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Customizing hotkeys

From: Mudbox 2013 Essential Training

Video: Customizing hotkeys

Mudbox allows you to set custom hotkeys to almost any function within the program. Whenever you find yourself clicking the same button or going to the same menu option a lot, you may want to set it as a hotkey so you can get to it faster. There's several hotkey customizations that I like to set, not only because I use certain functions a lot, but also to make Mudbox behave even more like other programs that I'm used to, like Maya and ZBrush. We don't need a model in this scene, so let's go ahead and click Close.

Customizing hotkeys

Mudbox allows you to set custom hotkeys to almost any function within the program. Whenever you find yourself clicking the same button or going to the same menu option a lot, you may want to set it as a hotkey so you can get to it faster. There's several hotkey customizations that I like to set, not only because I use certain functions a lot, but also to make Mudbox behave even more like other programs that I'm used to, like Maya and ZBrush. We don't need a model in this scene, so let's go ahead and click Close.

Let's go up to the Windows menu and click Hotkeys. There's a list of almost every command that you could possibly use in Mudbox. Don't worry, I'm just going to change a few of them. Next to each command is a place for a key and also the option to combine that key with various modifier keys or stylus clicks or mouse clicks. The first one I want to change is for changing the brush size. Right now it's set to B and left-mouse button, which is a little bit cumbersome, I think, sometimes. So I'm going to change that to Ctrl+right-mouse button.

Now, what you might have happen sometimes is as you're changing these settings, it might be the same as a different hotkey that's already used, so I don't want to override the setting, so I'm going to click No. And sometimes you kind of have to approach it from a different angle, so let's see. If I want to be right-mouse button and Ctrl, then turn off left-mouse button and then get rid of the B, there. That should get us there. Sometimes you have to cut trick Mudbox to go around hotkeys that are already set.

Next I want to change the brush strength hotkey. I want to change this to Shift+right-mouse button. Turn off left-mouse button and get rid of the M. I'm just hitting Delete on the keyboard to get rid of that. Next, let's change the Deselect all. So if I've got models selected and I want to deselect them, this will come in handy. And it actually comes in handy a lot more often because when you have a model selected, it turns the whole model yellow, which can be distracting.

So I want a quick and easy way to deselect everything. So I'm going to change this to A and then use Ctrl and Shift. Next, I want to change the hotkey for increasing or decreasing the subdivision level of the model. And this I'm going to set to be like ZBrush. And so this hotkey is called Level down faces. So I'm going to scroll down to the Ls, Level down faces. By default it's page up and page down. In ZBrush it's D and Shift+D.

So Level down faces I want to be Shift+D. And yes, let's go ahead and override that setting, because I'm going to change that one as well. And then Level up faces, let's just change that to D. So this will behave like ZBrush now. Let's scroll down now to Mirror X. And I'm just going to turn off Shift and Alt for this one so that the X key by itself turns mirroring on and off. This is also the way ZBrush works, so I'm just comfortable with it. Another ZBrush hotkey is Subdividing faces with Ctrl+D, so let's scroll down to Subdivide faces.

And we'll just turn on Ctrl and type in D. Now let's scroll down to Toggle wireframe, so this will turn the wireframe on and off. I also like to have this one set the way ZBrush works, so I'm going to turn on Shift+F, and this is already used for Lock selected, but I rarely use the hotkey for this. I don't lock too often, so that's okay. We can override that. And let's go to Toggle grid display. In other programs, just simply having the G key will turn the grid on and off, so that's pretty convenient.

We'll just set that to G. And let's scroll down a little bit more, down to Tools - rotate. Let's see, where is that? Okay, down here, Tools - rotate. In most 3D programs the Move, Rotate, and Scale tools are in the W, E, and R keys, very convenient. In most programs, Rotate is the E key and Scale is the R key. And we'll just scroll down 'til we find translate. That's fine. We can go ahead and override that setting. I don't use Edit Stencil too often.

So down to Translate, let's set that to W, and that should be everything. Go ahead and click Done. With these changes made, some of the most commonly used functions are made much more accessible through hotkeys. It's fine if you choose not to use the same hotkeys as me, just be aware of that throughout the course, in case I press a key and nothing happens when you do it.

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This video is part of

Image for Mudbox 2013 Essential Training
Mudbox 2013 Essential Training

64 video lessons · 7299 viewers

Ryan Kittleson
Author

 
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  1. 7m 49s
    1. Introduction
      58s
    2. What you should know before watching this course
      1m 28s
    3. Using the exercise files
      1m 1s
    4. Understanding where to store user-made tools
      4m 22s
  2. 49m 31s
    1. Optimizing a Wacom tablet for Mudbox
      1m 54s
    2. Getting a first look at Mudbox
      2m 47s
    3. Understanding the limitations of Mudbox
      4m 2s
    4. Loading a model
      3m 18s
    5. Moving the camera
      3m 43s
    6. Focusing and framing
      1m 33s
    7. Customizing hotkeys
      4m 42s
    8. Importing a reference image plane
      4m 9s
    9. Working with subdivision levels
      3m 40s
    10. Subdivision level tips and tricks
      3m 17s
    11. Editing materials
      5m 46s
    12. Using the selection tools
      4m 37s
    13. Hiding and unhiding parts of a model
      2m 50s
    14. Selection tips and tricks
      3m 13s
  3. 1h 0m
    1. Sculpting in Mudbox
      5m 49s
    2. Using the standard sculpting tools
      6m 21s
    3. Using the special sculpting tools
      3m 54s
    4. Customizing the sculpt tools
      4m 28s
    5. Making a custom crease tool
      4m 7s
    6. Using stamps
      4m 12s
    7. Using stencils
      5m 50s
    8. Freezing parts of a sculpt
      3m 8s
    9. Sculpting custom stamps and stencils
      6m 24s
    10. Sculpting with layers
      3m 16s
    11. Editing sculpt layers
      3m 3s
    12. Working with multiple sculpt layers
      3m 8s
    13. Sculpting symmetrical details on an asymmetrical model
      2m 45s
    14. Bringing it together: Sculpting demo
      4m 16s
  4. 22m 52s
    1. Using the Object List
      4m 1s
    2. Translating objects
      3m 12s
    3. Duplicating and flipping an object
      2m 57s
    4. Transferring detail between two models
      4m 38s
    5. Cleaning up problems with transfer details
      4m 19s
    6. Using materials with multiple objects
      3m 45s
  5. 37m 8s
    1. Using UV maps
      3m 58s
    2. Creating and importing UVs
      3m 39s
    3. Creating paint layers
      2m 35s
    4. Using basic painting tools
      4m 34s
    5. Using adjustment painting tools
      2m 31s
    6. Painting with the advanced tools
      5m 22s
    7. Editing stencils
      4m 54s
    8. Working with paint layers
      4m 15s
    9. Texturing with Ptex
      5m 20s
  6. 38m 40s
    1. Understanding texture channels
      4m 53s
    2. Painting bump maps
      6m 21s
    3. Making the most of texture channels
      5m 59s
    4. Transfering paint layers between models
      3m 55s
    5. Making normal maps
      4m 44s
    6. Creating ambient occlusion maps
      4m 53s
    7. Generating displacement maps
      3m 48s
    8. Preparing texture files for use in other applications
      4m 7s
  7. 16m 6s
    1. Introduction to joints and posing
      5m 12s
    2. Creating joint skeletons
      3m 23s
    3. Painting weights
      4m 50s
    4. Posing a character
      2m 41s
  8. 19m 59s
    1. Lighting the scene
      5m 17s
    2. Using point and image-based lights
      3m 23s
    3. Setting up viewport effects
      6m 5s
    4. Rendering still images and movies
      5m 14s
  9. 1m 45s
    1. Next steps
      1m 45s

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