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Motion 3 Essential Training
Illustration by

Using camera behaviors


From:

Motion 3 Essential Training

with Ian Robinson

Video: Using camera behaviors

You can keyframe your cameras in motion, but to be honest, I rarely if ever do that. Motion behaviors make generic camera moves easy. In this scene we want to just accentuate the 3D positioning of these elements by sweeping around the scene and slowly moving in. If you do not already have it open, run the 03_Camera_Behaviors_Project. Hit F5 to open your Layers tab and select your camera. I want to sweep around the scene, so choose Add Behavior, Camera and Sweep. Go ahead and hit the spacebar and now you will notice we have a nice level on the Y axis.
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  1. 6m 43s
    1. Welcome
      52s
    2. Why use Motion?
      1m 49s
    3. Important definitions
      2m 22s
    4. Using the example files
      1m 40s
  2. 23m 59s
    1. Launching Motion for the first time
      2m 0s
    2. Understanding the Motion interface
      3m 21s
    3. Navigating the Canvas
      5m 26s
    4. Controlling the Timeline
      3m 29s
    5. Using the Toolbar
      3m 2s
    6. Setting essential preferences
      3m 37s
    7. Customizing your keyboard
      3m 4s
  3. 25m 20s
    1. Adding outside assets
      4m 14s
    2. Using Library content
      2m 56s
    3. Working with layers
      6m 59s
    4. Working with groups
      5m 33s
    5. Using blend modes
      5m 38s
  4. 35m 21s
    1. Adding and adjusting behaviors
      4m 2s
    2. Applying behaviors to layers vs. groups
      1m 51s
    3. Adding multiple behaviors
      4m 8s
    4. Adding parameter behaviors
      5m 30s
    5. Trimming and sliding behaviors
      9m 23s
    6. Animating stills with behaviors
      10m 27s
  5. 18m 45s
    1. Using the Record button
      3m 33s
    2. Adding keyframes manually
      2m 49s
    3. Manipulating keyframes with the Keyframe Editor
      5m 36s
    4. Combining keyframes and behaviors
      3m 10s
    5. Working with recording options
      3m 37s
  6. 22m 51s
    1. Adding and formatting text
      5m 56s
    2. Creating text on a path
      4m 16s
    3. Animating text
      4m 18s
    4. Using pre-built text behaviors
      2m 1s
    5. Using text styles
      4m 13s
    6. Creating your own text preset
      2m 7s
  7. 15m 59s
    1. Applying and adjusting filters
      7m 0s
    2. Applying multiple filters
      4m 16s
    3. Being creative with filters
      4m 43s
  8. 8m 46s
    1. Understanding different types of keying
      2m 8s
    2. Pulling a simple key
      6m 38s
  9. 20m 27s
    1. Creating simple shapes
      6m 21s
    2. Adjusting shapes
      3m 1s
    3. Creating simple masks
      2m 33s
    4. Creating a tracking mask
      3m 24s
    5. Creating a complex mask
      2m 15s
    6. Creating image masks
      2m 53s
  10. 6m 48s
    1. Applying and adjusting generators
      3m 11s
    2. Generating a background
      1m 30s
    3. Generating a transition
      2m 7s
  11. 17m 33s
    1. Understanding particles
      2m 5s
    2. Creating basic particle systems
      5m 18s
    3. Making complex particles
      6m 13s
    4. Modifying particle behaviors
      3m 57s
  12. 17m 59s
    1. Replicating objects
      5m 6s
    2. Animating a replicator
      4m 32s
    3. Replicating a video file
      3m 31s
    4. Creating a lower third replicator preset
      4m 50s
  13. 14m 52s
    1. Painting in Motion
      8m 11s
    2. Sequencing paint stroke behavior
      3m 54s
    3. Applying paint dynamics
      1m 26s
    4. Painting from shapes
      1m 21s
  14. 25m 43s
    1. Using 3D space
      4m 52s
    2. Working with cameras
      3m 55s
    3. Using camera behaviors
      3m 41s
    4. Lighting a scene
      4m 56s
    5. Creating 3D text
      1m 53s
    6. Creating 3D replicators
      2m 27s
    7. Creating 3D particles
      3m 59s
  15. 14m 42s
    1. Applying Match Move: Four-corner pin
      3m 11s
    2. Applying Match Move: Transform
      1m 48s
    3. Working with stabilization
      2m 11s
    4. Retiming video
      4m 3s
    5. Retiming with behaviors
      3m 29s
  16. 11m 24s
    1. Adding and adjusting audio
      4m 51s
    2. Adding audio markers
      2m 56s
    3. Applying the audio parameter behavior
      3m 37s
  17. 7m 31s
    1. Exporting files
      2m 49s
    2. Creating an export preset
      2m 51s
    3. Archiving your project
      1m 51s
  18. 22m 25s
    1. Sending your project to Compressor
      3m 35s
    2. Roundtripping between Motion and Final Cut Pro
      7m 11s
    3. Creating drop zones
      5m 27s
    4. Creating templates for Motion
      2m 19s
    5. Creating templates for Final Cut Pro
      1m 14s
    6. Creating DVD Studio Pro menus
      2m 39s
  19. 14s
    1. Goodbye
      14s

