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Nuke 6.3 New Features

with Steve Wright

Video: Welcome

Reviews the Nuke 6.3 tools and performance enhancements, including 3D particle systems, planar tracking, and deep compositing.
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  1. 2m 10s
    1. Welcome
      1m 50s
    2. Using the exercise files
  2. 9m 0s
    1. Building the mesh
      4m 12s
    2. Projecting images on the mesh
      4m 48s
  3. 26m 6s
    1. Exploring basic setup
      6m 21s
    2. Using camera track points
      10m 5s
    3. Understanding how to do a corner pin
      9m 40s
  4. 7m 22s
    1. Demoing the PointsTo3D node
    2. Using the PointsTo3D node
      6m 37s
  5. 15m 28s
    1. Setting the locators
      5m 4s
    2. Keyframing the locators
      2m 30s
    3. Doing the camera solve
      5m 34s
    4. Creating 3D cards
      2m 20s
  6. 5m 27s
    1. Working with the GeoSelect node
      5m 27s
  7. 8m 58s
    1. Understanding the Displacement node
      5m 19s
    2. Working with the ScanLineRender settings
      3m 39s
  8. 8m 49s
    1. Using the AudioRead node
      8m 49s
  9. 7m 44s
    1. Deep compositing briefing
      7m 44s
  10. 32m 55s
    1. CameraTracker overview
      7m 3s
    2. Tracking the scene
      4m 48s
    3. Solving the camera
      5m 28s
    4. Building the 3D scene
      6m 48s
    5. Adding 3D geometry
      8m 48s
  11. 9m 18s
    1. Tracking the scene
      4m 52s
    2. Filtering the point cloud
      4m 26s
  12. 19m 59s
    1. Analyzing the image
      8m 5s
    2. Exploring three workflows
      7m 18s
    3. Using the STMap node
      4m 36s
  13. 19m 41s
    1. Modeling new 3D geometry
      6m 46s
    2. Lining up 3D objects
      3m 16s
    3. Building the whole set
      7m 4s
    4. Exporting Modeler geometry
      2m 35s
  14. 1h 0m
    1. Exploring the PlanarTracker workflow
      6m 47s
    2. Correcting tracking drift
      2m 40s
    3. Coping with tracking occlusions
      6m 30s
    4. Tracking with multiple shapes
      6m 34s
    5. Tracking out-of-frame targets
      5m 32s
    6. Placing the planar surface out of frame
      4m 35s
    7. Exporting: corner pin (relative)
      4m 24s
    8. Exporting: Tracker node
      4m 24s
    9. Exporting: corner pin (stabilize)
      5m 15s
    10. Adding a roto shape to a track layer
      3m 42s
    11. Adding multiple roto shapes to a track layer
      3m 24s
    12. Using the mask input
      6m 40s
  15. 46m 20s
    1. Using the ParticleEmitter node
      4m 26s
    2. Creating particles
      4m 42s
    3. Adding emitters
      5m 59s
    4. Adding forces
      8m 18s
    5. Bouncing particles
      5m 28s
    6. Changing particle appearance
      7m 21s
    7. Adding streaks
      5m 42s
    8. Setting streak attributes
      4m 24s

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Nuke 6.3 New Features
Video duration: 0s 4h 39m Appropriate for all


This course reviews the Nuke 6.3 tools and performance enhancements that make keying, motion tracking, color correction, and 3D compositing in Nuke more powerful than ever. Author Steve Wright covers the introduction of 3D particles, the enhanced spline and grid warping, the all-new planar tracker, an audio scratch track for matching audio cues to effects, and a briefing on deep compositing, the powerful new method of working with deep images.

Nuke 6.3 New Features was created and produced by Steve Wright. We are honored to host his material in the library.

Topics include:
  • What's new in Nuke 6.3
  • 3D tracking in the Camera Tracker
  • Creating a cloud with the Point Cloud Generator node
  • Building meshes with the PoissonMesh Generator node
  • Understanding the Reconcile3D node
  • Demoing the PointsTo3D node
  • Introducing the Modeler node
  • Aligning 2D and 3D points
  • Displacing with the Displacement shader
  • Adding audio
  • Working with the Planar Tracker
  • Working with 3D particle systems in Nuke 6.3


This is Steve Wright welcoming you to my Nuke 6.3 New Features course. Version 6.3 was a huge new release of Nuke that added great many big new features. This course assumes that you are already familiar with Nuke and had already completed my Nuke 6 New Features course. A Particle System and a Planar Tracker are just two examples of the huge new Features in Nuke 6.3. The long-awaited particle system is a true 3D particle system that will integrate with any 3D geometry loaded into Nuke.

Particles can be either 2D images or 3D geometry and any piece of geometry can be used as an emitter. The addition of a Planar Tracker and Nuke's already powerful 2D Point Tracker and 3D Camera Tracker gives Nuke unprecedented tracking tools that will help you solve any conceivable production tracking problem. Here is a list of the many new features and nodes that are covered in this course in addition to the Particle System, and the Planar Tracker. Most of them are dedicated to deepening and enhancing Nuke's already powerful 3D Compositing Capabilities, while others such as Deep Compositing and the AudioRead Node add fundamentally new capabilities to Nuke.

These are important new features that every Nuke compositor will need to know to stay current. Nuke runs on Windows, Mac, and Linux, while the videos for this course are all created on a Mac. If you're using a Windows or a Linux machine, the only thing you will have to keep in mind is when I use the Command key, you will need to substitute the Ctrl key. So let's get started with the Nuke 6.3 New Features course by watching the following Exercise Files movie.

There are currently no FAQs about Nuke 6.3 New Features.






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Exercise files

Exercise files video

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For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ .

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