From the course: Nuke Essential Training (2014)
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Motion estimation (NukeX) - Nuke Tutorial
From the course: Nuke Essential Training (2014)
Motion estimation (NukeX)
- The Foundry has invested a great deal of research into improving the motion vector calculations for the motion estimation used in Ocula. In Nuke 9, this advanced motion estimation technology has been imported into several Nuke X nodes, mainly vector blur, motion blur, and Kronos. In this movie, we'll see how this has affected the Nuke 9 versions. Let's start with the vector generator node here, I'll open the property panel in the property bin, and the first thing we'll see is that it's got GPU capability. Now here's our new motion estimation algorithm, regularized. Local is the old one. With regularized, you get the strength parameter. If you switch to the old local, you'll get the old smoothness parameter. And of course, vector detail is unchanged from before. Now let's take a look at the motion vector map it's created. So I'll open up my forward UV node, this is just a group that brings the forward channel into the viewer, makes it easier to see. We're seeing the forward UV…
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2D Viewer changes8m 3s
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(Locked)
3D Viewer changes1m 46s
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(Locked)
The menu bar1m 20s
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The integrated flipbook3m 39s
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(Locked)
Viewer Capture feature2m 51s
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(Locked)
Text drop shadows2m 3s
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(Locked)
The Look feature3m 55s
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(Locked)
Oflow additions2m 44s
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Planar Tracker settings3m 24s
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(Locked)
Planar Tracker workflow4m 56s
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(Locked)
ParticleBounce1m 23s
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New node features3m 36s
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(Locked)
Motion estimation (NukeX)4m 12s
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(Locked)
Motion estimation speeds (NukeX)2m 37s
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