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Editing strokes

From: Nuke 6 New Features

Video: Editing strokes

To edit the control points of a stroke, we have to first select the stroke with the Selection tool. We can go to the Selection tab and select any of the strokes that are on the current frame. We can select them from the screen like this or come over to the list and click on them in the list. Let's take a closer look at these Selection tools here. To do that, we'll need a shape. So, I'm going to add a little shape here. Return to close the Shape. And now we'll take a look at the four selections in the pop-up.

Editing strokes

To edit the control points of a stroke, we have to first select the stroke with the Selection tool. We can go to the Selection tab and select any of the strokes that are on the current frame. We can select them from the screen like this or come over to the list and click on them in the list. Let's take a closer look at these Selection tools here. To do that, we'll need a shape. So, I'm going to add a little shape here. Return to close the Shape. And now we'll take a look at the four selections in the pop-up.

The Select Curve tool will allow you to select curves, but you can't select points with them. I'm trying to move these points and no matter how I click and drag, the points will not move. Now, the purpose of all these little Selection tools here is for close order drilling, when you have lots of control points and curves all clustered together in a small space. This helps you down -elect so that you can pick just the thing you want. If you select the Points tool, now you can move just the points.

And if you select the Feather tool, you can now affect just and only feathered selections. In other words, I cannot move this point here or this handle here, but I can move this feather right here. So this point here, Select Feather Points tool, is used only for editing feather points. And the Select All tool obviously will let you select points, curves, feathers, anything and everything. Just remember, if you want to be able to edit the control points of a stroke, you must have allow paint selection enabled.

Next, let's take a look at the Point Edit pop-up menu. You have a variety of tools here that are designed specifically for editing just single points. For example, the Add Points tool. All it does is insert control points. Of course we know, we can insert with Alt+Command+Left Mouse Button. So for most of these, you're going to want to use the quick keys unless you're in a tight spot. Now then you'd want to use these tools. Remove the Points tool will allow you to click away one single point at a time. Next, let me select a shape, so I've got a point here.

And the Cusp Points tool will turn a shapes point into a cusp. And the Curve Points tool will turn that cusp back into a curve. Of course, we have those same things right here on the smooth and Cusp pop-up quick keys. The Remove Feather tool will remove of course a feather, there. You of course can use the Reset Feather option or Shift+E from the keyboard.

Reposition this over here so I could show you the last thing, which is the Open/Close Curve tool. This is specifically designed for shapes and you must click on a control point. And it will open, doesn't matter which control points you click on, or close a shape. We'll zoom out here and re-home the Viewer, so I could show you the Eraser tool. Now the Eraser tool is a stroke like any other with just some slightly different attributes. And by the way, check this out. We can increase the size of the brush on the screen by holding down the Shift key and drag it. So Shift and drag to change your brush size dynamically on the screen, instead of typing in numbers.

All right, we're set for erase and I'm going to just erase a great big swipe over here. So that I can show you that the Erase is just another stroke. And you can tell an erase stroke from all the other strokes by its source. Any erase stroke, the source is background whereas the other paint strokes, the source is color. And of course we can reorder, if I move the shape above that erase stroke, it will no longer erase the shape. And of course, we can edit the control points of the shape stroke by selecting it, going to our Selection tool, make sure Allow Paint Selection is enabled, and then we can edit the control points of our Erase.

Now that we've seen how the Brush tool and the Erase tool are just variations on the stroke, let's take a look at the Clone tool and see how it uses strokes.

Show transcript

This video is part of

Image for Nuke 6 New Features
Nuke 6 New Features

59 video lessons · 5804 viewers

Steve Wright
Author

 
Expand all | Collapse all
  1. 7m 45s
    1. Welcome
      1m 56s
    2. What is NukeX?
      5m 0s
    3. Using the exercise files
      49s
  2. 1h 11m
    1. Learning the interface
      5m 15s
    2. Drawing shapes
      1m 41s
    3. Editing shapes
      5m 1s
    4. Keyframe animation
      6m 4s
    5. Property panel tabs
      7m 8s
    6. The shape list
      4m 26s
    7. Output settings
      1m 11s
    8. Workflow examples
      5m 33s
    9. Creating garbage mattes
      4m 55s
    10. Drawing strokes
      4m 16s
    11. Editing strokes
      4m 30s
    12. The Clone tool
      1m 37s
    13. Editing the Clone tool
      2m 54s
    14. The Reveal tool
      9m 2s
    15. The Blur tool
      2m 21s
    16. The output mask
      2m 57s
    17. The Dodge tool
      2m 32s
  3. 27m 38s
    1. Basic compositing
      3m 51s
    2. Using the Screen controls
      2m 50s
    3. Using the Screen Matte controls
      3m 37s
    4. The Crop feature
      2m 28s
    5. Holdout and garbage mattes
      2m 19s
    6. The Tuning controls
      1m 58s
    7. The Bias controls
      2m 37s
    8. Screen replacement
      2m 15s
    9. Multipass keying
      4m 37s
    10. Color-correcting the foreground
      1m 6s
  4. 17m 8s
    1. Basic setup
      3m 24s
    2. The Ultimatte workflow
      5m 18s
    3. Using the matte tools
      4m 16s
    4. Spill suppression
      4m 10s
  5. 28m 8s
    1. Overview
      2m 42s
    2. Pre-processing the greenscreen
      3m 25s
    3. Creating specialized keys
      7m 14s
    4. The preliminary composite
      6m 14s
    5. Creating supplemental keys
      6m 22s
    6. Alternative workflows
      2m 11s
  6. 24m 39s
    1. Editing control points
      4m 49s
    2. Editing the warp grid
      2m 52s
    3. Keyframe animation
      4m 42s
    4. Morphing
      10m 7s
    5. Additional tabs
      2m 9s
  7. 33m 20s
    1. Drawing splines
      6m 3s
    2. Drawing open splines
      2m 0s
    3. Limiting the warp
      7m 1s
    4. Warping to a target image
      5m 54s
    5. Morphing
      8m 1s
    6. The correspondence points
      4m 21s
  8. 9m 3s
    1. The MotionBlur2D node
      5m 55s
    2. Using the VectorBlur node
      3m 8s
  9. 10m 29s
    1. The ZBlur node
      6m 33s
    2. Image-based blurs
      3m 56s
  10. 11m 13s
    1. Navigating the Dope Sheet
      5m 17s
    2. Shifting keyframes
      5m 56s
  11. 5m 22s
    1. Making a group
      2m 50s
    2. Making a gizmo
      2m 32s

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