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In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.
Motion goes to great lengths to make the transition from the 2D world into the 3D world as easy as possible. Let's get started by looking at our project. Press F5 to open the Project pane and you will notice we have one group that has four words on it. Now these words have been moved around and positioned in 3D space, if you open the Inspector and look in the Position data, you will notice they all have x, y, z data. And now it's done using the adjust 3D Transform tool. So, let's make sure that's active and de-select any other words.
The easiest way to switch a scene to 3D is to click on New Camera in the toolbar and you will get some options, whether you want to keep the scene as 2D or switch to 3D. Let's choose Switch to 3D. Notice the icon for the group has changed, notifying us it's now a 3D group. And there are some other controls on the canvas. Let's check out this pulldown menu in the upper-left corner. Click on Active Camera. That's our view right now and let's switch to perspective. Let's see what happens. Check that out.
Now, we can see the scene in a whole different view. Now, if you are not seeing this grid in some of the other options, you want to go up to the view pop-up menu and make sure Show 3 Overlays is checked and that all of those options have been selected. Once all those options have been selected, you should be able to see your scene just like this. So, this pull down menu is a great way, if you want to switch between the different views, like viewing your scene from the right or viewing your scene from perspective or what have you.
Now, let's switch back to the right for a second and you will notice we are not really seeing anything. So, these controls in the upper right will allow you to navigate through your canvas in 3D space. So, this tool on the left is the Pan Camera tool. If you click on that, it will move you around within the scene. Now I would like to see both the camera and the objects in the scene. So, let's move to the Dolly Camera tool by clicking-and-dragging and just move out a little bit. And then we can pan right back over into our scene.
This center tool, the Orbit Camera tool will rotate in a flat motion when you are in a view like Left, Right, Front, Back. But if you actually go up to a Perspective View this will allow you to rotate around in 3D space. Now, you will notice as I'm clicking and rotating around here, we are rotating around this center area of the canvas called the Origin and by default, when you create a New Camera out of a 2D scene, this will be the placement of your camera and the center of its view will be at the Origin.
Now we have covered two out of the three new menus in the canvas, when you are navigating in 3D. The third one down here is called the Compass tool and instead of having to come to this pulldown menu at the top of the canvas, you can just click very quickly and switch between views like the Front view or the Right view, the Top view and if you click the center cube, it will move you up to the Perspective view. Now we are almost done with the Navigations tools, but I want you to look at one more tool, the HUD.
Click on the HUD button in the toolbar or press F7 to open the HUD. And you notice with the Camera selected, I have a couple of different options here. We'll go through these in a later video specifically on cameras. The ones I want you to pay attention to right now are these Move options. So, you notice there is a Pan tool just like the one in the canvas. And notice when I click-and-drag in this tool, I'm moving the camera within my scene and very conveniently, I have this pop-up window that comes up here. Let me go back and click on the Move in the HUD again and you notice the pop-up.
That's letting me see exactly what my camera is seeing, as I'm repositioning it throughout the scene. So, you notice we also have a Rotate option, as well as a Scale option, which just scales the overall view of the camera. We can also dolly in and out, just like the option in the canvas. But you notice the controls in the canvas are navigating me around the scene, because I'm in Perspective. Whereas the HUD is actually moving the camera because I have the camera selected.
So, the reason I'm drawing this distinction, when you switch to the Perspective view, it's very helpful when you are trying to move your camera around and you want to see exactly where everything is in the scene. But you always want to make sure, when you go to do your final output, switch back to the Camera view because this is going to be the final view that's actually output in your scene. And none of these 3D overlays including the grid will actually be included in the render. Along those lines, you also want to make sure when you output, if you have included any lighting, shadows or reflections or possibly Depth of Field, those have been selected as well.
Now, I know we haven't covered those yet but we'll cover those as we move throughout this chapter. Now that we have gone through some of the features of navigating in the new 3D world, I think we are ready to explore some of the new exciting features in 3D.
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