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Corel Painter 11: Mastering Brushes
John Derry

Corel Painter 11: Mastering Brushes

with John Derry

 


Corel Painter 11: Mastering Brushes takes a deep look into the variety of mark-making tools found within Corel Painter, a software application that allows you to create painterly images that look like they were made with natural (non-computerized) painting media. Through a comprehensive demonstration of different brushes, Corel Painter guru John Derry shows how to adjust multiple variants to achieve desired results. Just like an artist who holds a paintbrush or piece of chalk at a particular angle to create a specific mark, John demonstrates with both live action and within the application how to modify brush variants for maximum expressive impact. From bristle media to ink media, watercolor to utility media, he explains how to get the most out of this drawing and painting application. Exercise files accompany this course.
Topics include:
  • Comparing real-world brush behavior with brushes in Painter
  • Saving a brush variant for future use
  • Using loaded brushes
  • Using sponges and modifying captured dabs
  • Drawing with pastels and chalk
  • Painting with the traditional watercolor brushes
  • Packaging brushes for distribution

show more

author
John Derry
subject
Design, Digital Painting
software
Painter 11
level
Intermediate
duration
4h 53m
released
Jan 28, 2010

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Introduction
Introduction
00:00(Music playing.)
00:03Hi! I'm John Derry and I'd like to welcome you to Painter 11: Mastering Brushes.
00:08In this course, we'll explore everything you need to know to take complete
00:12control of the versatile and expressive brushes in Painter 11.
00:16We'll talk about important characteristics of real world art media and how those
00:21characteristics are recreated inside of Painter.
00:23We'll clarify essential terminology and techniques for creating and configuring
00:28the hundreds of brush variants.
00:30I'll show you how to get the best performance from your brushes by showing you
00:34which brush control adjustments are most effective with which brushes.
00:38Finally, we'll explore techniques for designing and organizing your own custom brushes.
00:43Painter 11 offers a wealth of expressive tools that simulate the tools
00:48that artists depend on.
00:49Often surpassing their real world counterparts.
00:52I am excited to be your guy to mastering brushes in Painter.
00:55Now let's get started with Painter 11: Mastering Brushes.
Collapse this transcript
Using the exercise files
00:00If you're a premium member of the lynda.com Online Training Library or if you're
00:05watching this tutorial on a DVD-ROM, you have access to the Exercise Files used
00:10throughout this title.
00:12You'll find the exercise files in the Exercise Files folder and they're just
00:16divided by chapters.
00:17So each chapter that I have any content associated with that chapter, you'll find within it.
00:24Some of them are going to be photographic images that we use for cloning.
00:28I've got a few test files to work in here.
00:31You've also got some color sets that you can load up into Painter.
00:36I've got some PDF files
00:38that are visual guides to some of the areas I talked about where there is much
00:42more depth to it than we can possibly allocate in the videos.
00:46And also a Brush file that we'll load up in Chapter 9, and that's basically it.
00:51If you're a monthly subscriber or an annual subscriber to lynda.com,
00:55you don't have access to the Exercise Files, but you can follow along from
00:59scratch with your own assets.
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1. Brush Engine Terminology
Defining categories and variants
00:00When you visit an art supply store, the various media are organized into
00:04aisles and shelves.
00:05Then within these specific areas, you'll find various flavors of the tool
00:09you're looking for.
00:10This organization makes it easy to quickly find what you're seeking as well as
00:15offer associated variations that may be useful.
00:17Painter organizes all of its art- making tools into two primary organizational
00:22aisles and shelves, the Category and the Variant.
00:26Now the Brush Selector bar is the front door to Painter's art supply store.
00:31The Brush Selector bar's aisles are the categories, and that's the first icon
00:36you find here on the left.
00:37So all of the various aisles within Painter that represent all of the different
00:42types of media are going to be in this first drop-down menu.
00:46So these are our categories.
00:48Now let's select the category.
00:50For example, let's say you want to get some chalk.
00:52We'll go to the Chalk aisle.
00:54So now we're in the Chalk aisle, or in this case in Painter, the Chalk category
00:59and now we want to look on the shelves and find a specific type of chalk.
01:04That's where the Variant drop-down comes in.
01:07That's the one on the left.
01:08So when we click on this, we're going to find all of the variants within
01:12the Chalk category.
01:14So let's select Square Chalk for example.
01:16So I'll go down and I'll select it.
01:19Now you've got a specific variant from a specific category, or to use the
01:24analogy, you've got a specific type of chalk from a specific aisle.
01:29This is the way that all of Painter's brushes are organized. It's that simple.
01:34So the Brush Selector bar basically reduces all the complexity of brush
01:38libraries down to a couple clicks.
01:41So one of the things you're going to hear me say is "variant," and sometimes
01:45I'm going to say "brush" and I just want to point out it's very easy to use
01:50both of those terms for essentially what is the current variant or brush that you're using.
01:56So don't get too confused when you hear me use brush in place of variant or vice versa.
02:01They really mean the same thing, but in terms of the vocabulary of Painter,
02:05variant really is the correct terminology for what that specific brush is.
02:12That's all there is to it.
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Understanding dabs
00:00A brush variant's business end is the dab.
00:04The dab is what establishes the graphic quality and character of a brush stroke.
00:10So they're very important in terms of how brushes are made when the pin
00:17touches the canvas.
00:19I'm going to show you where we find brush dabs.
00:22So we're going to go up to the Window menu and we're going to go down to Brush
00:26Controls > General and this will pop- up the entire Brush Control palette, but
00:31the one that's really important is General and it's actually located at the top for a reason.
00:37It's almost like a top-down view of the importance of what makes up a brush stroke.
00:42So right from the get-go Dab Type is very important and the drop-down menu is
00:48how you access all of these various dabs.
00:51Now don't be too confounded by the number of dabs you see here. Some of them are
00:55actually duplications.
00:56For example, Water Color, Liquid media, they're the same dab types.
01:01They're just designed for specific media, but we'll be looking at these in-depth
01:06throughout the entire title.
01:08To show you exactly what I'm talking about though, I'm going to use an airbrush
01:12and I'm just going to do a one dab and you'll see that basically that is an
01:18individual hit of the brush on the canvas.
01:22If we go to the Size menu, we'll see that there is the actual dab and in the
01:28case of airbrushes, these dabs are actually kind of canned within Painter to be
01:33various density distributions, like you'll find in an airbrush.
01:39What's happening is the Painter takes this one dab, and I've actually got to kind
01:43of jiggle here to make it build up a few times so you'll see it.
01:46It takes that dab and spaces them so closely that when you paint, it looks like
01:51it's a continuous brush, but actually those are very closely spaced dabs that
01:58create the illusion of a complete stroke.
02:00Based on these various profiles I'll get a different kind of quality for the way
02:06that the dab and its appearance along a stroke path is going to appear.
02:12So Profiles are just specific built-in examples of dabs within Painter and as
02:18we'll see later on in the title there are a whole number of various ways to make
02:23and create dabs to get that really wide range of character that Painter is known for.
02:30The last thing we're going to look at right now is Jitter.
02:33Jitter is something that actually controls where this dab appears along a stroke.
02:39I'm going to temporarily close these up and go down to the Random palette and
02:44you'll see here we have the Jitter slider.
02:47When I turned this up, you'll see now what's happening is I'm still on the same path,
02:51but what's happening is those dabs are being randomly thrown off of the
02:56center line of the stroke.
02:59This is such an important control for many brushes to introduce a different
03:03kind of quality into it that this control is actually mirrored up in the Brush Selector bar.
03:09So you don't necessarily have to go down into the Brush Control palette to
03:14get to this control.
03:16You'll find it up here.
03:17In fact, many of the very standard highly used controls within Painter will
03:21appear in the Brush Control bar.
03:23So Dabs, and Profiles, and Jitter, are all various aspects of how to control
03:30where and when a dab happens along a stroke.
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Manipulating grain
00:00Grain refers to the appearance of an irregular surface within a variant's stroke
00:06and Painter utilizes a built-in library of paper grains to provide grain-aware
00:11media with a virtual three-dimensional surface.
00:14What do I mean by grain-aware media?
00:17When I say grain-aware, I'm referring to various tools within Painter that are
00:23aware of this 3D surface and in the next movie, I'll show you how to distinguish
00:29between when a media is grain-aware and when it's not.
00:33But for the most part, it's the ones that you would think they are, like chalk,
00:38charcoal, conte crayons, pencils, anything that you associate with interacting
00:43with grain is a grain-aware media.
00:45But I'll show you very specifically how you can determine what a grain-aware media is.
00:51One of the important factors of how you access these grains in Painter is
00:55through pressure sensitivity, and the Wacom tablet is probably the
01:00premiere tablet that is used in concert with Painter for being able to
01:05access this pressure.
01:07So it's a combination of the fact that Painter is aware of paper grain and
01:12information being delivered from a tablet like the Wacom that is able to utilize
01:18pressure and in turn send that data to Painter so that it knows how to take
01:24advantage of the artist's varying pressure and utilize paper grain to make it
01:30visualized as part of the artwork.
01:32I'm going to start off with a little bit of chalk here to show you how this works,
01:36and I'm going to start with very light hand pressure and you'll see that
01:41I'm just barely touching the top of this grain.
01:45One way to think of it is it's like a little mountain range and there are peaks
01:49and there are valleys.
01:50Right now, I'm just addressing the peaks, but as I start to bear down in
01:55pressure with my hand via the Wacom tablet, I'm adding more and more depth to
02:01that pressure so that at my full pressure I've now completely obliterated the
02:07mountain from the peak all the way into the valley.
02:10And it's this ability to have this scale from very light pressure to very
02:16full pressure that gives me this continuum of varying degrees of appearance of the grain.
02:23So when drawing, you'll start to see how much it starts to play apart in the
02:28character of a particular variant.
02:31So you can see how this really makes a difference in the way that the character
02:36of a single brush or variant can be varied based on the hand pressure.
02:41Now by being able to adjust what grain is used we can even get more variability,
02:48and so we're going to take a look at where do we access these grains.
02:52I'm going to go up to the Window menu and drop-down to Library palettes and
02:57you'll see within the library of various media is Papers.
03:02So you can access it this way, but I'm going to show you the way that I like
03:05to get at it and that's over at the bottom of the toolbar. We have access to
03:09the Library palettes right here as well and you'll see this upper-left icon,
03:15which actually is a graphic representation of the current paper grain, is the Paper Selector.
03:20When I click on this, I can quickly get to just the grains themselves.
03:25If I want to access the palette however, I can go up to the fly-out menu and go
03:31to Launch Palette and that brings up the Papers palette and once again, I now
03:37have access to all of these grains.
03:39And if we select a different one, you'll see now I get a very different
03:44character based on that paper grain and that's one of the really nice things
03:50about the way paper grain works is which paper grain you happen to select makes
03:55a big difference on the way it's going to look.
03:58As a result paper grain is really responsible for delivering a wide range of
04:05expression to various grain-aware media and I will show you within the next
04:12movie how you can identify what is specifically a grain-aware media, but you can
04:17see very quickly here that just by changing grains, one simple tool takes on a
04:23very many different kinds of characters.
04:26That's why grain is such an important component of the grain-aware media within Painter.
04:32I'll show you quickly what happens when you use a non-grain aware media and a
04:38good example of that would be something simple like the Airbrush.
04:42So let's go to Airbrushes here and I'll just kind of paint and you can see that
04:47this is also a brush.
04:49It's making a mark, but it has no grain.
04:52So it's not a grain-aware brush and that's why you get a very different kind
04:57of quality of stroke.
04:58The good news is that there are some cases where grain awareness is very
05:03important, but with a tool like an Airbrush it's totally non-important, so you
05:08wouldn't want grain to appear in there and that's why there's a variety of tools
05:12that do sense grain and then there's a variety of tools that don't, and you want
05:16to have both types available.
05:19So think of grain as even though it's not part of the brush per se, it interacts
05:24with the brush in such a profound way that it's key to widening the expressive
05:30capability of many of Painter's brushes.
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Defining brush stroke methods and subcategories
00:00The brush method defines the most basic level of dab behavior and is the
00:05foundation on which all other brush variables are built.
00:09You can think of the method and the method's subcategory as attributes of
00:14the stroke's appearance.
00:15If you come from a Photoshop point of view, you might want to think of methods
00:19and sub-methods as blending modes but on steroids, because they contribute so
00:25much to the way a brush looks.
00:28So, let's take a look at methods and subcategories.
00:32I am going to go up once again to the Window menu and we will go down to the
00:35Brush Controls > General and here we have once again our General palette and
00:41right below Dab Type, there is Method and Subcategory.
00:46Methods have a drop-down menu.
00:48You see there are many different types here. We are just going to explore a
00:51couple, so you can see the basic difference between methods and we will look in
00:56greater depth to all of these, as we go throughout the title.
01:00But let's take the Cover method, which happens to be assigned in this case to
01:04the Digital Airbrush and I will just do a few sample strokes.
01:09So, let's draw with one color and I am going to take a second color and you
01:14can see that the Cover method is called that because it covers up what's underneath of it.
01:20So Cover is a basic building block of the way Painter brushes are constructed.
01:27If we switch it though to Buildup, what will happen is the brush is not going to
01:34cover up that underlying color in this case.
01:37It's going to allow it to be seen through, but notice how it's changing colors.
01:42It's getting darker and moving towards black.
01:45This is because the Buildup method is based more on a dye model of how color builds up.
01:51A good example are markers. Markers, if you have ever played with them, will
01:56typically work in a very similar manner.
02:00So Buildup methods are a completely different way of applying color than Cover
02:06methods and as you have seen there are even more methods available depending on
02:12the kind of behavior you want.
02:14Now, once you go to a method it is further subdivided by the subcategories.
02:20So these are refinements of a method.
02:24Now we are back at Cover method and I am going to click on the Brush Reset tool,
02:29right here in the Brush Selector Bar.
02:31It just brings me back to my default behavior and we can see that subcategories
02:37are a further refinement of methods.
02:39So here we are back at Cover method and we have many different refinements
02:45of the Cover method.
02:47By default, the Cover method for the Airbrush is Soft Cover and as we can see we
02:53are getting a nice, Soft Cover method that covers up the underlying color.
02:59However, I can add more or a different kind of character to it by selecting a
03:05different subcategory, which will still cover but it will add a different flavor
03:09to it, and you can see there are several here named Grainy. This is one way to
03:14tell when a medium is grain-aware.
03:17It will utilize the word Grainy within its subcategory.
03:21Let's just take Grainy Hard Cover for example.
03:24When I switch to it, notice the behavior of the airbrush.
03:27It's still soft, it still covers, but now it has grain being imparted into the
03:34look of the stroke, and that is all because we have switched to a subcategory
03:39that has Grainy in it.
03:41Flat, on the other hand, tends to produce a harder edge to it, instead of having soft edges.
03:49So methods and their subcategories are key components of Painter's brush DNA.
03:55It's for this reason that they appear in the top most brush control's General palette.
04:01They determine a brush's most basic behavior. Everything else is built upon this
04:06basic structural building block.
04:08We will take a look at various methods and subcategories in the various media
04:12chapters as we go through the title.
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Modifying stroke behavior with Expression
00:00The Expression Settings drop-down menu is found in several of Painter's brush
00:04control palettes as we will see throughout this title.
00:07This setting is used to utilize a specific form of real-time input to
00:13dynamically control a brush stroke's behavior.
00:16For example, pressure is often used to dynamically control brush size.
00:21Lighter pressure results in smaller stroke and heavier pressure results in a lighter stroke.
00:26By constantly expressing pressure to adjust a brush's width in this case,
00:31the artist's expressive intent is communicated via the stroke.
00:35So, we are going to take a look at how size controls a brush in this case and we
00:41will go to the Window menu, drop down to Brush Controls, and this time I will
00:45select the Size palette and we're going to examine how size specifically
00:51controls the Scratchboard tool in the Pens category.
00:55And if we look at Size, we will find that Expression, which is always the way you
01:00will discover where this is if it controls an aspect of a brush, will be located
01:07with the word Expression and then a drop -down menu and we can see that pressure
01:12is controlling this brush.
01:13If I draw with this very lightly to a very hard pressure, I get a nice change
01:19from a very fine line to a slightly wider line.
01:23So this gives me a very nice thin to thick ratio when I draw with this pen using
01:29pressure from my Wacom tablet.
01:32Let's change it to something else like Random.
01:35What happens when I do that?
01:36Well, now pressure is not doing anything but the size of the pen is being
01:43randomly changed between its smallest and largest size as it's adjusted in the Size palette.
01:51So I get a completely different character based on the expression.
01:56In this Random, just throws out various sizes of each dab as it goes and
02:02gives it a very different look than I get when it's set to Pressure, where I
02:07get precise control through my hand to adjust the thick to thinness of that pen stroke.
02:15So Expression is another control for specifying a particular expressive quality
02:22into a brush stroke.
02:23When it's used in concert with a pen tablet, many dimensions of the artist's
02:27hand motion can be applied to a brush.
02:30We will be taking a look at Expression in greater detail throughout the media
02:34chapters of this title.
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Cloning images
00:00Cloning is a concept that revolves around an original or source image in a clone
00:06or destination image.
00:07Cloning begins with an existing image, the source, and creates a clone file,
00:13which is the destination image.
00:15By using Cloning brushes or setting a brush to act as a Cloner, the color of the
00:20source omage is funneled through the cloning brush to the destination omega
00:25imparting expressive character of the brush to the resulting imagery.
00:29We will take a look at this file and create a clone of it in a couple different ways.
00:34So I'm going to go up to the File menu and go to the command Clone and when I
00:40click on it, what happens is we get an exact copy of that original image.
00:46This is why I like to use the terms source and destination image because it can
00:50be a little conceptually confusing as to what is going on here.
00:54As long as you always think of your original imagery as the source image and the
00:59clone that is created as the destination image, it's a much easier way to keep
01:04track of what's going on with these two files.
01:08Now I'm going to show you how you can make this a little clearer. I'll close
01:12this and will go up to the File menu once again.
01:15This time I am going to use the Quick Clone command.
01:18The difference is Clone simply makes the exact copy and for that reason, it can
01:24be somewhat confusing.
01:26By using the Quick Clone command, it creates a copy of the image but something
01:31different has happened here, as you can see.
01:33In this case, it's made a copy of the image but there's nothing on this image
01:39and if I turn off Tracing Paper, which is located up here in the upper-right corner,
01:44I can toggle this Tracing Paper on and off, and you can see that this
01:50destination image does not have the source image in it and it actually showed up
01:54with Tracing Paper on.
01:56So some settings were created to have this set up in a certain way and the way
02:03that's done is in the Preferences menu, under General.
02:07You have some controls here about how you set up Quick Clone to behave.
02:13And as you can see, we have it delete the image from the clone.
02:17It turned on Tracing Paper and it actually switched to the Cloner Brushes in
02:21the Brush Selector Bar.
02:23But you have control over these, so if I didn't want to switch to those
02:27brushes, maybe I didn't even want to turn on Tracing Paper, but I wanted to
02:31leave the image devoid of the original imagery, I could set up my behavior as
02:36I've just done here and say OK, and let's go and shut this off and we will
02:42switch back to some other brush.
02:45And now, when I go and use Quick Clone, it respects the behavior that I have
02:50just assigned to it.
02:51So now I get a copy of the image.
02:54There is still a unique association between the source and the destination.
02:58It's just now when I apply a brush to it, if it's set up as a cloner,
03:04it's going to pick up the underlying color from that source image and apply it to
03:09the blank destination image.
03:11So you have many options in the way that you can set up the way a Source and
03:16Destination image are created and the behavior of what's going to happen once
03:21you've created this relationship between the source and the destination.
03:25So the Clone command when it's used in concert with brush variants, for example
03:30in the Cloners category, it offers a way of quickly duplicating an existing
03:34image, rendering the character of that selected cloner variant, and you could
03:39also as I've just done here, actually turn any brush into a cloner by simply
03:45going to the Colors palette and clicking on the Clone Color button to indicate
03:50that you want color to come from the source imagery.
03:54So you've got all of these possibilities bound up in the way that cloning works
03:59and it's just, as I've said, the best way to keep track of a clone image is
04:04really to think of a original image as your source and the image that you have
04:08created as a clone as the destination, and we will be looking more at cloning
04:13when we get to the Utility Media chapter.
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2. Two Methods of Control: The Brush Controls Palette vs. the Brush Creator
Understanding the anatomy of a variant
00:00When you are working in Painter and selecting brushes, you are selecting
00:04variants and a variant has a lot of components to it that are underneath the
00:09hood and not exposed to you.
00:12But what I would like to do here is go through and show you these various
00:16components to give you a better understanding of how Painter keeps track of the
00:21various brushes within Painter and if you are inclined to go into the operating
00:26system and noodle around in the folders, you can actually find all of these
00:31files and have a greater understanding of what they are.
00:34So let's start at the top and the Brush Selector bar is where you are exposed to a variant.
00:42What happens?
00:43The first thing is a variant is essentially a recipe that is all of the settings
00:49that are in the Brush Control palette.
00:51So, every slider, every drop-down menu, every radio button, is a menu item that
00:58becomes part of a recipe and all of those end up being encoded into an XML file.
01:06This is prescribed list that details every setting within Painter.
01:12So the heart of a variant is the XML file and in this case we are taking a look
01:18at the Square Chalk variant within the Chalk category.
01:22So the first thing that has to happen here is it's got to create that XML file
01:27when you save a variant.
01:28It will use whatever name you give it, in this case, Square Chalk.
01:31So we have got one file, Square Chalk.xml.
01:35That's one component of a variant.
01:37Now the next thing that happens is there are a couple of graphic elements that
01:43are associated with the file.
01:44For example, up in the Brush Selector bar under the Variant dropdown menu there
01:50is a little graphic representation of the dab of that particular variant.
01:55That is stored in what's called a nib file.
01:57So it's just a small graphic that represents what it looks like.
02:01Also, you can alternatively set up the dropdown menu for variants so that it
02:06shows a sample stroke.
02:08That is a stroke file, which is another graphic.
02:11So those two files are stored along just to make it efficient for Painter to
02:16display those when you choose to look at either one of those graphic
02:20representations of the Square Chalk.
02:24So we have got a couple of more elements now.
02:26All these files will always share the same name.
02:28So in every case it's Square Chalk.nib or Square Chalk.xml, but whichever it is,
02:34it's always going to share the same name.
02:37So now we have got three files associated with our variant.
02:40In some cases, as is the case with the Square Chalk, you have a captured dab.
02:47That dab actually represents the mark that is put onto the canvas and used to
02:54make the stroke and whenever there is a captured dab, that file must be also
02:59kept along with the other files.
03:02Now, just to make a fine point here, the nib and stroke files are not required
03:08if you want to give a variant to another user.
03:12If it's a captured dab, that JPEG file certainly has to go with it.
03:17Painter won't know what to do with a variant that specifies it uses a captured dab
03:22and if the file isn't there, it will fail to be able to use it.
03:27But the nib and stroke files, Painter automatically creates those the first
03:31time a variant is opened up.
03:34So those are important files to show you what they are in the makeup of a
03:39variant, but they're not important to travel with the essential files that
03:44another user would have to have, which is the XML file always and if it happens
03:49to be a captured dab, that JPEG file has to go with it as well.
03:54Now where does all of this go?
03:56All of the variants within a category, and we are looking at Chalk this time,
04:00go into a folder, the Chalk folder.
04:03From there that Chalk folder resides in the Painter Brushes folder.
04:08The Painter Brushes folder is then nested into another folder called Brushes.
04:13The reason for that is you may have more than one brush library, so all of
04:18Painter's brush libraries are stored in the Brushes folder.
04:21If you have Painter 6 Brushes folder, it would be underneath the Brushes folder itself.
04:28So there could be multiple Brush libraries within your Brushes folder.
04:32Then above the Brushes folder it finally goes into the Painter 11 folder and
04:38this path hierarchy is found within the user folder on your system.
04:43So this is how a variant is organized within Painter and what you see as the tip
04:50of the iceberg is just that simple selection you make in the Brush Selector Bar,
04:54but underneath the hood, Painter is managing all of these different files and
04:58keeping track of them for you, so that you don't have to do the heavy lifting.
05:02So when you click on that variant button the Brush Selector bar, keep in mind,
05:07Painter is doing a lot of work for you.
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Modifying a brush with the Brush Creator
00:00The Brush Creator is a set of tools that provides a visual method for
00:05experimenting with Painter's brush engine and all of the various associated
00:09controls that make up a variant.
00:13The nice thing about the Brush Creator is that it whittles down all of the
00:16dozens of variant settings and adjustments and focuses on one expressive aspect
00:21at a time or lets you play around and just see what develops.
00:25Let's go ahead and take a look at this up close.
00:27I am going go up the Window menu and we are going to down to Show Brush Creator.
00:31So we will go to a separate area and this is one aspect of the way the
00:36Brush Creator works.
00:37We are still in the application Painter, but this is a separate room of sorts.
00:43We are in a different space right now and as such I can't work directly on the image.
00:49I could click and I could be there, but now I've hidden that and
00:52I'd have to find some way to get back to this.
00:56But the basic idea here is that it isolates you from your workspace and puts you
01:01in a brush adjustment space.
01:03One of the things that's nice about the way the Brush Creator works is that not
01:09all pallets in this case are active, as you can see, and depending on what brush
01:14I used there will always be some of these turned off.
01:18That's because it looks at the variant and determines what palettes have
01:22settings in them that are active in contributing to this variant.
01:27If they're not on or don't work with a particular method or dab type, it grays them out.
01:33So right away, it whittles down exactly what of these palettes are important to
01:40this particular variant, in this case Captured Bristle.
01:45And as such you can then only focus on those aspects of the brush that are
01:50important. But this can break down in some cases and I am going to give you an example.
01:55This is a bristle style brush that actually uses a separate palette to control
02:01things like the thickness and the various dimensions of control that are
02:06possible with this dab.
02:08If I go back now, you will see that this preview has changed.
02:13Well, where this doesn't really work is that it doesn't let me have this preview
02:17open while I'm in this particular control.
02:21So I can make radical changes and I'll only know what I've done when I come back
02:27to the Size palette, so I can see the changes.
02:30If things were in a perfect world, they really should have that same preview in
02:35this palette, but because of the way it's set up, it doesn't work that way and
02:39so this sort of hobbles the ability to use the Bristle palette to make
02:43adjustments, because I can't see what's going on with the visual preview.
02:48But the other aspect of this is that each one of these as their open isolates
02:54you from all the other areas of the brush controls.
02:58So if I go to the Random palette for example, I'm only able to look at those
03:02controls and each time I click on one of these, I am presented with only the
03:07controls that are going to make any sense to adjusting this particular variant.
03:12The other nice aspect of the way the Brush Creator works is that when I make
03:17adjustments, it actually shows me what happens with a sample stroke down here so
03:24that as I make adjustments to say Thickness or Hair Scale, any of these
03:29adjustments actually show up as a preview stroke and that's a nice aspect of
03:36being able to make these adjustments and have that sort of preview available.
03:41So the Brush Creator is one way of making your brush adjustments.
03:45It even goes so far as to provide you with a sample area to work in so that you
03:50do have all the controls and tools available to you.
03:55It's in a different environment or a different space than the actual
03:59painting space and that's probably the primary difference between this and
04:04the Brush Control palette.
04:06So in the next video, we are going to take a look at the Brush Control palette
04:10and then finally we will take a look at both of these and determine which one
04:14do you want to use.
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Modifying a brush with the Brush Control palette
00:00The Brush Control palette is a way to access all of Painter's brush control elements.
00:05The Brush Control palette is used while you're in the actual Painter painting
00:10environment and to get to it we're go to the Window menu and we go down to Brush
00:15Controls > General and open it up and you'll see that all of the various
00:22controls that we saw when we were in the Brush Creator are also here.
00:27It's just that now we're in the same space as where we typically paint.
00:32I am going to show you a couple ways to access and get various palettes open and closed.
00:38And the first one I am going to show you is if you happen to have multiple
00:42palettes open, which can happen frequently, if you hold on your Shift key and
00:47just click on any one of these disclosure arrows that are associated with each
00:51palette, it will immediately collapse it down to its smallest state.
00:57Conversely, I can hold the Shift key down when these are closed or if only some
01:01are open and it will open all of the palettes.
01:05Now you can see you can get into a situation where you can have more palettes
01:10open than fit on your screen.
01:13You can certainly use the scrollbar, but one issue you find with Painter's
01:18scrolling is that it's not live.
01:20So nothing happens until I let up and it makes a little less than easy sometimes
01:25to get to a specific spot that you want to.
01:28I find a far easier way to do it is by putting your cursor in any non-control area,
01:34typically the gray areas within a palette by clicking-and-dragging, you can
01:38instantly adjust your palette and give it more of a live scroll feel.
01:44So just remember that it's very easy to just grab any gray area and click to get
01:50to a specific area within a set of open palettes.
01:54I'm once again going to hold the Shift key and close all these up and start to
01:58look at some of the things we can do here.
02:00Unlikely the Brush Creator, I can have multiple palettes open as you saw and in
02:06the case of the captured Bristle brush, there are times when I want to see both
02:12of these open, because as you can see right away I instantly get feedback up in
02:18the Size palette preview when I make these adjustments and that's something you
02:23just can't do over in the Brush Creator.
02:26So there is a benefit to being able to have multiple palettes open at the same
02:31time, especially in a case like this that you'll find yourself quite frequently
02:36needing to have several palettes open and it's just very nice to be able
02:40interact with these various controls when you're adjusting a brush.
02:45Another thing that you can do is you can actually take palettes and move them
02:50out of the main stack.
02:52So if I wanted to work with the Bristle and Size palette, I could put them
02:57together and close this and have just these controls out.
03:01Now I normally wouldn't do this, but if I was going to be working in a set of
03:06brushes that are all static bristles, which use this model of the Bristle
03:11controls, I would probably want to set it up this way.
