Mudbox 2013 Essential Training
Illustration by Richard Downs

Focusing and framing


From:

Mudbox 2013 Essential Training

with Ryan Kittleson

Video: Focusing and framing

Now that we've learned how to move the camera around, let me show you some tips and tricks that can help you quickly position the camera relative to your models. This is especially useful if you accidentally move the camera away from the model and you can't find it again. So let's go ahead and use the Basic Head for this. One problem that you may run into while working is that the camera can sometimes be zoomed, or rotated, so far that the model is no longer visible. So let me go ahead and simulate that. When this happens, it can become disorienting because you can't see anything, and you don't know where to move the camera to get the model back again.
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  1. 7m 49s
    1. Introduction
      58s
    2. What you should know before watching this course
      1m 28s
    3. Using the exercise files
      1m 1s
    4. Understanding where to store user-made tools
      4m 22s
  2. 49m 31s
    1. Optimizing a Wacom tablet for Mudbox
      1m 54s
    2. Getting a first look at Mudbox
      2m 47s
    3. Understanding the limitations of Mudbox
      4m 2s
    4. Loading a model
      3m 18s
    5. Moving the camera
      3m 43s
    6. Focusing and framing
      1m 33s
    7. Customizing hotkeys
      4m 42s
    8. Importing a reference image plane
      4m 9s
    9. Working with subdivision levels
      3m 40s
    10. Subdivision level tips and tricks
      3m 17s
    11. Editing materials
      5m 46s
    12. Using the selection tools
      4m 37s
    13. Hiding and unhiding parts of a model
      2m 50s
    14. Selection tips and tricks
      3m 13s
  3. 1h 0m
    1. Sculpting in Mudbox
      5m 49s
    2. Using the standard sculpting tools
      6m 21s
    3. Using the special sculpting tools
      3m 54s
    4. Customizing the sculpt tools
      4m 28s
    5. Making a custom crease tool
      4m 7s
    6. Using stamps
      4m 12s
    7. Using stencils
      5m 50s
    8. Freezing parts of a sculpt
      3m 8s
    9. Sculpting custom stamps and stencils
      6m 24s
    10. Sculpting with layers
      3m 16s
    11. Editing sculpt layers
      3m 3s
    12. Working with multiple sculpt layers
      3m 8s
    13. Sculpting symmetrical details on an asymmetrical model
      2m 45s
    14. Bringing it together: Sculpting demo
      4m 16s
  4. 22m 52s
    1. Using the Object List
      4m 1s
    2. Translating objects
      3m 12s
    3. Duplicating and flipping an object
      2m 57s
    4. Transferring detail between two models
      4m 38s
    5. Cleaning up problems with transfer details
      4m 19s
    6. Using materials with multiple objects
      3m 45s
  5. 37m 8s
    1. Using UV maps
      3m 58s
    2. Creating and importing UVs
      3m 39s
    3. Creating paint layers
      2m 35s
    4. Using basic painting tools
      4m 34s
    5. Using adjustment painting tools
      2m 31s
    6. Painting with the advanced tools
      5m 22s
    7. Editing stencils
      4m 54s
    8. Working with paint layers
      4m 15s
    9. Texturing with Ptex
      5m 20s
  6. 38m 40s
    1. Understanding texture channels
      4m 53s
    2. Painting bump maps
      6m 21s
    3. Making the most of texture channels
      5m 59s
    4. Transfering paint layers between models
      3m 55s
    5. Making normal maps
      4m 44s
    6. Creating ambient occlusion maps
      4m 53s
    7. Generating displacement maps
      3m 48s
    8. Preparing texture files for use in other applications
      4m 7s
  7. 16m 6s
    1. Introduction to joints and posing
      5m 12s
    2. Creating joint skeletons
      3m 23s
    3. Painting weights
      4m 50s
    4. Posing a character
      2m 41s
  8. 19m 59s
    1. Lighting the scene
      5m 17s
    2. Using point and image-based lights
      3m 23s
    3. Setting up viewport effects
      6m 5s
    4. Rendering still images and movies
      5m 14s
  9. 1m 45s
    1. Next steps
      1m 45s

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Watch the Online Video Course Mudbox 2013 Essential Training
4h 14m Beginner Jul 26, 2012

Viewers: in countries Watching now:

This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox.

Topics include:
  • Optimizing a Wacom tablet for Mudbox
  • Navigating the 3D space
  • Editing materials
  • Sculpting with stamps, stencils, and layers
  • Creating and importing UV maps
  • Texturing with Ptex
  • Painting bump maps
  • Creating ambient occlusion and displacement maps
  • Posing characters with jointed skeletons
  • Lighting a scene
  • Rendering still images and movies from Mudbox
Subject:
3D + Animation
Software:
Mudbox
Author:
Ryan Kittleson

Focusing and framing

Now that we've learned how to move the camera around, let me show you some tips and tricks that can help you quickly position the camera relative to your models. This is especially useful if you accidentally move the camera away from the model and you can't find it again. So let's go ahead and use the Basic Head for this. One problem that you may run into while working is that the camera can sometimes be zoomed, or rotated, so far that the model is no longer visible. So let me go ahead and simulate that. When this happens, it can become disorienting because you can't see anything, and you don't know where to move the camera to get the model back again.

The solution is to simply hit the A key. This instantly snaps the camera to look at the currently active object. If no objects are currently selected, then the camera snaps to show everything in the scene. Other times, you may find that you want to focus on a particular part of the model. This is easily done by holding the cursor over the part that you want to focus on and hit F--and I may have zoomed in a little too close. But if you just zoom out a little bit, you can see it zoomed in right on the forehead where I was holding the cursor.

Now if you rotate around the model, it's going to rotate around that exact spot that you focused on. If you hit F again on another spot, it will zoom in there, and now rotation will occur around that spot. These two hot keys are really great for navigating the scene. Instead of manually moving the camera in or out on a particular spot, you can just point at it and go. Also knowing that you can just hit the A key to find your model is a big relief when you get lost.

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