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Nuke Essential Training

with Steve Wright

Video: Welcome

Learn about keying, compositing, rotoscoping, tracking, color correcting, and many other vital techniques in the high-end VFX compositing package, Nuke.
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  1. 6m 35s
    1. Welcome
      4m 16s
    2. How to use the exercise files
      2m 19s
  2. 46m 29s
    1. 2D Viewer changes
      8m 3s
    2. 3D Viewer changes
      1m 46s
    3. The menu bar
      1m 20s
    4. The integrated flipbook
      3m 39s
    5. Viewer Capture feature
      2m 51s
    6. Text drop shadows
      2m 3s
    7. The Look feature
      3m 55s
    8. Oflow additions
      2m 44s
    9. Planar Tracker settings
      3m 24s
    10. Planar Tracker workflow
      4m 56s
    11. ParticleBounce
      1m 23s
    12. New node features
      3m 36s
    13. Motion estimation (NukeX)
      4m 12s
    14. Motion estimation speeds (NukeX)
      2m 37s
  3. 58m 44s
    1. The user interface
      5m 28s
    2. Using the viewer
      9m 2s
    3. Playback controls
      2m 34s
    4. The timeline
      3m 16s
    5. Project settings
      4m 24s
    6. Working with nodes
      5m 40s
    7. Using property panels
      4m 49s
    8. Adjusting node parameters
      8m 44s
    9. Keyframe animation
      3m 44s
    10. Using the Dope Sheet
      3m 6s
    11. Navigating the Curve Editor
      3m 34s
    12. Editing animation curves
      4m 23s
  4. 20m 28s
    1. Viewing channels in the viewer
      4m 4s
    2. Creating new channels
      5m 34s
    3. The Shuffle node
      4m 57s
    4. The Copy node
      5m 53s
  5. 18m 28s
    1. The Merge node
      5m 39s
    2. Compositing multipass CGI
      5m 23s
    3. The Keymix node
      3m 20s
    4. The AddMix Node
      4m 6s
  6. 22m 45s
    1. The color scopes
      7m 10s
    2. The Grade node
      4m 56s
    3. The ColorCorrect node
      3m 46s
    4. The ColorLookup node
      6m 53s
  7. 13m 35s
    1. The Transform node
      5m 14s
    2. The CornerPin2D node
      6m 14s
    3. The Mirror node
    4. The Position node
      1m 19s
  8. 5m 56s
    1. The Reformat node
      3m 20s
    2. The Crop node
      2m 36s
  9. 34m 38s
    1. The Tracker node
      6m 11s
    2. Automatic tracking
      9m 55s
    3. Keyframe tracking
      7m 26s
    4. Stabilizing clips
      6m 11s
    5. Match-moving
      4m 55s
  10. 50m 39s
    1. Drawing roto shapes
      7m 57s
    2. Animating shapes
      7m 50s
    3. Setting shape attributes
      9m 12s
    4. The RotoPaint node
      8m 52s
    5. Clone and Reveal
      8m 28s
    6. Roto masking examples
      8m 20s
  11. 33m 2s
    1. The Keyer node
      8m 30s
    2. Primatte keyer setup
      6m 21s
    3. Primatte fine details
      6m 52s
    4. Keylight keyer setup
      7m 33s
    5. Keylight fine details
      3m 46s
  12. 15m 54s
    1. The Blur node
      2m 24s
    2. Creating 2D motion blur
      5m 33s
    3. The ZDefocus node
      5m 34s
    4. ZDefocus with live action
      2m 23s
  13. 40m 22s
    1. The GridWarp node
      6m 29s
    2. Animating a GridWarp
      4m 58s
    3. Morphing with GridWarp
      8m 46s
    4. The SplineWarp node
      7m 30s
    5. Setting warp boundaries
      2m 56s
    6. Warping one image to another
      4m 33s
    7. Morphing with SplineWarp
      5m 10s
  14. 17m 34s
    1. Retiming clips
      4m 51s
    2. Retiming with OFlow
      4m 8s
    3. Shifting clip timing
      5m 47s
    4. Freeze frames
      2m 48s
  15. 31m 36s
    1. The 3D Viewer
      4m 52s
    2. Adding geometry and texture maps
      8m 5s
    3. Adding cameras
      4m 31s
    4. Adding lights
      5m 51s
    5. Rendering a 3D scene
      8m 17s
  16. 13m 46s
    1. The Phong shader
      6m 47s
    2. The ApplyMaterial node
      2m 24s
    3. Camera projection
      4m 35s
  17. 21m 21s
    1. The TransformGeo node
      7m 37s
    2. Snapping geometry into position
      4m 32s
    3. The EditGeo node
      6m 6s
    4. The DisplaceGeo node
      3m 6s

