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The Dodge tool

From: Nuke 6 New Features

Video: The Dodge tool

I've reset Nuke and loaded a clean Marcie in RotoPaint node so we can take a look at the Dodge tool. The Dodge tool pop-up contains two tools, the Dodge tool and the Burn tool. Let's take a look at the Dodge tool first. I'm going to use the Shift key to expand the size of my brush, and I'm going to draw on the screen. What's happening is the lighter parts of the picture are getting lighter, but the dark parts don't seem to be affected at all. That's the way of the Dodge tool. If we come down here and look at the Stroke tab, we'll see that the brush type is paint.

The Dodge tool

I've reset Nuke and loaded a clean Marcie in RotoPaint node so we can take a look at the Dodge tool. The Dodge tool pop-up contains two tools, the Dodge tool and the Burn tool. Let's take a look at the Dodge tool first. I'm going to use the Shift key to expand the size of my brush, and I'm going to draw on the screen. What's happening is the lighter parts of the picture are getting lighter, but the dark parts don't seem to be affected at all. That's the way of the Dodge tool. If we come down here and look at the Stroke tab, we'll see that the brush type is paint.

On the Common tab, the blending mode is color-dodge. If I select all three of those strokes and change the blending mode to something else like over, the effect goes completely away. So, we'll go back to our color-dodge and delete the strokes with the Delete key, there. The Burn tool, the second item in the pop-up, right here, Burn tool. Again, I'm going to increase the size of the brush, and I'm going to turn up the hardness tab that up a little bit.

Okay, so let's take a look at the Burn tool. The Burn tool seems to be darkening everything that isn't really bright and this is the way of the Burn tool. We'll go to the Stroke tab, and again the brush type is paint. On the Common tab, the blending mode is color-burn. So, if I select all three strokes and set the blending mode to something like over, the effect completely disappears. We'll put that back to color-burn.

For both the dodge and the burn tools, you can adjust their effect, dial down the effect, by lowering the opacity. Here I'll drop the opacity down here. There you go. In fact, I'm going to dial those completely off. So, there you have the RotoPaint node. It combines roto shapes and paint in one node, and you can draw as many shapes as you want, as many paint strokes as you want. It's a procedural paint system. You can edit the paint strokes and edit the shapes and animate them after the fact.

You can rename your strokes and your shapes. Group them together into groups, assign attributes to everybody in a group. It also has the Clone and Reveal tools as well the Dodge and Burn. Don't forget about that output mask, so that you can get a mask for any brush stroke, any operation you do in the RotoPaint node, and use it for regraining.

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This video is part of

Image for Nuke 6 New Features
Nuke 6 New Features

59 video lessons · 5804 viewers

Steve Wright
Author

 
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  1. 7m 45s
    1. Welcome
      1m 56s
    2. What is NukeX?
      5m 0s
    3. Using the exercise files
      49s
  2. 1h 11m
    1. Learning the interface
      5m 15s
    2. Drawing shapes
      1m 41s
    3. Editing shapes
      5m 1s
    4. Keyframe animation
      6m 4s
    5. Property panel tabs
      7m 8s
    6. The shape list
      4m 26s
    7. Output settings
      1m 11s
    8. Workflow examples
      5m 33s
    9. Creating garbage mattes
      4m 55s
    10. Drawing strokes
      4m 16s
    11. Editing strokes
      4m 30s
    12. The Clone tool
      1m 37s
    13. Editing the Clone tool
      2m 54s
    14. The Reveal tool
      9m 2s
    15. The Blur tool
      2m 21s
    16. The output mask
      2m 57s
    17. The Dodge tool
      2m 32s
  3. 27m 38s
    1. Basic compositing
      3m 51s
    2. Using the Screen controls
      2m 50s
    3. Using the Screen Matte controls
      3m 37s
    4. The Crop feature
      2m 28s
    5. Holdout and garbage mattes
      2m 19s
    6. The Tuning controls
      1m 58s
    7. The Bias controls
      2m 37s
    8. Screen replacement
      2m 15s
    9. Multipass keying
      4m 37s
    10. Color-correcting the foreground
      1m 6s
  4. 17m 8s
    1. Basic setup
      3m 24s
    2. The Ultimatte workflow
      5m 18s
    3. Using the matte tools
      4m 16s
    4. Spill suppression
      4m 10s
  5. 28m 8s
    1. Overview
      2m 42s
    2. Pre-processing the greenscreen
      3m 25s
    3. Creating specialized keys
      7m 14s
    4. The preliminary composite
      6m 14s
    5. Creating supplemental keys
      6m 22s
    6. Alternative workflows
      2m 11s
  6. 24m 39s
    1. Editing control points
      4m 49s
    2. Editing the warp grid
      2m 52s
    3. Keyframe animation
      4m 42s
    4. Morphing
      10m 7s
    5. Additional tabs
      2m 9s
  7. 33m 20s
    1. Drawing splines
      6m 3s
    2. Drawing open splines
      2m 0s
    3. Limiting the warp
      7m 1s
    4. Warping to a target image
      5m 54s
    5. Morphing
      8m 1s
    6. The correspondence points
      4m 21s
  8. 9m 3s
    1. The MotionBlur2D node
      5m 55s
    2. Using the VectorBlur node
      3m 8s
  9. 10m 29s
    1. The ZBlur node
      6m 33s
    2. Image-based blurs
      3m 56s
  10. 11m 13s
    1. Navigating the Dope Sheet
      5m 17s
    2. Shifting keyframes
      5m 56s
  11. 5m 22s
    1. Making a group
      2m 50s
    2. Making a gizmo
      2m 32s

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