Mac, if I hold down the Command+Option key, and on Windows that would
02:02be the Ctrl+Alt key, you will see the cursor changes to a little crosshair.
02:08Now if click and drag, I can adjust exactly how large my brush is, and I'm seeing
02:15it interactively which is very nice.
02:18So that's a third way to do it, and then as I paint, I now have that size.
02:24So there are these three multiple ways of adjusting brushes and I think for each
02:29person it just is going to depend on if you are a keyboard person, if you're a
02:33visual person, that is largely going to dictate which one of these you like.
02:36So I would recommend trying them all out to see which one just fits naturally
02:41for your style and workflow, and that's the one you are going to want to use.
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Exploring brush controls
00:00The brush controls provide the user with an amazing depth of expressive control
00:04over Painter's brushes.
00:06Some users never venture into the brush controls, instead relying on the preset variance.
00:11Those who wish to refine the presets will go to the brush controls for fine-tuning.
00:15I am going to open up the brush controls, and one way to get to them is if we go
00:20to the Window menu and go down to Brush Control Panels. You can see that these
00:26are all the various panels that control the various brushes in Painter.
00:31And one of them has been assigned Ctrl+B.
00:35So just by clicking on this, it will, because this is in this palette, all
00:41of them will open up, and so I am going to close this back up, and I just
00:44want to show you this.
00:45If I hit Ctrl+B or Command+B, I can call the entire Brush Control Palette up.
00:52Unfortunately, Command+B or Ctrl+B will not close this palette for you, it
00:58must be done manually.
00:59So that's just a limitation of the way that palettes and panels work and in
01:04order to close it, you just need to manually hit the Close button at the
01:08top of that palette.
01:09Having said that, let's go ahead and reopen it up, and previously in Painter
01:14there was a section called the Brush Designer, that's no longer here, that's
01:19another change in Painter 12.
01:21And so what you now have available is the Brush Control panel.
01:26It was always available before but there were just two ways to do it and now
01:31they have simplified things by removing it down to this one area. It can be a
01:36little scary to look at, because yes you are correct.
01:40There are many, many various panels in here, each time I open one, you see a
01:45whole new set of controls and to alleviate your fear a little bit, one of the
01:51ways that Painter works is through the idea of a preset.
01:56And if you think of these controls, almost like a synthesizer, basically a music
02:01synthesizer is a whole set of adjustments made and then encapsulated into a name
02:09that the user can click on atop the keyboard to change it from say a concert
02:15grand piano to a honky-tonk piano, to an upright piano.
02:18Each of those has a different adjustment in all of the controls on the
02:22synthesizer that enable a change in the way it sounds, and by wiring all of that
02:28to a single entity, the name on some little menu, the user doesn't have to play
02:34around with all of those controls, that's exactly how this works in Painter.
02:38So to illustrate this concept of a preset, I am going to open a couple of these up.
02:44And you don't even need to know really what's going on in them at this point, but
02:47you can see there are various settings in here.
02:50Let's go select a different brush, for example the Dry Ink pen.
02:54I want you to watch over on the other side however and I will tell you right
02:57when I click it, okay I am going to click it right now.
03:00Did you see how things in here changed?
03:03That's because all of these settings were set by someone. Someone adjusted all
03:09of these and configured it into a dry ink pen.
03:12In fact, it happens to be the dry ink pen is one I set.
03:15So these were settings that I originally made years ago, into the preset called
03:22the Dry Ink pen, and every time you click on the dry ink pen, it retrieves all
03:28those settings that were originally made to create this particular brush.
03:33If I go to a very different brush, say something like Chalk & Charcoal, and pick out
03:39Real Hard Chalk, once again those settings just changed.
03:43And now the character of how the brush is working is dramatically different
03:48based on the different settings in here.
03:51One way to think of this is, this is a big brush engine and all of these
03:55controls are configured to approximate very realistically a traditional medium.
04:01In this case, hard chalk, and you have literally hundreds of these presets
04:07available. And that's why I said at the outset, many people are totally
04:11happy just using these various presets and you never need to go any farther
04:16if you don't want to.
04:17And if you're happy using just the presets, there's no need for you to ever open
04:23the Brush Controls palette, but if you do want to start to make some changes to
04:29brushes, it behooves you to start to learn more about how these controls work.
04:34And while it's not something you are going to learn in a day, in fact I've got a
04:38whole title based on controlling brushes.
04:42It's called Mastering Brushes in Painter 11, most of the information provided in
04:47that title is still germane today.
04:49So you might want to check out that title if you want a really in-depth overview
04:54of everything that's going on in here.
04:57I'm just going to cover some basics so that you won't necessarily be afraid
05:00of this when it opens up, and let you understand how you can do some basic controls.
05:07One important one is the Dab Profile, and the dab is the mark that the brush
05:12makes when it comes in contact with the surface of the canvas. And in fact, many
05:18brushes being dab-based are actually controlled by how far apart or how closely
05:24spaced these individual dabs are.
05:27In fact, if I go to the Spacing palette here, open it up as well, and I am going
05:30to just set spacing really high.
05:34You can already see up here in the preview, what's happening.
05:36When I draw with this now, I get a very different character, in fact some people
05:40may find a need to have a brush that paints with individual dots and an easy way
05:45to get to that is with the Spacing palette.
05:47However, what many of Painter's brush models do is they actually lower this so
05:52low, and we can watch in this preview to see what's happening as the spacing gets
05:57tighter and tighter and these overlap, you get the illusion of an individual
06:05brush stroke, when it's actually made up of a bunch of overlaying brushstrokes.
06:08So spacing is very important with many of Painter's brush models, in that it's
06:15what provides the illusion of a continuous stroke, when in fact it's made up
06:19of variety of strokes.
06:21You can also change what the Dab Profile is.
06:23For example, if we go to a simpler brush, let's go to Airbrushes, and I am just
06:30going to use a Digital Airbrush, and I am going to do a Select All, Command+A or
06:36Ctrl+A, and hit the Delete or Backspace key.
06:38I want to show you how the Dab Profile can make of a huge impact on a brush.
06:44Here I am painting, you can see how this brush has a nice dense center core in
06:49the stroke, but then it gets more and more transparent at the outer edge.
06:53Let's do a different profile here, and now you will see this one actually is even
06:58more extreme in that its density is right in the center and it tapers off.
07:03In fact, let me just grab a different brush here, the Scratchboard tool
07:07and illustrate for you.
07:08What's happening here is this ramp is going something like this and if you look
07:12at that particular profile I have chosen, that's exactly what that is, this one
07:17is going to give me a different profile, if we go back to the Airbrush and
07:20select the Medium Profile, now I get yet a different character to the way the
07:26rolloff of transparency is in that brush.
07:29If I go to something like this, well I get a very different look indeed.
07:33And you can see here the density is at the top, so the outer edges of the
07:38density in the brush and everything else in between is transparent.
07:43So I get these little individual hula hoops of brush stroke. Something like this,
07:50the one pixel edge is going to give you very flat hard edged brush.
07:54So dabs are just a way to control the character of how the brush works, and this
08:00isn't going to work in every brush model. In some brush models you wouldn't even
08:04notice any change by changing this, but it is particularly important with
08:08respect to something like airbrushes.
08:10So you want to be aware that dabs can affect how the brush looks on screen
08:17depending on which one of these profiles is used.
08:19Now let's also take a look at the General profile.
08:23This is another one that can be a little mysterious to people, and once again I
08:26am going to do a Command+A or Ctrl+A, and Backspace or Delete, clean off the screen.
08:32One of the key ways that controls Painter's brush character is in things like
08:37dab type. Once again you could see, there are many, many dab types here, and I'm
08:42not going to even try to explain any of this to you, other than to let you know
08:46that part of what makes Painter have so many possible media types all the way
08:52from pencils to watercolors depends on these various dab types, and same goes for methods.
09:00Methods are ways that describe how the pixels are going to be laid down onto the canvas.
09:06And once again, you never even need to go in here if you don't want to.
09:10But if you want to start to change the character of a brush, like a cover brush
09:15is very much what it sounds like and it covers.
09:18So if I switch to different color here, you can see, I'm eventually
09:21covering that other color.
09:22If it's something like a Buildup brush, well, now you can see you get a very
09:27different character, it's transparent and it acts more like a gel type medium.
09:34So in constructing brushes, someone who's doing this kind of activity will
09:38take advantage of all of these various possibilities to construct a brush
09:43that acts a certain way.
09:44In particular, the Buildup brush is used in things like markers, some of the
09:49simple watercolor models, all of them will use a buildup style brush because it
09:54mimics exactly the kind of thing that you see with respect to something like
09:58dyes, where you see now this cyan over yellow makes green.
10:03The cover brush is not going to act that way at all.
10:06The General tab is really kind of the top level of how you set the behavior
10:11of the brush, and then as you go down through here you are going to find a lot
10:15of different specific attributes, like I was talking a little bit about the airbrush.
10:20For one, I can go to a airbrush that has a spray associated with it, if I do
10:26this in black, and because I'm using a Wacom tablet with a pen that has tilt and bearing.
10:32If I go straight up and down with my pen its going to spray straight down. If I
10:37start to tilt, you can see what's happening here.
10:39Now I'm tilting the brush, and I can control things like the flow.
10:44So if I want to have less coming out, so not quite extreme enough here, we
10:49will turn it way down.
10:50See now, I'm not flowing out as much of the spray as I was before, or if I want
10:56to control the spread, you know how wide of the spray does this do?
11:00If I narrow this down, you see now I am going to get a much narrower spray.
11:05So my intent here isn't to teach to how to build all these brushes, it's just
11:08to show you quickly that of all these controls contribute to how presets are ultimately made.
11:15I want to show you one more control.
11:17Now, this is actually new in Painter 12, it's Brush Calibration, and I am going
11:22to open this up and just so you won't be confused, because there are two places
11:25you can actually see something about brush calibration.
11:28Right here you have got Brush Tracking. This is a global spot where you can go
11:33in and make a brush stroke, and you just saw how those changed, it pulled my
11:38velocity and my pressure and it used that to kind of come up with a profile that
11:43matches the range of pressure and velocity in my stroke.
11:47And once it has that, then in a universal sense, it understands how to apply that
11:54velocity stroke data in order to give me the best pressure response possible.
11:59Well, what they've done is gone a step further and with brush calibration, it's
12:05essentially the same thing, but you can now do it on a brush by brush basis, and
12:10that's because so many of these models that have been introduced in Painter over
12:13time, the one kind of universal answer for pressure for all brushes doesn't
12:20always work, and you will just find, oh, some brushes aren't working like I
12:23expected, and then you have got to go back in and kind of readjust the universal
12:27setting for pressure.
12:28This let's you set it on a case-by-case basis, and for that reason I don't even
12:34leave it in the Brush palette. I've gotten used putting it over here, next to my
12:40navigator, and that way I usually have the navigator open when I am working, but
12:43if I want to see or adjust a brush, I can go in here and I can say Enable Brush
12:49Calibration. What that's going to do is, now the settings I set in here will be
12:53local to that single preset.
12:56And I know from experience, one way you may want to just start off is, I
12:59always set pressure and power all the way up, and I will show you what the difference is.
13:04A good way to show this off is to take the Scratchboard tool, and I will just
13:08paint with a little bit of white here.
13:11I am going to enable Brush Calibration, but I am going to turn this way down I
13:14want to show you what happens.
13:16I'm trying to get the lightest stroke I can get, and you can see it's not very
13:21thin when it should be much thinner than that.
13:23If I shoot these all the way up, just shoot Pressure Scale and Pressure Power
13:27all the way up, see how I now have a nice ability to get all the way down from
13:32the finest size to the thickest size that it happens to be set at. If I make it
13:37larger then I will still get that small brush all the way up to the large brush.
13:41So what this is letting me do is now have that set for that specific brush.
13:47If this setting isn't right for you, you may need to play around with these a
13:51little bit, usually just kind of tweaking them back a little bit and trying
13:54again. See for my particular hand, already I'm losing the ability to get to the
13:59low end of the scale, so I just have found that pretty close, if not at the top,
14:04gives me the setting that I like.
14:06And because I've got Brush Calibration enabled now, that will stick for
14:10Scratchboard tool alone. And some other tool may have a different kind of
14:14pressure response necessary for it in order for that particular brush model to
14:20feel right and work properly with pressure, particularly my hand pressure,
14:24because everybody is slightly different and being able to have this
14:27individualized control on a brush per brush basis makes Painter just one step
14:32closer to being able to have every brush be exactly the way you want it, when
14:36you go and select it.
14:37So brush calibration is a really important kind of control.
14:41Now the last thing, I want to show you is, I can get in here and let's say, I
14:46make some very different changes here, and I do, and l don't even know what I'm
14:50doing here I am just -- what does all this mean? I have no idea.
14:54Now my brush is completely unlike what I wanted it to be, and the reason I'm
14:59showing you this is you can never break Painter's brushes.
15:04If you get into a state where you were playing around with these controls, which
15:08I encourage you to do, one reason you can do that is because if you get to a
15:13state where it's like, I've lost what I was doing, all you have to do is go
15:16right here, this is the panic button. Just hit reset, and now this brush is set
15:21exactly as it was originally.
15:24You have an escape hatch to get away from anything you may do in here, and
15:30hopefully that will encourage you to try these things out. You can try any of
15:34these sliders and see how it affects a brush, and if you don't like it just hit
15:39the reset button and you will be back to where you were.
15:41So there's no fear involved in playing with the brush controls as a whole.
15:47Anything you do can be undone with one click.
15:51On the other hand, if you do make a brush that you like, let me just clean the
15:55screen off again, Ctrl+A Command+A and Delete or Backspace.
15:59Let's say I play around with this a bit and change the profile.
16:03Let's change it to this profile, there, just that alone, that's actually kind
16:08of an interesting brush.
16:10So if I like this, well, I can go up to the Brushes palette, and if I go to Save
16:15Variant, I can give it a new name.
16:18So I am going to call it the Circle Brush.
16:19And I can save it in a different location, I will just save it in the Photo
16:25Brushes just to put it somewhere else so you can see it's in another location
16:28and I will hit Save.
16:29Now I want to show you something, if I draw with the Scratchboard tool right now
16:33it still has been adjusted to be what I'm now calling the Circle Pen.
16:37So in order to make sure, I get my Scratchboard tool back, I just need to go
16:41over to the Reset button, and now I've got the Scratchboard tool back, and if we
16:47open up the Brush selector and go to Photo Brushes, right there is my Circle
16:53Brush, and when I select it, I've now got a new variant.
16:56So you can create a new variant, anything you like and adjust, it can be saved as
17:01a new variant. You can save it into any category you want, you can even make a
17:05new category and save it in that.
17:07But the idea here is that at some point, you'll probably want to grow beyond
17:11using the Preset brushes, and so I really want to encourage you to just spend
17:16time in the brush controls, always remembering that anything you do can simply
17:21be undone with the reset button, and when you start to get to where you
17:25understand what you're doing, you can start to create new variants and save
17:29them into the library.
17:31This is a very big subject and you'll be able to spend a lot of time just
17:36playing in the brush controls themselves.
17:39So delve into it and hopefully you will come out the other end with some
17:42new brushes.
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Using the Computed Circular palette and stroke attribute brushes
00:00Earlier, when I was showing you the brush controls, I talked a little bit
00:04about the Dab Profile.
00:07And there's some new features in Painter 12 that particularly affect how you can
00:12adjust airbrush behavior.
00:15And so, to start, I am going to start by painting a little bit with the digital
00:19airbrush that we painted with earlier.
00:21And this is a brush that's been in Painter forever.
00:24Its behavior is very well-known.
00:27As we talked about earlier, it's got this ability to use a profile to get
00:32more opaque in the center and then ramp off in opacity as it goes out towards the edges.
00:38Very much like a real airbrush.
00:40And as I paint with it, it just continually will build up.
00:44So this is intended to very much mimic airbrush from the traditional world, in
00:50the sense that it has a soft roll off on the stroke, and it also overwrites
00:56itself and gets more opaque with each stroke, even within a stroke you can see
01:00how I can build this up.
01:02Now I am going to switch.
01:04What I am essentially doing is switching here to the Digital Soft Pressure Airbrush.
01:08I want to show you how its behavior is different.
01:10I'm going to paint and I am going to go back on the stroke.
01:14Notice it's not changing.
01:16Now if you've ever worked in Photoshop, this is a behavior that Photoshop users love.
01:23It's a way to fill areas with a solid color without changing it.
01:28Now if I pick up my brush, and re-stroke, it's now applying the same opacity of
01:35brush, which you can see, where I'm overwriting the earlier stroke I made.
01:40It's now doubling the opacity of that stroke, but where I go in a new area, it's
01:45still painting with the original opacity that it was set at.
01:49And so, in concept work and in quick drawing and rendering work, a lot of
01:55artists have gotten very used to this technique and they like it a lot, and so
02:00Corel introduces this behavior into Painter 12.
02:03Now how is it accomplishing what it's doing?
02:08Well, it's actually again kind of borrowing from the vocabulary of Photoshop's
02:12airbrush behavior and adding some new controls to do it.
02:15And what it's doing is two things;
02:17One, it's now got this Computed Circular Brush panel, and what that lets me do
02:22is, I can play with the hardness of the brush.
02:25So you can see how the edge of this brush is getting harder and harder, until up here.
02:29Now it's a very hard-edged brush.
02:31So unlike the earlier Painter brush that uses preset profiles to affect how
02:39the hardness is controlled, you actually have a hardness slider here, much like Photoshop.
02:44Secondly, it's also got an opacity slider that controls how much opacity does it
02:49deliver within a stroke.
02:51If you look up here, you can see it says it's at 100% opacity, but it's not,
02:55it's respecting this opacity, it's really only at 16%.
02:59So that's something you need to be aware of.
03:01Adjusting this will have no effect.
03:03It's really what's happening in the Computed Circular's Dab Opacity slider
03:08that controls that.
03:10Secondly, it's also using Use Stroke Attributes.
03:14This is what enables the brush to be able to write over itself in the same
03:18opacity and not build up opacity.
03:21Remember, if we are in that other brush, the older Digital Airbrush, it is going to
03:26continually build up opacity within a stroke.
03:29The computed airbrush that uses the stroke attributes, does not do that, so,
03:35that's a big difference and people that come from Photoshop and want this kind
03:39of airbrush, it's here in Painter using these two new techniques.
03:43You just need to make sure when you go to Airbrushes, the ones that say Digital,
03:47well the first one Digital Airbrush is actually the original one.
03:51But these ones below that say digital, they all use either one or both of
03:56these new attributes, the Stroke Attributes or Computed Circular panel
04:00controls, in order to adjust it.
04:02So Photoshop users, if you love your airbrush over in Photoshop, you can
04:07rejoice that there is now a very similar characteristic available in Painter.
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Painting with Real Watercolor brushes
00:00With the release of Painter 12, it now has three, count them, 3 variations on
00:06watercolor media: digital watercolor, which is Painter 2's original take on
00:10this elusive medium,
00:12watercolor, which is Painter 6's physical modeling-based extravaganza, and now
00:18Painter 12's real watercolor.
00:21Why so many variations?
00:22Well, each is a child of the times, specifically the area of computing
00:27bandwidth, each version was engineered in.
00:29Painter 2 was released in early 1993.
00:33At that time, the processor speed limit was 33 MHz and about 136 maxed
00:39out megabytes of RAM.
00:40When Painter 6 came out in 1999, processors were at the 333 MHz limit and had
00:48about 768 MB of RAM they could work with.
00:51Today, Painter 12 is at home in a 64- bit operating system, running multiple
00:56core 2.88 GHz processors, high performance GPU graphics acceleration, and 8 GB of RAM.
01:06Because digital watercolor emulation favors a computationally expensive
01:10physical-based model, each iteration of Painter's watercolors has been
01:15necessarily limited by the processor and memory bandwidth available at the time.
01:20More bandwidth enables greater interaction of watercolor variables, like
01:24wetness, evaporation, pigment suspension, movement in a liquid, media
01:30absorption and the like.
01:32Let's take a look at Painter's watercolors.
01:36I've created a simple Custom palette that has an example of each of the three
01:41generations of watercolor in here.
01:43So we can just look at each one of them and I will comment briefly on the
01:47behavior characteristics of each.
01:49So I am going to start with New Simple Water, which comes from the original
01:53digital watercolor category, and let's just try a few strokes with it, so we'll
01:58just paint up here, and I am going to mix a couple of color in with it, so
02:02you can see how colors interact.
02:05You can see they want to blend a little bit.
02:07I can also quickly turn on things like Diffusion, and you will see this in a
02:11moment when I paint some more.
02:13I am also going to turn up the Wet Fringe, which you will see starts to add a
02:17little bit of that dark edge that's a signature of watercolor, but notice now,
02:22see how that watercolor is quickly spreading out based on the particular paper
02:27texture that's active.
02:29This was the early model of watercolor, working in a very low processor
02:34bandwidth, and as such, there was a lot that we had to fake and not address, and
02:42so it's a very simple model, and yet it's serviceable. It does provide the look
02:47and feel of watercolor, and in its time it totally addressed that need.
02:52Now let's move up to Painter 6 when we introduced the watercolor model and one
02:59thing I want you to watch, I am going to just sample here.
03:02Notice this has a layer associated with it.
03:05That's because the model got so complex that we needed to divide up what is
03:11characteristics of the brush and what is the actual media of watercolor, so the
03:16watercolor layer provides the medium of watercolor behavior and the brush
03:21provides the behavior of the brush strokes themselves, and combined, it's a
03:26two-pronged assault on watercolor. Both the brush and Watercolor Layer are
03:31necessary in order to emulate it.
03:33And you can see one of the things that it does very nicely is it actually models
03:38paint, moving within the paper grain as it dries.
03:44So this model is much more complex, much more computationally intensive, and that's
03:49why it couldn't exist until the processors were up to the 333 or so megahertz of
03:56that era. And once again, you can see it does a very good job of mimicking the
04:01effects of watercolor.
04:04Now let's go to the Real Wet Wash, which is part of Real Watercolor, the new
04:09watercolor introduced in Painter 12, and I will do a stroke here, and this also
04:14relies on the Watercolor Layer.
04:16And you will see what happens here, it dries over time.
04:22There is a delay as it dries, and I may be didn't pick out the best example of
04:27this brush, because it looks very good.
04:29This is a little static looking here, but this model also provides a model
04:35that controls things like, suspension of pigment to drying of paper, all of these things.
04:40The good news is that both the earlier Painter 6 watercolor and Watercolor Layer,
04:45and the new Real Watercolor, both share the Watercolor Layer, which means they
04:50can interact with one another.
04:51So now I have got two types of watercolor models, both of which will interact
04:58with each other's characteristics.
