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Working with cameras

From: Motion 3 Essential Training

Video: Working with cameras

Now in this video we are going to cover a little bit about cameras. So feel free to click along and follow through with what I am doing. Just understand, I am not trying to achieve a specific effect here as much as I am trying to teach how to move around and manipulate options in your cameras. So, if you do not already have it open, run the 02_Cameras_Project. Hit F5 and open your Layers tab and you will notice, I have a Camera and three separate layers. If your HUD is not open already hit F7 and open up your HUD.

Working with cameras

Now in this video we are going to cover a little bit about cameras. So feel free to click along and follow through with what I am doing. Just understand, I am not trying to achieve a specific effect here as much as I am trying to teach how to move around and manipulate options in your cameras. So, if you do not already have it open, run the 02_Cameras_Project. Hit F5 and open your Layers tab and you will notice, I have a Camera and three separate layers. If your HUD is not open already hit F7 and open up your HUD.

I want to have a little bit better view of this. So go to your View options and pull down the Split Horizontal view. Make sure the Top view says Active Camera and bottom view says Perspective. Now I am just going to manipulate this camera a little bit so make sure your Camera is selected and select the Perspective layer. Now you will notice the controls for this camera are actually on its focal plane or its frame. Motion calls that a Camera Type or the Framing Type of Camera. If I click on the Camera Type and choose Viewpoint, you notice, now the controls are on the Viewpoint.

So if I rotate this in X, you notice very quickly I am adjusting the view, whereas if I had it set up as a Framing Camera and rotate in X, I am keeping the center point the same; I am just adjusting the angle of the camera. So make sure to rotate your camera up on its X axis a little bit on its Y. And I want you to pay attention to where these controls are actually pointing. Right now, you notice Z is pointing directly at the camera. That is because it is set to Adjust Around its Local Axis, so it is pointing to the local camera.

If I clicked on that, and said, World Axis, now you will notice the Z has snapped right along the Z axis in the World. So if I clicked and dragged all that, you will notice now the camera is moving on a Z plane, but it is not adjusting the exact angle of that specific scene. If you go to View Axis, you will notice these controls now point directly at your view. So now it is actually adjusting things based on the view that you have selected. Go back to your Local Axis and let us look at these drop wells.

Now in the HUD, I have covered this before in the previous movie, but just a kind of recap. If you click and drag in this drop well, it will move the camera back and forth in Z space. This drop well will move you left or right or up and down, or if you just drag in circles notice it moves in circles. It is a very organic way of moving your camera around. This next one will move you in Z space or left and right. You can also rotate or adjust the scale and yes it is actually scaling the whole camera and its field of view.

If you end up with a scene like this where the active camera is kind of lay off center, if you select the Active Camera and just double click right here, it will automatically reset that camera view. Now re-select your camera and I want to cover one other way you can move around your camera. Let us use the Walk Camera tool. With the Walk Camera tool selected, you can click and drag in your scene and you notice it is very quickly and easily manipulating that camera. Now that is not really how it is designed to work, let me undo that.

If I use my arrow keys, now I can walk the camera. I am using my Up arrow to move forward and my Down arrow to move backwards. Or if I had my Left and Right arrows, it moves me left and right throughout my scene. So that is the Walk Camera tool. This is a great tool if you are actually going through the functions of key framing your camera animations and that kind of leads me to my next movie. We are going to go over some camera behaviors that make animation that much easier.

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This video is part of

Image for Motion 3 Essential Training
Motion 3 Essential Training

84 video lessons · 16439 viewers

Ian Robinson
Author

 
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  1. 6m 43s
    1. Welcome
      52s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 59s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 21s
    3. Navigating the Canvas
      5m 26s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 2s
    6. Setting essential preferences
      3m 37s
    7. Customizing your keyboard
      3m 4s
  3. 25m 20s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 59s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 21s
    1. Adding and adjusting behaviors
      4m 2s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 27s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 51s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 13s
    6. Creating your own text preset
      2m 7s
  7. 15m 59s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 43s
  8. 8m 46s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 38s
  9. 20m 27s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      3m 1s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 15s
    6. Creating image masks
      2m 53s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 33s
    1. Understanding particles
      2m 5s
    2. Creating basic particle systems
      5m 18s
    3. Making complex particles
      6m 13s
    4. Modifying particle behaviors
      3m 57s
  12. 17m 59s
    1. Replicating objects
      5m 6s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 31s
    4. Creating a lower third replicator preset
      4m 50s
  13. 14m 52s
    1. Painting in Motion
      8m 11s
    2. Sequencing paint stroke behavior
      3m 54s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 25m 43s
    1. Using 3D space
      4m 52s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 41s
    4. Lighting a scene
      4m 56s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      3m 59s
  15. 14m 42s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 48s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 29s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 25s
    1. Sending your project to Compressor
      3m 35s
    2. Roundtripping between Motion and Final Cut Pro
      7m 11s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 19s
    5. Creating templates for Final Cut Pro
      1m 14s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 14s
    1. Goodbye
      14s

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