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Motion 4 Essential Training
Illustration by

Using shape behaviors


From:

Motion 4 Essential Training

with Ian Robinson

Video: Using shape behaviors

When I was a kid, I was always fascinated with archeology shows where guys would pop down into a cave and look at drawings that nobody seen for thousands of years, and I always thought, wouldn't it be cool if those drawings sort of came to life. Well, that's what we are going to do using Shape behaviors. Kind of achieve this come-to-life effect. You will get started by outlining one of the drawings with the Bezier tool. So go up to the Create button and click on the Bezier tool. So just so we can see it little better, press Command+Plus on the keyboard to zoom in. If you hold down the Spacebar and click and drag, you can pan around the scene and I just want to outline this guy right here.
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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Motion 4 Essential Training
6h 21m Beginner Sep 11, 2009

Viewers: in countries Watching now:

In Motion 4 Essential Training, Ian Robinson shows how to start building outstanding motion graphics and animations for video production. He demonstrates how to build custom text animations with the new Adjust Glyph tool and explores Motion’s amazing real-time 3D tools. Ian highlights working in the 3D space, creating depth with lights and shadows, and using reflections to add realism. He gives practical advice on how to integrate Motion into a professional video workflow, round-tripping with Final Cut Pro and sending a final project to Compressor. Exercise files accompany this course.

Topics include:
  • Understanding the toolbar and setting the essential preferences to get started
  • Adding .mov files, still images, and Photoshop and Illustrator assets to a project
  • Animating with behaviors and keyframes
  • Creating 3D animations with lighting accents, shadows, and reflections
  • Creating simple and complex particle systems
  • Creating real viewer interest with Focus Behavior and the 3D Camera Framing behavior
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Using shape behaviors

When I was a kid, I was always fascinated with archeology shows where guys would pop down into a cave and look at drawings that nobody seen for thousands of years, and I always thought, wouldn't it be cool if those drawings sort of came to life. Well, that's what we are going to do using Shape behaviors. Kind of achieve this come-to-life effect. You will get started by outlining one of the drawings with the Bezier tool. So go up to the Create button and click on the Bezier tool. So just so we can see it little better, press Command+Plus on the keyboard to zoom in. If you hold down the Spacebar and click and drag, you can pan around the scene and I just want to outline this guy right here.

So, we'll start at the tail and just sort of click some main points along the way. So just click, and if you click and drag, you will notice you get the control handles that will smooth out the points. So, we just kind of want to get a sort of rough outline of this shape. Now go kind of quickly. You don't have to worry if it's not precise because you can always go back and change the different points later.

And finally, we finished our shape. When we get to the end, make sure you see this little round circle on the lower-right corner, letting you know you have completed your shape. And now, we have our basic outline. If you want to go back and adjust any of the control points, when you move your mouse over any of the points, when you click on it, you will know it's selected with the white circle in the center and if you press Command and the Arrow keys on your keyboard, you can reposition this specific point. You can always, obviously, grab the edges of the Bezier handles to adjust the roundness.

Okay, now with that selected, press F7 or click on HUD button on the top of the screen to open the HUD. I just want this to create an outline. So will deselect the Fill checkbox and select the Outline checkbox. And press Command+Minus to zoom back out or Shift+Z to rescale the canvas to fit in the specific area. Let's go ahead and grab our Select tool and press the Play/Pause button to look at our animation and you notice there is a move on this image and what I want to see happen is have this outlines follow along the individual shape.

Well, there is a great behavior for that. If you go up to the Add Behavior button and choose Shape, there is an option for Track Points. And what this will do is take every single anchor point and use it as a track point. Now, this is kind of an optimum situation because each one of these points happens to be on a very high contrast area, and that's typically what you want to look for when you'll use this command. You want to make sure your control points are right on edge of a high contrast area.

That will make it a lot easier for it to track. Now in the HUD, we just leave the Transform option for Mimic Source and Movement, we just want it to analyze. So go ahead and press Analyze and it may take a little while because we do have an awful lot of control points that it's tracking. But if you notice, it's just kind of crank right along and track each of the individual points. Now, just for the sake of time, we are going to speed this up, but go ahead and let your computer finish its process before you continue on.

So we are back, let's deselect the shape and see what our animation looks like. Press F5 on your keyboard to open up the project pane and just click anywhere in the lower area to deselect. Let's play our project from the beginning and watch our animation, and you notice it's tracking beautifully right along the shape. So, let's add one more behavior to this to have this draw on. Go ahead and stop playback for a second, select your Bezier shape and go up under Add Behavior > Shape and choose Write On and we just want this to draw the outline and you notice, by default, it's going to take the entire length of this composition to draw on and I'd actually like it to draw on a little faster.

So move your playhead to frame 70 and press O on your keyboard to trim that behavior. Now, the shape will be drawn by frame 70. Move your playhead back to the beginning and let's see what we have got. We can deselect that layer and check it out. Now, I think that's pretty cool. Feel free to go ahead and trace some of the other shapes and even fade out the background to create your own animations.

Find answers to the most frequently asked questions about Motion 4 Essential Training.


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Q: In Motion 4, is it possible to create an intro with multiple pictures, where some pictures enter from the left side and some from the right side of the frame, with all fading as they approach the center of the canvas?
A: The effect described is a very specific move utilizing 3D space.  One effective method is to work in true 3D space, instead of trying to use a behavior, by keyframing the animation. Try these steps:
  1. Place a camera in the scene and switch the scene to 3D. 
  2. Rotate the first image to an angle that achieves the desired effect, and slide it on the X axis until it is out of the scene on the right of the stage. 
  3. Turn on Auto Keyframing and make sure a keyframe is recorded for the rotation and position. 
  4. Move the playhead down the Timeline and move the picture to it's ending point and adjust the rotation a little for the end. 
  5. To get the image to disappear, adjust the camera's far plane of view, making sure to soften it so it has a smooth transition into oblivion. 
    Then simply duplicate the picture and change the rotation and position keyframes to the exact opposite values for rotation and position. 
Q: When attempting to change views as the instructor demonstrates in the “Viewing a 3D scene in different layouts” video, I only see the text in the Perspective view. When the instructor uses the Top and Bottom screen split, and uses the Top view, my screen does not show the four horizontal lines that represent the four words used in the tutorial.
Are there settings that need to be changes in order to view all the objects as demonstrated in the tutorial?
A: It’s possible that when viewing the project from different?angles, the letters may be sliding way out of the view area.
Here’s how to fix it: Whenever you can't see your objects in the?scene, select at least one of them in the Layers panel and then press?F or Command+F to frame the selected objects in the scene.
 
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