03:14However, there are times where you're not going to want it that way and
03:18basically just by going back to your controls and replacing them will let you
03:24put them all back together.
03:26But you can also do something here that you can't do elsewhere and that is I
03:31can set where I want these to be next to one another.
03:35You saw I just placed the Bristle control up closer to the Size control than it was before.
03:41So by clicking-and-dragging these I can just place these somewhere else within
03:47this stack of palettes and there is a default set up the way that it comes
03:53from the factory, but you may find certain controls make more sense being
03:57closer to another control at times just as I did here where sometimes Bristle
04:02to me makes more sense being immediately next to the Size palette than being removed from it.
04:08So you have the means to edit how these are presented when the full palette is open.
04:14So the Brush Control palette then gives you the advantage of being able to
04:18see multiple palettes at the same time while you're in the creation space of your painting.
04:25In the next video we're going to go ahead and compare the Brush Creator and
04:30the Brush Controls palette and see which one is better and in which situation it
04:35makes sense to use it in.
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Which is best?
00:00So you have got two basic methods of brush control in Painter.
00:04Which one is better?
00:05You've got the Brush Creator, which we are looking at here.
00:08I would have to weight the Brush Creator towards new users, because it has
00:13this way of being able to whittle down what the actual relevant palettes are
00:19is a very good way for a new user to start to learn which palettes work with
00:26which kinds of brushes.
00:28The other thing that it does very well is it only allows you to open one palette
00:33at a time, which we've seen can be problematic, but for the most part it forces
00:38you to focus on specific aspects of a brush as you're working.
00:43So as I said Brush Creator, I give the nod to beginner users.
00:48However, I would say after working with the Brush Creator for a while the
00:53similarity in the way that things are organized and with individual palettes
00:57themselves basically are all available and over in the Brush Control palette as well.
01:04The advantage here as we saw is being able to have multiple palettes open
01:09and being able to work within the same exact space that you are actually painting in.
01:15So the nod for the Brush Control palette goes to the experienced user and for
01:22this title I am going to err on the side of using the advanced technique by
01:27using the Brush Control palette.
01:29The one thing that it lacks, however, is the ability to do a preview stroke and
01:35in the next video were going to take a look at how to simulate the same effect
01:42while we're working within Painter's primary creation space.
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Setting up a stroke testing palette
00:00In this video, I'm going to show you how to be able to create a sample stroke
00:05that you can replay as you're working on a brush.
00:08It's a very useful visual feedback that lets you see how individual changes to a
00:15brush are affecting the way that the brush is going to look when you use it.
00:21To do this, we're going to go up to the Window menu and go to Custom Palette and
00:26we're going to go to Add Command.
00:29So, as we go in here, we don't have a custom palette at this point.
00:33So the first thing we have to do is select an item we want to work with.
00:39So, I'm going to go up to the Brush Selector Bar and I can select any of the
00:44commands found within this particular palette.
00:49The one I want to get here is Record Stroke.
00:51So I'm going to say Record Stroke.
00:54I've now got that menu item, and for the time being, we're going to add it to
00:58New, because we don't have any current custom palette already created. So we'll say OK.
01:05Now I've just created a custom palette with the Record Stroke command as a button.
01:12I want to also add a second command here.
01:14So I'll back once again to Custom Palette > Add Command and we want this to go
01:21to Custom 1, which is the default name given to a new palette.
01:25I'm going to go back to the Brush Selector Bar, go down to Playback Stroke,
01:31click on it and add it.
01:33So, now I've got a pair of commands here.
01:36Finally, what I can do is go back once again to Custom Palette, go to the
01:40Organizer and I'm going to save this.
01:42So I'm going to go ahead andrename this and I'm going to call it Stroke Testing.
01:48And we're done.
01:52Now, as you saw in the Brush Control Palette movie, we can actually nest various
01:58palettes within other palettes.
01:59So I'm just going to take this and I'm going to put it right above the Colors palette.
02:04So, now I've got built in to my interface a way to record and playback a stroke.
02:10Now when would you use this?
02:12Well, let me show you how it works.
02:14I'm going to go ahead and say Record Stroke and now I'm just going to draw a
02:18sample stroke. We happened to have Captured Brush, our current brush.
02:21So I'm just going to draw that stroke.
02:24I've now recorded it.
02:26I can now go back to Playback Stroke, and when I click on this, nothing is going
02:29to happen immediately, but when you've clicked on that, what happens is wherever
02:34I press on the screen, it centers that stroke on my current cursor.
02:40So I can sit here and play this back as many times as I want.
02:43In fact, this can actually be kind of a neat way to take a stroke and replay it
02:48many times for various kinds of interesting effects.
02:51But in our case, we're going to take this.
02:53I'm doing Select All. Delete.
02:55I'm also going to double-click the Magnifier to get back to 100%.
03:00So we're not getting any distortion in the appearance of the strokes.
03:03I'm going to go ahead and now open up the Brush Controls and let's say that
03:11my task here is to see how the Bristle Controls are going to affect my brush stroke.
03:18I can see in here, but I'm going to go ahead and select my brush, then click on
03:23the screen to see how it looks currently, but I can go ahead and make some
03:27adjustments here and then click again and now I see that same stroke, but I see it
03:35with the adjustments I made.
03:36So, each time I make an adjustment, I just come over and click and I'm seeing
03:41the various changes to the brush stroke as I go.
03:45What this tends to do is it's very easy to make brush strokes by hand and I do
03:50that sometimes as well.
03:52But what happens when you make them by hand?
03:54Every time you make a brush stroke, you're introducing variables into how
04:00that brush stroke looks.
04:02By being able to record a stroke, and it records all of your pressure and any
04:07other dimensions of control, say tilt or bearing or anything that are part of
04:12the way the brush is setup when you record that stroke, are all part of that recording.
04:18As a result, each time I just go in and change one aspect of the brush and then
04:23click on it, I'm reducing the amount of variables as to what's changing the look
04:28of that stroke that we're playing back to just the change I've made.
04:32So it gives you a very organized way to go through and see what each change is
04:39going to do to the stroke.
04:40Now, once you get to some point that you may find a brush you like, then go back
04:44to Playback Stroke and click on it again, and now I can try drawing with that
04:49stroke to see what it's like.
04:51But I can go back at anytime to Playback Stroke and I've still got that
04:55particular stroke there.
04:57Each time you record a new stroke, of course, you're going to lose the old stroke,
05:01but this whole method right here gives you a way to very kind of
05:06scientifically go through and make adjustments and see precisely what each one
05:12of those adjustments is doing.
05:13In fact, this is exactly the same way that this works over in the Brush Creator.
05:18It's just kind of programmed into the interface to do it automatically for you here.
05:23We're just taking advantage of this recording feature to be able to do it over
05:28in the actual interface of the painting area itself.
05:31So, being able to create sample strokes and have this little special palette
05:36that we've created while we're working, just gives us a quick way to do this and
05:40not have to constantly be going up to the Windows menu and going to Custom
05:45Palette and doing all of that.
05:47This puts it right in the main part of the interface and makes it very easy to access.
05:51So we'll be using this throughout the title.
05:54I think you'll find it a very useful way to be able to stay in the main area and
05:59work with the brush creation at the same time.
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Manipulating pressure adjustments
00:00Pressure, as it relates to the Wacom tablet, is the single most important
00:05dimension of expressive control communicated by the tablet to Painter.
00:10The artist's hand pressure imparts a great deal of expressive character to the brush strokes.
00:16Many of Painter's newer brush dab models actually respond more subtly to
00:20pressure than in the past.
00:22As such, it is important to periodically adjust your stylus' sensitivity as you're working.
00:27Let's go ahead and take a look at the Brush Tracking palette where this
00:31sensitivity is adjusted.
00:33I'm going to go to the Corel Painter 11 menu, which in the Mac is where you'd
00:37get to Preferences.
00:38On Windows, you'll find it under the Edit menu. And let's go to Brush Tracking.
00:44Before we even go any further, I want you to take a look at the
00:48keyboard shortcut here.
00:49On Mac it's going to be Shift+Command+K. On Windows, it will be Shift+Ctrl+K.
00:55But you want to memorize this keyboard shortcut, because I'm going to be
00:59going back and forth between Brush Tracking palette and the image, so it
01:04makes great deal of sense to be able to quickly access it rather than going
01:08the long way through the menu.
01:09So let's go ahead and we'll open it up, but from henceforth, I'm going to be
01:13using the keyboard shortcut to open it up.
01:15You've probably used this before and the idea is that if you draw a sample
01:21stroke in the style of the way you feel like you're going to be working,
01:25it adjusts these parameters for how to provide pressure to the tools in Painter.
01:33But I want to show you how you can take the Pressure Scale and Pressure Power
01:37sliders and even use them a little more finitely than you can get when you use
01:41the Scratch Pad up here.
01:43Just to give you an example, I'm going to turn this down and let's go ahead and
01:48I'm going to draw now with the Scratchboard tool, which is a pen that has a very
01:52nice thin-to-thick ratio.
01:55I'm going to go ahead and just draw a sample here.
01:59Right away, it's very hard to get to the fine end of this scale. If I try
02:04really hard, I mean I'm literally just dragging without any other pressure
02:08input to get in there.
02:09It's hard to get to that thin end of the scale. Why is that?
02:14Well, that's because the Pressure Scale slider relates to how many iterations of
02:20pressure are being applied to the tools in Painter and with a short Pressure Scale,
02:26there are not very many iterations available.
02:29That's why I can't get to the full range of pressure.
02:33If I turn this up, now I've elongated or created a longer scale with more
02:38iterations of pressure throughout the scale.
02:41Now when I go in here, I have a very nice control over the thick-to-thin ratio.
02:47So, when you're working with tools in Painter, I find that a lot of times you just
02:52need to go in here and adjust this up or down a little bit to get the exact feel
02:57that you want, and for my money, it's far better to get used to using the
03:03Pressure Scale slider to get the control over how you're delivering that full
03:09range of pressure than you're ever going to get using the Scratch Pad.
03:13So that's a very important aspect of pressure control in Painter.
03:19The other thing I want to show you quickly is I'm going to go to the Control
03:23Palette for the Wacom tablet.
03:25That will be in your Control Panel on Windows.
03:29The thing I want to show you here is you do have this thing, Tip Feel, and you can
03:34make it Soft or Firm. My advice is to just keep that centered in the null
03:39position, so it's neither soft nor hard, because Painter actually has a more
03:43sophisticated control in the Brush Tracking palette than you have here.
03:49If you set this to something different, it's going to bias the way that that
03:52control was acting, because you're actually controlling it at two different times.
03:56So, I find it best to just leave the Wacom Setting in its default null setting
04:03and let Painter handle the heavy lifting of changing that scale for you.
04:07So, you don't want to tweak both the Wacom tablet and Painter's controls,
04:13otherwise you'll be double-controlling them, and you won't know for sure when
04:17you actually have an accurate setting.
04:19So using the Brush Tracker to adjust various brushes is the single best way I
04:25know of to get the maximum performance out of Painter and your Wacom pen tablet.
04:30Whenever a brush doesn't seem to be delivering its full expressive character,
04:35it's time to go check the Brush Tracking.
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Saving a brush variant
00:00We are going to be creating a few new brush variants as we go through this title.
00:04So you may want to save some of these as we go along so you can add them to your library.
00:09In this video, I am going to show you how to do this.
00:11Later in the Expressive Design chapter we'll go into more depth on this subject.
00:17So let's just do an example.
00:19We actually played with this earlier.
00:20I have the Scratchboard tool and I am going to go in here and I'm going to
00:25open up the Brush Control and I am going to go to switch the Expression to Random.
00:32So what does that do?
00:34Well, that gives us this funny little brush that kind of looks like an
00:36interesting necklace or something.
00:38Let's say that that's a brush that we wanted to save.
00:42So all I have to do is go up to the Brush Selector bar, go to Save Variant, and
00:49give this a new name.
00:51So I might want to call this Funky Necklace, not that that's a good name,
00:55because we will even be talking about what makes a good name later, but just for
00:59now let's give this a name.
01:00So Funky Necklace, and I'll go ahead and say OK.
01:05So I've now saved that variant, but here's the second part of this you need to know.
01:10Right now we've got an altered version of the Scratchboard tool.
01:14So what we want to do is return it to its default behavior rather than keep it
01:19as this newly designed brush.
01:21And the easy way to do this is to go up into the Brush Property bar and at the
01:25far left you've got this Reset button. I often call this the panic button.
01:30Whenever you get into some form of adjustment you're not sure how to get back,
01:34this is the panic button.
01:35So I am just going to click this and now this returns my brush to its default state.
01:41If I go now into the list, however, we can go and look and we'll find that Funky
01:47Necklace is now there.
01:48So now I can select it, and I've got this new brush.
01:51And I can always go back to my original Scratchboard tool and I've got it.
01:56So now we've got the original brush as well as the newly added variant.
02:02So knowing how to save variants is going to enable you to be able to expand your
02:07library as you create new brushes.
02:09And as I said, we are going to be doing a few that will also be included with
02:13the materials for the title.
02:15But you may actually want to save them as we go as well, and who knows?
02:19You may come up with some interesting variations that you want to save that no one
02:22else in the world has.
02:23So saving variants is a very good way of expanding your library.
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3. Bristle Media
Bristle Media in action
00:00For bristle media we are going to take a look at brushes.
00:04Brushes are really the basic form of tool used within all bristle media.
00:08Basically, what we were talking about are stylus based instruments that use
00:11bundle of hairs as a reservoir to contain or hold a medium like oil or acrylic paint.
00:17The idea behind the bristle reservoir is that it is able to dispense fluids on
00:21a medium over time.
00:24Another characteristic of the brush is the way that the brush tip shape changes
00:27based on the artist's hand pressure and rotation of the stylus, which contribute to
00:32the expressive qualities of the brush.
00:34Now the first thing you want to do with a brush is load the bristles with paint.
00:42Once you have the paint on the brush you can apply this medium to a surface,
00:46which is typically canvas like this.
00:49Depending on the constitution of the paint itself, this can be a very opaque
00:53medium or it can be thinned out to where it's very transparent.
00:56These are qualities that can alter or change the expression of the marks
01:00made with the brush.
01:01The amount of paint applied to a brush's reservoir directly affects the
01:05character of the resulting stroke.
01:07The reservoir is not infinite and eventually runs out.
01:11The artist can intentionally use this fact to charge the reservoir with
01:14smaller amounts of paint.
01:20The applied strokes will run out of paint quickly leaving a short stroke with a
01:24tail of decreasing color until it tapers out.
01:28This is a standard look in painting.
01:30There are different types of brushes, which could be used in the service of
01:34creating different kinds of mark making.
01:35For example, a fan brush is not as good at applying paint as it is for spreading
01:41already applied wet paint on a canvas.
01:51This lets you create subtle gradations of color or tonal variations not easily
01:56accomplished by direct application.
01:59For this reason it is made in a wide flat shape optimized for light brushing.
02:05You've also got brushes with round tips that taper to a point.
02:09This brush shape can go from a very fine stroke to a wider stroke depending on
02:13the level of pressure from your hand.
02:21In addition, there are wider flat brushes that are generally used to apply
02:25paint to larger areas.
02:27Each of these brushes allows you a different way to control how you apply
02:31paint onto your medium.
02:32One of the techniques that artists will use is to mix multiple colors of paint,
02:37and then do what's called loading the brush.
02:40This is where the artist will pick up these multiple colors across the
02:43bristles of the brush.
02:44When the brush is applied to the canvas the resulting stroke will contain
02:49striations of the loaded colors, introducing greater complexity.
02:54The ability to vary the stroke width and the deposition of color within the
02:58stroke provides a wide range of expressive potential.
03:02You've also got a technique that can be done with a dry brush.
03:05The artist can take a very light amount of paint and then apply it to a textured
03:09medium and apply paint only to the topmost portion of the surface by using
03:13light pressure strokes, leaving the lower areas of the canvas untouched.
03:19This accentuates the texture of the canvas weave, which visually creates a
03:23partial screen of one color over another.
03:26The two colors are then mixed optically by the viewer's eye.
03:29For example, when yellow is lightly applied over some existing blue the optical
03:34result is the appearance of green.
03:41In reality there are two distinct colors, but the eye and brain optically mix
03:45them together to perceive green.
03:47A majority of Painter's brush controls are dedicated to various bristle effects
03:52as we'll discover in this chapter.
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Painting with acrylics
00:00In this video, we are going to take a look at the Acrylics category.
00:04This is a great place to start learning about brush customization.
00:08We are specifically going to look at the Captured Bristle within the Acrylics
00:12category, and the reason I'm going to use this brush is it has a dab type which
00:18is a very useful because of the way it visualizes this dab type.
00:23This is a bit unique. None of the other dab types have this much visualization.
00:28That's why this one is really good to start on, because it's going to be a great
00:31way to build on what we are going to do later.
00:33So let's go ahead and take a look at the Captured dab.
00:36I am going to go up and go to Acrylics category at the very top, and select the
00:43Captured Bristle, which is at the very top of the list.
00:46And let's just do a sample stroke or two here.
00:50So you can see this brush has some striations within it to indicate that it's
00:55made up of brush hairs.
00:56So that's a very nice quality, but I am going to show you how we can play around with this.
01:02So let's go to the Window menu, and go to Brush Controls palette and open it up.
01:08And the three palettes we are going to want to open up for this particular video
01:12are the Size, the Bristle, and the Spacing palette.
01:17Now this may or may not be already opened so I am letting you know that you may
01:21have to click in the preview in order to see this little bundle of hairs that's
01:26associated with the bristle brush.
01:28And the first thing we are going to do is I like to create a sample stroke so I
01:33am going to go over, and use my Stroke Testing palette that we created in
01:37Chapter 2, and go ahead and just do a quick sample.
01:43Now when I hit the Playback button, I can now replay this.
01:46And we are doing this quite a bit, but I am going to do Command+A and Backspace
01:50or Delete to clean up my screen.
01:52So let's go ahead and do a sample stroke as our baseline.
01:56And now we are going to go ahead and let's enlarge this brush a bit.
01:58I am going to go take it up to around 40 or so.
02:01And we'll do another Playback, and notice what's happening here, I wanted you
02:06to see that when this brush starts to get larger it starts to exhibit what I call tire tracks.
02:11And those are the little artifacts that happen because the dabs aren't quite
02:16spaced close enough together.
02:18And what we want to do is be able to adjust this so that we eliminate this
02:22undesirable artifact.
02:24So we are going to go down to the Spacing palette, and the current Spacing is set at 12%.
02:28I am going to reduce this down a bit.
02:31So I am just going to tap down and get to about half, 6%, and now let's see what happens.
02:37Okay, now we've eliminated the tire tracks.
02:40So the Spacing palette is very important to get rid of this little artifact when
02:45you see it, just by lowering it you get a better result.
02:48I do want to indicate too that this is very tied to your system's processor and performance.
02:55You may or may not be able to adjust it to this setting.
02:57I always call the correct setting the sweet spot. For each processor you want
03:03to nudge this down as far as you can and still not notice, when you start using the brush,
03:08see any performance loss. If it starts to lag you are going to have to play with
03:12the Spacing to find that sweet spot so that you minimize the Spacing enough to
03:18make it visually clean, but at the same time not lower it so much that it
03:22impinges on your performance.
03:24So that sweet spot is always going to happen right in the Spacing palette.
03:28Next, we are going to take a look at the character of the makeup of the
03:32Bristles within the stroke, and that's going to happen once again within the Bristle palette.
03:37We have two things to deal with here. One is Thickness, and Clumpiness.
03:42Thickness, if you watch up in the preview as I adjust this up and down, controls
03:47how thick all of the dabs together are going to get.
03:50So I am going to thin it down a ways.
03:53And now we are going to take a look at Clumpiness.
03:55Clumpiness plays with the differences between all of the individual clumps.
04:00And you can see how you can make them almost all the same, or very different.
04:04So how you adjust this also controls the character of the brush.
04:09Let's go ahead and do a sample here.
04:11So that one is still pretty similar. Let's go ahead and lower our Thickness a bit.
04:15And this is how this works.
04:17It's just one change at a time and try it out.
04:20Now we've got a much thinner stroke, but with a lot of variation in the hairs themselves.
04:26Finally, let's play around with Hair Scale a little bit, and you can see how
04:30now I am decreasing the total number of hairs, but I am also enlarging each one of them.
04:37And let's see how that looks.
04:39Now there is a look that I like.
04:40So this iterative process is one of making a change, testing the stroke,
04:46examining what you like, going back.
04:49And you can see how it's an iterative process that as you go along you are
04:53observing one change per Playback of the stroke.
04:57And this is an excellent kind of forensic for creating a brush to get it to the
05:02exact way you'd like it to look.
05:04Then eventually, you're going to want to turn off Playback Stroke, Select All, and Delete.
05:11And now I can play with it as the brush and not so much as an isolated
05:17experiment by playing it back.
05:19So this is the basis for how we go through and test brushes to get them the way we want.
05:26The iterative process is really a very organized way to go about this.
05:31So let's go on and keep trying some different brushes.
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Painting with gouache
00:00In this video, we are going to take a look at the medium of gouache. What is gouache?
00:05Gouache is basically an opaque watercolor and it's used a lot by commercial
00:10artists for things like posters, illustrations, comics, a lot of different types
00:15of design work, and it's used in fine art as well.
00:18But the principle aspect of it is that it's an opaque color medium as opposed to
00:23one that is transparent.
00:24And we are specifically going to take a look what's in the Gouache category at a
00:29dab type that it uses and that is the Continuous Stroke, and within that we are
00:35going to look at Camel Hair.
00:36So let's go ahead, take a look at Gouache.
00:39So I am going down to the Gouache category, and we are going to be looking at
00:43the Fine Round Gouache 30.
00:45And if we go over to the General palette, I want to show you this.
00:49The Dab Type here is Camel Hair.
00:51And this is completely different than the dab type we looked at in Acrylics
00:56where that's actual individual dabs that are closely spaced together, so that
01:01you get the appearance of a continuum of overlapping dabs to make the illusion
01:06of a single brush stroke.
01:08With the continuous brush stroke, these actually are continual brush strokes,
01:13there is no real dab.
01:14It's actually a bunch of anti-aliased one-pixel lines that make up all the
01:18individual hairs that are the brush bundle of these continuous strokes.
01:23And there are several of the dab types that use this technology. The Camel Hair
01:28is one, and that's the one we are going to be looking at.
01:30But also the Flat, which is the same brush.
01:33It's just, instead of circular, it's an elliptical shaped brush.
01:37Then you get the Palette Knife, the Bristle Spray, and the Airbrush. These all
01:41are continuous strokes and as such they use the same controls that we will be
01:45looking at when we are adjusting the Camel Hair brush.
01:48But I just want you to be aware of what looks like lots of different types in here,
01:52really they are bundled together. The whole group of these actually makeup
01:55this one category known as the continuous stroke.
01:58So let's take a look at it.
01:59And I am going to go ahead and just draw a sample stroke or two here, and
02:03right now, you can just start to see that there's some hairs within these
02:07bundles but it's very dense.
02:09So what we want to play with here is how do we adjust the density of the bundle
02:15of brushes, and that's done in the Size palette, and where this is typically
02:20grayed out with dab types that are overlapping dabs, all of a sudden we now have
02:24this Feature slider that's available to us.
02:27And I am going to go ahead and I am going to turn it up to a higher number and
02:30let's see what happens.
02:31See now how it's a much more sparse bundle of hairs and let's go back and do
02:36our stroke test that we want to do here.
02:38So I'm going to take advantage of the same stroke I was using earlier, there it is.
02:43So now as I start to go through and make adjustments, I can watch what happens here.
02:47So let's just try turning Feature size down a bit. See how the hairs are now
02:52getting more dense? As I keep taking this down you see what happens is as
02:58Feature size decreases, the number of hairs within a brush increase.
03:03So this is also another performance issue.
03:06You can get this down to some very small number and I even saw it right there,
03:11it took it longer to draw that stroke.
03:13If I were to try to draw this stroke by hand it would lag and be very slow.
03:17So, what you have to do on various systems because of the performance level of
03:22the processor in a specific system, Feature size may have to be adjusted
03:26upwards or downwards.
03:27And again, that's what I call the sweet spot.
03:29So when you're making brush adjustments, you sometimes have to sacrifice the
03:33absolute look of hairs that you'd want in a bundle for a brush that is
03:38performing adequately.
03:39And so there's always going to be some sweet spot in here but I always find, I
03:43actually like this brush with some available air in between the brush strokes.
03:48So I am going to turn this up a little bit more.
03:50And now I am getting a nice distribution but I am going to show you another
03:55characteristic that we can enter into this, and just so we can see this I am
03:59going to go ahead and Select All > Delete.
04:02And let's go through one other change here, and that is in the Random palette.
04:07So I am going to open that one up as well. We are going to play with Jitter.
04:10And watch what Jitter does.
04:12Let's put our sample up here.
04:14Now I am going to turn this up to some high number, like around 1. Oh, look at that.
04:18Now that is really wild.
04:20What it's doing is its really taking these individual lines and randomizing them
04:25but because they are continuous lines, they will always stay connected.
04:29But you can see what happens as we get an overabundance of randomness.
04:33Now, for some brushes, this actually may be a desirable characteristic,
04:37but for my brush I want it to look more realistic, so I am going to turn this down
04:42and just try it again.
04:43Now see I am still getting quite a bit of randomness in there, so I am going to
04:47keep turning it down. Even that's quite a bit.
04:50So now I am going to really refine it down, and take it somewhere below about a 6th
04:54or 8th, so let's see what we get there.
04:55Now I'm almost not seeing it.
04:57Let's take it up one more, there.
04:59Now there's a little bit of what I call Analog Glow being introduced into
05:04this brush, rather than it being perfect, there's just some randomness being
05:08introduced into it.
05:09So let's go ahead and turn off the Stroke Playback and Select All > Delete.
05:14And see now I get a brush that has some randomness in the hair but not
05:20necessarily too much.
05:22That might be a little bit much.
05:23So I will make another refinement, take it down a little bit, there.
05:26Now I am getting a brush that I like the way it looks.
05:29Another characteristic of the way Jitter works, notice if I draw real fast,
05:34there's not much change in that line whereas when you draw slow, it has more
05:39time to do the Jitter effect.
05:41And so it's also based on kind of how fast you draw as well.
05:45So you've got the characteristic of both being able to adjust the Feature size
05:50of a brush as well as Jitter to play around with how you get a variable
05:56characteristic into the brush hair bundle that you're working with when you
06:00work with continuous stroke brushes.
06:03So now you've got both static dabs and continuous strokes under your belt.
06:08You're starting to now see how the different types of dabs have different
06:13effects in the way they look.
06:15And it's all of these different dab types that really give Painter the wide
06:19expressibility that it has.
06:22So now that you are starting to learn how to adjust these,
06:25you are going to start to see that you can customize these variants so that
06:29you're not using just the plain vanilla ones that came with Painter, but you are
06:33starting to add your own flavor into these brushes.
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Modifying resaturation and bleed with oils
00:01In this video, we are going to take a look at oils.
00:03Oils are the archetypal painting medium, so they justifiably get a lot of
00:08attention in Painter.
00:10One desirable characteristic of oils is the way that you blend colors.
00:15The result is this very creamy quality.
00:18Now I am going to show you how some of the Oil category variants play around
00:22with this creamy quality so you can add it to your own bag of tricks.
00:26So we are going to go to the Oils category, and I am specifically going to work
00:31with the Fine Camel 30 and what we really are going to be paying attention to in
00:36this video is the Well. What is the Well?
00:40Well, well, well, I'm going to tell you.
00:43The Well is composed of two characteristics, Resaturation and Bleed.
00:48Resaturation is the color coming or flowing from the brush. So Resaturation
00:56controls color coming from the brush.
00:59Bleed on the other hand controls picking up any color that is found underneath
01:05the brush and I am going to go through a couple little short exercises here to
01:09explain how each of these work.
01:11The first thing we are going to do is let's just eliminate Bleed altogether, so
01:15I am turning it off.
01:17And all we are dealing with is Resaturation at this point and if I have a very
01:22little Resaturation or none, well then the brush can't lay down any color.
01:27All it can do is it will pick up some color even at 0, which we will get into a
01:32little bit of detail later.
01:33But the idea here is no color, no matter what I pick, is coming from the brush.
01:38As soon as I give it any ability to apply color, color starts flowing through
01:43the brush and the higher Resaturation is, the more it will flow.
01:47So at 100% it's just coming completely off the brush.
01:52So you control the flow of color through Resaturation.
01:57Then we've got Bleed and as you saw a little hint up there a moment ago,
02:00if there is no Resaturation but there's Bleed, even at 0 it will pick up
02:05whatever color it finds.
02:07What's a little non-intuitive about the way the Bleed slider works is the higher
02:12it is the less it bleeds and I'll show you.
02:15If we turn this all the way up to 100% and I go through here, you see how it is
02:19pulling the color a bit but not very aggressively.
02:22As this Bleed number goes down, it starts to get more and more aggressive till
02:27the point that when you get to 0 it just will infinitely pick up whatever color.
02:31And I could sit here and draw all day, and it will keep pulling this color forever.
02:35But even at 1% I can pick up a color, and you'll see how it's fading out over time.
02:41So at 0 Bleed is infinite pull of color underneath of it and as that number gets
02:47higher and higher, it actually gets less aggressive in the way it pulls.
02:52So we've got two factors.
02:53We've got the ability to add color to the canvas by Resaturation and we've got
02:59the ability to pull or pick up underlying color with Bleed.
03:04Now here's the interesting thing. These things are always going to work in a
03:08ratio with one another.
03:09So how these two values are set are always interrelating to one another and
03:14if whichever one of these two values is higher, it's going to have precedence
03:20over the other one.
