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Muse Essential Training
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Understanding print vs. web design


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Muse Essential Training

with James Fritz

Video: Understanding print vs. web design

Before we get into how to use Muse, let's step back and take a high-level look at the difference between Print and Web Design. Since Muse is designed for people who are familiar with Print, it is important to talk about some fundamental shifts and thinking that will help you with your transition to designing for the web. The hardest part about the Transition between Print and Web Design is learning to give up control. When it comes to Print, you have complete control over everything. We can decide what fonts we want to use, pictures, where everything is going to be, and how it's going to look.
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  1. 1m 4s
    1. What is Muse?
      1m 4s
  2. 31m 11s
    1. Welcome
      47s
    2. Using the exercise files
      1m 23s
    3. What's new in the August 2012 update
      7m 15s
    4. What's new in the December 2012 update
      4m 34s
    5. What's new in March 2013 update
      5m 42s
    6. What's new in the June 2013 update
      3m 54s
    7. What's new in the August 2013 update
      2m 45s
    8. What's new in the November 2013 update
      4m 51s
  3. 18m 3s
    1. Understanding print vs. web design
      6m 9s
    2. Understanding web graphics
      3m 24s
    3. Creating web graphics
      6m 13s
    4. Understanding the limits of Muse
      2m 17s
  4. 26m 25s
    1. Working with the different views
      3m 36s
    2. Previewing a site
      3m 0s
    3. A tour of the Muse interface
      3m 11s
    4. Understanding the tools
      4m 7s
    5. Switching between the tools
      2m 46s
    6. Understanding the current selection
      2m 23s
    7. Understanding the hint label
      1m 37s
    8. Zooming and magnifying
      2m 59s
    9. Working with layers
      2m 46s
  5. 11m 31s
    1. Exploring the new site options
      4m 32s
    2. Creating a sitemap
      3m 7s
    3. Setting up master pages
      3m 52s
  6. 26m 32s
    1. Changing page attributes
      3m 3s
    2. Creating a browser fill
      4m 50s
    3. Understanding page guides
      3m 39s
    4. Establishing headers and footers
      4m 18s
    5. Changing site and page properties
      4m 45s
    6. Adding page metadata
      3m 36s
    7. Creating a favicon
      2m 21s
  7. 47m 59s
    1. Importing graphics
      3m 3s
    2. Adding animated GIFs and SWFs
      2m 35s
    3. Adding animations from Adobe Animate
      3m 7s
    4. Working with graphics
      3m 29s
    5. Using an image as a background
      4m 32s
    6. Understanding the Assets panel
      5m 1s
    7. Understanding asset size and resolution
      3m 43s
    8. Roundtrip editing with Photoshop and Fireworks
      4m 52s
    9. Embedding graphics
      3m 31s
    10. Adding alternate text
      2m 59s
    11. Adding downloadable content
      1m 41s
    12. Creating parallax scrolling
      3m 42s
    13. Working with the user library
      3m 39s
    14. Exploring the Muse Exchange
      2m 5s
  8. 40m 6s
    1. Transforming objects
      3m 58s
    2. Locking objects
      1m 39s
    3. Working with groups
      3m 12s
    4. Understanding stacking order
      3m 34s
    5. Using ruler guides
      2m 6s
    6. Using the Align panel
      2m 18s
    7. Aligning and distributing with Smart Guides
      3m 28s
    8. Rounding Corners
      2m 58s
    9. Using effects
      3m 1s
    10. Creating graphic styles
      3m 59s
    11. Wrapping an object around text
      2m 42s
    12. Creating 100 percent width objects
      3m 36s
    13. Pinning an object to the browser
      3m 35s
  9. 30m 2s
    1. Getting text into Muse
      2m 18s
    2. Formatting your text
      4m 33s
    3. Working with web-safe and system fonts
      4m 4s
    4. Working with Typekit fonts
      2m 45s
    5. Create paragraph styles
      3m 15s
    6. Creating character styles
      2m 30s
    7. Setting style export tags
      5m 1s
    8. Understanding minimum height
      3m 6s
    9. Using spell check
      2m 30s
  10. 6m 48s
    1. Creating color swatches
      2m 10s
    2. Working with stroke and fills
      2m 35s
    3. Using gradients
      2m 3s
  11. 15m 35s
    1. Creating a hyperlink
      3m 53s
    2. Working with link styles
      6m 0s
    3. Using link anchors
      5m 42s
  12. 20m 18s
    1. Using the States panel
      4m 8s
    2. Importing a Photoshop button
      4m 44s
    3. Creating menus
      4m 58s
    4. Modifying menus
      6m 28s
  13. 40m 51s
    1. Understanding widgets
      2m 23s
    2. Building an accordion panel
      4m 50s
    3. Setting up a tabbed panel
      6m 49s
    4. Creating pop-up tooltips
      5m 38s
    5. Creating a thumbnail slideshow
      4m 12s
    6. Creating a lightbox slideshow
      4m 15s
    7. Understanding text form fields
      3m 55s
    8. Creating a simple form
      5m 38s
    9. Working with Social widgets
      3m 11s
  14. 9m 20s
    1. Understanding arbitrary HTML
      3m 24s
    2. Inserting a map
      3m 46s
    3. Embedding videos
      2m 10s
  15. 17m 22s
    1. Exporting your site to HTML
      1m 55s
    2. Uploading your site via FTP
      1m 50s
    3. Publishing your site to Business Catalyst
      2m 26s
    4. Updating your site
      3m 4s
    5. Working with in-browser editing
      5m 31s
    6. Viewing analytics for your site
      2m 36s
  16. 16m 13s
    1. Creating a mobile site
      2m 26s
    2. Adding a tablet site
      3m 52s
    3. Adding a mobile phone site
      5m 33s
    4. Previewing mobile sites
      2m 24s
    5. Linking between alternate layouts
      1m 58s
  17. 1m 23s
    1. Next steps
      1m 23s

