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Moving the camera

From: Mudbox 2013 Essential Training

Video: Moving the camera

One of the most common activities that you'll be doing in Mudbox is moving the camera around. When I'm working on 3D models, I usually move the camera around constantly so that I can see what I'm doing from all angles. It's a good idea to get comfortable with the viewport navigation in Mudbox. Remember, I setup Mudbox to navigate similarly to Maya, so if you set it up differently because you prefer some other program, the controls will be different for you. Let's get a model in the scene, so we have something to look at. I will pick the bull.

Moving the camera

One of the most common activities that you'll be doing in Mudbox is moving the camera around. When I'm working on 3D models, I usually move the camera around constantly so that I can see what I'm doing from all angles. It's a good idea to get comfortable with the viewport navigation in Mudbox. Remember, I setup Mudbox to navigate similarly to Maya, so if you set it up differently because you prefer some other program, the controls will be different for you. Let's get a model in the scene, so we have something to look at. I will pick the bull.

Now viewport navigation is performed with three basic movements, and it'll be a little different depending on whether you're using a mouse or a Wacom tablet. It will also be a little different depending on whether you are using Mac or PC. First, there's rotation around the objects. If you're on a PC you want to hold down Alt, and if you are on a Mac you want to hold down Option or Command, and then you just click with the points of the Stylus or with a standard left-click on the mouse, while you are holding down Alt or Option, and then you just rotate around the model.

This is really good for getting views from all kinds of different angles. Second, there's Pan or moving side to side or up or down. To do this hold down Alt on a PC, or Option or Command on a Mac, and then you want to click with the middle mouse button if you're using a mouse, or hold down the middle button on the Stylus without touching the surface of the pad, and this will move side to side or up and down. Third, there is zooming the camera closer to the model or further from it.

If you're using a mouse just simply use the scroll wheel to go forwards or backwards. If you're using a tablet, you want to hold down Alt if you're on a PC, or the Option or Command keys if you're on a Mac, and at the same time hover while holding down the right button on the pen, and this will zoom in and out. One last thing that you may find useful is the View Cube. It's this little guy right here in the corner, and it gives you another way to view the scene. You can click and drag on it to rotate around the model.

You can also click on different sides and corners of the cube to view the scene from different angles, say, for example, the front view, or you could click on these little arrows to rotate around to different views. You can also click on the corners or the edges of this cube to see things from different angles. When you're viewing the model from one of the straight on angles, you can also rotate the scene by clicking on one of these arrows. Clicking on the Home button sends the view to the default angle.

You can also save a different Home view. I sometimes do this when there's a particular angle to which I want to constantly return. So maybe it's some angle where I can see the face up close, and I want to save this view. So go up here and click this little down arrow and Set Current View as Home. Now if I move to a different part of the model, and then go back and click Home, it's going to go back to that view that I saved. If you want to save multiple camera views, you could use the Camera Bookmarks instead.

So let's go down to the Camera Bookmarks tab, make sure that you have the view where you want to save it, and then click on this arrow right here and click Add Camera Bookmark, let's give it a name. So now if I move the model anywhere else, I can just click on this and automatically go back to that view. You can save as many bookmarks as you like. So take a moment to get used to navigating around the model, this is something that you'll do constantly in Mudbox. Eventually it will feel so natural that you won't even have to think about it anymore as you get into sculpting.

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This video is part of

Image for Mudbox 2013 Essential Training
Mudbox 2013 Essential Training

64 video lessons · 7337 viewers

Ryan Kittleson
Author

 
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  1. 7m 49s
    1. Introduction
      58s
    2. What you should know before watching this course
      1m 28s
    3. Using the exercise files
      1m 1s
    4. Understanding where to store user-made tools
      4m 22s
  2. 49m 31s
    1. Optimizing a Wacom tablet for Mudbox
      1m 54s
    2. Getting a first look at Mudbox
      2m 47s
    3. Understanding the limitations of Mudbox
      4m 2s
    4. Loading a model
      3m 18s
    5. Moving the camera
      3m 43s
    6. Focusing and framing
      1m 33s
    7. Customizing hotkeys
      4m 42s
    8. Importing a reference image plane
      4m 9s
    9. Working with subdivision levels
      3m 40s
    10. Subdivision level tips and tricks
      3m 17s
    11. Editing materials
      5m 46s
    12. Using the selection tools
      4m 37s
    13. Hiding and unhiding parts of a model
      2m 50s
    14. Selection tips and tricks
      3m 13s
  3. 1h 0m
    1. Sculpting in Mudbox
      5m 49s
    2. Using the standard sculpting tools
      6m 21s
    3. Using the special sculpting tools
      3m 54s
    4. Customizing the sculpt tools
      4m 28s
    5. Making a custom crease tool
      4m 7s
    6. Using stamps
      4m 12s
    7. Using stencils
      5m 50s
    8. Freezing parts of a sculpt
      3m 8s
    9. Sculpting custom stamps and stencils
      6m 24s
    10. Sculpting with layers
      3m 16s
    11. Editing sculpt layers
      3m 3s
    12. Working with multiple sculpt layers
      3m 8s
    13. Sculpting symmetrical details on an asymmetrical model
      2m 45s
    14. Bringing it together: Sculpting demo
      4m 16s
  4. 22m 52s
    1. Using the Object List
      4m 1s
    2. Translating objects
      3m 12s
    3. Duplicating and flipping an object
      2m 57s
    4. Transferring detail between two models
      4m 38s
    5. Cleaning up problems with transfer details
      4m 19s
    6. Using materials with multiple objects
      3m 45s
  5. 37m 8s
    1. Using UV maps
      3m 58s
    2. Creating and importing UVs
      3m 39s
    3. Creating paint layers
      2m 35s
    4. Using basic painting tools
      4m 34s
    5. Using adjustment painting tools
      2m 31s
    6. Painting with the advanced tools
      5m 22s
    7. Editing stencils
      4m 54s
    8. Working with paint layers
      4m 15s
    9. Texturing with Ptex
      5m 20s
  6. 38m 40s
    1. Understanding texture channels
      4m 53s
    2. Painting bump maps
      6m 21s
    3. Making the most of texture channels
      5m 59s
    4. Transfering paint layers between models
      3m 55s
    5. Making normal maps
      4m 44s
    6. Creating ambient occlusion maps
      4m 53s
    7. Generating displacement maps
      3m 48s
    8. Preparing texture files for use in other applications
      4m 7s
  7. 16m 6s
    1. Introduction to joints and posing
      5m 12s
    2. Creating joint skeletons
      3m 23s
    3. Painting weights
      4m 50s
    4. Posing a character
      2m 41s
  8. 19m 59s
    1. Lighting the scene
      5m 17s
    2. Using point and image-based lights
      3m 23s
    3. Setting up viewport effects
      6m 5s
    4. Rendering still images and movies
      5m 14s
  9. 1m 45s
    1. Next steps
      1m 45s

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