03:21So if Resaturation is higher here, it's going to tend to want to apply color,
03:25and picking up color is something that you can hardly do at this point.
03:29But if Resaturation is lower than Bleed, then Bleed has some ability to pick up color
03:36and we are almost not seeing it there.
03:38But at some point Bleed-- there is just a little bit of it going on right there.
03:43I almost got to zoom up to see it but you can see how there's actually
03:46some red in that stroke until it becomes completely blue.
03:51So in this case Bleed actually is taking precedence over Resaturation because
03:57the ratio is set that this value is higher than this value.
04:01Okay so far so good but now we can introduce the notion of pressure into these,
04:08and it's already been set that way, but at lighter pressure these things will
04:12sometimes do more or less than the other.
04:16And a good example is if Bleed is set very low, you see how I am starting to
04:22pick up a bit more color and again because it's so small of a brush, you can see
04:27how some color is getting picked up and as Bleed gets lower and lower, that pull
04:33becomes a bit higher.
04:36Now the whole stroke is starting to look a little purple.
04:39These are very subtle kinds of changes that can be made but it does appear in the brushes.
04:46Now we are going to show you one other change that can happen here and you'll
04:49see that in each Expression control there's a little checkbox after it.
04:55What this checkbox does is it reverses what I call the polarity or the meaning
05:01of Pressure, and by that I mean that I will show you quickly by going to Size.
05:08If we go to Size, and what I want to make sure is that we're not doing anything
05:12funny here so I am just going to temporarily make this brush be a color applying brush.
05:17It's set so that at light pressure not much happens but as I press harder and
05:21harder I get a larger brush.
05:24If I Invert that meaning, now at the lightest pressure I am getting the biggest
05:29brush but as I press harder and harder, the brush actually gets smaller.
05:33So it's kind of Alice in Wonderland where it's doing the opposite of what you
05:36normally would think it would do.
05:38But this ability to invert the meaning of a expression actually can have a lot
05:44of use, and that's what I'm working towards showing you here.
05:47We are going to do is we are going to Invert Bleed. I am going to turn it all
05:51the way up to 100% and we are going to take Saturation back down to some low
05:56level. I think we will leave this setting to 7 that it was set at earlier.
06:00So we're going to now have a situation where at light pressure, I'm mostly
06:07picking up and moving color but as I pressed harder, I'm now applying color.
06:11Let's get a third color here so it's a little more obvious.
06:13See, right now, the brush is almost entirely dedicated at light pressure to
06:19moving color, but as I press down, it slowly turns and transitions into a brush
06:24that's picking up color to a brush that's only applying color.
06:28The net result of this, if we go back to our 100% view, is a brush that has a
06:34very interesting characteristic.
06:37And I don't mean so much change in size here. I'm going to adjust my Size up a
06:41little bit so that I don't have a very small minimum size.
06:46Now I have a brush that at light pressure
06:48is very creamy and it mixes the colors but as I start to press down, I'm now
06:53mixing those colors together until I get to a point where I am totally applying colors.
06:58So this is kind of an Alice in Wonderland brush but the idea of it is that
07:02you can get these very creamy blends of color that just wouldn't be possible any other way.
07:09In fact this setting is so important that if we go to some other variants,
07:13like the Smeary Round variant, you'll see that the Well is set the exact same
07:18way we just did it in the other brush.
07:20It's designed to be a brush that moves color at light pressure but then applies
07:26color at heavier pressure.
07:27And the result is almost tactile.
07:30You all must have to experience this brush by playing with it to get the
07:33sensation of this creaminess that is a behavior of this brush, that is made
07:39possible within the usage of the Well within the oil brushes.
07:43So oils exercise a very interesting characteristic of the way the Well is set up,
07:48and in showing you how to do this it gives you not only the ability to
07:53understand how the characteristics of Resaturation and Bleed work but how you
07:57can even play around with polarity with one of the expression characteristics to
08:02invert it to do some very interesting things.
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Painting with Artists' Oils
00:01One of the long-term goals of Painter has been to duplicate the look and feel of
00:05brush paint, and the Artists' Oils category and its attendant Artists' Oils dab
00:10type strive to offer a highly realistic brush media experience.
00:15It's probably the most advanced one that is currently in Painter.
00:19The simulation involves a sophisticated approach to creating and
00:24controlling this behavior.
00:25So fasten your seatbelts, and let's take a look at Artists' Oils.
00:28I am going to go to the Artists' Oils category and we are going to be working
00:33with the Oily Bristle brush. My goal here is to show you how to adjust this
00:38brush to alter its behavior so that by the end of this you will understand how
00:42you can adjust brushes to get a desired behavior.
00:46The other thing we want to do is open up the Artists' Oils palette and I am
00:49going to start off by telling you that what can make the Artists' Oils category
00:54frustrating sometimes is these sliders, these various controls, share some
00:59interrelationships that sometimes aren't obvious. In fact it's even possible to
01:04have two different settings and end up with the same appearance.
01:07And because of this interrelationship and this kind of reciprocal behavior
01:11between some of the various characteristics, you can easily get confused in
01:16what's controlling what.
01:18And so we're going to try to make that much more clearer by the end of this video.
01:22The first thing you'll notice is that they divide up the controls into three categories.
01:27You have Paint.
01:28And Paint really is concerned with how color is being applied to the canvas.
01:34Secondly, you have the Brush and this controls the actual appearance of the
01:39brush stroke itself.
01:41And finally, you have Canvas, which controls how wet is the underlying color that
01:46the brush strokes are being applied to.
01:48Now we are going to work with a file that I've created and it will be in
01:52your Exercise folder.
01:53It's called color_bars.
01:55And it's a layered file. I've done that just so it's easy to be able to
01:59work without actually painting on my color bars in case I need to go back
02:04and do something again.
02:05But the one thing you do want to notice about the Layers palette is be sure you
02:09have Pick Up Underlying Color enabled.
02:11That way your results will mirror what I'm showing you here.
02:15And typically you'd want this on any way when you're working with layers and
02:19color so that you're impacting what's underneath of it.
02:23Now I'm going to go ahead and record a stroke, so we have a sample and let's
02:28just do a sample like this.
02:29Now I am going to be able to play back that stroke so we're going to use this as
02:36our baseline and then we are going to begin to make changes and see what happens
02:39with each change that we make.
02:41The first thing I am going to talk about is Viscosity.
02:44Viscosity is concerned with how much does the paint being applied want to stick
02:49to the canvas, and that is a natural media parameter that really happens.
02:54I am going to increase Viscosity, what that is going to do is going to make it
02:58want to stick more aggressively.
03:01So we've got a much shorter stroke because the paint wants to stick to the
03:05canvas more quickly than it did in the past.
03:07If I turn it way down, we are going to get a different appearance.
03:10Now it wants to play out longer but you also get this kind of unusual gray
03:15that's happening at the end of the stroke.
03:17What's happening there is Viscosity is interrelating to Wetness.
03:22If I turn Wetness down and do the same thing, you can see now we don't get that appearance.
03:29So Wetness and Viscosity can be interrelated to one another.
03:34And the other thing that's related is the Paint Amount. If I turn down the Paint
03:39Amount watch what happens.
03:41Now the stroke gets shorter so that I can now control very precisely my stroke
03:47to be either long or short.
03:48But here's where it gets interesting. If we turn Viscosity up, which wants to
03:52apply quicker, and now I turn this up even a little bit more, even a little bit more,
03:59you can see that a very different setting is almost the same as the one we did here.
04:05And that's why this can appear to be confusing because one slider impacts what
04:11happens with another one and different settings can actually arrive at the same end result.
04:17And that's why, as I said, you can get a little mixed up.
04:21Now I am going to do Select All and delete everything off this layer so we can continue.
04:25Now let's take the stroke as we have it.
04:27It's very short, but now if we started to turn Wetness back up, watch what happens.
04:32Now we're starting to get some mixture of the applied paint with
04:37the underlying paint.
04:38It's very low right now.
04:40So in order to make this mixture happen what we want to do is turn down
04:44Viscosity but we are also going to turn up Blend because Blend, well, you can
04:48see right here it affects how the oil is mixed between the colors.
04:52So by turning this up it's now really starting to interact with the underlying
04:57color as well as applying color at the beginning of the stroke.
05:01So Wetness and Blend tend to interrelate to one another directly and Amount and
05:07Viscosity tend to relate to one another directly.
05:10But you also get these secondary relationships that can happen as well as I've shown.
05:16Now the other thing that you can control is the actual look of the stroke
05:21itself, and let's go ahead and turn the Wetness down a bit and I want to turn
05:27Blending down and we will turn Amount down a little bit here, so I want to get a
05:32bit of a shorter stroke, maybe turn the Wetness all the way down.
05:35You can see how you can start to control these so that you get exactly what you want.
05:40I am going to go ahead and turn Bristling all the way up, and you can start to
05:45see that there are more apparent divisions in the brush hairs starting to
05:50happen within that stroke.
05:52And Clumpiness then also adjusts kind of the inner gaps between those strokes.
05:59So through the Brush Controls, the Bristling, Clumpiness, you can start to get
06:04the effect of multiple brush hairs occurring within the stroke.
06:10What you're starting to see here is that all of these different controls have a
06:14wide range of variability in what can happen to the stroke and the Artists' Oils
06:19brush dab is probably the most finitely adjustable brush simulation in Painter.
06:25This realism does come at a price though and that is the fact that there are a
06:29lot of multiple control interactions that can make it perplexing as to how to
06:33achieve a specific behavior.
06:35My advice is it's definitely worth the trouble to wrap your head around this dab
06:40type and how these various controls are going to react.
06:42And along the way be sure to save lots of variants, because you might not be
06:47able to get back to what you did, but if you've got the variant, you've got the brush.
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Modifying the bearing expression with palette knives
00:01Palette Knives in Painter are applied to the canvas primarily to blend and smear
00:05existing color, but a little bit can go a long ways.
00:09I tend to use the Palette Knives sparingly and for subtle embellishment, but you
00:13may find them to be your ideal tool.
00:16Let's go ahead and take a look at Palette Knives.
00:18So I am going up and we are going to select from the Palette Knives category.
00:23I've selected Loaded Palette Knife.
00:25Now this is the one Palette Knife in the category that actually applies paint.
00:30And I want to show you something, because I think this probably stymies a lot of users.
00:35I am going to go ahead and just draw a sample stroke or two here.
00:38And you can see it's applying the current color, but I am changing my angle and
00:44doing all kinds of things.
00:45And all I can get is a wide angle when I go up and down and a narrow angle when
00:51I go back and forth.
00:52That's all it seems to be able to do.
00:54Well, for whatever reason, the Palette Knives, almost all of them, were
00:59shipped with a bad setting.
01:00And so we're going to go over to the Angle palette and open it up and you'll
01:05see Expression is set to None.
01:07That's why we're getting no interesting change going on with this brush.
01:11I am going to switch it and we are going to switch it so that it's adjusted to Bearing.
01:16Now what happens?
01:17Let's just take a different color.
01:19See it on top of here.
01:20Now the brush actually is based totally on my bearing and I can keep it so that
01:26I can always have that long stroke pointing out directly away from my pen.
01:32And now it feels like a palette knife and I can control it.
01:36But as I said, any brush that you get that unusual behavior in the Palette
01:41Knives that are not seeming to have much control, what's happened is for
01:46whatever reason, the angle setting is not correct for it.
01:50And you want to go into the Angle palette and adjust it from None to Bearing,
01:55and then you'll get the proper behavior associated with these brushes.
02:00Now, let's take a look at the Palette Knives just in particular and know
02:04what else you could do.
02:05And what I want to show you is you can see there is some variation in color
02:11going on within the stroke.
02:13So whenever I select a color, in fact let's find on where it's a little more obvious,
02:18and you'll see that this current color is not a solid color.
02:21It's actually got little flecks of different color in it.
02:25What's controlling this is Color Variability.
02:28If we open up this palette, we'll see that the Value Setting has been turned up.
02:34You can adjust Hue or Saturation or Value or any combination of them.
02:38And this is what is throwing in some variation within these currently selected colors.
02:44If I exaggerate it by turning it up, you'll see now these little flecks of
02:49color that are giving me an indication of variations in the color are much more accentuated.
02:54And as a result, I get a very varied set of colors across the palette knife.
03:00But you probably, typically, want to keep this down tool to a lower setting.
03:04Although once again, these are all designed to be totally adjustable by you.
03:08So if for some reason you want to play around with having wild situations like this,
03:14we see now it's like throwing a whole set of hues across, as well as some
03:19value change, you're free to do that.
03:21And then once these settings are set, whatever color you select, it keeps those
03:26Hue and Value variability settings as part of the color you're selecting.
03:30And so you can get some very interesting kinds of things going on with the way
03:35you utilize Color Variability.
03:38The other thing I wanted to show you that is important. Once you make this change,
03:42you going to want to go up to the brush selector bar and go to the
03:47drop-down fly-out menu and say Set Default Variant.
03:51When you click on this, this updates the variant itself, and you say yes.
03:57Now that brush has permanently got the correct setting associated with it.
04:01And that way you're updating the library so that you now have a brush that will
04:06act the way it was really intended to perform.
04:09And that's something you want to make sure that you do.
04:13Now the other thing we are going to look at is some of these, almost in fact all
04:17of them other than the loaded palette knife, are really designed to actually
04:22move existing color rather than apply it.
04:25So you could see here. See now here's another one notice how it's not working.
04:28Look at the Angle setting.
04:30It needs to be set to Bearing.
04:32Once it's set to Bearing, now I can control it totally.
04:36So again I am going to want to go up here and say Set Default Variant.
04:40Now, I find that you can use this too much and I tend to use it on already
04:45colored backgrounds and areas where I want to introduce a little bit of
04:49complexity into the already applied strokes.
04:52So I'll adjust a few places, kind of smear color with it rather than paint a
04:57whole image with it.
04:59I just find it's more of an embellishment tool, than actually trying to use the
05:03entire tool for a complete painting.
05:06Finally, this is a variation on one of the continuous brush strokes.
05:10So Feature, which normally we've been looking at in the Size palette, whenever
05:15Feature is part of the control of a brush, it will show up in the Brush Property Bar.
05:21So you can see right here we've got Feature available. So you don't have to go
05:26to the Size palette.
05:27But if I just turned this up a little bit you'll see, see now I get a much
05:31finer-- there's less teeth if you want to think of that within the actual
05:37palette knife itself.
05:38So you can also change and play around with the character of the palette knife
05:42by playing with the Feature size.
05:44So the Palette Knife is really a good tool to use in concert with other painting tools,
05:49and it adds a sense of really nice hand interaction along with the rest
05:54of what's going on, on your canvas.
05:55So take advantage of it but don't overuse it.
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Using RealBristle brushes
00:00As I've been mentioning throughout this title, one of the goals of Painter over time
00:04has been to match the reality and realism of traditional brush behavior.
00:12And in Painter 10, Corel introduced the real bristle control over brushes.
00:18This isn't a dab type per se.
00:20It's actually a control over the continuous brush strokes that we took a look at earlier.
00:25And we are going to go ahead and take a look at real bristle.
00:29So I am going to down here to the Real Bristle Brushes category.
00:33And we'll take a look at Real Round and at the same time let's open up the
00:38Real Bristle category.
00:39I am just going to draw a few sample strokes here.
00:42And one thing I want to bring up about the way these brushes work is that rather
00:47than hold your pen, and I do this with almost every other tool in Painter that I
00:52work with, I hold it more like a pencil or pen style grip.
00:57I found with these brushes in particular, it really makes sense to hold it
01:02almost like you would a real paintbrush in your hand, and hold it more from the
01:06rear of the barrel of the pen.
01:08And I've just switched to do that now.
01:10And now I'm painting more stroke style as I would if I was holding the
01:16paintbrush in my hand.
01:17And I have found one way to get the best look out of the Real Bristle brushes is
01:22by holding it in this fashion.
01:24It tends to highlight the controls over the shape of the brush tip much better
01:31than if you hold it in a grip pen style.
01:33Now, I'm going to call up the Help file just to show you visually what's going on here.
01:39The Real Bristle palette that we have opened in Painter actually deals with
01:44aspects like controlling the roundness of the brush, and then there are many
01:48brushes that are round but there's also flat and wide style brushes in the
01:52real world as well.
01:54You also get into the length of bristles within the way a brush is designed.
01:59Shorter brushes are going to not hold as much of a reservoir of paint for example.
02:04And the way they interact with the canvas as opposed to a long bristle, which
02:09has more bending possible as it's applied force-wise to the canvas, will alter
02:15the behavior of that brush.
02:17You also get into how tips and rigidity, fanning, all of these controls are
02:23built into the Real Bristle palette itself.
02:27And what I found through practical experiences that these controls are so
02:31subtle that attempting to make gross changes to the brushes as they already are set.
02:38It's so subtle, the differences, you are going to find that it makes more
02:42sense to just to use the brushes as they are.
02:45And as such, I don't recommend getting in and starting to change these around.
02:50Because of the interaction of the various controls and the way that they
02:54actually are as subtle as they are.
02:57You could find yourself getting quite frustrated trying to alter the behavior
03:01from the way that they are designed.
03:03So my best advice with these brushes is to hold the brush barrel as I've
03:08described earlier and don't get into trying to do a lot of adjustments to these brushes.
03:13They are fine just as they are from the factory.
03:16And I think you'll get the best results out of these brushes by using them at
03:20their factory settings.
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Painting with impasto
00:00Painting as a physical medium includes the presence of surface and texture.
00:06These are part of what makes up the look of a painting to our eyes and brain.
00:11And our displays that we paint on in Painter are two-dimensional.
00:15But Painter manages to provide a convincing simulation of 3D with its Impasto feature.
00:21Now let me warn you, painting with Impasto enabled will often produce a very
00:25giddy feeling along with uncontrollable laughter.
00:29And I want to show you exactly what I am talking about.
00:31So let's get into looking at this remarkable visual treat.
00:35We're going to go ahead and I am going to select the Impasto category here and
00:40let's go ahead and utilize to start off with the Texturizer-Heavy.
00:45And we also want to open up the Impasto palette to be able to see what's going
00:49on here as we get into this.
00:50And I am first going to introduce you to just the way the 3D sensation works here.
00:55So let's start to paint.
00:57Maybe I'll do it with a bit of a darker color.
01:00And you can see what's happening is the illusion of 3D is happening, because
01:05there is a virtual light source up in the upper left corner here.
01:09And what's happening is on all of those lit surfaces, we are getting the
01:13high-lit color and on the non-lit site it's dark.
01:17And so the brain reads highlight and shadow as 3D and that's what's happening here.
01:22Now Painter's Impasto has a limited degree of height.
01:26You can see as I apply here, it does appear to get taller.
01:30But if I take it too far what will happen is exactly what you see here. It plateaus.
01:35It reaches that invisible top of the height and it flattens out against it.
01:42So there is a limit to the height.
01:44Also if I take another tool here, Acid Etch, this actually kind of drills down
01:49into existing 3D and it will go beyond. I will even do it out here.
01:54It's actually creating a depth beneath the canvas.
01:58So we've got a kind of three basic levels to deal with here.
02:01And you can see the same thing happening at the bottom here.
02:04It is also plateauing when it reaches that limited depth.
02:08So you've got the canvas represents, if you want to think of it as the
02:11ocean, that's sea level.
02:13And then the bottom of the ocean is this very bottom plateaued area that's down
02:19in the depth of the canvas.
02:21And the tops of the mountains above the water are this plateau above the
02:28virtual 3D surface.
02:29So you have got kind of three kind of height areas that will make up the limited
02:343D depth of Impasto.
02:36And there are even tools in here that lets you kind of play around with
02:40adding or subtracting.
02:41Like if I go to the Depth Eraser, you'll see I'm actually taking away and
02:46dropping back down and smoothing that out, until I go below.
02:51You can see now it's actually below sea level there.
02:54I can do the opposite and use the Depth Lofter to raise either areas below sea
03:00level or just any area on the canvas.
03:03You can see right here this is starting to bring up the depths to above sea level.
03:09And then I can get into using the Depth Equalizer, which is a tool that just
03:16brings everything back.
03:18So this will just negate any height and any depth.
03:21And it will eventually just flatten out.
03:23So now here we are at sea level in this area where you can see this little edge.
03:28So you've got the ability within Impasto and its various tools to push and pull
03:33on this virtual 3D depth that makes up the Impasto layer.
03:39Now let's take a look at a brush working within this and we will go to Smeary Round,
03:44and we just grab a color here.
03:46And I'll just like to paint on this surface and you can see how the brush
03:50strokes are implied now into this 3D surface.
03:53As I paint out on the canvas, it's pretty flat.
03:56But as I bore into this supposedly existing 3D depth, there is more of
04:01an enhanced effect.
04:03And as I apply brush strokes, they are going to slowly build up.
04:07So each stroke builds upon the last one and starts to increase the height in this case.
04:13Now you can play around with some of the controls within the Impasto palette.
04:18You will notice that, for example, Draw To is a control. Most brushes in Painter
04:23are set to just draw in color, okay.
04:26Now we did, however, look at the Acid Etch.
04:29That was set to only to draw to depth.
04:32But within most of the brushes in the Impasto category, you're dealing with,
04:37painting with both color and depth at the same time.
04:40So not only are we applying color to the canvas, but we are also applying the
04:45virtual depth at the same time.
04:47You can also play around with the actual depth that the brush wants to paint at.
04:52If I crank this all the way up, what happens is I start to get a very kind
04:57of exaggerated height.
04:59It's almost cartoon like.
05:00Especially, it's starting to get bad anti -aliasing in areas of the brush stroke.
05:05And that's definitely not something you want.
05:07So it's better to keep depth at a lower level so that the appearance of depth is
05:13subtle rather than overtly obvious.
05:17You can also go to the Canvas menu and Surface Lighting is what controls this
05:22illusion of three- dimensional depth based on lighting.
05:26If I move my lighting source around, you can see how it's changing the
05:31appearance of the lighting that's lighting this up.
05:34And you can start to get it around to where no lights actually even impacting on it.
05:39But how the lighting is set plays a great deal into how your final image is
05:46going to look, or how you adjust it.
05:48I can also control the appearance of depth from here.
05:52This is actually setting the depth for the brush, how much to paint in the scene.
05:56But this is an overwriting effect that actually controls how the whole 3D
06:03scene itself looks.
06:04So I can eventually take it all the way down to no depth information.
06:09And now we are just looking at only the paint that's been applied.
06:12But this again is another kind of season to taste control that you can use to
06:17find what looks right for the type of painting you are doing.
06:22So the Surface Lighting is a great way to alter your painting even after the
06:28painting work is done. How it's lit can make a great deal of difference in the
06:32look of the image itself.
06:34Now, if you're intent on working on a painting and you want to go back and work
06:39on it later, if you want to save this file, you must save it in Painter's
06:44native RIFF format.
06:46Any other format will just discard the height information and it will no longer
06:50be part of the image.
06:52The other thing you might want to do is you may want to take this image into
06:55something like Photoshop and retain this look of 3D.
06:59There's no obvious control anywhere in the interface that tells you how
07:04to flatten this down.
07:05The only way to do it is to go to the File menu and say Clone.
07:10When you clone, this is now a flattened image and there's no extra 3D
07:16information saved with it.
07:18So you could save this image and it will appear visually just as you see it here.
07:23It's just no longer has any 3D data associated with it that you can manipulate.
07:28That's where by saving it as a RIFF file, you could open this back up and
07:32continue to manipulate the 3D surface of the Impasto.
07:37So Impasto is just a great way of taking your painting in a different direction,
07:43where you really are actually starting to play with the sense of depth that the
07:48physical medium of paint often actually has associated with it.
07:52So I would really say this is one of the areas you would like to probably spend
07:57some time in, and just be prepared to get a little giddy along the way and maybe
08:02laugh uncontrollably at the same time.
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Using loaded brushes
00:01There's a technique in painting that's known as loading the brush or a
00:05loaded brush technique.
00:07What happens is the artist uses his brush or palette knife to pick up a series
00:14or a number of different colors off of his palette so that when he paints with
00:18the brush, rather than painting with a solid single color, there is actually
00:22striations of color across the width of the brush and this imparts into imagery
00:29an added level of complexity that the eye picks up.
00:32In nature for example when we look at the landscape, there are many little
00:37differences of color that happen within even foliage.
00:41So rather than one shade of green, there are many different shades happening in there.
00:46In some cases, sunlight is hitting. In other cases you've got shadow or you have
00:51got variation within each of the leaves themselves.
00:54So in nature, in a landscape painting, the use of a loaded brush
00:59technique provide that density of detail that the landscape artist often
01:06will try to emulate.
01:07So Loaded Brush technique is just a great way to impart an extra level of
01:12detail into your image.
01:13And I'm going to work with the Artists Oils here initially to show you this.
01:18Let's take the notion of some green maybe.
01:20When I paint with this brush, it appears that all I can do is paint with one
01:26color and if I want to get variations, I have got to literally change my color
01:30in the palette every time.
01:32Actually, in Painter there's a second way to pick up color from one of the color
01:38palettes and that's the Mixer palette.
01:39So I'm going to open this up and here is the default mixed paint on the palette.
01:45However, you're free to mix up any colors you want, and I'm just going to
01:49use this as my sample.
01:50But there are two color pickers at the bottom.
01:53The one that looks like the normal color picker in the Tool palette acts just
01:58like the original one.
01:59It picks up a single color just as you'd expect.
02:02But the second one with this little circle around it is indicating that it
02:06actually picks up a group of colors wherever it's placed.
02:09So if I put this in this obvious spot here, where there's a division between the
02:13lighter green and the darker green, well now I have got a brush that I've loaded
02:17it with those two colors.
02:20And so here's where I can start to get that extra detail into my painting just
02:25by having a more complex set of colors loaded on to the brush.
02:29And each time I pick this up, it just depends on where I do it within this
02:33particular area. I am going to pick up a difference of color based on where I've
02:39placed it within the Mixer palette.
02:42Now, this works really great with all of the Artists Oils, but I wanted to show
02:47you that it also works and if we temporarily open up our Brush Controls and look
02:54at the General palette, we're using the Artists Oils dab type here.
02:58This also works very well with the continuous stroke brushes.
03:02So that would mean the Camel Hair, the Flat, the Palette Knife, Bristle Spray,
03:07and will work with the Airbrush but that's a little bit unusual, because an
03:11Airbrush typically doesn't spray out multiple colors.
03:13So the most useful set of dab types would be right here, these continuous dab types.
03:19And if we go to the Oils category, I'm going to just use the Smeary Round as an example.
03:25If I go in here now and use the loaded pick up color indicator, you can see I
03:32now am painting with multiple colors across my brush.
03:37And again I'm not going to go to the point of painting new colors in here.
03:41But any colors you can mix on the palette will allow you to pick them up and
03:46then use them as your brush color.
03:48So if you want to emulate the look of a loaded brush, you really want to work
03:54with the Mixer and you want to work with the multiple Color Sampler within the
03:58Mixer palette to be able to do that.
04:00Just make sure you're working with the brushes that either use the Artists Oils
04:05or the continuous brush strokes and those will enable you to be able to do the
04:09loaded brush technique.
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4. Utility Media
Utility Media in action
00:01Utility media really represents a lot of different tools.
00:04If you visit an artist's studio, you will find there are all kinds of implements
00:09and instruments that you wouldn't even consider to be art materials.
00:12But artists will find all kinds of expressive uses from a variety of items
00:17that are quite diverse.
00:19One item that I am going to discuss that you will probably associate with
00:22traditional art media are erasers.
00:25While you might think of erasers as mostly related to dry media like pencils,
00:29in Painter, the eraser can be used for all forms of media.
00:32It's kind of the universal tool for removing things.
00:35But you can also use the eraser as an expressive arts tool unto itself.
00:40For example, you can actually use an eraser to draw with.
00:44If you've got some existing tonality applied via a dry medium like pencil on
00:48a surface, you can actually draw with an eraser to bring back the underlying white.
00:53In this usage, the eraser is a mark making tool and not a mistake removing tool.
01:06Sponges are another tool you wouldn't expect to be in the artist's studio.
01:10However, it makes an excellent tool to apply a nice natural texture.
01:14I'm going to daub some of it in to some acrylic paint and when I apply it
01:18to this paper several times, I can create a very complex texture that has a
01:22very organic feel to it.
01:31The last tool we're going to look at is rubber stamps.
01:34These are graphic tools you're probably familiar with.
01:37I'll take a stamp pad and apply some ink to the stamp and create a predetermined
01:41complex pattern that would be very time-consuming to create by hand.
01:49The more I apply and overlap this graphic element, the more complex the texture becomes.
01:55Like the sponge, this is a way to make something very complex without having to
02:00do a lot of handwork.
02:02Painter has the equivalent of a rubber stamp with the Image Hose.
02:05While I can easily duplicate what you see here using the Image Hose, it goes far beyond this.
02:10The Image Hose enables the artist to create a stamp out of virtually any content.
02:16Unlike the traditional stamp, which is limited to the one image on the rubber stamp,
02:20the Image Hose is capable of using multiple image elements.
02:24It can go so far as to use photographic content as the source material.
02:28Utility media is really designed to fill all of those nooks and crannies of
02:33specialty forms of mark making tools that are used within the other mediums
02:36we're looking at in this title.
02:37We'll be looking at Painter's various utility media in this chapter.
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Painting with airbrushes
00:00The airbrush is one of the 20th century's contributions to cool
00:03pre-digital graphic tools.
00:05Using air to propel atomized ink or paint creates a mark making tool that is
00:10capable of producing smooth even gradations of density and color.
00:14Because of this ability, the airbrush has long been identified with specialty
00:18areas like photographic retouching and automotive detailing.
00:22Painter could produce perfectly smooth digital airbrush strokes, but it can
00:25additionally utilize a bit of tilt and bearing to add some analog glow as well.
00:30Let's take a look at airbrushes.
