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Using particle behaviors

From: Motion 5 Essential Training

Video: Using particle behaviors

Now if you're joining me from the last video, you may recognize this particle system. I just went ahead and deleted the particle behaviors that were applied so I could kind of take you through the thought process of adding behaviors to particle systems. So, press the spacebar and let's watch our animation here. And as you can see, we've got a pretty basic particle system that's happening, but we can make this animation a lot more interesting by applying some behaviors.

Using particle behaviors

Now if you're joining me from the last video, you may recognize this particle system. I just went ahead and deleted the particle behaviors that were applied so I could kind of take you through the thought process of adding behaviors to particle systems. So, press the spacebar and let's watch our animation here. And as you can see, we've got a pretty basic particle system that's happening, but we can make this animation a lot more interesting by applying some behaviors.

So I'm just going to stop playback for a second and position my playhead down here towards the end. Now if you haven't heard me say it before, I encourage you to always make your adjustments to particle systems in real time, meaning let Motion play back. But I like said earlier, based on how I'm recording this, I'm going to be starting and stopping, just so you can kind of see things in a little bit more detail. So with the particle cell selected, let's go to our Library. And if you go to Behaviors, I want you to go to the Particles subset.

And you notice there are two behaviors specifically designed to work with particles. First one, Scale Over Life. It's actually kind of important when you're creating a particle system. If you want it to create a more natural-looking animation, you might want to choose Scale Over Life. Spin Over Life is kind of fun. It adjusts the rotation as it spins away. So you can see it's created this kind of cool funky animation. Now since these particles are rather tiny, I'm just going to use Scale Over Life.

So to apply it, just drag and drop it right to the particle cell. And now you notice I can barely see anything, so let's jump over to the Inspector and see what we're dealing with. Well, first off, we have a Scale At Birth and a Scale At Death. Well, this is kind of overriding what's going on with the particle cell here, which is set to 300% Scale. So let's go back to our behavior here, and let's adjust its Scale At Death up to around 400.

And now we can adjust Scale At Birth up here a little bit as well. So now if I scrub through, you can see as the particles get older, they actually expand and disappear. This is giving a really neat flow to the animation. Let's watch it back in real time so you can kind of see what I'm talking about. It's subtle, but it just creates that softness that echoes the gradients in the background. I'm going to stop playback again for one second, and let's add a little bit more randomness to the motion.

Now, if you remember, when I had the particle cell selected in the Library, there were only two options for particles. Well, that's when simulations jump in. In here, you can simulate all kinds of different things. So first thing I want to do is create some random motion. If you go ahead and apply that by clicking Apply, the Random Motion will be applied to this cell, which is just this one particle, and that will be in turn replicated and shot out through the particle emitter.

So now if we jump over to the Inspector, we should look at the Amount of Random Motion and the Frequency and the Noisiness. Now it is moving on X and Y axes, so if we go ahead and press Play, you should notice a slight movement on the X and the Y. Now it's really subtle, but if you look at the edge of this purple circle here, you can see it just kind of adds a neat little wobble to the particle systems. See, if I crank up that Amount, here you'll see it even more.

It's just kind of making things wobble around. Now I'm going to stop playback here for a second and bring that Amount back down. So even though this is a tiny amount, just this subtle adjustment will create a slightly more polished look to your animation. Now as I'm looking at this, I still don't have the density that I was hoping as far as how the particles are on this line, so to create that, I'm going to actually use another simulation behavior. We'll stop playback here for a second.

In the Library, under Simulations, let's add some Gravity. If we go ahead and apply Gravity to the particle system, now you notice it's actually pulling these particles down in the animation. And it's really cool if you want to create a kind of a waterfall effect, you can definitely apply Gravity to your particles. And imagine what happens when you keyframe this behavior. But really in the Inspector, I just want to tweak this a little bit. Instead of having the Acceleration go down, I'm going to click and drag on the number and actually bring the Acceleration back to the left.

Let's rewind our playback and check this out. Now I'm getting kind of this cool flowing motion that's happening, and I'm just going to drag that adjustment back down here a little bit. And now you can see I've got slightly more particles on the top than I do on the bottom, but it is definitely creating a funky look to my animation. So anytime you want to create a particle system that has a little bit more natural look and flow, you should definitely check out adding some behaviors.

Show transcript

This video is part of

Image for Motion 5 Essential Training
Motion 5 Essential Training

77 video lessons · 27425 viewers

Ian Robinson
Author

 
Expand all | Collapse all
  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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