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All right. Now let's look at the next projection mode. Let's clear the Property bin, select Marcie, go to the 3D tab, go to the Geometry and do a Shift+Click on Cylinder. So, we'll add a cylinder. And let's close the top and the bottom and again, the cylinder has a default UV projection, which allows Marcie to be projected around the cylinder, but, of course, we are going to change that with the UV project node.
Disconnect it from the sphere, attach it to the cylinder and double-click on the UV project node and remember, this node was left in the Spherical projection, so it has now done a spherical projection of Marcie around a cylindrical object. Of course, this is an awkward fit. So, let's change the projection to cylindrical so it better matches the geometry, okay? Again, the plane XY has no effect, invert u swaps it horizontally, invert v swaps it vertically and the u scale scales it around the equator again, and the v scale, squeezes and stretches it from top-to-bottom.
We'll set both of those back to default. The cylindrical projection mode also has a display bug, which is already logged as bug 5420.
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