Motion 5 Essential Training
Illustration by Maria ReƱdon

Using custom presets to create a slideshow


Motion 5 Essential Training

with Ian Robinson

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Video: Using custom presets to create a slideshow

Now the first time I ever launched Motion I got really excited about the possibility of being able to create custom slideshows for still images quickly and easily using behaviors. If you've ever tried to achieve that kind of Ken Burns effect, creating different moves on still images before, you know using keyframes can sometimes be a rather painstaking task, especially when each of the images are a different size. So what we are going to do is use behaviors to adjust some of these moves on these images.
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  1. 14m 18s
    1. Welcome
      1m 6s
    2. Learning important definitions
      8m 13s
    3. Using the exercise files
      1m 37s
    4. Relinking missing media
      3m 22s
  2. 49m 41s
    1. Launching Motion for the first time
      4m 3s
    2. Navigating the interface
      9m 27s
    3. Creating and transforming objects in the Canvas
      6m 9s
    4. Controlling the Timing pane
      6m 29s
    5. Setting essential preferences
      6m 41s
    6. Customizing the keyboard
      5m 5s
    7. Using RAM preview and audio controls to get smooth preview playback
      5m 26s
    8. Introducing markers and audio
      6m 21s
  3. 26m 9s
    1. Adding assets to a project
      7m 56s
    2. Using the Library
      6m 4s
    3. Working with layers and groups
      6m 9s
    4. Understanding and using blend modes
      6m 0s
  4. 31m 15s
    1. Adding and adjusting behaviors
      7m 5s
    2. Adding multiple behaviors
      6m 31s
    3. Trimming and sliding behaviors
      8m 40s
    4. Using custom presets to create a slideshow
      8m 59s
  5. 29m 49s
    1. Animating manually using keyframes
      7m 49s
    2. Using the Record button
      6m 28s
    3. Manipulating keyframes with the Keyframe Editor
      10m 9s
    4. Combining keyframes and behaviors
      5m 23s
  6. 52m 33s
    1. Adding and formatting text
      7m 50s
    2. Using text styles
      10m 36s
    3. Formatting with the Transform Glyph tool
      5m 33s
    4. Animating text
      11m 17s
    5. Working with text on a path
      8m 16s
    6. Creating credit rolls
      9m 1s
  7. 31m 19s
    1. Match Move: Four-corner pin
      7m 25s
    2. Match Move: Transform
      11m 27s
    3. Stabilization
      5m 4s
    4. Retiming footage with behaviors
      7m 23s
  8. 16m 42s
    1. Applying and adjusting filters
      4m 18s
    2. Applying multiple filters
      7m 32s
    3. Timing a style with filters
      4m 52s
  9. 33m 35s
    1. Creating and adjusting shapes
      10m 7s
    2. Using shape behaviors
      7m 40s
    3. Creating and adjusting masks
      10m 47s
    4. Creating masks with objects
      5m 1s
  10. 34m 3s
    1. Using the keyer to composite green screen footage
      7m 28s
    2. Refining a key
      11m 6s
    3. Using masks to refine a green screen composite
      7m 54s
    4. Color-correcting elements to match within a green screen composite
      7m 35s
  11. 50m 2s
    1. Understanding generators
      4m 52s
    2. Applying text generators
      5m 41s
    3. Creating particle systems
      5m 49s
    4. Making adjustments to a particle system
      7m 33s
    5. Using particle behaviors
      5m 18s
    6. Creating paint strokes
      6m 58s
    7. Animating paint strokes
      4m 57s
    8. Using the Replicator
      5m 1s
    9. Replicating video
      3m 53s
  12. 47m 28s
    1. Viewing a scene in different layouts
      7m 17s
    2. Working with lights
      8m 12s
    3. Adjusting lighting and reflectivity
      9m 13s
    4. Creating and adjusting shadows
      4m 3s
    5. Creating replicators in 3D
      7m 50s
    6. Creating particles in 3D
      5m 7s
    7. Creating text in 3D
      5m 46s
  13. 42m 14s
    1. Working with cameras
      9m 3s
    2. Creating depth of field in a composition
      4m 55s
    3. Using camera behaviors
      9m 53s
    4. Create interest with the Focus behavior
      7m 26s
    5. Animating cameras with camera framing
      10m 57s
  14. 16m 36s
    1. Adding and adjusting audio
      9m 29s
    2. Adding audio markers
      7m 7s
  15. 17m 37s
    1. Sharing files
      6m 58s
    2. Creating a pre-render
      7m 5s
    3. Archiving a project
      3m 34s
  16. 26m 5s
    1. Creating drop zones
      4m 21s
    2. Setting up rigs: Slider rigs
      6m 56s
    3. Setting up rigs: Pop-up rigs
      4m 49s
    4. Making templates for Motion
      4m 3s
    5. Making templates for Final Cut Pro
      5m 56s
  17. 1m 32s
    1. Goodbye
      1m 32s

