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This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox.
Mudbox has a straightforward and intuitive interface that is relatively easy to get used to. If you've used other 3D programs before it should feel pretty familiar. You can even customize it to behave similarly to other programs like the ZBrush, 3ds Max, or Maya. In this video I'll introduce the basic interface arrangement, so let's start up Mudbox. The first time you run it you'll see a popup that lets you customize things like Language and Keyboard Preferences. I'm used to working in Maya, so I am going to set the mouse and interaction mode to behave kind of like Maya does.
Be aware, however, that this only changes the Viewport Navigation Controls. Also, during this course, I may mention, for example, to Alt+right-click on something or to middle-drag something else. If you choose a different keyboard configuration you may not get the same results that I do. With that out of the day, let's go ahead and click OK. Let's go ahead and click on one of the Preset scenes and get familiar with the interface. The main part of the interface is the Viewport. This is where you'll view the model and where you'll interact with it.
There is a few other Viewport types, the default type is the 3D view, and you can access it by clicking this tab here. There's also the UV view, I'll talk more about this view later on, but basically it shows you how the model is broken up for Texture Mapping. Then there's also the Image Browser, this is a way of finding images on your computer and quickly loading them into Mudbox. Finally, there is the Mudbox Community, which is basically a web site where you can get models and textures that other people have made available. All right, let's go back to the 3D view. Now down at the bottom left is the tool palette.
This is where you can pick from a variety of brushes and tools that modified the model in some way, from painting, to sculpting, to posing, and moving and selecting the model, this is where you choose all your tools. To the right of that is a palette of useful items that can be applied to brushes or to the model directly. You can sculpt and paint these stamps and stencils onto the model or apply various materials or lighting presets. I'll be going over these palettes more in-depth as the course goes on.
In the upper right is a palette that lets you see all the objects in the scene, as well as examine various layers that have been created on any particular object. You can also play with Viewport Filters that affect how the model is seen in the Viewport. Finally, below this palette is the Properties palette, this is where you can change the settings of any brush or currently selected object. I'll cover this more completely as well, later in the course. So that's the Mudbox interface, it may seem like a lot to take in at once, but as we start working on different projects it'll all start to feel like second nature.
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