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Learning the interface


Nuke 6 New Features

with Steve Wright

Video: Learning the interface

Learning the interface provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 6 New Features
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  1. 7m 45s
    1. Welcome
      1m 56s
    2. What is NukeX?
      5m 0s
    3. Using the exercise files
  2. 1h 11m
    1. Learning the interface
      5m 15s
    2. Drawing shapes
      1m 41s
    3. Editing shapes
      5m 1s
    4. Keyframe animation
      6m 4s
    5. Property panel tabs
      7m 8s
    6. The shape list
      4m 26s
    7. Output settings
      1m 11s
    8. Workflow examples
      5m 33s
    9. Creating garbage mattes
      4m 55s
    10. Drawing strokes
      4m 16s
    11. Editing strokes
      4m 30s
    12. The Clone tool
      1m 37s
    13. Editing the Clone tool
      2m 54s
    14. The Reveal tool
      9m 2s
    15. The Blur tool
      2m 21s
    16. The output mask
      2m 57s
    17. The Dodge tool
      2m 32s
  3. 27m 40s
    1. Basic compositing
      3m 51s
    2. Using the Screen controls
      2m 50s
    3. Using the Screen Matte controls
      3m 37s
    4. The Crop feature
      2m 28s
    5. Holdout and garbage mattes
      2m 20s
    6. The Tuning controls
      1m 58s
    7. The Bias controls
      2m 37s
    8. Screen replacement
      2m 16s
    9. Multipass keying
      4m 37s
    10. Color-correcting the foreground
      1m 6s
  4. 17m 8s
    1. Basic setup
      3m 24s
    2. The Ultimatte workflow
      5m 18s
    3. Using the matte tools
      4m 16s
    4. Spill suppression
      4m 10s
  5. 28m 9s
    1. Overview
      2m 42s
    2. Pre-processing the greenscreen
      3m 25s
    3. Creating specialized keys
      7m 14s
    4. The preliminary composite
      6m 14s
    5. Creating supplemental keys
      6m 22s
    6. Alternative workflows
      2m 12s
  6. 24m 39s
    1. Editing control points
      4m 49s
    2. Editing the warp grid
      2m 52s
    3. Keyframe animation
      4m 42s
    4. Morphing
      10m 7s
    5. Additional tabs
      2m 9s
  7. 33m 20s
    1. Drawing splines
      6m 3s
    2. Drawing open splines
      2m 0s
    3. Limiting the warp
      7m 1s
    4. Warping to a target image
      5m 54s
    5. Morphing
      8m 1s
    6. The correspondence points
      4m 21s
  8. 9m 3s
    1. The MotionBlur2D node
      5m 55s
    2. Using the VectorBlur node
      3m 8s
  9. 10m 30s
    1. The ZBlur node
      6m 34s
    2. Image-based blurs
      3m 56s
  10. 11m 13s
    1. Navigating the Dope Sheet
      5m 17s
    2. Shifting keyframes
      5m 56s
  11. 5m 22s
    1. Making a group
      2m 50s
    2. Making a gizmo
      2m 32s

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Watch the Online Video Course Nuke 6 New Features
Video Duration: 5m 15s4h 6m Intermediate Aug 18, 2010 Updated Feb 13, 2012

Viewers: in countries Watching now:

View Course Description

Author Steve Wright explores the new features found in the 3D digital compositor Nuke 6. The course introduces the RotoPaint node for drawing and painting effects, the Keylight keyer for creating mattes and composites, and the SplineWarp node for warping images. The course also explains how to merge keys, animate with keyframes, and create image-based blurs. Exercise files accompany the course.

Nuke 6 New Features was created and produced by Steve Wright. We are honored to host his material in the Online Training Library®.

