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This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox.
One of the most common activities that you'll be doing in Mudbox is moving the camera around. When I'm working on 3D models, I usually move the camera around constantly so that I can see what I'm doing from all angles. It's a good idea to get comfortable with the viewport navigation in Mudbox. Remember, I setup Mudbox to navigate similarly to Maya, so if you set it up differently because you prefer some other program, the controls will be different for you. Let's get a model in the scene, so we have something to look at. I will pick the bull.
Now viewport navigation is performed with three basic movements, and it'll be a little different depending on whether you're using a mouse or a Wacom tablet. It will also be a little different depending on whether you are using Mac or PC. First, there's rotation around the objects. If you're on a PC you want to hold down Alt, and if you are on a Mac you want to hold down Option or Command, and then you just click with the points of the Stylus or with a standard left-click on the mouse, while you are holding down Alt or Option, and then you just rotate around the model.
This is really good for getting views from all kinds of different angles. Second, there's Pan or moving side to side or up or down. To do this hold down Alt on a PC, or Option or Command on a Mac, and then you want to click with the middle mouse button if you're using a mouse, or hold down the middle button on the Stylus without touching the surface of the pad, and this will move side to side or up and down. Third, there is zooming the camera closer to the model or further from it.
If you're using a mouse just simply use the scroll wheel to go forwards or backwards. If you're using a tablet, you want to hold down Alt if you're on a PC, or the Option or Command keys if you're on a Mac, and at the same time hover while holding down the right button on the pen, and this will zoom in and out. One last thing that you may find useful is the View Cube. It's this little guy right here in the corner, and it gives you another way to view the scene. You can click and drag on it to rotate around the model.
You can also click on different sides and corners of the cube to view the scene from different angles, say, for example, the front view, or you could click on these little arrows to rotate around to different views. You can also click on the corners or the edges of this cube to see things from different angles. When you're viewing the model from one of the straight on angles, you can also rotate the scene by clicking on one of these arrows. Clicking on the Home button sends the view to the default angle.
You can also save a different Home view. I sometimes do this when there's a particular angle to which I want to constantly return. So maybe it's some angle where I can see the face up close, and I want to save this view. So go up here and click this little down arrow and Set Current View as Home. Now if I move to a different part of the model, and then go back and click Home, it's going to go back to that view that I saved. If you want to save multiple camera views, you could use the Camera Bookmarks instead.
So let's go down to the Camera Bookmarks tab, make sure that you have the view where you want to save it, and then click on this arrow right here and click Add Camera Bookmark, let's give it a name. So now if I move the model anywhere else, I can just click on this and automatically go back to that view. You can save as many bookmarks as you like. So take a moment to get used to navigating around the model, this is something that you'll do constantly in Mudbox. Eventually it will feel so natural that you won't even have to think about it anymore as you get into sculpting.
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