00:32I am going to go up to Brush Selector Bar and we are going to go up here at
00:36the very top two airbrushes and I am going to start by showing you the Digital Airbrush.
00:40This is the 21st century equivalent of airbrushes, and because it's digital
00:45it can be very perfect and very smooth which is useful for many things.
00:49Let's just draw a couple of strokes here, and you'll see that it does have a
00:54nice smooth rolloff of density and by overlapping just like you would with a
00:59traditional airbrush, you can start to build up a wide range of density.
01:04And it's because of this that it's so good for going into photographic art which
01:08is also continuous tone, density, and color, and enables you to go in and
01:13retouch areas very invisibly because it matches the same kind of tonal
01:18characteristics that you find in the photograph.
01:21So that's one of the reasons it's so popular amongst the photo retouching folks.
01:25Now let's take a look in the Size palette, and I just want to point out to you
01:29that the profiles that you find in the upper-right are the various profiles that
01:34can be used with the airbrush, and I'm going to Select All, Delete, and what I
01:39want to show you is probably with a sample stroke here.
01:42I am just going to draw that, so I can play that stroke back, and I am going to
01:47change the profile, so you can see how it's different for various media.
01:51I may turn up Opacity over here too, just to give it a little bit more oomph on the screen.
01:56So let's start over here and as I have described earlier, what these profiles
02:00represent are side profiles of density.
02:02So at the outer edges the density is very low, but as we move in towards the
02:07center on this cross-section profile of density, it comes up to a point of
02:12complete density, and then it drops back off, so that's why you get this shading
02:16from no density up to a high density and then back down.
02:19So that is what each of these cross-section profiles represent.
02:23So let's go ahead and try this one now, and you'll see that this one has the
02:28most density in the center.
02:30As it gets up to more-and-more pressure, it's going to fill in that area.
02:33But watch how each one of these has a different kind of weighting to the way
02:36the strokes are made.
02:37See now this one is much heavier.
02:40This one is going to have a linear rolloff of density and then we get into one
02:45where it's much more rounded.
02:47And then the last two actually are used for other types of profiling.
02:50For this one, this is actually used for watercolor, where you want a dark edge.
02:55You can do some interesting things with it.
02:57You'll notice that because airbrushes tend to use the overlapping density in the
03:01manner that they do, you don't have to worry as much about spacing very closely
03:06together, so whereas with these profiles it's no problem.
03:10You'll see in another profile that really isn't intended for airbrush, you will
03:14see how there is a definite lack of tight spacing in airbrush strokes, but that
03:19is part and parcel of the way these profiles work.
03:22So these profiles in the Size palette do let you adjust the character of the
03:26airbrush strokes. Of all of them identifying that the linear dropoff is the best
03:32one, but depending on the kind of airbrush work you are doing you do have an
03:35option to change these profiles.
03:37Now, let's take a look at Painter's more advanced airbrushes and compared to
03:42what we had here where this airbrush is always as if I'm pointing straight down with my pen.
03:47There is no tilt and bearing going on here.
03:50It's always straight ahead, representing that profile.
03:53But in the more advanced airbrushes, let's take a look at Fine Spray and we can
03:58go ahead and close this.
03:59We are going to open up the actual Airbrush palette.
04:02Let's just see what happens with this one.
04:04This one does use tilt and spray, because I have my enhanced cursor on,
04:07you'll be able to see what happens as I adjust my tilt and bearing.
04:11Right now I'm pressing straight down.
04:14Another thing we might want to look at here is, that we've noticed before, is in
04:17Spacing you'll see that Continuous Time Deposition is turned on.
04:22So this is a case of a brush where as long as I'm pressing it's going to
04:25continue to fill that dab area up and that's part of the way that the airbrush
04:31works in the real world.
04:33As long as you are pressing or depressing the button on the airbrush, it's going
04:36to continue to deliver media.
04:39So that's the first thing.
04:40I am going to just do a Select All, Delete here.
04:43The other thing is that this is tilt and bearing aware.
04:46So as I move and adjust my tilt and bearing, this is almost akin to a flashlight
04:51where instead of shooting light out based on the angle I am holding the
04:55flashlight, it's dispensing media based on the angle I'm doing it.
04:59It's not so perfectly fine like the Digital Airbrush.
05:03As you can see, it's made up of very fine droplets that represent each of
05:07the little droplets
05:08that would be the ink or paint that is being sprayed out of the airbrush.
05:14And as such it's definitely a noisy tool.
05:15However, just like continuous tonality is great in photographic retouching for
05:22example, the ability to have this grainy tonality actually makes for a very
05:27good brush with a lot of energy because in the real-world gradations are not perfectly smooth.
05:33There's always some kind of visual noise or texture generally associated with it.
05:38So to have this ability to have some texture in the airbrush actually could be
05:41a desirable feature.
05:43I am just going to draw a little bit just to make some dark tonality, and then
05:47just by switching to a lighter color, you could go and move back and forth
05:51within your tonality, so that you can find out or adjust exactly what you want
05:57to happen within an area of the brush.
05:59But you can see how just-- I am not even tying to make anything here but as I
06:03kind of really just go back and forth between black and white, very quickly you
06:07start to get the kind of complex tonal variations going on here that are not
06:12dissimilar from a photograph.
06:14So once again that's why you get the combination of tonality, but in this case,
06:19it's actually made up of tiny little dots that are fooling the eye into thinking
06:24it's seeing a wide range of tones.
06:27That visual complexity of using actual little elements to create the illusion of
06:33tonality is something that the eye and the brain pick up on as a lot of detail.
06:37So the adjustments that you can do in the Airbrush palette are, you can
06:41play with the spread.
06:42Let's once again Select All, Delete, and I will just do a little sample here.
06:47You can see that there is a definite angle here.
06:49It's got a spread of 40 degrees.
06:51So I can adjust the spread.
06:53If I want a narrower spread, I will get it. If I want a wider spread, I can get that as well.
06:58So playing around with spread for minimum and maximum amount of spread based on
07:04pressure is something you can do.
07:06The other thing you control is Flow, and that's how much media is coming
07:10through the airbrush.
07:12So if I turn this up, I am going to get much more media coming through the brush.
07:17If I turn it down, I can get it to where it's a very weak flow.
07:21And just depending again on the kind of work you are doing, you may find that a
07:25very minimal flow allows you to build up tonality very slowly, as opposed to the
07:31default setting where it's up here and it's fairly quickly moving all the way to black.
07:35So being able to adjust the flow is something that you can do and when you are
07:39in the Brush tool with an airbrush, you have flow available in the Property Bar.
07:44And Feature size finally, you may remember,we talked about brushes that use
07:48Feature size all the way from the camel hair and all these different dab models
07:52here rely on Feature size.
07:55So if I increase Feature size, well, I am going to get correspondingly larger
08:00droplet elements within the airbrush.
08:03So this allows me to very finely tune how fine the droplets are.
08:07I get down to a very fine spray.
08:09If I take it all the way down to even 0, you will get just the minimum smallest spray.
08:14However, because they are covering less surface area it's going to take longer
08:18to build up an area, but it is a finer spray.
08:21So like many tools in Painter you can play around and find the sweet spot for
08:25the exact density of spray and size of droplets that you want to work with.
08:30So the digital airbrushes in Painter offer interesting control that is much
08:35closer to the analog version where tilt and bearing of the airbrush in the
08:41artist's hand makes a great deal of impact on how the strokes are constructed.
08:46So airbrushes with noise in them is not a bad thing.
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Using an eraser as a mark-making tool
00:00The eraser is the ultimate utility tool.
00:03Unlike traditional erasers the digital eraser can completely eradicate anything.
00:08The Eraser tool in the Tool palette, which is separate, is by default the tool
00:12that is assigned to the Wacom pen's eraser end, which other the pens have.
00:18The Eraser category however offers some additional marked erasing variants. Let's take a look.
00:23I'm going to start off by just doing a little bit of simple drawing with my 2B
00:27pencil in this case, and like the real world as you're working, you may find
00:32that there are elements that you wish to erase.
00:36The Eraser can actually be used for more than simply getting rid of something
00:40you don't want, but it can be used to bring back a different level of
00:43tonality for example.
00:45Now in the real world you have on a pencil an eraser on the other end and
00:49interestingly enough on many Wacom pens, you've actually got a second eraser tip.
00:55Here I'm going to turn my Wacom pen over now and I've now switched over as you
00:59can see to the Eraser.
01:01By default that is how Painter is set up.
01:04So if you're using a Wacom stylus that has an eraser end on it, you can take
01:09advantage of the fact that just by flipping over your pen,
01:12just like you would on a traditional pencil, you have the eraser
01:16immediately available.
01:17So I can flip my pen back over and it goes immediately back to the tool that
01:21I had before, which in this case was the 2B pencil.
01:24I can also alternately just go over to the Tool palette, click on the Eraser
01:29tool and eraser that way as well.
01:31It's kind of up to you which makes more sense for your particular workflow, but
01:36I'm going to show you something else you can also do as well as show you how you
01:39can get some variability in the look of the erasers that you do.
01:43If we switch over to the Eraser category, there are several variations here as
01:49you can see and one that's very interesting for example is Bleach.
01:54Now Bleach, as opposed to the regular eraser, kind of erases more slowly and it
02:00just feels different.
02:01It might not look that different on screen but it feels different in the way
02:04that it actually erases.
02:07So if you want a different kind of character of eraser by choosing one of these
02:12other ones and in fact we've even got some of the real variants here, so this
02:16one is nice because as I change my angle, I can get to a different level of size
02:22of the eraser on the screen.
02:24All of these different types of erasers just offer different qualities, but I
02:29wanted to show you that you can in fact kind of modify your pen on the fly.
02:34So if I'm back working with my pencils and I say you know, I really wish I had
02:40the real eraser from the Eraser category on the end, rather than just the
02:45default eraser, I can flip my pen over so now I'm in the Eraser tool.
02:49It automatically switches to the Eraser category, but I'll go down here and
02:53as long as I'm using my eraser end of my Wacom pen, I can say I want to use the
02:58Real Soft Eraser and now it's assigned to that into the pen.
03:02When I flip back over, well once again, I'm back to my 2B pencil.
03:06But as soon as I flip over, if you watch up here in the corner when I flip over,
03:10you'll see that it's now switched to the Real Soft Eraser.
03:13So I've essentially programmed the pen to recognize that the tool I want on the
03:18eraser end, in this case, is the Real Soft Eraser.
03:21So you can have the benefit of having the eraser end of the Wacom pen be an
03:25eraser, but you can even go so far as to decide which eraser out of the Eraser
03:29category you'd like to assign to the end of that pen.
03:33So take advantage of this technology on the Wacom pens that have the eraser end
03:38and use it to assign the particular kind of eraser quality you want to it.
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Using blenders
00:00Blending colors and varying the tonalities within an image has been associated
00:05with several traditional forms of media, particularly dry media.
00:09Tissue, cotton, even your finger can be pressed into service to smooth out
00:13colors and tones within an image.
00:16The Blenders category offers a whole range of blending tools from smooth
00:20blenders to grungy smears.
00:22So let's take a look at Blenders.
00:24Now we're in the Blenders category and I'm going to start off with Just Add Water.
00:29Just Add Water is in some ways the king of blending within Painter because of
00:35the very smooth transitions from one color to another there possible.
00:39I'm going to work with a file that I created.
00:42You'll find it in your Exercise folder.
00:44It's called colorblend.
00:46I'm actually going to zoom up here a bit, so we can see what's going on.
00:51I'm going to start to blend this color and you'll see at first it doesn't seem
00:56like it's doing anything but as you continue to blend and start to migrate one
01:00color to another, you can start to get a very nice smooth blend.
01:05In a way, I almost think of all of these pixels underneath your brush as if
01:10they are grains of sand and you're literally kind of doing a pushing activity
01:15to help migrate the pixels to the new location.
01:18So just doing this in one location will not work.
01:21As you can see what happens, it pushes one set of pixels to the other side and
01:25the other color to the other side.
01:26So you end up with kind of an optical illusion or incorrect blend.
01:31So you need to work both sides of the blend and I'm subtly moving my brush
01:36towards each of those colors to soften the blend out.
01:40You can also enlarge your brush and in this case I'm using my Right Bracket key to do that.
01:45Let's try it over here.
01:47A larger brush sometimes will work a bit quicker and again, see I'm slowly kind
01:52of transitioning over it to the green and then I transition over to the blue.
01:57And in doing so, I can really get this nice blend of colors.
02:01We're also looking at a very perfect situation here, two absolutely different
02:06colors divided by a line of demarcation of those two colors.
02:11In real world painting and drawing, you're often going to find gradations of
02:15colors and colors in different orientations that you need to work with.
02:19The one thing that is very important to remember is that if it's a gradation or
02:23two colors in this case, you need to go with the trend in the color, because if
02:27you go this way, you can see what happens.
02:29I'm pulling the wrong color into the wrong field and so that does not work.
02:34You have to go with the color and then just work to smooth out each of these.
02:39So being able to blend does take a little bit of practice and I urge you to
02:44take this file and just practice with blending these colors because it does
02:50take a little bit of orientation to learn how to get as smooth of a blend as
02:55you're seeing me do here.
02:56So practice it and then when you get into actually drawing or painting
03:01activity, you'll find that the knowledge you've gained in this kind of
03:04exercise will help quite a bit.
03:06Now the one thing I wanted to point out that I've mentioned elsewhere in the
03:10title here but it's really the perfect spot to show it is this brush is a
03:15blender by the fact that Resaturation is turned down to 0.
03:19As we learned elsewhere, if you turn this up this starts to apply color and
03:25the reason I'm bringing this up is a lot of times when I'm working with Just Add Water
03:29rather than switch between an airbrush, which is very commonly used to work
03:35with softening colors, and my Just Add Water,
03:38I go up to Resat and change this on the fly.
03:41One way I think of this particular in this instance is in a way with brushes
03:46that use the well and Resaturation and Bleed, Resaturation is painter's color clutch.
03:52When the clutch is disengaged, no color comes out of the brush.
03:55It's just a blender at this point.
03:57All it's doing is moving underlying color.
03:59As soon as I engage the clutch, well now it's a color-applying brush.
04:03So using something like the Option or Alt key to grab color, allows me to paint
04:09with the colors to help work in a blending situation as well as disengage the
04:14clutch and then refine it even more.
04:17So I'm just bringing this up because of the use of the Resat slider as this
04:21color clutch is a great way to use Just Add Water as both an airbrush, which
04:27essentially Just Add Water is.
04:28It's only been an airbrush by picking up the underlying color most of the time,
04:33but the addition of the slider gives you a way to transition back and forth.
04:37I want to just spend a minute or two on a couple of other brushes.
04:42Another one that's in here is Smudge.
04:44This is one of the ones I was talking about that it's a little more gritty or
04:47grainy and this has texture in it.
04:50So sometimes it's nice to have a little bit of noise in a gradation and the use
04:56of the Smudge tool allows you to blend, but blend utilizing whatever your
05:01current paper texture is.
05:03The last one I'm going to show you that's an interesting one is Coarse Smear.
05:07This one actually imparts a trend of moving the pixels in such a way that
05:12it almost looks like you're taking the brush with no paint on it and moving the color around.
05:18And it's just another character of blending that you can do.
05:22So to wrap this up, there are a number of variations on smearing within the
05:26Blenders category and depending on what quality you want, you'll definitely be
05:31able to find it within this category.
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Using cloners
00:00The Cloners category variants work in concert with source and
00:04destination imagery.
00:06With this relationship established, the colors of the source image can be
00:09funneled through a cloner brush, and impart that brush's expressive
00:13characteristics to the destination file.
00:16Beyond the Cloners, almost any brush in Painter can be easily called into
00:20service as a cloner.
00:22Let's go ahead and take a look at cloning brushes.
00:25I'm going to start off by giving you a little demonstration of what often
00:28happens when people first encounter cloning and aren't aware of this source and
00:32destination image relationship.
00:35They'll though often get to a cloner brush, which we've got here in the Cloners
00:39category and start drawing.
00:41And without any knowledge of what's going on, they'll wonder where are these
00:45funny colors coming from?
00:47And the way that cloning works in Painter, there must always be a clone
00:51source established.
00:53So if you haven't even gone in and created a source and destination file,
00:57Painter still has to have that connection established and when one has not been
01:02user created, it's going to utilize the current pattern.
01:06And the Pattern that is there by default is called Hens & Chicks and it's this
01:11pattern that typically people will start to see these colors and they'll wonder
01:15why am I getting this?
01:17And this is the reason. That Hens & Chicks, which is the default pattern, tends
01:21to be the one that without any dictation from the user will start to come out of
01:27the cloning brush itself.
01:29So I just wanted to let you know if you've encountered this, why and where these
01:33particular colors and patterns are coming from and it just relates to the way
01:37Painter works with the cloning in general.
01:40Now just to review, I'm going to call up the clone chart here and show you
01:45what I'm talking about.
01:46If you have an image and it can be any image.
01:49It can be a photograph or artwork you've done.
01:51Whatever that image is, you create from it a clone.
01:55So the original image is what I always refer to as the source image.
01:59This is where the color information will come from and it goes through one
02:03of these cloner brushes and whatever that brush is set up expressively to do,
02:07it will take those colors and impart it to the dabs that it's applying
02:12to the destination image.
02:14So this unique relationship between these two files is what creates the ability
02:20to do cloning of in this case a photograph through to a second image.
02:25They're two separate images but they are linked by the fact that the cloning
02:30command has been used to create this relationship.
02:32So let's open up an image, and this is an image you'll find in your Exercise Files.
02:38It's called autumn and we're going to create this relationship
02:43by going to the File menu and I'm going to take advantage of the Quick
02:47Clone command here.
02:49And in this case, it's automatically erasing the image from the destination file
02:55but don't be fooled. There is still a relationship established between these two.
02:59The quickest way to see that is to go up to the Tracing Paper icon here and
03:03when you turn it on, we're now seeing a ghosted version of the source image in the destination.
03:10This can actually be used as tracing paper if you'd like to use it that way.
03:14But it's just a way to able to see the imagery as you apply it.
03:18And in this case, we've got this Flat Cloner.
03:20So I'm going to use the fact that I can now see this, so that I can go in here
03:25and I'm doing it very roughly, but I am placing these strokes not just anywhere.
03:30I'm placing them based on the underlying imagery.
03:33So the fact that I can see through to this and yet have it as a separate file
03:38gives me this remarkable ability to paint from the source image and not worry
03:43anything about where the color's coming from.
03:46I'm just taking advantage of the particular quality of this brush and the fact
03:51that in the same resolution source file, it knows how to constantly pick up the
03:56color from that location in the source and apply it to the destination.
04:00Now if we turn this off, you'll see that it's by no means a finished image but
04:04the strokes that I'm placing are somewhat intelligently placed, because I'm
04:08using the reference of the source image to create that image.
04:12If I turned off cloning, and I'm going to show you this now.
04:15In the Colors palette, there is a little icon right here.
04:18This is the Clone Color button.
04:20If I disable this, you'll see that know the Color palette is back to its full
04:26colors and what that means is the color is now coming from the Color palette.
04:31As soon as I enable the Clone Color button, it grays out because we're
04:35telling the brush to ignore the Color palette and now get the color from the source imagery.
04:41With this knowledge, this means that almost any brush in Painter, and I'll
04:45qualify that, not every brush but almost any brush in Painter can be turned into a cloner.
04:51So let's go to a non-cloning category.
04:54I'll go to Chalk for example and here is the Real Soft Chalk.
05:00So I'm just painting with it and it's a brush that utilizes texture and there is
05:05some qualities that are happening based on my tilt and bearing.
05:09So this brush has particular expressive capabilities but it's being used at this
05:15point in tandem with the colors on the palette.
05:18But by simply clicking on that Clone Color button, we're now saying ignore the
05:23colors in the palette and instead get your colors from the source image.
05:27And once again, I'll go ahead here quickly and delete the current imagery and by
05:32turning this on, I can once again go in here, but now unlike the more Oil style
05:37brush you saw earlier, I'm now creating an image in the style of chalk.
05:42It's using texture.
05:44It's playing with the ability of turning the different angles and applying
05:48different widths to it.
05:50So now I am funneling this source image through the medium of chalk and whatever
05:57kind of capabilities this particular variant has been set up to do, I can
06:01interpret the source photograph in this case to this piece of chalk.
06:06So if we close it off, you'll see once again nowhere near a final drawing,
06:10but now this does look like chalk and you can almost think of the source image
06:14as your color palette.
06:16That is where the color comes from and you're relieved of having to think about
06:20establishing the colors you're painting with, because that heavy lifting is
06:23being done by the cloning activity.
06:25You're still applying your expressive sensibilities to the way you're using this
06:29particular brush and the way that you're applying it and combined, you get a
06:34very unique way to create imagery using a separate image as your source.
06:39The cloning brushes were one of the first features of the original version of
06:43Painter and it really garnered a lot of attention at the time. It was very
06:47revolutionary to be able to do this.
06:49Cloning techniques have evolved in Painter, particularly with regard to the
06:53smart stroke brushes, which we'll be looking at shortly.
06:56But the cloners still provide a very useful technique for transforming an image
07:01into a different style.
07:03So if you want to take advantage of that, visit the Cloner category.
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Distorting an image with the Distortion brush
00:00The Distortion category and the brushes associated with it have its roots in
00:04media like a Polaroid film manipulation.
00:08You may remember back in the era of Polaroid film that while the film was still
00:13developing, you could actually press on the Dye layers as they were setting and
00:18manipulate the imagery around quite a bit.
00:21This is something that is very similar to what goes on in Distortion.
00:25But with digital media now, it's so malleable, there is just a whole range
00:30of image bending possibilities that you could have never done in the era of Polaroid film.
00:35In this movie, we'll take a look at some of the painter distortion variants and
00:39I'll show you a technique that I use to jazz them up a bit.
00:42I'm going to go to the Distortion category, and I'm going to start with
00:46the Distorto brush.
00:48This is probably the archetypal distortion brush in Painter and basically what
00:53this does is when I drag it through an image, it's almost like taking a needle
00:58in a wet photograph and being able to move it around, and you get, as you can see,
01:04a very interesting visual result from what happens here.
01:07I'm going to introduce you to one concept that sometimes throws people off.
01:12I'm going to undo here.
01:14And I want to show you that if I attempt to do this on a layer, nothing happens.
01:19In fact, I believe almost all, if not all, of the Distortion category is
01:24restricted, and I want you to understand this because people will sometimes try
01:28to do things on layers and get very frustrated when nothing seems to happen.
01:32The problem or, in this case, the issue is if we go to the General palette,
01:37this particular method is Drip.
01:40And the way the Drip method works is it has to directly interact with the pixels
01:46in an image to work.
01:47And as such, when you attempt to do this on a layer, nothing happens.
01:51There are many brushes in Painter that are aware of what's going on underneath
01:55its layer, and it will work fine, but this is the exception to the rule.
02:00In fact, when we start looking at some of the other brushes,
02:03you'll find that many of them are composed of the method that's called Plug-in.
02:08These are a set of brushes that are basically defined in their subcategory, that
02:13do all kinds of interesting things.
02:15But once again, these brushes only work on the actual pixels.
02:20So, trying to use brushes that use the Plug-in or the Liquid method in Painter
02:25on layers simply won't work.
02:27The one exception to that rule is if I take another pixel painting brush,
02:32and paint on a layer,
02:33well, I can certainly go in on this layer and if there are any pixels
02:38somewhere on it, if I then return to the Distortion Brushes and go in here with Distorto,
02:45well, I can move those pixels around, but you can see they have no interaction
02:50whatsoever with what's going on underneath of it.
02:53But once you understand this, there are some interesting possibilities that can
02:56be done with this method as well.
02:58It's just that you must understand you have to directly interact with the pixels.
03:02Otherwise nothing happens.
03:04So, let's go ahead and get rid of our layer for now.
03:08And what I want to show you is we've been using the Stroke Testing palette that
03:12we've created as a way to test brushes out.
03:14But it actually can be called in this service as a creative tool.
03:18So, I'm going to go ahead and record a stroke here and I'm just going to do a little twirl.
03:23And now I can go back to Playback Stroke.
03:26We'll go ahead and eliminate this so we can see the image.
03:28Well, every time I click this, you can see what's happening here.
03:32It's applying that brush stroke which is manipulating the actual pixels so that
03:39each time you do it you get a different composition of color within the stroke,
03:43but it's a very unique way to take an image and with very little effort,
03:47completely obliterate it from its original look to something very different, and
03:51with just a little bit of work here, already this is a very interesting abstract
03:55composition that most people looking at would not even be aware of that it
03:58started from a photograph.
04:00You can actually go a step further and one of the things you can do when you've
04:04used up all of your Undos, one quick way to get back to the original is to just
04:09use the Revert command in the File menu, and this will just immediately bring it
04:13back to the state it is on the disc.
04:16Let me just try another stroke.
04:17I am just going to do a little bit smaller, so it affects the smaller area.
04:21We certainly could use Playback Stroke to individually place these, but there is
04:25another command associated with Record and Playback Stroke.
04:28That's up in the Brush Selector Bar, and you'll see that you have Record and
04:32Playback, which we've been using, but there is also one called Auto Playback.
04:36When you click on this, this just randomly places that stroke throughout the image,
04:42and anytime you want to stop, just by clicking in the image, it'll stop it.
04:46But once again here's another interesting way to almost create your own filters.
04:52You basically have control over what brush you're using-- let's undo this or
04:56in this case, use Revert.
04:59But let's try another brush here and I'm going to select Turbulence.
05:05And I'll show you how this one is a little different.
05:07It is almost like taking a blender and putting it into your image.
05:10And as long as I'm moving my brush around, it continues to twirl with multiple
05:15little blender blades parts of the image.
05:18So, you can see once again how this starts to take the original imagery and do a
05:22very interesting kind of distortion to it.
05:25Now, we can go a little farther and the Hurricane version of this is a much more
05:30aggressive version of the brush.
05:32But just like we did before, I could go to Auto Playback and now that that brush
05:36is current, it will apply this brush to it.
05:39You can see here once again we are getting a very different look.
05:42So, by combining whatever Distortion brush you want along with the strokes that
05:48you make and then using Auto Playback, it gives you a very interesting way to
05:52create a filter of sorts you can apply over your image.
05:56And once again, the complexity within this, it hides what it originally was
06:00and yet the color nuances and all of the almost fractal like breakup of the
06:05image through the way that the hurricane brush applies itself and then doing
06:10it repeatedly by using Auto Playback, you get a pretty interesting textural result.
06:16So, the thing that is important to understand here is that these brushes are
06:21very different in the kinds of operations they'll do, and you can choose to use
06:25them very selectively or you can do as I've shown you here, take advantage of
06:30Record Stroke and Playback Stroke and then its extension, the Auto Playback.
06:35In fact, if you wanted to, you could add that as another button on
06:39this particular palette.
06:40So you add a whole all set of controls to Record Playback and Auto Playback,
06:45any kind of stroke that you want to do particularly in relation to Distortion.
06:50We've only scratched the surface of what is possible with the distorting tools.
06:54A bit of time investigating the Plug-in method as well as its subcategories is a
06:58gold mine waiting to be discovered.
07:00So, you might want to start with some of the existing variants within Distortion
07:04and then start playing around with what happens when you start changing the
07:08subcategories within the Plug-in methods to see what kind of results you'll get.
07:12I think you'll be pleasantly surprised.
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Simulating artist brush styles with the Artist category
00:00The Artists category has been used as a container over time for various brushes
00:05that provide or exhibit aspects of either a well-known artist's style or just a
00:10painting style in general.
00:13Now, while I'm going to focus on the Impressionist brush, I urge you to play
00:16around with the other variants as well.
00:18Now on to the Impressionist brush.
00:21We're going to go up to the Artists category and one of the brushes you will
00:25find in here is the Impressionist.
00:28And I'm just going to do a few sample strokes here so you can see
00:31basically what's going on.
00:33This brush uses what's called a captured dab and I'm going to open up the Brush
00:40Controls General palette here to show you this.
00:42I'm not going to go into great depth about the captured dab here, but in a
00:46couple movies from now, we're going to take a really close look at it in the
00:49Sponges category, but this will at least introduce you to it and you'll see how
00:54it can be applied to a specific brush and then later on I'll show you how you
00:58can get in and customize these to your heart's desire.
01:01The idea behind the Impressionist brush is that it's using an individual
01:06captured dab, a piece of graphic that was created to emulate the look of a dab
01:11of color from a paintbrush, and it's using Jitter to move that brush around.
01:17The third thing it's doing is-- and perhaps it would make sense for us to see
01:21this within the Brush Controls.
01:24One of the things that's happening if we go to Angle, you'll see that this dab,
01:28and there's the actual graphic of it, is being controlled by direction.
01:32So, whatever direction I go you can see it's just like a little school of fish.
01:36It always follows the direction I'm going.
01:39So, that means that as I paint with it, I'm always going to get a series of
01:43randomly placed strokes along my single stroke to give this illusion of many
01:49individual strokes being applied.
01:50And yet it's actually pretty simple to create the illusion of a great deal of
01:54complexity just by stroking a few times.
01:57The other thing that's happening is if we look here at Color Variability, you'll
02:01see that the value component of the color has been turned up.
02:05So, it's not changing Hue, but it's adjusting the Lightness to Darkness values
02:10within whatever color is selected.
02:12So, if I select a different color, we're going to see some value variations
02:16within that color as I paint with it.
02:18So, the combination of this directional stroke along with some Jitter added to
02:23randomize where these little individual dabs are placed along the stroke,
02:27as well as some variability built within the color itself, all add up to a brush
02:32that gets you a very impressionist style brush.
02:36And as I said, gives you this ability to start to paint and get a very nice
02:41impressionist quality and the workload is actually somewhat minimal.
02:45I'll just do a quick little sketch of a tree and you'll see how quickly this
02:49starts to have a very impressionist style about the way it's constructed because
02:54of these dabs and the slight change in color that's happening.