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Nuke Essential Training
Video Duration: 0s 7h 30m Beginner Updated May 08, 2015


View Course Description

Visual effects dominate at the box office, and Nuke is the compositing software that is used at high-end studios to create those mind-blowing effects. In this comprehensive course, digital compositing pioneer and Nuke authority Steve Wright introduces this complex and powerful tool to visual effects artists new to Nuke. Starting with an introduction to the unique node-based interface and progressing through techniques like color correction, keying, rotoscoping, and tracking, this course covers Nuke from top to bottom.

This course was created by Steve Wright. We're honored to host this training in our library.

Topics include:
  • Navigating the timeline, nodes, and Curve Editor
  • Working with channels
  • Merging images
  • Color correcting
  • Transforming and reformatting images
  • Rotoscoping
  • Keying and compositing
  • Warping and morphing footage
  • Compositing in 3D


Hi. This is Steve Wright welcoming you to my Nuke 8 Essential Training course. This course is designed for visual effects artists that are not yet familiar with Nuke. First, it carefully walks you to Nuke's user interface. Then onto all the essential features of Nuke that you'll need for creating feature film quality, visual effects with nearly seven hours of videos. Starting with a brief explanation of node based compositing, chapter two takes a detailed look at Nuke's powerful user interface.

How to build node trees, create key frame animation, use the timeline, the many features of Nuke's powerful image viewer, and much, much more. In chapter three, we'll learn about nuke's channels, the one aspect of Nuke that is most confusing to new artists. Suffice it to say, the subject is treated carefully and thoroughly. Compositing visual effects is all about merging images together in a single shot. So chapter four shows you how to not only merge blue screens and green screen elements. But also reveals the procedures from Multi-pass CGI compositing using multiple lighting passes.

Chapter five first covers the use of the new video scopes introduced in New Cade, then onto several of Nuke's powerful color correcting modes. Learn the difference between color grading a plate and color correcting a composite. Chapter six is all about transforming images, which means to change their size or shape. We'll see the all important Transform node, learn how to do corner pinning, plus when to use the Mirror and Position nodes. Another of Nuke's unique features is how it handles reformatting images. Nuke employs a formal discipline to help protect you from distorting your images, but you need to understand how it all works.

Chapter eight covers the all important topics of tracking, stabilizing and match move. First, Nuke's world class tracker node is demonstrated in detail. Then, how to use the tracking data to stabilize a clip or do a match move of one element to another. Nuke's Roto and Roto paint nodes are immensely powerful and flexible, and you'll use them dozens of times in each of your composites. It's therefore essential that you master these nodes and their multiple options. The heart of visual effects compositing is keying, so there's detailed training for Nuke's keyer node, plus both the key light and primatte keyers.

The favorites of the visual effects industry for blue screen and green screen keying. Chapter 11 covers the essential filter operations in Nuke such as the blur node, adding motion blur to your animated 2D elements, and techniques for creating photo-realistic depth of field effects. If you need to warp images, Nuke has got you covered with a very robust grid work and spline work modes. In Chapter 12, you'll learn how to use them to both warp images, as well as how to do Morse. The chapter on temporal operations is all about speeding up or slowing down clips, including the use of Optical Flow.

You will also learn how to slip the timing of the clip in the timeline, as well as how to do a freeze frame. Chapter 14 begins the introduction to Nuke's unique 3D compositing capabilities. One of Nuke's key distinctions is its many very powerful 3D tools for rephotographing live action elements in a true 3D environment. Nuke can actually render 3D objects with cameras, lights, shaders, and material properties. Chapter 15 will show you how to add shaders as well as how to do camera projection. Chapter 16 is all about editing and modifying your 3D geometry using transformations or image displacement.

Other immensely useful 3D features are covered, like snapping geometry to a target, and the ability to edit the vertices or faces of polygonal objects. I hope you'll join me in my Nuke 8 Essentials course, and I'm sure you'll find it extremely informative. Also, be sure to check out my other Nuke courses here on, as they contain a wealth of additional information that you are sure to find useful.

Find answers to the most frequently asked questions about Nuke Essential Training .

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Q: This course was updated on 05/01/2015. What changed?
A: The author added a "Nuke 9 New Features" chapter, which covers what's new in Nuke 9.





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