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The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.
You can keyframe your cameras in motion, but to be honest, I rarely if ever do that. Motion behaviors make generic camera moves easy. In this scene we want to just accentuate the 3D positioning of these elements by sweeping around the scene and slowly moving in. If you do not already have it open, run the 03_Camera_Behaviors_Project. Hit F5 to open your Layers tab and select your camera. I want to sweep around the scene, so choose Add Behavior, Camera and Sweep. Go ahead and hit the spacebar and now you will notice we have a nice level on the Y axis.
I am going to stop playback. I could change this to roll around Z or tilt around X, but I would like to leave it at Y. So now that we have that first sweep done, let us go ahead and add the move in. So I go to Add Behavior, Camera and choose Dolly. Now Dolly will move the camera forward or backwards in whatever direction it is pointing. Let us adjust the speed of that to around, let us say, 678. Now hit the spacebar and see what happens.
So there you have in about two minutes, we have done a pretty complex camera move where it is actually sweeping around the scene and moving in. I am going to stop playback just for one second and adjust my View layouts to the Split Screen, so you can further see exactly what I am talking about. If I scroll my playhead around here, you will notice the camera is actually moving in a rather complex move. Now since I took about two minutes, I want to show you some of the other camera behaviors. Let us turn off Dolly and Sweep.
Select the camera, I just want to put it at a slight angle, go ahead and rotate the camera around on its Y. Let us go to Add Behavior, Camera and choose Zoom In/Out. Now a lot of people would assume this would have a similar effect to the Dolly, but if we go ahead and adjust this, you will notice, now when I hit the spacebar, it is actually just zooming, just like you would zoom on your telephoto lens. So there is a difference between Dolly and Zoom In/Out.
I am going to stop playback just for a quick second and we'll add one last behavior. Let me turn off Zoom In/Out, and we will go back to our Camera Behavior and choose Zoom Layer. Now I like this because it allows me to specify exactly what layer I want to zoom in to. So I would like this to zoom in to the Motion_3 text layer. Go ahead and drag and drop it right into the object drop well. Now one thing to be aware of with this behavior, there is a transition where the camera will drift back and then once it reaches its transition point, then it will actually start to zoom. So I typically always drag this back to the beginning because I wanted to start zooming right at the beginning.
So now select your Active Camera view and with your Zoom Layer behavior selected, choose a zoom amount, we will set that around 39, and hit your spacebar. You will notice now, the camera is actually doing a zoom in on the scene. If you want to see that a little better, click your Perspective view and hit Play and you will the notice the camera is actually moving, and with that behavior selected, you will see, it is keeping the same frame, but it is zooming in and that is actually creating a distortion effect.
So I do not use this effect too often, but just say, you know it is there, it is there. So to recap, when you are trying to make things look really sleek with your camera moves, Camera Behaviors can be a very fast option. Always make sure to pay attention whether you are actually doing a Zoom or a Dolly.
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