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Using reflections and highlights

From: Motion 4 Essential Training

Video: Using reflections and highlights

If you want to give your project a slightly more refined or polished look, you might want to consider using reflections and highlights. Now before we use reflections, it's important to go up under the Render pop-up menu and make sure that Reflections is actually enabled. Now there are also Shadows in this scene, but I'm just going to leave them off for speed sake for right now. Press F5 to open the Project pane and let's look at some of the settings. If it's not already opened expand the text in the Floor group so we can see each piece of text and this Floor set at the bottom.

Using reflections and highlights

If you want to give your project a slightly more refined or polished look, you might want to consider using reflections and highlights. Now before we use reflections, it's important to go up under the Render pop-up menu and make sure that Reflections is actually enabled. Now there are also Shadows in this scene, but I'm just going to leave them off for speed sake for right now. Press F5 to open the Project pane and let's look at some of the settings. If it's not already opened expand the text in the Floor group so we can see each piece of text and this Floor set at the bottom.

I want you to notice something with the Floor. If we go to the Inspector under the Properties tab, the blend mode has been set to Add, and I did that so this would blend in a little bit more and create this interesting gradiated look. If we switch that back to Normal, I know for now it looks kind of rough, but we'll revisit this in a little bit. Let's change that back to Add. So the easiest way to turn on reflection for all the objects within this group is to just come to the Reflection box and select it. And you notice immediately we get some reflections.

Now there is another setting you should look at for each individual object. Notice Casts Reflection is set to Yes for Motion 4. If I turn that off, notice we no longer see the reflection. You can also just have it only process as a reflection. This will allow you to create some pretty interesting scenes. For right now, let's change that back to Yes. So each of these objects has cast reflection set. That's because the group is controlling reflection for all these objects, and that's overwriting whether or not we want reflections on everything else.

So let's adjust the Reflection Setting for all the objects in this group. Notice we can adjust the Reflectivity just by dragging the slider up and down. We can also adjust the Blur Amount, if you click-and-drag we can blur out the reflection. To get a more realistic view, it helps to enable the Falloff. When you select that checkbox, open the disclosure triangle and you can click-and-drag to adjust the End Distance to see exactly how far the reflection could go before it starts to fall off.

The Begin Distance just sets exactly how quickly the falloff can begin. So if I want this falloff to not start till a little while later, I'll crank up the Begin Distance. Exponent just determines how far away the object can get from the reflection before it stops processing that reflection. So to talk about highlights let's go ahead, and select the word Reflections. Since it's black we should notice it pick up pretty quickly.

Notice we have a Spot Light, and in the Spot Light settings, we do have a pretty narrow angle with a really nice Soft Edge. So if we went in under the Reflections layer in the Proprieties tab, you'll notice we have an option for Lighting, and here we have Highlights. So let's select that checkbox. You notice now I'm getting the highlight of the Spot Light. This slider Shininess will just determine how shiny the object is, whether it's more of a matte reflection or really shinny reflection.

So it's little hard to see what the Spot Light is set with a really Soft Edge. So let's bring the softness down on the edge of that, there we go and we'll go back to Reflections and adjust the Shininess. So here you can kind of see how it processes the highlight. Notice Motion 4 doesn't have its highlights on yet either, so let's go ahead and select that and adjust the Shininess as well. So you can see I can kind of tone it down just a little bit. Now this is a pretty drastic example.

So let me go back to the Spot Light settings and soften that edge there a little bit. Now remember how I brought up the blend mode of the Floor. Well initially like I said since I wanted to create this gradient, I set the Floor blend mode to Add. That way we could still see the shadows, and it would add this nice highlight, as the lights hit the Floor. But let's go into the Properties tab and change the blend mode to Normal. Now you notice with Reflections to me personally that big dark swath isn't nearly as distracting.

It actually kind of adds an interesting sense of depth. Now the last thing I want you to remember specifically about Reflections is this setting here under Project Properties. If you go to the Render Settings, there is the setting for maximum number of bounces. And this setting is set up when you have multiple reflections facing each other. Like if you have ever stood in a clothes booth where they have mirrors on either side of you, and you look in the mirror and it's just an infinite reflection of yourself reflecting a reflection of yourself, reflecting a reflection of yourself.

Well Motion limits that by default, and you can change that setting in the Project Properties, just understand if you try and change this too much, Motion is not going to be very happy with you, and it's going to take a very long time to render whatever it is you are trying to process. So now that we have covered Reflections, I hope you use it, but honestly this is another one of those settings, just because it's there doesn't necessarily mean you always have to use it.

