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Editing the Clone tool

From: Nuke 6 New Features

Video: Editing the Clone tool

Let's take a closer look at how to use the parameter tabs with the Clone tool. On the Common tab, for example, you could change the transparency. We'll put that back to default. On the Transform tab, watch what happens now when I change the transform. I'm not transforming the offset to the source image. I'm transforming the strokes themselves, you see that. So, I'm going to lower that down a little bit there, so that we can go look at the Stroke. Now here, you can change the brush size, so we can make the size larger or make it harder. I'll put those back.

Editing the Clone tool

Let's take a closer look at how to use the parameter tabs with the Clone tool. On the Common tab, for example, you could change the transparency. We'll put that back to default. On the Transform tab, watch what happens now when I change the transform. I'm not transforming the offset to the source image. I'm transforming the strokes themselves, you see that. So, I'm going to lower that down a little bit there, so that we can go look at the Stroke. Now here, you can change the brush size, so we can make the size larger or make it harder. I'll put those back.

Then on the Clone page, this is where you actually can adjust if you need to the offset from the source. So, the Clone tab translates X and Y is the offset to the source plate whereas the Transform X and Y is the brushstroke itself. Back to the Clone tab, there's something very important on here. Round to pixel. Let's push in. I'm going to turn the overlay off from the screen so we can get a better look.

To make this next point more clearly, I'm going to edit the translate X and Y values, so the pixels are offset by half a pixel and you can see how they've softened. The clone looks a lot softer than the original eyes. That's what round to pixel is about. If you click round to pixel, it ignores the floating point offset, so the pixels are no longer filtered. As a result, the clone is just as sharp as the original. However, it's going to be slightly off. In this case, it would be off by half a pixel in X and Y.

So, if you use this on a low resolution picture like standard def video, that's going to shift the position by quite a bit and may not be workable. You can use it on a high res picture like a 2K or a 4K and you wouldn't see the shift in position hardly at all. To edit the points of a stroke, it's the same drill as before. We'll select the Selection tool. Turn the overlay back on so we can see our stroke. We have to allow paint selection. There is our control points and now we can edit the points in our Clone tool stroke.

The Clone and Reveal tools have an extra option up here in this top menu. I'm going to close this Property panel a bit to show you. If we unfold that, this gives you some additional options when you select the Clone Brush. You can type in translate X and Y values or rotates and scales. You can set the center position and turn on the round to pixel feature right here, so that your next stroke can be done by the numbers. But normally you'll leave that off. Now that we've seen how the Clone tool copies pixels from within the same frame, next we'll take a look at the Reveal tool to see how it copies pixels between different frames.

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This video is part of

Image for Nuke 6 New Features
Nuke 6 New Features

59 video lessons · 5895 viewers

Steve Wright
Author

 
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  1. 7m 45s
    1. Welcome
      1m 56s
    2. What is NukeX?
      5m 0s
    3. Using the exercise files
      49s
  2. 1h 11m
    1. Learning the interface
      5m 15s
    2. Drawing shapes
      1m 41s
    3. Editing shapes
      5m 1s
    4. Keyframe animation
      6m 4s
    5. Property panel tabs
      7m 8s
    6. The shape list
      4m 26s
    7. Output settings
      1m 11s
    8. Workflow examples
      5m 33s
    9. Creating garbage mattes
      4m 55s
    10. Drawing strokes
      4m 16s
    11. Editing strokes
      4m 30s
    12. The Clone tool
      1m 37s
    13. Editing the Clone tool
      2m 54s
    14. The Reveal tool
      9m 2s
    15. The Blur tool
      2m 21s
    16. The output mask
      2m 57s
    17. The Dodge tool
      2m 32s
  3. 27m 38s
    1. Basic compositing
      3m 51s
    2. Using the Screen controls
      2m 50s
    3. Using the Screen Matte controls
      3m 37s
    4. The Crop feature
      2m 28s
    5. Holdout and garbage mattes
      2m 19s
    6. The Tuning controls
      1m 58s
    7. The Bias controls
      2m 37s
    8. Screen replacement
      2m 15s
    9. Multipass keying
      4m 37s
    10. Color-correcting the foreground
      1m 6s
  4. 17m 8s
    1. Basic setup
      3m 24s
    2. The Ultimatte workflow
      5m 18s
    3. Using the matte tools
      4m 16s
    4. Spill suppression
      4m 10s
  5. 28m 8s
    1. Overview
      2m 42s
    2. Pre-processing the greenscreen
      3m 25s
    3. Creating specialized keys
      7m 14s
    4. The preliminary composite
      6m 14s
    5. Creating supplemental keys
      6m 22s
    6. Alternative workflows
      2m 11s
  6. 24m 39s
    1. Editing control points
      4m 49s
    2. Editing the warp grid
      2m 52s
    3. Keyframe animation
      4m 42s
    4. Morphing
      10m 7s
    5. Additional tabs
      2m 9s
  7. 33m 20s
    1. Drawing splines
      6m 3s
    2. Drawing open splines
      2m 0s
    3. Limiting the warp
      7m 1s
    4. Warping to a target image
      5m 54s
    5. Morphing
      8m 1s
    6. The correspondence points
      4m 21s
  8. 9m 3s
    1. The MotionBlur2D node
      5m 55s
    2. Using the VectorBlur node
      3m 8s
  9. 10m 29s
    1. The ZBlur node
      6m 33s
    2. Image-based blurs
      3m 56s
  10. 11m 13s
    1. Navigating the Dope Sheet
      5m 17s
    2. Shifting keyframes
      5m 56s
  11. 5m 22s
    1. Making a group
      2m 50s
    2. Making a gizmo
      2m 32s

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