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Watch the Online Video Course Motion 5 Essential Training
8h 40m Beginner Aug 05, 2011

Viewers: in countries Watching now:

Learn how to create stunning motion graphics and animations for video production. Author Ian Robinson explains how to format and animate type with the Transform Glyph tool and explores Motion's real-time 3D tools. The course also covers working in 3D space, creating depth with lights and shadows, keying green screen effects, and working with particle systems. In addition, Ian offers practical advice on integrating Motion into a professional video workflow and explains how to work smarter using rigs and templates.

Topics include:
  • Getting started with Motion and setting essential preferences
  • Working with layers, groups, and blend modes
  • Animating and adjusting behaviors
  • Building custom presets to create a slideshow
  • Keyframing animation
  • Animating type along a path
  • Creating credit rolls
  • Understanding generators
  • Adding reflections
  • Controlling and animating cameras
  • Creating depth of field in a composition
  • Adjusting audio
  • Exporting, sharing, and archiving a project
Ian Robinson

Using custom presets to create a slideshow

Now the first time I ever launched Motion I got really excited about the possibility of being able to create custom slideshows for still images quickly and easily using behaviors. If you've ever tried to achieve that kind of Ken Burns effect, creating different moves on still images before, you know using keyframes can sometimes be a rather painstaking task, especially when each of the images are a different size. So what we are going to do is use behaviors to adjust some of these moves on these images.

The nice thing, we'll be able to save those moves to use in future projects. So before we get started actually adding the behaviors, go to Motion and go to the Preferences. There is a setting that's really, really important I want you to pay attention to, and it's under the Project section of your Preferences. Down here at the bottom there is an option to scale your large stills to the size of the canvas. Now if you have large images that are larger than the size of the canvas then I suggest to go ahead and turn this on.

You can have Motion do absolutely nothing, but I typically recommend turning this back on. Just generally be aware of the size of the image that you are bringing into your project. Now, let's go ahead and bring an image in, and I am going to talk to you a little bit about resolution and how Motion handles things. So if you navigate in your exercise files to the Media folder, in there you should see a folder for Stills. Now in here you'll see multiple stills. You'll notice up here at the top that I get the width and the height of each image, but I don't get an option for the actual PPI or the DPI of the image, and that's because Motion doesn't pay attention to that information.

It's just looking at the height and the width. Now as you click through the Library here and see different images, pay attention to the size, but also I want you to go down here to the bottom and make sure that this button right here is not selected. See, when it's blue it's selected, and the reason you don't want it selected, what this does is it collapses image sequences. So if you shot a bunch of images in sequence on your camera and they end in consecutive numbers, if this button is selected, you won't see each individual image.

So to get started, I am just going to add a couple of images to our project. I will start with this one, Amber, and I'll just drag it right over into the canvas. Okay, now let's go down here, and I'll just add this image, okie doke, and then here, I can add another image, And I'm choosing these images because of their different sizes, so I can illustrate a point. Now typically, you know when you're creating a slideshow on that kind of thing, you want to add the images in the order you would like to actually have them appear in the slideshow.

