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This course introduces Mudbox, the Autodesk digital sculpting suite, and teaches digital artists how to create realistic assets in Mudbox, including 3D characters, immersive game environments, and product designs. Author Ryan Kittleson focuses on modeling, sculpting, and texturing, as well as topics such as extracting normal maps and exporting assets to Maya and 3ds Max for further rendering and animation. The final chapter covers techniques for showcasing your work in Mudbox.
Mudbox allows you to set custom hotkeys to almost any function within the program. Whenever you find yourself clicking the same button or going to the same menu option a lot, you may want to set it as a hotkey so you can get to it faster. There's several hotkey customizations that I like to set, not only because I use certain functions a lot, but also to make Mudbox behave even more like other programs that I'm used to, like Maya and ZBrush. We don't need a model in this scene, so let's go ahead and click Close.
Let's go up to the Windows menu and click Hotkeys. There's a list of almost every command that you could possibly use in Mudbox. Don't worry, I'm just going to change a few of them. Next to each command is a place for a key and also the option to combine that key with various modifier keys or stylus clicks or mouse clicks. The first one I want to change is for changing the brush size. Right now it's set to B and left-mouse button, which is a little bit cumbersome, I think, sometimes. So I'm going to change that to Ctrl+right-mouse button.
Now, what you might have happen sometimes is as you're changing these settings, it might be the same as a different hotkey that's already used, so I don't want to override the setting, so I'm going to click No. And sometimes you kind of have to approach it from a different angle, so let's see. If I want to be right-mouse button and Ctrl, then turn off left-mouse button and then get rid of the B, there. That should get us there. Sometimes you have to cut trick Mudbox to go around hotkeys that are already set.
Next I want to change the brush strength hotkey. I want to change this to Shift+right-mouse button. Turn off left-mouse button and get rid of the M. I'm just hitting Delete on the keyboard to get rid of that. Next, let's change the Deselect all. So if I've got models selected and I want to deselect them, this will come in handy. And it actually comes in handy a lot more often because when you have a model selected, it turns the whole model yellow, which can be distracting.
So I want a quick and easy way to deselect everything. So I'm going to change this to A and then use Ctrl and Shift. Next, I want to change the hotkey for increasing or decreasing the subdivision level of the model. And this I'm going to set to be like ZBrush. And so this hotkey is called Level down faces. So I'm going to scroll down to the Ls, Level down faces. By default it's page up and page down. In ZBrush it's D and Shift+D.
So Level down faces I want to be Shift+D. And yes, let's go ahead and override that setting, because I'm going to change that one as well. And then Level up faces, let's just change that to D. So this will behave like ZBrush now. Let's scroll down now to Mirror X. And I'm just going to turn off Shift and Alt for this one so that the X key by itself turns mirroring on and off. This is also the way ZBrush works, so I'm just comfortable with it. Another ZBrush hotkey is Subdividing faces with Ctrl+D, so let's scroll down to Subdivide faces.
And we'll just turn on Ctrl and type in D. Now let's scroll down to Toggle wireframe, so this will turn the wireframe on and off. I also like to have this one set the way ZBrush works, so I'm going to turn on Shift+F, and this is already used for Lock selected, but I rarely use the hotkey for this. I don't lock too often, so that's okay. We can override that. And let's go to Toggle grid display. In other programs, just simply having the G key will turn the grid on and off, so that's pretty convenient.
We'll just set that to G. And let's scroll down a little bit more, down to Tools - rotate. Let's see, where is that? Okay, down here, Tools - rotate. In most 3D programs the Move, Rotate, and Scale tools are in the W, E, and R keys, very convenient. In most programs, Rotate is the E key and Scale is the R key. And we'll just scroll down 'til we find translate. That's fine. We can go ahead and override that setting. I don't use Edit Stencil too often.
So down to Translate, let's set that to W, and that should be everything. Go ahead and click Done. With these changes made, some of the most commonly used functions are made much more accessible through hotkeys. It's fine if you choose not to use the same hotkeys as me, just be aware of that throughout the course, in case I press a key and nothing happens when you do it.
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