05:02So that's one of the nice things about this, particularly the two most
05:05recent ones, the watercolor which includes the Watercolor Layer, and the new
05:10Real Watercolor, which is Painter 12's new addition to this pantheon of watercolor tools.
05:16You can't really interact directly with the original digital watercolor.
05:20This is actually on a separate layer, although it still appears as if they are
05:25part of a single canvas.
05:27So you do have the ability to still use these newer watercolor layer-based
05:32models, with the earlier watercolor, as long as you apply it on another layer over it.
05:37And you might have not seen that before, but let's go ahead and delete this
05:40layer, but once again, as I paint with one of these models, it automatically
05:45knows it needs to create a new layer.
05:46And so, it will, you don't have to specifically tell it you want a Watercolor Layer.
05:51It just knows, because of the brush, that it has to create that layer initially,
05:55in order to have the correct model, in order to operate in.
05:59So, you've got these three different watercolor models and each one suits a different need.
06:05The original digital watercolor, if you just want a quick effect and don't
06:09want too complex of a set of controls to adjust it, then the digital
06:15watercolor is your best bet.
06:17But once you get into both the watercolor from Painter 6 with its attendant
06:23Watercolor Layer, as well as Painter 12's new Real Watercolor, you start to get
06:28into much more complex physical interactions.
06:31And physical modeling is taking care of all these physics that go on to
06:35make watercolor happen.
06:37And because of that, it's a necessarily complex interface to deal with, and
06:42because it's so much like real watercolor, you have to expect it's going to be
06:46just about as squirrelly as real watercolor can be.
06:50So because of that, I'm not trying to dissuade you from playing with these
06:53new watercolors at all.
06:54It's just that, be prepared for some frustration just like it happens in real watercolor.
07:00So, that's kind of the long and short of Painter's watercolor models.
07:04The real benefit is that now with these three different models, and interaction
07:08between the two newer ones, and applying it over the old one, means that you can
07:12get some incredibly organic, very interesting textures and techniques.
07:17Once you learn how to somewhat control this, you can then start to build
07:23upon it to create very interesting images.
07:26Just remember, just like real watercolor, you only control watercolor up to a
07:30point and after that, it controls you.
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Painting with Real Wet Oil brushes
00:00Another new category in Painter is Real Wet Oil.
00:05And this seems to be probably related to the development of the Real Watercolor
00:10model, and I'm going to show it to you and you can decide whether or not you
00:15would want to use it or not.
00:16I don't find it particularly as compelling as Real Watercolor, but it does have
00:21some very interesting attributes.
00:23And let's just take a look.
00:24I've got the Real Wet Oils open here, let's get Liquid Oil.
00:29And as I paint with this, you'll see similar to what happens in the Real Wet
00:35Watercolor, it expands outward a bit after it's been applied.
00:39The difference is, the watercolor model is translucent and colors interact with
00:45one another, whereas here, they tend to be more a cover-type model, where it's
00:50covering paint and there's some interaction that happens at the boundary between
00:54wherever it finds paint.
00:56It's got some interesting models like these Erosion Grainy, I think was one I was looking at.
01:02See how it's doing a pretty interesting physical kind of thing that is very
01:07much along the lines of kind of interacting a turpentine-like model with existing color.
01:14Now sometimes I do see these artifacts appear, I'm not real sure.
01:18It seems like you can normally sort of brush them out if they are intrusive.
01:23Another one here is Turpentine.
01:26And you can see here this just kind of softens things up.
01:31One of the tricks with brushes like this is, no one stroke ever is very convincing.
01:36What is convincing is the overlaying and interaction of many strokes.
01:41So while I was being a little less than kind maybe at the outset, just even
01:45playing with this now, I'm seeing some very interesting textural and color
01:50things happening here.
01:51So it is a useful model, but if you strictly want an oil painting look,
01:56something like Impasto is probably a little bit more fully realistic.
02:01One thing I wanted to show you though, is if we switch over to this image and
02:05use the same turpentine model on here, check this out.
02:08This does some very interesting things to existing imagery that I don't know
02:15how else you'd get some of this.
02:16And you can play around with this with this Blend Rate.
02:19So as you change this, what happens, it's going to become more dramatic.
02:27I'm noticing right now, trying to draw new strokes, there's a lot of heavy
02:30computing going on here.
02:32And so, to try to go somewhere else and do some of this somewhere else on the
02:37image, you may find that there is a little bit of a performance loss, because
02:42it's really trying to start to do these physical modeling tasks in several
02:46different places at once.
02:48But I would say at the very least, the new Real Wet Oil is a very interesting
02:53experimentive medium that you'll definitely want to play with as an oil medium,
02:58and even trying some of the things that I've done here, where I'm interacting
03:02with something like a photographic existing imagery.
03:05Whoever thought, you could get some very interesting results that would be very
03:09difficult, if impossible, to get any other way.
03:12So definitely check out Real Wet Oil and perhaps you'll find that it's exactly
03:17the medium you've been looking for.
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Working with Impasto
00:00Painting as a medium includes the physical presence of surface and texture.
00:05And this is portrayed via the way that light strikes the surface that has this
00:10texture and height associated with it.
00:12Our displays maybe two-dimensional, but Painter manages to provide a convincing
00:17simulation of 3D with its Impasto feature.
00:21Painting with Impasto enabled, will often produce a giddy feeling along with
00:25uncontrollable laughter.
00:27Let's take a look at this remarkable visual treat.
00:31So I'm going to start off -- before I actually show you full-blown Impasto.
00:34I want to talk a little bit about what's going on here, and I'm going to use
00:39three simple brushes.
00:40First we're going to use what's called a Depth Lofter, and I'm going to paint on
00:44this surface with it.
00:45It's not going to apply a color,
00:46it's only to apply heighth.
00:48So it's as if the light was coming from the upper left corner at this point,
00:53and so it's highlighting the raised areas that I'm creating by painting with this Depth Lofter.
01:00And on the non-lit side, we get some shadow.
01:04So I'm lofting the depth, and one way to think about what's happening here, when
01:09I haven't painted on here yet, that's sea level.
01:12And when I'm starting to paint with this Depth Lofter, it's adding height.
01:18So it's like creating a mountain.
01:20And there is a limit to how much depth Painter's Impasto can portray.
01:25So if I linger for too long in one spot, we'll see that it'll eventually top out
01:31and hit an artificial limit.
01:34Now maybe we're not seeing it too well here.
01:38Let's go on, but I'll be able to show it to you once we start painting.
01:41But I want you to imagine, these are mountains that are coming towards us, and
01:46the simple gray area is just sea level.
01:49Now if I go in the opposite direction, I can do so with the Depth Eraser.
01:54So what this is going to do is depress from sea level and below.
02:00So as I paint in areas that I've already painted in, I'm gouging down into that
02:05height, and even sea level has some depth below it.
02:09So I can gouge out below sea level.
02:12Now if I go back to the third brush here, the Depth Equalizer, this is going to
02:17return anything that's below or above this supposed sea level, back to sea level.
02:23So you can see here now I'm just erasing away the depth and it eventually
02:29returns it back to sea level.
02:31So you've got this ability with Impasto, in the sense of three-dimensional
02:36lighting, to portray what appears to be a true three-dimensional height.
02:43And once we start adding color to this, we'll see that we can really get some
02:47very interesting brushstrokes.
02:49So let's go in here and let me just take something like -- Gloopy's a good one, just
02:53because it really emphasizes height.
02:56So as I paint with this, this happens to be an old style brush, so it has this
03:00little dotted appearance before it computes, but it also makes up for our rather
03:04interesting style of stroke that you can't get any other way.
03:08But you can see how this is building up depth as I paint over
03:13individual strokes.
03:14Another one that's probably a little bit more realistic would be something
03:17like, oh, let's take the Smeary Round down here, and this is going to have
03:21brushstrokes in it.
03:22But you can see, it's almost like I'm painting in to wet paint.
03:29And once again, just the more you paint with this, the more in one area, the
03:32more it's going to build up.
03:34Now let's see if I can do my thing here where I eventually hit the top of this.
03:40In some cases it takes quite a bit to do it.
03:44I'm just letting you know that you can get into a situation where all of a
03:47sudden you'll see, it looks like the top of the texture has hit glass and
03:51it's flattening out.
03:53And that's when you've hit the limit of how high the Impasto can be portrayed on screen.
03:59Now allied with this, is the controls for Impasto, and that is Surface Lighting.
04:07Let's go to here, and what this is going to let me do is control the
04:12appearance of depth.
04:13For example, I can change the light source here.
04:16See how as I move this, I'm actually adjusting the height of the light, and at
04:22what angle the light and shadow is appearing to come from.
04:25I could even go in and add a second light if I want.
04:28And in fact, that light color can be a different color.
04:31Let's go here and just get some color so you'll see this.
04:38See now I'm casting a green light from one angle, some of these areas are
04:42actually catching a little green, and yet I've got highlights on the other side.
04:47When you start adding multiple light sources and playing around with their
04:50positioning, you can really start to get some very interesting, interactive stuff going on.
04:56I can also control the amount of depth.
05:00So if I turn this down, you'll see that it's kind of compressing the depth, so
05:03it gets less and less, to where
05:05now this is just a painting without any Impasto visible on it at all.
05:11So you'd definitely want to have some, and a lot of people will play with this
05:15set to a very high level, but once it gets to these very extreme levels, it kind
05:20of looks overwrought and cartoony.
05:22If anything, the rule here should be probably less is more.
05:25So while this may look good, I would say take it down a bit, and in the long
05:30haul, you'll probably be happier with the way it looks once you've reduced the
05:35depth, rather than playing with some extremely high degree of depth.
05:42Finally, I'm just quickly going to open up the Control panel, and there actually
05:47is in here an Impasto panel.
05:50This is also where you can play around with things.
05:52The one thing I'm going to show you that is one you'll want to play with, is this Depth slider.
05:58The more I turn this up, it's not going to affect depth like it does in the
06:01lighting module, but it's going to affect how much depth the brush
06:06initially lays down.
06:07So once again, I can get this to some uncharacteristically high level where
06:11you can see it's starting to have anti-aliasing artifacts and it just doesn't look real anymore.
06:18And so again, you typically want to keep the depth down.
06:22Although if you do have a little bit of extra depth in the brushstrokes now, you
06:27can always go back to your Surface Lighting, and you can see it'll probably
06:32render this too low, or not with very much depth to it at all, but I can go ahead
06:36and probably control how that looks to a degree.
06:40So you can see, now that looks okay, but this is almost without depth.
06:43So you typically don't want to mess too much with the Depth slider, but if
06:48you're working in the situation where you want to somehow have a more aggressive
06:52depth associated with your strokes, the way to do that is to just turn up the
06:57depth for the particular brush you're working with.
07:00But just be advised that there's no real way to go back from this, especially in
07:04a mixed environment like this where I was working with one level of depth with
07:08this brush, and then later on I changed it.
07:10Now I've got two depth levels.
07:11If I correct this with the Lighting control, I can make it look right, but then
07:16this going to appear to have no depth at all.
07:18So once you get started, you don't want to mess too much, if at all, with the Depth slider.
07:22I'm just indicating to you, it is an adjustment that you can and may
07:26occasionally want to make.
07:28So Impasto is a way to really add a three -dimensional appearance to your imagery
07:36on a two-dimensional surface.
07:37And one of the things about adding some of this character to a painting is it
07:43starts to imbue it with a more, almost physical quality.
07:47It starts to look almost more as if it had been a real painting with this
07:52three-dimensional quality, that has been photographed.
07:55And as such, it just starts to take on a sense of reality.
08:00So Impasto is one great way to get that three-dimensional viscous oil feel that
08:07you associate with traditional oil painting.
Collapse this transcript
Working with texture-aware media
00:00Some art making mediums interact with and utilize the character of an underlying
00:05surface texture to impart an expressive quality to a stroke.
00:09Painter's Paper Grains provide a virtual, irregular surface that grain-aware
00:14variants can interact with.
00:17Combined with pressure, the result is an amazing simulation of its
00:20traditional counterpart.
00:23To show you this, I have prepared three variants that I can quickly get to,
00:29because I want to start drawing at some point here and I don't want to have to
00:32be jumping up to the Brush selector all the time to do it.
00:36And while I'm mentioning that, I should say that this is a great way, in advance
00:41of doing a drawing or painting, if you know or have a fairly clear idea of what
00:47tools you are going to use, you may want to aggregate them into a custom palette.
00:52That way it eliminates having to go here, then having to go here, then having to
00:57go here. See that's one, two, three brush clicks to get to a brush, whereas here,
01:02I've got the brush. That's it, I'm done.
01:04And so, being able to have close at hand the tools you are going to be using is
01:08a great way to speed up your workflow by eliminating this navigational task of
01:14going over and locating each of these as you go.
01:16So that's just one little aside while we are working here, but it's an
01:20important note to have.
01:22Now the other thing is, we are going to be talking about texture grain, and
01:26texture-aware brushes.
01:28And the paper texture is identified right here, and I can click this and open it,
01:33and I could also get to the other paper textures in this particular library.
01:38What I cannot get at here, and this is something that's different starting
01:42with Painter 12, there was a little flyout menu that I could use to get to
01:46things like the Paper Textures palette and that's no longer here, that
01:50connection has been broken.
01:52Now what you have to do is go up to the Window menu and actually go to your
01:59Paper Panels, and because they're both together when I open this up, there they both are.
02:05And so that's a little bit of extra step and I won't go through it here, but you
02:10know you could easily add to one of these little custom palettes, if you think
02:13you're going to be going to this and need these controls, you can use the
02:18customize palette feature to actually add a Papers button, as well as a Paper
02:22Libraries button to this.
02:23So all in one little custom palette, you could have everything you need to work
02:27with texture-aware grains.
02:30So the fact is, I might want this -- I'll show you that after I kind of have
02:34introduce you to the way that textures work.
02:37And to do that I am going to use the Square Chalk.
02:40And one thing you can do is think of the texture on a paper as a mini little
02:46mountain range. You know, if you went in and zoomed up on it, you'd see that there
02:50are peaks and valleys in that paper texture, just like a real mountain range.
02:55So what I want to do here is show you how this three-dimensional surface can
03:00be addressed with a pressure sensitive device. Right now I'm exerting very light pressure.
03:05So I'm just basically skipping along the very tops of that paper grain and
03:09that's all I am catching, and all I'm affecting.
03:12However, once I start bearing down in pressure, which I am starting to do, you can
03:17see that I am penetrating more and more into that paper grain until finally,
03:21when I'm down at full pressure, I've now completely filled the mountain range
03:27all the way from the top, down in to the valley.
03:29But if you take a look at this, what you can do is you can simulate tonality
03:34with texture because I'm changing the amount of affected texture grain. It
03:39can go from black to white, so I have almost got what looks like a coarse gray scale here.
03:44And that's one of the chief ways that textures often utilize is, it is a way
03:50with a device like a piece of chalk, which really is only black and it
03:54utilizes the texture of the paper grain in this case, to simulate varying
04:00degrees of a grayscale.
04:02And once you start adding color, well, then you can even do more things, like see
04:06now I can have a light red on top of black, or I can completely bear down and
04:12then take a contrasting color here and mix them together, and a lot of artists
04:17will do this, kind of create these optical blends.
04:20If your eyes are like mine, you're probably looking at that and there is a little
04:23bit of shimmer going on because of those two colors are so opposed to one another.
04:28You get some interesting optical effects when you start intermixing colors,
04:33especially when you use texture as a means of deciding how much of one texture
04:38is going to be portrayed on top of another.
04:41So texture is a very important component of many mediums, and not all of
04:47Painter's brushes are texture-aware. One way you can find out which ones are,
04:53and you have to kind of go through this to find out, first of all let's just look at them.
04:58Things like Chalk & Crayons, Charcoal & Conte, what's another one down here
05:03Pastels, we get to Pencils.
05:06All of those are going to be grain-aware, they're just like their natural media
05:11cousins. In some places you may run into brushes that are texture-aware and the
05:16only way you are going to know it is, if you happen to have the General palette
05:19open, and what really controls whether any variant has a texture is in the
05:26subcategory. If the word grainy is in it then it has grain-awareness built into
05:31it. If it's just soft cover, well see the character of this brush is very
05:37different, the only texture you're seeing there is actually the overlapping dabs
05:41of the brush, there really is no texture.
05:43The only way to get it, is to select one of these grainy models and each one of
05:48them has a different characteristic associated with it.
05:51So you'll get very different characters based on which one of these models
05:56you've been working with.
05:57So I am going to restore my brush back to the default, and we could see, it's
06:00using Grainy Hard Cover to get this particular effect.
06:04The other thing I want to be sure I do here, because I just noticed the character
06:08my brush changed when I did that, if I go back to my Brush Calibration, I want
06:13to be sure I turned this on.
06:14And so for this particular brush, I have increased the sensitivity, so now I
06:19can get to that very light pressure and just hit the top of the texture very
06:23easily, until I just did that it was completely wanting to fill up the texture immediately.
06:28So we talked about this in another video, but this Brush Calibration is very
06:33important, and the fact that you can now attach it to individual variance
06:38really increases the ability of what this can do for you.
06:41So that's just a little aside, but let's start to take some of these and I will
06:45show you some of what you can do.
06:47One last thing I guess before I do this, I want to show you an important thing
06:52you can change right here is the scale of the paper. You can see now that paper
06:57scale is a finer than it was before, and I can even make it smaller, so it's a
07:02very fine grain, or I can take it up to where it becomes a very coarse grain.
07:07And just changing the scale of a paper texture can have a lot of impact on the
07:12kind of quality you're going to get out of the image.
07:15Also associated with the Paper palette is the contrast and brightness sliders. I
07:20am going to go ahead and clear off my screen and let's just get some black, and I
07:25want to show you what this will do.
07:27If I decrease the contrast, you see now I'm getting not nearly as much
07:34aggressive grain, whereas when this is turned up, same grain, but look how much
07:39different it looks. And the same goes for brightness.
07:42By playing with a combination of these, you can get a variety of variations in
07:47the character of the texture.
07:49So don't forget that when you're working with grain-aware media, you've got
07:54scale, you have got contrast and you've got brightness all at your disposal to
08:00even increase the power of one paper grain just by altering these sliders, you
08:04can dramatically change how that one texture looks.
08:08And as you may know, Painter has library after library of texture.
08:12So you've got literally a world of texture at your disposal for working on any
08:19kind of texture-aware media that you want to attack.
08:21Let's go ahead and clear this off, and I am going to start off and I am just
08:25going to draw a simple little sketch here.
08:28So, now once again, and this is a good place to point this out, this is where
08:32the brush calibration comes in because this is not behaving at all like I want it to.
08:37And so I am going to Enable Brush Calibration and I know through experience just
08:41cranking those up, gives me a much better approximation of a real pencil.
08:46So I've adjusted that, and let me go ahead and reduce this.
08:51And I'm not going to be changing the Paper Grain much, so let's just kind of
08:54set this back to more or less close to normal, around 200 and this is around 50, there we go.
09:01So we can go ahead and dismiss this
09:03for now, and this will give me some more space to work with, and I can go ahead
09:07and get rid of this.
09:10And let's go ahead and draw a little bit, so you can see how this works.
09:13So I am just going to draw a simple little apple. It's kind of become one of the
09:17signature things, I tend to draw when I show this kind of stuff.
09:21So I'm just kind of quickly getting the outlines of what I'm going to do here.
09:27I just want to have a basis for what I'm going to paint.
09:30I'll probably get rid of some of that.
09:31Now let's go to my Square Chalk, and I will grab a color here, and this is where
09:37you can see now, I'm able to penetrate all the way into the grain if I want.
09:43I am also going to enlarge my brush because the larger it is a more surface area
09:48I can cover at a time.
09:50And I am going to impart a little bit of variation in the color here so I have
09:55a shadow on this side. And I like to just throw little
10:00variations in color in here. A real apple is not one color, it's generally got
10:06a mixture of color going on in it.
10:10And let's throw in a little bit of a highlight here, and let's not forget about
10:15this leaf up here, I am reducing my brush size.
10:19In this case am using the left and right bracket keys, left bracket,
10:23continually pressing it will reduce my brush size and using the right bracket
10:28key will enlarge it.
10:29Now I am going to use the is Smudge tool and all of these are texture-aware
10:33tools, so even this smudge, you will see how it uses paper texture to alter the
10:38look of what it's smudging underneath of it.
10:40And once I go through the basics here, then it's time to bring the chalk
10:44back and start to add a little more variety. Here's where I want to enlarge this a bit.
10:50An image like this isn't necessarily built in one attack of trying to create the
10:56apple. You are applying layer after layer, and it's that layering that sometimes
11:00gives the finished image more complexity, and that visual interest that is going
11:05to attract the eye and make it want to spend more time taking a look at this.
11:10Now I will go back to my pencil, and I'm going to -- just going to finish this
11:13off with some strokes to define the shape of the apple.
11:19That's a very quick little exercise just to show you how starting to combine
11:24various mediums, especially when they are all texture-aware, it's kind of a glue
11:28that puts these various mediums together because they all have that similarity
11:33in that they're all utilizing the same paper grain.
11:36So texture-aware media is yet another area of Painter that it excels in and
11:42gives you this almost tactile sensation that you could touch this and there
11:47would be some texture associated with it.
11:49Applying texture to an image with grain- aware variance is an important tool that
11:54is available in your expressive arsenal.
11:56Painter's Paper Grain libraries offer a wide range of surfaces to select from,
12:00take advantage of it.
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7. Cloning Techniques
Understanding Quick Clone
00:00In this video, we're going to be talking about the Quick Clone feature. And quick
00:05cloning is just a way to make a clone of a source image, but do it in such a
00:11manner that a bunch of housekeeping is taken care of, according to how you
00:15set its preferences.
00:17For now, let's go up to Preferences and I want to open up Quick Clone, and let's
00:25just talk a little bit about what's going on here.
00:27First of all, you have the option whether or not you close the source image or
00:33not when you make a Quick Clone.
00:35Now those of you who've been around Painter for a while may say well, if I close
00:39my source image, how am I going to be cloning?
00:42Well, we're going to get into a little more detail about that in the Source
00:45panel in the next video, but I'll go so far as to tell you that in Painter 12,
00:50they've done a nice thing, which is they now embed any source imagery that you
00:56use in your destination document as part of that document.
01:01So, in the past, you had to keep track of
01:03if I want to ever reestablish a Clone Source, I need to find that original
01:08source document and set that Clone Source and destination relationship up, but
01:14it's all now going to be taken care of for you.
01:17So I tend to want to keep this closed.