But for this purpose again I am just dragging these in so we can kind of see what's going on. Now go and press Shift+Z to automatically resize the Scale of the canvas, and I will press Command+1 to hide my File Browser so we can see things a little bit better here. Now you notice with this image actually selected, it scaled the height so it lines up, but there's extra room on the width. So actually if you press Command+3 to open up your Inspector and go to Properties section, you'll notice that the Scale of this image overall is 46.88%.

If I click on this one, the Scale is all the way down to 35. Now I can't see that image because this other image is on top. If I go ahead and select this last one it scales at 100%, and notice it doesn't even fill the entire screen. So it's really important if you're trying to do full-screen moves on your images, you want to make sure that the images are at least large enough to achieve that effect. So in this instance if this were a project that I really needed this specific picture, I would go back and ask the client for a high-res version. Or if I were the photographer, I would just go take another version that's high resolution.

So to delete this I am just going to press Delete, and just so that we have three images, I'll choose another image that's a little larger here. Okay, so I can drag and drop that right now onto my canvas. Okay, so before we apply the behaviors, I want to do one thing, and that's actually determine how long I want each image to appear on the page. Now typically, I would select all the images and have them appear sequentially in the same amount of time and then kind of go back and adjust accordingly if I need an image to be on screen longer, but for this purpose let's go ahead and move our playhead to around two seconds.

Now I want all of these layers to trim out at two seconds, so I am just going to press O on my keyboard. Now to make sure that all of the layers trimmed, let's press F6 to open the Timing panel, and you can see, yeah, all three layers have actually been trimmed. Now for this first image, this Pablo and Cindy image, I want there to be a move in, so in order to do that, we will apply a basic behavior. So I'm just going to press Command+1 to hide the left side of our interface, and here we'll go to Behaviors > Basic Motion > Grow/Shrink.

Now if you open up the HUD, you can specify that you want the image to grow. And I want to go ahead and move my playhead back to the beginning. Since I don't want these edges to appear on the screen, I'll hold Shift and Option so the image can scale out from the center point, and I will scale it out so the left and right edges are already off the canvas. Now when we go ahead and press the spacebar, you'll notice that the image is scaling up. So that kind of works, but I need it to actually move down on the image as well, and since I want this to be a generic move, I want to go ahead and use a Throw behavior.

So I go up under the behaviors, I can go to Basic Motion, and throw this on a 2D axis, and I'll just throw it down a little bit. And to see exactly how far down, if you move your playhead all the way to the end and just drag down, here, this way you can see exactly where the image is going to move. That's looking pretty good. I actually need to bring the Grow/Shrink down a little bit, so we can still fit both of our people on the screen, and here in the HUD I can switch back to Throw and just have it go down a little bit, and let's go ahead and preview this.

Since I'm only working in the small area, let's reset the preview range. If you press Command+Option+0, that will reset your preview range, and now I have a really good move that's happening right here. So with this first move actually achieved, I can go ahead and tweak the next moves. Now I think you understand how to apply the behaviors and change those parameters. What I am going to do right now is actually save this so you'll understand how to save a preset.

So I'll select both of these behaviors and press Command+2 to the open up the Library. Now in the Library, you want to go the Favorites folder. With the Favorites folder selected, go ahead and drag both behaviors down over to the Favorites folder, and then if you don't move for a minute, you'll notice you have an option: you can import multiple files, which means it'll save both the Throw and the Grow separately, or you can actually choose All in one.

I want to choose All in one because I want it to be saved as one move. So when I do that, it's Untitled. So if you just right-click and then say Rename right on the behavior, we can call this Zoom Down. Now if I want to apply that to the next image, I can go ahead and look for another image that that might work with. I think this one will work here a little bit. What we want to do to scale this image up, there we go, and now just drag the Favorite right onto the new image. And if we move our Playhead back to the beginning here, we can preview, and you notice, ah, it didn't quite work, but that's okay.

We can just select the Throw behavior, open up the HUD again, and adjust the zoom down a little bit, there we go, and you get the general idea. Now I hope you found that as exciting and helpful as I did. If this is something you think you might use, I want you to go ahead and create your own set of custom presets to use for your next big slideshow.

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