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Muse Essential Training
6h 0m Beginner May 07, 2012 Updated Nov 13, 2013

Viewers: in countries Watching now:

In this course, author James Fritz shows how to create HTML-based websites with Muse—a toolset familiar to anyone who has used Adobe Photoshop, InDesign, or Illustrator. The course covers the design process from start to finish, from setting up web pages and populating them with graphics and text, to creating dynamic menus and adding special features such as widgets, slideshows, animations, embedded video, social media integration, and more. James also explains how to create an alternate layout for display on mobile devices, publish and update your site, and view analytics on web traffic.

Topics include:
  • Creating a sitemap
  • Setting up master pages
  • Working with headers and footers
  • Importing and embedding graphics
  • Scaling, rotating, and aligning page objects
  • Wrapping text around images
  • Working with web-safe and Typekit fonts
  • Creating links
  • Adding menus for navigation
  • Adding animations with Adobe Animate
  • Creating a simple form
  • Inserting an interactive map
  • Adding a Facebook Like button
  • Creating mobile and tablet-accessible sites
  • Exporting the site to HTML
Subjects:
Design Web Web Design
Software:
Muse
Author:
James Fritz

Understanding print vs. web design

Before we get into how to use Muse, let's step back and take a high-level look at the difference between Print and Web Design. Since Muse is designed for people who are familiar with Print, it is important to talk about some fundamental shifts and thinking that will help you with your transition to designing for the web. The hardest part about the Transition between Print and Web Design is learning to give up control. When it comes to Print, you have complete control over everything. We can decide what fonts we want to use, pictures, where everything is going to be, and how it's going to look.

How it looks on screen is how it should look when it's printed out. In fact, if it didn't, that would be a problem with the printer, and we might even have to reprint our job. On the other hand, with the web we have very limited control. We can set the initial appearance of things but the end user can override them. So we have to learn the differences between Print and Web to make designing for the web easier. Let's take a look at some categories so we can learn the differences between designing for Print and the Web. The first one up is Text. When it comes to designing for Print, we can set the font, the size, and the line breaks.

In fact, we'll spend a very long time making sure there's no hyphens, and we don't have any rivers showing up. However, when it comes to the web, we can set an initial appearance, but the end user can override this. So if you decide that you want to use the font Times but the end user wants to use Garamond or even Comic Sans, they can change that and there is nothing you can do about that. For color, when we're working with Print, primarily it's going to be CMYK and Spot, but on the web we're going to be using RGB Color Space and Hexadecimal numbers to signify exactly which color that we what to use.

Now for Print, we're kind of used to that, and we know that there are some limitations that we can't show super bright colors, but on the web we actually have a lot more color to play with. So in one sense I prefer to work for the web with Color because it's easier and there are more options. When designing around Page Size for Print, sometimes we can set it and forget it. That means if I'm going to design a brochure, and it's going to be 8.5 by 11, I know it's going to be 8.5 by 11, and I can design it that way. Now granted, if the client comes and changes their mind, I will have to update my design, but I know that when I'd sent to the printer it's going to come back as 8.5 by 11.

