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Author Steve Wright explores the new features found in the 3D digital compositor Nuke 6. The course introduces the RotoPaint node for drawing and painting effects, the Keylight keyer for creating mattes and composites, and the SplineWarp node for warping images. The course also explains how to merge keys, animate with keyframes, and create image-based blurs. Exercise files accompany the course.
Nuke 6 New Features was created and produced by Steve Wright. We are honored to host his material in the lynda.com Online Training Library®.
Our last subject is to take a look at doing foreground color correction. So, we'll move over here. Put that in the viewer. Clear the Property panel. Okay, we will hold the Viewer. Now the whole idea about the color correction with Keylight is, as you know, Keylight has absolutely no color correcting ability inside. So, we have to do our color correction outside of Keylight. The way we do that is we set the output for final result, which is the pre-multiplied output.
Don't forget you have the un- premultiplied option right there. Next, we will add a Grade node and don't forget whenever you have a un-premultiplied image, you have to tell it. So we are going to say un- premultiplied by the alpha channel. So, now I am ready to do my color correction. All I have to do is connect to Merge node. Hook up the Background. We don't need this Merge node anymore and now I can color correct my foreground outside of Keylight, prior to the composite.
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