02:58But think of drawing this with chalk or pencils or whatever. You wouldn't
03:02nearly get the amount of information that we're seeing here happen so quickly,
03:07because this is doing a lot of heavy lifting for us by actually moving around
03:11all of these little individual dabs and randomly changing some of the colors
03:16within them to give a very nice impression of Impressionism.
03:22I'll go in here and add a little bit of shadow detail and then when I'm finished
03:27with this, we'll just toss in a little bit of sunlight hitting the tops of these
03:32clusters of the Impressionist leaves.
03:35But you can see there, I didn't have to spend very much time and I've gotten a
03:39nice little rendition of a tree done in a style that is very reminiscent of the Impressionists.
03:44I'll show you a couple of things you can do here.
03:46One is, as we were looking at angle, you'll notice that it was set by direction.
03:50Well, an interesting little change we could do here is we could say let's do
03:53this so it's random.
03:55Now, instead of following direction, we get strokes that are in every direction randomly.
04:00So, this provides a different kind of flavor to the way the brush strokes look
04:04as they're applied, but it's also equally valid.
04:07So, just depending on the kind of look you're going after, you may want to
04:12switch this to a random angle as opposed to directional.
04:16The other thing we'll quickly look at, and I'm going to open up an image that is
04:20in the Exercise folder for this chapter.
04:22And I want to show you we can clone this image as we've already done previously.
04:27So I'm going to go up to the File menu and just hit Clone.
04:31And I can instantly turn this into a cloner file, and what I want to do with
04:36this in particular is go ahead and Select All and Delete and now when I start to paint,
04:41you'll see what's happening is I'm getting an instant Impressionist image
04:47done with this particular underlying photograph.
04:51In fact, if we wanted to take advantage of a command we've used earlier, I could
04:55record just a simple little stroke like this and since it's random, when I go
04:59and take advantage of the Auto Playback, it'll just start applying this and it's
05:04constantly sampling the particular location in the image.
05:08Now, there's not much detail in this so one of the things you could do is start
05:12to decrease the size of this brush.
05:16So, if I go up to Size and just lower it by about half and then Auto Playback a
05:21second time, I'll start to get more detail within the image.
05:25And one of the things that happens in cloning is the size of the brush is almost
05:31like an aperture is in photography. The smaller the brush size, the more detail
05:36you're going to get in your image.
05:37So, if I go down one more time, about half of that, and use my Auto Playback, in
05:42this case to just apply it to the image, you'll see now we are even getting
05:46finer detail in there.
05:48So, the Artists category just basically has several different brush types that
05:52relate to different artistic styles and I've kind of taken it off in a different
05:57direction here by actually ultimately turning it into a cloner and having it
06:01Auto apply from the source image.
06:04But you can see how a brush with certain characteristics can be called into
06:09service to be used in a number of different ways.
06:12This could be hand applied or in this case we're using an automatic function to do it as well.
06:17But take a look at the Artists brushes and I think you'll find that you've got a
06:21wide range of possibilities in both image creation, as well as interpreting
06:26existing imagery as we're doing here.
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Making common photo adjustments with the Photo category
00:00Painter has a category of tools referred to as the Photo tools and these are a
00:05set of tools that do some fairly basic photo manipulation type tasks and let's
00:10just take a quick look at them.
00:12If we go up to the Brush Selector Bar and drop down to Photo, we'll find that
00:17we've got a set of tools here.
00:19I'll show you a few of them but I'll be honest in telling you that if you're a
00:22casual user, these will work fine.
00:24However, if you're looking for a more high-powered results, there are other
00:28solutions available that are better than this. But for just casual use,
00:32these will get you by.
00:33One for example are the Dodge and Burn tools.
00:36Now while they're in this menu, they've actually been added over into
00:39the toolbar itself.
00:40So rather than go to the actual category, you can just go right here to get to
00:46the Dodge and Burn tools.
00:47So, I'll take Burn and we'll just darken kind of a side area here and you'll see
00:52that it introduces a bit of darkening of density to the image, so you could use
00:56this easily as a way to vignette this image a bit.
00:59But you can see one of the limitations of it is
01:01it does start to want to saturate colors well, and there is certainly other
01:05tools that won't introduce that saturation into it.
01:08Conversely, we can take the Dodge tool here and lighten up some of the
01:12central area of the image.
01:14But once again, this is a very basic approach to doing it and you may find
01:18you want to move on to more sophisticated tools if you're beyond a simple
01:22approach to things.
01:23One that does work really well is the Blur tool.
01:26This let's me go in and add a sense of blur, so if I want to kind of throw this
01:30foreground out of focus, problem solved.
01:37So, the basic idea of the Photo tools are they are a set of tools that are
01:41designed to work with photo imagery and for casual use they're fine.
01:45If you're beyond the casual stage, you may find better tools elsewhere.
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Using sponges and modifying captured dabs
00:00One of the novel uses of sponges as a mark-making tool is as a graphic stamp.
00:05A natural sponge's structure is made up of a complex cellular arrangement,
00:10contained within a three-dimensional volume.
00:13The surface of this material presents a complex organic structure.
00:16Dabbed with paint and used as a stamp, the surface can create an amazing
00:21texture, especially when overlaid with multiple colors.
00:25In this movie, we'll take a look at how this variant is able to apply this
00:29texture as well as discover what a gaping opening it makes for creating a wide
00:34variety of other brushes.
00:36Let's take a look at sponges.
00:39I'll go up to the Brush Selector Bar and we will drop down here Sponges and
00:43we're going to work specifically with the Sponge tool and the first thing
00:47you want to know about this brush is that it takes advantage of what's
00:52called the captured dab.
00:54And if you look at the Size palette, you'll see that rather than just a simple circle,
01:00we've got a very complex pattern or something going on here and if we
01:05reduce the size of this, you'll see that this is actually a sponge-like texture
01:11that is the dab of this brush.
01:14And you can capture any graphic element and make it into a dab for a brush and
01:21this means in some ways, this is the most customizable brush possible within
01:27Painter, because what that dab is totally impacts everything else about
01:32how the stroke is going to look and then you have, as well, all the little
01:36stroke controls to do things with this particular dab.
01:41So, let's take a look at how the Sponge utilizes this dab and then I'll show you
01:44how you can actually create your own dabs.
01:48So, I'm going to just take a color here and as I'll start to paint, you'll see
01:54it's taking that dab shape and it's just applying it to the surface of the image
02:00and just by changing colors, you'll get an interesting buildup because some of
02:04the original colors shows through the transparent parts of the stamp and other
02:10parts are clouded with the new color, so just a few passes of color will start
02:16to build up interesting textures based on the combination of color and
02:22overlaying textures, as they're applied.
02:25So, right off the bat, I think you can see how a captured dab can be a very
02:31powerful tool to create any wide- ranging ideas that you may have for a
02:37particular kind of graphic image or brush you want to create.
02:42So, let's take a look at how this is actually created.
02:46I'll go ahead and clear off my canvas and let me explain that when you create a dab,
02:52it can only be black and white.
02:54You would never see color within this window and that's because the way the dab
02:59works is black areas are considered opaque, white areas are considered
03:04transparent and any gray scale in between black and white are considered varying
03:10levels of transparency.
03:12So with that knowledge, you can use this to create a brush that has
03:16very opaque parts, very transparent parts and all levels of transparency in between.
03:22So, for this exercise, I'm just going to make something like a cloudy, foggy brush
03:29and I'm not sure what it's going to end up looking like, but let's try
03:33and see what we get.
03:33So, I'm going to use my airbrush to do this.
03:38And I'm going to start with some black and I'm just going to apply some texture here.
03:43I'm also going to turn down my Opacity quite a bit.
03:45So, I've dropped it down to 10. I will probably just go ahead and start over,
03:49because I want to make sure, yeah this is better.
03:52So, I'm just going to create interesting kind of textural thing using kind of a
03:58wavy type stroke pattern here.
04:02The thing about this is there is somewhat of an experimental aspect to it,
04:06because it's hard to know exactly what a dab is going to do once it's on the end of our brush.
04:13And you may have to do multiple iterations in order to find out what works.
04:18So, I'm just building up density here to get just an interesting kind of
04:22organic style pattern.
04:24Let me go back in with some white here and just kind of break it up even a
04:28little bit more, maybe with some direction in this way.
04:31Since we're going to put it right in the same slot basically that the Sponge dab was in.
04:36So, all of the other behavior associated with the brush will remain.
04:41Maybe a little bit of size change here will also adjust it. That's too small.
04:46Maybe a little bit of intermediate size here will work.
04:53So, we are not going to spend too much time to make the perfect brush, but I
04:57just want you to see what happens when we take this and put into the placeholder
05:04that right now is the sponge texture.
05:08So, let's go back. We want to go back to the sponge because we want to make
05:11sure that's the brush we're going to apply this to and to capture this we use a
05:15rectangular selection.
05:17And if I just click and then hold down the Space key, this will constrain this to a square.
05:24And I'm just going to make sure that I've gotten enough space in this to fit my
05:28entire graphic and then I will fit it in here this way.
05:33Now that we've got that, we're going to go ahead and go up to the Brush Selector Bar,
05:36and right here at the top we've got Capture Dab.
05:40So, I say Capture Dab and you can see what's instantly happened is it's changed
05:44what was the sponge texture for our new texture we've just created.
05:49Let's open up a new image and every other bit of behavior will be the same here.
05:55It'll just be that the dab is now changed.
06:00So, let's go ahead and draw with this and we will just try some color.
06:04Now, you'll see that sometimes this happens and what you have to do, it's
06:08still in memory what the old brush is. Just by changing this slider at all will update it.
06:15So now it's using the new texture.
06:18That's something that if you don't know that, you could wonder why didn't it take.
06:22And the reason is it needs to be updated by just adjusting that Size slider
06:28in order to see it.
06:29I'm going to reduce the Scale a bit, so that we are not looking at such a
06:33large brush, and what may be not working really well for this is the particular method.
06:40So, this is where everything we've been learning about in this title starts to come into play.
06:44I can try different methods, like I'm thinking Soft Cover might be better.
06:50So, there is a nice kind of soft cover and you know this may not end up being
06:54a brush that you would particularly want to save, but you can see how the fact
06:58that this is automatically rotating every time it's applied, and it's even
07:03changing scale a little bit starts to create a very complex pattern that there
07:09was no brush in the world that did this before and now we've got a brush that does this.
07:15So, the world of brushes are available to you in terms of customizing and
07:21I've found over time that the most customizable aspect of brush making is the captured dab.
07:30It just really opens up a very major opportunity for creating a very wide range
07:37of expressive possibilities.
07:39So, definitely check out the captured dab and my best advice is do what we just did here.
07:45Take an existing captured dab brush, because it's already been set up with a
07:49certain set of behaviors that are intended to work with a captured dab,
07:54so it's probably your best starting point.
07:56And then from there, you can start to make the adjustments as we did here and
08:00just tweak it till you get the brush you're looking for.
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Using FX brushes
00:00There are several novel variants within the F-X category, and I urge you to take
00:05a look at all of them.
00:06But I have selected one for improvement that I feel has the most broad usage.
00:10It's the Fairy Dust variant.
00:13There are many types of imagery, where the addition of a mystical,
00:16magical quality is desired, and Fairy Dust is perfect for sprinkling into these situations.
00:22Let's see how we can improve this variant.
00:24The first thing I am going to do is that we want an image to work on in this case.
00:30So I am going to bring up the image we have been using throughout this
00:33chapter, our autumn image.
00:35And I want this to be more of a twilight or early evening image, so we are just
00:39going to do a quick adjustment here.
00:41I am going to take some Brightness/ Contrast and just push it all the way down,
00:44so we get an image that seems to be later in the day.
00:49Let's go to the F-X category and we are going to work with, as I said, Fairy Dust.
00:55Now, this can work on a layer, so I am also going to do that just so I am not
00:58actually applying pixels to the actual image itself.
01:02Let's just see what this currently does.
01:05Now, it is based on color, so what we are going to get is a set of little
01:11highlight blips that appear to be little sprites within the image.
01:18You can play around and color them as well, but I think we can improve on
01:23this particular look.
01:25The first thing I want to take a look at here, just do it right down here in a
01:29corner, maybe let's do it with some white.
01:32If we go up and look at this up close, you will see that these little pings of
01:36light are-- it's actually one captured dab element, but it's rotating to be at a
01:41different angle every time, which in some cases would work well.
01:44But I think in this case, I want this to actually always be consistent, because
01:49I want it to look somewhat photographic, and what happens with little highlights
01:53in photography is the little radiant arcs that you get off of the highlights
01:57will always be exactly the same. So we want to correct that.
02:01If we go in and take a look at the Brush Controls, let's go to the Angle palette
02:07here and we will see right now that dab is being randomly rotated around.
02:13I am going to change it so that it's None and what will happen now is now every
02:18one of those is exactly the same.
02:20It's subtle, but it does kind of connect with the brain for being a little bit
02:25more of a photographic style highlight, like you would see whenever we all go
02:31out and see fairy dust. It does look somewhat like this.
02:35So that takes care of one aspect of how I want this to look.
02:39The other thing that's sort of problematic right now is it's just all too bright
02:44in the scene and so I want to correct that.
02:47And randomness is a good thing, but maybe the place we want to take advantage
02:51of it is in the Opacity.
02:53So I am going to go ahead and say I want my Opacity to be Random, and now you will see
02:58now I get nice differences in the apparent brightness of these.
03:02If we Select All, Delete, and do a little bit here, you will see what happens is
03:06that apparent brightness fools the eye into thinking it's seeing these objects
03:11closer and farther away in the scene.
03:13So it actually integrates in with the scene even a little bit better here,
03:18because we now have the feeling that these are floating in a 3D space,
03:22as opposed to the way they looked before. They were just flat in one plane and
03:27it defied the look of 3D here.
03:30So we have got that going for us.
03:32The other thing is I can change the individual color, but what if these could be
03:37different colors themselves? And we can do that by going to Color Variability.
03:42I am just going crank up the Hue Variability, and let's try that a little bit.
03:47Now you can see it's starting to get different colors within each one of
03:51those little highlights.
03:53I can now control the Saturation value of those, just by where I place my cursor
04:00within the Color palette.
04:02So let's go ahead and delete all this one more time and we can get rid of this now.
04:05Now I am just going to paint in here a bit, just so we have got some of this
04:11kind of floating around in this environment.
04:15I could even go back with my Eraser here quickly and just if I want some of
04:18this to look like it's more behind some of these elements, I can just erase them
04:23so that they are in the foreground, but they seem to be going back into the
04:27scene a little bit more.
04:29The other thing we could do is even add a second layer and go back and paint some more.
04:35I can take this layer and just by reducing its Opacity a bit, you can see I can
04:39season to taste here, now where they seen more back into the scene a bit.
04:45I will go to this one, this layer, and also maybe make my brush just a little bit larger.
04:51So this will have the effect of making these seem even more closer to the
04:55foreground, and I can see what I could do here. I am going to undo those.
05:00I am going to turn my Opacity up to 100%, so that will increase their
05:05brightness just a little bit.
05:06So now we have got some of these that seem to be actually floating closer to the camera.
05:12So this is a rather fanciful usage of Fairy Dust, as if there were actual
05:18real world situations you would use it in.
05:21But the idea here is that this brush has been taken from,what was a good brush,
05:25and in this particular case we have actually enhanced it and made it a really
05:29good brush for the kind of look that we want.
05:32So by making selective adjustments, as I said, you can take a good variant and
05:37make it into a great one.
05:38This selective adjustment is mainly what I call "season to taste."
05:42The decisions are up to the individual making the adjustments.
05:45Painter is full of variants just waiting to be adjusted to suit your tastes.
05:50Go forth and adjust.
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Painting with pattern pens
00:00Pattern Pens have a bit of what I call an Alice in Wonderland quality.
00:05On one hand, these pens are back in accordance with the usual pen behavior.
00:09Smooth edges or a nice-looking thick to thin ratio, as pressure is applied.
00:14On the other hand, the ink that comes out of these pens is anything but normal.
00:18Let's pierce through the looking glass at Pattern Pens.
00:21I'm going to go up to the Brush Selector bar and we'll drop down here to Pattern Pens.
00:27Let's just try one out and see what we get.
00:29Well, you can see right away, this is not your mother's pen.
00:32This actually uses an imagery to paint with.
00:37So the first quality that's noticeable about this is that it's not just a simple color.
00:43It's a graphic imagery that makes it up.
00:45The other thing about the Pattern Pen is that it knows how to stretch whatever
00:50the content is. And where is that content coming from?
00:54Well, it's actually a pattern and based on the pattern that you select, you can
01:00get a lot of different kinds of qualities.
01:02Some of them can be based on photographic material or they can be hand-drawn
01:08but the idea is that anything that can be encoded into a pattern can become a
01:14pattern to fill an area but it can also become content for the Pattern Pen itself.
01:20Now there is another quality about the Pattern Pen that's very interesting as well as useful.
01:25You can see this pattern that I'm drawing right now and I'm going to do a Select All,
01:29Delete, so we can just look at it clearly here.
01:32You can see it just does a band of this graphic, but if I switch from the normal
01:36Pattern Pen to the Pattern Pen Masked, now what happens is it knows that there
01:43is a mask associated with this, that it was created with.
01:47And when that mask is being detected, it masks off everything but the area of
01:53the graphic that is unmasked.
01:56So now I can paint with this in an even more interesting way.
02:01So not only can you have bands of graphics but you can have irregular shaped
02:06graphics along the strip of your Pattern Pen.
02:10What's not too well known is how can you construct one of these masked Pattern Pens.
02:15So I'm going to go through the process to show you how that's done so that you
02:19can start creating your own content.
02:21It's easy to create a basic pattern but to mask it off takes an additional step
02:26and let's take a look at that.
02:27So I'm going to Select All, Delete, and all patterns basically are are a
02:32repeating seamless pattern.
02:34By seamless, I mean there is no beginning and there is no end.
02:37So there is no obvious separation between the pattern at any point and it takes
02:42a special technique to create that.
02:44Normally, what I'll do is I'll start with a rectangular horizontal area.
02:49So I'm just going to use in this case my Crop tool.
02:52You could also create a new file of dimensions that you want to work with, but
02:55this is just a quick and easy way to get to that shape of imagery that I want to work with.
03:00The first thing you want to do is from the dropdown menu in the patterns
03:04selector is go over to the Pattern fly- out menu and you want to say Define Pattern.
03:09You have to do that first.
03:11So we've now defined a pattern and there are no fireworks or anything showing
03:15up here to tell us it's been done, but I'll show you in a minute how you know it's happened.
03:20The next thing that has to happen is, in order to create a Masked Pattern Pen,
03:24you must work on a layer.
03:25So I'm going to create my layer.
03:27Now here is the really interesting part.
03:30Any tool can be used to create this content and what I'm going to do is go to
03:35the Liquid Ink category, just because it does an interesting graphic quality.
03:41I'm going to use the Graphic Camel.
03:43So let's go up here and grab Graphic Camel and I'll paint with it and what I
03:49want you to notice is when I get to the edge, I'm going to kind of do it here
03:54in an olive green color.
03:57I'm going to start to draw with it.
03:59When I go off the right side, watch over on the left side. See how that just
04:04came up and allowed me to join it?
04:06That's what tells you that this is a pattern that's been defined because it
04:12understands that the edges are seamless more or less.
04:16So now I can play around with going off the edges, if I want to take
04:20advantage of that technique.
04:23So I'm just going to fill in the pattern a little bit more.
04:26I might go in with the Graphic Camel Resist here and just kind of scrounge it up
04:31a bit more but I just want to get an interesting graphic quality going here.
04:36The one thing I said you had to create a layer.
04:39I did create a layer but in the case of the Liquid Ink Pen, it has to create
04:42its own layer type.
04:43So it happened to do that there and that's fine but the idea is that you have to
04:48work on a type of layer.
04:51Normally, you would work with most tools on a normal layer. With Liquid Ink,
04:55it just happens to be a special tool that requires its own layer type.
04:59That's the reason we've got that going there.
05:01And just to keep things simple, I'm going to go ahead and delete this so
05:04we're not confused by it.
05:05So I've got a layer, in this case a Liquid Ink layer, and what I want to do is
05:10from the Layers palette, go in and say Drop and Select.
05:14Now you must use this command.
05:15You can't just drop it.
05:16You must drop and select because what's going to define that mask that the
05:20Pattern Pen Masked is going to use is this selection.
05:24So if we save this without a selection, it wouldn't recognize any mask at all
05:29because it is the selection that's defining the mask.
05:31I'm going to go back over to my Pattern Selector, go to the flyout menu and now
05:36I want to say Capture Pattern.
05:39Now this is where I can go and give it a name and I'll just call it My Pattern
05:47and now we've got a new pattern.
05:48Now let's test it out.
05:49I'm going to go and create a new file and let's go into the Pattern library.
05:56There is My Pattern.
05:57I'm going to grab it.
05:58I'm going to go back to the Pattern Pens library.
06:02We've got Pattern Pen Masked.
06:04Go up to 100% here so you can see it, but now I've got this really cool new
06:15pattern that I've created and it's masked.
06:20I challenge you to look in the Painter documentation and find out how to do that
06:23because you won't find it.
06:25So that's a really cool little aspect of Pattern Pens that you now have under your belt.
06:30So have some fun with some of this.
06:32Pattern Pens enable some pretty remarkable mark-making capabilities.
06:36With the knowledge of how to construct your own ink or content, these pens open
06:40up a rabbit-sized hole you can explore.
06:42Bon voyage!
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Painting with the image hose
00:00We've already entered Wonderland in the Pattern Pens movie.
00:03Now we're going to go a little bit deeper into the rabbit hole by visiting the
00:07Image Hose category.
00:08The Image Hose works in conjunction with nozzle files, which are ordered content
00:14that is sprayed from the hose in a variety of methods.
00:17Anything can become nozzle content. And the mind reels.
00:22Let's visit the land of hoses and nozzles.
00:25So we're going to be working in the Image Hose category and I'm going to work
00:31with a Spray variant, which Size is controlled by Pressure and Angle is
00:37controlled by Randomness.
00:39I'm not going to spend a lot of time on the standard usage of Image Hose but
00:43instead I want to use this video to show you something that isn't well known
00:48about the way it works.
00:49A property that's very useful but it is kind of buried.
00:53So to do this, we're going to work with this image and I'll temporary create a layer here.
00:59So I'm going to spray with the current nozzle file, which is Bay Leaves, and
01:03we'll just paint with it a little bit so you can see what we've got here.
01:07So this is your basic set of photographic elements being sprayed out randomly
01:14onto the layer above the background.
01:18So that's the way it normally works but let's look up at the Brush Property Bar
01:23and you'll notice that there is a Grain setting here but in reality, Grain has
01:28nothing to do with the Image Hose.
01:29It doesn't have any control over it whatsoever.
01:33So here is this apparently useless control sitting here.
01:37Because of the way the interface works in Painter, sometimes you have to assign
01:41a function to an area of the interface without being able to label it.
01:46And this is such a case. Because this slider actually does something other than
01:51control grain and I'm going to turn it down a little bit and let's see if we
01:55get a difference here.
01:57Okay, well now, we're not getting the same saturated colors.
02:01Somehow white is entering into the equation and where is that coming from.
02:04But if we go over to the Colors palette and take a look at it, you'll see the
02:08secondary color square here is white right now.
02:11Let's take that and change it to another color and now I'll spray.
02:17Now, it makes a little bit of sense.
02:19What's happening is when you turn the Grain slider down when you're in the Image Hose
02:25it starts to impart the secondary color into the content of the Image Hose.
02:31So depending on where this is set, you can skew the content with more or less of a color.
02:39The reason this does this is back when we originally designed this,
02:43we thought it would be kind of interesting to be able to use the same content
02:47but add a color to it so that we could, for example, give the illusion of
02:52shadowing happening.
02:53So in this case, this is a bit like a shadowed version of the Bay Leaves
02:58and then when I turned my Grain back up to 100%, now I've got my fully sunlit leaves.
03:05And so it's just a way to introduce some more variability into what is really
03:10one set of content and that's the original usage for this.
03:15But I'm going to show you another way to take advantage of this and to do this,
03:19I'm going to go ahead and fill this layer with white and I'm going to set the
03:26background color to black.
03:28Now when I paint with this, when I turn down the Grain, we're going to get this.
03:36I'm getting this very nice silhouette based on the Bay Leaves.
03:40So all of a sudden, we don't have color content but we have a silhouette of all
03:45of these various leaves being sprayed out onto our layer.
03:49Well, if we go and change the Composite method to Screen, what happens is the
03:56white remains opaque but the black becomes transparent and so this gives me a
04:02really nice tool for vignetting and it especially works well in this image
04:07because leaves are in the content of the original image and we've got this
04:13nice set of leaves that we can spray out and use it as a way to bring through
04:20the underlying content.
04:22So this is a great tool for being able to create vignettes with very interesting
04:29graphic edges that would be otherwise kind of difficult to do.
04:32So this isn't a huge feature of the Image Hose but it's something that was
04:36hiding in plain sight and most people are not aware of it, due to the fact that
04:41this Grain slider actually is controlling how much of this color, the secondary
04:45color in the Color palette, is going to run through the Image Hose.
04:49And by turning it down to 0, I've got a way to apply black, which in this case
04:54is actually transparent in conjunction with the Screen method.
04:58So it's kind of connecting a few dots that aren't obviously there, but once you
05:02understand all the dots and connect them, you can get a very interesting result.
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5. Dry Media
Dry Media in action
00:00In this chapter we will be taking a look at dry media.
00:04Dry media is largely associated with the activity of drawing.
00:08One of the key aspects of dry media is the way in which the medium, which is
00:12normally graphite or compressed pigment, interacts with the surface that it is applied to.
00:18Paper in this case.
00:19The surface generally has somewhat of a tooth to it so that the abrasive quality
00:24of the media being applied creates the imparting of that media onto the surface.
00:30Because of this you can get some interesting expressive variability within the
00:34marks applied to the paper.
00:36We will start with pencils, which are the granddaddy of dry media.
00:40While we normally think of the pencil is a line making tool, depending on how
00:44you orient its tip to the receiving surface, it can also be used to create a range of tonality.
00:50As you can see depending on how lightly I press, I can get what appears to be a
00:55full range of tonality.
00:56When you think about it though what's really happening down at the micro scale
01:00is that one color, black in this instance, is being applied to the upper grain of
01:05the surface in varying amounts.
01:07This creates the illusion of varying tonality.
01:10Painter has built-in surface textures that duplicate this ability to use
01:14pressure to create these varying amounts of tonality.
01:17We are also going to take a look at chalk.
01:21With chalk you have the introduction of color just beyond a simple graphite pencil.
01:26I will start to draw a bit with some chalk.
01:29What happens here is that you have the ability to impart color, which is a
01:33very expressive addition to the artist's visual vocabulary. Because chalk is a
01:38dry compressed medium,
01:39you can see here that it is very easy to use my finger to blend colors.
01:44This makes chalk very attractive for paper- based projects in which blended color is desired.
01:50Final dry medium we will look at here is oil pastel.
01:53The unique quality of oil pastels is that it is a pigment bound by wax.
01:58Because of this it is capable of building up multiple colors with a very creamy appearance.
02:04You can see here that the harder I press the thicker of an application of color I get.
02:09Then if I apply another color like yellow, there is a very creamy quality that
02:14results when the yellow interacts with the already applied under color.
02:18You can see how I can use my finger to begin to blend these colors together.
02:22So oil pastels offer the ability to apply and blend color.
02:27Once again Painter duplicates these behaviors via the Wacom tablet.
02:32You can even simulate the extreme tilting of a pastel or chalk to increase the
02:36applied surface area of a medium to the paper.
02:40Using a Wacom tablet to sense the artist's hand motions enables a wide range of
02:45expressability, just like its traditional counterparts.
02:48Now let's go ahead and take a look at Painter's dry media.
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Drawing with pencils and colored pencils
00:00Pencils are the universal drawing tool.
00:03I guess that more doodles, drawings, and sketches are done with pencils than any other medium.
00:09As a result, it is a look and feel that we all know well.
00:13Painter's had pencils since version 1.0, but it is only with Painter 11 that the
00:18fidelity of a simulated pencil is so close, it's scary.
00:22Let's take a look at pencils and how to adjust them.
00:25I'm going to go up the Brush Selector bar, go down to the Pencils category, and
00:30we're going to work with the Real 2B Pencil.
00:32Now 2B Pencil is a model of pencil that practically everyone uses, both in
00:39school and just anywhere and it's a very good example to start with to look at
00:44how well Painter's pencils now look in the virtual world.
00:48The other thing we are going to take a look at is the Hard Media palette.
00:52This is the new technology built into Painter 11 that enables the look of
00:56pencil to be so accurate.
00:59Let me just draw few sample strokes and draw a little bit so you can see
01:02what I'm talking about.
01:04As I draw, I'm thinking consciously about it now but the real power behind the
01:09way this tool works is that as you start working with it, you don't even think
01:13about the technology underneath of it.
01:15It just works like a pencil and one of the things I'm doing for example is as I tilt,
01:20I start to address more of that exposed lead on the tip of the pencils so
01:26that I can actually use it as a way to apply tonality to my image and then as I
01:31point more straight up and down I get a very fine pencil point.
01:35So tilt and bearing play a big part in the way that this particular Hard
01:40Media category of tool works and I want to show you one thing that you can do
01:46to enhance it a bit.
01:47I' going to go ahead and tilt as far back as I can and still make a mark and
01:51just do a sample so you can see the width of the exposed lead that I'm getting.
01:57I'm now going to go and go to my System Preferences and look at the Wacom driver.