It's not going to become 11 by 17 or some other size. It's the way that it was in the beginning, all the way to the end. On the web, it's a little different experience. There really is no real size. Sure, we can set a size such as 960 pixels wide, but each page of that site could be a different height. One page could be 500 pixels, another 1000, another 10,000, if there is a lot of content. So there really isn't a specific size, plus there is different browsers that render it a different way. I might be reading a web page on my smart phone or tablet or even on a 30-inch monitor and each of those will display it in a different way.

When it comes to Navigation, for Print we use page numbers, sections, and maybe even some tabs. But you don't really need to have that much because the end user can just use their fingers to turn between the pages and flip around to get where they want. On the web we have to set up menus and hyperlinks, because if you don't do that, there is no way to move between the pages other than manually typing in a name of another page, and they probably wouldn't even know what that is. There is also a very strong usability factor involved, because if you put your menu at a wrong spot or a very difficult place to read, it will be very hard for them to move around your web page, where with Print they could just move between the pages whenever they see fit.

For Document Construction with Print, sometimes the ends can justify the means. What I mean by that is in a perfect world we would all design or print documents with master pages, paragraph, and character styles, and layers the best way possible. But sometimes when you just don't have enough time to work the correct way you can just put something together, and if it prints out okay, so be it, it will look good and the end user won't even know how it was built. On the other hand, with the web this is very, very important. If you don't build a web page correctly, there'll be a big usability problem because users might not be able to get to the page in the right way, the page might load slower and the whole SEO factor--which stands for Search Engine Optimization.

If you don't build your page correctly, it will be invisible to a search engine and nobody will be able to find it. When working with File Size in Print, it's mostly irrelevant. What that means is I could use a multilayered, multi-gigabyte PSD file if I wanted to in a Print document, because when I end up making a PDF or printing it, any excess information will be disregarded, and it doesn't matter. However, on the web this is of huge importance. It's going to always be a balance between Quality and File Size.

If you want your images to look good, they are going to be larger, but it will take longer to download. If you want your page to load faster, you'd have to have your file size smaller, but then the images won't look as good. There is a delicate balance between the two that you're going to have to learn. When it comes to Accessibility, there isn't that much we can do with Print unless we're talking about PDFs or EPUBs. However, one thing we should keep in mind is try to keep the font sizes larger instead of focusing on super small sizes. For people with visual impairments, it can be hard to read fonts that are smaller.

For the web, accessibility is huge. It's important for SEO and for people with visual impairments. We can help improve this by adding tags, alternate text, and other information to help people process this information. When you're finished with your document and you are ready to test or troubleshoot, with Print it's fairly straightforward. We need to check the PDF and maybe a proof of the printer for color shifts. If everything looks good, we're done. On the other hand, with the web this can be very painful and sometimes takes even longer than the design process.

You need to test your website in various browsers and OSs for compatibility problems. Even though print and web design are different mediums, the end result is the same. You need to establish a clear message to your customer in an appealing way. While the techniques that you will employ to reach this result may be different, the end result should be the same: a great design.

Find answers to the most frequently asked questions about Muse Essential Training.


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Q: This course was updated on 10/01/2012. What changed?
A: Adobe updated Muse several times a year, adding new features and fixing some bugs. We added 7 new movies to highlight these changes, such as working with the Hint label, adding animation with Adobe Animate, formatting objects with rulers and the Align panel, and building web forms. We also updated the movies on working with text and web fonts, as well as the new process for exporting your site to HTML.
Q: This course was updated on 12/11/2012. What changed?
A: Adobe updated Muse several times a year, adding new features and fixing some bugs. With this update, we added 7 new movies on features from the new Widget Gallery to creating mobile and tablet sites with the new dynamic layouts. The author, James Fritz, also recorded a movie that highlights the numerous smaller enhancements and improvements in this release, called "What is new in the December 2012 update?"
Q: This course was updated on 2/26/2012. What changed?
A: We added a new movie that addresses all the new features and interface enhancements included with the March 2013 update to Muse. We also added a new movie specifically on Spell Check, and the author re-recorded a select number of movies (see Setting up master pages, Adding alternate text, and Creating pop-up tooltips).
Q: This course was updated on 6/17/2013. What changed?
A: This update covers the new features and enhancements added to Muse CC. We added 3 brand new movies, Working with layers, Creating parallax scrolling, and Working with in-browser editing, plus an introductory movie explaining all the changes. There's also additional information in the tutorials about working with page metadata and forms.
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