Topics include:
  • Exploring NukeX
  • Working with the new paint tools
  • Using the Clone and Reveal tools
  • Reviewing the Keylight matte controls
  • Creating Keylight holdout and garbage mattes
  • Performing multipass keying
  • Working with mattes in Ultimatte
  • Creating specialized keys
  • Drawing and warping splines
  • Exploring the MotionBlur2D and ZBlur nodes
  • Navigating the Dope Sheet
  • Making gizmos
3D + Animation Video
Steve Wright

Learning the interface

The RotoPaint node is unique and it allows you to combine rotos and paint, all in one node. Let's take a quick look at that, and you invoke it with a QuicKey from the keyboard. P right. You'll get up to the Viewer, by typing 1 on the keyboard. So I can draw a Roto shape, there's my shape, and now I can immediately paint. So I'm going to select some paint, and paint on it, plus I can go get the Eraser tool and even erase my Roto shape and erase my paint.

So that's the big innovation with the RotoPaint node is the ability to combine both roto and paint in one node. It also allows you to do multiple shapes. Put a shape here, close that, do another shape over here, close that, and another shape over here, there. So multiple shapes in one node. So let's just take a quick overview of the way the thing is laid out. Over here on the left are the side tool tabs and this is where you'll select your tools.

So this tool here will be your Bezier tool. You have a Bezier, a B-Spline and of course, you have Ellipse and Rectangles already defined. Here is the Brush or Paint tool and the Eraser tool. Here's the Clone and Reveal, here's Blur, Sharpen and Smear, and this has got a Dodge and a Burn. This is the Select tool that allows you to select either shapes or strokes or even Control Points. Down here, this tool is for adding or inserting or editing Control Points but all of these have QuickKeys and you're going to want to learn the QuickKeys and not bother with this menu.

The Top toolbar up here changes context depending on which tool you've selected. I select a shape and I get these options up here and if I switch to a Brush, I'll get these. Now these options up here allow you to preset the properties of the shape or the stroke. For example, I'll go and set the color of this Paint Stroke and then I'll come along and paint my color. Of course, you can edit any of these attributes after the fact, but the top toolbar is designed to allow you to preset any of these parameters before you use it.

So for example, I could take the Hardness to one and now I have a very hard paintbrush. Over here on the right, of course is the Property panel for the RotoPaint node and it's divided into three main sections. This top section up here is a familiar from the old Bezier node and it controls the output for which channels you're going to be putting the mask into, are you going to be doing premultiply or not, and of course selecting the format or the size for your Roto Shapes. This middle section here is the list of all your shapes and strokes.

One of the main things you do with the list is you change the order of events. So now I put this shape on top of the strokes. You also can rename them, you have visibility controls, and some of the other editable attributes are displayed in the list as well. We'll come back and take a close look at all of these of course. Down here at the bottom are the tabs. There are five tabs. This first tab, Common, is of course common to both shapes and strokes. Whichever shape or stroke is selected is being hooked to the Common tab. You can tell, you can see this color tab here which is my stroke but if I switch to the shape, that turns white.

So the current selected shape or stroke is hooked to this Common tab. For shapes, there are two more tabs, Transform and Shape. Strokes use the last two tabs, Stroke and Clone. So we'll come back to these later and take a much closer look. Down here in this section is where we have the Lifetime control that is the duration for all shapes and strokes, whether it's the full length of the shot or just one frame or whatever. That's all down right here.

So there's much commonality between the shapes and the paint dtrokes. If you close the Property panel, then the top and the side toolbars disappear. Open the Property panel and they come back. I'm going to delete the RotoPaint node in order to show you the old Bezier node. The old Bezier node is still in Nuke. In case you have any legacy scripts you want to bring in, they need to be able to call up that old node. However, if you ever get nostalgic for the old Bezier node or you just want to draw a real quick shape and don't want to fire up the whole RotoPaint node, you can invoke the old Bezier node very simply.

Cursor in the node graph, on the keyboard type X, and you'll get this dialog box. Make sure this TCL button is selected, not the Python. Then type the name of Bezier, BEZIER, and say OK. And now, you'll get the old Bezier node that we all know and love. There you go, edit the points, feathered edge, and transformation controls. Now let's take a closer look at how to draw shapes in the new RotoPaint node.

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