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In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.
When you are in 3D space in Motion, it's important to understand different ways to view your scene, because sometimes in 3D things can get a little bit disorienting. Since we have already covered switching between cameras and different views in the previous videos, this video is going to focus specifically on this pop-up button called the View Layouts pop-up menu. If you click on it, you'll notice you'll get graphic representations of different ways to view the scene. So for example, I can just click on this 3 Split View Layout, and you notice the top view is set to the Active Camera, and the view right next to that is set to Right, and I can switch between views just by clicking in the different windows.
Now, we still have the same Navigation buttons. So, if I want to move around in this scene, I still can. I like this three window view because I can view my Active Camera as well as, an orthogonal view, where I'm just locked off specifically to Right, Left, Front or Back, and then in the bottom view I like switching that to Perspective. That way I can orbit around and move around within the scene and I know I'm not affecting the movement of the camera itself. That's important when you have a really complex 3D scene, because sometimes you'll want to zoom in to a specific section, and manipulate your objects in the canvas but still want to keep your original Active Camera in the exact same place.
Now, if you notice in this pop-up menu, there are many different views, usually I just choose the one main canvas or the double split view where it splits between an upper view and a lower view. Last thing I want to show you, when you are dealing with these different views, you can add objects into your canvas. The reason I want to show you this, I would like to add a floor into the scene, and depending upon where you add the object will depend on how the object is added to the scene. Let me show you. Let's switch this bottom window to the Top view, and I'll just pan it up to where our text is.
Now, I'm going to create and select the Rectangle Create tool. Click-and-drag in the Top view and you'll notice it's been strategically placed flat on to the canvas, and it helps that the text was placed right above that, but honestly this is a wonderful feature, because if we were in Perspective view, let's say, and we created another shape like a circle, when we rotate around in the Perspective view, notice this circle was created pointing directly at us based on where we were in that view at that specific time.
So, when you need to add an element that needs to be specifically locked off on X, Y or Z, it always make sense to bring up another one of the views and change it to the Top, Left, Right or Back when you go to add your objects. So, I hope viewing your scene with different layouts helps you the next time you want to add an object to your 3D project.
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