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Yet another cool feature in Motion, yes, the ability to tie audio directly to graphic animations. For those of you who have taken my Essential Training course, I definitely go hardcore in depth into how to use this tool, but in this course I'm just going to show you one example. So let's get started by viewing our animation. If we go ahead and press Play-- (music playing) We have a basic animation. You can see the graphics are appearing on the screen to the time of the music, but really nothing else.
So let's go ahead and animate this cool kind of asterisk-looking graphic. If we go ahead and select that, load up the Inspector, and you'll notice this is actually created by a generator. Now I'd like to rotation of this generator to be driven by the audio. In order to apply the audio behavior, all you have to do is just Ctrl+Click or right-click directly on the word that you would like to apply at the behavior to. So let's do that and click Audio. Now, you'll notice the behavior is loaded up, but it's asking for source audio.
So to load source audio, you want to actually open the Timing pane by pressing F6 and make sure that your audio layer is actually visible, so bring it up in the Timeline and make sure that it's selected down here. Now all we have to do is just click and drag right on the words Pump_Silk and here we go, drag it right up into the Source Audio drop well until you see that curved arrow. Now, the audio has actually been applied, and I'm just going to minimize my timeline so you can go ahead and see what's happened.
(video playing) Now one of the things that I think is cool about this is the fact that you can actually isolate individual areas in the waveform. So if we press Play here, (music playing) notice we can see an actual preview. So we could literally just isolate an individual area. Now, when we go ahead and preview our animation, you'll notice this is only going to respond to this one area of frequencies. (music playing) Let me go ahead and do that from the beginning so you can check it out.
(video playing) So as you can see, when you use the audio behavior you can definitely apply it to individual parameters within an animation, but you can also apply individual sections of the audio to the graphic.
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