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Motion 5 Essential Training

Using shape behaviors


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Motion 5 Essential Training

with Ian Robinson
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

Video: Using shape behaviors

We're going to build kind of a kaleidoscope, funky animation using shapes and shape behaviors. Now when you want to create something that looks pretty complex, all you have to do is start with a simple object, begin the animation, and then just start layering. So as you can see in our scene here, we have our background video, our background texture of circles, and a kind of diamond shape, which is just a square turned on its axis. Now, to begin the animation, I just want to use some behaviors from the Library.

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Motion 5 Essential Training
8h 40m Beginner Aug 05, 2011

Viewers: in countries Watching now:

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.

Topics include:
  • Getting started with Motion and setting essential preferences
  • Working with layers, groups, and blend modes
  • Animating and adjusting behaviors
  • Building custom presets to create a slideshow
  • Keyframing animation
  • Animating type along a path
  • Creating credit rolls
  • Understanding generators
  • Adding reflections
  • Controlling and animating cameras
  • Creating depth of field in a composition
  • Adjusting audio
  • Exporting, sharing, and archiving a project
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Using shape behaviors

We're going to build kind of a kaleidoscope, funky animation using shapes and shape behaviors. Now when you want to create something that looks pretty complex, all you have to do is start with a simple object, begin the animation, and then just start layering. So as you can see in our scene here, we have our background video, our background texture of circles, and a kind of diamond shape, which is just a square turned on its axis. Now, to begin the animation, I just want to use some behaviors from the Library.

So in the Behaviors section of the Library, go to the Shape area, and the one thing that I want to do is oscillate the shape. This is what's going to start the animation for our kind of kaleidoscope effect. So to apply that, since the shape is already selected, just click the Apply button. If I press the spacebar, we can get a preview of the animation. Notice with the shape selected, I'm still seeing the bounding box, but I am getting a pretty good preview of the animation here.

To tweak this, you want to make sure to pay attention to the actual Frames Per Second, so you can see exactly how fast it's really moving, and you also want to make sure to select the behavior as you make your adjustments. That way, you'll be able to see the different parameters in the Inspector. So I am just going to stop playback for a second here, and I want to increase the speed. You can have it oscillate around the point origin, which is right here in the center, or you can have it oscillate around a specific Line.

I'm just going to leave Point Origin selected. Notice down here I can choose different parameters for that, but since I want to create this kind of kaleidoscope effect, this will be perfectly fine. Increasing the speed, I'm not really getting real-time playback. So just to make sure I know what I'm looking at, I will move my playhead back to the beginning and press Command+R to load up a RAM Preview. Just like with anything else with RAM previews, at any given time, you can just stop the RAM Preview, and just make note of the area of the Timeline that's highlighted in green.

That will let you what is most likely going to play back in real time. So that's much closer to the speed that I was looking for. So we've already created the first part of our animation. Now all we have to do is start layering. So I am going to stop playback for a second here, select my shape, and then hold down Option as I drag up in the Layers panel. Now with this duplicate shape, I could adjust the scale just by clicking and dragging while holding down Shift and Option, so it scales in proportion around the center point.

For this one, I just want to add a slight feather to the edges. That looks pretty good. And we can adjust the color a little bit, so I'll bring the color a little bit more towards this vibrant sort of teal effect. Just so this stays mirrored with the center point, I'm going to leave the behavior alone. To add another effect on top of that, let's hold down Option and make a copy of our larger shape. Now with this, instead of leaving it as a fill, I will turn off Fill and just turn on Outline.

Now you can see we are really starting to get some interesting kind of shapes happening, and just to kind of create a little bit more of that kaleidoscope flavor, instead of leaving the behavior alone, I am going to go back and select the behavior in the Behaviors tab, and make sure that I adjust the phase of this a little bit. So now this line will actually be out of phase when I began playback again. Notice how it's kind of leading the animation now, sort of neat.

Just so we have some other shape behaviors, I'll make one more copy by holding down Option and dragging, and notice when we went to the Outline, instead of having this Shape icon, we now have a Paintbrush icon. That's because now, technically, this is painted into the scene. Now just so we can see a difference between this line and the next one, I will scale this down again, making sure I hold down Option and Shift.

Now with this scaled down, let's add a different style to this brush. I can choose Airbrush or I can choose Image. If we choose Image, look what happens. There isn't much of a change, but it's going to ask for a Brush Source. Since I don't really have anything else in this comp, I'd have go to the Finder to drag something else as a Brush Source. So instead of using Image, let's just choose Airbrush.

When you choose the Airbrush, the Airbrush is made up of little dots, so in order to see those dots, what we need to do is adjust the Spacing. As I increase the Spacing out here a little bit, you can see the dots that populate the scene. Let me go ahead and change the magnification up to 100, and now I can see it a little better. Just to add a different behavior to this, I am going to layer another behavior. I am going to go back to the Library, and in the Shape behaviors I want to apply Sequence Paint.

This will automatically animate any parameters through this sequence. So let's click Apply, and now to sequence this paint I will go to my Inspector. Under the behaviors, I need to add the parameter I'd like to sequence. I want the color of this to kind of strobe through, so under the parameter, I want to choose Color. And let's change the color to kind of a vibrant green, and I don't want it to go To; I want it to sequence Through.

So this way it'll start and sequence around the entire shape. It's hard to see like this, so what I want to do is increase the number of loops, so that way once it goes around once, it will continue moving around, and just so I can see this a little bit better, I do want to change the size of these little paint dabs. In order to do that, I just increase the width of the brush, and sure enough, now I can see the green a little bit more.

If we press Shift+Z, we will resize this, and I can go ahead and preview this just by pressing the spacebar. And as you can see, even though the points are moving around, that color is strobing through the shape. Now traditionally, what I would do is continue layering the different elements, and I probably would've kept a more narrow number of points. But as you can see, we've already got our kaleidoscope effect created just by manipulating a number of these small different shapes.

When it comes to applying shape behaviors to different shapes in your project, understand that whether it's a fill or an outline, you actually can create different animations because the shape will change from a filled shape, to an actual paintbrush brushstroke. And we'll actually cover how to animate paintbrush brushstrokes in another chapter.

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