02:03By default Tilt Sensitivity is set to Normal. I advise you to turn this up
02:08because what's going to happen is, and let's look at the comparison, now when I
02:11tilt and do the same thing see how I'm getting a greater sense of what's
02:16happening on the tilted pen. Turning up the Tilt Sensitivity in the Wacom driver
02:21is a way to squeeze a bit more performance out of both your Wacom pen as well as
02:28what's going on in Hard Media.
02:30Now, Hard Media has a preview and I want to show you how this works.
02:35You'll see there's this thing called Preview Tilt.
02:37This actually does not have a control over the way the brush works on the canvas.
02:43It has to do with how the little preview of it looks so that you can make
02:47adjustments to it and I'm going to exaggerate it here
02:50so you can see this and you'll notice that we get a tip, and maybe if I just
02:55temporarily enlarge it up.
02:56It's a tip that's very dense at one edge, but as it moves away, it gets less and less dense.
03:02That's what causing this edge to be able to perform the way that it does and so
03:08this tilt angle, as I said, does not do anything.
03:11Don't get mixed up.
03:13So I'm going to keep it turned up, so that I can see this elongated edge and
03:18show you how some of these controls actually work.
03:21The Squeeze controls are set so there is a pair for vertical control
03:26and horizontal control.
03:27The vertical controls adjust how wide this brush is going to be up and down or
03:34vertical and the horizontal controls adjust how elongated this is going to be.
03:40In fact you can see that the horizontal maximum here is set to 100%. Watch as I reduce it.
03:46See what's happening to the width of that stroke at the top? And so if I make
03:51it shorter, I will still get a stroke, but it's just going to behave
03:55differently than it did before.
03:58Now I want to get back to the original settings of this pen so I'm going to take
04:02advantage of the Brush Selector Bar's panic button, as I call it here.
04:06And just reset my pen back to its default settings, because the other setting
04:11that's pretty important here is in this Transition Range setting.
04:15This is where you control based on the tilt of your pen, when does the
04:20transition from the fine point to the exaggerated point start to happen and so
04:27with respect to this particular tool, it's set at 20% of an angle.
04:32So that at a 20% angle, that's when it's going to start to make the transition
04:37and it and it will finish at 60%.
04:39I find another way to sometimes get as much performance out of the pen as
04:45possible is to reduce this finish point.
04:48So I'm going to take it more like 40% and I'll show you how it makes a difference.
04:53Actually, it's not something you're going to see but I can tell you by the feel of it.
04:57I feel like I can get to that wide edge relatively easy and it's all a matter of
05:02preference how this is set.
05:04It's really kind of up to you but you should be aware of the fact that if you
05:09don't sense you're getting the performance out of what you want a Tilted Hard
05:14Media tool to do, you'll want to go into the Transition Range and play around
05:18with this start and finish point.
05:20Another key area of Hard Media are these profiles.
05:25This is what's determining what's happening in the look of the mark being made
05:30and you can see that the way this has transitioned.
05:32It's set to be dark very quickly but then it ramps off and reduces in density.
05:38So what these profiles are, are just a graphic display of density as viewed in a
05:452D side-view manner.
05:47If we take this one, you'll see that the look of the pen is changing because now
05:52it's got a soft edge, transitions to a hard edge, and then it goes back out to a
05:57soft edge and each one of these is going to provides a slightly different
06:02profile that it is going to change the look of the pen.
06:05You can see on this one now where its highest density is in the center, so it's
06:09got a very shallow amount of density at the outer edges but it's complete in the
06:13center and that's exactly what we're seeing in this pen.
06:16You can see the greatest amount of density lies right in the center of the
06:20stroke but either edge is softened out to less density.
06:24So you can also play around with how the stroke looks based on the actual
06:29profile that it's using.
06:32So to finish up the real category of pencil, it is what makes such a profound
06:37difference in the way that tools work and you'll find throughout many categories
06:42that a variant will start with the name Real.
06:45That signifies that it's using the Hard Media tools to adjust how its shape is made.
06:53The one exception to that rule happens to be in Real Media, which was an earlier
06:58category, and those happen to start with Real as well.
07:01But as a category and as the way those tools are set up, they have nothing to
07:05do with Hard Media.
07:06So other than the Real Media category, anywhere else you find a variant preceded
07:11by the term Eeal will indicate to you that it is a hard media-based brush that
07:17you're about to use.
07:19The new Hard Media palette in Painter 11 is what enables this very sophisticated
07:24control over the look of media that have a non-regular edge and the pencil is a
07:30great example of that but we'll find out in the rest of the Dry Media category
07:34that it applies to other tools as well.
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Painting with chalk and using directional paper grain
00:00As we continue our investigation of dry media, we're going to take a look at
00:04chalk, charcoal and Cont?.
00:06These are all pigment-based mediums that are compressed into a stick form and
00:11held together with some form of binder and they're all sufficiently alike.
00:16There's really no reason to investigate every category. I think we can cover it by
00:20just looking at chalk alone.
00:22But I want you to know that within all of these categories you'll find some
00:26variants to begin with Real and whenever it's says Real, as I've mentioned
00:31before, that means that that particular variant is utilizing the Hard Media
00:36palette within Painter 11.
00:38So just to take advantage of the Real based brushes because they offer the
00:45greatest simulation of these particular tools.
00:48We're going to start off by looking at how these various mediums interact with
00:55paper grain and I'm going to take advantage of the Small Dots paper texture.
01:00I'm also going to open up the palette here, and this is a somewhat of an
01:04artificial paper texture but it's excellent for showing off this effect I'm
01:08about to demonstrate to you.
01:10So we're going to create a bit of a test bed to work on. I'm going to use
01:15the Fill command, which is either Command or Ctrl+F, and fill it with a
01:19neutral mid-tone gray.
01:21Then let's go ahead and get our chalk. So I'll go to the Chalk category.
01:25I'm going to use Real Hard Chalk and then just paint in here, with a bit of a darker gray.
01:31So we can very readily see this paper grain and within the paper grains, you've
01:39got a feature here that is called Directional Grain.
01:43I'm going to enable this and what this is going to do, unlike what I just drew here,
01:48this is without Directional Grain.
01:50It's just a one-dimensional approach to revealing grain and you'll see here in a
01:56moment when Directional Grain is enabled, you get a much more realistic
02:01approximation of the way that media works in the real world.
02:05So let's take some various colors. I'll start with a kind of a red-orange here
02:10and I'm going to stroke just in a down direction from the upper-left towards the
02:16lower right and we might even want to zoom up on this little bit, so you can see
02:19what's going to happen.
02:21As I do this, this is only going to apply to one side of the screen.
02:27Remember this is like a little mini mountain range and if there was a storm
02:31coming in with orange snow from the Northwest up here, it would only be applying
02:36that snow to the northwest face of the mountains and that's what's happening.
02:40Now let's take a complementary color. I'm going to come in from the opposite
02:44direction from the lower right and you'll see that what happens is now the blue
02:49snow from this storm is only falling on what would be the southeast face of
02:55these little mountains.
02:57Let's take another one and now I'll come up from the northeast here and you'll
03:01see that once again it's only applying to the face of the texture in the
03:06direction that I'm stroking.
03:08So each time I select a new color and come from a different direction,
03:12I'm actually applying that color only to that face of the texture that I'm stroking
03:19in the direction towards.
03:21And a lot of people do this in many different dry mediums where they'll take
03:25advantage of a textured surface to apply color to a certain angle of the texture
03:33to build up some interesting color variations.
03:35So let's erase all this and now I'll just take a more natural texture, like Basic Paper.
03:43Now it's not going to necessarily appear as obvious as it did in that perfect
03:47sample that I showed you before but it still works and you can turn this on and
03:52really not necessarily even think about it because once it's on, it's just going
03:57to work based on whatever direction you're stroking in and so you can turn this
04:03on and just start to draw-- if I go back and forth both ways just like in a real
04:07medium, it's eventually going to cover- up both sides of the faces of the texture
04:14that I've painted on and if I come in from a different direction, I'm going to
04:17lay down texture in a different manner.
04:19So this isn't something that you necessarily are going to take obvious usage of
04:24but it's a subtle way to introduce more reality into your textures with Dry
04:30Media than you've been able to do with just the normal setting.
04:35In fact, if I turn the normal setting back on and paint with some black, you'll
04:38see that once again it's non-directional.
04:40Now it's just coming straight down from the top and touching those grains
04:45directly, which is also a very useful way of working with texture, but now with
04:51the knowledge of directional grain, you've got actually two different methods
04:55for applying dry media to your textured surfaces and end up with different kinds of results.
05:02So directional grain, very important in concert with dry media.
05:07The other thing I want to show you is-- and we'll look at this in the pastels as well.
05:12What color the media is actually sometimes it's what makes a medium look more
05:17like that medium than anything else and a good example that is Cont? crayons.
05:22I'm going to open up the Cont? and what happens with a lot of dry media drawings
05:28is they happen on a non-white surface and so I'm just going to do maybe kind of
05:33a cool charcoal gray here, just a little bit color in it, and fill my canvas with
05:40that color and one thing I could do here too to enhance this, you never know
05:44when you're going to want to erase or undo this stuff.
05:47So creating a layer to do this on is one way to preserve my paper color and not
05:52necessarily have to always start from scratch.
05:55What I'm going to do now is shut down the Colors palette and go to my Color Sets.
06:01So now we've got Color Sets open, I'm going to take advantage of the little
06:05Library icon down here and I'm going to say Open Color Set and we're going to
06:10just load it and I'm now going to go to my Exercise Files, in Chapter 5.
06:17You'll find that I've created some color sets for usage with some of the
06:21media that we're exploring.
06:22So I'm going to go to the Cont? crayon color set, open it up and this is a set
06:29of colors associated with Cont? crayons.
06:32So I've now got my non-white surface.
06:35This enables me to start to use these on that surface and I'm just going to take
06:41one of the real variants here.
06:42Let's take the Real Soft Cont? and I can go in here now and use it like a
06:47mid-tone for example.
06:48I'm just going to kind of noodle around here. I'm not going to try to do
06:51anything spectacular but what's going to make this look like a Cont? crayon
06:55rendering more than anything else is the combination of the texture as well
07:00as the colors that I'm using because these colors come in a particular set almost constantly.
07:07There is very limited numbers of colors for Cont?.
07:10You don't buy a 50 color set of Cont? crayons.
07:13You usually get them in a very narrow set of colors and what I'm proposing here
07:18is that in order to look like Cont?, the best thing to do is to limit your
07:23palette of colors to only those colors that are typically associated with a
07:28Cont? crayon drawing.
07:30For example, if I went in here now and went in and got a bright green and
07:35painted on here, that doesn't look like Cont? crayon because you never see that
07:40color associated with it.
07:42If I stay strictly within the colors that are in this color set however,
07:47I'm going to limit my colors to only the ones that you would ever see a Cont?
07:51crayon drawing done in.
07:53This is the best way to make a category like Cont? crayon, which is very
07:57specific to certain colors that it's known for, to get a believable result that
08:03looks like the medium.
08:05So take advantage of this Color Set that I've created as a way to keep your
08:10colors limited to only colors that you would find in a set of Cont? crayons.
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Painting with pastels
00:00Pastels are largely distinguished by their vibrancy of color.
00:04This is due to the high amount of pigment content used within their manufacture.
00:09Soft pastels contain the highest amount of pigment, whereas oil pastels employ
00:14more binder, which leads to a creamy consistency when they're applied.
00:18Painter's pastels and oil pastels dab- wise aren't really much different from
00:22chalks and charcoals.
00:24What does set them apart, however, are the actual colors traditionally
00:28associated with the medium.
00:30Let's go ahead and take a look at pastels.
00:32I'll go to the Brush Selector bar drop down to the Pastels, and we're going to
00:37take a look at the Real Soft Pastel variant in this case.
00:41I'm also going to go to the Paper palette and I'm going select my palette and
00:48one of the things I can do here is select a paper that is naturally going to
00:54complement the medium I'm working in, which in this case is pastel.
00:58There is a Pastel Paper grain available in the Library and unlike some other
01:03paper grains, which may not look consistent with the look of pastel,
01:08this paper certainly will.
01:09So I'm going to take advantage of it, and I'm just going to draw a little bit here,
01:13and I want to show you something that can happen with some paper grains.
01:17You'll see that no matter how hard I press, some of the highest peaks of the
01:22paper grain are not getting addressed by the brush, and that just is a vagary of
01:28how this particular texture was created.
01:32It's contrasty and it doesn't have any intermediate values in it right now, but
01:38I can use the Contrast slider within the Papers palette to adjust that.
01:42So I'm just going to turn this down a bit.
01:43You can see how it's getting more mid-tone grays within it.
01:46Now, when I use it, you'll see I'm starting to get all the way to the top of my paper grain.
01:51So just a slight adjustment in the paper grain's contrast or sometimes brightness
01:58can be a way to adjust the paper grain to your particular liking.
02:02And a lot of people don't take advantage of these controls, but they're very
02:05useful particularly in a situation like this where you might get an undesirable
02:09artifact within your strokes.
02:12So take advantage of this when you can.
02:14The other thing I mentioned is the way that color plays a large degree of making
02:19pastel look like pastel.
02:21I could certainly go in here and paint with any color I want to, however,
02:26pastels tend to come in sets and those sets are created by the manufactures to
02:32be a set of colors that work very closely and blend together very well with one another.
02:38So to just pick random colors off of the color wheel is not going to give me as
02:44realistic of a look of pastel, as I'm going to get if I use colors designated
02:49specifically for pastels and are made to match the kinds of colors you find in a set of pastels.
02:56The other thing we can do is we can go in and change the color of our paper.
03:01I'm just going to go in here and maybe just give it a slight warm feeling, so
03:06it's almost gray, but I'm going to leave just a little bit of hue within that color
03:12and I'm going to do Command+F or Ctrl+F to fill, and we'll fill.
03:16So now we've got a toned or a colored paper that we'll work on top of, and I'm
03:22also going to do this on a layer. This just gives me a safety net, so that if I
03:26don't like what I'm doing, I still have my blank paper that I can return to.
03:30I'm also now going to shut down the Colors palette and we're going to open up Color Sets.
03:36And I'm working with color sets that are associated with their various mediums.
03:42In this case, this was a set of colors that works with Cont? crayons, but I've
03:46also got a set for pastels.
03:49So I am going to go in now and say I want to open the color set.
03:52So we will load this color set and if you go to your Exercise Files in Chapter 5,
03:57you'll find that I've got some color sets I've made that are associated with
04:02the kinds of colors you find in traditional pastels.
04:06So let's take the Soft Pastels and open it up.
04:09And now this gives me a set of colors very commonly used within pastels.
04:15And now, I can go in and start selecting colors and start to paint with this and
04:19the combination of working on a toned color and using colors associated with
04:26pastels is going to give me a more traditional look than I would get from just
04:30choosing colors at random.
04:31One of the things that happens in pastels is you'll work with middle tones and
04:38then you can even start to use colors that are lighter and darker than your
04:42paper color to build up a greater sense of depth.
04:45For example, if I go in here now and use a dark color, I can get some nice darks
04:51on here, but I can also apply lighter colors than are lighter than the paper.
04:56And this gives me a wider tonality than I would get, if I were working on white paper,
05:00where that already is the brightest color.
05:03You can also take advantage of the fact that the various colors in the pastels
05:09are part of the Hard Media controls.
05:11So that means that when I go and tilt, I'm going to get a broader stroke and
05:17this is an excellent way to allow me to start to apply tonality into an image.
05:22Not just line, but tonality. By combining my pressure in the side of this piece
05:28of pastel along with the paper grain, I can institute what appears to be a wide set
05:33of tonalities within this particular image.
05:38So despite all of the different control and adjustments you can make to
05:41variants in Painter,
05:43sometimes the simplest solution is the one that will provide the best answer.
05:48And in this case, to get as close to a traditional medium like pastels as you can,
05:53it really is more a case of using the proper colors with the medium more
05:58than anything else and hopefully my library of pastel colors as well as a set of
06:05oil pastels I've included, will help you create pastel and oil pastel drawings
06:11that appear more realistic because they are staying in tune with the kinds of
06:15colors you normally associate with that medium.
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Drawing with crayons
00:00Who among us hasn't experienced crayons?
00:03As a child, this was probably the first color medium we were introduced to and
00:09since Painter is that library of all traditional media, crayons are included in
00:14its pantheon of various art tools.
00:16Let's take a look at the Crayon category.
00:19We'll go down here and I'm going to take a look at Waxy Crayons.
00:23And one of the things I want to show you, unlike other dry media that we've looked at,
00:29one of the things about crayons is you'll see how they build towards a dark
00:34and almost a black.
00:36That's because unlike all of the other dry media we've looked at, this is
00:40composed of the Buildup method, and if you remember from our vocabulary section,
00:47we looked at methods and Buildup is a method that does use a dye-based model
00:52that will eventually work towards black.
00:55And crayons certainly are one of the art media that will exhibit
00:58this characteristic.
01:00So I'm not going to try to draw anything really complex here, but I just want
01:05to show you how the crayons really are pretty good at synthesizing the look of
01:10a traditional crayon. Because these are Waxy Crayons, I'll draw a couple of
01:14light yellows here, and even kind of get into some darker black colors and then take maybe a cyan.
01:21You can see here the waxiness component of it enables it to actually pick up
01:26some of these underlying colors, so you can see as this light cyan is passed
01:31over the darker marks,
01:32it actually picks up and contaminates the color for a while.
01:37So one of the things you can do with a medium like this,
01:41I've seen people use it to simulate the look of little kids drawing.
01:44So if you want to create some artwork or design work that looks very much like
01:50the way a little child draws, using a medium like crayons is one way to
01:55certainly be able to do that.
01:57I'm just showing you here very quickly that it just takes a medium that's very
02:02simple like crayons in order to be able to actually get the look of what we
02:09associate with something like child art.
02:11So Crayons are in here and available for either your kids to play with or if you
02:16want to get back to your inner child, basically crayons are available for you to
02:21sit down on a rainy day and have some fun.
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6. Ink Media
Ink Media in action
00:00In this chapter we'll take a look at ink media.
00:03Ink as an art medium has been around for a very long time.
00:06One of the principal visual components of ink is line.
00:09Traditionally, the combination of a nib and a penholder have acted as the
00:14stylus-based instrument used to apply ink to a surface.
00:17The nib itself acts as a reservoir for the ink.
00:20Hand pressure causes the ink to flow from the nib's point to the paper.
00:25There are a variety of nib profiles that enable a wide range of expressive line qualities.
00:31The type of line quality the artist wants will depend on the nib used.
00:34I'm going to place a bit of ink on this pen nib.
00:42Now when I start to draw with it, I get a very nice fine line. Depending on how hard I press,
00:48I can vary the width of the line.
00:50Many of the pens in Painter also utilize pressure to accomplish the same kind
00:55of line width control.
00:57Another ink based medium is markers.
01:01These are more contemporary ink tools that originated in the 50s.
01:05Markers used a transparent ink colors that employ a subtractive color model.
01:10I'll apply a stroke of yellow.
01:16And now some blue.
01:22The result is green, which is consistent with the subtractive color model.
01:27You can get quite an expressive range out of markers that have angled chiseled tips.
01:33How I position the angle and rotate the marker will vary the line quality.
01:39Painter's Marker category mimics this same multidimensional control along with a
01:44subtractive color model.
01:46Finally, we're going to take a look at a unique property of ink, surface tension.
01:50Another way to think of surface tension is ink's tendency to be self attractive.
01:55I'll put a bit of ink on the paper with this dropper.
02:04Then place another drop nearby.
02:06You can see how when the second drop is close enough to the initial drop,
02:10they touch and combine.
02:12Painter's Liquid Ink layer employs a simulation of surface tension to visually
02:16re-create the same behavior.
02:18You often see this behavior with beads of water on a windshield or a waxed surface.
02:23The ink media tools and Painter cover all of the tools that make marks in the
02:27style of ink with a variety of different tips that simulate traditional nibs as
02:32well as getting into subtractive color like you can find in markers.
02:35Finally, the Liquid Ink layer let's you play around with the surface tension
02:39based physics of ink.
02:41In this chapter, we'll take a look at how Painter recreates these
02:44traditional tools.
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Configuring the Leaky Pen
00:00In terms of ink media, pens are probably at the top of the list in terms of a
00:04tool that utilizes ink.
00:06Pens can be used for precise line work, expressive calligraphy, finely-tuned
00:11artwork, writing, and on and on.
00:14The bulk of the pens in this category are so finely designed that there really
00:18isn't much need for adjustment in them.
00:20But one that stands out is the Leaky Pen.
00:24This pen actually is kind of not very cool and we're going to make it a little
00:27better and along with that you're going to see how to make several different
00:31adjustments that can be applied to many other tools throughout Painter as well.
00:35So, let's get started.
00:36We're going to go to the Pens category and the pen I want to look at here is the Leaky Pen.
00:43Let's just take a look at what it does.
00:45When you draw with it, it creates a set of dots that are supposed to simulate a Leaky Pen.
00:51But it fails in a couple of ways.
00:53The primary one to me is the fact that every drop is exactly the same.
00:57I don't know about you, but I don't know of a Pen that does that.
01:01They are random and they are different sizes.
01:04So, we're going to go through the exercise of taking this pen and making some
01:09adjustments to it to make it a little bit more realistic than its current
01:13implementation and I'm going to Command or Ctrl+A and then hit Delete or
01:18Backspace, and the first thing we're going to do is look at the General palette.
01:22Let's just see what we're dealing with here.
01:25So we're dealing with a circular dab. That's something we've taken into account before.
01:30Let's also open up the Size palette and we'll see that supposedly this brush is
01:35supposed to change size based on velocity, but let's see.
01:39I guess if I really draw fast I can make that happen, but it still has this
01:44issue of all of the drops being the same.
01:47Let's see if we can still use velocity, but in a more intelligent manner and
01:51also adjust the size of this brush so that it's not the same.
01:54So the first thing we're going to do is go into the Expression palette for size
01:59and let's change this to Random and let's now take a look.
02:02Now to my eye that's much more like a real brush just from the fact that it's
02:08changing the size as it drips.
02:10That's how real dripping media tends to work.
02:13So we've corrected that.
02:16The next thing we're going to take a look at is in the Spacing palette and what
02:21you see here is something called Continuous Time Deposition.
02:25It's a really fancy term.
02:27All it means is that when this is enabled, the brush is going to continually
02:32deposit paint or its dab on the surface.
02:35So, if I just click and hold this, eventually you can't even see it happening anymore
02:40but this brush is now continuously dripping.
02:44So when it's held in one spot, it's going to fill up with more and as I move
02:48around I get less, but we can improve on that as well.
02:53Remember how we looked at velocity.
02:55Why not use velocity to control the randomness in this brush?
03:00So that when it's sitting still one event is happening but when it's moving
03:05another behavior is happening.
03:07So, I'm going to now close this up and go to the Random palette and there's a
03:13couple of things we can do here.
03:14One is I can widen the offset of these dabs from the actual stroke by
03:19increasing Jitter all the way.
03:21So this will just make it a little bit wider of field from it's actual stroke
03:26that we're drawing with.
03:28Now let's change this to velocity and I'm going to Command+A or Control+A,
03:34Backspace or Delete and now let's see what we get.
03:37So now, we've got a brush that drips continuously, so the more I hold it in one spot,
03:42the more it's going to obliterate what's underneath of it.
03:46But as I draw faster, you can see how less randomness happens and all of the
03:52dots tend to stay right along that stroke or much more closer than it does when
03:58slow motion is happening and if you think of a dripping medium when you move
04:03quickly, it doesn't have much time to do a lot of wandering.
04:07So the fact that it stays closer to the center point of the stroke gives it a
04:12little bit more dynamic quality than we had before.
04:15So, now we've got a brush that actually to my eye is a much better candidate for
04:20a dripping brush than the actual Leaky Pen that they showed before.
04:25So if you like this, you can either name it under a different name and save it
04:29or in my case, I'm just going to go ahead in here and just say set this as my
04:33default variant, because I really wouldn't have used the earlier variant in
04:37it's original state.
04:38This is much better and now I can get in and even play with different colors,
04:43if I want to, but this is a much more natural looking, more complex mark that's
04:48ultimately being made by all of the randomness in the deposition as well as the velocity.
04:54So, what we've done in here is gone in and improved on an already existing pen.
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Drawing with calligraphy pens
00:00Calligraphy is often referred to as the art of writing.
00:04Calligraphic pen nibs offer a unique form of expression that combines flowing
00:09artistic lines with words.
00:10The combination can be a truly powerful message or sentiment.
00:14In this video, we'll take a look at how to control the appearance of a pen from
00:18the Calligraphy category and maybe even do something not possible with its
00:22traditional counterpart.
00:23So I'm going to go to the Calligraphy category and I'm just going to show you a
00:28couple of examples of what are in here.
00:30For examples, just Calligraphy, what would you get there?
00:33Okay, it's a nice pen and you'll see as we work that all of these pens work with
00:38a set angle so that you've always got a thin and a wide dimension.
00:43Well, you can see how this one has kind of got a gritty edge to it and I can
00:46see that might be something I'd want to use some time, but let's try something
00:51like Smooth Edge 15.
00:54Okay, well even it still seems to have somewhat of an irregular edge on it and
00:59what I want in this case is a very nice flowing smooth edge without any trace of
01:06integration of paper grain or anything going on with it.
01:09So let's see how we can remove that from it and then I'll show you another
01:12interesting little trick we can do.
01:13So I'm going to do Command+A or Ctrl+A and Backspace or Delete and to figure out
01:18what's going on here, let's first record a stroke.
01:21So I'm just going to record a sample stroke.
01:24That way I can now play this back and we'll delete everything and just put our
01:29sample stroke up there.
01:30I'm going to go to the General palette and what's happening here is this is a
01:34cover method but there's that word Grainy.
01:36This is using the Grainy Hard Cover method.
01:40That's why some sense of grain is being imparted into the stroke.
01:45So because we have that grainy factor, that's why we keep getting this edge with
01:50a bit of irregularity to it.
01:52I'm going to go in and change to Soft Cover and let's give it a try.
01:57Okay, now it is softer but it's actually too soft, so what can I do about that?
02:02Well, let's go to the Size palette and here's what's happening.
02:06The profile it's using is very dense in the middle but it rounds off so that it
02:11gets less dense and that's what's happening at these outer edges.
02:14It's just rolling off, so that there is a nice crisp edge.
02:19We can get that with this profile.
02:21So let's try that and now I'm closer to what I want.
02:25It's not perfect but it's a better edge.
02:28I'm going to now delete everything here and start to play around with another
02:33factor and what that is, is introducing some color into these strokes and what I
02:39want to do in this case is change color based on orientation and the other thing
02:46I can do is I can actually in the Angle palette, change the angle of my pen.
02:52So let me just do like a different angle and let's do a sample.
02:56You can see where the thick-and-thin ratio is happening is different as I change this.
03:02So each time I adjust this to a new angle, I'm going to get a different kind of
03:07splaying of the thick-and-thin areas of this pen stroke, based on how that angle is set.
03:14Because the angle is ever changing throughout the drawing of whatever
03:17strokes it's making.
03:19Each time it's set, we're going to get a slightly different set of angles based
03:23on where we've set this.
03:25So we have control over this angle.
03:27The other thing I want to do is to introduce color into the stroke as it's being drawn.
03:33Now how do we do that?
03:34Well, if we go to the Color Expression palette-- this is one that doesn't get used a lot.
03:39We're going to take this controller and instead of saying None, which almost
03:44literally all of Painter's brushes use, we're going to set this so that
03:48direction dictates the color. And what color is it using?
03:52It's actually going to use a combination of the foreground and
03:56background elements here.
03:57If I now go in and change this, so that my foreground color is, say, a shade of
04:02red and my background color is a shade of green, I now have the ability to have
04:10those colors based on what direction the pen happens to be at any given time
04:15change to that color.
04:17Because we get a continuously changing direction as this pen is being drawn,
04:22the colors are going to transition back and forth between the two ends of the
04:27direction and that's why it's oscillating between this pair of colors, because
04:32direction is dictating when to use which of these two colors and we end up with
04:36an interesting ribbon effect in this pen stroke as it's drawn.
04:41Let's turn off Playback Stroke now and I'll just draw a few strokes with it.
04:46But you can see how you can get a very interesting look based on the fact that the
04:51ink in this case is actually changing color based on the direction I'm going.
04:56Do a little bit of my signature and just little embellishments but you can see
05:00that you can get a very interesting look here.
05:02You can further use this direction slider to kind of bias where that's going to happen.
05:07So in this case I'll draw like this. You can see the green's at the top,
05:12the red's on the sides, but if I move this to a different angle, now it's biased to
05:17a different location.
05:18So now the red is basically happening on the top and the green on the sides.
05:22So after you've set all this up, you can use the Direction slider itself to kind
05:26of play around with where within your strokes the red and green are occurring.
05:31So what we've done is taken the Smooth Edge 15 calligraphy pen, adjusted its
05:38stroke edge to be a little bit smoother and then we've also taken away just the
05:43basic single color drawing that ink normally does and invested this with a
05:47unique look of the ability to change colors within the stroke and that's
05:52something you can't even do easily within a traditional pen.
05:56As I mentioned at the outset, calligraphy is generally a very expressive form of
06:01writing and combining that with color, you can even take your calligraphy to
06:05another degree of expression that you can't do in the normal sense of the
06:10traditional tool itself.
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Using felt pens and markers
00:00Markers, as a medium, are great for spontaneous loose sketches and comps.
00:05They see a lot of use in design environments.
00:08Many design markers come in a wide spectrum of color to enable
00:11broad visualization uses.
00:14Painter's Marker category does an impressive job of emulating the look and feel
00:18of traditional markers.
00:20Let's take a look at how to fine-tune them.
00:22I'm going to start off by showing you the Felt Marker from Painter's Felt Pens category.