01:20The only reason that you may want to keep it open is, if you're going to make
01:24adjustments to that image, as you're doing some clone work, by having the source
01:30image separately open and still established as a clone, it will give you the
01:34opportunity to go in there and perhaps do something like Smart Blur to it or
01:39anything you want to do.
01:41On the other hand, you could prep an image and do several different variations
01:46of it, for example, so you could have a version of the image that has had Smart
01:51Blur associated with it.
01:52You can have a version that's got more saturation associated with it and each
01:57of those, as we'll see, can be in the Clone Source panel where you can switch among them.
02:02So it's up to you, but now that this new system is in place, I prefer to embed
02:07my clone sources in the image.
02:09So, because of that, you can close the source image once you've established the relationship.
02:15Secondly, you can decide, do I want to open the Clone Source panel when I get there?
02:20You may want to do that.
02:21If you look over, we did this earlier.
02:24I like to have my Clone Source panel already available at the same level in my
02:29palette stack along with layers and channels.
02:32So I know where it is, I don't need for it to be called up.
02:35So I typically keep this off.
02:37Next, we have Clear Canvas.
02:39If you don't clear the canvas up, what's going to happen is it's going to make
02:43your destination image and it's going to be exactly the same as the source image
02:47and for most of the work, I like to have the canvas blank as if I'm starting
02:52with a blank canvas, knowing that cloning brushes or tracing paper, all are
02:57available to me to be able to see or access that image, and it works better when
03:04the canvas does not have anything on it.
03:06So I tend to keep Clear Canvas on.
03:09Next, you can choose to have Tracing Paper automatically turned on.
03:14Personally, I don't use Tracing Paper that much, so I do not automatically have it turned on.
03:19However, when we get to the Clone Source panel, I will show you how you can
03:23turn it on and off.
03:24So, if you don't turn it on here now, it's not as if you're making an
03:27irreversible decision.
03:29You still have the ability to turn it on and off.
03:32I just like to begin with that blank canvas and I don't want to see a ghost of
03:36my source image in the document.
03:39And finally, do I want to switch to cloner brushes?
03:41No, there's many different activities I may use that don't use cloner brushes.
03:46So the two that I normally keep on and recommend are, close your source image and
03:52clear the canvas, and with these preferences set, we're ready to go.
Collapse this transcript
Working with the Clone Source panel
00:00In this video, we're going to talk about Painter 12's new Clone Source panel.
00:05In the past, you had an entry in the File menu that allowed you to switch among
00:11any clone sources you had, but it wasn't visual in any way whatsoever.
00:16And so, one of the things that the Clone Source panel does, which I have right here,
00:21and if you don't have it you can go up to the Window menu and just select Clone
00:25Source and that panel will come up.
00:28The thing that it does now is it shows a nice little visual representation as
00:32a thumbnail, so that you can quickly just look and see what various clone
00:37sources you have available.
00:39The other thing it does now is in the past when you had a clone source and a
00:45clone destination, you had to be able to keep track of those files, because the
00:51clone source document was off somewhere else.
00:55Starting with Painter 12, it now embeds a clone source document into your
01:02destination document or your clone.
01:04And so, those all travel together and you no longer have to worry about where
01:10are those image files?
01:12They're actually embedded and part of the image, and that's a real godsend in
01:16terms of six months later when you want to work on an image that some cloning
01:20activity was done on, I know I've done it in the past.
01:23It's like where's that original image? I can't find it.
01:25That will never happen again because these are now embedded in the actual image
01:30file that you're cloning to.
01:32The other thing that's a little odd about the Cloning panel is, there's
01:36no where in here that you can actually instantiate a clone destination from a source document.
01:44So, for example, this document, I do want to clone it, but you'd think the Clone
01:49Source panel would somewhere have that ability in it. It does not.
01:52So how do you go about doing that?
01:54Well, you go over to the File menu and you select Quick Clone, and in doing that
02:01that is going to make, as we did in our last video, a copy of it and it clears the
02:06image, it deletes the source file.
02:09So now I've got a single file open, which has embedded in it that lily_pads image.
02:15One of the things you can do is you can add multiple images to a document.
02:22And so, if I wanted to put different images in here, I could.
02:26One of the things that I would not want to do though is take another image of a
02:30different resolution or size and if you think well, I can use this to composite
02:35one element from one image to another, you can as long as the element in that
02:40other clone source is exactly where you want it and if it's not, all you can do
02:45is clone it where it was in that document and bring it up into the new document.
02:50So, one of the basis for this new cloning system is that you can clone into a flat document.
02:57And so, the idea of trying to use this to composite multiple image sources really
03:02doesn't work very well, because unless you just had the miracle of all your
03:06elements and all your images exactly in the right place, when you want to
03:10clone them, you otherwise have to deal with the fact that well, that's where it is in the image.
03:14It's down in the lower left corner.
03:15I wanted it in the center.
03:17There's no way to do that.
03:18A better way to do that type of compositing is to treat elements like that as
03:24individual layers, and when we get into the layer chapter, we'll talk about that.
03:28But a better way to utilize this is to use the same image that has variations in
03:34it, and I'm going to show you what I mean.
03:36Let's say, I do have this lily_pads image, but it did close and embedded in here.
03:40So I need to open it again.
03:42So I'm just going to go to my recent images here, and I'm going to go ahead and
03:47I'm going to make this a grayscale image.
03:50So if I go to Effects and go to Tonal Control > Adjust Colors, I can turn the
03:55saturation down in this image.
03:57So now it's essentially a grayscale image.
04:00I'll save this into the chapter07 folder as lily_pads, but I'm going to append
04:04it with bw for black and white, and we'll save that.
04:09And now, let's go ahead and go to the Clone Source panel here, and I can close this.
04:15Now I'm back at my document that is a clone source.
04:19Before I go any further, I do want to mention here, this is where a Tracing Paper is located.
04:24If I want to turn Tracing Paper on and off, I do it right here in the Clone
04:28Source panel, and I can then further adjust its opacity.
04:33So if I want just varying degrees of transparency of my Tracing Paper, I can do
04:37that, but in this case I'm going to go down here and use the Open Source Image file,
04:42and we'll go right back to our chapter07 exercise folder, and I'm going to load
04:46in the grayscale version.
04:49So, now I've got two versions of this image;
04:52one color, one grayscale, and by extension, one could be more saturated, one
04:58could be a painted image.
04:59Any combination of versions of this image that you may want to combine can be
05:05put into the Clone Source panel, and this makes much more sense because now as I
05:11paint with a cloning brush, it's going to bring up the same image but with
05:14differences in it, and they'll all be painted onto this flat document.
05:20So, let's go over and grab the cloner brush, and I'll go ahead and I've got the
05:25lily_pads black and white on here.
05:27I'll just kind of go into an area here and bring this up, and maybe we want to
05:34zoom up a little bit more to see what we're doing here.
05:37But let's say, I want this area to be in color.
05:40Well all I have to do is switch to my normal area and I can even turn off
05:45Tracing Paper at this point, because I see the document in black and white, but now it's
05:48like I can magically paint in color in this particular part of the image.
05:54And so, this to me makes a great deal of sense of how to take advantage of the
06:00Clone Source panel.
06:01It's a great way to bring multiple versions of an image together, so that you
06:07can have a very easy way to change your brush to automatically do whatever that
06:12particular version of your clone source document has in it.
06:17Now, you can see, I've got an image that's a black and white version of this
06:22image, but I'm able to selectively bring the color into this image. And as I said,
06:29if I had a painted version, I can start painting with a painted version of this
06:32same image, I could paint with a sepia-toned version of it.
06:36I could paint with a high contrast version of it;
06:38anything that I've done to the same image, and probably the way to do this would
06:42be to take your image and do several different effects to it.
06:48Save each one of those individually, and then you can load them through the Open
06:52Source Image button right here in the Clone Source panel.
06:56So that's a great way to be able to do this.
06:58So the Close Source panel really is a definite improvement in Painter's
07:02cloning management.
07:03You now have all source imagery available to you with a visual reference in one
07:08convenient location, and each of those images can be a variation on the same
07:12image, making one brush a cloner brush automatically changed to do different
07:18kinds of effects based on which one of the clone sources you've selected.
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Tracing a clone's source using Tracing Paper
00:00If you remember back from grade school, tracing was one way to be able to start
00:05with an image and then use a piece of transparent paper over it, so that you
00:10could then trace and end up with a separate version of that image that is done
00:16by pencil, for example, and we can do that in Painter as well.
00:21To do it, we need to do the Quick Clone to start our clone and
00:26destination relationship.
00:28So, I'm going to go up here to Quick Clone, and this immediately sets our source
00:34and destination image up.
00:36So we now have lily_pads as our source.
00:38To turn on Tracing Paper, I'm just going to click right here, and now I can see
00:43that underlying document.
00:45And let's get something simple like a Pencil.
00:50We'll go with 2B Pencil, and I'm going to make sure in the Color palette that
00:56we're painting with black, and I'll use my Command and plus key here to zoom up,
01:01so I can see this a little bit.
01:04Select my tool, and here's where I can start to go in here and use this as a
01:12source for my separate document.
01:18So basically, I'm just using that underlying source document as a resource that
01:23I can use to trace these various aspects of this particular element in the
01:29underlying image out.
01:33And when I turn off Tracing Paper, what I now have is that image, but traced and
01:38as a separate document.
01:40So Tracing Paper gives me the opportunity then to use an underlying document
01:46just like you would have done in grade school with traditional paper and the
01:51ability to see through it, and now I can just continue on here, and if I kept
01:56going I could do a complete image with tracing paper and have that help, if you
02:03want to call it that, of an underlying document to guide me into exactly what it is
02:09I want to end up with as an image.
02:11And once again, you can see here, we're on our way to starting to build an
02:15image via Tracing Paper.
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8. Auto-Painting
Understanding the Underpainting palette
00:00In this chapter, we are going to take a look at auto-painting. Auto-painting is
00:05basically you handing the steering wheel over to Painter and allowing it to do
00:09the painting activity for you.
00:12Now that may sound like, oh good, all I have to do is press a button and I am
00:15going to make art. It's not quite that simple.
00:17Once you've created an image in this manner, some people will indeed say it's
00:23finished, I like what it is, but I like to think of it sometimes as almost a
00:28starting point, at which I'm going to go in and add more of my own brushwork onto it.
00:33One of reasons for this is if you're starting from a photograph, which is the
00:37typical way auto-painting is used.
00:40One of the biggest errors a person will make in converting or translating a
00:45photograph into a painted result is that they don't remove enough of the detail
00:51in the photograph, and when they're all finished, when you look at it, it still
00:56belies its photographic source, because there's so much detail in it.
01:00A painting typically reduces detail and simplifies imagery, so that it's not
01:07anywhere near the complexity of a photograph.
01:10And that's one of the things that Auto-Painting is quite good at doing.
01:14So to let it do the activity of decimating or removing all of that photographic
01:20information and then using that as a starting point to do some painting activity
01:25on top of it, makes it kind of a hybrid, so that, yes, the computer is doing
01:29some work for you, but hopefully you are additionally adding some of your own
01:34expression to that image. But that's one way to use it.
01:37The other way is that it's a good educational tool just to watch the process of
01:43auto-painting take place, because as it takes an image and starts with very large
01:49brush strokes, and slowly reduces the size of the breaststroke and concentrates
01:54on looking at areas of detail and using smaller brushstrokes for those areas.
02:00And that's a very similar to the way traditional painting is done.
02:03So you learn watching it how a painting is often constructed from a very rough to
02:10refined image through reduced brushstrokes size.
02:14So it's good for that as well.
02:15We are going to begin by using the first palette, and to get those we go down to
02:21the Auto-Painting Panels, and I am going to just click on Underpainting here, and
02:25that will bring up all three of them.
02:27And of course, we need an image, so let's go to our exercise file, and we'll go
02:32down here to chapter08, and I am going to get this borrego_cholla image, and we
02:38will load it in. And so the goal here is to take this from its photographic
02:42source and convert it into a painted result, and the first place we are going to
02:48go is the Underpainting palette.
02:50Now the term Underpainting comes from the traditional world of painting, and
02:55refers to the initial paint laid down on the canvas to establish tonalities and composition.
03:01For our purposes, Underpainting allows us to eliminate the high detail aspect of
03:05the photo, as well as adjust its color and tonal characteristics away from a
03:09photographic vocabulary.
03:11Just as I was saying earlier, we want to remove as much of the photographic
03:14quality from this as we can.
03:16And so, that begins with Underpainting. And there are some things we can do here.
03:21So let's take a look at first Color Scheme. This is where I can go in and if I
03:25want to try some of the built-in games I can, let's say Impressionist Scheme.
03:31So what it's doing here is substituting the original colors for another set of
03:36colors that are based on, in this case, impressionist colors.
03:40I'm not wild about that, so I'm probably not going to use it.
03:42Now you can try different color schemes to see if it is something that you'd
03:46want to use for your image. I already know.
03:49I've played around with this and I'm not really going to probably take advantage
03:53of this, but I just want to point out, it's a quick way for you to arrive at a
03:58different color configuration for your image.
04:01You can also go into Photo Enhance, and this let's me do things like High
04:05Contrast. That's not typical of the contrast in a photographic image.
04:11So while it's a little extreme for what I want to do, it is starting to do
04:15the job of altering this photographic image from its normal kind of contrast
04:21that you associate with photography, and it starts to apply a rather
04:25exaggerated contrast.
04:27We'll also do Desaturate, several things in here, but again, these are all sort
04:32of built-in formulas that are already here.
04:35You can also manually adjust this and that's all these are, our settings that
04:40have been done by controlling the sliders down here.
04:43So I can adjust things like brightness if I want to, brighten it, darken it
04:47and up the saturation.
04:50And you can see, just by upping the saturation, that's one way you can
04:54exaggerate the colors in an image.
04:56And quite often, Painter will do just that in painting an image, they have
05:01control over the colors through the paint and the mixtures that they use.
05:05And so by exaggerating these colors a bit, I can start to, as I've said
05:10previously, remove this from its photographic source by applying a range of
05:15color to it that is brighter than you would typically get in a photograph.
05:19The other thing I am going to use here -- and it pays to see this at 100%.
05:24Smart Blur, this is a very nice filter for doing exactly what I was speaking
05:29about, reducing detail.
05:31One of the reasons this looks like a photograph is all of this fine granular
05:36detail throughout this image. And while it's great for a photograph, a Painter
05:41is not going to sit there and draw every one of these little branches, and he is
05:46not going to draw necessarily every little needle on the cactus.
05:50It's going to be simplified and Smart Blur does just that.
05:53So let's just turn it up a bit, and you can already see how it's starting to
05:57remove some of that fine granular detail.
06:00The more I up this, the more it removes the detail.
06:04So if we take this, in this case, all the way up to 100%, and then move this
06:10around and look at it, we can adjust this just so you can see how different it is.
06:14Right away doing that gets rid of some of that detail.
06:17So it's already helping you do something that you yourself might not be
06:22inclined to do, which is remove this much detail, but I guarantee you, by
06:27simplifying your image before you even start applying paint, whether it's by
06:31hand or by auto-paint, this is one way to establish this image as a painting,
06:37rather than a photograph.
06:40So the last thing we could do here, and let's reduce this down so you can see the whole image.
06:45You also apply Edge Effects to this.
06:47For example, if I do a Rectangular Edge Effect, you can see here it actually will
06:52give this a vignette.
06:54I'm not too interested in that, for this particular image I am going to let it
06:58just remain all the way to the edge, but I wanted to point out, you can play
07:01with these edge effects to get various kinds of treatments to how the edges of
07:06your image will appear.
07:09But let's go back to None in this case.
07:11Now you can also reset Underpainting, so if you don't like all the things you
07:15did, you can -- you can also apply it, which I want to do here, so I am going to apply it.
07:20Now that is my image, so we are ready to take this image to the next step, and
07:26to do that, I need to Quick Clone this image.
07:29So we learned before that Quick Clone is available to us up here in the File
07:33menu, however, there is conveniently located in the lower right corner here, an
07:37Auto Clone button that does this for me.
07:40So I am going to go ahead and click on it, and it's made a copy for me and it's
07:44removed the image. So now it is as if I have a blank canvas, but all of the
07:49tools we are going to be using are associated with that image, so it will be
07:54funneling the colors and the nuances we've done to the image through those
07:58brushes and applying it onto this blank canvas.
08:02Painter has a set of built-in Auto Cloning brushes right here, they're called
08:07Smart Strokes, and what that is, is they are brushes that have come with Painter
08:13that are set up to do a set of different types of painting. They're okay, but
08:19I've created my own set, and I'm going to be giving them to you, so that you can
08:24use them with the paintings.
08:26And I think you'll find that if you compare what would the default ones do,
08:30compared to the ones I've done, I'd like to think anyway, that mine are a bit
08:33more successful at emulating various media.
08:36So the first thing we need to do is install that category of John's Smart Strokes.
08:42So let's do that.
08:44So the first thing we need to do here is the install my brush category in here,
08:48and let's jump over to the desktop.
08:52If we go to the Exercise Files, once again in chapter08, we will find John's
08:57Smart Brushes, and this is a brush category file.
09:01So all I have to do is double-click on this and it will automatically install
09:07the brushes in here.
09:08So you can take that file, double-click it, and you will then have in your copy
09:14of Painter 12.1, my Smart Brushes.
09:17So now we have got our brushes installed, we have got our image ready, we are
09:21ready to auto-paint, and we are going to cover that in the next video.
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Exploring the Auto-Painting and Smart Stroke palettes
00:00Now that we've set up our Underpainting step, and we've got an image sitting
00:05ready to be auto-painted, the next step is to go to the Auto-Painting palette.
00:10So, let's click up here to Auto- Painting, and we're primarily going to be
00:14interested in Smart Stroke Painting and the Smart Settings, but I just want to
00:18give you a sense of what happens if I just click on this without doing anything.
00:25You're going to get something like this and let me just explain what's going on here.
00:29Auto-Painting really is designed to be automatic.
00:32However, until you enable Smart Stroke Painting and Smart Settings, it's very manual.
00:39Any settings down here are dictating what's going on down there.
00:42So, what happens to be using right now this particular stroke called Pressure
00:46Modulate, which is this zig-zagy stroke, and all of these other settings are
00:52just right now manual.
00:54So, if I would stop this, for example, and you do that by clicking either on the
00:58stop button right here, or you can even, let's have it running again, I can just
01:02click inside the image.
01:04Actually, anywhere you click in the interface will stop it.
01:07So, I'm going to undo this, and let's change to a different stroke, say, like
01:13Short Dab, and I'll do something like make the brushstrokes larger just so you
01:19can see what happens.
01:21So, it's adjusted to a different kind of stroke and if I stop, I'll show you
01:26this so you can see.
01:27If I make the brush size very small, for example, you can see now we're getting
01:32these little strokes.
01:33So this does give you the option to manually build up an image with you under
01:37complete control of all these aspects, but the most probably fun aspect of
01:43Auto-Painting is the fact that it will auto-paint an image, and when you
01:47understand how all this works, you can, in fact, use the manual method.
01:52But we're more interested at this point in how we can automatically achieve a painted image.
01:57Once again, let's undo this, and I'm going to enable Smart Stroke Painting, and I
02:03want to show you just quickly over in the Preferences, you've got some settings
02:08that you can use for quick cloning. And one of the things that they have here is
02:14you can automatically switch to those Corel smart brushes.
02:18However, even if this is unchecked, it's apparently broken because whether or
02:22not that's checked, this is what's going to happen.
02:24When I go to Smart Settings, notice what happens up here.
02:28See it just changed to the Smart Strokes, and I believe it's just Corel's way
02:34of setting this up.
02:35So, it's brain-dead simple, and you don't even have to think about what brushes
02:39you're going to use.
02:40However, we want to switch to some other brushes.
02:43So, one of the things you need to make sure you do, once you check both of
02:47these options is you want to make sure you go to whatever brushes you prefer to use with it.
02:52So, we're going to go and we want to select the brush set that we want to use,
02:55which are my brushes, and because of the resolution of the screen, I know
02:59they're right down below here because they automatically install at the bottom of the screen.
03:03So, to get around that little hiccup, if we just take this and temporality
03:06pop-it up to the top, I can now see those brushes.
03:10In fact, what I'm going to do is click and drag them and I'll just put them just
03:13right above the Smart Strokes here.
03:16So that lets me get to them.
03:18So we've selected that.
03:19Let's go ahead and we'll move this down, put it back in its former location,
03:25and we'll select my brushes, and now we're set up with everything is taken
03:31care of for you here.
03:32So, all we need to do at this point is turn this on and let's see what happens.
03:37Now depending on your system, how fast this goes from beginning to end will
03:43vary, and the thing to notice right now though is that the brushstrokes are very
03:49large, they're broad strokes and have already now gone down to a finer level of detail.
03:56So, it's going to sit here and continue to find the image by a couple of ways.
04:02First, it's going to do, we've already seen here, it's reducing the size of the
04:06brushstrokes, but the other thing it's doing behind the scenes is, it's analyzed
04:11the image and looked at it, and it's determined what areas have fine detail and
04:17we can already see that.
04:18If we look in the foreground here, where we know where the cactus is with all
04:22of the little needles and everything, notice how there's a lot more of work
04:26going on in this area.
04:28There's more and more finer brushstrokes are being added here, whereas up in the
04:31area of the sky where there's nothing, even in this background, not much is
04:36there or where there's some rocks right here.
04:38So it's already pre-analyzed the image and determined, where do I need to start
04:43spending more of my energy, applying finer strokes? And where is that?
04:48It's where the detail is in the image.
04:50So, it's using it smarts by looking at the image and doing that, and already now
04:56we can start to see this build up into a recognizable image.
05:00It's never going to look like a photograph, because it's now being constructed
05:04out of brushstrokes, and it's been simplified and these brushes are thereby also
05:10simplifying the image.
05:12But as we go here, it's kind of magical to just sit and watch the image slowly develop.
05:19It's almost like watching a film develop in a dark room.
05:22We start to see the image come out more and more. Okay,
05:25Auto-Painting has now completed its task. Let's go ahead and zoom-up to 100%, so
05:30I can show you the true detail in this, and you can see this is a brush that I
05:34constructed that does a couple of things.
05:37One, it uses the artist brush so when it's creating strokes, it's using the
05:42underlying detail in the image that is there and making loaded brushstrokes out
05:47of them, so each stroke has a set of colors within it.
05:51The other thing is, I have Impasto as part of this brush, so you get a relief
05:55quality, a bit of three-dimensionality.
05:57Now, one of the things you'll see here is that the way that the random
06:02strokes are applied, I think it tends to get a little wigged out when it gets
06:06to the edges of the image.
06:08And so there're some things here that may not be what you want.
