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Motion: Principles of Motion Graphics
Illustration by John Hersey

Using audio to drive animation


From:

Motion: Principles of Motion Graphics

with Ian Robinson

Video: Using audio to drive animation

Yet another cool feature in Motion, yes, the ability to tie audio directly to graphic animations. For those of you who have taken my Essential Training course, I definitely go hardcore in depth into how to use this tool, but in this course I'm just going to show you one example. So let's get started by viewing our animation. If we go ahead and press Play-- (music playing) We have a basic animation. You can see the graphics are appearing on the screen to the time of the music, but really nothing else.
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  1. 13m 59s
    1. Welcome
      55s
    2. Using the exercise files
      1m 37s
    3. Defining motion graphics
      1m 27s
    4. Workflow for creating motion graphics
      4m 49s
    5. Working in real time
      2m 13s
    6. Setting up the workspace
      2m 58s
  2. 7m 49s
    1. Finding visual inspiration
      2m 35s
    2. Listening to imagine
      2m 28s
    3. Using real-time inspiration
      2m 46s
  3. 28m 47s
    1. Essential theories of type
      5m 30s
    2. Shortcuts for previewing and setting type
      4m 41s
    3. Exploring principles for animating type
      6m 38s
    4. Using type as a design element
      11m 58s
  4. 23m 52s
    1. Creating elements with paint strokes
      9m 29s
    2. Building transitions with the Replicator
      5m 37s
    3. Creating transition effects with filters
      8m 46s
  5. 15m 40s
    1. Exploring the use of color in motion graphics
      3m 30s
    2. Creating and using color palettes
      7m 2s
    3. Applying colors to motion graphics
      5m 8s
  6. 15m 6s
    1. Creating textures with generators
      4m 4s
    2. Creating textures for type
      5m 40s
    3. Working with particles to create depth
      5m 22s
  7. 16m 19s
    1. Using material settings to enhance lighting
      5m 51s
    2. Adding final details with lights
      6m 54s
    3. Camera animation techniques for motion graphics
      3m 34s
  8. 22m 19s
    1. Understanding the role of timing in motion graphics
      1m 28s
    2. Creating and using markers to sync animation with audio
      10m 55s
    3. Using audio to drive animation
      2m 45s
    4. Editing techniques for graphics
      7m 11s
  9. 51m 22s
    1. Pitching the style
      3m 5s
    2. Creating elements in real time
      9m 25s
    3. What's next? Storyboards and/or animatics
      9m 32s
    4. Building and animating the title sequence, pt. 1
      6m 44s
    5. Building and animating the title sequence, pt. 2
      9m 8s
    6. Polishing the animation and timing
      13m 28s
  10. 24m 25s
    1. Preparing a map for animation
      7m 40s
    2. Animating and styling a map
      8m 9s
    3. Animating a lower-third graphic
      6m 42s
    4. Creating a bumper animation
      1m 54s
  11. 3m 51s
    1. Finishing a project
      2m 55s
    2. Next steps
      56s

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Motion: Principles of Motion Graphics
3h 43m Intermediate Feb 17, 2011

Viewers: in countries Watching now:

In Motion: Principles of Motion Graphics, Ian Robinson shares the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. The course starts with finding the initial inspiration for a project and then covers how to bring those ideas to life using the tools in Motion, including type treatments, filters, textures, and lighting. Two projects demonstrating how to animate a title sequence and how to assemble a graphics package are also included. Exercise files accompany the course.

Topics include:
  • Shortcuts for previewing and setting type
  • Using type as a design element
  • Creating dynamic transitions
  • Creating and using color palettes
  • Working with particles to create depth
  • Adding details with lighting
  • Integrating audio in a project
  • Editing techniques
  • Animating a lower 3rd
  • Animating and styling a map
  • Building a storyboard
Subjects:
Video Motion Graphics
Software:
Motion
Author:
Ian Robinson

Using audio to drive animation

Yet another cool feature in Motion, yes, the ability to tie audio directly to graphic animations. For those of you who have taken my Essential Training course, I definitely go hardcore in depth into how to use this tool, but in this course I'm just going to show you one example. So let's get started by viewing our animation. If we go ahead and press Play-- (music playing) We have a basic animation. You can see the graphics are appearing on the screen to the time of the music, but really nothing else.

So let's go ahead and animate this cool kind of asterisk-looking graphic. If we go ahead and select that, load up the Inspector, and you'll notice this is actually created by a generator. Now I'd like to rotation of this generator to be driven by the audio. In order to apply the audio behavior, all you have to do is just Ctrl+Click or right-click directly on the word that you would like to apply at the behavior to. So let's do that and click Audio. Now, you'll notice the behavior is loaded up, but it's asking for source audio.

So to load source audio, you want to actually open the Timing pane by pressing F6 and make sure that your audio layer is actually visible, so bring it up in the Timeline and make sure that it's selected down here. Now all we have to do is just click and drag right on the words Pump_Silk and here we go, drag it right up into the Source Audio drop well until you see that curved arrow. Now, the audio has actually been applied, and I'm just going to minimize my timeline so you can go ahead and see what's happened.

(video playing) Now one of the things that I think is cool about this is the fact that you can actually isolate individual areas in the waveform. So if we press Play here, (music playing) notice we can see an actual preview. So we could literally just isolate an individual area. Now, when we go ahead and preview our animation, you'll notice this is only going to respond to this one area of frequencies. (music playing) Let me go ahead and do that from the beginning so you can check it out.

(video playing) So as you can see, when you use the audio behavior you can definitely apply it to individual parameters within an animation, but you can also apply individual sections of the audio to the graphic.

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