00:29This was the original marker in Painter for several generations of the product
00:33and I'll just do a little bit of drawing here and you'll see like real markers,
00:37it does tend to move towards black but a lot of people over the years kind of
00:41complained that it changed colors too quickly and even in real markers that's
00:48sometimes not a desirable attribute.
00:51If I want to fill this in, you can see it's very hard to get a consistent, solid,
00:55same color within the area that I've filled with the marker.
01:01So what the engineers at Corel did is they came up with a new method.
01:05You can see this old method uses just the simple circular dab type and a
01:10Buildup style method but if we go to the new Markers category, you'll see that
01:16there actually is a new method called Marker and this is a dramatic improvement
01:21over what we had here.
01:22Now I'll use the same color and show you what the difference is.
01:25When I go in here and start to do in area, you can see what happens.
01:30When I go back over it, it doesn't change color at all.
01:33As soon as I lift up and start drawing again, it will darken that area but this
01:38is actually the idealization of what many artists want a marker to do.
01:44They wanted to stay in a very solid color and build up density by applying
01:50color multiple times.
01:51This new Marker category almost works similar to the way that some of the
01:55Photoshop brushes work, where once you've touched an area it doesn't change color
02:00and that's exactly what's happening here.
02:02But as soon as I generate a new stroke, well now it's starting afresh and adding
02:07a second layer of density to that.
02:09But the result of this is that it actually is closer to getting the look of
02:14markers than previously were possible with Painter's old Felt Pens model.
02:19So if I'm going to do just a simple idea of a maybe a box or something just
02:23like you do in real comps. And I'm going to do this very loose because this is
02:28often the kind of look that initial just rough drawing off the top of an artist's head
02:33will end up as.
02:35It's not a final fine art making tool.
02:38It's much more used to just visualize for someone what is it you're trying to
02:43get across in terms of packaging or how things are going to be laid out.
02:48As such it enables a very just spontaneous approach to drawing very simple kinds
02:53of ideas without investing a whole lot of time or technique into it.
02:57And the one thing that this does rely on is the Hard Media category.
03:02So this is another brush that when I am drawing straight up and down with my pen,
03:07I get kind of the chiseled end tip of the marker but then as I bear sideways
03:14with my pen, now I get a much wider mark.
03:17So this ability to actually go in and change shape just like a real marker is
03:23another reason why this is such a good tool for this kind of quick spontaneous
03:28style work, and I by no means am an expert of the use of this particular medium
03:33but I think you can see how just even noodling around with it, I'm getting a
03:37very good quick look that has that spontaneity that many people associate with marker work.
03:44So markers in Painter have been improved and have a much better fidelity when it
03:50comes to emulating the look of traditional markers and the other really nice
03:54thing is the way that one applied stroke will not overwrite itself until you
04:00start a new stroke and that's when you'll start to build up your density.
04:04So markers are great for doing design and drawing work in a very casual fashion.
04:09Their look promotes spontaneity.
04:11I actually know of a storyboard artist that has for years done traditional
04:16marker work for his clients.
04:18Now, he's moved on to digital but the clients' still want the marker look.
04:22He's transitioned, he is using Painter for this work and his clients don't even
04:26know that he's no longer using the traditional medium.
04:30So these markers really enjoy the benefits of working digitally and satisfy
04:34the clients' desire for a traditional marker look.
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Exploring surface tension with liquid ink
00:00An interesting property of ink is surface tension.
00:04This quality relates to the manner in which the surface portion of one liquid is
00:09attracted to another similar liquid.
00:12For example, when two water drops on the surface of a car's hood come within a
00:16close enough distance of one another, the two drops will touch and merge into a single drop.
00:21Likewise, ink is repelled by waxy surfaces and will bead up, resisting that waxy surface.
00:28This attraction and repulsive behavior is part of why marks made by ink have the look they do.
00:35The Liquid Ink category and by extension the Liquid Ink layer are modeled to
00:40behave in the same manner.
00:42This result is a type of brush that offers some very interesting graphic results.
00:47I'm going to go up to the Brush Selector Bar and select the Liquid Ink category.
00:52Let's take a look at Drops of Ink 4 and we'll just do some black ink for now and
00:58I'm just going to draw with this and you'll see what's happening here is you get
01:03a very interesting behavior.
01:05When I get close to one of these edges, they tend to start to simplify together.
01:11This behavior is very much about the surface tension and how it interacts with
01:18like fluids that it's near.
01:20So we get this very interesting kind of ink quality within the Liquid Ink.
01:25I want you to notice too that when you create anything with a Liquid Ink brush,
01:30it automatically creates a Liquid Ink layer.
01:34The reason for this is that this is more than a dab or a stroke type.
01:40This is actually a whole medium and this was one of the first introductions to
01:45Painter of what I like to refer to as a media layer.
01:49This layer actually encapsulates within it all of these physical
01:54properties about ink.
01:56You can still apply brushes to it but all of this inking and repulsion and
02:02surface tension is going on because of the knowledge of the Liquid Ink layer
02:07about this physical medium.
02:10Now I'm going to show you another thing here and we're going to go into Liquid
02:14Ink once again and I'm going to select the Eraser.
02:17Now I'm going to erase in here and unlike a normal eraser, watch what happens.
02:21You can see how there is some resistance.
02:23In fact, the more ink is applied in an area, there'll be some resistance and
02:27it'll take a little longer to actually erase an area but you can already kind of
02:32get a sense of how there is this movement towards simplification.
02:36All of the strokes and things that happened in Liquid Ink, it always tends to
02:40want to find the simplest shape to reduce itself to.
02:44And once again that's kind of what you're seeing in here when I go through and
02:48you see this interesting kind of reaction to the Eraser.
02:52Now I'm going to go to another brush here that shows a little bit of a
02:55different behavior.
02:57We're going to go down to Soften Edges and this actually has the ability to once
03:03again kind of simplify things.
03:05You can see it just actually wants to find nearby elements and it'll actually
03:09coalesce them into a single drop.
03:12So you get this very interesting behavior with the way that these existing marks
03:18are being simplified by the Soften Edges brush.
03:23Now I'm going to go and select another brush here and this gets into this
03:28resisting factor, the fact that a waxy material and an oily material don't interact.
03:35So let's go down and get the Sparse Bristle Resist.
03:39Now you're not going to see anything happened here.
03:42I'm going to go ahead and use Command+A or Ctrl+A, and select Backspace to show this off.
03:47I'm going to draw here and you're not going to see anything happen but it's as
03:51if I'm taking a wax and applying it to this surface.
03:56So we've now applied some wax.
03:59I'm now going to go in, get another brush, and let's take something like the Graphic Camel.
04:06Now remember, there has been something applied to here.
04:09So when I draw through here, you'll see what happens is it's resisting.
04:14Eventually, the ink will overcome what I've done there but that resistive factor
04:21allows you to build up some very interesting textures and surfaces that there is
04:26no other way you could do this.
04:28If you look over here, this is how this brush normally looks, but it's acting
04:32very different over here because it's got that resistive media applied to it.
04:39So the combination of being able to work with this graphic inky quality and be
04:44able to add and remove from it are all the things that are possible within ink.
04:50It also works within color as well.
04:54In fact, there is another thing we can do here that is even a bit more
04:57exciting in some cases.
04:59I'm going to go back to my Layers palette and double-click on the Liquid Ink layer.
05:04This brings up the Liquid Ink Layer Attributes dialog and you'll see that
05:09there're a couple of sliders here.
05:11I'm going to turn Amount up and let's shut this off and you'll see what happens
05:16here is it starts to add a three- dimensional apparent height to the Liquid Ink
05:23drawing that we've done.
05:25One of the things that is a bit daunting about this is unfortunately as you make
05:31these adjustments, we can't see what's happening here.
05:34So it is a little bit of hunt-and- peck and try different settings and going
05:39back and forth to see exactly what a good setting is but you can see here, as I
05:44keep turning this down, I'm going to take it down to less and less and a little
05:48bit more refined look.
05:50So just like we looked at Impasto, it's very similar here in that less is probably more.
05:57You can see now I've got a nice feeling.
05:59Once again, I'm just going to delete everything and just draw a little bit more now.
06:04But you're once again seeing this very interesting kind of graphic quality
06:09that's going on here and like Impasto, you can go into the Canvas layer and use
06:14the Surface Lighting to adjust where the light is coming from.
06:18I accidentally created a second light there.
06:22Let's move this and once again, you're not going to see anything happen in real
06:26time but as soon as I shut this down, the lighting is applied to it.
06:30So if you're willing to have to do a little bit of this hunting and pecking to
06:35make your adjustments and not get a real- time update as you adjust them, you can
06:40get some very interesting effects here.
06:42The last thing I'll mention is that none of these Appearance of Depth
06:46sliders are functional.
06:47These are related to Impasto and while they look enabled in this dialog,
06:52they actually make no difference.
06:53The only controls that really germane to Liquid Ink are the Light Controls.
06:59So if I for example reduce the concentration of my light, I'll get a different
07:04look to the way that these are appearing on this particular layer.
07:09So Liquid Ink has a lot of different factors that let you play around with it
07:15and in fact, there are so many adjustments you can make with this that I've
07:19actually written a visual guide to Liquid Ink that goes into much more detail
07:25than I can expend here and you can find that in the Exercise folder for the Ink Media.
07:32I advise you to take a look at that and you'll get a much more in-depth detail
07:37of how Liquid Ink works.
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7. Watercolor Media
Watercolor in action
00:00In this chapter, we're going to take a look at watercolor media.
00:04Watercolor is very interesting.
00:06I tend to think of it as the medium of happy accidents.
00:09Of all the 2D mediums, watercolor is probably the most difficult to control.
00:14If we examine it a little bit, we'll see that there are a lot of physics going
00:18on when watercolor is applied to paper.
00:21Watercolor is a pigmented colorant suspended in a liquid medium.
00:25We'll begin by applying some clean water to our watercolor paper.
00:40It is this wetted surface that provides the medium of watercolor with one of
00:44its signature looks.
00:46I'll take a bit of color and apply it to the dampened paper.
00:56Notice how the applied stroke diffuses when it interacts with the surface.
01:00This diffusion is controlled by the degree of wetness of the paper.
01:04Painter's watercolor tools mimic this quality as well.
01:08Another key look of watercolor is the influence of gravity on the wet surface
01:13and applied pigment.
01:15I'll apply a bit more color to the paper.
01:28And now we'll tilt this pad downward.
01:32The pigment begins to migrate it downward.
01:34This unique facet of watercolor allows the artist to create subtle blends
01:38and washes of color.
01:40Another key quality of watercolor is translucency. Because the carrying medium is clear,
01:45there is only so much coverage that watercolor can provide.
01:49To accentuate watercolors' rich color translucence, the artist will work wet
01:54over dry to build up layers of color.
02:01I'll take a bit of orange and yellow and apply it.
02:07Painter can dry its watercolors to duplicate this visual appearance as well.
02:12One other well-known look of watercolor is a combination of absorption and diffusion.
02:17This is the way in which pigment tends to migrate to the area of most wetness as
02:21the water is slowly absorbed by the paper.
02:24The result is that signature darkened look along areas of color often seen in watercolors.
02:29You can see a good example of it right in this area here.
02:34What happens is that the pigment continuously moves away from the driest areas
02:39of laid down watercolor and is eventually deposited at the outer edge, producing
02:44that signature darkened edge.
02:45Painter is capable of duplicating this behavior as part of its watercolor bag of tricks.
02:51As you can see, there are a number of influencing factors that dictate the
02:55behavior of watercolor.
02:56All of these factors conspire to make watercolor a challenging medium.
03:01The reward of this physical complexity is a wide range of unique
03:04visual appearances.
03:06An artist controls watercolor only up to a point.
03:09After that, watercolor tends to do what it wants to do.
03:11An experienced watercolorist knows how to work within this situation and a
03:16successful watercolor is one that balances control with randomness.
03:21Let's take a look at Painter's watercolors.
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Painting with digital watercolor brushes
00:00Digital Watercolor is Painter's original watercolor media.
00:04Its simple approach to emulating some of watercolors primary visual features
00:09makes Digital Watercolor an excellent tool for putting together a predictable
00:13watercolor looks without tearing your hair out.
00:16Let's go ahead and take a look at Digital Watercolor.
00:19So we are going to go up to the Brush Selector Bar.
00:22Here is Digital Watercolor, but I want to point out that there is also the other
00:27category Watercolor.
00:28We are going to look at Watercolor in the next video, but I just wanted to point
00:33out that both of these are in here and sometimes this confuses people.
00:37Digital Watercolor is the simple version of Watercolor.
00:41So be sure you to select Digital Watercolor.
00:44I am going to show you a couple of the features that make this a very simple to
00:48use yet correct to the look of watercolor media to work with.
00:53And I am just going to draw a little bit here, and what I want you to notice
00:57is a couple of things.
00:59One is you'll see along the outer edge of this is a little darkened edge and
01:04that's one of the hallmarks of traditional watercolor.
01:07What happens is the water media is evaporating and absorbing into the paper.
01:13There's a migration of pigment towards wherever the most water is and just the
01:17way watercolor dries on the surface.
01:20Pigment will typically migrate out towards the edges and create this little
01:23signature darkened edge.
01:26And so what you've got here is a simulation of that.
01:30You can control that with the Wet Fringe slider and I can actually make it more
01:36enhanced or I can remove it all the way.
01:38And as long as you're in Digital Watercolor and you save this images as a RIF file,
01:44these live properties that I am going to show you will be maintained.
01:49So the ability to adjust the Wet Fringe on-the-fly as you're working to either
01:54emphasize it or reduce is something that you can do.
01:58So this is one of the aspects of Digital Watercolor that's nice and something
02:03that you can quickly take advantage of to adjust the look of your watercolor.
02:08The other thing I want to show you is-- let's go to a different brush here.
02:12I will use Diffuse Water in this case and let's take a different color.
02:16I am going to draw with this and you'll see what happens is that it diffuses.
02:22Now in Painter, this is called post diffusion because you can see what's
02:26happening as I draw.
02:27Nothing happens until I lift up, and then diffusion happens.
02:31This diffusion is controlled here.
02:34Once it's been applied, unlike the Wet Fringe, I can't eliminate.
02:38It is part of the image now, but I can control how aggressive it is.
02:43So if I turn this down, you'll see I get very little migration of the pigment.
02:49What this is doing is it is utilizing the current paper grain, and as we've
02:54talked about before, there is a height field associated with all of the papers,
02:58so you've got peaks and valleys.
03:00What this is attempting to do is using the valleys of the current paper grain to
03:05diffuse the pigment along those valleys.
03:08The more aggressive this gets, the greater the diffusion.
03:12So see now there's a much more aggressive diffusion.
03:16But depending on what the current paper grain is, you'll get a different look,
03:20because it's going to use those valleys in that paper grain to determine where
03:25to leak the media out to as it diffuses.
03:29You can also, after you've already done an image, take advantage in the Layers palette.
03:36You can go down and say Diffuse Digital Watercolor and whatever the setting
03:41currently is, is the degree of diffusion it will apply to it.
03:46So I am going to leave it really strong, and if we go down here and say Diffuse
03:51Digital Watercolor, it has to think for a minute, but then it uses the current
03:55paper grain and diffuses everything that it finds here.
03:59So in a way, this is almost like spraying some water on your watercolor to get
04:04some more diffusion to happen.
04:06So Diffusion and Wet Fringe are two of the key elements of watercolor.
04:12The last thing I want to show you is if you create a new layer and draw on it,
04:19what happens is it immediately assigns the Gel layer to it, and this shows up in
04:24the little icon here.
04:25Rather than a default layer, which is gray and white, a Gel layer has red on it.
04:31This is to let you know in the layer stack that you are using a layer type that
04:38respects the build up method of watercolor.
04:42The other thing that I want to mention here is even though there is no apparent
04:47layer on the canvas, there really is a layer of sorts that's going on
04:51underneath the hood.
04:52It is not visible within the layer stack itself, but the indication of the Gel
04:57layer is what's telling us that this is associated with the watercolor to
05:02preserve its look, because if it isn't you see you get a very unusual
05:07unpredictable kind of look and you don't want that.
05:09So Digital Watercolor is simple but it is also very predictable.
05:13Now in the next video, we are going to look at the Watercolor layer and its
05:17brushes, and you'll see that while it's much more realistic, it's also much more
05:21unpredictable like the actual medium.
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Painting with the traditional watercolor brushes
00:00Where the Digital Watercolor category that we just looked at is very simple and
00:04predictable, the Watercolor category and its attendant Watercolor layer are full
00:10of happy accidents just waiting to happen.
00:13This category so successfully emulates its traditional counterpart that it
00:17can be just as frustrating to control, but then that's a nature of real
00:21watercolor as well.
00:22Let's go ahead and take a look at Painter's advanced watercolors.
00:26So one of the first things I want to be sure to reiterate here is that there are
00:30two categories in here.
00:31There is Digital Watercolor, which is the simpler version that we looked at a
00:35bit ago, and then there's Watercolor.
00:38Watercolor is the more sophisticated modeling of watercolor in Painter.
00:43Let's open up the Watercolor category and I'll just select a color here to work with.
00:49I am going to create a stroke here so you can see how this works.
00:53The first thing to notice is that a Watercolor layer was created.
00:58Now we talked about Liquid Ink in the ink media chapter, and like Liquid Ink,
01:04Watercolor actually is a media layer.
01:07And by that I mean all of the physical modeling that is involved with the look
01:12of watercolor is in this layer.
01:15So the smarts about how the watercolor behaves is part of the layer.
01:20The brushes themselves you still control through the Brush palette in the
01:24normal way in terms of the dabs and spacing and all of that, but the behavior of
01:30watercolor is embodied in the layer itself.
01:35One thing you may notice, there's a little droplet here.
01:38It's similar to what we do in Liquid Ink when I do a drop.
01:42While it's drawing, that little icon is acting like it's dripping.
01:46So that lets you know that it's processing to create the watercolor look.
01:50Now I am going to go over to the Brush Controls palette and even though this is
01:54actually associated with the layer, which you'll find here in the Water palette
01:59are all that controls that are associated with the Watercolor layer.
02:04This is one of the mediums that's really good to use the record and playback
02:10method to take a look at how these strokes work.
02:12So I am going in and record a simple stroke.
02:15We're going to use the Bleach Runny variant here, because it has several
02:19characteristics that are turned on in this particular variant.
02:22Let's just do a sample stroke.
02:26So we've recorded that and the first I want to talk about is you'll see right
02:29here there is a little clipping going on at the bottom of the stroke.
02:34That just happens in the way that the screen updates.
02:37That information is actually there, but what you'll find happening when you draw
02:41strokes, you'll continue to get those anywhere below the stroke that you painted
02:47but above you'll get the full stroke.
02:49Now it's just a phantom clipping.
02:52If I just hold down the spacebar and move the screen at all it updates and
02:57those clips are gone.
02:59So don't be distraught if you see an imperfect or a not completely rendered stroke.
03:05It's just a part of the screen updating and by simply as I have mentioned,
03:11hold the spacebar and move the screen at all, and that forces the entire screen to
03:15redraw and it will eliminate those little artifacts.
03:19So I am going to go ahead and clear the screen, and let's turn on playback.
03:24Now I am going to change the paper here, because I noticed it was a little aggressive.
03:31I don't want the paper to be too visually in the way here.
03:34So I am using the basic paper at this point.
03:37Let's playback stroke, and the other thing that might help us is if I zoom up a
03:42level here to see a little more closely what's going on.
03:45Now you can see this stroke has a lot of different attributes happening,
03:50I'll draw another one here.
03:52One of the things about Watercolor is it actually occurs in real time.
03:57If I turned down the Dry Rate, for example, this is actually going to take
04:02longer to dry and we'll see a bit more of what's going on.
04:06Just to keep this from being problematic, I am going to do a stroke way down
04:10here at the bottom and that will let us look up here without seeing that
04:14clipping all the time.
04:15Okay so let's go ahead and do this and you'll see what's happening is there is a
04:20dripping or a motion towards the bottom of the screen.
04:24This is controlled by the lower part of the Water palette and that is the Wind Force.
04:30If I turn this down I am going to get less Wind Force so it's not going to tend to go as far.
04:36It's a little hard to see the difference here, because in some cases it's
04:40sensitive quite a bit to where it is on the scale.
04:43There you can see that with very little Wind Force not much is happening, and if
04:48we turn Wind Force off altogether, it's as if the board that you have your
04:52watercolor paper attached to, like traditional watercolor many artists will
04:56actually tilt it for the effect of gravity, but when its flat you're going to
05:01get diffusion equally in all directions and that's what's happening here now.
05:05I am not going to go through all of these because there are so many
05:09interactions possible.
05:12We could spend hours just talking about this.
05:14My goal here is just to show you some of the basic controls, but I do have a
05:19visual guide to watercolors that will be in the exercise file that goes into
05:24much more detail than I can allocate here.
05:27So whatever I miss here, you should be able to pick up in the written visual
05:32guide to watercolor.
05:33Now let's take this back to default, and if you remember by going up to the
05:37Brush Selector Bar and clicking on the Reset tool or what I call the panic
05:41button that gets us back to the default.
05:44We will try another stroke here.
05:47Another feature of this is the way that diffusion occurs, how much there is.
05:53Right now it's diffusing quite a bit. You can see it up to 100%.
05:57If I turn this down to a very low amount, there's literally no visual
06:02diffusion occurring.
06:04As you turn this up, you're going to see a bit more diffusion and the higher you
06:09go with this value, the greater the diffusion.
06:13You've also got a checkbox, Accurate Diffusion, and if we once again go back to
06:18the default and do the original stroke , the difference here is when Accurate
06:22Diffusion is turned off, you can see it doesn't have as much integrity in terms
06:29of doing all of the physical modeling.
06:32This isn't nearly as useful as it used to be, but when we originally came out
06:37with this, machines were slow enough that on slower machines you literally had
06:41to enable a kind of draft mode in order to have it at any performance level that was useful.
06:49Nowadays machines are so fast that you probably aren't even going to
06:53take advantage of that.
06:55I am also going to show you Delay Diffusion.
06:59This is another feature that you can enable or disable, and once again it
07:03depends on the processor that your machine is working on.
07:06It used to be more important and it's still on by default, but for many
07:09machines, it's not even required anymore.
07:12What it does is when I draw, notice until I lift up no diffusion happens and
07:18that means that all of the processing that has to go on to make this happen is
07:24delayed until you pick up the stroke.
07:26But you can shut that off, and with many machines now it's not a requirement.
07:31And in fact it's a little more realistic looking, because it's all happening as you stroke.
07:38So depending on your machine, you may or may not choose to turn this off but
07:43it's just one way to increase your performance if you're having a problem with
07:48seeing a performance loss when it's not turned on. If so, turn it on and that
07:54your performance will be enhanced.
07:57So there's a lot going on with the Watercolor layer, and the category can be
08:02somewhat difficult to control, but that's because it does offer a complete
08:06physical simulation of the real thing.
08:09There's nothing stopping you from working with both Digital Watercolor,
08:13the simpler form, and Watercolor layers in a single image to balance out truly happy
08:18accidents that you can find in this form of watercolor along with the more
08:23controlled image that you'll find in the Digital Watercolors.
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Painting with the Tinting brush
00:00The Tinting category is designed to apply color to grayscale imagery, like a
00:05black-and-white photograph.
00:06These variants are used in tandem with either a Gel or Colorize layer. By using
00:11multiple layers and layer opacity, an amazingly rich colorization can be applied
00:16to an otherwise colorless image.
00:18Let's go ahead and take a look at tinting.
00:20So I'll go up to the Brush Selector Bar and down at the bottom we'll find
00:24the Tinting category.
00:26And as I said at the outset, this really has to happen on layers.
00:30It's only through the layers that you get the translucent, transparent
00:34quality that is required.
00:37And if you don't switch to one of the preferred methods, this is what will happen.
00:41You'll just get kind of an opaque over color, and that's not what we want.
00:46So let's try the two layer types here.
00:48There is Gel, which in this case is very dark, and there is no hard and fast
00:53rule to this, but it always pays to kind of look at both of them and see
00:56which one works correctly, and in this case Colorize is going to make quite a bit of difference.
01:02And you may also need to adjust your color, so that-- in some cases it's
01:07not very intuitive.
01:08You can see here a darker color actually gets lighter just by the way that the
01:12Colorize layer works, so what I'll do sometimes is just kind of try a few
01:17different strokes until I find the one that really works, and that's working for me.
01:21So I can Select All, Delete, and then kind of go in here to apply it.
01:27And what you'll find is where this works very well for this combination of color
01:33and tonality that it finds underneath of it.
01:37Let's say if I want to do the lily pads, I'll create a new layer and get a
01:41green in the range that I'm thinking I want to paint it in.
01:45It just depends on what's happening.
01:47Now first of all, we're still in the default layer, so it's going to pay to try both of these.
01:52Now, if we try Colorize, you can see what's happening here.
01:55It's just way too light.
01:56But if I switch to Gel, that's closer to what I want.
02:00And if you want to get the sweet spot, if this is too dark, you can play
02:04around with the opacity to determine how strong you want that color on there.
02:09So you've also got opacity as a factor to play with here, to start to adjust
02:15what you want in terms of the colorization.
02:18And another thing you're going to probably want to do is, if you just use one
02:22color in regions like the water or the lily pads, it starts to look rather flat.
02:29Because nature really is made up of many, many much more complex color than just
02:34a flat shade on here.
02:35So I'll very often just take and slightly offset either the color or the hue a
02:41little bit and just start throwing some variation into this, so that it doesn't
02:46all come out looking like one flat color.
02:49And tinting is somewhat of an art.
02:52You're not just going to pick these up and instantly turn a black-and-white
02:55photograph into looking precisely like a color photograph on the first time.
03:00It takes time, if that's exactly what you're after in a piece.
03:04But by using multiple colors, you start to get a little more natural feel within
03:09an element that would naturally have some variation of color going on.
03:16The same goes for something like the water.
03:18I would probably want to try putting couple of extra colors there.
03:22Now, once again, what I don't want to do here is I'm painting on the wrong
03:25layer, so I want to switch back.
03:27And one of the things I do when I start building up one of these is you want to
03:31go in and start to name your layers, and double-clicking on a layer will
03:36bring up this Layer Attributes dialog.
03:39So I'm just going to call this Water.
03:42And if you go through each one of these and do this, as you go and get more and
03:48more layers, it's far more easy to play around with the layers, knowing what
03:53exactly each layer is assigned to.
03:56Without it you'll very quickly find that it's very confusing to keep track of things.
04:00I want to go to the Water layer.
04:03Once I go ahead and start to apply some different color, I have tools like
04:07a Blender, for example, that I can go in here and start to blend these colors together.
04:13And by doing that, once again, you'll get that more kind of natural mixture of varying colors.
04:20In some case it's the water, in some case it's the sky here.
04:23I'm not going to try to do a super- duper job on this, but I just want to
04:27do enough techniques so that you can see exactly how these different tools interact.
04:32Another option to the Blender are the two Diffuser tools.
04:35And they just apply a diffusion that is hard to see unless I switch to
04:41default temporarily.
04:42You can see that it just softens the edges up, and it is something that you can
04:48use to blend colors with, almost in a watercolor kind of style, but once we go
04:53back to the correct layer type, it's much more subtle, but it also acts as a way to blend.
05:00So the whole idea of tinting is to take advantage of the Colorize and Gel layers,
05:05that is, the layers that enable the colors on those layers to interact with
05:11the grayscale imagery underneath of it.
05:13And using one of the two types of layers, Colorize or Gel, along with the
05:19opacity of these layers, you can get some pretty amazing results in
05:23colorizing an image.
05:26One of the great places this works is in imagery that comes from the era of
05:30black-and-white photography.
05:31It was very popular back then to do hand tinting, and this enables you to do
05:36some of the very same techniques.
05:38You probably won't be using the Tinting category on a daily basis, but for the
05:43specific task of adding color to black-and-white imagery, Tinting is the perfect choice.
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8. An Approach to Expressive Brush Design
Selecting and modifying an existing variant
00:00In this chapter, we're going to go through the process of creating a new variant
00:05and I'm going to show you the approach that I take to this.
00:09I've done a lot of them and I've kind of got a way that seems to be a good
00:13format for how to come up with a new brush design.
00:17So we'll be looking through that in the next few videos.
00:21To start off with, I am going to talk a little bit about how you even approach this.
00:26The first thing you have to have somewhat in your mind is what is it you want to
00:30accomplish, what is the look you want to go after, and I typically try to find
00:36some brush that is close to what I want to do.
00:41And for me, this is actually going to be a little different, because the brush
00:45I am choosing has more to do with the fact that I have not shown off one of the
00:50stroke types anywhere else within this title, and so I'm going to use the Rake stroke
00:56as the seed for my new brush.
00:59I'll work with it and kind of show you how I divide up into different thought
01:05processes how this brush comes into being.
01:09The first thing we're going to do is go to a brush that is a rake brush, and
01:13there happens to be one in the Pens category.
01:17If we go in here, we'll find the Scratchboard Rake and let's just try a few
01:22sample strokes with it.
01:24And what you get is a very interesting type of brush.
01:27This brush actually has several strokes that follow the primary stroke
01:34the artist is drawing, and the way this came into being was, as we were
01:38developing more and more what we wanted to get to be natural brushes,
01:42we started experimenting with how can we have multiple brush hairs and by
01:47today's standard of course this is very crude, but this is one of the first
01:51steps in trying to emulate more complex behavior than just a circular dab.
01:57And so we had built into this a number of things and what I want to do before I
02:01go any further is I am going to start with this, but I like to always save my
02:06variant that I'm going to change.
02:07That way there's no possibility that I am going to somehow turn Scratchboard
02:12Rake into some completely unrecognizable tool, although you can always get
02:15back to your originals.
02:16It's just a good idea to create what I call a seed variant.
02:19So I always like to start with a seed variant.
02:23That's what I call it.