06:11And what I can simply do at this point is to take my brush, which is the same brush,
06:17but now I'm manually controlling it.
06:19So, I can go in here and if I want to do a few strokes here and there to cover
06:24up aspects of the image that I don't like, I'm free to do that as well.
06:29There are some places where -- especially where there wasn't a lot of detail. It
06:33may not have actually ever even applied a stroke there.
06:37So after Auto-Painting is done, it may be required for you to go in and do a few
06:45strokes just to clean up the image.
06:49The other thing I want to mention is that, when this activity is going, when
06:54Auto-Painting is running, and you'll know it's running because this will be
06:57blue just like it looks when I'm hovering over it, you can't do anything else in the interface.
07:03If you click anywhere, you will be telling it to stop.
07:07So, once this process starts, you do need to be aware of the fact that you need
07:12to let it do its thing and not attempt to do anything else. Otherwise you'll be
07:17stopping the process.
07:18I'll continue to do some cleanup here, and then we'll look at restoring parts of
07:23the image in the next chapter.
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Working with the Restoration palette
00:00I have now kind of cleaned up the painting by doing a little bit of hand work
00:04using the same brush that we auto- painted with to get rid of some of the edge
00:09corruption, or whatever you want to call it, that happened along the edges. And
00:13we're now ready to do any restoration we want, and this presents a couple of
00:17interesting things.
00:18The fact that I happen to use the brush John's Impasto Oil that has Impasto
00:25layer associated with it, means that we'll see here in a second, when I start to
00:30do some restoration, it's going to restore whatever the original imagery is,
00:34but in this case, the Impasto layer is going to be enabled, and on, and I'll show
00:40you what that means.
00:42Let's go ahead and go to the Restoration palette, and basically what this does is
00:47it gives me a cloning brush that is going to bring through the imagery
00:51associated with the source document, which is that image that we applied some
00:56color saturation too, and I also used the Smart Blur to simplify it a bit.
01:01So, let's take this.
01:02I'm going to turn it up a bit, and we'll select the Soft Edge Cloner, and I'm
01:08going to go to one of these detail areas we know is here, somewhere I think
01:11right here, we have where the elements with the needles are still in place to some degree.
01:18It depends on how much Smart Blur simplified that area, but I'm going to go ahead
01:23and paint in this and it doesn't seem like much is happening.
01:29Now there we're seeing some more detail.
01:30Let me turn off Impasto, and now you're seeing this is the painting minus any
01:38Impasto that we applied to it with the Impasto enabled brush.
01:42So, when I paint without Impasto on, you can see how direct it's actually
01:48bringing that through, but when we enable Impasto, we're getting the character of
01:53the brush strokes as part of the Impasto layer, but we're now letting the
01:59original imagery come through underneath that Impasto layer. Which is actually
02:03kind of neat here, because we are restoring areas of the image.
02:07But the character of the brush strokes is still somewhat retained because of
02:11that Impasto layer. And as a result, I can bring through some detail in here
02:17and assuming there is Impasto details still available above it in that layer,
02:23I can bring through -- it's not truly photographic anymore because we've
02:28simplified it, but you can see, there's more detail now even in this area than
02:32there was previously.
02:34And if I'm going to do any of this at all, I'm probably going to restrict it
02:38kind of to this central bit of cactus in the foreground.
02:41As it goes farther back, it's not as much of a center of interest as the near
02:46elements of the cactus.
02:49So you really have a choice here;
02:51you know, how much do you want to bring back?
02:53If it's a portrait, for example, if you're doing something with a face, I can
02:56tell you from experience that Auto- Paint just isn't going to render a face in a
03:01painterly manner that you're probably going to like.
03:04And so, what I will very often do is use the Restoration brush to just sort of
03:09feather up some of the detail of the face, so that looks like you want it to
03:14look, because in particular portraiture, you're going to want the person's face
03:18to be the most clear image element in that entire painting.
03:23When we go back, you really lose a lot of what the detail is doing because the
03:27display is sort of corrupt, so it doesn't do the greatest job showing all this at a reduced scale.
03:33But you can see now there's just a bit more detail in those areas.
03:37And so, the Restoration brush is a great way in particularly, and this is just kind
03:41of happened accidentally when I use the brush that happened to have Impasto
03:46associated with it.
03:47It has this extra benefit of you're bringing through the original imagery, but you
03:53are also allowing the stroked Impasto data to still remain, and so it's a nice
03:59hybrid between the simplified imagery in the source document, as well as the
04:05auto-painted imagery that was done with an Impasto brush.
04:10Now, the last thing I want to tell you is if you're finished with an image like
04:13this and you want to take it somewhere like Photoshop, because the Impasto layer
04:20in this case, and this applies to any imagery that you've done with Impasto, if
04:25that layer is there and you save it as a Photoshop file, because the Impasto
04:30layer is a Painter specific layer, that data will be lost and what you would end
04:35up then would be a version of the image that looks like this.
04:38There's no Impasto data on there at this point.
04:41And so, you have to have some technique for, how do I keep the Impasto data even
04:46though it's going somewhere else?
04:48The only way to do that in Painter is to make a clone of it.
04:50So, if I go in here and just say Clone, okay I've just cloned that image.
04:55If we go up here, that is now a flat image, it no longer has a Impasto layer,
05:01it's just been flattened into the image.
05:03If I go ahead and save this now, and I'll save it into the exercise files so you
05:07can look at the finished file, you'll be able to see that even if you're not in
05:11Painter, even if you save it as a JPEG, for example, to put on the web, you'll
05:15be able to still retain the look of Impasto even though you no longer have an
05:20Impasto layer, because now by making a clone, we've literally flattened the image
05:24and embedded that Impasto layer into the image, so that it's now just a single
05:29flat image that happens to have the Impasto effect on it.
05:33So, this basically concludes looking at auto-painting.
05:38There's no time really to be able to show you all the different brushes that are
05:42in the set that I'm including here, but I can tell you that it's very much the
05:47experimental thing and I encourage you to try the same image and just select
05:52different brushes and let the process run through, and you'll be surprised how
05:56many different finished results you can get based on the brush that you've
06:00selected to apply to your source document.
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9. Working with Selections
Working with the Rectangular Selection tool
00:00In this chapter, we are going to take a look at Selection tools, and within the
00:04world of digital imaging, selecting an area of that image is a very useful tool
00:11and it's in fact used all the time for all kinds of different activities.
00:16For example, you may want to select something out of an image.
00:20You may want to change a color within an image.
00:24You may want to make a copy of something in an image.
00:26All of these things require first creating a selection in order to do those
00:31kinds of activities.
00:32And so, I am going to go through and show you those in this chapter.
00:36I am going to begin however, with just the humble Rectangular Selection tool.
00:41This is the simplest of selection tools.
00:43It simply makes a rectangular selection.
00:46To show you how this works, once I've got a rectangular selection, I am going to
00:51take my airbrush here and just draw in it.
00:53So the first and foremost aspect of what a selection tool does is, it isolates an area.
01:00So now that that selection is in place, I can do different things inside of it
01:05and it won't affect any other area.
01:08Of course, we have undo, so I can get back from that so it's not permanent on my image.
01:14The other thing I can do is, I can use the Invert command, which if I go right
01:19here, Invert Selection, and now it's going to let me do something on that image.
01:24It's going to let me affect everything, but what my original selection was.
01:28Because as you can see now, the so-called marching ants are now on the outside of
01:34what the original selection was.
01:36If we go back to selection, and Invert that again, you can see now it doesn't
01:42look any different here, but there's no longer a selection on the outside.
01:46So we can flip the meaning of the selection anytime we want with the
01:50Invert Selection command.
01:52Now once again, I am going to undo here, get back to my selection as it
01:57originally was, and another thing that is possible here is you can add to and
02:03subtract from selection.
02:04So I am going to continue to use the Rectangular Selection at this point to show
02:08you this, but if I hold down the Shift key, you will see a little Plus shows up
02:12next to my icon, that allows me to go in now and I can start to build a larger
02:17selection with this particular Additive Selection mode we are in.
02:22Conversely, if I hold down the Option key or the Alt key on Windows, you will
02:27see now there is a negative sign on there.
02:29That allows me to go in, and in this case like punch a hole right in the center of that.
02:33So, just using this one tool and the fact that I can toggle back and forth
02:39between creating this selection, adding to a selection, subtracting from the
02:44selection, makes it very easy to start to get a rather complex shape.
02:48And once again, if I go back to my airbrush, and just paint in here, you can see I
02:52have made a fairly complex shape just out of rectangular selections that are
02:57carving into and adding to my initial selection.
03:01So that's yet another basic feature of selection, the ability to add to
03:06and subtract from it.
03:07And as we go forward, you will see how very useful that is.
03:10I'm showing you right now the most simplest of selection mode here, just with a
03:16rectangular selection, but in the next video, I am going to go on and we are
03:19going to start dealing with some of the subject matter, that's actually on the
03:23image behind this here.
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Using the Lasso tool
00:00The next tool we are going to take a look at is the Lasso tool.
00:03Now the Lasso tool, unlike the Rectangular Selection, which can only create
00:07horizontal vertical selections, this allows me to freehand select an area.
00:12And what I am going to do in this particular video is I am going to select this
00:16one rock in this little configuration of stones on the porch.
00:20And usually when you're doing this, you want to get pretty close to your image.
00:24If not 100% even more, because the more closer you are zoomed in, the
00:29more detail oriented you can be, and you can actually follow the lines a little better.
00:35So I am going to select the Lasso tool here, and I'm just going to start to
00:40follow the edge of this, and I've been doing this a long time, so if you are
00:46trying and it's like, how was he able to do that? It's just experience really
00:51helps and don't be frustrated if you can't initially do this.
00:55It's just an eye/hand coordination type of thing, but the idea here is, now I
00:59am going to kind of make a couple of mistakes on purpose, because I want to
01:02show you how the addition and subtraction is something that we used before that could be helpful.
01:09If I go in here and hold down my Option or Alt key again, I can go ahead and
01:13actually subtract from my selection.
01:17And here's another area where I want to just do a little bit of subtraction.
01:21And then on this side, if I hold down the Shift key, I can add to my selection once again.
01:27So all of the Selection tools have this capability and in every case, it'll be
01:31the Shift key that allows you to add to your selection and the Option or Alt key
01:36that allows you to subtract from the selection.
01:39So you can get as refined as you want about this. I see another little area
01:44here, where I might want to go in, and I am going to add to that selection just a little bit.
01:49But the idea here is that, I can use a freehand mode to select items that I may
01:55want to select within an image.
01:57I see one last little one here I am going to add to, maybe just a little bit
02:03more and this is where even zooming sometimes will help.
02:06So, now that I've got that, what can I do with it?
02:09Well, the basic thing I am going to do is here is if I do Ctrl+C or Command+C
02:13for Copy, and then Ctrl+V or Command+V for Paste, I have now pasted a copy right in place.
02:21If I go ahead and pick this up and move it with the Layer Adjuster tool, I've
02:25now got a second copy of this little river stone.
02:29So if we go back here, I could take this, for example, and you know, maybe set it you know, somewhere else.
02:35Now it maybe a little fake, in that there is two exactly like it, so this isn't
02:39necessarily a highly functional use of how you do this.
02:43But you get the idea, it's just gives you a way to start to replicate an image,
02:49or you may even copy this and then use it in another image. That's probably a
02:52more likely scenario here.
02:54But the basic idea is that the Lasso tool enables you to select irregular
03:00objects and then be able to either duplicate them or tint them differently, as
03:06long as it's selected, it's masking that specific area.
03:09And you have got a whole world of possibilities with the various tools in
03:13Painter that you can use to alter the look of that image.
03:17In the next video, we will take a look at a little bit more controlled method
03:22for following the edges of irregular shaped objects.
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Selecting items with the Polygon tool
00:00In the last video, we looked at the Lasso tool, which is a freehand tool
00:04for making selections.
00:06And depending on the object you're trying to lasso with it, it can be the
00:11perfect tool, but sometimes it starts to get a little touchy.
00:15And just by way of introduction, I will use the Lasso tool quickly and just make
00:20an obvious mistake here.
00:21If I'm drawing with this and all of a sudden I let up, see what happened, it
00:26always will auto-complete.
00:28And so, that could be frustrating to people.
00:30A lot of people will go back and like oh Command+D or Ctrl+D, I have got
00:33to start over again.
00:34Well, actually, oops!
00:36There I made a mistake, I didn't want.
00:38Actually, if that happens when you're in the Lasso tool and you get that, you
00:43don't have to restart.
00:44Just remember, you can hold down the Shift key, and I could continue on my way.
00:48So even when this isn't necessarily the best tool to do this, you do have
00:53the option of just adding to the selection, so that you do grow it into what you want.
01:00So that's one way to do it, but I am going to show you the Polygon tool now, and
01:04show you how much more facile it is at working with edges.
01:08So let's go back to the same area here, and in this case I am going to click on
01:12the Lasso tool and hold it down, and there is where we see the Polygon tool.
01:16So I am going to get that.
01:18I am going to go down here and I am just going to click and I am going to drag out.
01:22You can see this is a rubber banded line, so each time I clicked down, I am
01:27creating a new line segment.
01:30And so I am just going to use this ability to kind of do a dot to dot selection
01:36by going around the edge, and just selecting these.
01:40Now one thing you do not want to do is put these too far apart, especially on an
01:44object with a rounded edge like this.
01:47If they're too far apart, you will get a visible kind of poker-chipping style
01:52edge where you can see the individual facets.
01:55So when things are rounded like this, you want to zoom in and you want to do
01:59your line segments fairly close together and that will avoid the obvious
02:04appearance of faceted edges along this.
02:07And once we're done here, you will see like, how do I quit?
02:10There is no way to end this.
02:11What you have to do is hit the Return key, and now I've got my finished element.
02:17So using Polygon tools is a far easier way with respect to certain types of
02:22imagery to be able to make that selection.
02:26In the next video, we are going to take a look at the Magic Wand tool which is
02:30another way to select an image area by color, and it also works for certain
02:36types of imagery that you may work with.
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Understanding the Magic Wand tool
00:00So far in this chapter, we've been looking at selection methods that are hand based.
00:05You are somehow interacting with the image to follow an edge, for example, in
00:11order to describe that area of the screen.
00:14What we're going to look at now is the Magic Wand tool. It is different.
00:18It's not something that you draw with.
00:20It is actually something that you wave over an area and magically, which is
00:25where it gets its name, selects a specific area of an image.
00:29And in this image I'm going to select the decking in this image so that I can change
00:34its quality a bit, probably in its density, its brightness, or its color.
00:40And once we get it selected we can try as many things as we want really.
00:44So, let's go through the first step of capturing just this area of the image.
00:49And you can see this is not something that you would want to try to follow along
00:54and completely select by hand.
00:56It would be really laborious.
00:58So the Magic Wand is definitely better suited to this type of capture.
01:04And first of all, I want to look up here because there's some things we want to talk about.
01:08First of all, one of the things associated with the Magic Wand is called Tolerance.
01:12As this value is turned up, it's going to use the initial color that you've
01:20selected, or with the Magic Wand you can actually select a group of colors, but
01:25then it will go farther away from those colors. And how far away from the
01:30source colors that you've clicked on with the Magic Wand, this will determine
01:36how far does that go.
01:38And so, being able to have this throttle, so to speak, lets you control to a degree
01:44exactly how far the selection is going to be made.
01:48And if we just temporarily stop and look at the colors in this deck, there's a lot
01:52of color variation going on here.
01:54So this tool has to be able to somehow address the majority of those colors
02:00within this deck surface.
02:03So we'll go ahead and I'll just leave it at 22 for now.
02:06The other thing that you can do is you can turn on whether the edges of the
02:10selection are going to be anti- aliased or just a hard edge pixel.
02:13You typically are going to want anti-aliasing on.
02:16The other one is rather interesting concept.
02:20You can either have it select only the colors that it can find that are all
02:25adjacent to one another.
02:27An example of contiguous is basically all of these colors in here.
02:31However, if I chose non-contiguous, what that would do is it will find all the
02:39colors in here, but then there's some of those colors are probably up here,
02:42there's probably some in here, there might even be some here.
02:45There could even be some in some of the colors of the grass.
02:48So non-contiguous is more universal.
02:51It's going to look for the colors you've selected somewhere and find them
02:54everywhere in the image.
02:55And I want to restrict this in this case to contiguous.
03:00So I'm going to want to make sure that I leave this on its Contiguous
03:03setting, so it doesn't start trying to find colors beyond, in this case, this area of the deck.
03:09I know contiguous is the correct way to go here, because we have basically a
03:13contiguous area on this flat surface that I want to address.
03:17So to begin, it's very rare that this works the first time.
03:21You generally have to make some adjustments as you go.
03:24So I'm going to go ahead and just sample by dragging along in here, and let's see what we get.
03:29So it's gone way out there.
03:32It's obviously selected way more than we want to select.
03:35So Command+D or Ctrl+D is how you deselect a selection, and this is where we
03:40start to kind of play around finding what is that sweet spot, what is the value
03:44of the tolerance that is going to work here?
03:46I'm going to take it down quite a bit at this point.
03:49Let's just try a sample there.
03:51Well, that's working pretty good.
03:53It's not getting way out into the greens or anywhere else.
03:56And just like the other tools, if I hold down the Shift key you can see there's now a
04:01little plus sign next to the Magic Wand cursor.
04:05This lets me add more color to it.
04:07So I'm going to go in here and I'm just going to cross through here.
04:09Well, once again we're seeing that's a pretty wide tolerance.
04:14So I'm going to undo and I'm going to take it down even further.
04:19So now I'm going to take it down to maybe 4 or 5, and let's even try 3.
04:23Let's see what we get.
04:24It may mean we may have to make more selections to aggregate what we want,
04:28but it also means we won't be so inclined to start jumping out into areas we don't want.
04:33So let's just go in here and once again I'm going to hold down my Shift key to get
04:39the plus sign, and now I'm just going to keep going in here and you can see now
04:46we're much more in a tolerance that is acceptable to the way this works.
04:52It's not jumping way out into colors we don't necessarily want.
04:57And I'm not going to try to be perfect about this particular selection.
05:01You can see there're a lot of unselected areas in here.
05:05I'll try to get them a little more, but I just want to first and foremost just
05:10get the basic coverage over the entire area.
05:14Now I did actually select a little bit of the rock.
05:16This is where combining tools can also make a difference.
05:20In the case of that, I might want to temporarily shift back to my Polygonal tool
05:25and if I now hold down the minus key, well, now I can use that tool to just get
05:31rid of that area of selection. There we go.
05:38So you can see, sometimes it actually takes a set of these selection tools to
05:42get to where you want.
05:43Now this isn't necessary perfect, but let's go ahead and try it out.
05:47And one way, I like to do this is I will just do a Command+C or Ctrl+C for Copy,
05:55and then Command+V or Ctrl+V for Paste.
05:59Now it doesn't appears as anything happened, but if we look over the layers
06:01palette, which we'll get into in greater detail in the next chapter, I've
06:05captured that area on a separate layer.
06:08I like to do that, because you can hide the marching ants which were quite a
06:12distraction when they were on.
06:15This way I can now play with just the colors on this layer and not affect
06:19anything else. And I just find it to be quite often a better way to now adjust
06:24something like color on this particular layer rather than trying to do it with
06:28the selection marching ants on at the same time.
06:32So let's go to our Effects and under Tonal Control I'm going to go to Adjust Colors.
06:41We can move it up here, and for one thing, I can play with the value.
06:44Let's just try both up and down here, and you can see how that's affecting that quite a bit.
06:51I'm not going to go to any great length -- I don't want to necessarily
06:53change this a lot, but I liked it a little bit brighter, and I could also play with Hue Shift.
06:59Let's see what we get there.
07:00So you can see how it's having an affect on the coloration.
07:06Now it looks a little bit more weathered than it did before.
07:08So I'm going to go with that.
07:11So it's kind of A-B what we've done here.
07:12I can turn this layer on and off, and you could see now I've got a more
07:17dilapidated kind of weatherworn decking than I had before.
07:22This was when this was very new and freshly built.
07:25This gives it a little bit more look of having been out in the weather a bit longer.
07:29So the Magic Wand tool is a way of selecting areas not based on a manual
07:36selection of that area by drawing it, but actually using color relatedness to be
07:42able to select that area.
07:43So when you have areas in an image that are specifically of one color, or very
07:49related colors, the Magic Wand is basically your tool of choice.
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The Channels palette
00:00Channels are an area of digital imaging that confuses many users.
00:04My guess is that this is because channels essentially represent something else. Guess what it is?
00:10Selections.
00:11This creates a bit of a conceptual disconnect for many.
00:14In this video, I will try to clear up the mystery of channels for you.
00:18Now, if you remember in our last video, we created a selection that's fairly
00:23sophisticated using the Magic Wand, and then I went in and used the Lasso tool
00:28to eliminate a little bit of extraneous selection by the Magic Wand itself.
00:33One of the things that's important to note, that if we go to the Select menu, you
00:37can come back here and you can say Reselect.
00:40So I'm going to reselect that area.
00:43Now, that won't forever be there for you, it depends on whatever the last
00:47selection you made was, that is what is going to be available to you using
00:53the Reselect command.
00:56And I may want to, in this case, save this selection, because it took a little bit of
01:00work to get it, rather than have to redo the whole operation again. It would
01:04certainly save time if I could get back to that selection anytime I wanted.
01:08And in the Select menu once again, we have the Save Selection command down here at the bottom.
01:13So if I say Save Selection, and I am going to save it to a new selection, I just
01:19want to say, I will call it deck. And we'll say OK.
01:25And now I can go ahead and use Command+D or Ctrl+D to delete that selection.
01:28But let's say it's later in the day and I no longer have Reselect available to
01:33get it, I have made many selections.
01:35I can now go down to Load Selection, and this is where I can go in here
01:39and Layer 1 Transparency just happens to be associated with this layer in the palette here.
01:44But there's also the deck one.
01:46So I am going to say, I want to load deck, and there it is.
01:50So you can load and save selections.
01:53But the way they're really being saved, if we go over to the Channels palette,
01:57you will see that right there is that same area of the image, it's just, it's
02:04saved as a channel. And that's where this really gets people mixed up.
02:08One way to think of it is, that channels and selections are really two sides of a
02:13coin, and whenever you make a selection you're literally creating a channel or
02:19sometimes referred to as an alpha channel, and whenever you work with tools to
02:23create alpha channels, you're also creating selections.
02:27Both of them are created using 256 shades of density, and that is represented by
02:34a grayscale, which extends all the way from black to white.
02:37And you can think of them as masks with varying transparency in them.
02:41So rather than a traditional mask that's either black or white, this mask has
02:46varying degrees of density in it and using that mask, you can allow varying
02:52degrees of color information, for example, to come through that mask.
