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In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.
Those of you coming to Motion from After Effects are probably going to get very excited about this next option I'm going to show you, and if not, you still might like this option, because it makes the Automatic keyframe button a little bit less finicky. Let's go ahead and play the comp, so we can look and see what we have got here. Just a basic text animation, let's select the Anchor text, and open up the Inspector. Now if we turned on Automatic keyframing in its default state, you'll notice it automatically records absolutely any change that we make.
So if you move your playhead anywhere else, let's say I adjust the Scale here. Now all of a sudden I have got a scale transform happening. Well, if you double click the Record button, you will get a set of recording options. The top three options deal with real-time recording. But the one that we want to talk about right now is record keyframes on animated parameters only. Let's check that box and click OK, turn Automatic keyframing back on, and you will notice the only value sliders that are red, are the ones that currently have keyframes on them.
Notice the position data isn't highlighted red. So if we went ahead and moved the word anchor around in the canvas, you will notice as I scrub the playhead, that the word isn't moving around the screen, because it didn't add any extra keyframes. This is really nice, but keep in mind, any other parameters that do have keyframes currently on, if you go ahead and adjust that parameter, it will indeed add a keyframe. So if we scrub our playhead now, you will notice it's added another keyframe. I hope you were excited as I was when I found that feature, because I found it very helpful when I'm dealing with a comp that has a lot of different keyframes.
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