Start learning with our library of video tutorials taught by experts. Get started
Viewed by members. in countries. members currently watching.
Author Steve Wright explores the new features found in the 3D digital compositor Nuke 6. The course introduces the RotoPaint node for drawing and painting effects, the Keylight keyer for creating mattes and composites, and the SplineWarp node for warping images. The course also explains how to merge keys, animate with keyframes, and create image-based blurs. Exercise files accompany the course.
Nuke 6 New Features was created and produced by Steve Wright. We are honored to host his material in the lynda.com Online Training Library®.
I've reset the GridWarp node again to show you keyframing. The GridWarp node has all of the keyframing capabilities you would expect: insert and delete keyframes, copy and paste, but with one really cool feature that you might not expect. First of all, here's the Autokey button right here. By default that's on, so any time you touch any control point, bang, you have a keyframe. Shows up on the timeline, and it also shows up over here in the Destination grid.
Here we have the keyframe buttons: jump backwards or forwards to the next keyframe, insert a keyframe, delete a keyframe, and here's the Copy and Paste keyframe buttons. So let's see how they work. I'm going to undo that little change, so now I have no keyframes on my destination grid anywhere, and I'm going to simply say plus to add a keyframe right there. So frame1 has a keyframe with no change to the grid. Next, I'll come out here to frame40, and I'm going to select these guys here, and I'll just do a little gag like this, so I now have a keyframe at frame40, and of course, it's going to interpolate those keyframes. And of course, here's you jump forward and jump backward to keyframe buttons.
So next I am going to move the playhead to frame 60 and by clicking on the plus keyframe button, I'm going to insert a second keyframe there. And of course, if you want to delete a keyframe, put the playhead on that keyframe and click the Delete Keyframe button. Okay, so now let's say I've got this cool animation, but when I get to the last frame--I'm going to click on the last frame button here-- I want it to go back to be identical with the first frame. So here's how we do that. I'm going to move the playhead back to the first frame by using the Jump to First Frame button, come up to the Destination Grid keyframe controls, and say copy that keyframe.
Now I'll move the playhead to the last frame in the timeline and click the Paste button. Now I've copied and pasted the keyframe from frame 1 into frame 100, and now I have this little animation effect here. This will actually be more fun if I turn off the overlays. Okay, we'll stop that and turn the overlay back on. Now here is that cool new feature I told you about. Let me back up to the keyframe on frame 40.
Let's say that I needed to add a new shape change here, something like this. There. So I've added this little chin drop here on frame 40, but that obviously only affects frame 40. If I jump forward to frame 60, it's gone, or back to frame1, it's gone. So here is that cool new feature. It's called the Ripple Edit. By default it's off. So let me undo that little change and try it again, this time with Ripple on.
I'm going to say I want to do a ripple edit to all the frames for the whole clip. Notice the red border. That's you sign that you're in Ripple Edit mode. Ripple edit means to ripple whatever edit I make to the entire timeline, or whatever portion of it I dictate. So I'll select this again, pull it down again, and since the Ripple Edit was set for All, it's going to be in for all the frames of the entire timeline. We'll stop that.
Now suppose I didn't want it to affect the entire timeline; maybe I want it to affect it in just one particular range. No problem. We'll undo that change, jump the playhead to the keyframe on frame 40. This time I'm going to tell the Ripple Edit to be on a frame range, and I want it to affect from frame 40 to 60. Now when I put in that change, it'll be in effect between frames 40 and 60, but it'll fall off at the beginning and the end of the clip.
So the ripple edit prevents you from having to go to every single keyframe in the timeline to enter that same change everywhere. You can enter it once and propagate it to whatever frame range you want. Okay, we'll stop this. Now that we've mastered editing and animating the GridWarp, we can take a look at how to morph between two images with the GridWarp node.
There are currently no FAQs about Nuke 6 New Features.
Access exercise files from a button right under the course name.
Search within course videos and transcripts, and jump right to the results.
Remove icons showing you already watched videos if you want to start over.
Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.
Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.