02:57Now, one thing you want to remember, and this is what's important, you can see
03:00right here how there's some areas are black and some areas are white, in fact I
03:04can turn this on so you can see it.
03:05It's just it's red in this case and we will end the selection here.
03:13So if you look inside the representation that we see inside the Channels
03:17palette, what is red here is black.
03:21And everything that's transparent is white.
03:23One rule of thumb to remember, so you don't get mixed up about which side of
03:27a selection is revealing or hiding, is the simple phrase, white reveals black conceals.
03:34So anywhere it's white, and again if we just look at the representation in the
03:38Channels palette, white is where we are letting the original color of the image
03:43come through and anywhere it's black, or red in the case of the large display
03:49over the image, that is where it is being protected, and that's exactly what's
03:54going on with the selection.
03:56So you can either look at it this way, or you can turn this off, and when you
04:01select this, now there you see, in that form, black and white.
04:05This is a very dramatic look at how the white is what's letting it through,
04:11and the black is hiding it, and once we turn it off, you can see it back in
04:15its normal mode again.
04:17So the basic idea here is that what you think of as an alpha channel is really
04:22just another way to store a selection.
04:25In fact, every time you store a selection, whether you actually do it as a
04:28channel or not, it's internally saving it in the same fashion as when you
04:33overtly make a channel from a selection.
04:37And you can go the opposite direction.
04:38You can use masking tools, for example, to paint an alpha channel, and then you
04:42can convert it into a selection. And that's because, as I said, there are simply
04:46two sides of a coin representing the same concept.
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10. Working with Layers
Understanding the flexibility of layers
00:00One of the great inventions in the world of digital imaging is the layer.
00:07Layers enable a great amount of flexibility that would otherwise be
00:12impossible to achieve.
00:15And I'm going to just do a quick example on screen here to show you what I'm talking about.
00:20I am going to get a paintbrush here.
00:23Let's go to Acrylics, and we will just take Captured Bristle, and get a color here.
00:31Now, I am just going to paint with this a bit, nothing spectacular.
00:36But I want to show you in traditional sense or in an application where you
00:41didn't have layers, let's say I am just painting along, and I am having fun,
00:47creating kind of an abstract geometric sort of thing here.
00:52Let's see, maybe I am going to want to add some green down here, and I will take
01:04another color here just to kind of play around; some yellow.
01:11Okay, I have done this image, and let's say later on, I start to decide things like, oh,
01:19you know, I wish I hadn't done this in red.
01:21There are techniques you could go in and try to select just the red and
01:26change it, but you're probably always going to have issues along the fringes
01:31of where colors meet. It's a flat image.
01:33So that's it!
01:35This is the image, there's nothing more I can do with it.
01:38So I'm going to now do a very similar kind of imaging of the same subject, but
01:43we are going to use layers in this case.
01:45So we're now in the Layers palette.
01:47And if we go down to the bottom here, you will see there are some icons. The first
01:51one are Layer commands, and right now they are all grayed out because we have no
01:55layers to act up on.
01:57You also have some dynamic plugins that let you do some different kinds of
02:02interesting variations on painting with these plugins, and we have New layer.
02:08Then we have New Layer Mask, which we will get into a little bit, and then
02:13we have Lock Layer.
02:15So we've got some controls here and the one we're really focused on right now is just New Layer.
02:19So I am going to click on that and it creates a new layer.
02:22So now let's start to do similar to what I did before here.
02:25I'm going to start to just paint an image here, and it won't be exactly the same,
02:31because I don't even remember what I painted.
02:33But I am going to paint this here.
02:37And now, instead of just going to my next color and painting on here, I am going to
02:42create a new layer, and I'm going to do the same thing.
02:45So now I'm painting here.
02:48Every time I change to new color, I am going to create a new layer, and then we
02:52will go to some yellow/orange here, create a new layer, I want some green.
03:01So we'll put some little thingies here, and I will create another layer, or here
03:11are the purples, just kind of put some color in here, and maybe I will finish
03:19it off with some stripes on there.
03:21So we will get some yellow stripes.
03:27A similar question as I asked before, later on, I might look at this and say,
03:32you know I wish maybe I had not done that in that color.
03:37And so, I have selected my layer selector.
03:39One of the things I am going to do up here is go right here, this second icon,
03:43and you can see it's Auto Select Layer on/off.
03:47I always have this on.
03:49I want that to be on, because what that means is when I click on say this
03:53one, see how the green elements that I've painted on that layer are now
03:58selected, or if I select the purple, it's now selected, or if I select the
04:03blue, it's selected.
04:05If we open this up, we'll see more of what's going on.
04:07And so, the idea that these are separate layers now opens up a number of opportunities.
04:16For example, if I want to address this red/orange area, I could select that and
04:21very simply, one thing I could do is I could go into my Effects and go to Tonal
04:26Control > Adjust Colors, and here's if I wanted it more red, I could shift it there
04:33to a much more red color, say OK.
04:37And now I've altered that, just that, and nothing else.
04:40If this were a flat object as I stated earlier, that would be very difficult to do.
04:45I'd have to use all kinds of selection techniques and stuff, and hopefully do a
04:49very good job of it so there is no color fringing along the edges.
04:53But I can even go a step further.
04:54What if I decided, you know, this is kind of offset, I wish I'd painted it up here a little bit.
04:59Well, I can do that.
05:01I can move this around wherever I want.
05:03Same with this, same with any of these elements.
05:05They're all individual layers now, and the fact that I'm working in this
05:10layered painting environment means that much more opportunity to make changes is possible.
05:18And that is probably right there, the single most important reason why you want
05:25to be knowledgeable and good at using layers, because this ability to alter
05:31things after the fact goes a long, long way.
05:35I may decide I want to play completely with how this was done.
05:39I can do all kinds of things that wouldn't have been possible.
05:43So you can really, what if, to your heart's content here, in a way that you never
05:48could with an image that is completely flat.
05:53I can even play around with the layer order of these.
05:55If I go to the green, which I have selected, I can click and drag this, and
06:01slowly bring it down till it gets to where it's underneath the blue in this case.
06:06Once you've created an image that's comprised of layers, you can save it in
06:12either Painter's native RIFF format or in the Photoshop PSD format, and the
06:18layers will be preserved.
06:21So you can later on open an image like this and all those layers will be intact
06:26for you to adjust and change till your heart's content.
06:30You do want to remember, and I will get into this in greater detail in the
06:34Painter and Photoshop chapter.
06:36But each of these applications has some very specific types of layers,
06:42Photoshop, for example, has adjustment layers, Painter has Impasto.
06:45Well, Photoshop doesn't know about Impasto, there is no code in Photoshop to
06:50do anything with it.
06:51So it won't transfer across, and the same would be true of adjustment layers from Photoshop.
06:57Painter has no knowledge of them.
06:58So it tosses them out the door before it lets them into the Painter circus.
07:03Being able to save these in a format where layering is preserved just amplifies
07:09the power of layers even more. Hopefully just this quick little demonstration
07:13has already convinced you of that.
07:15Using layers, especially when you are creating a painting, is the way to go.
07:19If you go back to painting flat, you'll quickly realize how important layers
07:23are to you.
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Preserving transparency in layers
00:00In this video we are going to talk about preserve transparency.
00:04What does that mean?
00:05It's a little bit of a geeky sounding title, but it's very important and we can
00:10even use the existing imagery that we have here to be able to show you exactly
00:14where it's important.
00:16In the last video, I showed you how I was able to go in and change the red
00:20character of this element by going in and selecting it as a layer, as we have done here.
00:27And then I went up to Effects and I used to Adjust Colors to do it.
00:31But what if you want to do something more sophisticated?
00:33What if you want to actually paint strokes in there, for example, just to add to
00:38the complexity or character of the painting?
00:41I'd have to somehow have a way to isolate where my paint strokes are going
00:45to go based on this layer.
00:49And in fact, you can do that.
00:51Preserve transparency is the way to do that.
00:54If I go right here in the layers palette, you will see there's a little icon
00:58Preserve Transparency.
00:59When I click that, it disables Painter from being able to apply color anywhere
01:07that the layer is transparent.
01:08And the only place it's not transparent is where I've painted the red.
01:13Let's make sure we are on that layer.
01:15That's the only place that I have painted.
01:17So anywhere else is transparent, and because we've got Preserve Transparency on,
01:23I can no longer paint there.
01:25So let's get a slightly different color that I might want to paint in there
01:29with my brush, and you will see it appears as if I can't paint anywhere, but I can paint in here.
01:37Sometimes I refer to this as a poor man's mask.
01:40This gives me the ability to actually use the layer's transparency as a way to
01:47lock it off and then once I've done that I can now go in here and start to do
01:52things that would be difficult to do any other way.
01:56I suppose you could use the layer to somehow create a selection based on that,
02:01but it's just the long way around, whereas here this one little button allows
02:06me to isolate a layer. While I am in the Brush, and this is a good time to show you this.
02:11If I'm in the Brush and I hold down the Ctrl key, it temporarily switches to
02:16the layer adjuster.
02:17So I can just click now and you can see it just changed to activating the blue channel.
02:22Now I let up to Ctrl or Command key on Windows, and now I can paint again.
02:27But unlike Photoshop, which it does preserve transparency on a layer by layer
02:32basis, as long as Preserve Transparency is toggled on here, anytime you switch
02:37to any layer it will remain on.
02:40So now that I've switched layers temporarily, using my layer adjuster, I'm
02:45now back in my tool.
02:47I can go here and get, you know, some other color, and now I can paint some interesting
02:53brushstrokes in here.
02:54I can even change, for example, to a different brush, maybe I want to get Wet Acrylic.
02:59Once again we will use this technique.
03:00Hold down the Ctrl or Command key, click on the green layer, shift back out of it.
03:06Let's get a different shade of green to paint with.
03:09That's a little more subtle in this case.
03:13You do have to watch out.
03:14It will tend to want to drag out a color outside and that's not true of every brush.
03:21This happens to be one, and it's probably a good case to show you that if you
03:25drag in to some protected areas as we are doing here with Preserve
03:29Transparency, that can happen.
03:32The way I get around it, I just make sure I paint outward rather than in from
03:36the edge, and that's how you can get around that little hiccup that may happen.
03:40And let's do another one. Let's go to the yellow and I'll get kind of an orange, and
03:46we will do some painting in here.
03:49But you can see how adding more strokes in here starts to build up the
03:53character of this image, and I can see purple needs another little hit here, maybe
03:57a little bit darker purple.
04:00So I will just draw in here, maybe it needs a little bit more.
04:06In fact, another thing we could do this it's kind of fun.
04:08I'll select a yellow to show you this.
04:11I am going to go get the airbrush.
04:12We will just use the Digital Airbrush here, but it will probably work here as
04:18if I -- and this is another important cue for you all, when you're in the
04:23Brush tool if you hold on the Option or Alt key, it changes it to the Eye Dropper tool.
04:30So in this case I want to use yellow, but I want to be a little darker.
04:34So I have selected basically the yellow that's being used in that area and I am
04:38just going to darken it down a bit.
04:40And I've got my Digital Airbrush, so what this lets me do, and I am going to make
04:45it much smaller here, more like that.
04:50I can go in here and kind of -- again, because this is sort of a poor man's mask, I
04:56can give it a 3 dimensional illusion to this just by painting in here and then
05:01if I go very close to white, I can kind of put a highlight on this other edge.
05:06So this is yet just another way you can take advantage of
05:11Preserve Transparency.
05:13As I said, if you just think of it, it literally is a form of a mask that's
05:16exactly what it's doing, and it lets you do things like this that would be otherwise
05:21kind of difficult to isolate.
05:23So I would imagine that if Preserve Transparency was a police department, on the
05:30side of the police cars would be the inscription to preserve and to protect.
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Picking up underlying color in layers
00:00In this video, we are going to talk about Pick Up Underlying Color.
00:04Pick Up Underlying Color is an interesting attribute that can be turned on and off of layers.
00:11Effectively, what it does is, it treats all the layers as if it's one big happy
00:15flat painting, even though it's all layered.
00:19And as you've seen in the previous videos, how we have built this amazing abstract
00:23up to be able to do it in layers, is really a very effective way to have quite
00:29a bit of control over what's happening from layer to layer, and how you can change them.
00:35And so, I want to show you this preserve transparency and how it even goes a step farther.
00:41So I'm going to create another new layer on the top of all the layers that we've got so far.
00:46So now here we are, we have got this layer atop everything else, and right here
00:53is Pick Up Underlying Color, and it happens to be on.
00:56So I am going to turn it off, so you can see how this works.
01:01And I want to get a brush that has a lot of smeariness to it, and that would be
01:04the Wet Brush here. So let's get that.
01:07And I'm going to go ahead and paint right in this area here.
01:10I want to show you what happens.
01:12See how nothing happens.
01:14Now, I actually did that on purpose because I want to show you something.
01:18Having been associated with painting over the years, I can't tell you how
01:21many emails I've gotten people saying, I'm trying to paint and it's not
01:25painting, what's wrong?
01:26Now there are a whole laundry-list of reasons that can do that, and at the end of
01:30the title I am going to give you such a list.
01:33But I just want to show you right now because we were just playing with
01:36Preserve Transparency.
01:38If you're working on an image and for some reason all of a sudden a brush
01:41isn't working, the first place to look is right there, check to see if that's on or off.
01:47And if it's on, that's why it's not painting, and I'd say it's probably a good
01:5170% of the reason people will say, my brush isn't working anymore. And it's not
01:58because they're stupid, it's easily done.
02:00You turn it on for some purpose, and later on you forget that you did that, and
02:04you come back and nothing is happening, and that's exactly why it is.
02:08So I wanted to purposely do that so you could see that by turning this off, we
02:13will be able to paint once again.
02:15And so, I am going to take this brush and let's get kind of a dark red here.
02:20I am just going to start to paint in here.
02:22But see right now it's painting and it's doing an interesting job, but this
02:30really isn't what the character of this brush is designed to do.
02:33Although you can sometimes use the lack of Pick Up Underlying Colors on to get a
02:40specifically sort of short stroke like this with this particular brush.
02:44But let's clean all this off.
02:46And now I am going to enable Pick Up Underlying Color.
02:49Now watch the difference in character.
02:52See how now this brush -- I am smearing, I am just totally screwing around with my
02:57image, do different colors.
02:59I will get some white even and just -- for all the world, it looks like, well you just
03:08messed up that image.
03:09However, this is all on a separate layer.
03:12Even though, it's on one layer, it knows how to look beneath it and use the
03:17colors with this particular brush, which is designed to not only lay down color,
03:22but smear any underlying color it finds with it, you can do that on a layer on
03:27top of everything else.
03:28The odd thing is if you pick this up and move it, it looks kind of nonsensical.
03:34Well actually, it looks kind of neat, but it's a bit nonsensical looking.
03:37But if I undo and pop it back where it belongs, now everything is as it should
03:41be, and it just appears as if somehow everything has been smeared.
03:45If the layer palette was closed, you would look at this and you could just as
03:50easily assume it's a flat image, as much as it is a layered image, because of the
03:56quality of Pick Up Underlying Color.
03:59So Pick Up Underlying Color is one of the tools in Painter that allow you to
04:06build up a painting, particularly with brushes that do exhibit some intermixing
04:11with color that it finds underneath of it.
04:14And as long as you have Pick Up Underlying Color enabled in the Layer palette,
04:19you can work on as many layers as you want and the overall effect will be that
04:24it looks like an individual flat image.
04:27It's up to you to create the layers as you go, to have the flexibility, for
04:31example, just to play around with it.
04:34Let's select that layer, and I'm going to go back to my Layer palette.
04:40And I am going to temporarily turn off Auto Select Layer.
04:42So now I can turn that off.
04:44And I am actually moving it out from under where it was smeared.
04:49And once again, just a simple undo takes that back there.
04:52But this whole world of painting on multiple layers, and then you factor into
04:56it, the ability to pick up the underlying color it finds under any visible
05:00elements on the layers beneath it, is a very addicting kind of world to work in.
05:06And I guarantee you, once you start working in layers, particularly as you are
05:09painting from scratch, you'll never go back.
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Using the Free Transform tool
00:00We've looked at several ways so far how we can move layers and work with
00:05multiple layers and smear layers below.
00:08I am now going to show you a way that you can start to actually alter a layer.
00:13And to do that, I am going to go ahead and turn this smeary layer off we were playing
00:18with, and I am going to select the blue layer here as an example.
00:22And what I want to do is, let's say I want to rescale it or something, make it a different size.
00:29So I do have in the Edit palette, the command Free Transform.
00:34I am going to click on Free Transform, and you'll see what we are going to get
00:38here are a set of handles around the blue layer which is this Layer 1 down here.
00:44And now I can start to play around with changing this layer.
00:49In fact, if I hold down the Shift key, I can constrain it so that in both the X
00:55and Y dimensions it will change.
00:57I can also, if I hold down the Ctrl or Command key, I can grab a corner and I can rotate it.
01:04Now you get into some interesting behaviors here if I hold down the Option
01:10key for example, you see how it changes, this lets me start to do some
01:14skewing in this case.
01:16And as long as I click anywhere inside of it, I can move it around.
01:21So what Transform lets me do, or Free Transform, is I can adjust a layer by
01:29squeezing, rotating, stretching, resizing; all those things are possible within
01:35the Free Transform tool.
01:37One nice aspect of this is, that as you're doing all of these, it's kind of
01:43holding off until it makes the final calculation of how it's going to
01:48render these pixels.
01:49So if you did each of these operations as a separate operation, they'd slowly
01:54build up and the pixels will start to get softened up.
01:58And the nice thing about this is, all of those calculations are held off until
02:01the very end when I hit the Return key, and now all of those calculations
02:07were combined together.
02:08So I can still see a little bit of softening, but it's not nearly as bad as it
02:12would've been had I done that as separate individual operations.
02:17So Free Transform is just a great way to be able to adjust the geometry of an
02:25image, or a layer element on an image, after the fact.
02:29So you may decide, you know, that I do want to change how this looks, but I don't
02:34necessarily want to start from scratch again.
02:36This gives you the opportunity to almost treat individual layer elements like
02:40they are rubber sheets.
02:41So Free Transform is a valuable asset to layers and be sure you take advantage
02:48of it, especially when you want to stretch something like a piece of rubber.
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Working with layer masks
00:00In this video, we are going to take a look at layer masks, and I know from
00:04personal experience, as well as a dealing with people on both the Photoshop as
00:08well as the Painter side of the tracks, as you're kind of climbing the mountain
00:12of these applications, you eventually get to layer masks.
00:15And for a lot of people it's a head scratcher.
00:18It just doesn't easily map to what you use it for.
00:22And so layer masks can be rather mystifying, but once you understand them they
00:27are invaluable and you really can't do without them.
00:30So I'll try to gently explain them here without trying to cause too much mystery.
00:36What I want to do here is, I want to take a couple of these elements, and this
00:40leads us to another interesting situation.
00:42I may want to work with this layer and I want to work with this layer, but I
00:47ultimately want to treat them as one.
00:49And so, in Photoshop you can easily just merge a layer with the layer beneath it
00:54and force them to be just a single layer together.
00:58In Painter that's not quite as easily done.
01:01If I want this layer to eventually be part of this layer immediately beneath it,
01:06so it's Layer 3 here and layer 2, I need to first group them.
01:11So I am going to hold down the Shift key and while I'm in the Layers palette, I
01:15will click on the second layer, and now I've selected both of those and you can
01:20either go to the flyout menu here, or you can also go to the Layers palette
01:26right here, and as you see you also have the keyboard shortcut Command+G or
01:29Ctrl+G, but in any three of those cases this will group those layers together.
01:34So now I can move them as a single entity, but I even want to go a step farther.
01:38I just want them to be a single layer.
01:41And so once again, we go back to layer here and I'm going to say Collapse layers.
01:49So I've now got this group and I want to collapse these multiple entities in
01:53this group together.
01:55So Layer 2 and Layer 3 are now part of this Group 1.
01:59If I go up to Layers here, I can go down to Collapse Layers, or you can use
02:04Command+E or Ctrl+E, which is the same command you use over in Photoshop.
02:09Takes a little while to remember that in Photoshop, that actually merges the layer beneath;
02:13here it's used to collapse two layers or more, that are grouped together.
02:17But once I do that command, even though it's called Group, it's now a single layer.
02:25So I've now got this down to a single layer.
02:28Okay, now that we've got that, what I want to do here is I want to make this
02:32kind of fade into the background, almost like it's kind of stuck into this and
02:38maybe this material is somewhat translucent or slightly transparent.
02:43I need to somehow make this disappear, and one way you could do this could be to
02:50use the Eraser tool, and I'll just show you what I mean here.
02:53I could go in here and kind of make that look as if it's actually like
02:59dropping into there.
03:00But that's destructive.
03:01Once I've done that I have no recourse other than right now to use the Undo
03:05key to bring that back.
03:09What I would rather do is have this be nondestructive.
03:14So I am going to just reselect my layer adjuster for safety sake here, and I
03:17don't accidentally poke on it with something like an eraser.
03:21And I go down to the bottom of the palette here and here is the New Layer Mask.
03:26So the first thing you need to do is select the layer you want to add a layer
03:30mask to, and then you just say New Layer Mask, and now you'll see a second box
03:36appear next to the actual layer element itself.
03:40And which one is active is going to have this little darkened rectangle on it.
03:45If I want to address the pixels, the color imagery in this, I want to make sure
03:51I click here and now it's highlighted with that black box.
03:54If I want to do something inside the layer mask itself, then I want to click on
04:00this element here, because this is the actual layer mask.
04:03So how do we take advantage of the layer mask?
04:06Well, you may remember earlier when we were talking about channels.
04:10There is a little phrase that helps people remember this.
04:13That little phrase is white reveals, black conceals.
04:17So right now, this is all white.
04:20That means everything is visible, and that's surely what we've got here.
04:24But if I get some black and I go get my Digital Airbrush, I can now go in here
04:31with black, and I want to make sure this is really low opacity.
04:37So it'll build up very slowly here.
04:39And just remember what we are doing here.
04:41I'm painting in this layer mask with black, which conceals.
04:45So as I go in here now, you'll start to see it disappear and because I've got it
04:51at a very low opacity, I can do it so that it kind of graduates from full
04:57transparency through up to full opacity.
05:03And because this is associated with this layer, I can now get my layer adjuster
05:10and I can pick this up and I can move it around.
05:12So I can even decide, you know, where do I want this to look like it's kind of
05:15sinking into this underlying layer itself?
05:19Now one thing you can not do that is possible in Photoshop is this layer is always locked.
05:24There's no way to unlock it.
