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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
In this video I want to show you just how fast you can animate your text using Motion's prebuilt Text Behaviors. So navigate in your Library to the Behavior section, and you'll notice under Text Animation there are a couple of behaviors, but if you go to Text Sequence, I want to choose something out of the Text-Move. There are a ton of behaviors. So let's go ahead and use Backward Flip. What we do is just drag the Behavior and drop it right on your text. You know you're on the right place when you get your mouse over the text and you get the green plus button. Go ahead and let go, and hit the spacebar and preview your text animation. If you would like it to be a little bit faster, all you have to do is click on the end of your animation, and just drag it over to the left.
And now it's faster. So we have an Animation In. Let's go ahead and choose an Animation Out. I'm just going to stop playback here for a quick second. This time let's choose Fly Out. So go ahead and click on Fly Out. Go up to Apply, and apply the behavior. Now, one thing I want you to note, whenever you apply a prebuilt text behavior, Motion automatically puts it at the head of the layer. Since this is an Animation Out, I want to go ahead and drag that all the way to the end of the project. If you want to trim it to be a little shorter, go ahead and just grab the end of it and trim it up, and drag that and drag that to your project's out point. Go ahead and hit the spacebar.
And now we have an Animation Out. So there is the In and there is the Out. Go ahead and stop your playback, and to show you just how much time we are saving. Go to your Inspector and hit your Behaviors tab and check out all of the different parameters that have been animated using your prebuilt text behaviors. So text behavior presets. It's a great place to look for some prebuilt complex animations you can use for your text.
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