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The shape list

From: Nuke 6 New Features

Video: The shape list

I have loaded a fresh new RotoPaint node so that we can take a look up here at the Shapes list. This is the area that keeps a list of all the shapes as you draw them and you can use this area to re-order the layering or rename them or do copy and paste and it even allows you to edit some common property attributes. Let's take a look. I will punch up the Bezier tool and remember when you punch up a tool the settings up here control how it will be created. So I am going to initially set this to be red, so I will be creating a red shape, hit Return to close, create another shape. This time, I will preset it to make it green, draw that shape, Return to close.

The shape list

I have loaded a fresh new RotoPaint node so that we can take a look up here at the Shapes list. This is the area that keeps a list of all the shapes as you draw them and you can use this area to re-order the layering or rename them or do copy and paste and it even allows you to edit some common property attributes. Let's take a look. I will punch up the Bezier tool and remember when you punch up a tool the settings up here control how it will be created. So I am going to initially set this to be red, so I will be creating a red shape, hit Return to close, create another shape. This time, I will preset it to make it green, draw that shape, Return to close.

One more, and this one we will make blue. Okay, all three of these shapes have been entered into the list and their order in the list controls the compositing order. I can also rename them. So I am going to rename this one blue, name this one green, and we will name this one red. Baecause it's always a good idea to help keep your production as organized as possible.

Right now red is at the bottom of the stack, so the green and the blue are on top. If I click and drag this icon up, I put red at the top of the stack, and now it is on top of the blue and the green. You can also copy and paste. I will select the green shape, right mouse pop-up, Copy. Select the root folder before you do the Paste. Otherwise you will paste over the attributes of another shape. I now have two green nodes, green and green1. I will do an Undo to get rid of that green1 copy, and now we will look at the Property shortcut icons that are here in the list.

This first icon is the Visibility button. The next one is a Lock or Unlock. This allows you to lock a shape so you don't accidentally edit it. This icon here is the Color, so we can double-click on that and even change it to a new color if we wish. I will put that back. This is the Invert icon, and this icon here gives you the Blending mode option pop-up list if you want to change the blending mode from here. This icon is Motion Blur. If you turn that on, you have enabled motion blur for that shape.

Turn it off, and it's disabled and this column simply reports the current lifetime setting for that shape. If you have a lot of shapes and strokes in a RotoPaint node, the processing can get a little slow because the node gets heavy. You can help that by turning the visibility off, so that will lighten the processing load. So the screen updates will be faster. I will return the visibility here to show you another very important new feature, the grouping function.

You can create a folder and put as many shapes as you want inside of a folder and then you can change the attributes of that folder and all the shapes inside will inherit it. Let me demonstrate. If you will select a shape and hit the plus sign, the folder will simply be created above it. It does not put the shapes inside. It's simply that's where it is going to be placed in the stack. To put the shapes inside the folder, I select them and then drag them and drop them inside it, and now I can rename the folder. I will call it foo.

I can hide the contents of the folder. Now here is the really kicky bit. If I select the folder, now the Common, Transform and Shape tabs are now connected to the folder, and everything I do will be inherited by all the shapes. For example, I can go to the Opacity and drop the transparency and the green and blue shapes inside the folder will lose their opacity. We will put that back. I will go to the Transform tab. Here, I can transform all the shapes together inside this folder.

there they are, they are moving together. Or go over to the Shape tab and increase the Shape tab attributes like the Feather, and all of the shapes inside the folder will inherit that attribute. Now we are ready to take a look at the Output settings for the RotoPaint node up here.

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This video is part of

Image for Nuke 6 New Features
Nuke 6 New Features

59 video lessons · 5936 viewers

Steve Wright
Author

 
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  1. 7m 45s
    1. Welcome
      1m 56s
    2. What is NukeX?
      5m 0s
    3. Using the exercise files
      49s
  2. 1h 11m
    1. Learning the interface
      5m 15s
    2. Drawing shapes
      1m 41s
    3. Editing shapes
      5m 1s
    4. Keyframe animation
      6m 4s
    5. Property panel tabs
      7m 8s
    6. The shape list
      4m 26s
    7. Output settings
      1m 11s
    8. Workflow examples
      5m 33s
    9. Creating garbage mattes
      4m 55s
    10. Drawing strokes
      4m 16s
    11. Editing strokes
      4m 30s
    12. The Clone tool
      1m 37s
    13. Editing the Clone tool
      2m 54s
    14. The Reveal tool
      9m 2s
    15. The Blur tool
      2m 21s
    16. The output mask
      2m 57s
    17. The Dodge tool
      2m 32s
  3. 27m 38s
    1. Basic compositing
      3m 51s
    2. Using the Screen controls
      2m 50s
    3. Using the Screen Matte controls
      3m 37s
    4. The Crop feature
      2m 28s
    5. Holdout and garbage mattes
      2m 19s
    6. The Tuning controls
      1m 58s
    7. The Bias controls
      2m 37s
    8. Screen replacement
      2m 15s
    9. Multipass keying
      4m 37s
    10. Color-correcting the foreground
      1m 6s
  4. 17m 8s
    1. Basic setup
      3m 24s
    2. The Ultimatte workflow
      5m 18s
    3. Using the matte tools
      4m 16s
    4. Spill suppression
      4m 10s
  5. 28m 8s
    1. Overview
      2m 42s
    2. Pre-processing the greenscreen
      3m 25s
    3. Creating specialized keys
      7m 14s
    4. The preliminary composite
      6m 14s
    5. Creating supplemental keys
      6m 22s
    6. Alternative workflows
      2m 11s
  6. 24m 39s
    1. Editing control points
      4m 49s
    2. Editing the warp grid
      2m 52s
    3. Keyframe animation
      4m 42s
    4. Morphing
      10m 7s
    5. Additional tabs
      2m 9s
  7. 33m 20s
    1. Drawing splines
      6m 3s
    2. Drawing open splines
      2m 0s
    3. Limiting the warp
      7m 1s
    4. Warping to a target image
      5m 54s
    5. Morphing
      8m 1s
    6. The correspondence points
      4m 21s
  8. 9m 3s
    1. The MotionBlur2D node
      5m 55s
    2. Using the VectorBlur node
      3m 8s
  9. 10m 29s
    1. The ZBlur node
      6m 33s
    2. Image-based blurs
      3m 56s
  10. 11m 13s
    1. Navigating the Dope Sheet
      5m 17s
    2. Shifting keyframes
      5m 56s
  11. 5m 22s
    1. Making a group
      2m 50s
    2. Making a gizmo
      2m 32s

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