05:26In Photoshop, you can actually unlock it, and then you can move just the layer
05:29mask relative to the layer element that is on that layer, and you can't do that here.
05:35So, this is a little bit simpler.
05:37But it still enables you to do the basic function of layer masks which is to be
05:42able to adjust the opacity of elements on a layer.
05:48So you've really got two things going on here.
05:50The color is your RGB, or your color information, and the second tier of
05:56information associated with this layer now is a mask which has 256 levels of
06:03grayscale, all the way from black to white.
06:05That's why if I paint with black, particularly if it's set to low opacity, I can
06:10slowly create this kind of gradient from full transparency to full opacity, and
06:17that's why we get the visual effect that we are getting here.
06:21So layer masks, while they may at first seem a bit mysterious, they're really
06:26just a way to treat individual layer elements with a selective visibility.
06:33And once you understand that you can then create a layer mask for any layer and
06:38use the tools in the layer mask from black to white, which can easily get here
06:43on the left edge of the triangle in the hue/saturation triangle of the Color
06:49palette, you can very easily start to play with and adjust the transparency of
06:55the elements on layers.
06:57Now because this is a full grayscale and remember;
07:00black conceals, white reveals.
07:04So now I can take my brush and if I want to play with this I can also bring back.
07:10So if I want to bring it all the way back, for example, I can.
07:13And so, you've got this push/pull with black and white that let you do just this.
07:20And being able to do that, again gives a lot of flexibility.
07:25Now I can probably undo here to get back a bit.
07:28But being able to now switch to white even gives me a way to kind of even get a
07:31little more finesse in the way this is changing from transparency to opacity.
07:37So you want to take advantage of layer masks, and just remember that you've got
07:43this full range of grayscale to address the mask to determine how much or how
07:49little you are rendering an element on your layer transparent.
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11. Effects: Adding Visual Spice
Painting with symmetry
00:00We humans love order.
00:02Symmetry creates an instant sense of order.
00:06With symmetry, everything is in balance, everything is in order.
00:10It is a perfect world with nary a hair out of place on its symmetric head.
00:15Painter 12's Mirror and Kaleidoscope tools serve up utterly lickable
00:20symmetric eye candy; like a warm puppy or fluffy kitten. Who isn't attracted
00:25to and loves symmetry?
00:26But don't be fooled, the Mirror and Kaleidoscope tools are powerful stuff that
00:31you may find yourself hopelessly lost in with no apparent way out.
00:37Be forewarned, symmetry painting can be habit forming and may lead to addiction.
00:43I'm required by law to issue that warning.
00:47We're going to talk about two new tools in Painter 12, the Mirror tool and the
00:53Kaleidoscope tool, and we'll start off with the Mirror tool.
00:58And it's actually found in the Tool palette right here, so I'm going to enable
01:02Mirror Painting by toggling that on.
01:05We've got some controls up here that we'll talk about.
01:07For one thing I can turn it on and off from here.
01:10I can also adjust whether I want a vertical symmetry or a horizontal symmetry, or both.
01:17You can play with which aspects of those you want.
01:20I am just going to play around with vertical right now.
01:23You can also adjust the angle of it.
01:26You can go in here and by adjusting this you can change the angle of the
01:31symmetry, and as we get playing with it a bit, we'll see how that plays into
01:36doing some symmetry work.
01:38You can also alter the color of whatever the Symmetry Plane indicator is on
01:44screen. And I am just going to stay with the green that it is.
01:49So we've got a vertical Symmetry Plane set up here, and I am just going to move
01:53this into the center.
01:55And I am going to use the Scratchboard tool at least to start off with here, so
01:58I can show you how this works.
02:01When I paint in one side of this, it starts to mirror itself in the other side
02:06and if you then go on to the other side, same thing.
02:09So, I'm just scribbling at this point, you can already see how you can really
02:14get some interesting kinds of things going on here, and start to add things like
02:19different colors, for example.
02:22It's pretty addictive, once you start trying this stuff out.
02:27And it works with most of the tools;
02:29I won't say it works with every tool, but let's try something like the Wet
02:33Brush, I will get a different color here.
02:35Yeah so you see where once again it's just going in there and doing some
02:41pretty remarkable changes.
02:44And because it's symmetrical, and the human face is symmetrical, I am already kind of
02:48seeing a bit of a human face in there.
02:50So maybe I'll go back to the Scratchboard tool and get some black, and it seems
02:56kind of like there is some sort of alien thing going on here with some sort of
03:01eyes, and this is some sort of scaly head thing. But you can see because the
03:15human face is symmetrical, this right away kind of has an interesting use.
03:21And I've seen a lot of the conceptual fanatics kind of get into this kind of,
03:27sort of quick way to create a symmetrical entity like a face without having to
03:34necessarily draw both sides of it.
03:37So this is just kind of a quick messing around, but I think you can already see
03:42the value of just, either for playing, or for actually creating a finished piece.
03:49You do have the ability here to get some pretty interesting stuff going on.
03:55And because it's symmetrical, like I said at the outset, the eye is attracted to
03:59symmetry. It's just -- it's the natural balance of it we find very appealing.
04:04And so, this naturally has kind of an interesting look because it's symmetrical.
04:10And so without a whole lot of effort, I'm actually able to create, you know, a fairly nice
04:15little quick sketch here.
04:16Now this will probably mess it up, but I want to show you some of these things.
04:21One of the things is, if you go back to the Symmetry tool itself, if I get near
04:27the edge of the symmetry plane I can go ahead and I can change this angle.
04:31I can also get right here and I can move this around.
04:36Now this is probably going to wreck my perfect alien face, but let's get
04:40another color here, and I'll just show you that now I need to go back to my tool of course.
04:47Now our symmetry is off at some other angle, you know, I could give him a -- I don't know,
04:51a nice pretty little bow, and I would imagine that erasing works well, yup.
05:01So you can erase, not that I want to.
05:04I thought maybe I would do just the -- yeah but it's not on a separate layer.
05:07But don't forget that, you can create multiple layers here.
05:11So if I create a New Layer, and let's see, let's see if I have enough undo here
05:16to I get myself out of there.
05:20So, now I could on a new layer, go in here with the Scratchboard tool and
05:27kind of give him a nice little bow right there.
05:32So the fact that you can move this around and alter it as you go gives you a
05:38pretty interesting way to use symmetry in multiple planes like I'm doing here, in
05:44order to be able to have a symmetrical object elsewhere in the image without it
05:49actually being on the same symmetry plane as other work you've done.
05:55That's pretty cool.
05:57And being in a layer, I should be able to pick this up and move it, it will no
06:01longer respect the symmetry plane, but it is a layer so you can still treat
06:05it exactly as such.
06:07So, that's symmetry and as I said at the outset, this can be very addicting and
06:12once you set it up and start playing with it, you start to realize, oh what if
06:16I bring this brush in and what if I do this kind of effect and what if I change
06:19the angle? It's a real playground for getting very interesting designs and things going on.
06:27If you think that's good, let's now take a look at the other tool, which if you
06:32click and hold the Symmetry Painting button, there is a second one here and this
06:36is the Kaleidoscope tool.
06:39Now I am going to go ahead and clear my layers off.
06:43But I'll leave them here in case I later on want to use multiple layers.
06:46Let's go here and as before if you are in the Symmetry tool I can get here,
06:54I can pick this up and I can move it, and I can also rotate the angle of the symmetry.
07:02You can also create a lot of symmetry planes if you want.
07:06So, now maybe I'll go with eight or so, and let's once again, just something
07:11simple like the Scratchboard tool, and I'll start painting in here and once
07:17again, you're seeing a very interesting approach.
07:21The nice thing about it is, you can paint in any plane and it's mirrored in
07:25all the other planes.
07:30As I say here, I am going to write my signature right here, watch how even that
07:33becomes a nice design element.
07:34See it's totally abstract, just because it's getting mirrored around and they all
07:41intersect like that, you get this nice little filigree going on.
07:45Let's get some very different tool, like something like Sponges.
07:50I am going to just take the Sponge tool and I am going to reduce the size of it
07:57a bit, and let's get a bright color here and just --
08:13It's like a real kaleidoscope, you know, at some point you'll go like, oh I liked it a
08:16little bit while ago, and well, if you have enough undos you can certainly can get back to it.
08:20But it's also -- it's very addictive to want to keep going and just kind
08:25of playing with this.
08:27And let's go back to the Scratchboard tool, so I am not going to spend a huge
08:36amount of time here, but I just, hopefully you are just seeing even within this
08:39quick little demonstration how amazing of a set of designs you can work out just
08:46based on simple symmetry.
08:49So that is the Symmetry Paint and Kaleidoscope tools, and I don't even have to
08:55hope you will enjoy these tools when you start playing with them. I know you are
08:59going to enjoy them.
09:00But just remember, they can be habit forming.
09:03Don't say I didn't warn you.
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Understanding Smart Blur
00:00We took a look at Smart Blur earlier as it exists in the Underpainting palette,
00:06but in Painter 12 they've actually brought this out as its own filter outside of Underpainting.
00:14And I just want to explain a little bit more in depth exactly what it's useful for.
00:20And it's really a simple filter, you'll find it under Focus, it's right here at
00:26the top, Smart Blur, and we can kind of move this out of the way as we work.
00:31What it does is it basically looks at and analyzes an image, finds edges, or
00:38areas of high contrast and protects them.
00:41And then areas that are not high contrast, it softens.
00:46So an ideal area of high contrast would be this flower up against these darker
00:52elements. And an area of low contrast would be like in here, except for where
00:57this frog happens to be I guess.
00:58There's not much change going on in here.
01:01So, that area doesn't have a lot of dramatic change in it, and so Smart Blur
01:08will affect those areas much more than it's going to areas that have high
01:13contrast boundaries associated with them.
01:15And when you start to use it, even at a low-level, I'll just take it up here a
01:19little bit, there we go. You can see now this doesn't seem very affected at all,
01:25whereas this already is starting to get softened out.
01:29And the more you turn this up, the more aggressive its action is.
01:35So as I keep going up here, see that by this point it's already starting to look
01:41a bit like a painting.
01:42Because, one concept that I sometimes try to get across is, you can look at any
01:48visual information and it can be looked at as a set of frequencies.
01:52High-frequency information is sharp detail, grain, edges; those are all part of
02:00the domain of frequency that is high-frequency.
02:04Then you get down to where things don't change very often and that's where you
02:09have low frequencies.
02:11And what's happening here is, as we continue to increase this, we are
02:15removing the high frequencies from the image and one reason this looks more
02:20like a painting than a photograph is because photographs have a lot of
02:25high frequency detail in it.
02:27And when we use a filter like Smart Blur, that intelligently protects high-frequency
02:32and removes low-frequency detail, well we are kind of draining this image of
02:37some of its photographic nature. And you crank it all the way up and it gets
02:41very simplified, and yet all of the hard edges within it remain.
02:48You've got this environment where you've still got sharp edges, but now a lot of
02:52it is very simplified down.
02:54So, you can still read this as reflections and this as lily pads on a pond, but
03:00it's a little bit more for the reader to kind of connect the dots to figure out
03:04that image. It's getting a little bit more abstract, whereas you know, now I can
03:07start to take it down, I can start to play with it for my taste, you know, what may
03:13constitutes a nice balance between both.
03:16So Smart Blur really gives you a very nice tool for initially draining a
03:23photograph of its high-frequency information.
03:27And I just want to show you this too, you can repeatedly apply this.
03:32So if I take this up all the way and apply it, okay that's pretty simple.
03:36Now let's go back to Effects, we'll reapply it, and let's even go, well a third
03:43time, let's see what happens.
03:45So each time, it's applying it more and more and you can see, some people might
03:51find this to be actually a very nice start to a painting project.
04:00And that's exactly where I find it very useful.
04:02Now you've got all of the photographic high-detail drained out of it, you can go
04:08in and start using this as a basis to paint on.
04:11And because you've already bled that high-frequency out of the image, it's
04:16highly unlikely that as you start painting this, it's going to stay too close to
04:22a photographic image.
04:23And the result will be a painting that looks much more as if it were painted
04:28from a blank canvas onward, rather than, oh I started with a photograph and I
04:32ended up with this painting.
04:33So be sure you take advantage of Smart Blur's capability for draining that
04:38high-frequency information out of an image, particularly a photograph.
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Working with seamless patterns
00:00Each time I do one of these Essential titles, I tend to concentrate a lot on
00:05what are the new features in the application, but I always like to try to dig
00:10out something that's been in Painter for many, many releases, and yet a lot of
00:15people just don't even know it's there.
00:17And it may be partially because it's not entirely obvious that it's there or the
00:22steps aren't necessarily obvious.
00:24But this time around, I want to talk about seamless patterns.
00:29In the world of wallpaper, clothing, carpeting, patterns abound, the world
00:35is full of patterns.
00:37Just as I was talking about symmetry earlier, how the mind likes symmetry.
00:43Patterns are similar, patterning is restful.
00:46When you see a pattern, it equates with stability.
00:50And so, patterns are all around us and yet sometimes, making a pattern can
00:57be rather difficult.
00:59And so what I want to show you is -- what's essentially a very easy way in
01:03Painter, to create your own seamless patterns.
01:06And to do this, we're going to create an initial pattern tile, and so I'm going
01:11to go to New and I'll make this one, oh, 800x800.
01:17Typically you want to work in a square, and so we'll go to 800x800 here.
01:24So I've got this tile and what I want to happen is, as I make any artwork, again,
01:31I'm just going to use Scratchboard tool to start with here.
01:34If I'm making a pattern tile, whatever happens when it goes off this edge, it's
01:41got to come around over to here.
01:43And so when this becomes a tile, and you take an exact copy of this and butt it up
01:48against this right side, that left side has to match up with it.
01:53And so that can be kind of hard to do.
01:56One way I used to do it before we had this technique is what I called slice and dice.
02:00You could make some kind of tile like this, but then you'd have to make a
02:07selection, cut it in half, swap those two selections around, then you'd have to
02:12drop that, cut it in half again and drop the vertical sides, replace them.
02:17So now the outside edges match, but all along the insides of that tile,
02:21they're not seamless, so you'd have to use various techniques to try to hide those seams.
02:27But with this seamless tile technique, you don't have to do any of that.
02:31It's so easy, a child can do it.
02:33So let's take a look at this.
02:36The first thing you need to do is we need to open up the Pattern panel.
02:40So I'm going to go to the Window here, and we're going to go right down here to the
02:44Media Control Panels, and we want Patterns.
02:47So here we have our Patterns panel, and let's move this off to the side a bit.
02:51And in the Patterns panel flyout menu, what we want here is Define Pattern.
02:59I'm going to click on Define Pattern, and nothing unusual seems to have happened.
03:04But actually a minor miracle has happened, because as I draw off one side, it
03:10goes off automatically onto the other side.
03:14So I'm now creating, literally, a seamless tile.
03:19And if I hold down the Shift key and the Spacebar key, I can now pick this
03:26up and move it around.
03:28So I can now address an area here where maybe it wasn't the greatest thing going on.
03:35So we'll do a little bit there, and then I'll pick it up, offset it, maybe grab
03:40another color, maybe do some shapes in here.
03:45The idea that I found is, what you want to do is kind of keep moving this around
03:49until you start getting a bit of an overall look to this, so that there's no area
03:56that's anymore naked of textures, or drawing, than any other area.
04:00So I'm just kind of filling this in with different graphic elements.
04:05That looks like you could use something right there.
04:07So let's get yet another color and we'll use, I don't know, what we want to use here, octagon.
04:16I'm not trying to do anything special here other than to show you at this
04:19point what this will do.
04:21So now we've got this seamless pattern.
04:24How do we take advantage of it?
04:26Well, what you want to do is you want to select all.
04:29And remember it's seamless no matter where you put it.
04:31So it's not like, oh I have to put this in a certain place for this to work.
04:34It's seamless no matter where it lies, because everywhere it goes off one edge,
04:39it's matching up exactly on the opposite edge.
04:42So all I have to do is select all, and we'll go back to Patterns here, and I'm
04:47going to say Capture Pattern.
04:50So now it comes up and I'm just going to call it squiggles.
04:54You don't have to change anything here, just go ahead and say OK, and we've now
04:59just created a new pattern.
05:01In fact, we'll reduce it down here a bit.
05:03But what I'm going to do is, let's open up a new file and we'll make it pretty
05:08large like 1800x1800.
05:12It could be any size
05:13at this point, I just want to fill an area with this pattern.
05:17So now we've got a rather large area here and I'm going to go ahead and say, use
05:22Command+F or Ctrl+F to fill.
05:24And one of the options here, and since we were just dealing with patterns, it
05:28knows that, so it's selected that, we'll go --
05:31Now this one, I did happen to put an element in there that kind of sticks out.
05:35And that's where I was saying, you want to position things in an overall manner
05:39and I really wasn't thinking about that when I drew that first little squiggle.
05:43But you can see here, we've now got a pattern that is continuous.
05:49If you look at it, other than the fact there's a bit of an obvious repeat with
05:54this one squiggle that I inadvertently placed in there, it's now just an overall pattern.
06:01So now that we know how to do that, let's just take a moment and maybe do
06:04something a little more interesting with it.
06:06So we've got this pattern, it's already set up as a seamless pattern, I can go
06:10ahead, select all, delete.
06:12And instead of just using the simple Scratchboard tool, let's get a little
06:16more interesting here.
06:17We'll try some different brushes with it.
06:19For example, earlier I was using the Sponge Brush, and I may enlarge this up a bit.
06:25I'm just going to go ahead and apply a few dobs of sponge here.
06:30And because it's seamless, it wraps around.
06:36Again, this is where you want to kind of move this pretty regularly so you don't end up
06:41with any spots that are drastically different than other areas.
06:49And I just find just by kind of moving this fairly often, you'll be able to do just that.
06:55Oops! You see now -- now we're just using the Shift key there, which is an easy mistake
07:00to make and it's just moving this on the background.
07:04But if we hold both of those keys down, there we go!
07:15And let's try something else a little different here.
07:17Let's go to the Image Hose.
07:20And Image Hose is going to paint with different types of graphic elements, and
07:27we'll be talking about this in greater depth, so you don't have to get too hung
07:30up about exactly what I'm doing here.
07:32I'm going to use a spray size controlled by pressure and let's just split this --
07:38I don't know what's there.
07:39This is just kind of an interesting blob.
07:43And if we go in here, let's change to say, that.
07:50Once again, you want to kind of move around.
07:54The thing that's nice about this is it's taking multiple objects that are
08:01complex and even in this case, photographic, and allowing you to paint with them.
08:09Once again we want to make sure it looks pretty uniform.
08:15So this may not be the greatest pattern in the world, but it's got more
08:19complexity going on, we're combining three-dimensional elements spitting out of
08:24the Image Hose, some photographic elements, some graphic elements.
08:27So once again we want to do Select All, and we want to Capture.
08:36And now we'll just say funhouse, or something.
08:43Now let's go back to our other image and let's fill with this. And there we go!
08:55Now once again, you can see this is where if you really want to get something
08:59that doesn't seem to have edges to it, it does take a little extra work and I'm
09:04not necessarily taking enough time to do it.
09:06But you get the basic idea here, I think, that this is a great way to create
09:12your own seamless patterns.
09:13And in fact, once you've created a seamless pattern, it's a excellent way to
09:18create backgrounds for web pages, because you can easily define a single
09:24pattern tile in HTML and have it repeat, and you'd get the same effect that
09:29you're getting here.
09:30Now let's even take it down a little smaller here.
09:33It turns out too, the smaller you make it, the more you start to see the repeat.
09:38The larger the scale, the less you see the repeat, especially when it's
09:46large elements like this.
09:48So seamless tiles are just kind of an interesting thing that's been in
09:51Painter forever, but hopefully I've exposed you to something that you didn't know was there.
09:56And actually, besides being kind of fun to play with, it's also very useful,
10:00particularly when you get into the world of web design and you want to do some
10:03kind of interesting background.
10:06Anything you can think of as a seamless tile can basically be created using
10:11Painter's seamless tile facility.
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12. The Image Hose
Introduction to the Image Hose
00:00Painter's primarily known as a tool that emulates natural media and it
00:05does that in spades.
00:07But another side of Painter is what I call through the looking glass tools.
00:11These are tools that, because we're in an environment that's digital, you can do
00:15things that you can't do in the traditional world, and why stop at just emulating
00:19traditional media? Why not take advantage of the fact that we are in this
00:23neverland where things can happen that you can't do with traditional tools?
00:28The Image Hose is just such a tool and I want to give you a quick look at the
00:33Image Hose before we get into the mechanics of it, just so you can see
00:37basically what it does.
00:38So I am going to go up and I've already got Image Hose selected here, but what
00:42you want to find if you don't have it is, go into your category list and find
00:46Image Hose, and then once the variants are up, go down to Spray-Size-P, and I'll
00:53get into what this means in a moment.
00:54And that's all we want, we just want Spray-Size-P right there.
00:59Okay, so we've selected an Image Hose, now we need to get a nozzle file to spray
01:05through the Image Hose.
01:06If we go down to our Content Selector, the third icon down are the Image Hose Nozzle files.
01:13And I am just going to, in this case, select the Palm Trees, okay.
01:18And now I'll just start to spray with this.
01:21And you can see what's happening here is this is just spraying a set of
01:28different palm trees.
01:31And as I do pressure, I can control how small or how large it is.
01:36And you can already see I think, instead of having to meticulously kind of draw
01:40something like this, this becomes a very easy way to create a jungle, just within
01:46literally a few strokes.
01:48So the gist of the Image Hose is that it allows you to take content, any content,
01:54and we'll get into how you can even make your own content in this chapter, and
01:59spray it out onto your canvas.
02:01And it works on layers, so you can even have layered Image Hose elements within a
02:06drawing or painting that you're doing.
02:09So without further ado, let's get into the Image Hose.
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Understanding Image Hose controls
00:00In this video, we're going to talk about how you control elements coming out of the Image Hose.
00:05And it's all based on which Image Hose you're actually using.
00:10As you can see, there's a whole set of variations here that at the moment
00:14seem rather cryptic.
00:15Now I'm going to start with Linear- Size-P, and we'll talk about these letter
00:20designations in a moment.
00:21But just for the moment, just look at what happens when I use a linear-named brush.
00:25You can see it comes out in a just a straight line fashion.
00:30There is no redistribution of the Image Hose elements as they come out.
00:35It just simply comes out in a straight line.
00:38I can't control size here, but no matter what, it's always coming out in a linear fashion.
00:43Now let's go to Spray-Size-P right here.
00:49And when I spray this one, see what happens?
00:52There's still a straight line I'm drawing in, but all of the elements are randomly
00:56being distributed, either on the line or somewhere above or below it.
01:01And so that is a spray because it's not following a straight line as the
01:06linear brushes are.
01:07So that's the basic division between the two types of brush.
01:11They're either going to come out linearly, or they're going to come out with a
01:15random distribution.
01:16Having said that, let's go back and examine what all of these various letters mean.
01:22So once you've determined whether it's a linear or a spray brush, you then have
01:28another attribute associated with it.
01:30And that is what the basic behavior is going to be.
01:33In this case, the angle is going to be affected by something. Or in the case of
01:40size, it will be a linear brush, but size will be affected by something.
01:45And the final letter tells you what it is that is affecting the attribute that
01:51is being described in the second slot of the naming convention.
01:55So in this case, it's a Linear brush, it's going to come out in a straight line.
02:00It is going to be angle-controlled somehow.
02:03And how is it going to do that?
02:05It's going to do it with bearing.
02:07And let me explain a little bit about what we're talking about here.
02:11I'm going to switch to another image temporarily.
02:15You basically have six different axes of motion that anything in the
02:19three-dimensional space can be described by.
02:22And when you're holding a brush or a pencil or in our case, a tablet stylus
02:27in your hand, there are different dimensions of motion that can be extracted
02:32from what's happening.
02:34And once you've tilted a brush, you can sweep it around in a 360 degree circle.
02:43And that is bearing.
02:45So you need to have tilt in order for there to be bearing.
02:48If you just hold the pen straight up and down, there is no such thing as bearing.
02:51But most of the time, we have our pen at some angle.
02:55So once we have that angle, we can then use our wrist and hand to change the
03:01bearing of the brush.
03:04So bearing is one of the other controls.
03:06The other primary control that the Image Hose uses is of course pressure.
03:11So that's how hard you're pressing on the surface of the tablet.
03:15So that describes the attitudes of control that we have with the Image Hose in
03:21terms of these very naming conventions.
03:23Let's go back to our image and let's just take a look at this.
03:27If I go with Linear-Angle-B, I can spray this, but now I'm going to change my
03:34bearing of my pen and see how I'm now controlling.
03:36I'm just sweeping it all the way around.
03:39And so, I now not only have directional control over it, but I can change that
03:45angle as well based on the bearing of my hand.
03:49And it takes a little while to learn how to do this.
03:51So the first time you try it out, it may seem a little odd.
03:55But once you have played with it and experimented, it's very easy to get the
03:58bearing that you want.
04:00So Linear-Angle-B is one such control over the brush that we can have.
04:07I'm going to Command+A or Ctrl+A and Backspace or Delete to get rid
04:12of everything here.
04:13The next one is Linear-Angle; that's going to somehow have the angle
04:17controlled, but by what?
04:18In this case, W stands for wheel.
04:21This is rather esoteric because this is associated with the Wacom Airbrush
04:27Stylus, which probably 1% of Wacom users have.
04:32If you're one of that 1%, I'm happy you have it.
04:35And there is a little wheel on the top of that pen that emulates a wheel on an
04:41airbrush, and rolling that wheel back and forth in your finger will, in this
04:45case, control angle.
04:47But for 99% of us, we're never even going to be concerned with or ever select
04:52any of these W variants, because we don't have the airbrush pen.
04:59So the third one in this list actually becomes a little more compounded. It's a
05:03Linear brush, but it's controlled now by two dimensions.
05:06You have size, which is going to be controlled by P, pressure, and Angle-B,
05:11bearing, as we saw earlier here.
05:13So let's select this one and I'm going to make sure I have my calibration on the way I like it.
05:19And now when I draw with this, I have bearing control but notice I've also
05:24got pressure control.
05:25So now I can control two dimensions of the brush at once.
05:29And to be honest, at first it seems like you're trying to do an impossible task,
05:35but as you start using these, you won't even be thinking about the fact that
05:39you're controlling multiple dimensions. It's very natural.
05:43Next up, we have Linear-Size- Pressure and Size-D, which is Direction.
05:49So this one is just whatever direction your brush is going, it is going to
05:52control the angle of the brush.
05:54So let's try this one and now what happens is my angle is always going to be
06:01controlling it and I have pressure control, assuming I have Brush Calibration on.
06:06I'll once again clean the screen off here so we can see clearly.
06:11Now in this case, you have no means other than when your direction happens to be
06:16straight up and down.
06:17That's the only way I can get the tree to stand upright.
06:20And you're not going to use this for every Image Hose.
06:23Where this will work great is, if I had an Image Hose nozzle that was a set of
06:27say, arrows or bullets, then I could whichever way I draw them, they're going to go that direction.
06:34And so, you'll find that every Image Hose variation isn't going to work with
06:39every piece of content.
06:40I'm just using a very angular Image Hose nozzle to show you how these various
06:47dimensions of control work.
06:49Okay, let's go to the next one here.
06:52Now we have the Linear Size is Pressure, but the Angle is R, that stands for random.
06:59So what's going to happen there?
07:00Well, let's select that one;
07:01let's make sure our Brush Calibration is set up.
07:04And now, I can control the pressure, but notice every application of the Image
07:11Hose elements are random.
07:13So the angle is random.
07:16So now I get kind of an interesting tossing and turning version of our tree,
07:21based on the fact that it's random when it comes out, but I still control
07:26size with pressure. Okay, next.
07:34Okay, the next one on our list is a Linear brush and it's pressure controlled for size.
07:38And this is where the wheel comes into play.
07:40I don't have the airbrush;
07:41most people don't, so we're just going to ignore those.
07:44Next is the size is random and the angle is based on direction.
07:49So let's try that one, and let's make sure we're calibrated here.
07:55So this one is direction is controlling.
08:00It is very similar to bearing, and if you have one of the Wacom Bamboo Tablets
08:06which doesn't sense bearing, this is a great way to emulate the same kind of
08:11behavior just by which direction you go.
08:15You're changing that, and the size of these is coming out in a random fashion.
08:23All of this may sound very esoteric right now;
08:25it's mostly a case of just playing with it and trying them out.
08:30Then we get into single dimensions once again.
08:34Here's Linear, all that's changing here is I can change the size based on pressure.
08:41Here one, the size is random but nothing else happens.
08:46Then we've got the wheel again, we'll ignore that.
08:49And then we need to switch to the Spray brushes, and they basically behave the same.
08:55They may not be an exact parallel for every type, but behaviors and how they are
09:00controlled are then similar down here.
09:03So once you understand the nomenclature of how the brushes are named, it's
09:07very easy to quickly go, gee, I want a brush that sprays out but I can control
09:12the size with pressure.
09:13Well, that would be Spray-Size-P.
09:15So I grab that, and there's my brush that I can adjust size with pressure, but no
09:20change in the angle.
09:22If I want a brush that changes with pressure, and is a spray, and also the angle
09:28is random, go to there.
09:29Well, you can see now that we've gone through the nomenclature of the names;
09:34it's fairly obvious what each one is going to do.
09:38So that is how you control the content coming out of the airbrush.
09:43It's based on which one of these you select.
09:46So you want so be sure you kind of understand this nomenclature I went through
09:50and having internalized it, you'll be able to quickly select the brush that you
09:54want for the particular content that you are applying.
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Working with nozzle files
00:00We've taken a look at how to control the Image Hose and what content comes out of it.
00:05Now we're going to take a look at that content which is in the form of nozzle
00:09files, and I'll just show you a couple of them, and then we'll get into, how do
00:13you create one of these?
00:15And let's go over to the Content Selector and drop down to the third button, which is
00:21our nozzle file selector.
00:23And let's just grab this one and I'll just paint with it a bit.
00:27So I'm controlling it by pressure and it's coming out in a random fashion.
00:33And you can see what happens is, now I'm actually drawing with these really
00:38interesting kind of three-dimensional cubes.
00:43And how else would you get some kind of interesting font that does this unless you
00:48had a tool like the Image Hose to do it?
00:50That's where the power of the Image Hose is, is that anything can become content
00:56and in this case, just playing around with it, it struck me that it's actually
01:00an interesting expressive mark-making tool, in this case, that I can control
01:06through pressure, and it just comes up with a kind of content that you would
01:11never get from any kind of traditional tool.
01:15So that's one of the interesting things about the way these nozzle files work.
01:19They can be called into service for so many different things.
01:23Let's try a different kind of nozzle file here.
01:26I'm going to go with Urban Fixtures, and I want to show you here, in this case,
01:33this wouldn't be the kind of control I'd want over it.
01:37These lighting fixtures and signs.
01:40Really, you don't want them to just come out at any angle.
01:43Although I suppose you could find a case where that might be useful if you
01:47wanted to do what does it look like in a tornado.
01:50But normally, you want to have these all standing straight up.
01:54And so, what I don't want is a random angle about it.
01:58So if I just remove the angular aspect of control and just say, hey, I just
02:03want to spray that, it's just pressure control.
02:05Now I can spray this and they're going to all be upright as they should be, and I
02:11can control their size by the amount of pressure that I'm doing.
02:16One last one I want to show you here that's kind of interesting, and shows
02:19you another take on how these can be useful is, I'm going to go here to the Stone Wall.
02:25And this one will work fine with just size pressure, but I wanted to show you
02:29how the way this was constructed as a set of kind of irregular elements in a
02:34stone wall, lets me draw with this, so that pressure can control how big the
02:41stone elements look.
02:44And all of the elements come out, not in a random jumble, but as they were originally
02:49oriented in the original wall that they were photographed from.
02:54And so, being able to do this just a little bit you can see how it's not an
02:59unlimited set of elements.
03:00There are probably 8 or 10 or so elements in there.
03:05I can easily come up with what looks to be a very random texture.
03:10And that's a case of where this becomes a very useful tool where you want to create
03:16textures that appear random, and yet it's coming from a subset of elements
03:21that's not infinite.
03:22You know, if I start looking around here, I see this here, and this here, and I thought I
03:26saw another one over here, but because they're at different scales, that starts
03:30to hide the fact that there aren't an infinite number of elements in this.
03:36But the idea is disguising repetition through things like randomness or size change.
03:43You can very effectively create what looks to be a very convincing random brick
03:49wall, where any other way to do that would be rather difficult.
03:53And here we just spayed it out in a few moments.
03:57So this is another case of how you can construct elements that can do a very
04:02specific type of things.
04:05The last thing I want to say before we get in here.
04:07I'm just going to draw a couple of these.
04:09The way these were done, it does take some time.
04:12First a photographic beginning had to come to get these elements, and then they
04:18had to be individually cut out as layer elements.
04:22So I was using selection tools in order to do that in creating individual
04:26elements as I constructed it.
04:28And then I created enough of them so that they don't seem to be repeating too often.
04:33This does get into a little bit more of complex nozzle-making, but it does show
04:39you that if you invest the time to, in this case, photograph something that has
04:44a almost puzzle-like break-apart quality to it, you can then use selection tools
04:51and layering in Painter to create these individual elements.
04:55And now that we're talking about that, let's actually create a Nozzle element.
05:00And the way it's done is through layers.
05:04Anything you want to be a Nozzle element ultimately has to start life as
05:09an individual layer.
05:12And I'm going to go and just get a very different tool here.
05:14We'll just grab some Chalk.
05:15And what I want to do is create the word Painter so that it comes out with the
05:22individual letters just in a random fashion.
05:26So for each element, I'm going to need to create a new layer.
05:28So here's Layer number 1.
05:29I'm going to want to change color for each of these.
05:32So I'll call up my Color palette.
05:35And on this layer, I'm going to do P for Painter.
05:39Then I'm going to create a new element, change the color, do an A, and just go
05:46through this procedure one element at a time so that I end up with all of the
05:52letters of the word Painter on individual layers.
05:55One more for T. You don't even need to arrange these in a logical fashion.
06:03They can be arranged anyhow you want.
06:05You know, I could put the E over here, because they're going to all be
06:07individual elements coming out randomly anyway.
06:14So we've got seven layers, each one representing one of the letters in the word Painter.
06:19Next thing I need to do is group all of these together.
06:22So if I just go up here, I can say Select All layers.
06:27So first we select them, and then I go back up and I'll say now I want to group the layers.
06:33So now we've got those seven letter layers in a single group.
06:39That is the format you have to present the nozzle-making capability in
06:44order for it to know what to do with it.
06:46So they have to be grouped together.
06:48The other thing I'm going to tell you before I even get to making these, it
06:51makes sense to save your elements in this format right now, because you may want
06:58to come back later and somebody may say, why don't you put 1 and 2 in there so
07:02it includes version of Painter.
07:03So that'll be all of the letters and the numbers of Painter 12 will come out of your nozzle.
07:08So if I save this file, and it has to be in the RIFF format, I can always come
07:12back here, make a couple more layers, put a 1 on one layer, a 2 on the other
07:16layer, put it into this group, and then I'll be able to use this group to make
07:21another nozzle that also includes more Nozzle elements.
07:25So what we're going to do now is take this group and convert it into a nozzle.
07:28To do that, we'll go up to the Window menu.
07:31If we go to the Media Library Panels, we want to go to Nozzles.
07:35We will just move this over here.
07:38In the flyout menu for Nozzle Libraries we'll find there is a command,
07:42Make Nozzle From Group.
07:44Well, we've got our group, so we want to make a nozzle from it.
07:47So we'll just hit this command and what it will do is it'll make a new file.
07:51What it quickly does is it looks at the height and width of all of these
07:56elements as they would fit in a rectangle.
07:59And then they make a grid using the largest widths and heights to put all of these elements in.
08:05So this will become the nozzle file and all I need to do at this point is
08:11save it as a RIFF file.
08:12So we'll go ahead and we'll say Save As.
08:15I'm going to want to save this in the chapter12 exercise folder, and we'll go
08:19ahead and we'll just call this Painter Letters.
08:26We're one step away from spraying this out now.
08:28So go ahead and save it.
08:30At this point I can close that file.
08:32What we want to do now is also go ahead and save this is as our master file.
08:37So once again, I'm going to call this Painter Letters, but I'm going to call it Master.
08:44So this will let me know that this is the actual file with the groups in it.
08:49It's not the flattened gridded file.
08:52This is the file I can always come back to and add more content to.
08:56So I'll have that just in case I ever want to change it.
08:59Now the final thing we have to do is we have to load the nozzle file.
09:02It's not in any library at this point.
09:04It's just an independent file that is a nozzle file.
09:08So I can go ahead and close this and we'll create a new image to spray on, and
09:17we'll go back up to the Nozzle Libraries flyout menu, and we'll say Load Nozzle.
09:22So we'll click on that.
09:23And let's go back to our exercise file, in chapter12, and we want to grab the
09:34Painter Letters file.
09:35That's the one that was flattened with a black background and so we'll grab that.
09:40And now that nozzle file is loaded, nothing changes to tell you that other than
09:44you've just loaded it.
09:45But if you now go to our nozzle file, I can now spray that out.
09:52Now you see it's coming out randomly and I'm rotating it.
09:56If I don't want to do that, once again, this is where you consider, how do I
10:00want this to come out?
10:01Well maybe I want to control the size, but I don't want the letters to be
10:03all rotating like that.
10:05So something simple like just Spray-Size-P.
10:08Now they're coming out -- all the letters randomly, but they're not rotating anymore.
10:14Now finally, you have this independent nozzle file, but you may say, I want to
10:19use this so I'm going to be creating a library with a bunch of different things in it.
10:22So what I want to do at this point is add this nozzle that I've created to a library.
10:29And there can only be one nozzle active at a time, which right now is this
10:33Painter Letter Nozzle.
10:36So if I want to save it to a library, I have to be sure that's the active nozzle,
10:40and we do indeed know that that's correct.
10:42But once again we go back to our Nozzle Libraries flyout menu and I can say
10:47Add Nozzle to Library.
10:49So I go ahead in here and whatever we name it is going to be what its name
10:53will be in the library.
10:54So we no longer need the RIFF format designation at the end of it. We'll just say OK.
11:00Sometimes you have to close the Library panel and open it back up for it to be
11:04registered in the display here.
11:06So let's go ahead and we'll close this, and then we'll go back and open it up. And there it is.
11:14So it's now in the library.
11:16So that lets me go here and I can play with this and then if I want to select
11:21this, I've now got my Painter file.
11:25This is a pretty nonsensical display of how to use it.
11:28Obviously, you can come up with much more creative ideas how to do it.
11:32But this shows you the process now for being able to create your own nozzle files.
11:37And once you've gone through it two or three times, it's a very fluid procedure to
11:41do and hopefully it'll get you into creating lots of different nozzle files.
11:46I know a few years ago I was doing a lot of work where I needed to play with the
11:50backgrounds of portraiture, and I often had to lay some grass in there.
11:55So I just made a nozzle file where I drew on a bunch of layers different little tufts
12:00of sets of grass, and I saved that as my grass file, and then I was able to open that up.
12:05And I could instantly go in and start spraying grass into the background.
12:10Then ultimately it'd become a painted part of a file.
12:13But it was a very quick way to add the texture of grass in an area where I needed it.
12:18So anytime you're working on something that would require a lot of hand labor,
12:23you want to stop and think, maybe a nozzle file of a bunch of elements would be
12:27a way to do this much quicker than I could ever do if I was drawing something
12:32individually by hand.
12:34So nozzles and Image Hoses are a very powerful tool that let you express
12:40yourself with a mark-making style that you could never do in traditional media.
12:46And that's where I'd like to think of this as something it's kind of through the
12:49looking glass, and lets us explore and utilize the fact that were in a digital
12:54world rather than an analog traditional world.
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13. Using Painter and Photoshop Effectively
Using each application for its strengths
00:00Painter and Photoshop are both very good at what they do.
00:04Painter is really tuned to being a artist's studio, and if you think about it,
00:09the way painter is laid out, it's very much like an artist will do in a studio;
00:13they'll lay tools all around them and grab them as needed.
00:17Photoshop is very good at image editing and it has a metaphor that's somewhat like a darkroom.
00:25So each of them has particular strengths, and what you want to do as a user of
00:30both Photoshop and Painter, is use each of them to their main strengths.
00:36I am going to go through and show you the workflow that I've evolved over the
00:39years. And sometimes I refer to it as a Photoshop sandwich with Painter in the
00:45middle, and you'll see shortly here what I mean.
00:48So the top piece of bread in my sandwich is Photoshop.
00:53You want to use Photoshop for things like image preparation.
00:57If you have to resize the image for an intended output, you want to do that in Photoshop;
01:02it has far better resizing algorithms and you'll get a better result than you
01:07are going to get in Painter.
01:09If you're going to have some sort of border, sometimes, for example, I will add
01:13a little white outset to the edge of a photograph, so that when it goes into
01:18Painter, I can actually paint irregular edges along it.
01:22Or, for example, if you are going to ultimately send this finished painting to a
01:29service bureau, where they do what's called a gallery wrap, you've got to be
01:32able to extend the edges of that image to account for the image wrap.
01:37And generally, service bureaus will give you specific instructions about what to
01:41do, but you want to do that at the beginning, not the end, so that you're aware
01:45of that particular element that you have to add to it.
01:49Secondly, you get into color and tonal adjustments or color correction.
01:54Again, Photoshop has a far better set of tools for doing that type of subtle
02:00refinement and you want to use Photoshop to its strength, so definitely do
02:05those in Photoshop.
02:07Finally, any image retouching or compositing of multiple elements, Photoshop
02:12is very good at that.
02:14And while we've talked about layers and selections in Painter, if you also use
02:19Photoshop, you're probably going to be more comfortable and get a more
02:23satisfying result by doing those kinds of activities in Photoshop.
02:29That's the image preparation phase, that's the top of our sandwich.
02:33Now let's go to the middle of the sandwich.
02:36This is where the expressive interpretation happens.
02:39This is where your hand work, your expressive capabilities come into play.
02:44So Painter in terms of brushwork, it's the king.
02:47You want to use Painter's brushes and the strength of those brushes as a means
02:53for expressing yourself, whether it's from scratch or whether you're going to do
02:58it based on a photograph, but in either case, the brushes in Painter are where
03:03you are going to want to be working.
03:05Secondly, Painter has a whole bunch of different techniques for applying
03:09and implying texture.
03:11And again, if you are going to do any border treatment like I was talking
03:14about, kind of adding unfinished irregular edges, this is where you would go ahead and do that.
03:21Finally, we get to the bottom of our sandwich and once again, we're back in Photoshop.
03:25Once you've saved your image in Painter, presumably as a PSD file, so you can
03:31get it back into Photoshop, you're going to do image finalization.
03:35This is where after painting;
03:37you are going to probably want to do some adjustments.
03:39One thing I can tell you, when you paint in any painting application, when you
03:43start mixing brilliant colors together, they're going to dull down a little bit.
03:48And it's not unusual to finish a painting and then look at it and realize, it
03:52doesn't seem as brilliant as the colors I might've started with, because of
03:56intermixing colors you start to dull down the brilliance of those colors.
04:01You may very well in Photoshop find that you want to make some local tonal or
04:06color adjustments to bring the brilliance of that color back up.
04:11And then finally, depending on what your format is going to be, you want to
04:15make sure that you convert it to a profile that is compatible with that form of output.
04:21If you're printing at home, for example, you most likely are going to have a
04:25printer and ink/paper profile that will optimize what's going to happen when
04:32that image gets to that device.
04:34So you want to make sure that the correct profile is associated with it, so
04:38you'll be able to control exactly how it looks upon output.
04:43So this is the makings of a Photoshop sandwich with Painter in the middle.
04:48And I find this to be a very good workflow in terms of getting the highest
04:53quality results and ending up looking exactly like the way you had envisioned
04:58it from the start.
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The PSD format: what's compatible and what's not
00:00In this video, we are going to talk about the Photoshop PSD format.
00:06What's important to note is that one of the key features that it enables, is being
00:10able to move back and forth between the two applications with layers intact, so
00:16if you're using layers the Photoshop format is going to give you entr?e into
00:21Photoshop and have those layers available over there.
00:24Conversely if you start an image in Photoshop and it has layers, for the most
00:29part you can bring that layered file over to Painter, as long as it's in the
00:33Photoshop PSD format.
00:35Now Painter has its own format RIFF and we'll talk a little bit about that a
00:40little later in this video, but each of these formats is special in that it
00:44contains special information that is unique to each application.
00:49But let's start off talking about what's compatible to begin with.
00:53The first thing our layers, layer groups, masks, blend modes, selections,
01:01guides, embedded ICC profiles, all of these things will transfer in the Photoshop
01:08format back and forth between Painter and Photoshop.
01:12In terms of blend modes, not all of the Photoshop blend modes will transfer across.
01:19Basically these blend modes are the ones that will go back and forth, but be
01:24aware too when you are in Painter they are referred to as compositing methods,
01:28but it's essentially the same thing, they are just algorithms that determine how
01:33pixels are going to interact with each other when they are layered.