02:24And I don't want to use the original. There's no way you can ruin a brush,
02:29but it's just a good idea to star with a different brush or a different
02:34version of the same brush.
02:35So I'm just going to call this Seed Variant.
02:40And now I can leave the Scratchboard Rake and go to my Seed Variant, which is at
02:44this point is exactly the same, but it's completely differed than the original.
02:48So the first thing we're going to do is just play around with the quality of the brush.
02:54And for one thing what will happen when I adjust size here?
02:58It's kind of interesting to just play around a little bit and see what happens.
03:02Okay, so you can see right here the way the Rake Stroke works.
03:06As you increase the brush size, it actually scales up the entire brush.
03:11So just where you set this at is going to enlarge both the individual strokes as
03:17well as the size of the stroke itself.
03:20So we've got that happening.
03:23The next thing I want to look at, and throughout this I'm going to be doing
03:25Command+A or Ctrl+A and Delete or Backspace, and I'll be doing that several
03:30times just to keep the screen clear so I can see what I'm doing.
03:34I want to take a look at the Rake palette because this is where you can control
03:38the Rake, and I want to just play around it a little bit.
03:41So one other things you can adjust here is the rake scale itself, and we'll
03:46just turn it up a little bit and you'll see what happens is the entire
03:50distribution of the bristles that make up a rake, how they become
03:55distributed. So higher numbers are going to distribute this more and more and
03:58you can see you can literally get to a brush that's so large, we can't even see
04:02the entire stroke on screen.
04:04So I am going to reduce this down to a more manageable level, and I am going to
04:09go down just a little bit more here.
04:10And a lot of this is just trial and error.
04:12You just to have to play around to see what is happening.
04:16The last thing I want to take a look at here is the spacing.
04:20Now what's happening with the spacing?
04:23So let's go to the Spacing palette.
04:25For example, if I turn up Minimum Spacing.
04:29Well now, you can see I am starting to get individual dots, which is kind of interesting.
04:33So I kind of see the direction I might want to go here.
04:36I am just going to play around with these a little bit and see what happens.
04:44Okay. This is kind of getting interesting, but now the other thing I could see that
04:48could be useful here as all of these dots are exactly the same on every tooth of the rake.
04:54And so I am going to go back to Size here and then introduce a little bit of randomness.
05:01Okay, now that's looking pretty cool.
05:04I might want a little bit more smaller to larger scale here, so let me turn this
05:08down and that might-- yeah, now we've got a little bit more-- but you could see
05:12a lot of this is a bit of play that's going on here.
05:15I am just trying out different aspects of what can control the brush and when I
05:20see something I like, then that's the direction I tend to work in.
05:24So this is actually looking pretty nice.
05:27So at this point, we've kind of selected the major character of what this brush
05:32is going to look like.
05:33It's obviously largely based around the notion of a rake that has multiple paths
05:40along the stroke, and we've also introduce some interesting randomness by
05:45changing the Size parameter, so that they're just distributed randomly along
05:49each one of these strokelets that are part of the entire brush.
05:53So we'll go that far at this point.
05:56What I want to do next in the next movie is start to play around with the
06:00character of how is the color on this brush, how is it going to behave when it's
06:06applied and what's going to happen with underlying color.
06:09So we'll look at that in the next movie.
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Adjusting the color behavior of the new variant
00:00In this movie we're going to continue on building the variant that I started
00:05in the last movie.
00:06In that movie I basically concentrated on the stroke and graphic appearance of
00:13the brush and that's where we are now. You can see it on the screen.
00:17It uses the Rake stroke and the along each of the rake teeth in that stroke,
00:23it has a random circular dab that's been applied.
00:27You get a very interesting almost like an abacus look to the stroke.
00:32Now in this movie I want to concentrate on playing with how color is going to be
00:37dispensed from the stroke as well as what happens as it's applied to color
00:42that's underneath of it.
00:43I'm going to go ahead make a new layer that I can work on and I'm going to take
00:48some color and I just want to lay it down here quickly, so I have some sample
00:53color underneath that I can test when I play around with how I'm going to
00:58organize the color behavior.
01:00And the best way to do that is to go to the Well palette and I already have an
01:05idea what I want to here.
01:07When we were in the bristle media chapter in the Oils movie, I've showed a
01:11technique where you can basically use pressure with a brush so that at light
01:17pressure it wants to move color, but at heavier pressure it applies color.
01:21So I'm going to set up my settings to do just that just that.
01:25I want these to both be pressure based and Resaturation I'm going to take down a bit here.
01:31I want to have Bleeds all the way at 100 and then I'm going to do this
01:35little trick and again if you want to find out more about this, go to the Oils
01:38movie in the Bristle Media chapter.
01:40This is an Invert checkbox that has some interesting characteristics that it will create.
01:45So let's try this out and okay, I'm picking up color. I want to put up a
01:49third different color here.
01:54It's basically working.
01:56It's not quite the way I want it.
01:58I can further tweak this by playing with the type of method I'm going to use on this.
02:03The thing I want to indicate here too be that I like a brush and not every brush,
02:09but some brushes like this one where I have it be very creative, you want
02:13a bit of unpredictability in it.
02:15That's one reason the random size works well here.
02:20You never know what one stroke or another size is going to be with those little
02:25beads along each one of them.
02:27So that's somewhat unpredictable.
02:29It falls within a basic set of rules that it's not going to do anything crazy,
02:33but there's some randomness in it and right now I've got a bit of
02:36unpredictability in the way the color is picking up.
02:40I want to have some more control over it, but I don't mind the fact that you
02:44don't always know exactly what you're going to get. That just makes it a much
02:48more expressive creative brush.
02:50So let's go to the General palette and I know from experience that using a Drip
02:56method here can do a very interesting thing.
02:58So I'm going to do Drip and I'm going to try Grainy Hard Drip here.
03:03You can see what starting to happen is it really breaks up the stroke and again
03:07in a fashion that is somewhat random.
03:10So now I can slowly move towards getting my color and I've got even there,
03:19right there you see a really nice quality that happens.
03:21What's happening is the Drip method is interacting with the paper because it's a
03:26Grainy subcategory and it imparts even more complexity into the stroke so that
03:33it's even more gnarly and gritty if you want to use that term.
03:37So now I've got the brush where I have it picking up and applying paint the way I want it.
03:44In the next video we will go through the fine-tuning process where I've got the
03:48basic character of the brush established and it's just a matter of kind of
03:53tweaking the knobs a bit to get to exactly what I want.
03:56So we'll look at that in the next video.
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Fine tuning and naming the new variant
00:01In the last two movies, we've been building this variant.
00:04In the first one, I basically created the graphic look of the brush and then in
00:09the second one, we adjusted principally the well, as well as the method that
00:13we're using here to control and adjust the color behavior of the brush,
00:19what happens when it's applied to color and what kind behaviors do you get.
00:24Now it's time to fine-tune.
00:26I always find this is kind of the fun part, because this is where you can start
00:31to apply some what-ifs to various behavioral aspects of how the brush works.
00:37At this point sometimes it's just serendipity. We'll run into an interesting
00:42combination that you hadn't even thought of.
00:45One thing I do want to point out here, because it could be confusing, it looks
00:49as if I've been painting on this layer, and before I switch to the Drip method,
00:54I was painting on a layer.
00:55However, let me make a new layer, I'll show you this.
00:58Using the Drip method cannot operate on a layer and I went into this kind
01:04of knowing that I wasn't going to necessarily have a brush that was capable
01:09of working on a layer.
01:11The Drip methods and the Plug-in methods are the two methods that basically
01:15don't understand what a layer is.
01:17So this brush is really designed primarily to work on the Canvas layer.
01:22Although, I may be able to make an adjustment and have a second brush that is layer aware.
01:28To avoid getting mixed up here, I am going to eliminate the layers and let's
01:32just try what we've got so far.
01:36The one thing that I think might help this is to put a bit of color
01:40variability into the stroke.
01:43So I am going to crank this up, and now this starts to introduce some
01:48interesting variation within all of the little abacus dots, so to speak, and
01:54maybe even some color variation.
01:58Yes, now we're really getting to an interesting kind of behavior here.
02:03I'm going to Select All, Delete.
02:08You can see that there is a really interesting color here.
02:09Now one thing I recognize I could do is, this has a very hard edge on both sides,
02:14which may be something that's desirable, but I actually want it to have
02:19kind of a softened edge.
02:20If I go back to the Rake palette, there is a control here where I can do what's
02:29called Soften Bristle Edge, and what this will do is you can see now the
02:34edge is kind of taper off in Opacity.
02:38So that helps us quite a bit.
02:40I want to play with this with some various colors at this point just to see
02:44how they're playing.
02:46What I like about this particular brush is that when I've have done enough of
02:54this that looks, in many ways, very much like a smeared and loaded brush type oil,
03:01but other levels, you see these individual dots, so it's an obvious digital brush,
03:07and it's kind of interesting that it exhibits both the traditional look
03:13but it's also got some hallmarks and they tell you well, this isn't a
03:17traditional brush, there is something unusual going on here.
03:20And that's kind of unique that it exhibits a little bit of both worlds.
03:23It's digital and it's got a lot of the character that you find in a traditional brush.
03:28Now the other thing I can do, because I was using the Drip and this Grainy Hard Drip,
03:34that means that I can even introduce some more variability into the
03:40equation by what paper I use.
03:43Let's use something that's fairly regular, this Artist Canvas for example.
03:47I'll open up the palette, and one thing I can do here is I can adjust and play
03:53with the contrast of this, and by pushing the contrast, so I've got more
04:00distinct light and bright areas.
04:04It's starting to do something different than it did before.
04:13The other thing I can do, if we go to the Random palette, you can have the Brush
04:20Stroke Grain be randomized.
04:21Right now there is a very-- let's take a darker color so you can see it.
04:27The grain pattern is very regular and it's showing up as a very regular element
04:31within in there, which can be desirable, but I'll show you another kind of
04:34randomizing factor here is to turn on this Random Grain pattern and I'll do it a little bit here.
04:40What's happening now is that grain is changing for every dab of the brush to a
04:46new random location within it.
04:47So instead of lockstep kind of grid pattern that makes it up, it's actually
04:53being thrown around and randomized.
04:55So I get another unpredictable element. Within some limit I know what it's going to do
05:00but I never know at any application of the stroke exactly what I'm going to get.
05:04And then I can play around with the brightness and whatnot to get a very
05:08different character if I want.
05:09So just by changing how the brush interacts with the paper through its
05:18brightness and contrast can get very different results.
05:21So now we are seeing very little grain because it's so flattened down in
05:25contrast, there is not much before the Grainy method to actually do anything with it.
05:32But as soon as I give it a more contrast, ee now it's having an influence on it.
05:37The more aggressive the grain gets, the more of a role that plays into look.
05:43So this brush has a lot of different characteristics going on.
05:47To make it a fairly complex brush that you can pick up and use but you never
05:52know from one stroke to the other exactly what you're going to get.
05:55And as I said, I really like that quality.
05:58It makes it a very interesting brush to work with, and it's much like a real paintbrush.
06:02You can't know exactly how a loaded brush is going to decide the drop off of the
06:07brush and onto the canvas.
06:09So the artist has some control, but to another degree he is at the mercy of the medium.
06:15This is a digital media, but it's got those random aspects built into it so
06:19that it does have a behavior similar to a traditional media.
06:24Now the last thing I want to do is I want to give this a name.
06:28The naming convention in Painter has typically been-- if this was a Painter brush,
06:33it'd be called like a Grainy Rake Variable brush, because you want to apply
06:38vocabulary elements that kind of describe what the meaning of the brush is.
06:43But I also like to give brushes more interesting names that make people want to
06:48see like what is that? And because of this kind of abacus quality, I figure a good
06:53name for this is the Abacus Brush.
06:55So I'm going to go ahead and save this now.
06:58I'll save my variant and I'll call it the Abacus Brush.
07:05When I go to what is the Abacus Brush in this category, its default settings are
07:10exactly what I see here.
07:12So we've gone through the process of taking an existing variant, which is a good
07:17way to start because you can take some of the characteristics that you already
07:21know you want by choosing a variant that has some of those characteristics, and
07:25then go on to modify the behavioral aspects of it, especially when it comes to
07:32how the colors interact.
07:34Finally, I find that there is a fine-tuning process that goes on.
07:37I may even get away from a brush and I'll try it and leave it and come back and
07:43I'll find just a different mindset.
07:45You may decide oh, I want to adjust here or there.
07:47So there are probably some more adjustments I will do to this and some
07:51brushes are never final.
07:52You're always somewhat adjusting them.
07:54But hopefully, this methodology I've gone through gives you a roadmap for how to
08:00start constructing your own variants.
08:02So I hope you'll tape this together and start doing your own brushes.
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9. Customized Brush Library Organization
Creating a new category and copying variants into it
00:01As you get into brush design, you're eventually going to get to a point where
00:04you probably have several variants scattered around the various libraries within
00:10Painter that you'd like to put into a custom library that you have and possibly
00:16share with other people.
00:18In this video I'm going to go through how you create a new category and move
00:23your variants into that category.
00:26So the first thing we need to understand is that every category in Painter has
00:31an icon associated with it.
00:33We can even switch to a Thumbnail View here, so you can see these thumbnail
00:39icons a little bit more closely.
00:42The one factor that is very important about these is these have to be 30X30 pixels.
00:49Any other size is going to cause problems.
00:52In fact, Painter won't recognize them if they're not 30X30 pixels.
00:56So that's the first thing you need to understand and the second thing which is
01:01mostly up to you, but you want to consider is that with a set of icons you
01:06somehow want to create your icon to be identifiable and not too close to the
01:11other icons just for the purposes of enabling a user to locate it.
01:17I typically don't look at the categories like this.
01:20I prefer to see the icons in the List view so that I have both a small
01:25representation and the name so that I have a choice between identifying it
01:30visually or by a text name.
01:32But just be aware of that you want to make sure your icon is somewhat unique.
01:37So let's create an icon and what I've done is I've placed three variants that
01:41I've created in three different libraries here and it's going to be a small
01:45library, but it could be one brush or it could be a hundred brushes, but we will
01:51use this as our sample so you can see how the process works.
01:54So the first thing we have to do is create a 30x30 file.
01:58So I'm going to go in here and you want to make sure that your dimensions are
02:01set to pixels and just put in 30x30 and say OK.
02:10It's a really small space and some people get a little claustrophobic in
02:14this small of a file.
02:17What you want to remember is that you have to be careful in icon design do not
02:23try to get too complex, because this is such a small space.
02:27Less is usually more and I would recommend if you haven't done icon design,
02:32keep it very simple.
02:33If you're comfortable and have done some icon work, the sky is the limit.
02:37You can do anything you want as long as you stay within the requirement of 30x30 pixels.
02:42I'm just going to give it a background color.
02:44So I'm using the Command+F or Ctrl+F just to fill it here.
02:49To do this quite easily I can just take advantage of a font for example.
02:54I'm going to go in here and grab-- I'll use a Garamond Italic and I'm going to
03:02just use J for my name.
03:03What I'm going to call this library is John's brushes and so and so there I've
03:09got my J. I'm just going to center it here and say OK.
03:16What I want to do at this point is just go ahead and flatten this.
03:20So I'm going to the drop-down menu for the Layers palette and just say Drop.
03:25So now it's become a pixel image and if we look at it at 100%, we've got a nice
03:31simple little icon that is different from everything else and gives us the
03:36ability to recognize it.
03:38So you must now select this 30x30 icon and what we'd do now is go to the Brush
03:44Selector Bar and here you can see Capture Brush Category.
03:48So I'll go ahead and say OK and this is where I want to give it a name for my new library.
03:53So I'll call it John's Brushes. OK.
03:58So there it is. I've got a new library.
04:02Now there has to be a least one variant in the brush library.
04:07So what it will do is take whatever the current brush was and just make a copy
04:11of it and name it John's Brushes, just so there is a default variant in there.
04:17We can get rid of it later, but that's why that appears in there.
04:20It's just a temporary placeholder so there is at least one variant within the library.
04:26Now what I want to do is get to the brushes that I created and put them into that library.
04:32So I've got one for example in the new John's Brushes.
04:36So I'm going to go to one of the categories I have a brush in.
04:41One of them is the Artists' Oils and if we go here there is John's Dry Bristles.
04:47So I'm going to select it and now once again go to the Brush Selector Bar and
04:51you'll see here that you can copy a variant.
04:53So I'm going to say Copy and I wanted to go to my new category, which by default
05:01will always appear at the bottom of the list.
05:03I will show you in a video in this chapter how you can move that around, but for
05:07now it just appears at the bottom.
05:09So I say Copy to John's Brushes.
05:12I say OK and if we go back to John's Brushes, which are down here at the bottom,
05:17we'll find that now that appears within the library.
05:21So we'll go on to the other two.
05:24I've also got one in Oils.
05:28So we'll go here and there is John's Smeary Round.
05:32We do the same thing. We go here. We say Copy Variant.
05:37Once again we want it to go to the John's Brushes library.
05:42The final one is in the Chalk category.
05:45So we'll go here and we'll get John's Square Chalk and once again same technique here.
05:53Move it to John's Brushes.
05:58Now let's go back and check, so we'll go down to John's Brushes and check and
06:03there are all of my variants.
06:05Now I don't want this one in here.
06:07So I'm going to select it and this is where I can go in and I'll use Delete Variant
06:12and I just want to make sure do I want to get rid of it.
06:15Yes, it was just a dummy variant placed there to have the library be active. There we go.
06:20So now I've copied my brushes to my new library.
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Packaging brushes for distribution
00:00Once you've made some brushes and finally get to the point of having a library
00:05of your own as I've done here, you may want to share these with other people.
00:10Some people actually will place these on the web and then widely distributed to
00:15many users who enjoy playing around and using different brushes that have been
00:21created for Painter.
00:22I am going to show you how you can package up these brushes so that they can be
00:26easily distributed and show you a couple pieces of software that will help you
00:32to make this a very painless process for both you and users who want to access
00:37your brush libraries.
00:39So there are couple external applications that will help you here and I'm going
00:44to show you in Safari these applications.
00:48Now, if you're on Windows you don't need to worry about this, but if you're on Mac,
00:52there is a little gotcha that you need to be concerned with and that is, if
00:57you choose to use the default zip encoding that is part of the Mac operating
01:03system, it creates a zip file that sometimes is not 100% valid for PC users.
01:11In many cases, it will open up fine, but there are some small differences that
01:16particularly with the technique I'm going to show you here, you need to ensure
01:20that you are creating a PC compatible zip file and there's a nice little piece
01:26of free software on the web, YemuZip, and you can get it.
01:31It's free and basically it gives you the option of creating a PC compatible file.
01:37So I'm going to be taking advantage of this on my Mac system here so that the
01:43zip file I give to people and use the second piece of software to put it into
01:48their system will work without any issues.
01:52If you give people a Mac zip file, there will be problems.
01:56So this is a piece of the puzzle that Mac users need to be concerned with.
02:01On the Window side, no problemo.
02:02The other application we're going to take a look at is Studio|chris Brush Manager.
02:09This is a really nice application that uses the Adobe AIR language to be able to
02:14have a cross platform compatible solution for being able to place brushes into
02:20the proper location for Painter users.
02:24A lot of people get a little antsy when they have to start moving things around
02:28in the file system and Painter's brushes are legendary. If you go on the
02:33Internet and look, many people just have problems with it.
02:36There is a very prescribed way to do it, but even with the directions written
02:40out which I've done and many other people have done, they still run into
02:44problems and Chris's solution here really offers a very nice solution for the
02:50non-technically savvy user who wants to put brushes in their file, but doesn't
02:55want to get messing around too much within the file system.
02:59So let's take a look at how these applications work.
03:02Now the one thing you do need to understand is, how do I get to these files that I've created?
03:09I'm going to show you on the Mac, but I will also show you on screen where the
03:13same path is for Windows' users.
03:16But I'm going to my user folder and I'm going to go to the Library folder, then
03:23I go to Application Support, I go to Corel and there is my Painter 11 folder.
03:29Now we need to dig a little bit deeper.
03:31So I am going to go to Painter 11 folder and you'll see most people are going to
03:35have a default folder, but some of you who have created alternative workspaces,
03:40you'll find the name of those workspaces in this area as well.
03:44And you want to make sure you go to the folder that has the brushes that
03:49you want to retrieve.
03:50For us, it's Default.
03:52So I am going to go to the Default library, go to Brushes, finally go to Painter
03:57Brushes and here are all of the files that represent the user folder, and right
04:04there is my John's brushes and John's brushes JPEG file.
04:09These are the two files I need.
04:10Inside of here are the files that represent the brushes themselves, but I need
04:15to make sure that I can get these two files.
04:18I am going to select both of them and copy them to the desktop.
04:22So I haven't disturbed the ones that I already have in my library, but now I've
04:27got copies of these two files.
04:29So I am going to go use the YemuZip file and it just brings up this nice little
04:34dialog here, and let's go ahead and take these and just drop them on here and
04:40this is the important part.
04:41You want to make sure that you have PC Compatible enabled and I'm going to call
04:46these johns_brushes and I typically for Internet distribution leave out
04:52punctuation and just make a very simple file name variant of johns_brushes that
04:57will easily be read by any system. So there we go.
05:02I've now got a zip file that will open up on both Mac and Windows utilizing the
05:08Studio|chris software.
05:10So let's go ahead and we can shut this, open up Studio|chris Brush Manager.
05:17Now the first thing you want to do is go and open up the little icon that
05:23represents the adjustments you can make to the Preferences and you want to set these.
05:28You want to make sure that it's already detected your operating system, so you
05:32typically don't have to handle this, but you may want to, depending on the
05:36version of Painter you have, you're going to want to specify which version you have.
05:40And this may come up with nothing there, but if you say Set to Default Location
05:46it will automatically find that path that the brushes belong in.
05:50If for some reason you've got some custom location that you want to place it in,
05:55you can set it up for that, but for most of us we're just going to go to
05:59the default location.
06:01So we say Save and Close.
06:03Now we just take the zip file and before I do this, however, I want to show you
06:08how this is going to work.
06:10So I want to be sure that we don't have this library in the system so that you
06:15can see it does get installed.
06:17So I am going to go ahead and quit Painter.
06:20I am going to go back to the same library where those brushes were and I am
06:28going to remove them.
06:29So we can see that they do get installed.
06:33So here we are, we want to go and remove these files.
06:38Let's go ahead and move those to the Trash.
06:40So they are now gone and in fact, I'm going to relaunch Painter and let's just check.
06:47We can see now that I no longer have that library in my system.
06:52So if you were user who wanted to use these brushes, this would be your library.
06:57You don't have these brushes.
06:58You want them in there.
06:59So I'm going to close Painter, because it's best to install brushes in Painter
07:03when it's not operating.
07:06Let's close it and now we're just going to take the zip file that we have
07:09created, drop it in here.
07:12That's it, we're done.
07:13So we say OK, we can go ahead and close the Studio|chris Brush Manager.
07:19Let's launch Painter and let's go to our Library and sure enough, there is
07:25John's Brushes installed and ready for you to use.
07:27So using this packaging method of setting up a PC Compatible zip file gives you
07:34the ability to distribute these to other people and if you inform people that
07:38they go ahead and also install the Studio|chris Brush Manager, the combination
07:44of a PC compatible zip encoder as well as the Studio|chris Brush Manager makes
07:49it brain-dead easy to distribute your brushes to other people.
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Pruning a library
00:01In this movie, I want to show you how you can do a little bit of housekeeping
00:04with your brush libraries.
00:06If we look at Brush Selector Bar and open up the categories, one of the things
00:11you could see on this monitor anyway, I have so many categories open that I
00:16can't even see them all.
00:18I would guess it's most likely that you don't use or will not be using every one
00:22of these categories.
00:24So I want to show you both how to shut some of these categories off--
00:29They'll still be available but rather than having there everyday, why have them visible
00:34if you don't use them?
00:35And also I want to show you how we can move this Brush category down here
00:40to another location.
00:41You may want to put it in alphabetically.
00:43You may want it at the top, but I will show you how we can do this.
00:48So we are going to take a look in the Window menu, at the Customized Workspace command.
00:53And this brings up Painter 11's customization of the workspace dialog.
00:58We are going to go to Brushes, and we are going to say Painter Brushes here.
01:02And here we have all of those brush categories, and you'll see right now John's
01:08Brushes is at the bottom.
01:09I can click-and-drag this and place it where I want.
01:18I like my brushes at the top, so I am going to put always at the top.
01:21But where you place it is totally up to you.
01:24You just have to move it and then scroll to eventually get all the way up here.
01:29But now that is located at the top, We'll check in a moment.
01:32I'm also going to shut off some of these libraries. That's what the little eye icon is for.
01:38For example, I don't use the Art Pen Brushes.
01:42I am shutting that off.
01:44I don't use Cont? Crayons.
01:47I don't use Crayons.
01:49What else, I don't use Felt Pens. This is all up to you which ones you want
01:54to turn on and off.
01:56But you can see here that the ones that you are not interested in can be
01:59instantly turned off so that you don't have to see them in the interface.
02:04It makes a lot of sense because once you've done this you are eliminating some
02:09of the confusion of all of the brushes, so here I can even close this up.
02:13So now they all fit within the screen resolution and I don't have as many
02:18brushes to look at when I go to select them.
02:21Some people trim these down to a very small amount.
02:24But the basic idea here is to just get them a little pruned down.
02:27The other thing we can do if we go back to the Customization is we can go in
02:33and open this up and go to here.
02:37And this is where I can actually go into each of the categories.
02:41And one of the things I advise people to do is there are duplications that go on.
02:46For example Glazing Acrylic. The little numbers afterwards are just an
02:51indication of the size of the brush.
02:53And I find it rather useless to have multiple sizes of the very same brush
02:58because I am going to probably be resizing it anyway.
03:01So I typically go through my libraries and turn off all of the multiples of the same brush.
03:08And I am just going to center on the medium one, so I'll shut off any ones that
03:12are 10 and 30 in here.
03:14And even here I don't need both of those, so do that one.
03:19The idea here is you just want to prune down the number of brushes visible.
03:24It makes navigating the brushes much simpler and quicker in order to get the job done.
03:30So a little bit of pruning like this can make life much easier, particularly
03:34when you're doing production style work where you don't want to have a lot of distraction.
03:40I will say Done, and we'll go to Acrylics, and look how short that list is now.
03:45I still have all the functionality but I don't have all of the duplication.
03:50And so being able to prune these libraries down is a good exercise to go through.
03:55Should you need a specific brush or category, you can always go back to the
04:00Workspace Manager and turn the variants back on.
04:04So pruning is a good exercise to go through with your brushes.
Collapse this transcript
Understanding the Master Brush Library and the User Brush Library
00:01I am going to talk about the fact that Painter actually has what appear to be
00:05two of the same library on your system, and I am showing it to you on Mac, but
00:11we will also show you the Windows path for both of these libraries as well.
00:17The concept is that there is a master library and a user library.
00:22The master library is the factory settings of all of Painter's brushes and if
00:29we look at the bottom here, if you go to Applications and to Corel Painter
00:35and Brushes, and then finally Painter Brushes, here's what you'll find the
00:40library of brushes.
00:41However, you can also go to your user folder and go to Library / Application
00:49Support / Corel / Painter 11, this is a little longer here.
00:53Then we will go to Brushes, finally Painter Brushes and it looks like we've
00:59basically got the same list.
01:02There is a difference however.
01:04The master library as I said actually contains all of the factory settings.
01:09So it's got a complete library of brushes that come with Painter.
01:14It's like a read-only disc or a read- only folder that you can't change and
01:20you wouldn't want to change it because this is where the source of the brushes
01:25always resides untampered.
01:28However, as a user you may go in to a library like the Captured Bristle here and
01:36I may decide to make some changes to it.
01:38If I even do something so simple as to change the size of it,
01:42I have altered that brush from its factory setting, or I may additionally change
01:47something like the Opacity, but any changes I've made need to reside somewhere.
01:52So if we go into the Acrylics category we'll see that unlike the actual original file,
01:59Captured Bristle.xml, there is the file in the User folder for Acrylics that
02:04has a little c preceding it.
02:06That stands for cached and what this information is, is the changes you made to that brush.
02:12And Painter is smart. Whenever you go and select a brush in Painter it will
02:18first check to see is there a changed brush. If there is it will use this
02:22file so that your changes are automatically encoded or are part of that brush
02:28when you open it up.
02:29If you've never changed it before, this won't exist. So the next thing it does is
02:33it goes to the master library and loads up the original file.
02:37Then if you make any changes to it, well, that's where these changes will be made.
02:41So the user library is really a list of differences of what has been done to
02:48the master library.
02:49The other thing that will happen is in the case of the John's Brushes that we
02:53created, they are not part of the original library, so they won't show up there.
02:57They are going to show up in the User library.
03:00So any new categories that get added will get added to the User library and
03:06it is the User library that contains all of your brush modifications and new categories.
03:12And for that reason it's important to realize that this folder, within a specific
03:19workspace, is very important to know about because if you are going to have to
03:24reinstall Painter or do something, you want to go and save this library.
03:29Because if you don't do that Painter when it reinstalls, it's going to get rid
03:34of all of the differences that you did and you are back to square one.
03:38So another reason to know that this library is here is to understand that all of
03:43your sweat equity that you've put into changing brushes is in this folder, and
03:48by putting it aside when a update or a reinstall or a new version happens,
03:56you can preserve all of your work by knowing where those brushes are.
Collapse this transcript
Conclusion
Goodbye
00:00Thanks for joining me for Corel Painter 11: Mastering Brushes.
00:04I hope that after this course, you no longer look at Painter's Brush Controls
00:08palette as if it were a 747 cockpit.
00:11Now after being afraid of all those knobs and dials you've learned that you can
00:15use them to adjust the brushes to match your personal style.
00:19I hope to see some great artwork from you on the web, based on some of the
00:22techniques you've learned here.
Collapse this transcript


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