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This video is part of

Image for Motion 4 Essential Training
Motion 4 Essential Training

92 video lessons · 22823 viewers

Ian Robinson
Author

 
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  1. 6m 52s
    1. Welcome
      1m 0s
    2. Important definitions
      3m 5s
    3. What's new in Motion 4
      1m 51s
    4. Using the exercise files
      56s
  2. 45m 38s
    1. Launching Motion for the first time
      2m 20s
    2. Understanding the Motion interface
      4m 43s
    3. Understanding the Utility window
      5m 50s
    4. Understanding the toolbar
      1m 57s
    5. Navigating the Canvas
      4m 37s
    6. Working with layers and layer groups
      4m 52s
    7. Using the Project pane
      2m 42s
    8. Transforming objects
      3m 41s
    9. Controlling the Timeline
      4m 27s
    10. Using the HUD
      1m 27s
    11. Essential preferences
      2m 37s
    12. Customizing the keyboard
      4m 14s
    13. Getting smooth playback with RAM preview
      2m 11s
  3. 28m 52s
    1. Adding assets to Motion
      3m 12s
    2. Adding QuickTime movies to Motion
      3m 30s
    3. Adding still images to Motion
      3m 23s
    4. Adding image sequences
      3m 23s
    5. Adding layered Photoshop files
      2m 40s
    6. Adding Illustrator files
      2m 12s
    7. Using the Library
      3m 14s
    8. Understanding and using blend modes
      5m 39s
    9. Adding text
      1m 39s
  4. 13m 19s
    1. Creating and adjusting shapes
      7m 41s
    2. Creating simple masks
      2m 36s
    3. Creating masks with objects
      3m 2s
  5. 42m 24s
    1. Adding and adjusting behaviors
      5m 49s
    2. Adding parameter behaviors
      4m 2s
    3. Applying behaviors to layers and groups
      5m 16s
    4. Adding multiple behaviors
      7m 39s
    5. Exploring the power of the Link behavior
      5m 2s
    6. Trimming and sliding behaviors
      5m 18s
    7. Saving custom behaviors to animate stills
      4m 24s
    8. Using shape behaviors
      4m 54s
  6. 25m 3s
    1. Adding keyframes manually
      6m 10s
    2. Using the Record button
      6m 38s
    3. Manipulating keyframes with the Keyframe Editor
      6m 59s
    4. Combining keyframes and behaviors
      3m 33s
    5. Working with recording options
      1m 43s
  7. 26m 38s
    1. Adding and formatting text
      5m 35s
    2. Using text styles
      4m 33s
    3. Formatting text with the Adjust Glyph tool
      4m 8s
    4. Animating text with the Adjust Glyph tool
      4m 23s
    5. Creating text on a path
      3m 35s
    6. Using text behaviors
      4m 24s
  8. 22m 4s
    1. Stabilizing shaky footage
      4m 7s
    2. Match moving: Transform
      3m 56s
    3. Match moving: Four-corner pin
      4m 44s
    4. Retiming video in the Inspector
      5m 49s
    5. Using retiming behaviors
      3m 28s
  9. 11m 41s
    1. Applying and adjusting filters
      2m 46s
    2. Applying multiple filters
      8m 55s
  10. 8m 13s
    1. Pulling a luma key
      2m 42s
    2. Pulling a chroma key with Primatte RT
      5m 31s
  11. 11m 29s
    1. Applying and adjusting generators
      3m 25s
    2. Using the text generator
      4m 15s
    3. Generating a background
      3m 49s
  12. 19m 9s
    1. Creating basic particle systems
      10m 58s
    2. Using particle presets
      1m 51s
    3. Creating an advanced particle system
      6m 20s
  13. 13m 25s
    1. Replicating objects
      4m 52s
    2. Animating a replicator
      4m 53s
    3. Replicating a video file
      3m 40s
  14. 49m 46s
    1. Working in 3D space
      5m 11s
    2. Working with cameras
      8m 6s
    3. Viewing a 3D scene in different layouts
      2m 56s
    4. Creating depth with lights and shadows
      8m 22s
    5. Simulating depth of field
      3m 54s
    6. Using camera behaviors
      4m 7s
    7. Animating cameras with camera framing
      6m 8s
    8. Create interest with the Focus behavior
      1m 52s
    9. Using reflections and highlights
      5m 13s
    10. Creating particles in 3D
      3m 57s
  15. 20m 31s
    1. Using the Paint tool
      6m 1s
    2. Using advanced paint tools
      8m 9s
    3. Applying paint presets
      1m 51s
    4. Sequencing paint with the Stroke behavior
      4m 30s
  16. 9m 3s
    1. Adding and adjusting audio
      4m 37s
    2. Animating to music with the Audio Parameter behavior
      4m 26s
  17. 11m 52s
    1. Sharing files
      3m 36s
    2. Exporting files
      3m 15s
    3. Creating an export preset
      3m 0s
    4. Archiving your project
      2m 1s
  18. 15m 30s
    1. Round-tripping between Final Cut Pro and Motion
      4m 24s
    2. Sending your project to Compressor
      1m 59s
    3. Creating drop zones
      3m 0s
    4. Creating templates for Motion and Final Cut
      5m 2s
    5. Importing Motion projects into DVD Studio Pro
      1m 5s
  19. 22s
    1. Goodbye
      22s

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