01:36Now let's take a look at where we run into issues, where things back and forth
01:42between Painter and Photoshop are not compatible.
01:45Things that are in Painter that are easily retained in the Painter RIFF format
01:52are Painter's dynamic plug- in layers, Painter's text.
01:56Photoshop has text too, but they are each architecturally very different
02:00internally to each application.
02:02So, while they both have text, neither can understand the format of the text of the other one.
02:08Shapes is also something in Painter that will not transfer across as a
02:13shape layer to Photoshop.
02:16Transformed layers, you can transform a layer in Painter and keep it under
02:20transformation, Photoshop won't know what to do with that.
02:23Painter's unique watercolor layers are another area of something unique to
02:29Painter; can't get it over to Photoshop.
02:32Liquid Ink and Impasto, another pair of specific layers that Painter deals
02:38with are not known in Photoshop.
02:41All of these can be saved in a RIFF format and they will be retained, but they
02:46will be lost going over to Photoshop.
02:48On the Photoshop side of the tracks you've got things that are native to its
02:53file format but Painter won't know about.
02:55So adjustment layers, text, they have something called shapes, but they're not
03:00the same as shapes in Painter, so once again the name is where the familiarity ends.
03:06After that they are very different and they don't transfer back and forth
03:10across to each other.
03:12Smart Objects, layer styles, vector masks, layer fill, opacity; all of these
03:18are unique Photoshop features that only the Photoshop format will retain and
03:24only Photoshop can read.
03:27In some of these cases, when the file transfers across, it may attempt and may be
03:32successful in rasterizing that information, but it will no longer be in some
03:38editable form that it is in its native application.
03:42One of the things that I recommend you do is you get into a work style that
03:47whenever you're dealing with transferring data back and forth between these two
03:52applications, always save a version of the file in the native format.
03:57So obviously in Photoshop that would be the PSD file type, and in Painter you
04:02want to always save a RIFF version of the file and then go ahead and save a
04:07second one that is a PSD file.
04:10That way each application will always have a version of the file with all of
04:15the unique elements to that application available for you to call back up when
04:20you reload that file.
04:23Another way to deal with this too is, if you're going to transfer something
04:26from Painter to Photoshop, and it's finished, go ahead and save your layered master file.
04:32But also you can go ahead and flatten it and just send it over to Photoshop as a
04:36flattened Photoshop file, or a TIFF file for that matter, because you're at that
04:41point you're not dealing with layers anymore.
04:44The Photoshop format is very much like a passport that let's you get back and
04:48forth between these two entities and do it relatively painlessly, and the more
04:54you understand this, the less you are going to run into situations where you'll
04:57be pulling your hair out after you find out you've lost some important data and
05:01have no way to get it back.
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Color management compatibility
00:00If we are going to talk about color management at all, we have to talk about
00:04monitor or display calibration.
00:07And it's not within the scope of this title to get into the nitty-gritty of
00:11that, but I'm going to talk about color management assuming that you do have
00:16a calibrated monitor.
00:18If you don't, I highly advise you to educate yourself about color management and
00:25potentially invest in a calibration device for your specific display.
00:31Without that, you really don't know what colors you're dealing with.
00:35So if you're working in Painter and particularly if you are going to go back and
00:39forth between Photoshop, if you are really going to be outputting artwork to a
00:44device, you really want probably do that in Photoshop.
00:48Painter does have color management settings and they are helpful, but it's
00:52always best you use the tool for the best purpose.
00:55And as I discussed in the last video, Photoshop really is the correct tool to do that kind work.
01:01But let's assume that you don't have a set up at all right now.
01:06I am going to go to the Canvas menu and we are going to go look at Color
01:09Management Settings.
01:11The best advice I can give you, particularly if you have Photoshop, is you want
01:16to mirror the same settings in both applications.
01:19So I am going to leave this up and we are going to go over to Photoshop, and we
01:24are going to go to its color management settings, and let's just put these up
01:29right next to one another.
01:32If you know nothing about color management, what I am going to give you here
01:35would be my starting point recommendations for how to set it.
01:39If you do know about color management then you can go and set these up however
01:44you want, but obviously you are going to want these two applications to be
01:47speaking the same languages.
01:49I definitely recommend that you work in the Adobe RGB Space.
01:53It gives you just a wider color gamut to work in, and especially if you're going
01:58back and forth, the fact that you're transferring your files between
02:01applications setup the same is going to eliminate some headaches.
02:04As far as Painter and CMYK, I don't recommend it, it's there and you can work with it.
02:10But again, if you are going to be outputting to CMYK, you shouldn't be doing it
02:13in Painter, it should be an application like Photoshop.
02:17In terms of profiles, you typically want to use the embedded profile that is
02:23already in a file when it comes into Painter.
02:26Using the pop-up that uses the embedded profile is the way to go.
02:32And notice we are keeping these the same in both applications, so it's keeping
02:37the embedded profile, it's preserving it over here.
02:40Profile mismatch, if you don't know about it keep that open so at least a warning
02:45will come up and tell you your profiles are not matching.
02:48And even more so if you open an image that has no profile you want to know about
02:52it so you could at least assign a profile to that image.
02:56Now the other thing that is important is the color engine. That is used to make
03:01all of these transformations.
03:03And there are two that are generally available.
03:06Typically, you are going to find on Mac system that it will be set to the Apple
03:11color management system.
03:12However, because I'm assuming you're going to be working back and forth between Photoshop,
03:18Adobe has their own color management module and you can actually download the
03:23color management module for Adobe and have it installed.
03:27So this gives you the same color management engine on both systems, which
03:32again, will help to eliminate any discrepancies between the way the two
03:37applications are managing color.
03:41Finally you get into Rendering Intent.
03:43Rendering Intent is basically deciding, based on the kind of content you have,
03:49which one of these would you want to use.
03:51I'm typically recommending Relative Colorimetric, although in the last year or so,
03:56I've found sometimes I actually prefer Perceptual.
04:00But if you don't know anything I'd say set it to Relative Colorimetric.
04:04And as you get more advanced in your understanding of color management you may
04:08want to experiment. Perceptual would probably be the other one that you are going
04:11to use with the kind of imagery produced in Painter.
04:16That's my recommendation and if you set both of your applications to share these
04:22same set of conditions, you will eliminate a lot of headaches in being able to
04:27get accurate color out of Painter.
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14. Safety Nets
Your best friend: Undo
00:00In this chapter, I am going to talk about what I refer to as safety nets.
00:05And the more safety nets we can have in Painter, the better it's going to be.
00:10If you know you have safety nets available, you're going to be willing to try to
00:14do more than you would have otherwise.
00:17And so that's why having as many safety nets in place is the best practice.
00:23And the first one we are going to talk about is undo.
00:26Now Painter has multiple levels of undo, and up until this version, it had only 32 levels of undo.
00:35But if we go in here to Performance, we will see now we can take this all the way
00:41up to amazing 255 levels of undo.
00:44Now that's probably a bit extreme.
00:48However, you are free to turn this up as high as you like.
00:52Just be advised, the more you turn this up, the more memory you have to utilize to
00:58have the space for these levels of undo.
01:01And if you are working on large images with big changes, you can very quickly eat
01:06up all of your available RAM memory and then Painter next has to go to the hard
01:11disk to do virtual memory, and that's never as fast as RAM memory is.
01:18If there is any one thing that an artist can look to in digital image and be
01:23thankful for, it's the almighty undo.
01:26Knowing that that's there, gives you the opportunity to try out a stroke or
01:31several strokes on an image to just see what they look like.
01:35If you don't like them, all you have to do is undo them.
01:38Anything that encourages you to experiment and try more, means that you have a
01:43potentially better outcome because you can look at different ways you might want
01:47to go with an image.
01:48If you don't like it, undo it.
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Painting on layers
00:00We are talking about safety nets and another key safety net that Painter has is layers.
00:07I used to paint way back when there were no such thing as layers on a single
00:11flat file. That presented a very different kind of thinking about how you are
00:17going to do things, because before you ever did something you may have had an
00:21undo or a few undos to try things out.
00:25Now that we are in this world of layers, you can start to paint on multiple
00:31layers as we looked at in the layers chapter, and being able to do so just
00:35isolates portions of artwork that you may want to go back and alter later on.
00:42Particularly, if you're in a production environment where it's likely a client
00:47or an art director is going to say, can you move this, can you change this, we
00:51need this in a different color, eliminate that.
00:53Well, the more layered your image is, the more you can successfully do those
00:59kinds of things without having to do a big exercise of repairing all sorts of
01:04parts of an image that really aren't what needs to be changed, but they have to
01:08be changed in order to get to the final request that's being asked for.
01:13One of the ways I work is, whenever I get to a point in a painting that I think
01:18I may like what I am going to do, or not, and I don't want rely on just a few
01:21undos to get me back, I'll go ahead and create a new layer and then start
01:26working on that layer.
01:27And then that gives me that safety net. I can always get back to where I was
01:32before I made that decision, if I totally decide it's no good, I'm not losing
01:37a bunch of time and work because I painted right on top of earlier
01:41brushstrokes that I had created.
01:44That's how you're going to make breakthroughs in art when you give yourself the
01:48opportunity to try something you haven't done before.
01:51And a mechanism like layers encourages you to do that.
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Save often, save early
00:00We have been talking about safety nets and another safety net you can take
00:04advantage of in Painter is just simply saving. One of my phrases I've said for
00:09years is, save often, save early.
00:12You want to get into a habit of saving an image while you're working on it, and
00:17the more often you save, the more you're unlikely to encounter the unfortunate
00:22circumstance of, the power goes out, you know, or a meteor hits.
00:27Whatever it is, those kinds of things you don't have under your control do
00:31occasionally happen.
00:32You want to adapt almost a second sense where you can save regularly and almost
00:37not even think about it.
00:38But let's just imagine that I'm in here and I'm painting for a little bit.
00:43As I'm painting I'm doing one of my safety nets here, I'm working on layers, for
00:49example, and as I get to some point in the image, I'm certainly going to decide
00:56that it's time to make another layer.
00:59So, at this point I might go ahead and just Shift+Command+Save or
01:03Shift+Ctrl+Save on Windows, to bring up the Save dialog and I'll just go ahead
01:08and save that image. So, I'll say Save.
01:11Okay, well, I happen to be replacing it here which sometimes you'll be doing.
01:15If anything happens, I can always get back to this point.
01:18So, let's say I go on and I create another layer, and now I go in here and I'm
01:23doing something else.
01:25Again, I'm going to think I should save at this point.
01:28Now you can enhance the ability to save regularly by using Iterative Save.
01:34So, if I just go up to File > Iterative Save, when I save this now, it saves my
01:40image but it also adds a three number ending to it. So, now it's 001.
01:47Let's create another layer, and we'll get yet another exciting color for our image here.
01:54And so, I'm painting and once again I decide yup, I want to make sure I save this.
01:59So I can just go right up to Iterative Save, on Macintosh it's Option+Command+S,
02:06on Windows it will be Alt+Ctrl+S, but when you hit that it now has saved a new
02:13version of my image numbered 002.
02:18And so we continue working on our image and once we're done with it there's
02:23another thing you can have enabled in Painter that is just another little safety net.
02:30If we go up to Preferences > General, you'll see right here, Create backup on
02:35Save, and what that will do is save the file, but it will also save another one
02:42with a appended on it that says backup.
02:44You'll not only create your file but you'll create a backup of it, and I'm sure
02:49we've all at least once encountered corruption on a hard disk.
02:53If you've saved two of these, at least there's a chance that if one gets lost or
02:58corrupted you still have a second one.
03:01It doubles your disk space but unless you're really stingy about disk space I
03:05would recommend having this enabled as yet another safety net on our way to
03:11being able to create images is the best practice.
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15. When Things Go Wrong
The panic button
00:00In this chapter, we're going to talk about when things go wrong. And I don't care
00:05if it's Painter or Photoshop, you name it, things eventually will go wrong. After
00:10all, we're dealing with a bunch of 1s and 0s ultimately, and somewhere along the
00:14way things can start to get corrupted, or whatever, and just things go wrong.
00:20So, I've got a few recommendations for what you can do when things do start to go wrong.
00:27The first one I'm going to talk about relates specifically to brushes, and I'm
00:31going to open up the Brush controls, and I just want to start to play with
00:36this particular brush.
00:39Let's say I want to try to do some different things with it.
00:42So, it's based on the Artist brush, so I'm going to go here and I'm going to
00:46just start setting sliders and trying things, and seeing what's going to happen here.
00:55As I do this, I can start to get into a situation where this is nothing like I
01:03intended, and what were those settings?
01:07I don't have a photographic memory.
01:08I don't remember what happened here.
01:11So, if you get into a situation, if you've been playing around with adjusting
01:15the brush trying get it some way that you wanted, and all of a sudden you find
01:19yourself in something like this, what you want to do is go up to the upper left corner.
01:24It's called the Reset tool but I like to call it the panic button, because what
01:28it does is clicking it brings it back to its default behavior.
01:33Now yes, you will lose any changes you have but I will assume that you're not
01:39even going to go to the panic button until you've gotten into a situation where
01:42the brush just isn't doing any longer what I wanted it to, and that's the time
01:48to go to the panic button.
01:50You can also go into the Brushes menu, and you can say right here, Restore Default Variant.
01:57It's the same command, but you've got to do a couple of moves to do it here.
02:01It's nice to know that just like a fire alarm in a building, if things go wrong
02:06and you want to get back, all you've got to do is go up here to the friendly
02:09Reset button, click it and you'll be back on your way.
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Using the Shift key restart
00:00In the last video we talked about what to do when a brush goes south on you,
00:04when you've made adjustments to it, or you forgot you made some changes to it,
00:09the last time you used it, and you call it up a month later and it's not behaving
00:13anything like you like. That's where you use the panic button in relationship to brushes.
00:18But what you do when Painter itself starts to behave badly?
00:22One thing that can happen is just something gets corrupted, and you find that
00:28every time you try to launch Painter it'll start to launch and boom, it crashes,
00:31every time over and over. What do you do?
00:34Well, the best thing to do at that point is do the old Shift+Restart.
00:40So, I'm going to show you this.
00:41We're going to go ahead and close Painter.
00:43Let's just say it's been crashing on me, I'm not having any luck.
00:47I'm going to hold down my Shift key and now I'm going to launch Painter.
00:51So, it'll start up initially but then you get this.
00:54You can say, do you want to restore Painter to its factory-default settings?
00:58And you will erase customizations and things, but if the alternative is not to run
01:04Painter at all, it's better to revert to a default workspace settings then to not
01:12be able to work at all. And if it's really bad, you could even say I want to reset
01:17all of my workspaces.
01:18I'm just going to go ahead and say Current Workspace here and now it's launching
01:22and anything file changes or corrupt files or whatever that happened before that
01:28we're causing that will go away.
01:29For example, we previously had this set, so that this was unchecked and you can
01:34seek now it's coming up just as if it's a brand-new copy of Painter.
01:39So everything is back to the original version of the application.
01:44You shouldn't have to use this very often, but in times where you just can't get
01:49things right, the best advice I can offer you is to use the Shift+Restart and
01:56get yourself back to a clean workspace and then go from there.
Collapse this transcript
Re-importing a workspace
00:00In the last video, we looked at when things go bad, you can use Shift+Restart to
00:05reset a corrupted or unruly workspace back to default.
00:10The downside of that is you are going to lose all of the customization that you had done.
00:17And I know for myself, over time, I spend a lot of little tweaks getting the
00:23interface in Painter to work just like I want it.
00:26I have keyboard shortcuts that I like, I arrange palettes a specific way.
00:30All of those things are part of my working methods and even brush libraries, all
00:36of these things are contained in part of a workspace.
00:40So in this video, we want to talk about using the ability to save a workspace,
00:45so that you don't find yourself in a situation where you find yourself without
00:49any of these materials or special settings that you have done.
00:54And if you remember earlier in the title, I did show you and gave you a Painter
01:0012 Essentials workspace.
01:02So essentially that's what we need here and I'm letting you know that you should
01:07make a habit of creating a workspace backup when you do get to a point where you
01:13like a particular workspace that you've been working in, and it has content and
01:17materials and keyboard shortcuts and all of these things are a part of it.
01:21Go ahead and save it and you won't be able to see the actual command here, but
01:25if you go to Window menu and you go to Workspace here, if it would pop open,
01:30there is one command there, Save Workspace.
01:33You need to do that in order to ever get back to it, and when you save that
01:36workspace, you're taking essentially a snapshot of the way the Painter
01:41environment and all these settings were at that time.
01:44As you continue to use the workspace, you're likely going to update things
01:48and make changes and that will be assimilated into the workspace as you move forward.
01:54But it's at least better to have a workspace at some snapshot in time that you
02:01took of it rather than have to laboriously try to reconnect and reset
02:06everything the way it was.
02:07And so I want to do that for you.
02:10We are going to go ahead and close our Startup panel, and I am going to go to
02:14Window > Workspace, and here is where I want to import a workspace.
02:19Now there is one on here already, but we were just playing around with it before
02:23we did this segment and this one actually got reverted back to default.
02:27So, even it right now wouldn't help me. So what can I do?
02:30Well, I gave you that workspace, so we actually have that over in our exercise files.
02:36So if I go to Import Workspace, and we go to chapter04, right there is the Painter 12
02:42Essential Training workspace.
02:43So if I launch this, I am now going to get the workspace that I had saved with
02:49all of those changes in it.
02:51So here's my special settings, the way I like to put the Tool palette, the way
02:55I like the Brush Selection bar; all of these things are now back to the way I
02:59want it, but you won't have this if you don't promise yourself and develop a
03:04habit of saving workspaces.
03:06Sometimes I just get into a mode where it's like, right now I'm not painting,
03:10I'm not doing anything I am just going to sit here and work on my workspace and
03:14work on the layout of it.
03:16Maybe I realize, oh you know what, there's a couple of Photoshop keyboard
03:19shortcuts that I want to put in here.
03:20So I'll go over to keyboard shortcuts and change those out.
03:24I may have libraries that I want to have in my Brush Selector bar, so I'll make
03:30sure that those are imported and installed into this workspace.
03:34And then once I kind of get everything set up, I'll go ahead and save it.
03:37In that way, I at least have that snapshot that I've been talking about, and I
03:42can at least get back to it.
03:44And that's the way really to keep yourself from really falling off a cliff and
03:49finding out that it's going to take quite a long time to crawl out.
03:53So, be sure you take advantage of saving and being able to import a workspace as
04:00a last-ditch backup if all else fails.
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Troubleshooting: My brush won't paint
00:00Because Painter has so many variables in how a brush can be set, it's inevitable
00:07that you are occasionally going to run into a situation where you go to use a
00:10brush and it just doesn't work.
00:13Here is a case in point right now.
00:14I'm painting and I've talked to so many users, why won't my brush paint?
00:20I've mentioned this earlier and I am going to repeat it again.
00:22One of the most common reasons a brush will not paint is because Preserve
00:27Transparency is enabled and you're trying to paint on a layer.
00:31If I disable Preserve Transparency, well, now my brush works fine.
00:35But that's just one of many different possible reasons a brush might not work.
00:42And what I've done, I am going to go ahead and close this now.
00:46If we go into the Exercise Files > chapter15, I've included a Brush Checklist,
00:53and in my history with Painter, I have just built this list of all of the
00:57different reasons that I know I could have encountered, where I find some reason
01:02for a brush not working.
01:03So, this is included in your chapter15 exercise folder, and I encourage you to
01:10go ahead and print this out or just tuck it somewhere where you have access to
01:15it, and whenever you run into one of those situations, pull this out and run
01:19through the checklist, and I can't guarantee it, but I'm fairly sure you'll
01:23find the reason that your brush was not painting as well as the solution to
01:28make it work again.
Collapse this transcript
Conclusion
Goodbye
00:00Well, here we are at the end of the title.
00:02I hope throughout this title I've been able to pepper you with some new
00:06ideas and new techniques, and you found out some things about Painter perhaps you didn't know.
00:11If you're new to Painter, I hope this is the beginning of a journey for you that
00:15will take you down a creative and fruitful path.
00:20I want to show you before I leave just some other resources that are available
00:24to you to get more Painter information.
00:27One is Corel's own web site, they do have a page for Painter, and if you go
00:32over, especially to this Resources tab, there's all kinds of information here available to you.
00:38If we scroll down, they have Tutorials available, Product, Help, Tips & Tricks;
00:45things you probably didn't know about Painter from various Painter masters.
00:49There is a newsletter that you can sign up for, they also have a regular
00:53schedule of webinars.
00:54Generally, they are free.
00:56So if you want to get more information that way, you're certainly able to do it.
01:00The Extras tab has some additional content that you can download and add to
01:05Painter to even make it more functional, and there's also Training available in
01:11various places around the country.
01:12They certify trainers to be able to teach Painter at the highest level and so
01:16you might want to visit the Training page for some of that and see if there is
01:20anybody in your area that may be of interest to visit.
01:23And secondly, I want to go to the PainterFactory.
01:27Now, this is another web site sponsored by Corel.
01:31It is very good in terms of giving you a lot of information about Painter.
01:37The Talk section gives you all kinds of information from various people in the Painter world.
01:43For example, I've got a paint blog on there and several of the other
01:46Painter masters do.
01:48The Painter Discussion is just basically just a forum where all kinds of Painter
01:53related information gets discussed and disseminated.
01:57Next up is Digital Art Academy.
01:59Now this is an independent web site, but I know the people there and they're
02:03very good and it's a very Painter-centric site.
02:07They offer courses at very attractive pricing, so you can get all levels of
02:13Painter training there.
02:14If you're interested in watercolor, for example, they have excellent
02:18watercolor instructors.
02:19And they also have the Painter Talk forum which, in some cases, is actually a
02:24place where you can go ask a question and get an answer quicker than you'll even
02:27get over the PainterFactory.
02:29You go in, ask a question and before you know it, you'll be getting several
02:34answers and help on how to overcome an issue that you may be having.
02:39Finally, I'd be remiss in my duties if I didn't mention lynda.com.
02:44Lynda.com has several Painter titles on here that you are welcome to explore and check out.
02:51Some of these are older titles, but even though they may not be talking about
02:55the latest, greatest version of Painter, there's still a lot of important
02:58information in there that hasn't changed.
03:01And if you're subscribing to lynda.com, you might as well take the time to at
03:04least go through those titles and you may find some nuggets of information from
03:10Painter 10 or Painter 11 that you didn't hear about in the Painter 12 title.
03:15I hope you had a great time, I know I did and I will see you next time around.
Collapse this transcript


Suggested courses to watch next:


Digital Painting: Street Scene (4h 0m)
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