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Motion 3 Essential Training
5h 17m Beginner Jul 30, 2008

Viewers: in countries Watching now:

The real-time engine in Motion 3, a component of Apple's Final Cut Studio 2, gives motion graphics designers the freedom to continually experiment and adjust while they work. Ian Robinson explores how to get the most from this unique application, while also sharing his own essential motion graphics techniques. Along with teaching the fundamentals of video and audio work, he looks at Motion 3's new 3D tools in depth. Ian demonstrates the use of behaviors to create organic movement in particle systems and camera moves without keyframes. He also discusses effective integration with the other Final Cut Studio applications, and much more. Example files accompany the course.

Topics include:
  • Adding assets to the Library Working with layers and groups Applying single or multiple behaviors Manipulating keyframes Animating text Applying and adjusting filters Understanding different types of keying Using masks and shapes Generating a background or transition with generators Replicating an object or video file with replicators Understanding paint Using lights and cameras Retiming footage using behaviors and the Inspector Tracking motion with Match Move
Subject:
Video
Software:
Motion
Author:
Ian Robinson

Using camera behaviors

You can keyframe your cameras in motion, but to be honest, I rarely if ever do that. Motion behaviors make generic camera moves easy. In this scene we want to just accentuate the 3D positioning of these elements by sweeping around the scene and slowly moving in. If you do not already have it open, run the 03_Camera_Behaviors_Project. Hit F5 to open your Layers tab and select your camera. I want to sweep around the scene, so choose Add Behavior, Camera and Sweep. Go ahead and hit the spacebar and now you will notice we have a nice level on the Y axis.

I am going to stop playback. I could change this to roll around Z or tilt around X, but I would like to leave it at Y. So now that we have that first sweep done, let us go ahead and add the move in. So I go to Add Behavior, Camera and choose Dolly. Now Dolly will move the camera forward or backwards in whatever direction it is pointing. Let us adjust the speed of that to around, let us say, 678. Now hit the spacebar and see what happens.

So there you have in about two minutes, we have done a pretty complex camera move where it is actually sweeping around the scene and moving in. I am going to stop playback just for one second and adjust my View layouts to the Split Screen, so you can further see exactly what I am talking about. If I scroll my playhead around here, you will notice the camera is actually moving in a rather complex move. Now since I took about two minutes, I want to show you some of the other camera behaviors. Let us turn off Dolly and Sweep.

Select the camera, I just want to put it at a slight angle, go ahead and rotate the camera around on its Y. Let us go to Add Behavior, Camera and choose Zoom In/Out. Now a lot of people would assume this would have a similar effect to the Dolly, but if we go ahead and adjust this, you will notice, now when I hit the spacebar, it is actually just zooming, just like you would zoom on your telephoto lens. So there is a difference between Dolly and Zoom In/Out.

I am going to stop playback just for a quick second and we'll add one last behavior. Let me turn off Zoom In/Out, and we will go back to our Camera Behavior and choose Zoom Layer. Now I like this because it allows me to specify exactly what layer I want to zoom in to. So I would like this to zoom in to the Motion_3 text layer. Go ahead and drag and drop it right into the object drop well. Now one thing to be aware of with this behavior, there is a transition where the camera will drift back and then once it reaches its transition point, then it will actually start to zoom. So I typically always drag this back to the beginning because I wanted to start zooming right at the beginning.

So now select your Active Camera view and with your Zoom Layer behavior selected, choose a zoom amount, we will set that around 39, and hit your spacebar. You will notice now, the camera is actually doing a zoom in on the scene. If you want to see that a little better, click your Perspective view and hit Play and you will the notice the camera is actually moving, and with that behavior selected, you will see, it is keeping the same frame, but it is zooming in and that is actually creating a distortion effect.

So I do not use this effect too often, but just say, you know it is there, it is there. So to recap, when you are trying to make things look really sleek with your camera moves, Camera Behaviors can be a very fast option. Always make sure to pay attention whether you are actually doing a Zoom or a Dolly.

Find answers to the most frequently asked questions about Motion 3 Essential Training.


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Q: When attempting to use an Illustrator file in Motion (the WakingUpText.ai exercise file), the file will not import.  What is causing this issue?
A: If Motion is not importing the .AI (Adobe Illustrator) files correctly, see the instructions for using Illustrator files with Motion here: http://www.apple.com/pro/techniques/motionimport/
An important step is to make sure the Illustrator files have PDF compatibility turned on. To do this, open the files in Illustrator and check the “Create PDF Compatible File” option in the Save dialog box. Another option is to save the file as a PDF before importing it into Motion.
 
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