Learning OpenGL
With Pablo Colapinto
Liked by 861 users
Duration: 1h 45m
Skill level: Beginner + Intermediate
Released: 8/5/2014
Course details
Ready to take your graphics to the next level? Get up and running with OpenGL, the cross-language, multiplatform API for rendering 2D and 3D computer graphics. OpenGL is widely used in CAD, virtual reality, scientific visualization, and video games, where it is particularly useful for game developers who benefit from its hardware-accelerated rendering and advanced programmable pipeline. In this course, Pablo Colapinto will show you how to render real-time content, starting with building a window for your graphics with the GFLW library. Then he'll focus on drawing in 2D and 3D with both the legacy immediate mode and the more modern method of using buffer objects. Plus, learn about texturing and lighting with the GLSL shading language, and accepting keyboard and mouse input for increased interactivity. Start accelerating your graphics with OpenGL today.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
LinkedIn Learning
Certificate of Completion
-
Showcase on your LinkedIn profile under “Licenses and Certificate” section
-
Download or print out as PDF to share with others
-
Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
-
Chris Rogers
Chris Rogers
-
John Soprych
John Soprych
-
Constantin Gorlov
Constantin Gorlov
C++ Developer
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone