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Motion 5 Essential Training

Working with text on a path


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Motion 5 Essential Training

with Ian Robinson

Video: Working with text on a path

Animating type on a path is just another way to add a little bit more control into your scene. Now the dance group that we've been creating all these graphics for, their name is Everybody Dance Now, and what we're going to do is actually create a transitional graphic element that we could layer in within Final Cut, but in order to create that, I need to actually add some animated type within this transition. As you can see, I've already got a type layer set up here, and you may notice I have a camera, and these layers are 3D. And I'm not really going to get hardcore into the 3D right now, but I just wanted to draw that to your attention, and for now, what I want to do is have the words Everybody Dance Now repeat multiple times so as it flows through the scene, it creates this kind of a seamless graphic element that repeats the words that you see.
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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Motion 5 Essential Training
8h 40m Beginner Aug 05, 2011

Viewers: in countries Watching now:

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.

Topics include:
  • Getting started with Motion and setting essential preferences
  • Working with layers, groups, and blend modes
  • Animating and adjusting behaviors
  • Building custom presets to create a slideshow
  • Keyframing animation
  • Animating type along a path
  • Creating credit rolls
  • Understanding generators
  • Adding reflections
  • Controlling and animating cameras
  • Creating depth of field in a composition
  • Adjusting audio
  • Exporting, sharing, and archiving a project
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Working with text on a path

Animating type on a path is just another way to add a little bit more control into your scene. Now the dance group that we've been creating all these graphics for, their name is Everybody Dance Now, and what we're going to do is actually create a transitional graphic element that we could layer in within Final Cut, but in order to create that, I need to actually add some animated type within this transition. As you can see, I've already got a type layer set up here, and you may notice I have a camera, and these layers are 3D. And I'm not really going to get hardcore into the 3D right now, but I just wanted to draw that to your attention, and for now, what I want to do is have the words Everybody Dance Now repeat multiple times so as it flows through the scene, it creates this kind of a seamless graphic element that repeats the words that you see.

So to get started, let's select our Type layer and open the Inspector. In the Text section, under the Inspector, I want you to go to Format and scroll down to the bottom. Check this out, there's a field for text in here. So even though I only have one line of text, I can actually repeat this text numerous times just by highlighting it, in the text field copying it, I'm just going to create a space and paste, Command+V, space, Command+V, space, Command+V. I don't necessarily have to go crazy with that. Let me stop playback there. I accidentally hit the spacebar, sorry about that. But notice once I've created all those copies, now I've got this nice long text element that is moving through the scene.

Again, we're going to be using this text line as more of a graphic transition just to reinforce the title of the group. It would be fun to make this text flow a little bit more like these lines here in the background and to do that, we'll create path text. Now one of the things I love about creating path text in Motion is the fact that you don't necessarily have to draw a custom path. All you have to do is go to Text section and under Layout there's a Layout Method and by default it's set up to Type or Paragraphs. What we want to choose is Path.

When you choose Path, it automatically puts a Bezier path underneath the type. Now you can't see that until you actually grab the Type tool and click within the Type layer. Now, I can actually see that path, and here's one of the anchor points, so I'm just going to zoom out, Command+Minus to zoom out in the scene, and you can see as I zoom layout, when you convert Type to Path Type, it automatically creates three points for the path. Now one of the nice things, I can easily just adjust the curve of this path just by clicking on that point and dragging up.

That's a little large of a swoop. What I want to do is add a couple of different ones to the line. In order to do that, if you hold down Option as you hover over the path, you'll see this plus button. When I click here I've just added a new point. Let's do the same thing on the other side between the right two points. Okay now I can select one, and I'm just hovering my mouse over the points and it's automatically changed the Move tool. And I can Shift+Select too and now with both points selected, I can click and drag up.

Now I've quickly and easily created the wave that I can have the type animate along. If you want to adjust the handle for the first or the last point, if you hold down Command and drag out from a point, that will allow you to change that curve. So Command and drag out, that will pull out your Bezier handles. Now for some reason--let me zoom in here so you can see things a little better-- if you decide that you don't want this nice smooth path, what you can do is Ctrl+Click right on the path itself and choose Linear. That'll give you a hard break to the curve.

So to undo that I'm just going to Ctrl+Click on that and change it back to Smooth. If you want to control one side or the other, you need to Ctrl+Click on either one of the handles and choose Break Handle. That way once I've done that, I can click on one side and make an adjustment. Now that's not what I'm looking for, but as you can see, it's pretty easy to go back and change. I can just change it to Linear. I'll go back here, choose Smooth, and now we're set back to our original smooth curve.

This is all well and good if you want to work with in the path that automatically gets created when you choose Path under your Layout controls, but what happens when you have a custom path? Well, it's pretty easy to deal with. Let's create a custom path here first. So I'm just going to grab my Selection tool just so I can deselect the Type layer, and with my Bezier tool, I'll just click in my Canvas here and click and drag on a second point, and I'll click and drag on another point and click and drag on another point.

So you can see I've created this rather custom-looking path. Now I know since the length of the type is so extraordinarily long, I might want to lengthen these points. So I can just grab my Transform tool again and once I select that, notice the Bezier path automatically tries to fill itself. So let's fix that by just deselecting Fill under the Shape Style, and we'll leave it set up to Outline. I do like to leave a brushstroke on my path just so I know exactly what's going on as I'm making my adjustments.

If you switch back to the Edit Points tool, here I can move the individual points just by clicking on them and I can create an actual custom move or custom path that's a little bit longer. Let me zoom out, Command+Minus, and you can check this out. Now though we have this set up the way that we want, we just need to take the type off of its current path and apply it to this path. The easiest way to do that is select the path layer. Now under layout method, if you look at Path, notice I have Scroll and Crawl.

There really aren't that many other options. So what we need to do is scroll down under the Layout options here, and you'll notice we have path options. So by default it was set up for Open Spline, but check this out. There is this option for geometry. The easiest way to think of that is custom. Once you choose Geometry, it gives you a nice Shape Source drop well that you could then in turn drag your custom shape right into the drop well.

Now once I do that, the type is flowing right along the path. Don't freak out if it actually flips over or anything like that. The direction you draw the path will also determine how the type orients along the path. You can usually fix this by toggling some of the other options, like Inside Path. Now it's automatically choosing the inside of this path. Now if don't want to see the actual path in the scene, I can turn off the Visibility and it's still going to reference the position of this path.

Now the other cool thing, I could layer some behaviors onto this Path using different shade behaviors or a brush behaviors, but I don't want to do that. I'll just leave this alone for right now. To create a simple animation, under Text Format you can adjust under Advanced Formatting the offset of the type. As I scrub up and down on the X axis, you'll notice the type flows nicely and evenly right across the custom Bezier path that we've created.

So when it comes to creating animations using path type, notice you can create a level of animation that gives you a whole bunch of more control.

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