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Motion: Principles of Motion Graphics
Illustration by John Hersey
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Using real-time inspiration


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Motion: Principles of Motion Graphics

with Ian Robinson

Video: Using real-time inspiration

One of the things I find most interesting about working in Motion is the simple fact that it's real-time. It's one of the few tools that I can use the motion of an animated graphic as inspiration in my projects. If we look at our project here, we have a title, "interview in a dream." Now as a designer, obviously, certain words will help generate imagery in your brain, but a lot of times I like to browse through the Motion library to see if there are any other graphics that I might be able to layer in, to inspire an animation.
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  1. 13m 59s
    1. Welcome
      55s
    2. Using the exercise files
      1m 37s
    3. Defining motion graphics
      1m 27s
    4. Workflow for creating motion graphics
      4m 49s
    5. Working in real time
      2m 13s
    6. Setting up the workspace
      2m 58s
  2. 7m 49s
    1. Finding visual inspiration
      2m 35s
    2. Listening to imagine
      2m 28s
    3. Using real-time inspiration
      2m 46s
  3. 28m 47s
    1. Essential theories of type
      5m 30s
    2. Shortcuts for previewing and setting type
      4m 41s
    3. Exploring principles for animating type
      6m 38s
    4. Using type as a design element
      11m 58s
  4. 23m 52s
    1. Creating elements with paint strokes
      9m 29s
    2. Building transitions with the Replicator
      5m 37s
    3. Creating transition effects with filters
      8m 46s
  5. 15m 40s
    1. Exploring the use of color in motion graphics
      3m 30s
    2. Creating and using color palettes
      7m 2s
    3. Applying colors to motion graphics
      5m 8s
  6. 15m 6s
    1. Creating textures with generators
      4m 4s
    2. Creating textures for type
      5m 40s
    3. Working with particles to create depth
      5m 22s
  7. 16m 19s
    1. Using material settings to enhance lighting
      5m 51s
    2. Adding final details with lights
      6m 54s
    3. Camera animation techniques for motion graphics
      3m 34s
  8. 22m 19s
    1. Understanding the role of timing in motion graphics
      1m 28s
    2. Creating and using markers to sync animation with audio
      10m 55s
    3. Using audio to drive animation
      2m 45s
    4. Editing techniques for graphics
      7m 11s
  9. 51m 22s
    1. Pitching the style
      3m 5s
    2. Creating elements in real time
      9m 25s
    3. What's next? Storyboards and/or animatics
      9m 32s
    4. Building and animating the title sequence, pt. 1
      6m 44s
    5. Building and animating the title sequence, pt. 2
      9m 8s
    6. Polishing the animation and timing
      13m 28s
  10. 24m 25s
    1. Preparing a map for animation
      7m 40s
    2. Animating and styling a map
      8m 9s
    3. Animating a lower-third graphic
      6m 42s
    4. Creating a bumper animation
      1m 54s
  11. 3m 51s
    1. Finishing a project
      2m 55s
    2. Next steps
      56s

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Motion: Principles of Motion Graphics
3h 43m Intermediate Feb 17, 2011

Viewers: in countries Watching now:

In Motion: Principles of Motion Graphics, Ian Robinson shares the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. The course starts with finding the initial inspiration for a project and then covers how to bring those ideas to life using the tools in Motion, including type treatments, filters, textures, and lighting. Two projects demonstrating how to animate a title sequence and how to assemble a graphics package are also included. Exercise files accompany the course.

Topics include:
  • Shortcuts for previewing and setting type
  • Using type as a design element
  • Creating dynamic transitions
  • Creating and using color palettes
  • Working with particles to create depth
  • Adding details with lighting
  • Integrating audio in a project
  • Editing techniques
  • Animating a lower 3rd
  • Animating and styling a map
  • Building a storyboard
Subjects:
Video Motion Graphics
Software:
Motion
Author:
Ian Robinson

Using real-time inspiration

One of the things I find most interesting about working in Motion is the simple fact that it's real-time. It's one of the few tools that I can use the motion of an animated graphic as inspiration in my projects. If we look at our project here, we have a title, "interview in a dream." Now as a designer, obviously, certain words will help generate imagery in your brain, but a lot of times I like to browse through the Motion library to see if there are any other graphics that I might be able to layer in, to inspire an animation.

So let's go to the Library tab in your File Browser on the left side of the page, and in the Library section, let's go down to the Content folder. Now typically I'd browse around through things like the generators and the particle emitters, but let's skip all that, so I can just get right to the point. If you go to the Content folder, go to the Search fields and browse the word Bokeh. It's called Bokeh and it's actually in affect that you would get by rack focusing a camera. In any out of focus areas you get this neat kind of Bokeh effect with certain images.

I happen to love this. I thought it was very dreamlike. So what I did is added it to my project, and that in turn inspired me to create animation for the type. So press F5 on your keyboard so we can see the Layers tab here, and just click and drag the Bokeh file and drop it right onto the Inspiration layer. Now that we've added our Bokeh into the Inspiration layer, let's go ahead and close our Layers tab for a second, and I'm just going to click to the left side of the canvas so I can deselect that layer, and let's watch our Motion project.

I think that's very dreamlike and beautiful and that's kind of inspiring me to move the letters around in a similar fashion to the Bokeh. So I'm just going to stop playback and turn on to one of the other layers. Press F5 and if you turn off the Original type layer, turn on the group layer down her at the bottom. This was the animation that I came up with, and don't worry. I'm going to show you how I created this a little later in the type chapter. For now, let's go ahead and watch the animation.

I know it's really subtle, but I just love how things are going to float around and flicker in a very similar fashion. So I can't stress enough just how much fun it is working in real-time. It seems to free up a whole different level of creativity with motion graphics.

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